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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

bunch.swf

This is the info page for
Flash #13803

(Click the ID number above for more basic data on this flash file.)


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Copyright ©2003 DevLabs Ltd  - All Rights Reserved

Free Games AND ShowS

-100

-10

-50

play

play

help

help

Bunches are made by swapping balls.  But a ball
can only be swapped by another if one of the two
balls is placed next to a ball of the same colour
when in its new position.

Bunches a

CLASSIC

CLASSIC

TUTORIAL

TUTORIAL

puzzle

puzzle

demo

presents

GET THE FULL VERSION

GET THE FULL VERSION

Credits

Classic Mode

Keep bunching the balls until you can't bunch no more and
then collect.  A timer bar will increase in relation to the
score you achieve from a collection so don't let it run out!
Every time you collect 100 balls your level will increase.  In
the full version of classic mode there are 3 difficulties
(easy, normal and hard) and 30 levels in each one.  The
higher the level the faster the timer (note: the timer  bar
runs out faster on higher difficulties and you will also get
penalised for invalid swaps on normal and hard).  If you
haven't done so already please view the quick tutorial to
find out how to play.

START

START

MAIN MENU

MAIN MENU

Puzzle Mode

In puzzle mode you will need to think a lot more and speed
is of no importance as there is no timer.  In the full
version there are 50 challenging levels but only 5 in this
demo.  See if you can complete them with the highest
score possible.  To complete a level you will need to form
all the bunches outlined in the level before the collection
button is enabled.  You can maximise your score by
continuing to form bunches even after you have completed
the outlined bunches for that level.  If you haven't done so
already please view the quick tutorial to find out how to
play.

Game concept, design and programming:

Fawad Akram

Graphics Design:

Chris Golding

You currently have ?? minutes of playing time left

PURCHASE

PURCHASE

ENTER KEY

ENTER KEY

CONTINUE

CONTINUE

Your playing time has expired!
To continue playing the game you will
need to purchase it.  If have already
purchased it, please enter the key
now.

REGISTER

REGISTER

Product Key:

CANCEL

CANCEL

key goes here...

If you've never played Bunch before
it will be worth going through the
quick tutorial.  You can also access
the tutorial from the main menu.

TUTORIAL

TUTORIAL

LATER

LATER

SCORE:

QUIT

QUIT

0:30

000000

MODE:

TIME TRIAL

LEVEL:

TIME:

PAUSE

PAUSE

1

COLLECT

COLLECT

TIP: Did you know you
can use the "space bar"
to collect.  Also try
dragging balls for much
faster swapping!

CONTINUE

CONTINUE

SAVE GAME

SAVE GAME

RESET

RESET

You can only reset the
level in puzzle mode

You can only save your
progress in puzzle mode

GAME

paused

Only available in the full
version of the game

OK

OK

Create groups (bunches) of balls
with valid swapping

Watch the timer!  It will run out
and the game will be over unless
you score points by "Collecting"

"Collect" to score points.
Remember:  The bigger the bunch
the better!

The game is over when the timer
runs out after 5 minutes

Watch the counter!  An automatic
"Collect" will take place every 30
seconds

Place balls over tiles of the same
colour to enable the "Collect"
button

Complete the level by "Collecting".
But try to maximise points first!

The current game will end and you'll
be returned to the main menu!

OK

OK

OUT

TIME

PLAY AGAIN

PLAY AGAIN

GET FULL

GET FULL

Highest scoring collection:

Biggest bunch:

000000

Total score:

000

00000000

COMPLETE

LEVEL

Level score:

000000

000000

Next level:

000

DEMO

000000

000000

You completed the DEMO puzzle
mode.  Too easy???  Try the full
version for a real challenge!

You completed the DEMO classic
mode.  Too easy???  Try the full
version for a real challenge!

000000

000000

000000

BUNCH OVERVIEW
The basic idea of the game is
to create bunches of like-
coloured balls.  This is
achieved by swapping adjacent
balls with each other (not
diagonally) .  The bigger the
bunch the more points that
bunch is worth.  However, not
every ball can be swapped
with the one next to it.

Page 1 of 6

Page 2 of 6

SWAPPING
A valid swap is achieved when
at least one of the two balls
that are swapped have a ball
of the same colour next to it
in its new position (diagonal
swaps are not allowed).  You
can lose points for invalid
swaps in some game modes.
For faster swapping try
dragging balls!

Page 3 of 6

COLLECTING
When a collection is made,
bunches are removed and
points awarded for each bunch.
New balls replace the ones that
were removed.  A minimum of 3
balls need to be next to each
other to form a bunch.  The
"space bar" can also be used
to collect!

BUNCH TYPES
The bigger the bunch the
more points it is worth.   Two
bunches of 4 balls is not
worth as much as one bunch
of 8 balls.  In the example
provided it would be better to
spend a few seconds to create
the bigger bunch.  However it
is not always this easy.

Page 4 of 6

BONUS BUNCH 1
There are two types of
special or bonus bunches.  The
first bonus bunch is worth
twice as much more than a
normal bunch.  The bonus is
attained when a bunch spans
either horizontally or
vertically  as shown in the
example.  The bunch need not
be in a straight line.

Page 5 of 6

BONUS BUNCH 2
The second bonus bunch type
is when all the visible balls of
a particular colour have been
bunched together.  The bunch
is then worth three times
more than a normal bunch.
NOTE: A huge bonus is
awarded if you are able to
bunch every ball on the
screen. See if you can do it!

Page 6 of 6

MAIN MENU

MAIN MENU

<P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="9" COLOR="#000000"><A HREF="http://www.devlabs.com" target = "_blank"><B>©2003 DevLabs Ltd </B></A></FONT></P>

Play addictive classic mode on easy, normal and hard

50 challenging levels in puzzle mode

Play time trial mode for 5 minutes of fast paced fun

Save your high scores and puzzle game progress

Play offline in a window or full screen

Get the full version now for hours and hours of game play: -

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 45 MovieClip in Frame 1
onClipEvent (load) { _root.stop(); } onClipEvent (enterFrame) { if (_root._framesloaded >= _root._totalframes) { _root.gotoAndStop("miniclipintro"); } else { this.bytesload.gotoAndStop(Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * this.bytesload._totalframes)); } }
Frame 2
stop();
Frame 3
function getPlayerVersion() { var playerVersion = getVersion(); myLength = length(playerVersion); while (i <= myLength) { i = i + 1; temp = substring(playerVersion, i, 1); if (temp eq " ") { platform = substring(playerVersion, 1, i - 1); majorVersion = substring(playerVersion, i + 1, 1); secondHalf = substring(playerVersion, i + 1, myLength - i); minorVersion = substring(secondHalf, 5, 2); } } } function getUserSettings() { var userSO = SharedObject.getLocal("bunch_settings", "/"); if (userSO.data.firsttime == undefined) { userSO.data.firsttime = true; userSO.data.soundOn = true; userSO.data.firstPuzzlePlayed = true; userSO.data.firstClassicPlayed = true; userSO.data.firstTimeTrialPlayed = true; userSO.flush(100); } else { _root.firsttime = Boolean(userSO.data.firsttime); _root.soundOn = Boolean(userSO.data.soundOn); _root.firstPuzzlePlayed = Boolean(userSO.data.firstPuzzlePlayed); _root.firstClassicPlayed = Boolean(userSO.data.firstClassicPlayed); _root.firstTimeTrialPlayed = Boolean(userSO.data.firstTimeTrialPlayed); } } function gotoWebsite() { getURL ("http://www.devlabs.com/default.asp?game=bunch", "_blank"); } function loadLevelString() { _root.levelfile_toload = "<LevelData><Level NUmber=\"1\"><Balls>,700,701,302,503,404,405,506,107,410,111,612,713,114,115,616,317,420,721,422,323,624,725,626,427,230,731,332,633,234,135,236,237,640,141,242,743,144,445,446,147,350,251,352,153,554,755,656,757,560,361,462,163,664,565,366,467,770,671,272,473,574,775,476,177.</Balls><Squares>s05,125,135,145,144,143.</Squares></Level>"; _root.levelfile_toload = _root.levelfile_toload + "<Level NUmber=\"1\"><Balls>,400,401,602,103,204,705,506,407,110,711,112,213,114,415,116,517,420,521,122,323,424,625,626,727,330,531,732,133,734,135,136,737,640,241,342,743,644,545,246,247,650,451,352,453,654,255,156,457,160,261,162,163,564,465,366,767,470,371,672,673,774,675,376,577.</Balls><Squares>s04,644,654,664,674 s03,734,724,733.</Squares></Level>"; _root.levelfile_toload = _root.levelfile_toload + "<Level NUmber=\"1\"><Balls>,300,301,202,403,704,405,606,107,710,711,112,413,114,615,216,617,220,321,222,523,124,425,526,427,430,131,132,333,734,435,336,437,540,741,342,443,144,545,146,247,750,251,152,653,154,555,156,357,760,561,662,763,764,465,266,767,170,471,772,573,574,775,776,477.</Balls><Squares>s06,112,113,122,123,132,133 s05,301,311,321,331,341 s05,425,435,445,455,436.</Squares></Level>"; _root.levelfile_toload = _root.levelfile_toload + "<Level NUmber=\"1\"><Balls>,200,301,702,303,404,705,206,607,710,211,512,213,614,215,616,717,120,521,122,723,224,425,226,427,430,731,732,533,234,435,736,537,540,641,442,143,744,745,646,247,350,651,152,253,654,255,356,157,560,261,562,563,264,465,266,167,270,371,172,273,574,175,376,277.</Balls><Squares>s04,551,552,553,543 s09,224,225,226,234,235,236,244,245,246 s03,407,417,427.</Squares></Level>"; _root.levelfile_toload = _root.levelfile_toload + "<Level NUmber=\"1\"><Balls>,400,101,402,503,204,405,406,607,510,611,212,513,614,215,716,117,720,521,722,223,524,125,126,327,530,731,132,733,734,435,236,637,140,541,642,543,544,645,546,747,450,751,752,253,254,355,356,257,760,661,462,563,564,765,166,167,470,571,172,473,274,575,476,277.</Balls><Squares>s04,720,730,740,750 s08,523,522,521,531,541,551,552,553 s06,214,224,234,244,254,264 s04,125,135,145,155.</Squares></Level>"; _root.levelfile_toload = _root.levelfile_toload + "</LevelData>"; } fscommand ("showmenu", "false"); var disableGameStart = false; var cheatStatus = 0; var allBalls; var key = "test"; var showGameTypeIntro1 = true; var showGameTypeIntro2 = true; var showGameTypeIntro3 = true; var levelfile_toload; var cells; var groups; var bunches; var randomNumbers; var score_names; var score_levels; var score_scores; var isBallDataToLoad = false; var complete = "Complete"; var ballData; var squareData; var newSlotName; var slotselected = 0; var playerScoreToLoad; var savedLevelToLoad = 0; var isSave; var shapeCount; var shapePlacementIndex; var maxGroupSize = 30; var maxCell = 7; var minCell = 1; var topStart = 33; var leftStart = 320; var cellWidth = 36; var cellHeight = 36; var baseScore = 0; var speedBallMax = 300; var invalidMovePenalty_score = 100; var speedBallCount = 0; var depth; var source_x; var source_y; var dest_x; var dest_y; var totalShapeCount; var shapes; var xShape; var yShape; var shapesRemoved; var playerScore = 0; var gameOn; var harvestOn; var pauseOn; var areyousureOn; var totalGroups; var currentGroupNumber; var harvestScore = 0; var harvestType; var highestScore; var lostballsAnimated = false; var soundOn = true; var sound = new Sound(); var windowmodeOn = false; var selected_mcVisibleState = false; var helpURL = "http://www.devlabs.com/games/bunch/bunchhelp.htm"; var getfull_link = "http://www.miniclip.com/buy_bunch.htm"; var copyright_clicked_count = 0; var shapeObjects; var noMatch; var gameTypeToLoad; var selectedshape_name = ""; var selectedshape2_name = ""; var pixelsMoved = 0; var shapesGrouped; var levelIncrement = 100; var maxRottenFruit = 100; var advertOn = true; var isEmailSubmitted = false; var slotNumber; var firstTime; var levelData; var slotData; var cheatEnabled = false; var playmove_sound; var lastClassicLevel = 5; var lastLevel = 5; var currentLevel = 1; var gameLevel = 1; var newGameLevel = 1; var timerOn; var goRottenOnHarvest; var invalidMovePenalty; var rottenPenalty; var rottenFruit; var biggestGroup; var mouseStartXPos; var mouseStartYPos; var mouseCurrentXPos; var mouseCurrentYPos; var xThreshold = 10; var yThreshold = 10; var shapeHeld = false; var collectionTimeRemaining; var collectionTimeStart; var collectionTimeEnd; var collectionTime; var collections; var collectMax = 10; var sequences; var sequenceCount = 0; var baseGroupScore = 5; var timeUsed; var timeAllowed = 60; var validRegKey = false; var customerEmail = ""; var registryValue; var registryChecked = false; var checkScreenRegistrySetting = false; var checkSoundRegistrySetting = false; var checkKeyRegistrySetting = false; var checkTimeUsedRegistrySetting = false; var showFullScreenOnLoad; var recordTimeUsed = true; var recordingTime = false; var spaceBarPressedAtleastOnce = false; var firstClassicPlayed = true; var firstPuzzlePlayed = true; var firstTimeTrialPlayed = true; var showInGameHelp = false; _root.getUserSettings(); _root.loadLevelString();
Frame 4
function startGame() { if (target_mc._visible) { shape1back_mc._visible = false; shape2back_mc._visible = false; shape3back_mc._visible = false; shape4back_mc._visible = false; shape5back_mc._visible = false; shape6back_mc._visible = false; shape7back_mc._visible = false; shape1_mc._visible = false; shape2_mc._visible = false; shape3_mc._visible = false; shape4_mc._visible = false; shape5_mc._visible = false; shape6_mc._visible = false; shape7_mc._visible = false; target_mc._visible = false; invalid_mc._visible = false; } duplicateMovieClip (target_mc, "selected_mc", 100000); duplicateMovieClip (invalid_mc, "invalidmove_mc", 99999); gameOn = false; harvestOn = false; pauseOn = false; areyousureOn = false; currentLevel = 1; collectionTime = 0; collections = 0; buzzerCount = 0; levelcounter_mc.levelup_mc.level = currentLevel; shapesGrouped = 0; endoflevel_mc._visible = false; switch (gameType) { case 1 : _root.timerOn = false; collectiontimer_mc._visible = false; gamemode_mc.mode = "PUZZLE"; _root.invalidMovePenalty = false; _root.invalidMovePenalty_score = 0; _root.baseScore = 30; levellabel_mc.gotoAndStop("level"); break; case 2 : _root.timerOn = true; gamemode_mc.mode = "CLASSIC"; _root.collectpoints_mc._visible = true; collectiontimer_mc._visible = false; levellabel_mc.gotoAndStop("level"); break; case 3 : _root.timerOn = true; gamemode_mc.mode = "TIME TRIAL"; levellabel_mc._visible = true; levelcounter_mc._visible = false; _root.collectpoints_mc._visible = false; timer_mc.timeLimit = 300; _root.baseScore = 30; _root.goRottenOnHarvest = false; _root.invalidMovePenalty = true; _root.invalidMovePenalty_score = 10; _root.rottenPenalty = 2; levellabel_mc.gotoAndStop("timeleft"); } if (gameType == 2) { switch (gameLevel) { case 1 : timer_mc.timeLimit = 180; _root.baseScore = 5; _root.goRottenOnHarvest = false; _root.invalidMovePenalty = false; _root.invalidMovePenalty_score = 0; _root.rottenPenalty = 0; break; case 2 : timer_mc.timeLimit = 150; _root.baseScore = 10; _root.goRottenOnHarvest = false; _root.invalidMovePenalty = true; _root.invalidMovePenalty_score = 10; _root.rottenPenalty = 0; break; case 3 : timer_mc.timeLimit = 120; _root.baseScore = 30; _root.goRottenOnHarvest = false; _root.invalidMovePenalty = true; _root.invalidMovePenalty_score = 50; _root.rottenPenalty = 2; } } timer_mc._visible = timerOn; if (!timerOn) { leftStart = 180; } else { leftStart = 190; } highestScore = 0; playerScore = 0; rottenFruit = 0; biggestGroup = 0; scorecounter_mc.score = 0; emptycover_mc._visible = false; if (gameType == 1) { if (savedLevelToLoad > 0) { currentLevel = savedLevelToLoad; playerScore = playerScoreToLoad; levelcounter_mc.levelup_mc.level = savedLevelToLoad; scorecounter_mc.score = playerScoreToLoad; } loadLevel(); } else { initialiseCells(); } } function initialiseVariables() { selected_mc._visible = false; invalidmove_mc._visible = false; if (cells.length > 0) { clearCells(); } if (bunches.length > 0) { removeSquareBunches(); } cells = new Array(); shapeCount = new Array(); index = 0; while (index < 8) { shapeCount.push(0); index++; } x = 0; while (x < 8) { cells.push(new Array(8)); x++; } totalShapeCount = 0; selectedshape_name = ""; selectedshape2_name = ""; pixelsMoved = 0; } function restartGame() { timer_mc.stop(); gotoAndStop (5); } function encryptText(input) { var myText = input; var result = ""; var code = 0; var charCount; var result; var encChar; charCount = 0; while (charCount < key.length) { code = code + key.charCodeAt(charCount); charCount++; } charCount = 0; while (charCount < myText.length) { encChar = myText.charCodeAt(charCount) + code; result = result + (encChar + "-"); charCount++; } return(result.substr(0, result.length - 2)); } function decryptText(input) { var myText = input; var myArray; var result = ""; var code = 0; var count; var charCount; var result; myText = input; charCount = 0; while (charCount < key.length) { code = code + key.charCodeAt(charCount); charCount++; } myArray = myText.split("-"); count = 0; while (count < myArray.length) { result = result + String.fromCharCode(myArray[count] - code); count++; } return(result); } function isTopTenScore(players_score) { var index; var isTopTen = false; index = 0; while (index < 10) { if (players_score > Number(_root.score_scores[index])) { isTopTen = true; break; } index++; } return(isTopTen); } function saveSlotDataFirstTime(slotSO) { var index; var name; var level; var score; slot_names = new Array(10); slot_levels = new Array(10); slot_scores = new Array(10); slot_status = new Array(10); slot_balldata = new Array(10); slot_squaredata = new Array(10); slotSO.data.slotnames = slot_names; slotSO.data.slotlevels = slot_levels; slotSO.data.slotscores = slot_scores; slotSO.data.slotstatus = slot_status; slotSO.data.balldata = slot_balldata; slotSO.data.squaredata = slot_squaredata; index = 0; while (index < 10) { slotSO.data.slotnames[index] = "Empty Slot"; slotSO.data.slotlevels[index] = "-"; slotSO.data.slotscores[index] = "-"; slotSO.data.slotstatus[index] = ""; index++; } slotSO.data.firsttime = "false"; slotSO.flush(5000); } function saveScore(nametosave, scoretosave, leveltosave) { var index; var insertion_index = -1; index = 0; while (index < 10) { if (Number(scoretosave) > Number(_root.score_scores[index])) { insertion_index = index; break; } index++; } if (insertion_index >= 0) { index = 9; while (index > insertion_index) { _root.score_names[index] = _root.score_names[index - 1]; _root.score_scores[index] = _root.score_scores[index - 1]; if (gameType != 3) { _root.score_levels[index] = _root.score_levels[index - 1]; } index--; } _root.score_names[insertion_index] = nametosave; _root.score_scores[insertion_index] = scoretosave; var diffLetter; switch (gameLevel) { case 1 : diffLetter = "E"; break; case 2 : diffLetter = "M"; break; case 3 : diffLetter = "H"; } if (gameType == 2) { if (leveltosave >= lastClassicLevel) { _root.score_levels[insertion_index] = ("Complete (" + diffLetter) + ")"; } else { _root.score_levels[insertion_index] = ((leveltosave + " (") + diffLetter) + ")"; } } else if (gameType == 1) { _root.score_levels[insertion_index] = leveltosave; } saveScoreData(); } } function saveScoreData() { var scoresSO = SharedObject.getLocal("bunch_scores", "/"); if (scoresSO.data.firsttime == undefined) { saveScoreDataFirstTime(); } index = 0; while (index < 10) { scoresSO.data.score[gameType - 1][index] = _root.score_scores[index]; if (gameType != 3) { scoresSO.data.level[gameType - 1][index] = _root.score_levels[index]; } scoresSO.data.name[gameType - 1][index] = _root.score_names[index]; index++; } scoresSO.flush(1000); } function saveScoreDataFirstTime() { var scoresSO = SharedObject.getLocal("bunch_scores", "/"); var gamenames = new Array(); gamenames.push(new Array(10)); gamenames.push(new Array(10)); gamenames.push(new Array(10)); var gamescores = new Array(); gamescores.push(new Array(10)); gamescores.push(new Array(10)); gamescores.push(new Array(10)); var gamelevels = new Array(); gamelevels.push(new Array(10)); gamelevels.push(new Array(10)); gamelevels.push(new Array(10)); scoresSO.data.score = gamescores; scoresSO.data.level = gamelevels; scoresSO.data.name = gamenames; gameIndex = 0; while (gameIndex < 3) { index = 0; while (index < 10) { scoresSO.data.score[gameIndex][index] = "0"; scoresSO.data.level[gameIndex][index] = "0"; scoresSO.data.name[gameIndex][index] = "Empty"; index++; } gameIndex++; } scoresSO.data.firsttime = "false"; scoresSO.flush(1000); } function resetScores() { var scoresSO = SharedObject.getLocal("bunch_scores", "/"); scoresSO.data.firsttime = undefined; scoresSO.flush(1000); } function loadScores(number) { _root.gameTypeToLoad = number; var scoresSO = SharedObject.getLocal("bunch_scores", "/"); if (scoresSO.data.firsttime == undefined) { saveScoreDataFirstTime(); } var index; var name; var level; var score; _root.score_names = new Array(10); _root.score_levels = new Array(10); _root.score_scores = new Array(10); index = 0; while (index < 10) { name = "mainmenu_mc.scoretab_mc.localscores_mc.name_" + (index + 1); level = "mainmenu_mc.scoretab_mc.localscores_mc.level_" + (index + 1); score = "mainmenu_mc.scoretab_mc.localscores_mc.score_" + (index + 1); _root.score_names[index] = scoresSO.data.name[_root.gameTypeToLoad - 1][index]; mainmenu_mc.scoretab_mc.localscores_mc["name_" + (index + 1)] = _root.score_names[index]; if (gameTypeToLoad != 3) { _root.score_levels[index] = scoresSO.data.level[_root.gameTypeToLoad - 1][index]; if ((gameTypeToLoad == 1) && (_root.score_levels[index] >= _root.lastLevel)) { mainmenu_mc.scoretab_mc.localscores_mc["level_" + (index + 1)] = "Complete"; } else { mainmenu_mc.scoretab_mc.localscores_mc["level_" + (index + 1)] = _root.score_levels[index]; } } else { mainmenu_mc.scoretab_mc.localscores_mc["level_" + (index + 1)] = "NA"; } _root.score_scores[index] = scoresSO.data.score[_root.gameTypeToLoad - 1][index]; mainmenu_mc.scoretab_mc.localscores_mc["score_" + (index + 1)] = _root.score_scores[index]; index++; } } function startPuzzleGame() { _root.mainmenu_mc.attachMovie("loadinglevel", "loadinglevel1", 1000); setProperty("_root.mainmenu_mc.loadinglevel1", _x , 13); setProperty("_root.mainmenu_mc.loadinglevel1", _y , -48); } function loadLevel() { var indexLevel; var levelXML = new XML(); levelXML.ignoreWhite = true; levelXML.parseXML(_root.levelfile_toload); var objNode = levelXML.firstChild; var objLevel; _root.levelData = new Array(); indexLevel = 0; while (indexLevel < lastLevel) { _root.levelData.push(new Array()); objLevel = objNode.childNodes[indexLevel]; ballData = new String(objLevel.childNodes[0].firstChild.nodeValue); squareData = new String(objLevel.childNodes[1].firstChild.nodeValue); _root.levelData[indexLevel][0] = ballData; _root.levelData[indexLevel][1] = squareData; indexLevel++; } if (isBallDataToLoad) { loadSlotData(); } else { openLevel(); } } function loadSlotData() { var slotSO = SharedObject.getLocal("bunch_slots", "/"); _root.slotData = new Array(); _root.slotData.push(new Array()); _root.slotData[0][0] = slotSO.data.balldata[_root.slotselected - 1]; _root.slotData[0][1] = slotSO.data.squaredata[_root.slotselected - 1]; openLevel(); } function openLevel() { initialiseVariables(); var shapeNumber; var x; var y; var char; var index = 0; if (isBallDataToLoad) { ballData = slotData[0][0]; squareData = slotData[0][1]; } else { ballData = levelData[currentLevel - 1][0]; squareData = levelData[currentLevel - 1][1]; } var dataString = ballData; do { char = ballData.charAt(index); if (char == ",") { shapeNumber = Number(ballData.charAt(index + 1)); x = Number(ballData.charAt(index + 2)); y = Number(ballData.charAt(index + 3)); cells[x][y] = shapeNumber; index = index + 4; } else { index++; } } while (char != "."); depth = 1; var totalSquareCount = 1; var square; var squareGroup = -1; var squareCount; index = 0; bunches = new Array(); do { char = squareData.charAt(index); if (char == "s") { squareGroup++; squareCount = 0; bunches.push(new Array(Number(squareData.charAt(index + 1) add squareData.charAt(index + 2)))); index = index + 3; } else if (char == ",") { square = new Object(); square.number = Number(squareData.charAt(index + 1)); square.instanceName = (("square_" + square.number) + "_") + totalSquareCount; square.xCell = Number(squareData.charAt(index + 2)); square.yCell = Number(squareData.charAt(index + 3)); bunches[squareGroup][squareCount] = square; squareCount++; totalSquareCount++; duplicateMovieClip (eval (("shape" + square.number) + "back_mc"), square.instanceName, depth); setProperty(square.instanceName, _x , getXCellPos(square.xCell)); setProperty(square.instanceName, _y , getYCellPos(square.yCell)); depth++; index = index + 4; } else { index++; } } while (char != "."); _root.mainmenu_mc.loadinglevel1.removeMovieClip(); placeShapesInCells(); } function saveSlotName(saveType) { var slotSO = SharedObject.getLocal("bunch_slots", "/"); if (saveType == "new") { saveNewSlotData(slotSO); } else { saveOldSlotData(slotSO); } } function saveNewSlotData(slotSO) { var index; slotSO.data.slotnames[_root.slotselected - 1] = _root.newSlotName; slotSO.data.slotscores[_root.slotselected - 1] = playerScore; slotSO.data.slotlevels[_root.slotselected - 1] = currentLevel; slotSO.data.slotstatus[_root.slotselected - 1] = "newlevel"; slotSO.flush(5000); if (currentLevel == 1) { mainmenu_mc.savedslots_mc.gotoAndStop("newslotconfirmed"); } else if (isTopTenScore(playerScore)) { _root.saveScore(_root.newSlotName, playerScore, currentLevel); } } function saveOldSlotData(slotSO) { var index; slotSO.data.slotnames[_root.slotselected - 1] = _root.newSlotName; slotSO.data.slotscores[_root.slotselected - 1] = playerScore; slotSO.data.slotlevels[_root.slotselected - 1] = currentLevel; slotSO.data.slotstatus[_root.slotselected - 1] = "savedlevel"; getCurrentLevelData(); if (_root.ballData != "") { slotSO.data.balldata[_root.slotselected - 1] = balldata; slotSO.data.squaredata[_root.slotselected - 1] = squaredata; } slotSO.flush(5000); } function getCurrentLevelData() { var x; var y; var groupIndex; var elementIndex; var square; ballData = ""; squareData = ""; x = 0; while (x < 8) { y = 0; while (y < 8) { ballData = ballData + ((("," + String(getShapeNumber(cells[x][y]))) + String(x)) + String(y)); y++; } ballData = ballData + " "; x++; } ballData = ballData + "."; groupIndex = 0; while (groupIndex < bunches.length) { if (bunches[groupIndex].length > 9) { squareData = squareData + ("s" + String(bunches[groupIndex].length)); } else { squareData = squareData + ("s0" + String(bunches[groupIndex].length)); } elementIndex = 0; while (elementIndex < bunches[groupIndex].length) { square = bunches[groupIndex][elementIndex]; squareData = squareData + ((("," + String(square.number)) + String(square.xCell)) + String(square.yCell)); elementIndex++; } squareData = squareData + " "; groupIndex++; } squareData = squareData + "."; } function writeStringToFile(stringToWrite, filename) { _level0.rc = "?"; fscommand ("ARG", "_level0.rc"); fscommand ("ARG", (_level0.ssStartDir + "\\") + filename); fscommand ("ARG", stringToWrite); fscommand ("FILESYS2.WRITETOFILE"); } function initialiseCells() { var shapeNumber; var x; var y; initialiseVariables(); x = 0; while (x < 8) { y = 0; while (y < 8) { shapeNumber = getRandomShapeNumber(); cells[x][y] = shapeNumber; y++; } x++; } setShapesInCellsWithNoGroups(); placeShapesInCells(); } function clearCells() { var instanceName; x = 0; while (x < 8) { y = 0; while (y < 8) { if (cells[x][y] != 0) { removeShape(eval (cells[x][y])); cells[x][y] = 0; } y++; } x++; } } function placeShapesInCells() { var obj; var index; var exists; var randomNumber; randomNumbers = null; randomNumbers = new Array(64); index = 0; while (index < 64) { exists = false; do { if (!exists) { randomNumber = Math.floor(Math.random() * 64) + 1; } exists = isRandomNumberExist(randomNumber); if (exists) { randomNumber++; } if (randomNumber > 64) { randomNumber = 1; } } while (exists); obj = new Object(); obj.number = randomNumber; obj.x = Math.floor(randomNumber / 8); obj.y = randomNumber % 8; if (obj.y == 0) { if (obj.x != 0) { obj.x--; obj.y = 7; } } else { obj.y--; } randomNumbers[index] = obj; index++; } depth = 65; shapePlacementIndex = 0; gotoAndPlay (20); } function createShapeInGrid() { obj = randomNumbers[shapePlacementIndex]; instanceName = createNewShape(cells[obj.x][obj.y]); cells[obj.x][obj.y] = instanceName; setProperty(instanceName, _x , getXCellPos(obj.x)); setProperty(instanceName, _y , getYCellPos(obj.y)); eval (instanceName).xCell = obj.x; eval (instanceName).yCell = obj.y; shapePlacementIndex++; } function isRandomNumberExist(randomNumber) { var exists = false; index = 0; while (index < 64) { if (randomNumbers[index].number == randomNumber) { exists = true; break; } index++; } return(exists); } function getXCellPos(x) { var xPos = (leftStart + (x * cellWidth)); return(xPos); } function getYCellPos(y) { var yPos = (topStart + (y * cellHeight)); return(yPos); } function initialiseGroups() { var x; var y; var shapeObject; var index; shapeObjects = new Array(); index = 0; while (index < 8) { shapeObjects.push(new Array(8)); index++; } x = 0; while (x < 8) { y = 0; while (y < 8) { shapeObject = new Object(); shapeObject.shapeInstanceName = cells[x][y]; shapeObject.xCell = x; shapeObject.yCell = y; shapeObjects[x][y] = shapeObject; y++; } x++; } x = 0; while (x < 8) { y = 0; while (y < 8) { setShapeObjectsAdjacent(shapeObjects[x][y]); y++; } x++; } groups = null; groups = new Array(); x = 0; while (x < 8) { y = 0; while (y < 8) { checkShapeInGroup(shapeObjects[x][y]); y++; } x++; } } function checkShapeInGroup(shapeObject) { var shapeFound; var instanceName; var groupNumber = 0; if ((((shapeObject.topShapeObject != null) || (shapeObject.rightShapeObject != null)) || (shapeObject.bottomShapeObject != null)) || (shapeObject.leftShapeObject != null)) { shapeFound = false; groupNumber = 0; while (groupNumber < groups.length) { index = 0; while (index < groups[groupNumber].length) { instanceName = shapeObject.shapeInstanceName; if (instanceName == groups[groupNumber][index]) { shapeFound = true; } index++; } groupNumber++; } if (!shapeFound) { groups.push(new Array()); groups[groups.length - 1][0] = shapeObject.shapeInstanceName; addShapeObjectToGroup(shapeObject.topShapeObject); addShapeObjectToGroup(shapeObject.rightShapeObject); addShapeObjectToGroup(shapeObject.bottomShapeObject); addShapeObjectToGroup(shapeObject.leftShapeObject); } } } function addShapeObjectToGroup(shapeObject) { if (shapeObject != null) { var currentGroupNumber = (groups.length - 1); var shapeFound = false; var instanceName; var index; index = 0; while (index < groups[currentGroupNumber].length) { instanceName = shapeObject.shapeInstanceName; if (instanceName == groups[currentGroupNumber][index]) { shapeFound = true; } index++; } if (!shapeFound) { groups[currentGroupNumber].push(instanceName); addShapeObjectToGroup(shapeObject.topShapeObject); addShapeObjectToGroup(shapeObject.rightShapeObject); addShapeObjectToGroup(shapeObject.bottomShapeObject); addShapeObjectToGroup(shapeObject.leftShapeObject); } } } function removeGroups() { var index1; var index2; var obj; var shapeInstance; index1 = 0; while (index1 < groups.length) { var groupLength = groups[index1].length; if (groupLength > 2) { index2 = 0; while (index2 < groups[index1].length) { shapeInstance = groups[index1][index2]; shapeCount[getShapeNumber(shapeInstance)]--; removeShape(shapeInstance); x = 0; while (x < 8) { y = 0; while (y < 8) { if (cells[x][y] == shapeInstance) { cells[x][y] = 0; break; } y++; } x++; } index2++; } } index1++; } if (gameType != 1) { var oldLevel = currentLevel; currentLevel = Math.floor(shapesGrouped / levelIncrement) + 1; levelcounter_mc.levelup_mc.level = currentLevel; if ((currentLevel > lastClassicLevel) || (cheatEnabled)) { clearCells(); _root.gotoAndStop("gamecomplete"); } else { if (gameType == 2) { if (oldLevel != currentLevel) { playSound("levelup_fx"); levelcounter_mc.gotoAndPlay("levelup"); } } replaceShapesInCells(); } } else if ((gameType == 1) && (currentLevel >= lastLevel)) { clearCells(); _root.gotoAndStop("gamecomplete"); } else if ((gameType == 3) && (collections == collectMax)) { _root.gotoAndStop("timeout"); } else { clearCells(); gameOn = false; _root.gotoAndStop("levelcomplete"); } } function removeSquareBunches() { index1 = 0; while (index1 < bunches.length) { index2 = 0; while (index2 < bunches[index1].length) { removeShape(bunches[index1][index2].instanceName); index2++; } index1++; } } function replaceShapesInCells() { stop(); var x; var y; var shapeNumber; var instanceName; var cellscopy = new Array(); x = 0; while (x < 8) { cellscopy.push(new Array(8)); y = 0; while (y < 8) { cellscopy[x][y] = cells[x][y]; cells[x][y] = getShapeNumber(cells[x][y]); y++; } x++; } x = 0; while (x < 8) { y = 0; while (y < 8) { if (cellscopy[x][y] == 0) { cells[x][y] = getRandomShapeNumber(); setShapeNotInGroup(x, y); shapeNumber = cells[x][y]; instanceName = createNewShape(shapeNumber); cellscopy[x][y] = instanceName; setProperty(instanceName, _x , getXCellPos(x)); setProperty(instanceName, _y , getYCellPos(y)); eval (instanceName).xCell = x; eval (instanceName).yCell = y; } else if (goRottenOnHarvest) { eval (cellscopy[x][y]).rottenState++; switch (eval (cellscopy[x][y]).rottenState) { case 2 : eval (cellscopy[x][y]).gotoAndStop("rotten1"); break; case 4 : eval (cellscopy[x][y]).gotoAndStop("rotten2"); break; case 6 : if (rottenPenalty > 0) { if (rottenPenalty == 2) { if (playerScore > 100) { playerScore = playerScore - 100; } else { playerScore = 0; } } scorecounter_mc.score = playerScore; } rottenFruit++; shapeCount[getShapeNumber(cellscopy[x][y])]--; removeShape(cellscopy[x][y]); cells[x][y] = getRandomShapeNumber(); setShapeNotInGroup(x, y); shapeNumber = cells[x][y]; instanceName = createNewShape(shapeNumber); cellscopy[x][y] = instanceName; setProperty(instanceName, _x , getXCellPos(x)); setProperty(instanceName, _y , getYCellPos(y)); eval (instanceName).xCell = x; eval (instanceName).yCell = y; } } y++; } x++; } x = 0; while (x < 8) { y = 0; while (y < 8) { cells[x][y] = cellscopy[x][y]; y++; } x++; } initialiseGroups(); timer_mc.scoreMade = harvestScore; collectpoints_mc.gotoAndStop("collect"); harvestOn = true; collectionTimeEnd = int(getTimer() / 1000); collectionTime = collectionTimeEnd - collectionTimeStart; timer_mc.gotoAndPlay("starttimer"); } function setShapesInCellsWithNoGroups() { var x; var y; x = 0; while (x < 8) { y = 0; while (y < 8) { setShapeNotInGroup(x, y); y++; } x++; } } function moveShapesAround() { x = 0; while (x < 8) { y = 0; while (y < 8) { xCell = Math.floor(Math.random() * 8); yCell = Math.floor(Math.random() * 8); setProperty("_root." + _root.cells[x][y], _x , _root.getXCellPos(xCell)); setProperty("_root." + _root.cells[x][y], _y , _root.getYCellPos(yCell)); setProperty("_root." + _root.cells[xCell][yCell], _x , _root.getXCellPos(x)); setProperty("_root." + _root.cells[xCell][yCell], _y , _root.getYCellPos(y)); temp = _root.cells[x][y]; _root.cells[x][y] = _root.cells[xCell][yCell]; _root.cells[xCell][yCell] = temp; y++; } x++; } } function setShapeNotInGroup(x, y) { var shapeNumber; var shapes = 0; var direction = 0; shapes = getNumberOfShapesAdjacent(x, y, direction, shapes); if (shapes > 2) { do { shapeNumber = getRandomShapeNumber(); } while (shapeNumber == cells[x][y]); cells[x][y] = shapeNumber; setShapeNotInGroup(x, y); } } function setShapeObjectsAdjacent(shapeObject) { shapeObject.topShapeObject = null; shapeObject.rightShapeObject = null; shapeObject.bottomShapeObject = null; shapeObject.leftShapeObject = null; x = shapeObject.xCell; y = shapeObject.yCell; if (y > 0) { if (getShapeNumber(shapeObject.shapeInstanceName) == getShapeNumber(shapeObjects[x][y - 1].shapeInstanceName)) { shapeObject.topShapeObject = shapeObjects[x][y - 1]; } } if (y < 7) { if (getShapeNumber(shapeObject.shapeInstanceName) == getShapeNumber(shapeObjects[x][y + 1].shapeInstanceName)) { shapeObject.bottomShapeObject = shapeObjects[x][y + 1]; } } if (x < 7) { if (getShapeNumber(shapeObject.shapeInstanceName) == getShapeNumber(shapeObjects[x + 1][y].shapeInstanceName)) { shapeObject.rightShapeObject = shapeObjects[x + 1][y]; } } if (x > 0) { if (getShapeNumber(shapeObject.shapeInstanceName) == getShapeNumber(shapeObjects[x - 1][y].shapeInstanceName)) { shapeObject.leftShapeObject = shapeObjects[x - 1][y]; } } shapeObjects[x][y] = shapeObject; } function getNumberOfShapesAdjacent(x, y, direction, shapes) { var shapeNumber = cells[x][y]; if (y > 0) { if (cells[x][y - 1] == shapeNumber) { shapes++; direction = 1; if (shapes < 2) { shapes = getNumberOfShapesAdjacent(x, y - 1, direction, shapes); } } } if (y < 7) { if (getShapeNumber(cells[x][y + 1]) == shapeNumber) { shapes++; direction = 2; if (shapes < 2) { shapes = getNumberOfShapesAdjacent(x, y + 1, direction, shapes); } } } if (x < 7) { if (getShapeNumber(cells[x + 1][y]) == shapeNumber) { shapes++; direction = 3; if (shapes < 2) { shapes = getNumberOfShapesAdjacent(x + 1, y, direction, shapes); } } } if (x > 0) { if (getShapeNumber(cells[x - 1][y]) == shapeNumber) { shapes++; direction = 4; if (shapes < 2) { shapes = getNumberOfShapesAdjacent(x - 1, y, direction, shapes); } } } return(shapes); } function checkOnDragOut(instanceDragged) { var instanceToSwap = ""; _root.spaceBarPressedAtleastOnce = true; var xDiff = Math.abs(_root.mouseCurrentXPos - _root.mouseStartXPos); var yDiff = Math.abs(_root.mouseCurrentYPos - _root.mouseStartYPos); var sourceX = eval (instanceDragged).xCell; var sourceY = eval (instanceDragged).yCell; if (xDiff >= yDiff) { if (_root.mouseCurrentXPos < _root.mouseStartXPos) { if (sourceX > 0) { instanceToSwap = cells[sourceX - 1][sourceY]; } } else if (sourceX < 7) { instanceToSwap = cells[sourceX + 1][sourceY]; } } else if (_root.mouseCurrentYPos < _root.mouseStartYPos) { if (sourceY > 0) { instanceToSwap = cells[sourceX][sourceY - 1]; } } else if (sourceY < 7) { instanceToSwap = cells[sourceX][sourceY + 1]; } if (instanceToSwap != "") { if (_root.pixelsMoved == 0) { checkMove(instanceToSwap); } } } function checkMove(instance_name) { var isValid = true; var str1; var str2; var tempName; var index1; var index2; harvestOn = false; selectedshape2_name = instance_name; if (selectedshape_name == selectedshape2_name) { return(false); } source_x = -1; source_y = -1; dest_x = -1; dest_y = -1; source_x = eval (selectedshape_name).xCell; source_y = eval (selectedshape_name).yCell; dest_x = eval (selectedshape2_name).xCell; dest_y = eval (selectedshape2_name).yCell; selected_mc._visible = false; if (source_x == dest_x) { if (!(((source_y + 1) == dest_y) || ((source_y - 1) == dest_y))) { isValid = false; } } else if (source_y == dest_y) { if (!(((source_x + 1) == dest_x) || ((source_x - 1) == dest_x))) { isValid = false; } } else { isValid = false; } if (isValid) { eval (cells[dest_x][dest_y]).xCell = source_x; eval (cells[dest_x][dest_y]).yCell = source_y; eval (cells[source_x][source_y]).xCell = dest_x; eval (cells[source_x][source_y]).yCell = dest_y; tempName = cells[dest_x][dest_y]; cells[dest_x][dest_y] = cells[source_x][source_y]; cells[source_x][source_y] = tempName; if ((!isNextToSameShape(source_x, source_y, cells[source_x][source_y])) && (!isNextToSameShape(dest_x, dest_y, cells[dest_x][dest_y]))) { isValid = false; eval (cells[dest_x][dest_y]).xCell = source_x; eval (cells[dest_x][dest_y]).yCell = source_y; eval (cells[source_x][source_y]).xCell = dest_x; eval (cells[source_x][source_y]).yCell = dest_y; tempName = cells[source_x][source_y]; cells[source_x][source_y] = cells[dest_x][dest_y]; cells[dest_x][dest_y] = tempName; } else { shapeObjects[source_x][source_y].shapeInstanceName = cells[source_x][source_y]; shapeObjects[dest_x][dest_y].shapeInstanceName = cells[dest_x][dest_y]; x = 0; while (x < 8) { y = 0; while (y < 8) { setShapeObjectsAdjacent(shapeObjects[x][y]); y++; } x++; } index1 = 0; while (index1 < groups.length) { index2 = 0; while (index2 < groups[index1].length) { if ((groups[index1][index2] == shapeObjects[dest_x][dest_y].shapeInstanceName) || (groups[index1][index2] == shapeObjects[source_x][source_y].shapeInstanceName)) { if (groupLength <= 2) { groups.splice(index1, 1); index1--; break; } groups[index1].splice(index2, 1); index2--; } index2++; } index1++; } checkShapeInGroup(shapeObjects[dest_x][dest_y]); checkShapeInGroup(shapeObjects[source_x][source_y]); if (pixelsMoved != 0) { waitforswap_mc.gotoAndPlay("checkswap"); } else { playmove_sound = false; gotoAndPlay (13); } } } if (!isValid) { selectedshape_name = ""; selectedshape2_name = ""; if (invalidMovePenalty) { if (playerScore > invalidMovePenalty_score) { playerScore = playerScore - invalidMovePenalty_score; } else { playerScore = 0; } scorecounter_mc.score = playerScore; } playSound("invalid"); invalidmove_mc._x = getXCellPos(dest_x); invalidmove_mc._y = getYCellPos(dest_y); invalidmove_mc._visible = true; invalidmove_mc.gotoAndPlay("startinvalidmove"); harvestOn = true; } return(isValid); } function isNextToSameShape(x, y, shapeToCheck) { var shapeNumber = getShapeNumber(shapeToCheck); var valid = false; if (y > 0) { if (getShapeNumber(cells[x][y - 1]) == shapeNumber) { valid = true; } } if (y < 7) { if (getShapeNumber(cells[x][y + 1]) == shapeNumber) { valid = true; } } if (x < 7) { if (getShapeNumber(cells[x + 1][y]) == shapeNumber) { valid = true; } } if (x > 0) { if (getShapeNumber(cells[x - 1][y]) == shapeNumber) { valid = true; } } return(valid); } function checkHarvest() { pixelsMoved = 0; stop(); var groupCount; var index; var count; var groupLength; var count1 = -1; var count2 = -1; if (gameType == 1) { checkPuzzleLevelComplete(); } selectedshape_name = ""; selectedshape2_name = ""; harvestOn = true; } function checkPuzzleLevelComplete() { var bunchMatch; var a1; var b1; var xCell; var yCell; noMatch = false; a1 = 0; while (a1 < bunches.length) { bunchMatch = true; b1 = 0; while (b1 < bunches[a1].length) { xCell = bunches[a1][b1].xCell; yCell = bunches[a1][b1].yCell; if (bunches[a1][b1].number != getShapeNumber(cells[xCell][yCell])) { bunchMatch = false; noMatch = true; } b1++; } b1 = 0; while (b1 < bunches[a1].length) { if (bunchMatch) { eval (bunches[a1][b1].instanceName)._alpha = 100; } else { eval (bunches[a1][b1].instanceName)._alpha = 60; } b1++; } a1++; } if ((!collectpoints_mc._visible) && (!noMatch)) { playSound("puzzlecomplete_fx"); collectpoints_mc.gotoAndStop("collect"); } collectpoints_mc._visible = !noMatch; } function waitForHarvestOn() { timer_mc.stop(); collectionTimeStart = int(getTimer() / 1000); _root.waitforharveston_mc.gotoAndPlay("checkharveston"); } function harvest() { if (gameType == 1) { removeSquareBunches(); } timer_mc.stop(); collections++; selected_mc._visible = false; selectedshape_name = ""; selectedshape2_name = ""; allBalls = new Array(); index = 0; while (index < 8) { allBalls.push(new Array(8)); index++; } lostballsAnimated = false; bonusScorePlayed = false; harvestOn = false; harvestScore = 0; collectpoints_mc.gotoAndStop("points"); initialiseGroups(); playSound("harvest_start_fx"); shapesRemoved = 0; totalGroups = groups.length; currentGroupNumber = 0; continueHarvest(); gotoAndPlay (8); } function continueHarvest() { var index2; var groupScore; var harvestSoundType; var groupLength = groups[currentGroupNumber].length; if (groupLength > 2) { if (shapeCount[getShapeNumber(groups[currentGroupNumber][0])] == groupLength) { harvestType = "harvest_onetype"; } else if (isGroupInLine(currentGroupNumber)) { harvestType = "harvest_line"; } else { harvestType = "harvest"; } playSound(harvestType + "_fx"); shapesGrouped = shapesGrouped + groupLength; groupScore = (((groupLength - 3) * 2) + baseScore) * groupLength; switch (harvestType) { case "harvest_onetype" : groupScore = Math.round(groupScore * 3); break; case "harvest_line" : groupScore = Math.round(groupScore * 2); break; case "harvest_complete" : groupScore = groupScore + (groupScore * 2); } harvestScore = harvestScore + groupScore; playerScore = playerScore + groupScore; scorecounter_mc.score = playerScore; if (harvestScore > highestScore) { highestScore = harvestScore; } if (groupLength > biggestGroup) { biggestGroup = groupLength; } shapesRemoved = groupLength; index2 = 0; while (index2 < groupLength) { allBalls[eval (groups[currentGroupNumber][index2]).xCell][eval (groups[currentGroupNumber][index2]).yCell] = 1; eval (groups[currentGroupNumber][index2]).harvestType = harvestType; eval (groups[currentGroupNumber][index2]).gotoAndPlay("harvest"); index2++; } } } function isGroupInLine(groupIndex) { var xArray = new Array(); var yArray = new Array(); var index; var count; index = 0; while (index < groups[groupIndex].length) { xArray[eval (groups[groupIndex][index]).xCell] = 1; yArray[eval (groups[groupIndex][index]).yCell] = 1; index++; } isLine = true; count = 0; while (count < 8) { if (xArray[count] != 1) { isLine = false; break; } count++; } if (!isLine) { isLine = true; count = 0; while (count < 8) { if (yArray[count] != 1) { isLine = false; break; } count++; } } return(isLine); } function isCompleteHarvest() { var harvestShapeCount = 0; var index; var groupLength; index = 0; while (index < groups.length) { groupLength = groups[index].length; if (groupLength > 2) { harvestShapeCount = harvestShapeCount + groupLength; } index++; } return(harvestShapeCount == 64); } function getRandomShapeNumber() { var shapeNumber = (Math.floor(Math.random() * ((maxCell - minCell) + 1)) + minCell); return(shapeNumber); } function getShapeNumber(instanceName) { var shapeNumber; var str = new String(instanceName); if (str.length > 1) { shapeNumber = str.charAt(6); } else { shapeNumber = instanceName; } return(shapeNumber); } function createNewShape(shapeNumber) { shapeCount[shapeNumber]++; totalShapeCount++; instanceName = (("shape_" + shapeNumber) + "_") + totalShapeCount; depth++; switch (shapeNumber) { case 1 : duplicateMovieClip (_root.shape1_mc, instanceName, depth); break; case 2 : duplicateMovieClip (_root.shape2_mc, instanceName, depth); break; case 3 : duplicateMovieClip (_root.shape3_mc, instanceName, depth); break; case 4 : duplicateMovieClip (_root.shape4_mc, instanceName, depth); break; case 5 : duplicateMovieClip (_root.shape5_mc, instanceName, depth); break; case 6 : duplicateMovieClip (_root.shape6_mc, instanceName, depth); break; case 7 : duplicateMovieClip (_root.shape7_mc, instanceName, depth); } return(instanceName); } function removeShape(instanceName) { removeMovieClip(eval (instanceName)); } function areYouSure() { if (pauseOn) { resumeGame(); } if (gameOn && (harvestOn)) { gotoAndStop (19); } else if (!gameOn) { clearCells(); if (gameType == 1) { removeSquareBunches(); } _root.gotoAndStop("welcome"); } } function resumeGame() { pauseOn = false; pauseplay_mc.gotoAndStop("pause"); timer_mc.resumeTimer = true; timer_mc.gotoAndPlay("starttimer"); gotoAndStop (6); fadeShapes(false); } function pauseGame() { if (_root.harvestOn) { pauseOn = true; pauseplay_mc.gotoAndStop("play"); timer_mc.gotoAndPlay("pausetimer"); fadeShapes(true); gotoAndStop (7); } } function isFirstTimeGameModePlayed() { if ((gameType == 1) && (firstPuzzlePlayed)) { return(true); } if ((gameType == 2) && (firstClassicPlayed)) { return(true); } if ((gameType == 3) && (firstTimeTrialPlayed)) { return(true); } return(false); } function displayInGameHelp() { _root.showInGameHelp = true; pauseGame(); } function fadeShapes(fadestatus) { var groupIndex; var elementIndex; gameOn = !fadestatus; harvestOn = !fadestatus; if (fadestatus) { selected_mcVisibleState = selected_mc._visible; selected_mc._visible = false; } else { selected_mc._visible = selected_mcVisibleState; } x = 0; while (x < 8) { y = 0; while (y < 8) { eval (cells[x][y])._visible = !fadestatus; y++; } x++; } if (gameType == 1) { groupIndex = 0; while (groupIndex < bunches.length) { elementIndex = 0; while (elementIndex < bunches[groupIndex].length) { eval (bunches[groupIndex][elementIndex].instanceName)._visible = !fadestatus; elementIndex++; } groupIndex++; } } } function playSound(soundToPlay) { if (soundOn) { sound.attachSound(soundToPlay); sound.start(); } } function isNameValid(name) { return(name.length > 0); } function trim(mode, aString) { if (mode == "left") { return((((aString.charAt(0) == " ") && (aString.length > 0)) ? (trim("left", aString.slice(1))) : (aString))); } if (mode == "right") { return((((aString.charAt(aString.length - 1) == " ") && (aString.length > 0)) ? (trim("right", aString.slice(0, aString.length - 1))) : (aString))); } return(trim("right", trim("left", aString))); } function isValidRegKey(regkey) { if (regkey == "999") { return(true); } return(false); } function showPurchasePage() { getURL ("http://www.devlabs.com", "_blank"); } function setRegistryValue(field, value) { registryValue = value; fscommand ("ARG", "registryValue"); fscommand ("ARG", "HKEY_LOCAL_MACHINE"); fscommand ("ARG", "Software\\DevLabs\\Bunch"); fscommand ("ARG", field); fscommand ("ARG", value); fscommand ("REGISTRY.SETSTR"); } function getRegistryValue(field) { _root.registryValue = "?"; fscommand ("ARG", "registryValue"); fscommand ("ARG", "HKEY_LOCAL_MACHINE"); fscommand ("ARG", "Software\\DevLabs\\Bunch"); fscommand ("ARG", field); fscommand ("ARG", "0"); fscommand ("REGISTRY.GETVAL"); } currentLevel = 1; playerScore = 0; shape1back_mc._visible = false; shape2back_mc._visible = false; shape3back_mc._visible = false; shape4back_mc._visible = false; shape5back_mc._visible = false; shape6back_mc._visible = false; shape7back_mc._visible = false; shape1_mc._visible = false; shape2_mc._visible = false; shape3_mc._visible = false; shape4_mc._visible = false; shape5_mc._visible = false; shape6_mc._visible = false; shape7_mc._visible = false; target_mc._visible = false; invalid_mc._visible = false; stop();
Frame 5
startGame();
Instance of Symbol 330 MovieClip "collectpoints_mc" in Frame 5
onClipEvent (keyDown) { if ((Key.getCode() == 32) && (_root.gameType != 3)) { if ((_root.gameType == 2) && (_root.harvestOn)) { _root.spaceBarPressedAtleastOnce = true; _root.harvest(); } else if (((_root.gameType == 1) && (this._visible)) && (_root.harvestOn)) { _root.harvest(); _root.spaceBarPressedAtleastOnce = true; } } else if (Key.getCode() == 80) { if (_root.pauseOn) { _root.resumeGame(); } else { _root.pauseGame(); } } }
Frame 6
gameOn = true; harvestOn = true; areyousureOn = false; if (gameType == 1) { _root.collectpoints_mc._visible = !noMatch; if (_root.isFirstTimeGameModePlayed()) { _root.displayInGameHelp(); } }
Frame 8
if (_root.shapesRemoved == 0) { if (currentGroupNumber >= (totalGroups - 1)) { fullHarvest = true; x = 0; while (x < 8) { y = 0; while (y < 8) { if (allBalls[x][y] != 1) { fullHarvest = false; } y++; } x++; } if (fullHarvest) { playerScore = playerScore + harvestScore; harvestScore = harvestScore + harvestScore; scorecounter_mc.score = playerScore; playSound("fullbunch_fx"); fullharvest_mc.gotoAndPlay("begin"); stop(); } else { removeGroups(); } } else if ((!lostballsAnimated) && (rottenPenalty == 2)) { x = 0; while (x < 8) { y = 0; while (y < 8) { if (eval (cells[x][y]).rottenState == 5) { eval (cells[x][y]).gotoAndPlay("lostball"); } y++; } x++; } lostballsAnimated = true; } else { currentGroupNumber++; continueHarvest(); } }
Frame 9
gotoAndPlay (8);
Frame 13
var pixelSpeed = 9; var dx; var dx2; var dy; var dy2; var moveSound; if (!playmove_sound) { playmove_sound = true; playSound("move"); } if (source_x == dest_x) { if (pixelsMoved < cellHeight) { if (source_y < dest_y) { dy = getProperty(selectedshape_name, _y) + pixelSpeed; dy2 = getProperty(selectedshape2_name, _y) - pixelSpeed; } else { dy = getProperty(selectedshape_name, _y) - pixelSpeed; dy2 = getProperty(selectedshape2_name, _y) + pixelSpeed; } setProperty(selectedshape_name, _y , dy); setProperty(selectedshape2_name, _y , dy2); pixelsMoved = pixelsMoved + pixelSpeed; } else { checkHarvest(); } } else if (pixelsMoved < cellWidth) { if (source_x < dest_x) { dx = getProperty(selectedshape_name, _x) + pixelSpeed; dx2 = getProperty(selectedshape2_name, _x) - pixelSpeed; } else { dx = getProperty(selectedshape_name, _x) - pixelSpeed; dx2 = getProperty(selectedshape2_name, _x) + pixelSpeed; } setProperty(selectedshape_name, _x , dx); setProperty(selectedshape2_name, _x , dx2); pixelsMoved = pixelsMoved + pixelSpeed; } else { checkHarvest(); }
Frame 14
gotoAndPlay (13);
Frame 19
areyousureOn = true; timer_mc.gotoAndPlay("pausetimer"); fadeShapes(true); stop();
Frame 20
var instanceName; harvestOn = false; if ((gameType == 1) && (shapePlacementIndex == 0)) { _root.timer_mc._visible = false; _root.collectpoints_mc._visible = false; } if (shapePlacementIndex > 63) { initialiseGroups(); if ((gameType == 2) || (gameType == 3)) { timer_mc.gotoAndPlay("begin"); } else if (gameType == 1) { checkPuzzleLevelComplete(); } playSound("startgame_fx"); gotoAndStop (6); } createShapeInGrid();
Frame 21
gotoAndPlay (20);
Frame 23
gameOn = false; harvestOn = false; fadeShapes(true); stop();
Instance of Symbol 425 MovieClip "gameover_mc" in Frame 23
/* no clip actions */
Symbol 36 MovieClip [loadinglevel] Frame 1
Symbol 36 MovieClip [loadinglevel] Frame 3
_root.gotoAndStop("startgame");
Symbol 50 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 59 Button
on (release) { getURL ("http://www.devlabs.com/default.asp?game=bunch", "_blank"); }
Symbol 74 MovieClip Frame 110
_root.gotoAndStop("devlabsintro"); stop();
Symbol 80 MovieClip Frame 42
_root.gotoAndStop("welcome");
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
var startTime = int(getTimer() / 1000); var timePlayed;
Symbol 82 MovieClip Frame 3
timePlayed = int(getTimer() / 1000) - startTime; if (timePlayed >= 60) { _root.timeUsed = Number(_root.timeUsed) + 1; _root.setRegistryValue("TU", _root.timeUsed); startTime = int(getTimer() / 1000); }
Symbol 82 MovieClip Frame 4
gotoAndPlay (3);
Symbol 88 Button
on (press) { if (_root.harvestOn) { if (_root.selectedshape_name == "") { _root.selectedshape_name = this._name; _root.selected_mc.gotoAndPlay(1); _root.selected_mc._visible = true; _root.selected_mc._x = this._x; _root.selected_mc._y = this._y; _root.mouseStartXPos = _root._xmouse; _root.mouseStartYPos = _root._ymouse; _root.shapeHeld = true; } else if ((_root.selectedshape_name == this._name) && (_root.pixelsMoved == 0)) { _root.selected_mc._visible = false; _root.selectedshape_name = ""; _root.selectedshape2_name = ""; } else if (_root.pixelsMoved == 0) { _root.checkMove(this._name); } } } on (release) { _root.mouseCurrentXPos = _root._xmouse; _root.mouseCurrentYPos = _root._ymouse; _root.shapeHeld = false; } on (dragOut) { if (_root.harvestOn && (_root.selectedshape_name == this._name)) { _root.mouseCurrentXPos = _root._xmouse; _root.mouseCurrentYPos = _root._ymouse; _root.shapeHeld = false; _root.checkOnDragOut(this._name); } }
Symbol 110 MovieClip Frame 1
var harvestType; var rottenState = 0; stop();
Symbol 110 MovieClip Frame 8
gotoAndStop (1);
Symbol 110 MovieClip Frame 12
if (harvestType == "harvest") { _root.shapesRemoved--; stop(); } else if (harvestType == "harvest_onetype") { gotoAndPlay (41); } else if (harvestType == "harvest_complete") { gotoAndPlay (26); } else if (harvestType == "harvest_line") { gotoAndPlay (12); }
Symbol 110 MovieClip Frame 25
_root.shapesRemoved--; stop();
Symbol 110 MovieClip Frame 40
_root.shapesRemoved--; stop();
Symbol 110 MovieClip Frame 54
_root.shapesRemoved--; stop();
Symbol 110 MovieClip Frame 70
stop();
Symbol 116 MovieClip Frame 1
var rottenState = 0; stop();
Symbol 116 MovieClip Frame 8
gotoAndStop (1);
Symbol 116 MovieClip Frame 12
if (harvestType == "harvest") { _root.shapesRemoved--; stop(); } else if (harvestType == "harvest_onetype") { gotoAndPlay (41); } else if (harvestType == "harvest_complete") { gotoAndPlay (26); } else if (harvestType == "harvest_line") { gotoAndPlay (12); }
Symbol 116 MovieClip Frame 25
_root.shapesRemoved--; stop();
Symbol 116 MovieClip Frame 40
_root.shapesRemoved--; stop();
Symbol 116 MovieClip Frame 55
_root.shapesRemoved--; stop();
Symbol 116 MovieClip Frame 71
stop();
Symbol 122 MovieClip Frame 1
var rottenState = 0; stop();
Symbol 122 MovieClip Frame 8
gotoAndStop (1);
Symbol 122 MovieClip Frame 12
if (harvestType == "harvest") { _root.shapesRemoved--; stop(); } else if (harvestType == "harvest_onetype") { gotoAndPlay (41); } else if (harvestType == "harvest_complete") { gotoAndPlay (26); } else if (harvestType == "harvest_line") { gotoAndPlay (12); }
Symbol 122 MovieClip Frame 25
_root.shapesRemoved--; stop();
Symbol 122 MovieClip Frame 40
_root.shapesRemoved--; stop();
Symbol 122 MovieClip Frame 54
_root.shapesRemoved--; stop();
Symbol 122 MovieClip Frame 70
stop();
Symbol 128 MovieClip Frame 1
var rottenState = 0; stop();
Symbol 128 MovieClip Frame 8
gotoAndStop (1);
Symbol 128 MovieClip Frame 12
if (harvestType == "harvest") { _root.shapesRemoved--; stop(); } else if (harvestType == "harvest_onetype") { gotoAndPlay (41); } else if (harvestType == "harvest_complete") { gotoAndPlay (26); } else if (harvestType == "harvest_line") { gotoAndPlay (12); }
Symbol 128 MovieClip Frame 25
_root.shapesRemoved--; stop();
Symbol 128 MovieClip Frame 40
_root.shapesRemoved--; stop();
Symbol 128 MovieClip Frame 54
_root.shapesRemoved--; stop();
Symbol 128 MovieClip Frame 70
stop();
Symbol 134 MovieClip Frame 1
var rottenState = 0; stop();
Symbol 134 MovieClip Frame 8
gotoAndStop (1);
Symbol 134 MovieClip Frame 12
if (harvestType == "harvest") { _root.shapesRemoved--; stop(); } else if (harvestType == "harvest_onetype") { gotoAndPlay (41); } else if (harvestType == "harvest_complete") { gotoAndPlay (26); } else if (harvestType == "harvest_line") { gotoAndPlay (12); }
Symbol 134 MovieClip Frame 25
_root.shapesRemoved--; stop();
Symbol 134 MovieClip Frame 40
_root.shapesRemoved--; stop();
Symbol 134 MovieClip Frame 54
_root.shapesRemoved--; stop();
Symbol 134 MovieClip Frame 70
stop();
Symbol 140 MovieClip Frame 1
var rottenState = 0; stop();
Symbol 140 MovieClip Frame 8
gotoAndStop (1);
Symbol 140 MovieClip Frame 12
if (harvestType == "harvest") { _root.shapesRemoved--; stop(); } else if (harvestType == "harvest_onetype") { gotoAndPlay (41); } else if (harvestType == "harvest_complete") { gotoAndPlay (26); } else if (harvestType == "harvest_line") { gotoAndPlay (12); }
Symbol 140 MovieClip Frame 25
_root.shapesRemoved--; stop();
Symbol 140 MovieClip Frame 40
_root.shapesRemoved--; stop();
Symbol 140 MovieClip Frame 54
_root.shapesRemoved--; stop();
Symbol 140 MovieClip Frame 70
stop();
Symbol 146 MovieClip Frame 1
var rottenState = 0; stop();
Symbol 146 MovieClip Frame 8
gotoAndStop (1);
Symbol 146 MovieClip Frame 12
if (harvestType == "harvest") { _root.shapesRemoved--; stop(); } else if (harvestType == "harvest_onetype") { gotoAndPlay (41); } else if (harvestType == "harvest_complete") { gotoAndPlay (26); } else if (harvestType == "harvest_line") { gotoAndPlay (12); }
Symbol 146 MovieClip Frame 25
_root.shapesRemoved--; stop();
Symbol 146 MovieClip Frame 40
_root.shapesRemoved--; stop();
Symbol 146 MovieClip Frame 54
_root.shapesRemoved--; stop();
Symbol 146 MovieClip Frame 70
stop();
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 2
if ((_root.playerScore != 0) && (_root.gameType != 1)) { if ((_root.gameType == 3) || ((_root.gameType == 2) && (_root.gameLevel == 2))) { gotoAndPlay (27); } else if ((_root.gameType == 2) && (_root.gameLevel == 3)) { gotoAndPlay (52); } }
Symbol 153 MovieClip Frame 25
stop();
Symbol 153 MovieClip Frame 50
stop();
Symbol 153 MovieClip Frame 75
stop();
Symbol 161 Button
on (release) { _root.gotoAndStop("startgame"); }
Symbol 164 Button
on (release) { if (!areyousureOn) { areYouSure(); } }
Symbol 170 MovieClip Frame 1
stop();
Symbol 179 Button
on (release) { _root.playSound("standard_click_fx"); _root.gameType = 2; _root.gameLevel = 1; gotoAndStop (2); }
Symbol 184 Button
on (release) { if (!_root.disableGameStart) { _root.playSound("standard_click_fx"); _root.gotoAndStop("tutorial"); } }
Symbol 190 Button
on (release) { _root.playSound("standard_click_fx"); _root.isSave = true; _root.gameType = 1; _root.currentLevel = 1; _root.savedLevelToLoad = 0; _root.isBallDataToLoad = false; gotoAndStop (3); }
Symbol 202 Button
on (release) { getURL (_root.getfull_link, "_blank"); }
Symbol 207 Button
on (press) { if (!_root.windowmodeOn) { _root.windowmodeOn = true; fscommand ("exec", "jcommand_3Anofullscreen"); } _root.gotoWebsite(); }
Symbol 210 Button
on (press) { _root.playSound("standard_click_fx"); gotoAndStop (5); }
Symbol 222 Button
on (release) { _root.gotoAndStop("startgame"); }
Symbol 225 Button
on (release) { _root.playSound("mainmenu_click_fx"); _parent.gotoAndStop(1); }
Symbol 229 Button
on (release) { _root.startPuzzleGame(); }
Symbol 238 Button
on (release) { _root.copyright_clicked_count++; if (_root.copyright_clicked_count > 3) { flashplayerversion = getVersion(); } }
Symbol 240 Button
on (press) { if (!_root.windowmodeOn) { _root.windowmodeOn = true; fscommand ("exec", "jcommand_3Anofullscreen"); } _root.gotoWebsite(); }
Symbol 242 MovieClip Frame 1
stop();
Symbol 248 Button
on (release) { _root.playSound("standard_click_fx"); _root.showPurchasePage(); }
Symbol 251 Button
on (release) { _root.playSound("standard_click_fx"); lastframe = "timeleft"; gotoAndStop (4); }
Symbol 254 Button
on (release) { _root.playSound("standard_click_fx"); _root.recordTimeUsed = true; gotoAndStop (1); }
Symbol 256 Button
on (release) { _root.playSound("standard_click_fx"); lastframe = "timeexpired"; gotoAndStop (4); }
Symbol 264 Button
on (release) { _root.playSound("standard_click_fx"); productkey = _root.trim("", productkey); if (_root.isNameValid(productkey)) { if (!_root.isValidRegKey(productkey)) { invalidkeycaption = "You entered an invalid key!"; productkey = ""; } else { _root.disableGameStart = false; _root.validRegKey = true; _root.setRegistryValue("RegKey", productkey); fscommand ("Win.SetCaption", "Bunch"); gotoAndStop (1); } } }
Symbol 269 Button
on (release) { gotoAndStop(lastframe); }
Symbol 274 Button
on (release) { _root.playSound("standard_click_fx"); _root.gotoAndStop("tutorial"); }
Symbol 277 Button
on (release) { _root.playSound("mainmenu_click_fx"); gotoAndStop (1); }
Symbol 278 MovieClip Frame 1
if (_root.firstTime) { gotoAndStop (5); } stop();
Symbol 278 MovieClip Frame 2
timeleftcaption = ("You currently have " + (_root.timeAllowed - _root.timeUsed)) + " minutes of playing time left."; fscommand ("Win.SetCaption", "Bunch - trial version");
Symbol 278 MovieClip Frame 3
_root.disableGameStart = true;
Symbol 278 MovieClip Frame 4
invalidkeycaption = ""; productkey = ""; Selection.setFocus("productkey");
Symbol 278 MovieClip Frame 5
_root.firstTime = false; var userSO = SharedObject.getLocal("bunch_settings", "/"); userSO.data.firsttime = false; userSO.flush();
Symbol 290 MovieClip Frame 1
var lastTimeRecorded = int(getTimer() / 1000); stop();
Symbol 290 MovieClip Frame 2
var timeLimit; var scoreMade; setProperty("bar", _visible , true); setProperty("redbar", _visible , false); var bartype = "bar"; var barset = false; var input; var zeero = int(getTimer() / 1000); var zeeroTimeTrial = int(getTimer() / 1000); var currentTime; var weightScoreIncrement = 1000; var counter = 0; var secondcounter = 0; var countMax = 25; var resumeTimer = false; var passedTime = 0;
Symbol 290 MovieClip Frame 3
if ((_root.playerScore > 0) || (resumeTimer)) { switch (_root.gameLevel) { case 1 : difficultyWeight = 2 + (_root.currentLevel * 2); break; case 2 : difficultyWeight = 7 + (_root.currentLevel * 3); break; case 3 : difficultyWeight = 15 + (_root.currentLevel * 4); } secondcounter = 0; if (this.resumeTimer) { zeero = zeero + passedTime; zeeroTimeTrial = zeeroTimeTrial + passedTime; } else if (_root.gameType == 2) { zeero = zeero + Math.round(this.scoreMade / difficultyWeight); } currentTime = int(getTimer() / 1000); if (zeero >= currentTime) { zeero = currentTime; } } else { input = timeLimit; output = input; } if (_root.gameType == 3) { if (!resumeTimer) { zeeroTimeTrial = int(getTimer() / 1000); zeero = zeero + _root.collectionTime; } } resumeTimer = false;
Symbol 290 MovieClip Frame 4
if (_root.gameType != 1) { lastTimeRecorded = int(getTimer() / 1000); if (Number(output) > 0) { display = lastTimeRecorded - zeero; output = input - display; percent = (output / input) * 100; if (percent <= 7) { if (!barset) { setProperty("bar", _visible , false); setProperty("redbar", _visible , true); bartype = "redbar"; } barset = true; countMax = Math.floor(output) + 1; if (secondcounter >= countMax) { secondcounter = 0; } if (secondcounter == 0) { _root.playSound("beep"); } secondcounter++; } else { if (barset) { setProperty("redbar", _visible , false); setProperty("bar", _visible , true); bartype = "bar"; } barset = false; } setProperty(bartype, _xscale , percent); } if (_root.gameType == 3) { _root.collectionTimeRemaining = 30 - (lastTimeRecorded - zeeroTimeTrial); if (_root.collectionTimeRemaining < 10) { _root.collectiontimer_mc.timer2 = "0:0"; } else { _root.collectiontimer_mc.timer2 = "0:"; } _root.collectiontimer_mc.timer2 = _root.collectiontimer_mc.timer2 + String(_root.collectionTimeRemaining); if (_root.collectionTimeRemaining == 3) { if (_root.buzzerCount < 1) { _root.buzzerCount++; _root.playSound("timebuzzer_fx"); } } else if (_root.collectionTimeRemaining == 2) { if (_root.buzzerCount < 2) { _root.buzzerCount++; _root.playSound("timebuzzer_fx"); } } else if (_root.collectionTimeRemaining == 1) { if (_root.buzzerCount < 3) { _root.buzzerCount++; _root.playSound("timebuzzer_fx"); } } if (_root.collectionTimeRemaining <= 0) { _root.buzzerCount = 0; _root.waitForHarvestOn(); } } if (Number(output) <= 0) { stop(); if ((_root.gameType == 3) && (_root.collections < _root.collectMax)) { _root.waitForHarvestOn(); } else { _root.gotoAndPlay("timeout"); } } }
Symbol 290 MovieClip Frame 5
if (_root.isFirstTimeGameModePlayed()) { _root.displayInGameHelp(); } gotoAndPlay (4);
Symbol 290 MovieClip Frame 6
passedTime = int(getTimer() / 1000) - lastTimeRecorded;
Symbol 290 MovieClip Frame 7
gotoAndPlay (6);
Symbol 298 Button
on (release) { if (!areyousureOn) { _root.playSound("standard_click_fx"); areYouSure(); } } on (keyPress "<Tab>") { if (Selection.getFocus() == "_level0.quit_btn") { Selection.setFocus("_level0.pause_btn"); } else if (Selection.getFocus() == "_level0.pause_btn") { Selection.setFocus("_level0.quit_btn"); } else { Selection.setFocus("_level0.pause_btn"); } } on (keyPress "<Left>") { if (Selection.getFocus() == "_level0.quit_btn") { Selection.setFocus("_level0.pause_btn"); } else if (Selection.getFocus() == "_level0.pause_btn") { Selection.setFocus("_level0.quit_btn"); } else { Selection.setFocus("_level0.pause_btn"); } } on (keyPress "<Right>") { if (Selection.getFocus() == "_level0.quit_btn") { Selection.setFocus("_level0.pause_btn"); } else if (Selection.getFocus() == "_level0.pause_btn") { Selection.setFocus("_level0.quit_btn"); } else { Selection.setFocus("_level0.pause_btn"); } } on (keyPress "<Up>") { if (Selection.getFocus() == "_level0.quit_btn") { Selection.setFocus("_level0.pause_btn"); } else if (Selection.getFocus() == "_level0.pause_btn") { Selection.setFocus("_level0.quit_btn"); } else { Selection.setFocus("_level0.pause_btn"); } } on (keyPress "<Down>") { if (Selection.getFocus() == "_level0.quit_btn") { Selection.setFocus("_level0.pause_btn"); } else if (Selection.getFocus() == "_level0.pause_btn") { Selection.setFocus("_level0.quit_btn"); } else { Selection.setFocus("_level0.pause_btn"); } }
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 127
gotoAndStop (1);
Symbol 310 MovieClip Frame 1
stop();
Symbol 313 Button
on (release) { _root.playSound("standard_click_fx"); _root.showInGameHelp = false; _root.pauseGame(); }
Symbol 317 MovieClip Frame 1
stop();
Symbol 317 MovieClip Frame 38
gotoAndStop (1);
Symbol 324 Button
on (press) { if (!_root.spaceBarPressedAtleastOnce) { spacebar_tooltip_mc.gotoAndStop(1); } if (_root.harvestOn && (!root.pauseOn)) { _root.harvest(); } } on (rollOver) { if (!_root.spaceBarPressedAtleastOnce) { spacebar_tooltip_mc.gotoAndStop(2); } } on (rollOut, dragOut) { if (!_root.spaceBarPressedAtleastOnce) { spacebar_tooltip_mc.gotoAndStop(1); } }
Symbol 327 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 2
if (_root.harvestOn) { _root.harvest(); stop(); }
Symbol 331 MovieClip Frame 3
gotoAndPlay (2);
Symbol 332 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 2
_root.moveShapesAround();
Symbol 332 MovieClip Frame 4
_root.moveShapesAround();
Symbol 332 MovieClip Frame 6
_root.moveShapesAround();
Symbol 332 MovieClip Frame 8
_root.moveShapesAround();
Symbol 332 MovieClip Frame 10
_root.moveShapesAround();
Symbol 332 MovieClip Frame 12
_root.moveShapesAround();
Symbol 332 MovieClip Frame 14
_root.moveShapesAround();
Symbol 332 MovieClip Frame 16
_root.moveShapesAround();
Symbol 332 MovieClip Frame 18
_root.moveShapesAround();
Symbol 332 MovieClip Frame 20
_root.moveShapesAround();
Symbol 332 MovieClip Frame 21
_root.removeGroups(); stop();
Symbol 335 Button
on (release) { _root.playSound("standard_click_fx"); _root.resumeGame(); }
Symbol 338 Button
on (rollOver) { savegame_tooltip_mc.gotoAndStop(2); startDrag ("savegame_tooltip_mc", true); } on (rollOut, dragOut) { stopDrag(); savegame_tooltip_mc.gotoAndStop(1); }
Symbol 341 Button
on (rollOver) { resetgame_tooltip_mc.gotoAndStop(2); startDrag ("resetgame_tooltip_mc", true); } on (rollOut, dragOut) { stopDrag(); resetgame_tooltip_mc.gotoAndStop(1); }
Symbol 344 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 1
stop();
Symbol 349 Button
on (release) { _root.playSound("standard_click_fx"); _root.resumeGame(); }
Symbol 350 Button
on (release) { _root.playSound("standard_click_fx"); _root.isBallDataToLoad = false; _root.savedLevelToLoad = _root.currentLevel; _root.playerScoreToLoad = _root.playerScore; gotoAndStop (3); }
Symbol 351 Button
on (rollOver) { savegame_tooltip_fullonly_mc.gotoAndStop(2); startDrag ("savegame_tooltip_fullonly_mc", true); } on (rollOut, dragOut) { stopDrag(); savegame_tooltip_fullonly_mc.gotoAndStop(1); }
Symbol 353 MovieClip Frame 1
stop();
Symbol 354 MovieClip Frame 1
Symbol 354 MovieClip Frame 10
_root.gotoAndStop("startgame");
Symbol 358 Button
on (release) { _root.playSound("standard_click_fx"); gotoAndStop (2); }
Symbol 364 Button
on (release) { _root.playSound("standard_click_fx"); gotoAndStop (3); }
Symbol 372 Button
on (release) { _root.playSound("standard_click_fx"); _root.resumeGame(); }
Symbol 377 MovieClip Frame 1
stop();
Symbol 378 Button
on (release) { _root.playSound("standard_click_fx"); gotoAndStop (2); }
Symbol 381 Button
on (release) { _root.playSound("standard_click_fx"); gotoAndStop (3); }
Symbol 388 MovieClip Frame 1
stop();
Symbol 389 Button
on (release) { _root.playSound("standard_click_fx"); gotoAndStop (2); }
Symbol 392 Button
on (release) { _root.playSound("standard_click_fx"); gotoAndStop (3); }
Symbol 396 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 3
_root.playSound("puzzlecomplete_fx");
Symbol 397 MovieClip Frame 1
if (_root.showInGameHelp) { var userSO = SharedObject.getLocal("bunch_settings", "/"); switch (_root.gameType) { case 1 : _root.firstPuzzlePlayed = false; userSO.data.firstPuzzlePlayed = false; gotoAndStop (6); break; case 2 : _root.firstClassicPlayed = false; userSO.data.firstClassicPlayed = false; gotoAndStop (4); break; case 3 : _root.firstTimeTrialPlayed = false; userSO.data.firstTimeTrialPlayed = false; gotoAndStop (5); } userSO.flush(100); } else if (_root.gameType == 1) { gotoAndStop (2); } else { stop(); }
Symbol 397 MovieClip Frame 4
_root.timer_mc.gotoAndPlay("pausetimer");
Symbol 397 MovieClip Frame 5
_root.timer_mc.gotoAndPlay("pausetimer");
Instance of Symbol 397 MovieClip in Symbol 398 MovieClip Frame 1
onClipEvent (load) { if (_root.soundOn) { soundon_mc.gotoAndStop("on"); soundoff_mc.gotoAndStop("off"); } else { soundon_mc.gotoAndStop("off"); soundoff_mc.gotoAndStop("on"); } if (_root.windowmodeOn) { windowmode_mc.gotoAndStop("on"); fullmode_mc.gotoAndStop("off"); } else { windowmode_mc.gotoAndStop("off"); fullmode_mc.gotoAndStop("on"); } }
Symbol 403 Button
on (release) { _root.playSound("mainmenu_click_fx"); _root.gotoAndStop("welcome"); }
Symbol 404 Button
on (release) { _root.playSound("standard_click_fx"); _root.timer_mc.resumeTimer = true; _root.timer_mc.gotoAndPlay("starttimer"); _root.fadeShapes(false); _root.gotoAndStop("gamestarted"); }
Symbol 405 MovieClip Frame 1
stop();
Symbol 412 Button
on (release) { _root.playSound("standard_click_fx"); _root.restartGame(); }
Symbol 415 Button
on (release) { getURL (_root.getfull_link, "_blank"); }
Symbol 425 MovieClip Frame 2
_root.timer_mc._visible = false; _root.collectpoints_mc._visible = false; if (_root.gameType == 3) { _root.collectiontimer_mc.timer2 = "0:00"; }
Symbol 425 MovieClip Frame 10
_root.playSound("timeout_fx");
Symbol 425 MovieClip Frame 48
this.highestscoringharvest = _root.highestScore;
Symbol 425 MovieClip Frame 59
this.biggestbunch = _root.biggestGroup;
Symbol 425 MovieClip Frame 70
this.finalscore = _root.playerScore; stop();
Symbol 431 Button
on (release) { _root.playSound("standard_click_fx"); _root.levelcounter_mc.levelup_mc.level = _root.currentLevel; _root.isBallDataToLoad = false; _root.openLevel(); _root.gotoAndStop("gamestarted"); }
Symbol 440 MovieClip Frame 1
_root.currentLevel = _root.currentLevel + 1;
Symbol 440 MovieClip Frame 5
_root.playSound("levelup_fx");
Symbol 440 MovieClip Frame 27
this.lc_levelscore = _root.harvestScore;
Symbol 440 MovieClip Frame 38
this.lc_totalscore = _root.playerScore;
Symbol 440 MovieClip Frame 49
this.lc_nextlevel = _root.currentLevel; stop();
Symbol 447 Button
on (release) { _root.playSound("standard_click_fx"); _root.gotoAndStop("advert"); }
Symbol 452 MovieClip Frame 1
this.gc_levelscore = _root.harvestScore; this.gc_totalscore = _root.playerScore;
Symbol 452 MovieClip Frame 2
this.highestscoringharvest = _root.highestScore; this.gc_biggestbunch = _root.biggestGroup; this.gc_totalscore = _root.playerScore;
Symbol 453 MovieClip Frame 1
if (_root.gameType == 1) { _root.currentLevel = _root.lastLevel; } else { _root.timer_mc._visible = false; _root.currentLevel = _root.lastClassicLevel; _root.levelcounter_mc.levelup_mc.level = _root.lastClassicLevel; }
Symbol 453 MovieClip Frame 2
_root.playSound("gamecomplete_fx");
Symbol 453 MovieClip Frame 16
stop(); if (_root.gameType == 1) { gc_stats_mc.gotoAndStop("gc_puzzle"); } else { gc_stats_mc.gotoAndStop("gc_classic"); }
Symbol 460 Button
on (release) { _root.playSound("standard_click_fx"); nextFrame(); }
Symbol 466 MovieClip Frame 66
_root.playSound("move");
Symbol 466 MovieClip Frame 131
_root.playSound("invalid"); tutorial_invalidmove_mc1.gotoAndPlay("forceinvalidmove");
Symbol 468 Button
on (release) { _root.playSound("standard_click_fx"); prevFrame(); }
Symbol 471 MovieClip Frame 41
_root.playSound("harvest_start_fx");
Symbol 471 MovieClip Frame 46
_root.playSound("harvest_fx");
Symbol 471 MovieClip Frame 51
_root.playSound("harvest_fx");
Symbol 471 MovieClip Frame 56
_root.playSound("harvest_fx");
Symbol 474 MovieClip Frame 53
_root.playSound("move");
Symbol 474 MovieClip Frame 56
Symbol 474 MovieClip Frame 80
_root.playSound("move");
Symbol 474 MovieClip Frame 83
Symbol 474 MovieClip Frame 106
_root.playSound("move");
Symbol 474 MovieClip Frame 109
Symbol 474 MovieClip Frame 132
_root.playSound("move");
Symbol 474 MovieClip Frame 135
Symbol 477 MovieClip Frame 32
_root.playSound("harvest_start_fx");
Symbol 477 MovieClip Frame 35
_root.playSound("harvest_line_fx");
Symbol 480 MovieClip Frame 32
_root.playSound("harvest_start_fx");
Symbol 480 MovieClip Frame 35
_root.playSound("harvest_onetype_fx");
Symbol 485 MovieClip Frame 1
stop();
Symbol 488 Button
on (release) { _root.playSound("mainmenu_click_fx"); _root.gotoAndStop("welcome"); }
Symbol 500 Button
on (release) { _root.playSound("mainmenu_click_fx"); _root.gotoAndStop("welcome"); }

Library Items

Symbol 1 Sound [timerunningout]
Symbol 2 Sound [timeout_fx]
Symbol 3 Sound [timebuzzer_fx_old]
Symbol 4 Sound [timebuzzer_fx]
Symbol 5 Sound [startgame_fx]
Symbol 6 Sound [standard_click_fx]
Symbol 7 Sound [puzzlecomplete_fx]
Symbol 8 Sound [new]
Symbol 9 Sound [move_old]
Symbol 10 Sound [move]
Symbol 11 Sound [mainmenu_click_fx]
Symbol 12 Sound [levelup_fx]
Symbol 13 Sound [levelup_fx_old]
Symbol 14 Sound [invalid]
Symbol 15 Sound [invalid2]
Symbol 16 Sound [invalid_old]
Symbol 17 Sound [harvest_start_fx]
Symbol 18 Sound [harvest_onetype_fx]
Symbol 19 Sound [harvest_line_fx]
Symbol 20 Sound [harvest_fx]
Symbol 21 Sound [grouped]
Symbol 22 Sound [gamecomplete_fx]
Symbol 23 Sound [fullbunch_fx]
Symbol 24 Sound [bunchmade_fx]
Symbol 25 Sound [beep]
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Symbol 432 TextUses:214Used by:433
Symbol 433 MovieClipUses:432Used by:440 452
Symbol 434 EditableTextUses:28Used by:440
Symbol 435 MovieClipUses:421Used by:440 452
Symbol 436 EditableTextUses:28Used by:440
Symbol 437 TextUses:214Used by:438
Symbol 438 MovieClipUses:437Used by:440
Symbol 439 EditableTextUses:28Used by:440
Symbol 440 MovieClipUses:426 428 430 399 431 433 434 435 436 438 439Used by:Timeline
Symbol 441 GraphicUsed by:453
Symbol 442 TextUses:173Used by:443
Symbol 443 MovieClipUses:442Used by:453
Symbol 444 EditableTextUses:28Used by:452
Symbol 445 EditableTextUses:28Used by:452
Symbol 446 TextUses:28Used by:452
Symbol 447 ButtonUses:217 252 220 253Used by:452
Symbol 448 TextUses:28Used by:452
Symbol 449 EditableTextUses:28Used by:452
Symbol 450 EditableTextUses:28Used by:452
Symbol 451 EditableTextUses:28Used by:452
Symbol 452 MovieClipUses:444 435 445 433 446 447 415 448 449 450 419 417 451Used by:453
Symbol 453 MovieClipUses:441 428 443 399 452Used by:Timeline
Symbol 454 MovieClipUses:113 119 125 131 137 143 92Used by:485
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:485
Symbol 457 GraphicUsed by:460 468
Symbol 458 GraphicUsed by:460
Symbol 459 GraphicUsed by:460 468
Symbol 460 ButtonUses:457 458 459Used by:485
Symbol 461 TextUses:28 214Used by:485
Symbol 462 TextUses:28Used by:485
Symbol 463 BitmapUsed by:464
Symbol 464 GraphicUses:463Used by:465
Symbol 465 MovieClipUses:464Used by:466 471 474 477 480
Symbol 466 MovieClipUses:92 113 119 125 131 137 143 465 280 153Used by:485
Symbol 467 GraphicUsed by:468
Symbol 468 ButtonUses:457 467 459Used by:485
Symbol 469 TextUses:28Used by:485
Symbol 470 TextUses:28 214Used by:485
Symbol 471 MovieClipUses:113 119 125 137 143 92 131 319 320 465 96 102 106Used by:485
Symbol 472 TextUses:28Used by:485
Symbol 473 TextUses:28 214Used by:485
Symbol 474 MovieClipUses:92 113 119 125 131 137 143 465 280Used by:485
Symbol 475 TextUses:28 214Used by:485
Symbol 476 TextUses:28Used by:485
Symbol 477 MovieClipUses:113 119 125 143 131 137 92 319 320 465 102Used by:485
Symbol 478 TextUses:28 214Used by:485
Symbol 479 TextUses:28Used by:485
Symbol 480 MovieClipUses:113 119 125 143 131 137 92 319 320 465 84Used by:485
Symbol 481 TextUses:28 214Used by:485
Symbol 482 TextUses:28Used by:485
Symbol 483 GraphicUsed by:484
Symbol 484 MovieClipUses:483Used by:485
Symbol 485 MovieClipUses:454 456 460 461 462 466 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 484Used by:Timeline
Symbol 486 TextUses:173Used by:488
Symbol 487 TextUses:173Used by:488
Symbol 488 ButtonUses:293 486 296 487Used by:Timeline
Symbol 489 EditableTextUses:39 359Used by:Timeline
Symbol 490 BitmapUsed by:492
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:490 491 211Used by:Timeline
Symbol 493 TextUses:39Used by:Timeline
Symbol 494 TextUses:39Used by:Timeline
Symbol 495 TextUses:39Used by:Timeline
Symbol 496 TextUses:39Used by:Timeline
Symbol 497 TextUses:39Used by:Timeline
Symbol 498 TextUses:39Used by:Timeline
Symbol 499 GraphicUsed by:Timeline
Symbol 500 ButtonUses:217 223 220 224Used by:Timeline
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:Timeline

Instance Names

"logo_mc"Frame 2Symbol 75 MovieClip
"evaltimelimit_mc"Frame 4Symbol 82 MovieClip
"shape1_mc"Frame 4Symbol 110 MovieClip
"shape2_mc"Frame 4Symbol 116 MovieClip
"shape3_mc"Frame 4Symbol 122 MovieClip
"shape4_mc"Frame 4Symbol 128 MovieClip
"shape5_mc"Frame 4Symbol 134 MovieClip
"shape6_mc"Frame 4Symbol 140 MovieClip
"shape7_mc"Frame 4Symbol 146 MovieClip
"shape1back_mc"Frame 4Symbol 84 MovieClip
"shape2back_mc"Frame 4Symbol 96 MovieClip
"shape3back_mc"Frame 4Symbol 98 MovieClip
"shape4back_mc"Frame 4Symbol 100 MovieClip
"shape5back_mc"Frame 4Symbol 102 MovieClip
"shape7back_mc"Frame 4Symbol 106 MovieClip
"shape6back_mc"Frame 4Symbol 104 MovieClip
"invalid_mc"Frame 4Symbol 153 MovieClip
"mainmenu_mc"Frame 4Symbol 242 MovieClip
"timeleft_mc"Frame 4Symbol 278 MovieClip
"target_mc"Frame 4Symbol 281 MovieClip
"timer_mc"Frame 5Symbol 290 MovieClip
"quit_btn"Frame 5Symbol 298 Button
"collectiontimer_mc"Frame 5Symbol 302 MovieClip
"scorecounter_mc"Frame 5Symbol 304 MovieClip
"gamemode_mc"Frame 5Symbol 307 MovieClip
"levellabel_mc"Frame 5Symbol 310 MovieClip
"pause_btn"Frame 5Symbol 313 Button
"levelcounter_mc"Frame 5Symbol 317 MovieClip
"collectpoints_mc"Frame 5Symbol 330 MovieClip
"waitforharveston_mc"Frame 5Symbol 331 MovieClip
"fullharvest_mc"Frame 5Symbol 332 MovieClip
"gameover_mc"Frame 23Symbol 425 MovieClip
"gamecomplete_mc"Frame 25Symbol 453 MovieClip
"bytesload"Symbol 45 MovieClip Frame 1Symbol 44 MovieClip
"redbar"Symbol 290 MovieClip Frame 1Symbol 287 MovieClip
"bar"Symbol 290 MovieClip Frame 1Symbol 289 MovieClip
"levelup_mc"Symbol 317 MovieClip Frame 1Symbol 315 MovieClip
"spacebar_tooltip_mc"Symbol 330 MovieClip Frame 1Symbol 327 MovieClip
"pointsscored_mc"Symbol 330 MovieClip Frame 2Symbol 329 MovieClip
"quit_btn"Symbol 377 MovieClip Frame 2Symbol 364 Button
"flashingarrow_mc"Symbol 377 MovieClip Frame 2Symbol 369 MovieClip
"quit_btn"Symbol 377 MovieClip Frame 3Symbol 372 Button
"quit_btn"Symbol 388 MovieClip Frame 2Symbol 381 Button
"flashingarrow_mc"Symbol 388 MovieClip Frame 2Symbol 369 MovieClip
"quit_btn"Symbol 388 MovieClip Frame 3Symbol 372 Button
"quit_btn"Symbol 396 MovieClip Frame 2Symbol 392 Button
"quit_btn"Symbol 396 MovieClip Frame 3Symbol 372 Button
"resetgame_tooltip_mc"Symbol 397 MovieClip Frame 1Symbol 344 MovieClip
"savegame_tooltip_mc"Symbol 397 MovieClip Frame 1Symbol 346 MovieClip
"savegame_tooltip_fullonly_mc"Symbol 397 MovieClip Frame 2Symbol 353 MovieClip
"gc_stats_mc"Symbol 453 MovieClip Frame 16Symbol 452 MovieClip
"tutorial_invalidmove_mc1"Symbol 466 MovieClip Frame 130Symbol 153 MovieClip
"shape2back_mc"Symbol 471 MovieClip Frame 44Symbol 96 MovieClip
"shape2back_mc"Symbol 471 MovieClip Frame 44Symbol 96 MovieClip
"shape2back_mc"Symbol 471 MovieClip Frame 44Symbol 96 MovieClip
"shape2back_mc"Symbol 471 MovieClip Frame 44Symbol 96 MovieClip
"shape2back_mc"Symbol 471 MovieClip Frame 44Symbol 96 MovieClip
"shape2back_mc"Symbol 471 MovieClip Frame 46Symbol 96 MovieClip
"shape2back_mc"Symbol 471 MovieClip Frame 46Symbol 96 MovieClip
"shape2back_mc"Symbol 471 MovieClip Frame 46Symbol 96 MovieClip
"shape2back_mc"Symbol 471 MovieClip Frame 46Symbol 96 MovieClip
"shape2back_mc"Symbol 471 MovieClip Frame 46Symbol 96 MovieClip
"shape5back_mc"Symbol 471 MovieClip Frame 49Symbol 102 MovieClip
"shape5back_mc"Symbol 471 MovieClip Frame 49Symbol 102 MovieClip
"shape5back_mc"Symbol 471 MovieClip Frame 49Symbol 102 MovieClip
"shape5back_mc"Symbol 471 MovieClip Frame 49Symbol 102 MovieClip
"shape5back_mc"Symbol 471 MovieClip Frame 51Symbol 102 MovieClip
"shape5back_mc"Symbol 471 MovieClip Frame 51Symbol 102 MovieClip
"shape5back_mc"Symbol 471 MovieClip Frame 51Symbol 102 MovieClip
"shape5back_mc"Symbol 471 MovieClip Frame 51Symbol 102 MovieClip
"shape7back_mc"Symbol 471 MovieClip Frame 54Symbol 106 MovieClip
"shape7back_mc"Symbol 471 MovieClip Frame 54Symbol 106 MovieClip
"shape7back_mc"Symbol 471 MovieClip Frame 54Symbol 106 MovieClip
"shape7back_mc"Symbol 471 MovieClip Frame 54Symbol 106 MovieClip
"shape7back_mc"Symbol 471 MovieClip Frame 54Symbol 106 MovieClip
"shape7back_mc"Symbol 471 MovieClip Frame 56Symbol 106 MovieClip
"shape7back_mc"Symbol 471 MovieClip Frame 56Symbol 106 MovieClip
"shape7back_mc"Symbol 471 MovieClip Frame 56Symbol 106 MovieClip
"shape7back_mc"Symbol 471 MovieClip Frame 56Symbol 106 MovieClip
"shape7back_mc"Symbol 471 MovieClip Frame 56Symbol 106 MovieClip
"shape5back_mc"Symbol 477 MovieClip Frame 35Symbol 102 MovieClip
"shape5back_mc"Symbol 477 MovieClip Frame 35Symbol 102 MovieClip
"shape5back_mc"Symbol 477 MovieClip Frame 35Symbol 102 MovieClip
"shape5back_mc"Symbol 477 MovieClip Frame 35Symbol 102 MovieClip
"shape5back_mc"Symbol 477 MovieClip Frame 35Symbol 102 MovieClip
"shape5back_mc"Symbol 477 MovieClip Frame 35Symbol 102 MovieClip
"shape5back_mc"Symbol 477 MovieClip Frame 35Symbol 102 MovieClip
"shape5back_mc"Symbol 477 MovieClip Frame 35Symbol 102 MovieClip
"shape5back_mc"Symbol 477 MovieClip Frame 35Symbol 102 MovieClip
"shape1back_mc"Symbol 480 MovieClip Frame 35Symbol 84 MovieClip
"shape1back_mc"Symbol 480 MovieClip Frame 35Symbol 84 MovieClip
"shape1back_mc"Symbol 480 MovieClip Frame 35Symbol 84 MovieClip
"shape1back_mc"Symbol 480 MovieClip Frame 35Symbol 84 MovieClip
"shape1back_mc"Symbol 480 MovieClip Frame 35Symbol 84 MovieClip
"shape1back_mc"Symbol 480 MovieClip Frame 35Symbol 84 MovieClip
"shape1back_mc"Symbol 480 MovieClip Frame 35Symbol 84 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Yk$nXTc9N5IwUMWJXP9.vZrU.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "timerunningout"
ExportAssets (56)Timeline Frame 1Symbol 2 as "timeout_fx"
ExportAssets (56)Timeline Frame 1Symbol 3 as "timebuzzer_fx_old"
ExportAssets (56)Timeline Frame 1Symbol 4 as "timebuzzer_fx"
ExportAssets (56)Timeline Frame 1Symbol 5 as "startgame_fx"
ExportAssets (56)Timeline Frame 1Symbol 6 as "standard_click_fx"
ExportAssets (56)Timeline Frame 1Symbol 7 as "puzzlecomplete_fx"
ExportAssets (56)Timeline Frame 1Symbol 8 as "new"
ExportAssets (56)Timeline Frame 1Symbol 9 as "move_old"
ExportAssets (56)Timeline Frame 1Symbol 10 as "move"
ExportAssets (56)Timeline Frame 1Symbol 11 as "mainmenu_click_fx"
ExportAssets (56)Timeline Frame 1Symbol 12 as "levelup_fx"
ExportAssets (56)Timeline Frame 1Symbol 13 as "levelup_fx_old"
ExportAssets (56)Timeline Frame 1Symbol 14 as "invalid"
ExportAssets (56)Timeline Frame 1Symbol 15 as "invalid2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "invalid_old"
ExportAssets (56)Timeline Frame 1Symbol 17 as "harvest_start_fx"
ExportAssets (56)Timeline Frame 1Symbol 18 as "harvest_onetype_fx"
ExportAssets (56)Timeline Frame 1Symbol 19 as "harvest_line_fx"
ExportAssets (56)Timeline Frame 1Symbol 20 as "harvest_fx"
ExportAssets (56)Timeline Frame 1Symbol 21 as "grouped"
ExportAssets (56)Timeline Frame 1Symbol 22 as "gamecomplete_fx"
ExportAssets (56)Timeline Frame 1Symbol 23 as "fullbunch_fx"
ExportAssets (56)Timeline Frame 1Symbol 24 as "bunchmade_fx"
ExportAssets (56)Timeline Frame 1Symbol 25 as "beep"
ExportAssets (56)Timeline Frame 1Symbol 36 as "loadinglevel"

Labels

"devlabsloading"Frame 1
"miniclipintro"Frame 2
"devlabsintro"Frame 3
"welcome"Frame 4
"startgame"Frame 5
"gamestarted"Frame 6
"gamepaused"Frame 7
"removegroups"Frame 8
"swapshapes"Frame 13
"dropshapes"Frame 16
"areyousure"Frame 19
"shapeplacement"Frame 20
"timeout"Frame 23
"levelcomplete"Frame 24
"gamecomplete"Frame 25
"endofgame"Frame 27
"tutorial"Frame 28
"advert"Frame 29
"loading"Symbol 36 MovieClip [loadinglevel] Frame 3
"start"Symbol 82 MovieClip Frame 2
"playtimer"Symbol 82 MovieClip Frame 3
"normal"Symbol 110 MovieClip Frame 1
"rotten1"Symbol 110 MovieClip Frame 2
"rotten2"Symbol 110 MovieClip Frame 3
"grouped"Symbol 110 MovieClip Frame 4
"harvest"Symbol 110 MovieClip Frame 9
"harvest_line"Symbol 110 MovieClip Frame 12
"harvest_complete"Symbol 110 MovieClip Frame 26
"harvest_onetype"Symbol 110 MovieClip Frame 41
"lostball"Symbol 110 MovieClip Frame 55
"normal"Symbol 116 MovieClip Frame 1
"rotten1"Symbol 116 MovieClip Frame 2
"rotten2"Symbol 116 MovieClip Frame 3
"grouped"Symbol 116 MovieClip Frame 4
"harvest"Symbol 116 MovieClip Frame 9
"harvest_line"Symbol 116 MovieClip Frame 12
"harvest_complete"Symbol 116 MovieClip Frame 26
"harvest_onetype"Symbol 116 MovieClip Frame 41
"lostball"Symbol 116 MovieClip Frame 56
"normal"Symbol 122 MovieClip Frame 1
"rotten1"Symbol 122 MovieClip Frame 2
"rotten2"Symbol 122 MovieClip Frame 3
"grouped"Symbol 122 MovieClip Frame 4
"harvest"Symbol 122 MovieClip Frame 9
"harvest_line"Symbol 122 MovieClip Frame 12
"harvest_complete"Symbol 122 MovieClip Frame 26
"harvest_onetype"Symbol 122 MovieClip Frame 41
"lostball"Symbol 122 MovieClip Frame 55
"normal"Symbol 128 MovieClip Frame 1
"rotten1"Symbol 128 MovieClip Frame 2
"rotten2"Symbol 128 MovieClip Frame 3
"grouped"Symbol 128 MovieClip Frame 4
"harvest"Symbol 128 MovieClip Frame 9
"harvest_line"Symbol 128 MovieClip Frame 12
"harvest_complete"Symbol 128 MovieClip Frame 26
"harvest_onetype"Symbol 128 MovieClip Frame 41
"lostball"Symbol 128 MovieClip Frame 55
"normal"Symbol 134 MovieClip Frame 1
"rotten1"Symbol 134 MovieClip Frame 2
"rotten2"Symbol 134 MovieClip Frame 3
"grouped"Symbol 134 MovieClip Frame 4
"harvest"Symbol 134 MovieClip Frame 9
"harvest_line"Symbol 134 MovieClip Frame 12
"harvest_complete"Symbol 134 MovieClip Frame 26
"harvest_onetype"Symbol 134 MovieClip Frame 41
"lostball"Symbol 134 MovieClip Frame 55
"normal"Symbol 140 MovieClip Frame 1
"rotten1"Symbol 140 MovieClip Frame 2
"rotten2"Symbol 140 MovieClip Frame 3
"grouped"Symbol 140 MovieClip Frame 4
"harvest"Symbol 140 MovieClip Frame 9
"harvest_line"Symbol 140 MovieClip Frame 12
"harvest_complete"Symbol 140 MovieClip Frame 26
"harvest_onetype"Symbol 140 MovieClip Frame 41
"lostball"Symbol 140 MovieClip Frame 55
"normal"Symbol 146 MovieClip Frame 1
"rotten1"Symbol 146 MovieClip Frame 2
"rotten2"Symbol 146 MovieClip Frame 3
"grouped"Symbol 146 MovieClip Frame 4
"harvest"Symbol 146 MovieClip Frame 9
"harvest_line"Symbol 146 MovieClip Frame 12
"harvest_complete"Symbol 146 MovieClip Frame 26
"harvest_onetype"Symbol 146 MovieClip Frame 41
"lostball"Symbol 146 MovieClip Frame 55
"startinvalidmove"Symbol 153 MovieClip Frame 2
"forceinvalidmove"Symbol 153 MovieClip Frame 3
"startinvalidmove_penalty1"Symbol 153 MovieClip Frame 27
"startinvalidmove_penalty2"Symbol 153 MovieClip Frame 52
"arcadeintro"Symbol 242 MovieClip Frame 2
"puzzleintro"Symbol 242 MovieClip Frame 3
"loading"Symbol 242 MovieClip Frame 4
"credits"Symbol 242 MovieClip Frame 5
"start"Symbol 278 MovieClip Frame 1
"timeleft"Symbol 278 MovieClip Frame 2
"timeexpired"Symbol 278 MovieClip Frame 3
"enterkey"Symbol 278 MovieClip Frame 4
"firsttimeused"Symbol 278 MovieClip Frame 5
"begin"Symbol 290 MovieClip Frame 2
"starttimer"Symbol 290 MovieClip Frame 3
"loopbegin"Symbol 290 MovieClip Frame 4
"pausetimer"Symbol 290 MovieClip Frame 6
"normal"Symbol 302 MovieClip Frame 1
"levelup"Symbol 302 MovieClip Frame 2
"level"Symbol 310 MovieClip Frame 1
"balls"Symbol 310 MovieClip Frame 2
"collects"Symbol 310 MovieClip Frame 3
"timeleft"Symbol 310 MovieClip Frame 4
"normal"Symbol 317 MovieClip Frame 1
"levelup"Symbol 317 MovieClip Frame 2
"collect"Symbol 330 MovieClip Frame 1
"points"Symbol 330 MovieClip Frame 2
"checkharveston"Symbol 331 MovieClip Frame 2
"begin"Symbol 332 MovieClip Frame 2
"loading"Symbol 354 MovieClip Frame 10
"tip1"Symbol 377 MovieClip Frame 1
"tip2"Symbol 377 MovieClip Frame 2
"tip3"Symbol 377 MovieClip Frame 3
"tip1"Symbol 388 MovieClip Frame 1
"tip2"Symbol 388 MovieClip Frame 2
"tip3"Symbol 388 MovieClip Frame 3
"tip1"Symbol 396 MovieClip Frame 1
"tip2"Symbol 396 MovieClip Frame 2
"tip3"Symbol 396 MovieClip Frame 3
"normalmenu"Symbol 397 MovieClip Frame 1
"puzzlemenu"Symbol 397 MovieClip Frame 2
"loading"Symbol 397 MovieClip Frame 3
"classic_ingamehelp"Symbol 397 MovieClip Frame 4
"timetrial_ingamehelp"Symbol 397 MovieClip Frame 5
"puzzle_ingamehelp"Symbol 397 MovieClip Frame 6
"gc_puzzle"Symbol 452 MovieClip Frame 1
"gc_classic"Symbol 452 MovieClip Frame 2

Dynamic Text Variables

flashplayerversionSymbol 237 EditableText""
timeleftcaptionSymbol 245 EditableText"You currently have ?? minutes of playing time left"
invalidkeycaptionSymbol 266 EditableText""
productkeySymbol 270 EditableText"key goes here..."
timer2Symbol 299 EditableText"0:30"
scoreSymbol 303 EditableText"000000"
modeSymbol 306 EditableText"TIME TRIAL"
levelSymbol 314 EditableText"1"
scoreSymbol 328 EditableText""
highestscoringharvestSymbol 420 EditableText"000000"
biggestbunchSymbol 423 EditableText"000"
finalscoreSymbol 424 EditableText"00000000"
lc_levelscoreSymbol 434 EditableText"000000"
lc_totalscoreSymbol 436 EditableText"000000"
lc_nextlevelSymbol 439 EditableText"000"
gc_totalscoreSymbol 444 EditableText"000000"
gc_levelscoreSymbol 445 EditableText"000000"
gc_totalscoreSymbol 449 EditableText"000000"
gc_biggestbunchSymbol 450 EditableText"000000"
highestscoringharvestSymbol 451 EditableText"000000"




http://swfchan.com/3/13803/info.shtml
Created: 4/6 -2019 07:44:22 Last modified: 4/6 -2019 07:44:22 Server time: 05/11 -2024 06:39:06