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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Sheepteroids.swf

This is the info page for
Flash #13807

(Click the ID number above for more basic data on this flash file.)


Text
presents...

Load-Info

Loading...

Time remaining :

0:00

Play

Play

The grass in these crazy hills has a high
helium content... the sheep have been
grazing all day and have started to
float off!  Shoot them down before
they get away!

Controls

Controls

Help

Help

Copyright © 2003 www.KwikGames.com

When you need a kwik break!

Shoot all the sheep to progress to the next level.  Shooting sheep of
the same size in a row lights up the multiplier lights.  When all 3 are
lit your score multipiler goes up!
To get the high scores shoot all of the big sheep, followed by the medium
and finish with the small ones...

Multiplier lights

Lives

Scores

Multiplier

Spacebar

A

Fire

Break

Thrust

Turn Right

Turn Left

[x]

[x]

actions

button

0

0

Lv

0

0

0

Lives remaining

0

SCORED

One of them got you!
Give it another try...

try again

try again

Hit Space

(             )

0

TOTAL SCORE

0

0

NOW TRY LEVEL

Nice one   you got them all...
...but here comes another wave!

0

TOTAL SCORE

0

X

0

tHIS lEVEL

Next Level

Next Level

!

R

E

V

O

M

A

G

0

FINAL SCORE

ENTER YOUR NAME:

OK

0

tell a Friend

tell a Friend

LOADING...

LAST 10

NEXT 10

Name

Score

Your Email :

Friend's Email :

Your message :

Email this game to your friend with your own message:

Send

Send

Thankyou - your friend has been emailed!

ActionScript [AS1/AS2]

Instance of Symbol 21 MovieClip "mc_load_info" in Frame 3
//component parameters onClipEvent (initialize) { STREAM = true; PLAY_TYPE = "bytes"; PLAY_BYTES = 10000; PLAY_FRAMES = 0; PLAY_PERCENTAGE = 0; }
Instance of Symbol 25 MovieClip in Frame 3
onClipEvent (load) { var myStartWidth = this._width; this._width = 0; } onClipEvent (enterFrame) { this._width = myStartWidth * _root.mc_load_info.fractionLoaded; }
Frame 15
stop(); totalscore = 0; livesclip.gotoAndStop(3);
Frame 17
stop();
Frame 18
stop(); gotoAndPlay (15);
Frame 27
stop(); gotoAndPlay (19);
Frame 28
function startLevel() { ship.dx = 0; ship.dy = 0; bullets = new Array(); rocks = new Array(); level = 0; i = 0; while (i < (gameLevel + 1)) { newRock(100, 0, 0); i++; } timeOfLastFire = 0; score = 0; } function shipTurn(amt) { ship._rotation = ship._rotation + amt; } function shipThrust() { ship.dx = ship.dx + Math.cos(((Math.PI*2) * (ship._rotation - 90)) / 360); ship.dy = ship.dy + Math.sin(((Math.PI*2) * (ship._rotation - 90)) / 360); if (ship.dy > 18) { ship.dy = 18; } if (ship.dx > 18) { ship.dx = 18; } if (ship.dy < -18) { ship.dy = -18; } if (ship.dx < -18) { ship.dx = -18; } ship.gotoAndPlay("thrust"); } function shipBreak() { ship.dx = ship.dx * 0.5; ship.dy = ship.dy * 0.5; } function shipFire() { if ((timeOfLastFire + 200) < getTimer()) { timeOfLastFire = getTimer(); level++; attachMovie("bullet", "bullet" + level, level); clip = _root["bullet" + level]; clip._x = ship._x; clip._y = ship._y; clip.dx = 10 * Math.cos(((Math.PI*2) * (ship._rotation - 90)) / 360); clip.dy = 10 * Math.sin(((Math.PI*2) * (ship._rotation - 90)) / 360); bullets.push(clip); } } function shipMove() { ship._x = ship._x + ship.dx; if (ship._x > 550) { ship._x = ship._x - 550; } if (ship._x < 0) { ship._x = ship._x + 550; } ship._y = ship._y + ship.dy; if (ship._y > 400) { ship._y = ship._y - 400; } if (ship._y < 0) { ship._y = ship._y + 400; } } function bulletsMove() { i = bullets.length - 1; while (i >= 0) { bullets[i]._x = bullets[i]._x + bullets[i].dx; bullets[i]._y = bullets[i]._y + bullets[i].dy; if ((((bullets[i]._x > 550) or (bullets[i]._x < 0)) or (bullets[i]._y > 400)) or (bullets[i]._y < 0)) { bullets[i].removeMovieClip(); bullets.splice(i, 1); } i--; } } function newRock(size, x, y) { level++; rockNum = int((Math.random() * 3) + 1); attachMovie("rock" + rockNum, "rock" + level, level); clip = _root["rock" + level]; clip._x = x; clip._y = y; clip._xscale = size; clip._yscale = size; clip.dx = (Math.Random() * gameLevel) + 0.5; if (Math.random() < 0.5) { clip.dx = clip.dx * -1; } clip.dy = (Math.Random() * gameLevel) + 0.5; if (Math.random() < 0.5) { clip.dy = clip.dy * -1; } clip.spin = (Math.random() * 6) - 3; rocks.push(clip); } function rocksMove() { i = rocks.length - 1; while (i >= 0) { clip = rocks[i].clip; rocks[i]._x = rocks[i]._x + rocks[i].dx; if (rocks[i]._x > 550) { rocks[i]._x = rocks[i]._x - 550; } if (rocks[i]._x < 0) { rocks[i]._x = rocks[i]._x + 550; } rocks[i]._y = rocks[i]._y + rocks[i].dy; if (rocks[i]._y > 400) { rocks[i]._y = rocks[i]._y - 400; } if (rocks[i]._y < 0) { rocks[i]._y = rocks[i]._y + 400; } rocks[i]._rotation = rocks[i]._rotation + rocks[i].spin; i--; } } function checkHits() { i = rocks.length - 1; while (i >= 0) { j = bullets.length - 1; while (j >= 0) { if (rocks[i].hitTest(bullets[j]._x, bullets[j]._y, true)) { if (rocks[1]) { bleat.start(); } else { bleat2.start(); } bullets[j].removeMovieClip(); bullets.splice(j, 1); if (rocks[i]._xscale == 100) { if ((multi50 == 0) && (multi25 == 0)) { multi++; } else { multi = 0; } multi50 = 0; multi25 = 0; multi100++; } else if (rocks[i]._xscale == 50) { if ((multi100 == 0) && (multi25 == 0)) { multi++; } else { multi = 0; } multi100 = 0; multi25 = 0; multi50++; } else if (rocks[i]._xscale == 25) { if ((multi50 == 0) && (multi100 == 0)) { multi++; } else { multi = 0; } multi50 = 0; multi100 = 0; multi25++; } if (multipause == false) { multilights.gotoAndPlay(multi + 1); } newsize = rocks[i]._xscale / 2; x = rocks[i]._x; y = rocks[i]._y; rocks[i].removeMovieClip(); rocks.splice(i, 1); if (newsize >= 25) { newRock(newsize, x, y); newRock(newsize, x, y); } score = score + 10; break; } j--; } if (((rocks[i].hitTest(ship._x + 8, ship._y + 8, true) || (rocks[i].hitTest(ship._x - 8, ship._y + 8, true))) || (rocks[i].hitTest(ship._x + 8, ship._y - 8, true))) || (rocks[i].hitTest(ship._x - 8, ship._y - 8, true))) { ship.gotoAndPlay("hit"); } i--; } if (rocks.length == 0) { removeAll(); gotoAndPlay (38); gameLevel++; } } function removeAll() { i = 0; while (i < bullets.length) { bullets[i].removeMovieClip(); i++; } i = 0; while (i < rocks.length) { rocks[i].removeMovieClip(); i++; } } stop(); _root.removeAll(); multi = 0; multiplier = 1; multi100 = 0; multi50 = 0; multi25 = 0; multipause = false; livesclip.gotoAndStop(lives); bleat = new Sound(); bleat.attachSound("bleat"); bleat2 = new Sound(); bleat2.attachSound("bleat2");
Instance of Symbol 116 MovieClip in Frame 28
onClipEvent (load) { _root.startLevel(); } onClipEvent (enterFrame) { _root.shipMove(); _root.bulletsMove(); _root.rocksMove(); _root.checkHits(); if (Key.isDown(39)) { _root.shipTurn(6); } if (Key.isDown(37)) { _root.shipTurn(-6); } }
Frame 31
stop();
Frame 38
tempscore = score; score = score * multiplier; totalscore = totalscore + score; stop();
Frame 43
tempscore = score; score = score * multiplier; totalscore = totalscore + score; stop(); name_txt.restrict = "A-Z 0-9.:\\-"; name_txt.text = playerName; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); ok_btn.onRelease = function () { if (name_txt.length > 0) { _root.nextFrame(); } }; ok_btn.onKeyDown = function () { if (Key.getCode() == 13) { Key.removeListener(ok_btn); this.onRelease(); } }; Key.addListener(ok_btn);
Frame 44
score = totalscore; stop(); showScores = function () { var i = 10; while (i > 0) { var n = scoreboard_lv["name" + (page + i)]; var s = scoreboard_lv["score" + (page + i)]; var l_mc = this[("line" + i) + "_mc"]; l_mc.rank_txt.text = (page + i) + "."; l_mc.name_txt.text = (n.length ? (n.toUpperCase()) : "-"); l_mc.score_txt.text = s; l_mc.rank_txt.textColor = (l_mc.name_txt.textColor = (l_mc.score_txt.textColor = ((playerName.length && (n.toUpperCase() == playerName.toUpperCase())) ? 3407616 : 16777215))); l_mc._visible = true; loading_mc._visible = false; i--; } }; page = 0; maxScore = 100; scoreboard_lv = new LoadVars(); if ((score > 0) && (playerName.length > 0)) { scoreboard_lv.score = score; scoreboard_lv.name = playerName.toLowerCase(); } scoreboard_lv.game = "sheepteroids"; scoreboard_lv.sendAndLoad("http://www.kwikgames.com/cgi/games_score_sql.php", scoreboard_lv, "POST"); scoreboard_lv.onLoad = function (success) { if (success) { if (Boolean(scoreboard_lv.success)) { next_btn._visible = true; if (scoreboard_lv.maxScore.length > 0) { maxScore = Number(scoreboard_lv.maxScore); } showScores(); } else { loading_mc.errorMsg = scoreboard_lv.errorMsg.toUpperCase(); loading_mc.gotoAndStop(2); } } else { loading_mc.errorMsg = "COULD NOT ACCESS SCORES."; loading_mc.gotoAndStop(2); } }; score = 0; next_btn._visible = (last_btn._visible = false); last_btn.onPress = function () { page = page - 10; if (page < 0) { page = 0; } if (page < 10) { last_btn._visible = false; } next_btn._visible = true; showScores(); }; next_btn.onPress = function () { page = page + 10; if (page > maxScore) { page = maxScore; } if (page > (maxScore - 20)) { next_btn._visible = false; } last_btn._visible = true; showScores(); };
Frame 55
stop(); name_txt.restrict = "a-z 0-9.:\\-@"; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); ok_btn.onRelease = function () { if (name_txt.length > 0) { _root.game_so.data.playerName = name_txt.text; } Body = "Check out Sheepteroids - at www.kwikgames.com/sheepteroids.htm\n\n" + Body; loadVariablesNum ("http://www.kwikgames.com/cgi/flashemail.php", 0, "POST"); nextFrame(); }; ok_btn.onKeyDown = function () { if (Key.getCode() == 13) { Key.removeListener(ok_btn); this.onRelease(); } }; Key.addListener(ok_btn);
Symbol 11 MovieClip [alien3] Frame 1
stop();
Symbol 11 MovieClip [alien3] Frame 3
gotoAndStop (1);
Symbol 21 MovieClip Frame 1
function formatBytes(bytes) { var kb = 1024; var mb = (kb * 1024); var tempNum = 0; if (bytes >= mb) { tempNum = String(Math.floor((bytes / mb) * 100) / 100); if (tempNum.substring(tempNum.indexOf("."), tempNum.length).length == 2) { tempNum = tempNum + "0"; } tempNum = tempNum + " MB"; } else if (bytes >= kb) { tempNum = String(Math.floor((bytes / kb) * 100) / 100); if (tempNum.substring(tempNum.indexOf("."), tempNum.length).length == 2) { tempNum = tempNum + "0"; } tempNum = tempNum + " KB"; } else { tempNum = bytes + " B"; } return(tempNum); } this._visible = false; var isLoaded = false; var totalBytes = _parent.getBytesTotal(); var loadedBytes = _parent.getBytesLoaded(); var totalFrames = _parent._totalFrames(); var loadedFrames = _parent._framesLoaded(); var fractionLoaded = 0; var percentLoaded = "0%"; var bytesPerSecond = 0; var sizePerSecond = formatBytes(bytesPerSecond); var elapsedTime = "0:00"; var estimatedTime = "0:00"; var estimatedTimeLeft = "0:00"; var gStartTime = getTimer(); var gCurrentTime = getTimer(); var gSampleTimer = (gCurrentTime - gStartTime); var gSizeSample = loadedBytes; var framesPerSecond = 0; var frameCounter = 0; var totalSize = formatBytes(totalBytes); var loadedSize = formatBytes(loadedBytes); var loadedBytes = 0; var gLoading = true; var gPlaying = false; _parent.stop();
Symbol 21 MovieClip Frame 2
if (gLoading) { loadedBytes = _parent.getBytesLoaded(); loadedSize = formatBytes(loadedBytes); loadedFrames = _parent._framesLoaded; gCurrentTime = getTimer(); var elapsedMinutes = Math.floor(((gCurrentTime - gStartTime) / 1000) / 60); var elapsedSeconds = Math.floor(((gCurrentTime - gStartTime) / 1000) % 60); if (String(elapsedSeconds).length == 1) { elapsedSeconds = "0" + elapsedSeconds; } elapsedTime = (elapsedMinutes + ":") + elapsedSeconds; frameCounter++; if ((gCurrentTime - gStartTime) >= (gSampleTimer + 1000)) { framesPerSecond = frameCounter; frameCounter = 0; bytesPerSecond = loadedBytes - gSizeSample; sizePerSecond = formatBytes(bytesPerSecond); if (STREAM && (PLAY_TYPE == "auto")) { if ((loadedFrames / framesPerSecond) > ((totalBytes - loadedBytes) / bytesPerSecond)) { _parent.play(); } } var estimatedMinutes = Math.floor((totalBytes / bytesPerSecond) / 60); var estimatedSeconds = Math.floor((totalBytes / bytesPerSecond) % 60); if (String(estimatedSeconds).length == 1) { estimatedSeconds = "0" + estimatedSeconds; } estimatedTime = (estimatedMinutes + ":") + estimatedSeconds; var estimatedMinutesLeft = Math.floor(((totalBytes - loadedBytes) / bytesPerSecond) / 60); var estimatedSecondsLeft = Math.floor(((totalBytes - loadedBytes) / bytesPerSecond) % 60); if (String(estimatedSecondsLeft).length == 1) { estimatedSecondsLeft = "0" + estimatedSecondsLeft; } estimatedTimeLeft = (estimatedMinutesLeft + ":") + estimatedSecondsLeft; gSizeSample = loadedBytes; gSampleTimer = gCurrentTime - gStartTime; } fractionLoaded = loadedBytes / totalBytes; percentLoaded = Math.floor(fractionLoaded * 100) + "%"; if (STREAM) { switch (PLAY_TYPE) { case "bytes" : if (loadedBytes >= PLAY_BYTES) { if (!gPlaying) { _parent.play(); gPlaying = true; } } break; case "frames" : if (loadedFrames >= PLAY_FRAMES) { if (!gPlaying) { _parent.play(); gPlaying = true; } } break; case "percent" : if ((fractionLoaded * 100) < PLAY_PERCENT) { break; } if (gPlaying) { break; } _parent.play(); gPlaying = true; } } if (loadedBytes == totalBytes) { isLoaded = true; } if (isLoaded) { if (!STREAM) { _parent.play(); } gLoading = false; stop(); } }
Symbol 21 MovieClip Frame 3
gotoAndPlay (2);
Symbol 43 Button
on (press) { gameLevel = 1; lives = 3; score = 0; gotoAndPlay (28); }
Symbol 51 Button
on (release) { gotoAndPlay (19); }
Symbol 57 Button
on (release) { gotoAndStop (17); }
Symbol 63 Button
on (release) { getURL ("http://www.kwikgames.com", _blank); }
Symbol 106 Button
on (release) { gotoAndPlay (15); }
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 3
gotoAndPlay (1);
Symbol 114 MovieClip Frame 4
_root.removeAll();
Symbol 114 MovieClip Frame 12
if (_root.lives < 2) { _root.gotoAndPlay("game over"); } else { _root.lives--; _root.gotoAndPlay("ship hit"); }
Symbol 118 Button
on (keyPress "<Space>") { shipFire(); } on (keyPress "<Up>") { shipThrust(); } on (keyPress "<Down>") { shipBreak(); }
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 2
stop();
Symbol 125 MovieClip Frame 3
stop();
Symbol 125 MovieClip Frame 4
_root.multipause = true;
Symbol 125 MovieClip Frame 14
_root.multipause = false; _root.multiplier++; _root.multi = 0; _root.multi100 = 0; _root.multi50 = 0; _root.multi25 = 0;
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
stop();
Symbol 128 MovieClip Frame 3
stop();
Symbol 149 Button
on (press) { gotoAndPlay (28); }
Symbol 150 Button
on (keyPress "<Space>") { gotoAndPlay (28); }
Symbol 174 Button
on (press) { gotoAndPlay (28); }
Symbol 193 Button
on (press) { _root.gameLevel = 1; _root.score = 0; _root.lives = 3; gotoAndPlay (15); }
Symbol 199 Button
on (release) { gotoAndStop (55); }
Symbol 202 MovieClip Frame 1
stop(); errorMsg = ""; i = 0; alien_mc.onEnterFrame = function () { i = i + 0.25; i = i % 2; this.gotoAndStop(i + 1); };

Library Items

Symbol 1 Sound [bleat]
Symbol 2 Sound [bleat2]Used by:Timeline
Symbol 3 GraphicUsed by:4 5 6
Symbol 4 MovieClip [rock3]Uses:3
Symbol 5 MovieClip [rock2]Uses:3
Symbol 6 MovieClip [rock1]Uses:3
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [bullet]Uses:7
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
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Symbol 153 FontUsed by:154
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Symbol 200 EditableTextUses:14Used by:202
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Symbol 202 MovieClipUses:11 200 201Used by:Timeline
Symbol 203 EditableTextUses:14Used by:206
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Symbol 210 ButtonUses:209 189Used by:Timeline
Symbol 211 TextUses:138Used by:Timeline
Symbol 212 TextUses:138Used by:Timeline
Symbol 213 GraphicUsed by:Timeline
Symbol 214 GraphicUsed by:Timeline
Symbol 215 GraphicUsed by:Timeline
Symbol 216 EditableTextUses:19Used by:Timeline
Symbol 217 TextUses:19Used by:Timeline
Symbol 218 TextUses:19Used by:Timeline
Symbol 219 EditableTextUses:19Used by:Timeline
Symbol 220 EditableTextUses:19Used by:Timeline
Symbol 221 TextUses:19Used by:Timeline
Symbol 222 TextUses:19Used by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 TextUses:19Used by:227
Symbol 225 TextUses:19Used by:227
Symbol 226 GraphicUsed by:227
Symbol 227 ButtonUses:224 225 226Used by:Timeline
Symbol 228 GraphicUsed by:Timeline
Symbol 229 TextUses:19Used by:Timeline
Symbol 230 GraphicUsed by:Timeline

Instance Names

"mc_load_info"Frame 3Symbol 21 MovieClip
"ship"Frame 28Symbol 114 MovieClip
"multilights"Frame 28Symbol 125 MovieClip
"livesclip"Frame 28Symbol 128 MovieClip
"ok_btn"Frame 43Symbol 190 Button
"name_txt"Frame 43Symbol 191 EditableText
"loading_mc"Frame 44Symbol 202 MovieClip
"line1_mc"Frame 44Symbol 206 MovieClip
"line2_mc"Frame 44Symbol 206 MovieClip
"line3_mc"Frame 44Symbol 206 MovieClip
"line4_mc"Frame 44Symbol 206 MovieClip
"line5_mc"Frame 44Symbol 206 MovieClip
"line6_mc"Frame 44Symbol 206 MovieClip
"line7_mc"Frame 44Symbol 206 MovieClip
"line8_mc"Frame 44Symbol 206 MovieClip
"line9_mc"Frame 44Symbol 206 MovieClip
"line10_mc"Frame 44Symbol 206 MovieClip
"last_btn"Frame 44Symbol 208 Button
"next_btn"Frame 44Symbol 210 Button
"name_txt"Frame 55Symbol 216 EditableText
"name_txt"Frame 55Symbol 219 EditableText
"name_txt"Frame 55Symbol 220 EditableText
"ok_btn"Frame 55Symbol 227 Button
"alien_mc"Symbol 202 MovieClip Frame 1Symbol 11 MovieClip [alien3]
"rank_txt"Symbol 206 MovieClip Frame 1Symbol 203 EditableText
"score_txt"Symbol 206 MovieClip Frame 1Symbol 204 EditableText
"name_txt"Symbol 206 MovieClip Frame 1Symbol 205 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "bleat"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bleat2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rock3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "rock2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "rock1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 11 as "alien3"
ExportAssets (56)Timeline Frame 28Symbol 2 as "bleat2"
ExportAssets (56)Timeline Frame 44Symbol 11 as "alien3"

Labels

"loading"Frame 1
"main"Frame 15
"start"Frame 15
"help"Frame 17
"controls"Frame 19
"play"Frame 28
"ship hit"Frame 31
"level over"Frame 38
"game over"Frame 43
"tell"Frame 55
"thrust"Symbol 114 MovieClip Frame 2
"hit"Symbol 114 MovieClip Frame 4

Dynamic Text Variables

mc_load_info.estimatedTimeLeftSymbol 29 EditableText"0:00"
labelSymbol 79 EditableText"A"
gameLevelSymbol 129 EditableText"0"
scoreSymbol 130 EditableText"0"
multiplierSymbol 132 EditableText""
multi100Symbol 133 EditableText""
multi50Symbol 134 EditableText""
multi25Symbol 135 EditableText""
multiplierSymbol 136 EditableText"0"
totalscoreSymbol 137 EditableText"0"
livesSymbol 139 EditableText"0"
scoreSymbol 141 EditableText"0"
totalscoreSymbol 155 EditableText"0"
livesSymbol 157 EditableText"0"
gameLevelSymbol 158 EditableText"0"
tempscoreSymbol 160 EditableText""
totalscoreSymbol 162 EditableText"0"
multiplierSymbol 164 EditableText"0"
scoreSymbol 166 EditableText"0"
totalscoreSymbol 185 EditableText"0"
playerNameSymbol 191 EditableText""
totalscoreSymbol 192 EditableText"0"
errorMsgSymbol 201 EditableText""
MailFromSymbol 216 EditableText""
MailToSymbol 219 EditableText""
BodySymbol 220 EditableText""




http://swfchan.com/3/13807/info.shtml
Created: 4/6 -2019 07:42:16 Last modified: 4/6 -2019 07:42:16 Server time: 05/11 -2024 06:54:59