STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229455 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #13815 |
EXTREME |
DANGER |
LOADINATION |
LOADINATED |
Start mission |
Instructions |
Play more Games |
Control your ship with the arrow keys. USe the X key to fire. your power bar looks like thiS |
mAX POWER LEVEL |
current power level |
Red spheres will flow from dead enemies,. Collect these to upgrade your ship. Power affects the size of your bullets, and the amount you shoot. Not all ships are able to shoot more then 1 bullet. at a time. |
Ships are different in many different ways. If you cannot win a game with one ship, try another! |
A ship eating asteriod has been destroying the agencies fighter pilots. Your job is to infiltrate the area and destroy the asteriod, and return alive. |
Max Power |
Speed Level |
Missile Pattern |
Gun Pattern |
The low Phallus |
The Duck |
Gritscus |
No missiles |
Falcon |
No Guns |
NOT YET UNLOCKED |
SHOOP DA WHOOP |
The Magic Missle |
Preview images 2x larger then regular Use Space to pick a ship Arrows to move, X to shoot |
100% |
10 |
READY |
Your Strike against the ship eating asteriod was a failure... |
The asteriod had been destroyed, yet the agency found a new danger in the air as the soilder fought the battleship. 2 light years away, a planet had been plotting war against earth. The battle ship sent was meant to ravage the countries of our world... The agency now prepares for war, as more ships will be approacing earth soon. |
LOOK AT THIS! |
PLay through again anD FIRE YOUR LAZoR |
Press Space to continue |
PLay through again anD FIRE YOUR LAZoR IN hard mode |
ActionScript [AS1/AS2]
Frame 1_quality = "MEDIUM"; onEnterFrame = function () { Stage.showMenu = false; };Instance of Symbol 167 MovieClip in Frame 1/* no clip actions */Instance of Symbol 172 MovieClip in Frame 1on (press) { getURL ("http://www.armorgames.com", "_blank"); }Frame 2stop();Frame 3stop();Frame 6stopAllSounds();Frame 10stop(); mainArray = new Array(3); i = 0; while (i < 3) { mainArray[i] = new Array(3); j = 0; while (j < 3) { mainArray[i][j] = ((("[" + i) + "][") + j) + "]"; j++; } i++; } mainArray[0][0] = 1; mainArray[1][0] = 2; mainArray[2][0] = 3; mainArray[0][1] = 4; mainArray[1][1] = 5; mainArray[2][1] = 6; mainArray[0][2] = 7; mainArray[1][2] = 8; mainArray[2][2] = 9; posX = 0; posY = 0; u = false; d = false; l = false; r = false; dd = _currentframe; onEnterFrame = function () { if (dd == _currentframe) { grid._x = grid._x + (((((-1 * posX) * 323.2) + 100) - grid._x) / 10); grid._y = grid._y + (((((-1 * posY) * 252.3) + 100) - grid._y) / 10); if (Key.isDown(32)) { shipType = mainArray[posX][posY]; if (_root.shoopin and (shipType == 6)) { play(); } if (shipType != 6) { play(); } } if (Key.isDown(37) and l) { if (posX > 0) { posX--; } l = false; } if (!Key.isDown(37)) { l = true; } if (Key.isDown(39) and r) { if (posX < 2) { posX++; } r = false; } if (!Key.isDown(39)) { r = true; } if (Key.isDown(40) and d) { if (posY < 1) { posY++; } d = false; } if (!Key.isDown(40)) { d = true; } if (Key.isDown(38) and u) { if (posY > 0) { posY--; } u = false; } if (!Key.isDown(38)) { u = true; } } };Frame 11function onEnterFrame() { bgSound.setVolume(bgvolume); time = getTimer() / 1000; thistime = time - oldtime; if (thistime >= 1) { fps = "FPS = " + frames; frames = 0; oldtime++; } else { frames++; } i = 0; while (i < 100) { _root.stars["star" + i]._x = _root.stars["star" + i]._x - (_root.levSpeed / ((16 / _root.stars["star" + i]._xscale) * 4)); if (_root.stars["star" + i]._x < -10) { _root.stars["star" + i]._x = 560 + random(3); } i++; } if (!cutscene) { if (vinceTime > 100) { ship._alpha = 50; } else { ship._alpha = 100 - (vinceTime / 2); } vinceTime--; level1(); levDistance++; forms(); if ((vinceTime <= 201) and (vinceTime > 100)) { ship._y = 210; ship._x = ship._x + 2; ship._rotation = ship._rotation + 3.63636363636364; } else { shipMoveX = shipMoveX + (speed * Key.isDown(rightKey)); shipMoveX = shipMoveX - (speed * Key.isDown(leftKey)); shipMoveY = shipMoveY + (speed * Key.isDown(downKey)); shipMoveY = shipMoveY - (speed * Key.isDown(upKey)); } if ((shipMoveX > (speed * 3)) and Key.isDown(rightKey)) { shipMoveX = speed * 3; } if ((shipMoveX < (speed * -3)) and Key.isDown(leftKey)) { shipMoveX = speed * -3; } if ((!Key.isDown(leftKey)) and (!Key.isDown(rightKey))) { shipMoveX = shipMoveX * 0.7; } if (Key.isDown(rightKey) and (ship._x > 530)) { shipMoveX = 0; } if (Key.isDown(leftKey) and (ship._x < 20)) { shipMoveX = 0; } ship._x = ship._x + shipMoveX; if ((shipMoveY > (speed * 3)) and Key.isDown(downKey)) { shipMoveY = speed * 3; } if ((shipMoveY < (speed * -3)) and Key.isDown(upKey)) { shipMoveY = speed * -3; } if ((!Key.isDown(upKey)) and (!Key.isDown(downKey))) { shipMoveY = shipMoveY * 0.7; } if (Key.isDown(downKey) and (ship._y > 380)) { shipMoveY = 0; } if (Key.isDown(upKey) and (ship._y < 20)) { shipMoveY = 0; } missleSpawnX = ship._x + ship.missleSpawn._x; missleSpawnY = ship._y + ship.missleSpawn._y; if (shipType != 5) { if ((Key.isDown(bulletKey) and (bulletTime == 0)) and (vinceTime < 100)) { var _local4 = ship._x + ship.gunSpawn._x; var _local3 = ship._y + ship.gunSpawn._y; if (power > 5) { var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 + 10; bulNum++; bulletTime = bulletTime + bulDelay; _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 - 10; bulNum++; bulletTime = bulletTime + bulDelay; } else { var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3; bulNum++; bulletTime = bulletTime + bulDelay; } bulletTimes = bulletTimes + 7; } if (((Key.isDown(bulletKey) and (bulletTimes == 0)) and (vinceTime < 100)) and (shipType == 4)) { var _local4 = ship._x + ship.gunSpawn._x; var _local3 = ship._y + ship.gunSpawn._y; var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 + 18; bulNum++; bulletTimes = bulletTimes + bulDelay; bulletTime = bulletTime + 7; } if (bulletTimes > 0) { bulletTimes--; } if (bulletTime > 0) { bulletTime--; } } if ((((((((Key.isDown(missleKey) and (missle1 == undefined)) and (missle2 == undefined)) and (missle3 == undefined)) and (missle4 == undefined)) and (missle5 == undefined)) and (missle6 == undefined)) and (missle7 == undefined)) and (vinceTime < 100)) { if (missleType == 1) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "twistdown"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "twistup"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 2) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "foru"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "ford"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 3) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "drop1"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "drop2"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 4) { } if (missleType == 5) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "drop1"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "ford"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; attachMovie("missle", "missle3", _root.getNextHighestDepth()); missle3.yess = "foru"; missle3._x = missleSpawnX; missle3._y = missleSpawnY; attachMovie("missle", "missle4", _root.getNextHighestDepth()); missle4.yess = "dropu"; missle4._x = missleSpawnX; missle4._y = missleSpawnY; attachMovie("missle", "missle5", _root.getNextHighestDepth()); missle5.yess = "drop2"; missle5._x = missleSpawnX; missle5._y = missleSpawnY; attachMovie("missle", "missle6", _root.getNextHighestDepth()); missle6.yess = "twistdown"; missle6._x = missleSpawnX; missle6._y = missleSpawnY; attachMovie("missle", "missle7", _root.getNextHighestDepth()); missle7.yess = "twistup"; missle7._x = missleSpawnX; missle7._y = missleSpawnY; } } ship._y = ship._y + shipMoveY; } } bgSound = new Sound(this); bgSound.attachSound("level1bg"); bgSound.start(0, 99); var bgvolume = 100; var counterStart = false; var cutscene = true; var counterTime = 100; var missleSpawnX = (ship._x + ship.missleSpawn._x); var missleSpawnY = (ship._y + ship.missleSpawn._y); var gunSpawnX = (ship._x + ship.gunSpawn._x); var gunSpawnY = (ship._y + ship.gunSpawn._y); var upKey = 38; var downKey = 40; var rightKey = 39; var leftKey = 37; var missleKey = 88; var bulletKey = 88; if (shipType == 1) { var life = 6; var speed = 2.5; var bulDelay = 8; var missleType = 3; var bulletType = 2; var maxPower = 6; } if (shipType == 2) { var life = 6; var speed = 1.8; var bulDelay = 5; var missleType = 2; var bulletType = 1; var maxPower = 9; } if (shipType == 3) { var life = 6; var speed = 3; var bulDelay = 12; var missleType = 1; var bulletType = 2; var maxPower = 4; } if (shipType == 4) { var life = 6; var speed = 1.9; var bulDelay = 8; var bulletTimes = 0; var missleType = 4; var bulletType = 1; var maxPower = 3; } if (shipType == 5) { var life = 6; var speed = 2.2; var bulDelay = 6; var missleType = 5; var bulletType = 1; var maxPower = 9; } if (shipType == 6) { var life = 1; var speed = 3; var bulDelay = 2; var missleType = 5; var bulletType = 3; var maxPower = 9; } var bulletTime = 0; var bulNum = 0; var shipMoveX = 0; var shipMoveY = 0; var bullets = new Array(); var missles = new Array(); var levSpeed = 6; var levDistance = -50; var Bomb = new Array(); var asterst = new Array(4600, 4750); var asterstlt = 0; var aster = new Array(300, 400, 500, 1400, 1600, 2300, 2350, 2480, 2500, 2710, 2711, 2850, 2851, 2900, 2950, 3000, 3100, 3150, 3200, 3250, 3300, 3350, 3400); var asterlt = 0; var gons = new Array(0, 2250, 2300, 2301, 2400, 2401, 2500, 2501, 2600, 2601, 2602, 2700, 2701, 2800, 2801, 2900, 2901, 3000, 3001, 3100, 3101, 3200, 3201, 3350, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, 3900, 3950, 4000, 4100, 4200, 4300, 4400, 4500); var gonslt = 0; var forms1 = new Array(1, 300, 400, 500, 1400, 1600, 2400, 2800, 3100, 3200, 3400); var forms2 = new Array(1, 300, 400, 500, 1400, 1600, 2600, 2800, 3100, 3200, 3400); var forms3 = new Array(100, 200, 350, 450, 550, 1000, 1100, 1200, 1300, 1500, 1700, 2410, 3010, 3011, 3200, 3300, 3400, 3700, 3750, 3800, 3900, 4000, 4050, 4150, 4200); var formslt1 = 0; var formslt2 = 0; var formslt3 = 0; var vinceTime = 0; level1 = function () { if ((levDistance == 600) or (levDistance == 3400)) { spawn("mineFieldComing", 0, 0, 100); } if (levDistance == 650) { spawn("speedUp", x, y, scale); } if ((levDistance > 600) and (levSpeed < 8)) { levSpeed = levSpeed + 0.01; } if ((levDistance > 600) and (levDistance < 2000)) { mines(20); } if ((levDistance > 3500) and (levDistance < 4200)) { mines(30); } if ((levDistance > 2000) and (levDistance < 2100)) { bgvolume = bgvolume - 1; } if ((levDistance > 2100) and (levDistance < 2200)) { bgvolume = bgvolume + 1; } if (levDistance == 2100) { spawn("danger", 0, 0, 100); bgSound.attachSound("bossbg"); bgSound.stop(); bgSound.start(0, 99); } if (levDistance == 2199) { spawn("fboss", 580, 300, 100); } if ((levDistance > 2202) and (levDistance < 2299)) { bgvolume = bgvolume - 1; } if ((levDistance > 4800) and (levDistance < 4850)) { bgvolume = bgvolume - 2; } if ((levDistance > 4850) and (levDistance < 4910)) { bgvolume = bgvolume + 2; } if (levDistance == 5050) { spawn("danger", 0, 0, 100); bgSound.attachSound("bs3"); bgSound.stop(); bgSound.start(0, 99); spawn("boos3", 700, 200, 100); } if (levDistance == 4910) { spawn("astrios", 700, 200, 100); } if (levDistance == 4850) { spawn("danger", 0, 0, 100); bgSound.attachSound("lev2boss"); bgSound.stop(); bgSound.start(0, 99); } if (levDistance == 2299) { bgSound.attachSound("lev2bg"); bgSound.stop(); bgSound.start(0, 99); } if ((levDistance > 2300) and (levDistance < 2400)) { bgvolume = bgvolume + 1; } }; shipHit = function () { if (vinceTime < 0) { life--; shipMoveX = 0; if (power > 1) { power--; } spawn("explade", ship._x, ship._y, 100); ship._y = 210; ship._x = -100; vinceTime = 200; if (life == 0) { bgSound.stop(); stopAllSounds(); i = 0; while (i < 100) { _root.stars["star" + i].swapDepths(500); _root.stars["star" + i].removeMovieClip(); i++; } for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].swapDepths(500); _root[i].removeMovieClip(); } _root.cutscene = true; } _root.play(); } } }; var lev1BombTimer = 100; var spawnPos = new Array(100, 200, 300, 150, 250, 70); var powerPercent = 10; var power = 1; ship._xscale = (ship._yscale = 100); ship.swapDepths(0); createEmptyMovieClip("stars", -100000); i = 0; while (i < 100) { stars.attachMovie("star", "star" + i, 1000 + i); i++; } spawnSoul = function (amount, x, y) { i = 0; while (i <= amount) { spawn("soul", x, y, 100); i++; } }; spawnEnemyBullet = function (x, y, xs, ys) { var _local2 = "enBull" + _root.getNextHighestDepth(); _root.attachMovie("enBull", _local2, _root.getNextHighestDepth()); _root[_local2]._x = x; _root[_local2]._y = y; _root[_local2].xSpeed = xs; _root[_local2].ySpeed = ys; }; spawn = function (name, x, y, scale) { var _local2 = name + _root.getNextHighestDepth(); _root.attachMovie(name, _local2, _root.getNextHighestDepth()); _root[_local2]._x = x; _root[_local2]._y = y; _root[_local2]._yscale = scale; _root[_local2]._xscale = scale; }; shitBullet = function () { if (_root.ship.hitTest(hit) and (_currentframe == 1)) { play(); } i = -1; while (i <= _root.bullets.length) { if ((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) { _root[_root.bullets[i]].play(); play(); } i++; } i = -1; while (i <= _root.missles.length) { if ((_currentframe == 1) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].play(); play(); } i++; } }; mines = function (cs) { lev1BombTimer--; if (lev1BombTimer < 0) { spawn("bomb", 570, 0, 100); lev1BombTimer = cs; } }; forms = function () { if (levDistance == forms1[formslt1]) { spawn("form1", 0, 0, 100); formslt1++; } if (levDistance == forms2[formslt2]) { spawn("form2", 0, 0, 100); formslt2++; } if (levDistance == forms3[formslt3]) { spawn("form3", 0, spawnPos[random(6)], 100); formslt3++; } if (levDistance == aster[asterlt]) { spawn("ast", 570, 60 + random(330), 100); asterlt++; } if (levDistance == asterst[asterstlt]) { spawn("ast", 570, 60 + random(330), 200); asterstlt++; } if (levDistance == gons[gonslt]) { spawn("gon", 570, 60 + random(330), 100); gonslt++; } }; fps = 0; time = 0; thistime = 0; frame = 0; oldtime = 0;Frame 55function spelltext() { if (s > 50) { if (dot) { if (p <= l) { showtext.slice(showtext.length - 1); showtext = text.substring(0, p) + "."; clicks = new Sound(this); clicks.attachSound("buttonup"); clicks.start(0, 1); dot = false; } else { s = 0; textEnd = true; } } else { showtext.slice(showtext.length - 1); showtext = text.substring(0, p); dot = true; } p++; } else { s++; if ((s == 49) and textEnd) { play(); clearInterval(write); } if (dot) { showtext.slice(showtext.length - 1); showtext = text.substring(0, p) + "."; dot = false; } else { showtext.slice(showtext.length - 1); showtext = text.substring(0, p); dot = true; } } } stop(); text = "Engines at full power, weapons\n are functional, and the Soul\n Stealer is in the green. Beginning\n destruction of asteriod."; l = text.length; p = 1; dot = false; s = 60; textEnd = false; write = setInterval(spelltext, 50);Frame 69cutscene = false; stop();Frame 385stopAllSounds(); gotoAndStop (10);Frame 386stopAllSounds(); i = 0; while (i < 100) { _root.stars["star" + i].swapDepths(500); _root.stars["star" + i].removeMovieClip(); i++; } for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].swapDepths(500); _root[i].removeMovieClip(); } _root.cutscene = true; }Instance of Symbol 317 MovieClip in Frame 406onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.stopAllSounds(); _root.shoopin = true; gotoAndStop (10); } }Frame 407stop();Instance of Symbol 317 MovieClip in Frame 407onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.stopAllSounds(); gotoAndStop (10); } }Symbol 12 MovieClip Frame 1stop();Symbol 15 MovieClip Frame 1this._visible = false;Symbol 21 MovieClip [boos3] Frame 1var health = 500; var speed = 2; var dirss = false; var astDelay = 50; var astDelays = 0; stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe == 1)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if ((_root[_root.bullets[i]].hitTest(this.eye) and (_root[_root.bullets[i]]._currentframe < 10)) and (_currentframe == 1)) { _root[_root.bullets[i]].gotoAndPlay(10); health = health - 5; ye.play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this.eye)) { _root[_root.missles[i]].gotoAndPlay(10); health = health - 5; ye.play(); } i++; } if (health < 0) { play(); } if (health == 400) { speed = 2; } if (health == 300) { speed = 4; } if (health == 200) { speed = 6; } if (health == 100) { speed = 8; } if (health < 0) { play(); } if (health < 0) { play(); } }; onEnterFrame = function () { if (_currentframe == 1) { if (this._x > 450) { _x = (_x - 2); } astDelays--; if (astDelays < 0) { _root.spawnEnemyBullet(-26 + this._x, -33 + this._y, -8, 0); _root.spawnEnemyBullet(-26 + this._x, 33 + this._y, -8, 0); _root.spawnEnemyBullet(-25 + this._x, 0 + this._y, -6, 0); astDelays = 100; } astDelay--; if (astDelay < 0) { _root.spawnEnemyBullet(-41.9 + this._x, -72 + this._y, -8, 0); _root.spawnEnemyBullet(-55 + this._x, -26 + this._y, -6, 0); _root.spawnEnemyBullet(-55 + this._x, 26 + this._y, -6, 0); _root.spawnEnemyBullet(-41.9 + this._x, 72 + this._y, -8, 0); astDelay = 100; } if (_y > 300) { dirss = false; } if (_y < 100) { dirss = true; } if (dirss) { this._y = this._y + speed; } else { this._y = this._y - speed; } hitBullet(); } };Symbol 21 MovieClip [boos3] Frame 119_root.gotoAndPlay(387); this.swapDepths(223); this.removeMovieClip();Symbol 26 MovieClip Frame 1onEnterFrame = function () { Xd = _root.ship._x - ((_x + _parent._x) + _parent._parent._x); Yd = _root.ship._y - ((_y + _parent._y) + _parent._parent._y); radAngle = Math.atan2(Yd, Xd); _rotation = (int(((radAngle * 360) / (Math.PI*2)) + 90) - _parent._parent._rotation); };Symbol 30 MovieClip Frame 1stop();Instance of Symbol 26 MovieClip in Symbol 30 MovieClip Frame 1/* no clip actions */Symbol 33 MovieClip [astrios] Frame 1var health = 500; var speed = 1; var astDelay = 100; stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe < 7)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if ((_root[_root.bullets[i]].hitTest(this.eye) and (_root[_root.bullets[i]]._currentframe < 10)) and (_currentframe < 7)) { _root[_root.bullets[i]].gotoAndPlay(10); health = health - 5; eye.play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe < 7) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this.eye)) { _root[_root.missles[i]].gotoAndPlay(10); health = health - 5; eye.play(); } i++; } trace(health); if (health < 0) { play(); } if (health == 50) { gotoAndStop (6); speed = 10; } if (health == 100) { gotoAndStop (5); speed = 8; } if (health == 200) { gotoAndStop (4); speed = 6; } if (health == 300) { gotoAndStop (3); speed = 4; } if (health == 400) { speed = 2; gotoAndStop (2); } }; onEnterFrame = function () { _root.levDistance = 5000; if (_currentframe < 7) { if (this._x > 450) { _x = (_x - 2); } _rotation = (_rotation + speed); astDelay--; if (astDelay < 0) { _root.spawn("ast", this._x - random(30), (this._y + 40) - random(80), 200); astDelay = 75; } hitBullet(); } };Symbol 33 MovieClip [astrios] Frame 49_root.spawnSoul(300, this._x - 100, _y);Symbol 33 MovieClip [astrios] Frame 62stop(); swapDepths(920); this.removeMovieClip();Symbol 48 MovieClip [explade] Frame 103this.swapDepths(1822); this.removeMovieClip();Symbol 52 MovieClip [ast] Frame 1ySpeed = -1 + (Math.random() * 2); ran = 5 - random(10); xSpeed = _root.levSpeed + Math.random(); hitBullet = function () { if (_x < -60) { this.swapDepths(530); removeMovieClip(this); } _rotation = (_rotation + ran); this._x = this._x - xSpeed; this._y = this._y + ySpeed; if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); if (_xscale > 60) { _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y + (_height / 4), _xscale / 2); _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y - (_height / 4), _xscale / 2); _root.spawnSoul(2, this._x, _y); play(); } play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].gotoAndPlay(10); if (_xscale > 60) { _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y + (_height / 4), _xscale / 2); _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y - (_height / 4), _xscale / 2); } _root.spawnSoul(2, this._x, _y); play(); } i++; } }; onEnterFrame = function () { hitBullet(); }; stop();Symbol 52 MovieClip [ast] Frame 3this.swapDepths(530); removeMovieClip(this);Symbol 58 MovieClip [cave] Frame 1onEnterFrame = function () { _x = (_x - (_root.levSpeed / 4)); if ((_x + (_width / 2)) < 0) { this._x = this._x + ((_width * 2) - 20); } };Symbol 70 MovieClip [missle] Frame 1function onEnterFrame() { if (_currentframe <= 9) { movementType(yess); if ((((this._x > 560) or (this._y > 420)) or (this._y < -10)) or (this._x < -10)) { _root.missles.pop(); this.swapDepths(218); removeMovieClip(this); } } } stop(); var speedx = (4 + (_root.shipMoveX / 2)); var speedy = 0; var rotation = 90; _root.missles.unshift(this._name); movementType = function (type) { Xd = speedx; Yd = speedy; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); if (type == "foru") { speedx = speedx + 0.4; speedy = speedy - 0.1; } if (type == "ford") { speedx = speedx + 0.4; speedy = speedy + 0.1; } if (type == "twistup") { speedx = speedx - 0.8; speedy = speedy - 0.6; } if (type == "twistdown") { speedx = speedx - 0.8; speedy = speedy + 0.6; } if (type == "drop1") { speedx = speedx + 0.4; speedy = speedy + 0.5; } if (type == "dropu") { speedx = speedx + 0.4; speedy = speedy - 0.5; } if (type == "drop2") { speedx = speedx + 0.7; speedy = speedy + 0.5; } if (_root.shipType == 5) { _x = (_x + speedx); _y = (_y + speedy); } _x = (_x + speedx); _y = (_y + speedy); }; gotoAndStop(_root.power); _yscale = (((_currentframe - 1) * 20) + 100); _xscale = (((_currentframe - 1) * 20) + 100);Symbol 70 MovieClip [missle] Frame 19this.swapDepths(20); removeMovieClip(this);Symbol 75 MovieClip Frame 1gotoAndStop(_root.bulletType); stop();Symbol 75 MovieClip Frame 2stop(); onEnterFrame = function () { this._rotation = this._rotation + 16; };Symbol 79 MovieClip [bullet] Frame 1_root.bullets.push(this._name); this.gotoAndStop(_root.power); _yscale = (((_currentframe - 1) * 20) + 100); _xscale = (((_currentframe - 1) * 20) + 100); hit._yscale = (hit._xscale = ((_currentframe - 1) * 20) + 100); stop(); onEnterFrame = function () { if (this._x > 570) { _root.bullets.shift(); this.swapDepths(20); removeMovieClip(this); } _x = (_x + 15); };Symbol 79 MovieClip [bullet] Frame 10_root.bullets.shift(); this.swapDepths(700); removeMovieClip(this);Symbol 90 MovieClip [bomb] Frame 1stop(); _y = 10; _y = (_y + random(380)); onEnterFrame = function () { if (!_root.cutscene) { this._x = this._x - (_root.levSpeed * 1.3); this._rotation = this._rotation - 5; if (this._x < -50) { this.swapDepths(700); removeMovieClip(this); } if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(3, this._x, _y, 100); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { play(); _root[_root.missles[i]].gotoAndPlay(10); _root.spawnSoul(3, this._x, _y, 100); } i++; } } };Symbol 90 MovieClip [bomb] Frame 11this.swapDepths(700); removeMovieClip(this);Symbol 92 MovieClip [star] Frame 1this._x = this._x + random(550); this._y = this._y + random(400); _yscale = (random(50) + 50); this._xscale = random(50) + 50;Symbol 99 MovieClip Frame 1function onEnterFrame() { hitBullet(); } hitBullet = function () { if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(5, this._x, _y + _parent._y); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root.spawnSoul(5, this._x, _y + _parent._y); _root[_root.missles[i]].gotoAndPlay(10); play(); trace(_currentframe); } i++; } }; stop();Symbol 99 MovieClip Frame 11this.swapDepths(102); this.removeMovieClip();Symbol 100 MovieClip [form3] Frame 1play();Symbol 100 MovieClip [form3] Frame 81this.swapDepths(120); this.removeMovieClip();Symbol 101 MovieClip [form2] Frame 1play();Symbol 101 MovieClip [form2] Frame 107this.swapDepths(120); this.removeMovieClip();Symbol 102 MovieClip [form1] Frame 1play();Symbol 102 MovieClip [form1] Frame 107this.swapDepths(120); this.removeMovieClip();Symbol 105 MovieClip [soul] Frame 1function onEnterFrame() { if (_currentframe == 1) { starts++; _x = (_x + xSpeed); _y = (_y + ySpeed); if (starts > 20) { xSpeed = xSpeed + ((_root.ship._x - _x) / Speed); ySpeed = ySpeed + ((_root.ship._y - _y) / Speed); if (this.hitTest(_root.ship)) { _root.powerPercent = _root.powerPercent + 1; play(); } } if ((starts > 10) and (starts < 20)) { xSpeed = xSpeed + ((_root.ship._x - _x) / Speed); ySpeed = ySpeed + ((_root.ship._y - _y) / Speed); if (_root.ship._y > _y) { ySpeed = ySpeed - 2; } else if (_root.ship._y < _y) { ySpeed = ySpeed + 2; } } xSpeed = xSpeed / 1.2; ySpeed = ySpeed / 1.2; } } stop(); _yscale = (_yscale + random(100)); this._xscale = _yscale + random(100); Speed = 3 * (_xscale / 25); xSpeed = (-(_root.ship._x - _x)) / (7 + random(6)); if (random(2) == 1) { ySpeed = (((-(_root.ship._y - _y)) / (2 + random(5))) - 5) + random(3); } else { ySpeed = (((-(_root.ship._y - _y)) / (2 + random(5))) + 5) + random(3); } starts = 0;Symbol 105 MovieClip [soul] Frame 10this.swapDepths(2300); this.removeMovieClip(); trace("o");Symbol 109 MovieClip [mineFieldComing] Frame 60this.swapDepths(1029); this.removeMovieClip();Symbol 112 MovieClip Frame 10gotoAndStop (1);Symbol 116 MovieClip Frame 1stop();Symbol 123 MovieClip Frame 1stop();Symbol 123 MovieClip Frame 9this.swapDepths(532); _root.spawnEnemyBullet(_parent._x, _parent._y, 1, 4); _root.spawnEnemyBullet(_parent._x, _parent._y, 2, 3); _root.spawnEnemyBullet(_parent._x, _parent._y, 3, 2); _root.spawnEnemyBullet(_parent._x, _parent._y, 4, 1); _root.spawnEnemyBullet(_parent._x, _parent._y, 5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, 5); _root.spawnEnemyBullet(_parent._x, _parent._y, -1, 4); _root.spawnEnemyBullet(_parent._x, _parent._y, -2, 3); _root.spawnEnemyBullet(_parent._x, _parent._y, -3, 2); _root.spawnEnemyBullet(_parent._x, _parent._y, -4, 1); _root.spawnEnemyBullet(_parent._x, _parent._y, -5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); _root.spawnEnemyBullet(_parent._x, _parent._y, 1, -4); _root.spawnEnemyBullet(_parent._x, _parent._y, 2, -3); _root.spawnEnemyBullet(_parent._x, _parent._y, 3, -2); _root.spawnEnemyBullet(_parent._x, _parent._y, 4, -1); _root.spawnEnemyBullet(_parent._x, _parent._y, 5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); _root.spawnEnemyBullet(_parent._x, _parent._y, -1, -4); _root.spawnEnemyBullet(_parent._x, _parent._y, -2, -3); _root.spawnEnemyBullet(_parent._x, _parent._y, -3, -2); _root.spawnEnemyBullet(_parent._x, _parent._y, -4, -1); _root.spawnEnemyBullet(_parent._x, _parent._y, -5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); this.removeMovieClip();Symbol 135 MovieClip [fboss] Frame 1function onEnterFrame() { _root.levDistance = 2200; a._rotation = a._rotation + 12; b._rotation = b._rotation + 12; c._rotation = c._rotation + 12; d._rotation = d._rotation + 12; bulletDel = bulletDel - 1; if (((bulletDel < 0) and (_currentframe == 1)) and (_root.vinceTime < 110)) { _root.spawnEnemyBullet(_x, _y, (_root.ship._x - this._x) / 60, (_root.ship._y - this._y) / 60); bulletDel = 26; } if (this._x > 490) { _x = (_x - 1); } if (_currentframe == 1) { if (_y > 330) { dirss = false; } if (_y < 70) { dirss = true; } if (dirss) { this._y = this._y + speed; } else { this._y = this._y - speed; } } hitBullet(); } stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe == 1)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { if (ins._currentframe == 1) { ins.play(); } _root[_root.bullets[i]].gotoAndPlay(10); if (a != undefined) { if (a.ball._xscale > 200) { a.play(); speed = 3; } else { a.ball.play(); a.ball._xscale = a.ball._xscale + 5; a.ball._yscale = a.ball._yscale + 5; } } else if (b != undefined) { if (b.ball._xscale > 200) { b.play(); speed = 6; } else { b.ball._xscale = b.ball._xscale + 5; b.ball._yscale = b.ball._yscale + 5; } } else if (c != undefined) { if (c.ball._xscale > 200) { c.play(); speed = 9; } else { c.ball._xscale = c.ball._xscale + 5; c.ball._yscale = c.ball._yscale + 5; } } else if (d != undefined) { if (d.ball._xscale > 200) { d.play(); speed = 12; } else { d.ball._xscale = d.ball._xscale + 5; d.ball._yscale = d.ball._yscale + 5; } } else { play(); } } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { if (ins._currentframe == 1) { ins.play(); } if (a != undefined) { if (a.ball._xscale > 200) { a.play(); speed = 3; } else { a.ball.play(); a.ball._xscale = a.ball._xscale + 5; a.ball._yscale = a.ball._yscale + 5; } } else if (b != undefined) { if (b.ball._xscale > 200) { b.play(); speed = 6; } else { b.ball._xscale = b.ball._xscale + 5; b.ball._yscale = b.ball._yscale + 5; } } else if (c != undefined) { if (c.ball._xscale > 200) { c.play(); speed = 9; } else { c.ball._xscale = c.ball._xscale + 5; c.ball._yscale = c.ball._yscale + 5; } } else if (d != undefined) { if (d.ball._xscale > 200) { d.play(); speed = 12; } else { d.ball._xscale = d.ball._xscale + 5; d.ball._yscale = d.ball._yscale + 5; } } else { play(); } _root[_root.missles[i]].gotoAndPlay(10); } i++; } }; dirss = true; speed = 2; bulletDel = 7;Symbol 135 MovieClip [fboss] Frame 108_root.spawnSoul(250, this._x - 100, _y);Symbol 135 MovieClip [fboss] Frame 169this.swapDepths(1231); this.removeMovieClip();Symbol 137 MovieClip [enBull] Frame 1onEnterFrame = function () { this._x = this._x + (xSpeed * 1.2); this._y = this._y + (ySpeed * 1.2); this._x > 600; _x < -100; _y > 600; if (_y < -100) { this.swapDepths(122); this.removeMovieClip(); } if (_root.ship.hitTest(_x, _y, true)) { _root.shipHit(); this.swapDepths(122); this.removeMovieClip(); } };Symbol 141 MovieClip [danger] Frame 56this.swapDepths(192); this.removeMovieClip();Symbol 146 MovieClip [gon] Frame 1var bulDelay = 40; ySpeed = -1 + (Math.random() * 2); stop(); hitBullet = function () { if (this.hitTest(_root.ship) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (_root[_root.bullets[i]].hitTest(this) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(4, this._x, _y); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].gotoAndPlay(10); _root.spawnSoul(4, this._x, _y); play(); } i++; } }; onEnterFrame = function () { hitBullet(); this._y = this._y + ySpeed; this._x = this._x - (_root.levSpeed / 1.5); if (((this._x < -10) or (this._y < -10)) or (this._y > 420)) { this.swapDepths(106); this.removeMovieClip(); } if (_root.vinceTime < 100) { bulDelay--; Xd = _root.ship._x - _x; Yd = _root.ship._y - _y; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); if (bulDelay < 0) { if (_rotation < 180) { _root.spawnEnemyBullet(_x, _y, 5 * Math.sin((Math.PI/180) * _rotation), -5 * Math.cos((Math.PI/180) * _rotation)); } else { _root.spawnEnemyBullet(_x, _y, -5 * Math.sin((Math.PI/180) * _rotation), 5 * Math.cos((Math.PI/180) * _rotation)); } bulDelay = 60; } } };Symbol 146 MovieClip [gon] Frame 11this.swapDepths(106); this.removeMovieClip();Symbol 160 MovieClip Frame 40gotoAndPlay (17);Symbol 162 Buttonon (release) { _root.play(); }Symbol 166 MovieClip Frame 74gotoAndPlay (23);Symbol 167 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 167 MovieClip Frame 2gotoAndPlay (1);Symbol 185 Buttonon (release) { getURL ("http://www.armorgames.com", "blank"); }Symbol 198 MovieClip Frame 1stop();Symbol 198 MovieClip Frame 4gotoAndStop (2);Symbol 219 MovieClip Frame 7stop();Symbol 247 MovieClip Frame 475_root.nextFrame();Symbol 250 Buttonon (release) { if (!_root.intsr._visible) { stopAllSounds(); _root.play(); } }Symbol 251 Buttonon (release) { _root.instr._visible = true; }Symbol 252 Buttonon (press) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 255 Buttonon (press) { _root.instr._visible = false; }Symbol 268 MovieClip Frame 1onEnterFrame = function () { gotoAndStop(_root.power); }; stop();Symbol 269 MovieClip Frame 1onEnterFrame = function () { gotoAndStop(_root.maxPower); }; stop();Symbol 275 MovieClip Frame 1_root.instr._visible = false;Symbol 291 MovieClip Frame 1p.gotoAndStop(2);Symbol 320 MovieClip Frame 1if (_root.shoopin) { gotoAndStop (2); } else { stop(); }Symbol 325 MovieClip Frame 1p.gotoAndStop(2);Symbol 332 MovieClip Frame 1stop(); gotoAndStop(_root.shipType);Symbol 345 MovieClip Frame 1stop();Symbol 348 MovieClip Frame 1onEnterFrame = function () { this.back.fil._xscale = _root.powerPercent; if (_root.powerPercent >= 100) { wham.play(); if (_root.power < _root.maxPower) { _root.power++; } _root.powerPercent = 0; } };Symbol 364 MovieClip Frame 53stop(); this.swapDepths(5000); removeMovieClip(this);
Library Items
Symbol 1 Sound [lev2bg] | ||
Symbol 2 Sound [bossbg] | ||
Symbol 3 Sound [level1bg] | ||
Symbol 4 Sound [lev2boss] | ||
Symbol 5 Sound [bs3] | ||
Symbol 6 Sound [buttonup] | ||
Symbol 7 Bitmap [ss] | ||
Symbol 8 Bitmap [s] | ||
Symbol 9 ShapeTweening | Used by:12 | |
Symbol 10 ShapeTweening | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:9 10 11 | Used by:21 |
Symbol 13 Graphic | Used by:21 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:21 52 90 99 |
Symbol 16 Graphic | Used by:21 | |
Symbol 17 Sound | Used by:21 | |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Sound | Used by:21 90 99 135 146 | |
Symbol 20 Sound | Used by:21 33 135 | |
Symbol 21 MovieClip [boos3] | Uses:12 13 15 16 17 18 19 20 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:33 |
Symbol 24 Graphic | Used by:30 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:30 |
Symbol 27 ShapeTweening | Used by:30 | |
Symbol 28 Sound | Used by:30 33 | |
Symbol 29 ShapeTweening | Used by:30 | |
Symbol 30 MovieClip | Uses:24 26 27 28 29 | Used by:33 |
Symbol 31 Sound | Used by:33 | |
Symbol 32 Sound | Used by:33 90 | |
Symbol 33 MovieClip [astrios] | Uses:23 30 31 28 32 20 | |
Symbol 34 ShapeTweening | Used by:48 | |
Symbol 35 ShapeTweening | Used by:48 | |
Symbol 36 ShapeTweening | Used by:48 | |
Symbol 37 ShapeTweening | Used by:48 | |
Symbol 38 Graphic | Used by:48 | |
Symbol 39 ShapeTweening | Used by:48 | |
Symbol 40 ShapeTweening | Used by:48 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:48 99 146 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:48 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:45 | Used by:48 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip [explade] | Uses:34 35 36 37 38 39 40 42 44 46 47 SS2 | |
Symbol 49 Graphic | Used by:52 | |
Symbol 50 Graphic | Used by:52 | |
Symbol 51 Sound | Used by:52 112 | |
Symbol 52 MovieClip [ast] | Uses:49 15 50 51 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:56 |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:54 55 | Used by:58 |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip [cave] | Uses:56 57 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:70 |
Symbol 61 Graphic | Used by:70 | |
Symbol 62 Graphic | Used by:70 | |
Symbol 63 Graphic | Used by:70 | |
Symbol 64 Graphic | Used by:70 | |
Symbol 65 Graphic | Used by:70 | |
Symbol 66 Graphic | Used by:70 | |
Symbol 67 Graphic | Used by:70 | |
Symbol 68 Graphic | Used by:70 | |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip [missle] | Uses:60 61 62 63 64 65 66 67 68 69 | |
Symbol 71 Graphic | Used by:75 | |
Symbol 72 Graphic | Used by:75 291 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:73 | Used by:75 320 |
Symbol 75 MovieClip | Uses:71 72 74 | Used by:79 |
Symbol 76 Graphic | Used by:77 79 | |
Symbol 77 MovieClip | Uses:76 | Used by:79 |
Symbol 78 Sound | Used by:79 | |
Symbol 79 MovieClip [bullet] | Uses:75 77 78 76 | |
Symbol 80 Graphic | Used by:90 | |
Symbol 81 Graphic | Used by:90 | |
Symbol 82 Graphic | Used by:90 135 | |
Symbol 83 Graphic | Used by:90 135 | |
Symbol 84 Graphic | Used by:90 | |
Symbol 85 Graphic | Used by:90 135 | |
Symbol 86 Graphic | Used by:90 135 | |
Symbol 87 Graphic | Used by:90 135 | |
Symbol 88 Graphic | Used by:90 135 | |
Symbol 89 Graphic | Used by:90 135 | |
Symbol 90 MovieClip [bomb] | Uses:15 80 81 32 19 82 83 84 85 86 87 88 89 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip [star] | Uses:91 | |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:99 |
Symbol 95 ShapeTweening | Used by:99 | |
Symbol 96 ShapeTweening | Used by:99 | |
Symbol 97 ShapeTweening | Used by:99 | |
Symbol 98 Graphic | Used by:99 146 | |
Symbol 99 MovieClip | Uses:94 15 95 19 96 97 98 42 | Used by:100 101 102 |
Symbol 100 MovieClip [form3] | Uses:99 | |
Symbol 101 MovieClip [form2] | Uses:99 | |
Symbol 102 MovieClip [form1] | Uses:99 | |
Symbol 103 Graphic | Used by:105 | |
Symbol 104 Sound | Used by:105 | |
Symbol 105 MovieClip [soul] | Uses:103 104 | |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:108 |
Symbol 108 MovieClip | Uses:107 | Used by:109 |
Symbol 109 MovieClip [mineFieldComing] | Uses:108 | |
Symbol 110 Graphic | Used by:111 112 | |
Symbol 111 MovieClip | Uses:110 | Used by:112 |
Symbol 112 MovieClip | Uses:110 51 111 | Used by:135 |
Symbol 113 Graphic | Used by:123 | |
Symbol 114 Graphic | Used by:116 | |
Symbol 115 ShapeTweening | Used by:116 | |
Symbol 116 MovieClip | Uses:114 115 | Used by:123 |
Symbol 117 Graphic | Used by:123 | |
Symbol 118 Graphic | Used by:123 | |
Symbol 119 Graphic | Used by:123 | |
Symbol 120 Graphic | Used by:123 | |
Symbol 121 Graphic | Used by:123 | |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:113 116 117 118 119 120 121 122 | Used by:135 |
Symbol 124 Graphic | Used by:135 | |
Symbol 125 Graphic | Used by:135 | |
Symbol 126 Graphic | Used by:135 | |
Symbol 127 Graphic | Used by:135 | |
Symbol 128 Graphic | Used by:135 | |
Symbol 129 Graphic | Used by:135 | |
Symbol 130 Graphic | Used by:135 | |
Symbol 131 Graphic | Used by:135 | |
Symbol 132 Graphic | Used by:135 | |
Symbol 133 Graphic | Used by:135 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip [fboss] | Uses:112 123 82 19 83 124 85 125 126 127 128 129 130 86 87 131 132 133 88 89 134 20 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip [enBull] | Uses:136 | |
Symbol 138 Font | Used by:139 140 337 | |
Symbol 139 Text | Uses:138 | Used by:141 |
Symbol 140 Text | Uses:138 | Used by:141 |
Symbol 141 MovieClip [danger] | Uses:139 140 | |
Symbol 142 Graphic | Used by:146 | |
Symbol 143 ShapeTweening | Used by:146 | |
Symbol 144 ShapeTweening | Used by:146 | |
Symbol 145 ShapeTweening | Used by:146 | |
Symbol 146 MovieClip [gon] | Uses:142 143 19 144 145 98 42 | |
Symbol 147 Graphic | Used by:148 151 | |
Symbol 148 MovieClip | Uses:147 | Used by:167 247 |
Symbol 149 Graphic | Used by:151 | |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:147 149 150 | Used by:167 247 |
Symbol 152 Graphic | Used by:167 247 | |
Symbol 153 Graphic | Used by:157 163 | |
Symbol 154 Graphic | Used by:157 166 | |
Symbol 155 Font | Used by:156 164 | |
Symbol 156 Text | Uses:155 | Used by:157 |
Symbol 157 MovieClip | Uses:153 154 156 | Used by:167 247 |
Symbol 158 Graphic | Used by:159 162 | |
Symbol 159 MovieClip | Uses:158 | Used by:160 |
Symbol 160 MovieClip | Uses:159 | Used by:162 |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 Button | Uses:160 161 158 | Used by:167 |
Symbol 163 MovieClip | Uses:153 | Used by:166 |
Symbol 164 Text | Uses:155 | Used by:165 |
Symbol 165 MovieClip | Uses:164 | Used by:166 |
Symbol 166 MovieClip | Uses:163 165 154 | Used by:167 |
Symbol 167 MovieClip | Uses:148 151 152 157 162 166 | Used by:Timeline |
Symbol 168 Graphic | Used by:172 | |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:172 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:168 170 171 | Used by:192 Timeline |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:247 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:179 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:179 |
Symbol 179 MovieClip | Uses:176 178 | Used by:247 |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:247 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:247 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 Button | Uses:184 | Used by:192 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:192 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:192 |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:190 | Used by:192 |
Symbol 192 MovieClip | Uses:172 185 187 189 191 SS3 | Used by:247 |
Symbol 193 Graphic | Used by:247 Timeline | |
Symbol 194 Graphic | Used by:198 | |
Symbol 195 Graphic | Used by:198 | |
Symbol 196 Graphic | Used by:198 | |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:194 195 196 197 | Used by:199 200 |
Symbol 199 MovieClip | Uses:198 | Used by:247 Timeline |
Symbol 200 MovieClip | Uses:198 | Used by:247 Timeline |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:201 | Used by:247 |
Symbol 203 Graphic | Used by:204 303 | |
Symbol 204 MovieClip | Uses:203 | Used by:247 |
Symbol 205 Graphic | Used by:206 298 | |
Symbol 206 MovieClip | Uses:205 | Used by:247 |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip | Uses:207 | Used by:247 |
Symbol 209 Graphic | Used by:210 294 | |
Symbol 210 MovieClip | Uses:209 | Used by:247 |
Symbol 211 Graphic | Used by:247 | |
Symbol 212 Graphic | Used by:215 350 | |
Symbol 213 Graphic | Used by:214 349 | |
Symbol 214 MovieClip | Uses:213 | Used by:215 |
Symbol 215 MovieClip | Uses:212 214 | Used by:219 247 Timeline |
Symbol 216 Graphic | Used by:219 Timeline | |
Symbol 217 Graphic | Used by:219 Timeline | |
Symbol 218 Graphic | Used by:219 Timeline | |
Symbol 219 MovieClip | Uses:215 216 217 218 | Used by:247 |
Symbol 220 ShapeTweening | Used by:247 | |
Symbol 221 ShapeTweening | Used by:247 | |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:247 Timeline |
Symbol 224 Graphic | Used by:247 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:225 | Used by:247 Timeline |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:227 | Used by:247 Timeline |
Symbol 229 Graphic | Used by:234 238 242 250 251 252 | |
Symbol 230 Graphic | Used by:234 250 | |
Symbol 231 Font | Used by:232 236 240 | |
Symbol 232 Text | Uses:231 | Used by:234 250 |
Symbol 233 Graphic | Used by:234 250 | |
Symbol 234 Button | Uses:229 230 232 233 | Used by:247 |
Symbol 235 Graphic | Used by:238 251 | |
Symbol 236 Text | Uses:231 | Used by:238 251 |
Symbol 237 Graphic | Used by:238 251 | |
Symbol 238 Button | Uses:229 235 236 237 | Used by:247 |
Symbol 239 Graphic | Used by:242 252 | |
Symbol 240 Text | Uses:231 | Used by:242 252 |
Symbol 241 Graphic | Used by:242 252 | |
Symbol 242 Button | Uses:229 239 240 241 | Used by:247 |
Symbol 243 Graphic | Used by:247 334 | |
Symbol 244 ShapeTweening | Used by:247 | |
Symbol 245 Graphic | Used by:247 | |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:152 151 148 157 174 179 181 183 192 193 199 200 202 204 206 208 210 211 219 220 215 221 223 224 226 228 234 238 242 243 244 245 246 | Used by:Timeline |
Symbol 248 Sound | Used by:Timeline | |
Symbol 249 Graphic | Used by:Timeline | |
Symbol 250 Button | Uses:229 230 232 233 | Used by:Timeline |
Symbol 251 Button | Uses:229 235 236 237 | Used by:Timeline |
Symbol 252 Button | Uses:229 239 240 241 | Used by:Timeline |
Symbol 253 Graphic | Used by:275 | |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 Button | Uses:254 | Used by:275 |
Symbol 256 Graphic | Used by:275 | |
Symbol 257 Font | Used by:258 270 271 272 273 274 328 347 369 375 376 378 379 381 | |
Symbol 258 Text | Uses:257 | Used by:275 |
Symbol 259 Graphic | Used by:268 269 | |
Symbol 260 Graphic | Used by:268 269 | |
Symbol 261 Graphic | Used by:268 269 | |
Symbol 262 Graphic | Used by:268 269 | |
Symbol 263 Graphic | Used by:268 269 | |
Symbol 264 Graphic | Used by:268 269 | |
Symbol 265 Graphic | Used by:268 269 | |
Symbol 266 Graphic | Used by:268 269 | |
Symbol 267 Graphic | Used by:268 269 | |
Symbol 268 MovieClip | Uses:259 260 261 262 263 264 265 266 267 | Used by:275 348 |
Symbol 269 MovieClip | Uses:259 260 261 262 263 264 265 266 267 | Used by:275 348 |
Symbol 270 Text | Uses:257 | Used by:275 |
Symbol 271 Text | Uses:257 | Used by:275 |
Symbol 272 Text | Uses:257 | Used by:275 |
Symbol 273 Text | Uses:257 | Used by:275 |
Symbol 274 Text | Uses:257 | Used by:275 |
Symbol 275 MovieClip | Uses:253 255 256 258 268 269 270 271 272 273 274 | Used by:Timeline |
Symbol 276 Graphic | Used by:Timeline | |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:277 | Used by:291 295 300 305 320 325 |
Symbol 279 Graphic | Used by:291 | |
Symbol 280 Font | Used by:281 282 283 284 328 378 381 | |
Symbol 281 Text | Uses:280 | Used by:291 295 300 305 320 325 |
Symbol 282 Text | Uses:280 | Used by:291 295 300 305 320 325 |
Symbol 283 Text | Uses:280 | Used by:291 295 300 305 320 325 |
Symbol 284 Text | Uses:280 | Used by:291 295 300 305 320 325 |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:291 295 305 320 325 332 348 |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:287 | Used by:291 295 305 320 325 |
Symbol 289 Font | Used by:290 293 297 299 302 304 307 319 322 | |
Symbol 290 Text | Uses:289 | Used by:291 |
Symbol 291 MovieClip | Uses:278 279 281 282 283 284 286 288 290 72 | Used by:326 |
Symbol 292 Graphic | Used by:295 | |
Symbol 293 Text | Uses:289 | Used by:295 |
Symbol 294 MovieClip | Uses:209 | Used by:295 |
Symbol 295 MovieClip | Uses:278 292 281 282 283 284 286 288 293 294 | Used by:326 |
Symbol 296 Graphic | Used by:300 | |
Symbol 297 Text | Uses:289 | Used by:300 |
Symbol 298 MovieClip | Uses:205 | Used by:300 332 |
Symbol 299 Text | Uses:289 | Used by:300 |
Symbol 300 MovieClip | Uses:278 296 281 282 283 284 297 298 299 | Used by:326 |
Symbol 301 Graphic | Used by:305 | |
Symbol 302 Text | Uses:289 | Used by:305 |
Symbol 303 MovieClip | Uses:203 | Used by:305 332 |
Symbol 304 Text | Uses:289 | Used by:305 |
Symbol 305 MovieClip | Uses:278 301 281 282 283 284 302 303 286 288 304 | Used by:326 |
Symbol 306 Graphic | Used by:320 | |
Symbol 307 Text | Uses:289 | Used by:320 |
Symbol 308 Graphic | Used by:317 | |
Symbol 309 Graphic | Used by:317 | |
Symbol 310 ShapeTweening | Used by:317 | |
Symbol 311 Graphic | Used by:317 | |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:317 |
Symbol 314 Graphic | Used by:317 | |
Symbol 315 ShapeTweening | Used by:317 | |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:308 309 310 311 313 314 315 316 | Used by:320 332 Timeline |
Symbol 318 Graphic | Used by:320 | |
Symbol 319 Text | Uses:289 | Used by:320 |
Symbol 320 MovieClip | Uses:278 306 281 282 283 284 307 317 318 319 286 288 74 | Used by:326 |
Symbol 321 Graphic | Used by:325 | |
Symbol 322 Text | Uses:289 | Used by:325 |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip | Uses:323 | Used by:325 332 |
Symbol 325 MovieClip | Uses:278 321 281 282 283 284 286 288 322 324 | Used by:326 |
Symbol 326 MovieClip | Uses:291 295 300 305 320 325 | Used by:Timeline |
Symbol 327 Graphic | Used by:Timeline | |
Symbol 328 Text | Uses:257 280 | Used by:Timeline |
Symbol 329 Graphic | Used by:330 | |
Symbol 330 MovieClip | Uses:329 | Used by:332 |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip | Uses:286 330 331 324 298 303 317 | Used by:Timeline |
Symbol 333 Graphic | Used by:348 | |
Symbol 334 MovieClip | Uses:243 | Used by:336 |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:334 335 | Used by:348 |
Symbol 337 EditableText | Uses:138 | Used by:348 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:340 |
Symbol 340 MovieClip | Uses:339 | Used by:345 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:343 |
Symbol 343 MovieClip | Uses:342 | Used by:345 |
Symbol 344 Sound | Used by:345 Timeline | |
Symbol 345 MovieClip | Uses:340 343 344 | Used by:348 |
Symbol 346 Graphic | Used by:348 | |
Symbol 347 EditableText | Uses:257 | Used by:348 |
Symbol 348 MovieClip | Uses:333 336 268 269 337 345 346 286 347 | Used by:Timeline |
Symbol 349 MovieClip | Uses:213 | Used by:350 |
Symbol 350 MovieClip | Uses:212 349 | Used by:Timeline |
Symbol 351 Font | Used by:352 378 381 | |
Symbol 352 EditableText | Uses:351 | Used by:Timeline |
Symbol 353 Bitmap | Used by:354 360 363 | |
Symbol 354 Graphic | Uses:353 | Used by:364 |
Symbol 355 Bitmap | Used by:356 357 358 359 | |
Symbol 356 Graphic | Uses:355 | Used by:364 |
Symbol 357 Graphic | Uses:355 | Used by:364 |
Symbol 358 Graphic | Uses:355 | Used by:364 |
Symbol 359 Graphic | Uses:355 | Used by:364 |
Symbol 360 Graphic | Uses:353 | Used by:364 |
Symbol 361 Font | Used by:362 | |
Symbol 362 Text | Uses:361 | Used by:364 |
Symbol 363 Graphic | Uses:353 | Used by:364 |
Symbol 364 MovieClip | Uses:354 356 357 358 359 360 362 363 | Used by:Timeline |
Symbol 365 Font | Used by:366 | |
Symbol 366 EditableText | Uses:365 | Used by:Timeline |
Symbol 367 Bitmap | Used by:368 | |
Symbol 368 Graphic | Uses:367 | Used by:Timeline |
Symbol 369 Text | Uses:257 | Used by:Timeline |
Symbol 370 ShapeTweening | Used by:Timeline | |
Symbol 371 Graphic | Used by:Timeline | |
Symbol 372 ShapeTweening | Used by:Timeline | |
Symbol 373 Graphic | Used by:Timeline | |
Symbol 374 ShapeTweening | Used by:Timeline | |
Symbol 375 Text | Uses:257 | Used by:Timeline |
Symbol 376 Text | Uses:257 | Used by:Timeline |
Symbol 377 Font | Used by:378 381 | |
Symbol 378 Text | Uses:257 280 351 377 | Used by:Timeline |
Symbol 379 Text | Uses:257 | Used by:Timeline |
Symbol 380 Sound | Used by:Timeline | |
Symbol 381 Text | Uses:257 280 351 377 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 48 MovieClip [explade] | |
Streaming Sound 3 | Used by:Symbol 192 MovieClip |
Instance Names
"stars" | Frame 3 | Symbol 199 MovieClip |
"star" | Frame 3 | Symbol 200 MovieClip |
"instr" | Frame 3 | Symbol 275 MovieClip |
"grid" | Frame 10 | Symbol 326 MovieClip |
"ship" | Frame 69 | Symbol 332 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 1 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 1 | Symbol 15 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 2 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 2 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 8 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 8 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 9 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 9 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 15 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 15 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 16 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 16 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 25 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 25 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 26 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 26 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 32 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 32 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 33 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 33 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 42 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 42 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 43 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 43 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 49 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 49 | Symbol 12 MovieClip |
"eye" | Symbol 21 MovieClip [boos3] Frame 50 | Symbol 15 MovieClip |
"ye" | Symbol 21 MovieClip [boos3] Frame 50 | Symbol 12 MovieClip |
"eye" | Symbol 33 MovieClip [astrios] Frame 1 | Symbol 30 MovieClip |
"hit" | Symbol 52 MovieClip [ast] Frame 1 | Symbol 15 MovieClip |
"hit" | Symbol 79 MovieClip [bullet] Frame 1 | Symbol 77 MovieClip |
"hit" | Symbol 90 MovieClip [bomb] Frame 1 | Symbol 15 MovieClip |
"hit" | Symbol 99 MovieClip Frame 1 | Symbol 15 MovieClip |
"ball" | Symbol 123 MovieClip Frame 1 | Symbol 116 MovieClip |
"ins" | Symbol 135 MovieClip [fboss] Frame 1 | Symbol 112 MovieClip |
"a" | Symbol 135 MovieClip [fboss] Frame 1 | Symbol 123 MovieClip |
"b" | Symbol 135 MovieClip [fboss] Frame 1 | Symbol 123 MovieClip |
"c" | Symbol 135 MovieClip [fboss] Frame 1 | Symbol 123 MovieClip |
"d" | Symbol 135 MovieClip [fboss] Frame 1 | Symbol 123 MovieClip |
"Bar" | Symbol 167 MovieClip Frame 1 | Symbol 148 MovieClip |
"Bar" | Symbol 247 MovieClip Frame 1 | Symbol 148 MovieClip |
"Bar" | Symbol 247 MovieClip Frame 14 | Symbol 148 MovieClip |
"stars" | Symbol 247 MovieClip Frame 219 | Symbol 199 MovieClip |
"star" | Symbol 247 MovieClip Frame 219 | Symbol 200 MovieClip |
"stars" | Symbol 247 MovieClip Frame 354 | Symbol 199 MovieClip |
"star" | Symbol 247 MovieClip Frame 354 | Symbol 200 MovieClip |
"gunSpawn" | Symbol 332 MovieClip Frame 1 | Symbol 330 MovieClip |
"missleSpawn" | Symbol 332 MovieClip Frame 1 | Symbol 330 MovieClip |
"fil" | Symbol 336 MovieClip Frame 1 | Symbol 334 MovieClip |
"back" | Symbol 348 MovieClip Frame 1 | Symbol 336 MovieClip |
"wham" | Symbol 348 MovieClip Frame 1 | Symbol 345 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "lev2bg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "bossbg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "level1bg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "lev2boss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "bs3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "buttonup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "ss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "s" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "boos3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "astrios" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "explade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "ast" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "cave" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "missle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 79 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "star" |
ExportAssets (56) | Timeline Frame 1 | Symbol 100 as "form3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "form2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 102 as "form1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 105 as "soul" |
ExportAssets (56) | Timeline Frame 1 | Symbol 109 as "mineFieldComing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 135 as "fboss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "enBull" |
ExportAssets (56) | Timeline Frame 1 | Symbol 141 as "danger" |
ExportAssets (56) | Timeline Frame 1 | Symbol 146 as "gon" |
Labels
"loaded" | Symbol 167 MovieClip Frame 3 |
Dynamic Text Variables
_root.powerPercent | Symbol 337 EditableText | "100%" |
_root.life | Symbol 347 EditableText | "10" |
showtext | Symbol 352 EditableText | "" |
fps | Symbol 366 EditableText | "" |
|