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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68374019?noj=FRM68374019-13DC" width="1" height="1"></div>

1284547491.swf

This is the info page for
Flash #13815

(Click the ID number above for more basic data on this flash file.)


Text
EXTREME

DANGER

LOADINATION

LOADINATED

Start mission

Instructions

Play more Games

Control your ship with the
arrow keys.
USe the X key to fire.
your power bar looks like thiS

mAX POWER
LEVEL

current
power level

Red spheres will flow from dead
enemies,. Collect these to upgrade
your ship. Power affects the size
of your bullets, and the amount
you shoot. Not all ships are able
to shoot more then 1 bullet. at a
time.

Ships are different in many
different ways. If you cannot
win a game with one ship, try
another!

A ship eating asteriod has been destroying
the agencies fighter pilots. Your job is to
infiltrate the area and destroy the
asteriod, and return alive.

Max
Power

Speed
Level

Missile
Pattern

Gun
Pattern

The low
Phallus

The Duck

Gritscus

No
missiles

Falcon

No Guns

NOT YET
UNLOCKED

SHOOP DA
WHOOP

The
Magic
Missle

Preview images 2x larger then regular
Use Space to pick a ship
Arrows to move, X to shoot

100%

10

READY

Your Strike
against the
ship eating
asteriod was
a failure...

The asteriod had been destroyed, yet
the agency found a new danger in the air
as the soilder fought the battleship.
2 light years away, a planet had been
plotting war against earth. The battle
ship sent was meant to ravage the
countries of our world...
The agency now prepares for war, as more
ships will be approacing earth soon.

LOOK AT THIS!

PLay through again
anD
FIRE YOUR LAZoR

Press Space to continue

PLay through again
anD
FIRE YOUR LAZoR
IN hard mode

ActionScript [AS1/AS2]

Frame 1
_quality = "MEDIUM"; onEnterFrame = function () { Stage.showMenu = false; };
Instance of Symbol 167 MovieClip in Frame 1
/* no clip actions */
Instance of Symbol 172 MovieClip in Frame 1
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Frame 2
stop();
Frame 3
stop();
Frame 6
stopAllSounds();
Frame 10
stop(); mainArray = new Array(3); i = 0; while (i < 3) { mainArray[i] = new Array(3); j = 0; while (j < 3) { mainArray[i][j] = ((("[" + i) + "][") + j) + "]"; j++; } i++; } mainArray[0][0] = 1; mainArray[1][0] = 2; mainArray[2][0] = 3; mainArray[0][1] = 4; mainArray[1][1] = 5; mainArray[2][1] = 6; mainArray[0][2] = 7; mainArray[1][2] = 8; mainArray[2][2] = 9; posX = 0; posY = 0; u = false; d = false; l = false; r = false; dd = _currentframe; onEnterFrame = function () { if (dd == _currentframe) { grid._x = grid._x + (((((-1 * posX) * 323.2) + 100) - grid._x) / 10); grid._y = grid._y + (((((-1 * posY) * 252.3) + 100) - grid._y) / 10); if (Key.isDown(32)) { shipType = mainArray[posX][posY]; if (_root.shoopin and (shipType == 6)) { play(); } if (shipType != 6) { play(); } } if (Key.isDown(37) and l) { if (posX > 0) { posX--; } l = false; } if (!Key.isDown(37)) { l = true; } if (Key.isDown(39) and r) { if (posX < 2) { posX++; } r = false; } if (!Key.isDown(39)) { r = true; } if (Key.isDown(40) and d) { if (posY < 1) { posY++; } d = false; } if (!Key.isDown(40)) { d = true; } if (Key.isDown(38) and u) { if (posY > 0) { posY--; } u = false; } if (!Key.isDown(38)) { u = true; } } };
Frame 11
function onEnterFrame() { bgSound.setVolume(bgvolume); time = getTimer() / 1000; thistime = time - oldtime; if (thistime >= 1) { fps = "FPS = " + frames; frames = 0; oldtime++; } else { frames++; } i = 0; while (i < 100) { _root.stars["star" + i]._x = _root.stars["star" + i]._x - (_root.levSpeed / ((16 / _root.stars["star" + i]._xscale) * 4)); if (_root.stars["star" + i]._x < -10) { _root.stars["star" + i]._x = 560 + random(3); } i++; } if (!cutscene) { if (vinceTime > 100) { ship._alpha = 50; } else { ship._alpha = 100 - (vinceTime / 2); } vinceTime--; level1(); levDistance++; forms(); if ((vinceTime <= 201) and (vinceTime > 100)) { ship._y = 210; ship._x = ship._x + 2; ship._rotation = ship._rotation + 3.63636363636364; } else { shipMoveX = shipMoveX + (speed * Key.isDown(rightKey)); shipMoveX = shipMoveX - (speed * Key.isDown(leftKey)); shipMoveY = shipMoveY + (speed * Key.isDown(downKey)); shipMoveY = shipMoveY - (speed * Key.isDown(upKey)); } if ((shipMoveX > (speed * 3)) and Key.isDown(rightKey)) { shipMoveX = speed * 3; } if ((shipMoveX < (speed * -3)) and Key.isDown(leftKey)) { shipMoveX = speed * -3; } if ((!Key.isDown(leftKey)) and (!Key.isDown(rightKey))) { shipMoveX = shipMoveX * 0.7; } if (Key.isDown(rightKey) and (ship._x > 530)) { shipMoveX = 0; } if (Key.isDown(leftKey) and (ship._x < 20)) { shipMoveX = 0; } ship._x = ship._x + shipMoveX; if ((shipMoveY > (speed * 3)) and Key.isDown(downKey)) { shipMoveY = speed * 3; } if ((shipMoveY < (speed * -3)) and Key.isDown(upKey)) { shipMoveY = speed * -3; } if ((!Key.isDown(upKey)) and (!Key.isDown(downKey))) { shipMoveY = shipMoveY * 0.7; } if (Key.isDown(downKey) and (ship._y > 380)) { shipMoveY = 0; } if (Key.isDown(upKey) and (ship._y < 20)) { shipMoveY = 0; } missleSpawnX = ship._x + ship.missleSpawn._x; missleSpawnY = ship._y + ship.missleSpawn._y; if (shipType != 5) { if ((Key.isDown(bulletKey) and (bulletTime == 0)) and (vinceTime < 100)) { var _local4 = ship._x + ship.gunSpawn._x; var _local3 = ship._y + ship.gunSpawn._y; if (power > 5) { var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 + 10; bulNum++; bulletTime = bulletTime + bulDelay; _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 - 10; bulNum++; bulletTime = bulletTime + bulDelay; } else { var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3; bulNum++; bulletTime = bulletTime + bulDelay; } bulletTimes = bulletTimes + 7; } if (((Key.isDown(bulletKey) and (bulletTimes == 0)) and (vinceTime < 100)) and (shipType == 4)) { var _local4 = ship._x + ship.gunSpawn._x; var _local3 = ship._y + ship.gunSpawn._y; var _local2 = "bullet" + String(bulNum); attachMovie("bullet", _local2, _root.getNextHighestDepth()); _root[_local2]._x = _local4; _root[_local2]._y = _local3 + 18; bulNum++; bulletTimes = bulletTimes + bulDelay; bulletTime = bulletTime + 7; } if (bulletTimes > 0) { bulletTimes--; } if (bulletTime > 0) { bulletTime--; } } if ((((((((Key.isDown(missleKey) and (missle1 == undefined)) and (missle2 == undefined)) and (missle3 == undefined)) and (missle4 == undefined)) and (missle5 == undefined)) and (missle6 == undefined)) and (missle7 == undefined)) and (vinceTime < 100)) { if (missleType == 1) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "twistdown"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "twistup"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 2) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "foru"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "ford"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 3) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "drop1"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "drop2"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; } if (missleType == 4) { } if (missleType == 5) { attachMovie("missle", "missle1", _root.getNextHighestDepth()); missle1.yess = "drop1"; missle1._x = missleSpawnX; missle1._y = missleSpawnY; attachMovie("missle", "missle2", _root.getNextHighestDepth()); missle2.yess = "ford"; missle2._x = missleSpawnX; missle2._y = missleSpawnY; attachMovie("missle", "missle3", _root.getNextHighestDepth()); missle3.yess = "foru"; missle3._x = missleSpawnX; missle3._y = missleSpawnY; attachMovie("missle", "missle4", _root.getNextHighestDepth()); missle4.yess = "dropu"; missle4._x = missleSpawnX; missle4._y = missleSpawnY; attachMovie("missle", "missle5", _root.getNextHighestDepth()); missle5.yess = "drop2"; missle5._x = missleSpawnX; missle5._y = missleSpawnY; attachMovie("missle", "missle6", _root.getNextHighestDepth()); missle6.yess = "twistdown"; missle6._x = missleSpawnX; missle6._y = missleSpawnY; attachMovie("missle", "missle7", _root.getNextHighestDepth()); missle7.yess = "twistup"; missle7._x = missleSpawnX; missle7._y = missleSpawnY; } } ship._y = ship._y + shipMoveY; } } bgSound = new Sound(this); bgSound.attachSound("level1bg"); bgSound.start(0, 99); var bgvolume = 100; var counterStart = false; var cutscene = true; var counterTime = 100; var missleSpawnX = (ship._x + ship.missleSpawn._x); var missleSpawnY = (ship._y + ship.missleSpawn._y); var gunSpawnX = (ship._x + ship.gunSpawn._x); var gunSpawnY = (ship._y + ship.gunSpawn._y); var upKey = 38; var downKey = 40; var rightKey = 39; var leftKey = 37; var missleKey = 88; var bulletKey = 88; if (shipType == 1) { var life = 6; var speed = 2.5; var bulDelay = 8; var missleType = 3; var bulletType = 2; var maxPower = 6; } if (shipType == 2) { var life = 6; var speed = 1.8; var bulDelay = 5; var missleType = 2; var bulletType = 1; var maxPower = 9; } if (shipType == 3) { var life = 6; var speed = 3; var bulDelay = 12; var missleType = 1; var bulletType = 2; var maxPower = 4; } if (shipType == 4) { var life = 6; var speed = 1.9; var bulDelay = 8; var bulletTimes = 0; var missleType = 4; var bulletType = 1; var maxPower = 3; } if (shipType == 5) { var life = 6; var speed = 2.2; var bulDelay = 6; var missleType = 5; var bulletType = 1; var maxPower = 9; } if (shipType == 6) { var life = 1; var speed = 3; var bulDelay = 2; var missleType = 5; var bulletType = 3; var maxPower = 9; } var bulletTime = 0; var bulNum = 0; var shipMoveX = 0; var shipMoveY = 0; var bullets = new Array(); var missles = new Array(); var levSpeed = 6; var levDistance = -50; var Bomb = new Array(); var asterst = new Array(4600, 4750); var asterstlt = 0; var aster = new Array(300, 400, 500, 1400, 1600, 2300, 2350, 2480, 2500, 2710, 2711, 2850, 2851, 2900, 2950, 3000, 3100, 3150, 3200, 3250, 3300, 3350, 3400); var asterlt = 0; var gons = new Array(0, 2250, 2300, 2301, 2400, 2401, 2500, 2501, 2600, 2601, 2602, 2700, 2701, 2800, 2801, 2900, 2901, 3000, 3001, 3100, 3101, 3200, 3201, 3350, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, 3900, 3950, 4000, 4100, 4200, 4300, 4400, 4500); var gonslt = 0; var forms1 = new Array(1, 300, 400, 500, 1400, 1600, 2400, 2800, 3100, 3200, 3400); var forms2 = new Array(1, 300, 400, 500, 1400, 1600, 2600, 2800, 3100, 3200, 3400); var forms3 = new Array(100, 200, 350, 450, 550, 1000, 1100, 1200, 1300, 1500, 1700, 2410, 3010, 3011, 3200, 3300, 3400, 3700, 3750, 3800, 3900, 4000, 4050, 4150, 4200); var formslt1 = 0; var formslt2 = 0; var formslt3 = 0; var vinceTime = 0; level1 = function () { if ((levDistance == 600) or (levDistance == 3400)) { spawn("mineFieldComing", 0, 0, 100); } if (levDistance == 650) { spawn("speedUp", x, y, scale); } if ((levDistance > 600) and (levSpeed < 8)) { levSpeed = levSpeed + 0.01; } if ((levDistance > 600) and (levDistance < 2000)) { mines(20); } if ((levDistance > 3500) and (levDistance < 4200)) { mines(30); } if ((levDistance > 2000) and (levDistance < 2100)) { bgvolume = bgvolume - 1; } if ((levDistance > 2100) and (levDistance < 2200)) { bgvolume = bgvolume + 1; } if (levDistance == 2100) { spawn("danger", 0, 0, 100); bgSound.attachSound("bossbg"); bgSound.stop(); bgSound.start(0, 99); } if (levDistance == 2199) { spawn("fboss", 580, 300, 100); } if ((levDistance > 2202) and (levDistance < 2299)) { bgvolume = bgvolume - 1; } if ((levDistance > 4800) and (levDistance < 4850)) { bgvolume = bgvolume - 2; } if ((levDistance > 4850) and (levDistance < 4910)) { bgvolume = bgvolume + 2; } if (levDistance == 5050) { spawn("danger", 0, 0, 100); bgSound.attachSound("bs3"); bgSound.stop(); bgSound.start(0, 99); spawn("boos3", 700, 200, 100); } if (levDistance == 4910) { spawn("astrios", 700, 200, 100); } if (levDistance == 4850) { spawn("danger", 0, 0, 100); bgSound.attachSound("lev2boss"); bgSound.stop(); bgSound.start(0, 99); } if (levDistance == 2299) { bgSound.attachSound("lev2bg"); bgSound.stop(); bgSound.start(0, 99); } if ((levDistance > 2300) and (levDistance < 2400)) { bgvolume = bgvolume + 1; } }; shipHit = function () { if (vinceTime < 0) { life--; shipMoveX = 0; if (power > 1) { power--; } spawn("explade", ship._x, ship._y, 100); ship._y = 210; ship._x = -100; vinceTime = 200; if (life == 0) { bgSound.stop(); stopAllSounds(); i = 0; while (i < 100) { _root.stars["star" + i].swapDepths(500); _root.stars["star" + i].removeMovieClip(); i++; } for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].swapDepths(500); _root[i].removeMovieClip(); } _root.cutscene = true; } _root.play(); } } }; var lev1BombTimer = 100; var spawnPos = new Array(100, 200, 300, 150, 250, 70); var powerPercent = 10; var power = 1; ship._xscale = (ship._yscale = 100); ship.swapDepths(0); createEmptyMovieClip("stars", -100000); i = 0; while (i < 100) { stars.attachMovie("star", "star" + i, 1000 + i); i++; } spawnSoul = function (amount, x, y) { i = 0; while (i <= amount) { spawn("soul", x, y, 100); i++; } }; spawnEnemyBullet = function (x, y, xs, ys) { var _local2 = "enBull" + _root.getNextHighestDepth(); _root.attachMovie("enBull", _local2, _root.getNextHighestDepth()); _root[_local2]._x = x; _root[_local2]._y = y; _root[_local2].xSpeed = xs; _root[_local2].ySpeed = ys; }; spawn = function (name, x, y, scale) { var _local2 = name + _root.getNextHighestDepth(); _root.attachMovie(name, _local2, _root.getNextHighestDepth()); _root[_local2]._x = x; _root[_local2]._y = y; _root[_local2]._yscale = scale; _root[_local2]._xscale = scale; }; shitBullet = function () { if (_root.ship.hitTest(hit) and (_currentframe == 1)) { play(); } i = -1; while (i <= _root.bullets.length) { if ((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) { _root[_root.bullets[i]].play(); play(); } i++; } i = -1; while (i <= _root.missles.length) { if ((_currentframe == 1) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].play(); play(); } i++; } }; mines = function (cs) { lev1BombTimer--; if (lev1BombTimer < 0) { spawn("bomb", 570, 0, 100); lev1BombTimer = cs; } }; forms = function () { if (levDistance == forms1[formslt1]) { spawn("form1", 0, 0, 100); formslt1++; } if (levDistance == forms2[formslt2]) { spawn("form2", 0, 0, 100); formslt2++; } if (levDistance == forms3[formslt3]) { spawn("form3", 0, spawnPos[random(6)], 100); formslt3++; } if (levDistance == aster[asterlt]) { spawn("ast", 570, 60 + random(330), 100); asterlt++; } if (levDistance == asterst[asterstlt]) { spawn("ast", 570, 60 + random(330), 200); asterstlt++; } if (levDistance == gons[gonslt]) { spawn("gon", 570, 60 + random(330), 100); gonslt++; } }; fps = 0; time = 0; thistime = 0; frame = 0; oldtime = 0;
Frame 55
function spelltext() { if (s > 50) { if (dot) { if (p <= l) { showtext.slice(showtext.length - 1); showtext = text.substring(0, p) + "."; clicks = new Sound(this); clicks.attachSound("buttonup"); clicks.start(0, 1); dot = false; } else { s = 0; textEnd = true; } } else { showtext.slice(showtext.length - 1); showtext = text.substring(0, p); dot = true; } p++; } else { s++; if ((s == 49) and textEnd) { play(); clearInterval(write); } if (dot) { showtext.slice(showtext.length - 1); showtext = text.substring(0, p) + "."; dot = false; } else { showtext.slice(showtext.length - 1); showtext = text.substring(0, p); dot = true; } } } stop(); text = "Engines at full power, weapons\n are functional, and the Soul\n Stealer is in the green. Beginning\n destruction of asteriod."; l = text.length; p = 1; dot = false; s = 60; textEnd = false; write = setInterval(spelltext, 50);
Frame 69
cutscene = false; stop();
Frame 385
stopAllSounds(); gotoAndStop (10);
Frame 386
stopAllSounds(); i = 0; while (i < 100) { _root.stars["star" + i].swapDepths(500); _root.stars["star" + i].removeMovieClip(); i++; } for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].swapDepths(500); _root[i].removeMovieClip(); } _root.cutscene = true; }
Instance of Symbol 317 MovieClip in Frame 406
onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.stopAllSounds(); _root.shoopin = true; gotoAndStop (10); } }
Frame 407
stop();
Instance of Symbol 317 MovieClip in Frame 407
onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.stopAllSounds(); gotoAndStop (10); } }
Symbol 12 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 1
this._visible = false;
Symbol 21 MovieClip [boos3] Frame 1
var health = 500; var speed = 2; var dirss = false; var astDelay = 50; var astDelays = 0; stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe == 1)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if ((_root[_root.bullets[i]].hitTest(this.eye) and (_root[_root.bullets[i]]._currentframe < 10)) and (_currentframe == 1)) { _root[_root.bullets[i]].gotoAndPlay(10); health = health - 5; ye.play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this.eye)) { _root[_root.missles[i]].gotoAndPlay(10); health = health - 5; ye.play(); } i++; } if (health < 0) { play(); } if (health == 400) { speed = 2; } if (health == 300) { speed = 4; } if (health == 200) { speed = 6; } if (health == 100) { speed = 8; } if (health < 0) { play(); } if (health < 0) { play(); } }; onEnterFrame = function () { if (_currentframe == 1) { if (this._x > 450) { _x = (_x - 2); } astDelays--; if (astDelays < 0) { _root.spawnEnemyBullet(-26 + this._x, -33 + this._y, -8, 0); _root.spawnEnemyBullet(-26 + this._x, 33 + this._y, -8, 0); _root.spawnEnemyBullet(-25 + this._x, 0 + this._y, -6, 0); astDelays = 100; } astDelay--; if (astDelay < 0) { _root.spawnEnemyBullet(-41.9 + this._x, -72 + this._y, -8, 0); _root.spawnEnemyBullet(-55 + this._x, -26 + this._y, -6, 0); _root.spawnEnemyBullet(-55 + this._x, 26 + this._y, -6, 0); _root.spawnEnemyBullet(-41.9 + this._x, 72 + this._y, -8, 0); astDelay = 100; } if (_y > 300) { dirss = false; } if (_y < 100) { dirss = true; } if (dirss) { this._y = this._y + speed; } else { this._y = this._y - speed; } hitBullet(); } };
Symbol 21 MovieClip [boos3] Frame 119
_root.gotoAndPlay(387); this.swapDepths(223); this.removeMovieClip();
Symbol 26 MovieClip Frame 1
onEnterFrame = function () { Xd = _root.ship._x - ((_x + _parent._x) + _parent._parent._x); Yd = _root.ship._y - ((_y + _parent._y) + _parent._parent._y); radAngle = Math.atan2(Yd, Xd); _rotation = (int(((radAngle * 360) / (Math.PI*2)) + 90) - _parent._parent._rotation); };
Symbol 30 MovieClip Frame 1
stop();
Instance of Symbol 26 MovieClip in Symbol 30 MovieClip Frame 1
/* no clip actions */
Symbol 33 MovieClip [astrios] Frame 1
var health = 500; var speed = 1; var astDelay = 100; stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe < 7)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if ((_root[_root.bullets[i]].hitTest(this.eye) and (_root[_root.bullets[i]]._currentframe < 10)) and (_currentframe < 7)) { _root[_root.bullets[i]].gotoAndPlay(10); health = health - 5; eye.play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe < 7) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this.eye)) { _root[_root.missles[i]].gotoAndPlay(10); health = health - 5; eye.play(); } i++; } trace(health); if (health < 0) { play(); } if (health == 50) { gotoAndStop (6); speed = 10; } if (health == 100) { gotoAndStop (5); speed = 8; } if (health == 200) { gotoAndStop (4); speed = 6; } if (health == 300) { gotoAndStop (3); speed = 4; } if (health == 400) { speed = 2; gotoAndStop (2); } }; onEnterFrame = function () { _root.levDistance = 5000; if (_currentframe < 7) { if (this._x > 450) { _x = (_x - 2); } _rotation = (_rotation + speed); astDelay--; if (astDelay < 0) { _root.spawn("ast", this._x - random(30), (this._y + 40) - random(80), 200); astDelay = 75; } hitBullet(); } };
Symbol 33 MovieClip [astrios] Frame 49
_root.spawnSoul(300, this._x - 100, _y);
Symbol 33 MovieClip [astrios] Frame 62
stop(); swapDepths(920); this.removeMovieClip();
Symbol 48 MovieClip [explade] Frame 103
this.swapDepths(1822); this.removeMovieClip();
Symbol 52 MovieClip [ast] Frame 1
ySpeed = -1 + (Math.random() * 2); ran = 5 - random(10); xSpeed = _root.levSpeed + Math.random(); hitBullet = function () { if (_x < -60) { this.swapDepths(530); removeMovieClip(this); } _rotation = (_rotation + ran); this._x = this._x - xSpeed; this._y = this._y + ySpeed; if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); if (_xscale > 60) { _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y + (_height / 4), _xscale / 2); _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y - (_height / 4), _xscale / 2); _root.spawnSoul(2, this._x, _y); play(); } play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].gotoAndPlay(10); if (_xscale > 60) { _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y + (_height / 4), _xscale / 2); _root.spawn("ast", _x + (-10 + (Math.random() * 20)), _y - (_height / 4), _xscale / 2); } _root.spawnSoul(2, this._x, _y); play(); } i++; } }; onEnterFrame = function () { hitBullet(); }; stop();
Symbol 52 MovieClip [ast] Frame 3
this.swapDepths(530); removeMovieClip(this);
Symbol 58 MovieClip [cave] Frame 1
onEnterFrame = function () { _x = (_x - (_root.levSpeed / 4)); if ((_x + (_width / 2)) < 0) { this._x = this._x + ((_width * 2) - 20); } };
Symbol 70 MovieClip [missle] Frame 1
function onEnterFrame() { if (_currentframe <= 9) { movementType(yess); if ((((this._x > 560) or (this._y > 420)) or (this._y < -10)) or (this._x < -10)) { _root.missles.pop(); this.swapDepths(218); removeMovieClip(this); } } } stop(); var speedx = (4 + (_root.shipMoveX / 2)); var speedy = 0; var rotation = 90; _root.missles.unshift(this._name); movementType = function (type) { Xd = speedx; Yd = speedy; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); if (type == "foru") { speedx = speedx + 0.4; speedy = speedy - 0.1; } if (type == "ford") { speedx = speedx + 0.4; speedy = speedy + 0.1; } if (type == "twistup") { speedx = speedx - 0.8; speedy = speedy - 0.6; } if (type == "twistdown") { speedx = speedx - 0.8; speedy = speedy + 0.6; } if (type == "drop1") { speedx = speedx + 0.4; speedy = speedy + 0.5; } if (type == "dropu") { speedx = speedx + 0.4; speedy = speedy - 0.5; } if (type == "drop2") { speedx = speedx + 0.7; speedy = speedy + 0.5; } if (_root.shipType == 5) { _x = (_x + speedx); _y = (_y + speedy); } _x = (_x + speedx); _y = (_y + speedy); }; gotoAndStop(_root.power); _yscale = (((_currentframe - 1) * 20) + 100); _xscale = (((_currentframe - 1) * 20) + 100);
Symbol 70 MovieClip [missle] Frame 19
this.swapDepths(20); removeMovieClip(this);
Symbol 75 MovieClip Frame 1
gotoAndStop(_root.bulletType); stop();
Symbol 75 MovieClip Frame 2
stop(); onEnterFrame = function () { this._rotation = this._rotation + 16; };
Symbol 79 MovieClip [bullet] Frame 1
_root.bullets.push(this._name); this.gotoAndStop(_root.power); _yscale = (((_currentframe - 1) * 20) + 100); _xscale = (((_currentframe - 1) * 20) + 100); hit._yscale = (hit._xscale = ((_currentframe - 1) * 20) + 100); stop(); onEnterFrame = function () { if (this._x > 570) { _root.bullets.shift(); this.swapDepths(20); removeMovieClip(this); } _x = (_x + 15); };
Symbol 79 MovieClip [bullet] Frame 10
_root.bullets.shift(); this.swapDepths(700); removeMovieClip(this);
Symbol 90 MovieClip [bomb] Frame 1
stop(); _y = 10; _y = (_y + random(380)); onEnterFrame = function () { if (!_root.cutscene) { this._x = this._x - (_root.levSpeed * 1.3); this._rotation = this._rotation - 5; if (this._x < -50) { this.swapDepths(700); removeMovieClip(this); } if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(3, this._x, _y, 100); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { play(); _root[_root.missles[i]].gotoAndPlay(10); _root.spawnSoul(3, this._x, _y, 100); } i++; } } };
Symbol 90 MovieClip [bomb] Frame 11
this.swapDepths(700); removeMovieClip(this);
Symbol 92 MovieClip [star] Frame 1
this._x = this._x + random(550); this._y = this._y + random(400); _yscale = (random(50) + 50); this._xscale = random(50) + 50;
Symbol 99 MovieClip Frame 1
function onEnterFrame() { hitBullet(); } hitBullet = function () { if (_root.ship.hitTest(hit) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(5, this._x, _y + _parent._y); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root.spawnSoul(5, this._x, _y + _parent._y); _root[_root.missles[i]].gotoAndPlay(10); play(); trace(_currentframe); } i++; } }; stop();
Symbol 99 MovieClip Frame 11
this.swapDepths(102); this.removeMovieClip();
Symbol 100 MovieClip [form3] Frame 1
play();
Symbol 100 MovieClip [form3] Frame 81
this.swapDepths(120); this.removeMovieClip();
Symbol 101 MovieClip [form2] Frame 1
play();
Symbol 101 MovieClip [form2] Frame 107
this.swapDepths(120); this.removeMovieClip();
Symbol 102 MovieClip [form1] Frame 1
play();
Symbol 102 MovieClip [form1] Frame 107
this.swapDepths(120); this.removeMovieClip();
Symbol 105 MovieClip [soul] Frame 1
function onEnterFrame() { if (_currentframe == 1) { starts++; _x = (_x + xSpeed); _y = (_y + ySpeed); if (starts > 20) { xSpeed = xSpeed + ((_root.ship._x - _x) / Speed); ySpeed = ySpeed + ((_root.ship._y - _y) / Speed); if (this.hitTest(_root.ship)) { _root.powerPercent = _root.powerPercent + 1; play(); } } if ((starts > 10) and (starts < 20)) { xSpeed = xSpeed + ((_root.ship._x - _x) / Speed); ySpeed = ySpeed + ((_root.ship._y - _y) / Speed); if (_root.ship._y > _y) { ySpeed = ySpeed - 2; } else if (_root.ship._y < _y) { ySpeed = ySpeed + 2; } } xSpeed = xSpeed / 1.2; ySpeed = ySpeed / 1.2; } } stop(); _yscale = (_yscale + random(100)); this._xscale = _yscale + random(100); Speed = 3 * (_xscale / 25); xSpeed = (-(_root.ship._x - _x)) / (7 + random(6)); if (random(2) == 1) { ySpeed = (((-(_root.ship._y - _y)) / (2 + random(5))) - 5) + random(3); } else { ySpeed = (((-(_root.ship._y - _y)) / (2 + random(5))) + 5) + random(3); } starts = 0;
Symbol 105 MovieClip [soul] Frame 10
this.swapDepths(2300); this.removeMovieClip(); trace("o");
Symbol 109 MovieClip [mineFieldComing] Frame 60
this.swapDepths(1029); this.removeMovieClip();
Symbol 112 MovieClip Frame 10
gotoAndStop (1);
Symbol 116 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 9
this.swapDepths(532); _root.spawnEnemyBullet(_parent._x, _parent._y, 1, 4); _root.spawnEnemyBullet(_parent._x, _parent._y, 2, 3); _root.spawnEnemyBullet(_parent._x, _parent._y, 3, 2); _root.spawnEnemyBullet(_parent._x, _parent._y, 4, 1); _root.spawnEnemyBullet(_parent._x, _parent._y, 5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, 5); _root.spawnEnemyBullet(_parent._x, _parent._y, -1, 4); _root.spawnEnemyBullet(_parent._x, _parent._y, -2, 3); _root.spawnEnemyBullet(_parent._x, _parent._y, -3, 2); _root.spawnEnemyBullet(_parent._x, _parent._y, -4, 1); _root.spawnEnemyBullet(_parent._x, _parent._y, -5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); _root.spawnEnemyBullet(_parent._x, _parent._y, 1, -4); _root.spawnEnemyBullet(_parent._x, _parent._y, 2, -3); _root.spawnEnemyBullet(_parent._x, _parent._y, 3, -2); _root.spawnEnemyBullet(_parent._x, _parent._y, 4, -1); _root.spawnEnemyBullet(_parent._x, _parent._y, 5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); _root.spawnEnemyBullet(_parent._x, _parent._y, -1, -4); _root.spawnEnemyBullet(_parent._x, _parent._y, -2, -3); _root.spawnEnemyBullet(_parent._x, _parent._y, -3, -2); _root.spawnEnemyBullet(_parent._x, _parent._y, -4, -1); _root.spawnEnemyBullet(_parent._x, _parent._y, -5, 0); _root.spawnEnemyBullet(_parent._x, _parent._y, 0, -5); this.removeMovieClip();
Symbol 135 MovieClip [fboss] Frame 1
function onEnterFrame() { _root.levDistance = 2200; a._rotation = a._rotation + 12; b._rotation = b._rotation + 12; c._rotation = c._rotation + 12; d._rotation = d._rotation + 12; bulletDel = bulletDel - 1; if (((bulletDel < 0) and (_currentframe == 1)) and (_root.vinceTime < 110)) { _root.spawnEnemyBullet(_x, _y, (_root.ship._x - this._x) / 60, (_root.ship._y - this._y) / 60); bulletDel = 26; } if (this._x > 490) { _x = (_x - 1); } if (_currentframe == 1) { if (_y > 330) { dirss = false; } if (_y < 70) { dirss = true; } if (dirss) { this._y = this._y + speed; } else { this._y = this._y - speed; } } hitBullet(); } stop(); hitBullet = function () { if (this.hitTest(_root.ship._x, _root.ship._y, true) and (_currentframe == 1)) { _root.shipHit(); } i = -1; while (i <= _root.bullets.length) { if (((_currentframe == 1) and _root[_root.bullets[i]].hitTest(this)) and (_root[_root.bullets[i]]._currentframe < 10)) { if (ins._currentframe == 1) { ins.play(); } _root[_root.bullets[i]].gotoAndPlay(10); if (a != undefined) { if (a.ball._xscale > 200) { a.play(); speed = 3; } else { a.ball.play(); a.ball._xscale = a.ball._xscale + 5; a.ball._yscale = a.ball._yscale + 5; } } else if (b != undefined) { if (b.ball._xscale > 200) { b.play(); speed = 6; } else { b.ball._xscale = b.ball._xscale + 5; b.ball._yscale = b.ball._yscale + 5; } } else if (c != undefined) { if (c.ball._xscale > 200) { c.play(); speed = 9; } else { c.ball._xscale = c.ball._xscale + 5; c.ball._yscale = c.ball._yscale + 5; } } else if (d != undefined) { if (d.ball._xscale > 200) { d.play(); speed = 12; } else { d.ball._xscale = d.ball._xscale + 5; d.ball._yscale = d.ball._yscale + 5; } } else { play(); } } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { if (ins._currentframe == 1) { ins.play(); } if (a != undefined) { if (a.ball._xscale > 200) { a.play(); speed = 3; } else { a.ball.play(); a.ball._xscale = a.ball._xscale + 5; a.ball._yscale = a.ball._yscale + 5; } } else if (b != undefined) { if (b.ball._xscale > 200) { b.play(); speed = 6; } else { b.ball._xscale = b.ball._xscale + 5; b.ball._yscale = b.ball._yscale + 5; } } else if (c != undefined) { if (c.ball._xscale > 200) { c.play(); speed = 9; } else { c.ball._xscale = c.ball._xscale + 5; c.ball._yscale = c.ball._yscale + 5; } } else if (d != undefined) { if (d.ball._xscale > 200) { d.play(); speed = 12; } else { d.ball._xscale = d.ball._xscale + 5; d.ball._yscale = d.ball._yscale + 5; } } else { play(); } _root[_root.missles[i]].gotoAndPlay(10); } i++; } }; dirss = true; speed = 2; bulletDel = 7;
Symbol 135 MovieClip [fboss] Frame 108
_root.spawnSoul(250, this._x - 100, _y);
Symbol 135 MovieClip [fboss] Frame 169
this.swapDepths(1231); this.removeMovieClip();
Symbol 137 MovieClip [enBull] Frame 1
onEnterFrame = function () { this._x = this._x + (xSpeed * 1.2); this._y = this._y + (ySpeed * 1.2); this._x > 600; _x < -100; _y > 600; if (_y < -100) { this.swapDepths(122); this.removeMovieClip(); } if (_root.ship.hitTest(_x, _y, true)) { _root.shipHit(); this.swapDepths(122); this.removeMovieClip(); } };
Symbol 141 MovieClip [danger] Frame 56
this.swapDepths(192); this.removeMovieClip();
Symbol 146 MovieClip [gon] Frame 1
var bulDelay = 40; ySpeed = -1 + (Math.random() * 2); stop(); hitBullet = function () { if (this.hitTest(_root.ship) and (_currentframe == 1)) { _root.shipHit(); play(); } i = -1; while (i <= _root.bullets.length) { if (_root[_root.bullets[i]].hitTest(this) and (_root[_root.bullets[i]]._currentframe < 10)) { _root[_root.bullets[i]].gotoAndPlay(10); _root.spawnSoul(4, this._x, _y); play(); } i++; } i = -1; while (i <= _root.missles.length) { if (((_currentframe == 1) and (_root[_root.missles[i]]._currentframe < 10)) and _root[_root.missles[i]].hitTest(this)) { _root[_root.missles[i]].gotoAndPlay(10); _root.spawnSoul(4, this._x, _y); play(); } i++; } }; onEnterFrame = function () { hitBullet(); this._y = this._y + ySpeed; this._x = this._x - (_root.levSpeed / 1.5); if (((this._x < -10) or (this._y < -10)) or (this._y > 420)) { this.swapDepths(106); this.removeMovieClip(); } if (_root.vinceTime < 100) { bulDelay--; Xd = _root.ship._x - _x; Yd = _root.ship._y - _y; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); if (bulDelay < 0) { if (_rotation < 180) { _root.spawnEnemyBullet(_x, _y, 5 * Math.sin((Math.PI/180) * _rotation), -5 * Math.cos((Math.PI/180) * _rotation)); } else { _root.spawnEnemyBullet(_x, _y, -5 * Math.sin((Math.PI/180) * _rotation), 5 * Math.cos((Math.PI/180) * _rotation)); } bulDelay = 60; } } };
Symbol 146 MovieClip [gon] Frame 11
this.swapDepths(106); this.removeMovieClip();
Symbol 160 MovieClip Frame 40
gotoAndPlay (17);
Symbol 162 Button
on (release) { _root.play(); }
Symbol 166 MovieClip Frame 74
gotoAndPlay (23);
Symbol 167 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 167 MovieClip Frame 2
gotoAndPlay (1);
Symbol 185 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 4
gotoAndStop (2);
Symbol 219 MovieClip Frame 7
stop();
Symbol 247 MovieClip Frame 475
_root.nextFrame();
Symbol 250 Button
on (release) { if (!_root.intsr._visible) { stopAllSounds(); _root.play(); } }
Symbol 251 Button
on (release) { _root.instr._visible = true; }
Symbol 252 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 255 Button
on (press) { _root.instr._visible = false; }
Symbol 268 MovieClip Frame 1
onEnterFrame = function () { gotoAndStop(_root.power); }; stop();
Symbol 269 MovieClip Frame 1
onEnterFrame = function () { gotoAndStop(_root.maxPower); }; stop();
Symbol 275 MovieClip Frame 1
_root.instr._visible = false;
Symbol 291 MovieClip Frame 1
p.gotoAndStop(2);
Symbol 320 MovieClip Frame 1
if (_root.shoopin) { gotoAndStop (2); } else { stop(); }
Symbol 325 MovieClip Frame 1
p.gotoAndStop(2);
Symbol 332 MovieClip Frame 1
stop(); gotoAndStop(_root.shipType);
Symbol 345 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 1
onEnterFrame = function () { this.back.fil._xscale = _root.powerPercent; if (_root.powerPercent >= 100) { wham.play(); if (_root.power < _root.maxPower) { _root.power++; } _root.powerPercent = 0; } };
Symbol 364 MovieClip Frame 53
stop(); this.swapDepths(5000); removeMovieClip(this);

Library Items

Symbol 1 Sound [lev2bg]
Symbol 2 Sound [bossbg]
Symbol 3 Sound [level1bg]
Symbol 4 Sound [lev2boss]
Symbol 5 Sound [bs3]
Symbol 6 Sound [buttonup]
Symbol 7 Bitmap [ss]
Symbol 8 Bitmap [s]
Symbol 9 ShapeTweeningUsed by:12
Symbol 10 ShapeTweeningUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:9 10 11Used by:21
Symbol 13 GraphicUsed by:21
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:21 52 90 99
Symbol 16 GraphicUsed by:21
Symbol 17 SoundUsed by:21
Symbol 18 GraphicUsed by:21
Symbol 19 SoundUsed by:21 90 99 135 146
Symbol 20 SoundUsed by:21 33 135
Symbol 21 MovieClip [boos3]Uses:12 13 15 16 17 18 19 20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:33
Symbol 24 GraphicUsed by:30
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:30
Symbol 27 ShapeTweeningUsed by:30
Symbol 28 SoundUsed by:30 33
Symbol 29 ShapeTweeningUsed by:30
Symbol 30 MovieClipUses:24 26 27 28 29Used by:33
Symbol 31 SoundUsed by:33
Symbol 32 SoundUsed by:33 90
Symbol 33 MovieClip [astrios]Uses:23 30 31 28 32 20
Symbol 34 ShapeTweeningUsed by:48
Symbol 35 ShapeTweeningUsed by:48
Symbol 36 ShapeTweeningUsed by:48
Symbol 37 ShapeTweeningUsed by:48
Symbol 38 GraphicUsed by:48
Symbol 39 ShapeTweeningUsed by:48
Symbol 40 ShapeTweeningUsed by:48
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:48 99 146
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:48
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [explade]Uses:34 35 36 37 38 39 40 42 44 46 47 SS2
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 SoundUsed by:52 112
Symbol 52 MovieClip [ast]Uses:49 15 50 51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:54 55Used by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [cave]Uses:56 57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:70
Symbol 61 GraphicUsed by:70
Symbol 62 GraphicUsed by:70
Symbol 63 GraphicUsed by:70
Symbol 64 GraphicUsed by:70
Symbol 65 GraphicUsed by:70
Symbol 66 GraphicUsed by:70
Symbol 67 GraphicUsed by:70
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [missle]Uses:60 61 62 63 64 65 66 67 68 69
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:75 291
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:75 320
Symbol 75 MovieClipUses:71 72 74Used by:79
Symbol 76 GraphicUsed by:77 79
Symbol 77 MovieClipUses:76Used by:79
Symbol 78 SoundUsed by:79
Symbol 79 MovieClip [bullet]Uses:75 77 78 76
Symbol 80 GraphicUsed by:90
Symbol 81 GraphicUsed by:90
Symbol 82 GraphicUsed by:90 135
Symbol 83 GraphicUsed by:90 135
Symbol 84 GraphicUsed by:90
Symbol 85 GraphicUsed by:90 135
Symbol 86 GraphicUsed by:90 135
Symbol 87 GraphicUsed by:90 135
Symbol 88 GraphicUsed by:90 135
Symbol 89 GraphicUsed by:90 135
Symbol 90 MovieClip [bomb]Uses:15 80 81 32 19 82 83 84 85 86 87 88 89
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [star]Uses:91
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:99
Symbol 95 ShapeTweeningUsed by:99
Symbol 96 ShapeTweeningUsed by:99
Symbol 97 ShapeTweeningUsed by:99
Symbol 98 GraphicUsed by:99 146
Symbol 99 MovieClipUses:94 15 95 19 96 97 98 42Used by:100 101 102
Symbol 100 MovieClip [form3]Uses:99
Symbol 101 MovieClip [form2]Uses:99
Symbol 102 MovieClip [form1]Uses:99
Symbol 103 GraphicUsed by:105
Symbol 104 SoundUsed by:105
Symbol 105 MovieClip [soul]Uses:103 104
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClip [mineFieldComing]Uses:108
Symbol 110 GraphicUsed by:111 112
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClipUses:110 51 111Used by:135
Symbol 113 GraphicUsed by:123
Symbol 114 GraphicUsed by:116
Symbol 115 ShapeTweeningUsed by:116
Symbol 116 MovieClipUses:114 115Used by:123
Symbol 117 GraphicUsed by:123
Symbol 118 GraphicUsed by:123
Symbol 119 GraphicUsed by:123
Symbol 120 GraphicUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:113 116 117 118 119 120 121 122Used by:135
Symbol 124 GraphicUsed by:135
Symbol 125 GraphicUsed by:135
Symbol 126 GraphicUsed by:135
Symbol 127 GraphicUsed by:135
Symbol 128 GraphicUsed by:135
Symbol 129 GraphicUsed by:135
Symbol 130 GraphicUsed by:135
Symbol 131 GraphicUsed by:135
Symbol 132 GraphicUsed by:135
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [fboss]Uses:112 123 82 19 83 124 85 125 126 127 128 129 130 86 87 131 132 133 88 89 134 20
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [enBull]Uses:136
Symbol 138 FontUsed by:139 140 337
Symbol 139 TextUses:138Used by:141
Symbol 140 TextUses:138Used by:141
Symbol 141 MovieClip [danger]Uses:139 140
Symbol 142 GraphicUsed by:146
Symbol 143 ShapeTweeningUsed by:146
Symbol 144 ShapeTweeningUsed by:146
Symbol 145 ShapeTweeningUsed by:146
Symbol 146 MovieClip [gon]Uses:142 143 19 144 145 98 42
Symbol 147 GraphicUsed by:148 151
Symbol 148 MovieClipUses:147Used by:167 247
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:147 149 150Used by:167 247
Symbol 152 GraphicUsed by:167 247
Symbol 153 GraphicUsed by:157 163
Symbol 154 GraphicUsed by:157 166
Symbol 155 FontUsed by:156 164
Symbol 156 TextUses:155Used by:157
Symbol 157 MovieClipUses:153 154 156Used by:167 247
Symbol 158 GraphicUsed by:159 162
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:162
Symbol 161 GraphicUsed by:162
Symbol 162 ButtonUses:160 161 158Used by:167
Symbol 163 MovieClipUses:153Used by:166
Symbol 164 TextUses:155Used by:165
Symbol 165 MovieClipUses:164Used by:166
Symbol 166 MovieClipUses:163 165 154Used by:167
Symbol 167 MovieClipUses:148 151 152 157 162 166Used by:Timeline
Symbol 168 GraphicUsed by:172
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:172
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:168 170 171Used by:192  Timeline
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:247
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:179
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:179
Symbol 179 MovieClipUses:176 178Used by:247
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:247
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:247
Symbol 184 GraphicUsed by:185
Symbol 185 ButtonUses:184Used by:192
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:192
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:192
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:192
Symbol 192 MovieClipUses:172 185 187 189 191 SS3Used by:247
Symbol 193 GraphicUsed by:247  Timeline
Symbol 194 GraphicUsed by:198
Symbol 195 GraphicUsed by:198
Symbol 196 GraphicUsed by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:194 195 196 197Used by:199 200
Symbol 199 MovieClipUses:198Used by:247  Timeline
Symbol 200 MovieClipUses:198Used by:247  Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:247
Symbol 203 GraphicUsed by:204 303
Symbol 204 MovieClipUses:203Used by:247
Symbol 205 GraphicUsed by:206 298
Symbol 206 MovieClipUses:205Used by:247
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:247
Symbol 209 GraphicUsed by:210 294
Symbol 210 MovieClipUses:209Used by:247
Symbol 211 GraphicUsed by:247
Symbol 212 GraphicUsed by:215 350
Symbol 213 GraphicUsed by:214 349
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClipUses:212 214Used by:219 247  Timeline
Symbol 216 GraphicUsed by:219  Timeline
Symbol 217 GraphicUsed by:219  Timeline
Symbol 218 GraphicUsed by:219  Timeline
Symbol 219 MovieClipUses:215 216 217 218Used by:247
Symbol 220 ShapeTweeningUsed by:247
Symbol 221 ShapeTweeningUsed by:247
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:247  Timeline
Symbol 224 GraphicUsed by:247
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:247  Timeline
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:247  Timeline
Symbol 229 GraphicUsed by:234 238 242 250 251 252
Symbol 230 GraphicUsed by:234 250
Symbol 231 FontUsed by:232 236 240
Symbol 232 TextUses:231Used by:234 250
Symbol 233 GraphicUsed by:234 250
Symbol 234 ButtonUses:229 230 232 233Used by:247
Symbol 235 GraphicUsed by:238 251
Symbol 236 TextUses:231Used by:238 251
Symbol 237 GraphicUsed by:238 251
Symbol 238 ButtonUses:229 235 236 237Used by:247
Symbol 239 GraphicUsed by:242 252
Symbol 240 TextUses:231Used by:242 252
Symbol 241 GraphicUsed by:242 252
Symbol 242 ButtonUses:229 239 240 241Used by:247
Symbol 243 GraphicUsed by:247 334
Symbol 244 ShapeTweeningUsed by:247
Symbol 245 GraphicUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:152 151 148 157 174 179 181 183 192 193 199 200 202 204 206 208 210 211 219 220 215 221 223 224 226 228 234 238 242 243 244 245 246Used by:Timeline
Symbol 248 SoundUsed by:Timeline
Symbol 249 GraphicUsed by:Timeline
Symbol 250 ButtonUses:229 230 232 233Used by:Timeline
Symbol 251 ButtonUses:229 235 236 237Used by:Timeline
Symbol 252 ButtonUses:229 239 240 241Used by:Timeline
Symbol 253 GraphicUsed by:275
Symbol 254 GraphicUsed by:255
Symbol 255 ButtonUses:254Used by:275
Symbol 256 GraphicUsed by:275
Symbol 257 FontUsed by:258 270 271 272 273 274 328 347 369 375 376 378 379 381
Symbol 258 TextUses:257Used by:275
Symbol 259 GraphicUsed by:268 269
Symbol 260 GraphicUsed by:268 269
Symbol 261 GraphicUsed by:268 269
Symbol 262 GraphicUsed by:268 269
Symbol 263 GraphicUsed by:268 269
Symbol 264 GraphicUsed by:268 269
Symbol 265 GraphicUsed by:268 269
Symbol 266 GraphicUsed by:268 269
Symbol 267 GraphicUsed by:268 269
Symbol 268 MovieClipUses:259 260 261 262 263 264 265 266 267Used by:275 348
Symbol 269 MovieClipUses:259 260 261 262 263 264 265 266 267Used by:275 348
Symbol 270 TextUses:257Used by:275
Symbol 271 TextUses:257Used by:275
Symbol 272 TextUses:257Used by:275
Symbol 273 TextUses:257Used by:275
Symbol 274 TextUses:257Used by:275
Symbol 275 MovieClipUses:253 255 256 258 268 269 270 271 272 273 274Used by:Timeline
Symbol 276 GraphicUsed by:Timeline
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:291 295 300 305 320 325
Symbol 279 GraphicUsed by:291
Symbol 280 FontUsed by:281 282 283 284 328 378 381
Symbol 281 TextUses:280Used by:291 295 300 305 320 325
Symbol 282 TextUses:280Used by:291 295 300 305 320 325
Symbol 283 TextUses:280Used by:291 295 300 305 320 325
Symbol 284 TextUses:280Used by:291 295 300 305 320 325
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:291 295 305 320 325 332 348
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:291 295 305 320 325
Symbol 289 FontUsed by:290 293 297 299 302 304 307 319 322
Symbol 290 TextUses:289Used by:291
Symbol 291 MovieClipUses:278 279 281 282 283 284 286 288 290 72Used by:326
Symbol 292 GraphicUsed by:295
Symbol 293 TextUses:289Used by:295
Symbol 294 MovieClipUses:209Used by:295
Symbol 295 MovieClipUses:278 292 281 282 283 284 286 288 293 294Used by:326
Symbol 296 GraphicUsed by:300
Symbol 297 TextUses:289Used by:300
Symbol 298 MovieClipUses:205Used by:300 332
Symbol 299 TextUses:289Used by:300
Symbol 300 MovieClipUses:278 296 281 282 283 284 297 298 299Used by:326
Symbol 301 GraphicUsed by:305
Symbol 302 TextUses:289Used by:305
Symbol 303 MovieClipUses:203Used by:305 332
Symbol 304 TextUses:289Used by:305
Symbol 305 MovieClipUses:278 301 281 282 283 284 302 303 286 288 304Used by:326
Symbol 306 GraphicUsed by:320
Symbol 307 TextUses:289Used by:320
Symbol 308 GraphicUsed by:317
Symbol 309 GraphicUsed by:317
Symbol 310 ShapeTweeningUsed by:317
Symbol 311 GraphicUsed by:317
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:317
Symbol 314 GraphicUsed by:317
Symbol 315 ShapeTweeningUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:308 309 310 311 313 314 315 316Used by:320 332  Timeline
Symbol 318 GraphicUsed by:320
Symbol 319 TextUses:289Used by:320
Symbol 320 MovieClipUses:278 306 281 282 283 284 307 317 318 319 286 288 74Used by:326
Symbol 321 GraphicUsed by:325
Symbol 322 TextUses:289Used by:325
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:325 332
Symbol 325 MovieClipUses:278 321 281 282 283 284 286 288 322 324Used by:326
Symbol 326 MovieClipUses:291 295 300 305 320 325Used by:Timeline
Symbol 327 GraphicUsed by:Timeline
Symbol 328 TextUses:257 280Used by:Timeline
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:332
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:286 330 331 324 298 303 317Used by:Timeline
Symbol 333 GraphicUsed by:348
Symbol 334 MovieClipUses:243Used by:336
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:334 335Used by:348
Symbol 337 EditableTextUses:138Used by:348
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
Symbol 340 MovieClipUses:339Used by:345
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:343
Symbol 343 MovieClipUses:342Used by:345
Symbol 344 SoundUsed by:345  Timeline
Symbol 345 MovieClipUses:340 343 344Used by:348
Symbol 346 GraphicUsed by:348
Symbol 347 EditableTextUses:257Used by:348
Symbol 348 MovieClipUses:333 336 268 269 337 345 346 286 347Used by:Timeline
Symbol 349 MovieClipUses:213Used by:350
Symbol 350 MovieClipUses:212 349Used by:Timeline
Symbol 351 FontUsed by:352 378 381
Symbol 352 EditableTextUses:351Used by:Timeline
Symbol 353 BitmapUsed by:354 360 363
Symbol 354 GraphicUses:353Used by:364
Symbol 355 BitmapUsed by:356 357 358 359
Symbol 356 GraphicUses:355Used by:364
Symbol 357 GraphicUses:355Used by:364
Symbol 358 GraphicUses:355Used by:364
Symbol 359 GraphicUses:355Used by:364
Symbol 360 GraphicUses:353Used by:364
Symbol 361 FontUsed by:362
Symbol 362 TextUses:361Used by:364
Symbol 363 GraphicUses:353Used by:364
Symbol 364 MovieClipUses:354 356 357 358 359 360 362 363Used by:Timeline
Symbol 365 FontUsed by:366
Symbol 366 EditableTextUses:365Used by:Timeline
Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:Timeline
Symbol 369 TextUses:257Used by:Timeline
Symbol 370 ShapeTweeningUsed by:Timeline
Symbol 371 GraphicUsed by:Timeline
Symbol 372 ShapeTweeningUsed by:Timeline
Symbol 373 GraphicUsed by:Timeline
Symbol 374 ShapeTweeningUsed by:Timeline
Symbol 375 TextUses:257Used by:Timeline
Symbol 376 TextUses:257Used by:Timeline
Symbol 377 FontUsed by:378 381
Symbol 378 TextUses:257 280 351 377Used by:Timeline
Symbol 379 TextUses:257Used by:Timeline
Symbol 380 SoundUsed by:Timeline
Symbol 381 TextUses:257 280 351 377Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 48 MovieClip [explade]
Streaming Sound 3Used by:Symbol 192 MovieClip

Instance Names

"stars"Frame 3Symbol 199 MovieClip
"star"Frame 3Symbol 200 MovieClip
"instr"Frame 3Symbol 275 MovieClip
"grid"Frame 10Symbol 326 MovieClip
"ship"Frame 69Symbol 332 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 1Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 1Symbol 15 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 2Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 2Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 8Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 8Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 9Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 9Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 15Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 15Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 16Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 16Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 25Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 25Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 26Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 26Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 32Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 32Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 33Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 33Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 42Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 42Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 43Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 43Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 49Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 49Symbol 12 MovieClip
"eye"Symbol 21 MovieClip [boos3] Frame 50Symbol 15 MovieClip
"ye"Symbol 21 MovieClip [boos3] Frame 50Symbol 12 MovieClip
"eye"Symbol 33 MovieClip [astrios] Frame 1Symbol 30 MovieClip
"hit"Symbol 52 MovieClip [ast] Frame 1Symbol 15 MovieClip
"hit"Symbol 79 MovieClip [bullet] Frame 1Symbol 77 MovieClip
"hit"Symbol 90 MovieClip [bomb] Frame 1Symbol 15 MovieClip
"hit"Symbol 99 MovieClip Frame 1Symbol 15 MovieClip
"ball"Symbol 123 MovieClip Frame 1Symbol 116 MovieClip
"ins"Symbol 135 MovieClip [fboss] Frame 1Symbol 112 MovieClip
"a"Symbol 135 MovieClip [fboss] Frame 1Symbol 123 MovieClip
"b"Symbol 135 MovieClip [fboss] Frame 1Symbol 123 MovieClip
"c"Symbol 135 MovieClip [fboss] Frame 1Symbol 123 MovieClip
"d"Symbol 135 MovieClip [fboss] Frame 1Symbol 123 MovieClip
"Bar"Symbol 167 MovieClip Frame 1Symbol 148 MovieClip
"Bar"Symbol 247 MovieClip Frame 1Symbol 148 MovieClip
"Bar"Symbol 247 MovieClip Frame 14Symbol 148 MovieClip
"stars"Symbol 247 MovieClip Frame 219Symbol 199 MovieClip
"star"Symbol 247 MovieClip Frame 219Symbol 200 MovieClip
"stars"Symbol 247 MovieClip Frame 354Symbol 199 MovieClip
"star"Symbol 247 MovieClip Frame 354Symbol 200 MovieClip
"gunSpawn"Symbol 332 MovieClip Frame 1Symbol 330 MovieClip
"missleSpawn"Symbol 332 MovieClip Frame 1Symbol 330 MovieClip
"fil"Symbol 336 MovieClip Frame 1Symbol 334 MovieClip
"back"Symbol 348 MovieClip Frame 1Symbol 336 MovieClip
"wham"Symbol 348 MovieClip Frame 1Symbol 345 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "lev2bg"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bossbg"
ExportAssets (56)Timeline Frame 1Symbol 3 as "level1bg"
ExportAssets (56)Timeline Frame 1Symbol 4 as "lev2boss"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bs3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "buttonup"
ExportAssets (56)Timeline Frame 1Symbol 7 as "ss"
ExportAssets (56)Timeline Frame 1Symbol 8 as "s"
ExportAssets (56)Timeline Frame 1Symbol 21 as "boos3"
ExportAssets (56)Timeline Frame 1Symbol 33 as "astrios"
ExportAssets (56)Timeline Frame 1Symbol 48 as "explade"
ExportAssets (56)Timeline Frame 1Symbol 52 as "ast"
ExportAssets (56)Timeline Frame 1Symbol 58 as "cave"
ExportAssets (56)Timeline Frame 1Symbol 70 as "missle"
ExportAssets (56)Timeline Frame 1Symbol 79 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 90 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 92 as "star"
ExportAssets (56)Timeline Frame 1Symbol 100 as "form3"
ExportAssets (56)Timeline Frame 1Symbol 101 as "form2"
ExportAssets (56)Timeline Frame 1Symbol 102 as "form1"
ExportAssets (56)Timeline Frame 1Symbol 105 as "soul"
ExportAssets (56)Timeline Frame 1Symbol 109 as "mineFieldComing"
ExportAssets (56)Timeline Frame 1Symbol 135 as "fboss"
ExportAssets (56)Timeline Frame 1Symbol 137 as "enBull"
ExportAssets (56)Timeline Frame 1Symbol 141 as "danger"
ExportAssets (56)Timeline Frame 1Symbol 146 as "gon"

Labels

"loaded"Symbol 167 MovieClip Frame 3

Dynamic Text Variables

_root.powerPercentSymbol 337 EditableText"100%"
_root.lifeSymbol 347 EditableText"10"
showtextSymbol 352 EditableText""
fpsSymbol 366 EditableText""




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Created: 4/6 -2019 07:06:22 Last modified: 4/6 -2019 07:06:22 Server time: 13/05 -2024 18:11:18