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Skate Boy.swf

This is the info page for
Flash #13830

(Click the ID number above for more basic data on this flash file.)


Text
LOADING 310 KB

START GAME

HOW TO PLAY

HIGH SCORES

PLAY MORE GAMES

USE ARROW KEYS TO MOVE THE SKATER

USE 1 TO 9 KEYS TO DO SPECIAL TRICKS

9

1

TO

WIN POINTS BY MAKING HIGH AND DIFFICULT JUMPS

BE CAREFUL: YOU LOOSE POINTS IF YOU FALL!

SPACEBAR

USE SPACEBAR TO JUMP. PRESS UP KEY
TO CHANGE DIRECTION

MAIN MENU

TRACK -

5

SCORE -

1234

TIME -

02:40

TRACK TIME COMPLETED

TOTAL SCORE:

YOUR NAME:

SUBMIT SCORE

ActionScript [AS1/AS2]

Frame 1
_root.scriptPath = "http://www.flashgames247.com/scores/skateboy"; _root.gameId = 18;
Frame 7
prevFrame();
Instance of Symbol 19 MovieClip in Frame 8
onClipEvent (enterFrame) { this.gotoAndStop(int((100 * _root.getBytesLoaded()) / _root.getBytesTotal())); }
Frame 15
function setLevel(thisLevel, select) { switch (thisLevel) { case 1 : level = new Array(4, 1, 1, 1, 1, 1, 6, 7, 1, 1, 1, 5, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 6, 7, 1, 6, 7, 1, 1, 1, 2, 1, 5, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 4); return; case 2 : level = new Array(4, 1, 1, 1, 1, 1, 6, 7, 1, 1, 1, 5, 1, 2, 1, 1, 1, 2, 3, 1, 1, 1, 1, 6, 7, 1, 6, 7, 1, 1, 1, 2, 1, 5, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 4); return; case 3 : level = new Array(1, 1, 1, 6, 7, 1, 1, 9, 8, 9, 8, 1, 1, 1, 9, 1, 5, 1, 8, 1, 1, 1, 1, 9, 2, 8, 8, 8, 9, 9, 9, 3, 8, 1, 1, 1, 2, 8, 8, 5, 9, 9, 3, 1, 1, 8, 9, 1, 8, 9, 1, 1, 5, 3, 8, 8, 1, 9, 2, 8, 8, 5, 9, 1, 8, 8, 8, 1, 1, 1, 5, 1, 1, 1, 1, 1, 6, 7); return; case 4 : level = new Array(1, 1, 6, 7, 1, 1, 1, 5, 1, 1, 1, 1, 1, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 4, 3, 1, 1, 1, 1, 2, 1, 7, 1, 1, 6, 8, 8, 8, 1, 1, 1, 1, 1, 2, 8, 8, 7, 8, 8, 8, 8, 1, 1, 1, 2, 5, 1, 5, 3, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 7); } } stop(); message = ""; RTRICK = 10; STRICK = 100; CONVERSION = 0.017453; MAX_SPEED = 50; levelNumber = 1; function slowDown(_when) { var _local1 = (landRotation != 0) && ((state != "crash") || ((tileNum != 8) && (tileNum != 9))); if (((((frameCounter % 2) == 0) && (state != "air")) && (overSomething == false)) && (_local1)) { if ((landRotation < 0) && (Math.abs(speed) < speedLimit)) { speed--; return(undefined); } if ((0 < landRotation) && (speed < speedLimit)) { speed++; return(undefined); } } if (((frameCounter % _when) == 0) && (!_local1)) { if (0 < speed) { speed--; } else if (speed < 0) { speed++; } } return(undefined); } function speedUp(_amt) { var _local1 = _amt; if (((((Math.abs(speed) < 20) && ((frameCounter % 4) == 0)) || ((Math.abs(speed) >= 20) && ((frameCounter % 2) == 0))) || ((0 < speed) && (_local1 < 0))) || ((speed < 0) && (0 < _local1))) { if ((landRotation != 0) && (speed == 0)) { speed = speed + (landRotation / Math.abs(landRotation)); } else if ((!(((_local1 < 0) && (0 < landRotation)) || ((0 < _local1) && (landRotation < 0)))) || (overSomething)) { if (((speed + _local1) >= (-1 * speedLimit)) && (speedLimit >= (speed + _local1))) { speed = speed + _local1; } } } } function putInAir(_air) { if (state == "crash") { biker.gotoAndStop("flail"); biker.player.gotoAndPlay(1); } else if (biker._currentframe != 20) { biker.gotoAndStop("fast"); } air = _air; state = "air"; if (0 < _air) { landSound.start(); } spinFactor = (Math.floor(Math.abs(speed) / 10) + 1) * 5; if (15 < spinFactor) { spinFactor = 15; } } function handleAir() { land = getLand(); if (((overSomething == true) && (state != "air")) && (biker._y < land)) { putInAir(0); overSomething = false; } if (state == "air") { air = air - 1; if (0 >= air) { halfPipeLaunch = false; } if ((land < ((biker._y - moveY) - air)) && (halfPipeLaunch == false)) { if (biker._currentframe >= 300) { state = "crash"; if (Math.abs(biker._rotation - landRotation) >= 90) { goCrash(3, false, 0); } else if (biker._currentframe == 300) { if (landRotation != 0) { biker.gotoAndStop("crash2"); } else { biker.gotoAndStop("crash1"); } affectLife(-2); } else if (biker._currentframe == 330) { biker.player.gotoAndPlay("crash"); affectLife(-2); } } else { state = "ground"; if (Math.abs(biker._rotation - landRotation) >= 90) { goCrash(3, false, 0); } else if ((30 < Math.abs(biker._rotation - landRotation)) || ((biker._currentframe != 15) && (biker._currentframe != 20))) { goCrash(2, false, 0); } if (state == "ground") { landSound.start(); var _local1 = Math.round(Math.abs(rotation) / 180); if (0 < _local1) { addTrick(multiple(_local1 / 2) add "Flip", _local1 * 100); } if ((biker._currentframe != 20) && ((((0 < speed) && (0 < biker._xscale)) || ((speed < 0) && (biker._xscale < 0))) || ((speed == 0) && (landRotation == 0)))) { newMessage(message); } } } if (landRotation != 0) { speed = speed + Math.round(air * (landRotation / -90)); if ((tileNum == 6) || (tileNum == 7)) { halfPipeAmt = Math.round((landRotation * CONVERSION) * -70); } } rotation = (air = (spinFactor = 0)); halfPipeLaunch = false; bankHop = (hop = ""); } else { moveY = moveY + air; } } if (state != "air") { biker._rotation = landRotation; moveY = biker._y - land; } } function getLand() { var _land = (eval ("tile" add tile)._y - 30); landRotation = 0; onBuilding = false; if (tileNum == 8) { _land = _land + (tileOffset * 0.2); landRotation = 10; } else if (tileNum == 9) { _land = _land - (tileOffset * 0.2); landRotation = -10; } else if ((tileNum == 13) && (75 < tileOffset)) { _land = _land - ((200 - tileOffset) * 0.2); landRotation = 10; } else if ((tileNum == 14) && (tileOffset < 120)) { _land = _land - (tileOffset * 0.2); landRotation = -10; } clouds._y = _land - 200; if (state == "air") { overSomething = false; } var _buildLand = Math.round((eval ("tile" add tile)._y + eval ("tile" add tile).building._y) - 30); var _busyCheck = (((((biker._currentframe == 15) || (biker._currentframe == 20)) || (biker._currentframe >= 300)) || (state != "air")) && (30 >= Math.abs(biker._rotation))); if (((_busyCheck && (30 >= Math.abs(biker._rotation))) && (_buildLand >= biker._y)) && (eval ("tile" add tile).building._currentframe != 1)) { _land = _buildLand; overSomething = (onBuilding = true); landRotation = 0; } else if ((((tileNum == 6) || (tileNum == 7)) && (tileOffset >= 15)) && (185 >= tileOffset)) { _land = _land - getHalfPipeLand(); } else if ((((tileNum == 6) && (185 < tileOffset)) && (level[eval ("tile" add tile).number + 1] == 7)) || (((tileNum == 7) && (tileOffset < 15)) && (level[eval ("tile" add tile).number - 1] == 6))) { overSomething = true; _land = _land - 100; } else if (((tileNum == 4) && (tileOffset >= 50)) && (150 >= tileOffset)) { _land = _land - 70; overSomething = true; } else if (((tileNum == 5) && (tileOffset >= 65)) && (135 >= tileOffset)) { _land = _land - 40; overSomething = true; } else if ((tileNum == 3) && (75 < tileOffset)) { _land = _land - ((200 - tileOffset) * 0.2); landRotation = 10; } else if ((tileNum == 2) && (tileOffset < 120)) { _land = _land - (tileOffset * 0.2); landRotation = -10; } return(_land); } function getHalfPipeLand() { var _local1 = tileOffset - 40; if (tileNum == 6) { if (70 < _local1) { overSomething = true; if (halfPipeLaunch == true) { return(70); } return(100); } if (0 >= _local1) { return(0); } landRotation = Math.round((-1 * Math.asin(_local1 / 70)) / CONVERSION); return(70 - Math.round(Math.sqrt(4900 - Math.pow(_local1, 2)))); } if (tileNum == 7) { if (_local1 < 50) { overSomething = true; if (halfPipeLaunch == true) { return(70); } return(100); } if (_local1 >= 120) { return(0); } _local1 = 120 - _local1; landRotation = Math.round(Math.asin(_local1 / 70) / CONVERSION); if (_local1 == 0) { return(0); } return(70 - Math.round(Math.sqrt(4900 - Math.pow(_local1, 2)))); } return(undefined); } function getMoveX() { var enterFlag = false; var futureTileNum = 0; if ((state != "air") && (overSomething == false)) { moveX = speed; if (thruPoint(40, 1) && (tileNum == 6)) { halfPipeAmt = (tileOffset - 40) + speed; enterFlag = true; } else if (thruPoint(160, -1) && (tileNum == 7)) { halfPipeAmt = (tileOffset - 160) + speed; enterFlag = true; } else if ((level[eval ("tile" add tileLoop(1, tile)).number] == 6) && (thruPoint(240, 1))) { futureTileNum = 6; halfPipeAmt = (tileOffset + speed) - 240; enterFlag = true; } else if ((level[eval ("tile" add tileLoop(-1, tile)).number] == 7) && (thruPoint(-40, -1))) { futureTileNum = 7; halfPipeAmt = (tileOffset - -40) + speed; enterFlag = true; } } if (((state != "air") && (overSomething == false)) && (((((tileNum == 6) && (tileOffset >= 40)) && (110 >= tileOffset)) || (((tileNum == 7) && (tileOffset >= 90)) && (160 >= tileOffset))) || (enterFlag == true))) { if (speed == 0) { moveX = 0; return(undefined); } if (enterFlag == false) { halfPipeAmt = halfPipeAmt + speed; } var angle = ((halfPipeAmt / CONVERSION) / 70); if (-90 >= angle) { moveX = 90 - tileOffset; putInAir(Math.abs(speed)); biker._rotation = 90; if (kLeft && (-10 >= speed)) { speed = -10; rotation = 90; } else { speed = 0; } halfPipeLaunch = true; return(undefined); } if (angle >= 90) { moveX = 110 - tileOffset; putInAir(Math.abs(speed)); biker._rotation = -90; if (kRight && (speed >= 10)) { speed = 10; rotation = -90; } else { speed = 0; } halfPipeLaunch = true; return(undefined); } var xVal = (Math.round((Math.sin(angle * CONVERSION) * 70) * 10) / 10); if (futureTileNum == 6) { moveX = (240 + xVal) - tileOffset; } else if (futureTileNum == 7) { moveX = (-40 + xVal) - tileOffset; } else if (tileNum == 6) { moveX = (40 + xVal) - tileOffset; } else { moveX = (160 + xVal) - tileOffset; } moveX = roundTenthsToFive(moveX); if (((moveX / Math.abs(moveX)) != (speed / Math.abs(speed))) && (moveX != 0)) { moveX = 0; } if ((tileNum == 6) && (110 < (moveX + tileOffset))) { moveX = 110 - tileOffset; } else if ((tileNum == 7) && ((moveX + tileOffset) < 90)) { moveX = 90 - tileOffset; } } else { moveX = speed; halfPipeAmt = 0; } } function roundTenthsToFive(_initial) { var _local2 = _initial; if (_local2 == 0) { return(0); } var _local1 = Math.abs((_local2 * 10) % 10); var _local3; var initialWhole; var finalAbsolute; if ((_local1 >= 0) && (2 >= _local1)) { _local3 = 0; } else if ((2 < _local1) && (7 >= _local1)) { _local3 = 0.5; } else if ((7 < _local1) && (_local1 < 10)) { _local3 = 1; } if (0 < _local2) { initialWhole = Math.floor(_local2); } else { initialWhole = Math.ceil(_local2); } finalAbsolute = Math.abs(initialWhole) + _local3; if (finalAbsolute == undefined) { } return(finalAbsolute * (_local2 / Math.abs(_local2))); } function moveVert(_amt) { var endLoop; if (gameMode == "editor") { endLoop = 13; } else { endLoop = 4; bg._y = bg._y + (_amt / 4); if (bg._y >= 0) { background.gotoAndStop(1); } else if (-80 >= bg._y) { background.gotoAndStop(2); } } var i = 0; while (i < endLoop) { eval ("tile" + i)._y = eval ("tile" + i)._y + _amt; i++; } var i = 0; while (i < objects.length) { eval (objects[i])._y = eval (objects[i])._y + _amt; i++; } } function moveHor(_amt) { var leftBound = 0; var leftBoundNumber; var rightBound; var rightBoundNumber; var leftTile; var rightTile; var tileAmount; var xAdjust; var yAdjust; if (gameMode == "editor") { leftBoundNumber = 0; rightBoundNumber = level.length - 1; rightBound = 39; tileAmount = 13; xAdjust = 5; yAdjust = 4; leftTile = firstTile; rightTile = tileLoop(-1, firstTile, tileAmount); } else { leftBoundNumber = -20; rightBoundNumber = level.length + 19; rightBound = 199; tileAmount = 4; xAdjust = 1; yAdjust = 1; leftTile = (rightTile = tile); } if ((leftBoundNumber >= eval ("tile" add leftTile).number) && ((_amt + tileOffset) < leftBound)) { _amt = -tileOffset; speed = 0; } else if ((eval ("tile" add rightTile).number >= rightBoundNumber) && (rightBound < (_amt + tileOffset))) { _amt = rightBound - tileOffset; speed = 0; } if (gameMode == "editor") { leftBound = -10; rightBound = 30; } else { leftBound = -260; rightBound = 0; } if (rightBound < (eval ("tile" add firstTile)._x - _amt)) { clearPills(tileLoop(-1, firstTile, tileAmount)); drawTile(tileLoop(-1, firstTile, tileAmount), eval ("tile" + tileLoop(-1, firstTile, tileAmount)).number - tileAmount, -1); eval ("tile" add tileLoop(-1, firstTile, tileAmount))._x = eval ("tile" add firstTile)._x - (200 / xAdjust); eval ("tile" add tileLoop(-1, firstTile, tileAmount))._y = eval ("tile" add firstTile)._y; firstTile = tileLoop(-1, firstTile, tileAmount); if (gameMode == "editor") { var frame = buildFrame(eval ("tile" add firstTile).number); if ((frame == "single") || (frame == "left")) { firstColor = tileLoop(-1, firstColor, 4); } } if (level[eval ("tile" add firstTile).number] == 8) { eval ("tile" add firstTile)._y = eval ("tile" add firstTile)._y - (40 / yAdjust); } else if (level[eval ("tile" add firstTile).number] == 9) { eval ("tile" add firstTile)._y = eval ("tile" add firstTile)._y + (40 / yAdjust); } newObject(firstTile, -1); } else if (leftBound >= (eval ("tile" add firstTile)._x - _amt)) { if (gameMode == "editor") { firstColor = eval ("tile" + firstTile).color; } firstTile = tileLoop(1, firstTile, tileAmount); clearPills(tileLoop(-1, firstTile, tileAmount)); drawTile(tileLoop(-1, firstTile, tileAmount), eval ("tile" + tileLoop(-1, firstTile, tileAmount)).number + tileAmount, 1); eval ("tile" + tileLoop(-1, firstTile, tileAmount))._x = eval ("tile" + tileLoop(-1, firstTile, tileAmount))._x + ((200 / xAdjust) * tileAmount); eval ("tile" + tileLoop(-1, firstTile, tileAmount))._y = eval ("tile" + tileLoop(-2, firstTile, tileAmount))._y; if (level[eval ("tile" add tileLoop(-2, firstTile, tileAmount)).number] == 8) { eval ("tile" add tileLoop(-1, firstTile, tileAmount))._y = eval ("tile" add tileLoop(-1, firstTile, tileAmount))._y + (40 / yAdjust); } else if (level[eval ("tile" add tileLoop(-2, firstTile, tileAmount)).number] == 9) { eval ("tile" add tileLoop(-1, firstTile, tileAmount))._y = eval ("tile" add tileLoop(-1, firstTile, tileAmount))._y - (40 / yAdjust); } newObject(tileLoop(-1, firstTile, tileAmount), 1); } var i = 0; while (i < objects.length) { eval (objects[i])._x = eval (objects[i])._x - _amt; i++; } eval ("tile" add firstTile)._x = eval ("tile" add firstTile)._x - _amt; var looper = 1; while (looper < tileAmount) { eval ("tile" add tileLoop(looper, firstTile, tileAmount))._x = eval ("tile" add firstTile)._x + ((200 / xAdjust) * looper); looper++; } setTileOffset(_amt); if (gameMode == "editor") { pointer._x = pointer._x - _amt; if (pointer._x < 30) { editArrowMove(tileLoop(1, editTile, tileAmount), 40); } else if (510 < pointer._x) { editArrowMove(tileLoop(-1, editTile, tileAmount), -40); } } else { var pos = (bg._x - (_amt / 10)); var width = (bg._width / 2); if (pos < (-width)) { bg._x = pos + width; } else if (0 < pos) { bg._x = pos - width; } else { bg._x = pos; } pos = clouds._x - _amt; width = clouds._width / 2; if (pos < (-width)) { clouds._x = pos + width; } else if (0 < pos) { clouds._x = pos - width; } else { clouds._x = pos; } } } function setTileOffset(_move) { var xAdjust; var tileAmount; if (gameMode == "editor") { xAdjust = 5; tileAmount = 13; } else { xAdjust = 1; tileAmount = 4; } tileOffset = tileOffset + _move; var flag = true; while (flag) { flag = false; if (tileOffset >= (200 / xAdjust)) { tile = tileLoop(1, tile, tileAmount); tileOffset = tileOffset - (200 / xAdjust); flag = true; } else if (tileOffset < 0) { tile = tileLoop(-1, tile, tileAmount); tileOffset = tileOffset + (200 / xAdjust); flag = true; } } tileNum = level[eval ("tile" add tile).number]; } function tileLoop(_num, _from, _howMany) { var _local1 = _num; var _local2 = _howMany; if (_local2 == undefined) { _local2 = 4; } _local1 = _local1 + _from; if ((_local2 - 1) < _local1) { _local1 = _local1 - _local2; } else if (_local1 < 0) { _local1 = _local1 + _local2; } return(_local1); } function drawTile(_number, _index, _position) { var frame; var tileAmount = 4; if (gameMode == "editor") { tileAmount = 13; } else { clearPills(_number); } if (((level.length - 1) < _index) || (_index < 0)) { frame = 1; } else { frame = level[_index]; } if ((frame == 6) && (level[_index + 1] == 7)) { frame = 10; } else if ((frame == 7) && (level[_index - 1] == 6)) { frame = 11; } eval ("tile" add _number).gotoAndStop(frame); eval ("tile" add _number).number = _index; frame = buildFrame(_index); eval (("tile" add _number) add ".building").gotoAndStop(frame); if (frame == "none") { eval ("tile" add _number).building._y = 0; } else { eval ("tile" add _number).building._y = -180 - (build[_index] * 20); } if (level[_index] == 8) { eval ("tile" add _number).building._y = eval ("tile" add _number).building._y + 40; } var _color = 0; if (_index == 0) { _position = 0; } if (0 < _position) { if ((gameMode == "editor") && (_number == firstTile)) { _color = firstColor; } else { _color = eval ("tile" add tileLoop(-1, _number, tileAmount)).color; } if ((frame == "left") || (frame == "single")) { _color = tileLoop(1, _color, 4); } } else if (_position < 0) { _color = eval ("tile" add tileLoop(1, _number, tileAmount)).color; var nextBuildFrame = eval ("tile" add tileLoop(1, _number, tileAmount)).building._currentframe; if ((nextBuildFrame == 2) || (nextBuildFrame == 5)) { _color = tileLoop(-1, _color, 4); } } eval ("tile" add _number).color = _color; if (frame != "none") { eval ("tile" add _number).building.b.gotoAndStop(_color + 1); } eval ("tile" add _number).door._y = 20; if ((((((level[_index] != 4) && (level[_index] != 5)) && ((_index % 4) == 0)) && (frame != "none")) && ((_color != 3) || (frame == "single"))) && ((build[_index] != 1) || (level[_index] != 9))) { if ((level[_index] == 9) || ((build[_index] >= 3) && (level[_index] != 8))) { eval (("tile" add _number) add ".door")._y = eval (("tile" add _number) add ".door")._y - 40; } eval ("tile" add _number).door.gotoAndStop(3); } else { eval ("tile" add _number).door.gotoAndStop(1); } } function buildFrame(_index) { var _local1 = _index; var frame; var _local3; var _local2; if ((((build.length - 1) < _local1) || (_local1 < 0)) || (build[_local1] == 0)) { frame = "none"; } else { _local3 = build[_local1 - 1]; if (_local3 != 0) { if (level[_local1] == 8) { _local3 = _local3 + 2; } if (level[_local1 - 1] == 9) { _local3 = _local3 - 2; } } _local2 = build[_local1 + 1]; if (_local2 != 0) { if (level[_local1 + 1] == 8) { _local2 = _local2 - 2; } if (level[_local1] == 9) { _local2 = _local2 + 2; } } if ((_local2 == build[_local1]) && (_local3 == build[_local1])) { frame = "middle"; } else if (_local2 == build[_local1]) { frame = "left"; } else if (_local3 == build[_local1]) { frame = "right"; } else { frame = "single"; } } return(frame); } function goCrash(_num, _wall, _xPos) { var _local2 = _num; var _local1 = 0; if (_wall == true) { if ((state == "ground") && (Math.abs(speed) >= 40)) { state = "crash"; biker.gotoAndStop("crash" add _local2); _local1 = -1; } else if ((state == "air") && (Math.abs(speed) >= 35)) { biker.gotoAndStop("wallcrash"); _local1 = -1; } moveX = _xPos - tileOffset; ((speed < 0) ? ((moveX = moveX + 1)) : ((moveX = moveX - 1))); air = (speed = 0); } else { state = "crash"; biker.gotoAndStop("crash" add _local2); _local1 = -2; } if (_local1 < 0) { message = new Array(); trickScore = 0; affectLife(_local1); } } function peddle() { if (biker._currentframe != 20) { if (state == "ground") { if (Math.abs(speed) >= 20) { biker.gotoAndStop("fast"); } else if ((((0 < Math.abs(speed)) || (landRotation != 0)) || (kRight)) || (kLeft)) { biker.gotoAndStop("slow"); } else { biker.gotoAndStop("stopped"); } if (((0 < biker._xscale) && (kRight)) || (kLeft && (biker._xscale < 0))) { biker.ani.play(); } else { biker.ani.stop(); } } else { biker.ani.stop(); } } } function doMove(_move, _trickName, _score) { biker.gotoAndStop(_move); } function handleObstacles() { var _bankHop = bankHop; var groundLand = (eval ("tile" add tile)._y - 30); var nextLand = (eval ("tile" add tileLoop(1, tile))._y - 30); var prevLand = (eval ("tile" add tileLoop(-1, tile))._y - 30); var nextBuildLand = (nextLand + eval ("tile" add tileLoop(1, tile)).building._y); var prevBuildLand = (prevLand + eval ("tile" add tileLoop(-1, tile)).building._y); var nextBuild = eval ("tile" add tileLoop(1, tile)).building._currentframe; var prevBuild = eval ("tile" add tileLoop(-1, tile)).building._currentframe; if (state == "air") { if ((thruPoint(0, -1) && ((eval ("tile" add tile).building._currentframe == 2) || (eval ("tile" add tile).building._currentframe == 5))) || (thruPoint(200, 1) && ((eval ("tile" add tile).building._currentframe == 4) || (eval ("tile" add tile).building._currentframe == 5)))) { checkHop(""); } if ((thruPoint(200, 1) && ((nextBuild == 2) || (nextBuild == 5))) && (biker._y < nextBuildLand)) { checkHop("left"); } else if ((thruPoint(0, -1) && ((prevBuild == 4) || (prevBuild == 5))) && (biker._y < prevBuildLand)) { checkHop("right"); } } if (onBuilding) { return(undefined); } var landAllowance = 10; if (tileNum == 2) { if (thruPoint(125, -1)) { if ((groundLand - 25) < biker._y) { goCrash(1, true, 125); } else { _bankHop = ""; } } else if (thruPoint(125, 1) && (biker._currentframe < 300)) { _bankHop = "left"; } } else if (tileNum == 3) { if (thruPoint(75, 1)) { if ((land - 25) < biker._y) { goCrash(1, true, 75); } else { _bankHop = ""; } } else if (thruPoint(75, -1) && (biker._currentframe < 300)) { _bankHop = "right"; } } else if (tileNum == 4) { if ((groundLand - 65) < biker._y) { if (thruPoint(50, 1)) { goCrash(1, true, 50); } else if (thruPoint(150, -1)) { goCrash(1, true, 150); } } else if (thruPoint(50, 1) || (thruPoint(150, -1))) { checkHop("mailbox"); } else if (thruPoint(50, -1) || (thruPoint(150, 1))) { checkHop(""); } } else if (tileNum == 5) { if ((groundLand - 35) < biker._y) { if (thruPoint(65, 1)) { goCrash(1, true, 65); } else if (thruPoint(135, -1)) { goCrash(1, true, 135); } } else if (thruPoint(65, 1) || (thruPoint(135, -1))) { checkHop("hydrant"); } else if (thruPoint(65, -1) || (thruPoint(135, 1))) { checkHop(""); } } else if ((tileNum == 6) && ((groundLand - 100) < biker._y)) { if ((thruPoint(110, 1) && (halfPipeLaunch == false)) && (state == "air")) { goCrash(2, true, 110); } else if (thruPoint(185, -1) && (((groundLand - 100) + landAllowance) < biker._y)) { goCrash(1, true, 185); } } else if ((tileNum == 7) && ((groundLand - 100) < biker._y)) { if ((thruPoint(90, -1) && (halfPipeLaunch == false)) && (state == "air")) { goCrash(2, true, 90); } else if (thruPoint(15, 1) && (((groundLand - 100) + landAllowance) < biker._y)) { goCrash(1, true, 15); } } else if ((level[eval ("tile" add tileLoop(1, tile)).number] == 7) && (((nextLand - 100) + landAllowance) < biker._y)) { if (thruPoint(215, 1)) { goCrash(1, true, 215); } } else if ((level[eval ("tile" add tileLoop(-1, tile)).number] == 6) && (((prevLand - 100) + landAllowance) < biker._y)) { if (thruPoint(-15, -1)) { goCrash(1, true, -15); } } if (((bankHop == "left") || (bankHop == "right")) && (_bankHop == "")) { addTrick("Bank2Bank", 500); } bankHop = _bankHop; } function thruPoint(_point, _dir) { var _local1 = _point; if (_dir < 0) { return((_local1 < tileOffset) && (_local1 >= (tileOffset + moveX))); } if (0 < _dir) { return((tileOffset < _local1) && ((tileOffset + moveX) >= _local1)); } return(undefined); } function launch() { if ((state != "air") && (overSomething == false)) { if ((thruPoint(75, -1) && (tileNum == 3)) || (thruPoint(125, 1) && (tileNum == 2))) { putInAir(Math.round(Math.abs(speed) / 3)); } } } function newObject(this_tile, dir) { var obj; var flag = true; var temp_tile = eval ("tile" + this_tile).number; while (flag) { flag = false; obj = pills[obj_index].split(":"); if (((obj[0] >= temp_tile) && (dir < 0)) || ((temp_tile >= obj[0]) && (0 < dir))) { if ((obj[0] == temp_tile) && (obj[1] >= 0)) { eval ("tile" + this_tile).pill.push(createObj(this_tile, Number(obj[1]), Number(obj[2]))); } if (((obj_index + dir) >= 0) && ((obj_index + dir) < pills.length)) { obj_index = obj_index + dir; flag = true; } } } } function createObj(_this_tile, _cO_x, _cO_y) { var name = ("pill" add objects.length); var xAdjust = 1; var yAdjust = 1; if (gameMode == "editor") { xAdjust = 5; yAdjust = 4; } duplicateMovieClip ("p.pill", name, copy); copy++; if (copy >= MAX_COPIES) { copy = copy - MAX_COPIES; } name = "p." add name; eval (name)._x = eval ("tile" add _this_tile)._x + (_cO_x / xAdjust); eval (name)._y = eval ("tile" add _this_tile)._y - (_cO_y / yAdjust); objects.push(name); eval (name).obj_index = obj_index; eval (name).tile = _this_tile; eval (name).tilePillIndex = eval ("tile" add _this_tile).pill.length; return(name); } function destroyObj(name) { var instance = (substring(name, name.length, 1)); eval (name)._name = "toDelete"; if (instance != (objects.length - 1)) { eval ("p.pill" add (objects.length - 1))._name = substring(name, 3, -1); eval ("tile" add eval (name).tile).pill[eval (name).tilePillIndex] = name; } objects.pop(); var thisTile = ("tile" add p.toDelete.tile); if (p.toDelete.TilePillIndex != (eval (thisTile).pill.length - 1)) { eval (thisTile).pill[toDelete.tilePillIndex] = eval (thisTile).pill[eval (thisTile).pill.length - 1]; eval (eval (thisTile).pill[toDelete.tilePillIndex]).tilePillIndex = p.toDelete.tilePillIndex; } eval ("tile" add p.toDelete.tile).pill.pop(); removeMovieClip("p.toDelete"); } function checkPills() { var arr; var i = 0; while (i < objects.length) { if (collide(objects[i], "biker", 35, 35)) { arr = pills[eval (objects[i]).obj_index].split(":"); pills[eval (objects[i]).obj_index] = arr[0] add ":-1"; caughtPill(1); pillSound.start(); addTrick("Power Grab", 1000); if (MAX_SPEED >= (speedLimit + 5)) { speedLimit = speedLimit + 5; } destroyObj(objects[i]); i--; } i++; } } function collide(_obj1, _obj2, _c_x, _c_y) { return((((eval (_obj2)._y < (eval (_obj1)._y + _c_y)) && ((eval (_obj1)._y - _c_y) < eval (_obj2)._y)) && (eval (_obj2)._x < (eval (_obj1)._x + _c_x))) && ((eval (_obj1)._x - _c_x) < eval (_obj2)._x)); } function deleteAllPills() { while (0 < objects.length) { destroyObj(objects[objects.length - 1]); } } function clearPills(_number) { var i = (eval ("tile" add _number).pill.length - 1); while (i >= 0) { destroyObj(eval ("tile" add _number).pill[i]); i--; } } function caughtPill(_amt) { status.pills = status.pills + _amt; status.pillDisplay = (status.pills add " / ") add pills.length; if (((status.pills >= pills.length) && (secrets[levelNumber] == 0)) && (0 < levelNumber)) { if (status.unlock._currentframe == 1) { status.unlock.gotoAndPlay(2); } else { maxCharacter++; } secrets[levelNumber] = 1; } } function calculateScore() { var _local2; var _local1 = 0; while (_local1 < highScore.length) { _local2 = _local2 + highScore[_local1]; _local1++; } return(_local2); } function addLevelScore() { if (highScore[levelNumber - 1] < score) { highScore[levelNumber - 1] = score; } } function speedToMPH(_speed) { var _local1 = _speed / 2; ((_local1 < 0) ? (_local1 = Math.floor(_local1)) : (_local1 = Math.ceil(_local1))); return(Math.abs(_local1)); } function addTrick(_msg, _score, _times) { var _local2 = _msg; var _local3 = _root; _score = Math.round(_score * 10.2); if (_local3.tile0._y > 350) { var heightBonus = ((_local3.tile0._y - 270) * 10); _local3._heig = "HEIGHT BONUS: +" + heightBonus; } else { _local3._heig = ""; } var extra; if (_times != undefined) { extra = Math.round(_times / 8) + 1; if (1 < extra) { _score = _score * extra; } else { extra = 1; } } else { extra = 1; } var _local1 = 0; while (_local1 < extra) { message.push(_local2); _local1++; } _local3.score = (Number(_local3.score) + Number(_score)) + Number(heightBonus); if (_times > 1) { _local3._msg = (((("GREAT " + _local2.toUpperCase()) + " + ") + _score) + " X ") + extra; } else { _local3._msg = (_local2.toUpperCase() + " + ") + _score; } _local3.scoreAlert.play(); } function checkHop(_hop) { var _local1 = _hop; if (300 < biker._currentframe) { return(undefined); } if ((hop == "hydrant") && (_local1 != "hydrant")) { addTrick("Toxic Waste Jump", 100); } else if ((hop == "mailbox") && (_local1 != "mailbox")) { addTrick("Tires Jump", 500); } else if (((hop == "left") && (_local1 != "left")) || ((hop == "right") && (_local1 != "right"))) { addTrick("Jump", 2000); } hop = _local1; return(undefined); } function affectLife(_amt) { var _local2 = _root; if (_amt < 0) { var _local1 = 500 * _amt; if ((_local2.score + _local1) > 0) { _local2.score = _local2.score + _local1; } else { _local2.score = 0; } _local2._crashmsg = "CRASH: " + _local1; _local2.crashAlert.play(); } } function multiple(_amt) { switch (_amt) { case 0.5 : return("Half "); case 1 : return(""); case 2 : return("Double "); case 3 : return("Triple "); case 4 : return("Quad "); case 5 : return("Quint "); } return((_amt * 180) add " "); } function convertCode(_editLevel) { var pieces; var _local2; pieces = _editLevel.split(";"); level = pieces[0].split(","); if (level == undefined) { level = new Array(); } var _local3 = 0; while ((_local3 < level.length) || (_local3 < 13)) { level[_local3] = parseInt(level[_local3]); if (((level[_local3] < 1) || (9 < level[_local3])) || (isNaN(level[_local3]))) { level[_local3] = 1; } _local3++; } build = pieces[1].split(",", level.length); if (build == undefined) { build = new Array(); } _local3 = 0; while (_local3 < level.length) { build[_local3] = parseInt(build[_local3]); if (((build[_local3] < 0) || (9 < build[_local3])) || (isNaN(build[_local3]))) { build[_local3] = 0; } _local3++; } pills = pieces[2].split(",", level.length); if (pills == undefined) { pills = new Array(); } _local3 = 0; var _local1; while (_local3 < pills.length) { _local2 = pills[_local3].split(":"); _local1 = 0; while (_local1 < 3) { _local2[_local1] = parseInt(_local2[_local1]); if (((isNaN(_local2[_local1]) || ((_local1 == 0) && ((_local2[_local1] < 0) || (_local2[_local1] >= level.length)))) || ((_local1 == 1) && ((_local2[_local1] < 0) || (190 < _local2[_local1])))) || ((_local1 == 2) && ((_local2[_local1] < 0) || (1400 < _local2[_local1])))) { pills.splice(_local3, 1); break; } _local1++; } if (_local1 == 3) { pills[_local3] = _local2.join(":"); _local3++; } } } function editorArrowClick() { var whichTile = Math.floor(((_xmouse - 30) + tileOffset) / 40); var newMouse = (((whichTile * 40) - tileOffset) + 50); if ((newMouse >= 30) && (510 >= newMouse)) { if (eval ("tile" add tileLoop(whichTile, firstTile, 13)).number >= level.length) { var adjust = (eval ("tile" add tileLoop(whichTile, firstTile, 13)).number - (level.length - 1)); whichTile = whichTile - adjust; newMouse = newMouse - (adjust * 40); newMessage("If you want to select that area, please insert more tiles."); } else { message = "Ready"; } pointer._x = newMouse; editArrowMove(tileLoop(whichTile, firstTile, 13)); } } function editArrowMove(_num, _move) { if (_move != undefined) { pointer._x = pointer._x + _move; } editTile = _num; editIndex = eval ("tile" add _num).number; editPills = eval ("tile" add _num).pill.length; editPillPosition(); } function changePillPosition() { var thisPill = eval ("tile" add editTile).pill[editPills - 1]; var _index = eval (thisPill).obj_index; pills[_index] = (((editIndex add ":") add editPillsX) add ":") add editPillsY; eval (thisPill)._x = eval ("tile" add editTile)._x + (editPillsX / 5); eval (thisPill)._y = eval ("tile" add editTile)._y - (editPillsY / 4); } function editPillPosition() { var work; var _index; if (0 < editPills) { _index = eval (eval ("tile" add editTile).pill[editPills - 1]).obj_index; var work = pills[_index].split(":"); editPillsX = parseInt(work[1]); editPillsY = parseInt(work[2]); } else { editPillsX = (editPillsY = 0); } } function changePill(_delete) { var pillIndex = 0; var obj; var flag = true; if (_delete) { obj = eval ("tile" add editTile).pill[editPills - 1]; pillIndex = eval (obj).obj_index; deleteAllPills(); pills.splice(pillIndex, 1); } else { deleteAllPills(); while (flag) { flag = false; obj = pills[pillIndex].split(":"); if ((editIndex >= obj[0]) && (pills.length >= (pillIndex + 1))) { pillIndex++; flag = true; } } pills.splice(pillIndex, 0, editIndex add ":100:60"); } redrawAllPills(); } function redrawAllPills() { obj_index = 0; var _local1 = 0; while (_local1 < 13) { newObject(tileLoop(_local1, firstTile, 13), 1); _local1++; } editArrowMove(editTile); } function adjustPills(effect) { var _local3 = effect; var _local2; var _local1; deleteAllPills(); if (_local3 != 0) { _local2 = pills.length - 1; while (_local2 >= 0) { _local1 = pills[_local2].split(":"); if (_local1[0] < editIndex) { break; } if ((_local1[0] == editIndex) && (_local3 < 0)) { pills.splice(_local2, 1); } else { _local1[0] = parseInt(_local1[0]) + _local3; pills[_local2] = _local1.join(":"); } _local2--; } } redrawAllPills(); } function newMessage(_msg) { var _local3 = _msg; if (gameMode == "editor") { frameCounter = 80; message = _local3; } else if (message.length != 0) { var _local2 = 0; while (_local2 < (message.length - 1)) { var _local1 = _local2 + 1; while (_local1 < message.length) { if (message[_local1] != message[_local2]) { break; } _local1++; } if (_local2 < (_local1 - 1)) { message.splice(_local2, _local1 - _local2, ((_local1 - _local2) add "x ") add message[_local2]); } _local2++; } var _bonus = ((message.length - 1) * 1000); if (trickScore < _bonus) { _bonus = Math.floor(trickScore / 1000) * 1000; } _local3 = (message.join(" + ") add newline) add trickScore; if (0 < _bonus) { _local3 = _local3 + (" + " add _bonus); } _local3 = _local3 + " points"; trickScore = trickScore + _bonus; if (trickScore >= 20000) { status.trickCombos.gotoAndPlay("highscore"); _local3 = _local3 + "!!!"; } else { status.trickCombos.gotoAndPlay(2); } status.trickCombos.message = _local3; if (status.timeDisplay._currentframe == 1) { score = score + trickScore; if (((100000 < score) && (secrets[5 + levelNumber] == 0)) && (levelNumber != 0)) { if (maxLevel < 5) { status.unlockLevel.gotoAndPlay(2); } else if (status.unlock._currentframe == 1) { status.unlock.gotoAndPlay(2); } else { maxCharacter++; } secrets[5 + levelNumber] = 1; } } trickScore = 0; message = new Array(); affectLife(1); } } function init(_mode) { gameMode = _mode; air = (speed = (spinFactor = (moveX = (moveY = 0)))); state = "ground"; firstTile = 0; frameCounter = 0; overSomething = (onBuilding = false); landRotation = 0; halfPipeLaunch = false; halfPipeAmt = 0; rotation = (trickScore = (score = 0)); bankHop = (hop = ""); keyHold = new Array(0, ""); kSpace_hold = (kM_hold = false); minutes = 3; seconds = 0; copy = 0; objects = new Array(); obj_index = 0; if (gameMode == "editor") { tileOffset = 0; tile = 6; speedLimit = 20; message = "Ready"; firstColor = 0; editTile = (editIndex = (editPills = (editPillsX = (editPillsY = 0)))); } else { tileOffset = 70; tile = 1; speedLimit = 25; message = new Array(); status.pills = 0; caughtPill(0); status.life.gotoAndStop(3); } repaint(true); if (gameMode == "editor") { editArrowMove(0); } else if (musicFlag) { music.gotoAndPlay("start"); } } function repaint(_firstTime) { var tileAmount = 4; var draw_y = 0; var yAdjust = 1; var xAdjust = 1; var xStart = 0; var yStart = 230; if (gameMode == "editor") { tileAmount = 13; yAdjust = 4; xAdjust = 5; xStart = 30; yStart = eval ("tile" add firstTile)._y; } var i = 0; while (i < tileAmount) { if (_firstTime) { eval ("tile" + i).pill = new Array(); drawTile(i, i, i); eval ("tile" add i)._x = xStart + ((i * 200) / xAdjust); } else { drawTile(tileLoop(i, firstTile, tileAmount), eval ("tile" + tileLoop(i, firstTile, tileAmount)).number, 1); } eval ("tile" add tileLoop(i, firstTile, tileAmount))._y = yStart - ((40 / yAdjust) * draw_y); if (_firstTime) { newObject(i, 1); } if (level[eval ("tile" add tileLoop(i, firstTile, tileAmount)).number] == 8) { draw_y--; } else if (level[eval ("tile" add tileLoop(i, firstTile, tileAmount)).number] == 9) { draw_y++; } i++; } } function collectKeys() { k1 = false; k2 = false; kUp = false; kDown = false; kLeft = false; kRight = false; kSpace = false; if ((18 < status._currentframe) && (!((status._currentframe == 30) && (status.end._visible == false)))) { return(undefined); } if (Key.isDown(38)) { kUp = true; } if (Key.isDown(40)) { kDown = true; } if (Key.isDown(39)) { kRight = true; } if (Key.isDown(37)) { kLeft = true; } if (Key.isDown(32)) { if (kSpace_hold == false) { kSpace = true; } kSpace_hold = true; } else { kSpace_hold = false; } if (Key.isDown(50)) { k2 = true; } if (Key.isDown(49)) { k1 = true; } } function quit(_frame) { addLevelScore(); deleteAllPills(); music.gotoAndPlay("stop"); gotoAndPlay(_frame); } function keyActions() { if (kM) { if (musicFlag) { music.gotoAndPlay("stop"); } else { music.gotoAndPlay("start"); } musicFlag = musicFlag == false; } if (state == "crash") { slowDown(1); } else if (state == "ground") { if (Key.isDown(49)) { doMove("seatSpin"); slowDown(6); } else if (kSpace) { putInAir(Math.round(Math.abs(speed) / 10) + 10); if (landRotation != 0) { if ((tileNum == 2) || (tileNum == 3)) { speed = Math.round(speed * 0.8); } else if ((tileNum == 6) || (tileNum == 7)) { if (20 >= Math.abs(landRotation)) { speed = Math.round(speed * 0.8); } else if (((speed < 0) && (tileNum == 7)) || ((0 < speed) && (tileNum == 6))) { speed = 0; } } } } else if (kRight) { if ((biker._currentframe != 20) && (((0 < biker._xscale) && (speedLimit >= speed)) || (speed < 0))) { speedUp(1); } else { slowDown(6); } } else if (kLeft) { if ((biker._currentframe != 20) && (((biker._xscale < 0) && (speed >= (-1 * speedLimit))) || (0 < speed))) { speedUp(-1); } else { slowDown(6); } } else { slowDown(6); } } else if ((state == "air") && (biker._currentframe < 300)) { slowDown(24); if (Key.isDown(49)) { doMove("seatSpin", "Seat Spin", 10); } else if (Key.isDown(50)) { doMove("noHander"); } else if (Key.isDown(51)) { doMove("tomahawk"); } else if (Key.isDown(52)) { doMove("peacock"); } else if (Key.isDown(53)) { doMove("noFooter"); } else if (Key.isDown(54)) { doMove("slideFoot"); } else if (Key.isDown(55)) { doMove("lateralJump"); } else if (Key.isDown(56)) { doMove("verticalSpin"); } else if (Key.isDown(57)) { doMove("deadlyJump"); } else if (Key.isDown(58)) { doMove("horizontal"); } else if (kUp) { doMove("spin"); } else if (kDown) { doMove("barSpin"); } var _local1 = ""; if ((k1 && (keyHold[0] == 1)) || (k2 && (keyHold[0] == 2))) { _local1 = keyHold[1]; } if (kRight && (_local1 != "right")) { rotation = rotation + spinFactor; biker._rotation = biker._rotation + spinFactor; } else if (kLeft && (_local1 != "left")) { rotation = rotation - spinFactor; biker._rotation = biker._rotation - spinFactor; } } } function bikerDirection(_dir) { if (0 < _dir) { if (kRight && (0 < biker._xscale)) { return(true); } if (kLeft && (biker._xscale < 0)) { return(true); } return(false); } if (kLeft && (0 < biker._xscale)) { return(true); } if (kRight && (biker._xscale < 0)) { return(true); } return(false); } function keyHoldCheck(_key, _dir) { var _local1 = ""; if (biker._currentframe != 15) { return(undefined); } if (0 < _dir) { if (0 < biker._xscale) { _local1 = "right"; } else { _local1 = "left"; } } else if (biker._xscale < 0) { _local1 = "right"; } else { _local1 = "left"; } keyHold = new Array(_key, _local1); return(undefined); } _root.backsound.Fade = 0;
Frame 16
if (Key.getCode() != cs.secretEntry) { cs.secretEntry = Key.getCode(); cs.secretCode = cs.secretCode + String.fromCharCode(Key.getCode()); if (-1 < cs.secretCode.indexOf("FLIP")) { cs.codeUnlock(new Array(0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0)); } else if (-1 < cs.secretCode.indexOf("SPOKES")) { cs.codeUnlock(new Array(0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0)); } else if (-1 < cs.secretCode.indexOf("NETSRIK")) { cs.codeUnlock(new Array(1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0)); } else if (-1 < cs.secretCode.indexOf("ROBOT")) { cs.codeUnlock(new Array(0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0)); } else if (-1 < cs.secretCode.indexOf("STRONG")) { cs.codeUnlock(new Array(0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0)); } else if (-1 < cs.secretCode.indexOf("AWESOME")) { cs.codeUnlock(new Array(0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)); } else if (-1 < cs.secretCode.indexOf("THEBEST")) { cs.codeUnlock(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)); } } play();
Frame 17
gotoAndPlay(_currentframe - 1);
Frame 22
gotoAndPlay(_currentframe + 1);
Frame 30
levelNumber = 1; setLevel(levelNumber, false); init("platform"); gotoAndPlay(_currentframe + 1);
Instance of Symbol 71 MovieClip "bg" in Frame 30
onClipEvent (load) { this.gotoAndStop(_root.levelNumber); }
Instance of Symbol 73 MovieClip "clouds" in Frame 30
onClipEvent (load) { this.gotoAndStop(_root.levelNumber); }
Instance of Symbol 95 MovieClip in Frame 30
onClipEvent (enterFrame) { if (!s) { var my_date = new Date(getTimer() - iniTime); var currMin = (2 - my_date.getMinutes()); var currMin0 = ("0" + currMin); var currSec = (59 - my_date.getSeconds()); if (currSec < 10) { currSec0 = "0" + currSec; } else { currSec0 = currSec; } _root.timeFormated = (currMin0 + ":") + currSec0; if ((currMin <= 0) && (currSec <= 0)) { _root.stop(); _root.gameOver.play(); } } } onClipEvent (load) { var iniTime = getTimer(); var currTime = iniTime; var s = false; }
Frame 31
collectKeys(); keyActions(); if (((state == "ground") && (biker._currentframe != 20)) && (((speed == 0) || ((0 < speed) && (0 < biker._xscale))) || ((speed < 0) && (biker._xscale < 0)))) { newMessage(message); } moveY = (moveX = 0); getMoveX(); launch(); handleObstacles(); moveHor(moveX); peddle(); handleAir(); moveVert(moveY); checkPills(); if (frameCounter < 24) { frameCounter++; } else { frameCounter = 1; if (0 < seconds) { seconds--; } else if (0 < minutes) { seconds = 59; minutes--; } } if (((((minutes == 0) && (seconds == 0)) && (status.timeDisplay._currentframe == 1)) && (state != "air")) && (message.length == 0)) { status.timeDisplay.gotoAndPlay(2); status.gotoAndPlay("end"); } status.speed = speedtoMPH(speed); status.time = (minutes add ":") add ((seconds < 10) ? ("0" add seconds) : (seconds));
Frame 32
gotoAndPlay(_currentframe - 1);
Frame 35
nextFrame();
Frame 36
stop(); _root.backsound.Fade = 1;
Symbol 5 Button
on (press) { getURL ("http://www.flashgames247.com"); }
Symbol 10 MovieClip Frame 9
stop();
Symbol 12 MovieClip Frame 1
Symbol 12 MovieClip Frame 138
_root.gotoAndStop("loading");
Symbol 15 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 17
_root.gotoAndStop(_name);
Symbol 19 MovieClip Frame 100
_root.gotoAndStop("initg");
Symbol 27 Button
on (release) { getURL ("http://www.flashgames247.com?skateboy", "_blank"); }
Symbol 28 Button
on (release) { getURL ("http://www.flashgames247.com"); }
Symbol 30 MovieClip Frame 14
stop();
Symbol 34 MovieClip Frame 20
stop();
Symbol 37 Button
on (release) { _root.game.play(); }
Symbol 42 Button
on (release) { _root.instructions.play(); }
Symbol 44 Button
on (release) { _root.getURL(_root.scriptPath + "/index.php"); }
Symbol 48 Button
on (release) { getURL ("http://www.flashgames247.com?skateboy", "_blank"); }
Symbol 51 MovieClip Frame 1
music = new Sound(); music.attachSound("backsound"); music.start(0, 999999); music.setVolume(0); vol = 0; step = 3; fade = setInterval(fadeIn, 100); Fade = 0; this.onEnterFrame = function () { if (Fade == 1) { vol = vol - step; if (vol < 0) { vol = 0; } music.setVolume(vol); } else { vol = vol + step; if (vol > 100) { vol = 100; } music.setVolume(vol); } }; stop();
Symbol 53 Button
on (release) { getURL ("http://www.flashgames247.com?skateboy"); }
Symbol 69 Button
on (release) { _root.initg.play(); }
Symbol 76 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 26
_root.addTrick("Heelflip", 1); _parent.gotoAndStop("fast");
Symbol 146 MovieClip Frame 1
counter = 1;
Symbol 146 MovieClip Frame 20
if (_parent._parent.kUp && (_parent._parent.k1)) { gotoAndPlay ("jump"); counter++; }
Symbol 146 MovieClip Frame 26
_root.addTrick("Ollie " + counter, counter * _root.RTRICK); _parent.gotoAndStop("fast");
Symbol 155 MovieClip Frame 1
counter = 1;
Symbol 155 MovieClip Frame 9
if (_parent._parent.bikerDirection(-1) && (_parent._parent.k1)) { gotoAndPlay (5); counter++; }
Symbol 155 MovieClip Frame 16
_root.addTrick("No Foot", _root.RTRICK); _parent.gotoAndStop("fast");
Symbol 177 MovieClip Frame 36
_root.addTrick("Horizontal Mortal Flip", _root.STRICK); _parent.gotoAndStop("fast");
Symbol 195 MovieClip Frame 1
if (_parent._xscale < 0) { gotoAndPlay (7); }
Symbol 195 MovieClip Frame 12
_parent._xscale = _parent._xscale * -1; if (_parent._parent.kUp) { play(); counter = counter + 5; } else { _root.addTrick("Spin", _root.RTRICK); _parent.gotoAndStop("fast"); }
Symbol 195 MovieClip Frame 19
call(6);
Symbol 210 MovieClip Frame 1
counter = 1;
Symbol 210 MovieClip Frame 16
if (_parent._parent.bikerDirection(1) && (_parent._parent.k1)) { gotoAndPlay ("jump"); counter++; }
Symbol 210 MovieClip Frame 25
_root.addTrick("Back Mortal Jump " + counter, counter * _root.RTRICK); _parent.gotoAndStop("fast");
Symbol 220 MovieClip Frame 1
counter = 1;
Symbol 220 MovieClip Frame 15
if (_parent._parent.bikerDirection(1) && (_parent._parent.k2)) { counter = counter++; gotoAndPlay(_currentframe - 1); }
Symbol 220 MovieClip Frame 34
_root.addTrick("No Foot Mortal Jump " + counter, counter * _root.STRICK, counter); _parent.gotoAndStop("fast");
Symbol 239 MovieClip Frame 21
_parent._xscale = _parent._xscale * -1;
Symbol 239 MovieClip Frame 25
_root.addTrick("Vertical", _root.STRICK); _parent.gotoAndStop("fast");
Symbol 251 MovieClip Frame 23
_root.addTrick("Deadly Jump", _root.STRICK); _parent.gotoAndStop("fast");
Symbol 260 MovieClip Frame 1
counter = 1;
Symbol 260 MovieClip Frame 10
if (_parent._parent.bikerDirection(-1) && (_parent._parent.k2)) { counter++; gotoAndPlay(_currentframe - 1); }
Symbol 260 MovieClip Frame 20
_root.addTrick("Axe " + counter, counter * _root.STRICK); _parent.gotoAndStop("fast");
Symbol 276 MovieClip Frame 64
_parent.gotoAndStop(1);
Symbol 281 MovieClip Frame 1
wait = 15;
Symbol 281 MovieClip Frame 35
_parent.gotoAndStop(1);
Symbol 285 MovieClip Frame 1
wait = 30;
Symbol 285 MovieClip Frame 35
tellTarget ("..") { gotoAndStop (1); };
Symbol 289 MovieClip Frame 51
_parent.gotoAndStop(1);
Symbol 290 MovieClip Frame 1
stop(); _parent.state = "ground"; _parent.keyHold = new Array(0, "");
Symbol 290 MovieClip Frame 15
_parent.keyHold = new Array(0, "");
Instance of Symbol 132 MovieClip "sd" in Symbol 290 MovieClip Frame 20
onClipEvent (load) { play(); }
Symbol 290 MovieClip Frame 54
player.counter = 0;
Symbol 294 MovieClip Frame 46
stop();
Symbol 297 MovieClip Frame 46
stop();
Symbol 308 Button
on (release) { function EncryptString(strVal) { var _local1 = strVal; var _local3 = "121212121212121212212212221222221121212121212121212212212221222221121212121212121212212212221222221121212121212121212212212221222221121212121212121212212212221222221121212121212121212212212221222221121212121212121212212212221222221"; var _local2 = ""; i = 0; while (i < _local1.length) { char = Number(_local3.substr(i, 1)) + _local1.charCodeAt(i); _local2 = _local2 + String.fromCharCode(char); i++; } return(_local2); } _root.name = name; _root.score = _root.score; url = ((("&namee" + name) + "&scoree") + score) + "&passecoolgames"; getURL ((_root.scriptPath + "/index.php?") + EncryptString(url), "_blank"); _root.initg.play(); }

Library Items

Symbol 1 Sound [pill1.aif]
Symbol 2 Sound [scuff]
Symbol 3 Sound [backsound]
Symbol 4 GraphicUsed by:5
Symbol 5 ButtonUses:4Used by:12
Symbol 6 GraphicUsed by:9 27
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClipUses:6 8Used by:10
Symbol 10 MovieClipUses:9Used by:12  Timeline
Symbol 11 SoundUsed by:12
Symbol 12 MovieClipUses:5 10 11Used by:Timeline
Symbol 13 BitmapUsed by:14 25 52 77 299
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:17 18Used by:Timeline
Symbol 20 FontUsed by:21
Symbol 21 TextUses:20Used by:Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:71  Timeline
Symbol 24 BitmapUsed by:25 52 72 298
Symbol 25 GraphicUses:13 24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 ButtonUses:26 6Used by:28 53  Timeline
Symbol 28 ButtonUses:27Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:31 32Used by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 GraphicUsed by:37 69 308
Symbol 36 GraphicUsed by:37 69 308
Symbol 37 ButtonUses:35 36Used by:Timeline
Symbol 38 FontUsed by:39 43 45 49 70 89 90 91 92 93 94 291 292 295 301 302 303 305 309
Symbol 39 TextUses:38Used by:Timeline
Symbol 40 GraphicUsed by:42 44
Symbol 41 GraphicUsed by:42 44
Symbol 42 ButtonUses:40 41Used by:Timeline
Symbol 43 TextUses:38Used by:Timeline
Symbol 44 ButtonUses:40 41Used by:Timeline
Symbol 45 TextUses:38Used by:Timeline
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 ButtonUses:46 47Used by:Timeline
Symbol 49 TextUses:38Used by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:Timeline
Symbol 52 GraphicUses:13 24Used by:Timeline
Symbol 53 ButtonUses:27Used by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 FontUsed by:59 60 61 62 63 64 65 67 68
Symbol 59 TextUses:58Used by:Timeline
Symbol 60 TextUses:58Used by:Timeline
Symbol 61 TextUses:58Used by:Timeline
Symbol 62 TextUses:58Used by:Timeline
Symbol 63 TextUses:58Used by:Timeline
Symbol 64 TextUses:58Used by:Timeline
Symbol 65 TextUses:58Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 TextUses:58Used by:Timeline
Symbol 68 TextUses:58Used by:Timeline
Symbol 69 ButtonUses:35 36Used by:Timeline
Symbol 70 TextUses:38Used by:Timeline
Symbol 71 MovieClipUses:23Used by:Timeline
Symbol 72 GraphicUses:24Used by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClipUses:75Used by:88
Symbol 77 GraphicUses:13Used by:88
Symbol 78 GraphicUsed by:88
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:88
Symbol 81 GraphicUsed by:88
Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:76 77 78 80 81 82 83 84 85 86 87Used by:Timeline
Symbol 89 TextUses:38Used by:Timeline
Symbol 90 EditableTextUses:38Used by:Timeline
Symbol 91 TextUses:38Used by:Timeline
Symbol 92 EditableTextUses:38Used by:Timeline
Symbol 93 TextUses:38Used by:95
Symbol 94 EditableTextUses:38Used by:95
Symbol 95 MovieClipUses:93 94Used by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:99 111 122 132 146 155 177 195 210 220 239 251 260 276 281 285 289
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:97 98Used by:290
Symbol 100 GraphicUsed by:111
Symbol 101 GraphicUsed by:111
Symbol 102 GraphicUsed by:111 122
Symbol 103 GraphicUsed by:111
Symbol 104 GraphicUsed by:111
Symbol 105 GraphicUsed by:111
Symbol 106 GraphicUsed by:111
Symbol 107 GraphicUsed by:111
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:97 100 101 102 103 104 105 106 107 108 109 110Used by:290
Symbol 112 GraphicUsed by:122
Symbol 113 GraphicUsed by:122
Symbol 114 GraphicUsed by:122
Symbol 115 GraphicUsed by:122
Symbol 116 GraphicUsed by:122
Symbol 117 GraphicUsed by:122
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:97 112 113 102 114 115 116 117 118 119 120 121Used by:290
Symbol 123 GraphicUsed by:132
Symbol 124 GraphicUsed by:132
Symbol 125 GraphicUsed by:132 210 251
Symbol 126 GraphicUsed by:132 251
Symbol 127 GraphicUsed by:132
Symbol 128 GraphicUsed by:132
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:97 123 124 125 126 127 128 129 130 131Used by:290
Symbol 133 GraphicUsed by:146
Symbol 134 GraphicUsed by:146
Symbol 135 GraphicUsed by:146
Symbol 136 GraphicUsed by:146
Symbol 137 GraphicUsed by:146
Symbol 138 GraphicUsed by:146 177 195 210 220 239 260 281 285
Symbol 139 GraphicUsed by:146
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:97 133 134 135 136 137 138 139 140 141 142 143 144 145Used by:290
Symbol 147 GraphicUsed by:155
Symbol 148 GraphicUsed by:155
Symbol 149 GraphicUsed by:155
Symbol 150 GraphicUsed by:155
Symbol 151 GraphicUsed by:155
Symbol 152 GraphicUsed by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:97 147 148 149 150 151 152 153 154Used by:290
Symbol 156 GraphicUsed by:177
Symbol 157 GraphicUsed by:177
Symbol 158 GraphicUsed by:177 220 239
Symbol 159 GraphicUsed by:177
Symbol 160 GraphicUsed by:177
Symbol 161 GraphicUsed by:177 195 220
Symbol 162 GraphicUsed by:177 195 220
Symbol 163 GraphicUsed by:177 220
Symbol 164 GraphicUsed by:177 220
Symbol 165 GraphicUsed by:177 220
Symbol 166 GraphicUsed by:177 220
Symbol 167 GraphicUsed by:177
Symbol 168 GraphicUsed by:177
Symbol 169 GraphicUsed by:177
Symbol 170 GraphicUsed by:177
Symbol 171 GraphicUsed by:177
Symbol 172 GraphicUsed by:177
Symbol 173 GraphicUsed by:177
Symbol 174 GraphicUsed by:177
Symbol 175 GraphicUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:97 156 157 158 159 160 138 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176Used by:290
Symbol 178 GraphicUsed by:195
Symbol 179 GraphicUsed by:195
Symbol 180 GraphicUsed by:195 260
Symbol 181 GraphicUsed by:195
Symbol 182 GraphicUsed by:195
Symbol 183 GraphicUsed by:195
Symbol 184 GraphicUsed by:195
Symbol 185 GraphicUsed by:195
Symbol 186 GraphicUsed by:195
Symbol 187 GraphicUsed by:195
Symbol 188 GraphicUsed by:195
Symbol 189 GraphicUsed by:195
Symbol 190 GraphicUsed by:195
Symbol 191 GraphicUsed by:195
Symbol 192 GraphicUsed by:195 239 260
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:97 178 179 180 181 182 138 161 162 183 184 185 186 187 188 189 190 191 192 193 194Used by:290
Symbol 196 GraphicUsed by:210
Symbol 197 GraphicUsed by:210
Symbol 198 GraphicUsed by:210
Symbol 199 GraphicUsed by:210
Symbol 200 GraphicUsed by:210 281 285
Symbol 201 GraphicUsed by:210 281 285
Symbol 202 GraphicUsed by:210 281 285 289
Symbol 203 GraphicUsed by:210
Symbol 204 GraphicUsed by:210
Symbol 205 GraphicUsed by:210
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:210
Symbol 208 GraphicUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:97 196 197 125 198 199 138 200 201 202 203 204 205 206 207 208 209Used by:290
Symbol 211 GraphicUsed by:220
Symbol 212 GraphicUsed by:220
Symbol 213 GraphicUsed by:220
Symbol 214 GraphicUsed by:220
Symbol 215 GraphicUsed by:220
Symbol 216 GraphicUsed by:220
Symbol 217 GraphicUsed by:220
Symbol 218 GraphicUsed by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:97 211 212 158 213 214 138 161 162 163 164 165 166 215 216 217 218 219Used by:290
Symbol 221 GraphicUsed by:239
Symbol 222 GraphicUsed by:239
Symbol 223 GraphicUsed by:239
Symbol 224 GraphicUsed by:239
Symbol 225 GraphicUsed by:239
Symbol 226 GraphicUsed by:239
Symbol 227 GraphicUsed by:239
Symbol 228 GraphicUsed by:239
Symbol 229 GraphicUsed by:239
Symbol 230 GraphicUsed by:239
Symbol 231 GraphicUsed by:239
Symbol 232 GraphicUsed by:239
Symbol 233 GraphicUsed by:239
Symbol 234 GraphicUsed by:239
Symbol 235 GraphicUsed by:239
Symbol 236 GraphicUsed by:239
Symbol 237 GraphicUsed by:239
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:97 221 222 158 223 224 138 225 226 227 228 229 230 231 232 233 234 235 236 192 237 238Used by:290
Symbol 240 GraphicUsed by:251
Symbol 241 GraphicUsed by:251
Symbol 242 GraphicUsed by:251
Symbol 243 GraphicUsed by:251
Symbol 244 GraphicUsed by:251
Symbol 245 GraphicUsed by:251
Symbol 246 GraphicUsed by:251
Symbol 247 GraphicUsed by:251
Symbol 248 GraphicUsed by:251
Symbol 249 GraphicUsed by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:97 240 241 125 126 242 243 244 245 246 247 248 249 250Used by:290
Symbol 252 GraphicUsed by:260
Symbol 253 GraphicUsed by:260
Symbol 254 GraphicUsed by:260
Symbol 255 GraphicUsed by:260
Symbol 256 GraphicUsed by:260
Symbol 257 GraphicUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:97 252 253 192 254 255 138 256 257 180 258 259Used by:290
Symbol 261 GraphicUsed by:276 281 285 289
Symbol 262 GraphicUsed by:276
Symbol 263 GraphicUsed by:276
Symbol 264 GraphicUsed by:276
Symbol 265 GraphicUsed by:276
Symbol 266 GraphicUsed by:276
Symbol 267 GraphicUsed by:276
Symbol 268 GraphicUsed by:276
Symbol 269 GraphicUsed by:276
Symbol 270 GraphicUsed by:276
Symbol 271 GraphicUsed by:276 281 285 289
Symbol 272 GraphicUsed by:276 281 285 289
Symbol 273 GraphicUsed by:276 281 285 289
Symbol 274 GraphicUsed by:276 281 285 289
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:97 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275Used by:290
Symbol 277 SoundUsed by:290
Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:97 278 200 138 201 202 279 261 271 272 273 274 280Used by:290
Symbol 282 GraphicUsed by:285
Symbol 283 GraphicUsed by:285
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:97 282 200 138 201 202 283 261 271 272 273 274 284Used by:290
Symbol 286 SoundUsed by:289
Symbol 287 GraphicUsed by:289
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:97 202 286 287 261 271 272 273 274 288Used by:290
Symbol 290 MovieClipUses:99 111 122 132 146 155 177 195 210 220 239 251 260 276 277 281 285 289Used by:Timeline
Symbol 291 EditableTextUses:38Used by:293
Symbol 292 EditableTextUses:38Used by:293
Symbol 293 MovieClipUses:291 292Used by:294
Symbol 294 MovieClipUses:293Used by:Timeline
Symbol 295 EditableTextUses:38Used by:296
Symbol 296 MovieClipUses:295Used by:297
Symbol 297 MovieClipUses:296Used by:Timeline
Symbol 298 GraphicUses:24Used by:Timeline
Symbol 299 GraphicUses:13Used by:Timeline
Symbol 300 GraphicUsed by:Timeline
Symbol 301 TextUses:38Used by:Timeline
Symbol 302 TextUses:38Used by:Timeline
Symbol 303 EditableTextUses:38Used by:Timeline
Symbol 304 GraphicUsed by:Timeline
Symbol 305 TextUses:38Used by:Timeline
Symbol 306 FontUsed by:307
Symbol 307 EditableTextUses:306Used by:Timeline
Symbol 308 ButtonUses:35 36Used by:Timeline
Symbol 309 TextUses:38Used by:Timeline

Instance Names

"gameOver"Frame 1Symbol 15 MovieClip
"game"Frame 1Symbol 15 MovieClip
"initg"Frame 1Symbol 15 MovieClip
"instructions"Frame 1Symbol 15 MovieClip
"backsound"Frame 15Symbol 51 MovieClip
"bg"Frame 30Symbol 71 MovieClip
"clouds"Frame 30Symbol 73 MovieClip
"tile0"Frame 30Symbol 88 MovieClip
"tile1"Frame 30Symbol 88 MovieClip
"tile2"Frame 30Symbol 88 MovieClip
"tile3"Frame 30Symbol 88 MovieClip
"biker"Frame 30Symbol 290 MovieClip
"scoreAlert"Frame 30Symbol 294 MovieClip
"crashAlert"Frame 30Symbol 297 MovieClip
"b"Symbol 76 MovieClip Frame 1Symbol 75 MovieClip
"building"Symbol 88 MovieClip Frame 1Symbol 76 MovieClip
"ani"Symbol 290 MovieClip Frame 10Symbol 111 MovieClip
"ani"Symbol 290 MovieClip Frame 15Symbol 122 MovieClip
"sd"Symbol 290 MovieClip Frame 20Symbol 132 MovieClip
"player"Symbol 290 MovieClip Frame 54Symbol 195 MovieClip
"player"Symbol 290 MovieClip Frame 70Symbol 195 MovieClip
"player"Symbol 290 MovieClip Frame 321Symbol 289 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "pill1.aif"
ExportAssets (56)Timeline Frame 1Symbol 2 as "scuff"
ExportAssets (56)Timeline Frame 1Symbol 3 as "backsound"

Labels

"logo"Frame 1
"loading"Frame 8
"initg"Frame 15
"instructions"Frame 23
"game"Frame 30
"gameOver"Frame 36
"none"Symbol 76 MovieClip Frame 1
"left"Symbol 76 MovieClip Frame 2
"middle"Symbol 76 MovieClip Frame 3
"right"Symbol 76 MovieClip Frame 4
"single"Symbol 76 MovieClip Frame 5
"jump"Symbol 146 MovieClip Frame 7
"jump"Symbol 210 MovieClip Frame 10
"stopped"Symbol 290 MovieClip Frame 1
"slow"Symbol 290 MovieClip Frame 10
"fast"Symbol 290 MovieClip Frame 15
"seatSpin"Symbol 290 MovieClip Frame 20
"noHander"Symbol 290 MovieClip Frame 30
"noFooter"Symbol 290 MovieClip Frame 38
"tomahawk"Symbol 290 MovieClip Frame 46
"spin"Symbol 290 MovieClip Frame 54
"peacock"Symbol 290 MovieClip Frame 62
"barSpin"Symbol 290 MovieClip Frame 70
"lateralJump"Symbol 290 MovieClip Frame 77
"verticalSpin"Symbol 290 MovieClip Frame 85
"deadlyJump"Symbol 290 MovieClip Frame 93
"horizontal"Symbol 290 MovieClip Frame 101
"slideFoot"Symbol 290 MovieClip Frame 108
"crash1"Symbol 290 MovieClip Frame 301
"crash2"Symbol 290 MovieClip Frame 307
"crash3"Symbol 290 MovieClip Frame 313
"flail"Symbol 290 MovieClip Frame 321

Dynamic Text Variables

_root.levelNumberSymbol 90 EditableText"5"
_root.scoreSymbol 92 EditableText"1234"
_root.timeFormatedSymbol 94 EditableText"02:40"
_root._msgSymbol 291 EditableText""
_root._heigSymbol 292 EditableText""
_root._crashmsgSymbol 295 EditableText""
_root.scoreSymbol 303 EditableText""
_root.nameSymbol 307 EditableText""




http://swfchan.com/3/13830/info.shtml
Created: 4/6 -2019 06:33:48 Last modified: 4/6 -2019 06:33:48 Server time: 21/12 -2024 18:08:52