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Sex Kitten - Insanity!.swf

This is the info page for
Flash #13849

(Click the ID number above for more basic data on this flash file.)


Text
http://forkheads.biz

http://forkheads.tk

(c) 2006

(c) 2005

(c) 2006

Sex Kitten Sim - Insanity
You and your twisted girlfriend Slutty McSlut are one
evening having a romantic night out by breaking
people's letter boxes. All is going well until a resident of
one of the houses chosen for letterbox destruction gets
quite upset. The resident claimed to be a psychic and
threatens to put a curse on you and McSlut for as long
as it takes for the letterbox to be replaced. McSlut like
usual takes a shit on the psychics head which then
results in you being cursed!
But what kind of curse are you cursed with?...

PLAY
GAME

Slutty McSlut: Sup fag.

HEALTH

Held

MUSIC TRACK

off

2

1

Score:

You: You know, we probably should get that psychic a new
letter box.

Slutty McSlut: I'm not afraid of some faggot curse shit. Let's
go hide in the carpark, get high and have bum sex!

Slutty McSlut: OH SHIT! Yeah I think we better find her a new
letterbox now!

You: Lets look in that abandoned casino over there. You take
the back and I'll go in the front.
Slutty McSlut: Sounds kinky ^_^ Meet me once you find one!

Slutty McSlut: Ran out of energy eh? Well Fag, Looks like you
fucked it up big time. Now we will never get rid of this curse.
If off to be a stripper, later nut sack.

Electrical Angry Girl: HA HA! I can see your cursed and are
hallucinating all sorts of shit! I have some Beer man! If you
want some answer me this mother fucker.

Electrical Angry Girl: Which number is the only number that
has the same number of letters in its name as its meaning?

You:
24
7
4

Electrical Angry Girl: Correct so here is some fucking beer!!!
Now I'm off to summon some hentai, enjoy your curse fuck
tits!

Electrical Angry Girl: Learn to count you fucking retard! >:(
(Electrical Angry Girl shoves electricity wire into your ass and
plugs it into live power)

Electrical Angry Girl: You are stuid!
(Electrical Angry Girl eats your hand)

Back

Robotic Bitches: We're after some beer! If you can find any for
us we may have something to offer you!

Robotic Bitches: Awesome, You have beer! If you answer our
question We'll give you something for your beer!
How many letter Q's are there in a Scrabble game?

You:
1
2
3

Robotic Bitches: Yep! You win a Weathervane!
Enjoy faggot! Now we are going to connect to our wireless
internets and watch some porn.

Robotic Bitches: NO!!!!!!!!!!! ERR:404
(The Robotic Bitches burns all your skin off and replace it
with "welcome" door mats)

Robotic Bitches: Fucking, you are going to pay for how much
of a moron you are.
(The Robotic Bitches bites off your dick and turns it into a
flower vase)

Moron on Holidays: I love sculptures, weather thingies,
models and all that shit. I'm just so fucked off that my
battleship got broken.
If you find like anything like this please let me know!

Moron on Holidays: Shit! Is that a Weathervane?
Please tell me it is and that you'll give it to me!

You:
Fuck off, I got this so I could kill you with it.
I found it just to give to you!
I might need it.... Sooo... no.

Moron on Holidays: Oh why thank you!!!
here you can have this I don't like weapons...

Moron on Holidays: You fucking cunt!
(Moron on Holidays forces her broken boat into your ass and
then makes you give birth to it)

Moron on Holidays: WHY WONT YOU GIVE IT TO ME? WHY
WONT YOU GIVE IT TO ME? WHY WONT YOU GIVE IT TO ME?
WHY WONT YOU GIVE IT TO ME? WHY WONT YOU GIVE IT
TO ME? WHY WONT YOU GIVE IT TO ME?
(Her voice ruptures your organs)

Tomo: I WAAAAAAAAAAAAAAAAAAAAAAAAAAANT A
SWORD.
Motha farka!

Tomo: Wow you have a sword but because I had a shitty week
I'm going to ask a question and if you don't answer it I am
going to rape you.
Which is the only bird that can fly backwards?

You:
The Hummingbird
The FireDragon
The Mexican flying backwards bird.

Tomo: I guess you got it correct. Anyway can I'm going to take
that sword and give you these books I found while I was
raping my cat. I can't read so I guess you might be able to do
something with the books.

Tomo: No, I guess you were asking to be raped.
(Tomo rapes you with a food processor)

Tomo: Time to be raped.
(Tomo opens a door and 6 elephants appear. Each of which
violenty rape you in your asshole.)

Just Woken Up Girl: Thats right my name is "Just Woken Up
Girl" Fuck off if you have issues.
Anyway I need a good book to read...

Just Woken Up Girl: Oh you have some books. I'll give you
someing cool if you can tell me which was the first character
to speak in Star Wars Episode 4?

You:
Some Guy
R2D2
C3PO

Just Woken Up Girl: Have this Axe!!!
And I'll take those books from you!

Just Woken Up Girl: ........No! Shit you dumb.
(Just Woken Up Girl pulls your bones out with shards of
broken glass cups)

Just Woken Up Girl: I guess you really have no idea...
(Just Woken Up Girl smacks you for 500 million years)

Girl With Glass Shard In Forehead: I really need an Axe so I
can kill my Ex-Boyfriend. He was such a cunt and didn't buy
me foods which I wanted to dump on his grand mother.

Girl With Glass Shard In Forehead: Wow you have an Axe! So
now I can kill my Ex-Boyfriend. He was such a cunt and didn't
buy me foods which I wanted to dump on his grand mother.
BUT FIIIIIIIIIIIIIIRST!
What is the capital of Spain?

You:
Madrid
Barcelona
Las Palmas

Girl With Glass Shard In Forehead: Good!
Well if you give me that there axe, I'll give you this here mobile
phone. DEAL! And now I have to fuck some guy, watch if you
like.

Girl With Glass Shard In Forehead: FUCK YOU!
(Girl With Glass Shard In Forehead gives you a glass shard of
your own (in your forehead))

Girl With Glass Shard In Forehead: Bah! You got it wrong!
(Girl With Glass Shard In Forehead makes you cook your feet)

Bondage Sisters: Can you let us borrow your mobile phone?
Its really important.... Oh you dont have one... Too bad.

Bondage Sisters: Hey we really need to use that mobile phone
you have.
Can you help us use it?

You:
I'm kinda busy...
I would be happy to help!
I'm not fucking helping you retards.

Bondage Sisters: Thanks so much. Have this statue for
helping us out!
Come watch us perform by the way! We're on in a few
minutes!

Bondage Sisters: God we hate you!
(The Bondage Sisters bound you up to a train wheel)

Bondage Sisters: You Suck!
(The Bondage Sisters  write about you on their Vampire
Freaks Account)

Her: I am getting pritty fucking sick of my bat to smash people
with. I tried out a whole lot of shit but that was no good as
well.
What I REALLY need is a statue to smash people with....
Hey! Can You help me?

Her: Oh my fuck!
You have a Statue, I could use this to smash tonnes of people.
Tell me chemical formula for Propane and we'll be in
business!

You:
H2
CH4
C3H8

Her: Yep, I guess you can have this in return. Its a letterbox
which is very bad for smashing people. Its in perfect condition
so you can have it!
I'm better go watch some bum sex porno.

Her: No,
(Her smashes you day and night until all that is left of you is a
bloody mess on the road. Later A service station attendant
cleans you off the road by spraying you with a hose)

Her: Nice Try,
(Her extracts your blood and replaces it with popcorn)

Slutty McSlut: No luck yet? Me neither...
We better keep looking for a Letterbox! Remember to meet me
back here once you find one!

Slutty McSlut: We did a good job to find a Letterbox!!!

You: I did all the fucken work! >:(

Slutty McSlut: Don't make me invent holes in you to violate.

Slutty McSlut: Now let's go return this to the Psychic and stop
all this weird shit from happening.
You: And then what are we going to do?

Slutty McSlut: Watch porno and stab ourselves? Lets go!

Credits:
Concept, gamedesigner, programmer: Klacid
Music: Digi Charat, The Dresden Dolls and Fear Factory
Thanks to TENT, My flat mates, The spammers of
Forkheads (you know who you are) and The internet.
To play more games or spam visit:

http://www.forkheads.biz

http://www.forkheads.biz

http://www.forkheads.biz

Your Score was:

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true");
Frame 2
if (PercentLoaded != 100) { gotoAndStop (1); }
Frame 3
var house_loc = 1;
Frame 4
stopAllSounds(); var musics = 1; var curr = 1; var music = true; var loc = 7; var game_walk = true; var hero_face = 1; var hero_y = 200; var hero_x = 240; var health = 100; var object = 1; var health_up = false; var house_level = 25; var score = 5000; if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 5
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 6
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 7
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 8
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 9
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 10
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 11
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 12
if (_currentframe != house_loc) { if (health <= 0) { var house_loc = 39; gotoAndStop(house_loc +3); } else { gotoAndStop(house_loc +3); } } else { stop(); }
Frame 13
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 14
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 15
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 16
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 17
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 18
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 19
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 20
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 21
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 22
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 23
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 24
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 25
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 26
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 27
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 28
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 29
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 30
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 31
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 32
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 33
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 34
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 35
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 36
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 37
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 40
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 42
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 43
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 44
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 45
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 46
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 47
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 48
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 49
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 50
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 51
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 52
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 53
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 54
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 55
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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Frame 59
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 61
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 63
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 64
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 65
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 66
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 67
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 68
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 69
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 70
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 71
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 72
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 73
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 74
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 75
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 76
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 77
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 78
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 79
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 80
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 81
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 82
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 83
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 84
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 85
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 86
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 87
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 88
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 89
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 90
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 91
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 92
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 93
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 94
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 95
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 96
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 97
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 98
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 99
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 100
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 101
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 102
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 103
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 104
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 105
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 106
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 107
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 108
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 109
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 110
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 111
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 112
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 113
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 114
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 115
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 116
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 117
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 118
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 119
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 120
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 121
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 122
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 123
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 124
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 125
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 126
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 127
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 128
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 129
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 130
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 131
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 133
stop();
Symbol 6 MovieClip Frame 1
_root.stop(); _root.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.PercentLoaded != 100) { } else { _root.gotoandplay(3); }
Symbol 6 MovieClip Frame 2
gotoAndPlay (1);
Symbol 15 Button
on (release) { getURL ("http://www.forkheads.tk", "_blank"); }
Symbol 25 Button
on (release) { var house_loc = 2; gotoAndStop(house_loc +3); }
Symbol 33 Button
on (release) { var house_loc = 3; gotoAndStop(house_loc +3); }
Symbol 40 Button
on (release) { var house_loc = 4; gotoAndStop(house_loc +3); }
Symbol 63 Button
on (release) { _root.musics = 1; _root.curr = 1; _root.music = true; gotoAndPlay (3); }
Symbol 64 Button
on (release) { _root.musics = 2; _root.curr = 2; _root.music = true; gotoAndPlay (6); }
Symbol 71 Button
on (release) { stopAllSounds(); _root.musics = 2; _root.curr = 2; _root.music = true; gotoAndPlay (6); }
Symbol 72 Button
on (release) { _root.curr = 0; _root.music = false; stopAllSounds(); gotoAndPlay (1); }
Symbol 74 Button
on (release) { stopAllSounds(); _root.musics = 1; _root.curr = 1; _root.music = true; gotoAndPlay (3); }
Symbol 76 MovieClip Frame 1
if (_root.music == true) { if (_root.musics == 0) { if (_root.curr == 1) { gotoAndPlay (4); } if (_root.curr == 2) { gotoAndPlay (7); } } if (_root.musics == 1) { gotoAndPlay (3); } if (_root.musics == 2) { gotoAndPlay (6); } }
Symbol 76 MovieClip Frame 2
if (_root.music == false) { gotoAndPlay (1); }
Symbol 76 MovieClip Frame 3
_root.musics = 0;
Symbol 76 MovieClip Frame 5
gotoAndPlay (4);
Symbol 76 MovieClip Frame 6
_root.musics = 0;
Symbol 76 MovieClip Frame 8
gotoAndPlay (7);
Symbol 80 MovieClip Frame 1
play();
Symbol 80 MovieClip Frame 59
if (_root.score > 50) { _root.score = (_root.score - 25) - random(25); } if ((_root.score <= 50) && (_root.score > 0)) { _root.score = 0; }
Symbol 82 MovieClip Frame 1
_root.healthp = _root.health + "%"; _root.moneyp = "$" + _root.money; ob.gotoAndStop(_root.object); play();
Symbol 82 MovieClip Frame 2
gotoAndPlay (1);
Symbol 84 Button
on (release) { var house_loc = 5; gotoAndStop(house_loc +3); }
Symbol 86 Button
on (release) { var house_loc = 6; gotoAndStop(house_loc +3); }
Symbol 93 Button
on (release) { var house_loc = 7; gotoAndStop(house_loc +3); }
Symbol 95 Button
on (release) { var house_loc = 9; gotoAndStop(house_loc +3); }
Instance of Symbol 112 MovieClip in Symbol 188 MovieClip Frame 1
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_y >= 480) { _root.loc = 4; _root.hero_y = 48; } if (_root.hero_x <= 0) { if (_root.object < 8) { _root.house_loc = 89; _root.play(); } if (_root.object == 8) { _root.house_loc = 90; _root.play(); } if (_root.object > 8) { _root.house_loc = 95; _root.play(); } } } }
Instance of Symbol 127 MovieClip in Symbol 188 MovieClip Frame 2
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { if (((_root.weapon[0] == 2) && (_root.weapon[1] == 2)) && (_root.weapon[2] == 2)) { _root.house_loc = 124; _root.play(); } else { _root.house_loc = 122; _root.play(); } } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 3; _root.hero_x = 48; } if (_root.hero_y <= 0) { if (_root.object == 1) { _root.house_loc = 40; _root.play(); } else { _root.house_loc = 46; _root.play(); } } if (_root.hero_y >= 480) { _root.loc = 5; _root.hero_y = 48; } } }
Instance of Symbol 134 MovieClip in Symbol 188 MovieClip Frame 3
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x <= 0) { _root.loc = 2; _root.hero_x = 456; } if (_root.hero_x >= 480) { if (_root.object < 5) { _root.house_loc = 68; _root.play(); } if (_root.object == 5) { _root.house_loc = 69; _root.play(); } if (_root.object > 5) { _root.house_loc = 74; _root.play(); } } if (_root.hero_y >= 480) { _root.loc = 6; _root.hero_y = 48; } } }
Instance of Symbol 141 MovieClip in Symbol 188 MovieClip Frame 4
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (((_root.back.item.hitTest(getBounds(_root).xMax, _y, true) || (_root.back.item.hitTest(getBounds(_root).xMin, _y, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMax, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMin, true))) { _root.key[0] = 1; _root.house_loc = 39; _root.play(); } if (_root.hero_y <= 0) { _root.loc = 1; _root.hero_y = 456; } if (_root.hero_x >= 480) { _root.loc = 5; _root.hero_x = 48; } if (_root.hero_x <= 0) { if (_root.object < 3) { _root.house_loc = 54; _root.play(); } if (_root.object == 3) { _root.house_loc = 55; _root.play(); } if (_root.object > 3) { _root.house_loc = 60; _root.play(); } } } }
Instance of Symbol 152 MovieClip in Symbol 188 MovieClip Frame 5
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { if (_root.object == 9) { _root.house_loc = 123; _root.play(); } else { _root.house_loc = 122; _root.play(); } } } else { _root.help.gotoAndStop(1); } if (_root.hero_x <= 0) { _root.loc = 4; _root.hero_x = 456; } if (_root.hero_y <= 0) { _root.loc = 2; _root.hero_y = 456; } } }
Instance of Symbol 163 MovieClip in Symbol 188 MovieClip Frame 6
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { if (_root.health_up == false) { _root.house_loc = 117; _root.play(); } else { _root.house_loc = 121; _root.play(); } } } else { _root.help.gotoAndStop(1); } if (((_root.back.item.hitTest(getBounds(_root).xMax, _y, true) || (_root.back.item.hitTest(getBounds(_root).xMin, _y, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMax, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMin, true))) { _root.weapon[1] = 2; _root.house_loc = 19; _root.play(); } if (_root.hero_y >= 480) { _root.loc = 9; _root.hero_y = 48; } if (_root.hero_y <= 0) { _root.loc = 3; _root.hero_y = 456; } if (_root.hero_x >= 480) { if (_root.object < 6) { _root.house_loc = 75; _root.play(); } if (_root.object == 6) { _root.house_loc = 76; _root.play(); } if (_root.object > 6) { _root.house_loc = 81; _root.play(); } } } }
Instance of Symbol 168 MovieClip in Symbol 188 MovieClip Frame 7
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 8; _root.hero_x = 48; } if (_root.hero_x <= 0) { if (_root.object < 2) { _root.house_loc = 47; _root.play(); } if (_root.object == 2) { _root.house_loc = 48; _root.play(); } if (_root.object > 2) { _root.house_loc = 53; _root.play(); } } } }
Instance of Symbol 180 MovieClip in Symbol 188 MovieClip Frame 8
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x <= 0) { _root.loc = 7; _root.hero_x = 456; } if (_root.hero_x >= 480) { _root.loc = 9; _root.hero_x = 48; } if (_root.hero_y >= 480) { if (_root.object < 7) { _root.house_loc = 82; _root.play(); } if (_root.object == 7) { _root.house_loc = 83; _root.play(); } if (_root.object > 7) { _root.house_loc = 88; _root.play(); } } } }
Instance of Symbol 187 MovieClip in Symbol 188 MovieClip Frame 9
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { if (_root.object < 4) { _root.house_loc = 61; _root.play(); } if (_root.object == 4) { _root.house_loc = 62; _root.play(); } if (_root.object > 4) { _root.house_loc = 67; _root.play(); } } if (_root.hero_x <= 0) { _root.loc = 8; _root.hero_x = 456; } if (_root.hero_y <= 0) { _root.loc = 6; _root.hero_y = 456; } } }
Symbol 209 MovieClip Frame 1
_root.back.gotoAndStop(_root.loc); _root.front.gotoAndStop(_root.loc); _root.hero.gotoAndStop(_root.hero_face); _root.hero._y = _root.hero_y; _root.hero._x = _root.hero_x; play();
Symbol 209 MovieClip Frame 2
gotoAndPlay (1);
Symbol 211 Button
on (release) { var house_loc = 1; gotoAndStop(house_loc +3); }
Symbol 215 Button
on (release) { var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }
Symbol 218 Button
on (release) { var house_loc = (house_loc + 1); var object = 2; gotoAndPlay(house_loc +3); }
Symbol 219 Button
on (release) { var health = (health - 25); var house_loc = (house_loc + 3); gotoAndPlay(house_loc +3); }
Symbol 220 Button
on (release) { var health = (health - 25); var house_loc = (house_loc + 2); gotoAndPlay(house_loc +3); }
Symbol 222 Button
on (release) { var house_loc = 46; gotoAndStop(house_loc +3); }
Symbol 224 Button
on (release) { _root.hero_y = 48; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 235 Button
on (release) { _root.hero_y = 48; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 239 Button
on (release) { _root.hero_x = 48; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 242 Button
on (release) { var health = (health - 25); var house_loc = (house_loc + 2); gotoAndPlay(house_loc +3); }
Symbol 243 Button
on (release) { var health = (health - 25); var house_loc = (house_loc + 3); gotoAndPlay(house_loc +3); }
Symbol 244 Button
on (release) { var house_loc = (house_loc + 1); var object = 3; gotoAndPlay(house_loc +3); }
Symbol 246 Button
on (release) { var house_loc = 53; gotoAndStop(house_loc +3); }
Symbol 251 Button
on (release) { _root.hero_x = 48; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 257 Button
on (release) { var object = 4; var house_loc = (house_loc + 1); gotoAndPlay(house_loc +3); }
Symbol 259 Button
on (release) { var house_loc = 60; gotoAndStop(house_loc +3); }
Symbol 267 Button
on (release) { _root.hero_x = 456; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 270 Button
on (release) { var house_loc = (house_loc + 1); var object = 5; gotoAndPlay(house_loc +3); }
Symbol 272 Button
on (release) { var house_loc = 67; gotoAndStop(house_loc +3); }
Symbol 277 Button
on (release) { _root.hero_x = 456; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 283 Button
on (release) { var house_loc = (house_loc + 1); var object = 6; gotoAndPlay(house_loc +3); }
Symbol 285 Button
on (release) { var house_loc = 74; gotoAndStop(house_loc +3); }
Symbol 295 Button
on (release) { var house_loc = (house_loc + 1); var object = 7; gotoAndPlay(house_loc +3); }
Symbol 297 Button
on (release) { var house_loc = 81; gotoAndStop(house_loc +3); }
Symbol 305 Button
on (release) { _root.hero_y = 456; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 308 Button
on (release) { var house_loc = (house_loc + 1); var object = 8; gotoAndPlay(house_loc +3); }
Symbol 310 Button
on (release) { var house_loc = 88; gotoAndStop(house_loc +3); }
Symbol 315 Button
on (release) { _root.hero_y = 456; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 319 Button
on (release) { _root.hero_x = 48; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 322 Button
on (release) { var house_loc = (house_loc + 1); var object = 9; gotoAndPlay(house_loc +3); }
Symbol 324 Button
on (release) { var house_loc = 95; gotoAndStop(house_loc +3); }
Symbol 330 Button
on (release) { var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 332 Button
on (release) { var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }
Symbol 350 Button
on (release) { stopAllSounds(); play(); }
Symbol 358 Button
on (release) { getURL ("http://www.forkheads.biz", "_blank"); }

Library Items

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Instance Names

"back"Frame 11Symbol 188 MovieClip
"hero"Frame 11Symbol 202 MovieClip
"front"Frame 11Symbol 205 MovieClip
"help"Frame 11Symbol 208 MovieClip
"ob"Symbol 82 MovieClip Frame 1Symbol 56 MovieClip
"wall"Symbol 112 MovieClip Frame 1Symbol 111 MovieClip
"wall"Symbol 127 MovieClip Frame 1Symbol 126 MovieClip
"wall"Symbol 134 MovieClip Frame 1Symbol 133 MovieClip
"wall"Symbol 141 MovieClip Frame 1Symbol 140 MovieClip
"wall"Symbol 152 MovieClip Frame 1Symbol 151 MovieClip
"wall"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"wall"Symbol 168 MovieClip Frame 1Symbol 167 MovieClip
"wall"Symbol 180 MovieClip Frame 1Symbol 179 MovieClip
"wall"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"person"Symbol 205 MovieClip Frame 5Symbol 204 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"40"Frame 43
"1"Frame 43
"47"Frame 50
"2"Frame 50
"54"Frame 57
"3"Frame 57
"61"Frame 64
"4"Frame 64
"68"Frame 71
"5"Frame 71
"75"Frame 78
"6"Frame 78
"82"Frame 85
"7"Frame 85
"89"Frame 92
"8"Frame 92
"Insert music here"Symbol 76 MovieClip Frame 3

Dynamic Text Variables

_root.healthpSymbol 60 EditableText""
_root.scoreSymbol 79 EditableText""
_root.scoreSymbol 360 EditableText""




http://swfchan.com/3/13849/info.shtml
Created: 4/6 -2019 05:53:46 Last modified: 1/6 -2024 05:36:09 Server time: 21/12 -2024 18:24:37