STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #14082 |
Sex Kitten sim - Maids |
For spam and good time visit: |
Forkheads |
Sex Kiiten Sim - Maids! Slutty McSlut is in serious debt. You and Slutty McSlut decide that getting her a job is the only option is to seek out places of businesses and hand in application forms. After 10 mins it was obvious that both of you cant be fucked and have to resort to illegal means of obtaining the cash... |
Slutty McSlut: Well bitch, it seems were fucked for cash once again! We need $20,000 by the end of today! FUCK! |
MONEY HEALTH |
$ |
Music off |
Music on |
Kills |
You: Well we could always try to get you a job as a maid... |
You Died!! Here comes the orchestra to play you a song! |
Slutty McSlut: A MAID you say......... Hmmmmmmmm..... |
Slutty McSlut: That gives me a good idea. Lets steal shit from a bunch of maids and sell it for the cash I need!!1 LOLOL Well....... Lets get to it. Lets meet back here in a little while. |
Shop |
Cult |
Townhouse |
Sell shit |
Stupid Naked Bitch: Don't mind me I just enjoy hanging around street corners topless. |
BACK |
Door |
Tree |
Bin |
Pole |
Stupid Naked Bitch: I see what you did there! You stole a gold bar from that helpless lass. Nice work fuckhead. |
Anal Plugged Ass Bandit: What? Where did you come from? Anyway can you tell me what the largest Nebula is? |
The Orion Nebula The Cone Nebula The Rosette nebula |
Anal Plugged Ass Bandit: Nice work faggot. Now get the hell out of my face and go look at that porno that has been dumped on the floor. |
Anal Plugged Ass Bandit: You stupid fucking moron. (She glues your genitals to an exploding truck) |
Anal Plugged Ass Bandit: Wrong!!!!!!!!! (She eats your head) |
Retard: Hi, my hands have been glued to my dress oh well! Where is The greatest temperature Range On Earth? |
Antartica Hawaii, USA Siberia, Russia |
Retard: Yep. Now I got to figure out how to use file sharing applications so I am able to get my fix of porn. |
Retard: No, how could you??? (She puts a Titanic DVD in your ass) |
Retard: I wish you wern't so fucking stupid. (She peels all your skin off with a paint tin lid) |
Enema Obsessed GIrl: Oh how it is fun to have hot soapy water in my ass. What is the total area of Earth? |
536.012 million sq km 510.072 million sq km 497.845 million sq km |
Enema Obsessed GIrl: It sure is. Anyway I kinda wish I knew why I am out in the middle of nowhere with this strange fetish of having my anus filled with cleaning fluid!!!1 |
Enema Obsessed GIrl: WRONG! FAG! DIE! (She squirts CH3-CH(NH2)-COOH from her anus in to your eyes) |
Enema Obsessed GIrl: Fucking no! (She Injects you with a needle containing AIDS and happy times) |
Stray Maid Bitches: I head your girlfriend Miss McSlut has a few money problems... We so do we!! If you can give us $100 Will will reward you! |
Stop Cheating!!!!!11111111111 |
Stop Cheating!!!!!11111111111 |
Stray Maid Bitches: Hi Ass raper. I see you got our cash. And as promised here is your reward. A crummy old hentai photo. NO GOLD BARZ 4 U!!! LOLOLOLLOLLO!!1!! |
Sell Shit |
Slutty Ninga Raper: Hi, welcome to my secret underground dealings emporium. Do you have exactly 8 gold bars? I will pay you a fuckload of cash if you do... |
Sarah Stone-head: No? Get fucked then! |
Sarah Stone-head: Thanks! I'll give you $20,000 for them! Now get the fuck out I am just about ready to vomit all over myself and violently rub my privates. |
Meet McSlut |
Unstable fuckwit: If you kill everyone in this house I will give you $100 |
Room |
Unstable fuckwit: Another one out the way... |
Unstable fuckwit: Oh fucking well done! And here is your $100. See ya. |
Nurse/Maid: What the fuck are you doing in my house? and more importantly... In what year did the world population reach 6 billion? |
2001 2000 1999 |
Nurse/Maid: Good work. I'll give you nothing as a reward. |
Nurse/Maid: Why don't you fucking die? (She attempts to force your elbows into a die cast designed for plastic moulding) |
Nurse/Maid: Get out! (She breaks all your legs) |
Retard in a box: What's been happening yo? I was just wondering.... What is Deuterium? |
Carbonwith mass no. 20 Thorium-232 Hydrogen with mass no. 2 |
Retard in a box: Correct! I was just checking if you knew this. Its a very important and well known fact. LOL |
Retard in a box: Fucking fuck! No! How could you ever get that wrong. FUCK! (She glues you to her box) |
Retard in a box: HAHAHAHAH, no (She takes a rake and cleans your eyes with it) |
Magical Faggot Nurse: Hi, How tall is the Taipei 101 in Taiwan? |
485 m 509 m 552m |
Magical Faggot Nurse: You win this round. Look at this photo I found as I was performing surgery on my alarm clock. |
Magical Faggot Nurse: I think I need to open you. (She opens you with a cement mixer) |
Magical Faggot Nurse: I think you are the dumbest person who ever existed. (She Throws you in a volcano and explodes atomic bombs in them) |
Kitten in a tree: I'm in a fucking TREEEEEEEEEEEEEEEEEEEEE! Roughly how much of the human brain is water? |
85% 95% 60% |
Kitten in a tree: Ok, I guess you know your stuff. Now I guess there is only one thing left to do and that is to rip out all my skin. |
Kitten in a tree: I'm going to rip out all your skin. (She rips out all your skin) |
Brainwashed VIctim: Fuck I wish I didn't go and get brainwashed into this silly little cult thingo. |
Side |
Shed |
Cat Girl Maid #674: Can I get you something to drink? While you wait here is a question... Which is the largest human organ? |
Brain Large Intestines Skin |
Cat Girl Maid #674: Yep, sure is he he. ^_^ Here is a gold bar for you! |
Cat Girl Maid #674: Errrm....no (She serves you a nice cool glass of Na20 + H20 + CaCO3) |
Cat Girl Maid #674: Why did you get it wrong... I thought you were cool :( (She serves you a nice cool glass of C3H5(NO3)3) |
Kodachi: <3 Arjen When was The first Academy Awards presented? |
1924 1927 1931 |
Kodachi: Yes, Here is a gold bar that I found while I was planning to burn your house down. |
Kodachi: DA IS TEH SUXX!1111oneone (She clawhammers your cheek) |
Kodachi: I never look at stickies. (She stabs a clut amulet into your head) |
Giant Angry Overlord: I'maa Gonna Kill you all ahahaha!!!!! Anyways... What is the The "Looney Tunes" song actually called? |
The Merry-Go-Round Broke Down. Round and Round we go I had sex with my cat today |
Giant Angry Overlord: I guess you got it right. Since I'm powerful or some shit, here is a golder bar. |
Giant Angry Overlord: NOOOOOOOOOOOooooooooo! (She make you feel a world of pain) |
Giant Angry Overlord: Bah, No, retard. (She forces you to sit though a Network Marketing meeting) |
Wallpaint Drinker: My eyes are red because I put cheries in them. What is "Mexican black tar"? |
Heroin It's made up slang Delta-9-Tetrahydrocannabinol |
Wallpaint Drinker: Sure it is! For existing here is a gold bar. |
Wallpaint Drinker: Ha, NO! (She chops your feet off and replaces them with flowers) |
Wallpaint Drinker: Ahhhhhhhhh, nope. (She installs a 486SX CPU into your nasal cavity) |
Slutty McSlut: I see you got the money we need, lets go buy Chobits Hentai porno!!! You: Shouldn't you use that money to get out of debt? |
Slutty McSlut: I SAID Chobits Hentai Porno! |
OK |
THANKS FOR PLAYING ^^ |
SEX KITTEN SIM - MAIDS Dialogue and plot: Klacid Graphic arrangement and editing: Klacid Thanks to: Kait0 for helping with the photography Kodachi: For the dialoge input. Members, Fans, VIPS and MODS of forkheads.tk for Spammin my website. Music: "I saw an Angel" - Happy Hardcore Web: |
ActionScript [AS1/AS2]
Frame 1stopAllSounds(); fscommand ("showmenu", "false"); stop();Frame 2if (PercentLoaded != 100) { gotoAndStop (1); }Frame 3var health = 100; var money = 0; var gold = 0; var kills = 0; var rabbit = 0; var sucess = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false];Frame 4if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 5if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 6if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 7if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 8if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 9prevFrame(); if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 10nextFrame(); if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 11if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 12if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 13if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 14if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 15if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 16if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 17if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 18if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 19if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 20if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 21if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 22if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 23if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 24if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 25if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 26if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 27if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 28if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 29if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 30if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 31if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 32if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 33if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 34if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 35if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 36nextFrame(); if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 37if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 38prevFrame(); if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 39if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 40if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 41if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 42if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 43if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 44if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 45stop();Frame 46stop();Frame 47if (_root.money == 20000) { prevFrame(); } else { nextFrame(); } if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 48if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 49if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 50if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 51if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 52if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 53if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 54if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 55if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 56if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 57if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 58if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 59if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 60if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 61if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 62if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 63if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 64if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 65if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 66if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 67if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 68if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 69if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 70if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 71if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 72if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 73if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 74if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 75if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 76if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 77if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 78if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 79if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 80if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 81if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 82if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 83if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 84if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 85if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 86if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 87if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 88if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 89if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 90if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 91if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 92if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 93if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 94if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 95if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 96if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 97if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 98if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 99if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 100if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 101if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 102if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }Frame 103prevFrame();Frame 104nextFrame();Frame 105stop();Frame 106stop();Frame 107stop();Frame 109stop();Frame 110prevFrame();Symbol 12 Buttonon (release) { getURL ("http://www.forkheads.tk", "_blank"); }Symbol 14 Buttonon (release) { getURL ("http://www.forkheads.tk", "_blank"); }Symbol 17 MovieClip Frame 1_root.stop(); _root.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.PercentLoaded != 100) { } else { _root.gotoandplay(3); }Symbol 17 MovieClip Frame 2gotoAndPlay (1);Symbol 25 Buttonon (release) { play(); }Symbol 34 Buttonon (release) { play(); }Symbol 52 Buttonon (release) { _root.musics = true; _root.music = true; gotoAndPlay (3); }Symbol 54 Buttonon (release) { _root.music = false; stopAllSounds(); gotoAndPlay (1); }Symbol 57 MovieClip Frame 1if (_root.music == true) { if (_root.musics == false) { gotoAndPlay (4); } if (_root.musics == true) { gotoAndPlay (3); } }Symbol 57 MovieClip Frame 2if (_root.music == false) { gotoAndPlay (1); }Symbol 57 MovieClip Frame 3_root.musics = false;Symbol 57 MovieClip Frame 5gotoAndPlay (4);Symbol 63 Buttonon (release) { gotoAndStop (11); }Symbol 67 Buttonon (release) { gotoAndPlay (1); }Symbol 75 Buttonon (release) { gotoAndPlay (76); }Symbol 76 Buttonon (release) { gotoAndPlay (14); }Symbol 77 Buttonon (release) { if (_root.kills == 4) { gotoAndPlay (49); } else { gotoAndPlay (48); } }Symbol 78 Buttonon (release) { gotoAndPlay (43); }Symbol 87 Buttonon (release) { if (sucess[0] == false) { gotoAndPlay (17); } else { gotoAndPlay (22); } }Symbol 88 Buttonon (release) { if (sucess[1] == false) { gotoAndPlay (23); } else { gotoAndPlay (28); } }Symbol 89 Buttonon (release) { if (sucess[3] == false) { if (_root.money == 100) { _root.money = 0; gotoAndPlay (39); } else { gotoAndPlay (35); } } else { gotoAndPlay (40); } }Symbol 90 Buttonon (release) { if (sucess[2] == false) { gotoAndPlay (29); } else { gotoAndPlay (34); } }Symbol 91 Buttonon (release) { gotoAndPlay (13); }Symbol 98 Buttonon (release) { var globe = (globe + 1); gotoAndPlay (15); }Symbol 103 Buttonon (release) { gotoAndPlay (21); var health = (health - 10); }Symbol 104 Buttonon (release) { gotoAndPlay (20); var health = (health - 10); }Symbol 106 Buttonon (release) { gotoAndPlay (22); }Symbol 108 Buttonon (release) { gotoAndPlay (15); }Symbol 110 Buttonon (release) { gotoAndPlay (15); }Symbol 113 Buttonon (release) { if (sucess[0] == false) { _root.gold = _root.gold + 1; sucess[0] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }Symbol 118 Buttonon (release) { gotoAndPlay (26); var health = (health - 10); }Symbol 119 Buttonon (release) { gotoAndPlay (27); var health = (health - 10); }Symbol 121 Buttonon (release) { gotoAndPlay (28); }Symbol 126 Buttonon (release) { if (sucess[1] == false) { _root.gold = _root.gold + 1; sucess[1] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }Symbol 131 Buttonon (release) { gotoAndPlay (33); var health = (health - 10); }Symbol 132 Buttonon (release) { gotoAndPlay (32); var health = (health - 10); }Symbol 134 Buttonon (release) { gotoAndPlay (34); }Symbol 139 Buttonon (release) { if (sucess[2] == false) { _root.gold = _root.gold + 1; sucess[2] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }Symbol 152 Buttonon (release) { if (sucess[3] == false) { _root.gold = _root.gold + 1; sucess[3] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }Symbol 158 Buttonon (release) { if (_root.gold < 8) { play(); } if (_root.gold == 8) { _root.gold = 0; _root.money = 20000; gotoAndPlay (45); } }Symbol 160 Buttonon (release) { gotoAndPlay (13); }Symbol 162 Buttonon (release) { if (_root.money == 20000) { gotoAndPlay (105); } else { gotoAndPlay (37); } }Symbol 168 Buttonon (release) { if (sucess[4] == false) { gotoAndPlay (52); } else { gotoAndPlay (57); } }Symbol 169 Buttonon (release) { if (sucess[5] == false) { gotoAndPlay (58); } else { gotoAndPlay (63); } }Symbol 170 Buttonon (release) { if (sucess[7] == false) { gotoAndPlay (70); } else { gotoAndPlay (75); } }Symbol 171 Buttonon (release) { if (sucess[6] == false) { gotoAndPlay (64); } else { gotoAndPlay (69); } }Symbol 174 Buttonon (release) { if (_root.kills == 4) { gotoAndPlay (51); } else { gotoAndPlay (49); } }Symbol 176 Buttonon (release) { _root.money = _root.money + 100; gotoAndPlay (49); }Symbol 181 Buttonon (release) { gotoAndPlay (56); var health = (health - 10); }Symbol 182 Buttonon (release) { gotoAndPlay (55); var health = (health - 10); }Symbol 184 Buttonon (release) { gotoAndPlay (57); }Symbol 186 Buttonon (release) { gotoAndPlay (49); }Symbol 190 Buttonon (release) { if (sucess[4] == false) { _root.kills = _root.kills + 1; sucess[4] = true; gotoAndPlay (50); } else { gotoAndPlay (49); } }Symbol 195 Buttonon (release) { gotoAndPlay (62); var health = (health - 10); }Symbol 196 Buttonon (release) { gotoAndPlay (61); var health = (health - 10); }Symbol 198 Buttonon (release) { gotoAndPlay (63); }Symbol 203 Buttonon (release) { if (sucess[5] == false) { _root.kills = _root.kills + 1; sucess[5] = true; gotoAndPlay (50); } else { gotoAndPlay (49); } }Symbol 208 Buttonon (release) { gotoAndPlay (68); var health = (health - 10); }Symbol 209 Buttonon (release) { gotoAndPlay (67); var health = (health - 10); }Symbol 211 Buttonon (release) { gotoAndPlay (69); }Symbol 216 Buttonon (release) { if (sucess[6] == false) { _root.kills = _root.kills + 1; sucess[6] = true; gotoAndPlay (50); } else { gotoAndPlay (49); } }Symbol 221 Buttonon (release) { gotoAndPlay (74); var health = (health - 10); }Symbol 222 Buttonon (release) { gotoAndPlay (73); var health = (health - 10); }Symbol 224 Buttonon (release) { gotoAndPlay (75); }Symbol 228 Buttonon (release) { if (sucess[7] == false) { _root.kills = _root.kills + 1; sucess[7] = true; gotoAndPlay (50); } else { gotoAndPlay (49); } }Symbol 233 Buttonon (release) { if (sucess[8] == false) { gotoAndPlay (79); } else { gotoAndPlay (84); } }Symbol 234 Buttonon (release) { if (sucess[9] == false) { gotoAndPlay (85); } else { gotoAndPlay (90); } }Symbol 235 Buttonon (release) { if (sucess[11] == false) { gotoAndPlay (97); } else { gotoAndPlay (102); } }Symbol 236 Buttonon (release) { if (sucess[10] == false) { gotoAndPlay (91); } else { gotoAndPlay (96); } }Symbol 239 Buttonon (release) { var rabbit = (rabbit + 1); gotoAndPlay (77); }Symbol 244 Buttonon (release) { gotoAndPlay (83); var health = (health - 10); }Symbol 245 Buttonon (release) { gotoAndPlay (82); var health = (health - 10); }Symbol 247 Buttonon (release) { gotoAndPlay (84); }Symbol 249 Buttonon (release) { gotoAndPlay (77); }Symbol 253 Buttonon (release) { if (sucess[8] == false) { _root.gold = _root.gold + 1; sucess[8] = true; gotoAndPlay (77); } else { gotoAndPlay (77); } }Symbol 258 Buttonon (release) { gotoAndPlay (89); var health = (health - 10); }Symbol 259 Buttonon (release) { gotoAndPlay (88); var health = (health - 10); }Symbol 261 Buttonon (release) { gotoAndPlay (90); }Symbol 266 Buttonon (release) { if (sucess[9] == false) { _root.gold = _root.gold + 1; sucess[9] = true; gotoAndPlay (77); } else { gotoAndPlay (77); } }Symbol 271 Buttonon (release) { gotoAndPlay (95); var health = (health - 10); }Symbol 272 Buttonon (release) { gotoAndPlay (94); var health = (health - 10); }Symbol 274 Buttonon (release) { gotoAndPlay (96); }Symbol 279 Buttonon (release) { if (sucess[10] == false) { _root.gold = _root.gold + 1; sucess[10] = true; gotoAndPlay (77); } else { gotoAndPlay (77); } }Symbol 284 Buttonon (release) { gotoAndPlay (100); var health = (health - 10); }Symbol 285 Buttonon (release) { gotoAndPlay (101); var health = (health - 10); }Symbol 286 Buttonon (release) { play(); }Symbol 288 Buttonon (release) { gotoAndPlay (102); }Symbol 293 Buttonon (release) { if (sucess[11] == false) { _root.gold = _root.gold + 1; sucess[11] = true; gotoAndPlay (77); } else { gotoAndPlay (77); } }Symbol 308 Buttonon (release) { stopAllSounds(); play(); }Symbol 318 Buttonon (release) { getURL ("http://www.forkheads.tk", "_blank"); }Symbol 320 Buttonon (release) { gotoAndStop (4); }
Library Items
Symbol 1 Bitmap | Used by:3 19 | |
Symbol 2 Bitmap | Used by:3 18 | |
Symbol 3 Graphic | Uses:1 2 | Used by:Timeline |
Symbol 4 Font | Used by:5 | |
Symbol 5 Text | Uses:4 | Used by:Timeline |
Symbol 6 Graphic | Used by:Timeline | |
Symbol 7 Graphic | Used by:Timeline | |
Symbol 8 Font | Used by:9 11 79 80 81 82 156 163 | |
Symbol 9 Text | Uses:8 | Used by:Timeline |
Symbol 10 Graphic | Used by:12 Timeline | |
Symbol 11 Text | Uses:8 | Used by:12 |
Symbol 12 Button | Uses:10 11 | Used by:Timeline |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 Button | Uses:13 | Used by:Timeline |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:15 | Used by:17 |
Symbol 17 MovieClip | Uses:16 | Used by:Timeline |
Symbol 18 Graphic | Uses:2 | Used by:Timeline |
Symbol 19 Graphic | Uses:1 | Used by:Timeline |
Symbol 20 Graphic | Used by:25 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:21 | Used by:25 |
Symbol 23 Graphic | Used by:25 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 Button | Uses:20 22 23 24 | Used by:Timeline |
Symbol 26 Graphic | Used by:Timeline | |
Symbol 27 Graphic | Used by:Timeline | |
Symbol 28 Graphic | Used by:Timeline | |
Symbol 29 Font | Used by:30 314 | |
Symbol 30 Text | Uses:29 | Used by:Timeline |
Symbol 31 Graphic | Used by:34 63 67 98 103 104 106 108 110 118 119 121 131 132 134 158 160 174 176 181 182 184 186 195 196 198 208 209 211 221 222 224 239 244 245 247 249 258 259 261 271 272 274 284 285 286 288 320 | |
Symbol 32 Graphic | Used by:34 63 67 98 103 104 106 108 110 118 119 121 131 132 134 158 160 174 176 181 182 184 186 195 196 198 208 209 211 221 222 224 239 244 245 247 249 258 259 261 271 272 274 284 285 286 288 320 | |
Symbol 33 Graphic | Used by:34 63 67 98 103 104 106 108 110 118 119 121 131 132 134 158 160 174 176 181 182 184 186 195 196 198 208 209 211 221 222 224 239 244 245 247 249 258 259 261 271 272 274 284 285 286 288 320 | |
Symbol 34 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:Timeline |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Button | Used by:Timeline | |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Font | Used by:41 43 44 45 46 47 48 53 55 60 62 66 68 69 86 92 93 94 95 96 97 101 102 105 107 109 116 117 120 122 123 129 130 133 135 136 142 143 144 149 157 159 161 167 172 173 175 179 180 183 185 187 193 194 197 199 200 206 207 210 212 213 219 220 223 225 232 237 238 242 243 246 248 250 256 257 260 262 263 269 270 273 275 276 282 283 287 289 290 294 296 309 | |
Symbol 41 Text | Uses:40 | Used by:Timeline |
Symbol 42 Graphic | Used by:61 | |
Symbol 43 EditableText | Uses:40 | Used by:61 |
Symbol 44 EditableText | Uses:40 | Used by:61 |
Symbol 45 Text | Uses:40 | Used by:61 |
Symbol 46 EditableText | Uses:40 | Used by:61 |
Symbol 47 EditableText | Uses:40 | Used by:61 |
Symbol 48 EditableText | Uses:40 | Used by:61 |
Symbol 49 Graphic | Used by:52 54 | |
Symbol 50 Graphic | Used by:52 54 | |
Symbol 51 Graphic | Used by:52 54 | |
Symbol 52 Button | Uses:49 50 51 | Used by:57 |
Symbol 53 Text | Uses:40 | Used by:57 |
Symbol 54 Button | Uses:49 50 51 | Used by:57 |
Symbol 55 Text | Uses:40 | Used by:57 |
Symbol 56 Sound | Used by:57 | |
Symbol 57 MovieClip | Uses:52 53 54 55 56 | Used by:61 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:61 |
Symbol 60 Text | Uses:40 | Used by:61 |
Symbol 61 MovieClip | Uses:42 43 44 45 46 47 48 57 59 60 | Used by:Timeline |
Symbol 62 Text | Uses:40 | Used by:Timeline |
Symbol 63 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:Timeline |
Symbol 66 Text | Uses:40 | Used by:Timeline |
Symbol 67 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 68 Text | Uses:40 | Used by:Timeline |
Symbol 69 Text | Uses:40 | Used by:Timeline |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:Timeline |
Symbol 72 Graphic | Used by:75 76 77 78 87 88 89 90 91 113 126 139 152 162 168 169 170 171 190 203 216 228 233 234 235 236 253 266 279 293 308 | |
Symbol 73 Graphic | Used by:75 76 77 78 87 88 89 90 91 113 126 139 152 162 168 169 170 171 190 203 216 228 233 234 235 236 253 266 279 293 308 | |
Symbol 74 Graphic | Used by:75 76 77 78 87 88 89 90 91 113 126 139 152 162 168 169 170 171 190 203 216 228 233 234 235 236 253 266 279 293 308 | |
Symbol 75 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 76 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 77 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 78 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 79 Text | Uses:8 | Used by:Timeline |
Symbol 80 Text | Uses:8 | Used by:Timeline |
Symbol 81 Text | Uses:8 | Used by:Timeline |
Symbol 82 Text | Uses:8 | Used by:Timeline |
Symbol 83 Bitmap | Used by:85 | |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:83 84 | Used by:Timeline |
Symbol 86 Text | Uses:40 | Used by:Timeline |
Symbol 87 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 88 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 89 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 90 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 91 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 92 Text | Uses:40 | Used by:Timeline |
Symbol 93 Text | Uses:40 | Used by:Timeline |
Symbol 94 Text | Uses:40 | Used by:Timeline |
Symbol 95 Text | Uses:40 | Used by:Timeline |
Symbol 96 Text | Uses:40 | Used by:Timeline |
Symbol 97 Text | Uses:40 | Used by:Timeline |
Symbol 98 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:Timeline |
Symbol 101 Text | Uses:40 | Used by:Timeline |
Symbol 102 Text | Uses:40 | Used by:Timeline |
Symbol 103 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 104 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 105 Text | Uses:40 | Used by:Timeline |
Symbol 106 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 107 Text | Uses:40 | Used by:Timeline |
Symbol 108 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 109 Text | Uses:40 | Used by:Timeline |
Symbol 110 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:Timeline |
Symbol 113 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:Timeline |
Symbol 116 Text | Uses:40 | Used by:Timeline |
Symbol 117 Text | Uses:40 | Used by:Timeline |
Symbol 118 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 119 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 120 Text | Uses:40 | Used by:Timeline |
Symbol 121 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 122 Text | Uses:40 | Used by:Timeline |
Symbol 123 Text | Uses:40 | Used by:Timeline |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:Timeline |
Symbol 126 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:Timeline |
Symbol 129 Text | Uses:40 | Used by:Timeline |
Symbol 130 Text | Uses:40 | Used by:Timeline |
Symbol 131 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 132 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 133 Text | Uses:40 | Used by:Timeline |
Symbol 134 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 135 Text | Uses:40 | Used by:Timeline |
Symbol 136 Text | Uses:40 | Used by:Timeline |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:Timeline |
Symbol 139 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:Timeline |
Symbol 142 Text | Uses:40 | Used by:Timeline |
Symbol 143 Text | Uses:40 | Used by:145 |
Symbol 144 Text | Uses:40 | Used by:145 |
Symbol 145 MovieClip | Uses:143 144 | Used by:Timeline |
Symbol 146 Sound | Used by:Timeline | |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:Timeline |
Symbol 149 Text | Uses:40 | Used by:Timeline |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:Timeline |
Symbol 152 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 153 Bitmap | Used by:155 | |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:153 154 | Used by:Timeline |
Symbol 156 Text | Uses:8 | Used by:Timeline |
Symbol 157 Text | Uses:40 | Used by:Timeline |
Symbol 158 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 159 Text | Uses:40 | Used by:Timeline |
Symbol 160 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 161 Text | Uses:40 | Used by:Timeline |
Symbol 162 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 163 Text | Uses:8 | Used by:Timeline |
Symbol 164 Bitmap | Used by:166 | |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:164 165 | Used by:Timeline |
Symbol 167 Text | Uses:40 | Used by:Timeline |
Symbol 168 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 169 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 170 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 171 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 172 Text | Uses:40 | Used by:Timeline |
Symbol 173 Text | Uses:40 | Used by:Timeline |
Symbol 174 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 175 Text | Uses:40 | Used by:Timeline |
Symbol 176 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:Timeline |
Symbol 179 Text | Uses:40 | Used by:Timeline |
Symbol 180 Text | Uses:40 | Used by:Timeline |
Symbol 181 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 182 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 183 Text | Uses:40 | Used by:Timeline |
Symbol 184 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 185 Text | Uses:40 | Used by:Timeline |
Symbol 186 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 187 Text | Uses:40 | Used by:Timeline |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:Timeline |
Symbol 190 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:Timeline |
Symbol 193 Text | Uses:40 | Used by:Timeline |
Symbol 194 Text | Uses:40 | Used by:Timeline |
Symbol 195 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 196 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 197 Text | Uses:40 | Used by:Timeline |
Symbol 198 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 199 Text | Uses:40 | Used by:Timeline |
Symbol 200 Text | Uses:40 | Used by:Timeline |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:Timeline |
Symbol 203 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:Timeline |
Symbol 206 Text | Uses:40 | Used by:Timeline |
Symbol 207 Text | Uses:40 | Used by:Timeline |
Symbol 208 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 209 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 210 Text | Uses:40 | Used by:Timeline |
Symbol 211 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 212 Text | Uses:40 | Used by:Timeline |
Symbol 213 Text | Uses:40 | Used by:Timeline |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:Timeline |
Symbol 216 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:Timeline |
Symbol 219 Text | Uses:40 | Used by:Timeline |
Symbol 220 Text | Uses:40 | Used by:Timeline |
Symbol 221 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 222 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 223 Text | Uses:40 | Used by:Timeline |
Symbol 224 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 225 Text | Uses:40 | Used by:Timeline |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:Timeline |
Symbol 228 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 229 Bitmap | Used by:231 | |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:229 230 | Used by:Timeline |
Symbol 232 Text | Uses:40 | Used by:Timeline |
Symbol 233 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 234 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 235 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 236 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 237 Text | Uses:40 | Used by:Timeline |
Symbol 238 Text | Uses:40 | Used by:Timeline |
Symbol 239 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:Timeline |
Symbol 242 Text | Uses:40 | Used by:Timeline |
Symbol 243 Text | Uses:40 | Used by:Timeline |
Symbol 244 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 245 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 246 Text | Uses:40 | Used by:Timeline |
Symbol 247 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 248 Text | Uses:40 | Used by:Timeline |
Symbol 249 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 250 Text | Uses:40 | Used by:Timeline |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:Timeline |
Symbol 253 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:Timeline |
Symbol 256 Text | Uses:40 | Used by:Timeline |
Symbol 257 Text | Uses:40 | Used by:Timeline |
Symbol 258 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 259 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 260 Text | Uses:40 | Used by:Timeline |
Symbol 261 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 262 Text | Uses:40 | Used by:Timeline |
Symbol 263 Text | Uses:40 | Used by:Timeline |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:Timeline |
Symbol 266 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:267 | Used by:Timeline |
Symbol 269 Text | Uses:40 | Used by:Timeline |
Symbol 270 Text | Uses:40 | Used by:Timeline |
Symbol 271 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 272 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 273 Text | Uses:40 | Used by:Timeline |
Symbol 274 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 275 Text | Uses:40 | Used by:Timeline |
Symbol 276 Text | Uses:40 | Used by:Timeline |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:Timeline |
Symbol 279 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:Timeline |
Symbol 282 Text | Uses:40 | Used by:Timeline |
Symbol 283 Text | Uses:40 | Used by:Timeline |
Symbol 284 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 285 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 286 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 287 Text | Uses:40 | Used by:Timeline |
Symbol 288 Button | Uses:31 32 33 | Used by:Timeline |
Symbol 289 Text | Uses:40 | Used by:Timeline |
Symbol 290 Text | Uses:40 | Used by:Timeline |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:Timeline |
Symbol 293 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 294 Text | Uses:40 | Used by:Timeline |
Symbol 295 Font | Used by:296 | |
Symbol 296 Text | Uses:40 295 | Used by:Timeline |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:307 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:307 |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:307 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:307 |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:307 |
Symbol 307 MovieClip | Uses:298 300 302 304 306 | Used by:Timeline |
Symbol 308 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 309 Text | Uses:40 | Used by:Timeline |
Symbol 310 Graphic | Used by:313 | |
Symbol 311 Font | Used by:312 | |
Symbol 312 Text | Uses:311 | Used by:313 |
Symbol 313 MovieClip | Uses:310 312 | Used by:Timeline |
Symbol 314 Text | Uses:29 | Used by:Timeline |
Symbol 315 Graphic | Used by:318 | |
Symbol 316 Graphic | Used by:318 | |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 Button | Uses:315 316 317 | Used by:Timeline |
Symbol 319 Graphic | Used by:Timeline | |
Symbol 320 Button | Uses:31 32 33 | Used by:Timeline |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Dynamic Text Variables
_root.money | Symbol 44 EditableText | "" |
_root.health | Symbol 46 EditableText | "" |
_root.kills | Symbol 47 EditableText | "" |
_root.gold | Symbol 48 EditableText | "" |
|