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sex bunny sim.swf

This is the info page for
Flash #14108

(Click the ID number above for more basic data on this flash file.)


Text
http://forkheads.tk

(c) 2005

One boring night your faithful companion Slutty McSlut
rings you up. She has asks you to do her a favor and
meet her sister at the biggest and most expensive 5
Star Hotel in the whole city! When you asked her what it
was all about it sounded as if she hung up the phone in
a fit of being too preoccupied masturbating to cable
porn.
None the less as you have no other plans for today you
decide to check it out...

INSTRUCTIONS

PLAY
GAME

(You arrive to the 5 Star Hotel. You are overwhelmed with the
size of the place!)

HEALTH

Held

Collected

MUSIC TRACK

off

2

1

Penelope McSlut: Oh hello! My name is Penelope McSlut and I
am the owner of this 5 Star Hotel. You must be my sister
Slutty McSlut's bitch! I'm glad you came at such short notice.

Penelope McSlut: As you can see I have just come from the
pool in which I was engaging in many activities that involve
fruit and pain.

Penelope McSlut: I need you to get for me some valuable gold
and jewelry that's located in 3 locked rooms (one red, one
green and one blue). There are 3 keys that are needed for
each room that has been lost in some of the guests rooms
because of my incompetent staff!

Penelope McSlut: So what I need you to do for me is find the
lost keys that my stupid fucknut staff lost, locate all of my
gold and jewels and to bring it back to me at the front desk of
the hotel.

(You pass out due to all your health has been drained! Some
small cat girl pokes you with a stick for about a half hour until
you get hit by a semi!)

No computer skills bitch: Hi, I have no idea who you are but
come in. I'm trying to get my DVD player to work but I am a
dumbass at computers and I can't open my DVD with my
pocket knife.

No computer skills bitch: I want to watch my Fawlty Towers
DVD collection. Do you know how many episodes they made?

You:
18
15
12

No computer skills bitch: Yep, Oh well you can have this
random key I found for your moral support. It doesn't open the
DVD and it's terrible to masturbate with. Not like this here
porno magazine!

No computer skills bitch: I see you know fuck all about my
favourite series.
(She stabs you in the arm with the knife)

No computer skills bitch: Get the fuck out of here you cunt.

Back

Hentai obsessed bitch: I'm so glad they let me have my own
pool in my hotel room! It's great for when I get off on my
hentai videos.

Hentai obsessed bitch: Some idiot left a key in it so its yours if
you answer me my riddle.^^ How many wheels should a car
have at any time?

You:
6
4
5

Hentai obsessed bitch: Yep! 4 on the car plus one spare! It
was one of those lame trick question things. Anyway here is a
key for you! I'm off to look out the window at that girl who is
masturbating in public!

Hentai obsessed bitch: No hahahah!
(She makes you eat Borax)

Hentai obsessed bitch: Uh, no it is not actually!
(She tightens a G-clamp to your wrist)

Bunny slut girl: Its so great here at this hotel. I get to lay here
all day on my bed! Well.. until I found this metal object digging
into my back.

Bunny slut girl: I will give it to you if you can tell me what
color an exit sign is (I am stupid).

You:
Red
Green
Orange

Bunny slut girl: Oh great you do know! I will e-mail a picture
of my friends trip to the beach.

Bunny slut girl: Hmmm That doesn't sound right to me.

Bunny slut girl: Nah, I'm sure its not that color!

Jessica rabbit slut: This hotel is so fucking strange! This
room is full of sand and has a jetty theme to it! I'm a sports
athlete thats training for the next Olympics.

Jessica rabbit slut: I found something hidden in the sand and
it's yours if you can tell me where the Olympic games were
held in 1956?

You:
Melbourne
Sydney
Brisbane

Jessica rabbit slut: Here you go. I'm off to take advantage of
this hotels cable porn channel!

Jessica rabbit slut:

Angry Bunny Girl: Oi! This hotel room is strictly for my
Movie's recording! The movie is called "Southern Cross".

Angry Bunny Girl: You can stay and I'll give some something
special if you can tell me how many stars the actual Southern
cross has.

You:
3
4
5

Angry Bunny Girl: Ok ok, you can stay and here's your gift as
promised. Here I'll show you some of the photos of the movie
production so far....... Oh shit! What's a hentai picture doing in
here???

Angry Bunny Girl: No, It looks like you are dumb! Get out
now!

Angry Bunny Girl: Wrong!
(She bites the tip of your genitals)

Bitch-chan: I was surprised when they handed me a bunny
outfit  to wear at this hotel! Then my room turned out to
having all these lights and shit in it!

Bitch-chan: I'm more of a sit on the couch watching cricket
person myself. By the way do you know how many people are
selected in a cricket team?

You:
12
11
13

Bitch-chan: Yep, Here's something one of the staff of the hotel
dropped, you can have it. I'm going to go visit the roof top of
this place to see if there is any action happening!

Bitch-chan: I would leave before I smash you with a cricket
bat.
(Bitch-chan smashes you with a cricket bat)

Bitch-chan: Fuck no.
(Bitch-chan digs her stiletto in the soft tissue of your neck)

Monica Clarence: Hi, I'm on holiday from my teaching job. I
feel like I've been feeling a bit run down lately.

Monica Clarence: I'll give you something good if you tell me
which vitamin helps with your metabolism levels.

You:
B
D
E

Monica Clarence: Yep, you know your shit! Here is what I
found when I walked in the shower. I'd like to chat but my
politically incorrect lesbian lover is waiting for me on the
other bed.

Monica Clarence: No, um what are you doing in my room
again. I thought you were the hired bondage slave....

Linda raven: Hi there. I'm completly insane, I have made no
reservation and am hiding in this hotel room.

Linda raven: I have a banana up me so you better tell me the
main vitamin it has in it!

You:
E
C
B

Linda raven: Yes. hahahaha!!! Here, you can have this metal
thing I found while stabbing some random window shopper.
(Linda raven punches her own tit and spies on the
masturbating guest in the adjacent room)

Linda raven: No ahahaha!! That is the only fact I know but
now I must hurt you.
(She puts a hot iron on your cheek)

Linda raven: Incorrect mother fucker!
(She takes out a large baseball bat and abuses you sexually)

Stacy Slut: Oh shit! How embarrassing for someone to see me
like this. I always strip myself while calculating imaginary
numbers!

Stacy Slut: I have a gift for you if you know what imaginary
numbers are!

You:
Representing the square root of 1 as "i"
Numbers that represent the supernatural
A google times ten trillion.

Stacy Slut: It sure is! Here you go.
(Stacy Slut hands you a key and a Data Cd with a collection of
pornographic video files)

Stacy Slut: You must have the same IQ as the apple that I have
kept in my ass since 7:24am.

Stacy Slut: Get out and stab yourself in the hand while your at
it!

Use the ARROW KEYS to move up, down, left and right
Press SPACE to talk to people
Use the MOUSE BUTTON to click the prompting arrow
buttons during dialogue.

BACK

(This door is locked. You need 3 green keys to open it!)

(This door is locked. You need 3 red keys to open it!)

(This door is locked. You need 3 blue keys to open it!)

Pool table bunnys: Hi there! Welcome to the gaming room! I
understand that you were sent here by the manager!

Pool table bunnys: Please could you return this important
item to her! We are also locking up for today so we will also
require those blue keys from you as well!

Pool table bunnys: Have a nice day!^^

Éclair sw33t: Heya bitch! Welcome to the private function
room! I was waiting for someone to give me the green keys to
this place so I could lock up!

Éclair sw33t: I see you brought them to me just in time! Here
take this to the manager I am aware she was after this!

Éclair sw33t: See ya later bitch!

Major Slut: Hi! This is the lunch room exclusive for the staff of
this hotel. But I understand that you were asked to retrieve the
property of the manager!

Major Slut: So here it is! Only I have to grab those keys off
you in return because some fuckheads who work here lost
them and shit.

Major Slut: Have a good day!

(You admire the lights of the Hotel but you really must return
inside to find Penelope McSlut's property)

Rachel Madcap: Hey, I bought one of those high energy drinks
but I wont be needing it as I've just loaded myself up on
smack. If you take it it will bring your health back to 100%!

You:
I need to refill my health, so thanks!
Maybe later...

Rachel Madcap: There you go! I'm off to get more loaded and
insert some large pointy shaped objects into myself. Here I'm
done with this porn magazine so you can have it!

Rachel Madcap: No problem. Come back when you need to
revive!

Penelope McSlut: Can't you see I'm busy under here?

Penelope McSlut: You need to get me all three of my
Possessions. Once you have got them all come back here!

Penelope McSlut: Excelent You got all my posessions. I knew
when Slutty McSlut told me about you that you wouldn't let
me down.

Penelope McSlut: For all your hard work I would like to give
you a blowjob in return!
(Penelope McSlut sniffs a few lines of cocane)

Penelope McSlut: That was wild! Did you know that we get
some real top shit porn channels here at this 5 star hotel!

Penelope McSlut: Lets get wasted and watch that shit while
we wait for Slutty McSlut to pick you up!

Credits
Concept, gamedesigner, programmer: Robert (Klacid) Hurrell
Vector drawings and Character names: Anthony (TENT) Hurrell
Dialogue and assisted scripts: Rellis, Klacid
Music:
Korn - "Got the life"  (Josh Abraham Remix)
Blank & Jones - "Beyond Time"
DJRunaway - "You Get Less"
Sound loop edits done by: Klacid

http://www.forkheads.tk

http://www.forkheads.tk

http://www.forkheads.tk

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true");
Frame 2
if (PercentLoaded != 100) { gotoAndStop (1); }
Frame 3
var house_loc = 1;
Frame 4
stopAllSounds(); var musics = 1; var curr = 1; var music = true; var loc = 2; var game_walk = true; var hero_face = 1; var hero_y = 200; var hero_x = 240; var money = 0; var health = 100; var object_1 = 0; var object_2 = 0; var object_3 = 0; var health_up = false; var house_level = 25; var weapon = [1, 1, 1]; var key = [0, 0, 0, 0, 0, 0]; var mis_num = 0; var mission = [false, false, false, false, false, false, false, false, false, false]; var mission_start_loc = [0, 40, 47, 54, 61, 68, 75, 82, 89, 96]; var mission_end_loc = [0, 46, 53, 60, 67, 74, 81, 88, 95, 102]; if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 5
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 6
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 7
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 8
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 9
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 10
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 11
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 12
if (_currentframe != house_loc) { if (health <= 0) { var house_loc = 39; gotoAndStop(house_loc +3); } else { gotoAndStop(house_loc +3); } } else { stop(); }
Frame 13
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 14
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 15
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 16
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 17
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 18
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 19
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 20
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 21
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 22
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 23
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 24
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 25
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 26
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 27
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 28
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 29
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 30
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 31
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 32
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 33
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 34
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 35
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 36
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 37
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 38
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 39
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 40
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 41
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 42
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 43
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 44
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 45
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 46
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 47
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 48
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 49
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 50
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 51
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 52
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 53
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 54
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 55
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 56
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 57
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 58
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 59
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 60
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 61
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 62
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 63
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 64
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 65
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 66
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 67
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 68
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 70
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 72
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 73
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 75
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 76
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 77
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 78
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 79
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 80
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 81
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 82
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 83
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 84
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 85
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 86
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 87
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 88
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 89
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 90
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 91
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 92
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 95
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 97
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
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if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 99
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 100
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 101
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 102
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 103
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 104
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 105
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 106
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 107
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 108
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 109
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 110
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 111
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 112
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 113
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 114
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 115
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 116
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 117
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 118
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 119
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 120
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 121
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 122
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 123
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 124
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 125
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 126
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 127
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 128
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 129
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 130
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 131
if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }
Frame 133
stop();
Symbol 8 MovieClip Frame 1
_root.stop(); _root.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.PercentLoaded != 100) { } else { _root.gotoandplay(3); }
Symbol 8 MovieClip Frame 2
gotoAndPlay (1);
Symbol 16 Button
on (release) { getURL ("http://www.forkheads.tk", "_blank"); }
Symbol 26 Button
on (release) { var house_loc = 2; gotoAndStop(house_loc +3); }
Symbol 33 Button
on (release) { var house_loc = 3; gotoAndStop(house_loc +3); }
Symbol 34 Button
on (release) { var house_loc = 103; gotoAndStop(house_loc +3); }
Symbol 41 Button
on (release) { var house_loc = 4; gotoAndStop(house_loc +3); }
Symbol 64 Button
on (release) { _root.musics = 1; _root.curr = 1; _root.music = true; gotoAndPlay (3); }
Symbol 65 Button
on (release) { _root.musics = 2; _root.curr = 2; _root.music = true; gotoAndPlay (6); }
Symbol 72 Button
on (release) { stopAllSounds(); _root.musics = 2; _root.curr = 2; _root.music = true; gotoAndPlay (6); }
Symbol 73 Button
on (release) { _root.curr = 0; _root.music = false; stopAllSounds(); gotoAndPlay (1); }
Symbol 75 Button
on (release) { stopAllSounds(); _root.musics = 1; _root.curr = 1; _root.music = true; gotoAndPlay (3); }
Symbol 77 MovieClip Frame 1
if (_root.music == true) { if (_root.musics == 0) { if (_root.curr == 1) { gotoAndPlay (4); } if (_root.curr == 2) { gotoAndPlay (7); } } if (_root.musics == 1) { gotoAndPlay (3); } if (_root.musics == 2) { gotoAndPlay (6); } }
Symbol 77 MovieClip Frame 2
if (_root.music == false) { gotoAndPlay (1); }
Symbol 77 MovieClip Frame 3
_root.musics = 0;
Symbol 77 MovieClip Frame 5
gotoAndPlay (4);
Symbol 77 MovieClip Frame 6
_root.musics = 0;
Symbol 77 MovieClip Frame 8
gotoAndPlay (7);
Symbol 79 MovieClip Frame 1
_root.healthp = _root.health + "%"; _root.moneyp = "$" + _root.money; it_1.gotoAndStop(_root.weapon[0]); it_2.gotoAndStop(_root.weapon[1]); it_3.gotoAndStop(_root.weapon[2]); play();
Symbol 79 MovieClip Frame 2
gotoAndPlay (1);
Symbol 82 Button
on (release) { var house_loc = 5; gotoAndStop(house_loc +3); }
Symbol 84 Button
on (release) { var house_loc = 6; gotoAndStop(house_loc +3); }
Symbol 86 Button
on (release) { var house_loc = 7; gotoAndStop(house_loc +3); }
Symbol 88 Button
on (release) { var house_loc = 9; gotoAndStop(house_loc +3); }
Instance of Symbol 117 MovieClip in Symbol 166 MovieClip Frame 1
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 2; _root.hero_x = 48; } if (_root.hero_y >= 480) { if (_root.object_2 == 3) { _root.house_loc = 107; _root.play(); } else { _root.house_loc = 106; _root.play(); } } } }
Instance of Symbol 126 MovieClip in Symbol 166 MovieClip Frame 2
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { if (((_root.weapon[0] == 2) && (_root.weapon[1] == 2)) && (_root.weapon[2] == 2)) { _root.house_loc = 124; _root.play(); } else { _root.house_loc = 122; _root.play(); } } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 3; _root.hero_x = 48; } if (_root.hero_x <= 0) { _root.loc = 1; _root.hero_x = 456; } if (_root.hero_y <= 0) { _root.house_loc = 116; _root.play(); } } }
Instance of Symbol 136 MovieClip in Symbol 166 MovieClip Frame 3
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.mis_num = 1; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_x <= 0) { _root.loc = 2; _root.hero_x = 456; } if (_root.hero_y >= 480) { _root.loc = 4; _root.hero_y = 48; } } }
Instance of Symbol 139 MovieClip in Symbol 166 MovieClip Frame 4
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (((_root.back.item.hitTest(getBounds(_root).xMax, _y, true) || (_root.back.item.hitTest(getBounds(_root).xMin, _y, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMax, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMin, true))) { _root.key[0] = 1; _root.house_loc = 39; _root.play(); } if (_root.hero_x >= 480) { _root.mis_num = 2; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_x <= 0) { _root.mis_num = 3; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_y >= 480) { _root.loc = 5; _root.hero_y = 48; } if (_root.hero_y <= 0) { _root.loc = 3; _root.hero_y = 456; } } }
Instance of Symbol 143 MovieClip in Symbol 166 MovieClip Frame 5
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 6; _root.hero_x = 48; } if (_root.hero_x <= 0) { _root.mis_num = 4; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_y >= 480) { if (_root.object_1 == 3) { _root.house_loc = 110; _root.play(); } else { _root.house_loc = 104; _root.play(); } } if (_root.hero_y <= 0) { _root.loc = 4; _root.hero_y = 456; } } }
Instance of Symbol 150 MovieClip in Symbol 166 MovieClip Frame 6
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { if (_root.health_up == false) { _root.house_loc = 117; _root.play(); } else { _root.house_loc = 121; _root.play(); } } } else { _root.help.gotoAndStop(1); } if (((_root.back.item.hitTest(getBounds(_root).xMax, _y, true) || (_root.back.item.hitTest(getBounds(_root).xMin, _y, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMax, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMin, true))) { _root.weapon[1] = 2; _root.house_loc = 19; _root.play(); } if (_root.hero_x >= 480) { _root.loc = 7; _root.hero_x = 48; } if (_root.hero_x <= 0) { _root.loc = 5; _root.hero_x = 456; } } }
Instance of Symbol 153 MovieClip in Symbol 166 MovieClip Frame 7
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 8; _root.hero_x = 48; } if (_root.hero_x <= 0) { _root.loc = 6; _root.hero_x = 456; } if (_root.hero_y >= 480) { _root.mis_num = 5; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_y <= 0) { _root.mis_num = 6; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } } }
Instance of Symbol 158 MovieClip in Symbol 166 MovieClip Frame 8
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x <= 0) { _root.loc = 7; _root.hero_x = 456; } if (_root.hero_y >= 480) { if (_root.object_3 == 3) { _root.house_loc = 113; _root.play(); } else { _root.house_loc = 105; _root.play(); } } if (_root.hero_y <= 0) { _root.loc = 9; _root.hero_y = 456; } } }
Instance of Symbol 161 MovieClip in Symbol 166 MovieClip Frame 9
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 10; _root.hero_x = 48; } if (_root.hero_x <= 0) { _root.mis_num = 7; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_y >= 480) { _root.loc = 8; _root.hero_y = 48; } } }
Instance of Symbol 165 MovieClip in Symbol 166 MovieClip Frame 10
onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (((_root.back.item.hitTest(getBounds(_root).xMax, _y, true) || (_root.back.item.hitTest(getBounds(_root).xMin, _y, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMax, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMin, true))) { _root.key[1] = 1; _root.house_loc = 39; _root.play(); } if (_root.hero_x <= 0) { _root.loc = 9; _root.hero_x = 456; } if (_root.hero_y >= 480) { _root.mis_num = 8; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_y <= 0) { _root.mis_num = 9; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } } }
Symbol 187 MovieClip Frame 1
_root.back.gotoAndStop(_root.loc); _root.front.gotoAndStop(_root.loc); _root.hero.gotoAndStop(_root.hero_face); _root.hero._y = _root.hero_y; _root.hero._x = _root.hero_x; play();
Symbol 187 MovieClip Frame 2
gotoAndPlay (1);
Symbol 190 Button
on (release) { var house_loc = 1; gotoAndStop(house_loc +3); }
Symbol 194 Button
on (release) { var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }
Symbol 197 Button
on (release) { var house_loc = (house_loc + 1); var object_1 = (object_1 + 1); mission[mis_num] = true; gotoAndPlay(house_loc +3); }
Symbol 198 Button
on (release) { var health = (health - 25); var house_loc = (house_loc + 3); gotoAndPlay(house_loc +3); }
Symbol 199 Button
on (release) { var health = (health - 25); var house_loc = (house_loc + 2); gotoAndPlay(house_loc +3); }
Symbol 201 Button
on (release) { var house_loc = mission_end_loc[mis_num]; gotoAndStop(house_loc +3); }
Symbol 203 Button
on (release) { _root.hero_x = 456; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 213 Button
on (release) { _root.hero_x = 456; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 219 Button
on (release) { var house_loc = (house_loc + 1); var object_2 = (object_2 + 1); mission[mis_num] = true; gotoAndPlay(house_loc +3); }
Symbol 220 Button
on (release) { var health = (health - 25); var house_loc = (house_loc + 3); gotoAndPlay(house_loc +3); }
Symbol 221 Button
on (release) { var health = (health - 25); var house_loc = (house_loc + 2); gotoAndPlay(house_loc +3); }
Symbol 232 Button
on (release) { var house_loc = (house_loc + 1); mission[mis_num] = true; var object_1 = (object_1 + 1); gotoAndPlay(house_loc +3); }
Symbol 235 Button
on (release) { _root.hero_x = 48; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 239 Button
on (release) { _root.hero_x = 48; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 245 Button
on (release) { var house_loc = (house_loc + 1); var object_3 = (object_3 + 1); mission[mis_num] = true; gotoAndPlay(house_loc +3); }
Symbol 272 Button
on (release) { _root.hero_y = 456; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 276 Button
on (release) { _root.hero_y = 456; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 284 Button
on (release) { _root.hero_y = 48; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 288 Button
on (release) { _root.hero_y = 48; var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 334 Button
on (release) { var house_loc = 2; gotoAndStop(house_loc +3); }
Symbol 344 Button
on (release) { var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }
Symbol 346 Button
on (release) { var object_2 = 0; weapon[0] = 2; var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }
Symbol 353 Button
on (release) { var object_1 = 0; weapon[1] = 2; var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }
Symbol 360 Button
on (release) { var object_3 = 0; weapon[2] = 2; var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }
Symbol 368 Button
on (release) { var house_loc = (house_loc + 2); gotoAndPlay(house_loc +3); }
Symbol 369 Button
on (release) { var health = 100; var health_up = true; var house_loc = (house_loc + 1); gotoAndPlay(house_loc +3); }
Symbol 371 Button
on (release) { var house_loc = 121; gotoAndStop(house_loc +3); }
Symbol 373 Button
on (release) { var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 376 Button
on (release) { var house_loc = 9; gotoAndStop(house_loc +3); }
Symbol 381 Button
on (release) { var weapon = [1, 1, 1]; var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }
Symbol 383 Button
on (release) { var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }
Symbol 403 Button
on (release) { stopAllSounds(); play(); }
Symbol 410 Button
on (release) { getURL ("http://www.forkheads.tk", "_blank"); }

Library Items

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Symbol 2 GraphicUses:1Used by:Timeline
Symbol 3 GraphicUsed by:Timeline
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Symbol 188 GraphicUsed by:Timeline
Symbol 189 TextUses:17Used by:Timeline
Symbol 190 ButtonUses:30 31 32Used by:Timeline
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:Timeline
Symbol 193 TextUses:17Used by:Timeline
Symbol 194 ButtonUses:30 31 32Used by:Timeline
Symbol 195 TextUses:17Used by:Timeline
Symbol 196 TextUses:17Used by:Timeline
Symbol 197 ButtonUses:30 31 32Used by:Timeline
Symbol 198 ButtonUses:30 31 32Used by:Timeline
Symbol 199 ButtonUses:30 31 32Used by:Timeline
Symbol 200 TextUses:17Used by:Timeline
Symbol 201 ButtonUses:30 31 32Used by:Timeline
Symbol 202 TextUses:17Used by:Timeline
Symbol 203 ButtonUses:30 31 32Used by:Timeline
Symbol 204 TextUses:17Used by:Timeline
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:Timeline
Symbol 207 GraphicUsed by:Timeline
Symbol 208 FontUsed by:209
Symbol 209 TextUses:208Used by:Timeline
Symbol 210 GraphicUsed by:213 239 276 288 376 403
Symbol 211 GraphicUsed by:213 239 276 288 376 403
Symbol 212 GraphicUsed by:213 239 276 288 376 403
Symbol 213 ButtonUses:210 211 212Used by:Timeline
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:Timeline
Symbol 216 TextUses:17Used by:Timeline
Symbol 217 TextUses:17Used by:Timeline
Symbol 218 TextUses:17Used by:Timeline
Symbol 219 ButtonUses:30 31 32Used by:Timeline
Symbol 220 ButtonUses:30 31 32Used by:Timeline
Symbol 221 ButtonUses:30 31 32Used by:Timeline
Symbol 222 TextUses:17Used by:Timeline
Symbol 223 TextUses:17Used by:Timeline
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Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:Timeline
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:Timeline
Symbol 229 TextUses:17Used by:Timeline
Symbol 230 TextUses:17Used by:Timeline
Symbol 231 TextUses:17Used by:Timeline
Symbol 232 ButtonUses:30 31 32Used by:Timeline
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Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:Timeline
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Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:Timeline
Symbol 242 TextUses:17Used by:Timeline
Symbol 243 TextUses:17Used by:Timeline
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Symbol 245 ButtonUses:30 31 32Used by:Timeline
Symbol 246 TextUses:17Used by:Timeline
Symbol 247 TextUses:17Used by:Timeline
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:264
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:264
Symbol 252 BitmapUsed by:253
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Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:264
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:264
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Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:264
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:264
Symbol 264 MovieClipUses:249 251 253 255 257 259 261 263Used by:Timeline
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:Timeline
Symbol 267 TextUses:17Used by:Timeline
Symbol 268 TextUses:17Used by:Timeline
Symbol 269 TextUses:17Used by:Timeline
Symbol 270 TextUses:17Used by:Timeline
Symbol 271 TextUses:17Used by:Timeline
Symbol 272 ButtonUses:30 31 32Used by:Timeline
Symbol 273 TextUses:17Used by:Timeline
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:Timeline
Symbol 276 ButtonUses:210 211 212Used by:Timeline
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:Timeline
Symbol 279 TextUses:17Used by:Timeline
Symbol 280 TextUses:17Used by:Timeline
Symbol 281 TextUses:17Used by:Timeline
Symbol 282 TextUses:17Used by:Timeline
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Symbol 284 ButtonUses:30 31 32Used by:Timeline
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Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:Timeline
Symbol 288 ButtonUses:210 211 212Used by:Timeline
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:Timeline
Symbol 291 TextUses:17Used by:Timeline
Symbol 292 TextUses:17Used by:Timeline
Symbol 293 TextUses:17Used by:Timeline
Symbol 294 TextUses:17Used by:Timeline
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Symbol 296 BitmapUsed by:297
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Symbol 299 GraphicUses:298Used by:Timeline
Symbol 300 TextUses:17Used by:Timeline
Symbol 301 TextUses:17Used by:Timeline
Symbol 302 TextUses:17Used by:Timeline
Symbol 303 TextUses:17Used by:Timeline
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Symbol 306 BitmapUsed by:307
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Symbol 313 TextUses:17Used by:Timeline
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Symbol 316 BitmapUsed by:317
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Symbol 330 BitmapUsed by:331
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Symbol 332 MovieClipUses:317 319 321 323 325 327 329 331Used by:Timeline
Symbol 333 TextUses:28Used by:Timeline
Symbol 334 ButtonUses:30 31 32Used by:Timeline
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Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:Timeline
Symbol 338 TextUses:17Used by:Timeline
Symbol 339 TextUses:17Used by:Timeline
Symbol 340 TextUses:17Used by:Timeline
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:Timeline
Symbol 343 TextUses:17Used by:Timeline
Symbol 344 ButtonUses:30 31 32Used by:Timeline
Symbol 345 TextUses:17Used by:Timeline
Symbol 346 ButtonUses:30 31 32Used by:Timeline
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Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:Timeline
Symbol 350 GraphicUsed by:Timeline
Symbol 351 TextUses:17Used by:Timeline
Symbol 352 TextUses:17Used by:Timeline
Symbol 353 ButtonUses:30 31 32Used by:Timeline
Symbol 354 TextUses:17Used by:Timeline
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:Timeline
Symbol 357 GraphicUsed by:Timeline
Symbol 358 TextUses:17Used by:Timeline
Symbol 359 TextUses:17Used by:Timeline
Symbol 360 ButtonUses:30 31 32Used by:Timeline
Symbol 361 TextUses:17Used by:Timeline
Symbol 362 TextUses:17Used by:Timeline
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:Timeline
Symbol 365 GraphicUsed by:Timeline
Symbol 366 TextUses:17Used by:Timeline
Symbol 367 TextUses:17Used by:Timeline
Symbol 368 ButtonUses:30 31 32Used by:Timeline
Symbol 369 ButtonUses:30 31 32Used by:Timeline
Symbol 370 TextUses:17Used by:Timeline
Symbol 371 ButtonUses:30 31 32Used by:Timeline
Symbol 372 TextUses:17Used by:Timeline
Symbol 373 ButtonUses:30 31 32Used by:Timeline
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:Timeline
Symbol 376 ButtonUses:210 211 212Used by:Timeline
Symbol 377 GraphicUsed by:Timeline
Symbol 378 TextUses:17Used by:Timeline
Symbol 379 TextUses:17Used by:Timeline
Symbol 380 TextUses:17Used by:Timeline
Symbol 381 ButtonUses:30 31 32Used by:Timeline
Symbol 382 TextUses:17Used by:Timeline
Symbol 383 ButtonUses:30 31 32Used by:Timeline
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:Timeline
Symbol 386 TextUses:17Used by:Timeline
Symbol 387 TextUses:17Used by:Timeline
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:402
Symbol 390 BitmapUsed by:391
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Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:402
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:402
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:402
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:402
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:402
Symbol 402 MovieClipUses:389 391 393 395 397 399 401Used by:Timeline
Symbol 403 ButtonUses:210 211 212Used by:Timeline
Symbol 404 SoundUsed by:Timeline
Symbol 405 TextUses:28Used by:Timeline
Symbol 406 GraphicUsed by:410
Symbol 407 TextUses:28Used by:410
Symbol 408 TextUses:28Used by:410
Symbol 409 TextUses:28Used by:410
Symbol 410 ButtonUses:406 407 408 409Used by:Timeline

Instance Names

"back"Frame 11Symbol 166 MovieClip
"hero"Frame 11Symbol 180 MovieClip
"front"Frame 11Symbol 183 MovieClip
"help"Frame 11Symbol 186 MovieClip
"it_1"Symbol 79 MovieClip Frame 1Symbol 46 MovieClip
"it_2"Symbol 79 MovieClip Frame 1Symbol 48 MovieClip
"it_3"Symbol 79 MovieClip Frame 1Symbol 50 MovieClip
"wall"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"wall"Symbol 126 MovieClip Frame 1Symbol 125 MovieClip
"wall"Symbol 136 MovieClip Frame 1Symbol 135 MovieClip
"wall"Symbol 139 MovieClip Frame 1Symbol 138 MovieClip
"wall"Symbol 143 MovieClip Frame 1Symbol 142 MovieClip
"wall"Symbol 150 MovieClip Frame 1Symbol 149 MovieClip
"wall"Symbol 153 MovieClip Frame 1Symbol 152 MovieClip
"wall"Symbol 158 MovieClip Frame 1Symbol 157 MovieClip
"wall"Symbol 161 MovieClip Frame 1Symbol 160 MovieClip
"wall"Symbol 165 MovieClip Frame 1Symbol 164 MovieClip
"person"Symbol 183 MovieClip Frame 2Symbol 182 MovieClip
"person"Symbol 183 MovieClip Frame 6Symbol 182 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"Insert music here"Symbol 77 MovieClip Frame 3

Dynamic Text Variables

_root.healthpSymbol 58 EditableText""
_root.object_1Symbol 59 EditableText""
_root.object_2Symbol 60 EditableText""
_root.object_3Symbol 61 EditableText""




http://swfchan.com/3/14108/info.shtml
Created: 26/12 -2018 07:20:40 Last modified: 26/12 -2018 07:20:40 Server time: 05/11 -2024 11:42:06