STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #14108 |
http://forkheads.tk |
(c) 2005 |
One boring night your faithful companion Slutty McSlut rings you up. She has asks you to do her a favor and meet her sister at the biggest and most expensive 5 Star Hotel in the whole city! When you asked her what it was all about it sounded as if she hung up the phone in a fit of being too preoccupied masturbating to cable porn. None the less as you have no other plans for today you decide to check it out... |
INSTRUCTIONS |
PLAY GAME |
(You arrive to the 5 Star Hotel. You are overwhelmed with the size of the place!) |
HEALTH |
Held |
Collected |
MUSIC TRACK |
off |
2 |
1 |
Penelope McSlut: Oh hello! My name is Penelope McSlut and I am the owner of this 5 Star Hotel. You must be my sister Slutty McSlut's bitch! I'm glad you came at such short notice. |
Penelope McSlut: As you can see I have just come from the pool in which I was engaging in many activities that involve fruit and pain. |
Penelope McSlut: I need you to get for me some valuable gold and jewelry that's located in 3 locked rooms (one red, one green and one blue). There are 3 keys that are needed for each room that has been lost in some of the guests rooms because of my incompetent staff! |
Penelope McSlut: So what I need you to do for me is find the lost keys that my stupid fucknut staff lost, locate all of my gold and jewels and to bring it back to me at the front desk of the hotel. |
(You pass out due to all your health has been drained! Some small cat girl pokes you with a stick for about a half hour until you get hit by a semi!) |
No computer skills bitch: Hi, I have no idea who you are but come in. I'm trying to get my DVD player to work but I am a dumbass at computers and I can't open my DVD with my pocket knife. |
No computer skills bitch: I want to watch my Fawlty Towers DVD collection. Do you know how many episodes they made? |
You: 18 15 12 |
No computer skills bitch: Yep, Oh well you can have this random key I found for your moral support. It doesn't open the DVD and it's terrible to masturbate with. Not like this here porno magazine! |
No computer skills bitch: I see you know fuck all about my favourite series. (She stabs you in the arm with the knife) |
No computer skills bitch: Get the fuck out of here you cunt. |
Back |
Hentai obsessed bitch: I'm so glad they let me have my own pool in my hotel room! It's great for when I get off on my hentai videos. |
Hentai obsessed bitch: Some idiot left a key in it so its yours if you answer me my riddle.^^ How many wheels should a car have at any time? |
You: 6 4 5 |
Hentai obsessed bitch: Yep! 4 on the car plus one spare! It was one of those lame trick question things. Anyway here is a key for you! I'm off to look out the window at that girl who is masturbating in public! |
Hentai obsessed bitch: No hahahah! (She makes you eat Borax) |
Hentai obsessed bitch: Uh, no it is not actually! (She tightens a G-clamp to your wrist) |
Bunny slut girl: Its so great here at this hotel. I get to lay here all day on my bed! Well.. until I found this metal object digging into my back. |
Bunny slut girl: I will give it to you if you can tell me what color an exit sign is (I am stupid). |
You: Red Green Orange |
Bunny slut girl: Oh great you do know! I will e-mail a picture of my friends trip to the beach. |
Bunny slut girl: Hmmm That doesn't sound right to me. |
Bunny slut girl: Nah, I'm sure its not that color! |
Jessica rabbit slut: This hotel is so fucking strange! This room is full of sand and has a jetty theme to it! I'm a sports athlete thats training for the next Olympics. |
Jessica rabbit slut: I found something hidden in the sand and it's yours if you can tell me where the Olympic games were held in 1956? |
You: Melbourne Sydney Brisbane |
Jessica rabbit slut: Here you go. I'm off to take advantage of this hotels cable porn channel! |
Jessica rabbit slut: |
Angry Bunny Girl: Oi! This hotel room is strictly for my Movie's recording! The movie is called "Southern Cross". |
Angry Bunny Girl: You can stay and I'll give some something special if you can tell me how many stars the actual Southern cross has. |
You: 3 4 5 |
Angry Bunny Girl: Ok ok, you can stay and here's your gift as promised. Here I'll show you some of the photos of the movie production so far....... Oh shit! What's a hentai picture doing in here??? |
Angry Bunny Girl: No, It looks like you are dumb! Get out now! |
Angry Bunny Girl: Wrong! (She bites the tip of your genitals) |
Bitch-chan: I was surprised when they handed me a bunny outfit to wear at this hotel! Then my room turned out to having all these lights and shit in it! |
Bitch-chan: I'm more of a sit on the couch watching cricket person myself. By the way do you know how many people are selected in a cricket team? |
You: 12 11 13 |
Bitch-chan: Yep, Here's something one of the staff of the hotel dropped, you can have it. I'm going to go visit the roof top of this place to see if there is any action happening! |
Bitch-chan: I would leave before I smash you with a cricket bat. (Bitch-chan smashes you with a cricket bat) |
Bitch-chan: Fuck no. (Bitch-chan digs her stiletto in the soft tissue of your neck) |
Monica Clarence: Hi, I'm on holiday from my teaching job. I feel like I've been feeling a bit run down lately. |
Monica Clarence: I'll give you something good if you tell me which vitamin helps with your metabolism levels. |
You: B D E |
Monica Clarence: Yep, you know your shit! Here is what I found when I walked in the shower. I'd like to chat but my politically incorrect lesbian lover is waiting for me on the other bed. |
Monica Clarence: No, um what are you doing in my room again. I thought you were the hired bondage slave.... |
Linda raven: Hi there. I'm completly insane, I have made no reservation and am hiding in this hotel room. |
Linda raven: I have a banana up me so you better tell me the main vitamin it has in it! |
You: E C B |
Linda raven: Yes. hahahaha!!! Here, you can have this metal thing I found while stabbing some random window shopper. (Linda raven punches her own tit and spies on the masturbating guest in the adjacent room) |
Linda raven: No ahahaha!! That is the only fact I know but now I must hurt you. (She puts a hot iron on your cheek) |
Linda raven: Incorrect mother fucker! (She takes out a large baseball bat and abuses you sexually) |
Stacy Slut: Oh shit! How embarrassing for someone to see me like this. I always strip myself while calculating imaginary numbers! |
Stacy Slut: I have a gift for you if you know what imaginary numbers are! |
You: Representing the square root of 1 as "i" Numbers that represent the supernatural A google times ten trillion. |
Stacy Slut: It sure is! Here you go. (Stacy Slut hands you a key and a Data Cd with a collection of pornographic video files) |
Stacy Slut: You must have the same IQ as the apple that I have kept in my ass since 7:24am. |
Stacy Slut: Get out and stab yourself in the hand while your at it! |
Use the ARROW KEYS to move up, down, left and right Press SPACE to talk to people Use the MOUSE BUTTON to click the prompting arrow buttons during dialogue. |
BACK |
(This door is locked. You need 3 green keys to open it!) |
(This door is locked. You need 3 red keys to open it!) |
(This door is locked. You need 3 blue keys to open it!) |
Pool table bunnys: Hi there! Welcome to the gaming room! I understand that you were sent here by the manager! |
Pool table bunnys: Please could you return this important item to her! We are also locking up for today so we will also require those blue keys from you as well! |
Pool table bunnys: Have a nice day!^^ |
Éclair sw33t: Heya bitch! Welcome to the private function room! I was waiting for someone to give me the green keys to this place so I could lock up! |
Éclair sw33t: I see you brought them to me just in time! Here take this to the manager I am aware she was after this! |
Éclair sw33t: See ya later bitch! |
Major Slut: Hi! This is the lunch room exclusive for the staff of this hotel. But I understand that you were asked to retrieve the property of the manager! |
Major Slut: So here it is! Only I have to grab those keys off you in return because some fuckheads who work here lost them and shit. |
Major Slut: Have a good day! |
(You admire the lights of the Hotel but you really must return inside to find Penelope McSlut's property) |
Rachel Madcap: Hey, I bought one of those high energy drinks but I wont be needing it as I've just loaded myself up on smack. If you take it it will bring your health back to 100%! |
You: I need to refill my health, so thanks! Maybe later... |
Rachel Madcap: There you go! I'm off to get more loaded and insert some large pointy shaped objects into myself. Here I'm done with this porn magazine so you can have it! |
Rachel Madcap: No problem. Come back when you need to revive! |
Penelope McSlut: Can't you see I'm busy under here? |
Penelope McSlut: You need to get me all three of my Possessions. Once you have got them all come back here! |
Penelope McSlut: Excelent You got all my posessions. I knew when Slutty McSlut told me about you that you wouldn't let me down. |
Penelope McSlut: For all your hard work I would like to give you a blowjob in return! (Penelope McSlut sniffs a few lines of cocane) |
Penelope McSlut: That was wild! Did you know that we get some real top shit porn channels here at this 5 star hotel! |
Penelope McSlut: Lets get wasted and watch that shit while we wait for Slutty McSlut to pick you up! |
Credits Concept, gamedesigner, programmer: Robert (Klacid) Hurrell Vector drawings and Character names: Anthony (TENT) Hurrell Dialogue and assisted scripts: Rellis, Klacid Music: Korn - "Got the life" (Josh Abraham Remix) Blank & Jones - "Beyond Time" DJRunaway - "You Get Less" Sound loop edits done by: Klacid |
http://www.forkheads.tk |
http://www.forkheads.tk |
http://www.forkheads.tk |
ActionScript [AS1/AS2]
Frame 1stopAllSounds(); fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true");Frame 2if (PercentLoaded != 100) { gotoAndStop (1); }Frame 3var house_loc = 1;Frame 4stopAllSounds(); var musics = 1; var curr = 1; var music = true; var loc = 2; var game_walk = true; var hero_face = 1; var hero_y = 200; var hero_x = 240; var money = 0; var health = 100; var object_1 = 0; var object_2 = 0; var object_3 = 0; var health_up = false; var house_level = 25; var weapon = [1, 1, 1]; var key = [0, 0, 0, 0, 0, 0]; var mis_num = 0; var mission = [false, false, false, false, false, false, false, false, false, false]; var mission_start_loc = [0, 40, 47, 54, 61, 68, 75, 82, 89, 96]; var mission_end_loc = [0, 46, 53, 60, 67, 74, 81, 88, 95, 102]; if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 5if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 6if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 7if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 8if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 9if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 10if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 11if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 12if (_currentframe != house_loc) { if (health <= 0) { var house_loc = 39; gotoAndStop(house_loc +3); } else { gotoAndStop(house_loc +3); } } else { stop(); }Frame 13if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 14if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 15if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 16if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 17if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 18if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 19if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 20if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 21if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 22if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 23if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 24if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 25if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 26if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 27if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 28if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 29if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 30if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 31if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 32if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 33if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 34if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 35if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 36if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 37if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 38if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 39if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 40if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 41if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 42if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 43if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 44if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 45if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 46if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 47if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 48if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 49if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 50if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 51if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 52if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 53if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 54if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 55if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 56if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 57if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 58if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 59if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 60if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 61if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 62if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 63if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 64if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 65if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 66if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 67if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 68if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 69if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 70if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 71if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 72if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 73if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 74if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 75if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 76if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 77if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 78if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 79if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 80if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 81if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 82if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 83if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 84if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 85if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 86if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 87if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 88if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 89if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 90if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 91if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 92if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 93if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 94if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 95if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 96if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 97if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 98if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 99if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 100if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 101if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 102if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 103if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 104if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 105if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 106if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 107if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 108if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 109if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 110if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 111if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 112if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 113if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 114if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 115if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 116if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 117if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 118if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 119if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 120if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 121if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 122if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 123if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 124if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 125if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 126if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 127if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 128if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 129if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 130if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 131if (_currentframe != house_loc) { gotoAndStop(house_loc +3); } else { stop(); }Frame 133stop();Symbol 8 MovieClip Frame 1_root.stop(); _root.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.PercentLoaded != 100) { } else { _root.gotoandplay(3); }Symbol 8 MovieClip Frame 2gotoAndPlay (1);Symbol 16 Buttonon (release) { getURL ("http://www.forkheads.tk", "_blank"); }Symbol 26 Buttonon (release) { var house_loc = 2; gotoAndStop(house_loc +3); }Symbol 33 Buttonon (release) { var house_loc = 3; gotoAndStop(house_loc +3); }Symbol 34 Buttonon (release) { var house_loc = 103; gotoAndStop(house_loc +3); }Symbol 41 Buttonon (release) { var house_loc = 4; gotoAndStop(house_loc +3); }Symbol 64 Buttonon (release) { _root.musics = 1; _root.curr = 1; _root.music = true; gotoAndPlay (3); }Symbol 65 Buttonon (release) { _root.musics = 2; _root.curr = 2; _root.music = true; gotoAndPlay (6); }Symbol 72 Buttonon (release) { stopAllSounds(); _root.musics = 2; _root.curr = 2; _root.music = true; gotoAndPlay (6); }Symbol 73 Buttonon (release) { _root.curr = 0; _root.music = false; stopAllSounds(); gotoAndPlay (1); }Symbol 75 Buttonon (release) { stopAllSounds(); _root.musics = 1; _root.curr = 1; _root.music = true; gotoAndPlay (3); }Symbol 77 MovieClip Frame 1if (_root.music == true) { if (_root.musics == 0) { if (_root.curr == 1) { gotoAndPlay (4); } if (_root.curr == 2) { gotoAndPlay (7); } } if (_root.musics == 1) { gotoAndPlay (3); } if (_root.musics == 2) { gotoAndPlay (6); } }Symbol 77 MovieClip Frame 2if (_root.music == false) { gotoAndPlay (1); }Symbol 77 MovieClip Frame 3_root.musics = 0;Symbol 77 MovieClip Frame 5gotoAndPlay (4);Symbol 77 MovieClip Frame 6_root.musics = 0;Symbol 77 MovieClip Frame 8gotoAndPlay (7);Symbol 79 MovieClip Frame 1_root.healthp = _root.health + "%"; _root.moneyp = "$" + _root.money; it_1.gotoAndStop(_root.weapon[0]); it_2.gotoAndStop(_root.weapon[1]); it_3.gotoAndStop(_root.weapon[2]); play();Symbol 79 MovieClip Frame 2gotoAndPlay (1);Symbol 82 Buttonon (release) { var house_loc = 5; gotoAndStop(house_loc +3); }Symbol 84 Buttonon (release) { var house_loc = 6; gotoAndStop(house_loc +3); }Symbol 86 Buttonon (release) { var house_loc = 7; gotoAndStop(house_loc +3); }Symbol 88 Buttonon (release) { var house_loc = 9; gotoAndStop(house_loc +3); }Instance of Symbol 117 MovieClip in Symbol 166 MovieClip Frame 1onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 2; _root.hero_x = 48; } if (_root.hero_y >= 480) { if (_root.object_2 == 3) { _root.house_loc = 107; _root.play(); } else { _root.house_loc = 106; _root.play(); } } } }Instance of Symbol 126 MovieClip in Symbol 166 MovieClip Frame 2onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { if (((_root.weapon[0] == 2) && (_root.weapon[1] == 2)) && (_root.weapon[2] == 2)) { _root.house_loc = 124; _root.play(); } else { _root.house_loc = 122; _root.play(); } } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 3; _root.hero_x = 48; } if (_root.hero_x <= 0) { _root.loc = 1; _root.hero_x = 456; } if (_root.hero_y <= 0) { _root.house_loc = 116; _root.play(); } } }Instance of Symbol 136 MovieClip in Symbol 166 MovieClip Frame 3onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.mis_num = 1; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_x <= 0) { _root.loc = 2; _root.hero_x = 456; } if (_root.hero_y >= 480) { _root.loc = 4; _root.hero_y = 48; } } }Instance of Symbol 139 MovieClip in Symbol 166 MovieClip Frame 4onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (((_root.back.item.hitTest(getBounds(_root).xMax, _y, true) || (_root.back.item.hitTest(getBounds(_root).xMin, _y, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMax, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMin, true))) { _root.key[0] = 1; _root.house_loc = 39; _root.play(); } if (_root.hero_x >= 480) { _root.mis_num = 2; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_x <= 0) { _root.mis_num = 3; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_y >= 480) { _root.loc = 5; _root.hero_y = 48; } if (_root.hero_y <= 0) { _root.loc = 3; _root.hero_y = 456; } } }Instance of Symbol 143 MovieClip in Symbol 166 MovieClip Frame 5onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 6; _root.hero_x = 48; } if (_root.hero_x <= 0) { _root.mis_num = 4; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_y >= 480) { if (_root.object_1 == 3) { _root.house_loc = 110; _root.play(); } else { _root.house_loc = 104; _root.play(); } } if (_root.hero_y <= 0) { _root.loc = 4; _root.hero_y = 456; } } }Instance of Symbol 150 MovieClip in Symbol 166 MovieClip Frame 6onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { if (_root.health_up == false) { _root.house_loc = 117; _root.play(); } else { _root.house_loc = 121; _root.play(); } } } else { _root.help.gotoAndStop(1); } if (((_root.back.item.hitTest(getBounds(_root).xMax, _y, true) || (_root.back.item.hitTest(getBounds(_root).xMin, _y, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMax, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMin, true))) { _root.weapon[1] = 2; _root.house_loc = 19; _root.play(); } if (_root.hero_x >= 480) { _root.loc = 7; _root.hero_x = 48; } if (_root.hero_x <= 0) { _root.loc = 5; _root.hero_x = 456; } } }Instance of Symbol 153 MovieClip in Symbol 166 MovieClip Frame 7onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 8; _root.hero_x = 48; } if (_root.hero_x <= 0) { _root.loc = 6; _root.hero_x = 456; } if (_root.hero_y >= 480) { _root.mis_num = 5; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_y <= 0) { _root.mis_num = 6; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } } }Instance of Symbol 158 MovieClip in Symbol 166 MovieClip Frame 8onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x <= 0) { _root.loc = 7; _root.hero_x = 456; } if (_root.hero_y >= 480) { if (_root.object_3 == 3) { _root.house_loc = 113; _root.play(); } else { _root.house_loc = 105; _root.play(); } } if (_root.hero_y <= 0) { _root.loc = 9; _root.hero_y = 456; } } }Instance of Symbol 161 MovieClip in Symbol 166 MovieClip Frame 9onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (_root.hero_x >= 480) { _root.loc = 10; _root.hero_x = 48; } if (_root.hero_x <= 0) { _root.mis_num = 7; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_y >= 480) { _root.loc = 8; _root.hero_y = 48; } } }Instance of Symbol 165 MovieClip in Symbol 166 MovieClip Frame 10onClipEvent (enterFrame) { with (_root.hero) { if ((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(39))) { if ((_root.hero_face <= 8) || (_root.hero_face > 12)) { _root.hero_face = 9; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 13) { _root.hero_face = 9; } _root.hero_y = _root.hero_y + 8; } if ((Key.isDown(38) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (_root.hero_face > 4) { _root.hero_face = 1; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 5) { _root.hero_face = 1; } _root.hero_y = _root.hero_y - 8; } if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { if (_root.hero_face <= 12) { _root.hero_face = 13; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 17) { _root.hero_face = 13; } _root.hero_x = _root.hero_x - 8; } if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { if ((_root.hero_face <= 4) || (_root.hero_face > 8)) { _root.hero_face = 5; } _root.hero_face = _root.hero_face + 1; if (_root.hero_face == 9) { _root.hero_face = 5; } _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(getBounds(_root).xMax, _y, true)) { _root.hero_x = _root.hero_x - 8; } if (wall.hitTest(getBounds(_root).xMin, _y, true)) { _root.hero_x = _root.hero_x + 8; } if (wall.hitTest(_x, getBounds(_root).yMax, true)) { _root.hero_y = _root.hero_y - 8; } if (wall.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_y = _root.hero_y + 8; } if (_root.front.door.hitTest(_x, getBounds(_root).yMin, true)) { _root.hero_x_temp = _root.hero_x; _root.hero_y_temp = _root.hero_y; _root.hero_y = 426; _root.hero_x = 224; _root.loc = _root.loc + _root.house_level; } if (((_root.front.person.hitTest(getBounds(_root).xMax, _y, true) || (_root.front.person.hitTest(getBounds(_root).xMin, _y, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMax, true))) || (_root.front.person.hitTest(_x, getBounds(_root).yMin, true))) { _root.help.gotoAndStop(2); if (Key.isDown(32)) { _root.house_loc = x; _root.play(); } } else { _root.help.gotoAndStop(1); } if (((_root.back.item.hitTest(getBounds(_root).xMax, _y, true) || (_root.back.item.hitTest(getBounds(_root).xMin, _y, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMax, true))) || (_root.back.item.hitTest(_x, getBounds(_root).yMin, true))) { _root.key[1] = 1; _root.house_loc = 39; _root.play(); } if (_root.hero_x <= 0) { _root.loc = 9; _root.hero_x = 456; } if (_root.hero_y >= 480) { _root.mis_num = 8; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } if (_root.hero_y <= 0) { _root.mis_num = 9; if (_root.mission[_root.mis_num] == false) { _root.house_loc = _root.mission_start_loc[_root.mis_num]; _root.play(); } else { _root.house_loc = _root.mission_end_loc[_root.mis_num]; _root.play(); } } } }Symbol 187 MovieClip Frame 1_root.back.gotoAndStop(_root.loc); _root.front.gotoAndStop(_root.loc); _root.hero.gotoAndStop(_root.hero_face); _root.hero._y = _root.hero_y; _root.hero._x = _root.hero_x; play();Symbol 187 MovieClip Frame 2gotoAndPlay (1);Symbol 190 Buttonon (release) { var house_loc = 1; gotoAndStop(house_loc +3); }Symbol 194 Buttonon (release) { var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }Symbol 197 Buttonon (release) { var house_loc = (house_loc + 1); var object_1 = (object_1 + 1); mission[mis_num] = true; gotoAndPlay(house_loc +3); }Symbol 198 Buttonon (release) { var health = (health - 25); var house_loc = (house_loc + 3); gotoAndPlay(house_loc +3); }Symbol 199 Buttonon (release) { var health = (health - 25); var house_loc = (house_loc + 2); gotoAndPlay(house_loc +3); }Symbol 201 Buttonon (release) { var house_loc = mission_end_loc[mis_num]; gotoAndStop(house_loc +3); }Symbol 203 Buttonon (release) { _root.hero_x = 456; var house_loc = 9; gotoAndStop(house_loc +3); }Symbol 213 Buttonon (release) { _root.hero_x = 456; var house_loc = 9; gotoAndStop(house_loc +3); }Symbol 219 Buttonon (release) { var house_loc = (house_loc + 1); var object_2 = (object_2 + 1); mission[mis_num] = true; gotoAndPlay(house_loc +3); }Symbol 220 Buttonon (release) { var health = (health - 25); var house_loc = (house_loc + 3); gotoAndPlay(house_loc +3); }Symbol 221 Buttonon (release) { var health = (health - 25); var house_loc = (house_loc + 2); gotoAndPlay(house_loc +3); }Symbol 232 Buttonon (release) { var house_loc = (house_loc + 1); mission[mis_num] = true; var object_1 = (object_1 + 1); gotoAndPlay(house_loc +3); }Symbol 235 Buttonon (release) { _root.hero_x = 48; var house_loc = 9; gotoAndStop(house_loc +3); }Symbol 239 Buttonon (release) { _root.hero_x = 48; var house_loc = 9; gotoAndStop(house_loc +3); }Symbol 245 Buttonon (release) { var house_loc = (house_loc + 1); var object_3 = (object_3 + 1); mission[mis_num] = true; gotoAndPlay(house_loc +3); }Symbol 272 Buttonon (release) { _root.hero_y = 456; var house_loc = 9; gotoAndStop(house_loc +3); }Symbol 276 Buttonon (release) { _root.hero_y = 456; var house_loc = 9; gotoAndStop(house_loc +3); }Symbol 284 Buttonon (release) { _root.hero_y = 48; var house_loc = 9; gotoAndStop(house_loc +3); }Symbol 288 Buttonon (release) { _root.hero_y = 48; var house_loc = 9; gotoAndStop(house_loc +3); }Symbol 334 Buttonon (release) { var house_loc = 2; gotoAndStop(house_loc +3); }Symbol 344 Buttonon (release) { var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }Symbol 346 Buttonon (release) { var object_2 = 0; weapon[0] = 2; var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }Symbol 353 Buttonon (release) { var object_1 = 0; weapon[1] = 2; var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }Symbol 360 Buttonon (release) { var object_3 = 0; weapon[2] = 2; var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }Symbol 368 Buttonon (release) { var house_loc = (house_loc + 2); gotoAndPlay(house_loc +3); }Symbol 369 Buttonon (release) { var health = 100; var health_up = true; var house_loc = (house_loc + 1); gotoAndPlay(house_loc +3); }Symbol 371 Buttonon (release) { var house_loc = 121; gotoAndStop(house_loc +3); }Symbol 373 Buttonon (release) { var house_loc = 9; gotoAndStop(house_loc +3); }Symbol 376 Buttonon (release) { var house_loc = 9; gotoAndStop(house_loc +3); }Symbol 381 Buttonon (release) { var weapon = [1, 1, 1]; var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }Symbol 383 Buttonon (release) { var house_loc = (house_loc + 1); gotoAndStop(house_loc +3); }Symbol 403 Buttonon (release) { stopAllSounds(); play(); }Symbol 410 Buttonon (release) { getURL ("http://www.forkheads.tk", "_blank"); }
Library Items
Symbol 1 Bitmap | Used by:2 20 | |
Symbol 2 Graphic | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Graphic | Used by:Timeline | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:8 |
Symbol 8 MovieClip | Uses:7 | Used by:Timeline |
Symbol 9 Graphic | Used by:16 | |
Symbol 10 Graphic | Used by:16 | |
Symbol 11 Font | Used by:12 | |
Symbol 12 Text | Uses:11 | Used by:16 |
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Graphic | Used by:16 | |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 Button | Uses:9 10 12 13 14 15 | Used by:Timeline |
Symbol 17 Font | Used by:18 35 36 40 58 59 60 61 81 83 85 87 189 193 195 196 200 202 204 216 217 218 222 223 224 229 230 231 233 234 236 242 243 244 246 247 267 268 269 270 271 273 279 280 281 282 283 285 291 292 293 294 295 300 301 302 303 304 305 310 311 312 313 314 315 335 338 339 340 343 345 347 351 352 354 358 359 361 362 366 367 370 372 378 379 380 382 386 387 | |
Symbol 18 Text | Uses:17 | Used by:Timeline |
Symbol 19 Graphic | Used by:Timeline | |
Symbol 20 Graphic | Uses:1 | Used by:Timeline |
Symbol 21 Graphic | Used by:26 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:26 |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 Button | Uses:21 23 24 25 | Used by:Timeline |
Symbol 27 Graphic | Used by:Timeline | |
Symbol 28 Font | Used by:29 333 405 407 408 409 | |
Symbol 29 Text | Uses:28 | Used by:Timeline |
Symbol 30 Graphic | Used by:33 34 41 82 84 86 88 190 194 197 198 199 201 203 219 220 221 232 235 245 272 284 334 344 346 353 360 368 369 371 373 381 383 | |
Symbol 31 Graphic | Used by:33 34 41 82 84 86 88 190 194 197 198 199 201 203 219 220 221 232 235 245 272 284 334 344 346 353 360 368 369 371 373 381 383 | |
Symbol 32 Graphic | Used by:33 34 41 82 84 86 88 190 194 197 198 199 201 203 219 220 221 232 235 245 272 284 334 344 346 353 360 368 369 371 373 381 383 | |
Symbol 33 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 34 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 35 Text | Uses:17 | Used by:Timeline |
Symbol 36 Text | Uses:17 | Used by:Timeline |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:Timeline |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Text | Uses:17 | Used by:Timeline |
Symbol 41 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 42 Graphic | Used by:79 | |
Symbol 43 Graphic | Used by:79 | |
Symbol 44 Graphic | Used by:46 48 50 166 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:44 45 | Used by:79 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:44 47 | Used by:79 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:44 49 | Used by:79 |
Symbol 51 Graphic | Used by:79 | |
Symbol 52 Graphic | Used by:79 | |
Symbol 53 Graphic | Used by:79 | |
Symbol 54 Font | Used by:55 56 57 | |
Symbol 55 Text | Uses:54 | Used by:79 |
Symbol 56 Text | Uses:54 | Used by:79 |
Symbol 57 Text | Uses:54 | Used by:79 |
Symbol 58 EditableText | Uses:17 | Used by:79 |
Symbol 59 EditableText | Uses:17 | Used by:79 |
Symbol 60 EditableText | Uses:17 | Used by:79 |
Symbol 61 EditableText | Uses:17 | Used by:79 |
Symbol 62 Graphic | Used by:77 | |
Symbol 63 Graphic | Used by:64 65 72 73 75 | |
Symbol 64 Button | Uses:63 | Used by:77 |
Symbol 65 Button | Uses:63 | Used by:77 |
Symbol 66 Graphic | Used by:77 | |
Symbol 67 Font | Used by:68 69 70 71 | |
Symbol 68 Text | Uses:67 | Used by:77 |
Symbol 69 Text | Uses:67 | Used by:77 |
Symbol 70 Text | Uses:67 | Used by:77 |
Symbol 71 Text | Uses:67 | Used by:77 |
Symbol 72 Button | Uses:63 | Used by:77 |
Symbol 73 Button | Uses:63 | Used by:77 |
Symbol 74 Sound | Used by:77 | |
Symbol 75 Button | Uses:63 | Used by:77 |
Symbol 76 Sound | Used by:77 | |
Symbol 77 MovieClip | Uses:62 64 65 66 68 69 70 71 72 73 74 75 76 | Used by:79 |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:42 43 46 48 50 51 52 53 55 56 57 58 59 60 61 77 78 | Used by:Timeline |
Symbol 80 Graphic | Used by:Timeline | |
Symbol 81 Text | Uses:17 | Used by:Timeline |
Symbol 82 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 83 Text | Uses:17 | Used by:Timeline |
Symbol 84 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 85 Text | Uses:17 | Used by:Timeline |
Symbol 86 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 87 Text | Uses:17 | Used by:Timeline |
Symbol 88 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 89 Graphic | Used by:91 118 | |
Symbol 90 Graphic | Used by:91 118 | |
Symbol 91 MovieClip | Uses:89 90 | Used by:166 |
Symbol 92 Graphic | Used by:166 | |
Symbol 93 Graphic | Used by:166 | |
Symbol 94 Graphic | Used by:166 | |
Symbol 95 Graphic | Used by:166 | |
Symbol 96 Graphic | Used by:166 | |
Symbol 97 Graphic | Used by:166 | |
Symbol 98 Graphic | Used by:166 | |
Symbol 99 Graphic | Used by:166 | |
Symbol 100 Graphic | Used by:166 | |
Symbol 101 Graphic | Used by:166 | |
Symbol 102 Graphic | Used by:166 | |
Symbol 103 Graphic | Used by:166 | |
Symbol 104 Graphic | Used by:166 | |
Symbol 105 Graphic | Used by:166 | |
Symbol 106 Graphic | Used by:166 | |
Symbol 107 Graphic | Used by:166 | |
Symbol 108 Graphic | Used by:166 | |
Symbol 109 Graphic | Used by:166 | |
Symbol 110 Graphic | Used by:166 | |
Symbol 111 Graphic | Used by:166 | |
Symbol 112 Graphic | Used by:166 | |
Symbol 113 Graphic | Used by:166 | |
Symbol 114 Graphic | Used by:166 | |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip | Uses:115 | Used by:117 |
Symbol 117 MovieClip | Uses:116 | Used by:166 |
Symbol 118 MovieClip | Uses:89 90 | Used by:166 |
Symbol 119 Graphic | Used by:166 | |
Symbol 120 Graphic | Used by:166 | |
Symbol 121 Graphic | Used by:166 | |
Symbol 122 Graphic | Used by:166 | |
Symbol 123 Graphic | Used by:166 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:126 |
Symbol 126 MovieClip | Uses:125 | Used by:166 |
Symbol 127 Graphic | Used by:166 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:166 |
Symbol 130 Graphic | Used by:166 | |
Symbol 131 Graphic | Used by:166 | |
Symbol 132 Graphic | Used by:166 | |
Symbol 133 Graphic | Used by:166 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip | Uses:134 | Used by:136 |
Symbol 136 MovieClip | Uses:135 | Used by:166 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:139 |
Symbol 139 MovieClip | Uses:138 | Used by:166 |
Symbol 140 Graphic | Used by:166 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:166 |
Symbol 144 Graphic | Used by:166 | |
Symbol 145 Graphic | Used by:166 | |
Symbol 146 Graphic | Used by:166 | |
Symbol 147 Graphic | Used by:166 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:150 |
Symbol 150 MovieClip | Uses:149 | Used by:166 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:153 |
Symbol 153 MovieClip | Uses:152 | Used by:166 |
Symbol 154 Graphic | Used by:166 | |
Symbol 155 Graphic | Used by:166 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:156 | Used by:158 |
Symbol 158 MovieClip | Uses:157 | Used by:166 |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:159 | Used by:161 |
Symbol 161 MovieClip | Uses:160 | Used by:166 |
Symbol 162 Graphic | Used by:166 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:165 |
Symbol 165 MovieClip | Uses:164 | Used by:166 |
Symbol 166 MovieClip | Uses:91 92 93 94 95 96 97 44 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 117 118 119 120 121 122 123 126 127 129 130 131 132 133 136 139 140 143 144 145 146 147 150 153 154 155 158 161 162 165 | Used by:Timeline |
Symbol 167 Graphic | Used by:180 | |
Symbol 168 Graphic | Used by:180 | |
Symbol 169 Graphic | Used by:180 | |
Symbol 170 Graphic | Used by:180 | |
Symbol 171 Graphic | Used by:180 | |
Symbol 172 Graphic | Used by:180 | |
Symbol 173 Graphic | Used by:180 | |
Symbol 174 Graphic | Used by:180 | |
Symbol 175 Graphic | Used by:180 | |
Symbol 176 Graphic | Used by:180 | |
Symbol 177 Graphic | Used by:180 | |
Symbol 178 Graphic | Used by:180 | |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:167 168 169 170 171 172 173 174 175 176 177 178 179 | Used by:Timeline |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:183 |
Symbol 183 MovieClip | Uses:182 | Used by:Timeline |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:186 |
Symbol 186 MovieClip | Uses:185 | Used by:Timeline |
Symbol 187 MovieClip | Used by:Timeline | |
Symbol 188 Graphic | Used by:Timeline | |
Symbol 189 Text | Uses:17 | Used by:Timeline |
Symbol 190 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:Timeline |
Symbol 193 Text | Uses:17 | Used by:Timeline |
Symbol 194 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 195 Text | Uses:17 | Used by:Timeline |
Symbol 196 Text | Uses:17 | Used by:Timeline |
Symbol 197 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 198 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 199 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 200 Text | Uses:17 | Used by:Timeline |
Symbol 201 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 202 Text | Uses:17 | Used by:Timeline |
Symbol 203 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 204 Text | Uses:17 | Used by:Timeline |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:Timeline |
Symbol 207 Graphic | Used by:Timeline | |
Symbol 208 Font | Used by:209 | |
Symbol 209 Text | Uses:208 | Used by:Timeline |
Symbol 210 Graphic | Used by:213 239 276 288 376 403 | |
Symbol 211 Graphic | Used by:213 239 276 288 376 403 | |
Symbol 212 Graphic | Used by:213 239 276 288 376 403 | |
Symbol 213 Button | Uses:210 211 212 | Used by:Timeline |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:Timeline |
Symbol 216 Text | Uses:17 | Used by:Timeline |
Symbol 217 Text | Uses:17 | Used by:Timeline |
Symbol 218 Text | Uses:17 | Used by:Timeline |
Symbol 219 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 220 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 221 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 222 Text | Uses:17 | Used by:Timeline |
Symbol 223 Text | Uses:17 | Used by:Timeline |
Symbol 224 Text | Uses:17 | Used by:Timeline |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:Timeline |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:Timeline |
Symbol 229 Text | Uses:17 | Used by:Timeline |
Symbol 230 Text | Uses:17 | Used by:Timeline |
Symbol 231 Text | Uses:17 | Used by:Timeline |
Symbol 232 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 233 Text | Uses:17 | Used by:Timeline |
Symbol 234 Text | Uses:17 | Used by:Timeline |
Symbol 235 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 236 Text | Uses:17 | Used by:Timeline |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:Timeline |
Symbol 239 Button | Uses:210 211 212 | Used by:Timeline |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:Timeline |
Symbol 242 Text | Uses:17 | Used by:Timeline |
Symbol 243 Text | Uses:17 | Used by:Timeline |
Symbol 244 Text | Uses:17 | Used by:Timeline |
Symbol 245 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 246 Text | Uses:17 | Used by:Timeline |
Symbol 247 Text | Uses:17 | Used by:Timeline |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:264 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:264 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:264 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:264 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:264 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:264 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:264 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:264 |
Symbol 264 MovieClip | Uses:249 251 253 255 257 259 261 263 | Used by:Timeline |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:Timeline |
Symbol 267 Text | Uses:17 | Used by:Timeline |
Symbol 268 Text | Uses:17 | Used by:Timeline |
Symbol 269 Text | Uses:17 | Used by:Timeline |
Symbol 270 Text | Uses:17 | Used by:Timeline |
Symbol 271 Text | Uses:17 | Used by:Timeline |
Symbol 272 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 273 Text | Uses:17 | Used by:Timeline |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:Timeline |
Symbol 276 Button | Uses:210 211 212 | Used by:Timeline |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:Timeline |
Symbol 279 Text | Uses:17 | Used by:Timeline |
Symbol 280 Text | Uses:17 | Used by:Timeline |
Symbol 281 Text | Uses:17 | Used by:Timeline |
Symbol 282 Text | Uses:17 | Used by:Timeline |
Symbol 283 Text | Uses:17 | Used by:Timeline |
Symbol 284 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 285 Text | Uses:17 | Used by:Timeline |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:Timeline |
Symbol 288 Button | Uses:210 211 212 | Used by:Timeline |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:Timeline |
Symbol 291 Text | Uses:17 | Used by:Timeline |
Symbol 292 Text | Uses:17 | Used by:Timeline |
Symbol 293 Text | Uses:17 | Used by:Timeline |
Symbol 294 Text | Uses:17 | Used by:Timeline |
Symbol 295 Text | Uses:17 | Used by:Timeline |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:296 | Used by:Timeline |
Symbol 298 Bitmap | Used by:299 | |
Symbol 299 Graphic | Uses:298 | Used by:Timeline |
Symbol 300 Text | Uses:17 | Used by:Timeline |
Symbol 301 Text | Uses:17 | Used by:Timeline |
Symbol 302 Text | Uses:17 | Used by:Timeline |
Symbol 303 Text | Uses:17 | Used by:Timeline |
Symbol 304 Text | Uses:17 | Used by:Timeline |
Symbol 305 Text | Uses:17 | Used by:Timeline |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:Timeline |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:Timeline |
Symbol 310 Text | Uses:17 | Used by:Timeline |
Symbol 311 Text | Uses:17 | Used by:Timeline |
Symbol 312 Text | Uses:17 | Used by:Timeline |
Symbol 313 Text | Uses:17 | Used by:Timeline |
Symbol 314 Text | Uses:17 | Used by:Timeline |
Symbol 315 Text | Uses:17 | Used by:Timeline |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:332 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:332 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:332 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:332 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:332 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:332 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:332 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:332 |
Symbol 332 MovieClip | Uses:317 319 321 323 325 327 329 331 | Used by:Timeline |
Symbol 333 Text | Uses:28 | Used by:Timeline |
Symbol 334 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 335 Text | Uses:17 | Used by:Timeline |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:Timeline |
Symbol 338 Text | Uses:17 | Used by:Timeline |
Symbol 339 Text | Uses:17 | Used by:Timeline |
Symbol 340 Text | Uses:17 | Used by:Timeline |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:Timeline |
Symbol 343 Text | Uses:17 | Used by:Timeline |
Symbol 344 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 345 Text | Uses:17 | Used by:Timeline |
Symbol 346 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 347 Text | Uses:17 | Used by:Timeline |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:Timeline |
Symbol 350 Graphic | Used by:Timeline | |
Symbol 351 Text | Uses:17 | Used by:Timeline |
Symbol 352 Text | Uses:17 | Used by:Timeline |
Symbol 353 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 354 Text | Uses:17 | Used by:Timeline |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:Timeline |
Symbol 357 Graphic | Used by:Timeline | |
Symbol 358 Text | Uses:17 | Used by:Timeline |
Symbol 359 Text | Uses:17 | Used by:Timeline |
Symbol 360 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 361 Text | Uses:17 | Used by:Timeline |
Symbol 362 Text | Uses:17 | Used by:Timeline |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:Timeline |
Symbol 365 Graphic | Used by:Timeline | |
Symbol 366 Text | Uses:17 | Used by:Timeline |
Symbol 367 Text | Uses:17 | Used by:Timeline |
Symbol 368 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 369 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 370 Text | Uses:17 | Used by:Timeline |
Symbol 371 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 372 Text | Uses:17 | Used by:Timeline |
Symbol 373 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:Timeline |
Symbol 376 Button | Uses:210 211 212 | Used by:Timeline |
Symbol 377 Graphic | Used by:Timeline | |
Symbol 378 Text | Uses:17 | Used by:Timeline |
Symbol 379 Text | Uses:17 | Used by:Timeline |
Symbol 380 Text | Uses:17 | Used by:Timeline |
Symbol 381 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 382 Text | Uses:17 | Used by:Timeline |
Symbol 383 Button | Uses:30 31 32 | Used by:Timeline |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:Timeline |
Symbol 386 Text | Uses:17 | Used by:Timeline |
Symbol 387 Text | Uses:17 | Used by:Timeline |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:402 |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:402 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:402 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:402 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:402 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:402 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:402 |
Symbol 402 MovieClip | Uses:389 391 393 395 397 399 401 | Used by:Timeline |
Symbol 403 Button | Uses:210 211 212 | Used by:Timeline |
Symbol 404 Sound | Used by:Timeline | |
Symbol 405 Text | Uses:28 | Used by:Timeline |
Symbol 406 Graphic | Used by:410 | |
Symbol 407 Text | Uses:28 | Used by:410 |
Symbol 408 Text | Uses:28 | Used by:410 |
Symbol 409 Text | Uses:28 | Used by:410 |
Symbol 410 Button | Uses:406 407 408 409 | Used by:Timeline |
Instance Names
"back" | Frame 11 | Symbol 166 MovieClip |
"hero" | Frame 11 | Symbol 180 MovieClip |
"front" | Frame 11 | Symbol 183 MovieClip |
"help" | Frame 11 | Symbol 186 MovieClip |
"it_1" | Symbol 79 MovieClip Frame 1 | Symbol 46 MovieClip |
"it_2" | Symbol 79 MovieClip Frame 1 | Symbol 48 MovieClip |
"it_3" | Symbol 79 MovieClip Frame 1 | Symbol 50 MovieClip |
"wall" | Symbol 117 MovieClip Frame 1 | Symbol 116 MovieClip |
"wall" | Symbol 126 MovieClip Frame 1 | Symbol 125 MovieClip |
"wall" | Symbol 136 MovieClip Frame 1 | Symbol 135 MovieClip |
"wall" | Symbol 139 MovieClip Frame 1 | Symbol 138 MovieClip |
"wall" | Symbol 143 MovieClip Frame 1 | Symbol 142 MovieClip |
"wall" | Symbol 150 MovieClip Frame 1 | Symbol 149 MovieClip |
"wall" | Symbol 153 MovieClip Frame 1 | Symbol 152 MovieClip |
"wall" | Symbol 158 MovieClip Frame 1 | Symbol 157 MovieClip |
"wall" | Symbol 161 MovieClip Frame 1 | Symbol 160 MovieClip |
"wall" | Symbol 165 MovieClip Frame 1 | Symbol 164 MovieClip |
"person" | Symbol 183 MovieClip Frame 2 | Symbol 182 MovieClip |
"person" | Symbol 183 MovieClip Frame 6 | Symbol 182 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"Insert music here" | Symbol 77 MovieClip Frame 3 |
Dynamic Text Variables
_root.healthp | Symbol 58 EditableText | "" |
_root.object_1 | Symbol 59 EditableText | "" |
_root.object_2 | Symbol 60 EditableText | "" |
_root.object_3 | Symbol 61 EditableText | "" |
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