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Undead Assault.swf

This is the info page for
Flash #14230

(Click the ID number above for more basic data on this flash file.)


Text
100

100

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Undead Assault!

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BattleOn.com presents

An Official

Mini-Game

SFX

How to Play

Options

High Scores

Credits

Battleon.com presents...

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PLAY

PLAY

Copyright 2005 Artix Entertainment LLC

<p align="center"><font face="_sans" size="14" color="#000000">Download this </font></p><p align="center"><font face="_sans" size="18" color="#000000"><b>FREE Game </b></font></p><p align="center"><font face="_sans" size="14" color="#000000">for your website.</font></p>

<p align="center"><font face="_sans" size="14" color="#ffffff">Download this </font></p><p align="center"><font face="_sans" size="18" color="#ffffff"><b>FREE Game </b></font></p><p align="center"><font face="_sans" size="14" color="#ffffff">for your website.</font></p>

<p align="left"><font face="Arial_13pt_st" size="13" color="#ffff00">Download this FREE Game for your Website.</font></p>

<p align="left"><font face="_sans_12pt_st" size="12" color="#ffff00">By clicking play, I agree to the terms &amp; conditions.</font></p>

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Copyright 2005 Artix Entertainment LLC

<p align="left"><font face="_sans" size="16" color="#ffffff"><b>THE PLOT!</b></font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Do not ask us... We are <sbr />simple villagers. You are the <sbr />brave Paladin slaying the <sbr />undead! (Psst... that really <sbr />means that there was no <sbr />room in the budget for a <sbr />plot... so, um... come up with <sbr />one... kill lots of undead... <sbr />get gold and exp, buy <sbr />weapons, get the high score, <sbr />and do not die. We will be <sbr />hiding under our beds until <sbr />you&apos;re done. Battle on!</font></p>

<p align="left"><font face="_sans" size="16" color="#ffff00">Controls:</font></p><p align="left"><font face="_sans" size="16" color="#ffffff"><b>Mouse Click</b> - <font color="#ff0000"><b>Attack</b></font></font></p><p align="left"><font face="_sans" size="16" color="#ffffff"><b>Spacebar</b> - <font color="#ff0000"><b>Jump Attack</b></font></font></p><p align="left"></p><p align="left"><font face="_sans" size="16" color="#ffff00">Objectives:</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">1.) Level up and get the high score!</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">2.) Do not die....</font></p><p align="left"></p>

Battleon.com presents...

I Agree

Copyright 2005 Artix Entertainment LLC

TERMS AND CONDITIONS OF USE OF UNDEAD ASSAULT
ATRIX ENTERTAINMENT, LLC

IMPORTANT!  By playing UNDEAD ASSAULT (hereinafter, the “Game”), you agree to be bound by the terms and conditions set forth below.  PLEASE READ THE TERMS OF THIS AGREEMENT CAREFULLY.

The Game you are about to play was developed by Atrix Entertainment, LLC, a Florida limited liability company (“Company”), and is provided access to by a third party website provider (the “Host”).  This agreement sets forth the terms under which you, as an individual, may play this Game.

Based on the forgoing and for other good and valuable consideration, the receipt and sufficiency of which are hereby acknowledged, you and Company agree as follows:

1.NATURE OF AGREEMENT.  This Agreement is a legal contract made between you and Company.  This Agreement contains the terms and conditions with which you must comply if you wish to play the Game.  YOU AGREE THAT BY PLAYING THIS GAME YOU REPRESENT THAT YOU ARE AT LEAST 13 YEARS OLD AND THAT YOU ARE LEGALLY ABLE TO ENTER INTO THIS AGREEMENT.  Should you choose to click through to Company’s website, you must agree to the terms and conditions of Company’s site, which shall supersede the terms set forth in this Agreement.

2.USERS UNDER 13 YEARS OLD.  Parents of children under the age of 13 who wish to allow their children to play the Game are solely responsible for determining whether the content of the Game is appropriate for their child.

3.USE OF GAME.  When you play the Game, the Game software, including all files and images contained in or generated by the software, and accompanying data, flash files, shockwave files and other digital files are deemed to be licensed to you by Company, for the duration of gameplay and as long as the Agreement has not been terminated, for your personal, noncommercial, home use only.  You further agree that, by playing this Game, you may not engage in any of the following acts: a) harass or threaten other players; b) input/use any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language; c) use memory cheats to alter the running game code in your browser; d) run the same character in more than one browser window; or e) cheat, hack or make any attack on the Game in anyway.

4.OWNERSHIP OF SOFTWARE.  Company retains all rights to the Game and all copyright and other intellectual property rights therein, and this Agreement does not transfer to you any title or any proprietary or intellectual property rights in or to the Game, any updates or derivative works thereto, or any copyrights, patent rights, or trademarks embodied or used in connection therewith, except for the rights expressly granted in this Agreement.  You may not sell, redistribute, or reproduce the Game, nor may you decompile, reverse-engineer, disassemble, or otherwise convert the Game to a human-perceivable form.  All trademarks, service marks and logos are owned by Company or its licensors and you may not copy or use them in any manner.  The Game is protected by United States laws and international treaty provisions.

5.NO WARRANTIES. Company hereby disclaims all warranties.  The Game is provided “As Is” and “As Available.”  To the maximum extent permitted by law, Company expressly disclaims any and all warranties, express or implied, regarding the Game, including, but not limited to, any implied warranties of merchantability, fitness for a particular purpose, or non-infringement.  Company does not warrant that the Game will meet your requirements or that game-play will be uninterrupted or error-free.  The Game may contain bugs, errors, problems or other limitations.  We and our affiliated parties have no liability whatsoever for your use of the Game.

6.LIMITED LIABILITY.  Company’s liability to you is limited.  To the maximum extent permitted by law, in no event shall Company be liable for damages of any kind (including, but not limited to, special, incidental, or consequential damages, lost profits, or lost data, regardless of the foreseeability of those damages) arising out of or in connection with your use of Host’s website and relationship therein, or use of the Game.  This limitation shall apply regardless of whether the damages arise out of breach of contract, tort, or any other legal theory or form of action.  The negation of damages set forth above is a fundamental element of the basis of bargain between Company and you.  The Game would not be provided to you without such limitations.

7.AFFILIATED SITES. Company has no control over, and no liability for any third party websites or materials, including that of the Host. Company has no relationship with Host other than through a distribution agreement.  Further, Company works with a number of partners, advertisers and affiliates whose Internet sites may be linked with the Site. Because Company does not have control over the content and performance of these partner and affiliate sites, Company makes no guarantees about the accuracy, currency, content, or quality of the information provided by such sites, and Company assumes no responsibility for unintended, objectionable, inaccurate, misleading, or unlawful content that may reside on those sites. Similarly, from time to time in connection with your use of the Site, you may have access to content items (including, but not limited to, websites) that are owned by these third parties. You acknowledge and agree that Company makes no guarantees about, and assumes no responsibility for, the accuracy, currency, content, or quality of this third party content, and that, unless expressly provided otherwise, these Terms of Use shall govern your use of any and all third party content.

8.INDEMNITY. You agree to indemnify Company for certain of your acts and omissions. You agree to indemnify, defend, and hold harmless Company, its affiliates, officers, directors, employees, consultants, agents, and representatives from any and all third party claims, losses, liability, damages, and/or costs (including reasonable attorney fees and costs) arising from your access to or use of the Game, or your violation of these Terms of Use. Company will notify you promptly of any such claim, loss, liability, or demand, and will provide you with reasonable assistance, at your expense, in defending any such claim, loss, liability, damage, or cost.

9.GOVERNING LAW.  This Terms of Use Agreement shall be treated as though it were executed and performed in Land O' Lakes, Florida, and shall be governed by and construed in accordance with the laws of the State of Florida (without regard to conflict of law principles).  Any cause of action by you with respect to the Game must be instituted within one (1) year after the cause of action arose or be forever waived and barred. All actions shall be subject to the limitations set forth in above. The language in this Agreement shall be interpreted as in accordance with its fair meaning and not strictly for or against either party. All legal proceedings arising out of or in connection with this Agreement shall be brought solely in Land O' Lakes, Florida.  Unless otherwise agreed between you and Company, you expressly submit to the exclusive jurisdiction of said courts and consent to extraterritorial service of process.

10.SEVERABILITY; WAIVER.  If, for whatever reason, a court of competent jurisdiction finds any term or condition in these Terms of Use to be unenforceable, all other terms and conditions will remain unaffected and in full force and effect. To the extent that anything in or associated with the Game is in conflict or inconsistent with this Agreement, this Agreement shall take precedence.  No waiver of any breach of any provision of these Terms of Use shall constitute a waiver of any prior, concurrent, or subsequent breach of the same or any other provisions hereof, and no waiver shall be effective unless made in writing and signed by an authorized representative of the waiving party.

11.MODIFICATIONS. Company may, in its sole discretion and without prior notice, (a) revise these Terms and Conditions of Use; (b) modify the Game; and (c) discontinue access to the Game at any time. Company shall post any revision to this Agreement to the Host’s website, and the revision shall be effective immediately on such posting. You agree to review these Terms and Conditions of Use and other online policies periodically to be aware of any revisions. You agree that, by continuing to play the Game following notice of any revision, you shall abide by any such revision.

No, Thanks

Back

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Copyright 2005 Artix Entertainment LLC

<p align="left"><font face="_sans" size="16" color="#ffff00">Sound Options</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Adjust the sound settings using <sbr />the panel to the right. Undead <sbr />Assault Feature&apos;s the 8-bit <sbr />version of &quot;Down and Out in the <sbr />Fields of Agony&quot; by JDfight.</font></p>

SOUND

Sound

Music

Volume

100

Battleon.com presents...

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Copyright 2005 Artix Entertainment LLC

<p align="left"><font face="_sans" size="16" color="#ffff00">High Scores!</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Level up and see how you <sbr />compare to the greatest <sbr />Paladins who ever walked... in <sbr />this little repetitious cemetary!</font></p>

NAME

LEVEL

<p align="left"><font face="_sans" size="16" color="#ffffff">Artix Krieger</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Zhoom</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Twilly</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Robina</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Warlic</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Cysero</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Safiria</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Zorbak</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Galanoth</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Halenro</font></p>

<p align="left"><font face="_sans" size="16" color="#ffffff">10</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">9</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">8</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">7</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">6</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">5</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">4</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">3</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">2</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">1</font></p>

Battleon.com presents...

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More Games!

Copyright 2005 Artix Entertainment LLC

<p align="left"><font face="_sans" size="16" color="#ffff00">Credits</font></p><p align="left"><font face="_sans" size="14" color="#ffffff">This mini-game was built just for fun <sbr />by the creators of BattleOn.com. <sbr />You can put it on your website for <sbr />your fans and friends to enjoy. If you <sbr />enjoy it, let us know... we will make <sbr />more :-).</font></p>

<p align="left"><font face="_sans" size="16" color="#000000"><b>Zhoom</b> - &nbsp;Programming</font></p><p align="left"><font face="_sans" size="16" color="#000000"><b>Oishii </b>- Graphics</font></p><p align="left"><font face="_sans" size="16" color="#000000"><b>Cysero</b> - &nbsp;Graphics &amp; Animation</font></p><p align="left"><font face="_sans" size="16" color="#000000"><b>JDfight</b> (Warlic) - Music &amp; SoundFX</font></p><p align="left"><font face="_sans" size="16" color="#000000"><b>Arklen</b> - Animation</font></p><p align="left"><font face="_sans" size="16" color="#000000"><b>Artix Krieger </b>- Project Lead</font></p><p align="left"><font face="_sans" size="16" color="#000000"><b>Zhilo</b> - Graphics</font></p><p align="left"><font face="_sans" size="16" color="#000000"><b>Galanoth</b> - Eating BBQ</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#000000">Additional SoundFX by Tommy Tallarico Studios.</font></p><p align="left"><font face="_sans" size="12" color="#000000">Created with Macromedia Flash</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="16" color="#ffff00"><b>Artix Krieger </b>- Project Lead</font></p><p align="left"><font face="_sans" size="16" color="#ffff00"><b>Zhoom</b> - &nbsp;Programming</font></p><p align="left"><font face="_sans" size="16" color="#ffff00"><b>Oishii </b>- Graphics</font></p><p align="left"><font face="_sans" size="16" color="#ffff00"><b>Cysero</b> - &nbsp;Graphics &amp; Animation</font></p><p align="left"><font face="_sans" size="16" color="#ffff00"><b>Arklen</b> - Animation</font></p><p align="left"><font face="_sans" size="16" color="#ffff00"><b>JDfight</b> (Warlic) - Music &amp; SoundFX</font></p><p align="left"><font face="_sans" size="16" color="#ffff00"><b>Zhilo</b> - Graphics</font></p><p align="left"><font face="_sans" size="16" color="#ffff00"><b>Galanoth</b> - Eating Dragon BBQ</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#ffff00">Additional SoundFX by Tommy Tallarico Studios.</font></p><p align="left"><font face="_sans" size="12" color="#ffff00">Created with Macromedia Flash</font></p><p align="left"><font face="_sans" size="12" color="#ff9900">Click on More Games to play our other creations</font></p><p align="left"><font face="_sans" size="12" color="#ff9900">or to get a copy of this game for your website!</font></p><p align="left"></p>

Battleon.com presents...

Back

DragonFable

<p align="center"><font face="_sans" size="16" color="#ffff00"><b>Play the Full </b></font></p><p align="center"><font face="_sans" size="37" color="#ffff00"><b>FREE RPG</b></font></p><p align="center"><font face="_sans" size="16" color="#ffff00"><b>Game!</b></font></p>

<p align="left"><font face="_sans" size="16" color="#ffff00"><b>Play the full FREE RPG game!</b></font></p><p align="left"><font face="_sans" size="16" color="#ffffff">All of the characters and monsters in this game are from <sbr />the AdventureQuest RPG. Journey there for magical and <sbr />powerful weapons, pets, armors, spells and more!</font></p>

Exp:

0

Gold:

1

0

Level:

cry hottie

Tip: <Mouse click> to Attack and <Spacebar> to Jump Attack.

+ 50 Exp

+ 50 Exp

<p align="center"><font face="_sans" size="40" color="#ffcc00">Level<font size="21"> </font></font></p>

Prepare for battle! Gain gold and experience to get a higher level and beat the high scores. Every time you level you can visit Aria's shop to get new weapons!

1

START!

FREE Web RPG

LEVEL UP!

LEVEL UP!

<p align="center"><font face="_sans" size="15" color="#ffffff"><b>Congratulations!</b></font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Your hard fought battles against the hordes of</font></p><p align="center"><font face="_sans" size="15" color="#ffffff">the undead have earned you another</font></p><p align="center"><font face="_sans" size="15" color="#ffffff">experience level!</font></p>

LEVEL UP!

Go to Shop

VERY IMPRESSIVE, HERO!!

Play the RPG that started it all!

<p align="left"><font face="_sans" size="16" color="#ffffff">It looks like you compeltely <sbr />vanquished the entire undead army!</font></p><p align="left"><font face="_sans" size="16" color="#ffffff">Are you ready to take on new <sbr />quests? Are you strong </font></p><p align="left"><font face="_sans" size="16" color="#ffffff">enough to defeat more </font></p><p align="left"><font face="_sans" size="16" color="#ffffff">powerful foes?</font></p><p align="left"></p>

High Scores

RPG

<p align="center"><font face="Arial" size="14" color="#ffff00">Download this FREE Game for your Website.</font></p>

Name...

New High Score!

Enter your name!

More Games!

Continue!

Continue

Gold: 10000

Powerful Sword

10000

+ 50% Exp

BattleOn.com

Aria, the Shopkeeper

Welcome to my weapon shop,
convieniently located here in the
middle of this spooky, undead-
infested graveyard! Be sure to visit
my real shop at  www.BattleOn.com

ActionScript [AS1/AS2]

Frame 1
function linearTween(t, b, c, d) { return(((c * t) / d) + b); } var WALKSPEED = 48; MovieClip.prototype.walkTo = function (x, y) { var _local3 = WALKSPEED; if (!this.isDead) { _local3 = this.intSpeed; } this.xDep = this._x; this.yDep = this._y; this.xTar = x; this.yTar = y; this.nDuration = Math.round((Math.sqrt(Math.pow(x - this._x, 2) + Math.pow(y - this._y, 2)) * _local3) / 100); this.nXStep = 0; this.nYStep = 0; if (!this.onMove) { this.onMove = true; this.gotoAndPlay("Walk"); } this.onEnterFrame = function () { if (((this.nXStep <= this.nDuration) || (this.nYStep <= this.nDuration)) && (this.onMove)) { var _local4 = this._x; var _local3 = this._y; this._x = linearTween(this.nXStep, this.xDep, this.xTar - this.xDep, this.nDuration); this._y = linearTween(this.nYStep, this.yDep, this.yTar - this.yDep, this.nDuration); if (this.nXStep <= this.nDuration) { this.nXStep++; } if (this.nYStep <= this.nDuration) { this.nYStep++; } var _local5 = true; } else { delete this.onEnterFrame; this.onMove = false; if (!this.isDead) { _root.engine.decrementMonsterCount(); } if (!this.removeOverride) { this.removeMovieClip(); } } if (this.onEnterFrameDisappear != undefined) { this.onEnterFrameDisappear(); } }; }; MovieClip.prototype.stopWalking = function () { if (this.onMove) { this.onMove = false; delete this.onEnterFrame; this.gotoAndPlay("Idle"); } }; MovieClip.prototype.scaleIt = function (scale) { this._xscale = scale; this._yscale = scale; }; MovieClip.prototype.disappear = function (intSpeed) { this.onEnterFrameDisappear = function () { if (this._alpha > -1) { this._alpha = this._alpha - intSpeed; } else { delete this.onEnterFrameDisappear; this.removeMovieClip(); } }; }; var engine = new MiniGameEngine(); var battleonurl = "http://www.battleon.com/default.asp?ccb9b72daa488f68eec0c3a7ad85e5481"; _quality = "HIGH";
Instance of Symbol 216 MovieClip in Frame 1
//component parameters onClipEvent (construct) { strTitle = "Undead Assault"; strSubTitle = "Kill the Undeads!!"; strFrame = "Intro"; }
Frame 9
stop();
Frame 16
stopAllSounds(); strTerms = "By clicking play, I agree to the <u>Terms & Conditions.</u>"; strLink = "<a href='http://www.battleon.com/downloads/'>Download this <b><u>FREE Game</u></b></a> for your Website"; playSound("holy"); stop();
Frame 21
stop();
Frame 28
stop();
Frame 37
stop();
Frame 46
_root.engine.setScore(); stop();
Frame 56
stop();
Frame 64
stop();
Frame 73
stop();
Symbol 1 MovieClip [FUIComponentSymbol] Frame 1
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(enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var _local2 in this.methodTable) { this[_local2](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var _local4 = this.styleTable.focusRectInner.value; var _local5 = this.styleTable.focusRectOuter.value; if (_local4 == undefined) { _local4 = 16777215 /* 0xFFFFFF */; } if (_local5 == undefined) { _local5 = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, _local5); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, _local4); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var _local17 = parseInt(value); if (!isNaN(_local17)) { value = _local17; } var _local16 = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!_local16)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var _local18 = propName.subString(4, propName.length); this.textStyle[_local18] = value; this.invalidate("setSize"); } else { for (var _local15 in this.styleTable[propName].coloredMCs) { var _local4 = new Color(this.styleTable[propName].coloredMCs[_local15]); if (this.styleTable[propName].value == undefined) { var _local5 = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; _local4.setTransform(_local5); } else { _local4.setRGB(value); } } } this.styleTable[propName].useGlobal = _local16; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var _local4 = new Color(skinMCRef); _local4.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var _local3 in arguments[0]) { this[_local3] = arguments[0][_local3]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var _local3 = 0; while (_local3 < arguments.length) { var _local4 = arguments[_local3]; this.listeners[arguments[_local3]] = _local4; for (var _local5 in this) { if (this.isAStyle(_local5)) { _local4.updateStyleProperty(this, _local5.toString()); } } _local3++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var _local4 in this) { if (this.isAStyle(_local4)) { if (component.styleTable[_local4].useGlobal == this.isGlobal) { component.styleTable[_local4].useGlobal = true; var _local3 = (this.isGlobal ? undefined : (globalStyleFormat[_local4])); component.setStyleProperty(_local4, _local3, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var _local6 = 0; for (var _local5 in this.listeners) { var _local3 = this.listeners[_local5]; if (arguments.length > 0) { var _local4 = 0; while (_local4 < arguments.length) { if (this.isAStyle(arguments[_local4])) { _local3.updateStyleProperty(this, arguments[_local4]); } _local4++; } } else { for (var _local4 in this) { if (this.isAStyle(_local4)) { _local3.updateStyleProperty(this, _local4.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 14 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 24 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 33 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 34 MovieClip [UpArrow] Frame 1
stop();
Symbol 34 MovieClip [UpArrow] Frame 2
stop();
Symbol 34 MovieClip [UpArrow] Frame 3
stop();
Symbol 41 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 48 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 53 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");
Symbol 54 MovieClip [ScrollThumb] Frame 1
stop();
Symbol 62 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 70 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 78 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 79 MovieClip [DownArrow] Frame 1
stop();
Symbol 79 MovieClip [DownArrow] Frame 2
stop();
Symbol 79 MovieClip [DownArrow] Frame 3
stop();
Symbol 115 MovieClip Frame 50
stop();
Symbol 116 MovieClip [UndeadSlime] Frame 37
monsterAttackCheck();
Symbol 116 MovieClip [UndeadSlime] Frame 39
gotoAndPlay ("Walk");
Symbol 116 MovieClip [UndeadSlime] Frame 47
monsterAttack();
Symbol 116 MovieClip [UndeadSlime] Frame 50
gotoAndPlay ("Walk");
Symbol 116 MovieClip [UndeadSlime] Frame 58
gotoAndPlay ("Walk");
Symbol 116 MovieClip [UndeadSlime] Frame 70
monsterAttack();
Symbol 116 MovieClip [UndeadSlime] Frame 76
stop();
Symbol 116 MovieClip [UndeadSlime] Frame 151
stop();
Symbol 148 MovieClip [HolySpell] Frame 15
this.removeMovieClip();
Symbol 181 MovieClip [UndeadKnight] Frame 2
gotoAndPlay ("Walk");
Symbol 181 MovieClip [UndeadKnight] Frame 24
monsterAttackCheck();
Symbol 181 MovieClip [UndeadKnight] Frame 25
gotoAndPlay ("Walk");
Symbol 181 MovieClip [UndeadKnight] Frame 42
monsterAttack();
Symbol 181 MovieClip [UndeadKnight] Frame 45
gotoAndPlay ("Walk");
Symbol 181 MovieClip [UndeadKnight] Frame 122
stop();
Symbol 188 MovieClip [UndeadEyeball] Frame 18
gotoAndPlay ("Walk");
Symbol 188 MovieClip [UndeadEyeball] Frame 48
gotoAndPlay ("Walk");
Symbol 188 MovieClip [UndeadEyeball] Frame 125
stop();
Symbol 199 MovieClip [UndeadDracolich] Frame 22
monsterAttackCheck();
Symbol 199 MovieClip [UndeadDracolich] Frame 23
gotoAndPlay ("Walk");
Symbol 199 MovieClip [UndeadDracolich] Frame 66
monsterAttack();
Symbol 199 MovieClip [UndeadDracolich] Frame 71
gotoAndPlay ("Walk");
Symbol 199 MovieClip [UndeadDracolich] Frame 151
stop();
Symbol 199 MovieClip [UndeadDracolich] Frame 169
die();
Symbol 202 MovieClip Frame 1
var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");
Symbol 203 MovieClip [FScrollBarSymbol] Frame 1
#initclip 3 FScrollBarClass = function () { if (this._height == 4) { return(undefined); } this.init(); this.minPos = (this.maxPos = (this.pageSize = (this.largeScroll = 0))); this.smallScroll = 1; this.width = (this.horizontal ? (this._width) : (this._height)); this._xscale = (this._yscale = 100); this.setScrollPosition(0); this.tabEnabled = false; if (this._targetInstanceName.length > 0) { this.setScrollTarget(this._parent[this._targetInstanceName]); } this.tabChildren = false; this.setSize(this.width); }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { if (this.horizontal && (!flag)) { this._xscale = 100; this._rotation = 0; } else if (flag && (!this.horizontal)) { this._xscale = -100; this._rotation = -90; } this.horizontal = flag; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { if (!this.enable) { return(undefined); } this.pageSize = pSize; this.minPos = Math.max(mnPos, 0); this.maxPos = Math.max(mxPos, 0); this.scrollPosition = Math.max(this.minPos, this.scrollPosition); this.scrollPosition = Math.min(this.maxPos, this.scrollPosition); if ((this.maxPos - this.minPos) <= 0) { this.scrollThumb_mc.removeMovieClip(); this.upArrow_mc.gotoAndStop(3); this.downArrow_mc.gotoAndStop(3); this.downArrow_mc.onPress = (this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = null)); this.upArrow_mc.onPress = (this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = null)); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onRelease = null); this.scrollTrack_mc.onDragOut = (this.scrollTrack_mc.onRollOut = null); this.scrollTrack_mc.useHandCursor = false; } else { var _local2 = this.getScrollPosition(); this.upArrow_mc.gotoAndStop(1); this.downArrow_mc.gotoAndStop(1); this.upArrow_mc.onPress = (this.upArrow_mc.onDragOver = this.startUpScroller); this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = this.stopScrolling); this.downArrow_mc.onPress = (this.downArrow_mc.onDragOver = this.startDownScroller); this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = this.stopScrolling); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onDragOver = this.startTrackScroller); this.scrollTrack_mc.onRelease = this.stopScrolling; this.scrollTrack_mc.onDragOut = this.stopScrolling; this.scrollTrack_mc.onRollOut = this.stopScrolling; this.scrollTrack_mc.useHandCursor = false; this.attachMovie("ScrollThumb", "scrollThumb_mc", 3); this.scrollThumb_mc._x = 0; this.scrollThumb_mc._y = this.upArrow_mc._height; this.scrollThumb_mc.onPress = this.startDragThumb; this.scrollThumb_mc.controller = this; this.scrollThumb_mc.onRelease = (this.scrollThumb_mc.onReleaseOutside = this.stopDragThumb); this.scrollThumb_mc.useHandCursor = false; this.thumbHeight = (this.pageSize / ((this.maxPos - this.minPos) + this.pageSize)) * this.trackSize; this.thumbMid_mc = this.scrollThumb_mc.mc_sliderMid; this.thumbTop_mc = this.scrollThumb_mc.mc_sliderTop; this.thumbBot_mc = this.scrollThumb_mc.mc_sliderBot; this.thumbHeight = Math.max(this.thumbHeight, 6); this.midHeight = (this.thumbHeight - this.thumbTop_mc._height) - this.thumbBot_mc._height; this.thumbMid_mc._yScale = (this.midHeight * 100) / this.thumbMid_mc._height; this.thumbMid_mc._y = this.thumbTop_mc._height; this.thumbBot_mc._y = this.thumbTop_mc._height + this.midHeight; this.scrollTop = this.scrollThumb_mc._y; this.trackHeight = this.trackSize - this.thumbHeight; this.scrollBot = this.trackHeight + this.scrollTop; _local2 = Math.min(_local2, this.maxPos); this.setScrollPosition(Math.max(_local2, this.minPos)); } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { this.scrollPosition = pos; if (this.scrollThumb_mc != undefined) { pos = Math.min(pos, this.maxPos); pos = Math.max(pos, this.minPos); } this.scrollThumb_mc._y = (((pos - this.minPos) * this.trackHeight) / (this.maxPos - this.minPos)) + this.scrollTop; this.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var _local3 = this.enable; if (enabledFlag && (!_local3)) { this.enable = enabledFlag; if (this.textField != undefined) { this.setScrollTarget(this.textField); } else { this.setScrollProperties(this.pageSize, this.cachedMinPos, this.cachedMaxPos); this.setScrollPosition(this.cachedPos); } this.clickFilter = undefined; } else if ((!enabledFlag) && (_local3)) { this.textField.removeListener(this); this.cachedPos = this.getScrollPosition(); this.cachedMinPos = this.minPos; this.cachedMaxPos = this.maxPos; if (this.clickFilter == undefined) { this.setScrollProperties(this.pageSize, 0, 0); } else { this.clickFilter = true; } this.enable = enabledFlag; } }; FScrollBarClass.prototype.setSize = function (hgt) { if (this._height == 1) { return(undefined); } this.width = hgt; this.scrollTrack_mc._yscale = 100; this.scrollTrack_mc._yscale = (100 * this.width) / this.scrollTrack_mc._height; if (this.upArrow_mc == undefined) { this.attachMovie("UpArrow", "upArrow_mc", 1); this.attachMovie("DownArrow", "downArrow_mc", 2); this.downArrow_mc.controller = (this.upArrow_mc.controller = this); this.upArrow_mc.useHandCursor = (this.downArrow_mc.useHandCursor = false); this.upArrow_mc._x = (this.upArrow_mc._y = 0); this.downArrow_mc._x = 0; } this.scrollTrack_mc.controller = this; this.downArrow_mc._y = this.width - this.downArrow_mc._height; this.trackSize = this.width - (2 * this.downArrow_mc._height); if (this.textField != undefined) { this.onTextChanged(); } else { this.setScrollProperties(this.pageSize, this.minPos, this.maxPos); } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var _local3 = this.smallScroll; if (inc != "one") { _local3 = ((this.largeScroll == 0) ? (this.pageSize) : (this.largeScroll)); } var _local2 = this.getScrollPosition() + (mode * _local3); if (_local2 > this.maxPos) { _local2 = this.maxPos; } else if (_local2 < this.minPos) { _local2 = this.minPos; } this.setScrollPosition(_local2); }; FScrollBarClass.prototype.startDragThumb = function () { this.lastY = this._ymouse; this.onMouseMove = this.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { this.scrollMove = this._ymouse - this.lastY; this.scrollMove = this.scrollMove + this._y; if (this.scrollMove < this.controller.scrollTop) { this.scrollMove = this.controller.scrollTop; } else if (this.scrollMove > this.controller.scrollBot) { this.scrollMove = this.controller.scrollBot; } this._y = this.scrollMove; var _local2 = this.controller; _local2.scrollPosition = Math.round(((_local2.maxPos - _local2.minPos) * (this._y - _local2.scrollTop)) / _local2.trackHeight) + _local2.minPos; this.controller.isScrolling = true; updateAfterEvent(); this.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { this.controller.trackScroller(); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { clearInterval(this.scrolling); if (inc == "page") { this.trackScroller(); } else { this.scrollIt(inc, mode); } this.scrolling = setInterval(this, "scrollInterval", 35, inc, mode); }; FScrollBarClass.prototype.trackScroller = function () { if ((this.scrollThumb_mc._y + this.thumbHeight) < this._ymouse) { this.scrollIt("page", 1); } else if (this.scrollThumb_mc._y > this._ymouse) { this.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { this.controller.downArrow_mc.gotoAndStop(1); this.controller.upArrow_mc.gotoAndStop(1); clearInterval(this.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { this.controller.upArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", -1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { this.controller.downArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", 1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { if (tF == undefined) { this.textField.removeListener(this); delete this.textField[(this.horizontal ? "hScroller" : "vScroller")]; if ((this.textField.hScroller != undefined) && (this.textField.vScroller != undefined)) { this.textField.unwatch("text"); this.textField.unwatch("htmltext"); } } this.textField = undefined; if (!(tF instanceof TextField)) { return(undefined); } this.textField = tF; this.textField[(this.horizontal ? "hScroller" : "vScroller")] = this; this.onTextChanged(); this.onChanged = function () { this.onTextChanged(); }; this.onScroller = function () { if (!this.isScrolling) { if (!this.horizontal) { this.setScrollPosition(this.textField.scroll); } else { this.setScrollPosition(this.textField.hscroll); } } }; this.textField.addListener(this); this.textField.watch("text", this.callback); this.textField.watch("htmlText", this.callback); }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { clearInterval(this.hScroller.synchScroll); clearInterval(this.vScroller.synchScroll); this.hScroller.synchScroll = setInterval(this.hScroller, "onTextChanged", 50); this.vScroller.synchScroll = setInterval(this.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { if ((!this.enable) || (this.textField == undefined)) { return(undefined); } clearInterval(this.synchScroll); if (this.horizontal) { var _local3 = this.textField.hscroll; this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll); this.setScrollPosition(Math.min(_local3, this.textField.maxhscroll)); } else { var _local3 = this.textField.scroll; var _local2 = this.textField.bottomScroll - this.textField.scroll; this.setScrollProperties(_local2, 1, this.textField.maxscroll); this.setScrollPosition(Math.min(_local3, this.textField.maxscroll)); } }; FScrollBarClass.prototype.executeCallBack = function () { if (this.textField == undefined) { super.executeCallBack(); } else if (this.horizontal) { this.textField.hscroll = this.getScrollPosition(); } else { this.textField.scroll = this.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclip
Symbol 216 MovieClip Frame 1
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _parent.loaded = true; _parent.status = "Ready"; _parent.gotoAndStop(strFrame); } else { strLoad.text = ("Loading " + String(Math.ceil((_root.getBytesLoaded() * 100) / _root.getBytesTotal()))) + "%"; }
Symbol 216 MovieClip Frame 2
gotoAndPlay (1);
Symbol 528 MovieClip [__Packages.MiniGameEngine] Frame 0
class MiniGameEngine { var _intHighScoreLevel, _arrHighScore, _intSpeed, _intMonsterSpeed, _intMonster, _intLevel, _intHP, _intMaxHP, _intGold, _flagDracolich, _intHealthPotions, _intBlastPotions, _intGoldBonus, _intExpBonus, _intWeaponFrame, _intMaxMonsterAllowed, _bitUnvulnerable, _bitGameActive, _bitGameOver, _intExp, _intMonsterCount, _intMaxExp, _intMonsterTimer, _intStopGameTimer, _intEndGameTimer, _intMissTimer; function MiniGameEngine () { _intHighScoreLevel = 0; var _local7 = new Object(); Mouse.addListener(_local7); _local7.onMouseDown = function () { if (_root.engine.bitGameActive && (!_root.game.mcPlayer.isLocked)) { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Attack1"); _root.game.mcPlayer.isLocked = true; } }; Key.addListener(_local7); _local7.onKeyDown = function () { if ((_root.engine.bitGameActive && (Key.isDown(32))) && (!_root.game.mcPlayer.isLocked)) { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Attack3"); _root.game.mcPlayer.isLocked = true; } }; var _local5 = Array("Artix Krieger", "Zhoom", "Twilly", "Robina", "Warlic", "Cysero", "Safiria", "Zorbak", "Galanoth", "Halenro"); _arrHighScore = new Array(); var _local6 = _local5.length; var _local3 = 0; while (_local3 < _local6) { var _local4 = roll(0, _local5.length - 1); _arrHighScore[_local3] = new Object(); _arrHighScore[_local3].name = _local5.splice(_local4, 1)[0]; _arrHighScore[_local3].level = _local3 + 1; _local3++; } resetGame(); } function resetGame() { _intSpeed = 2; _intMonsterSpeed = 1; _intMonster = 0; _intLevel = 0; _intHP = 100; _intMaxHP = 100; _intGold = 0; _flagDracolich = false; _intHealthPotions = 0; _intBlastPotions = 0; _intGoldBonus = 1; _intExpBonus = 1; _intWeaponFrame = 1; _intMaxMonsterAllowed = 5; _bitUnvulnerable = false; _bitGameActive = false; _bitGameOver = false; levelUp(); } function get bitGameActive() { return(_bitGameActive); } function get intSpeed() { return(_intSpeed); } function get intLevel() { return(_intLevel); } function get intGold() { return(_intGold); } function get intExp() { return(_intExp); } function get intWeaponFrame() { return(_intWeaponFrame); } function decrementMonsterCount() { _intMonsterCount--; } function addGold(intX) { _intGold = _intGold + intX; } function buyHealthPotion(intGold) { if (_intHealthPotions < 2) { _root.playSound("coins"); _intHealthPotions++; _intGold = _intGold - intGold; } } function buyBlastPotion(intGold) { if (_intBlastPotions < 2) { _root.playSound("coins"); _intBlastPotions++; _intGold = _intGold - intGold; } } function buyWeapon(intFrame, intGold) { _intWeaponFrame = intFrame; _intGold = _intGold - intGold; _root.game.mcPlayer.mcSword.gotoAndStop(intFrame); } function setBonus(intGoldBonus, intExpBonus) { _intGoldBonus = intGoldBonus; _intExpBonus = intExpBonus; } function dieDracolich() { _flagDracolich = false; } function useHealthPotion() { if (_root.engine.bitGameActive && (_intHealthPotions > 0)) { _root.playSound("holy"); _intHealthPotions--; _intHP = _intMaxHP; refreshHPBar(); checkPotions(); } } function useBlastPotion() { if (_root.engine.bitGameActive && (_intBlastPotions > 0)) { _intBlastPotions--; var _local4 = new Object(); _local4._x = 100; _local4._y = 200; var _local5 = _root.game.attachMovie("HolySpell", "HolySpell", _root.game.getNextHighestDepth(), _local4); for (var _local3 in _root.game.mcMonsters) { if (_root.game.mcMonsters[_local3].isMonster) { _root.game.mcMonsters[_local3].monsterHit(); } } _intMonsterCount = 0; checkPotions(); } } function hitPlayer(intX) { if (!_bitUnvulnerable) { _root.playSound("hit"); _root.game.mcPlayer.isLocked = true; _root.game.mcPlayer.bitPlayOverride = true; _intHP = _intHP - intX; if (_intHP <= 0) { _intHP = 0; _root.playSound("death", "music"); _root.game.mcPlayer.gotoAndPlay("Death"); endGame(); } else { _root.game.mcPlayer.gotoAndPlay("Hit"); } refreshHPBar(); } } function startGame() { _root.game.mcPlayer.bitPlayOverride = false; _root.game.mcGoldExp._visible = false; _root.game.mcHighScore._visible = false; _root.game.mcLevel.gotoAndPlay("Ready"); _root.game.mcLevel._visible = true; } function levelUp() { switch (++_intLevel) { case 1 : _intMaxExp = 100; _root.game.txtTip.text = "Tip: <Mouse click> to Attack and <Spacebar> to Jump Attack."; break; case 2 : _intMaxExp = 200; _root.game.txtTip.text = "Tip: Do not use jump attacks on slimes... they will explode!"; break; case 3 : _intMaxExp = 500; _root.game.txtTip.text = "Tip: Dracolich the undead dragon likes eating humans... not really a tip, huh?"; break; case 4 : _intMaxExp = 800; _root.game.txtTip.text = ""; break; default : _intMaxExp = 1000; if ((_intLevel % 2) != 1) { break; } _intMaxMonsterAllowed++; } _intMonsterCount = 0; _intExp = 0; _flagDracolich = false; } function continueGame() { _quality = "LOW"; _root.game.mcLevel._visible = false; _root.game.mcHPBar.txtLevel.text = _intLevel.toString(); updateGoldExp(); checkPotions(); _root.playSound("music", "music"); _root.game.mcPlayer.isLocked = false; _root.game.mcPlayer.gotoAndPlay("Walk"); _bitGameActive = true; startScrolling(); attachMonster(); } function stopGame() { _bitGameActive = false; clearInterval(_intMonsterTimer); disappearMonsters(); clearInterval(_intStopGameTimer); _intStopGameTimer = setInterval(this, "gotoShop", 2000); } function gotoShop() { clearInterval(_intStopGameTimer); if (!_bitGameOver) { _root.playSound("holy", "music"); stopScrolling(); _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndStop("Idle"); levelUp(); if (_intLevel > 15) { _root.game.mcLevel.gotoAndStop("Level15"); } else { _root.game.mcLevel.gotoAndStop("Level"); } _root.game.mcLevel._visible = true; _quality = "HIGH"; updateAfterEvent(); } } function disappearMonsters() { for (var _local2 in _root.game.mcMonsters) { if (_root.game.mcMonsters[_local2].isMonster) { _root.game.mcMonsters[_local2].disappear(8); } } } function endGame() { _bitGameOver = true; _bitGameActive = false; _bitUnvulnerable = true; clearInterval(_intStopGameTimer); clearInterval(_intMonsterTimer); disappearMonsters(); _intEndGameTimer = setInterval(this, "askName", 3333.33333333333); } function askName() { clearInterval(_intEndGameTimer); stopScrolling(); _quality = "HIGH"; _root.playSound("holy", "music"); if (_intLevel > _intHighScoreLevel) { _intHighScoreLevel = _intLevel; _root.game.mcLevel.gotoAndPlay("HighScore"); _root.game.mcLevel._visible = true; } else { gotoHighScore(); } updateAfterEvent(); } function gotoHighScore(strName) { if ((typeof(strName) == "string") && (strName != "")) { var _local2 = getIndexToInsert(); if (_arrHighScore[_local2].name != strName) { insertAt(_local2, strName, _intLevel); } } gotoAndPlay ("HighScores"); resetGame(); } function getIndexToInsert() { var _local2 = 0; while (_local2 < _arrHighScore.length) { if (_arrHighScore[_local2].level > _intLevel) { return(_local2); } _local2++; } return(-1); } function insertAt(intIndex, strName, intLevel) { var _local2 = new Object(); _local2.name = strName; _local2.level = intLevel; if (intIndex == -1) { _arrHighScore.push(_local2); } else { _arrHighScore.splice(intIndex, 0, _local2); } } function setScore() { _root.txtName.htmlText = ""; _root.txtLevel.htmlText = ""; var _local3 = _arrHighScore.length - 1; var _local4 = 0; while (_local4 < 10) { _root.txtName.htmlText = _root.txtName.htmlText + (_arrHighScore[_local3].name + "<br>"); _root.txtLevel.htmlText = _root.txtLevel.htmlText + (_arrHighScore[_local3].level + "<br>"); _local3--; _local4++; } } function attack(strType) { var _local3 = false; for (var _local5 in _root.game.mcMonsters) { if (_root.game.mcMonsters[_local5].isDead == false) { if (_root.game.mcPlayer.mcSwoosh.hitTest(_root.game.mcMonsters[_local5])) { _root.game.mcMonsters[_local5].monsterHit(strType); decrementMonsterCount(); showGoldExp(_root.game.mcMonsters[_local5].intGold, _root.game.mcMonsters[_local5].intExp); updateGoldExp(); _root.game.mcPlayer.isLocked = false; _local3 = true; if (_intExp >= _intMaxExp) { stopGame(); } } } } if (!_local3) { _root.playSound("miss"); if (strType == "bottom") { _root.game.mcPlayer.bitPlayOverride = true; _root.game.mcPlayer.gotoAndPlay("Miss"); _intMissTimer = setInterval(this, "doneMiss", 333.333333333333); } } } function doneMiss() { clearInterval(_intMissTimer); _root.game.mcPlayer.gotoAndPlay("Walk"); } function showGoldExp(intG, intE) { _intExp = _intExp + intE; _intGold = _intGold + intG; _root.game.mcGoldExp.mcGoldExpText.strGold.text = ("+ " + intG.toString()) + " Gold"; _root.game.mcGoldExp.mcGoldExpText.strExp.text = ("+ " + intE.toString()) + " Exp"; _root.game.mcGoldExp.mcGoldExpText.strExp2.text = ("+ " + intE.toString()) + " Exp"; _root.game.mcGoldExp._visible = true; _root.game.mcGoldExp.gotoAndPlay(1); } function startScrolling() { _root.game.mcBack.mcBack2._incX = 0; _root.game.mcBack.mcBack2._turnX = 0; _root.game.mcBack.mcBack1.onEnterFrame = function () { var _local3 = _root.engine.intSpeed; this._x = this._x - _local3; if ((this._x + this._width) <= (550 - _local3)) { this._x = 0; } }; _root.game.mcBack.mcBack2.onEnterFrame = function () { var _local3 = _root.engine.intSpeed / 4; this._incX = this._incX + _local3; this._turnX++; if (this._turnX == 2) { this._x = this._x - this._incX; this._incX = 0; this._turnX = 0; } if ((this._x + this._width) <= (550 - _local3)) { this._x = 0; } }; } function stopScrolling() { delete _root.game.mcBack.mcBack1.onEnterFrame; delete _root.game.mcBack.mcBack2.onEnterFrame; } function roll(intMin, intMax) { return(Number(Math.round(Math.random() * (intMax - intMin)) + intMin)); } function refreshHPBar() { _root.game.mcHPBar.movHP.base._xscale = (_intHP / _intMaxHP) * 100; } function updateGoldExp() { _root.game.mcHPBar.txtGold.text = _intGold.toString(); _root.game.mcHPBar.txtExp.text = (_intExp.toString() + "/") + _intMaxExp.toString(); } function checkPotions() { _root.game.btnHealthPotion._visible = _intHealthPotions > 0; _root.game.btnBlastPotion._visible = _intBlastPotions > 0; } function attachMonster() { if (_intMonsterCount <= _intMaxMonsterAllowed) { var _local4; var _local3 = new Object(); _local3._x = _root.game.mcMonsters.mcMonPlaceHolder._x; _local3._y = _root.game.mcMonsters.mcMonPlaceHolder._y; var _local5 = roll(0, 100); if (_local5 <= 25) { _local4 = attachUndeadKnight(_local3); } else if (_local5 <= 50) { _local4 = attachUndeadEyeball(_local3); } else if ((_local5 <= 75) && (_intLevel >= 2)) { _local4 = attachUndeadSlime(_local3); } else if ((!_flagDracolich) && (_intLevel >= 3)) { _local4 = attachUndeadDracolich(_local3); } _local4.isDead = false; _local4.isMonster = true; _local4.isDoneAttacking = false; } var _local6 = (roll(10, 25) * 1000) / 12; _intMonsterTimer = setInterval(this, "timeToAttachAnotherMonster", _local6); } function timeToAttachAnotherMonster() { clearInterval(_intMonsterTimer); attachMonster(); } function attachUndeadKnight(obj) { _intMonsterCount++; var _local3 = _root.game.mcMonsters.attachMovie("UndeadKnight", "UndeadKnight" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(5 * _intExpBonus); _local3.intGold = Math.ceil(roll(1, 20) * _intGoldBonus); _local3.scaleIt(60); _local3.intSpeed = 16; _local3.intAttackRange = 345; _local3.monsterAttackCheck = function () { if ((!this.isDoneAttacking) && (this._x <= this.intAttackRange)) { this.gotoAndPlay("Attack"); } }; _local3.monsterAttack = function () { if (this.mcSwoosh.hitTest(_root.game.mcPlayer)) { _root.engine.hitPlayer(20); this.isDoneAttacking = true; } }; _local3.monsterHit = function () { _root.playSound("skeleton"); this.isDead = true; this.stopWalking(); this.walkTo(-60, 320); this.gotoAndPlay("Death"); }; _local3.walkTo(-60, 320); return(_local3); } function attachUndeadSlime(obj) { _intMonsterCount++; var _local3 = _root.game.mcMonsters.attachMovie("UndeadSlime", "UndeadSlime" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(7 * _intExpBonus); _local3.intGold = Math.ceil(roll(1, 20) * _intGoldBonus); _local3.scaleIt(35); _local3.intSpeed = 16; _local3.intAttackRange = 345; _local3.monsterAttackCheck = function () { if ((!this.isDoneAttacking) && (this._x <= this.intAttackRange)) { this.gotoAndPlay("Attack"); } }; _local3.monsterAttack = function () { if (this.hitTest(_root.game.mcPlayer)) { _root.engine.hitPlayer(20); this.isDoneAttacking = true; } }; _local3.monsterHit = function (strType) { _root.playSound("hit"); this.isDead = true; this.stopWalking(); this.walkTo(-60, 320); if (strType == "top") { this.gotoAndPlay("Asplode"); } else { this.gotoAndPlay("Death"); } }; _local3.walkTo(-60, 320); return(_local3); } function attachUndeadEyeball(obj) { _intMonsterCount++; obj._y = 320; var _local3 = _root.game.mcMonsters.attachMovie("UndeadEyeball", "UndeadEyeball" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(10 * _intExpBonus); _local3.intGold = Math.ceil(roll(10, 40) * _intGoldBonus); _local3.scaleIt(70); _local3.intSpeed = 16; _local3.intAttackRange = 500; _local3.monsterHit = function () { _root.playSound("hit"); this.isDead = true; this.stopWalking(); this.walkTo(-60, 320); this.gotoAndPlay("Death"); }; _local3.walkTo(-60, 320); return(_local3); } function attachUndeadDracolich(obj) { _intMonsterCount++; obj._x = 700; obj._y = 370; var _local3 = _root.game.mcMonsters.attachMovie("UndeadDracolich", "UndeadDracolich" + (_intMonster++), _root.game.mcMonsters.getNextHighestDepth(), obj); _local3.intExp = Math.ceil(15 * _intExpBonus); _local3.intGold = Math.ceil(roll(1, 40) * _intGoldBonus); _local3.scaleIt(90); _local3.intSpeed = 24; _local3.intAttackRange = 480; _local3.removeOverride = true; _local3.monsterAttackCheck = function () { if ((this._x <= this.intAttackRange) && (this.bitAlt)) { this.gotoAndPlay("Attack"); this.bitAlt = false; } else { this.bitAlt = true; } }; _local3.monsterAttack = function () { if (this.hitTest(_root.game.mcPlayer)) { _root.engine.hitPlayer(50); this.isDoneAttacking = true; } }; _local3.monsterHit = function () { _root.playSound("skeleton"); this.isDead = true; this.gotoAndPlay("Death"); }; _local3.die = function () { this.removeMovieClip(); _root.engine.dieDracolich(); }; _local3.walkTo(450, 370); _flagDracolich = true; return(_local3); } }
Instance of Symbol 220 MovieClip in Symbol 228 MovieClip Frame 1
/* no clip actions */
Symbol 228 MovieClip Frame 2
_root.playSound("music", "music");
Symbol 228 MovieClip Frame 66
_root.playSound("click");
Symbol 228 MovieClip Frame 149
_root.playSound("laugh");
Symbol 228 MovieClip Frame 221
_root.playSound("skeleton");
Symbol 228 MovieClip Frame 290
_parent.gotoAndPlay("Title");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 1
_root.objSoundOptions = new Object(); _root.objSoundOptions.bitSoundOn = true; _root.objSoundOptions.bitMusicOn = true; _root.objSoundOptions.strSoundTrack = ""; _root.playSound = function (strNoiseName, strType) { if ((strType == undefined) || (strType.toLowerCase() == "sound")) { bitPlay = _root.objSoundOptions.bitSoundOn; } else if (strType.toLowerCase() == "music") { bitPlay = _root.objSoundOptions.bitMusicOn; _root.objSoundOptions.strSoundTrack = strNoiseName; stopAllSounds(); } if (bitPlay) { _root.soundFX.gotoAndPlay(strNoiseName.toLowerCase()); } }; stop();
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 7
gotoAndStop ("Wait");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 13
gotoAndStop ("Wait");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 21
gotoAndStop ("Wait");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 26
gotoAndStop ("Wait");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 32
gotoAndStop ("Wait");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 40
gotoAndStop ("Wait");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 49
gotoAndStop ("Wait");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 59
gotoAndStop ("Wait");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 73
gotoAndStop ("Wait");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 86
gotoAndStop ("Wait");
Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 97
gotoAndStop ("Wait");
Symbol 250 Button
on (press) { if (_root.engine.intGold >= 500) { _root.engine.buyWeapon(5, 500); _root.engine.setGoldBonus(2.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Blade4"; strWeaponDesc.text = "+ 150% Gold"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }
Symbol 261 MovieClip Frame 1
var v = _root.engine.intWeaponFrame; if (isNan(v) || (v == undefined)) { v = 1; } if (v == 1) { stop(); } else { gotoAndStop(v); }
Symbol 261 MovieClip Frame 2
stop();
Symbol 261 MovieClip Frame 3
stop();
Symbol 261 MovieClip Frame 4
stop();
Symbol 261 MovieClip Frame 5
stop();
Symbol 261 MovieClip Frame 6
stop();
Instance of Symbol 279 MovieClip "cape" in Symbol 281 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.arrC[2] == -1) { this._visible = false; } else { c = new Color(this.cape); c.setRGB(_parent._parent.arrC[2]); } }
Symbol 299 Button
on (press) { playSound("click"); gotoAndPlay ("HowPlay"); }
Symbol 301 Button
on (press) { playSound("click"); gotoAndPlay ("Options"); }
Symbol 303 Button
on (press) { playSound("click"); gotoAndPlay ("HighScores"); }
Symbol 305 Button
on (press) { playSound("click"); gotoAndPlay ("Credits"); }
Symbol 309 Button
on (press) { playSound("click"); gotoAndPlay ("MoreGames"); }
Symbol 312 Button
on (press) { playSound("click"); gotoAndStop ("Game"); }
Symbol 317 Button
on (release) { gotoAndStop ("Terms"); }
Symbol 326 Button
on (press) { playSound("click"); gotoAndPlay ("Title"); }
Instance of Symbol 203 MovieClip [FScrollBarSymbol] in Symbol 337 MovieClip Frame 1
//component parameters onClipEvent (construct) { _targetInstanceName = "scroller"; horizontal = false; }
Symbol 338 Button
on (press) { playSound("click"); getURL (_root.battleonurl); }
Symbol 350 Button
on (release) { gotoAndPlay (2); bitValue = false; perform(); }
Symbol 352 Button
on (release) { gotoAndPlay (2); bitValue = true; perform(); }
Symbol 353 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 2
stop();
Symbol 356 Button
on (press) { intVolume = intVolume - 10; if (intVolume <= 0) { intVolume = 0; } fxsound.setVolume(intVolume); _root.playSound("click"); }
Symbol 358 Button
on (press) { intVolume = intVolume + 10; if (intVolume >= 300) { intVolume = 300; } fxsound.setVolume(intVolume); _root.playSound("click"); }
Symbol 360 MovieClip Frame 1
fxsound = new Sound(_root.SoundFX); intVolume = fxsound.getVolume(); stop();
Instance of Symbol 353 MovieClip in Symbol 361 MovieClip Frame 1
onClipEvent (load) { if (_root.objSoundOptions.bitSoundOn == true) { gotoAndStop (1); } else { gotoAndStop (2); } perform = function () { _root.objSoundOptions.bitSoundOn = bitValue; if (bitValue == false) { stopAllSounds(); if ((_root.objSoundOptions.strSoundTrack != null) && (_root.objSoundOptions.bitMusicOn == true)) { _root.playSound(_root.objSoundOptions.strSoundTrack, "music"); } } _root.playSound("click"); }; }
Instance of Symbol 353 MovieClip in Symbol 361 MovieClip Frame 1
onClipEvent (load) { if (_root.objSoundOptions.bitMusicOn == true) { gotoAndStop (1); } else { gotoAndStop (2); } perform = function () { _root.objSoundOptions.bitMusicOn = bitValue; if (bitValue == false) { stopAllSounds(); } else if (_root.objSoundOptions.strSoundTrack != null) { _root.playSound(_root.objSoundOptions.strSoundTrack, "music"); } _root.playSound("click"); }; }
Symbol 381 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 10
isLocked = false; this.bitPlayOverride = false;
Symbol 381 MovieClip Frame 24
if (!this.bitPlayOverride) { gotoAndPlay ("Walk"); }
Symbol 381 MovieClip Frame 34
_root.engine.attack("bottom");
Symbol 381 MovieClip Frame 40
gotoAndPlay ("Walk");
Symbol 381 MovieClip Frame 51
gotoAndPlay ("Miss");
Symbol 381 MovieClip Frame 63
_root.engine.attack("top");
Symbol 381 MovieClip Frame 74
gotoAndPlay ("Walk");
Symbol 381 MovieClip Frame 87
_root.engine.attack("top");
Symbol 381 MovieClip Frame 109
gotoAndPlay ("Walk");
Symbol 381 MovieClip Frame 144
gotoAndPlay ("Walk");
Symbol 381 MovieClip Frame 182
stop();
Symbol 408 Button
on (press) { playSound("click"); getURL ("Http://www.DragonFable.com"); }
Instance of Symbol 432 MovieClip "movHP" in Symbol 442 MovieClip Frame 1
onClipEvent (load) { hexColor = "0xFF0000"; }
Symbol 446 Button
on (press) { _root.engine.useHealthPotion(); }
Symbol 454 Button
on (press) { _root.engine.useBlastPotion(); }
Symbol 458 MovieClip Frame 30
this._visible = false;
Symbol 466 Button
on (press) { _root.playSound("click"); _root.engine.continueGame(); }
Symbol 473 MovieClip Frame 15
stop();
Symbol 474 Button
on (press) { _root.playSound("click"); gotoAndStop ("Shop"); }
Symbol 480 Button
on (press) { _root.playSound("click"); gotoAndStop ("HighScore"); }
Symbol 490 Button
on (press) { playSound("click"); _root.engine.gotoHighScore(txtName.text); }
Symbol 506 Button
on (press) { _root.playSound("click"); gotoAndStop ("Ready"); }
Symbol 508 Button
on (press) { if (_root.engine.intGold >= 500) { _root.playSound("coins"); _root.engine.buyWeapon(3, 500); _root.engine.setBonus(1.5, 1); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Skeletal Blade"; strWeaponDesc.text = "Gives 50% more Gold!"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }
Symbol 509 Button
on (press) { if (_root.engine.intGold >= 5000) { _root.playSound("coins"); _root.engine.buyWeapon(6, 5000); _root.engine.setBonus(2.5, 2.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Death by Chopalot"; strWeaponDesc.text = "+ 200% Exp & + 200% Gold!"; strCost.text = "Cost: 5000"; } on (rollOut) { clearText(); }
Symbol 510 Button
on (press) { if (_root.engine.intGold >= 3000) { _root.playSound("coins"); _root.engine.buyWeapon(4, 3000); _root.engine.setBonus(1, 2.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Nightslayer's Blade"; strWeaponDesc.text = "+ 150% Exp"; strCost.text = "Cost: 3000"; } on (rollOut) { clearText(); }
Symbol 511 Button
on (press) { if (_root.engine.intGold >= 3000) { _root.playSound("coins"); _root.engine.buyWeapon(5, 3000); _root.engine.setBonus(2.5, 1); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Artix's BattleAxe"; strWeaponDesc.text = "+ 150% Gold"; strCost.text = "Holy Expensive! 3000"; } on (rollOut) { clearText(); }
Symbol 512 Button
on (press) { if (_root.engine.intGold >= 500) { _root.playSound("coins"); _root.engine.buyWeapon(2, 500); _root.engine.setBonus(1, 1.5); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Ancient Ninja Blade"; strWeaponDesc.text = "Gives 50% more exp!"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }
Symbol 513 Button
on (press) { if (_root.engine.intGold >= 500) { _root.engine.buyHealthPotion(500); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Health Potion"; strWeaponDesc.text = "Looks like a Health Potion"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }
Symbol 514 Button
on (press) { if (_root.engine.intGold >= 500) { _root.engine.buyBlastPotion(500); strGold.text = "Gold: " + _root.engine.intGold.toString(); } } on (rollOver) { strWeaponName.text = "Blast Potion"; strWeaponDesc.text = "One Shot.. Blast All Monsters"; strCost.text = "Cost: 500"; } on (rollOut) { clearText(); }
Symbol 519 Button
on (press) { _root.playSound("click"); getURL (_root.battleonurl); }
Symbol 526 MovieClip Frame 1
stop(); strJoke = "Prepare for battle! Gain gold and experience to get a higher level and beat the high scores. Every time you level you can visit Aria's shop to get new weapons!";
Symbol 526 MovieClip Frame 9
stop();
Symbol 526 MovieClip Frame 17
strLink = "<a href='http://www.battleon.com/downloads/'>Download this <b><u>FREE Game</u></b></a> for your Website"; stop();
Symbol 526 MovieClip Frame 24
this.txtName.text = ""; stop();
Symbol 526 MovieClip Frame 32
function clearText() { strWeaponName.text = ""; strWeaponDesc.text = ""; strCost.text = ""; } strGold.text = "Gold: " + _root.engine.intGold.toString(); clearText(); stop();
Symbol 527 MovieClip Frame 1
_root.engine.startGame(); stop();
Instance of Symbol 526 MovieClip "mcLevel" in Symbol 527 MovieClip Frame 1
onClipEvent (load) { this.btnBackground.enabled = false; }

Library Items

Symbol 1 MovieClip [FUIComponentSymbol]
Symbol 2 GraphicUsed by:3 21 39 40 46 47 49 55 67
Symbol 3 MovieClipUses:2Used by:14
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:14
Symbol 6 GraphicUsed by:7 27 58 73
Symbol 7 MovieClipUses:6Used by:14
Symbol 8 GraphicUsed by:9 28 59 74
Symbol 9 MovieClipUses:8Used by:14
Symbol 10 GraphicUsed by:11 16 26 60 64 72
Symbol 11 MovieClipUses:10Used by:14
Symbol 12 GraphicUsed by:13 15 25 61 63 71
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Symbol 14 MovieClipUses:3 5 7 9 11 13Used by:34
Symbol 15 MovieClipUses:12Used by:24
Symbol 16 MovieClipUses:10Used by:24
Symbol 17 GraphicUsed by:18 65
Symbol 18 MovieClipUses:17Used by:24
Symbol 19 GraphicUsed by:20 66
Symbol 20 MovieClipUses:19Used by:24
Symbol 21 MovieClipUses:2Used by:24
Symbol 22 GraphicUsed by:23
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Symbol 25 MovieClipUses:12Used by:33
Symbol 26 MovieClipUses:10Used by:33
Symbol 27 MovieClipUses:6Used by:33
Symbol 28 MovieClipUses:8Used by:33
Symbol 29 GraphicUsed by:30 75
Symbol 30 MovieClipUses:29Used by:33
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClipUses:25 26 27 28 30 32Used by:34
Symbol 34 MovieClip [UpArrow]Uses:14 24 33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:41
Symbol 37 GraphicUsed by:38 42 43 52
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Symbol 42 MovieClipUses:37Used by:48
Symbol 43 MovieClipUses:37Used by:48
Symbol 44 GraphicUsed by:45
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Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:53
Symbol 52 MovieClipUses:37Used by:53
Symbol 53 MovieClipUses:49 51 52Used by:54
Symbol 54 MovieClip [ScrollThumb]Uses:41 48 53
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Symbol 56 GraphicUsed by:57
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Symbol 75 MovieClipUses:29Used by:78
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClipUses:71 72 73 74 75 77Used by:79
Symbol 79 MovieClip [DownArrow]Uses:62 70 78
Symbol 80 GraphicUsed by:116 181 381
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:116 246
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:116 246
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Symbol 99 GraphicUsed by:116
Symbol 100 GraphicUsed by:116
Symbol 101 GraphicUsed by:102 381
Symbol 102 MovieClipUses:101Used by:116 381
Symbol 103 GraphicUsed by:116
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:116
Symbol 106 GraphicUsed by:116
Symbol 107 GraphicUsed by:116
Symbol 108 GraphicUsed by:116
Symbol 109 GraphicUsed by:115
Symbol 110 FontUsed by:111 112 113 114
Symbol 111 EditableTextUses:110Used by:115
Symbol 112 EditableTextUses:110Used by:115
Symbol 113 EditableTextUses:110Used by:115
Symbol 114 EditableTextUses:110Used by:115
Symbol 115 MovieClipUses:109 111 112 113 114Used by:116 181 188 199
Symbol 116 MovieClip [UndeadSlime]Uses:80 82 84 86 88 90 92 94 96 98 99 100 102 103 105 106 107 108 115
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:137
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:137
Symbol 121 GraphicUsed by:122
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Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:137
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:137
Symbol 127 GraphicUsed by:128
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Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:137
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:137
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:137
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:137
Symbol 137 MovieClip [UndeadMage]Uses:118 120 122 124 126 128 130 132 134 136
Symbol 138 GraphicUsed by:148
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:148
Symbol 141 GraphicUsed by:148
Symbol 142 GraphicUsed by:148
Symbol 143 GraphicUsed by:148
Symbol 144 GraphicUsed by:148
Symbol 145 GraphicUsed by:148
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
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Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:180 181 207 228  Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:180 181 207 228  Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:180 181 207 228  Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:180 181 207 228  Timeline
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:180 181 207 228  Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:180 181 207 228  Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:180 181 207 228  Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:180 181 207 228  Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:180 181 207 228  Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:180 181 207 228  Timeline
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:180 181 207 228 526  Timeline
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:180 181 216
Symbol 173 GraphicUsed by:181
Symbol 174 GraphicUsed by:181
Symbol 175 GraphicUsed by:181
Symbol 176 GraphicUsed by:181
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:181
Symbol 179 GraphicUsed by:181
Symbol 180 MovieClipUses:158 160 162 164 150 152 154 156 166 168 170 172Used by:181
Symbol 181 MovieClip [UndeadKnight]Uses:80 150 152 154 156 158 160 162 164 166 168 170 172 173 174 175 176 178 179 115 180
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:188 204
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:188 204
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:188 204
Symbol 188 MovieClip [UndeadEyeball]Uses:183 185 187 115
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:199
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:199
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:199
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:199
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:199
Symbol 199 MovieClip [UndeadDracolich]Uses:190 192 194 196 198 115Used by:Timeline
Symbol 200 GraphicUsed by:201 505
Symbol 201 MovieClipUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClip [FScrollBarSymbol]Uses:202Used by:337
Symbol 204 MovieClip [FlyingEye]Uses:183 185 187Used by:526  Timeline
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:207 228 526  Timeline
Symbol 207 MovieClip [Undead]Uses:150 152 154 156 158 160 162 164 166 206 168 170Used by:526  Timeline
Symbol 208 GraphicUsed by:Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:211
Symbol 211 MovieClipUses:210Used by:216
Symbol 212 FontUsed by:213 214 300 302 304 306 310 311 313 314 327 328 329 331 334 339 340 341 342 345 346 347 357 359 382 383 384 390 391 397 398 399 402 403 405 409 410 411 433 434 435 436 437 438 443 455 456 465 467 469 470 471 472 475 481 482 489 491 507 515 516 517 520 522
Symbol 213 EditableTextUses:212Used by:216
Symbol 214 EditableTextUses:212Used by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:211 213 214 172 215Used by:Timeline
Symbol 528 MovieClip [__Packages.MiniGameEngine]
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Symbol 218 TextUses:217Used by:228
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:228 526 527  Timeline
Symbol 221 GraphicUsed by:228 526  Timeline
Symbol 222 TextUses:217Used by:228
Symbol 223 TextUses:217Used by:228
Symbol 224 GraphicUsed by:228
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:228 526  Timeline
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:218 220 221 222 223 150 152 154 156 158 160 162 164 166 168 170 206 224 226 227Used by:Timeline
Symbol 229 GraphicUsed by:241
Symbol 230 FontUsed by:231
Symbol 231 EditableTextUses:230Used by:241
Symbol 232 SoundUsed by:241
Symbol 233 SoundUsed by:241
Symbol 234 SoundUsed by:241
Symbol 235 SoundUsed by:241
Symbol 236 SoundUsed by:241
Symbol 237 SoundUsed by:241
Symbol 238 SoundUsed by:241
Symbol 239 SoundUsed by:241
Symbol 240 SoundUsed by:241
Symbol 241 MovieClip [TMPvcrn0rjvxj]Uses:229 231 232 233 234 235 236 237 238 239 240Used by:Timeline
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:246
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClipUses:82 96 243 88 90 84 92 94 98 86 245Used by:526  Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:526  Timeline
Symbol 249 GraphicUsed by:250 258 511
Symbol 250 ButtonUses:249Used by:526  Timeline
Symbol 251 GraphicUsed by:261 485
Symbol 252 GraphicUsed by:253 512
Symbol 253 MovieClipUses:252Used by:261
Symbol 254 GraphicUsed by:255 508
Symbol 255 MovieClipUses:254Used by:261  Timeline
Symbol 256 GraphicUsed by:257 510
Symbol 257 MovieClipUses:256Used by:261
Symbol 258 MovieClipUses:249Used by:261 473  Timeline
Symbol 259 GraphicUsed by:260 509
Symbol 260 MovieClipUses:259Used by:261  Timeline
Symbol 261 MovieClipUses:251 253 255 257 258 260Used by:296 381
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:296 381
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:296 381
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:296 381 442
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:296 381
Symbol 270 GraphicUsed by:279
Symbol 271 GraphicUsed by:279
Symbol 272 GraphicUsed by:279
Symbol 273 GraphicUsed by:279
Symbol 274 GraphicUsed by:279
Symbol 275 GraphicUsed by:279
Symbol 276 GraphicUsed by:279
Symbol 277 GraphicUsed by:279
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:270 271 272 273 274 275 276 277 278Used by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:279 280Used by:296 381
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:296 381
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:296 381
Symbol 286 GraphicUsed by:287
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Symbol 289 MovieClipUses:288Used by:296 381
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Symbol 291 MovieClipUses:290Used by:296 381
Symbol 292 GraphicUsed by:293
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Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:296 381
Symbol 296 MovieClipUses:261 263 265 267 269 281 283 285 287 289 291 293 295Used by:526  Timeline
Symbol 297 GraphicUsed by:298 299 301 303 305 309 312 326 338 408 466 474 480 490 506 519
Symbol 298 MovieClipUses:297Used by:299 301 303 305 309 312 326 338 408 466 474 480 490 506 519
Symbol 299 ButtonUses:298 297Used by:Timeline
Symbol 300 EditableTextUses:212Used by:Timeline
Symbol 301 ButtonUses:298 297Used by:Timeline
Symbol 302 EditableTextUses:212Used by:Timeline
Symbol 303 ButtonUses:298 297Used by:Timeline
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Symbol 305 ButtonUses:298 297Used by:Timeline
Symbol 306 EditableTextUses:212Used by:Timeline
Symbol 307 FontUsed by:308 315 318 321 330 332 333 335 336 343 344 362 385 386 394 395 396 400 401 404 463 464 468 479 486 518 523
Symbol 308 EditableTextUses:307Used by:Timeline
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Symbol 312 ButtonUses:298 297Used by:Timeline
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Symbol 314 EditableTextUses:212Used by:Timeline
Symbol 315 EditableTextUses:307Used by:Timeline
Symbol 316 GraphicUsed by:317
Symbol 317 ButtonUses:316Used by:Timeline
Symbol 318 EditableTextUses:307Used by:Timeline
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:526  Timeline
Symbol 321 EditableTextUses:307Used by:Timeline
Symbol 322 FontUsed by:323
Symbol 323 EditableTextUses:322Used by:Timeline
Symbol 324 FontUsed by:325
Symbol 325 EditableTextUses:324Used by:Timeline
Symbol 326 ButtonUses:298 297Used by:Timeline
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Symbol 328 EditableTextUses:212Used by:Timeline
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Symbol 335 EditableTextUses:307Used by:Timeline
Symbol 336 EditableTextUses:307Used by:337
Symbol 337 MovieClipUses:336 203Used by:Timeline
Symbol 338 ButtonUses:298 297Used by:526  Timeline
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Symbol 340 EditableTextUses:212Used by:Timeline
Symbol 341 EditableTextUses:212Used by:Timeline
Symbol 342 EditableTextUses:212Used by:Timeline
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Symbol 345 EditableTextUses:212Used by:361
Symbol 346 EditableTextUses:212Used by:361
Symbol 347 EditableTextUses:212Used by:361
Symbol 348 GraphicUsed by:349 350 352 446 454
Symbol 349 MovieClipUses:348Used by:350 352 446 454
Symbol 350 ButtonUses:349 348Used by:353
Symbol 351 GraphicUsed by:353
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Symbol 353 MovieClipUses:350 351 352Used by:361
Symbol 354 GraphicUsed by:356 358
Symbol 355 GraphicUsed by:356 358
Symbol 356 ButtonUses:354 355Used by:360
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Symbol 358 ButtonUses:354 355Used by:360
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Symbol 361 MovieClipUses:345 346 347 353 360Used by:Timeline
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Symbol 365 GraphicUsed by:381
Symbol 366 GraphicUsed by:381
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Symbol 368 GraphicUsed by:381
Symbol 369 GraphicUsed by:381
Symbol 370 GraphicUsed by:381
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Symbol 374 GraphicUsed by:381
Symbol 375 GraphicUsed by:381
Symbol 376 GraphicUsed by:381
Symbol 377 GraphicUsed by:381
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:80 263 265 267 281 283 269 285 287 289 291 261 293 295 102 101 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380Used by:527  Timeline
Symbol 382 EditableTextUses:212Used by:Timeline
Symbol 383 EditableTextUses:212Used by:Timeline
Symbol 384 EditableTextUses:212Used by:Timeline
Symbol 385 EditableTextUses:307Used by:Timeline
Symbol 386 EditableTextUses:307Used by:Timeline
Symbol 387 GraphicUsed by:Timeline
Symbol 388 GraphicUsed by:389 514
Symbol 389 MovieClipUses:388Used by:Timeline
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Symbol 391 EditableTextUses:212Used by:Timeline
Symbol 392 GraphicUsed by:393 513
Symbol 393 MovieClipUses:392Used by:Timeline
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Symbol 395 EditableTextUses:307Used by:Timeline
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Symbol 403 EditableTextUses:212Used by:Timeline
Symbol 404 EditableTextUses:307Used by:Timeline
Symbol 405 EditableTextUses:212Used by:Timeline
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClipUses:406Used by:505  Timeline
Symbol 408 ButtonUses:298 297Used by:Timeline
Symbol 409 EditableTextUses:212Used by:Timeline
Symbol 410 EditableTextUses:212Used by:Timeline
Symbol 411 EditableTextUses:212Used by:Timeline
Symbol 412 GraphicUsed by:527
Symbol 413 GraphicUsed by:414
Symbol 414 MovieClipUses:413Used by:527
Symbol 415 GraphicUsed by:417
Symbol 416 GraphicUsed by:417 424
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Symbol 418 GraphicUsed by:419
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Symbol 421 MovieClipUses:420Used by:424
Symbol 422 GraphicUsed by:423
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Symbol 425 MovieClipUses:417 424Used by:527
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClipUses:426Used by:428
Symbol 428 MovieClipUses:427Used by:527
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClipUses:429Used by:432
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:430 431Used by:442
Symbol 433 EditableTextUses:212Used by:442
Symbol 434 EditableTextUses:212Used by:442
Symbol 435 EditableTextUses:212Used by:442
Symbol 436 EditableTextUses:212Used by:442
Symbol 437 EditableTextUses:212Used by:442
Symbol 438 EditableTextUses:212Used by:442
Symbol 439 FontUsed by:440 483
Symbol 440 TextUses:439Used by:442
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:267 432 433 434 435 436 437 438 440 441Used by:527
Symbol 443 EditableTextUses:212Used by:527
Symbol 444 GraphicUsed by:446
Symbol 445 GraphicUsed by:446
Symbol 446 ButtonUses:349 444 445 348Used by:527
Symbol 447 GraphicUsed by:448 454
Symbol 448 MovieClipUses:447Used by:453
Symbol 449 GraphicUsed by:450 454
Symbol 450 MovieClipUses:449Used by:453
Symbol 451 GraphicUsed by:452 454
Symbol 452 MovieClipUses:451Used by:453
Symbol 453 MovieClipUses:448 450 452Used by:454
Symbol 454 ButtonUses:349 453 348 447 449 451Used by:527
Symbol 455 EditableTextUses:212Used by:457
Symbol 456 EditableTextUses:212Used by:457
Symbol 457 MovieClipUses:455 456Used by:458
Symbol 458 MovieClipUses:457Used by:527
Symbol 459 GraphicUsed by:460
Symbol 460 ButtonUses:459Used by:526
Symbol 461 GraphicUsed by:462
Symbol 462 MovieClipUses:461Used by:526
Symbol 463 EditableTextUses:307Used by:526
Symbol 464 EditableTextUses:307Used by:526
Symbol 465 EditableTextUses:212Used by:526
Symbol 466 ButtonUses:298 297Used by:526
Symbol 467 EditableTextUses:212Used by:526
Symbol 468 EditableTextUses:307Used by:526
Symbol 469 EditableTextUses:212Used by:473
Symbol 470 EditableTextUses:212Used by:473
Symbol 471 EditableTextUses:212Used by:473
Symbol 472 EditableTextUses:212Used by:473
Symbol 473 MovieClipUses:258 469 470 471 472Used by:526
Symbol 474 ButtonUses:298 297Used by:526
Symbol 475 EditableTextUses:212Used by:526
Symbol 476 FontUsed by:477 478 487 488
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Symbol 478 TextUses:476Used by:526
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Symbol 480 ButtonUses:298 297Used by:526
Symbol 481 EditableTextUses:212Used by:526
Symbol 482 EditableTextUses:212Used by:526
Symbol 483 EditableTextUses:439Used by:526
Symbol 484 GraphicUsed by:526
Symbol 485 MovieClipUses:251Used by:526
Symbol 486 EditableTextUses:307Used by:526
Symbol 487 TextUses:476Used by:526
Symbol 488 TextUses:476Used by:526
Symbol 489 EditableTextUses:212Used by:526
Symbol 490 ButtonUses:298 297Used by:526
Symbol 491 EditableTextUses:212Used by:526
Symbol 492 GraphicUsed by:505
Symbol 493 GraphicUsed by:505
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClipUses:494Used by:505
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:496Used by:504
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClipUses:498Used by:504
Symbol 500 GraphicUsed by:501
Symbol 501 MovieClipUses:500Used by:504
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClipUses:502Used by:504
Symbol 504 MovieClipUses:497 499 501 503Used by:505
Symbol 505 MovieClipUses:200 492 493 407 495 504Used by:526
Symbol 506 ButtonUses:298 297Used by:526
Symbol 507 EditableTextUses:212Used by:526
Symbol 508 ButtonUses:254Used by:526
Symbol 509 ButtonUses:259Used by:526
Symbol 510 ButtonUses:256Used by:526
Symbol 511 ButtonUses:249Used by:526
Symbol 512 ButtonUses:252Used by:526
Symbol 513 ButtonUses:392Used by:526
Symbol 514 ButtonUses:388Used by:526
Symbol 515 EditableTextUses:212Used by:526
Symbol 516 EditableTextUses:212Used by:526
Symbol 517 EditableTextUses:212Used by:526
Symbol 518 EditableTextUses:307Used by:526
Symbol 519 ButtonUses:298 297Used by:526
Symbol 520 EditableTextUses:212Used by:526
Symbol 521 GraphicUsed by:525
Symbol 522 EditableTextUses:212Used by:525
Symbol 523 EditableTextUses:307Used by:525
Symbol 524 GraphicUsed by:525
Symbol 525 ButtonUses:521 522 523 524Used by:526
Symbol 526 MovieClipUses:460 462 463 464 465 466 467 338 468 204 221 473 474 475 477 478 479 207 246 226 248 250 170 206 296 480 481 482 320 483 484 485 220 486 487 488 489 490 491 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 525Used by:527
Symbol 527 MovieClipUses:412 414 425 428 381 442 443 446 454 458 526 220Used by:Timeline

Instance Names

"soundFX"Frame 9Symbol 241 MovieClip [TMPvcrn0rjvxj]
"btn"Frame 16Symbol 317 Button
"txtName"Frame 46Symbol 394 EditableText
"txtLevel"Frame 46Symbol 395 EditableText
"game"Frame 73Symbol 527 MovieClip
"face_mc"Symbol 14 MovieClip Frame 1Symbol 3 MovieClip
"arrow_mc"Symbol 14 MovieClip Frame 1Symbol 5 MovieClip
"highlight_mc"Symbol 14 MovieClip Frame 1Symbol 7 MovieClip
"shadow_mc"Symbol 14 MovieClip Frame 1Symbol 9 MovieClip
"darkshadow_mc"Symbol 14 MovieClip Frame 1Symbol 11 MovieClip
"highlight3D_mc"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip
"darkshadow_mc"Symbol 24 MovieClip Frame 1Symbol 15 MovieClip
"highlight3D_mc"Symbol 24 MovieClip Frame 1Symbol 16 MovieClip
"highlight_mc"Symbol 24 MovieClip Frame 1Symbol 18 MovieClip
"shadow_mc"Symbol 24 MovieClip Frame 1Symbol 20 MovieClip
"face_mc"Symbol 24 MovieClip Frame 1Symbol 21 MovieClip
"arrow_mc"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip
"highlight3D_mc"Symbol 33 MovieClip Frame 1Symbol 25 MovieClip
"darkshadow_mc"Symbol 33 MovieClip Frame 1Symbol 26 MovieClip
"highlight_mc"Symbol 33 MovieClip Frame 1Symbol 27 MovieClip
"shadow_mc"Symbol 33 MovieClip Frame 1Symbol 28 MovieClip
"face_mc"Symbol 33 MovieClip Frame 1Symbol 30 MovieClip
"arrow_mc"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"up"Symbol 34 MovieClip [UpArrow] Frame 1Symbol 14 MovieClip
"down"Symbol 34 MovieClip [UpArrow] Frame 2Symbol 24 MovieClip
"disabled"Symbol 34 MovieClip [UpArrow] Frame 3Symbol 33 MovieClip
"highlight3D_mc"Symbol 41 MovieClip Frame 1Symbol 36 MovieClip
"darkshadow_mc"Symbol 41 MovieClip Frame 1Symbol 38 MovieClip
"highlight_mc"Symbol 41 MovieClip Frame 1Symbol 39 MovieClip
"shadow_mc"Symbol 41 MovieClip Frame 1Symbol 40 MovieClip
"highlight3D_mc"Symbol 48 MovieClip Frame 1Symbol 42 MovieClip
"darkshadow_mc"Symbol 48 MovieClip Frame 1Symbol 43 MovieClip
"shadow_mc"Symbol 48 MovieClip Frame 1Symbol 45 MovieClip
"face_mc"Symbol 48 MovieClip Frame 1Symbol 46 MovieClip
"highlight_mc"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"shadow_mc"Symbol 53 MovieClip Frame 1Symbol 49 MovieClip
"darkshadow_mc"Symbol 53 MovieClip Frame 1Symbol 51 MovieClip
"highlight3D_mc"Symbol 53 MovieClip Frame 1Symbol 52 MovieClip
"mc_sliderTop"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 41 MovieClip
"mc_sliderMid"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 48 MovieClip
"mc_sliderBot"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 53 MovieClip
"face_mc"Symbol 62 MovieClip Frame 1Symbol 55 MovieClip
"arrow_mc"Symbol 62 MovieClip Frame 1Symbol 57 MovieClip
"highlight_mc"Symbol 62 MovieClip Frame 1Symbol 58 MovieClip
"shadow_mc"Symbol 62 MovieClip Frame 1Symbol 59 MovieClip
"darkshadow_mc"Symbol 62 MovieClip Frame 1Symbol 60 MovieClip
"highlight3D_mc"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"darkshadow_mc"Symbol 70 MovieClip Frame 1Symbol 63 MovieClip
"highlight3D_mc"Symbol 70 MovieClip Frame 1Symbol 64 MovieClip
"highlight_mc"Symbol 70 MovieClip Frame 1Symbol 65 MovieClip
"shadow_mc"Symbol 70 MovieClip Frame 1Symbol 66 MovieClip
"face_mc"Symbol 70 MovieClip Frame 1Symbol 67 MovieClip
"arrow_mc"Symbol 70 MovieClip Frame 1Symbol 69 MovieClip
"highlight3D_mc"Symbol 78 MovieClip Frame 1Symbol 71 MovieClip
"darkshadow_mc"Symbol 78 MovieClip Frame 1Symbol 72 MovieClip
"highlight_mc"Symbol 78 MovieClip Frame 1Symbol 73 MovieClip
"shadow_mc"Symbol 78 MovieClip Frame 1Symbol 74 MovieClip
"face_mc"Symbol 78 MovieClip Frame 1Symbol 75 MovieClip
"arrow_mc"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"up"Symbol 79 MovieClip [DownArrow] Frame 1Symbol 62 MovieClip
"down"Symbol 79 MovieClip [DownArrow] Frame 2Symbol 70 MovieClip
"disabled"Symbol 79 MovieClip [DownArrow] Frame 3Symbol 78 MovieClip
"mcSwoosh"Symbol 116 MovieClip [UndeadSlime] Frame 47Symbol 102 MovieClip
"mcSwoosh"Symbol 181 MovieClip [UndeadKnight] Frame 42Symbol 178 MovieClip
"backWing"Symbol 188 MovieClip [UndeadEyeball] Frame 1Symbol 183 MovieClip
"eyeBall"Symbol 188 MovieClip [UndeadEyeball] Frame 1Symbol 185 MovieClip
"frontWing"Symbol 188 MovieClip [UndeadEyeball] Frame 1Symbol 187 MovieClip
"track_mc"Symbol 202 MovieClip Frame 1Symbol 201 MovieClip
"scrollTrack_mc"Symbol 203 MovieClip [FScrollBarSymbol] Frame 1Symbol 202 MovieClip
"backWing"Symbol 204 MovieClip [FlyingEye] Frame 1Symbol 183 MovieClip
"eyeBall"Symbol 204 MovieClip [FlyingEye] Frame 1Symbol 185 MovieClip
"frontWing"Symbol 204 MovieClip [FlyingEye] Frame 1Symbol 187 MovieClip
"strLoad"Symbol 216 MovieClip Frame 1Symbol 214 EditableText
"cape"Symbol 281 MovieClip Frame 1Symbol 279 MovieClip
"mcSword"Symbol 296 MovieClip Frame 1Symbol 261 MovieClip
"scroller"Symbol 337 MovieClip Frame 1Symbol 336 EditableText
"mcSword"Symbol 381 MovieClip Frame 1Symbol 261 MovieClip
"mcSwoosh"Symbol 381 MovieClip Frame 34Symbol 102 MovieClip
"mcSwoosh"Symbol 381 MovieClip Frame 59Symbol 102 MovieClip
"mcSwoosh"Symbol 381 MovieClip Frame 87Symbol 102 MovieClip
"mcBack2"Symbol 425 MovieClip Frame 1Symbol 417 MovieClip
"mcBack1"Symbol 425 MovieClip Frame 1Symbol 424 MovieClip
"mcMonPlaceHolder"Symbol 428 MovieClip Frame 1Symbol 427 MovieClip
"base"Symbol 432 MovieClip Frame 1Symbol 430 MovieClip
"movHP"Symbol 442 MovieClip Frame 1Symbol 432 MovieClip
"txtGold"Symbol 442 MovieClip Frame 1Symbol 434 EditableText
"txtLevel"Symbol 442 MovieClip Frame 1Symbol 436 EditableText
"txtExp"Symbol 442 MovieClip Frame 1Symbol 437 EditableText
"strExp2"Symbol 457 MovieClip Frame 1Symbol 455 EditableText
"strExp"Symbol 457 MovieClip Frame 1Symbol 456 EditableText
"mcGoldExpText"Symbol 458 MovieClip Frame 1Symbol 457 MovieClip
"btnBackground"Symbol 526 MovieClip Frame 1Symbol 460 Button
"txtName"Symbol 526 MovieClip Frame 24Symbol 486 EditableText
"strGold"Symbol 526 MovieClip Frame 32Symbol 515 EditableText
"strWeaponName"Symbol 526 MovieClip Frame 32Symbol 516 EditableText
"strCost"Symbol 526 MovieClip Frame 32Symbol 517 EditableText
"strWeaponDesc"Symbol 526 MovieClip Frame 32Symbol 518 EditableText
"mcBack"Symbol 527 MovieClip Frame 1Symbol 425 MovieClip
"mcMonsters"Symbol 527 MovieClip Frame 1Symbol 428 MovieClip
"mcPlayer"Symbol 527 MovieClip Frame 1Symbol 381 MovieClip
"mcHPBar"Symbol 527 MovieClip Frame 1Symbol 442 MovieClip
"txtTip"Symbol 527 MovieClip Frame 1Symbol 443 EditableText
"btnHealthPotion"Symbol 527 MovieClip Frame 1Symbol 446 Button
"btnBlastPotion"Symbol 527 MovieClip Frame 1Symbol 454 Button
"mcGoldExp"Symbol 527 MovieClip Frame 1Symbol 458 MovieClip
"mcLevel"Symbol 527 MovieClip Frame 1Symbol 526 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 34 as "UpArrow"
ExportAssets (56)Timeline Frame 1Symbol 54 as "ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 79 as "DownArrow"
ExportAssets (56)Timeline Frame 1Symbol 116 as "UndeadSlime"
ExportAssets (56)Timeline Frame 1Symbol 137 as "UndeadMage"
ExportAssets (56)Timeline Frame 1Symbol 148 as "HolySpell"
ExportAssets (56)Timeline Frame 1Symbol 181 as "UndeadKnight"
ExportAssets (56)Timeline Frame 1Symbol 188 as "UndeadEyeball"
ExportAssets (56)Timeline Frame 1Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 1Symbol 203 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 1Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 1Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 1Symbol 528 as "__Packages.MiniGameEngine"
ExportAssets (56)Timeline Frame 9Symbol 241 as "TMPvcrn0rjvxj"
ExportAssets (56)Timeline Frame 16Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 16Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 16Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 16Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 16Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 17Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 17Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 17Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 17Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 17Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 18Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 18Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 18Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 18Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 18Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 19Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 19Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 19Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 19Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 19Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 20Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 20Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 20Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 20Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 20Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 21Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 21Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 22Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 22Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 23Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 23Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 24Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 24Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 25Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 25Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 26Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 26Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 27Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 27Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 28Symbol 203 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 37Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 37Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 37Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 38Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 38Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 38Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 39Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 39Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 39Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 40Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 40Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 40Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 41Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 41Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 41Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 42Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 42Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 42Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 43Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 43Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 43Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 44Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 44Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 44Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 45Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 45Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 45Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 46Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 47Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 48Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 49Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 50Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 51Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 52Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 53Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 54Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 55Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 56Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 57Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 58Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 59Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 60Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 61Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 62Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 63Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 64Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 65Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 66Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 67Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 68Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 69Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 70Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 71Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 72Symbol 199 as "UndeadDracolich"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 207 as "Undead"
ExportAssets (56)Timeline Frame 73Symbol 204 as "FlyingEye"

Labels

"Init"Frame 1
"Intro"Frame 9
"Title"Frame 16
"HowPlay"Frame 21
"Terms"Frame 28
"Options"Frame 37
"HighScores"Frame 46
"Credits"Frame 56
"MoreGames"Frame 64
"Game"Frame 73
"Symbol_36"Symbol 1 MovieClip [FUIComponentSymbol] Frame 1
"Idle"Symbol 116 MovieClip [UndeadSlime] Frame 1
"Walk"Symbol 116 MovieClip [UndeadSlime] Frame 9
"Attack"Symbol 116 MovieClip [UndeadSlime] Frame 40
"Hit"Symbol 116 MovieClip [UndeadSlime] Frame 51
"Asplode"Symbol 116 MovieClip [UndeadSlime] Frame 59
"Death"Symbol 116 MovieClip [UndeadSlime] Frame 77
"Intro"Symbol 181 MovieClip [UndeadKnight] Frame 1
"walk"Symbol 181 MovieClip [UndeadKnight] Frame 10
"Attack"Symbol 181 MovieClip [UndeadKnight] Frame 26
"Hit"Symbol 181 MovieClip [UndeadKnight] Frame 46
"Death"Symbol 181 MovieClip [UndeadKnight] Frame 50
"Walk"Symbol 188 MovieClip [UndeadEyeball] Frame 1
"Attack"Symbol 188 MovieClip [UndeadEyeball] Frame 19
"Death"Symbol 188 MovieClip [UndeadEyeball] Frame 49
"Walk"Symbol 199 MovieClip [UndeadDracolich] Frame 1
"Breath Attack"Symbol 199 MovieClip [UndeadDracolich] Frame 24
"Attack"Symbol 199 MovieClip [UndeadDracolich] Frame 52
"Hit"Symbol 199 MovieClip [UndeadDracolich] Frame 72
"Death1"Symbol 199 MovieClip [UndeadDracolich] Frame 88
"Death"Symbol 199 MovieClip [UndeadDracolich] Frame 152
"Init"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 1
"Wait"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 6
"hit"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 12
"miss"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 20
"coins"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 25
"holy"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 31
"skeleton"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 39
"laugh"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 48
"click"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 58
"music"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 72
"death"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 85
"none"Symbol 241 MovieClip [TMPvcrn0rjvxj] Frame 96
"Idle"Symbol 381 MovieClip Frame 1
"Walk"Symbol 381 MovieClip Frame 10
"Attack1"Symbol 381 MovieClip Frame 25
"Miss"Symbol 381 MovieClip Frame 41
"Attack2"Symbol 381 MovieClip Frame 52
"Attack3"Symbol 381 MovieClip Frame 75
"Cast"Symbol 381 MovieClip Frame 110
"Hit"Symbol 381 MovieClip Frame 133
"Throw"Symbol 381 MovieClip Frame 145
"Death"Symbol 381 MovieClip Frame 154
"Ready"Symbol 526 MovieClip Frame 1
"Level"Symbol 526 MovieClip Frame 9
"Level15"Symbol 526 MovieClip Frame 17
"HighScore"Symbol 526 MovieClip Frame 24
"Shop"Symbol 526 MovieClip Frame 32
"Play"Symbol 527 MovieClip Frame 1

Dynamic Text Variables

_parent.intGoldSymbol 111 EditableText"100"
_parent.intGoldSymbol 112 EditableText"100"
_parent.intGoldSymbol 113 EditableText"100"
_parent.intGoldSymbol 114 EditableText"100"
strLinkSymbol 323 EditableText"<p align="left"><font face="Arial_13pt_st" size="13" color="#ffff00">Download this FREE Game for your Website.</font></p>"
strTermsSymbol 325 EditableText"<p align="left"><font face="_sans_12pt_st" size="12" color="#ffff00">By clicking play, I agree to the terms &amp; conditions.</font></p>"
intVolumeSymbol 359 EditableText"100"
strJokeSymbol 464 EditableText"Prepare for battle! Gain gold and experience to get a higher level and beat the high scores. Every time you level you can visit Aria's shop to get new weapons!"
_root.engine.intLevelSymbol 465 EditableText"1"
strLinkSymbol 483 EditableText"<p align="center"><font face="Arial" size="14" color="#ffff00">Download this FREE Game for your Website.</font></p>"




http://swfchan.com/3/14230/info.shtml
Created: 3/6 -2019 23:42:46 Last modified: 3/6 -2019 23:42:46 Server time: 22/12 -2024 20:35:19