| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229928 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2599 · P5197 |
![]() | This is the info page for Flash #14294 |
0% |
0% |
loading |
0% |
1 |
0 |
E |
L |
D |
N |
P |
S |
Instructions |
Instructions |
Options |
Options |
Play |
Credits |
Credits |
MiniGames |
MiniGames |
Default controls: |
a - Guns s - Punch d - Jump arrows - Move |
Use mouse to navigate through cutscenes and interactive screens. |
The fighting sequences will be very hard to complete if you do not familiarize yourself with the controls and combos! Choose 'practice' from the MiniGames menu to learn and practice the combo system. Adjust difficulty and other movie properties in the Options menu. |
BACK |
BACK |
HORDES MANY FEW |
HARD NORMAL EASY |
HIGH MEDIUM LOW |
10 7 3 |
Number of enemies: |
Enemy difficulty: |
Cutscene sequence quality: |
Action sequence quality: (warning! high settings may cause lag!) |
Number of extra lives: |
Stay tuned for stage 2: Spindle goes to Hell |
Credits: |
a game by AngryBinary (Randall Kruse) |
special thanks: Jada W.: for playing her accordian from time to time Tom Fulp: for the words of encouragement following the first demo Bob Dobbs: for slack |
Molotov Maelstrom |
Practice |
dodge the hail of molotov cocktails. |
practice fighting and combos |
7 |
Lives: |
all Music, Art, and Programming (c) 2003 Randall Kruse (AngryBinary) |
Energy: |
HOME |
Tattoo-U |
The Swashbuckler Inn |
Hey, listen up, gringo! There he is!! |
Yeah, man, I see him! |
Pass me the lighter, bro! Andelé! |
Dude, I don't got no lighter. |
What you mean, no lighter?! |
Naw, man, just these matches. And my cat. |
Fuck your cat, you scary gringo! Make with the matches! |
OK, hang on a sec... |
They're a little damp, hold on... |
OK, got it, man... |
Viva los Vlathos Locos!!! |
Uhh, I'm dry, bro. |
Relax, man. I got a whole crate left... |
...right over... Oh shit!! My smoke! |
Put it out, stupid! |
I'm tryin'! I'm tryin'!! |
Roadhog! Stop drop and roll! |
OOOOOH SHIT! |
You big stupid! |
Got APARTMENT KEY CARD |
click character(s) to spawn |
Combos: |
s,s,s,a,a,a,a,a s,s,s,a,a,a,s,s s,s,s,a,a,a,s,a s,s,s,a,a,a,up&a s,s,s,s,s,s up&s,s,s |
:Taste of Steel :Chin Up* :Headache Pill* :Parting Gifts :Standard :Cobalt City Quickie |
Other Moves: |
up&a down&a d, then a d, then s |
:Back n' Forth :Hindsight is 20/20 :Raining Bullets :Jump Kick |
s |
e |
i |
m |
n |
d |
k |
a |
w |
t |
p |
c |
* |
QUIT |
QUIT |
GET READY!! |
Survived: |
0 |
1000 cocktails!! That deserves something!! |
Dodged: |
0 |
Now go do something else for Chrissakes! |
Dept. of Health and Sanitation O.K. 1968 |
Who's There? |
click here |
That you, Roadhog? |
Sure it is. |
That ink I did for ya, still looking sharp, man. Remember, next one's on the house. On the mouse... mounds... of hu.. hus.. |
Use mouse to examine items in the room... |
EXIT |
GET TATTOO |
Drugs? I'd never touch 'em. |
I'm writing an abilony, man. All the way to where Nero dropped his feathers. |
Ink is the cadillac of liquids, dude. I just don't have my license. |
Hey Roadhog, is it me? Or is the air turning into a viscous goo? |
I think i can levitate the floor |
Roadhog, you lose weight? Lose wait? Wait... Lewis? Whet... |
Bluebeard tattoo? You high? I just gave you that one last week! |
Hey, Roadhog, heard about your arm. Real bummer, right after the tattoo and all. |
Don't sweat it, man. You got a free one coming. |
Allright, partner, saddle up. Say, your arm looks like it's healin' up pretty good... |
I'm gonna need a key card to get in here. |
Use mouse to examine or use items... |
Use mouse to examine or use items... |
BACK |
Use mouse to examine or use items... |
Members |
Use mouse to examine or use items... |
Members only, pencil-neck. |
Use mouse to examine or use items... |
Use mouse to examine or use items... |
I'm gonna need a key to get in here. |
Sorry, brother. You know the rules. Not even members are allowed up here. Try not to take it too personal, the whole deal with the Germans is on the line. |
Use mouse to examine or use items... |
Use mouse to examine or use items... |
Use mouse to examine or use items... |
RESTART |
SKIP |
Congradulations!! You've just completed: |
or maybe this deal just stinks. |
It had been a quiet couple of years, ever since I parted ways with my fanatic foster parents and their afterlife cult. Not a day goes by that I don't think of the techo-supernatural rituals and impossible visions, the 'preparations'. But now, at least the voices have stopped, I'm not shadowed by their bodyguards, the 'messiah' has skipped town and dissappeared into the mist of Cobalt City. Making a living off of bail bond bounties and odd jobs for even odder mobs, it's easy enough to keep a low profile. |
Still, all this time there's been something coming down hard, like a chunk of jet engine that'll flatten me before I even hear it coming. As time rolls on, I can only clench my teeth and close my eyes and hope I don't feel it when it hits. |
I've got a meeting with one of Voodoo Charlie's boys in a few minutes. Something about this merchandise that the local scumbags have got stowed away in town. Normally, I don't do other people's trash-picking, but he was very convincing when it came down to making a payment. That's the thing that leaves a bad taste in my mouth... a hopscotch across town and through a few small time thugs, and he's paying through the nose to get me on the job. Maybe he needs someone who he can trust with the goods... |
Who is it? |
It's me, Tony. C'mon Spindle, you gonna let me in or what? |
It's open. |
You always wear your guns at home? |
Of course. You never know what kind of slime's gonna walk through your door. |
No, I just knew you were coming and I didn't want you getting too sweet on me. |
Yeah. You always wear those polyester pajamas out in public? |
Listen, I'll make this quick. VooDoo Charlie's got a contact, says that a local biker gang, the Bluebeard's, have got the item stowed in a safehouse just up town a ways, holdin' it for some foreign interest while it cools off. Last place the feds'd look, eh? |
Maybe you should've stashed it up your ass. You think they'd find it there? |
What kind of name is VooDoo Charlie, anyway? |
How do I locate this thing? |
One of their honchos is holed up in the back of the Swashbuckler Inn, he oughta have the safehouse key on him. It's all gang turf, and they'll be gunnin' for ya, so watch your back. They might be getting some help from the Locos Vlathos too. Nothing you couldn't handle tho. |
So what's so special about this deal that he can't just get one of you goons on it? |
What is it that I'm looking for? |
What is it you do, exactly? |
All I know is it's real high-tech stuff, something our boys lifted off a armored delivery outside Orion labs. I kinda thought it was nuts to begin with, but then these Euros wasted half our crew to get their hands on it right there during the job. VooDoo's got his hands in some wierd shit this time. Just don't tell him i said nothing. |
Don't worry, wouldn't want you to get a spanking. |
Asshole. |
Hey, this is silk, and I happen to like this suit. And yeah, I got four more just like it. |
You know, if you were any other guy, I'd walk over there and split your face, you ham n' eggs mother fucker, you. |
At least as good a name as 'Spindle', I reckon. |
You wanna quit screwin' around and pay attention? Or maybe you want I should smash up the place instead? |
I take crap from fatherless bald-headed meatballs like you for a living. |
What's is it that I'm looking for? |
Well, we already tried that, turns out that we're not the only ones after it. |
I just gotta get myself into the bar, get the key, find the goods, and get back here to meet Charlie. Oughta be back in time for Columbo. |
Charlie won't be here until I score his merch. I better get back to business, Columbo comes on in a few hours. |
I must admit, I never thought you'd make it back. But my contact told me you were the man for the job. |
You kidding? I coulda pulled this off with a blindfold on. |
Enough small talk, make with the cash. |
Yes, your contact. Seems to know alot, doesn't he? |
As a matter of fact, he does. I've even arranged for the two of you to meet. He insists. |
All in good time, Spindle. There's one more minor condition to the deal, as proposed by my contact. |
Before we settle up, I need you to put on the device. It was intended for you, after all. |
I'd love to meet him. |
And I insist on cash, preferably before my foot reaches your ass. |
Put it on? No problem. |
I'd like to see you make me. |
Not leaving me much of a choice, huh? (I don't know what Charlie's got in mind here, but I really don't like it. Better put on the device... at least it'll settle my curiosity.) |
C'mon, Spindle. It's really for your own good. For the good of us all, actually. |
Spindle... |
It's been a long time. I've been looking forward to seeing you for ages. |
I know it's been hard, and you probably don't yet understand, but you soon will. |
You've a job to return to here, and there is much work to be done. |
Please, forgive Charlie for what he is doing. He is only following my instructions. |
Once we are reunited, all will be clear. |
Remove the device. I know you would rather face your destiny, than have it happen behind closed eyes. |
What a kick in the ass. Charlie was alot of things... a wimp, a sleaze, a coward... but not a double-crosser. He didn't have much to gain by doing me in, except to save himself the ass-kicking I'd deliver him for pulling a gun on me in the first place. And in the end, I'm at a loss. I still haven't made sense of what his contact told me over the device. "It'll make sense soon?" How soon? Sometime after he pulls the trigger but before my head is splattered all over my stucco? |
I hated the idea of going without the answers to all my questions. Instead, I'm leaving with more than ever. They say your life flashes before your eyes before you die... The only thing that flashed before my eyes was the barrel of Charlie's cannon. |
We're sorry to cut your vacation so short, but there's something going on here that requires your immediate attention. |
Your memory is probably still gone, but it'll trickle back very shortly. |
We were so worried that we had lost track of you years ago... but everything's fine now. Welcome back, boss. |
Welcome back to Hell. |
ActionScript [AS1/AS2]
Frame 2stop(); this.onEnterFrame = function () { lBytes = _root.getBytesLoaded(); tBytes = _root.getBytesTotal(); allBytes = Math.floor(tBytes / 1024); percentLoaded = Math.floor((lBytes / tBytes) * 100); loading.loadbar._xscale = percentLoaded; loading.percent.text = percentLoaded + "%"; gear2.speed = 27 - (percentLoaded / 4); gear3.speed = 27 - (percentLoaded / 4); if (lBytes >= tBytes) { doneCount++; loading.percent.text = "100%"; if (doneCount >= 75) { gotoAndPlay (29); _root.onEnterFrame = null; } } };Frame 22setSong("song"); _quality = cutSceneQuality; wait(132);Frame 24wait(125);Frame 26wait(200);Frame 28stop(); this.onEnterFrame = null;Frame 29function freezeKeys() { _global.upKey = frozen; _global.downKey = frozen; _global.leftKey = frozen; _global.rightKey = frozen; _global.fallKey = frozen; _global.shootKey = frozen; _global.fightKey = frozen; _global.jumpKey = frozen; _global.hitKey = frozen; } function unfreezeKeys() { _global.upKey = 38; _global.downKey = 40; _global.leftKey = 37; _global.rightKey = 39; _global.fallKey = 66; _global.shootKey = 65; _global.fightKey = 83; _global.jumpKey = 68; _global.hitKey = 67; } function setSong(songNm) { songName = songNm; song.stop(); song = new Sound(); song.attachSound(songName); song.start(0, 999); } function checkLives() { if (_root.spindle.lives <= 0) { gotoAndPlay (1292); } } function wait(interval) { count = 0; stop(); this.onEnterFrame = function () { count++; if (count > interval) { play(); this.onEnterFrame = null; } }; } function homeDoorCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (1302); } } function alleyCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (1252); } } function tattooDoorCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (217); } } function innDoorCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (1049); } } function aptDoorCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (1026); } } function SHDoorCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (1234); } } function newCutScene() { for (name in _root) { if (_root.friendFoe == "foe") { _root[name].removeMovieClip(); } } if (songName != "cutscene") { setSong("cutscene"); } _quality = cutSceneQuality; exits._visible = false; door._visible = false; this.onEnterFrame = null; _root.onEnterFrame = null; clearInterval(currentInterval); setSceneLimits(-700, -700, 700, 700); moveSpindle(-700, -700); freezeKeys(); } function newScene(ID) { for (name in _root) { if (_root.friendFoe == "foe") { _root[name].removeMovieClip(); } } if (songName != "action") { setSong("action"); } _quality = actionQuality; spindle.showHP(); stop(); exits._visible = false; door._visible = false; sceneID = ID; numKilled = 0; numSpawned = 0; if (_root[sceneID + "_Clear"]) { showExits(sceneID); } this.onEnterFrame = null; _root.onEnterFrame = null; clearInterval(currentInterval); } function initVars() { _quality = "MEDIUM"; this.onEnterFrame = null; _root.onEnterFrame = null; headBounce = new Sound(); headBounce.attachSound("hit0"); leftRight = 0; baddiePlace0 = new Object(); baddiePlace1 = new Object(); baddiePlace0._x = 700; baddiePlace0._y = 290; baddiePlace1._x = 0; baddiePlace1._y = 290; unfreezeKeys(); } function initScenes() { lev_1_1_Clear = false; lev_1_2_Clear = false; lev_1_3_Clear = false; lev_1_4_Clear = false; lev_1_5_Clear = false; lev_1_6_Clear = false; lev_1_7_Clear = false; lev_1_8_Clear = false; } function spawn(char, movie) { leftRight--; leftRight = Math.abs(leftRight); movie.layer++; movie.attachMovie(char, char + movie.layer, movie.layer, movie["baddiePlace" + leftRight]); movie.layer++; movie.numBaddies++; movie.numSpawned++; } function spawnSpindle(movie) { movie.layer++; movie.attachMovie("spindle", "spindle", layer); movie.layer++; moveSpindle(300, 250); } function moveSpindle(spindleX, spindleY) { spindle._x = spindleX; spindle._y = spindleY; } function setSceneLimits(scnMinX, scnMinY, scnMaxX, scnMaxY) { _global.maxX = scnMaxX; _global.minX = scnMinX; _global.maxY = scnMaxY; _global.minY = scnMinY; _global.Yplay = scnMaxY - scnMinY; _global.Xplay = scnMaxX - scnMinX; } function showExits(currentScene) { for (name in _root) { if (_root[name].friendFoe == "foe") { _root[name].removeMovieClip(); } } numBaddies = 0; numSpawned = 0; numKilled = 0; exits.gotoAndPlay(currentScene); exits._visible = true; if (door) { door._visible = true; door.gotoAndPlay(currentScene); } } spindle.removeMovieClip(); for (name in _root) { if (_root[name] == true) { _root[name] = false; } if (_root[name].friendFoe == "foe") { _root[name].removeMovieClip(); } } song = new Sound(); cutSceneQuality = "HIGH"; actionQuality = "MEDIUM"; numLives = 7; numEnemies = 1; enemyDiff = 1; frozen = 7; initVars(); initScenes(); gotoAndPlay (22);Frame 30function lev_1_1(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "dusty"; break; case 1 : nextBaddie = "chopper"; break; case 2 : nextBaddie = "dusty"; break; case 3 : nextBaddie = "dusty"; break; case 4 : nextBaddie = "chopper"; break; case 5 : nextBaddie = ""; break; case 6 : nextBaddie = ""; break; case 7 : nextBaddie = ""; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { homeDoorCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (31); } }; } } if (!_root.spindle) { spawnSpindle(_root); } newScene("lev_1_1"); setSceneLimits(70, 270, 700, 350); currentInterval = setInterval(lev_1_1, 1500, 2, 5);Frame 31function lev_1_2(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "dusty"; break; case 1 : nextBaddie = "chopper"; break; case 2 : nextBaddie = "dusty"; break; case 3 : nextBaddie = "chopper"; break; case 4 : nextBaddie = "dusty"; break; case 5 : nextBaddie = "smokey"; break; case 6 : nextBaddie = "smokey"; break; case 7 : nextBaddie = ""; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { tattooDoorCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (32); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (30); } }; } } newScene("lev_1_2"); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_2, 1500, 3, 7 - numEnemies);Frame 32function lev_1_3(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "Dusty"; break; case 1 : nextBaddie = "Smokey"; break; case 2 : nextBaddie = "Chopper"; break; case 3 : nextBaddie = "Smokey"; break; case 4 : nextBaddie = "Dusty"; break; case 5 : nextBaddie = "Chopper"; break; case 6 : nextBaddie = "Smokey"; break; case 7 : nextBaddie = "Dusty"; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { innDoorCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (33); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (31); } }; } } newScene("lev_1_3"); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_3, 1500, 3, 7 - numEnemies);Frame 33function lev_1_4(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "chopper"; break; case 1 : nextBaddie = "dusty"; break; case 2 : nextBaddie = "smokey"; break; case 3 : nextBaddie = "chopper"; break; case 4 : nextBaddie = "dusty"; break; case 5 : nextBaddie = "locoRio"; break; case 6 : nextBaddie = "smokey"; break; case 7 : nextBaddie = "locoRio"; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { alleyCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (34); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (32); } }; } } newScene("lev_1_4"); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_4, 1500, 3, 7 - numEnemies);Frame 34function lev_1_5(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { spawn("molotovCocktail", _root); } } else { gotoAndPlay (50); eval (undefined)(); } } newScene("lev_1_5"); setSceneLimits(10, 270, 700, 350); if (clearCocktails) { gotoAndPlay (160); } play();Frame 35wait(50);Frame 36wait(50);Frame 37wait(50);Frame 38wait(50);Frame 39wait(50);Frame 40wait(70);Frame 41wait(60);Frame 42wait(50);Frame 43wait(100);Frame 44wait(50);Frame 45wait(40);Frame 46wait(50);Frame 47wait(60);Frame 48currentInterval = setInterval(lev_1_5, 400, 5, 75); stop();Frame 49gotoAndPlay (48);Frame 50clearInterval(currentInterval); wait(50);Frame 51wait(50);Frame 52wait(50);Frame 53wait(40);Frame 54wait(40);Frame 55wait(40);Frame 56wait(50);Frame 57wait(60);Frame 130wait(50);Frame 160function doneCocktails() { showExits(sceneID); _root.onEnterFrame = function () { if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (161); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (33); } }; } stop(); clearCocktails = true; currentInterval = setInterval(doneCocktails, 1000);Frame 161function lev_1_6(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "dusty"; break; case 1 : nextBaddie = "locoRio"; break; case 2 : nextBaddie = "chopper"; break; case 3 : nextBaddie = "jorge"; break; case 4 : nextBaddie = "smokey"; break; case 5 : nextBaddie = "locoRio"; break; case 6 : nextBaddie = "jorge"; break; case 7 : nextBaddie = "smokey"; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { aptDoorCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (162); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (34); } }; } } newScene("lev_1_6"); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_6, 1500, 3, 8 - numEnemies);Frame 162function lev_1_7(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "locoRio"; break; case 1 : nextBaddie = "jorge"; break; case 2 : nextBaddie = "chopper"; break; case 3 : nextBaddie = "smokey"; break; case 4 : nextBaddie = "locoRio"; break; case 5 : nextBaddie = "jorge"; break; case 6 : nextBaddie = "smokey"; break; case 7 : nextBaddie = "jorge"; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { SHDoorCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (163); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (161); } }; } } newScene("lev_1_7"); unfreezeKeys(); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_7, 1500, 3, 8 - numEnemies);Frame 163function lev_1_8(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "gorille"; break; case 1 : nextBaddie = "sepillo"; break; case 2 : nextBaddie = "locoRio"; break; case 3 : nextBaddie = "jorge"; break; case 4 : nextBaddie = "smokey"; break; case 5 : nextBaddie = "jorge"; break; case 6 : nextBaddie = "locoRio"; break; case 7 : nextBaddie = ""; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (162); } }; if (!gotAptKey) { gotoAndPlay (164); } } } newScene("lev_1_8"); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_8, 1500, 3, 7 - numEnemies);Frame 164if ((!lev_1_8_Clear) || (gotAptKey)) { gotoAndStop (163); } else { gotAptKey = true; wait(60); }Frame 165gotoAndStop (163);Frame 166this.onEnterFrame = null; currentInterval = setInterval(checkLives, 500); _quality = actionQuality; stop(); layer++; attachMovie("spindle", "spindle", layer); layer++; spindle._x = 300; spindle._y = 250; _global.maxX = 700; _global.minX = 30; _global.maxY = 350; _global.minY = 270; baddiePlace = new Object(); baddiePlace._x = 600; baddiePlace._y = 290; headBounce = new Sound(); headBounce.attachSound("hit0");Frame 167function lev_1_5(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { spawn("molotovCocktail", _root); } } else { gotoAndPlay (207); eval (undefined)(); } } newScene("molotov"); if (!_root.spindle) { spawnSpindle(_root); } setSceneLimits(10, 270, 700, 350); wait(60);Frame 181if (spindle.lives > 3) { spindle.lives = 3; } currentInterval = setInterval(lev_1_5, 400, 5, 1000); stop();Frame 206gotoAndStop (181);Frame 207freezeKeys(); stop();Frame 217newCutScene(); caption = "Use mouse to examine items in the room"; if (visitedTattoo) { gotoAndPlay (590); } else { visitedTattoo = true; }Frame 441stop();Frame 514stop();Frame 515_quality = "MEDIUM"; wait(100);Frame 516_quality = cutSceneQuality;Frame 579stop();Frame 590if (takenArm && (!invited)) { gotoAndPlay (812); }Frame 706if (Math.random() > 0.6) { randomNumber = Math.random() * 7; randomNumber = Math.floor(randomNumber); switch (randomNumber) { case 0 : bubble = "neverDrugs"; break; case 1 : bubble = "goo"; break; case 3 : bubble = "abilony"; break; case 4 : bubble = "ink"; break; case 5 : bubble = "levitate"; break; case 6 : bubble = "sentence"; break; default : gotoAndPlay (590); } gotoAndPlay (707); } else { gotoAndPlay (590); }Frame 707neverDrugs._visible = false; goo._visible = false; abilony._visible = false; levitate._visible = false; ink._visible = false; sentence._visible = false; bbTat._visible = false; _root[bubble]._visible = true;Frame 811_root[bubble]._visible = false; gotoAndPlay (590);Frame 812invited = true;Frame 872wait(10);Frame 921wait(10);Frame 922gotoAndPlay (590);Frame 923gotTat = true;Frame 972wait(50);Frame 1024wait(130);Frame 1025gotoAndPlay (590);Frame 1026newCutScene(); stop(); if (gotAptKey) { gotoAndPlay (1030); }Frame 1029gotoAndPlay (1026);Frame 1030if (!gotAptKey) { gotoAndPlay (1026); } if (lightOff) { bg.gotoAndStop(2); } stop();Frame 1031stop(); caption = "Nice night."; if (lightOff) { gotoAndPlay (1040); }Frame 1039gotoAndPlay (1031);Frame 1040stop(); caption = "That's the safehouse, right across the way."; if (!lightOff) { gotoAndPlay (1031); }Frame 1048gotoAndPlay (1040);Frame 1049newCutScene(); caption = "Use mouse to examine or use items..."; if (gotTat) { gotoAndPlay (1089); }Frame 1087stop();Frame 1088gotoAndPlay (1087);Frame 1089if (gotSHKey) { gotoAndPlay (1193); }Frame 1128stop();Frame 1192gotoAndPlay (1193); gotSHKey = true;Frame 1193caption = "Ok, I got the safehouse key. Now just to find the safehouse.";Frame 1232stop();Frame 1233gotoAndPlay (1193);Frame 1234newCutScene(); stop(); if (gotSHKey) { gotoAndPlay (1238); }Frame 1237gotoAndPlay (1234);Frame 1238stop(); if (killedGuard) { gotoAndPlay (1244); } else { caption = "Looks like it's gonna take more than a key to get at that device."; }Frame 1243gotoAndPlay (1238);Frame 1244stop(); caption = "Use mouse to examine or use items..."; if (gotDevice) { device._visible = false; }Frame 1251gotoAndPlay (1244);Frame 1252newCutScene(); caption = "Use mouse to examine or use items..."; stop(); if (clearCocktails) { gotoAndPlay (1264); }Instance of Symbol 900 MovieClip "cutters" in Frame 1252on (release) { if (!dragCutters) { _root.caption = "Someone left their wire-cutters behind. I wonder what I should cut?"; if (!originPlace) { originPlace = new Object(); } originPlace._x = _x; originPlace._y = _y; Mouse.hide(); dragCutters = true; dragger = setInterval(cutDrag, 20); } }Frame 1264stop(); if (takenArm) { gotoAndPlay (1279); }Frame 1271gotoAndStop (1264);Frame 1279stop();Frame 1291unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (33);Frame 1292wait(120); clearInterval(currentInterval); for (name in _root) { if ((_root[name].friendFoe = "foe")) { _root[name].removeMovieClip(); } }Frame 1294stop(); if (_root.spindle.lives > 0) { congrats._visible = true; spindle.removeMovieClip(); } else { congrats._visible = false; } this.onEnterFrame = null;Frame 1302newCutScene(); if (visitedHome) { gotoAndPlay (1521); } else { visitedHome = true; }Frame 1304stop();Frame 1306stop();Frame 1511stop();Frame 1513stop();Frame 1521stop(); setSong("cutscene"); if (gotDevice) { gotoAndPlay (1525); }Frame 1524gotoAndPlay (1521);Frame 1525if (!gotDevice) { gotoAndPlay (1521); }Frame 1570stop();Frame 1571stop();Frame 1620stop();Frame 1669stop();Frame 1718stop();Frame 1719stop();Frame 1720stop();Frame 1721stop();Frame 1722stop();Frame 1723stop();Frame 1772stop();Frame 1872wait(60);Frame 1877wait(30);Frame 1878stop();Frame 1879stop();Frame 1880stop();Frame 1881stop();Frame 1882stop();Frame 1883stop();Frame 1905stop();Frame 1906stop();Frame 1907setSong();Frame 1914wait(60);Frame 1915wait(50);Frame 1916stop();Frame 1917stop();Frame 1918stop();Frame 1919wait(85); setSong("song");Frame 1920wait(200);Frame 1921gotoAndPlay (1292);Symbol 10 MovieClip Frame 1this.onEnterFrame = function () { gear2._rotation = gear2._rotation + _parent.speed; };Symbol 11 MovieClip Frame 1this.onEnterFrame = function () { speed = _parent.speed; };Symbol 21 MovieClip Frame 1gotoAndPlay (2);Symbol 21 MovieClip Frame 51gotoAndPlay (41);Symbol 58 MovieClip Frame 16gotoAndPlay (1);Symbol 59 MovieClip [dusty] Frame 1function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (76); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (76); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 125 - (15 * _root.enemyDiff); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 18 - (_root.enemyDiff * 2); speed = 3; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Dusty"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true; standOffX = Math.floor((Math.random() * 500) + 100); standOffY = Math.floor((Math.random() * 70) + 200);Symbol 59 MovieClip [dusty] Frame 2noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };Symbol 59 MovieClip [dusty] Frame 13gotoAndPlay (2);Symbol 59 MovieClip [dusty] Frame 14if (HP <= 0) { gotoAndPlay (94); } showHP(); this.onEnterFrame = function () { checkBounds(); };Symbol 59 MovieClip [dusty] Frame 19gotoAndPlay (2);Symbol 59 MovieClip [dusty] Frame 20this.onEnterFrame = function () { }; noHit = true; this.solid = false;Symbol 59 MovieClip [dusty] Frame 43_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };Symbol 59 MovieClip [dusty] Frame 44hitTarget = false; response = "hit"; this.onEnterFrame = null; wait(_root.enemyDiff * 2);Symbol 59 MovieClip [dusty] Frame 46if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (3 * dir)); };Symbol 59 MovieClip [dusty] Frame 55if (!hitTarget) { gotoAndPlay (2); numHits = 0; } response = "hit"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].falling)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (2 * dir)); };Symbol 59 MovieClip [dusty] Frame 60this.onEnterFrame = null; response = "fall"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 59 MovieClip [dusty] Frame 76stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };Symbol 59 MovieClip [dusty] Frame 93gotoAndPlay (76);Symbol 59 MovieClip [dusty] Frame 94noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (196); } _x = (_x + (16 * dir)); };Symbol 59 MovieClip [dusty] Frame 103if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();Symbol 59 MovieClip [dusty] Frame 112stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (113); } };Symbol 59 MovieClip [dusty] Frame 122gotoAndPlay (2);Symbol 59 MovieClip [dusty] Frame 123shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (125); } else { gotoAndPlay (94); } } if (numShots > 7) { gotoAndPlay (94); numShots = 0; } this.onEnterFrame = null;Symbol 59 MovieClip [dusty] Frame 124gotoAndPlay (2);Symbol 59 MovieClip [dusty] Frame 125lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (94); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { deadCount++; if (deadCount > 70) { gotoAndPlay (196); } headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { _root.headBounce.start(); lift = lift * -0.6; headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;Symbol 59 MovieClip [dusty] Frame 196_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { count++; _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };Symbol 84 MovieClip [locoRio] Frame 1function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (67); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (67); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 100 - (10 * _root.enemyDiff); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 20 - (_root.enemyDiff * 2); speed = 4; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Loco Rio"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;Symbol 84 MovieClip [locoRio] Frame 2noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };Symbol 84 MovieClip [locoRio] Frame 13gotoAndPlay (2);Symbol 84 MovieClip [locoRio] Frame 14if (HP <= 0) { gotoAndPlay (85); } showHP(); this.onEnterFrame = function () { checkBounds(); };Symbol 84 MovieClip [locoRio] Frame 19gotoAndPlay (2);Symbol 84 MovieClip [locoRio] Frame 20this.onEnterFrame = function () { }; noHit = true; this.solid = false;Symbol 84 MovieClip [locoRio] Frame 43_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };Symbol 84 MovieClip [locoRio] Frame 44hitTarget = false; response = "hit"; this.onEnterFrame = function () { }; wait(_root.enemyDiff * 2);Symbol 84 MovieClip [locoRio] Frame 46if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (4 * dir)); };Symbol 84 MovieClip [locoRio] Frame 51if (!hitTarget) { gotoAndPlay (2); } if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 84 MovieClip [locoRio] Frame 60response = "fall"; if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 84 MovieClip [locoRio] Frame 66gotoAndPlay (2);Symbol 84 MovieClip [locoRio] Frame 67stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };Symbol 84 MovieClip [locoRio] Frame 84gotoAndPlay (67);Symbol 84 MovieClip [locoRio] Frame 85noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (189); } _x = (_x + (16 * dir)); };Symbol 84 MovieClip [locoRio] Frame 94if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();Symbol 84 MovieClip [locoRio] Frame 103stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (104); } };Symbol 84 MovieClip [locoRio] Frame 113gotoAndPlay (2);Symbol 84 MovieClip [locoRio] Frame 116shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (118); } else { gotoAndPlay (85); } } if (numShots > 7) { gotoAndPlay (85); numShots = 0; } this.onEnterFrame = null;Symbol 84 MovieClip [locoRio] Frame 117gotoAndPlay (2);Symbol 84 MovieClip [locoRio] Frame 118lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (85); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { deadCount++; if (deadCount > 70) { gotoAndPlay (189); } headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { _root.headBounce.start(); lift = lift * -0.6; headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;Symbol 84 MovieClip [locoRio] Frame 189_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };Symbol 90 MovieClip [chopper] Frame 1function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (72); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (72); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 110 - (10 * _root.enemyDiff); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 22 - (_root.enemyDiff * 2); speed = 3; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Chopper"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;Symbol 90 MovieClip [chopper] Frame 2noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };Symbol 90 MovieClip [chopper] Frame 13gotoAndPlay (2);Symbol 90 MovieClip [chopper] Frame 14if (HP <= 0) { gotoAndPlay (90); } showHP(); this.onEnterFrame = function () { checkBounds(); };Symbol 90 MovieClip [chopper] Frame 19gotoAndPlay (2);Symbol 90 MovieClip [chopper] Frame 20this.onEnterFrame = function () { }; noHit = true; this.solid = false;Symbol 90 MovieClip [chopper] Frame 43_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };Symbol 90 MovieClip [chopper] Frame 44hitTarget = false; response = "hit"; this.onEnterFrame = function () { }; wait(_root.enemyDiff * 2);Symbol 90 MovieClip [chopper] Frame 46if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (4 * dir)); };Symbol 90 MovieClip [chopper] Frame 51if (!hitTarget) { gotoAndPlay (2); numHits = 0; } if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 90 MovieClip [chopper] Frame 57this.onEnterFrame = null;Symbol 90 MovieClip [chopper] Frame 60response = "fall"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; _root.spindle.hitSound(); }Symbol 90 MovieClip [chopper] Frame 71gotoAndPlay (2);Symbol 90 MovieClip [chopper] Frame 72stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };Symbol 90 MovieClip [chopper] Frame 89gotoAndPlay (72);Symbol 90 MovieClip [chopper] Frame 90noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (192); } _x = (_x + (16 * dir)); };Symbol 90 MovieClip [chopper] Frame 99if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();Symbol 90 MovieClip [chopper] Frame 108stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (109); } };Symbol 90 MovieClip [chopper] Frame 118gotoAndPlay (2);Symbol 90 MovieClip [chopper] Frame 119shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (121); } else { gotoAndPlay (90); } } if (numShots > 7) { gotoAndPlay (90); numShots = 0; } this.onEnterFrame = null;Symbol 90 MovieClip [chopper] Frame 120gotoAndPlay (2);Symbol 90 MovieClip [chopper] Frame 121lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (90); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { deadCount++; if (deadCount > 70) { gotoAndPlay (192); } headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { _root.headBounce.start(); lift = lift * -0.6; headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;Symbol 90 MovieClip [chopper] Frame 192_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };Symbol 113 MovieClip [jorge] Frame 1function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if (((interval > 10) && (Math.abs(_root[bullseye]._x - _x) < 180)) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); interval = 0; } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; if (Math.abs(_root[bullseye]._x - _x) < 60) { attackMode = "backOff"; } _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { interval++; dir = (-1 * (_root[bullseye]._x - _x)) / Math.abs(_root[bullseye]._x - _x); if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 150) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 150) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if (((!xPlace) && (!yPlace)) && (attackMode != "backOff")) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "backOff" : if (Math.abs(_root[bullseye]._x - _x) < 400) { _x = (_x - (speed * xPlace)); _y = (_y - (speed * yPlace)); } else { attackMode = "standOff"; } case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 90)) { if (Math.random() > 0.5) { attackMode = "backOff"; } else { attackMode = "zigZag"; } } if (approach >= 50) { attackMode = "standOff"; approach = 0; } if (Math.abs(_root[bullseye]._x - _x) > 180) { _x = (_x + (speed * xPlace)); } _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (70); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (70); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "backOff"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 100 - (10 * _root.enemyDiff); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 15 - _root.enemyDiff; speed = 3; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Jorge"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;Symbol 113 MovieClip [jorge] Frame 2noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };Symbol 113 MovieClip [jorge] Frame 13gotoAndPlay (2);Symbol 113 MovieClip [jorge] Frame 14if (HP <= 0) { gotoAndPlay (88); } showHP(); this.onEnterFrame = function () { checkBounds(); };Symbol 113 MovieClip [jorge] Frame 19gotoAndPlay (2);Symbol 113 MovieClip [jorge] Frame 20this.onEnterFrame = function () { }; noHit = true; this.solid = false;Symbol 113 MovieClip [jorge] Frame 43_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };Symbol 113 MovieClip [jorge] Frame 44hitTarget = false; response = "hit"; this.onEnterFrame = function () { };Symbol 113 MovieClip [jorge] Frame 52response = "hit"; if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir; hitTarget = true; this.onEnterFrame = function () { _root[bullseye].dir = dir; _root[bullseye]._xscale = 100 * dir; _root[bullseye]._x = _x - (210 * dir); _root[bullseye]._y = _y; _root[bullseye].HP = _root[bullseye].HP - 2; chokeCount++; if ((chokeCount / 3) == Math.floor(chokeCount / 3)) { _root[bullseye].gotoAndPlay(response); } }; _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 113 MovieClip [jorge] Frame 56if (!hitTarget) { gotoAndPlay (2); numHits = 0; }Symbol 113 MovieClip [jorge] Frame 65_root[bullseye].gotoAndPlay("fall"); this.onEnterFrame = null;Symbol 113 MovieClip [jorge] Frame 70stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };Symbol 113 MovieClip [jorge] Frame 87gotoAndPlay (70);Symbol 113 MovieClip [jorge] Frame 88noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (192); } _x = (_x + (16 * dir)); };Symbol 113 MovieClip [jorge] Frame 97if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();Symbol 113 MovieClip [jorge] Frame 106stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (107); } };Symbol 113 MovieClip [jorge] Frame 116gotoAndPlay (2);Symbol 113 MovieClip [jorge] Frame 119shotSpot._y = -50 - (Math.random() * 50); attackMode = "zigZag"; numShots++; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (121); } else { gotoAndPlay (88); } } if (numShots > 7) { gotoAndPlay (88); numShots = 0; } this.onEnterFrame = null;Symbol 113 MovieClip [jorge] Frame 120gotoAndPlay (2);Symbol 113 MovieClip [jorge] Frame 121lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (88); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { deadCount++; if (deadCount > 70) { gotoAndPlay (192); } headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { _root.headBounce.start(); lift = lift * -0.6; headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;Symbol 113 MovieClip [jorge] Frame 192_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };Symbol 123 MovieClip [gorille] Frame 1function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 90) && (Math.abs(_root[bullseye]._y - _y) < 25)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (72); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (72); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 170 - (20 * _root.enemyDiff); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 27 - (_root.enemyDiff * 2); speed = 2; tillAttack = 0; interval = 40; bullseye = "spindle"; solid = true; title = "Gorill\u00E9"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;Symbol 123 MovieClip [gorille] Frame 2noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };Symbol 123 MovieClip [gorille] Frame 13gotoAndPlay (2);Symbol 123 MovieClip [gorille] Frame 14if (HP <= 0) { gotoAndPlay (90); } showHP(); attackMode = "fight"; this.onEnterFrame = function () { checkBounds(); };Symbol 123 MovieClip [gorille] Frame 19gotoAndPlay (2);Symbol 123 MovieClip [gorille] Frame 20this.onEnterFrame = function () { }; noHit = true; this.solid = false;Symbol 123 MovieClip [gorille] Frame 43_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };Symbol 123 MovieClip [gorille] Frame 44hitTarget = false; response = "hit"; this.onEnterFrame = null;Symbol 123 MovieClip [gorille] Frame 45if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (3 * dir)); };Symbol 123 MovieClip [gorille] Frame 51if (!hitTarget) { gotoAndPlay (2); numHits = 0; } response = "hit"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].falling)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (2 * dir)); };Symbol 123 MovieClip [gorille] Frame 59this.onEnterFrame = null; response = "fall"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 123 MovieClip [gorille] Frame 72stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };Symbol 123 MovieClip [gorille] Frame 89gotoAndPlay (72);Symbol 123 MovieClip [gorille] Frame 90noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (1); } _x = (_x + (5 * dir)); };Symbol 123 MovieClip [gorille] Frame 99if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();Symbol 123 MovieClip [gorille] Frame 108stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (109); } };Symbol 123 MovieClip [gorille] Frame 118gotoAndPlay (2);Symbol 123 MovieClip [gorille] Frame 119shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (121); } else { gotoAndPlay (90); } } if (numShots > 7) { gotoAndPlay (90); numShots = 0; } this.onEnterFrame = null;Symbol 123 MovieClip [gorille] Frame 120gotoAndPlay (2);Symbol 123 MovieClip [gorille] Frame 121gotoAndPlay (90);Symbol 123 MovieClip [gorille] Frame 192_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };Symbol 125 MovieClip [sepillo] Frame 1function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 90) && (Math.abs(_root[bullseye]._y - _y) < 25)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (72); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (72); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 190 - (_root.enemyDiff * 20); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 25 - (_root.enemyDiff * 2); speed = 3; tillAttack = 0; interval = 40; bullseye = "spindle"; solid = true; title = "Sepillo"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;Symbol 125 MovieClip [sepillo] Frame 2noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };Symbol 125 MovieClip [sepillo] Frame 13gotoAndPlay (2);Symbol 125 MovieClip [sepillo] Frame 14if (HP <= 0) { gotoAndPlay (90); } showHP(); attackMode = "fight"; this.onEnterFrame = function () { checkBounds(); };Symbol 125 MovieClip [sepillo] Frame 19gotoAndPlay (2);Symbol 125 MovieClip [sepillo] Frame 20this.onEnterFrame = function () { }; noHit = true; this.solid = false;Symbol 125 MovieClip [sepillo] Frame 43_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };Symbol 125 MovieClip [sepillo] Frame 44hitTarget = false; response = "hit"; this.onEnterFrame = null;Symbol 125 MovieClip [sepillo] Frame 45if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (3 * dir)); };Symbol 125 MovieClip [sepillo] Frame 51if (!hitTarget) { gotoAndPlay (2); numHits = 0; } response = "hit"; if (hitArea.hitTest(_root.spindle.vulnerable) && (!_root[bullseye].falling)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (2 * dir)); };Symbol 125 MovieClip [sepillo] Frame 59this.onEnterFrame = null; response = "stun"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 125 MovieClip [sepillo] Frame 72stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };Symbol 125 MovieClip [sepillo] Frame 89gotoAndPlay (72);Symbol 125 MovieClip [sepillo] Frame 90noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (1); } _x = (_x + (16 * dir)); };Symbol 125 MovieClip [sepillo] Frame 99if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();Symbol 125 MovieClip [sepillo] Frame 108stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (109); } };Symbol 125 MovieClip [sepillo] Frame 118gotoAndPlay (2);Symbol 125 MovieClip [sepillo] Frame 119shotSpot._y = -50 - (Math.random() * 50); attackMode = "zigZag"; numShots++; showHP(); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (121); } else { gotoAndPlay (90); } } if (numShots > 7) { gotoAndPlay (90); numShots = 0; } this.onEnterFrame = null;Symbol 125 MovieClip [sepillo] Frame 120gotoAndPlay (2);Symbol 125 MovieClip [sepillo] Frame 121gotoAndPlay (90);Symbol 125 MovieClip [sepillo] Frame 192_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };Symbol 130 MovieClip [bloodShot] Frame 5stop(); this.onEnterFrame = function () { _alpha = (_alpha - 10); if (_alpha < 10) { this.removeMovieClip(); } };Symbol 184 MovieClip Frame 1function hitCheck() { guyShot = false; for (name in _root) { if ((((((!guyShot) && (_root[name] != this)) && (!_root[name].noHit)) && (hitArea.hitTest(_root[name]))) && (_root[name].friendFoe == "foe")) && (Math.abs(_root.spindle._y - _root[name]._y) < 25)) { _root[name].gotoAndPlay(response); _root[name].HP = _root[name].HP - damage; guyShot = true; } } } stop();Symbol 184 MovieClip Frame 2response = "fall"; damage = 2; hitCheck(); this.onEnterFrame = function () { _parent._x = _parent._x - (6 * _parent.dir); _parent.kick = true; };Symbol 184 MovieClip Frame 6gotoAndStop (1);Symbol 184 MovieClip Frame 7response = "shot"; hitCheck(); damage = 1; if (_parent.lift < 0) { _parent.lift = 0; } this.onEnterFrame = function () { _y = (_y - 4); _parent._x = _parent._x + (8 * _parent.dir); _parent.shoot = true; };Symbol 184 MovieClip Frame 9hitCheck();Symbol 184 MovieClip Frame 11hitCheck();Symbol 184 MovieClip Frame 13hitCheck();Symbol 184 MovieClip Frame 15this.onEnterFrame = null; gotoAndStop (1);Symbol 215 MovieClip Frame 15stop();Symbol 217 MovieClip [spindle] Frame 1function hitSound() { num = Math.floor(Math.random() * 3); this["hit" + num].start(); } function missSound() { num = Math.floor(Math.random() * 2); this["miss" + num].start(0.05); } function hitCheck() { guyShot = false; if (((((currentGuy && (currentGuy.HP > 0)) && (!guyShot)) && (!currentGuy.noHit)) && (hitArea.hitTest(currentGuy))) && (Math.abs(currentGuy._y - _y) < 18)) { currentGuy.gotoAndPlay(response); currentGuy.HP = currentGuy.HP - damage; guyShot = true; hitSound(); } else { for (name in _root) { if ((((((!guyShot) && (_root[name] != this)) && (!_root[name].noHit)) && (hitArea.hitTest(_root[name]))) && (_root[name].friendFoe == "foe")) && (Math.abs(_root[name]._y - _y) < 18)) { _root[name].gotoAndPlay(response); _root[name].HP = _root[name].HP - damage; guyShot = true; currentGuy = _root[name]; hitSound(); } } if (!guyShot) { missSound(); } } } function hitCheck2() { guyShot = false; if (((((currentGuy && (currentGuy.HP > 0)) && (!guyShot)) && (!currentGuy.noHit)) && (hitArea.hitTest(currentGuy))) && (Math.abs(currentGuy._y - _y) < 18)) { currentGuy.gotoAndPlay(response); currentGuy.HP = currentGuy.HP - damage; guyShot = true; } else { for (name in _root) { if ((((((!guyShot) && (_root[name] != this)) && (!_root[name].noHit)) && (hitArea.hitTest(_root[name]))) && (_root[name].friendFoe == "foe")) && (Math.abs(_root[name]._y - _y) < 18)) { _root[name].gotoAndPlay(response); _root[name].HP = _root[name].HP - damage; guyShot = true; currentGuy = _root[name]; } } } } function fight() { if (Key.isDown(39) || (Key.isDown(37))) { _x = (_x - dir); } if ((!Key.isDown(fightKey)) && (!Key.isDown(shootKey))) { advance = true; } if (Key.isDown(fightKey) && (advance == true)) { gotoAndPlay(nextHit); } if ((Key.isDown(38) && (nextHit != "punch3")) && (nextHit != "punch4")) { nextHit = "punch3"; } if ((Key.isDown(shootKey) && (Key.isDown(40))) && (advance == true)) { gotoAndPlay (220); } else if (Key.isDown(shootKey) && (advance == true)) { gotoAndPlay(nextGun); } } function idle() { if (carry == true) { gotoAndPlay (1); } noHit = false; checkBounds(); checkDepth(); if (Key.isDown(pauseKey)) { pause(); } if (Key.isDown(hitKey)) { gotoAndPlay (118); } if (Key.isDown(fallKey)) { gotoAndPlay (129); } if (Key.isDown(jumpKey)) { gotoAndPlay (166); } if (Key.isDown(shootKey)) { gotoAndPlay (94); } if (Key.isDown(fightKey)) { gotoAndPlay (172); } if (Key.isDown(rightKey)) { dir = -1; gotoAndPlay (83); } if (Key.isDown(leftKey)) { dir = 1; gotoAndPlay (83); } if (Key.isDown(upKey) || (Key.isDown(downKey))) { gotoAndPlay (83); } _xscale = (100 * dir); } function checkDepth() { depthCountCheck++; switchMode(); if ((depthCountCheck / 3) == Math.floor(depthCountCheck / 3)) { for (name in _root) { if (currentGuy && ((((_root[name]._x < currentGuy._x) && (_root[name]._x > _x)) && (dir == -1)) || (((_root[name]._x > currentGuy._x) && (_root[name]._x < _x)) && (dir == 1)))) { currentGuy = _root[name]; } if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_y < minY) { _y = minY; } if (_y > maxY) { _y = maxY; } if (_x > maxX) { _x = maxX; } if (_x < minX) { _x = minX; } } function walk() { if (carry == true) { gotoAndPlay (1); } checkBounds(); if (Key.isDown(jumpKey)) { gotoAndPlay (166); } else if (Key.isDown(fightKey)) { gotoAndPlay (172); } else if (Key.isDown(shootKey)) { gotoAndPlay (94); } else if (Key.isDown(rightKey) and Key.isDown(upKey)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(rightKey) and Key.isDown(downKey)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(leftKey) and Key.isDown(upKey)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(leftKey) and Key.isDown(downKey)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(rightKey)) { dir = -1; _x = (_x + speed); } else if (Key.isDown(leftKey)) { dir = 1; _x = (_x - speed); } else if (Key.isDown(upKey)) { _y = (_y - speed); } else if (Key.isDown(downKey)) { _y = (_y + speed); } else { gotoAndPlay (12); } _xscale = (100 * dir); } function jump() { checkDepth(); checkBounds(); jumping = true; if (Key.isDown(shootKey) && (shoot == false)) { jumpBody.gotoAndPlay("shoot"); } if (Key.isDown(fightKey) && (kick == false)) { jumpBody.gotoAndPlay("kick"); } if (Key.isDown(rightKey) and Key.isDown(upKey)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(rightKey) and Key.isDown(downKey)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(leftKey) and Key.isDown(upKey)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(leftKey) and Key.isDown(downKey)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(rightKey)) { dir = -1; _x = (_x + speed); } else if (Key.isDown(leftKey)) { dir = 1; _x = (_x - speed); } else if (Key.isDown(upKey)) { _y = (_y - speed); } else if (Key.isDown(downKey)) { _y = (_y + speed); } speed = baseSpeed; _xscale = (100 * dir); } function showHP() { _root.stat2.hpMask._xscale = (100 * HP) / HPmax; } lives = _root.numLives; friendFoe = "spindle"; hit0 = new Sound(); hit1 = new Sound(); hit2 = new Sound(); hit3 = new Sound(); miss0 = new Sound(); miss1 = new Sound(); hit0.attachSound("hit0"); hit1.attachSound("hit1"); hit2.attachSound("hit2"); hit3.attachSound("hit3"); miss0.attachSound("miss0"); miss1.attachSound("miss1");Symbol 217 MovieClip [spindle] Frame 2checkBounds(); showHP(); this.onEnterFrame = eval (null)(); dir = -1; _xscale = -100; kick = false; HPmax = 250; HP = 250; baseSpeed = 12; speed = baseSpeed;Symbol 217 MovieClip [spindle] Frame 12this.onEnterFrame = function () { idle(); currentGuy = null; };Symbol 217 MovieClip [spindle] Frame 82gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 83this.onEnterFrame = function () { walk(); checkDepth(); };Symbol 217 MovieClip [spindle] Frame 93gotoAndPlay (83);Symbol 217 MovieClip [spindle] Frame 94this.onEnterFrame = null; damage = 4; if (Key.isDown(40)) { gotoAndPlay (220); }Symbol 217 MovieClip [spindle] Frame 99response = "shot"; damage = 4; hitCheck2(); this.onEnterFrame = function () { checkDepth(); if (Key.isDown(38)) { gotoAndPlay (108); } if (Key.isDown(39)) { dir = -1; _xscale = (100 * dir); } if (Key.isDown(37)) { dir = 1; _xscale = (100 * dir); } if (!Key.isDown(shootKey)) { gotoAndPlay (12); } };Symbol 217 MovieClip [spindle] Frame 101hitCheck2();Symbol 217 MovieClip [spindle] Frame 107gotoAndPlay (99);Symbol 217 MovieClip [spindle] Frame 109damage = 5; response = "fall"; hitCheck2(); this.onEnterFrame = function () { depthCheck(); if (!Key.isDown(38)) { gotoAndPlay (99); } if (!Key.isDown(shootKey)) { gotoAndPlay (12); } };Symbol 217 MovieClip [spindle] Frame 115response = "shot"; hitCheck2();Symbol 217 MovieClip [spindle] Frame 117gotoAndPlay (109);Symbol 217 MovieClip [spindle] Frame 118showHP(); hitSound(); noHit = true; hits = hits + 1; if (jumping) { gotoAndPlay (129); } this.onEnterFrame = function () { _x = (_x + (3 * dir)); checkBounds(); };Symbol 217 MovieClip [spindle] Frame 128noHit = false; carry = false; if (HP <= 0) { gotoAndPlay (129); } else { gotoAndPlay (12); }Symbol 217 MovieClip [spindle] Frame 129jumping = false; stun = 0; noHit = true; falling = true; showHP(); this.onEnterFrame = function () { _x = (_x + (speed * dir)); };Symbol 217 MovieClip [spindle] Frame 140this.onEnterFrame = null;Symbol 217 MovieClip [spindle] Frame 153noHit = false; falling = false; if (HP <= 0) { gotoAndPlay (154); } else { gotoAndPlay (12); }Symbol 217 MovieClip [spindle] Frame 154noHit = true; this.onEnterFrame = function () { };Symbol 217 MovieClip [spindle] Frame 159lives--;Symbol 217 MovieClip [spindle] Frame 165stop(); this.onEnterFrame = function () { checkBounds(); _alpha = (_alpha - 3); if (_alpha <= 0) { if (lives > 0) { HP = HPmax; _x = minX; _y = minY; _alpha = 100; gotoAndPlay (2); _root.lives.gotoAndStop(lives); } else { _root.lives.gotoAndStop("zero"); _root.gotoAndPlay("gameOver" + _root.level); this.removeMovieClip(); } } };Symbol 217 MovieClip [spindle] Frame 166initY = jumpBody._y; lift = 10; this.onEnterFrame = function () { jump(); jumpBody._y = jumpBody._y - lift; lift = lift - 1; if (jumpBody._y >= initY) { jumpBody._y = initY; kick = false; shoot = false; jumping = false; gotoAndPlay (12); } };Symbol 217 MovieClip [spindle] Frame 171stop();Symbol 217 MovieClip [spindle] Frame 172this.onEnterFrame = null; gotoAndPlay (178);Symbol 217 MovieClip [spindle] Frame 177gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 178advance = false; response = "hit"; nextGun = "gunHit1"; nextHit = "punch2"; damage = 5; this.onEnterFrame = function () { fight(); };Symbol 217 MovieClip [spindle] Frame 180hitCheck();Symbol 217 MovieClip [spindle] Frame 186gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 187advance = false; nextHit = "punch5"; hitCheck(); this.onEnterFrame = function () { fight(); };Symbol 217 MovieClip [spindle] Frame 195gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 196advance = false; damage = 6; nextHit = "punch4"; nextGun = "punch4"; hitCheck(); this.onEnterFrame = function () { fight(); };Symbol 217 MovieClip [spindle] Frame 204gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 205advance = false; response = "fall"; hitCheck(); damage = 10; this.onEnterFrame = function () { };Symbol 217 MovieClip [spindle] Frame 219gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 220advance = false; hitCheck(); response = "fall"; damage = 3; this.onEnterFrame = function () { fight(); };Symbol 217 MovieClip [spindle] Frame 231gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 232advance = "false"; nextHit = "punch6"; response = "hit"; hitCheck(); this.onEnterFrame = function () { fight(); };Symbol 217 MovieClip [spindle] Frame 241gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 242advance = "false"; nextHit = "punch3"; hitCheck(); this.onEnterFrame = function () { fight(); };Symbol 217 MovieClip [spindle] Frame 251gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 252advance = "false"; nextGun = "gunHit2"; damage = 4; response = "hit"; this.onEnterFrame = function () { fight(); };Symbol 217 MovieClip [spindle] Frame 254hitCheck();Symbol 217 MovieClip [spindle] Frame 260gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 261advance = "false"; damage = 3; hitCheck(); nextGun = "gunHit3"; this.onEnterFrame = function () { fight(); };Symbol 217 MovieClip [spindle] Frame 269gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 270advance = "false"; nextGun = "punch3"; nextHit = "punch7"; hitCheck(); this.onEnterFrame = function () { if (Key.isDown(38)) { nextGun = "gunHit4"; } fight(); };Symbol 217 MovieClip [spindle] Frame 278gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 279noHit = true; advance = "false"; response = "shot"; hitCheck2(); damage = 4; this.onEnterFrame = function () { _x = (_x + (9 * dir)); };Symbol 217 MovieClip [spindle] Frame 281hitCheck2();Symbol 217 MovieClip [spindle] Frame 283hitCheck2();Symbol 217 MovieClip [spindle] Frame 285hitCheck2();Symbol 217 MovieClip [spindle] Frame 287hitCheck2();Symbol 217 MovieClip [spindle] Frame 289hitCheck2();Symbol 217 MovieClip [spindle] Frame 291response = "fall"; hitCheck2();Symbol 217 MovieClip [spindle] Frame 293noHit = false; gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 294advance = false; decap = 0.4; response = "shotDie"; damage = 10; this.onEnterFrame = function () { };Symbol 217 MovieClip [spindle] Frame 299hitCheck2();Symbol 217 MovieClip [spindle] Frame 308gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 309advance = "false"; nextGun = "gunHit5"; nextHit = "punch8"; hitCheck(); this.onEnterFrame = function () { fight(); };Symbol 217 MovieClip [spindle] Frame 317gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 318advance = false; decap = 0.3; damage = 8; response = "shotDie"; hitCheck(); this.onEnterFrame = function () { };Symbol 217 MovieClip [spindle] Frame 329gotoAndPlay (12);Symbol 217 MovieClip [spindle] Frame 330jumping = false; stun = 0; noHit = true; falling = true; showHP(); this.onEnterFrame = function () { _x = (_x + (speed * dir)); };Symbol 217 MovieClip [spindle] Frame 341this.onEnterFrame = null;Symbol 217 MovieClip [spindle] Frame 354noHit = false; falling = false; if (HP <= 0) { gotoAndPlay (154); } else { gotoAndPlay (12); }Symbol 217 MovieClip [spindle] Frame 355showHP(); hitSound(); if (stun == 1) { gotoAndPlay (129); } noHit = false; stun = 1; this.onEnterFrame = function () { _x = (_x + (1 * dir)); checkBounds(); };Symbol 217 MovieClip [spindle] Frame 414noHit = false; carry = false; gotoAndPlay (12);Symbol 244 MovieClip Frame 10stop();Symbol 259 MovieClip [smokey] Frame 1function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if (((Math.abs(_root[bullseye]._x - _x) < 180) && (Math.abs(_root[bullseye]._y - _y) < 30)) && (waitToHit > interval)) { gotoAndPlay (54); waitToHit = 0; } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { waitToHit++; if (attackMode != "standOff") { reWait = true; } if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if (dir == _root[bullseye].dir) { attackMode = "approach"; } if (reWait) { gotoAndPlay (112); } return; case "zigZag" : if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (Math.abs(_y - _root[bullseye]._y) < 25) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 100 - (10 * _root.enemyDiff); HP = HPmax; deadCount = 0; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 40 - (_root.enemyDiff * 2); speed = 3; tillAttack = 0; interval = 25; bullseye = "spindle"; solid = true; title = "Smokey"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;Symbol 259 MovieClip [smokey] Frame 2noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };Symbol 259 MovieClip [smokey] Frame 13gotoAndPlay (2);Symbol 259 MovieClip [smokey] Frame 14if (HP <= 0) { gotoAndPlay (161); } showHP(); this.onEnterFrame = function () { checkBounds(); };Symbol 259 MovieClip [smokey] Frame 19gotoAndPlay (2);Symbol 259 MovieClip [smokey] Frame 20this.onEnterFrame = function () { }; deadCount++; if (deadCount > 1) { gotoAndPlay (53); } noHit = true; this.solid = false;Symbol 259 MovieClip [smokey] Frame 35for (name in _root) { if ((_root[name] != this) && (_root[name].friendFoe == "foe")) { _root[name].gotoAndPlay("fall"); _root[name].HP = _root[name].HP - 20; } }Symbol 259 MovieClip [smokey] Frame 53_root.numKilled++; _root.numBaddies--; stop(); this.removeMovieClip();Symbol 259 MovieClip [smokey] Frame 54hitTarget = false; response = "fireFall"; this.onEnterFrame = null; wait(_root.enemyDiff * 2);Symbol 259 MovieClip [smokey] Frame 56this.onEnterFrame = null; response = "stun"; if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 259 MovieClip [smokey] Frame 58this.onEnterFrame = null; response = "stun"; if ((((!hitTarget) && (hitArea.hitTest(_root[bullseye].vulnerable))) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 259 MovieClip [smokey] Frame 60this.onEnterFrame = null; response = "stun"; if ((((!hitTarget) && (hitArea.hitTest(_root[bullseye].vulnerable))) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 259 MovieClip [smokey] Frame 62this.onEnterFrame = null; response = "stun"; if ((((!hitTarget) && (hitArea.hitTest(_root[bullseye].vulnerable))) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }Symbol 259 MovieClip [smokey] Frame 67noHit = true;Symbol 259 MovieClip [smokey] Frame 94noHit = false;Symbol 259 MovieClip [smokey] Frame 102this.onEnterFrame = null; response = "fireFall"; if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; attackMode = "standOff"; }Symbol 259 MovieClip [smokey] Frame 111noHit = false; gotoAndPlay (2);Symbol 259 MovieClip [smokey] Frame 112reWait = false; this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = true; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((Math.abs(_root.spindle._x - _x) < 180) && (waitCount > 10)) { waitCount = 0; attackMode = "fight"; reWait = true; gotoAndPlay (54); } };Symbol 259 MovieClip [smokey] Frame 160gotoAndPlay (112);Symbol 259 MovieClip [smokey] Frame 161noHit = true; if (HP <= 0) { gotoAndPlay (20); } showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (53); } _x = (_x + (16 * dir)); };Symbol 259 MovieClip [smokey] Frame 170this.onEnterFrame = eval (null)();Symbol 259 MovieClip [smokey] Frame 179stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (180); } };Symbol 259 MovieClip [smokey] Frame 189gotoAndPlay (2);Symbol 259 MovieClip [smokey] Frame 190shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (192); } else { gotoAndPlay (161); } } if (numShots > 7) { gotoAndPlay (161); numShots = 0; } this.onEnterFrame = null;Symbol 259 MovieClip [smokey] Frame 191gotoAndPlay (2);Symbol 259 MovieClip [smokey] Frame 192lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (161); } else { gotoAndPlay (20); }Symbol 266 MovieClip [molotovCocktail] Frame 1gotoAndPlay (2);Symbol 266 MovieClip [molotovCocktail] Frame 2stop(); _alpha = 0; _yscale = 5; _xscale = 5; _x = ((Math.random() * 450) + 100); _y = 100; rotate = (Math.random() * 10) + 10; landingY = (Math.random() * 70) + 270; cut = (Math.random() * 10) - 5; lift = (Math.random() * 8) + 12; this.onEnterFrame = function () { if (_xscale < 100) { _xscale = (_xscale + 5); _yscale = _xscale; } if (_alpha < 100) { _alpha = (_alpha + 10); } _rotation = (_rotation + rotate); lift = lift - 1; _y = (_y - lift); _x = (_x + cut); if (_y > landingY) { gotoAndPlay (3); } };Symbol 266 MovieClip [molotovCocktail] Frame 3this.onEnterFrame = null; if (hitTest(_root.spindle) && (!_root.spindle.noHit)) { _root.spindle.gotoAndPlay("fireFall"); _root.spindle.HP = _root.spindle.HP - 40; }Symbol 266 MovieClip [molotovCocktail] Frame 26_root.numBaddies--; _root.numKilled++; this.removeMovieClip();Symbol 270 MovieClip [one] Frame 1gotoAndPlay (2);Symbol 270 MovieClip [one] Frame 21this.removeMovieClip();Symbol 273 MovieClip [zero] Frame 1gotoAndPlay (2);Symbol 273 MovieClip [zero] Frame 21stop(); this.removeMovieClip();Symbol 276 MovieClip [boozle] Frame 20this.removeMovieClip();Symbol 287 MovieClip Frame 1gotoAndPlay (2);Symbol 287 MovieClip Frame 133stop();Symbol 295 MovieClip Frame 1gotoAndPlay (2);Symbol 295 MovieClip Frame 10function trails(interval, proddist, andist) { count++; if ((count % interval) == 0) { prodTrail._x = prod._x + proddist; anTrail._x = an._x - andist; if (Math.random() > 0.5) { attachMovie("one", "one" + count, count, anTrail); } else { attachMovie("zero", "zero" + count, count, anTrail); } if (Math.random() > 0.5) { attachMovie("one", "one" + count, count + 1, prodTrail); } else { attachMovie("zero", "zero" + count, count + 1, prodTrail); } } } prodTrail = new Object(); anTrail = new Object(); this.onEnterFrame = function () { trails(2, 40, 60); };Symbol 295 MovieClip Frame 45this.onEnterFrame = null;Symbol 295 MovieClip Frame 90this.onEnterFrame = function () { trails(2, 77, 60); };Symbol 295 MovieClip Frame 109this.onEnterFrame = null;Symbol 295 MovieClip Frame 110stop();Symbol 397 MovieClip Frame 133gotoAndPlay (71);Symbol 404 MovieClip Frame 90gotoAndPlay (21);Symbol 405 MovieClip Frame 1gotoAndPlay (2);Symbol 405 MovieClip Frame 51stop();Symbol 406 MovieClip Frame 1gotoAndPlay (2);Symbol 406 MovieClip Frame 120stop();Symbol 410 Buttonon (release) { gotoAndPlay (2); }Symbol 414 Buttonon (release) { gotoAndPlay (3); }Symbol 419 Buttonon (release) { gotoAndPlay (4); }Symbol 423 Buttonon (release) { gotoAndPlay (5); }Symbol 432 Buttonon (release) { gotoAndStop (1); }Symbol 435 MovieClip Frame 1function checkValues() { switch (_root.numEnemies) { case 0 : gotoAndStop (1); return; case 1 : gotoAndStop (7); return; case 2 : gotoAndStop (13); return; } } checkValues(); stop();Symbol 435 MovieClip Frame 7checkValues(); stop();Symbol 435 MovieClip Frame 13checkValues(); stop();Symbol 436 MovieClip Frame 1function checkValues() { switch (_root.enemyDiff) { case 0 : gotoAndStop (1); return; case 1 : gotoAndStop (7); return; case 2 : gotoAndStop (13); return; } } checkValues(); stop();Symbol 436 MovieClip Frame 7checkValues(); stop();Symbol 436 MovieClip Frame 13checkValues(); stop();Symbol 437 MovieClip Frame 1function checkValues() { switch (_root.cutSceneQuality) { case "HIGH" : gotoAndStop (1); return; case "MEDIUM" : gotoAndStop (7); return; case "LOW" : gotoAndStop (13); return; } } checkValues(); stop();Symbol 437 MovieClip Frame 7checkValues(); stop();Symbol 437 MovieClip Frame 13checkValues(); stop();Symbol 438 MovieClip Frame 1function checkValues() { switch (_root.actionQuality) { case "HIGH" : gotoAndStop (1); return; case "MEDIUM" : gotoAndStop (7); return; case "LOW" : gotoAndStop (13); return; } } checkValues(); stop();Symbol 438 MovieClip Frame 7checkValues(); stop();Symbol 438 MovieClip Frame 13checkValues(); stop();Symbol 439 MovieClip Frame 1function checkValues() { switch (_root.numLives) { case 10 : gotoAndStop (1); return; case 7 : gotoAndStop (7); return; case 3 : gotoAndStop (13); return; } } checkValues(); stop();Symbol 439 MovieClip Frame 7checkValues(); stop();Symbol 439 MovieClip Frame 13checkValues(); stop();Symbol 450 Buttonon (release) { _root.numEnemies = 0; nes.gotoAndPlay(1); }Symbol 451 Buttonon (release) { _root.numEnemies = 1; nes.gotoAndPlay(1); }Symbol 452 Buttonon (release) { _root.numEnemies = 2; nes.gotoAndPlay(1); }Symbol 453 Buttonon (release) { _root.enemyDiff = 0; des.gotoAndPlay(1); }Symbol 454 Buttonon (release) { _root.cutSceneQuality = "HIGH"; csq.gotoAndPlay(1); }Symbol 455 Buttonon (release) { _root.actionQuality = "HIGH"; asq.gotoAndPlay(1); }Symbol 456 Buttonon (release) { _root.numLives = 10; nel.gotoAndPlay(1); }Symbol 457 Buttonon (release) { _root.enemyDiff = 2; des.gotoAndPlay(1); }Symbol 458 Buttonon (release) { _root.cutSceneQuality = "LOW"; csq.gotoAndPlay(1); }Symbol 459 Buttonon (release) { _root.actionQuality = "LOW"; asq.gotoAndPlay(1); }Symbol 460 Buttonon (release) { _root.numLives = 7; nel.gotoAndPlay(1); }Symbol 461 Buttonon (release) { _root.numLives = 3; nel.gotoAndPlay(1); }Symbol 462 Buttonon (release) { _root.enemyDiff = 1; des.gotoAndPlay(1); }Symbol 463 Buttonon (release) { _root.cutSceneQuality = "MEDIUM"; csq.gotoAndPlay(1); }Symbol 464 Buttonon (release) { _root.actionQuality = "MEDIUM"; asq.gotoAndPlay(1); }Symbol 474 MovieClip Frame 1stop(); _root.playButton._visible = true; _root.miniButton1._visible = false; _root.miniButton2._visible = false;Symbol 474 MovieClip Frame 2stop(); _root.playButton._visible = false;Symbol 474 MovieClip Frame 3_root.playButton._visible = false; stop();Symbol 474 MovieClip Frame 4_root.playButton._visible = false; stop();Symbol 474 MovieClip Frame 5_root.playButton._visible = false; _root.miniButton1._visible = true; _root.miniButton2._visible = true; stop();Symbol 475 Buttonon (release) { gotoAndPlay (167); }Symbol 476 Buttonon (release) { gotoAndPlay (166); }Symbol 477 Buttonon (release) { gotoAndPlay (1302); }Symbol 500 MovieClip Frame 1stop();Symbol 500 MovieClip Frame 25gotoAndPlay (2);Symbol 500 MovieClip Frame 49gotoAndPlay (26);Symbol 503 MovieClip Frame 25gotoAndPlay (1);Symbol 503 MovieClip Frame 50gotoAndPlay (26);Symbol 503 MovieClip Frame 75gotoAndPlay (51);Symbol 568 Buttonon (release) { layer++; _root.attachMovie("dusty", "dusty" + layer, _root.layer); layer++; }Symbol 569 Buttonon (release) { layer++; _root.attachMovie("chopper", "chopper" + layer, _root.layer); layer++; }Symbol 570 Buttonon (release) { layer++; _root.attachMovie("locoRio", "locoRio" + layer, _root.layer); layer++; }Symbol 571 Buttonon (release) { layer++; _root.attachMovie("jorge", "jorge" + layer, _root.layer); layer++; }Symbol 572 Buttonon (release) { layer++; _root.attachMovie("gorille", "gorille" + layer, _root.layer); layer++; }Symbol 575 Buttonon (release) { layer++; _root.attachMovie("smokey", "smokey" + layer, _root.layer); layer++; }Symbol 576 Buttonon (release) { layer++; _root.attachMovie("sepillo", "sepillo" + layer, _root.layer); layer++; }Symbol 599 Buttonon (release) { clearInterval(currentInterval); gotoAndPlay (29); }Symbol 618 MovieClip Frame 99stop();Symbol 649 Buttonon (release) { play(); }Symbol 669 MovieClip Frame 1layer++; this.attachMovie("boozle", "boozle" + layer, layer); currentBoozle = this["boozle" + layer]; currentBoozle._x = Math.random() * 100; currentBoozle._y = Math.random() * 100; currentBoozle._xscale = (currentBoozle._yscale = (Math.random() * 80) + 20); currentBoozle._rotation = Math.random() * 180; layer++;Symbol 673 Buttonon (release) { if (gotTat) { caption = "It's only a matter of time before a one-armed Roadhog comes back in here to see this guy. I don't wanna be around when he does."; } else { caption = "This junkie dirt-bag has mistaken me for a Bluebeard named 'Roadhog'. I just gotta find a way to use that to my advantage."; } }Symbol 674 Buttonon (release) { if (gotTat) { caption = "I didn't know I had that much blood to spare."; } else { caption = "Either he works with knitting needles, or there's been more than body-art going on in here."; } }Symbol 675 Buttonon (release) { caption = "It boggles the mind what some people will put on their bodies these days."; }Symbol 676 Buttonon (release) { if (gotTat) { caption = "Looks even better on me."; } else { caption = "That's the tattoo I see on all the Bluebeards. Must be how they identify members..."; } }Symbol 677 Buttonon (release) { caption = "That's the Locos Vlathos trademark. I don't think I could pass for Mexican, even with the tattoo."; }Symbol 678 Buttonon (release) { caption = "This one must be for the ladies."; }Symbol 679 Buttonon (release) { caption = "Gruesome, and at the same time, captivating. Maybe for my 40th birthday."; }Symbol 680 Buttonon (release) { caption = "'Dept. of Health and Sanitation - O.K. 1968'. I guess I had better stay out of the bathroom after all."; }Symbol 681 Buttonon (release) { if (gotTat) { caption = "This place is burnt. I got what I came for, time to make myself scarce."; } else { caption = "Tattoo-U... cute name, although I doubt it fools anybody. I pity the man who finds himself under the needle here."; } }Symbol 682 Buttonon (release) { unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (31); }Symbol 684 Buttonon (release) { if (gotTat) { caption = "One tattoo from this place is already one too many."; } else if (takenArm && (!gotTat)) { gotoAndPlay (923); } else if (!takenArm) { bubble = "bbTat"; gotoAndPlay (707); caption = "Just my luck. Roadhog just got his Bluebeard tattoo last week."; caption = caption + " How can I explain getting the same one twice? I'll have to try something else."; } }Symbol 724 MovieClip Frame 11gotoAndPlay (1);Symbol 726 MovieClip Frame 1this.onEnterFrame = function () { if (_alpha < 100) { _alpha = (_alpha+1); } };Symbol 730 Buttonon (release) { unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (161); }Symbol 742 MovieClip Frame 1stop(); _parent.lightOff = false;Symbol 742 MovieClip Frame 2stop(); _parent.lightOff = true;Symbol 743 Buttonon (release) { if (lightOff) { caption = "Turned lamp on."; } else { caption = "Turned lamp off."; } bg.play(); }Symbol 744 Buttonon (release) { if (!lightOff) { caption = "A lamp without a shade. That bulb is pretty hard on the eyes."; } }Symbol 745 Buttonon (release) { gotoAndPlay (1031); }Symbol 746 Buttonon (release) { if (!lightOff) { caption = "As nice a view of Cobalt City as anyone would care to see. I can't really get close enough to look out this window."; } else { caption = "The view of Cobalt City alone illuminates the room."; } }Symbol 747 Buttonon (release) { if (!lightOff) { caption = "Still too young of a plant to smoke. Explains the high-watt bulb."; } else { caption = "Can't see much in this dark."; } }Symbol 749 Buttonon (release) { if (!lightOff) { caption = "I've slept in worse places."; } else { caption = "Can't see much in this dark."; } }Symbol 750 Buttonon (release) { if (!lightOff) { caption = "Typcial kid stuff."; } else { caption = "Can't see much in this dark."; } }Symbol 751 Buttonon (release) { if (!lightOff) { caption = "www.deadhounds.com"; } else { caption = "Can't see much in this dark."; } }Symbol 758 Buttonon (release) { gotoAndStop (1030); }Symbol 765 MovieClip Frame 39gotoAndPlay (1);Symbol 765 MovieClip Frame 40stop();Symbol 765 MovieClip Frame 91stop();Symbol 766 Buttonon (release) { _root.caption = "I think I can squeeze a shot off from here. Nice and steady..."; gotoAndPlay (354); }Symbol 772 MovieClip Frame 1if (_root.killedGuard) { gotoAndStop (582); }Symbol 772 MovieClip Frame 353gotoAndPlay (1);Symbol 772 MovieClip Frame 453guard.gotoAndPlay("die"); _root.killedGuard = true;Symbol 772 MovieClip Frame 582stop();Symbol 796 MovieClip Frame 166if (Math.random() > 0.5) { gotoAndPlay (5); } else { gotoAndPlay (1); }Symbol 812 Buttonon (release) { membersOnly.play(); caption = "It's a little early yet even for the Bluebeards to be drinking, so that room is probably empty. There must be something good in there if they got their muscle on the door."; }Symbol 813 Buttonon (release) { caption = "Whoever said no man is an island obviously never came across this character. Looks like he's keeping an eye on the VIP room... and somehow, the other eye on me."; }Symbol 814 Buttonon (release) { caption = "I can tell by the look I'm getting from this guy, I probably don't want to stick around for a drink."; }Symbol 815 Buttonon (release) { caption = "The Carbon City Cocktail. Next to me, it's this town's best kept secret, and for a good reason. Smells like whiskey, burns like unleaded."; }Symbol 817 Buttonon (release) { unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (32); }Symbol 819 MovieClip Frame 1stop();Symbol 828 MovieClip Frame 169if (Math.random() > 0.5) { gotoAndPlay (5); } else { gotoAndPlay (1); }Symbol 837 Buttonon (release) { gotoAndPlay (1129); }Symbol 838 Buttonon (release) { caption = "Well now, this is gonna be even easier than I thought."; }Symbol 839 Buttonon (release) { caption = "It's nice to see these guys minding their own business again."; }Symbol 845 Buttonon (release) { caption = "I got what I came for. No need to fool around in there anymore."; }Symbol 846 Buttonon (release) { caption = "I better scram before he comes back around."; }Symbol 849 Buttonon (release) { unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (162); }Symbol 858 Buttonon (release) { caption = "While this isn't the first time I've peered down the barrel of a pistol, any time could very well be your last. No need to take stupid chances here, I'll have to regroup and find a way around him."; }Symbol 859 Buttonon (release) { caption = "I'll have to admit I'm more than a little suprised. He did say something about Germans... probably the same Europeans that hijacked Charlie's operation."; }Symbol 867 MovieClip Frame 1play();Symbol 867 MovieClip Frame 191gotoAndPlay (1);Symbol 872 Buttonon (release) { if (!gotDevice) { gotDevice = true; device._visible = false; caption = "This must be what all the fuss is about. Looks eerily familiar... something I saw as a child... I can't put my finger on it, it was all so long ago. But it scares the shit out of me. The sooner I get rid of this, the better."; } }Symbol 873 Buttonon (release) { caption = "I think I'll smoke a pack or two once I get back home."; }Symbol 874 Buttonon (release) { caption = "Empty. A pity, really."; }Symbol 875 Buttonon (release) { caption = "I've got two just like it. Don't really need another one."; }Symbol 884 MovieClip Frame 1stop(); if (_root.cutMeterWire) { gotoAndStop (2); }Symbol 884 MovieClip Frame 4if (!_root.cutMeterWire) { _root.spindle.HP = 5; _root.caption = "Let's see... live electric wire, metal wire-cutters... well what was a pretty boneheaded move. I'll be pissing blood for a week."; _root.cutMeterWire = true; gotoAndPlay (5); } else { _root.caption = "I'm done playing with electricity."; gotoAndStop (2); }Symbol 884 MovieClip Frame 17gotoAndStop (2);Symbol 889 MovieClip Frame 1stop(); if (_root.cutPeel) { gotoAndStop (3); }Symbol 889 MovieClip Frame 2_root.caption = "Great. Let's just play with garbage all day."; _root.cutPeel = true; stop();Symbol 889 MovieClip Frame 3stop();Symbol 889 MovieClip Frame 4gotoAndStop (2);Symbol 892 Buttonon (release) { if (cutters.dragCutters) { banana.gotoAndPlay(2); } else if (!_root.cutPeel) { caption = "A banana peel."; } else { caption = "A cut banana peel."; } with (cutters) { dropCutters(); } }Symbol 893 Buttonon (release) { if (!cutters.dragCutters) { caption = "Jeez, someone could cut an arm off on all the broken glass back here."; } else { caption = "Now what am I supposed to with that?"; } with (cutters) { dropCutters(); } }Symbol 894 Buttonon (release) { if (!cutters.dragCutters) { caption = "Last's week's news. Looks like some bum's been using it for a pillow... and from the smell of things, toilet paper too."; } else { caption = "I suppose I could... but why?"; } with (cutters) { dropCutters(); } }Symbol 895 Buttonon (release) { if (cutters.dragCutters) { meter.gotoAndPlay(2); } else if (!_root.cutMeterWire) { caption = "This wire must feed electricity to the building."; } else { caption = "Guess it's lights out for these folks."; } with (cutters) { dropCutters(); } }Symbol 896 Buttonon (release) { if (meter.cutMeterWire) { caption = "Looks like the meter's stopped..."; } else { caption = "Fascinating."; } with (cutters) { dropCutters(); } }Symbol 897 Buttonon (release) { if (cutters.dragCutters) { caption = "So much to cut, so little time."; } with (cutters) { dropCutters(); } }Symbol 900 MovieClip Frame 1function cutDrag() { _x = _root._xmouse; _y = _root._ymouse; updateAfterEvent(); } function dropCutters() { if (dragCutters) { Mouse.show(); if (hitTest(roadHogArm)) { dragCutters = false; clearInterval(dragger); _x = originPlace._x; _y = originPlace._y; _parent.gotoAndPlay("cutArm"); } else { dragCutters = false; _x = originPlace._x; _y = originPlace._y; clearInterval(dragger); } } }Symbol 903 Buttonon (release) { with (cutters) { dropCutters(); } unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (33); }Symbol 907 Buttonon (release) { if (!cutters.dragCutters) { caption = "This is one of the guys chucking the molotov cocktails at me. I think I heard his friend call him 'Roadhog'. Frankly, I don't see the resemblance."; } else { caption = "His neck's too thick to wrap the cutters around. Besides, that's kind've cold-blooded, don't you think?"; } with (cutters) { dropCutters(); } }Symbol 908 Buttonon (release) { if (!cutters.dragCutters) { caption = "That's freakin' gross. His arm's hanging by a thread, but he looks like he'll pull through."; } else { takenArm = true; caption = "I'll take that as a souvenir."; gotoAndPlay (1279); } with (cutters) { dropCutters(); } }Symbol 913 Buttonon (release) { if (!cutters.dragCutters) { caption = "Let that be a reminder to you."; } else { caption = "I don't think I can cut it any higher."; } with (cutters) { dropCutters(); } }Symbol 914 MovieClip Frame 1gotoAndPlay (2);Symbol 914 MovieClip Frame 108stop();Symbol 918 Buttonon (release) { gotoAndPlay (29); }Symbol 935 MovieClip Frame 63stop();Symbol 936 MovieClip Frame 88_parent.play();Symbol 936 MovieClip Frame 293gotoAndPlay (89);Symbol 937 Buttonon (release) { gotoAndPlay (1513); }Symbol 941 Buttonon (release) { play(); }Symbol 944 MovieClip Frame 1gotoAndPlay (2);Symbol 944 MovieClip Frame 60stop();Symbol 944 MovieClip Frame 61stop();Symbol 944 MovieClip Frame 62stop();Symbol 944 MovieClip Frame 63stop();Symbol 944 MovieClip Frame 64_parent.play();Symbol 964 Buttonon (release) { gotoAndPlay (162); }Symbol 965 Buttonon (release) { gotoAndPlay (186); }Symbol 970 Buttonon (release) { gotoAndPlay (234); }Symbol 971 Buttonon (release) { gotoAndPlay (210); }Symbol 972 Buttonon (release) { gotoAndPlay (85); }Symbol 976 Buttonon (release) { gotoAndPlay (110); }Symbol 978 Buttonon (release) { gotoAndPlay (258); }Symbol 979 Buttonon (release) { gotoAndPlay (283); }Symbol 984 Buttonon (release) { gotoAndPlay (60); }Symbol 993 Buttonon (release) { gotoAndPlay (282); }Symbol 996 MovieClip Frame 58stop();Symbol 996 MovieClip Frame 59stop();Symbol 996 MovieClip Frame 83stop();Symbol 996 MovieClip Frame 84stop();Symbol 996 MovieClip Frame 108stop();Symbol 996 MovieClip Frame 109stop();Symbol 996 MovieClip Frame 133stop();Symbol 996 MovieClip Frame 134stop();Symbol 996 MovieClip Frame 161_parent.play();Symbol 996 MovieClip Frame 185stop();Symbol 996 MovieClip Frame 209stop();Symbol 996 MovieClip Frame 233stop();Symbol 996 MovieClip Frame 257stop();Symbol 996 MovieClip Frame 281stop();Symbol 996 MovieClip Frame 282stop();Symbol 996 MovieClip Frame 306stop();Symbol 999 Buttonon (release) { unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (30); }Symbol 1006 MovieClip Frame 1stop();Symbol 1006 MovieClip Frame 2stop();Symbol 1006 MovieClip Frame 3stop();Symbol 1006 MovieClip Frame 4stop();Symbol 1006 MovieClip Frame 5stop();Symbol 1009 Buttonon (release) { if (!tvScreen._visible) { tvScreen._visible = true; } else { tvScreen.play(); } }Symbol 1022 Buttonon (release) { gotoAndPlay (1670); }Symbol 1023 Buttonon (release) { gotoAndPlay (1572); }Symbol 1024 Buttonon (release) { gotoAndPlay (1621); }Symbol 1027 Buttonon (release) { gotoAndPlay (1719); }Symbol 1032 Buttonon (release) { gotoAndPlay (1720); }Symbol 1039 Buttonon (release) { gotoAndPlay (1773); }Symbol 1040 Buttonon (release) { gotoAndPlay (1724); }Symbol 1048 Buttonon (release) { gotoAndPlay (1721); }
Library Items
Symbol 1 Graphic | Used by:2 399 | |
Symbol 2 MovieClip [loadBar1] | Uses:1 | |
Symbol 3 Font | Used by:4 14 20 407 408 411 412 415 416 417 420 421 424 425 426 427 440 441 442 443 444 445 446 447 448 466 467 468 470 471 472 473 484 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 554 563 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 630 650 652 659 665 670 672 689 691 693 695 697 699 701 704 706 708 731 748 757 774 816 818 840 847 850 853 857 871 901 915 917 919 939 940 942 943 949 950 951 960 961 962 963 966 967 968 969 973 974 975 977 980 981 982 983 986 988 990 992 994 995 998 1007 1017 1019 1020 1021 1026 1029 1031 1034 1035 1037 1038 1042 1047 1061 1062 1063 1064 1065 1066 1067 1072 1074 1076 1077 1078 1079 | |
Symbol 4 EditableText | Uses:3 | Used by:5 |
Symbol 5 MovieClip [percentText] | Uses:4 | |
Symbol 6 Graphic | Used by:9 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:9 |
Symbol 9 MovieClip | Uses:6 8 | Used by:10 |
Symbol 10 MovieClip | Uses:9 | Used by:11 |
Symbol 11 MovieClip | Uses:10 | Used by:13 |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip | Uses:11 12 | Used by:Timeline |
Symbol 14 EditableText | Uses:3 | Used by:21 |
Symbol 15 Graphic | Used by:21 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:21 |
Symbol 18 Font | Used by:19 297 298 299 300 301 302 573 | |
Symbol 19 Text | Uses:18 | Used by:21 |
Symbol 20 EditableText | Uses:3 | Used by:21 |
Symbol 21 MovieClip | Uses:14 15 17 19 20 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:24 |
Symbol 24 MovieClip | Uses:23 | Used by:Timeline |
Symbol 25 Graphic | Used by:Timeline | |
Symbol 26 Sound | Used by:184 217 295 Timeline | |
Symbol 27 Sound | Used by:217 Timeline | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:59 84 90 113 123 125 217 259 553 765 Timeline |
Symbol 30 Graphic | Used by:59 90 259 765 | |
Symbol 31 Graphic | Used by:59 618 712 765 Timeline | |
Symbol 32 Graphic | Used by:33 936 Timeline | |
Symbol 33 MovieClip | Uses:32 | Used by:59 84 90 113 123 125 184 216 217 259 765 |
Symbol 34 Graphic | Used by:59 90 123 125 765 | |
Symbol 35 Graphic | Used by:51 59 765 Timeline | |
Symbol 36 Graphic | Used by:51 59 765 852 | |
Symbol 37 Graphic | Used by:59 90 765 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:59 90 259 553 626 765 906 |
Symbol 40 Graphic | Used by:59 90 123 125 765 | |
Symbol 41 Graphic | Used by:59 90 123 125 765 | |
Symbol 42 Graphic | Used by:59 90 123 125 765 | |
Symbol 43 Graphic | Used by:59 90 259 553 Timeline | |
Symbol 44 Graphic | Used by:59 90 | |
Symbol 45 Graphic | Used by:59 90 123 125 259 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:59 84 90 113 123 125 |
Symbol 48 Graphic | Used by:59 90 | |
Symbol 49 Graphic | Used by:59 123 125 217 | |
Symbol 50 Graphic | Used by:59 | |
Symbol 51 MovieClip | Uses:35 36 | Used by:59 Timeline |
Symbol 52 Graphic | Used by:58 | |
Symbol 53 Graphic | Used by:58 | |
Symbol 54 Graphic | Used by:58 | |
Symbol 55 Graphic | Used by:58 724 | |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:58 130 724 |
Symbol 58 MovieClip | Uses:52 53 54 55 57 | Used by:59 84 90 113 765 |
Symbol 59 MovieClip [dusty] | Uses:29 30 31 33 34 35 36 37 39 40 41 42 43 44 45 47 48 49 50 51 58 | Used by:Timeline |
Symbol 60 Graphic | Used by:84 113 | |
Symbol 61 Graphic | Used by:83 84 | |
Symbol 62 Graphic | Used by:84 | |
Symbol 63 Graphic | Used by:64 82 84 | |
Symbol 64 MovieClip | Uses:63 | Used by:84 |
Symbol 65 Graphic | Used by:82 84 89 90 111 113 123 125 184 217 996 | |
Symbol 66 Graphic | Used by:84 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:84 113 123 125 626 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:84 |
Symbol 71 Graphic | Used by:84 | |
Symbol 72 Graphic | Used by:84 | |
Symbol 73 Graphic | Used by:84 | |
Symbol 74 Graphic | Used by:84 113 | |
Symbol 75 Graphic | Used by:84 90 113 123 125 184 217 553 996 Timeline | |
Symbol 76 Graphic | Used by:84 | |
Symbol 77 Graphic | Used by:84 90 113 123 125 184 217 996 | |
Symbol 78 Graphic | Used by:84 113 | |
Symbol 79 Graphic | Used by:84 | |
Symbol 80 Graphic | Used by:84 90 123 125 184 216 217 574 996 | |
Symbol 81 Graphic | Used by:84 | |
Symbol 82 MovieClip | Uses:63 65 | Used by:84 Timeline |
Symbol 83 MovieClip | Uses:61 | Used by:84 |
Symbol 84 MovieClip [locoRio] | Uses:29 60 61 33 62 64 65 66 68 70 71 63 72 73 74 75 76 77 78 47 79 80 81 82 58 83 | Used by:Timeline |
Symbol 85 Graphic | Used by:90 | |
Symbol 86 Graphic | Used by:89 90 538 | |
Symbol 87 Graphic | Used by:90 | |
Symbol 88 Graphic | Used by:90 | |
Symbol 89 MovieClip | Uses:86 65 | Used by:90 Timeline |
Symbol 90 MovieClip [chopper] | Uses:29 30 85 33 34 86 77 37 39 40 80 41 42 43 44 65 45 75 47 48 87 88 89 58 | Used by:Timeline |
Symbol 91 Graphic | Used by:113 | |
Symbol 92 Graphic | Used by:112 113 | |
Symbol 93 Graphic | Used by:113 | |
Symbol 94 Graphic | Used by:95 111 113 | |
Symbol 95 MovieClip | Uses:94 | Used by:113 |
Symbol 96 Graphic | Used by:113 | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:113 |
Symbol 99 Graphic | Used by:113 | |
Symbol 100 Graphic | Used by:113 | |
Symbol 101 Graphic | Used by:113 | |
Symbol 102 Graphic | Used by:113 | |
Symbol 103 Graphic | Used by:113 | |
Symbol 104 Graphic | Used by:113 | |
Symbol 105 Graphic | Used by:113 | |
Symbol 106 Graphic | Used by:113 | |
Symbol 107 Graphic | Used by:113 | |
Symbol 108 Graphic | Used by:113 | |
Symbol 109 Graphic | Used by:113 | |
Symbol 110 Graphic | Used by:113 | |
Symbol 111 MovieClip | Uses:94 65 | Used by:113 Timeline |
Symbol 112 MovieClip | Uses:92 | Used by:113 |
Symbol 113 MovieClip [jorge] | Uses:29 91 92 93 95 65 96 68 98 99 100 94 101 102 74 33 75 103 104 77 78 105 106 107 47 108 109 60 110 111 58 112 | Used by:Timeline |
Symbol 114 Graphic | Used by:123 125 | |
Symbol 115 Graphic | Used by:123 | |
Symbol 116 Graphic | Used by:123 125 574 | |
Symbol 117 Graphic | Used by:123 125 | |
Symbol 118 Graphic | Used by:123 125 | |
Symbol 119 Graphic | Used by:123 125 | |
Symbol 120 Graphic | Used by:123 125 | |
Symbol 121 Graphic | Used by:123 125 | |
Symbol 122 Graphic | Used by:123 125 184 216 217 574 Timeline | |
Symbol 123 MovieClip [gorille] | Uses:29 114 115 34 116 65 49 117 68 40 41 42 118 33 80 119 75 45 77 120 47 121 122 | Used by:Timeline |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip [sepillo] | Uses:29 114 124 34 116 65 49 117 68 40 41 42 118 33 80 119 75 45 77 120 47 121 122 | Used by:Timeline |
Symbol 126 Graphic | Used by:130 | |
Symbol 127 Graphic | Used by:130 | |
Symbol 128 Graphic | Used by:130 | |
Symbol 129 Graphic | Used by:130 | |
Symbol 130 MovieClip [bloodShot] | Uses:126 127 128 57 129 | Used by:Timeline |
Symbol 131 Graphic | Used by:216 217 | |
Symbol 132 Graphic | Used by:184 216 217 936 Timeline | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:133 | Used by:184 216 217 936 Timeline |
Symbol 135 Graphic | Used by:216 217 | |
Symbol 136 Graphic | Used by:184 216 217 235 936 Timeline | |
Symbol 137 Graphic | Used by:217 Timeline | |
Symbol 138 Graphic | Used by:217 | |
Symbol 139 Graphic | Used by:217 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:217 |
Symbol 142 Graphic | Used by:217 | |
Symbol 143 Graphic | Used by:217 | |
Symbol 144 Graphic | Used by:217 | |
Symbol 145 Graphic | Used by:217 | |
Symbol 146 Graphic | Used by:217 | |
Symbol 147 Graphic | Used by:217 | |
Symbol 148 Graphic | Used by:217 | |
Symbol 149 Graphic | Used by:217 | |
Symbol 150 Graphic | Used by:217 | |
Symbol 151 Graphic | Used by:217 | |
Symbol 152 Graphic | Used by:184 217 | |
Symbol 153 Graphic | Used by:184 217 | |
Symbol 154 Graphic | Used by:184 217 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:184 217 256 259 |
Symbol 157 Graphic | Used by:217 | |
Symbol 158 Graphic | Used by:217 | |
Symbol 159 Graphic | Used by:217 | |
Symbol 160 Graphic | Used by:217 | |
Symbol 161 Graphic | Used by:217 | |
Symbol 162 Graphic | Used by:217 | |
Symbol 163 Graphic | Used by:217 | |
Symbol 164 Graphic | Used by:217 | |
Symbol 165 Graphic | Used by:217 | |
Symbol 166 Graphic | Used by:217 | |
Symbol 167 Graphic | Used by:217 | |
Symbol 168 Graphic | Used by:217 | |
Symbol 169 Graphic | Used by:217 | |
Symbol 170 Graphic | Used by:216 217 | |
Symbol 171 Graphic | Used by:217 | |
Symbol 172 Graphic | Used by:184 217 | |
Symbol 173 Graphic | Used by:184 217 | |
Symbol 174 Graphic | Used by:184 217 | |
Symbol 175 Graphic | Used by:184 217 | |
Symbol 176 Graphic | Used by:184 217 | |
Symbol 177 Sound [hit3] | Used by:184 | |
Symbol 178 Graphic | Used by:184 217 | |
Symbol 179 Graphic | Used by:184 | |
Symbol 180 Graphic | Used by:184 | |
Symbol 181 Graphic | Used by:184 217 | |
Symbol 182 Graphic | Used by:184 | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:172 173 132 134 33 136 65 122 174 175 176 156 177 178 179 152 80 153 154 26 180 77 181 182 183 75 | Used by:217 |
Symbol 185 Graphic | Used by:217 | |
Symbol 186 Graphic | Used by:217 | |
Symbol 187 Graphic | Used by:217 | |
Symbol 188 Graphic | Used by:217 | |
Symbol 189 Graphic | Used by:217 | |
Symbol 190 Graphic | Used by:217 | |
Symbol 191 Graphic | Used by:217 | |
Symbol 192 Graphic | Used by:217 | |
Symbol 193 Graphic | Used by:217 | |
Symbol 194 Graphic | Used by:217 | |
Symbol 195 Graphic | Used by:217 | |
Symbol 196 Graphic | Used by:217 | |
Symbol 197 Graphic | Used by:217 | |
Symbol 198 Graphic | Used by:217 | |
Symbol 199 Graphic | Used by:217 | |
Symbol 200 Graphic | Used by:217 | |
Symbol 201 Graphic | Used by:217 | |
Symbol 202 Graphic | Used by:217 | |
Symbol 203 Graphic | Used by:217 | |
Symbol 204 Graphic | Used by:217 | |
Symbol 205 Graphic | Used by:217 | |
Symbol 206 Graphic | Used by:215 | |
Symbol 207 Graphic | Used by:215 550 | |
Symbol 208 Graphic | Used by:215 | |
Symbol 209 Graphic | Used by:215 | |
Symbol 210 Graphic | Used by:215 | |
Symbol 211 Graphic | Used by:215 | |
Symbol 212 Graphic | Used by:215 | |
Symbol 213 Graphic | Used by:215 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:206 207 208 209 210 211 212 213 214 | Used by:217 |
Symbol 216 MovieClip | Uses:131 132 134 135 33 136 80 122 170 | Used by:217 |
Symbol 217 MovieClip [spindle] | Uses:29 131 132 134 33 135 136 65 49 137 138 139 122 141 77 75 142 143 144 145 146 147 148 80 149 150 151 152 153 154 156 26 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 27 184 172 185 173 186 175 187 188 189 190 191 176 192 178 193 194 195 196 197 198 174 181 199 200 201 202 203 204 205 215 216 | Used by:Timeline |
Symbol 218 Graphic | Used by:259 553 | |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:259 553 906 Timeline |
Symbol 221 Graphic | Used by:259 | |
Symbol 222 Graphic | Used by:227 259 | |
Symbol 223 Graphic | Used by:227 | |
Symbol 224 Graphic | Used by:227 | |
Symbol 225 Graphic | Used by:227 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:222 223 224 225 226 | Used by:259 Timeline |
Symbol 228 Graphic | Used by:259 Timeline | |
Symbol 229 Graphic | Used by:259 | |
Symbol 230 Graphic | Used by:259 | |
Symbol 231 Graphic | Used by:259 | |
Symbol 232 Graphic | Used by:259 | |
Symbol 233 Graphic | Used by:259 553 | |
Symbol 234 Graphic | Used by:244 | |
Symbol 235 MovieClip | Uses:136 | Used by:244 |
Symbol 236 Graphic | Used by:244 | |
Symbol 237 Graphic | Used by:244 | |
Symbol 238 Graphic | Used by:244 | |
Symbol 239 Graphic | Used by:244 | |
Symbol 240 Graphic | Used by:244 | |
Symbol 241 Graphic | Used by:244 | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:234 235 236 237 238 239 240 241 242 243 | Used by:259 266 772 Timeline |
Symbol 245 Sound | Used by:259 266 772 Timeline | |
Symbol 246 Graphic | Used by:259 | |
Symbol 247 Graphic | Used by:256 | |
Symbol 248 Graphic | Used by:256 | |
Symbol 249 Graphic | Used by:256 | |
Symbol 250 Graphic | Used by:256 | |
Symbol 251 Graphic | Used by:256 | |
Symbol 252 Graphic | Used by:256 | |
Symbol 253 Graphic | Used by:256 | |
Symbol 254 Graphic | Used by:256 | |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip | Uses:156 247 248 249 250 251 252 253 254 255 | Used by:259 |
Symbol 257 Sound | Used by:259 266 Timeline | |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip [smokey] | Uses:29 30 218 220 221 227 228 229 39 230 222 231 232 43 33 233 244 245 156 246 256 257 45 258 | Used by:Timeline |
Symbol 260 Graphic | Used by:265 | |
Symbol 261 Graphic | Used by:264 | |
Symbol 262 Graphic | Used by:264 | |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip | Uses:261 262 263 | Used by:265 |
Symbol 265 MovieClip | Uses:260 264 | Used by:266 Timeline |
Symbol 266 MovieClip [molotovCocktail] | Uses:265 257 244 245 | Used by:Timeline |
Symbol 267 Font | Used by:268 271 | |
Symbol 268 Text | Uses:267 | Used by:269 |
Symbol 269 MovieClip | Uses:268 | Used by:270 |
Symbol 270 MovieClip [one] | Uses:269 | Used by:Timeline |
Symbol 271 Text | Uses:267 | Used by:272 |
Symbol 272 MovieClip | Uses:271 | Used by:273 |
Symbol 273 MovieClip [zero] | Uses:272 | Used by:Timeline |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:276 |
Symbol 276 MovieClip [boozle] | Uses:275 | Used by:Timeline |
Symbol 277 Sound [song] | Used by:Timeline | |
Symbol 278 Sound [hit0] | Used by:Timeline | |
Symbol 279 Sound [hit1] | Used by:Timeline | |
Symbol 280 Sound [hit2] | Used by:Timeline | |
Symbol 281 Sound [action] | Used by:Timeline | |
Symbol 282 Sound [miss1] | Used by:Timeline | |
Symbol 283 Sound [miss0] | Used by:287 Timeline | |
Symbol 284 Sound [cutScene] | Used by:Timeline | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:287 |
Symbol 287 MovieClip | Uses:286 283 | Used by:Timeline |
Symbol 288 Graphic | Used by:295 | |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:289 | Used by:295 |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:295 |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip | Uses:293 | Used by:295 |
Symbol 295 MovieClip | Uses:288 290 292 294 26 | Used by:Timeline |
Symbol 296 Graphic | Used by:398 | |
Symbol 297 Text | Uses:18 | Used by:398 |
Symbol 298 Text | Uses:18 | Used by:398 |
Symbol 299 Text | Uses:18 | Used by:398 |
Symbol 300 Text | Uses:18 | Used by:398 |
Symbol 301 Text | Uses:18 | Used by:398 |
Symbol 302 Text | Uses:18 | Used by:398 |
Symbol 303 Graphic | Used by:397 | |
Symbol 304 Graphic | Used by:397 | |
Symbol 305 Graphic | Used by:397 | |
Symbol 306 Graphic | Used by:397 | |
Symbol 307 Graphic | Used by:397 | |
Symbol 308 Graphic | Used by:397 | |
Symbol 309 Graphic | Used by:397 | |
Symbol 310 Graphic | Used by:397 | |
Symbol 311 Graphic | Used by:397 | |
Symbol 312 Graphic | Used by:397 | |
Symbol 313 Graphic | Used by:397 | |
Symbol 314 Graphic | Used by:397 | |
Symbol 315 Graphic | Used by:397 | |
Symbol 316 Graphic | Used by:397 | |
Symbol 317 Graphic | Used by:397 | |
Symbol 318 Graphic | Used by:397 | |
Symbol 319 Graphic | Used by:397 | |
Symbol 320 Graphic | Used by:397 | |
Symbol 321 Graphic | Used by:397 | |
Symbol 322 Graphic | Used by:397 | |
Symbol 323 Graphic | Used by:397 | |
Symbol 324 Graphic | Used by:397 | |
Symbol 325 Graphic | Used by:397 | |
Symbol 326 Graphic | Used by:397 | |
Symbol 327 Graphic | Used by:397 | |
Symbol 328 Graphic | Used by:397 | |
Symbol 329 Graphic | Used by:397 | |
Symbol 330 Graphic | Used by:397 | |
Symbol 331 Graphic | Used by:397 | |
Symbol 332 Graphic | Used by:397 | |
Symbol 333 Graphic | Used by:397 | |
Symbol 334 Graphic | Used by:397 | |
Symbol 335 Graphic | Used by:397 | |
Symbol 336 Graphic | Used by:397 | |
Symbol 337 Graphic | Used by:397 | |
Symbol 338 Graphic | Used by:397 | |
Symbol 339 Graphic | Used by:397 | |
Symbol 340 Graphic | Used by:397 | |
Symbol 341 Graphic | Used by:397 | |
Symbol 342 Graphic | Used by:397 | |
Symbol 343 Graphic | Used by:397 | |
Symbol 344 Graphic | Used by:397 | |
Symbol 345 Graphic | Used by:397 | |
Symbol 346 Graphic | Used by:397 | |
Symbol 347 Graphic | Used by:397 | |
Symbol 348 Graphic | Used by:397 | |
Symbol 349 Graphic | Used by:397 | |
Symbol 350 Graphic | Used by:397 | |
Symbol 351 Graphic | Used by:397 | |
Symbol 352 Graphic | Used by:397 | |
Symbol 353 Graphic | Used by:397 | |
Symbol 354 Graphic | Used by:397 | |
Symbol 355 Graphic | Used by:397 | |
Symbol 356 Graphic | Used by:397 | |
Symbol 357 Graphic | Used by:397 | |
Symbol 358 Graphic | Used by:397 | |
Symbol 359 Graphic | Used by:397 | |
Symbol 360 Graphic | Used by:397 | |
Symbol 361 Graphic | Used by:397 | |
Symbol 362 Graphic | Used by:397 | |
Symbol 363 Graphic | Used by:397 | |
Symbol 364 Graphic | Used by:397 | |
Symbol 365 Graphic | Used by:397 | |
Symbol 366 Graphic | Used by:397 | |
Symbol 367 Graphic | Used by:397 | |
Symbol 368 Graphic | Used by:397 | |
Symbol 369 Graphic | Used by:397 | |
Symbol 370 Graphic | Used by:397 | |
Symbol 371 Graphic | Used by:397 | |
Symbol 372 Graphic | Used by:397 | |
Symbol 373 Graphic | Used by:397 | |
Symbol 374 Graphic | Used by:397 | |
Symbol 375 Graphic | Used by:397 | |
Symbol 376 Graphic | Used by:397 | |
Symbol 377 Graphic | Used by:397 | |
Symbol 378 Graphic | Used by:397 | |
Symbol 379 Graphic | Used by:397 | |
Symbol 380 Graphic | Used by:397 | |
Symbol 381 Graphic | Used by:397 | |
Symbol 382 Graphic | Used by:397 | |
Symbol 383 Graphic | Used by:397 | |
Symbol 384 Graphic | Used by:397 | |
Symbol 385 Graphic | Used by:397 | |
Symbol 386 Graphic | Used by:397 | |
Symbol 387 Graphic | Used by:397 | |
Symbol 388 Graphic | Used by:397 | |
Symbol 389 Graphic | Used by:397 | |
Symbol 390 Graphic | Used by:397 | |
Symbol 391 Graphic | Used by:397 | |
Symbol 392 Graphic | Used by:397 | |
Symbol 393 Graphic | Used by:397 | |
Symbol 394 Graphic | Used by:397 | |
Symbol 395 Graphic | Used by:397 | |
Symbol 396 Graphic | Used by:397 | |
Symbol 397 MovieClip | Uses:303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 | Used by:398 |
Symbol 398 MovieClip | Uses:296 297 298 299 300 301 302 397 | Used by:406 914 |
Symbol 399 MovieClip | Uses:1 | Used by:406 884 914 |
Symbol 400 Graphic | Used by:401 | |
Symbol 401 MovieClip | Uses:400 | Used by:405 |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip | Uses:402 | Used by:404 |
Symbol 404 MovieClip | Uses:403 | Used by:405 |
Symbol 405 MovieClip | Uses:401 404 | Used by:406 914 |
Symbol 406 MovieClip | Uses:398 399 405 | Used by:Timeline |
Symbol 407 Text | Uses:3 | Used by:410 |
Symbol 408 Text | Uses:3 | Used by:410 |
Symbol 409 Graphic | Used by:410 | |
Symbol 410 Button | Uses:407 408 409 | Used by:474 |
Symbol 411 Text | Uses:3 | Used by:414 |
Symbol 412 Text | Uses:3 | Used by:414 |
Symbol 413 Graphic | Used by:414 | |
Symbol 414 Button | Uses:411 412 413 | Used by:474 |
Symbol 415 Text | Uses:3 | Used by:474 |
Symbol 416 Text | Uses:3 | Used by:419 |
Symbol 417 Text | Uses:3 | Used by:419 |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 Button | Uses:416 417 418 | Used by:474 |
Symbol 420 Text | Uses:3 | Used by:423 |
Symbol 421 Text | Uses:3 | Used by:423 |
Symbol 422 Graphic | Used by:423 | |
Symbol 423 Button | Uses:420 421 422 | Used by:474 |
Symbol 424 Text | Uses:3 | Used by:474 |
Symbol 425 Text | Uses:3 | Used by:474 |
Symbol 426 Text | Uses:3 | Used by:474 |
Symbol 427 Text | Uses:3 | Used by:474 |
Symbol 428 Font | Used by:429 430 465 482 499 505 596 597 600 601 602 603 604 605 607 683 685 759 | |
Symbol 429 Text | Uses:428 | Used by:432 |
Symbol 430 Text | Uses:428 | Used by:432 |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 Button | Uses:429 430 431 | Used by:474 |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:433 | Used by:435 436 437 438 439 |
Symbol 435 MovieClip | Uses:434 | Used by:474 |
Symbol 436 MovieClip | Uses:434 | Used by:474 |
Symbol 437 MovieClip | Uses:434 | Used by:474 |
Symbol 438 MovieClip | Uses:434 | Used by:474 |
Symbol 439 MovieClip | Uses:434 | Used by:474 |
Symbol 440 Text | Uses:3 | Used by:474 |
Symbol 441 Text | Uses:3 | Used by:474 |
Symbol 442 Text | Uses:3 | Used by:474 |
Symbol 443 Text | Uses:3 | Used by:474 |
Symbol 444 Text | Uses:3 | Used by:474 |
Symbol 445 Text | Uses:3 | Used by:474 |
Symbol 446 Text | Uses:3 | Used by:474 |
Symbol 447 Text | Uses:3 | Used by:474 |
Symbol 448 Text | Uses:3 | Used by:474 |
Symbol 449 Graphic | Used by:450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 475 476 477 497 673 674 675 676 677 678 679 680 681 682 684 730 743 744 745 746 747 749 750 751 758 766 812 813 814 815 817 837 838 839 845 846 849 858 859 872 873 874 875 892 893 894 895 896 897 903 907 908 913 938 Timeline | |
Symbol 450 Button | Uses:449 | Used by:474 |
Symbol 451 Button | Uses:449 | Used by:474 |
Symbol 452 Button | Uses:449 | Used by:474 |
Symbol 453 Button | Uses:449 | Used by:474 |
Symbol 454 Button | Uses:449 | Used by:474 |
Symbol 455 Button | Uses:449 | Used by:474 |
Symbol 456 Button | Uses:449 | Used by:474 |
Symbol 457 Button | Uses:449 | Used by:474 |
Symbol 458 Button | Uses:449 | Used by:474 |
Symbol 459 Button | Uses:449 | Used by:474 |
Symbol 460 Button | Uses:449 | Used by:474 |
Symbol 461 Button | Uses:449 | Used by:474 |
Symbol 462 Button | Uses:449 | Used by:474 |
Symbol 463 Button | Uses:449 | Used by:474 |
Symbol 464 Button | Uses:449 | Used by:474 |
Symbol 465 Text | Uses:428 | Used by:469 |
Symbol 466 Text | Uses:3 | Used by:469 |
Symbol 467 Text | Uses:3 | Used by:469 |
Symbol 468 Text | Uses:3 | Used by:469 |
Symbol 469 MovieClip | Uses:465 466 467 468 | Used by:474 Timeline |
Symbol 470 Text | Uses:3 | Used by:474 |
Symbol 471 Text | Uses:3 | Used by:474 |
Symbol 472 Text | Uses:3 | Used by:474 |
Symbol 473 Text | Uses:3 | Used by:474 |
Symbol 474 MovieClip | Uses:410 414 415 419 423 424 425 426 427 432 435 436 437 438 439 440 441 442 443 444 445 446 447 448 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 469 470 471 472 473 | Used by:Timeline |
Symbol 475 Button | Uses:449 | Used by:Timeline |
Symbol 476 Button | Uses:449 | Used by:Timeline |
Symbol 477 Button | Uses:449 | Used by:Timeline |
Symbol 478 Graphic | Used by:479 | |
Symbol 479 MovieClip | Uses:478 | Used by:Timeline |
Symbol 480 Font | Used by:481 | |
Symbol 481 EditableText | Uses:480 | Used by:483 |
Symbol 482 Text | Uses:428 | Used by:483 |
Symbol 483 MovieClip | Uses:481 482 | Used by:Timeline |
Symbol 484 Text | Uses:3 | Used by:Timeline |
Symbol 485 Graphic | Used by:486 | |
Symbol 486 MovieClip | Uses:485 | Used by:490 |
Symbol 487 Font | Used by:488 495 | |
Symbol 488 EditableText | Uses:487 | Used by:490 |
Symbol 489 Graphic | Used by:490 | |
Symbol 490 MovieClip | Uses:486 488 489 | Used by:Timeline |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 MovieClip | Uses:491 | Used by:496 |
Symbol 493 Graphic | Used by:496 | |
Symbol 494 Graphic | Used by:496 | |
Symbol 495 Text | Uses:487 | Used by:496 |
Symbol 496 MovieClip | Uses:492 493 494 495 | Used by:Timeline |
Symbol 497 Button | Uses:449 | Used by:500 |
Symbol 498 Graphic | Used by:500 | |
Symbol 499 Text | Uses:428 | Used by:500 |
Symbol 500 MovieClip | Uses:497 498 499 | Used by:Timeline |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip | Uses:501 | Used by:503 |
Symbol 503 MovieClip | Uses:502 | Used by:Timeline |
Symbol 504 Graphic | Used by:506 | |
Symbol 505 Text | Uses:428 | Used by:506 |
Symbol 506 MovieClip | Uses:504 505 | Used by:Timeline |
Symbol 507 Graphic | Used by:510 | |
Symbol 508 Font | Used by:509 | |
Symbol 509 Text | Uses:508 | Used by:510 |
Symbol 510 MovieClip | Uses:507 509 | Used by:Timeline |
Symbol 511 Graphic | Used by:512 | |
Symbol 512 MovieClip | Uses:511 | Used by:Timeline |
Symbol 513 Graphic | Used by:514 | |
Symbol 514 MovieClip | Uses:513 | Used by:Timeline |
Symbol 515 Graphic | Used by:Timeline | |
Symbol 516 Graphic | Used by:517 649 688 | |
Symbol 517 MovieClip | Uses:516 | Used by:819 996 Timeline |
Symbol 518 Text | Uses:3 | Used by:Timeline |
Symbol 519 Text | Uses:3 | Used by:Timeline |
Symbol 520 Text | Uses:3 | Used by:Timeline |
Symbol 521 Text | Uses:3 | Used by:Timeline |
Symbol 522 Text | Uses:3 | Used by:Timeline |
Symbol 523 Text | Uses:3 | Used by:Timeline |
Symbol 524 Text | Uses:3 | Used by:Timeline |
Symbol 525 Text | Uses:3 | Used by:Timeline |
Symbol 526 Text | Uses:3 | Used by:Timeline |
Symbol 527 Text | Uses:3 | Used by:Timeline |
Symbol 528 Text | Uses:3 | Used by:Timeline |
Symbol 529 Text | Uses:3 | Used by:Timeline |
Symbol 530 Text | Uses:3 | Used by:Timeline |
Symbol 531 Text | Uses:3 | Used by:Timeline |
Symbol 532 Text | Uses:3 | Used by:Timeline |
Symbol 533 Text | Uses:3 | Used by:Timeline |
Symbol 534 Text | Uses:3 | Used by:Timeline |
Symbol 535 Text | Uses:3 | Used by:Timeline |
Symbol 536 Graphic | Used by:Timeline | |
Symbol 537 Graphic | Used by:553 | |
Symbol 538 MovieClip | Uses:86 | Used by:553 |
Symbol 539 Graphic | Used by:550 | |
Symbol 540 Graphic | Used by:550 | |
Symbol 541 Graphic | Used by:550 | |
Symbol 542 Graphic | Used by:550 | |
Symbol 543 Graphic | Used by:550 | |
Symbol 544 Graphic | Used by:550 | |
Symbol 545 Graphic | Used by:550 | |
Symbol 546 Graphic | Used by:550 | |
Symbol 547 Graphic | Used by:550 | |
Symbol 548 Graphic | Used by:550 | |
Symbol 549 Graphic | Used by:550 | |
Symbol 550 MovieClip | Uses:539 540 541 542 543 544 545 546 547 207 548 549 | Used by:553 |
Symbol 551 Graphic | Used by:553 | |
Symbol 552 Graphic | Used by:553 | |
Symbol 553 MovieClip | Uses:29 43 218 220 537 538 75 233 39 550 551 552 | Used by:Timeline |
Symbol 554 Text | Uses:3 | Used by:Timeline |
Symbol 555 Graphic | Used by:556 | |
Symbol 556 MovieClip | Uses:555 | Used by:Timeline |
Symbol 557 Graphic | Used by:558 | |
Symbol 558 MovieClip | Uses:557 | Used by:Timeline |
Symbol 559 Graphic | Used by:560 | |
Symbol 560 MovieClip | Uses:559 | Used by:Timeline |
Symbol 561 Graphic | Used by:Timeline | |
Symbol 562 Graphic | Used by:Timeline | |
Symbol 563 Text | Uses:3 | Used by:Timeline |
Symbol 564 Graphic | Used by:Timeline | |
Symbol 565 Graphic | Used by:568 569 570 571 572 575 576 | |
Symbol 566 Graphic | Used by:568 569 570 571 572 575 576 | |
Symbol 567 Graphic | Used by:568 569 570 571 572 575 576 | |
Symbol 568 Button | Uses:565 566 567 | Used by:Timeline |
Symbol 569 Button | Uses:565 566 567 | Used by:Timeline |
Symbol 570 Button | Uses:565 566 567 | Used by:Timeline |
Symbol 571 Button | Uses:565 566 567 | Used by:Timeline |
Symbol 572 Button | Uses:565 566 567 | Used by:Timeline |
Symbol 573 Text | Uses:18 | Used by:Timeline |
Symbol 574 MovieClip | Uses:116 80 122 | Used by:Timeline |
Symbol 575 Button | Uses:565 566 567 | Used by:Timeline |
Symbol 576 Button | Uses:565 566 567 | Used by:Timeline |
Symbol 577 Text | Uses:3 | Used by:Timeline |
Symbol 578 Text | Uses:3 | Used by:Timeline |
Symbol 579 Text | Uses:3 | Used by:Timeline |
Symbol 580 Text | Uses:3 | Used by:Timeline |
Symbol 581 Text | Uses:3 | Used by:Timeline |
Symbol 582 Text | Uses:3 | Used by:Timeline |
Symbol 583 Text | Uses:3 | Used by:Timeline |
Symbol 584 Text | Uses:3 | Used by:Timeline |
Symbol 585 Text | Uses:3 | Used by:Timeline |
Symbol 586 Text | Uses:3 | Used by:Timeline |
Symbol 587 Text | Uses:3 | Used by:Timeline |
Symbol 588 Text | Uses:3 | Used by:Timeline |
Symbol 589 Text | Uses:3 | Used by:Timeline |
Symbol 590 Text | Uses:3 | Used by:Timeline |
Symbol 591 Text | Uses:3 | Used by:Timeline |
Symbol 592 Text | Uses:3 | Used by:Timeline |
Symbol 593 Text | Uses:3 | Used by:Timeline |
Symbol 594 Text | Uses:3 | Used by:Timeline |
Symbol 595 Text | Uses:3 | Used by:Timeline |
Symbol 596 Text | Uses:428 | Used by:599 |
Symbol 597 Text | Uses:428 | Used by:599 |
Symbol 598 Graphic | Used by:599 | |
Symbol 599 Button | Uses:596 597 598 | Used by:Timeline |
Symbol 600 Text | Uses:428 | Used by:Timeline |
Symbol 601 Text | Uses:428 | Used by:Timeline |
Symbol 602 EditableText | Uses:428 | Used by:Timeline |
Symbol 603 Text | Uses:428 | Used by:Timeline |
Symbol 604 Text | Uses:428 | Used by:Timeline |
Symbol 605 EditableText | Uses:428 | Used by:Timeline |
Symbol 606 Graphic | Used by:Timeline | |
Symbol 607 Text | Uses:428 | Used by:Timeline |
Symbol 608 Graphic | Used by:609 | |
Symbol 609 MovieClip | Uses:608 | Used by:618 666 Timeline |
Symbol 610 Graphic | Used by:618 Timeline | |
Symbol 611 Graphic | Used by:618 | |
Symbol 612 Graphic | Used by:618 713 Timeline | |
Symbol 613 Graphic | Used by:618 Timeline | |
Symbol 614 Graphic | Used by:618 Timeline | |
Symbol 615 Graphic | Used by:618 Timeline | |
Symbol 616 Graphic | Used by:617 | |
Symbol 617 MovieClip | Uses:616 | Used by:618 |
Symbol 618 MovieClip | Uses:609 610 31 611 612 613 614 615 617 | Used by:Timeline |
Symbol 619 Graphic | Used by:626 | |
Symbol 620 Graphic | Used by:621 | |
Symbol 621 MovieClip | Uses:620 | Used by:626 |
Symbol 622 Graphic | Used by:623 | |
Symbol 623 MovieClip | Uses:622 | Used by:626 |
Symbol 624 Graphic | Used by:625 | |
Symbol 625 MovieClip | Uses:624 | Used by:626 1006 |
Symbol 626 MovieClip | Uses:619 39 68 621 623 625 | Used by:Timeline |
Symbol 627 Graphic | Used by:Timeline | |
Symbol 628 Graphic | Used by:Timeline | |
Symbol 629 Graphic | Used by:Timeline | |
Symbol 630 Text | Uses:3 | Used by:Timeline |
Symbol 631 Graphic | Used by:632 | |
Symbol 632 MovieClip | Uses:631 | Used by:Timeline |
Symbol 633 Graphic | Used by:634 | |
Symbol 634 MovieClip | Uses:633 | Used by:Timeline |
Symbol 635 Graphic | Used by:996 Timeline | |
Symbol 636 Graphic | Used by:Timeline | |
Symbol 637 Graphic | Used by:Timeline | |
Symbol 638 Graphic | Used by:936 996 Timeline | |
Symbol 639 Graphic | Used by:Timeline | |
Symbol 640 Graphic | Used by:Timeline | |
Symbol 641 Graphic | Used by:Timeline | |
Symbol 642 Graphic | Used by:Timeline | |
Symbol 643 Graphic | Used by:Timeline | |
Symbol 644 Graphic | Used by:Timeline | |
Symbol 645 Graphic | Used by:Timeline | |
Symbol 646 Graphic | Used by:996 Timeline | |
Symbol 647 Graphic | Used by:Timeline | |
Symbol 648 Graphic | Used by:Timeline | |
Symbol 649 Button | Uses:516 | Used by:Timeline |
Symbol 650 Text | Uses:3 | Used by:Timeline |
Symbol 651 Graphic | Used by:653 941 964 965 970 971 972 976 978 979 984 993 999 1022 1023 1024 1027 1032 1039 1040 1048 | |
Symbol 652 Text | Uses:3 | Used by:653 941 964 965 970 971 972 976 978 979 984 993 999 1022 1023 1024 1027 1032 1039 1040 1048 |
Symbol 653 MovieClip | Uses:651 652 | Used by:Timeline |
Symbol 654 Graphic | Used by:996 Timeline | |
Symbol 655 Graphic | Used by:Timeline | |
Symbol 656 Graphic | Used by:Timeline | |
Symbol 657 Graphic | Used by:Timeline | |
Symbol 658 Graphic | Used by:996 Timeline | |
Symbol 659 Text | Uses:3 | Used by:Timeline |
Symbol 660 Graphic | Used by:936 996 Timeline | |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 MovieClip | Uses:661 | Used by:666 |
Symbol 663 Graphic | Used by:664 | |
Symbol 664 MovieClip | Uses:663 | Used by:666 996 Timeline |
Symbol 665 Text | Uses:3 | Used by:666 |
Symbol 666 MovieClip | Uses:609 662 664 665 | Used by:Timeline |
Symbol 667 Graphic | Used by:Timeline | |
Symbol 668 Graphic | Used by:669 | |
Symbol 669 MovieClip | Uses:668 | Used by:Timeline |
Symbol 670 Text | Uses:3 | Used by:Timeline |
Symbol 671 Graphic | Used by:Timeline | |
Symbol 672 EditableText | Uses:3 | Used by:Timeline |
Symbol 673 Button | Uses:449 | Used by:Timeline |
Symbol 674 Button | Uses:449 | Used by:Timeline |
Symbol 675 Button | Uses:449 | Used by:Timeline |
Symbol 676 Button | Uses:449 | Used by:Timeline |
Symbol 677 Button | Uses:449 | Used by:Timeline |
Symbol 678 Button | Uses:449 | Used by:Timeline |
Symbol 679 Button | Uses:449 | Used by:Timeline |
Symbol 680 Button | Uses:449 | Used by:Timeline |
Symbol 681 Button | Uses:449 | Used by:Timeline |
Symbol 682 Button | Uses:449 | Used by:Timeline |
Symbol 683 Text | Uses:428 | Used by:Timeline |
Symbol 684 Button | Uses:449 | Used by:Timeline |
Symbol 685 Text | Uses:428 | Used by:Timeline |
Symbol 686 Graphic | Used by:Timeline | |
Symbol 687 Graphic | Used by:Timeline | |
Symbol 688 Button | Uses:516 | Used by:690 692 694 696 698 700 702 |
Symbol 689 Text | Uses:3 | Used by:690 |
Symbol 690 MovieClip | Uses:688 689 | Used by:Timeline |
Symbol 691 Text | Uses:3 | Used by:692 |
Symbol 692 MovieClip | Uses:688 691 | Used by:Timeline |
Symbol 693 Text | Uses:3 | Used by:694 |
Symbol 694 MovieClip | Uses:688 693 | Used by:Timeline |
Symbol 695 Text | Uses:3 | Used by:696 |
Symbol 696 MovieClip | Uses:688 695 | Used by:Timeline |
Symbol 697 Text | Uses:3 | Used by:698 |
Symbol 698 MovieClip | Uses:688 697 | Used by:Timeline |
Symbol 699 Text | Uses:3 | Used by:700 |
Symbol 700 MovieClip | Uses:688 699 | Used by:Timeline |
Symbol 701 Text | Uses:3 | Used by:702 |
Symbol 702 MovieClip | Uses:688 701 | Used by:Timeline |
Symbol 703 Graphic | Used by:Timeline | |
Symbol 704 Text | Uses:3 | Used by:Timeline |
Symbol 705 Graphic | Used by:Timeline | |
Symbol 706 Text | Uses:3 | Used by:Timeline |
Symbol 707 Graphic | Used by:Timeline | |
Symbol 708 Text | Uses:3 | Used by:Timeline |
Symbol 709 Graphic | Used by:Timeline | |
Symbol 710 Graphic | Used by:711 | |
Symbol 711 MovieClip | Uses:710 | Used by:Timeline |
Symbol 712 MovieClip | Uses:31 | Used by:Timeline |
Symbol 713 MovieClip | Uses:612 | Used by:Timeline |
Symbol 714 Graphic | Used by:719 | |
Symbol 715 Graphic | Used by:719 | |
Symbol 716 Graphic | Used by:719 | |
Symbol 717 Graphic | Used by:719 | |
Symbol 718 Graphic | Used by:719 | |
Symbol 719 MovieClip | Uses:714 715 716 717 718 | Used by:Timeline |
Symbol 720 Sound | Used by:Timeline | |
Symbol 721 Graphic | Used by:724 | |
Symbol 722 Graphic | Used by:724 | |
Symbol 723 Graphic | Used by:724 | |
Symbol 724 MovieClip | Uses:721 722 723 55 57 | Used by:Timeline |
Symbol 725 Graphic | Used by:726 | |
Symbol 726 MovieClip | Uses:725 | Used by:Timeline |
Symbol 727 Sound | Used by:Timeline | |
Symbol 728 Graphic | Used by:Timeline | |
Symbol 729 Graphic | Used by:Timeline | |
Symbol 730 Button | Uses:449 | Used by:Timeline |
Symbol 731 Text | Uses:3 | Used by:Timeline |
Symbol 732 Graphic | Used by:733 | |
Symbol 733 MovieClip | Uses:732 | Used by:742 |
Symbol 734 Graphic | Used by:742 | |
Symbol 735 Graphic | Used by:736 | |
Symbol 736 MovieClip | Uses:735 | Used by:742 1006 |
Symbol 737 Graphic | Used by:738 | |
Symbol 738 MovieClip | Uses:737 | Used by:742 |
Symbol 739 Graphic | Used by:740 | |
Symbol 740 MovieClip | Uses:739 | Used by:742 |
Symbol 741 Graphic | Used by:742 | |
Symbol 742 MovieClip | Uses:733 734 736 738 740 741 | Used by:Timeline |
Symbol 743 Button | Uses:449 | Used by:Timeline |
Symbol 744 Button | Uses:449 | Used by:Timeline |
Symbol 745 Button | Uses:449 | Used by:Timeline |
Symbol 746 Button | Uses:449 | Used by:Timeline |
Symbol 747 Button | Uses:449 | Used by:Timeline |
Symbol 748 EditableText | Uses:3 | Used by:Timeline |
Symbol 749 Button | Uses:449 | Used by:Timeline |
Symbol 750 Button | Uses:449 | Used by:Timeline |
Symbol 751 Button | Uses:449 | Used by:Timeline |
Symbol 752 Graphic | Used by:Timeline | |
Symbol 753 Graphic | Used by:Timeline | |
Symbol 754 Graphic | Used by:755 | |
Symbol 755 MovieClip | Uses:754 | Used by:Timeline |
Symbol 756 Graphic | Used by:Timeline | |
Symbol 757 EditableText | Uses:3 | Used by:Timeline |
Symbol 758 Button | Uses:449 | Used by:Timeline |
Symbol 759 Text | Uses:428 | Used by:Timeline |
Symbol 760 Graphic | Used by:Timeline | |
Symbol 761 Graphic | Used by:Timeline | |
Symbol 762 Graphic | Used by:Timeline | |
Symbol 763 Graphic | Used by:772 | |
Symbol 764 Graphic | Used by:772 | |
Symbol 765 MovieClip | Uses:29 30 31 33 34 35 36 37 39 40 41 42 58 | Used by:772 |
Symbol 766 Button | Uses:449 | Used by:772 |
Symbol 767 Graphic | Used by:772 | |
Symbol 768 Graphic | Used by:769 | |
Symbol 769 MovieClip | Uses:768 | Used by:772 |
Symbol 770 Graphic | Used by:772 | |
Symbol 771 Graphic | Used by:772 | |
Symbol 772 MovieClip | Uses:763 764 765 766 767 769 245 770 244 771 | Used by:Timeline |
Symbol 773 Graphic | Used by:Timeline | |
Symbol 774 EditableText | Uses:3 | Used by:Timeline |
Symbol 775 Graphic | Used by:778 | |
Symbol 776 Graphic | Used by:777 | |
Symbol 777 MovieClip | Uses:776 | Used by:778 |
Symbol 778 MovieClip | Uses:775 777 | Used by:Timeline |
Symbol 779 Graphic | Used by:Timeline | |
Symbol 780 Graphic | Used by:Timeline | |
Symbol 781 Graphic | Used by:Timeline | |
Symbol 782 Graphic | Used by:786 | |
Symbol 783 Graphic | Used by:786 | |
Symbol 784 Graphic | Used by:786 | |
Symbol 785 Graphic | Used by:786 | |
Symbol 786 MovieClip | Uses:782 783 784 785 | Used by:Timeline |
Symbol 787 Graphic | Used by:Timeline | |
Symbol 788 Graphic | Used by:796 1073 Timeline | |
Symbol 789 Graphic | Used by:796 1073 | |
Symbol 790 Graphic | Used by:796 1073 | |
Symbol 791 Graphic | Used by:796 1073 | |
Symbol 792 Graphic | Used by:796 Timeline | |
Symbol 793 Graphic | Used by:796 | |
Symbol 794 Graphic | Used by:796 | |
Symbol 795 Graphic | Used by:796 | |
Symbol 796 MovieClip | Uses:788 789 790 791 792 793 794 795 | Used by:Timeline |
Symbol 797 Graphic | Used by:798 | |
Symbol 798 MovieClip | Uses:797 | Used by:Timeline |
Symbol 799 Graphic | Used by:Timeline | |
Symbol 800 Graphic | Used by:801 | |
Symbol 801 MovieClip | Uses:800 | Used by:842 Timeline |
Symbol 802 Graphic | Used by:Timeline | |
Symbol 803 Font | Used by:804 | |
Symbol 804 Text | Uses:803 | Used by:842 Timeline |
Symbol 805 Graphic | Used by:810 | |
Symbol 806 Graphic | Used by:808 | |
Symbol 807 Graphic | Used by:808 | |
Symbol 808 MovieClip | Uses:806 807 | Used by:810 |
Symbol 809 Graphic | Used by:810 | |
Symbol 810 MovieClip | Uses:805 808 809 | Used by:Timeline |
Symbol 811 Graphic | Used by:Timeline | |
Symbol 812 Button | Uses:449 | Used by:Timeline |
Symbol 813 Button | Uses:449 | Used by:Timeline |
Symbol 814 Button | Uses:449 | Used by:Timeline |
Symbol 815 Button | Uses:449 | Used by:Timeline |
Symbol 816 EditableText | Uses:3 | Used by:Timeline |
Symbol 817 Button | Uses:449 | Used by:Timeline |
Symbol 818 Text | Uses:3 | Used by:819 |
Symbol 819 MovieClip | Uses:517 818 | Used by:Timeline |
Symbol 820 Graphic | Used by:828 | |
Symbol 821 Graphic | Used by:828 | |
Symbol 822 Graphic | Used by:828 | |
Symbol 823 Graphic | Used by:828 | |
Symbol 824 Graphic | Used by:828 | |
Symbol 825 Graphic | Used by:828 | |
Symbol 826 Graphic | Used by:828 | |
Symbol 827 Graphic | Used by:828 | |
Symbol 828 MovieClip | Uses:820 821 822 823 824 825 826 827 | Used by:Timeline |
Symbol 829 Graphic | Used by:Timeline | |
Symbol 830 Graphic | Used by:Timeline | |
Symbol 831 Graphic | Used by:836 | |
Symbol 832 Graphic | Used by:834 | |
Symbol 833 Graphic | Used by:834 936 Timeline | |
Symbol 834 MovieClip | Uses:832 833 | Used by:836 |
Symbol 835 Graphic | Used by:836 | |
Symbol 836 MovieClip | Uses:831 834 835 | Used by:Timeline |
Symbol 837 Button | Uses:449 | Used by:Timeline |
Symbol 838 Button | Uses:449 | Used by:Timeline |
Symbol 839 Button | Uses:449 | Used by:Timeline |
Symbol 840 EditableText | Uses:3 | Used by:Timeline |
Symbol 841 Graphic | Used by:842 | |
Symbol 842 MovieClip | Uses:801 841 804 | Used by:Timeline |
Symbol 843 Graphic | Used by:Timeline | |
Symbol 844 Graphic | Used by:Timeline | |
Symbol 845 Button | Uses:449 | Used by:Timeline |
Symbol 846 Button | Uses:449 | Used by:Timeline |
Symbol 847 EditableText | Uses:3 | Used by:Timeline |
Symbol 848 Graphic | Used by:Timeline | |
Symbol 849 Button | Uses:449 | Used by:Timeline |
Symbol 850 Text | Uses:3 | Used by:Timeline |
Symbol 851 Graphic | Used by:Timeline | |
Symbol 852 MovieClip | Uses:36 | Used by:Timeline |
Symbol 853 Text | Uses:3 | Used by:Timeline |
Symbol 854 Graphic | Used by:855 | |
Symbol 855 MovieClip | Uses:854 | Used by:Timeline |
Symbol 856 Graphic | Used by:Timeline | |
Symbol 857 EditableText | Uses:3 | Used by:Timeline |
Symbol 858 Button | Uses:449 | Used by:Timeline |
Symbol 859 Button | Uses:449 | Used by:Timeline |
Symbol 860 Graphic | Used by:861 | |
Symbol 861 MovieClip | Uses:860 | Used by:Timeline |
Symbol 862 Graphic | Used by:863 | |
Symbol 863 MovieClip | Uses:862 | Used by:Timeline |
Symbol 864 ShapeTweening | Used by:867 | |
Symbol 865 ShapeTweening | Used by:867 | |
Symbol 866 Graphic | Used by:867 | |
Symbol 867 MovieClip | Uses:864 865 866 | Used by:936 Timeline |
Symbol 868 Graphic | Used by:869 | |
Symbol 869 MovieClip | Uses:868 | Used by:Timeline |
Symbol 870 Graphic | Used by:Timeline | |
Symbol 871 EditableText | Uses:3 | Used by:Timeline |
Symbol 872 Button | Uses:449 | Used by:Timeline |
Symbol 873 Button | Uses:449 | Used by:Timeline |
Symbol 874 Button | Uses:449 | Used by:Timeline |
Symbol 875 Button | Uses:449 | Used by:Timeline |
Symbol 876 Graphic | Used by:879 | |
Symbol 877 Graphic | Used by:878 | |
Symbol 878 MovieClip | Uses:877 | Used by:879 |
Symbol 879 MovieClip | Uses:876 878 | Used by:Timeline |
Symbol 880 Graphic | Used by:884 | |
Symbol 881 Graphic | Used by:884 | |
Symbol 882 Graphic | Used by:884 | |
Symbol 883 Sound | Used by:884 | |
Symbol 884 MovieClip | Uses:880 881 882 399 883 | Used by:Timeline |
Symbol 885 Graphic | Used by:886 | |
Symbol 886 MovieClip | Uses:885 | Used by:Timeline |
Symbol 887 Graphic | Used by:889 | |
Symbol 888 Graphic | Used by:889 | |
Symbol 889 MovieClip | Uses:887 888 | Used by:Timeline |
Symbol 890 Graphic | Used by:891 | |
Symbol 891 MovieClip | Uses:890 | Used by:Timeline |
Symbol 892 Button | Uses:449 | Used by:Timeline |
Symbol 893 Button | Uses:449 | Used by:Timeline |
Symbol 894 Button | Uses:449 | Used by:Timeline |
Symbol 895 Button | Uses:449 | Used by:Timeline |
Symbol 896 Button | Uses:449 | Used by:Timeline |
Symbol 897 Button | Uses:449 | Used by:Timeline |
Symbol 898 Graphic | Used by:Timeline | |
Symbol 899 Graphic | Used by:900 | |
Symbol 900 MovieClip | Uses:899 | Used by:Timeline |
Symbol 901 EditableText | Uses:3 | Used by:Timeline |
Symbol 902 Graphic | Used by:Timeline | |
Symbol 903 Button | Uses:449 | Used by:Timeline |
Symbol 904 Graphic | Used by:906 | |
Symbol 905 Graphic | Used by:906 | |
Symbol 906 MovieClip | Uses:904 220 905 39 | Used by:Timeline |
Symbol 907 Button | Uses:449 | Used by:Timeline |
Symbol 908 Button | Uses:449 | Used by:Timeline |
Symbol 909 Graphic | Used by:Timeline | |
Symbol 910 Graphic | Used by:Timeline | |
Symbol 911 Graphic | Used by:912 | |
Symbol 912 MovieClip | Uses:911 | Used by:Timeline |
Symbol 913 Button | Uses:449 | Used by:Timeline |
Symbol 914 MovieClip | Uses:398 399 405 | Used by:Timeline |
Symbol 915 Text | Uses:3 | Used by:918 |
Symbol 916 Graphic | Used by:918 937 | |
Symbol 917 Text | Uses:3 | Used by:918 937 |
Symbol 918 Button | Uses:915 916 917 | Used by:Timeline |
Symbol 919 Text | Uses:3 | Used by:920 |
Symbol 920 MovieClip | Uses:919 | Used by:Timeline |
Symbol 921 Graphic | Used by:922 | |
Symbol 922 MovieClip | Uses:921 | Used by:936 Timeline |
Symbol 923 Graphic | Used by:936 Timeline | |
Symbol 924 Graphic | Used by:936 Timeline | |
Symbol 925 Graphic | Used by:936 Timeline | |
Symbol 926 Graphic | Used by:936 | |
Symbol 927 Graphic | Used by:936 | |
Symbol 928 Graphic | Used by:936 Timeline | |
Symbol 929 Graphic | Used by:936 | |
Symbol 930 Graphic | Used by:936 | |
Symbol 931 Graphic | Used by:936 Timeline | |
Symbol 932 ShapeTweening | Used by:935 | |
Symbol 933 ShapeTweening | Used by:935 | |
Symbol 934 Graphic | Used by:935 | |
Symbol 935 MovieClip | Uses:932 933 934 | Used by:936 |
Symbol 936 MovieClip | Uses:922 923 867 132 134 32 136 924 638 925 926 927 928 833 929 930 931 660 935 | Used by:Timeline |
Symbol 937 Button | Uses:917 916 | Used by:Timeline |
Symbol 938 MovieClip | Uses:449 | Used by:944 Timeline |
Symbol 939 Text | Uses:3 | Used by:944 |
Symbol 940 Text | Uses:3 | Used by:944 |
Symbol 941 Button | Uses:651 652 | Used by:944 996 Timeline |
Symbol 942 Text | Uses:3 | Used by:944 |
Symbol 943 Text | Uses:3 | Used by:944 |
Symbol 944 MovieClip | Uses:938 939 940 941 942 943 | Used by:Timeline |
Symbol 945 Graphic | Used by:946 | |
Symbol 946 MovieClip | Uses:945 | Used by:Timeline |
Symbol 947 Graphic | Used by:Timeline | |
Symbol 948 Graphic | Used by:Timeline | |
Symbol 949 Text | Uses:3 | Used by:Timeline |
Symbol 950 Text | Uses:3 | Used by:Timeline |
Symbol 951 Text | Uses:3 | Used by:Timeline |
Symbol 952 Graphic | Used by:953 | |
Symbol 953 MovieClip | Uses:952 | Used by:996 |
Symbol 954 Graphic | Used by:996 | |
Symbol 955 Graphic | Used by:996 | |
Symbol 956 Graphic | Used by:996 | |
Symbol 957 Graphic | Used by:996 | |
Symbol 958 Graphic | Used by:959 | |
Symbol 959 MovieClip | Uses:958 | Used by:996 |
Symbol 960 Text | Uses:3 | Used by:996 |
Symbol 961 Text | Uses:3 | Used by:996 |
Symbol 962 Text | Uses:3 | Used by:996 |
Symbol 963 Text | Uses:3 | Used by:996 |
Symbol 964 Button | Uses:651 652 | Used by:996 |
Symbol 965 Button | Uses:651 652 | Used by:996 |
Symbol 966 Text | Uses:3 | Used by:996 |
Symbol 967 Text | Uses:3 | Used by:996 |
Symbol 968 Text | Uses:3 | Used by:996 |
Symbol 969 Text | Uses:3 | Used by:996 |
Symbol 970 Button | Uses:651 652 | Used by:996 |
Symbol 971 Button | Uses:651 652 | Used by:996 |
Symbol 972 Button | Uses:651 652 | Used by:996 |
Symbol 973 Text | Uses:3 | Used by:996 |
Symbol 974 Text | Uses:3 | Used by:996 |
Symbol 975 Text | Uses:3 | Used by:996 |
Symbol 976 Button | Uses:651 652 | Used by:996 |
Symbol 977 Text | Uses:3 | Used by:996 |
Symbol 978 Button | Uses:651 652 | Used by:996 |
Symbol 979 Button | Uses:651 652 | Used by:996 |
Symbol 980 Text | Uses:3 | Used by:996 |
Symbol 981 Text | Uses:3 | Used by:996 |
Symbol 982 Text | Uses:3 | Used by:996 |
Symbol 983 Text | Uses:3 | Used by:996 |
Symbol 984 Button | Uses:651 652 | Used by:996 |
Symbol 985 Graphic | Used by:996 | |
Symbol 986 Text | Uses:3 | Used by:996 |
Symbol 987 Graphic | Used by:996 | |
Symbol 988 Text | Uses:3 | Used by:996 |
Symbol 989 Graphic | Used by:996 | |
Symbol 990 Text | Uses:3 | Used by:996 |
Symbol 991 Graphic | Used by:996 | |
Symbol 992 Text | Uses:3 | Used by:996 |
Symbol 993 Button | Uses:651 652 | Used by:996 |
Symbol 994 Text | Uses:3 | Used by:996 |
Symbol 995 Text | Uses:3 | Used by:996 |
Symbol 996 MovieClip | Uses:953 954 955 956 957 65 638 959 77 80 75 658 517 960 941 646 654 660 635 664 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 | Used by:Timeline |
Symbol 997 Graphic | Used by:Timeline | |
Symbol 998 Text | Uses:3 | Used by:Timeline |
Symbol 999 Button | Uses:651 652 | Used by:Timeline |
Symbol 1000 Graphic | Used by:Timeline | |
Symbol 1001 Graphic | Used by:1006 | |
Symbol 1002 Graphic | Used by:1003 | |
Symbol 1003 MovieClip | Uses:1002 | Used by:1006 |
Symbol 1004 Graphic | Used by:1005 | |
Symbol 1005 MovieClip | Uses:1004 | Used by:1006 |
Symbol 1006 MovieClip | Uses:1001 1003 1005 625 736 | Used by:Timeline |
Symbol 1007 Text | Uses:3 | Used by:Timeline |
Symbol 1008 Graphic | Used by:1009 | |
Symbol 1009 Button | Uses:1008 | Used by:Timeline |
Symbol 1010 Graphic | Used by:Timeline | |
Symbol 1011 Graphic | Used by:Timeline | |
Symbol 1012 Graphic | Used by:Timeline | |
Symbol 1013 Graphic | Used by:Timeline | |
Symbol 1014 Graphic | Used by:1068 Timeline | |
Symbol 1015 Graphic | Used by:Timeline | |
Symbol 1016 Graphic | Used by:Timeline | |
Symbol 1017 Text | Uses:3 | Used by:Timeline |
Symbol 1018 Graphic | Used by:Timeline | |
Symbol 1019 Text | Uses:3 | Used by:Timeline |
Symbol 1020 Text | Uses:3 | Used by:Timeline |
Symbol 1021 Text | Uses:3 | Used by:Timeline |
Symbol 1022 Button | Uses:651 652 | Used by:Timeline |
Symbol 1023 Button | Uses:651 652 | Used by:Timeline |
Symbol 1024 Button | Uses:651 652 | Used by:Timeline |
Symbol 1025 Graphic | Used by:Timeline | |
Symbol 1026 Text | Uses:3 | Used by:Timeline |
Symbol 1027 Button | Uses:651 652 | Used by:Timeline |
Symbol 1028 Graphic | Used by:Timeline | |
Symbol 1029 Text | Uses:3 | Used by:Timeline |
Symbol 1030 Graphic | Used by:Timeline | |
Symbol 1031 Text | Uses:3 | Used by:Timeline |
Symbol 1032 Button | Uses:651 652 | Used by:Timeline |
Symbol 1033 Graphic | Used by:Timeline | |
Symbol 1034 Text | Uses:3 | Used by:Timeline |
Symbol 1035 Text | Uses:3 | Used by:Timeline |
Symbol 1036 Graphic | Used by:Timeline | |
Symbol 1037 Text | Uses:3 | Used by:Timeline |
Symbol 1038 Text | Uses:3 | Used by:Timeline |
Symbol 1039 Button | Uses:651 652 | Used by:Timeline |
Symbol 1040 Button | Uses:651 652 | Used by:Timeline |
Symbol 1041 Graphic | Used by:Timeline | |
Symbol 1042 Text | Uses:3 | Used by:Timeline |
Symbol 1043 Graphic | Used by:Timeline | |
Symbol 1044 Graphic | Used by:Timeline | |
Symbol 1045 Graphic | Used by:Timeline | |
Symbol 1046 Graphic | Used by:Timeline | |
Symbol 1047 Text | Uses:3 | Used by:Timeline |
Symbol 1048 Button | Uses:651 652 | Used by:Timeline |
Symbol 1049 Graphic | Used by:Timeline | |
Symbol 1050 Graphic | Used by:Timeline | |
Symbol 1051 Graphic | Used by:1052 | |
Symbol 1052 MovieClip | Uses:1051 | Used by:Timeline |
Symbol 1053 Graphic | Used by:Timeline | |
Symbol 1054 ShapeTweening | Used by:1060 | |
Symbol 1055 Graphic | Used by:1060 | |
Symbol 1056 ShapeTweening | Used by:1060 | |
Symbol 1057 Graphic | Used by:1060 | |
Symbol 1058 ShapeTweening | Used by:1060 | |
Symbol 1059 ShapeTweening | Used by:1060 | |
Symbol 1060 MovieClip | Uses:1054 1055 1056 1057 1058 1059 | Used by:Timeline |
Symbol 1061 Text | Uses:3 | Used by:Timeline |
Symbol 1062 Text | Uses:3 | Used by:Timeline |
Symbol 1063 Text | Uses:3 | Used by:Timeline |
Symbol 1064 Text | Uses:3 | Used by:Timeline |
Symbol 1065 Text | Uses:3 | Used by:Timeline |
Symbol 1066 Text | Uses:3 | Used by:Timeline |
Symbol 1067 Text | Uses:3 | Used by:Timeline |
Symbol 1068 MovieClip | Uses:1014 | Used by:Timeline |
Symbol 1069 Graphic | Used by:Timeline | |
Symbol 1070 Graphic | Used by:1071 | |
Symbol 1071 MovieClip | Uses:1070 | Used by:Timeline |
Symbol 1072 Text | Uses:3 | Used by:Timeline |
Symbol 1073 Button | Uses:788 789 790 791 | Used by:Timeline |
Symbol 1074 Text | Uses:3 | Used by:Timeline |
Symbol 1075 Graphic | Used by:Timeline | |
Symbol 1076 Text | Uses:3 | Used by:Timeline |
Symbol 1077 Text | Uses:3 | Used by:Timeline |
Symbol 1078 Text | Uses:3 | Used by:Timeline |
Symbol 1079 Text | Uses:3 | Used by:Timeline |
Instance Names
"gear2" | Frame 2 | Symbol 13 MovieClip |
"loading" | Frame 2 | Symbol 21 MovieClip |
"gear3" | Frame 2 | Symbol 13 MovieClip |
"menu" | Frame 28 | Symbol 474 MovieClip |
"miniButton1" | Frame 28 | Symbol 475 Button |
"miniButton2" | Frame 28 | Symbol 476 Button |
"playButton" | Frame 28 | Symbol 477 Button |
"nmeHP" | Frame 30 | Symbol 490 MovieClip |
"stat2" | Frame 30 | Symbol 496 MovieClip |
"door" | Frame 30 | Symbol 500 MovieClip |
"exits" | Frame 30 | Symbol 503 MovieClip |
"nmeHP" | Frame 31 | Symbol 490 MovieClip |
"stat2" | Frame 31 | Symbol 496 MovieClip |
"door" | Frame 31 | Symbol 500 MovieClip |
"exits" | Frame 31 | Symbol 503 MovieClip |
"door" | Frame 32 | Symbol 500 MovieClip |
"nmeHP" | Frame 32 | Symbol 490 MovieClip |
"stat2" | Frame 32 | Symbol 496 MovieClip |
"exits" | Frame 32 | Symbol 503 MovieClip |
"nmeHP" | Frame 33 | Symbol 490 MovieClip |
"stat2" | Frame 33 | Symbol 496 MovieClip |
"door" | Frame 33 | Symbol 500 MovieClip |
"exits" | Frame 33 | Symbol 503 MovieClip |
"nmeHP" | Frame 34 | Symbol 490 MovieClip |
"stat2" | Frame 34 | Symbol 496 MovieClip |
"exits" | Frame 34 | Symbol 503 MovieClip |
"nmeHP" | Frame 161 | Symbol 490 MovieClip |
"stat2" | Frame 161 | Symbol 496 MovieClip |
"door" | Frame 161 | Symbol 500 MovieClip |
"exits" | Frame 161 | Symbol 503 MovieClip |
"nmeHP" | Frame 162 | Symbol 490 MovieClip |
"stat2" | Frame 162 | Symbol 496 MovieClip |
"door" | Frame 162 | Symbol 500 MovieClip |
"exits" | Frame 162 | Symbol 503 MovieClip |
"nmeHP" | Frame 163 | Symbol 490 MovieClip |
"stat2" | Frame 163 | Symbol 496 MovieClip |
"exits" | Frame 163 | Symbol 503 MovieClip |
"nmeHP" | Frame 166 | Symbol 490 MovieClip |
"stat2" | Frame 166 | Symbol 496 MovieClip |
"nmeHP" | Frame 167 | Symbol 490 MovieClip |
"stat2" | Frame 167 | Symbol 496 MovieClip |
"neverDrugs" | Frame 707 | Symbol 690 MovieClip |
"abilony" | Frame 707 | Symbol 692 MovieClip |
"ink" | Frame 707 | Symbol 694 MovieClip |
"goo" | Frame 707 | Symbol 696 MovieClip |
"levitate" | Frame 707 | Symbol 698 MovieClip |
"sentence" | Frame 707 | Symbol 700 MovieClip |
"bbTat" | Frame 707 | Symbol 702 MovieClip |
"bg" | Frame 1030 | Symbol 742 MovieClip |
"membersOnly" | Frame 1049 | Symbol 819 MovieClip |
"device" | Frame 1244 | Symbol 869 MovieClip |
"meter" | Frame 1252 | Symbol 884 MovieClip |
"banana" | Frame 1252 | Symbol 889 MovieClip |
"cutters" | Frame 1252 | Symbol 900 MovieClip |
"congrats" | Frame 1294 | Symbol 920 MovieClip |
"tvScreen" | Frame 1521 | Symbol 1006 MovieClip |
"percent" | Symbol 5 MovieClip [percentText] Frame 1 | Symbol 4 EditableText |
"gear2" | Symbol 10 MovieClip Frame 1 | Symbol 9 MovieClip |
"percent" | Symbol 21 MovieClip Frame 1 | Symbol 14 EditableText |
"loadbar" | Symbol 21 MovieClip Frame 1 | Symbol 17 MovieClip |
"percent" | Symbol 21 MovieClip Frame 41 | Symbol 20 EditableText |
"loadbar" | Symbol 21 MovieClip Frame 41 | Symbol 17 MovieClip |
"hitArea" | Symbol 59 MovieClip [dusty] Frame 46 | Symbol 47 MovieClip |
"headOff" | Symbol 59 MovieClip [dusty] Frame 125 | Symbol 51 MovieClip |
"hitArea" | Symbol 84 MovieClip [locoRio] Frame 46 | Symbol 47 MovieClip |
"headOff" | Symbol 84 MovieClip [locoRio] Frame 118 | Symbol 82 MovieClip |
"hitArea" | Symbol 90 MovieClip [chopper] Frame 46 | Symbol 47 MovieClip |
"headOff" | Symbol 90 MovieClip [chopper] Frame 121 | Symbol 89 MovieClip |
"hitArea" | Symbol 113 MovieClip [jorge] Frame 52 | Symbol 47 MovieClip |
"headOff" | Symbol 113 MovieClip [jorge] Frame 121 | Symbol 111 MovieClip |
"hitArea" | Symbol 123 MovieClip [gorille] Frame 45 | Symbol 47 MovieClip |
"hitArea" | Symbol 125 MovieClip [sepillo] Frame 45 | Symbol 47 MovieClip |
"hitArea" | Symbol 184 MovieClip Frame 2 | Symbol 156 MovieClip |
"vulnerable" | Symbol 217 MovieClip [spindle] Frame 12 | Symbol 141 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 99 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 109 | Symbol 156 MovieClip |
"jumpBody" | Symbol 217 MovieClip [spindle] Frame 166 | Symbol 184 MovieClip |
"vulnerable" | Symbol 217 MovieClip [spindle] Frame 166 | Symbol 141 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 180 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 187 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 196 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 205 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 220 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 232 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 242 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 254 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 261 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 270 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 279 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 299 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 309 | Symbol 156 MovieClip |
"hitArea" | Symbol 217 MovieClip [spindle] Frame 318 | Symbol 156 MovieClip |
"vulnerable" | Symbol 217 MovieClip [spindle] Frame 355 | Symbol 141 MovieClip |
"hitArea" | Symbol 259 MovieClip [smokey] Frame 33 | Symbol 244 MovieClip |
"hitArea" | Symbol 259 MovieClip [smokey] Frame 56 | Symbol 156 MovieClip |
"hitArea" | Symbol 259 MovieClip [smokey] Frame 96 | Symbol 256 MovieClip |
"cocktail" | Symbol 266 MovieClip [molotovCocktail] Frame 1 | Symbol 265 MovieClip |
"an" | Symbol 295 MovieClip Frame 10 | Symbol 292 MovieClip |
"prod" | Symbol 295 MovieClip Frame 10 | Symbol 294 MovieClip |
"nes" | Symbol 474 MovieClip Frame 3 | Symbol 435 MovieClip |
"des" | Symbol 474 MovieClip Frame 3 | Symbol 436 MovieClip |
"csq" | Symbol 474 MovieClip Frame 3 | Symbol 437 MovieClip |
"asq" | Symbol 474 MovieClip Frame 3 | Symbol 438 MovieClip |
"nel" | Symbol 474 MovieClip Frame 3 | Symbol 439 MovieClip |
"nmeHPmask" | Symbol 490 MovieClip Frame 1 | Symbol 486 MovieClip |
"nmeName" | Symbol 490 MovieClip Frame 1 | Symbol 488 EditableText |
"hpMask" | Symbol 496 MovieClip Frame 1 | Symbol 492 MovieClip |
"guard" | Symbol 772 MovieClip Frame 1 | Symbol 765 MovieClip |
"guard" | Symbol 772 MovieClip Frame 354 | Symbol 765 MovieClip |
"guard" | Symbol 772 MovieClip Frame 453 | Symbol 765 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "loadBar1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "percentText" |
ExportAssets (56) | Timeline Frame 13 | Symbol 59 as "dusty" |
ExportAssets (56) | Timeline Frame 13 | Symbol 84 as "locoRio" |
ExportAssets (56) | Timeline Frame 13 | Symbol 90 as "chopper" |
ExportAssets (56) | Timeline Frame 13 | Symbol 113 as "jorge" |
ExportAssets (56) | Timeline Frame 13 | Symbol 123 as "gorille" |
ExportAssets (56) | Timeline Frame 13 | Symbol 125 as "sepillo" |
ExportAssets (56) | Timeline Frame 13 | Symbol 130 as "bloodShot" |
ExportAssets (56) | Timeline Frame 13 | Symbol 177 as "hit3" |
ExportAssets (56) | Timeline Frame 13 | Symbol 217 as "spindle" |
ExportAssets (56) | Timeline Frame 13 | Symbol 259 as "smokey" |
ExportAssets (56) | Timeline Frame 13 | Symbol 266 as "molotovCocktail" |
ExportAssets (56) | Timeline Frame 13 | Symbol 270 as "one" |
ExportAssets (56) | Timeline Frame 13 | Symbol 273 as "zero" |
ExportAssets (56) | Timeline Frame 13 | Symbol 276 as "boozle" |
ExportAssets (56) | Timeline Frame 13 | Symbol 277 as "song" |
ExportAssets (56) | Timeline Frame 14 | Symbol 278 as "hit0" |
ExportAssets (56) | Timeline Frame 15 | Symbol 279 as "hit1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 280 as "hit2" |
ExportAssets (56) | Timeline Frame 17 | Symbol 281 as "action" |
ExportAssets (56) | Timeline Frame 18 | Symbol 282 as "miss1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 283 as "miss0" |
ExportAssets (56) | Timeline Frame 20 | Symbol 284 as "cutScene" |
ExportAssets (56) | Timeline Frame 22 | Symbol 283 as "miss0" |
ExportAssets (56) | Timeline Frame 22 | Symbol 283 as "miss0" |
ExportAssets (56) | Timeline Frame 22 | Symbol 283 as "miss0" |
Labels
"menu" | Frame 26 |
"doneCocktails" | Frame 50 |
"clearedCocktails" | Frame 160 |
"getKey" | Frame 164 |
"mdoneCocktails" | Frame 207 |
"quiver" | Frame 590 |
"talk" | Frame 707 |
"invite" | Frame 812 |
"getTat" | Frame 923 |
"atDoor" | Frame 1026 |
"inRoom" | Frame 1030 |
"atWindow" | Frame 1031 |
"atDarkWindow" | Frame 1040 |
"stopHere" | Frame 1087 |
"member" | Frame 1089 |
"membersRoom" | Frame 1129 |
"gotSHKey" | Frame 1193 |
"atSHDoor" | Frame 1234 |
"noEntry" | Frame 1238 |
"entry" | Frame 1244 |
"roadHog" | Frame 1264 |
"noArm" | Frame 1279 |
"summary" | Frame 1513 |
"noSpindle" | Frame 1521 |
"charlie" | Frame 1525 |
"myContact" | Frame 1572 |
"makeWithCash" | Frame 1621 |
"putItOn" | Frame 1670 |
"insist" | Frame 1719 |
"makeMe" | Frame 1720 |
"noChoice" | Frame 1721 |
"makeYou" | Frame 1724 |
"wearDevice" | Frame 1773 |
"pause" | Symbol 21 MovieClip Frame 41 |
"init" | Symbol 59 MovieClip [dusty] Frame 1 |
"walkStart" | Symbol 59 MovieClip [dusty] Frame 2 |
"walkEnd" | Symbol 59 MovieClip [dusty] Frame 13 |
"hit" | Symbol 59 MovieClip [dusty] Frame 14 |
"hitEnd" | Symbol 59 MovieClip [dusty] Frame 19 |
"die" | Symbol 59 MovieClip [dusty] Frame 20 |
"smashStart" | Symbol 59 MovieClip [dusty] Frame 44 |
"punch1" | Symbol 59 MovieClip [dusty] Frame 46 |
"punch2" | Symbol 59 MovieClip [dusty] Frame 55 |
"punch3" | Symbol 59 MovieClip [dusty] Frame 60 |
"wait" | Symbol 59 MovieClip [dusty] Frame 76 |
"fall" | Symbol 59 MovieClip [dusty] Frame 94 |
"getUp" | Symbol 59 MovieClip [dusty] Frame 113 |
"shot" | Symbol 59 MovieClip [dusty] Frame 123 |
"shotDie" | Symbol 59 MovieClip [dusty] Frame 125 |
"remove" | Symbol 59 MovieClip [dusty] Frame 196 |
"init" | Symbol 84 MovieClip [locoRio] Frame 1 |
"walkStart" | Symbol 84 MovieClip [locoRio] Frame 2 |
"walkEnd" | Symbol 84 MovieClip [locoRio] Frame 13 |
"hit" | Symbol 84 MovieClip [locoRio] Frame 14 |
"hitEnd" | Symbol 84 MovieClip [locoRio] Frame 19 |
"die" | Symbol 84 MovieClip [locoRio] Frame 20 |
"smashStart" | Symbol 84 MovieClip [locoRio] Frame 44 |
"punch1" | Symbol 84 MovieClip [locoRio] Frame 46 |
"punch2" | Symbol 84 MovieClip [locoRio] Frame 51 |
"punch3" | Symbol 84 MovieClip [locoRio] Frame 60 |
"wait" | Symbol 84 MovieClip [locoRio] Frame 67 |
"fall" | Symbol 84 MovieClip [locoRio] Frame 85 |
"getUp" | Symbol 84 MovieClip [locoRio] Frame 104 |
"shot" | Symbol 84 MovieClip [locoRio] Frame 116 |
"shotDie" | Symbol 84 MovieClip [locoRio] Frame 118 |
"remove" | Symbol 84 MovieClip [locoRio] Frame 189 |
"init" | Symbol 90 MovieClip [chopper] Frame 1 |
"walkStart" | Symbol 90 MovieClip [chopper] Frame 2 |
"walkEnd" | Symbol 90 MovieClip [chopper] Frame 13 |
"hit" | Symbol 90 MovieClip [chopper] Frame 14 |
"hitEnd" | Symbol 90 MovieClip [chopper] Frame 19 |
"die" | Symbol 90 MovieClip [chopper] Frame 20 |
"smashStart" | Symbol 90 MovieClip [chopper] Frame 44 |
"punch1" | Symbol 90 MovieClip [chopper] Frame 46 |
"punch2" | Symbol 90 MovieClip [chopper] Frame 51 |
"punch3" | Symbol 90 MovieClip [chopper] Frame 60 |
"wait" | Symbol 90 MovieClip [chopper] Frame 72 |
"fall" | Symbol 90 MovieClip [chopper] Frame 90 |
"getUp" | Symbol 90 MovieClip [chopper] Frame 109 |
"shot" | Symbol 90 MovieClip [chopper] Frame 119 |
"shotDie" | Symbol 90 MovieClip [chopper] Frame 121 |
"remove" | Symbol 90 MovieClip [chopper] Frame 192 |
"init" | Symbol 113 MovieClip [jorge] Frame 1 |
"walkStart" | Symbol 113 MovieClip [jorge] Frame 2 |
"walkEnd" | Symbol 113 MovieClip [jorge] Frame 13 |
"hit" | Symbol 113 MovieClip [jorge] Frame 14 |
"hitEnd" | Symbol 113 MovieClip [jorge] Frame 19 |
"die" | Symbol 113 MovieClip [jorge] Frame 20 |
"smashStart" | Symbol 113 MovieClip [jorge] Frame 44 |
"wait" | Symbol 113 MovieClip [jorge] Frame 70 |
"fall" | Symbol 113 MovieClip [jorge] Frame 88 |
"getUp" | Symbol 113 MovieClip [jorge] Frame 107 |
"shot" | Symbol 113 MovieClip [jorge] Frame 119 |
"shotDie" | Symbol 113 MovieClip [jorge] Frame 121 |
"remove" | Symbol 113 MovieClip [jorge] Frame 192 |
"init" | Symbol 123 MovieClip [gorille] Frame 1 |
"walkStart" | Symbol 123 MovieClip [gorille] Frame 2 |
"walkEnd" | Symbol 123 MovieClip [gorille] Frame 13 |
"hit" | Symbol 123 MovieClip [gorille] Frame 14 |
"hitEnd" | Symbol 123 MovieClip [gorille] Frame 19 |
"die" | Symbol 123 MovieClip [gorille] Frame 20 |
"smashStart" | Symbol 123 MovieClip [gorille] Frame 44 |
"punch1" | Symbol 123 MovieClip [gorille] Frame 45 |
"punch2" | Symbol 123 MovieClip [gorille] Frame 51 |
"punch3" | Symbol 123 MovieClip [gorille] Frame 56 |
"wait" | Symbol 123 MovieClip [gorille] Frame 72 |
"fall" | Symbol 123 MovieClip [gorille] Frame 90 |
"getUp" | Symbol 123 MovieClip [gorille] Frame 109 |
"shot" | Symbol 123 MovieClip [gorille] Frame 119 |
"shotDie" | Symbol 123 MovieClip [gorille] Frame 121 |
"init" | Symbol 125 MovieClip [sepillo] Frame 1 |
"walkStart" | Symbol 125 MovieClip [sepillo] Frame 2 |
"walkEnd" | Symbol 125 MovieClip [sepillo] Frame 13 |
"hit" | Symbol 125 MovieClip [sepillo] Frame 14 |
"hitEnd" | Symbol 125 MovieClip [sepillo] Frame 19 |
"die" | Symbol 125 MovieClip [sepillo] Frame 20 |
"smashStart" | Symbol 125 MovieClip [sepillo] Frame 44 |
"punch1" | Symbol 125 MovieClip [sepillo] Frame 45 |
"punch2" | Symbol 125 MovieClip [sepillo] Frame 51 |
"punch3" | Symbol 125 MovieClip [sepillo] Frame 56 |
"wait" | Symbol 125 MovieClip [sepillo] Frame 72 |
"fall" | Symbol 125 MovieClip [sepillo] Frame 90 |
"getUp" | Symbol 125 MovieClip [sepillo] Frame 109 |
"shot" | Symbol 125 MovieClip [sepillo] Frame 119 |
"shotDie" | Symbol 125 MovieClip [sepillo] Frame 121 |
"kick" | Symbol 184 MovieClip Frame 2 |
"shoot" | Symbol 184 MovieClip Frame 7 |
"spawn" | Symbol 217 MovieClip [spindle] Frame 2 |
"idle" | Symbol 217 MovieClip [spindle] Frame 12 |
"walkStart" | Symbol 217 MovieClip [spindle] Frame 83 |
"walkEnd" | Symbol 217 MovieClip [spindle] Frame 93 |
"gun" | Symbol 217 MovieClip [spindle] Frame 94 |
"gun2" | Symbol 217 MovieClip [spindle] Frame 99 |
"twoGun" | Symbol 217 MovieClip [spindle] Frame 108 |
"twoGun2" | Symbol 217 MovieClip [spindle] Frame 109 |
"hit" | Symbol 217 MovieClip [spindle] Frame 118 |
"fall" | Symbol 217 MovieClip [spindle] Frame 129 |
"die" | Symbol 217 MovieClip [spindle] Frame 154 |
"dead" | Symbol 217 MovieClip [spindle] Frame 159 |
"jump" | Symbol 217 MovieClip [spindle] Frame 166 |
"fight" | Symbol 217 MovieClip [spindle] Frame 172 |
"punch1" | Symbol 217 MovieClip [spindle] Frame 178 |
"punch2" | Symbol 217 MovieClip [spindle] Frame 187 |
"punch3" | Symbol 217 MovieClip [spindle] Frame 196 |
"punch4" | Symbol 217 MovieClip [spindle] Frame 205 |
"pistolWhip" | Symbol 217 MovieClip [spindle] Frame 220 |
"punch5" | Symbol 217 MovieClip [spindle] Frame 232 |
"punch6" | Symbol 217 MovieClip [spindle] Frame 242 |
"gunHit1" | Symbol 217 MovieClip [spindle] Frame 252 |
"gunHit2" | Symbol 217 MovieClip [spindle] Frame 261 |
"gunHit3" | Symbol 217 MovieClip [spindle] Frame 270 |
"gunHit4" | Symbol 217 MovieClip [spindle] Frame 279 |
"gunHit5" | Symbol 217 MovieClip [spindle] Frame 294 |
"punch7" | Symbol 217 MovieClip [spindle] Frame 309 |
"punch8" | Symbol 217 MovieClip [spindle] Frame 318 |
"fireFall" | Symbol 217 MovieClip [spindle] Frame 330 |
"stun" | Symbol 217 MovieClip [spindle] Frame 355 |
"init" | Symbol 259 MovieClip [smokey] Frame 1 |
"walkStart" | Symbol 259 MovieClip [smokey] Frame 2 |
"walkEnd" | Symbol 259 MovieClip [smokey] Frame 13 |
"hit" | Symbol 259 MovieClip [smokey] Frame 14 |
"hitEnd" | Symbol 259 MovieClip [smokey] Frame 19 |
"die" | Symbol 259 MovieClip [smokey] Frame 20 |
"remove" | Symbol 259 MovieClip [smokey] Frame 53 |
"smashStart" | Symbol 259 MovieClip [smokey] Frame 54 |
"punch1" | Symbol 259 MovieClip [smokey] Frame 63 |
"punch2" | Symbol 259 MovieClip [smokey] Frame 93 |
"punch3" | Symbol 259 MovieClip [smokey] Frame 102 |
"wait" | Symbol 259 MovieClip [smokey] Frame 112 |
"fall" | Symbol 259 MovieClip [smokey] Frame 161 |
"getUp" | Symbol 259 MovieClip [smokey] Frame 180 |
"shot" | Symbol 259 MovieClip [smokey] Frame 190 |
"shotDie" | Symbol 259 MovieClip [smokey] Frame 192 |
"boom" | Symbol 266 MovieClip [molotovCocktail] Frame 3 |
"dripStart" | Symbol 397 MovieClip Frame 71 |
"callBack" | Symbol 404 MovieClip Frame 21 |
"hordes" | Symbol 435 MovieClip Frame 1 |
"many" | Symbol 435 MovieClip Frame 7 |
"few" | Symbol 435 MovieClip Frame 13 |
"hard" | Symbol 436 MovieClip Frame 1 |
"normal" | Symbol 436 MovieClip Frame 7 |
"easy" | Symbol 436 MovieClip Frame 13 |
"high" | Symbol 437 MovieClip Frame 1 |
"medium" | Symbol 437 MovieClip Frame 7 |
"low" | Symbol 437 MovieClip Frame 13 |
"ahigh" | Symbol 438 MovieClip Frame 1 |
"amedium" | Symbol 438 MovieClip Frame 7 |
"alow" | Symbol 438 MovieClip Frame 13 |
"lives30" | Symbol 439 MovieClip Frame 1 |
"lives15" | Symbol 439 MovieClip Frame 7 |
"lives7" | Symbol 439 MovieClip Frame 13 |
"mainMenu" | Symbol 474 MovieClip Frame 1 |
"instructions" | Symbol 474 MovieClip Frame 2 |
"options" | Symbol 474 MovieClip Frame 3 |
"credits" | Symbol 474 MovieClip Frame 4 |
"miniGames" | Symbol 474 MovieClip Frame 5 |
"lev_1_2" | Symbol 500 MovieClip Frame 2 |
"lev_1_3" | Symbol 500 MovieClip Frame 3 |
"lev_1_4" | Symbol 500 MovieClip Frame 4 |
"lev_1_6" | Symbol 500 MovieClip Frame 5 |
"lev_1_7" | Symbol 500 MovieClip Frame 6 |
"lev_1_1" | Symbol 500 MovieClip Frame 26 |
"lev_1_1" | Symbol 503 MovieClip Frame 1 |
"lev_1_2" | Symbol 503 MovieClip Frame 26 |
"lev_1_3" | Symbol 503 MovieClip Frame 27 |
"lev_1_4" | Symbol 503 MovieClip Frame 28 |
"lev_1_5" | Symbol 503 MovieClip Frame 29 |
"lev_1_6" | Symbol 503 MovieClip Frame 30 |
"lev_1_7" | Symbol 503 MovieClip Frame 31 |
"lev_1_8" | Symbol 503 MovieClip Frame 51 |
"lightOn" | Symbol 742 MovieClip Frame 1 |
"lightOff" | Symbol 742 MovieClip Frame 2 |
"stand" | Symbol 765 MovieClip Frame 40 |
"die" | Symbol 765 MovieClip Frame 41 |
"killGuard" | Symbol 772 MovieClip Frame 354 |
"noGuard" | Symbol 772 MovieClip Frame 582 |
"blink" | Symbol 796 MovieClip Frame 5 |
"blink" | Symbol 828 MovieClip Frame 5 |
"blink" | Symbol 936 MovieClip Frame 89 |
"makeItQuick" | Symbol 996 MovieClip Frame 60 |
"yourMission" | Symbol 996 MovieClip Frame 85 |
"dontTell" | Symbol 996 MovieClip Frame 110 |
"thisIsSilk" | Symbol 996 MovieClip Frame 162 |
"bitter" | Symbol 996 MovieClip Frame 186 |
"kindOfName" | Symbol 996 MovieClip Frame 210 |
"upYourAss" | Symbol 996 MovieClip Frame 234 |
"whatYouDo" | Symbol 996 MovieClip Frame 258 |
"whatYouDid" | Symbol 996 MovieClip Frame 282 |
"weTried" | Symbol 996 MovieClip Frame 283 |
Dynamic Text Variables
_root.spindle.lives | Symbol 481 EditableText | "7" |
numKilled | Symbol 602 EditableText | "0" |
numKilled | Symbol 605 EditableText | "0" |
caption | Symbol 672 EditableText | "Use mouse to examine items in the room..." |
caption | Symbol 748 EditableText | "Use mouse to examine or use items..." |
caption | Symbol 757 EditableText | "Use mouse to examine or use items..." |
caption | Symbol 774 EditableText | "Use mouse to examine or use items..." |
caption | Symbol 816 EditableText | "Use mouse to examine or use items..." |
caption | Symbol 840 EditableText | "Use mouse to examine or use items..." |
caption | Symbol 847 EditableText | "Use mouse to examine or use items..." |
caption | Symbol 857 EditableText | "Use mouse to examine or use items..." |
caption | Symbol 871 EditableText | "Use mouse to examine or use items..." |
caption | Symbol 901 EditableText | "Use mouse to examine or use items..." |
|