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spindle.swf

This is the info page for
Flash #14294

(Click the ID number above for more basic data on this flash file.)


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Instructions

Instructions

Options

Options

Play

Credits

Credits

MiniGames

MiniGames

Default controls:

a - Guns
s - Punch
d - Jump
arrows - Move

Use mouse to navigate through
cutscenes and interactive screens.

The fighting sequences will be very hard to complete if you do
not familiarize yourself with the controls and combos! Choose
'practice' from the MiniGames menu to learn and practice the
combo system.
Adjust difficulty and other movie properties in the Options
menu.

BACK

BACK

HORDES       MANY       FEW

HARD       NORMAL       EASY

HIGH       MEDIUM       LOW

10        7          3

Number of enemies:

Enemy difficulty:

Cutscene sequence quality:

Action sequence quality:
(warning! high settings may cause lag!)

Number of extra lives:

Stay tuned for stage 2: Spindle goes to Hell

Credits:

a game by AngryBinary (Randall Kruse)

special thanks:
Jada W.: for playing her accordian from time to time
Tom Fulp: for the words of encouragement following the first demo
Bob Dobbs: for slack

Molotov Maelstrom

Practice

dodge the hail of molotov
cocktails.

practice fighting and
combos

7

Lives:

all Music, Art, and Programming
(c) 2003 Randall Kruse (AngryBinary)

Energy:

HOME

Tattoo-U

The
Swashbuckler Inn

Hey, listen up, gringo!
There he is!!

Yeah, man, I
see him!

Pass me the lighter,
bro! Andelé!

Dude, I don't got
no lighter.

What you mean,
no lighter?!

Naw, man, just
these matches. And
my cat.

Fuck your cat, you
scary gringo! Make
with the matches!

OK, hang on
a sec...

They're a little
damp, hold on...

OK, got it, man...

Viva los Vlathos
Locos!!!

Uhh, I'm dry,
bro.

Relax, man. I
got a whole
crate left...

...right over...
Oh shit!! My
smoke!

Put it out,
stupid!

I'm tryin'! I'm
tryin'!!

Roadhog! Stop
drop and roll!

OOOOOH SHIT!

You big stupid!

Got APARTMENT KEY CARD

click character(s) to spawn

Combos:

s,s,s,a,a,a,a,a
s,s,s,a,a,a,s,s
s,s,s,a,a,a,s,a
s,s,s,a,a,a,up&a
s,s,s,s,s,s
up&s,s,s

:Taste of Steel
:Chin Up*
:Headache Pill*
:Parting Gifts
:Standard
:Cobalt City Quickie

Other Moves:

up&a
down&a
d, then a
d, then s

:Back n' Forth
:Hindsight is 20/20
:Raining Bullets
:Jump Kick

s

e

i

m

n

d

k

a

w

t

p

c

*

QUIT

QUIT

GET READY!!

Survived:

0

1000 cocktails!! That deserves something!!

Dodged:

0

Now go do something else for Chrissakes!

Dept.
of Health
and Sanitation
O.K. 1968

Who's There?

click here

That you, Roadhog?

Sure it is.

That ink I did for ya, still looking
sharp, man. Remember, next
one's on the house. On the
mouse... mounds... of hu.. hus..

Use mouse to examine items in the room...

EXIT

GET TATTOO

Drugs? I'd never
touch 'em.

I'm writing an
abilony, man. All
the way to where
Nero dropped his
feathers.

Ink is the cadillac
of liquids, dude. I
just don't have my
license.

Hey Roadhog,
is it me? Or is the
air turning into
a viscous goo?

I think i can
levitate the floor

Roadhog, you
lose weight? Lose
wait? Wait...
Lewis? Whet...

Bluebeard tattoo?
You high? I just
gave you that
one last week!

Hey, Roadhog, heard
about your arm. Real
bummer, right after
the tattoo and all.

Don't sweat it, man.
You got a free one
coming.

Allright, partner,
saddle up. Say, your
arm looks like it's
healin' up pretty
good...

I'm gonna need a key card
to get in here.

Use mouse to examine or use items...

Use mouse to examine or use items...

BACK

Use mouse to examine or use items...

Members

Use mouse to examine or use items...

Members only,
pencil-neck.

Use mouse to examine or use items...

Use mouse to examine or use items...

I'm gonna need a key to
get in here.

Sorry, brother. You know the rules.
Not even members are allowed up
here. Try not to take it too personal,
the whole deal with the Germans is on
the line.

Use mouse to examine or use items...

Use mouse to examine or use items...

Use mouse to examine or use items...

RESTART

SKIP

Congradulations!! You've just completed:

or maybe this deal just stinks.

It had been a quiet couple of
years, ever since I parted ways
with my fanatic foster parents
and their afterlife cult. Not a day
goes by that I don't think of the
techo-supernatural rituals and
impossible visions, the
'preparations'.
But now, at least the voices
have stopped, I'm not shadowed
by  their bodyguards, the
'messiah' has skipped town and
dissappeared into the mist of
Cobalt City. Making a living off
of bail bond bounties and odd
jobs for even odder mobs, it's
easy enough to keep a low
profile.

Still, all this time there's been
something coming down hard,
like a chunk of jet engine that'll
flatten me before I even hear it
coming. As time rolls on, I can
only clench my teeth and close
my eyes and hope I don't feel it
when it hits.

I've got a meeting with one of
Voodoo Charlie's boys in a few
minutes. Something about this
merchandise that the local
scumbags have got stowed away
in town. Normally, I don't do
other people's trash-picking, but
he was very convincing when it
came down to making a
payment.
That's the thing that leaves a
bad taste in my mouth... a
hopscotch across town and
through a few small time thugs,
and he's paying through the
nose to get me on the job.
Maybe he needs someone who
he can trust with the goods...

Who is it?

It's me, Tony. C'mon
Spindle, you gonna
let me in or what?

It's open.

You always wear your
guns at home?

Of course. You never know
what kind of slime's gonna
walk through your door.

No, I just knew you were
coming and I didn't want
you getting too sweet on
me.

Yeah. You always wear
those polyester pajamas
out in public?

Listen, I'll make this quick. VooDoo Charlie's got a
contact, says that a local biker gang, the Bluebeard's,
have got the item stowed in a safehouse just up town a
ways, holdin' it for some foreign interest while it cools
off. Last place the feds'd look, eh?

Maybe you should've
stashed it up your ass. You
think they'd find it there?

What kind of name is
VooDoo Charlie, anyway?

How do I locate this thing?

One of their honchos is holed up in the back of the
Swashbuckler Inn, he oughta have the safehouse key on
him. It's all gang turf, and they'll be gunnin' for ya, so
watch your back. They might be getting some help from
the Locos Vlathos too. Nothing you couldn't handle tho.

So what's so special about
this deal that he can't just
get one of you goons on it?

What is it that I'm looking
for?

What is it you do, exactly?

All I know is it's real high-tech stuff, something our boys
lifted off a armored delivery outside Orion labs. I kinda
thought it was nuts to begin with, but then these Euros
wasted half our crew to get their hands on it right there
during the job.  VooDoo's got his hands in some wierd
shit this time. Just don't tell him i said nothing.

Don't worry, wouldn't want
you to get a spanking.

Asshole.

Hey, this is silk, and I happen to like this suit. And yeah,
I got four more just like it.

You know, if you were any other guy, I'd walk over there
and split your face, you ham n' eggs mother fucker, you.

At least as good a name as 'Spindle', I reckon.

You wanna quit screwin' around and pay attention? Or
maybe you want I should smash up the place instead?

I take crap from fatherless bald-headed meatballs like
you for a living.

What's is it that I'm looking
for?

Well, we already tried that, turns out that we're not the
only ones after it.

I just gotta get myself into
the bar, get the key, find
the goods, and get back
here to meet Charlie.
Oughta be back in time for
Columbo.

Charlie won't be here until I
score his merch. I better
get back to business,
Columbo comes on in a few
hours.

I must admit, I never
thought you'd make it
back. But my contact told
me you were the man for
the job.

You kidding? I coulda pulled
this off with a blindfold on.

Enough small talk, make
with the cash.

Yes, your contact. Seems to
know alot, doesn't he?

As a matter of fact, he
does. I've even arranged
for the two of you to
meet. He insists.

All in good time, Spindle.
There's one more minor
condition to the deal, as
proposed by my contact.

Before we settle up, I
need you to put on the
device. It was intended
for you, after all.

I'd love to meet him.

And I insist on cash,
preferably before my foot
reaches your ass.

Put it on? No problem.

I'd like to see you make
me.

Not leaving me much of a
choice, huh?
(I don't know what Charlie's
got in mind here, but I
really don't like it. Better
put on the device... at least
it'll settle my curiosity.)

C'mon, Spindle. It's
really for your own good.
For the good of us all,
actually.

Spindle...

It's been a long time. I've been
looking forward to seeing you for
ages.

I know it's been hard, and you
probably don't yet understand, but
you soon will.

You've a job to return to here, and
there is much work to be done.

Please, forgive Charlie for what he is
doing. He is only following my
instructions.

Once we are reunited, all will be
clear.

Remove the device. I know you would
rather face your destiny, than have it
happen behind closed eyes.

What a kick in the ass. Charlie was
alot of things... a wimp, a sleaze, a
coward... but not a double-crosser.
He didn't have much to gain by
doing me in, except to save
himself the ass-kicking I'd deliver
him for pulling a gun on me in the
first place.
And in the end, I'm at a loss. I still
haven't made sense of what his
contact told me over the device.
"It'll make sense soon?" How
soon? Sometime after he pulls the
trigger but before my head is
splattered all over my stucco?

I hated the idea of going without
the answers to all my questions.
Instead, I'm leaving with more
than ever. They say your life
flashes before your eyes before
you die...
The only thing that flashed before
my eyes was the barrel of
Charlie's cannon.

We're sorry to cut your vacation
so short, but there's something
going on here that requires your
immediate attention.

Your memory is probably still
gone, but it'll trickle back very
shortly.

We were so worried that we had
lost track of you years ago... but
everything's fine now. Welcome
back, boss.

Welcome back to Hell.

ActionScript [AS1/AS2]

Frame 2
stop(); this.onEnterFrame = function () { lBytes = _root.getBytesLoaded(); tBytes = _root.getBytesTotal(); allBytes = Math.floor(tBytes / 1024); percentLoaded = Math.floor((lBytes / tBytes) * 100); loading.loadbar._xscale = percentLoaded; loading.percent.text = percentLoaded + "%"; gear2.speed = 27 - (percentLoaded / 4); gear3.speed = 27 - (percentLoaded / 4); if (lBytes >= tBytes) { doneCount++; loading.percent.text = "100%"; if (doneCount >= 75) { gotoAndPlay (29); _root.onEnterFrame = null; } } };
Frame 22
setSong("song"); _quality = cutSceneQuality; wait(132);
Frame 24
wait(125);
Frame 26
wait(200);
Frame 28
stop(); this.onEnterFrame = null;
Frame 29
function freezeKeys() { _global.upKey = frozen; _global.downKey = frozen; _global.leftKey = frozen; _global.rightKey = frozen; _global.fallKey = frozen; _global.shootKey = frozen; _global.fightKey = frozen; _global.jumpKey = frozen; _global.hitKey = frozen; } function unfreezeKeys() { _global.upKey = 38; _global.downKey = 40; _global.leftKey = 37; _global.rightKey = 39; _global.fallKey = 66; _global.shootKey = 65; _global.fightKey = 83; _global.jumpKey = 68; _global.hitKey = 67; } function setSong(songNm) { songName = songNm; song.stop(); song = new Sound(); song.attachSound(songName); song.start(0, 999); } function checkLives() { if (_root.spindle.lives <= 0) { gotoAndPlay (1292); } } function wait(interval) { count = 0; stop(); this.onEnterFrame = function () { count++; if (count > interval) { play(); this.onEnterFrame = null; } }; } function homeDoorCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (1302); } } function alleyCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (1252); } } function tattooDoorCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (217); } } function innDoorCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (1049); } } function aptDoorCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (1026); } } function SHDoorCheck() { clipBounds = door.getBounds(_root); if (((Key.isDown(_global.upKey) && (spindle._x > clipBounds.xMin)) && (spindle._x < clipBounds.xMax)) && (spindle._y < (minY + 5))) { gotoAndPlay (1234); } } function newCutScene() { for (name in _root) { if (_root.friendFoe == "foe") { _root[name].removeMovieClip(); } } if (songName != "cutscene") { setSong("cutscene"); } _quality = cutSceneQuality; exits._visible = false; door._visible = false; this.onEnterFrame = null; _root.onEnterFrame = null; clearInterval(currentInterval); setSceneLimits(-700, -700, 700, 700); moveSpindle(-700, -700); freezeKeys(); } function newScene(ID) { for (name in _root) { if (_root.friendFoe == "foe") { _root[name].removeMovieClip(); } } if (songName != "action") { setSong("action"); } _quality = actionQuality; spindle.showHP(); stop(); exits._visible = false; door._visible = false; sceneID = ID; numKilled = 0; numSpawned = 0; if (_root[sceneID + "_Clear"]) { showExits(sceneID); } this.onEnterFrame = null; _root.onEnterFrame = null; clearInterval(currentInterval); } function initVars() { _quality = "MEDIUM"; this.onEnterFrame = null; _root.onEnterFrame = null; headBounce = new Sound(); headBounce.attachSound("hit0"); leftRight = 0; baddiePlace0 = new Object(); baddiePlace1 = new Object(); baddiePlace0._x = 700; baddiePlace0._y = 290; baddiePlace1._x = 0; baddiePlace1._y = 290; unfreezeKeys(); } function initScenes() { lev_1_1_Clear = false; lev_1_2_Clear = false; lev_1_3_Clear = false; lev_1_4_Clear = false; lev_1_5_Clear = false; lev_1_6_Clear = false; lev_1_7_Clear = false; lev_1_8_Clear = false; } function spawn(char, movie) { leftRight--; leftRight = Math.abs(leftRight); movie.layer++; movie.attachMovie(char, char + movie.layer, movie.layer, movie["baddiePlace" + leftRight]); movie.layer++; movie.numBaddies++; movie.numSpawned++; } function spawnSpindle(movie) { movie.layer++; movie.attachMovie("spindle", "spindle", layer); movie.layer++; moveSpindle(300, 250); } function moveSpindle(spindleX, spindleY) { spindle._x = spindleX; spindle._y = spindleY; } function setSceneLimits(scnMinX, scnMinY, scnMaxX, scnMaxY) { _global.maxX = scnMaxX; _global.minX = scnMinX; _global.maxY = scnMaxY; _global.minY = scnMinY; _global.Yplay = scnMaxY - scnMinY; _global.Xplay = scnMaxX - scnMinX; } function showExits(currentScene) { for (name in _root) { if (_root[name].friendFoe == "foe") { _root[name].removeMovieClip(); } } numBaddies = 0; numSpawned = 0; numKilled = 0; exits.gotoAndPlay(currentScene); exits._visible = true; if (door) { door._visible = true; door.gotoAndPlay(currentScene); } } spindle.removeMovieClip(); for (name in _root) { if (_root[name] == true) { _root[name] = false; } if (_root[name].friendFoe == "foe") { _root[name].removeMovieClip(); } } song = new Sound(); cutSceneQuality = "HIGH"; actionQuality = "MEDIUM"; numLives = 7; numEnemies = 1; enemyDiff = 1; frozen = 7; initVars(); initScenes(); gotoAndPlay (22);
Frame 30
function lev_1_1(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "dusty"; break; case 1 : nextBaddie = "chopper"; break; case 2 : nextBaddie = "dusty"; break; case 3 : nextBaddie = "dusty"; break; case 4 : nextBaddie = "chopper"; break; case 5 : nextBaddie = ""; break; case 6 : nextBaddie = ""; break; case 7 : nextBaddie = ""; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { homeDoorCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (31); } }; } } if (!_root.spindle) { spawnSpindle(_root); } newScene("lev_1_1"); setSceneLimits(70, 270, 700, 350); currentInterval = setInterval(lev_1_1, 1500, 2, 5);
Frame 31
function lev_1_2(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "dusty"; break; case 1 : nextBaddie = "chopper"; break; case 2 : nextBaddie = "dusty"; break; case 3 : nextBaddie = "chopper"; break; case 4 : nextBaddie = "dusty"; break; case 5 : nextBaddie = "smokey"; break; case 6 : nextBaddie = "smokey"; break; case 7 : nextBaddie = ""; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { tattooDoorCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (32); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (30); } }; } } newScene("lev_1_2"); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_2, 1500, 3, 7 - numEnemies);
Frame 32
function lev_1_3(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "Dusty"; break; case 1 : nextBaddie = "Smokey"; break; case 2 : nextBaddie = "Chopper"; break; case 3 : nextBaddie = "Smokey"; break; case 4 : nextBaddie = "Dusty"; break; case 5 : nextBaddie = "Chopper"; break; case 6 : nextBaddie = "Smokey"; break; case 7 : nextBaddie = "Dusty"; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { innDoorCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (33); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (31); } }; } } newScene("lev_1_3"); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_3, 1500, 3, 7 - numEnemies);
Frame 33
function lev_1_4(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "chopper"; break; case 1 : nextBaddie = "dusty"; break; case 2 : nextBaddie = "smokey"; break; case 3 : nextBaddie = "chopper"; break; case 4 : nextBaddie = "dusty"; break; case 5 : nextBaddie = "locoRio"; break; case 6 : nextBaddie = "smokey"; break; case 7 : nextBaddie = "locoRio"; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { alleyCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (34); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (32); } }; } } newScene("lev_1_4"); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_4, 1500, 3, 7 - numEnemies);
Frame 34
function lev_1_5(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { spawn("molotovCocktail", _root); } } else { gotoAndPlay (50); eval (undefined)(); } } newScene("lev_1_5"); setSceneLimits(10, 270, 700, 350); if (clearCocktails) { gotoAndPlay (160); } play();
Frame 35
wait(50);
Frame 36
wait(50);
Frame 37
wait(50);
Frame 38
wait(50);
Frame 39
wait(50);
Frame 40
wait(70);
Frame 41
wait(60);
Frame 42
wait(50);
Frame 43
wait(100);
Frame 44
wait(50);
Frame 45
wait(40);
Frame 46
wait(50);
Frame 47
wait(60);
Frame 48
currentInterval = setInterval(lev_1_5, 400, 5, 75); stop();
Frame 49
gotoAndPlay (48);
Frame 50
clearInterval(currentInterval); wait(50);
Frame 51
wait(50);
Frame 52
wait(50);
Frame 53
wait(40);
Frame 54
wait(40);
Frame 55
wait(40);
Frame 56
wait(50);
Frame 57
wait(60);
Frame 130
wait(50);
Frame 160
function doneCocktails() { showExits(sceneID); _root.onEnterFrame = function () { if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (161); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (33); } }; } stop(); clearCocktails = true; currentInterval = setInterval(doneCocktails, 1000);
Frame 161
function lev_1_6(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "dusty"; break; case 1 : nextBaddie = "locoRio"; break; case 2 : nextBaddie = "chopper"; break; case 3 : nextBaddie = "jorge"; break; case 4 : nextBaddie = "smokey"; break; case 5 : nextBaddie = "locoRio"; break; case 6 : nextBaddie = "jorge"; break; case 7 : nextBaddie = "smokey"; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { aptDoorCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (162); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (34); } }; } } newScene("lev_1_6"); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_6, 1500, 3, 8 - numEnemies);
Frame 162
function lev_1_7(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "locoRio"; break; case 1 : nextBaddie = "jorge"; break; case 2 : nextBaddie = "chopper"; break; case 3 : nextBaddie = "smokey"; break; case 4 : nextBaddie = "locoRio"; break; case 5 : nextBaddie = "jorge"; break; case 6 : nextBaddie = "smokey"; break; case 7 : nextBaddie = "jorge"; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { SHDoorCheck(); if (spindle._x >= (maxX - 20)) { moveSpindle(minX + 35, spindle._y); gotoAndStop (163); } if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (161); } }; } } newScene("lev_1_7"); unfreezeKeys(); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_7, 1500, 3, 8 - numEnemies);
Frame 163
function lev_1_8(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { switch (numSpawned) { case 0 : nextBaddie = "gorille"; break; case 1 : nextBaddie = "sepillo"; break; case 2 : nextBaddie = "locoRio"; break; case 3 : nextBaddie = "jorge"; break; case 4 : nextBaddie = "smokey"; break; case 5 : nextBaddie = "jorge"; break; case 6 : nextBaddie = "locoRio"; break; case 7 : nextBaddie = ""; break; case 8 : nextBaddie = ""; break; case 9 : nextBaddie = ""; break; case 10 : nextBaddie = ""; } spawn(nextBaddie, _root); } } else { showExits(sceneID); _root.onEnterFrame = function () { if (spindle._x <= (minX + 20)) { moveSpindle(maxX - 35, spindle._y); gotoAndStop (162); } }; if (!gotAptKey) { gotoAndPlay (164); } } } newScene("lev_1_8"); setSceneLimits(10, 270, 700, 350); currentInterval = setInterval(lev_1_8, 1500, 3, 7 - numEnemies);
Frame 164
if ((!lev_1_8_Clear) || (gotAptKey)) { gotoAndStop (163); } else { gotAptKey = true; wait(60); }
Frame 165
gotoAndStop (163);
Frame 166
this.onEnterFrame = null; currentInterval = setInterval(checkLives, 500); _quality = actionQuality; stop(); layer++; attachMovie("spindle", "spindle", layer); layer++; spindle._x = 300; spindle._y = 250; _global.maxX = 700; _global.minX = 30; _global.maxY = 350; _global.minY = 270; baddiePlace = new Object(); baddiePlace._x = 600; baddiePlace._y = 290; headBounce = new Sound(); headBounce.attachSound("hit0");
Frame 167
function lev_1_5(maxBaddies, killsToClear) { checkLives(); if (!_root[sceneID + "_Clear"]) { if (numKilled >= killsToClear) { _root[sceneID + "_Clear"] = true; } exits._visible = false; if ((numBaddies < maxBaddies) && (numKilled < (killsToClear - numBaddies))) { spawn("molotovCocktail", _root); } } else { gotoAndPlay (207); eval (undefined)(); } } newScene("molotov"); if (!_root.spindle) { spawnSpindle(_root); } setSceneLimits(10, 270, 700, 350); wait(60);
Frame 181
if (spindle.lives > 3) { spindle.lives = 3; } currentInterval = setInterval(lev_1_5, 400, 5, 1000); stop();
Frame 206
gotoAndStop (181);
Frame 207
freezeKeys(); stop();
Frame 217
newCutScene(); caption = "Use mouse to examine items in the room"; if (visitedTattoo) { gotoAndPlay (590); } else { visitedTattoo = true; }
Frame 441
stop();
Frame 514
stop();
Frame 515
_quality = "MEDIUM"; wait(100);
Frame 516
_quality = cutSceneQuality;
Frame 579
stop();
Frame 590
if (takenArm && (!invited)) { gotoAndPlay (812); }
Frame 706
if (Math.random() > 0.6) { randomNumber = Math.random() * 7; randomNumber = Math.floor(randomNumber); switch (randomNumber) { case 0 : bubble = "neverDrugs"; break; case 1 : bubble = "goo"; break; case 3 : bubble = "abilony"; break; case 4 : bubble = "ink"; break; case 5 : bubble = "levitate"; break; case 6 : bubble = "sentence"; break; default : gotoAndPlay (590); } gotoAndPlay (707); } else { gotoAndPlay (590); }
Frame 707
neverDrugs._visible = false; goo._visible = false; abilony._visible = false; levitate._visible = false; ink._visible = false; sentence._visible = false; bbTat._visible = false; _root[bubble]._visible = true;
Frame 811
_root[bubble]._visible = false; gotoAndPlay (590);
Frame 812
invited = true;
Frame 872
wait(10);
Frame 921
wait(10);
Frame 922
gotoAndPlay (590);
Frame 923
gotTat = true;
Frame 972
wait(50);
Frame 1024
wait(130);
Frame 1025
gotoAndPlay (590);
Frame 1026
newCutScene(); stop(); if (gotAptKey) { gotoAndPlay (1030); }
Frame 1029
gotoAndPlay (1026);
Frame 1030
if (!gotAptKey) { gotoAndPlay (1026); } if (lightOff) { bg.gotoAndStop(2); } stop();
Frame 1031
stop(); caption = "Nice night."; if (lightOff) { gotoAndPlay (1040); }
Frame 1039
gotoAndPlay (1031);
Frame 1040
stop(); caption = "That's the safehouse, right across the way."; if (!lightOff) { gotoAndPlay (1031); }
Frame 1048
gotoAndPlay (1040);
Frame 1049
newCutScene(); caption = "Use mouse to examine or use items..."; if (gotTat) { gotoAndPlay (1089); }
Frame 1087
stop();
Frame 1088
gotoAndPlay (1087);
Frame 1089
if (gotSHKey) { gotoAndPlay (1193); }
Frame 1128
stop();
Frame 1192
gotoAndPlay (1193); gotSHKey = true;
Frame 1193
caption = "Ok, I got the safehouse key. Now just to find the safehouse.";
Frame 1232
stop();
Frame 1233
gotoAndPlay (1193);
Frame 1234
newCutScene(); stop(); if (gotSHKey) { gotoAndPlay (1238); }
Frame 1237
gotoAndPlay (1234);
Frame 1238
stop(); if (killedGuard) { gotoAndPlay (1244); } else { caption = "Looks like it's gonna take more than a key to get at that device."; }
Frame 1243
gotoAndPlay (1238);
Frame 1244
stop(); caption = "Use mouse to examine or use items..."; if (gotDevice) { device._visible = false; }
Frame 1251
gotoAndPlay (1244);
Frame 1252
newCutScene(); caption = "Use mouse to examine or use items..."; stop(); if (clearCocktails) { gotoAndPlay (1264); }
Instance of Symbol 900 MovieClip "cutters" in Frame 1252
on (release) { if (!dragCutters) { _root.caption = "Someone left their wire-cutters behind. I wonder what I should cut?"; if (!originPlace) { originPlace = new Object(); } originPlace._x = _x; originPlace._y = _y; Mouse.hide(); dragCutters = true; dragger = setInterval(cutDrag, 20); } }
Frame 1264
stop(); if (takenArm) { gotoAndPlay (1279); }
Frame 1271
gotoAndStop (1264);
Frame 1279
stop();
Frame 1291
unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (33);
Frame 1292
wait(120); clearInterval(currentInterval); for (name in _root) { if ((_root[name].friendFoe = "foe")) { _root[name].removeMovieClip(); } }
Frame 1294
stop(); if (_root.spindle.lives > 0) { congrats._visible = true; spindle.removeMovieClip(); } else { congrats._visible = false; } this.onEnterFrame = null;
Frame 1302
newCutScene(); if (visitedHome) { gotoAndPlay (1521); } else { visitedHome = true; }
Frame 1304
stop();
Frame 1306
stop();
Frame 1511
stop();
Frame 1513
stop();
Frame 1521
stop(); setSong("cutscene"); if (gotDevice) { gotoAndPlay (1525); }
Frame 1524
gotoAndPlay (1521);
Frame 1525
if (!gotDevice) { gotoAndPlay (1521); }
Frame 1570
stop();
Frame 1571
stop();
Frame 1620
stop();
Frame 1669
stop();
Frame 1718
stop();
Frame 1719
stop();
Frame 1720
stop();
Frame 1721
stop();
Frame 1722
stop();
Frame 1723
stop();
Frame 1772
stop();
Frame 1872
wait(60);
Frame 1877
wait(30);
Frame 1878
stop();
Frame 1879
stop();
Frame 1880
stop();
Frame 1881
stop();
Frame 1882
stop();
Frame 1883
stop();
Frame 1905
stop();
Frame 1906
stop();
Frame 1907
setSong();
Frame 1914
wait(60);
Frame 1915
wait(50);
Frame 1916
stop();
Frame 1917
stop();
Frame 1918
stop();
Frame 1919
wait(85); setSong("song");
Frame 1920
wait(200);
Frame 1921
gotoAndPlay (1292);
Symbol 10 MovieClip Frame 1
this.onEnterFrame = function () { gear2._rotation = gear2._rotation + _parent.speed; };
Symbol 11 MovieClip Frame 1
this.onEnterFrame = function () { speed = _parent.speed; };
Symbol 21 MovieClip Frame 1
gotoAndPlay (2);
Symbol 21 MovieClip Frame 51
gotoAndPlay (41);
Symbol 58 MovieClip Frame 16
gotoAndPlay (1);
Symbol 59 MovieClip [dusty] Frame 1
function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (76); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (76); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 125 - (15 * _root.enemyDiff); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 18 - (_root.enemyDiff * 2); speed = 3; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Dusty"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true; standOffX = Math.floor((Math.random() * 500) + 100); standOffY = Math.floor((Math.random() * 70) + 200);
Symbol 59 MovieClip [dusty] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 59 MovieClip [dusty] Frame 13
gotoAndPlay (2);
Symbol 59 MovieClip [dusty] Frame 14
if (HP <= 0) { gotoAndPlay (94); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 59 MovieClip [dusty] Frame 19
gotoAndPlay (2);
Symbol 59 MovieClip [dusty] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 59 MovieClip [dusty] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 59 MovieClip [dusty] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = null; wait(_root.enemyDiff * 2);
Symbol 59 MovieClip [dusty] Frame 46
if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (3 * dir)); };
Symbol 59 MovieClip [dusty] Frame 55
if (!hitTarget) { gotoAndPlay (2); numHits = 0; } response = "hit"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].falling)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (2 * dir)); };
Symbol 59 MovieClip [dusty] Frame 60
this.onEnterFrame = null; response = "fall"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 59 MovieClip [dusty] Frame 76
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 59 MovieClip [dusty] Frame 93
gotoAndPlay (76);
Symbol 59 MovieClip [dusty] Frame 94
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (196); } _x = (_x + (16 * dir)); };
Symbol 59 MovieClip [dusty] Frame 103
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 59 MovieClip [dusty] Frame 112
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (113); } };
Symbol 59 MovieClip [dusty] Frame 122
gotoAndPlay (2);
Symbol 59 MovieClip [dusty] Frame 123
shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (125); } else { gotoAndPlay (94); } } if (numShots > 7) { gotoAndPlay (94); numShots = 0; } this.onEnterFrame = null;
Symbol 59 MovieClip [dusty] Frame 124
gotoAndPlay (2);
Symbol 59 MovieClip [dusty] Frame 125
lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (94); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { deadCount++; if (deadCount > 70) { gotoAndPlay (196); } headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { _root.headBounce.start(); lift = lift * -0.6; headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;
Symbol 59 MovieClip [dusty] Frame 196
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { count++; _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 84 MovieClip [locoRio] Frame 1
function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (67); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (67); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 100 - (10 * _root.enemyDiff); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 20 - (_root.enemyDiff * 2); speed = 4; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Loco Rio"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 84 MovieClip [locoRio] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 84 MovieClip [locoRio] Frame 13
gotoAndPlay (2);
Symbol 84 MovieClip [locoRio] Frame 14
if (HP <= 0) { gotoAndPlay (85); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 84 MovieClip [locoRio] Frame 19
gotoAndPlay (2);
Symbol 84 MovieClip [locoRio] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 84 MovieClip [locoRio] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 84 MovieClip [locoRio] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = function () { }; wait(_root.enemyDiff * 2);
Symbol 84 MovieClip [locoRio] Frame 46
if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (4 * dir)); };
Symbol 84 MovieClip [locoRio] Frame 51
if (!hitTarget) { gotoAndPlay (2); } if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 84 MovieClip [locoRio] Frame 60
response = "fall"; if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 84 MovieClip [locoRio] Frame 66
gotoAndPlay (2);
Symbol 84 MovieClip [locoRio] Frame 67
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 84 MovieClip [locoRio] Frame 84
gotoAndPlay (67);
Symbol 84 MovieClip [locoRio] Frame 85
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (189); } _x = (_x + (16 * dir)); };
Symbol 84 MovieClip [locoRio] Frame 94
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 84 MovieClip [locoRio] Frame 103
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (104); } };
Symbol 84 MovieClip [locoRio] Frame 113
gotoAndPlay (2);
Symbol 84 MovieClip [locoRio] Frame 116
shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (118); } else { gotoAndPlay (85); } } if (numShots > 7) { gotoAndPlay (85); numShots = 0; } this.onEnterFrame = null;
Symbol 84 MovieClip [locoRio] Frame 117
gotoAndPlay (2);
Symbol 84 MovieClip [locoRio] Frame 118
lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (85); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { deadCount++; if (deadCount > 70) { gotoAndPlay (189); } headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { _root.headBounce.start(); lift = lift * -0.6; headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;
Symbol 84 MovieClip [locoRio] Frame 189
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 90 MovieClip [chopper] Frame 1
function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 80) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (72); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (72); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 110 - (10 * _root.enemyDiff); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 22 - (_root.enemyDiff * 2); speed = 3; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Chopper"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 90 MovieClip [chopper] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 90 MovieClip [chopper] Frame 13
gotoAndPlay (2);
Symbol 90 MovieClip [chopper] Frame 14
if (HP <= 0) { gotoAndPlay (90); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 90 MovieClip [chopper] Frame 19
gotoAndPlay (2);
Symbol 90 MovieClip [chopper] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 90 MovieClip [chopper] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 90 MovieClip [chopper] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = function () { }; wait(_root.enemyDiff * 2);
Symbol 90 MovieClip [chopper] Frame 46
if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (4 * dir)); };
Symbol 90 MovieClip [chopper] Frame 51
if (!hitTarget) { gotoAndPlay (2); numHits = 0; } if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 90 MovieClip [chopper] Frame 57
this.onEnterFrame = null;
Symbol 90 MovieClip [chopper] Frame 60
response = "fall"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; _root.spindle.hitSound(); }
Symbol 90 MovieClip [chopper] Frame 71
gotoAndPlay (2);
Symbol 90 MovieClip [chopper] Frame 72
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 90 MovieClip [chopper] Frame 89
gotoAndPlay (72);
Symbol 90 MovieClip [chopper] Frame 90
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (192); } _x = (_x + (16 * dir)); };
Symbol 90 MovieClip [chopper] Frame 99
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 90 MovieClip [chopper] Frame 108
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (109); } };
Symbol 90 MovieClip [chopper] Frame 118
gotoAndPlay (2);
Symbol 90 MovieClip [chopper] Frame 119
shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (121); } else { gotoAndPlay (90); } } if (numShots > 7) { gotoAndPlay (90); numShots = 0; } this.onEnterFrame = null;
Symbol 90 MovieClip [chopper] Frame 120
gotoAndPlay (2);
Symbol 90 MovieClip [chopper] Frame 121
lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (90); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { deadCount++; if (deadCount > 70) { gotoAndPlay (192); } headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { _root.headBounce.start(); lift = lift * -0.6; headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;
Symbol 90 MovieClip [chopper] Frame 192
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 113 MovieClip [jorge] Frame 1
function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if (((interval > 10) && (Math.abs(_root[bullseye]._x - _x) < 180)) && (Math.abs(_root[bullseye]._y - _y) < 20)) { gotoAndPlay (44); interval = 0; } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; if (Math.abs(_root[bullseye]._x - _x) < 60) { attackMode = "backOff"; } _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { interval++; dir = (-1 * (_root[bullseye]._x - _x)) / Math.abs(_root[bullseye]._x - _x); if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 150) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 150) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if (((!xPlace) && (!yPlace)) && (attackMode != "backOff")) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "backOff" : if (Math.abs(_root[bullseye]._x - _x) < 400) { _x = (_x - (speed * xPlace)); _y = (_y - (speed * yPlace)); } else { attackMode = "standOff"; } case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 90)) { if (Math.random() > 0.5) { attackMode = "backOff"; } else { attackMode = "zigZag"; } } if (approach >= 50) { attackMode = "standOff"; approach = 0; } if (Math.abs(_root[bullseye]._x - _x) > 180) { _x = (_x + (speed * xPlace)); } _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (70); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (70); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "backOff"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 100 - (10 * _root.enemyDiff); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 15 - _root.enemyDiff; speed = 3; tillAttack = 0; interval = 80; bullseye = "spindle"; solid = true; title = "Jorge"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 113 MovieClip [jorge] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 113 MovieClip [jorge] Frame 13
gotoAndPlay (2);
Symbol 113 MovieClip [jorge] Frame 14
if (HP <= 0) { gotoAndPlay (88); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 113 MovieClip [jorge] Frame 19
gotoAndPlay (2);
Symbol 113 MovieClip [jorge] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 113 MovieClip [jorge] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 113 MovieClip [jorge] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = function () { };
Symbol 113 MovieClip [jorge] Frame 52
response = "hit"; if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir; hitTarget = true; this.onEnterFrame = function () { _root[bullseye].dir = dir; _root[bullseye]._xscale = 100 * dir; _root[bullseye]._x = _x - (210 * dir); _root[bullseye]._y = _y; _root[bullseye].HP = _root[bullseye].HP - 2; chokeCount++; if ((chokeCount / 3) == Math.floor(chokeCount / 3)) { _root[bullseye].gotoAndPlay(response); } }; _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 113 MovieClip [jorge] Frame 56
if (!hitTarget) { gotoAndPlay (2); numHits = 0; }
Symbol 113 MovieClip [jorge] Frame 65
_root[bullseye].gotoAndPlay("fall"); this.onEnterFrame = null;
Symbol 113 MovieClip [jorge] Frame 70
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 113 MovieClip [jorge] Frame 87
gotoAndPlay (70);
Symbol 113 MovieClip [jorge] Frame 88
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (192); } _x = (_x + (16 * dir)); };
Symbol 113 MovieClip [jorge] Frame 97
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 113 MovieClip [jorge] Frame 106
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (107); } };
Symbol 113 MovieClip [jorge] Frame 116
gotoAndPlay (2);
Symbol 113 MovieClip [jorge] Frame 119
shotSpot._y = -50 - (Math.random() * 50); attackMode = "zigZag"; numShots++; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (121); } else { gotoAndPlay (88); } } if (numShots > 7) { gotoAndPlay (88); numShots = 0; } this.onEnterFrame = null;
Symbol 113 MovieClip [jorge] Frame 120
gotoAndPlay (2);
Symbol 113 MovieClip [jorge] Frame 121
lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (88); } else { HP = 0; showHP(); } stretch = (Math.random() * 6) - 3; this.onEnterFrame = function () { deadCount++; if (deadCount > 70) { gotoAndPlay (192); } headOff._x = headOff._x + stretch; headOff._y = headOff._y - lift; lift = lift - 1; if (headOff._y >= 0) { _root.headBounce.start(); lift = lift * -0.6; headOff._y = 0; } headOff._rotation = headOff._rotation + rotation; rotation = rotation * 0.95; }; noHit = true; this.solid = false;
Symbol 113 MovieClip [jorge] Frame 192
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 123 MovieClip [gorille] Frame 1
function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 90) && (Math.abs(_root[bullseye]._y - _y) < 25)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (72); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (72); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 170 - (20 * _root.enemyDiff); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 27 - (_root.enemyDiff * 2); speed = 2; tillAttack = 0; interval = 40; bullseye = "spindle"; solid = true; title = "Gorill\u00E9"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 123 MovieClip [gorille] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 123 MovieClip [gorille] Frame 13
gotoAndPlay (2);
Symbol 123 MovieClip [gorille] Frame 14
if (HP <= 0) { gotoAndPlay (90); } showHP(); attackMode = "fight"; this.onEnterFrame = function () { checkBounds(); };
Symbol 123 MovieClip [gorille] Frame 19
gotoAndPlay (2);
Symbol 123 MovieClip [gorille] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 123 MovieClip [gorille] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 123 MovieClip [gorille] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = null;
Symbol 123 MovieClip [gorille] Frame 45
if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (3 * dir)); };
Symbol 123 MovieClip [gorille] Frame 51
if (!hitTarget) { gotoAndPlay (2); numHits = 0; } response = "hit"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].falling)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (2 * dir)); };
Symbol 123 MovieClip [gorille] Frame 59
this.onEnterFrame = null; response = "fall"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 123 MovieClip [gorille] Frame 72
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 123 MovieClip [gorille] Frame 89
gotoAndPlay (72);
Symbol 123 MovieClip [gorille] Frame 90
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (1); } _x = (_x + (5 * dir)); };
Symbol 123 MovieClip [gorille] Frame 99
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 123 MovieClip [gorille] Frame 108
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (109); } };
Symbol 123 MovieClip [gorille] Frame 118
gotoAndPlay (2);
Symbol 123 MovieClip [gorille] Frame 119
shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (121); } else { gotoAndPlay (90); } } if (numShots > 7) { gotoAndPlay (90); numShots = 0; } this.onEnterFrame = null;
Symbol 123 MovieClip [gorille] Frame 120
gotoAndPlay (2);
Symbol 123 MovieClip [gorille] Frame 121
gotoAndPlay (90);
Symbol 123 MovieClip [gorille] Frame 192
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 125 MovieClip [sepillo] Frame 1
function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if ((Math.abs(_root[bullseye]._x - _x) < 90) && (Math.abs(_root[bullseye]._y - _y) < 25)) { gotoAndPlay (44); } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if ((_x == standOffX) && (_y == standOffY)) { gotoAndPlay (72); } if (reWait) { standOffX = Math.floor((Math.random() * Xplay) + minX); standOffY = Math.floor((Math.random() * Yplay) + minY); gotoAndPlay (72); } if (_x < (standOffX - speed)) { _x = (_x + (speed * 0.5)); } else if (_x > (standOffX + speed)) { _x = (_x - (speed * 0.5)); } else { _x = standOffX; } if (_y < (standOffY - speed)) { _y = (_y + (speed * 0.5)); } else if (_y > (standOffY + speed)) { _y = (_y - (speed * 0.5)); } else { _y = standOffY; } return; case "zigZag" : if (((dir == _root[bullseye].dir) || (Math.abs(_root[bullseye]._y - _y) > 50)) || (Math.abs(_root[bullseye]._x - _x) < 60)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 190 - (_root.enemyDiff * 20); HP = HPmax; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 25 - (_root.enemyDiff * 2); speed = 3; tillAttack = 0; interval = 40; bullseye = "spindle"; solid = true; title = "Sepillo"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 125 MovieClip [sepillo] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 125 MovieClip [sepillo] Frame 13
gotoAndPlay (2);
Symbol 125 MovieClip [sepillo] Frame 14
if (HP <= 0) { gotoAndPlay (90); } showHP(); attackMode = "fight"; this.onEnterFrame = function () { checkBounds(); };
Symbol 125 MovieClip [sepillo] Frame 19
gotoAndPlay (2);
Symbol 125 MovieClip [sepillo] Frame 20
this.onEnterFrame = function () { }; noHit = true; this.solid = false;
Symbol 125 MovieClip [sepillo] Frame 43
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.onEnterFrame = null; this.removeMovieClip(); } };
Symbol 125 MovieClip [sepillo] Frame 44
hitTarget = false; response = "hit"; this.onEnterFrame = null;
Symbol 125 MovieClip [sepillo] Frame 45
if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (3 * dir)); };
Symbol 125 MovieClip [sepillo] Frame 51
if (!hitTarget) { gotoAndPlay (2); numHits = 0; } response = "hit"; if (hitArea.hitTest(_root.spindle.vulnerable) && (!_root[bullseye].falling)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; } this.onEnterFrame = function () { _x = (_x - (2 * dir)); };
Symbol 125 MovieClip [sepillo] Frame 59
this.onEnterFrame = null; response = "stun"; if (hitArea.hitTest(_root[bullseye].vulnerable) && (Math.abs(_root[bullseye]._y - _y) < 15)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 125 MovieClip [sepillo] Frame 72
stop(); this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = false; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((_x != standOffX) || (_y != standOffY)) { reWait = false; gotoAndPlay (2); } if ((dir == _root[bullseye].dir) && (waitCount > 50)) { attackMode = "approach"; } if (((Math.abs(_root.spindle._x - _x) < 150) && (waitCount > 10)) && (yPlace == 0)) { waitCount = 0; reWait = false; attackMode = "fight"; gotoAndPlay (44); } };
Symbol 125 MovieClip [sepillo] Frame 89
gotoAndPlay (72);
Symbol 125 MovieClip [sepillo] Frame 90
noHit = true; showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (1); } _x = (_x + (16 * dir)); };
Symbol 125 MovieClip [sepillo] Frame 99
if (HP <= 0) { gotoAndPlay (20); } this.onEnterFrame = eval (null)();
Symbol 125 MovieClip [sepillo] Frame 108
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (109); } };
Symbol 125 MovieClip [sepillo] Frame 118
gotoAndPlay (2);
Symbol 125 MovieClip [sepillo] Frame 119
shotSpot._y = -50 - (Math.random() * 50); attackMode = "zigZag"; numShots++; showHP(); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (121); } else { gotoAndPlay (90); } } if (numShots > 7) { gotoAndPlay (90); numShots = 0; } this.onEnterFrame = null;
Symbol 125 MovieClip [sepillo] Frame 120
gotoAndPlay (2);
Symbol 125 MovieClip [sepillo] Frame 121
gotoAndPlay (90);
Symbol 125 MovieClip [sepillo] Frame 192
_root.numKilled++; _root.numBaddies--; stop(); this.onEnterFrame = function () { _alpha = (_alpha - 3); if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 130 MovieClip [bloodShot] Frame 5
stop(); this.onEnterFrame = function () { _alpha = (_alpha - 10); if (_alpha < 10) { this.removeMovieClip(); } };
Symbol 184 MovieClip Frame 1
function hitCheck() { guyShot = false; for (name in _root) { if ((((((!guyShot) && (_root[name] != this)) && (!_root[name].noHit)) && (hitArea.hitTest(_root[name]))) && (_root[name].friendFoe == "foe")) && (Math.abs(_root.spindle._y - _root[name]._y) < 25)) { _root[name].gotoAndPlay(response); _root[name].HP = _root[name].HP - damage; guyShot = true; } } } stop();
Symbol 184 MovieClip Frame 2
response = "fall"; damage = 2; hitCheck(); this.onEnterFrame = function () { _parent._x = _parent._x - (6 * _parent.dir); _parent.kick = true; };
Symbol 184 MovieClip Frame 6
gotoAndStop (1);
Symbol 184 MovieClip Frame 7
response = "shot"; hitCheck(); damage = 1; if (_parent.lift < 0) { _parent.lift = 0; } this.onEnterFrame = function () { _y = (_y - 4); _parent._x = _parent._x + (8 * _parent.dir); _parent.shoot = true; };
Symbol 184 MovieClip Frame 9
hitCheck();
Symbol 184 MovieClip Frame 11
hitCheck();
Symbol 184 MovieClip Frame 13
hitCheck();
Symbol 184 MovieClip Frame 15
this.onEnterFrame = null; gotoAndStop (1);
Symbol 215 MovieClip Frame 15
stop();
Symbol 217 MovieClip [spindle] Frame 1
function hitSound() { num = Math.floor(Math.random() * 3); this["hit" + num].start(); } function missSound() { num = Math.floor(Math.random() * 2); this["miss" + num].start(0.05); } function hitCheck() { guyShot = false; if (((((currentGuy && (currentGuy.HP > 0)) && (!guyShot)) && (!currentGuy.noHit)) && (hitArea.hitTest(currentGuy))) && (Math.abs(currentGuy._y - _y) < 18)) { currentGuy.gotoAndPlay(response); currentGuy.HP = currentGuy.HP - damage; guyShot = true; hitSound(); } else { for (name in _root) { if ((((((!guyShot) && (_root[name] != this)) && (!_root[name].noHit)) && (hitArea.hitTest(_root[name]))) && (_root[name].friendFoe == "foe")) && (Math.abs(_root[name]._y - _y) < 18)) { _root[name].gotoAndPlay(response); _root[name].HP = _root[name].HP - damage; guyShot = true; currentGuy = _root[name]; hitSound(); } } if (!guyShot) { missSound(); } } } function hitCheck2() { guyShot = false; if (((((currentGuy && (currentGuy.HP > 0)) && (!guyShot)) && (!currentGuy.noHit)) && (hitArea.hitTest(currentGuy))) && (Math.abs(currentGuy._y - _y) < 18)) { currentGuy.gotoAndPlay(response); currentGuy.HP = currentGuy.HP - damage; guyShot = true; } else { for (name in _root) { if ((((((!guyShot) && (_root[name] != this)) && (!_root[name].noHit)) && (hitArea.hitTest(_root[name]))) && (_root[name].friendFoe == "foe")) && (Math.abs(_root[name]._y - _y) < 18)) { _root[name].gotoAndPlay(response); _root[name].HP = _root[name].HP - damage; guyShot = true; currentGuy = _root[name]; } } } } function fight() { if (Key.isDown(39) || (Key.isDown(37))) { _x = (_x - dir); } if ((!Key.isDown(fightKey)) && (!Key.isDown(shootKey))) { advance = true; } if (Key.isDown(fightKey) && (advance == true)) { gotoAndPlay(nextHit); } if ((Key.isDown(38) && (nextHit != "punch3")) && (nextHit != "punch4")) { nextHit = "punch3"; } if ((Key.isDown(shootKey) && (Key.isDown(40))) && (advance == true)) { gotoAndPlay (220); } else if (Key.isDown(shootKey) && (advance == true)) { gotoAndPlay(nextGun); } } function idle() { if (carry == true) { gotoAndPlay (1); } noHit = false; checkBounds(); checkDepth(); if (Key.isDown(pauseKey)) { pause(); } if (Key.isDown(hitKey)) { gotoAndPlay (118); } if (Key.isDown(fallKey)) { gotoAndPlay (129); } if (Key.isDown(jumpKey)) { gotoAndPlay (166); } if (Key.isDown(shootKey)) { gotoAndPlay (94); } if (Key.isDown(fightKey)) { gotoAndPlay (172); } if (Key.isDown(rightKey)) { dir = -1; gotoAndPlay (83); } if (Key.isDown(leftKey)) { dir = 1; gotoAndPlay (83); } if (Key.isDown(upKey) || (Key.isDown(downKey))) { gotoAndPlay (83); } _xscale = (100 * dir); } function checkDepth() { depthCountCheck++; switchMode(); if ((depthCountCheck / 3) == Math.floor(depthCountCheck / 3)) { for (name in _root) { if (currentGuy && ((((_root[name]._x < currentGuy._x) && (_root[name]._x > _x)) && (dir == -1)) || (((_root[name]._x > currentGuy._x) && (_root[name]._x < _x)) && (dir == 1)))) { currentGuy = _root[name]; } if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_y < minY) { _y = minY; } if (_y > maxY) { _y = maxY; } if (_x > maxX) { _x = maxX; } if (_x < minX) { _x = minX; } } function walk() { if (carry == true) { gotoAndPlay (1); } checkBounds(); if (Key.isDown(jumpKey)) { gotoAndPlay (166); } else if (Key.isDown(fightKey)) { gotoAndPlay (172); } else if (Key.isDown(shootKey)) { gotoAndPlay (94); } else if (Key.isDown(rightKey) and Key.isDown(upKey)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(rightKey) and Key.isDown(downKey)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(leftKey) and Key.isDown(upKey)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(leftKey) and Key.isDown(downKey)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(rightKey)) { dir = -1; _x = (_x + speed); } else if (Key.isDown(leftKey)) { dir = 1; _x = (_x - speed); } else if (Key.isDown(upKey)) { _y = (_y - speed); } else if (Key.isDown(downKey)) { _y = (_y + speed); } else { gotoAndPlay (12); } _xscale = (100 * dir); } function jump() { checkDepth(); checkBounds(); jumping = true; if (Key.isDown(shootKey) && (shoot == false)) { jumpBody.gotoAndPlay("shoot"); } if (Key.isDown(fightKey) && (kick == false)) { jumpBody.gotoAndPlay("kick"); } if (Key.isDown(rightKey) and Key.isDown(upKey)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(rightKey) and Key.isDown(downKey)) { dir = -1; _x = (_x + (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(leftKey) and Key.isDown(upKey)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y - (speed * 0.75)); } else if (Key.isDown(leftKey) and Key.isDown(downKey)) { dir = 1; _x = (_x - (speed * 0.75)); _y = (_y + (speed * 0.75)); } else if (Key.isDown(rightKey)) { dir = -1; _x = (_x + speed); } else if (Key.isDown(leftKey)) { dir = 1; _x = (_x - speed); } else if (Key.isDown(upKey)) { _y = (_y - speed); } else if (Key.isDown(downKey)) { _y = (_y + speed); } speed = baseSpeed; _xscale = (100 * dir); } function showHP() { _root.stat2.hpMask._xscale = (100 * HP) / HPmax; } lives = _root.numLives; friendFoe = "spindle"; hit0 = new Sound(); hit1 = new Sound(); hit2 = new Sound(); hit3 = new Sound(); miss0 = new Sound(); miss1 = new Sound(); hit0.attachSound("hit0"); hit1.attachSound("hit1"); hit2.attachSound("hit2"); hit3.attachSound("hit3"); miss0.attachSound("miss0"); miss1.attachSound("miss1");
Symbol 217 MovieClip [spindle] Frame 2
checkBounds(); showHP(); this.onEnterFrame = eval (null)(); dir = -1; _xscale = -100; kick = false; HPmax = 250; HP = 250; baseSpeed = 12; speed = baseSpeed;
Symbol 217 MovieClip [spindle] Frame 12
this.onEnterFrame = function () { idle(); currentGuy = null; };
Symbol 217 MovieClip [spindle] Frame 82
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 83
this.onEnterFrame = function () { walk(); checkDepth(); };
Symbol 217 MovieClip [spindle] Frame 93
gotoAndPlay (83);
Symbol 217 MovieClip [spindle] Frame 94
this.onEnterFrame = null; damage = 4; if (Key.isDown(40)) { gotoAndPlay (220); }
Symbol 217 MovieClip [spindle] Frame 99
response = "shot"; damage = 4; hitCheck2(); this.onEnterFrame = function () { checkDepth(); if (Key.isDown(38)) { gotoAndPlay (108); } if (Key.isDown(39)) { dir = -1; _xscale = (100 * dir); } if (Key.isDown(37)) { dir = 1; _xscale = (100 * dir); } if (!Key.isDown(shootKey)) { gotoAndPlay (12); } };
Symbol 217 MovieClip [spindle] Frame 101
hitCheck2();
Symbol 217 MovieClip [spindle] Frame 107
gotoAndPlay (99);
Symbol 217 MovieClip [spindle] Frame 109
damage = 5; response = "fall"; hitCheck2(); this.onEnterFrame = function () { depthCheck(); if (!Key.isDown(38)) { gotoAndPlay (99); } if (!Key.isDown(shootKey)) { gotoAndPlay (12); } };
Symbol 217 MovieClip [spindle] Frame 115
response = "shot"; hitCheck2();
Symbol 217 MovieClip [spindle] Frame 117
gotoAndPlay (109);
Symbol 217 MovieClip [spindle] Frame 118
showHP(); hitSound(); noHit = true; hits = hits + 1; if (jumping) { gotoAndPlay (129); } this.onEnterFrame = function () { _x = (_x + (3 * dir)); checkBounds(); };
Symbol 217 MovieClip [spindle] Frame 128
noHit = false; carry = false; if (HP <= 0) { gotoAndPlay (129); } else { gotoAndPlay (12); }
Symbol 217 MovieClip [spindle] Frame 129
jumping = false; stun = 0; noHit = true; falling = true; showHP(); this.onEnterFrame = function () { _x = (_x + (speed * dir)); };
Symbol 217 MovieClip [spindle] Frame 140
this.onEnterFrame = null;
Symbol 217 MovieClip [spindle] Frame 153
noHit = false; falling = false; if (HP <= 0) { gotoAndPlay (154); } else { gotoAndPlay (12); }
Symbol 217 MovieClip [spindle] Frame 154
noHit = true; this.onEnterFrame = function () { };
Symbol 217 MovieClip [spindle] Frame 159
lives--;
Symbol 217 MovieClip [spindle] Frame 165
stop(); this.onEnterFrame = function () { checkBounds(); _alpha = (_alpha - 3); if (_alpha <= 0) { if (lives > 0) { HP = HPmax; _x = minX; _y = minY; _alpha = 100; gotoAndPlay (2); _root.lives.gotoAndStop(lives); } else { _root.lives.gotoAndStop("zero"); _root.gotoAndPlay("gameOver" + _root.level); this.removeMovieClip(); } } };
Symbol 217 MovieClip [spindle] Frame 166
initY = jumpBody._y; lift = 10; this.onEnterFrame = function () { jump(); jumpBody._y = jumpBody._y - lift; lift = lift - 1; if (jumpBody._y >= initY) { jumpBody._y = initY; kick = false; shoot = false; jumping = false; gotoAndPlay (12); } };
Symbol 217 MovieClip [spindle] Frame 171
stop();
Symbol 217 MovieClip [spindle] Frame 172
this.onEnterFrame = null; gotoAndPlay (178);
Symbol 217 MovieClip [spindle] Frame 177
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 178
advance = false; response = "hit"; nextGun = "gunHit1"; nextHit = "punch2"; damage = 5; this.onEnterFrame = function () { fight(); };
Symbol 217 MovieClip [spindle] Frame 180
hitCheck();
Symbol 217 MovieClip [spindle] Frame 186
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 187
advance = false; nextHit = "punch5"; hitCheck(); this.onEnterFrame = function () { fight(); };
Symbol 217 MovieClip [spindle] Frame 195
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 196
advance = false; damage = 6; nextHit = "punch4"; nextGun = "punch4"; hitCheck(); this.onEnterFrame = function () { fight(); };
Symbol 217 MovieClip [spindle] Frame 204
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 205
advance = false; response = "fall"; hitCheck(); damage = 10; this.onEnterFrame = function () { };
Symbol 217 MovieClip [spindle] Frame 219
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 220
advance = false; hitCheck(); response = "fall"; damage = 3; this.onEnterFrame = function () { fight(); };
Symbol 217 MovieClip [spindle] Frame 231
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 232
advance = "false"; nextHit = "punch6"; response = "hit"; hitCheck(); this.onEnterFrame = function () { fight(); };
Symbol 217 MovieClip [spindle] Frame 241
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 242
advance = "false"; nextHit = "punch3"; hitCheck(); this.onEnterFrame = function () { fight(); };
Symbol 217 MovieClip [spindle] Frame 251
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 252
advance = "false"; nextGun = "gunHit2"; damage = 4; response = "hit"; this.onEnterFrame = function () { fight(); };
Symbol 217 MovieClip [spindle] Frame 254
hitCheck();
Symbol 217 MovieClip [spindle] Frame 260
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 261
advance = "false"; damage = 3; hitCheck(); nextGun = "gunHit3"; this.onEnterFrame = function () { fight(); };
Symbol 217 MovieClip [spindle] Frame 269
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 270
advance = "false"; nextGun = "punch3"; nextHit = "punch7"; hitCheck(); this.onEnterFrame = function () { if (Key.isDown(38)) { nextGun = "gunHit4"; } fight(); };
Symbol 217 MovieClip [spindle] Frame 278
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 279
noHit = true; advance = "false"; response = "shot"; hitCheck2(); damage = 4; this.onEnterFrame = function () { _x = (_x + (9 * dir)); };
Symbol 217 MovieClip [spindle] Frame 281
hitCheck2();
Symbol 217 MovieClip [spindle] Frame 283
hitCheck2();
Symbol 217 MovieClip [spindle] Frame 285
hitCheck2();
Symbol 217 MovieClip [spindle] Frame 287
hitCheck2();
Symbol 217 MovieClip [spindle] Frame 289
hitCheck2();
Symbol 217 MovieClip [spindle] Frame 291
response = "fall"; hitCheck2();
Symbol 217 MovieClip [spindle] Frame 293
noHit = false; gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 294
advance = false; decap = 0.4; response = "shotDie"; damage = 10; this.onEnterFrame = function () { };
Symbol 217 MovieClip [spindle] Frame 299
hitCheck2();
Symbol 217 MovieClip [spindle] Frame 308
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 309
advance = "false"; nextGun = "gunHit5"; nextHit = "punch8"; hitCheck(); this.onEnterFrame = function () { fight(); };
Symbol 217 MovieClip [spindle] Frame 317
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 318
advance = false; decap = 0.3; damage = 8; response = "shotDie"; hitCheck(); this.onEnterFrame = function () { };
Symbol 217 MovieClip [spindle] Frame 329
gotoAndPlay (12);
Symbol 217 MovieClip [spindle] Frame 330
jumping = false; stun = 0; noHit = true; falling = true; showHP(); this.onEnterFrame = function () { _x = (_x + (speed * dir)); };
Symbol 217 MovieClip [spindle] Frame 341
this.onEnterFrame = null;
Symbol 217 MovieClip [spindle] Frame 354
noHit = false; falling = false; if (HP <= 0) { gotoAndPlay (154); } else { gotoAndPlay (12); }
Symbol 217 MovieClip [spindle] Frame 355
showHP(); hitSound(); if (stun == 1) { gotoAndPlay (129); } noHit = false; stun = 1; this.onEnterFrame = function () { _x = (_x + (1 * dir)); checkBounds(); };
Symbol 217 MovieClip [spindle] Frame 414
noHit = false; carry = false; gotoAndPlay (12);
Symbol 244 MovieClip Frame 10
stop();
Symbol 259 MovieClip [smokey] Frame 1
function wait(intervalWait) { countWait = 0; stop(); this.onEnterFrame = function () { countWait++; if (countWait > intervalWait) { play(); this.onEnterFrame = null; } }; } function showHP() { _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; if (_root.nmeHP.nmeHPmask._xscale < 0) { _root.nmeHP.nmeHPmask._xscale = 0; } _root.nmeHP.nmeName.text = title; } function punch() { if (((Math.abs(_root[bullseye]._x - _x) < 180) && (Math.abs(_root[bullseye]._y - _y) < 30)) && (waitToHit > interval)) { gotoAndPlay (54); waitToHit = 0; } if ((attackMode == "fight") && ((Math.abs(_root[bullseye]._x - _x) > 150) || (Math.abs(_root[bullseye]._y - _y) > 100))) { attackMode = "approach"; } } function attack() { switchStance++; _x = (_x + ((speed * goSide) * 3)); _y = (_y + ((speed * goUp) * 3)); if (switchStance > (50 / (speed * 3))) { goUp = Math.random() - 0.5; goSide = Math.random() - 0.5; switchStance = 0; } punch(); } function wander() { waitToHit++; if (attackMode != "standOff") { reWait = true; } if ((_root[bullseye]._y + 20) < _y) { yPlace = -1; } else if ((_root[bullseye]._y - 20) > _y) { yPlace = 1; } else { yPlace = 0; } if ((_root[bullseye]._x + 50) < _x) { xPlace = -1; dir = 1; } else if ((_root[bullseye]._x - 50) > _x) { xPlace = 1; dir = -1; } else { xPlace = 0; } if ((!xPlace) && (!yPlace)) { attackMode = "fight"; } _xscale = (100 * dir); switch (attackMode) { case "approach" : approach++; if ((dir != _root[bullseye].dir) && (Math.abs(_root[bullseye]._x - _x) > 60)) { attackMode = "zigZag"; } if (approach >= 50) { attackMode = "standOff"; approach = 0; } _x = (_x + (speed * xPlace)); _y = (_y + (speed * yPlace)); punch(); return; case "standOff" : if (dir == _root[bullseye].dir) { attackMode = "approach"; } if (reWait) { gotoAndPlay (112); } return; case "zigZag" : if (((!smart) || (Math.abs(_y - _root[bullseye]._y) < 25)) || (Math.abs(_x - _root[bullseye]._x) < 150)) { attackMode = "approach"; } zig++; if (zig >= 30) { zigZag = zigZag * (-1); zig = 0; } _x = (_x + ((speed * 0.75) * xPlace)); if (Math.abs(_y - _root[bullseye]._y) < 25) { _y = (_y + ((speed * 0.75) * zigZag)); } punch(); return; case "fight" : attack(); return; default : attackMode = "approach"; } } function checkDepth() { depthCountCheck++; if ((depthCountCheck / depthDelay) == Math.floor(depthCountCheck / depthDelay)) { for (name in _root) { if (((_root[name].friendFoe != null) && (_root[name].getDepth() < this.getDepth())) && (_root[name]._y > this._y)) { this.swapDepths(_root[name]); } else if ((_root[name].getDepth() > this.getDepth()) && (_root[name]._y < this._y)) { this.swapDepths(_root[name]); } } } } function checkBounds() { if (_root.checkSolids) { for (name in _root) { if ((_root[name] != this) && (_root[name].solid)) { if ((((_x <= _root[name].rightBound) && (_x > _root[name].leftBound)) && (_y > _root[name].topBound)) && (_y < _root[name].bottomBound)) { if (_y >= (_root[name].bottomBound - speed)) { _y = (_y + speed); } if (_y <= (_root[name].topBound + speed)) { _y = (_y - speed); } if (_x >= (_root[name].rightBound - speed)) { _x = (_x + speed); } if (_x <= (_root[name].leftBound + speed)) { _x = (_x - speed); } } } } } if (_y < _global.minY) { _y = minY; } if (_y > _global.maxY) { _y = maxY; } } HPmax = 100 - (10 * _root.enemyDiff); HP = HPmax; deadCount = 0; smart = true; depthDelay = 5; zigZag = 1; waitCount = 60; dir = 1; shotSpot = new Object(); changeUp = 0; tolerance = 1; power = 40 - (_root.enemyDiff * 2); speed = 3; tillAttack = 0; interval = 25; bullseye = "spindle"; solid = true; title = "Smokey"; friendFoe = "foe"; goUp = (Math.random() * 2) - 1; goSide = (Math.random() * 2) - 1; reWait = true;
Symbol 259 MovieClip [smokey] Frame 2
noHit = false; this.onEnterFrame = function () { checkDepth(); wander(); checkBounds(); };
Symbol 259 MovieClip [smokey] Frame 13
gotoAndPlay (2);
Symbol 259 MovieClip [smokey] Frame 14
if (HP <= 0) { gotoAndPlay (161); } showHP(); this.onEnterFrame = function () { checkBounds(); };
Symbol 259 MovieClip [smokey] Frame 19
gotoAndPlay (2);
Symbol 259 MovieClip [smokey] Frame 20
this.onEnterFrame = function () { }; deadCount++; if (deadCount > 1) { gotoAndPlay (53); } noHit = true; this.solid = false;
Symbol 259 MovieClip [smokey] Frame 35
for (name in _root) { if ((_root[name] != this) && (_root[name].friendFoe == "foe")) { _root[name].gotoAndPlay("fall"); _root[name].HP = _root[name].HP - 20; } }
Symbol 259 MovieClip [smokey] Frame 53
_root.numKilled++; _root.numBaddies--; stop(); this.removeMovieClip();
Symbol 259 MovieClip [smokey] Frame 54
hitTarget = false; response = "fireFall"; this.onEnterFrame = null; wait(_root.enemyDiff * 2);
Symbol 259 MovieClip [smokey] Frame 56
this.onEnterFrame = null; response = "stun"; if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 259 MovieClip [smokey] Frame 58
this.onEnterFrame = null; response = "stun"; if ((((!hitTarget) && (hitArea.hitTest(_root[bullseye].vulnerable))) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 259 MovieClip [smokey] Frame 60
this.onEnterFrame = null; response = "stun"; if ((((!hitTarget) && (hitArea.hitTest(_root[bullseye].vulnerable))) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 259 MovieClip [smokey] Frame 62
this.onEnterFrame = null; response = "stun"; if ((((!hitTarget) && (hitArea.hitTest(_root[bullseye].vulnerable))) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; }
Symbol 259 MovieClip [smokey] Frame 67
noHit = true;
Symbol 259 MovieClip [smokey] Frame 94
noHit = false;
Symbol 259 MovieClip [smokey] Frame 102
this.onEnterFrame = null; response = "fireFall"; if ((hitArea.hitTest(_root[bullseye].vulnerable) && (!_root[bullseye].noHit)) && (Math.abs(_root[bullseye]._y - _y) < 25)) { _root[bullseye].dir = dir * -1; hitTarget = true; _root[bullseye].HP = _root[bullseye].HP - power; _root[bullseye].gotoAndPlay(response); _root.nmeHP.nmeName.text = title; _root.nmeHP.nmeHPmask._xscale = (HP / HPmax) * 100; attackMode = "standOff"; }
Symbol 259 MovieClip [smokey] Frame 111
noHit = false; gotoAndPlay (2);
Symbol 259 MovieClip [smokey] Frame 112
reWait = false; this.onEnterFrame = function () { if (attackMode != "standOff") { reWait = true; gotoAndPlay (2); } checkDepth(); wander(); waitCount++; if ((Math.abs(_root.spindle._x - _x) < 180) && (waitCount > 10)) { waitCount = 0; attackMode = "fight"; reWait = true; gotoAndPlay (54); } };
Symbol 259 MovieClip [smokey] Frame 160
gotoAndPlay (112);
Symbol 259 MovieClip [smokey] Frame 161
noHit = true; if (HP <= 0) { gotoAndPlay (20); } showHP(); numShots = 0; this.onEnterFrame = function () { if ((_x > 1000) || (_x < -300)) { gotoAndPlay (53); } _x = (_x + (16 * dir)); };
Symbol 259 MovieClip [smokey] Frame 170
this.onEnterFrame = eval (null)();
Symbol 259 MovieClip [smokey] Frame 179
stop(); downMax = (Math.random() * 40) + 20; this.onEnterFrame = function () { downCount++; if (downCount > downMax) { downCount = 0; noHit = false; this.onEnterFrame = null; gotoAndPlay (180); } };
Symbol 259 MovieClip [smokey] Frame 189
gotoAndPlay (2);
Symbol 259 MovieClip [smokey] Frame 190
shotSpot._y = -50 - (Math.random() * 50); numShots++; attackMode = "zigZag"; showHP(); _x = (_x + ((speed + 5) * dir)); attachMovie("bloodShot", "bloodShot" + numShots, numShots, shotSpot); if (HP <= 0) { if (Math.random() > 0.75) { gotoAndPlay (192); } else { gotoAndPlay (161); } } if (numShots > 7) { gotoAndPlay (161); numShots = 0; } this.onEnterFrame = null;
Symbol 259 MovieClip [smokey] Frame 191
gotoAndPlay (2);
Symbol 259 MovieClip [smokey] Frame 192
lift = 6; rotation = 24; if (HP >= (HPmax * _root.spindle.decap)) { gotoAndPlay (161); } else { gotoAndPlay (20); }
Symbol 266 MovieClip [molotovCocktail] Frame 1
gotoAndPlay (2);
Symbol 266 MovieClip [molotovCocktail] Frame 2
stop(); _alpha = 0; _yscale = 5; _xscale = 5; _x = ((Math.random() * 450) + 100); _y = 100; rotate = (Math.random() * 10) + 10; landingY = (Math.random() * 70) + 270; cut = (Math.random() * 10) - 5; lift = (Math.random() * 8) + 12; this.onEnterFrame = function () { if (_xscale < 100) { _xscale = (_xscale + 5); _yscale = _xscale; } if (_alpha < 100) { _alpha = (_alpha + 10); } _rotation = (_rotation + rotate); lift = lift - 1; _y = (_y - lift); _x = (_x + cut); if (_y > landingY) { gotoAndPlay (3); } };
Symbol 266 MovieClip [molotovCocktail] Frame 3
this.onEnterFrame = null; if (hitTest(_root.spindle) && (!_root.spindle.noHit)) { _root.spindle.gotoAndPlay("fireFall"); _root.spindle.HP = _root.spindle.HP - 40; }
Symbol 266 MovieClip [molotovCocktail] Frame 26
_root.numBaddies--; _root.numKilled++; this.removeMovieClip();
Symbol 270 MovieClip [one] Frame 1
gotoAndPlay (2);
Symbol 270 MovieClip [one] Frame 21
this.removeMovieClip();
Symbol 273 MovieClip [zero] Frame 1
gotoAndPlay (2);
Symbol 273 MovieClip [zero] Frame 21
stop(); this.removeMovieClip();
Symbol 276 MovieClip [boozle] Frame 20
this.removeMovieClip();
Symbol 287 MovieClip Frame 1
gotoAndPlay (2);
Symbol 287 MovieClip Frame 133
stop();
Symbol 295 MovieClip Frame 1
gotoAndPlay (2);
Symbol 295 MovieClip Frame 10
function trails(interval, proddist, andist) { count++; if ((count % interval) == 0) { prodTrail._x = prod._x + proddist; anTrail._x = an._x - andist; if (Math.random() > 0.5) { attachMovie("one", "one" + count, count, anTrail); } else { attachMovie("zero", "zero" + count, count, anTrail); } if (Math.random() > 0.5) { attachMovie("one", "one" + count, count + 1, prodTrail); } else { attachMovie("zero", "zero" + count, count + 1, prodTrail); } } } prodTrail = new Object(); anTrail = new Object(); this.onEnterFrame = function () { trails(2, 40, 60); };
Symbol 295 MovieClip Frame 45
this.onEnterFrame = null;
Symbol 295 MovieClip Frame 90
this.onEnterFrame = function () { trails(2, 77, 60); };
Symbol 295 MovieClip Frame 109
this.onEnterFrame = null;
Symbol 295 MovieClip Frame 110
stop();
Symbol 397 MovieClip Frame 133
gotoAndPlay (71);
Symbol 404 MovieClip Frame 90
gotoAndPlay (21);
Symbol 405 MovieClip Frame 1
gotoAndPlay (2);
Symbol 405 MovieClip Frame 51
stop();
Symbol 406 MovieClip Frame 1
gotoAndPlay (2);
Symbol 406 MovieClip Frame 120
stop();
Symbol 410 Button
on (release) { gotoAndPlay (2); }
Symbol 414 Button
on (release) { gotoAndPlay (3); }
Symbol 419 Button
on (release) { gotoAndPlay (4); }
Symbol 423 Button
on (release) { gotoAndPlay (5); }
Symbol 432 Button
on (release) { gotoAndStop (1); }
Symbol 435 MovieClip Frame 1
function checkValues() { switch (_root.numEnemies) { case 0 : gotoAndStop (1); return; case 1 : gotoAndStop (7); return; case 2 : gotoAndStop (13); return; } } checkValues(); stop();
Symbol 435 MovieClip Frame 7
checkValues(); stop();
Symbol 435 MovieClip Frame 13
checkValues(); stop();
Symbol 436 MovieClip Frame 1
function checkValues() { switch (_root.enemyDiff) { case 0 : gotoAndStop (1); return; case 1 : gotoAndStop (7); return; case 2 : gotoAndStop (13); return; } } checkValues(); stop();
Symbol 436 MovieClip Frame 7
checkValues(); stop();
Symbol 436 MovieClip Frame 13
checkValues(); stop();
Symbol 437 MovieClip Frame 1
function checkValues() { switch (_root.cutSceneQuality) { case "HIGH" : gotoAndStop (1); return; case "MEDIUM" : gotoAndStop (7); return; case "LOW" : gotoAndStop (13); return; } } checkValues(); stop();
Symbol 437 MovieClip Frame 7
checkValues(); stop();
Symbol 437 MovieClip Frame 13
checkValues(); stop();
Symbol 438 MovieClip Frame 1
function checkValues() { switch (_root.actionQuality) { case "HIGH" : gotoAndStop (1); return; case "MEDIUM" : gotoAndStop (7); return; case "LOW" : gotoAndStop (13); return; } } checkValues(); stop();
Symbol 438 MovieClip Frame 7
checkValues(); stop();
Symbol 438 MovieClip Frame 13
checkValues(); stop();
Symbol 439 MovieClip Frame 1
function checkValues() { switch (_root.numLives) { case 10 : gotoAndStop (1); return; case 7 : gotoAndStop (7); return; case 3 : gotoAndStop (13); return; } } checkValues(); stop();
Symbol 439 MovieClip Frame 7
checkValues(); stop();
Symbol 439 MovieClip Frame 13
checkValues(); stop();
Symbol 450 Button
on (release) { _root.numEnemies = 0; nes.gotoAndPlay(1); }
Symbol 451 Button
on (release) { _root.numEnemies = 1; nes.gotoAndPlay(1); }
Symbol 452 Button
on (release) { _root.numEnemies = 2; nes.gotoAndPlay(1); }
Symbol 453 Button
on (release) { _root.enemyDiff = 0; des.gotoAndPlay(1); }
Symbol 454 Button
on (release) { _root.cutSceneQuality = "HIGH"; csq.gotoAndPlay(1); }
Symbol 455 Button
on (release) { _root.actionQuality = "HIGH"; asq.gotoAndPlay(1); }
Symbol 456 Button
on (release) { _root.numLives = 10; nel.gotoAndPlay(1); }
Symbol 457 Button
on (release) { _root.enemyDiff = 2; des.gotoAndPlay(1); }
Symbol 458 Button
on (release) { _root.cutSceneQuality = "LOW"; csq.gotoAndPlay(1); }
Symbol 459 Button
on (release) { _root.actionQuality = "LOW"; asq.gotoAndPlay(1); }
Symbol 460 Button
on (release) { _root.numLives = 7; nel.gotoAndPlay(1); }
Symbol 461 Button
on (release) { _root.numLives = 3; nel.gotoAndPlay(1); }
Symbol 462 Button
on (release) { _root.enemyDiff = 1; des.gotoAndPlay(1); }
Symbol 463 Button
on (release) { _root.cutSceneQuality = "MEDIUM"; csq.gotoAndPlay(1); }
Symbol 464 Button
on (release) { _root.actionQuality = "MEDIUM"; asq.gotoAndPlay(1); }
Symbol 474 MovieClip Frame 1
stop(); _root.playButton._visible = true; _root.miniButton1._visible = false; _root.miniButton2._visible = false;
Symbol 474 MovieClip Frame 2
stop(); _root.playButton._visible = false;
Symbol 474 MovieClip Frame 3
_root.playButton._visible = false; stop();
Symbol 474 MovieClip Frame 4
_root.playButton._visible = false; stop();
Symbol 474 MovieClip Frame 5
_root.playButton._visible = false; _root.miniButton1._visible = true; _root.miniButton2._visible = true; stop();
Symbol 475 Button
on (release) { gotoAndPlay (167); }
Symbol 476 Button
on (release) { gotoAndPlay (166); }
Symbol 477 Button
on (release) { gotoAndPlay (1302); }
Symbol 500 MovieClip Frame 1
stop();
Symbol 500 MovieClip Frame 25
gotoAndPlay (2);
Symbol 500 MovieClip Frame 49
gotoAndPlay (26);
Symbol 503 MovieClip Frame 25
gotoAndPlay (1);
Symbol 503 MovieClip Frame 50
gotoAndPlay (26);
Symbol 503 MovieClip Frame 75
gotoAndPlay (51);
Symbol 568 Button
on (release) { layer++; _root.attachMovie("dusty", "dusty" + layer, _root.layer); layer++; }
Symbol 569 Button
on (release) { layer++; _root.attachMovie("chopper", "chopper" + layer, _root.layer); layer++; }
Symbol 570 Button
on (release) { layer++; _root.attachMovie("locoRio", "locoRio" + layer, _root.layer); layer++; }
Symbol 571 Button
on (release) { layer++; _root.attachMovie("jorge", "jorge" + layer, _root.layer); layer++; }
Symbol 572 Button
on (release) { layer++; _root.attachMovie("gorille", "gorille" + layer, _root.layer); layer++; }
Symbol 575 Button
on (release) { layer++; _root.attachMovie("smokey", "smokey" + layer, _root.layer); layer++; }
Symbol 576 Button
on (release) { layer++; _root.attachMovie("sepillo", "sepillo" + layer, _root.layer); layer++; }
Symbol 599 Button
on (release) { clearInterval(currentInterval); gotoAndPlay (29); }
Symbol 618 MovieClip Frame 99
stop();
Symbol 649 Button
on (release) { play(); }
Symbol 669 MovieClip Frame 1
layer++; this.attachMovie("boozle", "boozle" + layer, layer); currentBoozle = this["boozle" + layer]; currentBoozle._x = Math.random() * 100; currentBoozle._y = Math.random() * 100; currentBoozle._xscale = (currentBoozle._yscale = (Math.random() * 80) + 20); currentBoozle._rotation = Math.random() * 180; layer++;
Symbol 673 Button
on (release) { if (gotTat) { caption = "It's only a matter of time before a one-armed Roadhog comes back in here to see this guy. I don't wanna be around when he does."; } else { caption = "This junkie dirt-bag has mistaken me for a Bluebeard named 'Roadhog'. I just gotta find a way to use that to my advantage."; } }
Symbol 674 Button
on (release) { if (gotTat) { caption = "I didn't know I had that much blood to spare."; } else { caption = "Either he works with knitting needles, or there's been more than body-art going on in here."; } }
Symbol 675 Button
on (release) { caption = "It boggles the mind what some people will put on their bodies these days."; }
Symbol 676 Button
on (release) { if (gotTat) { caption = "Looks even better on me."; } else { caption = "That's the tattoo I see on all the Bluebeards. Must be how they identify members..."; } }
Symbol 677 Button
on (release) { caption = "That's the Locos Vlathos trademark. I don't think I could pass for Mexican, even with the tattoo."; }
Symbol 678 Button
on (release) { caption = "This one must be for the ladies."; }
Symbol 679 Button
on (release) { caption = "Gruesome, and at the same time, captivating. Maybe for my 40th birthday."; }
Symbol 680 Button
on (release) { caption = "'Dept. of Health and Sanitation - O.K. 1968'. I guess I had better stay out of the bathroom after all."; }
Symbol 681 Button
on (release) { if (gotTat) { caption = "This place is burnt. I got what I came for, time to make myself scarce."; } else { caption = "Tattoo-U... cute name, although I doubt it fools anybody. I pity the man who finds himself under the needle here."; } }
Symbol 682 Button
on (release) { unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (31); }
Symbol 684 Button
on (release) { if (gotTat) { caption = "One tattoo from this place is already one too many."; } else if (takenArm && (!gotTat)) { gotoAndPlay (923); } else if (!takenArm) { bubble = "bbTat"; gotoAndPlay (707); caption = "Just my luck. Roadhog just got his Bluebeard tattoo last week."; caption = caption + " How can I explain getting the same one twice? I'll have to try something else."; } }
Symbol 724 MovieClip Frame 11
gotoAndPlay (1);
Symbol 726 MovieClip Frame 1
this.onEnterFrame = function () { if (_alpha < 100) { _alpha = (_alpha+1); } };
Symbol 730 Button
on (release) { unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (161); }
Symbol 742 MovieClip Frame 1
stop(); _parent.lightOff = false;
Symbol 742 MovieClip Frame 2
stop(); _parent.lightOff = true;
Symbol 743 Button
on (release) { if (lightOff) { caption = "Turned lamp on."; } else { caption = "Turned lamp off."; } bg.play(); }
Symbol 744 Button
on (release) { if (!lightOff) { caption = "A lamp without a shade. That bulb is pretty hard on the eyes."; } }
Symbol 745 Button
on (release) { gotoAndPlay (1031); }
Symbol 746 Button
on (release) { if (!lightOff) { caption = "As nice a view of Cobalt City as anyone would care to see. I can't really get close enough to look out this window."; } else { caption = "The view of Cobalt City alone illuminates the room."; } }
Symbol 747 Button
on (release) { if (!lightOff) { caption = "Still too young of a plant to smoke. Explains the high-watt bulb."; } else { caption = "Can't see much in this dark."; } }
Symbol 749 Button
on (release) { if (!lightOff) { caption = "I've slept in worse places."; } else { caption = "Can't see much in this dark."; } }
Symbol 750 Button
on (release) { if (!lightOff) { caption = "Typcial kid stuff."; } else { caption = "Can't see much in this dark."; } }
Symbol 751 Button
on (release) { if (!lightOff) { caption = "www.deadhounds.com"; } else { caption = "Can't see much in this dark."; } }
Symbol 758 Button
on (release) { gotoAndStop (1030); }
Symbol 765 MovieClip Frame 39
gotoAndPlay (1);
Symbol 765 MovieClip Frame 40
stop();
Symbol 765 MovieClip Frame 91
stop();
Symbol 766 Button
on (release) { _root.caption = "I think I can squeeze a shot off from here. Nice and steady..."; gotoAndPlay (354); }
Symbol 772 MovieClip Frame 1
if (_root.killedGuard) { gotoAndStop (582); }
Symbol 772 MovieClip Frame 353
gotoAndPlay (1);
Symbol 772 MovieClip Frame 453
guard.gotoAndPlay("die"); _root.killedGuard = true;
Symbol 772 MovieClip Frame 582
stop();
Symbol 796 MovieClip Frame 166
if (Math.random() > 0.5) { gotoAndPlay (5); } else { gotoAndPlay (1); }
Symbol 812 Button
on (release) { membersOnly.play(); caption = "It's a little early yet even for the Bluebeards to be drinking, so that room is probably empty. There must be something good in there if they got their muscle on the door."; }
Symbol 813 Button
on (release) { caption = "Whoever said no man is an island obviously never came across this character. Looks like he's keeping an eye on the VIP room... and somehow, the other eye on me."; }
Symbol 814 Button
on (release) { caption = "I can tell by the look I'm getting from this guy, I probably don't want to stick around for a drink."; }
Symbol 815 Button
on (release) { caption = "The Carbon City Cocktail. Next to me, it's this town's best kept secret, and for a good reason. Smells like whiskey, burns like unleaded."; }
Symbol 817 Button
on (release) { unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (32); }
Symbol 819 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 169
if (Math.random() > 0.5) { gotoAndPlay (5); } else { gotoAndPlay (1); }
Symbol 837 Button
on (release) { gotoAndPlay (1129); }
Symbol 838 Button
on (release) { caption = "Well now, this is gonna be even easier than I thought."; }
Symbol 839 Button
on (release) { caption = "It's nice to see these guys minding their own business again."; }
Symbol 845 Button
on (release) { caption = "I got what I came for. No need to fool around in there anymore."; }
Symbol 846 Button
on (release) { caption = "I better scram before he comes back around."; }
Symbol 849 Button
on (release) { unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (162); }
Symbol 858 Button
on (release) { caption = "While this isn't the first time I've peered down the barrel of a pistol, any time could very well be your last. No need to take stupid chances here, I'll have to regroup and find a way around him."; }
Symbol 859 Button
on (release) { caption = "I'll have to admit I'm more than a little suprised. He did say something about Germans... probably the same Europeans that hijacked Charlie's operation."; }
Symbol 867 MovieClip Frame 1
play();
Symbol 867 MovieClip Frame 191
gotoAndPlay (1);
Symbol 872 Button
on (release) { if (!gotDevice) { gotDevice = true; device._visible = false; caption = "This must be what all the fuss is about. Looks eerily familiar... something I saw as a child... I can't put my finger on it, it was all so long ago. But it scares the shit out of me. The sooner I get rid of this, the better."; } }
Symbol 873 Button
on (release) { caption = "I think I'll smoke a pack or two once I get back home."; }
Symbol 874 Button
on (release) { caption = "Empty. A pity, really."; }
Symbol 875 Button
on (release) { caption = "I've got two just like it. Don't really need another one."; }
Symbol 884 MovieClip Frame 1
stop(); if (_root.cutMeterWire) { gotoAndStop (2); }
Symbol 884 MovieClip Frame 4
if (!_root.cutMeterWire) { _root.spindle.HP = 5; _root.caption = "Let's see... live electric wire, metal wire-cutters... well what was a pretty boneheaded move. I'll be pissing blood for a week."; _root.cutMeterWire = true; gotoAndPlay (5); } else { _root.caption = "I'm done playing with electricity."; gotoAndStop (2); }
Symbol 884 MovieClip Frame 17
gotoAndStop (2);
Symbol 889 MovieClip Frame 1
stop(); if (_root.cutPeel) { gotoAndStop (3); }
Symbol 889 MovieClip Frame 2
_root.caption = "Great. Let's just play with garbage all day."; _root.cutPeel = true; stop();
Symbol 889 MovieClip Frame 3
stop();
Symbol 889 MovieClip Frame 4
gotoAndStop (2);
Symbol 892 Button
on (release) { if (cutters.dragCutters) { banana.gotoAndPlay(2); } else if (!_root.cutPeel) { caption = "A banana peel."; } else { caption = "A cut banana peel."; } with (cutters) { dropCutters(); } }
Symbol 893 Button
on (release) { if (!cutters.dragCutters) { caption = "Jeez, someone could cut an arm off on all the broken glass back here."; } else { caption = "Now what am I supposed to with that?"; } with (cutters) { dropCutters(); } }
Symbol 894 Button
on (release) { if (!cutters.dragCutters) { caption = "Last's week's news. Looks like some bum's been using it for a pillow... and from the smell of things, toilet paper too."; } else { caption = "I suppose I could... but why?"; } with (cutters) { dropCutters(); } }
Symbol 895 Button
on (release) { if (cutters.dragCutters) { meter.gotoAndPlay(2); } else if (!_root.cutMeterWire) { caption = "This wire must feed electricity to the building."; } else { caption = "Guess it's lights out for these folks."; } with (cutters) { dropCutters(); } }
Symbol 896 Button
on (release) { if (meter.cutMeterWire) { caption = "Looks like the meter's stopped..."; } else { caption = "Fascinating."; } with (cutters) { dropCutters(); } }
Symbol 897 Button
on (release) { if (cutters.dragCutters) { caption = "So much to cut, so little time."; } with (cutters) { dropCutters(); } }
Symbol 900 MovieClip Frame 1
function cutDrag() { _x = _root._xmouse; _y = _root._ymouse; updateAfterEvent(); } function dropCutters() { if (dragCutters) { Mouse.show(); if (hitTest(roadHogArm)) { dragCutters = false; clearInterval(dragger); _x = originPlace._x; _y = originPlace._y; _parent.gotoAndPlay("cutArm"); } else { dragCutters = false; _x = originPlace._x; _y = originPlace._y; clearInterval(dragger); } } }
Symbol 903 Button
on (release) { with (cutters) { dropCutters(); } unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (33); }
Symbol 907 Button
on (release) { if (!cutters.dragCutters) { caption = "This is one of the guys chucking the molotov cocktails at me. I think I heard his friend call him 'Roadhog'. Frankly, I don't see the resemblance."; } else { caption = "His neck's too thick to wrap the cutters around. Besides, that's kind've cold-blooded, don't you think?"; } with (cutters) { dropCutters(); } }
Symbol 908 Button
on (release) { if (!cutters.dragCutters) { caption = "That's freakin' gross. His arm's hanging by a thread, but he looks like he'll pull through."; } else { takenArm = true; caption = "I'll take that as a souvenir."; gotoAndPlay (1279); } with (cutters) { dropCutters(); } }
Symbol 913 Button
on (release) { if (!cutters.dragCutters) { caption = "Let that be a reminder to you."; } else { caption = "I don't think I can cut it any higher."; } with (cutters) { dropCutters(); } }
Symbol 914 MovieClip Frame 1
gotoAndPlay (2);
Symbol 914 MovieClip Frame 108
stop();
Symbol 918 Button
on (release) { gotoAndPlay (29); }
Symbol 935 MovieClip Frame 63
stop();
Symbol 936 MovieClip Frame 88
_parent.play();
Symbol 936 MovieClip Frame 293
gotoAndPlay (89);
Symbol 937 Button
on (release) { gotoAndPlay (1513); }
Symbol 941 Button
on (release) { play(); }
Symbol 944 MovieClip Frame 1
gotoAndPlay (2);
Symbol 944 MovieClip Frame 60
stop();
Symbol 944 MovieClip Frame 61
stop();
Symbol 944 MovieClip Frame 62
stop();
Symbol 944 MovieClip Frame 63
stop();
Symbol 944 MovieClip Frame 64
_parent.play();
Symbol 964 Button
on (release) { gotoAndPlay (162); }
Symbol 965 Button
on (release) { gotoAndPlay (186); }
Symbol 970 Button
on (release) { gotoAndPlay (234); }
Symbol 971 Button
on (release) { gotoAndPlay (210); }
Symbol 972 Button
on (release) { gotoAndPlay (85); }
Symbol 976 Button
on (release) { gotoAndPlay (110); }
Symbol 978 Button
on (release) { gotoAndPlay (258); }
Symbol 979 Button
on (release) { gotoAndPlay (283); }
Symbol 984 Button
on (release) { gotoAndPlay (60); }
Symbol 993 Button
on (release) { gotoAndPlay (282); }
Symbol 996 MovieClip Frame 58
stop();
Symbol 996 MovieClip Frame 59
stop();
Symbol 996 MovieClip Frame 83
stop();
Symbol 996 MovieClip Frame 84
stop();
Symbol 996 MovieClip Frame 108
stop();
Symbol 996 MovieClip Frame 109
stop();
Symbol 996 MovieClip Frame 133
stop();
Symbol 996 MovieClip Frame 134
stop();
Symbol 996 MovieClip Frame 161
_parent.play();
Symbol 996 MovieClip Frame 185
stop();
Symbol 996 MovieClip Frame 209
stop();
Symbol 996 MovieClip Frame 233
stop();
Symbol 996 MovieClip Frame 257
stop();
Symbol 996 MovieClip Frame 281
stop();
Symbol 996 MovieClip Frame 282
stop();
Symbol 996 MovieClip Frame 306
stop();
Symbol 999 Button
on (release) { unfreezeKeys(); moveSpindle(clipBounds.xMax, 300); gotoAndPlay (30); }
Symbol 1006 MovieClip Frame 1
stop();
Symbol 1006 MovieClip Frame 2
stop();
Symbol 1006 MovieClip Frame 3
stop();
Symbol 1006 MovieClip Frame 4
stop();
Symbol 1006 MovieClip Frame 5
stop();
Symbol 1009 Button
on (release) { if (!tvScreen._visible) { tvScreen._visible = true; } else { tvScreen.play(); } }
Symbol 1022 Button
on (release) { gotoAndPlay (1670); }
Symbol 1023 Button
on (release) { gotoAndPlay (1572); }
Symbol 1024 Button
on (release) { gotoAndPlay (1621); }
Symbol 1027 Button
on (release) { gotoAndPlay (1719); }
Symbol 1032 Button
on (release) { gotoAndPlay (1720); }
Symbol 1039 Button
on (release) { gotoAndPlay (1773); }
Symbol 1040 Button
on (release) { gotoAndPlay (1724); }
Symbol 1048 Button
on (release) { gotoAndPlay (1721); }

Library Items

Symbol 1 GraphicUsed by:2 399
Symbol 2 MovieClip [loadBar1]Uses:1
Symbol 3 FontUsed by:4 14 20 407 408 411 412 415 416 417 420 421 424 425 426 427 440 441 442 443 444 445 446 447 448 466 467 468 470 471 472 473 484 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 554 563 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 630 650 652 659 665 670 672 689 691 693 695 697 699 701 704 706 708 731 748 757 774 816 818 840 847 850 853 857 871 901 915 917 919 939 940 942 943 949 950 951 960 961 962 963 966 967 968 969 973 974 975 977 980 981 982 983 986 988 990 992 994 995 998 1007 1017 1019 1020 1021 1026 1029 1031 1034 1035 1037 1038 1042 1047 1061 1062 1063 1064 1065 1066 1067 1072 1074 1076 1077 1078 1079
Symbol 4 EditableTextUses:3Used by:5
Symbol 5 MovieClip [percentText]Uses:4
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:6 8Used by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:11 12Used by:Timeline
Symbol 14 EditableTextUses:3Used by:21
Symbol 15 GraphicUsed by:21
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:21
Symbol 18 FontUsed by:19 297 298 299 300 301 302 573
Symbol 19 TextUses:18Used by:21
Symbol 20 EditableTextUses:3Used by:21
Symbol 21 MovieClipUses:14 15 17 19 20Used by:Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 GraphicUsed by:Timeline
Symbol 26 SoundUsed by:184 217 295  Timeline
Symbol 27 SoundUsed by:217  Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:59 84 90 113 123 125 217 259 553 765  Timeline
Symbol 30 GraphicUsed by:59 90 259 765
Symbol 31 GraphicUsed by:59 618 712 765  Timeline
Symbol 32 GraphicUsed by:33 936  Timeline
Symbol 33 MovieClipUses:32Used by:59 84 90 113 123 125 184 216 217 259 765
Symbol 34 GraphicUsed by:59 90 123 125 765
Symbol 35 GraphicUsed by:51 59 765  Timeline
Symbol 36 GraphicUsed by:51 59 765 852
Symbol 37 GraphicUsed by:59 90 765
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:59 90 259 553 626 765 906
Symbol 40 GraphicUsed by:59 90 123 125 765
Symbol 41 GraphicUsed by:59 90 123 125 765
Symbol 42 GraphicUsed by:59 90 123 125 765
Symbol 43 GraphicUsed by:59 90 259 553  Timeline
Symbol 44 GraphicUsed by:59 90
Symbol 45 GraphicUsed by:59 90 123 125 259
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:59 84 90 113 123 125
Symbol 48 GraphicUsed by:59 90
Symbol 49 GraphicUsed by:59 123 125 217
Symbol 50 GraphicUsed by:59
Symbol 51 MovieClipUses:35 36Used by:59  Timeline
Symbol 52 GraphicUsed by:58
Symbol 53 GraphicUsed by:58
Symbol 54 GraphicUsed by:58
Symbol 55 GraphicUsed by:58 724
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58 130 724
Symbol 58 MovieClipUses:52 53 54 55 57Used by:59 84 90 113 765
Symbol 59 MovieClip [dusty]Uses:29 30 31 33 34 35 36 37 39 40 41 42 43 44 45 47 48 49 50 51 58Used by:Timeline
Symbol 60 GraphicUsed by:84 113
Symbol 61 GraphicUsed by:83 84
Symbol 62 GraphicUsed by:84
Symbol 63 GraphicUsed by:64 82 84
Symbol 64 MovieClipUses:63Used by:84
Symbol 65 GraphicUsed by:82 84 89 90 111 113 123 125 184 217 996
Symbol 66 GraphicUsed by:84
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:84 113 123 125 626
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:84
Symbol 71 GraphicUsed by:84
Symbol 72 GraphicUsed by:84
Symbol 73 GraphicUsed by:84
Symbol 74 GraphicUsed by:84 113
Symbol 75 GraphicUsed by:84 90 113 123 125 184 217 553 996  Timeline
Symbol 76 GraphicUsed by:84
Symbol 77 GraphicUsed by:84 90 113 123 125 184 217 996
Symbol 78 GraphicUsed by:84 113
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84 90 123 125 184 216 217 574 996
Symbol 81 GraphicUsed by:84
Symbol 82 MovieClipUses:63 65Used by:84  Timeline
Symbol 83 MovieClipUses:61Used by:84
Symbol 84 MovieClip [locoRio]Uses:29 60 61 33 62 64 65 66 68 70 71 63 72 73 74 75 76 77 78 47 79 80 81 82 58 83Used by:Timeline
Symbol 85 GraphicUsed by:90
Symbol 86 GraphicUsed by:89 90 538
Symbol 87 GraphicUsed by:90
Symbol 88 GraphicUsed by:90
Symbol 89 MovieClipUses:86 65Used by:90  Timeline
Symbol 90 MovieClip [chopper]Uses:29 30 85 33 34 86 77 37 39 40 80 41 42 43 44 65 45 75 47 48 87 88 89 58Used by:Timeline
Symbol 91 GraphicUsed by:113
Symbol 92 GraphicUsed by:112 113
Symbol 93 GraphicUsed by:113
Symbol 94 GraphicUsed by:95 111 113
Symbol 95 MovieClipUses:94Used by:113
Symbol 96 GraphicUsed by:113
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:113
Symbol 99 GraphicUsed by:113
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Symbol 837 ButtonUses:449Used by:Timeline
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Symbol 840 EditableTextUses:3Used by:Timeline
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Symbol 842 MovieClipUses:801 841 804Used by:Timeline
Symbol 843 GraphicUsed by:Timeline
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Symbol 846 ButtonUses:449Used by:Timeline
Symbol 847 EditableTextUses:3Used by:Timeline
Symbol 848 GraphicUsed by:Timeline
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Symbol 855 MovieClipUses:854Used by:Timeline
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Symbol 864 ShapeTweeningUsed by:867
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Symbol 868 GraphicUsed by:869
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Symbol 871 EditableTextUses:3Used by:Timeline
Symbol 872 ButtonUses:449Used by:Timeline
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Symbol 874 ButtonUses:449Used by:Timeline
Symbol 875 ButtonUses:449Used by:Timeline
Symbol 876 GraphicUsed by:879
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Symbol 878 MovieClipUses:877Used by:879
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Symbol 883 SoundUsed by:884
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Symbol 891 MovieClipUses:890Used by:Timeline
Symbol 892 ButtonUses:449Used by:Timeline
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Symbol 898 GraphicUsed by:Timeline
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Symbol 900 MovieClipUses:899Used by:Timeline
Symbol 901 EditableTextUses:3Used by:Timeline
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Symbol 910 GraphicUsed by:Timeline
Symbol 911 GraphicUsed by:912
Symbol 912 MovieClipUses:911Used by:Timeline
Symbol 913 ButtonUses:449Used by:Timeline
Symbol 914 MovieClipUses:398 399 405Used by:Timeline
Symbol 915 TextUses:3Used by:918
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Symbol 918 ButtonUses:915 916 917Used by:Timeline
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Symbol 920 MovieClipUses:919Used by:Timeline
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Symbol 922 MovieClipUses:921Used by:936  Timeline
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Symbol 928 GraphicUsed by:936  Timeline
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Symbol 932 ShapeTweeningUsed by:935
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Symbol 934 GraphicUsed by:935
Symbol 935 MovieClipUses:932 933 934Used by:936
Symbol 936 MovieClipUses:922 923 867 132 134 32 136 924 638 925 926 927 928 833 929 930 931 660 935Used by:Timeline
Symbol 937 ButtonUses:917 916Used by:Timeline
Symbol 938 MovieClipUses:449Used by:944  Timeline
Symbol 939 TextUses:3Used by:944
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Symbol 941 ButtonUses:651 652Used by:944 996  Timeline
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Symbol 943 TextUses:3Used by:944
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Symbol 946 MovieClipUses:945Used by:Timeline
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Symbol 948 GraphicUsed by:Timeline
Symbol 949 TextUses:3Used by:Timeline
Symbol 950 TextUses:3Used by:Timeline
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Symbol 952 GraphicUsed by:953
Symbol 953 MovieClipUses:952Used by:996
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Symbol 959 MovieClipUses:958Used by:996
Symbol 960 TextUses:3Used by:996
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Symbol 970 ButtonUses:651 652Used by:996
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Symbol 984 ButtonUses:651 652Used by:996
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Symbol 987 GraphicUsed by:996
Symbol 988 TextUses:3Used by:996
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Symbol 990 TextUses:3Used by:996
Symbol 991 GraphicUsed by:996
Symbol 992 TextUses:3Used by:996
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Symbol 997 GraphicUsed by:Timeline
Symbol 998 TextUses:3Used by:Timeline
Symbol 999 ButtonUses:651 652Used by:Timeline
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Symbol 1002 GraphicUsed by:1003
Symbol 1003 MovieClipUses:1002Used by:1006
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Symbol 1006 MovieClipUses:1001 1003 1005 625 736Used by:Timeline
Symbol 1007 TextUses:3Used by:Timeline
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Symbol 1009 ButtonUses:1008Used by:Timeline
Symbol 1010 GraphicUsed by:Timeline
Symbol 1011 GraphicUsed by:Timeline
Symbol 1012 GraphicUsed by:Timeline
Symbol 1013 GraphicUsed by:Timeline
Symbol 1014 GraphicUsed by:1068  Timeline
Symbol 1015 GraphicUsed by:Timeline
Symbol 1016 GraphicUsed by:Timeline
Symbol 1017 TextUses:3Used by:Timeline
Symbol 1018 GraphicUsed by:Timeline
Symbol 1019 TextUses:3Used by:Timeline
Symbol 1020 TextUses:3Used by:Timeline
Symbol 1021 TextUses:3Used by:Timeline
Symbol 1022 ButtonUses:651 652Used by:Timeline
Symbol 1023 ButtonUses:651 652Used by:Timeline
Symbol 1024 ButtonUses:651 652Used by:Timeline
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Symbol 1026 TextUses:3Used by:Timeline
Symbol 1027 ButtonUses:651 652Used by:Timeline
Symbol 1028 GraphicUsed by:Timeline
Symbol 1029 TextUses:3Used by:Timeline
Symbol 1030 GraphicUsed by:Timeline
Symbol 1031 TextUses:3Used by:Timeline
Symbol 1032 ButtonUses:651 652Used by:Timeline
Symbol 1033 GraphicUsed by:Timeline
Symbol 1034 TextUses:3Used by:Timeline
Symbol 1035 TextUses:3Used by:Timeline
Symbol 1036 GraphicUsed by:Timeline
Symbol 1037 TextUses:3Used by:Timeline
Symbol 1038 TextUses:3Used by:Timeline
Symbol 1039 ButtonUses:651 652Used by:Timeline
Symbol 1040 ButtonUses:651 652Used by:Timeline
Symbol 1041 GraphicUsed by:Timeline
Symbol 1042 TextUses:3Used by:Timeline
Symbol 1043 GraphicUsed by:Timeline
Symbol 1044 GraphicUsed by:Timeline
Symbol 1045 GraphicUsed by:Timeline
Symbol 1046 GraphicUsed by:Timeline
Symbol 1047 TextUses:3Used by:Timeline
Symbol 1048 ButtonUses:651 652Used by:Timeline
Symbol 1049 GraphicUsed by:Timeline
Symbol 1050 GraphicUsed by:Timeline
Symbol 1051 GraphicUsed by:1052
Symbol 1052 MovieClipUses:1051Used by:Timeline
Symbol 1053 GraphicUsed by:Timeline
Symbol 1054 ShapeTweeningUsed by:1060
Symbol 1055 GraphicUsed by:1060
Symbol 1056 ShapeTweeningUsed by:1060
Symbol 1057 GraphicUsed by:1060
Symbol 1058 ShapeTweeningUsed by:1060
Symbol 1059 ShapeTweeningUsed by:1060
Symbol 1060 MovieClipUses:1054 1055 1056 1057 1058 1059Used by:Timeline
Symbol 1061 TextUses:3Used by:Timeline
Symbol 1062 TextUses:3Used by:Timeline
Symbol 1063 TextUses:3Used by:Timeline
Symbol 1064 TextUses:3Used by:Timeline
Symbol 1065 TextUses:3Used by:Timeline
Symbol 1066 TextUses:3Used by:Timeline
Symbol 1067 TextUses:3Used by:Timeline
Symbol 1068 MovieClipUses:1014Used by:Timeline
Symbol 1069 GraphicUsed by:Timeline
Symbol 1070 GraphicUsed by:1071
Symbol 1071 MovieClipUses:1070Used by:Timeline
Symbol 1072 TextUses:3Used by:Timeline
Symbol 1073 ButtonUses:788 789 790 791Used by:Timeline
Symbol 1074 TextUses:3Used by:Timeline
Symbol 1075 GraphicUsed by:Timeline
Symbol 1076 TextUses:3Used by:Timeline
Symbol 1077 TextUses:3Used by:Timeline
Symbol 1078 TextUses:3Used by:Timeline
Symbol 1079 TextUses:3Used by:Timeline

Instance Names

"gear2"Frame 2Symbol 13 MovieClip
"loading"Frame 2Symbol 21 MovieClip
"gear3"Frame 2Symbol 13 MovieClip
"menu"Frame 28Symbol 474 MovieClip
"miniButton1"Frame 28Symbol 475 Button
"miniButton2"Frame 28Symbol 476 Button
"playButton"Frame 28Symbol 477 Button
"nmeHP"Frame 30Symbol 490 MovieClip
"stat2"Frame 30Symbol 496 MovieClip
"door"Frame 30Symbol 500 MovieClip
"exits"Frame 30Symbol 503 MovieClip
"nmeHP"Frame 31Symbol 490 MovieClip
"stat2"Frame 31Symbol 496 MovieClip
"door"Frame 31Symbol 500 MovieClip
"exits"Frame 31Symbol 503 MovieClip
"door"Frame 32Symbol 500 MovieClip
"nmeHP"Frame 32Symbol 490 MovieClip
"stat2"Frame 32Symbol 496 MovieClip
"exits"Frame 32Symbol 503 MovieClip
"nmeHP"Frame 33Symbol 490 MovieClip
"stat2"Frame 33Symbol 496 MovieClip
"door"Frame 33Symbol 500 MovieClip
"exits"Frame 33Symbol 503 MovieClip
"nmeHP"Frame 34Symbol 490 MovieClip
"stat2"Frame 34Symbol 496 MovieClip
"exits"Frame 34Symbol 503 MovieClip
"nmeHP"Frame 161Symbol 490 MovieClip
"stat2"Frame 161Symbol 496 MovieClip
"door"Frame 161Symbol 500 MovieClip
"exits"Frame 161Symbol 503 MovieClip
"nmeHP"Frame 162Symbol 490 MovieClip
"stat2"Frame 162Symbol 496 MovieClip
"door"Frame 162Symbol 500 MovieClip
"exits"Frame 162Symbol 503 MovieClip
"nmeHP"Frame 163Symbol 490 MovieClip
"stat2"Frame 163Symbol 496 MovieClip
"exits"Frame 163Symbol 503 MovieClip
"nmeHP"Frame 166Symbol 490 MovieClip
"stat2"Frame 166Symbol 496 MovieClip
"nmeHP"Frame 167Symbol 490 MovieClip
"stat2"Frame 167Symbol 496 MovieClip
"neverDrugs"Frame 707Symbol 690 MovieClip
"abilony"Frame 707Symbol 692 MovieClip
"ink"Frame 707Symbol 694 MovieClip
"goo"Frame 707Symbol 696 MovieClip
"levitate"Frame 707Symbol 698 MovieClip
"sentence"Frame 707Symbol 700 MovieClip
"bbTat"Frame 707Symbol 702 MovieClip
"bg"Frame 1030Symbol 742 MovieClip
"membersOnly"Frame 1049Symbol 819 MovieClip
"device"Frame 1244Symbol 869 MovieClip
"meter"Frame 1252Symbol 884 MovieClip
"banana"Frame 1252Symbol 889 MovieClip
"cutters"Frame 1252Symbol 900 MovieClip
"congrats"Frame 1294Symbol 920 MovieClip
"tvScreen"Frame 1521Symbol 1006 MovieClip
"percent"Symbol 5 MovieClip [percentText] Frame 1Symbol 4 EditableText
"gear2"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"percent"Symbol 21 MovieClip Frame 1Symbol 14 EditableText
"loadbar"Symbol 21 MovieClip Frame 1Symbol 17 MovieClip
"percent"Symbol 21 MovieClip Frame 41Symbol 20 EditableText
"loadbar"Symbol 21 MovieClip Frame 41Symbol 17 MovieClip
"hitArea"Symbol 59 MovieClip [dusty] Frame 46Symbol 47 MovieClip
"headOff"Symbol 59 MovieClip [dusty] Frame 125Symbol 51 MovieClip
"hitArea"Symbol 84 MovieClip [locoRio] Frame 46Symbol 47 MovieClip
"headOff"Symbol 84 MovieClip [locoRio] Frame 118Symbol 82 MovieClip
"hitArea"Symbol 90 MovieClip [chopper] Frame 46Symbol 47 MovieClip
"headOff"Symbol 90 MovieClip [chopper] Frame 121Symbol 89 MovieClip
"hitArea"Symbol 113 MovieClip [jorge] Frame 52Symbol 47 MovieClip
"headOff"Symbol 113 MovieClip [jorge] Frame 121Symbol 111 MovieClip
"hitArea"Symbol 123 MovieClip [gorille] Frame 45Symbol 47 MovieClip
"hitArea"Symbol 125 MovieClip [sepillo] Frame 45Symbol 47 MovieClip
"hitArea"Symbol 184 MovieClip Frame 2Symbol 156 MovieClip
"vulnerable"Symbol 217 MovieClip [spindle] Frame 12Symbol 141 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 99Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 109Symbol 156 MovieClip
"jumpBody"Symbol 217 MovieClip [spindle] Frame 166Symbol 184 MovieClip
"vulnerable"Symbol 217 MovieClip [spindle] Frame 166Symbol 141 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 180Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 187Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 196Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 205Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 220Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 232Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 242Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 254Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 261Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 270Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 279Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 299Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 309Symbol 156 MovieClip
"hitArea"Symbol 217 MovieClip [spindle] Frame 318Symbol 156 MovieClip
"vulnerable"Symbol 217 MovieClip [spindle] Frame 355Symbol 141 MovieClip
"hitArea"Symbol 259 MovieClip [smokey] Frame 33Symbol 244 MovieClip
"hitArea"Symbol 259 MovieClip [smokey] Frame 56Symbol 156 MovieClip
"hitArea"Symbol 259 MovieClip [smokey] Frame 96Symbol 256 MovieClip
"cocktail"Symbol 266 MovieClip [molotovCocktail] Frame 1Symbol 265 MovieClip
"an"Symbol 295 MovieClip Frame 10Symbol 292 MovieClip
"prod"Symbol 295 MovieClip Frame 10Symbol 294 MovieClip
"nes"Symbol 474 MovieClip Frame 3Symbol 435 MovieClip
"des"Symbol 474 MovieClip Frame 3Symbol 436 MovieClip
"csq"Symbol 474 MovieClip Frame 3Symbol 437 MovieClip
"asq"Symbol 474 MovieClip Frame 3Symbol 438 MovieClip
"nel"Symbol 474 MovieClip Frame 3Symbol 439 MovieClip
"nmeHPmask"Symbol 490 MovieClip Frame 1Symbol 486 MovieClip
"nmeName"Symbol 490 MovieClip Frame 1Symbol 488 EditableText
"hpMask"Symbol 496 MovieClip Frame 1Symbol 492 MovieClip
"guard"Symbol 772 MovieClip Frame 1Symbol 765 MovieClip
"guard"Symbol 772 MovieClip Frame 354Symbol 765 MovieClip
"guard"Symbol 772 MovieClip Frame 453Symbol 765 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "loadBar1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "percentText"
ExportAssets (56)Timeline Frame 13Symbol 59 as "dusty"
ExportAssets (56)Timeline Frame 13Symbol 84 as "locoRio"
ExportAssets (56)Timeline Frame 13Symbol 90 as "chopper"
ExportAssets (56)Timeline Frame 13Symbol 113 as "jorge"
ExportAssets (56)Timeline Frame 13Symbol 123 as "gorille"
ExportAssets (56)Timeline Frame 13Symbol 125 as "sepillo"
ExportAssets (56)Timeline Frame 13Symbol 130 as "bloodShot"
ExportAssets (56)Timeline Frame 13Symbol 177 as "hit3"
ExportAssets (56)Timeline Frame 13Symbol 217 as "spindle"
ExportAssets (56)Timeline Frame 13Symbol 259 as "smokey"
ExportAssets (56)Timeline Frame 13Symbol 266 as "molotovCocktail"
ExportAssets (56)Timeline Frame 13Symbol 270 as "one"
ExportAssets (56)Timeline Frame 13Symbol 273 as "zero"
ExportAssets (56)Timeline Frame 13Symbol 276 as "boozle"
ExportAssets (56)Timeline Frame 13Symbol 277 as "song"
ExportAssets (56)Timeline Frame 14Symbol 278 as "hit0"
ExportAssets (56)Timeline Frame 15Symbol 279 as "hit1"
ExportAssets (56)Timeline Frame 16Symbol 280 as "hit2"
ExportAssets (56)Timeline Frame 17Symbol 281 as "action"
ExportAssets (56)Timeline Frame 18Symbol 282 as "miss1"
ExportAssets (56)Timeline Frame 19Symbol 283 as "miss0"
ExportAssets (56)Timeline Frame 20Symbol 284 as "cutScene"
ExportAssets (56)Timeline Frame 22Symbol 283 as "miss0"
ExportAssets (56)Timeline Frame 22Symbol 283 as "miss0"
ExportAssets (56)Timeline Frame 22Symbol 283 as "miss0"

Labels

"menu"Frame 26
"doneCocktails"Frame 50
"clearedCocktails"Frame 160
"getKey"Frame 164
"mdoneCocktails"Frame 207
"quiver"Frame 590
"talk"Frame 707
"invite"Frame 812
"getTat"Frame 923
"atDoor"Frame 1026
"inRoom"Frame 1030
"atWindow"Frame 1031
"atDarkWindow"Frame 1040
"stopHere"Frame 1087
"member"Frame 1089
"membersRoom"Frame 1129
"gotSHKey"Frame 1193
"atSHDoor"Frame 1234
"noEntry"Frame 1238
"entry"Frame 1244
"roadHog"Frame 1264
"noArm"Frame 1279
"summary"Frame 1513
"noSpindle"Frame 1521
"charlie"Frame 1525
"myContact"Frame 1572
"makeWithCash"Frame 1621
"putItOn"Frame 1670
"insist"Frame 1719
"makeMe"Frame 1720
"noChoice"Frame 1721
"makeYou"Frame 1724
"wearDevice"Frame 1773
"pause"Symbol 21 MovieClip Frame 41
"init"Symbol 59 MovieClip [dusty] Frame 1
"walkStart"Symbol 59 MovieClip [dusty] Frame 2
"walkEnd"Symbol 59 MovieClip [dusty] Frame 13
"hit"Symbol 59 MovieClip [dusty] Frame 14
"hitEnd"Symbol 59 MovieClip [dusty] Frame 19
"die"Symbol 59 MovieClip [dusty] Frame 20
"smashStart"Symbol 59 MovieClip [dusty] Frame 44
"punch1"Symbol 59 MovieClip [dusty] Frame 46
"punch2"Symbol 59 MovieClip [dusty] Frame 55
"punch3"Symbol 59 MovieClip [dusty] Frame 60
"wait"Symbol 59 MovieClip [dusty] Frame 76
"fall"Symbol 59 MovieClip [dusty] Frame 94
"getUp"Symbol 59 MovieClip [dusty] Frame 113
"shot"Symbol 59 MovieClip [dusty] Frame 123
"shotDie"Symbol 59 MovieClip [dusty] Frame 125
"remove"Symbol 59 MovieClip [dusty] Frame 196
"init"Symbol 84 MovieClip [locoRio] Frame 1
"walkStart"Symbol 84 MovieClip [locoRio] Frame 2
"walkEnd"Symbol 84 MovieClip [locoRio] Frame 13
"hit"Symbol 84 MovieClip [locoRio] Frame 14
"hitEnd"Symbol 84 MovieClip [locoRio] Frame 19
"die"Symbol 84 MovieClip [locoRio] Frame 20
"smashStart"Symbol 84 MovieClip [locoRio] Frame 44
"punch1"Symbol 84 MovieClip [locoRio] Frame 46
"punch2"Symbol 84 MovieClip [locoRio] Frame 51
"punch3"Symbol 84 MovieClip [locoRio] Frame 60
"wait"Symbol 84 MovieClip [locoRio] Frame 67
"fall"Symbol 84 MovieClip [locoRio] Frame 85
"getUp"Symbol 84 MovieClip [locoRio] Frame 104
"shot"Symbol 84 MovieClip [locoRio] Frame 116
"shotDie"Symbol 84 MovieClip [locoRio] Frame 118
"remove"Symbol 84 MovieClip [locoRio] Frame 189
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"walkStart"Symbol 90 MovieClip [chopper] Frame 2
"walkEnd"Symbol 90 MovieClip [chopper] Frame 13
"hit"Symbol 90 MovieClip [chopper] Frame 14
"hitEnd"Symbol 90 MovieClip [chopper] Frame 19
"die"Symbol 90 MovieClip [chopper] Frame 20
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"punch2"Symbol 90 MovieClip [chopper] Frame 51
"punch3"Symbol 90 MovieClip [chopper] Frame 60
"wait"Symbol 90 MovieClip [chopper] Frame 72
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"getUp"Symbol 90 MovieClip [chopper] Frame 109
"shot"Symbol 90 MovieClip [chopper] Frame 119
"shotDie"Symbol 90 MovieClip [chopper] Frame 121
"remove"Symbol 90 MovieClip [chopper] Frame 192
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"walkStart"Symbol 113 MovieClip [jorge] Frame 2
"walkEnd"Symbol 113 MovieClip [jorge] Frame 13
"hit"Symbol 113 MovieClip [jorge] Frame 14
"hitEnd"Symbol 113 MovieClip [jorge] Frame 19
"die"Symbol 113 MovieClip [jorge] Frame 20
"smashStart"Symbol 113 MovieClip [jorge] Frame 44
"wait"Symbol 113 MovieClip [jorge] Frame 70
"fall"Symbol 113 MovieClip [jorge] Frame 88
"getUp"Symbol 113 MovieClip [jorge] Frame 107
"shot"Symbol 113 MovieClip [jorge] Frame 119
"shotDie"Symbol 113 MovieClip [jorge] Frame 121
"remove"Symbol 113 MovieClip [jorge] Frame 192
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"walkStart"Symbol 123 MovieClip [gorille] Frame 2
"walkEnd"Symbol 123 MovieClip [gorille] Frame 13
"hit"Symbol 123 MovieClip [gorille] Frame 14
"hitEnd"Symbol 123 MovieClip [gorille] Frame 19
"die"Symbol 123 MovieClip [gorille] Frame 20
"smashStart"Symbol 123 MovieClip [gorille] Frame 44
"punch1"Symbol 123 MovieClip [gorille] Frame 45
"punch2"Symbol 123 MovieClip [gorille] Frame 51
"punch3"Symbol 123 MovieClip [gorille] Frame 56
"wait"Symbol 123 MovieClip [gorille] Frame 72
"fall"Symbol 123 MovieClip [gorille] Frame 90
"getUp"Symbol 123 MovieClip [gorille] Frame 109
"shot"Symbol 123 MovieClip [gorille] Frame 119
"shotDie"Symbol 123 MovieClip [gorille] Frame 121
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"walkStart"Symbol 125 MovieClip [sepillo] Frame 2
"walkEnd"Symbol 125 MovieClip [sepillo] Frame 13
"hit"Symbol 125 MovieClip [sepillo] Frame 14
"hitEnd"Symbol 125 MovieClip [sepillo] Frame 19
"die"Symbol 125 MovieClip [sepillo] Frame 20
"smashStart"Symbol 125 MovieClip [sepillo] Frame 44
"punch1"Symbol 125 MovieClip [sepillo] Frame 45
"punch2"Symbol 125 MovieClip [sepillo] Frame 51
"punch3"Symbol 125 MovieClip [sepillo] Frame 56
"wait"Symbol 125 MovieClip [sepillo] Frame 72
"fall"Symbol 125 MovieClip [sepillo] Frame 90
"getUp"Symbol 125 MovieClip [sepillo] Frame 109
"shot"Symbol 125 MovieClip [sepillo] Frame 119
"shotDie"Symbol 125 MovieClip [sepillo] Frame 121
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"shoot"Symbol 184 MovieClip Frame 7
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"gun2"Symbol 217 MovieClip [spindle] Frame 99
"twoGun"Symbol 217 MovieClip [spindle] Frame 108
"twoGun2"Symbol 217 MovieClip [spindle] Frame 109
"hit"Symbol 217 MovieClip [spindle] Frame 118
"fall"Symbol 217 MovieClip [spindle] Frame 129
"die"Symbol 217 MovieClip [spindle] Frame 154
"dead"Symbol 217 MovieClip [spindle] Frame 159
"jump"Symbol 217 MovieClip [spindle] Frame 166
"fight"Symbol 217 MovieClip [spindle] Frame 172
"punch1"Symbol 217 MovieClip [spindle] Frame 178
"punch2"Symbol 217 MovieClip [spindle] Frame 187
"punch3"Symbol 217 MovieClip [spindle] Frame 196
"punch4"Symbol 217 MovieClip [spindle] Frame 205
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"punch5"Symbol 217 MovieClip [spindle] Frame 232
"punch6"Symbol 217 MovieClip [spindle] Frame 242
"gunHit1"Symbol 217 MovieClip [spindle] Frame 252
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"gunHit3"Symbol 217 MovieClip [spindle] Frame 270
"gunHit4"Symbol 217 MovieClip [spindle] Frame 279
"gunHit5"Symbol 217 MovieClip [spindle] Frame 294
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"punch8"Symbol 217 MovieClip [spindle] Frame 318
"fireFall"Symbol 217 MovieClip [spindle] Frame 330
"stun"Symbol 217 MovieClip [spindle] Frame 355
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"walkStart"Symbol 259 MovieClip [smokey] Frame 2
"walkEnd"Symbol 259 MovieClip [smokey] Frame 13
"hit"Symbol 259 MovieClip [smokey] Frame 14
"hitEnd"Symbol 259 MovieClip [smokey] Frame 19
"die"Symbol 259 MovieClip [smokey] Frame 20
"remove"Symbol 259 MovieClip [smokey] Frame 53
"smashStart"Symbol 259 MovieClip [smokey] Frame 54
"punch1"Symbol 259 MovieClip [smokey] Frame 63
"punch2"Symbol 259 MovieClip [smokey] Frame 93
"punch3"Symbol 259 MovieClip [smokey] Frame 102
"wait"Symbol 259 MovieClip [smokey] Frame 112
"fall"Symbol 259 MovieClip [smokey] Frame 161
"getUp"Symbol 259 MovieClip [smokey] Frame 180
"shot"Symbol 259 MovieClip [smokey] Frame 190
"shotDie"Symbol 259 MovieClip [smokey] Frame 192
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"lev_1_7"Symbol 500 MovieClip Frame 6
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"lev_1_3"Symbol 503 MovieClip Frame 27
"lev_1_4"Symbol 503 MovieClip Frame 28
"lev_1_5"Symbol 503 MovieClip Frame 29
"lev_1_6"Symbol 503 MovieClip Frame 30
"lev_1_7"Symbol 503 MovieClip Frame 31
"lev_1_8"Symbol 503 MovieClip Frame 51
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"lightOff"Symbol 742 MovieClip Frame 2
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"die"Symbol 765 MovieClip Frame 41
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"noGuard"Symbol 772 MovieClip Frame 582
"blink"Symbol 796 MovieClip Frame 5
"blink"Symbol 828 MovieClip Frame 5
"blink"Symbol 936 MovieClip Frame 89
"makeItQuick"Symbol 996 MovieClip Frame 60
"yourMission"Symbol 996 MovieClip Frame 85
"dontTell"Symbol 996 MovieClip Frame 110
"thisIsSilk"Symbol 996 MovieClip Frame 162
"bitter"Symbol 996 MovieClip Frame 186
"kindOfName"Symbol 996 MovieClip Frame 210
"upYourAss"Symbol 996 MovieClip Frame 234
"whatYouDo"Symbol 996 MovieClip Frame 258
"whatYouDid"Symbol 996 MovieClip Frame 282
"weTried"Symbol 996 MovieClip Frame 283

Dynamic Text Variables

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numKilledSymbol 602 EditableText"0"
numKilledSymbol 605 EditableText"0"
captionSymbol 672 EditableText"Use mouse to examine items in the room..."
captionSymbol 748 EditableText"Use mouse to examine or use items..."
captionSymbol 757 EditableText"Use mouse to examine or use items..."
captionSymbol 774 EditableText"Use mouse to examine or use items..."
captionSymbol 816 EditableText"Use mouse to examine or use items..."
captionSymbol 840 EditableText"Use mouse to examine or use items..."
captionSymbol 847 EditableText"Use mouse to examine or use items..."
captionSymbol 857 EditableText"Use mouse to examine or use items..."
captionSymbol 871 EditableText"Use mouse to examine or use items..."
captionSymbol 901 EditableText"Use mouse to examine or use items..."




http://swfchan.com/3/14294/info.shtml
Created: 3/6 -2019 21:43:05 Last modified: 3/6 -2019 21:43:05 Server time: 12/05 -2024 11:34:29