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clone_war.swf

This is the info page for
Flash #14394

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

DOMINATE
THE CLONING
LAB!

Code by Paul Neave.

Code by Paul Neave.

COMPUTER

PLAYER

Each turn you can
clone or jump.
Cloning or jumping
next to enemies
switches them to
your side.

Tony Walsh's

Visuals by Tony Walsh.

Copyright (c) 2002-2007 Tony Walsh.

Visuals by Tony Walsh.

Copyright (c) 2002-2007 Tony Walsh.

Choose your opponent:

TIE!

[TRY AGAIN?]

WINNER!

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (8) { gotoAndPlay (4); } loaded = int(getBytesLoaded() / 460) + "%";
Frame 3
gotoAndPlay (1);
Frame 4
Sel1.gotoAndStop(2); compPlay = true; Mouse.show(); stop();
Frame 5
Mouse.hide(); double = new Array(10, 11, 1, -10, -11, -1); jump = new Array(9, 20, 21, 22, 12, 2, -9, -20, -21, -22, -12, -2); all = jump.concat(double); Winner._visible = false; Mute._visible = false; attack = false; compAttack = false; remove = false; notRev = true; player = 4; computer = 6; score4 = 3; score6 = 3; unselect = 0; hexx = 0; lastHexx = 0; animPos = 1; Hexx22.gotoAndStop("On1"); Hexx70.gotoAndStop("On1"); Hexx106.gotoAndStop("On1"); Hexx26.gotoAndStop("On2"); Hexx62.gotoAndStop("On2"); Hexx110.gotoAndStop("On2"); Hexx26.HexxButtonP2._visible = false; Hexx62.HexxButtonP2._visible = false; Hexx110.HexxButtonP2._visible = false; var i = 1; while (i < 133) { duplicateMovieClip ("Hexx0", "Hexx" + i, i); i++; } s = new Sound(); startDrag ("Turn", true); Turn.gotoAndStop(3);
Frame 6
function updateGame(newPlayer) { if (newPlayer) { score4 = 0; score6 = 0; } var nextPlayer = (((player - 5) < 0) ? 6 : 4); var noMoves = true; var i = 22; while (i < 111) { if ((newPlayer && (noMoves)) && (eval ("Hexx" + i)._currentframe == nextPlayer)) { var j = 0; while (j < 18) { if (eval ("Hexx" + Number(i + all[j]))._currentframe == 1) { noMoves = false; j = 18; } j++; } } tellTarget ("Hexx" + i) { if (_currentframe > 3) { if ((_currentframe == 5) || (_currentframe == 7)) { prevFrame(); } if (newPlayer) { Set("_root.score" + _currentframe, eval ("_root.score" + _currentframe) + 1); if ((_root.player == 4) && (!_root.compPlay)) { HexxButtonP1._visible = false; HexxButtonP2._visible = true; } else if (_root.player == 6) { HexxButtonP1._visible = true; HexxButtonP2._visible = false; } } } else { gotoAndStop ("Off"); } }; i++; } if (newPlayer) { if (noMoves) { score4 = 0; score6 = 0; var i = 22; while (i < 111) { tellTarget ("Hexx" + i) { if (_currentframe == 1) { gotoAndStop(_root.player); } Set("_root.score" + _currentframe, eval ("_root.score" + _currentframe) + 1); HexxButtonP1._visible = false; HexxButtonP2._visible = false; }; i++; } Winner._visible = true; if (score4 == score6) { Winner.gotoAndStop("Tie"); } else if (score4 > score6) { Winner.gotoAndPlay("Win4"); player = 6; } else { Winner.gotoAndPlay("Win6"); player = 4; } } var b = 4; while (b < 8) { tellTarget ("Bar" + b) { _width = eval ("_root.score" + b); _x = (357 - (_width / 2)); }; b = b + 2; } if (compAttack) { compAttack = false; Bulb.play(); } if (((compPlay && (!noMoves)) && (attack)) && (player != computer)) { compAttack = true; } else { Turn.gotoAndStop(player / 2); startDrag ("Turn", true); } } }
Frame 7
function playAnim(plyr) { Turn.gotoAndStop(1); stopDrag(); if (remove) { tellTarget ("Hexx" + unselect) { gotoAndStop ("Off"); }; remove = false; lastHexx = hexx; } notRev = true; tellTarget ("P" + plyr) { dirn = _root.hexx - _root.unselect; mover = _root.unselect; if ((plyr == 4) && (dirn < 0)) { mover = _root.hexx; } _x = eval (("_root.Hexx" + mover) + "._x"); _y = eval (("_root.Hexx" + mover) + "._y"); var d = 0; while (d < 6) { if (dirn == _root.double[d]) { if (plyr == 6) { _root.Snd.gotoAndPlay("P2Double"); gotoAndPlay((7 * d) + 9); } else { if (dirn > 0) { gotoAndPlay((17 * d) + 2); } else { _root.notRev = false; gotoAndPlay((17 * d) - 33); Rewinder.gotoAndPlay(2); } _root.Snd.gotoAndPlay("P1Move"); } } d++; } var d = 0; while (d < 12) { if (dirn == _root.jump[d]) { if (plyr == 6) { _root.animPos = (7 * d) + 51; gotoAndPlay (2); } else { if (dirn > 0) { gotoAndPlay((17 * d) + 53); } else { _root.notRev = false; gotoAndPlay((17 * d) - 33); Rewinder.gotoAndPlay(2); } _root.Snd.gotoAndPlay("P1Move"); } } d++; } }; if (compAttack) { Bulb.gotoAndStop(1); } }
Frame 8
function moveAnim(dest, plyr) { setProperty("P" + plyr, _x , eval (("Hexx" + dest) + "._x")); setProperty("P" + plyr, _y , eval (("Hexx" + dest) + "._y")); } function attackHexx(dest, plyr) { var _local3 = plyr; tellTarget ("Hexx" + dest) { gotoAndStop(_local3); }; tellTarget ("P" + _local3) { gotoAndStop ("Zap"); }; var noAttack = true; var _local1 = 0; while (_local1 < 6) { var _local2 = false; tellTarget ("Hexx" + Number(dest + double[_local1])) { if ((_currentframe > 3) && (_currentframe != _local3)) { noAttack = false; _local2 = true; gotoAndStop(_local3); Wobble.gotoAndStop("Morph"); } }; setProperty((("P" + _local3) + ".Zap") + double[_local1], _visible , _local2); _local1++; } if (noAttack) { tellTarget ("P" + _local3) { gotoAndStop (1); }; tellTarget (("Hexx" + dest) + ".Wobble") { gotoAndStop ("Sparkle"); }; } }
Frame 9
function playerSelect(hexx) { if (compAttack || (attack && (player == eval ("Hexx" + hexx)._currentframe))) { return(undefined); } _root.hexx = hexx; attack = false; remove = false; tellTarget ("Hexx" + hexx) { if ((_currentframe == 4) || (_currentframe == 6)) { _root.player = _currentframe; _root.unselect = hexx; nextFrame(); } else if (_currentframe == 2) { _root.attack = true; _root.lastHexx = hexx; } else if (_currentframe == 3) { _root.remove = true; _root.attack = true; _root.lastHexx = hexx; } }; updateGame(false); if (attack) { playAnim(player); } else { Snd.gotoAndPlay("Select"); } if (lastHexx != hexx) { lastHexx = hexx; tellTarget ("Hexx" + hexx) { nextFrame(); }; var i = 0; while (i < 6) { tellTarget ("Hexx" + Number(hexx + double[i])) { if (_currentframe < 4) { gotoAndStop ("Double"); } }; tellTarget ("Hexx" + Number(hexx + jump[i])) { if (_currentframe < 4) { gotoAndStop ("Jump"); } }; tellTarget ("Hexx" + Number(hexx + jump[i + 6])) { if (_currentframe < 4) { gotoAndStop ("Jump"); } }; i++; } } else { lastHexx = 0; } }
Frame 10
function findBestMove(compHexx) { highestRanking = 0; hexxOrig = 0; hexxDest = 0; eqCount = 0; var check = 0; while (check < 3) { var j = 0; while (j < 6) { attackCount = 0; if (check == 0) { hexxCheck = double[j]; if (Math.round(1.5 * Math.random())) { attackCount = 0.5; } else { attackCount = 1.5; } } if (check == 1) { hexxCheck = jump[j]; } if (check == 2) { hexxCheck = jump[j + 6]; } var k = 0; while (k < 6) { tryDest = compHexx + hexxCheck; if (eval ("Hexx" + tryDest)._currentframe == 1) { if (eval ("Hexx" + Number(tryDest + double[k]))._currentframe == player) { this.attackCount++; } } k++; } if (attackCount >= highestRanking) { if (eval ("Hexx" + tryDest)._currentframe == 1) { highestRanking = attackCount; hexxDest = tryDest; } } if (attackCount == highestRanking) { eqCount = 0; var k = 0; while (k < 6) { if (eval ("Hexx" + Number(compHexx + double[k]))._currentframe == computer) { eqCount++; } else { eqCount--; } k++; } } j++; } check++; } return([highestRanking, compHexx, hexxDest, eqCount]); }
Frame 11
function computerSelect() { var _local1 = this; var _local2 = _root; thisBest = new Array(0, 0, 0, 0); bestMove = new Array(0, 0, 0, 0); i = 22; while (i < 111) { compHexx = 0; tellTarget ("Hexx" + i) { if (_currentframe == _local2.computer) { _local1.compHexx = _local1.i; } }; if (compHexx != 0) { thisBest = findBestMove(compHexx); if (thisBest[0] > bestMove[0]) { bestMove = thisBest; } else if (thisBest[0] == bestMove[0]) { if (thisBest[3] < bestMove[3]) { bestMove = thisBest; } } } i++; } if (bestMove[0] != 0) { if ((bestMove[0] - int(bestMove[0])) != 0.5) { remove = true; } unselect = bestMove[1]; hexx = bestMove[2]; player = computer; playAnim(computer); } }
Frame 12
stop();
Symbol 14 Button
on (release) { gotoAndPlay (5); }
Symbol 19 Button
on (release) { getURL ("http://www.neave.com/", "_blank"); }
Symbol 21 Button
on (release) { Sel1.gotoAndStop(2); Sel2.gotoAndStop(1); compPlay = true; }
Symbol 22 Button
on (release) { Sel1.gotoAndStop(1); Sel2.gotoAndStop(2); compPlay = false; }
Symbol 33 Button
on (release) { getURL ("http://www.secretlair.com/arcade", "_top"); }
Symbol 39 Button
on (release) { getURL ("http://www.neave.com/", "_blank"); }
Symbol 48 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 2
stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 3
stop();
Symbol 62 MovieClip Frame 5
stop();
Symbol 62 MovieClip Frame 7
stop();
Symbol 62 MovieClip Frame 9
stop();
Symbol 62 MovieClip Frame 11
stop();
Symbol 62 MovieClip Frame 13
stop();
Symbol 62 MovieClip Frame 15
stop();
Symbol 62 MovieClip Frame 17
stop();
Symbol 62 MovieClip Frame 19
stop();
Symbol 62 MovieClip Frame 21
stop();
Symbol 72 Button
on (release) { _root.playerSelect(Number(_parent._name.substr(4))); }
Symbol 91 MovieClip Frame 1
_root.Snd.gotoAndPlay("Ding");
Symbol 91 MovieClip Frame 4
stop(); if (_parent._parent._name == ("Hexx" + _root.hexx)) { _root.updateGame(true); }
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 2
play();
Symbol 92 MovieClip Frame 12
tellTarget (("_root.Hexx" + _root.hexx) + ".Wobble") { if (_currentframe < 2) { gotoAndStop ("Sparkle"); } }; play();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 2
play();
Symbol 97 MovieClip Frame 9
gotoAndStop (1);
Symbol 97 MovieClip Frame 10
play();
Symbol 97 MovieClip Frame 19
tellTarget (("_root.Hexx" + _root.hexx) + ".Wobble") { if (_currentframe < 10) { gotoAndStop ("Attacked"); } }; play();
Symbol 97 MovieClip Frame 26
_root.Snd.gotoAndPlay("P2Wobble");
Symbol 97 MovieClip Frame 27
play();
Symbol 99 MovieClip Frame 1
stop();
Symbol 108 Button
on (release) { getURL ("http://www.secretlair.com/ratboy", "_top"); }
Symbol 111 Button
on (release) { tellTarget ("_root") { gotoAndStop (4); }; }
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 21
stop();
Symbol 116 MovieClip Frame 38
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 2
tellTarget (_parent) { gotoAndStop(_currentframe - 1); };
Symbol 117 MovieClip Frame 3
if (_parent._currentframe == 1) { _root.notRev = true; gotoAndStop (1); } else { gotoAndPlay (2); }
Symbol 121 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 2
if (_root.notRev) { play(); } else { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 18
if (_root.notRev) { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 19
if (_root.notRev) { play(); } else { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 35
if (_root.notRev) { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 36
if (_root.notRev) { play(); } else { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 52
if (_root.notRev) { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 53
if (_root.notRev) { gotoAndPlay (54); } else { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 69
if (_root.notRev) { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 70
if (_root.notRev) { gotoAndPlay (71); } else { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 86
if (_root.notRev) { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 87
if (_root.notRev) { gotoAndPlay (88); } else { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 103
if (_root.notRev) { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 104
if (_root.notRev) { gotoAndPlay (105); } else { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 120
if (_root.notRev) { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 121
if (_root.notRev) { gotoAndPlay (122); } else { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 137
if (_root.notRev) { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 138
if (_root.notRev) { gotoAndPlay (139); } else { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 154
if (_root.notRev) { gotoAndPlay ("Wobble"); }
Symbol 121 MovieClip Frame 155
_root.moveAnim(_root.hexx, _root.player);
Symbol 121 MovieClip Frame 156
_root.attackHexx(_root.hexx, _root.player); stop();
Symbol 121 MovieClip Frame 157
play();
Symbol 121 MovieClip Frame 158
_root.Snd.gotoAndPlay("P1PreZap");
Symbol 121 MovieClip Frame 165
_root.Snd.gotoAndPlay("P1Zap");
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 3
_root.Snd.gotoAndPlay("P2PreJump");
Symbol 123 MovieClip Frame 4
gotoAndPlay(_root.animPos);
Symbol 123 MovieClip Frame 9
tellTarget (("_root.Hexx" + _root.unselect) + ".Wobble") { gotoAndPlay (2); };
Symbol 123 MovieClip Frame 11
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 16
tellTarget (("_root.Hexx" + _root.unselect) + ".Wobble") { gotoAndPlay (2); };
Symbol 123 MovieClip Frame 18
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 23
tellTarget (("_root.Hexx" + _root.unselect) + ".Wobble") { gotoAndPlay (2); };
Symbol 123 MovieClip Frame 25
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 30
tellTarget (("_root.Hexx" + _root.unselect) + ".Wobble") { gotoAndPlay (2); };
Symbol 123 MovieClip Frame 32
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 37
tellTarget (("_root.Hexx" + _root.unselect) + ".Wobble") { gotoAndPlay (2); };
Symbol 123 MovieClip Frame 39
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 44
tellTarget (("_root.Hexx" + _root.unselect) + ".Wobble") { gotoAndPlay (2); };
Symbol 123 MovieClip Frame 46
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 53
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 60
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 67
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 74
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 81
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 88
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 95
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 102
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 109
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 116
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 123
gotoAndPlay ("Wobble");
Symbol 123 MovieClip Frame 130
Wobble.gotoAndPlay(2); _root.moveAnim(_root.hexx, _root.player); if (_root.animPos > 50) { _root.Snd.gotoAndPlay("P2LandJump"); } _root.animPos = 1;
Symbol 123 MovieClip Frame 149
_root.attackHexx(_root.hexx, _root.player); stop();
Symbol 123 MovieClip Frame 150
play();
Symbol 123 MovieClip Frame 151
_root.Snd.gotoAndPlay("P2Zap");
Symbol 125 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 2
if (!_root.compAttack) { gotoAndPlay (1); }
Symbol 126 MovieClip Frame 5
stop(); _root.computerSelect();

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Instance Names

"Sel1"Frame 4Symbol 48 MovieClip
"Sel2"Frame 4Symbol 48 MovieClip
"Hexx0"Frame 5Symbol 51 MovieClip
"Snd"Frame 5Symbol 62 MovieClip
"Hexx110"Frame 5Symbol 99 MovieClip
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"Bar4"Frame 5Symbol 101 MovieClip
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"Turn"Frame 5Symbol 130 MovieClip
"Sparkle"Symbol 92 MovieClip Frame 13Symbol 91 MovieClip
"Sparkle"Symbol 97 MovieClip Frame 27Symbol 91 MovieClip
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"HexxButtonP1"Symbol 99 MovieClip Frame 4Symbol 93 MovieClip
"Wobble"Symbol 99 MovieClip Frame 6Symbol 97 MovieClip
"HexxButtonP2"Symbol 99 MovieClip Frame 6Symbol 98 MovieClip
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"Rewinder"Symbol 121 MovieClip Frame 1Symbol 117 MovieClip
"Zap10"Symbol 121 MovieClip Frame 157Symbol 120 MovieClip
"Zap11"Symbol 121 MovieClip Frame 157Symbol 120 MovieClip
"Zap1"Symbol 121 MovieClip Frame 157Symbol 120 MovieClip
"Zap-10"Symbol 121 MovieClip Frame 157Symbol 120 MovieClip
"Zap-11"Symbol 121 MovieClip Frame 157Symbol 120 MovieClip
"Zap-1"Symbol 121 MovieClip Frame 157Symbol 120 MovieClip
"Wobble"Symbol 123 MovieClip Frame 131Symbol 97 MovieClip
"Zap10"Symbol 123 MovieClip Frame 150Symbol 120 MovieClip
"Zap11"Symbol 123 MovieClip Frame 150Symbol 120 MovieClip
"Zap1"Symbol 123 MovieClip Frame 150Symbol 120 MovieClip
"Zap-10"Symbol 123 MovieClip Frame 150Symbol 120 MovieClip
"Zap-11"Symbol 123 MovieClip Frame 150Symbol 120 MovieClip
"Zap-1"Symbol 123 MovieClip Frame 150Symbol 120 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"Select"Symbol 62 MovieClip Frame 2
"Ding"Symbol 62 MovieClip Frame 4
"P1Move"Symbol 62 MovieClip Frame 6
"P1PreZap"Symbol 62 MovieClip Frame 8
"P1Zap"Symbol 62 MovieClip Frame 10
"P2Double"Symbol 62 MovieClip Frame 12
"P2PreJump"Symbol 62 MovieClip Frame 14
"P2LandJump"Symbol 62 MovieClip Frame 16
"P2Zap"Symbol 62 MovieClip Frame 18
"P2Wobble"Symbol 62 MovieClip Frame 20
"Morph"Symbol 92 MovieClip Frame 2
"Sparkle"Symbol 92 MovieClip Frame 12
"Morph"Symbol 97 MovieClip Frame 10
"Attacked"Symbol 97 MovieClip Frame 19
"Sparkle"Symbol 97 MovieClip Frame 27
"Off"Symbol 99 MovieClip Frame 1
"Double"Symbol 99 MovieClip Frame 2
"Jump"Symbol 99 MovieClip Frame 3
"On1"Symbol 99 MovieClip Frame 4
"On1Select"Symbol 99 MovieClip Frame 5
"On2"Symbol 99 MovieClip Frame 6
"On2Select"Symbol 99 MovieClip Frame 7
"Tie"Symbol 116 MovieClip Frame 1
"Win4"Symbol 116 MovieClip Frame 2
"Win6"Symbol 116 MovieClip Frame 22
"Wobble"Symbol 121 MovieClip Frame 155
"Zap"Symbol 121 MovieClip Frame 157
"Wobble"Symbol 123 MovieClip Frame 130
"Zap"Symbol 123 MovieClip Frame 150

Dynamic Text Variables

loadedSymbol 5 EditableText""
Score6Symbol 104 EditableText""
Score4Symbol 105 EditableText""




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Created: 3/6 -2019 18:53:25 Last modified: 3/6 -2019 18:53:25 Server time: 05/11 -2024 08:23:29