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KI2:ShockwaveFlash by _Fulgore_ |
Ultratech's Legacy |
In the ancient past, Eyedol and his arch-rival Gargos were huge and fearsome Warlords whose bitter feud was rapidly bringing the world to ruin. Events finally came to a cataclysmic head when the greatest heroes of the age gathered at the scene of the rivals' latest clash, a battleground fated to be their last. Each and every one of the humans knew their part in the desperate scheme: the sword-swinging warriors leapt headlong into the fray as a distraction while their sorcerer allies wove the most powerful combined magicks ever witnessed by the world, creating a vortex so strong that, despite all their panicked efforts, neither Eyedol nor Gargos could resist its pull. Though the loss of life on the heroes' part was all but total, the Warlords were finally torn, screaming, into a Limbo which would clutch them tight to its bosom for the following two thousand years. A jump to the very recent past, and the sinister Ultratech corporation have managed to developed a machine that can reach into the void, dragging out a severely weakened Eyedol to stand as the champion of their latest tournament. However, an alarmingly strong opposition left the company watching with building fury as its other in-house death machines were gradually picked off: Riptor fell to the cybernetically-enhanced might of Combo, Cinder's existence came to a merciful end at the hands of the alien fugitive Glacius, Spinal was beaten violently back to the grave under the vengeful axes of Chief Thunder, and the young monk Jago earned the thanks of many by sending Fulgore permanently off-line. |
But the real chaos only began when Orchid dealt the killing blow to Eyedol deep beneath Ultratech HQ. The whole world shuddered and creaked as the Limbo realm reopened to reclaim the Warlord's soul, allowing the scheming Gargos his one and only chance to break free. Blind panic ensued as the Ultratech scientists wrestled with their Limbo device in a desperate attempt to send the cackling monster back, but only when they reached stupendously dangerous power levels was there any effect. The machine exploded, taking with it Gargos and the entire Ultratech building as it vanished into a massive timeflux of its own creation. Jago, Orchid, Combo, Sabrewulf and a newly-activated Fulgore Mk. II all find themselves stranded in the ancient world, where a new era of battle begins as Tusk, Maya, Kim Wu, Glacius and an earlier incarnation of Spinal all throw themselves into the fight to bring down the new reign of the tyrannical Warlord Gargos. |
Jago Age: 21 Height: 5'6'' Weight: 190 lbs Arcade History: After destroying Fulgore a furious Jago is betrayed by his one-time master the Tiger Spirit. The disguised Demon Lord used him to escape from the void and now Jago swears vengeance. History 1: Jago's upbringing at the hands of the warrior Monks of the Tiger taught him to cherish the concepts of honour, justice and loyalty, and it is this ingrained nobility of the soul that makes the Tiger Spirit's treachery a particularly bitter pill to swallow. When his erstwhile mentor is exposed as the Warlord Gargos following the destruction of Eyedol and the 2000-year timeshift, an agonised Jago vows to destroy the fiend who has manipulated his destiny and betrayed his Order. History 2: This two-fisted battlin' Tibetian monk joined the first tournament to destroy the evil that lay inside. Possessed by the power of the mystical Tiger Spirit, Jago did accomplish destroying the original Fulgore unit. However, the fighter soon found himself betrayed by his inner master. The Tiger Spirit turned out to be the disguised demon lord Gargos, who used him to gain entrance back to the world. Jago swears vengeance on the creature. |
More Info |
Endings: Kill Fulgore Don't Kill Orchid: Jago's task is complete he has risen to the heights of which only a grand master can attain. Jago's victory is doubly complete with the total destruction of his nemesis Fulgore. And in the events that follow, Jago finds out he has a lost sister - Orchid. United at last they form a deadly fighting team. Fulgore is dead but the new team of Jago and Orchid must face a familiar enemy. Ultratech is rebuilt. The fight is not yet over... Kill Fulgore and Orchid: Jago's task is complete he has risen to the heights of which only a grand master can attain. Jago's victory is doubly complete with the total destruction of his nemesis Fulgore. But his victory seems hollow searching for his sould and using power of meditation he senses he has lost something unknown. Although Fulgore was destroyed in the conflict. Enough remained of Ultratech and it was rebuilt. Jago must continue his quest... Don't Kill Fulgore or Orchid: Jago's task is complete he has risen to the heights of which only a grand master can attain. After all the battles, Jago senses Fulgore has survived. Wary of the danger the cyborg presents he knows he must watch his back. The attack is quick to arrive, but the mysterious Orchid comes to Jago's aid once again. Unable to withstand both of them Fulgore is destroyed. Fulgore is dead but the new team of Jago and Orchid must face a familiar enemy. Ultratech is rebuilt. The fight is not yet over... Kill Orchid, Don't Kill Fulgore: Jago's task is complete he has risen to the heights of which only a grand master can attain. After all the battles, Jago senses Fulgore has survived. Wary of danger the cyborg presents he knows he must watch his back. But mere vigilance is not enough against the lethal Fulgore. Taking full advantage of Jagos weakness the cyborg finally gets its revenge. With no one left to stop him, Fulgore rebuilds Ultratech in the past. History is rewritten to a world totally ruled by the corporation. |
T.J. Combo Age: 26 Height: 6'1" Weight: 220 lbs Arcade History: Story: After a decisive victory over Riptor in the tournament, Combo attempted to destroy Ultratech HQ. Caught as Ultratech is ripped into the past, Combo must escape home before it is too late. History 1: Combo is beginning to wish that he had never seen that tournament bulletin on TV, never succumbed to the wild temptation to use it as a ladder back to the peak of public acclaim. His toughest clash of the contest, in which he only just managed to rid the world of the bestial Riptor, left him hospitalised: on his release, Combo made for Ultratech HQ with a vengeance and was in the process of looting and vandalising when he was caught up in the temporal chaos... History 2: Combo entered the fray to regain the fame and fortune he lost when it was revealed that the heavyweight champion's arms were cybernetically- augmented. After soundly beating Riptor, Combo attempted to destroy the Ultratech building, but was sucked back into the past along with it. His priorities have recently changed; he now simply wants to return home. |
Endings: Kill Tusk: Having won the tournament and vanquish Gargos, Combo knows he can achieve anything. With no challenge remaining in the past Combo returns to the future through a time portal. Strengthened by his experience he vows soon to regain his lost fame and fortune once again. Don't Kill Tusk: Having won the tournament and vanquish Gargos, Combo knows he can achieve anything. Rejected by modern society for cheating, Combo grabs the chance to again win fame in the arena. Staying in the past he puts his fighting skills to work and soon becomes a great champion. |
Spinal Age: 650 Height: 5'5" Weight: 110 lbs Arcade History: Although destroyed by Thunder in the present, a younger Spinal still exists in the past. Resurrected by Gargos and forced to serve him, he goes up against the tyrant to win his freedom. History 1: He may have been destroyed by Thunder in the present, but back in the past Spinal is still undead and kicking thanks to the necromantic powers of Gargos which have torn him from the grave. A savage warrior and faithful right-hand man to the Warlord in life, Spinal remains a formidable opponent - but now bears a terrible grudge against the being who would deny him the peace of eternal sleep. Filled with resentment, he fights to avenge himself and hopefully, as a result, return to his well-earned rest. History 2: A major success in Ultratech's research in cell regeneration, Spinal was created by reworking the cells of an ancient fighter. Though destroyed by Chief Thunder in the present, Gargos resurrects and commands the combatant's past remains. A new, younger Spinal seethes for vengeance and freedom. |
Endings: Kill Kim Wu: Freed of the chains of slavery Spinal relishes his freedom. Unable to recover the artifact that summoned him, Spinal contemplates his future. Consultation with his ancestors offers Spinal no guidance. Sadly he resigns himself to an eternity alone and without purpose. Don't Kill Kim Wu: Freed of the chains of slavery Spinal relishes his freedom. Unable to recover the artifact that summoned him, Spinal contemplates his future. Lost, he goes to consult with his ancestors. During the ceremony he learns once important lesson, never leave your enemies alive. |
Tusk Age: 31 Height: 6'11" Weight: 380 lbs Arcade History: With the return of the Demon Lord to the land, Tusk leaves the arena to issue his challenge. Only by defeating all adversaries can a hero gain the right to face the evil Gargos. History 1: A barbarian killing machine from the cold wastelands to the north, Tusk is the last of a warrior caste decimated by the bitter rivalry of the Warlords and finally reduced to a sole survivor during their costly banishment to Limbo. He now lives in wealth and glory as Champion of the old world's Gladiatorial Arena; but when the demonic shadow of Gargos rises again, Tusk sets his jaw, takes up his blade and casts aside all other responsibilities to settle this blood feud once and for all. History 2: The brutal and formidable ancient barbarian known as Tusk believes he must face all challengers before he'll have the right to face Gargos. Will he save the past, or destroy it? |
Endings: Kill Combo, Don't Kill Maya: Tusk has achieved his goal and now awaits a greater challenge. Finding one of his past adversaries particularly grateful to him for destroying Gargos, he scorts Maya back to her homeland. Taks and Maya wed and embled a long rule over Amazonia. Tusk is never truly happy. His thirst for battle remaining unquenshed. Kill Combo and Maya: Tusk has achieved his goal and now awaits a greater challenge. With another challenge successfully completed, Tusk thirst once more for battle. He begins the ardous journey back to the arena. For now at least he lives only for the fight, more than living up to his legendary reputation Tusk goes on to become the greatest undefeated champion ever seen. Kill Maya, Don't Kill Combo: Tusk has achieved his goal and now awaits a greater challenge. With another challenge successfully completed Tusk thirst once more for battle. He begins the ardous journey back to the arena. With younger and more skilled fighters around every corner. Tusk wonders how long he'll remain champion |
Glacius Age: Unknown Height: Variable Weight: Variable Arcade History: 2 millenia from now a captured relative earns freedom by slaying a fire being and escaping home. But now in the past, a distress call has been answered. Glacius must free his stranded kin. History 1: The ordeals of this alien ambassador explain why his race made a point of avoiding contact with us until his descendant was forced to crash-land on our world 2000 years later. Sent to Earth by his race in search of a scout party long since lost, Glacius soon found himself imprisoned by the surviving followers of Gargos. In the chaos caused by the arrival of warriors from the far future and their demonic foe, he seizes the opportunity to escape his captors and battle his way to freedom. History 2: An alien from a far distant planet, Glacius entered the first tournament in a deal with Ultratech for a chance to return back home. Ultratech planned to test him against their "projects," hoping to prove that the aliens were inferior. The results? Glacius beat his Ultratech opposite, the fiery Cinder, and returned home. Now, 2000 years in the past, a distress call summons a distant relative of the future fighter to Earth. Will he find his long-lost brethren and return home? If not, vengeance is told to be served best cold, making this Glacius perhaps its ultimate arbiter. |
Endings: Kill Sabrewulf and Destroy Glacius' Spaceship: With Gargos defeated Glacius starts the long search for his lost comrades. Returning to a well hidden place previously discovered, Glacius is reunited with the captured members of his race. Freeing his captured comrades Glacius leads them back to his ship, and onto their home world. The rescue mission has been a total success. Don't Kill Sabrewulf, Destroy Glacius Spaceship: With Gargos defeated Glacius starts the long search for his lost comrades. Returning to a well hidden place previously discovered, Glacius is reunited with the captured members of his race. But he has been careless a spared enemy has tracked him with only revenge in mind. His joy at finding his comrades is short lived. Kill Sabrewulf: With Gargos defeated Glacius starts the long search for his lost comrades. Although victorious Glacius still has no idea where his captured friends are. Frustrated he resigns himself to a long trip home alone... The consulation that he himself has survived is not enough. Leaving earth the victory is hollow. His mission is a failure and his people remain lost. |
Fulgore MK.II Age: 1 Height: 6'5" Weight: 560 lbs Arcade History: The advanced and deadlier successor to the original Fulgore cyborg destroyed by Jago. Activated after the time jump, its final Ultratech commands are executed... find Jago and kill him. History 1: Even before the Mk. I prototype in the vastly expensive Fulgore project was completed, the scientists at Ultratech were working frenziedly on an updated version. When the original met its match at the hands of Jago, its creator was enraged and set about beating a single directive into the Mk. II's circuitry, turning it into a single-minded predator and an even more deadly foe than its predecessor. Unfortunately for Jago, not even the timejump has the power to stop it now. History 2: Ultratech's prototypical cyborg unit was given a trial run in the last competition. It was sorely tested, in fact beaten, by the warrior Jago. Now, a deadlier and more efficient model has been activated. It's sole mission? Find and annihilate Jago. |
Endings: Kill Jago and Orchid: Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's program has run its course. The vengeange of Ultratech is complete with the death of Jago. All of Ultratech's enemies have fallen. None now stand in the way of their deadliest weapon. Bent on armageddon Fulgore builds his robotic army. A doomed Earth will soon fall to a merciless enemy. Kill Jago Dont Kill Orchid: Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's program has run its course. The vengeange of Ultratech is complete with the death of Jago. But other spare enemies lie in wait. Eager to grasp vengeange and finish it once and for all. Although Fulgore rebuilds Ultratech, Orchid takes a warning to the future. A deadly strike by agents soon ends the Ultratech threat forever. Kill Orchid Don't Kill Jago: Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's task lies incomplete and his deadly nemesis is still alive. The error of sparing his nemesis is soon apparent. Jago tracks down fulgore for a final confrontation. Building a mord of cyborgs Fulgore fights an epic battle against the army raised by his nemesis. A final epic confrontation is inevitable. The fate of the world rests on the outcome... Don't Kill Jago or Orchid: Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's task lies incomplete and his deadly nemesis is still alive. The combined might of Jago and Orchid assails Fulgore. The price of failure is a high one. Fulgore's failure and destruction at the hands of Jago and Orchid has sealed the fate of Ultratech. |
Kim Wu Age: 17 Height: 5'4" Weight: 120 lbs Arcade History: Descendant of the heroes who banished Eyedol and Gargos, Kim is appointed her people's guardian. With the return of Gargos, Kim must fulfill her duty to her homeland and destroy him forever. History 1: The legendary Samurai have not yet come to power in the world, but the martial might and honour that brought them their fame is alive in the blood of their ancestors. Kim Wu, descendant of great heroes and Guardian by birth of her home nation, has been trained in the ways of traditional combat since her early childhood. When Gargos returns and lays claim to the entire world she knows, Kim realises that the time has come to fulfil her role and prove her worth in battle. History 2: This mysterious Eastern mystic is the descendant of the fighters who once drove off Eyedol and Gargos. To protect her people, Wu must now destroy the returned demon lord. |
Endings: Kill Spinal: Her task as guardian is complete she can now return home. After a long trek back to her homeland, Kim We is once again confident that it is safe from danger in any form. Undefeated in combat, with her enemies crushed beneath her, Kim has proven herself the best guardian yet to bless her people. Don't Kill Spinal: Her task as guardian is complete she can now return home. Although Gargos is destroyed a servant of his who was not destroyed when the opportunity presented itself remains at large. Brooding over previous losses in combat, Kim Wu soon finds out that this lack of concentration can prove to be fatal. |
Sabrewulf Age: 46 Height: 5'11" Weight: 400 lbs Arcade History: Unwilling to succumb to the beast within him, Sabrewulf was badly beaten in the KI tournament. Captured by Ultratech, he is driven berserk by their "repairs" and now has only revenge to live for. History 1: Defeated early in the KI tournament by his reluctance to unleash the beast within, Sabrewulf was heading home, injured and despairing, when he was caught and beaten by an ignorant, sadistic country lynch mob. Barely alive, he ended up back in the hands of Ultratech who set about making their ungodly 'repairs'. But the pain, loss and humiliation rapidly drive the Count over the edge: breaking free of the company's clutches, he lopes back into the world with only revenge to live for. History 2: The man known only as Sabrewulf originally joined the tournament to win a cure for lycanthropy. Now, his chances for release seem even farther away. His recent capture and experimentation on by Ultratech may have totally pushed him over the edge. After all, what chance does Sabrewulf have for a normal life now that his arms have been replaced with cybernetic parts? |
Endings: Kill Glacius: With Gargos defeated Sabrewulf pursues his search for a cure. There is nothing left for him in this time, so Sabrewulf grasps the opportunity to return home. Hope has finally vanished and life is emptier then ever. Having still found no cure, his only achievement was a petty revenge. Don't Kill Glacius: With Gargos defeated Sabrewulf pursues his search for a cure. Sabrewulf bitterly regrets leaving alive a member of a race he made his mortal enemy. Bereft of all hope, Sabrewulf finally succumbs to the madness of the beast. All that has once human to him is finally gone. |
Black Orchid Age: 24 Height: 5'6" Weight: 125 lbs Arcade History: Eyedol's death by Orchid's hand freed massive energies, ripping Ultratech back in time. Now 2000 years in the past, Orchid must face a new challenge, and an even greater foe. History 1: The lethal secret agent remains as enigmatic as always. Had she been caught and detained in her infiltration of Ultratech, the authorities would eventually have exposed her as a valued asset of an international spy organisation: however, Orchid's role in the tournament and ultimate victory over the Warlord Eyedol yielded some very unexpected results, leaving not only her but most of Ultratech trapped two millennia in the past with rather more urgent concerns on their hands. History 2: After a string of mysterious disappearances connected with the tournament, Orchid was sent to investigate the extent of corruption within the Ultratech corporation. How corrupt did she find them? Totally corrupt. When Orchid destroyed Eyedol, fierce energies were unleashed that ripped the Ultratech building 2000 years into the past. Now she must face even greater challenges than before: Confronting Gargos, the lord of demons, and finding a way back home. |
Endings: Kill Sabrewulf, Don't Kill Jago: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. Cursing Orchid as he is dying, Gargos reveals that Jago is her brother and theyd both soon be dead... Separated at birth the orphaned brother and sister are reunited. A new fighting team has been formed. Kill Jago and Sabrewulf: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. With his dying breath Gargos curses Orchid to the same fate that had befallen her brother Jago. She returns home, but her victory is hollow, for the rest of her life she mourns the loss of the brother she never knew. Don't Kill Jago or Sabrewulf: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. Cursing Orchid as he is dying, Gargos reveals that Jago is her brother and theyd both soon be dead... Reaching beyond the grave, Gargos possesses Sabrewulf and attacks. But Jago slays the wulf and they siblings return home to a new life. Kill Jago, Don't Kill Sabrewulf: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. With his dying breath Gargos curses Orchid to the same fate that had befallen her brother Jago. His spirit possessing Saberwulf in a last desperate act. Gargos attacks, taken by surprise, Orchid falls and Gargos has his vengeance. |
Maya Age: 23 Height: 5'10" Weight: 140 lbs Arcade History: Made Queen of Amazonia after her part in banishing the Dark Lord Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him to regain her throne. History 1: The return of the tyrannical Gargos to the ancient world is welcomed by very few. Among its foremost adversaries are the Amazons of the great jungle, whose recently-crowned Queen, Maya, earned great respect from her part in the original banishment of the Warlords. Now that one of them has returned to lay his curse on the world, Maya's tribesfolk feel cheated and cast her from the realm. Until the threat is more permanently dealt with, she is forbidden to return. History 2: This Amazonian jungle woman was made queen of her land after taking part in banishing the evil Gargos. Now that the monster has reappeared, she has been banished herself. Maya must defeat Gargos once and for all to regain her former standing. |
Endings: Dont Kill Tusk: Maya saves her home land from Gargos life in the rain forest can proceed as normal. The threat has been destroyed and Maya has earned a new admirer. She quite takes a fancy to... the two are soon married and with the protection of Maya's goddess ther reign is a long peaceful one. Kill Tusk: Maya saves her home land from Gargos life in the rain forest can proceed as normal. Triumphant, Maya returns home on her own to the jungle realm of amazonia. The enchantments of the queen keep the tribe well defended and although lonely she rules well. |
Gargos Age: Unknown Height: Unknown Weight: Unknown Arcade History: Unknown. History: The Tiger Spirit, the Supreme Warlord, the Ultimate Servant of Chaos. He has had many names and many appearances to match, all equally deadly. Returning to the ancient world with neither Eyedol nor those responsible for his banishment around to threaten him, Gargos takes his place once more at the head of his devoted cult amidst the shadows. Swiftly recovering the strength lost during his 2000 year exile, he sets his sights on a reign of unopposed fear and brutality. |
Ending: With his arch enemy Eyedol, destroyed by Orchid, Gargos is now free to rule the world. |
ActionScript [AS1/AS2]
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Symbol 112 Text | Uses:1 | Used by:Timeline |
Symbol 113 Button | Uses:68 70 72 71 | Used by:Timeline |
Symbol 114 Text | Uses:1 | Used by:Timeline |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:Timeline |
Symbol 117 Button | Uses:68 70 72 71 | Used by:Timeline |
Symbol 118 Text | Uses:1 | Used by:Timeline |
Symbol 119 Text | Uses:1 | Used by:Timeline |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:Timeline |
Symbol 122 Text | Uses:1 | Used by:Timeline |
Symbol 123 Button | Uses:68 70 72 71 | Used by:Timeline |
Symbol 124 Text | Uses:1 | Used by:Timeline |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
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