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snimi_girl.swf

This is the info page for
Flash #14612

(Click the ID number above for more basic data on this flash file.)


Text
WARNING!
If you are under 21 years of age, or if it is illegal to view adult
material in your community, please close this window now. I can't
be held responsible for your actions. Continuing further means
that you understand and accept responsibility for your own
actions, thus releasing the creator of this game from all liability.
This game is extremely time consuming!!
If you don't have the time, don't try it.

Now Loading...

I Agree!!

SimGirl (b2.0)

SIM Games 2002

C

Ami   Karin   Kotomi   Tomoko

PRESS SPACE BAR TO START

i

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Personal Infomation

Name:

Height:

Weight:

Enter your character's
name (max 12 char),
weight (100-999) in lb, and
height (10-99) in inch
above, then click the button
below to continue.

Character's stat

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to start game.

Strength:
Knowledge:
Charm:
Pts Left:

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 500
(mania)
A Grade     Awards: $ 400
(advanced)
B Grade     Awards: $ 300
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:

Your Swimming Speed:

Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s

DUEL
If you can beat Ryuji, the captain of
the team, you can really impress the girl.

You win:    +
You lose:   -

I can beat him right here right now!

10% relationship exp
10% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will get drown.
3. Drink Coffee        to restore energy quickily.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM

Your Strength:

Press H on/off Hyper Mode

YOU WIN!

YOU LOSE!

Charm +

Congratulation
You 've earned the followings!

Strength +

Money +

Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.

Congratulation
You are the man!
All relationship exp increase by 10%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 10%.

Your Home

Fukoma High

Shopping Mall

Tomoko's home

PUB

Fight Club

City Hall

EN

Palm VII

Simgirl

start

Macrosoft Wo...

1

4
ghi

7
pqr

*

3
def

6
mno

9
xyz

#

2

5

8

0

end

SIMKIA

Home     Fukoma High     Fight Club     Shopping Mall     Job Centre     Tomoko's home

send

Exit

Menu

SIMGIRL WIRELESS

Tomoko

Kotomi

Ami

Names

Phone#: 866-930-6122

Press send to call

Ami

Phone#: 866-731-8410

Press send to call
En -5

Kotomi

Z
Z
Z

Phone#: 866-656-7354

Tomoko

Z
Z
Z

Sorry
Phone Number Not Found

Error

Sorry
Not Enough Energy

Relationship exp
increase!!

Call

Press send to receive

Incoming call...

Reject

1 missed call from
Kotomi

Relationship Exp
decreases!!

1 missed call from
Tomoko

Status

Help

Quit

To Do

Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

10

11

12

13

7

15

16

17

18

19

20

14

22

23

24

25

26

27

21

29

30

28

Press SPACE to quit

Kof Cosplay

To Do List Page 2

31

32

33

34

36

37

38

39

40

41

35

43

44

45

46

47

48

42

50

51

52

53

54

55

49

57

58

56

59

60

To Do List Page 3

61

62

64

65

66

67

68

69

63

71

72

73

74

75

76

70

78

79

80

81

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83

77

85

86

84

87

88

89

90

To Do List Page 4

96

97

99

100

98

91

92

93

94

95

Judgement
Day

Your Profile

Status

Item

Name:
Height:
Weight:

Strength:
Knowledge:
Charm:

/200

Relationship

EXP

z

Sleep

Recharge your Hp

Leave

Leave

Back to map

Play

Play

DAY

Energy Restored!

100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

EXIT

Study

En -50

Raise your knowledge

Woo

Foolin around w/ chicks

Swim

Play swimming mini game

Knowledge level increased!

Knowledge +

Sorry! You don't have enough Money or Energy.
(Click the above button to go back.)

Pick the girl you want to meet!
Tomoko - 20En                       Ami - 5En                      Kotomi - 20En

Not completed

Not available
in version 2.0

Salesman

En -45

Work as a salesperson,
Wage = Charm x $1.5

Tutor

1+1=2

Teach some fuckin kids
Wage = Knowledge x $2.0

Drug Dealer

En -35

If you'r busted,
you'll be in jail for 7 days
Wage = Strength x $ 5.0

IBM

Your have earned:

$

1+1=?

Your have earned:

Your have earned:

You are busted!! You need to stay in jail for a week.
(click the above button to continue)

Drink Beer

En -20
$ -20

Raise your charm level

Train

Raise your strength

Charm level increased!!

Charm +

Strength level increased!!

Strength +

Objectives:
Get the chicks in 100 days! Use your time wisely:
-Train yourself, boost up all your levels or else the game will be tough.
-Go to work and earn money
-Go for the girls: when you have enough exp they will answer your question and level up.
-Date them
-Fuck them

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
1500
6000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

CHEAT CODE!!
If you don't know how to play a Sim game, restart the game and type in ' testbug ' for your name. You will get
high levels and $99999 to start with and you should get the girl easily. However you won't get any of the endings
or passwords no matter how good you do, I m just givin you a chance to practice playing the game, or for those
who have actually completed this game for many times and just want to have some fun.

School is close on Sunday and Holidays.

Stop trying! She won't let you in.

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>N</B></FONT><B>ecklace</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Necklace</B></FONT></P>

Buy Medicine

$ -80

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee

Talk

Talk

Special Event!
You find Tomoko in the
shopping mall!

1. Say Hi
2. Give her a hug
3. A soft kiss

1. Say Goodbye
2. Go shopping together

After a short conversation...

1. 'Try it on !'
2. Ignore

She is staring at a necklace...

1. 'It's lovely. I like it very much!'
2. 'Not bad.'

Tomoko: Do you like it?

1. Pay for her
2. Go to washroom

She loves the necklace(On Sale~$800 only) !!

Tomoko:
You are so sweet!!

Tomoko:
Hihi !

Tomoko:
How sweet...

Tomoko:
That's great!

Tomoko:
Yeah see you around!

Tomoko:
What time is it?
Oh I've got to go, bye now!

You don't have enough money!!

You are reaching your wallet...

Tomoko:
How embarrassing...

Date

Date

Special Event Completed!
Good she is happy.
Relationship exp increased!
Ask her to go somewhere else
with you!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her close friend!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her good friend!

Ask

?

Ask

Give

Give

Lv:
exp:

Girl:
Go away!!

Girl:
Sorry I am busy!

Girl:
Hi there!

Girl:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

You just made a new friend!!
She'll take your gifts from
now on.

Girl:
My name is Tomoko Saeki...
How about yours?

Girl:
Er...  well I've to go,
can I talk to you later?

Girl:
Sorry I can't take your gifts...

Girl:
What? I don't even know you.

Ami:
Go away!!

1. General Info
2. Gifts
3. Items
4. Dating
5. Hints and Tips

Ami:
My name is Tomoko Saeki...
How about yours?

Ami:
Er...  well I've to go,
can I talk to you later?

Ami:
Sorry I can't take your gifts...

Ami:
Stop kidding!!

Cutscene: First day in Fukoma High!

Girl :   Hi! I havent seen you before in school...
you new here ?

You :   Yeah im new!

Girl :   Very good to meet you I am Ami
School journalist and if anyone knows all the girls
and boys of our fair school its me !

Ami :   Let me show you around...

Ami :   The girl over there is Tomoko,
the Sexy Queen of Fumoko High.

Ami :   All the boyz are crazy about her...

Ami :   Don't even think about it!
She won't talk to guys like you...
Sorry... hehe.

New Girl :   Hey Ami !

Girl :   *whispers to Ami* Who's this?

Ami :   Stud I want you to meet my friend
Kotomi Takanashi

Kotomi :   Oh hi.. its really good to meet you!

Kotomi :   Sorry I'm in a hurry, see you guys later!

Ami :   She is a little bit shy but she is cute isn't it?
She is the second most popular girl in our school.

You:    By the way... who's that tall guy over
there? He doesn't look very friendly.

Ami:   Oh? That's Ryuji, the captain of the
swimming team... Rich, arrogant, handsome
and popuplar... a professional woman player.

Ami:   Although personally I find him
disgusting, almost every single girl in school
like him.

You:   No way!! He's GAY! Fucking GAY!

Ami:   Well... believe it or not, if you want to get
any hot girl he will be in your way...

Ami:   Forget about him, let's talk about
something else...

Ami:   We have different functions at the
City Hall on holidays, and those are great
chances to meet girls...

Ami:  It is important to check your To Do List
often for holidays... you don't want to miss
any big event, do you?

Ami:   Where...? Come on it's in your Palm.
Just press the To Do Key and it will show up.

You two keep talking for another 15 minutes...

Ami :   Oh I have to go too, if you have any
questions about the girls or you want any
tips and hints...ask me.

Ami :   You can treat me as your guide. Bye!

Special Event: KOF CosPlay

Welcome everyone!
Tonite we will find out who is the
Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have another look at our three Finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular to the KOF tournaments.
Takuma Sakazaki is Yuri's father, as he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan
Height : 168 cm
Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America
Height : 168 cm
Weight : 49 kg

Do you love Blue Mary? Comon everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan
Height : 165 cm
Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

Vote for:

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her!

The Winner is... Kotomi Takanashi!!

Kotomi :   Oh you did vote for me?
You are so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko :  Oh my god I am hyper!
Baby I love you. (kiss)

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends,
and now you can call her by
phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

I am BAD

Tomoko:
I usually go shopping on Sunday.
(Day 7, 14, 21, 28 and so on)

Tomoko:
Did you call me last nite?

Tomoko:
I hate Studying!!

Tomoko:
I like strong and charming guy.

Tomoko:
That bookworm? Ill, he makes me
sick!!

Tomoko:
You drink a lot? I guess so.

Tomoko:
I hate the air conditioner, so in the
summer, I shower 4, 5 times a day.

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
You can always ask me questions
from now on!

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
My father is working overseas
and I never see him.
The nights are always lonely.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue ,black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
'The Ancient KungFu fighters',
definitely my favourite.

Tomoko:
My daddy is working for
Ecophobia Games.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Pick a day:

Tomoko:
Sorry I am not available on that day.

Tomoko:
Swimming is fun!!

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Tomoko:
Are you coming over tonite?
(I want to do it...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...

Kotomi:
Thank you!!

Kotomi:
......

Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!

Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...

Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Kotomi:
Well I maybe free on...
(WeekDay #):

Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
My mommy is working for
MIScom.

Kotomi:
Sport Car? I like 360 Spider.

Kotomi:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.

Kotomi
I wish one day I could drive a
spaceship... hehe.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)

Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:

Kotomi:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She didn't go to school...
You'd better find out what's
going on.

Tomoko: Hey... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Ryuji:    Hey! They said that you can swim pretty fast,
let's go to the aquatic centre and see who's the
fastest man in school! Girls, please come with
us.

Kotomi: Oh... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Girls: You look pretty tired today,
please go home and take a rest.

Kiss

Kiss

Album

Album

Let's do something H !!!!

Dating
Fashion show

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Let's practice!
Let's play!

Tomoko:
Do you need some practices?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$1000

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

$ -150      day -1

Hot Beach

Hot Beach

$- 300     day -2

Space Trip

Space Trip

$- 5000     day -5

Blue Mountain

Blue Mountain

$ -500    day -2

Sleeping Forest

Sleeping Forest

$ -300     day -1

Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL

This summer!

Goldern City

Goldern City

$ -200      day -1

Day

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
My daddy is working for...

1. Macrosoft
2. Cyber Tech
3. DTT
4. ecophobia
5. MIScom

Tomoko:
My favourite movie of all time...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. The Ancient KF Fighters

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?

Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

Hit

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat the big guy
and get your girl back!!
(Hit his head but avoid hitting the girl)

Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)

No idea. I should have turned it off.
(Kotomi will be mad at me...)

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)

Tomoko:
Let's do something else...

Great Job!! The famous Miss Fukoma High
is now your girlfriend! You can visit her
place from now on !!

One of my clients... he's very annoying.
(Kotomi will be mad at me...)

1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm

Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!
Finally, no more guessing!!

Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...

Kotomi:
I usually like to wear clothes in those
colors...

Kotomi:
My mommy goes to work everyday...

Kotomi:
Let's go see my fav movie again...

Kotomi:
Yeah I remember the song...

Kotomi...
I go to school with Ami everyday...

Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21

Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!

Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)

Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)

Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

Great Job!! Cute Kotomi
is now your girlfriend!
You can visit her
place from now on !!

Kotomi:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Not Available in version 2.0

Kotomi:
My blood type...

Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm

Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm

Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm

Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg

Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama

Kotomi:
I will never forget our first kiss...

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

NEXT: SPACE     BACK: B     ESC: X

W A I 8 2 6

Enemy's Hp

Life:

Time Left:

READY GO!!

Good Job Man!
You saved the girl
and she is really impressed!

Train harder!
You can't save the girl
and she is really disappointed!

Hit X to exit

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

YOUR REPORT

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:

00

00

00

You are a good man,
but I am in love with someone...
I hope we can still be friends.
Friendship Forever!

Tomoko Saeki

I like you...
but I am not ready for that...
I hope you can understand.
I love you Forever!

Tomoko

I love you...
I want to be yours,
take me please...

Love
Tomoko

Will you go steady with me?
Will you love me only?
Can I believe you?

I am a bad girl,
please... I want to be teased,
I want to be punished...

Please visit the link below to see the ending movie
http://www.newgrounds.com/portal/view.php?id=86787

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (6733) { gotoAndStop (6); }
Frame 3
percentVAL = int((getBytesLoaded() / getBytesTotal()) * 100); percent = percentVAL add " % loaded"; setProperty("statusbar", _width , percentVAL * 4);
Frame 4
gotoAndPlay (2);
Frame 16
gotoAndPlay (7);
Frame 18
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 19
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 20
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 32
stop();
Frame 33
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 80
if (choice == 0) { gotoAndPlay (83); } else { gotoAndPlay (81); }
Frame 81
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (94); } if (x1 >= 585) { gotoAndPlay (124); } if (x2 >= 548) { gotoAndPlay (124); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 82
gotoAndPlay (81);
Frame 83
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (94); } if (x1 >= 585) { gotoAndPlay (124); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 84
gotoAndPlay (83);
Frame 123
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; ch = ch + chadd; stadd = 5; st = st + stadd; gotoAndStop (155); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; ch = ch + chadd; stadd = 6; st = st + stadd; gotoAndStop (155); } else if (choice == 3) { wage = 300; money = money + wage; chadd = 7; ch = ch + chadd; stadd = 7; st = st + stadd; gotoAndStop (155); } else if (choice == 4) { wage = 400; money = money + wage; chadd = 8; ch = ch + chadd; stadd = 8; st = st + stadd; gotoAndStop (155); } else if (choice == 5) { wage = 500; money = money + wage; chadd = 10; ch = ch + chadd; stadd = 10; st = st + stadd; gotoAndStop (155); } else if (choice == 0) { ship = ship + (ship / 10); ship2 = ship2 + (ship2 / 10); gotoAndStop (157); }
Frame 154
if (choice == 0) { ship = ship - (ship / 10); ship2 = ship2 - (ship2 / 10); gotoAndStop (158); } else { chadd = 5; ch = ch - chadd; stadd = 5; st = st + stadd; gotoAndStop (156); }
Frame 166
if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (75 < timer) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (182); } play(); } setProperty("/blood", _width , hp * 1.4);
Frame 181
gotoAndStop (166);
Frame 254
if (luck == 0) { gotoAndStop (302); } if (luck == 1) { gotoAndStop (301); }
Frame 294
gotoAndStop (255);
Frame 301
ship2 = ship2 - 50;
Frame 302
ship = ship - 50;
Frame 308
if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Frame 320
day = day + 1; if ((((((((((((((day == 6) or (day == 13)) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) or (day == 12)) or (day == 19)) or (day == 26)) or (day == 33)) or (day == 40)) or (day == 47)) or (day == 54)) or (day == 61)) or (day == 68)) or (day == 75)) or (day == 82)) or (day == 89)) or (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) or (day == 11)) or (day == 18)) or (day == 25)) or (day == 32)) or (day == 39)) or (day == 46)) or (day == 53)) or (day == 60)) or (day == 67)) or (day == 74)) or (day == 81)) or (day == 88)) or (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) or (day == 10)) or (day == 17)) or (day == 24)) or (day == 31)) or (day == 38)) or (day == 45)) or (day == 52)) or (day == 59)) or (day == 66)) or (day == 73)) or (day == 80)) or (day == 87)) or (day == 94)) { week = "WED"; } else if ((((((((((((((day == 2) or (day == 9)) or (day == 16)) or (day == 23)) or (day == 30)) or (day == 37)) or (day == 44)) or (day == 51)) or (day == 58)) or (day == 65)) or (day == 72)) or (day == 79)) or (day == 86)) or (day == 93)) { week = "TUE"; } else { week = "MON"; }
Frame 343
if (day >= 100) { gotoAndStop (344); } else { gotoAndStop (166); }
Frame 375
gotoAndStop (346);
Frame 415
gotoAndStop (386);
Frame 445
gotoAndStop (386);
Frame 475
gotoAndStop (386);
Frame 507
gotoAndStop (478);
Frame 538
gotoAndStop (478);
Frame 551
gotoAndStop (542);
Frame 554
gotoAndStop (552);
Frame 556
gotoAndStop (552);
Frame 558
gotoAndStop (552);
Frame 560
gotoAndStop (552);
Frame 562
gotoAndStop (552);
Frame 564
gotoAndStop (552);
Frame 566
gotoAndStop (552);
Frame 568
gotoAndStop (552);
Frame 570
gotoAndStop (552);
Frame 572
gotoAndStop (552);
Frame 574
gotoAndStop (552);
Frame 576
gotoAndStop (552);
Frame 578
gotoAndStop (552);
Frame 580
gotoAndStop (552);
Frame 582
gotoAndStop (552);
Frame 590
gotoAndStop (584);
Frame 648
stop();
Frame 655
gotoAndStop (584);
Frame 657
gotoAndStop (584);
Frame 667
gotoAndStop (661);
Frame 725
stop();
Frame 732
gotoAndStop (661);
Frame 734
gotoAndStop (661);
Frame 738
stop();
Frame 764
var school = 1; gotoAndStop (346);
Frame 767
school = 2; stop();
Frame 797
var school = 1; gotoAndStop (346);
Frame 804
gotoAndStop (798);
Frame 862
stop();
Frame 867
gotoAndStop (798);
Frame 869
gotoAndStop (798);
Frame 871
gotoAndStop (798);
Frame 875
gotoAndStop (798);
Frame 898
gotoAndStop (873);
Frame 923
gotoAndStop (873);
Frame 948
gotoAndStop (873);
Frame 962
gotoAndStop (949);
Frame 968
gotoAndStop (949);
Frame 970
gotoAndStop (949);
Frame 1028
stop();
Frame 1033
gotoAndStop (949);
Frame 1035
gotoAndStop (949);
Frame 1037
gotoAndStop (949);
Frame 1041
gotoAndStop (949);
Frame 1064
gotoAndStop (1039);
Frame 1089
gotoAndStop (1039);
Frame 1114
gotoAndStop (1039);
Frame 1121
gotoAndStop (1115);
Frame 1125
gotoAndStop (1115);
Frame 1128
gotoAndStop (1115);
Frame 1134
gotoAndStop (1115);
Frame 1136
gotoAndStop (1115);
Frame 1138
gotoAndStop (1115);
Frame 1140
gotoAndStop (1115);
Frame 1142
gotoAndStop (1115);
Frame 1208
gotoAndStop (1115);
Frame 1230
gotoAndStop (1205);
Frame 1255
gotoAndStop (1205);
Frame 1280
gotoAndStop (1205);
Frame 1282
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 1288
gotoAndStop (1282);
Frame 1293
gotoAndStop (1282);
Frame 1295
gotoAndStop (1282);
Frame 1301
gotoAndStop (1282);
Frame 1303
gotoAndStop (1282);
Frame 1305
gotoAndStop (1282);
Frame 1307
gotoAndStop (1282);
Frame 1309
gotoAndStop (1282);
Frame 1311
gotoAndStop (1282);
Frame 1315
gotoAndStop (1282);
Frame 1336
stop();
Frame 1337
gotoAndStop (1282);
Frame 1375
gotoAndStop (1282);
Frame 1397
gotoAndStop (1372);
Frame 1422
gotoAndStop (1372);
Frame 1447
gotoAndStop (1372);
Frame 1455
gotoAndStop (1449);
Frame 1513
stop();
Frame 1518
gotoAndStop (1449);
Frame 1520
gotoAndStop (1449);
Frame 1522
gotoAndStop (1449);
Frame 1526
gotoAndStop (1449);
Frame 1549
gotoAndStop (1524);
Frame 1574
gotoAndStop (1524);
Frame 1599
gotoAndStop (1524);
Frame 1613
gotoAndStop (1600);
Frame 1619
gotoAndStop (1600);
Frame 1621
gotoAndStop (1600);
Frame 1679
stop();
Frame 1684
gotoAndStop (1600);
Frame 1686
gotoAndStop (1600);
Frame 1688
gotoAndStop (1600);
Frame 1692
gotoAndStop (1600);
Frame 1715
gotoAndStop (1690);
Frame 1740
gotoAndStop (1690);
Frame 1765
gotoAndStop (1690);
Frame 1772
gotoAndStop (1766);
Frame 1776
gotoAndStop (1766);
Frame 1779
gotoAndStop (1766);
Frame 1785
gotoAndStop (1766);
Frame 1787
gotoAndStop (1766);
Frame 1789
gotoAndStop (1766);
Frame 1791
gotoAndStop (1766);
Frame 1793
gotoAndStop (1766);
Frame 1859
gotoAndStop (1766);
Frame 1881
gotoAndStop (1856);
Frame 1906
gotoAndStop (1856);
Frame 1931
gotoAndStop (1856);
Frame 1933
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 1939
gotoAndStop (1933);
Frame 1944
gotoAndStop (1933);
Frame 1946
gotoAndStop (1933);
Frame 1952
gotoAndStop (1933);
Frame 1954
gotoAndStop (1933);
Frame 1956
gotoAndStop (1933);
Frame 1958
gotoAndStop (1933);
Frame 1960
gotoAndStop (1933);
Frame 1962
gotoAndStop (1933);
Frame 1966
gotoAndStop (1933);
Frame 1987
stop();
Frame 1988
gotoAndStop (1933);
Frame 2026
gotoAndStop (1933);
Frame 2048
gotoAndStop (2023);
Frame 2073
gotoAndStop (2023);
Frame 2098
gotoAndStop (2023);
Frame 2109
gotoAndStop (2105);
Frame 2111
gotoAndStop (2105);
Frame 2264
gotoAndStop (2105);
Frame 2291
stopAllSounds();
Frame 2292
stopAllSounds();
Frame 2293
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2309
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2316
stop();
Frame 2342
stopAllSounds();
Frame 2492
if (kiss == 1) { gotoAndPlay (2493); } else { gotoAndStop (2293); }
Frame 2552
stop();
Frame 2561
gotoAndStop (2293);
Frame 2583
gotoAndStop (2309);
Frame 2608
gotoAndStop (2309);
Frame 2633
gotoAndStop (2309);
Frame 2634
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2650
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2657
stop();
Frame 2683
stopAllSounds();
Frame 2833
if (kiss == 1) { gotoAndPlay (2834); } else { gotoAndStop (2634); }
Frame 2893
stop();
Frame 2902
gotoAndStop (2634);
Frame 2924
gotoAndStop (2650);
Frame 2949
gotoAndStop (2650);
Frame 2974
gotoAndStop (2650);
Frame 2988
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3011
stop();
Frame 3037
stopAllSounds();
Frame 3187
if (kiss == 1) { gotoAndPlay (3188); } else { gotoAndStop (2988); }
Frame 3247
stop();
Frame 3256
gotoAndStop (2988);
Frame 3278
gotoAndStop (3004);
Frame 3303
gotoAndStop (3004);
Frame 3328
gotoAndStop (3004);
Frame 3341
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3364
stop();
Frame 3390
stopAllSounds();
Frame 3540
if (kiss == 1) { gotoAndPlay (3541); } else { gotoAndStop (3341); }
Frame 3600
stop();
Frame 3609
gotoAndStop (3341);
Frame 3631
gotoAndStop (3357);
Frame 3656
gotoAndStop (3357);
Frame 3681
gotoAndStop (3357);
Frame 3694
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3717
stop();
Frame 3743
stopAllSounds();
Frame 3893
if (kiss == 1) { gotoAndPlay (3894); } else { gotoAndStop (3694); }
Frame 3953
stop();
Frame 3962
gotoAndStop (3694);
Frame 3984
gotoAndStop (3710);
Frame 4009
gotoAndStop (3710);
Frame 4034
gotoAndStop (3710);
Frame 4047
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4070
stop();
Frame 4096
stopAllSounds();
Frame 4246
if (kiss == 1) { gotoAndPlay (4247); } else { gotoAndStop (4047); }
Frame 4306
stop();
Frame 4315
gotoAndStop (4047);
Frame 4337
gotoAndStop (4063);
Frame 4362
gotoAndStop (4063);
Frame 4387
gotoAndStop (4063);
Frame 4401
stopAllSounds();
Frame 4402
stopAllSounds();
Frame 4403
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 4419
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 4426
stop();
Frame 4452
stopAllSounds();
Frame 4602
if (kiss2 == 1) { gotoAndPlay (4603); } else { gotoAndStop (4403); }
Frame 4662
stop();
Frame 4671
gotoAndStop (4403);
Frame 4693
gotoAndStop (4419);
Frame 4718
gotoAndStop (4419);
Frame 4743
gotoAndStop (4419);
Frame 4756
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 4772
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 4779
stop();
Frame 4805
stopAllSounds();
Frame 4955
if (kiss2 == 1) { gotoAndPlay (4956); } else { gotoAndStop (4756); }
Frame 5015
stop();
Frame 5024
gotoAndStop (4756);
Frame 5046
gotoAndStop (4772);
Frame 5071
gotoAndStop (4772);
Frame 5096
gotoAndStop (4772);
Frame 5109
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5125
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5132
stop();
Frame 5158
stopAllSounds();
Frame 5308
if (kiss2 == 1) { gotoAndPlay (5309); } else { gotoAndStop (5109); }
Frame 5368
stop();
Frame 5377
gotoAndStop (5109);
Frame 5399
gotoAndStop (5125);
Frame 5424
gotoAndStop (5125);
Frame 5449
gotoAndStop (5125);
Frame 5462
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5478
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5485
stop();
Frame 5511
stopAllSounds();
Frame 5661
if (kiss2 == 1) { gotoAndPlay (5662); } else { gotoAndStop (5462); }
Frame 5721
stop();
Frame 5730
gotoAndStop (5462);
Frame 5752
gotoAndStop (5478);
Frame 5777
gotoAndStop (5478);
Frame 5802
gotoAndStop (5478);
Frame 5815
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (6015); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5825
gotoAndStop (5815);
Frame 5838
stop();
Frame 5864
stopAllSounds();
Frame 6014
stopAllSounds(); gotoAndStop (5815);
Frame 6074
stop();
Frame 6075
gotoAndStop (5815);
Frame 6083
gotoAndStop (5815);
Frame 6105
gotoAndStop (5831);
Frame 6130
gotoAndStop (5831);
Frame 6155
gotoAndStop (5831);
Frame 6169
gotoAndStop (2270);
Frame 6179
gotoAndStop (2270);
Frame 6189
gotoAndStop (2270);
Frame 6199
gotoAndStop (2270);
Frame 6210
gotoAndStop (2279);
Frame 6220
gotoAndStop (2279);
Frame 6230
gotoAndStop (2279);
Frame 6241
gotoAndStop (2279);
Frame 6250
gotoAndStop (2273);
Frame 6260
gotoAndStop (2273);
Frame 6270
gotoAndStop (2273);
Frame 6280
gotoAndStop (2273);
Frame 6339
gotoAndStop (2276);
Frame 6399
gotoAndStop (2276);
Frame 6459
gotoAndStop (2276);
Frame 6520
gotoAndStop (2276);
Frame 6601
count = count - 1; setProperty("/hp", _width , enemyhp / 3);
Frame 6604
setProperty("/hp", _width , enemyhp / 3);
Frame 6606
setProperty("/hp", _width , enemyhp / 3);
Frame 6609
setProperty("/hp", _width , enemyhp / 3);
Frame 6613
setProperty("/hp", _width , enemyhp / 3);
Frame 6614
count = count - 1; if (count == 0) { gotoAndStop (6729); }
Frame 6616
setProperty("/hp", _width , enemyhp / 3);
Frame 6619
setProperty("/hp", _width , enemyhp / 3);
Frame 6623
setProperty("/hp", _width , enemyhp / 3);
Frame 6626
setProperty("/hp", _width , enemyhp / 3);
Frame 6629
count = count - 1; setProperty("/hp", _width , enemyhp / 3);
Frame 6633
setProperty("/hp", _width , enemyhp / 3);
Frame 6636
setProperty("/hp", _width , enemyhp / 3);
Frame 6639
setProperty("/hp", _width , enemyhp / 3);
Frame 6643
count = count - 1; setProperty("/hp", _width , enemyhp / 3);
Frame 6645
setProperty("/hp", _width , enemyhp / 3);
Frame 6648
setProperty("/hp", _width , enemyhp / 3);
Frame 6652
setProperty("/hp", _width , enemyhp / 3);
Frame 6654
setProperty("/hp", _width , enemyhp / 3);
Frame 6656
gotoAndPlay (6601);
Frame 6728
stop();
Frame 6730
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 6731
stop();
Frame 6735
gotoAndStop (6734);
Frame 6781
gotoAndStop (6782);
Frame 6783
gotoAndStop (6782);
Frame 6791
gotoAndStop (6792);
Frame 6793
gotoAndStop (6792);
Frame 6811
gotoAndStop (6812);
Frame 6813
gotoAndStop (6812);
Frame 6821
gotoAndStop (6822);
Frame 6823
gotoAndStop (6822);
Frame 6831
gotoAndStop (6832);
Frame 6834
gotoAndStop (6833);
Frame 6841
gotoAndStop (6842);
Frame 6843
gotoAndStop (6842);
Frame 6851
gotoAndStop (6852);
Frame 6853
gotoAndStop (6852);
Frame 6861
gotoAndStop (6862);
Frame 6863
gotoAndStop (6862);
Symbol 13 Button
on (release) { gotoAndPlay (7); }
Symbol 32 MovieClip Frame 129
gotoAndPlay (29);
Symbol 34 Button
on (keyPress "<Space>") { gotoAndStop (17); }
Symbol 48 Button
on (release) { style = 1; gotoAndStop (18); }
Symbol 50 Button
on (release) { style = 2; gotoAndStop (18); }
Symbol 51 Button
on (release) { style = 3; gotoAndStop (18); }
Symbol 52 Button
on (release) { style = 4; gotoAndStop (18); }
Symbol 73 Button
on (release, keyPress "<End>") { if ((age >= 100) and (height >= 10)) { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; pts = 27; st = 1; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); gotoAndStop (19); } }
Symbol 77 Button
on (release) { stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; if (name eq "testbug") { money = 99999 /* 0x01869F */; state = 0; state2 = 1; ship = 0; ship2 = 20; st = 170; kn = 170; ch = 170; } gotoAndStop (539); }
Symbol 80 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 84 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 86 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 87 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 88 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 89 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 100 MovieClip Frame 1
stop();
Symbol 103 Button
on (release) { choice = 5; speed1 = 2.5 + (random(6) / 10); speed2 = 2.5 + (random(6) / 10); gotoAndStop (34); }
Symbol 104 Button
on (release) { choice = 4; speed1 = 1.8 + (random(6) / 10); speed2 = 1.8 + (random(6) / 10); gotoAndStop (34); }
Symbol 105 Button
on (release) { choice = 2; speed1 = 0.7 + (random(3) / 10); speed2 = 0.7 + (random(3) / 10); gotoAndStop (34); }
Symbol 106 Button
on (release) { choice = 3; speed1 = 1.3 + (random(4) / 10); speed2 = 1.3 + (random(4) / 10); gotoAndStop (34); }
Symbol 107 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (34); }
Symbol 115 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (34); }
Symbol 134 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 138 Button
on (release) { gotoAndPlay (35); }
Symbol 159 MovieClip Frame 8
gotoAndPlay (1);
Symbol 159 MovieClip Frame 14
gotoAndPlay (1);
Symbol 159 MovieClip Frame 21
gotoAndPlay (1);
Symbol 159 MovieClip Frame 30
gotoAndPlay (1);
Symbol 159 MovieClip Frame 38
gotoAndPlay (31);
Symbol 159 MovieClip Frame 66
stop();
Symbol 170 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 173 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 174 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (100 >= energy) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 175 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 181 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 203 Button
on (release) { gotoAndStop (346); }
Symbol 217 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (309); }
Symbol 222 Button
on (release, keyPress "g") { stopAllSounds(); if (((((((((((((((day == 7) or (day == 17)) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (540); } else if (((((((((((((day == 13) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { gotoAndStop (2102); } else if (school == 0) { gotoAndStop (738); } else { gotoAndStop (346); } }
Symbol 228 Button
on (release, keyPress "s") { stopAllSounds(); if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if ((state != 0) and (special == 0)) { special = 1; gotoAndStop (552); } else { gotoAndStop (542); } } else { gotoAndStop (542); } }
Symbol 233 Button
on (release, keyPress "t") { stopAllSounds(); if (state == 4) { gotoAndStop (2105); } else if (state == 9) { gotoAndStop (2265); } else { gotoAndStop (541); } }
Symbol 240 Button
on (release, keyPress "f") { stopAllSounds(); gotoAndStop (478); }
Symbol 245 Button
on (release, keyPress "b") { stopAllSounds(); if ((day == 17) && (school == 1)) { gotoAndStop (767); } else { gotoAndStop (386); } }
Symbol 263 Button
on (release) { gotoAndStop (303); }
Symbol 282 Button
on (release) { gotoAndStop (255); }
Symbol 284 Button
on (release) { if (luck == 0) { gotoAndStop (300); } if (luck == 1) { gotoAndStop (299); } }
Symbol 295 Button
on (release) { gotoAndStop (166); }
Symbol 297 Button
on (release) { gotoAndStop (256); }
Symbol 307 Button
on (release) { if (state >= 2) { gotoAndStop (259); } else { gotoAndStop (260); } }
Symbol 309 Button
on (release) { if (state2 >= 2) { gotoAndStop (258); } else { gotoAndStop (260); } }
Symbol 311 Button
on (release) { gotoAndStop (260); }
Symbol 313 Button
on (release) { gotoAndStop (255); }
Symbol 316 Button
on (release) { gotoAndStop (256); }
Symbol 318 Button
on (release) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (264); } else { gotoAndStop (261); } }
Symbol 332 MovieClip Frame 1
stop();
Symbol 333 Button
on (release) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (2.5 * ratio); gotoAndPlay (264); } else { gotoAndStop (261); } }
Symbol 345 MovieClip Frame 1
stop();
Symbol 355 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); gotoAndPlay (265); }
Symbol 361 Button
on (release) { stopAllSounds(); gotoAndStop (301); }
Symbol 362 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); gotoAndPlay (264); }
Symbol 363 Button
on (release) { stopAllSounds(); gotoAndStop (302); }
Symbol 371 Button
on (press) { gotoAndStop (308); }
Symbol 372 Button
on (release) { gotoAndStop (539); }
Symbol 373 Button
on (release) { gotoAndStop (166); }
Symbol 380 Button
on (press) { gotoAndStop (304); }
Symbol 382 Button
on (release, keyPress "<Space>") { gotoAndStop (166); }
Symbol 426 Button
on (release) { nextFrame(); }
Symbol 458 Button
on (release) { prevFrame(); }
Symbol 528 Button
on (release, keyPress "<Space>") { gotoAndStop (166); }
Symbol 550 Button
on (release, keyPress "s") { hp = "100"; special = 0; gotoAndPlay (310); }
Symbol 557 Button
on (release, keyPress "e") { gotoAndStop (166); }
Symbol 561 Button
on (release, keyPress "p") { gotoAndStop (345); }
Symbol 575 Button
on (release) { stopAllSounds(); gotoAndStop (6733); }
Symbol 578 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (309); } else { gotoAndPlay (6730); } }
Symbol 586 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < 200) { hp = hp - 50; if ((style == 1) or (style == 2)) { knadd = 3 + random(3); kn = kn + knadd; } else if (style == 3) { knadd = 11 + random(4); kn = kn + knadd; } else { knadd = 7 + random(3); kn = kn + knadd; } if (200 < kn) { kn = 200; } gotoAndPlay (347); } } else { gotoAndStop (376); } }
Symbol 589 Button
on (release, keyPress "w") { gotoAndStop (385); }
Symbol 593 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndPlay (20); } else { gotoAndStop (376); } }
Symbol 605 Button
on (release) { gotoAndStop (346); }
Symbol 607 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); luck = random(100); if (state2 == 0) { gotoAndStop (584); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (2103); ship2 = ship2 - 5; } else { gotoAndStop (1449); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (2103); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (1600); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (2103); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (1766); } } else if (state2 == 4) { luck = random(100); if (luck >= 95) { gotoAndStop (1933); } else if (luck >= 85) { gotoAndStop (2103); ship = ship - 200; } else { gotoAndStop (1933); } } else if (state2 == 9) { gotoAndStop (2100); } } else { gotoAndStop (376); } }
Symbol 609 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (584); } else if (state == 1) { if (luck >= 85) { gotoAndStop (2101); ship = ship - 5; } else { gotoAndStop (798); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (2101); ship = ship - 25; } else { luck = random(14); gotoAndStop (949); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (2101); ship = ship - 120; } else { luck = random(14); gotoAndStop (1115); } } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (2100); } else if (luck >= 85) { gotoAndStop (2101); ship = ship - 300; } else { gotoAndStop (1282); } } else if (state == 9) { gotoAndStop (2100); } } else { gotoAndStop (376); } }
Symbol 611 Button
on (release, keyPress "e") { gotoAndStop (346); }
Symbol 619 Button
on (release, keyPress "s") { if (hp >= 45) { wage = Number(ch * 1.5); money = money + wage; hp = hp - 45; gotoAndPlay (387); } else { gotoAndStop (476); } }
Symbol 625 Button
on (release, keyPress "t") { if (hp >= 45) { wage = Number(kn * 2); money = money + wage; hp = hp - 45; gotoAndPlay (416); } else { gotoAndStop (476); } }
Symbol 631 Button
on (release, keyPress "d") { luck = random(100); if (hp >= 35) { if (luck < 20) { gotoAndStop (477); } else { wage = Number(st * 5); money = money + wage; hp = hp - 35; gotoAndPlay (446); } } else { gotoAndStop (476); } }
Symbol 656 Button
on (release) { gotoAndStop (386); }
Symbol 657 Button
on (release) { day = day + 7; hp = 100; gotoAndStop (166); }
Symbol 666 Button
on (release, keyPress "d") { if ((hp >= 20) and (money >= 20)) { if (ch < 200) { money = money - 20; hp = hp - 20; if (style == 2) { chadd = 5 + random(4); ch = ch + chadd; } else { chadd = 3 + random(3); ch = ch + chadd; } if (200 < ch) { ch = 200; } gotoAndPlay (479); } } else { gotoAndStop (508); } }
Symbol 670 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < 200) { hp = hp - 50; if (style == 1) { stadd = 11 + random(4); st = st + stadd; } else if (style == 3) { stadd = 3 + random(3); st = st + stadd; } else { stadd = 7 + random(3); st = st + stadd; } if (200 < st) { st = 200; } gotoAndPlay (509); } } else { gotoAndStop (508); } }
Symbol 680 Button
on (release) { gotoAndStop (478); }
Symbol 692 Button
on (release, keyPress "<Space>") { gotoAndStop (166); }
Symbol 694 Button
on (release) { gotoAndStop (166); }
Symbol 702 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (544); } else { gotoAndStop (543); } }
Symbol 706 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (544); } else { gotoAndStop (543); } }
Symbol 710 Button
on (release, keyPress "n") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (544); } else { gotoAndStop (543); } }
Symbol 715 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (544); } else { gotoAndStop (543); } }
Symbol 719 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (544); } else { gotoAndStop (543); } }
Symbol 725 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (544); } else { gotoAndStop (543); } }
Symbol 729 Button
on (release) { gotoAndStop (542); }
Symbol 734 Button
on (release, keyPress "t") { gotoAndStop (555); }
Symbol 735 Button
on (release, keyPress "e") { gotoAndStop (542); }
Symbol 740 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 742 Button
on (release) { if ((state == 3) and (state == 4)) { gotoAndStop (575); } else { gotoAndStop (567); } }
Symbol 743 Button
on (release) { if (state == 1) { gotoAndStop (575); } else { gotoAndStop (569); } }
Symbol 744 Button
on (release) { if (2 >= state) { gotoAndStop (575); } else { gotoAndStop (569); } }
Symbol 746 Button
on (release) { gotoAndStop (573); }
Symbol 747 Button
on (release) { gotoAndStop (571); }
Symbol 750 Button
on (release) { gotoAndStop (561); }
Symbol 751 Button
on (release) { gotoAndStop (575); }
Symbol 756 Button
on (release) { gotoAndStop (563); }
Symbol 759 Button
on (release) { if (money >= 800) { money = money - 800; gotoAndStop (565); } else { gotoAndStop (577); } }
Symbol 762 Button
on (release) { if (state >= 3) { gotoAndStop (579); } else { gotoAndStop (581); } }
Symbol 764 Button
on (release) { gotoAndStop (557); }
Symbol 767 Button
on (release) { if (state == 1) { gotoAndStop (583); } else { gotoAndStop (559); } }
Symbol 769 Button
on (release) { gotoAndStop (542); }
Symbol 774 Button
on (release) { gotoAndStop (565); }
Symbol 775 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 100) + (110 * ratio); gotoAndStop (542); }
Symbol 779 Button
on (release, keyPress "d") { gotoAndStop (2290); }
Symbol 782 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (15 * ratio); gotoAndStop (542); }
Symbol 788 Button
on (release, keyPress "a") { gotoAndStop (589); }
Symbol 789 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (585); } else if (ship < 12) { gotoAndStop (586); } else if (ship < 20) { gotoAndStop (587); } else { gotoAndStop (588); } }
Symbol 793 Button
on (release, keyPress "g") { gotoAndStop (659); }
Symbol 794 Button
on (release, keyPress "d") { gotoAndStop (660); }
Symbol 803 Button
on (release) { if (ship >= 20) { gotoAndStop (656); } else { gotoAndStop (658); } }
Symbol 807 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (798); }
Symbol 811 Button
on (release) { stopAllSounds(); gotoAndPlay (591); }
Symbol 813 Button
on (release) { gotoAndStop (584); }
Symbol 816 Button
on (release, keyPress "a") { gotoAndStop (666); }
Symbol 817 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (662); } else if (ship < 12) { gotoAndStop (663); } else if (ship < 20) { gotoAndStop (664); } else { gotoAndStop (665); } }
Symbol 818 Button
on (release, keyPress "g") { gotoAndStop (736); }
Symbol 819 Button
on (release, keyPress "d") { gotoAndStop (737); }
Symbol 824 Button
on (release) { if (ship >= 20) { gotoAndStop (733); } else { gotoAndStop (735); } }
Symbol 828 Button
on (release) { stopAllSounds(); gotoAndPlay (668); }
Symbol 830 Button
on (release) { gotoAndStop (661); }
Symbol 834 Button
on (release) { nextFrame(); }
Symbol 891 Button
on (release) { gotoAndStop (795); ship = ship + 100; }
Symbol 892 Button
on (release) { gotoAndStop (791); ship3 = ship3 + 100; }
Symbol 893 Button
on (release) { gotoAndStop (793); ship2 = ship2 + 100; }
Symbol 901 Button
on (release, keyPress "a") { gotoAndStop (803); }
Symbol 902 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (799); } else if (ship < 45) { gotoAndStop (800); } else if (ship < 65) { gotoAndStop (801); } else { gotoAndStop (802); } }
Symbol 903 Button
on (release, keyPress "g") { gotoAndStop (872); }
Symbol 904 Button
on (release, keyPress "d") { gotoAndStop (874); }
Symbol 912 Button
on (release) { if (ship >= 65) { gotoAndStop (868); } else { gotoAndStop (870); } }
Symbol 914 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (949); }
Symbol 916 Button
on (release) { stopAllSounds(); gotoAndPlay (805); }
Symbol 918 Button
on (release) { gotoAndStop (798); }
Symbol 919 Button
on (release) { gotoAndStop (798); }
Symbol 926 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (902); } }
Symbol 929 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (927); } }
Symbol 930 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (877); } }
Symbol 935 MovieClip Frame 20
stop();
Symbol 939 MovieClip Frame 20
stop();
Symbol 942 MovieClip Frame 20
stop();
Symbol 943 Button
on (release, keyPress "a") { gotoAndStop (969); }
Symbol 944 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (959); } else if (luck == 0) { gotoAndStop (950); } else if (luck == 1) { gotoAndStop (951); } else if (luck == 2) { gotoAndStop (952); } else if (luck == 3) { gotoAndStop (953); } else if (luck == 4) { gotoAndStop (954); } else if (luck == 5) { gotoAndStop (955); } else if (luck == 6) { gotoAndStop (956); } else if (luck == 7) { gotoAndStop (957); } else if (luck == 8) { gotoAndStop (958); } else if (luck == 9) { gotoAndStop (953); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (963); } else { gotoAndStop (965); } }
Symbol 945 Button
on (release, keyPress "g") { gotoAndStop (1038); }
Symbol 946 Button
on (release, keyPress "d") { gotoAndStop (1040); }
Symbol 961 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (964); }
Symbol 962 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (964); }
Symbol 963 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (964); }
Symbol 967 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (966); }
Symbol 968 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (967); }
Symbol 972 Button
on (release) { if (ship >= 350) { gotoAndStop (1034); } else { gotoAndStop (1036); } }
Symbol 974 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (1115); }
Symbol 976 Button
on (release) { stopAllSounds(); gotoAndPlay (971); }
Symbol 978 Button
on (release) { gotoAndStop (949); }
Symbol 979 Button
on (release) { gotoAndStop (949); }
Symbol 983 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (1068); } }
Symbol 984 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (1093); } }
Symbol 985 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (1043); } }
Symbol 988 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (1135); } else if (5 >= luck) { gotoAndStop (1137); } else if (8 >= luck) { gotoAndStop (1139); } else if (11 >= luck) { gotoAndStop (1141); } else { gotoAndStop (1143); } }
Symbol 989 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (1126); } else if (luck == 0) { gotoAndStop (1116); } else if (luck == 1) { gotoAndStop (1117); } else if (luck == 2) { gotoAndStop (1118); } else if (luck == 3) { gotoAndStop (1119); } else if (luck == 4) { gotoAndStop (1120); } else if (luck == 5) { gotoAndStop (1127); } else if (luck == 6) { gotoAndStop (1122); } else if (luck == 7) { gotoAndStop (1123); } else if (luck == 8) { gotoAndStop (1124); } else if (luck == 9) { gotoAndStop (1119); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (1129); } else { gotoAndStop (1131); } }
Symbol 990 Button
on (release, keyPress "g") { gotoAndStop (1204); }
Symbol 991 Button
on (release, keyPress "d") { gotoAndStop (1206); }
Symbol 1006 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (1130); }
Symbol 1007 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (1130); }
Symbol 1008 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (1130); }
Symbol 1012 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (1133); }
Symbol 1013 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (1132); }
Symbol 1020 Button
on (release) { gotoAndStop (1115); }
Symbol 1024 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (1234); } }
Symbol 1025 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (1259); } }
Symbol 1026 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (1209); } }
Symbol 1028 Button
on (release) { gotoAndStop (1115); }
Symbol 1030 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (2290); } else { gotoAndStop (1207); } }
Symbol 1034 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (1302); } else if (luck < 30) { gotoAndStop (1304); } else if (luck < 45) { gotoAndStop (1306); } else if (luck < 60) { gotoAndStop (1308); } else if (luck < 75) { gotoAndStop (1310); } else { gotoAndStop (1312); } }
Symbol 1035 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (1283); } else if (luck < 14) { gotoAndStop (1284); } else if (luck < 21) { gotoAndStop (1285); } else if (luck < 28) { gotoAndStop (1286); } else if (luck < 35) { gotoAndStop (1287); } else if (luck < 42) { gotoAndStop (1294); } else if (luck < 49) { gotoAndStop (1289); } else if (luck < 56) { gotoAndStop (1290); } else if (luck < 63) { gotoAndStop (1291); } else if (luck < 70) { gotoAndStop (1286); } else if (luck < 85) { gotoAndStop (1296); } else { gotoAndStop (1298); } }
Symbol 1036 Button
on (release, keyPress "g") { gotoAndStop (1371); }
Symbol 1037 Button
on (release, keyPress "d") { gotoAndStop (1373); }
Symbol 1041 Button
on (release) { if (mind == 1) { gotoAndPlay (1316); } }
Symbol 1055 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (1297); }
Symbol 1056 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (1297); }
Symbol 1057 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (1297); }
Symbol 1060 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (1299); }
Symbol 1061 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (1299); }
Symbol 1062 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (1299); }
Symbol 1075 Button
on (release, keyPress "x") { gotoAndStop (1282); }
Symbol 1080 Button
on (release) { gotoAndStop (1282); }
Symbol 1084 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (1401); } }
Symbol 1085 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (1426); } }
Symbol 1086 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (1376); } }
Symbol 1088 Button
on (release) { gotoAndStop (1282); }
Symbol 1089 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (2290); } else { gotoAndStop (1374); } }
Symbol 1092 Button
on (release, keyPress "a") { gotoAndStop (1454); }
Symbol 1093 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (1450); } else if (ship2 < 45) { gotoAndStop (1451); } else if (ship2 < 65) { gotoAndStop (1452); } else { gotoAndStop (1453); } }
Symbol 1094 Button
on (release, keyPress "g") { gotoAndStop (1523); }
Symbol 1095 Button
on (release, keyPress "d") { gotoAndStop (1525); }
Symbol 1102 Button
on (release) { if (ship2 >= 65) { gotoAndStop (1519); } else { gotoAndStop (1521); } }
Symbol 1103 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (1600); }
Symbol 1105 Button
on (release) { stopAllSounds(); gotoAndPlay (1456); }
Symbol 1107 Button
on (release) { gotoAndStop (1449); }
Symbol 1108 Button
on (release) { gotoAndStop (1449); }
Symbol 1112 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (1553); } }
Symbol 1113 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (1578); } }
Symbol 1114 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (1528); } }
Symbol 1117 Button
on (release, keyPress "a") { gotoAndStop (1620); }
Symbol 1118 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (1610); } else if (luck == 0) { gotoAndStop (1601); } else if (luck == 1) { gotoAndStop (1602); } else if (luck == 2) { gotoAndStop (1603); } else if (luck == 3) { gotoAndStop (1604); } else if (luck == 4) { gotoAndStop (1605); } else if (luck == 5) { gotoAndStop (1606); } else if (luck == 6) { gotoAndStop (1607); } else if (luck == 7) { gotoAndStop (1608); } else if (luck == 8) { gotoAndStop (1609); } else if (luck == 9) { gotoAndStop (1604); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (1614); } else { gotoAndStop (1616); } }
Symbol 1119 Button
on (release, keyPress "g") { gotoAndStop (1689); }
Symbol 1120 Button
on (release, keyPress "d") { gotoAndStop (1691); }
Symbol 1133 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (1615); }
Symbol 1134 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (1615); }
Symbol 1135 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (1615); }
Symbol 1138 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (1617); }
Symbol 1139 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (1618); }
Symbol 1142 Button
on (release) { if (ship2 >= 350) { gotoAndStop (1685); } else { gotoAndStop (1687); } }
Symbol 1143 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (1766); }
Symbol 1145 Button
on (release) { stopAllSounds(); gotoAndPlay (1622); }
Symbol 1147 Button
on (release) { gotoAndStop (1600); }
Symbol 1148 Button
on (release) { gotoAndStop (1600); }
Symbol 1152 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (1719); } }
Symbol 1153 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (1744); } }
Symbol 1154 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (1694); } }
Symbol 1157 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (1786); } else if (5 >= luck) { gotoAndStop (1788); } else if (8 >= luck) { gotoAndStop (1790); } else if (11 >= luck) { gotoAndStop (1792); } else { gotoAndStop (1794); } }
Symbol 1158 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (1777); } else if (luck == 0) { gotoAndStop (1767); } else if (luck == 1) { gotoAndStop (1768); } else if (luck == 2) { gotoAndStop (1769); } else if (luck == 3) { gotoAndStop (1770); } else if (luck == 4) { gotoAndStop (1771); } else if (luck == 5) { gotoAndStop (1778); } else if (luck == 6) { gotoAndStop (1773); } else if (luck == 7) { gotoAndStop (1774); } else if (luck == 8) { gotoAndStop (1775); } else if (luck == 9) { gotoAndStop (1770); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (1780); } else { gotoAndStop (1782); } }
Symbol 1159 Button
on (release, keyPress "g") { gotoAndStop (1855); }
Symbol 1160 Button
on (release, keyPress "d") { gotoAndStop (1857); }
Symbol 1173 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (1781); }
Symbol 1174 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (1781); }
Symbol 1175 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (1781); }
Symbol 1177 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (1783); }
Symbol 1178 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (1784); }
Symbol 1186 Button
on (release) { gotoAndStop (1766); }
Symbol 1190 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (1885); } }
Symbol 1191 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (1910); } }
Symbol 1192 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (1860); } }
Symbol 1194 Button
on (release) { gotoAndStop (1766); }
Symbol 1195 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (4400); } else { gotoAndStop (1858); } }
Symbol 1199 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (1953); } else if (luck < 30) { gotoAndStop (1955); } else if (luck < 45) { gotoAndStop (1957); } else if (luck < 60) { gotoAndStop (1959); } else if (luck < 75) { gotoAndStop (1961); } else { gotoAndStop (1963); } }
Symbol 1200 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (1934); } else if (luck < 14) { gotoAndStop (1935); } else if (luck < 21) { gotoAndStop (1936); } else if (luck < 28) { gotoAndStop (1937); } else if (luck < 35) { gotoAndStop (1938); } else if (luck < 42) { gotoAndStop (1945); } else if (luck < 49) { gotoAndStop (1940); } else if (luck < 56) { gotoAndStop (1941); } else if (luck < 63) { gotoAndStop (1942); } else if (luck < 70) { gotoAndStop (1937); } else if (luck < 85) { gotoAndStop (1947); } else { gotoAndStop (1949); } }
Symbol 1201 Button
on (release, keyPress "g") { gotoAndStop (2022); }
Symbol 1202 Button
on (release, keyPress "d") { gotoAndStop (2024); }
Symbol 1205 Button
on (release) { if (mind == 1) { gotoAndPlay (1967); } }
Symbol 1214 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (1948); }
Symbol 1215 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (1948); }
Symbol 1216 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (1948); }
Symbol 1217 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (1950); }
Symbol 1218 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (1950); }
Symbol 1219 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (1950); }
Symbol 1231 Button
on (release, keyPress "x") { gotoAndStop (1933); }
Symbol 1234 Button
on (release) { gotoAndStop (1933); }
Symbol 1238 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (2052); } }
Symbol 1239 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (2077); } }
Symbol 1240 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (2027); } }
Symbol 1242 Button
on (release) { gotoAndStop (1933); }
Symbol 1243 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (4400); } else { gotoAndStop (2025); } }
Symbol 1253 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (33); } else { gotoAndStop (2104); } }
Symbol 1262 Button
on (release, keyPress "a") { gotoAndStop (2106); }
Symbol 1266 Button
on (release, keyPress "k") { gotoAndPlay (2114); }
Symbol 1267 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (166); }
Symbol 1271 Button
on (release, keyPress "m") { gotoAndStop (2107); }
Symbol 1272 Button
on (release, keyPress "p") { gotoAndStop (2267); }
Symbol 1274 Button
on (release) { if (ship >= 6000) { stopAllSounds(); gotoAndStop (2110); } else { gotoAndStop (2108); } }
Symbol 1275 Button
on (release) { gotoAndStop (6521); }
Symbol 1277 Button
on (release) { gotoAndStop (6551); }
Symbol 1278 Button
on (release) { gotoAndStop (2105); }
Symbol 1280 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5815); }
Symbol 1290 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (2269); } else if (luck == 2) { gotoAndStop (2272); } else if (luck == 3) { gotoAndStop (2275); } else if (luck == 0) { gotoAndStop (2278); } }
Symbol 1291 Button
on (release) { state = 4; gotoAndStop (2105); }
Symbol 1293 Button
on (release, keyPress "e") { gotoAndStop (2105); }
Symbol 1295 Button
on (release) { gotoAndStop (2268); }
Symbol 1297 Button
on (release) { gotoAndStop (2267); }
Symbol 1300 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 1303 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 1306 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 1309 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 1313 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 1316 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 1319 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 1322 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 1325 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 1328 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 1331 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 1333 Button
on (release) { gotoAndStop (6157); }
Symbol 1335 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 1338 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 1341 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 1344 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 1347 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 1350 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 1353 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 1356 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 1358 Button
on (release) { gotoAndStop (6158); }
Symbol 1360 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 1363 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 1366 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 1369 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 1372 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 1374 Button
on (release) { gotoAndStop (6159); }
Symbol 1376 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 1379 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 1382 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 1385 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 1388 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 1390 Button
on (release) { gotoAndStop (6160); }
Symbol 1391 Button
on (release) { gotoAndStop (6156); }
Symbol 1393 Button
on (release, keyPress "e") { if (state == 4) { gotoAndStop (2105); } else if (state == 9) { gotoAndStop (2265); } }
Symbol 1395 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6161); } else if (luck == 2) { gotoAndPlay (6171); } else if (luck == 3) { gotoAndPlay (6181); } else if (luck == 0) { gotoAndPlay (6191); } } }
Symbol 1398 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6161); } else if (luck == 2) { gotoAndPlay (6171); } else if (luck == 3) { gotoAndPlay (6181); } else if (luck == 0) { gotoAndPlay (6191); } } }
Symbol 1399 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6161); } else if (luck == 2) { gotoAndPlay (6171); } else if (luck == 3) { gotoAndPlay (6181); } else if (luck == 0) { gotoAndPlay (6191); } } }
Symbol 1402 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (2271); }
Symbol 1404 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (2271); }
Symbol 1405 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (2271); }
Symbol 1407 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (2271); }
Symbol 1410 Button
on (release) { if (luck == 1) { gotoAndStop (6161); } else if (luck == 2) { gotoAndStop (6170); } else if (luck == 3) { gotoAndStop (6180); } else if (luck == 0) { gotoAndStop (6190); } }
Symbol 1411 Button
on (release) { if (state == 4) { gotoAndStop (2105); } else if (state == 9) { gotoAndStop (2265); } }
Symbol 1412 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6242); } else if (luck == 2) { gotoAndPlay (6252); } else if (luck == 3) { gotoAndPlay (6262); } else if (luck == 0) { gotoAndPlay (6272); } } }
Symbol 1414 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6242); } else if (luck == 2) { gotoAndPlay (6252); } else if (luck == 3) { gotoAndPlay (6262); } else if (luck == 0) { gotoAndPlay (6272); } } }
Symbol 1415 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6242); } else if (luck == 2) { gotoAndPlay (6252); } else if (luck == 3) { gotoAndPlay (6262); } else if (luck == 0) { gotoAndPlay (6272); } } }
Symbol 1417 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (2274); }
Symbol 1419 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (2274); }
Symbol 1420 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (2274); }
Symbol 1421 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (2274); }
Symbol 1422 Button
on (release) { if (luck == 1) { gotoAndStop (6242); } else if (luck == 2) { gotoAndStop (6251); } else if (luck == 3) { gotoAndStop (6261); } else if (luck == 0) { gotoAndStop (6271); } }
Symbol 1423 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6281); } else if (luck == 2) { gotoAndPlay (6341); } else if (luck == 3) { gotoAndPlay (6401); } else if (luck == 0) { gotoAndPlay (6461); } } }
Symbol 1425 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6281); } else if (luck == 2) { gotoAndPlay (6341); } else if (luck == 3) { gotoAndPlay (6401); } else if (luck == 0) { gotoAndPlay (6461); } } }
Symbol 1426 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6281); } else if (luck == 2) { gotoAndPlay (6341); } else if (luck == 3) { gotoAndPlay (6401); } else if (luck == 0) { gotoAndPlay (6461); } } }
Symbol 1430 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (2277); }
Symbol 1432 Button
on (release) { if (luck == 1) { gotoAndStop (6281); } else if (luck == 2) { gotoAndStop (6341); } else if (luck == 3) { gotoAndStop (6401); } else if (luck == 0) { gotoAndStop (6461); } }
Symbol 1433 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6202); } else if (luck == 2) { gotoAndPlay (6212); } else if (luck == 3) { gotoAndPlay (6222); } else if (luck == 0) { gotoAndPlay (6232); } } }
Symbol 1435 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6202); } else if (luck == 2) { gotoAndPlay (6212); } else if (luck == 3) { gotoAndPlay (6222); } else if (luck == 0) { gotoAndPlay (6232); } } }
Symbol 1436 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (6202); } else if (luck == 2) { gotoAndPlay (6212); } else if (luck == 3) { gotoAndPlay (6222); } else if (luck == 0) { gotoAndPlay (6232); } } }
Symbol 1439 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (2280); }
Symbol 1440 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (2280); }
Symbol 1441 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (2280); }
Symbol 1442 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (2280); }
Symbol 1443 Button
on (release) { if (luck == 1) { gotoAndStop (6203); } else if (luck == 2) { gotoAndStop (6213); } else if (luck == 3) { gotoAndStop (6223); } else if (luck == 0) { gotoAndStop (6233); } }
Symbol 1446 Button
on (release) { money = money + bet; if (state == 4) { gotoAndStop (2105); } else if (state == 9) { gotoAndStop (2266); } }
Symbol 1450 Button
on (release) { money = money - bet; if (state == 4) { gotoAndStop (2105); } else if (state == 9) { gotoAndStop (2265); } }
Symbol 1461 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2293); } else { gotoAndStop (2292); } }
Symbol 1466 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3341); } else { gotoAndStop (2292); } } else { gotoAndStop (2291); } }
Symbol 1472 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4047); } else { gotoAndStop (2292); } } else { gotoAndStop (2291); } }
Symbol 1478 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3694); } else { gotoAndStop (2292); } } else { gotoAndStop (2291); } }
Symbol 1484 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2988); } else { gotoAndStop (2292); } }
Symbol 1497 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2634); } else { gotoAndStop (2292); } }
Symbol 1501 Button
on (release, keyPress "e") { if (state == 3) { gotoAndStop (1115); } else if (state == 4) { gotoAndStop (1282); } }
Symbol 1503 Button
on (release) { gotoAndStop (2290); }
Symbol 1508 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (2553); } else { gotoAndStop (2554); } }
Symbol 1509 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (2294); } else if (luck == 1) { gotoAndStop (2295); } else if (luck == 2) { gotoAndStop (2296); } else if (luck == 3) { gotoAndStop (2297); } else if (luck == 4) { gotoAndStop (2298); } else if (luck == 5) { gotoAndStop (2299); } else if (luck == 6) { gotoAndStop (2300); } else if (luck == 7) { gotoAndStop (2301); } else if (state2 >= 2) { gotoAndStop (2302); } else { gotoAndStop (2301); } } else { gotoAndStop (2319); } }
Symbol 1510 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (2342); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2318); } } else { gotoAndStop (2319); } }
Symbol 1511 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (2308); } else { gotoAndStop (2310); } }
Symbol 1515 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (2311); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2318); } } else { gotoAndStop (2319); } }
Symbol 1519 Button
on (release, keyPress "u") { gotoAndStop (2305); }
Symbol 1526 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2293); }
Symbol 1533 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2293); }
Symbol 1537 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2293); }
Symbol 1541 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2293); }
Symbol 1551 Button
on (release) { stopAllSounds(); gotoAndStop (2304); }
Symbol 1552 Button
on (release) { stopAllSounds(); gotoAndStop (2303); }
Symbol 1556 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (2293); }
Symbol 1557 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (2303); }
Symbol 1561 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (2293); }
Symbol 1566 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2306); } else { gotoAndStop (2307); } } else { gotoAndStop (2310); } }
Symbol 1567 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2306); } else { gotoAndStop (2307); } } else { gotoAndStop (2310); } }
Symbol 1568 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2306); } else { gotoAndStop (2307); } } else { gotoAndStop (2310); } }
Symbol 1570 Button
on (release) { cond = 0; mood = 100; gotoAndStop (2293); }
Symbol 1572 Button
on (release) { gotoAndStop (2293); }
Symbol 1576 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (2587); } else { gotoAndStop (2310); } }
Symbol 1577 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (2612); } else { gotoAndStop (2310); } }
Symbol 1578 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (2562); } else { gotoAndStop (2310); } }
Symbol 1581 Button
on (release) { countt = 1; gotoAndStop (2293); }
Symbol 1588 Button
on (release) { stopAllSounds(); gotoAndStop (2492); }
Symbol 1590 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (2293); }
Symbol 1592 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (166); } else { gotoAndStop (2555); } }
Symbol 1595 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (166); } else { gotoAndStop (2555); } }
Symbol 1603 Button
on (release) { gotoAndStop (6600); }
Symbol 1605 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (2894); } else { gotoAndStop (2895); } }
Symbol 1606 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (2635); } else if (luck == 1) { gotoAndStop (2636); } else if (luck == 2) { gotoAndStop (2637); } else if (luck == 3) { gotoAndStop (2638); } else if (luck == 4) { gotoAndStop (2639); } else if (luck == 5) { gotoAndStop (2640); } else if (luck == 6) { gotoAndStop (2641); } else if (luck == 7) { gotoAndStop (2642); } else if (state2 >= 2) { gotoAndStop (2643); } else { gotoAndStop (2642); } } else { gotoAndStop (2660); } }
Symbol 1607 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (2683); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2659); } } else { gotoAndStop (2660); } }
Symbol 1608 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (2649); } else { gotoAndStop (2651); } }
Symbol 1609 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (2652); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2659); } } else { gotoAndStop (2660); } }
Symbol 1610 Button
on (release, keyPress "u") { gotoAndStop (2646); }
Symbol 1612 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2634); }
Symbol 1615 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2634); }
Symbol 1617 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2634); }
Symbol 1619 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2634); }
Symbol 1623 Button
on (release) { stopAllSounds(); gotoAndStop (2645); }
Symbol 1624 Button
on (release) { stopAllSounds(); gotoAndStop (2644); }
Symbol 1626 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (2634); }
Symbol 1627 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (2644); }
Symbol 1629 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (2634); }
Symbol 1633 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2647); } else { gotoAndStop (2648); } } else { gotoAndStop (2651); } }
Symbol 1634 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2647); } else { gotoAndStop (2648); } } else { gotoAndStop (2651); } }
Symbol 1635 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2647); } else { gotoAndStop (2648); } } else { gotoAndStop (2651); } }
Symbol 1636 Button
on (release) { cond = 0; mood = 100; gotoAndStop (2634); }
Symbol 1637 Button
on (release) { gotoAndStop (2634); }
Symbol 1641 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (2928); } else { gotoAndStop (2651); } }
Symbol 1642 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (2953); } else { gotoAndStop (2651); } }
Symbol 1643 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (2903); } else { gotoAndStop (2651); } }
Symbol 1644 Button
on (release) { countt = 1; gotoAndStop (2634); }
Symbol 1645 Button
on (release) { stopAllSounds(); gotoAndStop (2833); }
Symbol 1646 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (2634); }
Symbol 1648 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (166); } else { gotoAndStop (2896); } }
Symbol 1649 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (166); } else { gotoAndStop (2896); } }
Symbol 1653 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (3248); } else { gotoAndStop (3249); } }
Symbol 1654 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (2989); } else if (luck == 1) { gotoAndStop (2990); } else if (luck == 2) { gotoAndStop (2991); } else if (luck == 3) { gotoAndStop (2992); } else if (luck == 4) { gotoAndStop (2993); } else if (luck == 5) { gotoAndStop (2994); } else if (luck == 6) { gotoAndStop (2995); } else if (luck == 7) { gotoAndStop (2996); } else if (state2 >= 2) { gotoAndStop (2997); } else { gotoAndStop (2996); } } else { gotoAndStop (3014); } }
Symbol 1655 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3037); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3013); } } else { gotoAndStop (3014); } }
Symbol 1656 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3003); } else { gotoAndStop (3005); } }
Symbol 1657 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (3006); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3013); } } else { gotoAndStop (3014); } }
Symbol 1658 Button
on (release, keyPress "u") { gotoAndStop (3000); }
Symbol 1660 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2988); }
Symbol 1663 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2988); }
Symbol 1665 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2988); }
Symbol 1667 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2988); }
Symbol 1671 Button
on (release) { stopAllSounds(); gotoAndStop (2999); }
Symbol 1672 Button
on (release) { stopAllSounds(); gotoAndStop (2998); }
Symbol 1674 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (2988); }
Symbol 1675 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (2998); }
Symbol 1677 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (2988); }
Symbol 1681 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3001); } else { gotoAndStop (3002); } } else { gotoAndStop (3005); } }
Symbol 1682 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3001); } else { gotoAndStop (3002); } } else { gotoAndStop (3005); } }
Symbol 1683 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3001); } else { gotoAndStop (3002); } } else { gotoAndStop (3005); } }
Symbol 1684 Button
on (release) { cond = 0; mood = 100; gotoAndStop (2988); }
Symbol 1685 Button
on (release) { gotoAndStop (2988); }
Symbol 1689 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (3282); } else { gotoAndStop (3005); } }
Symbol 1690 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (3307); } else { gotoAndStop (3005); } }
Symbol 1691 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (3257); } else { gotoAndStop (3005); } }
Symbol 1692 Button
on (release) { countt = 1; gotoAndStop (2988); }
Symbol 1693 Button
on (release) { stopAllSounds(); gotoAndStop (3187); }
Symbol 1694 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (2988); }
Symbol 1696 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (166); } else { gotoAndStop (3250); } }
Symbol 1697 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (166); } else { gotoAndStop (3250); } }
Symbol 1700 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (3601); } else { gotoAndStop (3602); } }
Symbol 1701 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3342); } else if (luck == 1) { gotoAndStop (3343); } else if (luck == 2) { gotoAndStop (3344); } else if (luck == 3) { gotoAndStop (3345); } else if (luck == 4) { gotoAndStop (3346); } else if (luck == 5) { gotoAndStop (3347); } else if (luck == 6) { gotoAndStop (3348); } else if (luck == 7) { gotoAndStop (3349); } else if (state2 >= 2) { gotoAndStop (3350); } else { gotoAndStop (3349); } } else { gotoAndStop (3367); } }
Symbol 1702 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3390); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3366); } } else { gotoAndStop (3367); } }
Symbol 1703 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3356); } else { gotoAndStop (3358); } }
Symbol 1704 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (3359); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3366); } } else { gotoAndStop (3367); } }
Symbol 1705 Button
on (release, keyPress "u") { gotoAndStop (3353); }
Symbol 1709 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3341); }
Symbol 1713 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3341); }
Symbol 1722 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3341); }
Symbol 1729 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3341); }
Symbol 1734 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3341); }
Symbol 1735 Button
on (release) { stopAllSounds(); gotoAndStop (3352); }
Symbol 1736 Button
on (release) { stopAllSounds(); gotoAndStop (3351); }
Symbol 1738 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (3341); }
Symbol 1739 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3351); }
Symbol 1741 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3341); }
Symbol 1745 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3354); } else { gotoAndStop (3355); } } else { gotoAndStop (3358); } }
Symbol 1746 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3354); } else { gotoAndStop (3355); } } else { gotoAndStop (3358); } }
Symbol 1747 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3354); } else { gotoAndStop (3355); } } else { gotoAndStop (3358); } }
Symbol 1748 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3341); }
Symbol 1749 Button
on (release) { gotoAndStop (3341); }
Symbol 1753 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (3635); } else { gotoAndStop (3358); } }
Symbol 1754 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (3660); } else { gotoAndStop (3358); } }
Symbol 1755 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (3610); } else { gotoAndStop (3358); } }
Symbol 1756 Button
on (release) { countt = 1; gotoAndStop (3341); }
Symbol 1758 Button
on (release) { stopAllSounds(); gotoAndStop (3540); }
Symbol 1760 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3341); }
Symbol 1762 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (166); } else { gotoAndStop (3603); } }
Symbol 1763 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (166); } else { gotoAndStop (3603); } }
Symbol 1766 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (3954); } else { gotoAndStop (3955); } }
Symbol 1767 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3695); } else if (luck == 1) { gotoAndStop (3696); } else if (luck == 2) { gotoAndStop (3697); } else if (luck == 3) { gotoAndStop (3698); } else if (luck == 4) { gotoAndStop (3699); } else if (luck == 5) { gotoAndStop (3700); } else if (luck == 6) { gotoAndStop (3701); } else if (luck == 7) { gotoAndStop (3702); } else if (state2 >= 2) { gotoAndStop (3703); } else { gotoAndStop (3702); } } else { gotoAndStop (3720); } }
Symbol 1768 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3743); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3719); } } else { gotoAndStop (3720); } }
Symbol 1769 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3709); } else { gotoAndStop (3711); } }
Symbol 1770 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (3712); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3719); } } else { gotoAndStop (3720); } }
Symbol 1771 Button
on (release, keyPress "u") { gotoAndStop (3706); }
Symbol 1773 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3694); }
Symbol 1775 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3694); }
Symbol 1779 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3694); }
Symbol 1782 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3694); }
Symbol 1784 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3694); }
Symbol 1785 Button
on (release) { stopAllSounds(); gotoAndStop (3705); }
Symbol 1786 Button
on (release) { stopAllSounds(); gotoAndStop (3704); }
Symbol 1788 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (3694); }
Symbol 1789 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3704); }
Symbol 1791 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3694); }
Symbol 1795 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3707); } else { gotoAndStop (3708); } } else { gotoAndStop (3711); } }
Symbol 1796 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3707); } else { gotoAndStop (3708); } } else { gotoAndStop (3711); } }
Symbol 1797 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3707); } else { gotoAndStop (3708); } } else { gotoAndStop (3711); } }
Symbol 1798 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3694); }
Symbol 1799 Button
on (release) { gotoAndStop (3694); }
Symbol 1803 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (3988); } else { gotoAndStop (3711); } }
Symbol 1804 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4013); } else { gotoAndStop (3711); } }
Symbol 1805 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (3963); } else { gotoAndStop (3711); } }
Symbol 1806 Button
on (release) { countt = 1; gotoAndStop (3694); }
Symbol 1807 Button
on (release) { stopAllSounds(); gotoAndStop (3893); }
Symbol 1808 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3694); }
Symbol 1810 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (166); } else { gotoAndStop (3956); } }
Symbol 1811 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (166); } else { gotoAndStop (3956); } }
Symbol 1815 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4307); } else { gotoAndStop (4308); } }
Symbol 1816 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4048); } else if (luck == 1) { gotoAndStop (4049); } else if (luck == 2) { gotoAndStop (4050); } else if (luck == 3) { gotoAndStop (4051); } else if (luck == 4) { gotoAndStop (4052); } else if (luck == 5) { gotoAndStop (4053); } else if (luck == 6) { gotoAndStop (4054); } else if (luck == 7) { gotoAndStop (4055); } else if (state2 >= 2) { gotoAndStop (4056); } else { gotoAndStop (4055); } } else { gotoAndStop (4073); } }
Symbol 1817 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4096); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4072); } } else { gotoAndStop (4073); } }
Symbol 1818 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4062); } else { gotoAndStop (4064); } }
Symbol 1819 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (4065); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4072); } } else { gotoAndStop (4073); } }
Symbol 1820 Button
on (release, keyPress "u") { gotoAndStop (4059); }
Symbol 1822 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4047); }
Symbol 1824 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4047); }
Symbol 1829 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4047); }
Symbol 1832 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4047); }
Symbol 1834 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4047); }
Symbol 1835 Button
on (release) { stopAllSounds(); gotoAndStop (4058); }
Symbol 1836 Button
on (release) { stopAllSounds(); gotoAndStop (4057); }
Symbol 1838 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4047); }
Symbol 1839 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4057); }
Symbol 1841 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4047); }
Symbol 1845 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4060); } else { gotoAndStop (4061); } } else { gotoAndStop (4064); } }
Symbol 1846 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4060); } else { gotoAndStop (4061); } } else { gotoAndStop (4064); } }
Symbol 1847 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4060); } else { gotoAndStop (4061); } } else { gotoAndStop (4064); } }
Symbol 1848 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4047); }
Symbol 1849 Button
on (release) { gotoAndStop (4047); }
Symbol 1853 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4341); } else { gotoAndStop (4064); } }
Symbol 1854 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4366); } else { gotoAndStop (4064); } }
Symbol 1855 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (4316); } else { gotoAndStop (4064); } }
Symbol 1856 Button
on (release) { countt = 1; gotoAndStop (4047); }
Symbol 1857 Button
on (release) { stopAllSounds(); gotoAndStop (4246); }
Symbol 1858 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4047); }
Symbol 1860 Button
on (release) { pic1 = 1; gotoAndStop (4309); }
Symbol 1861 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (166); } else { gotoAndStop (4309); } }
Symbol 1863 Button
on (release) { mind = 1; gotoAndStop (166); }
Symbol 1866 Button
on (release) { stopAllSounds(); if ((money >= 150) and (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2293); } else { gotoAndStop (4402); } }
Symbol 1867 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5109); } else { gotoAndStop (4402); } } else { gotoAndStop (4401); } }
Symbol 1868 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) and (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4047); } else { gotoAndStop (4402); } } else { gotoAndStop (4401); } }
Symbol 1869 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5462); } else { gotoAndStop (4402); } } else { gotoAndStop (4401); } }
Symbol 1870 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4756); } else { gotoAndStop (4402); } }
Symbol 1873 Button
on (release, keyPress "e") { if (state2 == 3) { gotoAndStop (1766); } else if (state2 == 4) { gotoAndStop (1933); } }
Symbol 1874 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4403); } else { gotoAndStop (4402); } }
Symbol 1876 Button
on (release) { gotoAndStop (4400); }
Symbol 1877 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (4663); } else { gotoAndStop (4664); } }
Symbol 1878 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4404); } else if (luck == 1) { gotoAndStop (4405); } else if (luck == 2) { gotoAndStop (4406); } else if (luck == 3) { gotoAndStop (4407); } else if (luck == 4) { gotoAndStop (4408); } else if (luck == 5) { gotoAndStop (4409); } else if (luck == 6) { gotoAndStop (4410); } else if (luck == 7) { gotoAndStop (4411); } else if (state >= 2) { gotoAndStop (4412); } else { gotoAndStop (4411); } } else { gotoAndStop (4429); } }
Symbol 1879 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (4452); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4428); } } else { gotoAndStop (4429); } }
Symbol 1880 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4418); } else { gotoAndStop (4420); } }
Symbol 1881 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (4421); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4428); } } else { gotoAndStop (4429); } }
Symbol 1882 Button
on (release, keyPress "u") { gotoAndStop (4415); }
Symbol 1885 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4403); }
Symbol 1888 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4403); }
Symbol 1891 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4403); }
Symbol 1894 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4403); }
Symbol 1899 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4403); }
Symbol 1903 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4403); }
Symbol 1906 Button
on (release) { stopAllSounds(); gotoAndStop (4414); }
Symbol 1907 Button
on (release) { stopAllSounds(); gotoAndStop (4413); }
Symbol 1909 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4403); }
Symbol 1910 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4413); }
Symbol 1914 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4403); }
Symbol 1918 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4416); } else { gotoAndStop (4417); } } else { gotoAndStop (4420); } }
Symbol 1919 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4416); } else { gotoAndStop (4417); } } else { gotoAndStop (4420); } }
Symbol 1920 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4416); } else { gotoAndStop (4417); } } else { gotoAndStop (4420); } }
Symbol 1922 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4403); }
Symbol 1924 Button
on (release) { gotoAndStop (4403); }
Symbol 1928 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4697); } else { gotoAndStop (4420); } }
Symbol 1929 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4722); } else { gotoAndStop (4420); } }
Symbol 1930 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (4672); } else { gotoAndStop (4420); } }
Symbol 1933 Button
on (release) { countt = 1; gotoAndStop (4403); }
Symbol 1940 Button
on (release) { stopAllSounds(); gotoAndStop (4602); }
Symbol 1942 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (4403); }
Symbol 1943 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (166); } else { gotoAndStop (4665); } }
Symbol 1946 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (166); } else { gotoAndStop (4665); } }
Symbol 1949 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (5016); } else { gotoAndStop (5017); } }
Symbol 1950 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4757); } else if (luck == 1) { gotoAndStop (4758); } else if (luck == 2) { gotoAndStop (4759); } else if (luck == 3) { gotoAndStop (4760); } else if (luck == 4) { gotoAndStop (4761); } else if (luck == 5) { gotoAndStop (4762); } else if (luck == 6) { gotoAndStop (4763); } else if (luck == 7) { gotoAndStop (4764); } else if (state >= 2) { gotoAndStop (4765); } else { gotoAndStop (4764); } } else { gotoAndStop (4782); } }
Symbol 1951 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (4805); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4781); } } else { gotoAndStop (4782); } }
Symbol 1952 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4771); } else { gotoAndStop (4773); } }
Symbol 1953 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (4774); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4781); } } else { gotoAndStop (4782); } }
Symbol 1954 Button
on (release, keyPress "u") { gotoAndStop (4768); }
Symbol 1956 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4756); }
Symbol 1958 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4756); }
Symbol 1960 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4756); }
Symbol 1962 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4756); }
Symbol 1965 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4756); }
Symbol 1967 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4756); }
Symbol 1969 Button
on (release) { stopAllSounds(); gotoAndStop (4767); }
Symbol 1970 Button
on (release) { stopAllSounds(); gotoAndStop (4766); }
Symbol 1972 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4756); }
Symbol 1973 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4766); }
Symbol 1974 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4756); }
Symbol 1978 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4769); } else { gotoAndStop (4770); } } else { gotoAndStop (4773); } }
Symbol 1979 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4769); } else { gotoAndStop (4770); } } else { gotoAndStop (4773); } }
Symbol 1980 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4769); } else { gotoAndStop (4770); } } else { gotoAndStop (4773); } }
Symbol 1981 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4756); }
Symbol 1982 Button
on (release) { gotoAndStop (4756); }
Symbol 1986 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5050); } else { gotoAndStop (4773); } }
Symbol 1987 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5075); } else { gotoAndStop (4773); } }
Symbol 1988 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5025); } else { gotoAndStop (4773); } }
Symbol 1989 Button
on (release) { countt = 1; gotoAndStop (4756); }
Symbol 1990 Button
on (release) { stopAllSounds(); gotoAndStop (4955); }
Symbol 1991 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (4756); }
Symbol 1992 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (166); } else { gotoAndStop (5018); } }
Symbol 1993 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (166); } else { gotoAndStop (5018); } }
Symbol 1995 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (5369); } else { gotoAndStop (5370); } }
Symbol 1996 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5110); } else if (luck == 1) { gotoAndStop (5111); } else if (luck == 2) { gotoAndStop (5112); } else if (luck == 3) { gotoAndStop (5113); } else if (luck == 4) { gotoAndStop (5114); } else if (luck == 5) { gotoAndStop (5115); } else if (luck == 6) { gotoAndStop (5116); } else if (luck == 7) { gotoAndStop (5117); } else if (state >= 2) { gotoAndStop (5118); } else { gotoAndStop (5117); } } else { gotoAndStop (5135); } }
Symbol 1997 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (5158); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5134); } } else { gotoAndStop (5135); } }
Symbol 1998 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5124); } else { gotoAndStop (5126); } }
Symbol 1999 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (5127); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5134); } } else { gotoAndStop (5135); } }
Symbol 2000 Button
on (release, keyPress "u") { gotoAndStop (5121); }
Symbol 2002 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5109); }
Symbol 2005 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5109); }
Symbol 2009 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5109); }
Symbol 2013 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5109); }
Symbol 2017 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5109); }
Symbol 2027 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5109); }
Symbol 2029 Button
on (release) { stopAllSounds(); gotoAndStop (5120); }
Symbol 2030 Button
on (release) { stopAllSounds(); gotoAndStop (5119); }
Symbol 2032 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5109); }
Symbol 2033 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5119); }
Symbol 2034 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5109); }
Symbol 2038 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5122); } else { gotoAndStop (5123); } } else { gotoAndStop (5126); } }
Symbol 2039 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5122); } else { gotoAndStop (5123); } } else { gotoAndStop (5126); } }
Symbol 2040 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5122); } else { gotoAndStop (5123); } } else { gotoAndStop (5126); } }
Symbol 2041 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5109); }
Symbol 2042 Button
on (release) { gotoAndStop (5109); }
Symbol 2046 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (5403); } else { gotoAndStop (5126); } }
Symbol 2047 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5428); } else { gotoAndStop (5126); } }
Symbol 2048 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (5378); } else { gotoAndStop (5126); } }
Symbol 2049 Button
on (release) { countt = 1; gotoAndStop (5109); }
Symbol 2050 Button
on (release) { stopAllSounds(); gotoAndStop (5308); }
Symbol 2051 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (5109); }
Symbol 2052 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (166); } else { gotoAndStop (5371); } }
Symbol 2053 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (166); } else { gotoAndStop (5371); } }
Symbol 2057 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (5722); } else { gotoAndStop (5723); } }
Symbol 2058 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5463); } else if (luck == 1) { gotoAndStop (5464); } else if (luck == 2) { gotoAndStop (5465); } else if (luck == 3) { gotoAndStop (5466); } else if (luck == 4) { gotoAndStop (5467); } else if (luck == 5) { gotoAndStop (5468); } else if (luck == 6) { gotoAndStop (5469); } else if (luck == 7) { gotoAndStop (5470); } else if (state >= 2) { gotoAndStop (5471); } else { gotoAndStop (5470); } } else { gotoAndStop (5488); } }
Symbol 2059 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (5511); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5487); } } else { gotoAndStop (5488); } }
Symbol 2060 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5477); } else { gotoAndStop (5479); } }
Symbol 2061 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (5480); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5487); } } else { gotoAndStop (5488); } }
Symbol 2062 Button
on (release, keyPress "u") { gotoAndStop (5474); }
Symbol 2064 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5462); }
Symbol 2066 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5462); }
Symbol 2068 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5462); }
Symbol 2070 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5462); }
Symbol 2072 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5462); }
Symbol 2076 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5462); }
Symbol 2077 Button
on (release) { stopAllSounds(); gotoAndStop (5473); }
Symbol 2078 Button
on (release) { stopAllSounds(); gotoAndStop (5472); }
Symbol 2080 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5462); }
Symbol 2081 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5472); }
Symbol 2082 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5462); }
Symbol 2086 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5475); } else { gotoAndStop (5476); } } else { gotoAndStop (5479); } }
Symbol 2087 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5475); } else { gotoAndStop (5476); } } else { gotoAndStop (5479); } }
Symbol 2088 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5475); } else { gotoAndStop (5476); } } else { gotoAndStop (5479); } }
Symbol 2089 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5462); }
Symbol 2090 Button
on (release) { gotoAndStop (5462); }
Symbol 2094 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5756); } else { gotoAndStop (5479); } }
Symbol 2095 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5781); } else { gotoAndStop (5479); } }
Symbol 2096 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5731); } else { gotoAndStop (5479); } }
Symbol 2097 Button
on (release) { countt = 1; gotoAndStop (5462); }
Symbol 2098 Button
on (release) { stopAllSounds(); gotoAndStop (5661); }
Symbol 2099 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (5462); }
Symbol 2100 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (166); } else { gotoAndStop (5724); } }
Symbol 2101 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (166); } else { gotoAndStop (5724); } }
Symbol 2104 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (6076); }
Symbol 2105 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (5816); } else if (luck == 1) { gotoAndStop (5817); } else if (luck == 2) { gotoAndStop (5818); } else if (luck == 3) { gotoAndStop (5819); } else if (luck == 4) { gotoAndStop (5820); } else if (luck == 5) { gotoAndStop (5821); } else if (luck == 6) { gotoAndStop (5822); } else { gotoAndStop (5824); } } else if (count == 7) { gotoAndStop (5823); } else { gotoAndStop (5841); } }
Symbol 2106 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5864); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5840); } } else { gotoAndStop (5841); } }
Symbol 2107 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5830); } else { gotoAndStop (5832); } }
Symbol 2108 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (5833); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5840); } } else { gotoAndStop (5841); } }
Symbol 2109 Button
on (release, keyPress "u") { gotoAndStop (5827); }
Symbol 2111 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (5815); }
Symbol 2113 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (5815); }
Symbol 2117 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (5815); }
Symbol 2120 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (5815); }
Symbol 2122 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (5815); }
Symbol 2124 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (5815); }
Symbol 2128 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5828); } else { gotoAndStop (5829); } } else { gotoAndStop (5832); } }
Symbol 2129 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5828); } else { gotoAndStop (5829); } } else { gotoAndStop (5832); } }
Symbol 2130 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5828); } else { gotoAndStop (5829); } } else { gotoAndStop (5832); } }
Symbol 2131 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5815); }
Symbol 2132 Button
on (release) { gotoAndStop (5815); }
Symbol 2136 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (6109); } else { gotoAndStop (5832); } }
Symbol 2137 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (6134); } else { gotoAndStop (5832); } }
Symbol 2138 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (6084); } else { gotoAndStop (5832); } }
Symbol 2139 Button
on (release) { countt = 1; gotoAndStop (5815); }
Symbol 2140 Button
on (release) { stopAllSounds(); gotoAndStop (6014); }
Symbol 2142 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (6733); }
Symbol 2145 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 2148 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 2151 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 2153 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 2155 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 2157 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 2160 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 2162 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 2165 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 2168 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 2171 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 2173 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 2176 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 2179 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 2182 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 2185 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 2188 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 2191 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 2194 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 2197 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 2200 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 2202 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 2205 Button
on (release, keyPress "x") { gotoAndStop (2268); }
Symbol 2206 Button
on (release, keyPress "x") { if (count == 1) { gotoAndStop (2288); } else if (count == 0) { gotoAndStop (2289); } }
Symbol 2209 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2210 Button
on (release, keyPress "x") { gotoAndStop (2105); }
Symbol 2211 Button
on (release, keyPress "b") { gotoAndStop (6521); }
Symbol 2213 Button
on (release, keyPress "<Space>") { if ((rest == 1) or (rest == 3)) { gotoAndStop (6533); } else if ((forest == 1) or (forest == 3)) { gotoAndStop (6535); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (6529); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (6531); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (6537); } else if ((space == 1) or (space == 3)) { gotoAndStop (6539); } }
Symbol 2214 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (6531); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (6537); } else if ((space == 1) or (space == 3)) { gotoAndStop (6539); } }
Symbol 2215 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (6537); } else if ((space == 1) or (space == 3)) { gotoAndStop (6539); } }
Symbol 2216 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (6535); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (6529); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (6531); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (6537); } else if ((space == 1) or (space == 3)) { gotoAndStop (6539); } }
Symbol 2218 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (6529); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (6531); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (6537); } else if ((space == 1) or (space == 3)) { gotoAndStop (6539); } }
Symbol 2219 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (6539); } }
Symbol 2220 Button
on (release, keyPress "<Space>") { gotoAndStop (6521); }
Symbol 2221 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2222 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 2227 Button
on (release, keyPress "<Space>") { gotoAndStop (6551); }
Symbol 2234 Button
on (release) { stopAllSounds(); enemyhp = 3000; girlhp = 3; count = 30; startDrag ("/lock", true); play(); }
Symbol 2238 Button
on (press) { if (enemyhp >= st) { enemyhp = enemyhp - st; } else { enemyhp = 0; gotoAndPlay (6664); } }
Symbol 2240 Button
on (press) { girlhp = girlhp - 1; if (girlhp == 0) { gotoAndStop (6729); } }
Symbol 2241 Button
on (press) { if (enemyhp >= st) { enemyhp = enemyhp - st; } else { enemyhp = 0; gotoAndPlay (6664); } }
Symbol 2243 Button
on (release) { ship = ship + 300; gotoAndStop (166); }
Symbol 2245 Button
on (release) { ship = ship - 100; gotoAndStop (166); }
Symbol 2249 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 2251 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 2253 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 2255 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 2257 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 2259 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 2262 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (309); }
Symbol 2275 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 2286 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (6833); } else if (3 >= state) { gotoAndStop (6782); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (6792); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (6812); } } else if ((state == 5) and (count != 6)) { gotoAndStop (6822); } else if ((state == 5) and (count == 6)) { gotoAndStop (6832); } }
Symbol 2287 Button
on (release) { prevFrame(); }
Symbol 2290 Button
on (release) { gotoAndStop (6833); }
Symbol 2295 Button
on (release) { gotoAndStop (6842); }
Symbol 2297 Button
on (release) { gotoAndStop (6852); }
Symbol 2299 Button
on (release) { gotoAndStop (6862); }
Symbol 2309 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/portal/view.php?id=86787", "_top"); }

Library Items

Symbol 1 GraphicUsed by:1286  Timeline
Symbol 2 FontUsed by:3 7 14 94 95 96 97 98 99 102 112 118 119 120 121 139 140 141 192 194 261 265 266 267 268 269 270 271 272 273 274 275 276 278 280 289 305 308 310 393 429 462 494 535 536 537 610 697 833 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 869 870 871 873 876 877 879 880 881 882 884 885 886 887 888 889 890 894 895 896 897 898 899
Symbol 3 TextUses:2Used by:Timeline
Symbol 4 GraphicUsed by:5  Timeline
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 TextUses:2Used by:Timeline
Symbol 8 FontUsed by:9
Symbol 9 EditableTextUses:8Used by:Timeline
Symbol 10 GraphicUsed by:13 34 73 77 80 84 86 87 88 89 103 104 105 106 107 115 138 181 203 371 372 373 380 382 426 458 528 575 578 605 607 608 609 656 657 680 692 694 729 742 743 744 746 747 750 751 756 759 762 764 767 769 774 803 807 811 813 824 828 830 834 891 892 893 912 914 916 918 961 962 963 967 968 972 974 976 978 1006 1007 1008 1012 1013 1028 1030 1055 1056 1057 1060 1061 1062 1075 1088 1089 1102 1103 1105 1107 1133 1134 1135 1138 1139 1142 1143 1145 1147 1173 1174 1175 1177 1178 1194 1195 1214 1215 1216 1217 1218 1219 1231 1242 1243 1253 1274 1275 1277 1278 1280 1290 1291 1295 1333 1358 1374 1390 1391 1395 1398 1399 1410 1412 1414 1415 1422 1423 1425 1426 1430 1432 1433 1435 1436 1443 1446 1450 1503 1526 1533 1537 1541 1556 1561 1570 1572 1581 1588 1590 1595 1603 1612 1615 1617 1619 1626 1629 1636 1637 1644 1645 1646 1649 1660 1663 1665 1667 1674 1677 1684 1685 1692 1693 1694 1697 1709 1713 1722 1729 1734 1738 1741 1748 1749 1756 1758 1760 1763 1773 1775 1779 1782 1784 1788 1791 1798 1799 1806 1807 1808 1811 1822 1824 1829 1832 1834 1838 1841 1848 1849 1856 1857 1858 1861 1876 1885 1888 1891 1894 1899 1903 1909 1914 1922 1924 1933 1940 1942 1946 1956 1958 1960 1962 1965 1967 1972 1974 1981 1982 1989 1990 1991 1993 2002 2005 2009 2013 2017 2027 2032 2034 2041 2042 2049 2050 2051 2053 2064 2066 2068 2070 2072 2076 2080 2082 2089 2090 2097 2098 2099 2101 2111 2113 2117 2120 2122 2124 2131 2132 2139 2140 2142 2205 2206 2209 2210 2211 2213 2214 2215 2216 2218 2219 2220 2221 2222 2227 2234 2243 2245 2262 2275 2286 2287 2290 2295 2297 2299 2309
Symbol 11 GraphicUsed by:13 73 77 80 86 87 103 104 105 106 107 115 138 181 203 373 426 575 578 607 608 609 742 743 744 746 747 750 751 756 759 762 764 767 769 774 803 807 811 813 824 828 830 834 891 892 893 912 914 916 918 961 962 963 967 968 972 974 976 978 1006 1007 1008 1012 1013 1028 1030 1055 1056 1057 1060 1061 1062 1075 1088 1089 1102 1103 1105 1107 1133 1134 1135 1138 1139 1142 1143 1145 1147 1173 1174 1175 1177 1178 1194 1195 1214 1215 1216 1217 1218 1219 1231 1242 1243 1253 1274 1275 1277 1278 1280 1290 1291 1295 1333 1358 1374 1390 1391 1395 1398 1399 1410 1412 1414 1415 1422 1423 1425 1426 1430 1432 1433 1435 1436 1443 1446 1450 1503 1526 1533 1537 1541 1556 1561 1570 1572 1581 1588 1590 1595 1603 1612 1615 1617 1619 1626 1629 1636 1637 1644 1645 1646 1649 1660 1663 1665 1667 1674 1677 1684 1685 1692 1693 1694 1697 1709 1713 1722 1729 1734 1738 1741 1748 1749 1756 1758 1760 1763 1773 1775 1779 1782 1784 1788 1791 1798 1799 1806 1807 1808 1811 1822 1824 1829 1832 1834 1838 1841 1848 1849 1856 1857 1858 1861 1876 1885 1888 1891 1894 1899 1903 1909 1914 1922 1924 1933 1940 1942 1946 1956 1958 1960 1962 1965 1967 1972 1974 1981 1982 1989 1990 1991 1993 2002 2005 2009 2013 2017 2027 2032 2034 2041 2042 2049 2050 2051 2053 2064 2066 2068 2070 2072 2076 2080 2082 2089 2090 2097 2098 2099 2101 2111 2113 2117 2120 2122 2124 2131 2132 2139 2140 2142 2205 2206 2209 2210 2211 2213 2214 2215 2216 2218 2219 2220 2221 2222 2227 2234 2243 2245 2262 2275 2286 2290 2295 2297 2299 2309
Symbol 12 SoundUsed by:13 34 48 50 51 52 73 77 80 84 86 87 88 89 103 104 105 106 107 115 138 181 203 291 318 333 355 362 371 372 373 380 382 426 458 528 575 578 605 607 608 609 656 657 680 692 694 729 734 779 788 789 793 794 803 807 811 813 816 817 818 819 824 828 830 834 891 892 893 901 902 903 904 912 914 916 918 920 943 944 945 946 961 962 963 967 968 972 974 976 978 988 989 990 991 1006 1007 1008 1012 1013 1028 1030 1034 1035 1036 1037 1055 1056 1057 1060 1061 1062 1075 1088 1089 1092 1093 1094 1095 1102 1103 1105 1107 1117 1118 1119 1120 1133 1134 1135 1138 1139 1142 1143 1145 1147 1157 1158 1159 1160 1173 1174 1175 1177 1178 1194 1195 1199 1200 1201 1202 1214 1215 1216 1217 1218 1219 1231 1242 1243 1253 1262 1274 1275 1277 1278 1280 1290 1291 1295 1395 1398 1399 1410 1412 1414 1415 1422 1423 1425 1426 1430 1432 1433 1435 1436 1443 1446 1450 1461 1466 1472 1478 1484 1503 1509 1511 1515 1519 1526 1533 1537 1541 1552 1556 1557 1561 1570 1572 1581 1588 1590 1595 1603 1606 1608 1609 1610 1612 1615 1617 1619 1624 1626 1627 1629 1636 1637 1644 1645 1646 1649 1654 1656 1657 1658 1660 1663 1665 1667 1672 1674 1675 1677 1684 1685 1692 1693 1694 1697 1701 1703 1704 1705 1709 1713 1722 1729 1734 1736 1738 1739 1741 1748 1749 1756 1758 1760 1763 1767 1769 1770 1771 1773 1775 1779 1782 1784 1786 1788 1789 1791 1798 1799 1806 1807 1808 1811 1816 1818 1819 1820 1822 1824 1829 1832 1834 1836 1838 1839 1841 1848 1849 1856 1857 1858 1861 1866 1867 1868 1869 1870 1876 1878 1880 1881 1882 1885 1888 1891 1894 1899 1903 1907 1909 1910 1914 1922 1924 1933 1940 1942 1946 1950 1952 1953 1954 1956 1958 1960 1962 1965 1967 1970 1972 1973 1974 1981 1982 1989 1990 1991 1993 1996 1998 1999 2000 2002 2005 2009 2013 2017 2027 2030 2032 2033 2034 2041 2042 2049 2050 2051 2053 2058 2060 2061 2062 2064 2066 2068 2070 2072 2076 2078 2080 2081 2082 2089 2090 2097 2098 2099 2101 2105 2107 2108 2109 2111 2113 2117 2120 2122 2124 2131 2132 2139 2140 2142 2205 2206 2209 2210 2211 2213 2214 2215 2216 2218 2219 2220 2221 2222 2227 2234 2243 2245 2262 2275 2286 2287 2290 2295 2297 2299 2309  Timeline
Symbol 13 ButtonUses:10 11 12Used by:Timeline
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Symbol 18 GraphicUsed by:Timeline
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Symbol 21 FontUsed by:22
Symbol 22 TextUses:21Used by:Timeline
Symbol 23 FontUsed by:24
Symbol 24 TextUses:23Used by:Timeline
Symbol 25 FontUsed by:26 1071 1072 1073 1074 1078 1227 1228 1229 1230
Symbol 26 TextUses:25Used by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 FontUsed by:30 33
Symbol 30 TextUses:29Used by:Timeline
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:754 868  Timeline
Symbol 33 TextUses:29Used by:34 372 605 656 657 680 692 694 729
Symbol 34 ButtonUses:10 33 12Used by:Timeline
Symbol 35 SoundUsed by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:Timeline
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:Timeline
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:Timeline
Symbol 46 GraphicUsed by:48 50 51 52
Symbol 47 GraphicUsed by:48 50 51 52
Symbol 48 ButtonUses:46 47 12Used by:Timeline
Symbol 49 TextUses:19Used by:Timeline
Symbol 50 ButtonUses:46 47 12Used by:Timeline
Symbol 51 ButtonUses:46 47 12Used by:Timeline
Symbol 52 ButtonUses:46 47 12Used by:Timeline
Symbol 53 TextUses:19Used by:Timeline
Symbol 54 TextUses:19Used by:Timeline
Symbol 55 TextUses:19Used by:Timeline
Symbol 56 TextUses:19Used by:Timeline
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Symbol 64 TextUses:63Used by:Timeline
Symbol 65 TextUses:63Used by:Timeline
Symbol 66 TextUses:63Used by:Timeline
Symbol 67 EditableTextUses:63Used by:Timeline
Symbol 68 EditableTextUses:63Used by:Timeline
Symbol 69 EditableTextUses:63Used by:Timeline
Symbol 70 FontUsed by:72 604
Symbol 71 FontUsed by:72 76
Symbol 72 TextUses:63 19 70 71Used by:Timeline
Symbol 73 ButtonUses:10 11 12Used by:Timeline
Symbol 74 TextUses:19Used by:Timeline
Symbol 75 EditableTextUses:63Used by:Timeline
Symbol 76 TextUses:63 19 71Used by:Timeline
Symbol 77 ButtonUses:10 11 12Used by:Timeline
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Symbol 1931 TextUses:213Used by:Timeline
Symbol 1932 TextUses:213Used by:Timeline
Symbol 1933 ButtonUses:10 11 12Used by:Timeline
Symbol 1934 TextUses:213Used by:Timeline
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Symbol 1937 GraphicUsed by:1939
Symbol 1938 GraphicUsed by:1939
Symbol 1939 MovieClipUses:1937 1938 1285Used by:Timeline
Symbol 1940 ButtonUses:10 11 12Used by:Timeline
Symbol 1941 TextUses:247Used by:Timeline
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Symbol 1945 TextUses:213Used by:Timeline
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Symbol 1947 TextUses:213Used by:Timeline
Symbol 1948 GraphicUsed by:Timeline
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Symbol 1950 ButtonUses:128 731 732 733 12Used by:Timeline
Symbol 1951 ButtonUses:128 1263 1264 1265 216Used by:Timeline
Symbol 1952 ButtonUses:128 790 791 792 12Used by:Timeline
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Symbol 2086 ButtonUses:128 131Used by:Timeline
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Symbol 2089 ButtonUses:10 11 12Used by:Timeline
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Symbol 2103 MovieClipUses:2102Used by:Timeline
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Symbol 2128 ButtonUses:128 131Used by:Timeline
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Symbol 2131 ButtonUses:10 11 12Used by:Timeline
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Symbol 2133 EditableTextUses:63Used by:Timeline
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Symbol 2136 ButtonUses:128 529 924 925 644Used by:Timeline
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Symbol 2141 TextUses:247Used by:Timeline
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Symbol 2146 MovieClipUses:2145Used by:Timeline
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Symbol 2226 MovieClipUses:2224 2225Used by:Timeline
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Symbol 2250 MovieClipUses:2249Used by:Timeline
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Instance Names

"statusbar"Frame 1Symbol 5 MovieClip
"man4"Frame 18Symbol 45 MovieClip
"man3"Frame 18Symbol 43 MovieClip
"man2"Frame 18Symbol 41 MovieClip
"man1"Frame 18Symbol 39 MovieClip
"man4"Frame 19Symbol 45 MovieClip
"man3"Frame 19Symbol 43 MovieClip
"man2"Frame 19Symbol 41 MovieClip
"man1"Frame 19Symbol 39 MovieClip
"cheer"Frame 20Symbol 100 MovieClip
"cheer"Frame 34Symbol 100 MovieClip
"fog"Frame 34Symbol 5 MovieClip
"you"Frame 81Symbol 159 MovieClip
"swim01"Frame 81Symbol 164 MovieClip
"swim02"Frame 81Symbol 169 MovieClip
"hp"Frame 81Symbol 5 MovieClip
"fog"Frame 81Symbol 5 MovieClip
"swim03"Frame 83Symbol 187 MovieClip
"blood"Frame 166Symbol 5 MovieClip
"man4"Frame 308Symbol 45 MovieClip
"man3"Frame 308Symbol 43 MovieClip
"man2"Frame 308Symbol 41 MovieClip
"man1"Frame 308Symbol 39 MovieClip
"blood"Frame 308Symbol 5 MovieClip
"cross"Frame 1282Symbol 1043 MovieClip
"cross"Frame 1933Symbol 1043 MovieClip
"facial"Frame 2293Symbol 345 MovieClip
"blood"Frame 2293Symbol 5 MovieClip
"facial"Frame 2634Symbol 345 MovieClip
"blood"Frame 2634Symbol 5 MovieClip
"facial"Frame 2988Symbol 345 MovieClip
"blood"Frame 2988Symbol 5 MovieClip
"facial"Frame 3341Symbol 345 MovieClip
"blood"Frame 3341Symbol 5 MovieClip
"facial"Frame 3694Symbol 345 MovieClip
"blood"Frame 3694Symbol 5 MovieClip
"facial"Frame 4047Symbol 345 MovieClip
"blood"Frame 4047Symbol 5 MovieClip
"facial2"Frame 4403Symbol 332 MovieClip
"blood"Frame 4403Symbol 5 MovieClip
"facial2"Frame 4756Symbol 332 MovieClip
"blood"Frame 4756Symbol 5 MovieClip
"facial2"Frame 5109Symbol 332 MovieClip
"blood"Frame 5109Symbol 5 MovieClip
"facial2"Frame 5462Symbol 332 MovieClip
"blood"Frame 5462Symbol 5 MovieClip
"facial"Frame 5815Symbol 345 MovieClip
"blood"Frame 5815Symbol 5 MovieClip
"Astock"Frame 6156Symbol 2146 MovieClip
"Astock2"Frame 6156Symbol 1351 MovieClip
"Bstock"Frame 6156Symbol 2149 MovieClip
"Bstock2"Frame 6156Symbol 1386 MovieClip
"panty"Frame 6156Symbol 2152 MovieClip
"Apanty2"Frame 6156Symbol 2154 MovieClip
"Apanty3"Frame 6156Symbol 1301 MovieClip
"Bpanty"Frame 6156Symbol 2156 MovieClip
"Bpanty2"Frame 6156Symbol 2158 MovieClip
"Bpanty3"Frame 6156Symbol 2161 MovieClip
"Cpanty"Frame 6156Symbol 1317 MovieClip
"Cpanty2"Frame 6156Symbol 2163 MovieClip
"Bpanty4"Frame 6156Symbol 1361 MovieClip
"wrap"Frame 6156Symbol 1377 MovieClip
"wrap2"Frame 6156Symbol 1380 MovieClip
"bra"Frame 6156Symbol 2166 MovieClip
"Abra2"Frame 6156Symbol 2169 MovieClip
"Abra3"Frame 6156Symbol 1336 MovieClip
"Bbra"Frame 6156Symbol 1320 MovieClip
"Bbra2"Frame 6156Symbol 2172 MovieClip
"Bbra3"Frame 6156Symbol 2174 MovieClip
"Bbra4"Frame 6156Symbol 1364 MovieClip
"wrap3"Frame 6156Symbol 2177 MovieClip
"wrap4"Frame 6156Symbol 1383 MovieClip
"Asock"Frame 6156Symbol 1323 MovieClip
"Asock2"Frame 6156Symbol 2180 MovieClip
"Asock3"Frame 6156Symbol 1304 MovieClip
"vest"Frame 6156Symbol 2183 MovieClip
"vest3"Frame 6156Symbol 2186 MovieClip
"vest4"Frame 6156Symbol 2189 MovieClip
"vest5"Frame 6156Symbol 1307 MovieClip
"short"Frame 6156Symbol 1339 MovieClip
"skirt"Frame 6156Symbol 1354 MovieClip
"skirt3"Frame 6156Symbol 1310 MovieClip
"skirt2"Frame 6156Symbol 1326 MovieClip
"skirt4"Frame 6156Symbol 1342 MovieClip
"tshirt"Frame 6156Symbol 2192 MovieClip
"tshirt2"Frame 6156Symbol 1357 MovieClip
"sm"Frame 6156Symbol 1389 MovieClip
"top"Frame 6156Symbol 1345 MovieClip
"boot"Frame 6156Symbol 1329 MovieClip
"boot2"Frame 6156Symbol 1348 MovieClip
"shoes"Frame 6156Symbol 1367 MovieClip
"uniform"Frame 6156Symbol 1314 MovieClip
"uniform2"Frame 6156Symbol 1332 MovieClip
"dress"Frame 6156Symbol 1373 MovieClip
"dress2"Frame 6156Symbol 1370 MovieClip
"tower"Frame 6156Symbol 741 MovieClip
"necklace"Frame 6156Symbol 2195 MovieClip
"necklace2"Frame 6156Symbol 2198 MovieClip
"rabbit"Frame 6156Symbol 2201 MovieClip
"scouter"Frame 6156Symbol 2203 MovieClip
"Astock"Frame 6157Symbol 2146 MovieClip
"Astock2"Frame 6157Symbol 1351 MovieClip
"Bstock"Frame 6157Symbol 2149 MovieClip
"Bstock2"Frame 6157Symbol 1386 MovieClip
"panty"Frame 6157Symbol 2152 MovieClip
"Apanty2"Frame 6157Symbol 2154 MovieClip
"Apanty3"Frame 6157Symbol 1301 MovieClip
"Bpanty"Frame 6157Symbol 2156 MovieClip
"Bpanty2"Frame 6157Symbol 2158 MovieClip
"Bpanty3"Frame 6157Symbol 2161 MovieClip
"Cpanty"Frame 6157Symbol 1317 MovieClip
"Cpanty2"Frame 6157Symbol 2163 MovieClip
"Bpanty4"Frame 6157Symbol 1361 MovieClip
"wrap"Frame 6157Symbol 1377 MovieClip
"wrap2"Frame 6157Symbol 1380 MovieClip
"bra"Frame 6157Symbol 2166 MovieClip
"Abra2"Frame 6157Symbol 2169 MovieClip
"Abra3"Frame 6157Symbol 1336 MovieClip
"Bbra"Frame 6157Symbol 1320 MovieClip
"Bbra2"Frame 6157Symbol 2172 MovieClip
"Bbra3"Frame 6157Symbol 2174 MovieClip
"Bbra4"Frame 6157Symbol 1364 MovieClip
"wrap3"Frame 6157Symbol 2177 MovieClip
"wrap4"Frame 6157Symbol 1383 MovieClip
"Asock"Frame 6157Symbol 1323 MovieClip
"Asock2"Frame 6157Symbol 2180 MovieClip
"Asock3"Frame 6157Symbol 1304 MovieClip
"vest"Frame 6157Symbol 2183 MovieClip
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Created: 3/6 -2019 13:54:45 Last modified: 3/6 -2019 13:54:45 Server time: 22/12 -2024 08:57:18