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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34338375?noj=FRM34338375-22DC" width="1" height="1"></div>

527075793.swf

This is the info page for
Flash #14815

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

LOADING

99

%

Team up with a friend
from Middleton and
challenge one of KP's
most evil foes!

SUPER VILLaiN

how
to
play!

how
to
play!

PLAY

00

00

PLAY!

Your mission: Score as many goals against your foe as you can while
guarding your friend's goal!

ABOUT
THE ICONS

Scoring 3 goals moves your friend to the next level.

If your foe scores 3 goals against your friend, it's game over!

Earn points by breaking the bricks in the middle of the game field.

Some bricks contain bonus icons. Catch these in order to activate them.

Watch out! Some bricks contain penalty icons. You want to avoid these!

The higher the level, the more difficult it will be to maneuver around
the obstacles on the field.

game rules

Bonus Icons

Power Icons

POINT

STICKY

MISSILE

FREEZE

SLOW DOWN

GOAL

PADDLE

GAME
RULES

Penalty Icons

FREEZE

SPEED UP

GOAL

PADDLE

About the Icons

Adds bonus points to
your score!

Makes the paddle
sticky. Press the
space bar to shoot.

Makes the puck fast.

Makes the puck slow.

Freezes your foe's paddle.

Shrinks your goal.

Expands your paddle.

Shoots through all
obstacles towards
opposite goal.

Freezes your paddle.

Expands your goal.

Shrinks your paddle.

QUIT

000000000000

YOUR FINAL
SCORE

Don't forget to
submit your score!

SUBMIT SCORE

Tired of battling with
evil super villains?

CANCEL

NEXT LEVEL

NOW
TRY

LEVEL

88

Awesome

Good job

Way to go

PLAY AGAIN

PLAY AGAIN

The super villains won

Game Over

No big! You can totally try again!

Game Paused

Press any key to continue

3

3

8888888888

00

QUIT

QUIT

PAUSE

PAUSE

HELP

HELP

GET READY

Click your MOUSE to shoot the puck!

Choose a Level

Choose a Level

1

1

1

2

2

2

3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

9

9

9

10

10

10

PICK A SIDE!

R

L

PICK a FOE!

PICK A Friend!

<p align="left"><font face="_sans" size="8" color="#000000"><b>GX Base</b></font></p>

ActionScript [AS1/AS2]

Frame 1
function onEnterFrame() { if ((_currentframe > 1) && (getBytesLoaded() == getBytesTotal())) { initSplash(); delete onEnterFrame; } else { var percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); splash_mc.progress_mc.percent_txt.text = percent; } } function initSplash() { gotoAndStop ("splash"); splash_mc.gotoAndStop(2); var controller = this; splash_mc.start_mc.start_btn.onRelease = function () { controller.choosePlayer(); }; splash_mc.start_mc.help_btn.onRelease = function () { controller.helpSplash(); }; startLevel = 0; if (canChooseLevel) { levelChooser._visible = true; } else { levelChooser._visible = false; } } function choosePlayer() { gotoAndStop ("choosePlayer"); } function startGame() { if (canChooseLevel) { initSplash(); } else { choosePlayer(); } } function helpSplash() { dialog = attachMovie("DialogHelp", "dialog", 16000); dialog.addEventListener("closeModal", this); dialog.backgroundAlpha = 100; } function closeModal(eventObj) { var name = eventObj.name; if (name == "help") { startGame(); return(undefined); } } Stage.align = "TL"; Stage.scaleMode = "noscale"; if (!__inited) { var canChooseLevel = ((_level0.chooseLevel != null) && ((_level0.chooseLevel > 0) || (_level0.chooseLevel.toLowerCase() == "true"))); var startLevel = 0; fsd = ((_level0.fsd != null) ? (_level0.fsd) : "fsd.swf"); fsdWidth = 400; fsdHeight = 250; _level0.eventID = "dc_kpso_9232"; _level0.subject = "Kim Possible - Super Villain Smash Out"; _level0.fsdPlayAgain = function () { fsdContainer.removeMovieClip(); startGame(); }; var cache = new LoadVars(); cache.onData = (cache.onLoad = function () { delete cache; }); cache.load(fsd); }
Frame 2
stop();
Frame 25
function initChoosePlayer() { fsdContainer.removeMovieClip(); choosePlayer_mc.addEventListener("onCharacterSelect", this); choosePlayer_mc.player = player; choosePlayer_mc.side = side; choosePlayer_mc.opponent = opponent; } function onCharacterSelect(eventObj) { player = eventObj.player; side = eventObj.side; opponent = eventObj.opponent; choosePlayer_mc.removeEventListener("onCharacterSelect", this); nextFrame(); } if (!__inited) { var player = 0; var side = 1; var opponent = 0; } initChoosePlayer(); stop(); stop();
Frame 26
play();
Frame 50
function submitScore(score) { mcGame.stop(); if ((_level0.stunt > 0) || (_level0.stunt.toLowerCase() == "true")) { _level0.playerScore = (((("" + score) + "_") + Game.PongLevels.FRIENDS_NAMES[player]) + "_") + Game.PongLevels.FOES_NAMES[opponent]; _level0.eventID = "dc_kpso_9232_stunt"; } else { _level0.playerScore = score; _level0.eventID = "dc_kpso_9232"; } gotoAndStop ("submitScore"); fsdContainer.removeMovieClip(); fsdContainer = createEmptyMovieClip("fsdContainer", 30000); fsdContainer._x = Math.floor((580 - fsdWidth) / 2); fsdContainer._y = Math.floor((320 - fsdHeight) / 2); var fsd_mc = fsdContainer.createEmptyMovieClip("fsd_mc", 0); fsd_mc.loadMovie(fsd); } function init() { fsdContainer._visible = false; fsdContainer.removeMovieClip(); var setup = {player:player, side:side, opponent:opponent, startLevel:startLevel}; myGame = new Game.PongGame(this, mcGame, scoreboard_mc, setup); var playerFrame = (Game.PongLevels.FRIENDS[player] + 2); var opponentFrame = (Game.PongLevels.FOES[opponent] + 2); if (side == 1) { arena_mc.nameLeft_mc.gotoAndStop(opponentFrame); arena_mc.nameRight_mc.gotoAndStop(playerFrame); } else { arena_mc.nameLeft_mc.gotoAndStop(playerFrame); arena_mc.nameRight_mc.gotoAndStop(opponentFrame); } } function onUnloadMovie() { mcGame.stop(); } function newGame() { delete myGame; startGame(); } if (!__inited) { var myGame; var mcGame; var arena_mc; var __inited = true; } init(); stop();
Symbol 564 MovieClip [__Packages.Game.PongModal] Frame 0
class Game.PongModal extends MovieClip { var bg_mc, keyListener, dispatchEvent, removeMovieClip, close_btn, base_mc, attachMovie; function PongModal () { super(); if (!__inited) { init(); } createBackground(); initCloseButton(); } function set backgroundAlpha(newAlpha) { __backgroundAlpha = newAlpha; bg_mc._alpha = newAlpha; //return(backgroundAlpha); } function get backgroundAlpha() { return(__backgroundAlpha); } function close() { Key.removeListener(keyListener); dispatchEvent({type:"closeModal", name:screenName}); removeMovieClip(); } function init() { mx.events.EventDispatcher.initialize(Game.PongModal.prototype); __inited = true; } function initCloseButton(myClose_btn) { if (!myClose_btn) { if (!close_btn) { if (!base_mc.close_btn) { return(undefined); } close_btn = base_mc.close_btn; } myClose_btn = close_btn; } var controller = this; myClose_btn.onRelease = function () { controller.close(); }; } function createBackground() { if (!bg_mc) { bg_mc = attachMovie(backgroundID, "bg_mc", LOWEST_DEPTH); } bg_mc._width = Stage.width; bg_mc._height = Stage.height; bg_mc._alpha = backgroundAlpha; bg_mc.useHandCursor = false; bg_mc.onRelease = function () { }; } static var backgroundID = "ModalBackground"; static var LOWEST_DEPTH = -16384; var screenName = "modal"; var __backgroundAlpha = 60; static var __inited = false; }
Symbol 565 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var l = queue.length; var i; i = 0; while (i < l) { var o = queue[i]; if (o == handler) { queue.splice(i, 1); return(undefined); } i++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var queueName = ("__q_" + eventObj.type); var queue = queueObj[queueName]; if (queue != undefined) { var i; for (i in queue) { var o = queue[i]; var oType = typeof(o); if ((oType == "object") || (oType == "movieclip")) { if (o.handleEvent == undefined) { o[eventObj.type](eventObj); } else { o.handleEvent(eventObj); } } else { o.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var queueName = ("__q_" + event); if (this[queueName] == undefined) { this[queueName] = new Array(); } _global.ASSetPropFlags(this, queueName, 1); _removeEventListener(this[queueName], event, handler); this[queueName].push(handler); } function removeEventListener(event, handler) { var queueName = ("__q_" + event); _removeEventListener(this[queueName], event, handler); } static var _fEventDispatcher = undefined; }
Symbol 566 MovieClip [__Packages.Game.ModalDialogs.PongQuit] Frame 0
class Game.ModalDialogs.PongQuit extends Game.PongModal { var score_txt, base_mc, submit_btn, __score, dispatchEvent; function PongQuit () { super(); score_txt = base_mc.score_mc.score_txt; submit_btn = base_mc.submit_btn; var controller = this; submit_btn.onRelease = function () { controller.submitScore(); }; } function set score(myScore) { if (myScore == undefined) { myScore = 0; } __score = myScore; var scoreDisp = String(__score); var lead = (__emptyScore.length - scoreDisp.length); scoreDisp = __emptyScore.substr(0, lead) + score; score_txt.text = scoreDisp; //return(score); } function get score() { return(__score); } function submitScore() { dispatchEvent({type:"onSubmitScore", score:score}); } var screenName = "quit"; var __emptyScore = ""; }
Symbol 567 MovieClip [__Packages.Game.ModalDialogs.PongLevelDone] Frame 0
class Game.ModalDialogs.PongLevelDone extends Game.PongModal { var level_txt, base_mc, keyListener, bg_mc, __level; function PongLevelDone () { super(); level_txt = base_mc.level_txt; var controller = this; keyListener = {onKeyUp:function () { controller.close(); }}; Key.addListener(keyListener); bg_mc.onRelease = function () { controller.close(); }; } function set level(myLevel) { if (myLevel == undefined) { myLevel = 0; } __level = myLevel; var levelDisp = String(myLevel + 1); if (levelDisp.length < 2) { levelDisp = "0" + levelDisp; } level_txt.text = levelDisp; setMessage(myLevel); //return(level); } function get level() { return(__level); } function setMessage(myLevel) { var i = (myLevel + 1); var cMessages = base_mc._totalframes; while (i > cMessages) { i = i - cMessages; } base_mc.gotoAndStop(i); } var screenName = "leveldone"; }
Symbol 568 MovieClip [__Packages.Game.ModalDialogs.PongGameOver] Frame 0
class Game.ModalDialogs.PongGameOver extends Game.PongModal { var score_txt, base_mc, submit_btn, __score, dispatchEvent; function PongGameOver () { super(); score_txt = base_mc.score_mc.score_txt; submit_btn = base_mc.submit_btn; var controller = this; submit_btn.onRelease = function () { controller.submitScore(); }; } function set score(myScore) { if (myScore == undefined) { myScore = 0; } __score = myScore; var scoreDisp = String(__score); var lead = (__emptyScore.length - scoreDisp.length); scoreDisp = __emptyScore.substr(0, lead) + score; score_txt.text = scoreDisp; //return(score); } function get score() { return(__score); } function submitScore() { dispatchEvent({type:"onSubmitScore", score:score}); } var screenName = "gameover"; var __emptyScore = ""; }
Symbol 569 MovieClip [__Packages.Game.ModalDialogs.PongPause] Frame 0
class Game.ModalDialogs.PongPause extends Game.PongModal { var keyListener, bg_mc; function PongPause () { super(); var controller = this; keyListener = {onKeyUp:function () { if (Key.getCode() == 80) { return(undefined); } controller.close(); }}; Key.addListener(keyListener); bg_mc.onRelease = function () { controller.close(); }; } var screenName = "pause"; }
Symbol 570 MovieClip [__Packages.Game.PongScoreboard] Frame 0
class Game.PongScoreboard extends MovieClip { var quit_btn, pause_btn, help_btn, __score, score_txt, __level, level_txt, goalsLeft_txt, goalsRight_txt, itemLeft_mc, itemRight_mc, playerLeft_mc, playerRight_mc, dispatchEvent; function PongScoreboard () { super(); if (!__inited) { init(); } resetGoals(); resetItems(); resetPlayers(); resetScore(); resetLevel(); var controller = this; var quitEvent = "quit"; quit_btn.onPress = function () { controller.buttonRelease(quitEvent); }; var pauseEvent = "pause"; pause_btn.onPress = function () { controller.buttonRelease(pauseEvent); }; var helpEvent = "help"; help_btn.onPress = function () { controller.buttonRelease(helpEvent); }; } function set score(myScore) { if (myScore == undefined) { myScore = 0; } __score = myScore; var scoreDisp = String(__score); var lead = (__emptyScore.length - scoreDisp.length); scoreDisp = __emptyScore.substr(0, lead) + score; score_txt.text = scoreDisp; //return(score); } function get score() { return(__score); } function resetScore() { score = (0); } function set level(myLevel) { if (myLevel == undefined) { myLevel = 0; } __level = myLevel; var levelDisp = String(myLevel + 1); if (levelDisp.length < 2) { levelDisp = "0" + levelDisp; } level_txt.text = levelDisp; //return(level); } function get level() { return(__level); } function resetLevel() { level = (0); } function set goalsLeft(newGoals) { if ((newGoals == undefined) || (newGoals < 0)) { newGoals = 0; } else if (newGoals > 9) { newGoals = 9; } goalsLeft_txt.text = String(newGoals); //return(goalsLeft); } function get goalsLeft() { return(Number(goalsLeft_txt.text)); } function set goalsRight(newGoals) { if ((newGoals == undefined) || (newGoals < 0)) { newGoals = 0; } else if (newGoals > 9) { newGoals = 9; } goalsRight_txt.text = String(newGoals); //return(goalsRight); } function get goalsRight() { return(Number(goalsRight_txt.text)); } function resetGoals() { goalsLeft = (0); goalsRight = (0); } function set itemLeft(newItem) { if ((newItem == undefined) || (newItem < 0)) { newItem = 0; } else if (newItem > (itemLeft_mc._totalframes - 1)) { newItem = itemLeft_mc._totalframes - 1; } itemLeft_mc.gotoAndStop(newItem + 1); //return(itemLeft); } function get itemLeft() { return(itemLeft_mc._currentframe - 1); } function set itemRight(newItem) { if ((newItem == undefined) || (newItem < 0)) { newItem = 0; } else if (newItem > (itemRight_mc._totalframes - 1)) { newItem = itemRight_mc._totalframes - 1; } itemRight_mc.gotoAndStop(newItem + 1); //return(itemRight); } function get itemRight() { return(itemRight_mc._currentframe - 1); } function resetItems() { itemLeft = (0); itemRight = (0); } function set playerLeft(newItem) { if ((newItem == undefined) || (newItem < 0)) { newItem = 0; } else if (newItem > (playerLeft_mc._totalframes - 1)) { newItem = playerLeft_mc._totalframes - 1; } playerLeft_mc.gotoAndStop(newItem + 1); //return(playerLeft); } function get playerLeft() { return(playerLeft_mc._currentframe - 1); } function set playerRight(newItem) { if ((newItem == undefined) || (newItem < 0)) { newItem = 0; } else if (newItem > (playerRight_mc._totalframes - 1)) { newItem = playerRight_mc._totalframes - 1; } playerRight_mc.gotoAndStop(newItem + 1); //return(playerRight); } function get playerRight() { return(playerRight_mc._currentframe - 1); } function resetPlayers() { playerLeft = (0); playerRight = (5); } function buttonRelease(event) { dispatchEvent({type:"click", data:event}); } function init() { mx.events.EventDispatcher.initialize(Game.PongScoreboard.prototype); __inited = true; } var __emptyScore = ""; static var __inited = false; }
Symbol 571 MovieClip [__Packages.Game.ModalDialogs.PongHelp] Frame 0
class Game.ModalDialogs.PongHelp extends Game.PongModal { function PongHelp () { super(); } var screenName = "help"; }
Symbol 572 MovieClip [__Packages.Game.PongLevelChooser] Frame 0
class Game.PongLevelChooser extends MovieClip { var _visible, controller, _parent, __enabled, level_btn, __currentBtn; function PongLevelChooser () { super(); setEnabled(_visible); if (controller == undefined) { controller = _parent; } } function setEnabled(flag) { __enabled = flag; _visible = flag; if (flag) { initButton(); } } function initChooseLevel() { var level = 1; while (level_btn[("level" + String(level)) + "_mc"] != null) { initLevelButton(level_btn[("level" + String(level)) + "_mc"], level - 1); level++; } selectLevel(level_btn.level1_mc, 0); } function initButton() { var btnController = this; level_btn.onRollOver = (level_btn.onDragOver = function () { (this.gotoAndStop("over"));// not popped }); level_btn.onRollOut = (level_btn.onDragOut = function () { (this.gotoAndStop("up"));// not popped }); level_btn.onRelease = function () { (this.gotoAndStop("level"));// not popped delete this.onRollOut; delete this.onRollOver; delete this.onDragOut; delete this.onDragOver; delete this.onRelease; btnController.initChooseLevel(); }; } function selectLevel(btn, index) { __currentBtn.setSelected(false); __currentBtn = btn; btn.setSelected(true); __level = index; controller.startLevel = index; } function initLevelButton(btn, index) { var btnController = this; btn.onRollOver = (btn.onDragOver = function () { if (!this.selected) { (this.gotoAndStop("over"));// not popped } }); btn.onRollOut = (btn.onDragOut = function () { if (!this.selected) { (this.gotoAndStop("up"));// not popped } }); btn.onRelease = function () { btnController.selectLevel(this, index); }; btn.setSelected = function (flag) { this.selected = flag; if (flag) { (this.gotoAndStop("on"));// not popped } else { (this.gotoAndStop("up"));// not popped } }; } var __level = 0; }
Symbol 573 MovieClip [__Packages.Game.PongSelectorItem] Frame 0
class Game.PongSelectorItem extends MovieClip { var hitArea, dispatchEvent, group, value, gotoAndStop; function PongSelectorItem () { super(); if (!__inited) { init(); } hitArea._visible = false; } function set selected(flag) { __selected = flag; onRollOut(); //return(selected); } function get selected() { return(__selected); } function init() { mx.events.EventDispatcher.initialize(Game.PongSelectorItem.prototype); __inited = true; } function onRelease() { dispatchEvent({type:"click", value:value, group:group}); } function onRollOver() { dispatchEvent({type:"rollOver", value:value, group:group}); if (!__selected) { (gotoAndStop("over"));// not popped } } function onDragOver() { onRollOver(); } function onRollOut() { dispatchEvent({type:"rollOut", value:value, group:group}); if (__selected) { (gotoAndStop("down"));// not popped } else { (gotoAndStop("up"));// not popped } } function onDragOut() { onRollOut(); } var __selected = false; static var __inited = false; }
Symbol 574 MovieClip [__Packages.Game.PongCharacterSelect] Frame 0
class Game.PongCharacterSelect extends MovieClip { var player_mc, opponent_mc, side_mc, start_btn, dispatchEvent; function PongCharacterSelect () { super(); if (!__inited) { init(); } player_mc.title_txt.text = playerTitle; opponent_mc.title_txt.text = opponentTitle; } function set player(newPlayer) { player_mc.selectedItem.selected = false; player_mc.selectedItem = player_mc["choice" + newPlayer]; player_mc.selectedItem.selected = true; __player = newPlayer; //return(player); } function get player() { return(__player); } function set side(newSide) { side_mc.selectedItem.selected = false; side_mc.selectedItem = side_mc["choice" + newSide]; side_mc.selectedItem.selected = true; __side = newSide; //return(side); } function get side() { return(__side); } function set opponent(newOpponent) { opponent_mc.selectedItem.selected = false; opponent_mc.selectedItem = opponent_mc["choice" + newOpponent]; opponent_mc.selectedItem.selected = true; __opponent = newOpponent; //return(opponent); } function get opponent() { return(__opponent); } function click(eventObj) { var value = eventObj.value; var group = eventObj.group; if (group == "player") { playerTitle = Game.PongLevels.FRIENDS_NAMES[value].toUpperCase(); player_mc.title_txt.text = playerTitle; player = (value); } else if (group == "side") { side = (value); } else if (group == "opponent") { opponentTitle = Game.PongLevels.FOES_NAMES[value].toUpperCase(); opponent_mc.title_txt.text = opponentTitle; opponent = (value); } } function rollOver(eventObj) { var value = eventObj.value; var group = eventObj.group; if (group == "player") { player_mc.title_txt.text = Game.PongLevels.FRIENDS_NAMES[value].toUpperCase(); } else if (group == "opponent") { opponent_mc.title_txt.text = Game.PongLevels.FOES_NAMES[value].toUpperCase(); } } function rollOut(eventObj) { var value = eventObj.value; var group = eventObj.group; if (group == "player") { player_mc.title_txt.text = playerTitle; } else if (group == "opponent") { opponent_mc.title_txt.text = opponentTitle; } } function init() { mx.events.EventDispatcher.initialize(Game.PongCharacterSelect.prototype); __inited = true; } function initUI() { initSelectorGroup(player_mc, "player", __player); initSelectorGroup(side_mc, "side", __side); initSelectorGroup(opponent_mc, "opponent", __opponent); player_mc.title_txt.text = playerTitle; opponent_mc.title_txt.text = opponentTitle; } function initSelectorGroup(timeline, name, selectedIndex) { var i = 0; var item; while (timeline["choice" + i]) { item = timeline["choice" + i]; item.group = name; item.value = i; item.addEventListener("click", this); item.addEventListener("rollOver", this); item.addEventListener("rollOut", this); if (i == selectedIndex) { item.selected = true; timeline.selectedItem = item; } i++; } } function initStartButton() { var controller = this; start_btn.onRelease = function () { controller.startGame(); }; initUI(); } function startGame() { dispatchEvent({type:"onCharacterSelect", player:__player, side:__side, opponent:__opponent}); } var __player = 0; var __side = 0; var __opponent = 0; var playerTitle = "PICK A FRIEND"; var opponentTitle = "PICK A FOE"; static var __inited = false; }
Symbol 575 MovieClip [__Packages.Game.PongLevels] Frame 0
class Game.PongLevels { function PongLevels () { if (!__inited) { init(); } } static function getLevels() { if (!__inited) { init(); } return(levels); } static function addLevel(level) { if (level.speed == undefined) { level.speed = DEFAULT_SPEED; } if (level.angle == undefined) { level.angle = DEFAULT_ANGLE; } if (level.brickPointValue == undefined) { level.brickPointValue = DEFAULT_BRICK_POINT_VALUE; } if (level.items == undefined) { level.items = DEFAULT_ITEMS; } if (level.recurrence == undefined) { level.recurrence = DEFAULT_RECURRENCE; } levels.push(level); } static function isGoodItem(itemID) { var i = PENALTIES.length; while ((--i) > -1) { if (PENALTIES[i] == itemID) { return(false); } } return(true); } static function init() { Game.PongLevels01To05.init(); Game.PongLevels06To10.init(); __inited = true; } static var FRAME_TIME = 0.0666666666666667; static var D = 1; static var S = 16; static var FRIENDS = [0, 1, 2, 3, 4]; static var FOES = [5, 6, 7]; static var FRIENDS_NAMES = ["Kim", "Ron", "Rufus", "Bonnie", "Monique"]; static var FOES_NAMES = ["Drakken", "Shego", "DNAmy"]; static var GOAL_SMALL = 1; static var GOAL_WIDE = 6; static var PADDLE_SMALL = 7; static var PADDLE_WIDE = 2; static var PADDLE_STICKY = 9; static var MISSILE = 4; static var FREEZE_YOU = 5; static var FREEZE_OPPONENT = 0; static var BALL_FAST = 8; static var BALL_SLOW = 3; static var BONUS_POINTS = 10; static var BONUSES = [FREEZE_OPPONENT, GOAL_SMALL, PADDLE_WIDE, MISSILE, PADDLE_STICKY, BALL_SLOW]; static var PENALTIES = [FREEZE_YOU, GOAL_WIDE, PADDLE_SMALL, BALL_FAST]; static var ITEM_DESC = ["freeze_opponent", "goal_small", "paddle_wide", "ball_fast", "missile", "freeze_you", "goal_wide", "paddle_small", "ball_slow", "paddle_sticky"]; static var DEFAULT_ITEM_TIME = 20; static var FREEZE_ITEM_TIME = 5; static var DEFAULT_BLINK_TIME = 4; static var FREEZE_BLINK_TIME = 2; static var DEFAULT_SPEED = 300; static var LEVEL_SPEED_INCREMENT = 2; static var MAX_SPEED = 500; static var MAX_SPEED_INCREASE = 100; static var DEFAULT_ANGLE = 290; static var MIN_BALL_ANGLE = 25; static var PADDLE_SPEED = 350; static var DEFAULT_COMPUTER_HANDICAP = 250; static var LEVEL_HANDICAP_DECREASE = 2; static var MIN_HANDICAP = 150; static var BALL_SPEED_OFFSET = 75; static var BALL_MISSILE_FACTOR = 1.9; static var DEFAULT_ITEMS = [MISSILE, MISSILE, PADDLE_STICKY, PADDLE_STICKY, FREEZE_YOU, FREEZE_OPPONENT, BALL_FAST, BALL_SLOW, GOAL_SMALL, GOAL_WIDE, PADDLE_WIDE, PADDLE_SMALL, BONUS_POINTS, BONUS_POINTS, BONUS_POINTS, BONUS_POINTS, BONUS_POINTS]; static var DEFAULT_RECURRENCE = 7; static var DEFAULT_BRICK_POINT_VALUE = 25; static var DEFAULT_BONUS_POINTS_VALUES = [200, 250]; static var DEFAULT_GOOD_ITEM_VALUE = 100; static var DEFAULT_GOAL_VALUE = 500; static var DEFAULT_CLEAR_ALL_VALUE = 1000; static var levels = []; static var __inited = false; }
Symbol 576 MovieClip [__Packages.Game.PongLevels01To05] Frame 0
class Game.PongLevels01To05 { function PongLevels01To05 () { } static function init() { if (__inited) { return(undefined); } var D = Game.PongLevels.D; var S = Game.PongLevels.S; var e = Game.PongLevels.e; var GOAL_SMALL = Game.PongLevels.GOAL_SMALL; var GOAL_WIDE = Game.PongLevels.GOAL_WIDE; var PADDLE_SMALL = Game.PongLevels.PADDLE_SMALL; var PADDLE_WIDE = Game.PongLevels.PADDLE_WIDE; var PADDLE_STICKY = Game.PongLevels.PADDLE_STICKY; var MISSILE = Game.PongLevels.MISSILE; var FREEZE_YOU = Game.PongLevels.FREEZE_YOU; var FREEZE_OPPONENT = Game.PongLevels.FREEZE_OPPONENT; var BALL_FAST = Game.PongLevels.BALL_FAST; var BALL_SLOW = Game.PongLevels.BALL_SLOW; Game.PongLevels.addLevel({speed:null, brickPointValue:null, grid:[[e, e, e, D, D, D, D, e, e, e], [e, e, e, D, D, D, D, e, e, e], [e, e, e, D, D, D, D, e, e, e], [e, e, e, e, S, S, e, e, e, e], [e, e, e, e, e, D, e, e, e, e], [e, e, e, e, D, e, e, e, e, e], [e, e, e, e, e, D, e, e, e, e], [e, e, e, e, D, e, e, e, e, e], [e, e, e, e, e, D, e, e, e, e], [e, e, e, e, D, e, e, e, e, e], [e, e, e, e, S, S, e, e, e, e], [e, e, e, D, D, D, D, e, e, e], [e, e, e, D, D, D, D, e, e, e], [e, e, e, D, D, D, D, e, e, e]], items:null, recurrence:null}); Game.PongLevels.addLevel({speed:null, brickPointValue:null, grid:[[e, e, e, e, e, D, D, e, e, e, e, e], [e, e, e, D, D, S, S, D, D, e, e, e], [e, e, e, D, D, S, S, D, D, e, e, e], [e, e, D, D, D, D, D, D, D, D, e, e], [e, e, D, D, D, D, D, D, D, D, e, e], [e, e, D, D, D, D, D, D, D, D, e, e], [e, e, D, D, D, D, D, D, D, D, e, e], [e, e, e, D, D, S, S, D, D, e, e, e], [e, e, e, D, D, S, S, D, D, e, e, e], [e, e, e, e, e, D, D, e, e, e, e, e]]}); Game.PongLevels.addLevel({speed:null, brickPointValue:null, grid:[[e, e, e, e, e, D, D, D, D, e, e, e, e, e], [e, S, S, D, D, D, e, e, D, D, D, S, S, e], [e, D, D, D, D, D, e, e, D, D, D, D, D, e], [e, e, D, D, D, D, e, e, D, D, D, D, e, e], [e, e, e, e, D, D, S, S, D, D, e, e, e, e], [e, e, e, e, D, D, S, S, D, D, e, e, e, e], [e, e, D, D, D, D, e, e, D, D, D, D, e, e], [e, D, D, D, D, D, e, e, D, D, D, D, D, e], [e, S, S, D, D, D, e, e, D, D, D, S, S, e], [e, e, e, e, e, D, D, D, D, e, e, e, e, e]]}); Game.PongLevels.addLevel({speed:null, brickPointValue:null, grid:[[e, e, e, D, D, e, e, D, D, e, e, e], [e, e, e, D, D, e, e, D, D, e, e, e], [e, e, e, D, D, e, e, D, D, e, e, e], [e, D, D, S, S, S, S, S, S, D, D, e], [e, D, D, e, e, D, D, e, e, D, D, e], [e, D, D, D, D, D, D, D, D, D, D, e], [e, D, D, e, e, D, S, S, S, S, S, e], [e, S, S, S, S, S, D, e, e, D, D, e], [e, D, D, D, D, D, D, D, D, D, D, e], [e, D, D, e, e, D, D, e, e, D, D, e], [e, D, D, S, S, S, S, S, S, D, D, e], [e, e, e, D, D, e, e, D, D, e, e, e], [e, e, e, D, D, e, e, D, D, e, e, e], [e, e, e, D, D, e, e, D, D, e, e, e]]}); Game.PongLevels.addLevel({speed:null, brickPointValue:null, grid:[[D, e, e, e, e, D, D, e, e, e, e, D], [e, e, e, e, e, D, D, e, e, e, e, e], [D, D, D, D, D, D, D, D, D, D, D, D], [S, D, D, D, D, D, D, D, D, D, D, S], [D, D, D, D, D, D, D, D, D, D, D, D], [e, e, e, e, S, S, S, S, e, e, e, e], [e, e, e, e, e, D, D, e, e, e, e, e], [e, e, e, e, e, D, D, e, e, e, e, e], [e, e, e, e, S, S, S, S, e, e, e, e], [D, D, D, D, D, D, D, D, D, D, D, D], [S, D, D, D, D, D, D, D, D, D, D, S], [D, D, D, D, D, D, D, D, D, D, D, D], [e, e, e, e, e, D, D, e, e, e, e, e], [D, e, e, e, e, D, D, e, e, e, e, D]]}); __inited = true; } static var __inited = false; }
Symbol 577 MovieClip [__Packages.Game.PongLevels06To10] Frame 0
class Game.PongLevels06To10 { function PongLevels06To10 () { } static function init() { if (__inited) { return(undefined); } var D = Game.PongLevels.D; var S = Game.PongLevels.S; var e = Game.PongLevels.e; Game.PongLevels.addLevel({speed:null, brickPointValue:null, grid:[[e, e, e, e, e, e, S, e, e, e, e, e, e, e, e], [e, e, e, e, e, e, e, e, e, e, e, e, e, e, e], [S, D, D, e, e, D, D, e, e, D, D, D, D, D, e], [S, D, D, e, e, D, D, e, e, D, S, S, S, D, D], [e, D, D, e, D, D, e, e, e, D, S, e, e, S, D], [e, D, D, D, D, e, e, e, e, D, S, e, e, S, D], [e, D, D, D, D, e, e, e, e, D, S, S, S, D, D], [e, D, S, S, D, D, e, e, e, D, D, D, D, D, e], [e, D, S, e, D, D, e, e, e, D, D, e, e, e, e], [e, D, S, e, e, D, D, e, e, D, D, e, e, e, e], [e, D, S, e, e, D, D, e, e, D, D, e, e, e, S], [e, D, S, e, e, D, D, e, e, D, D, e, e, e, S], [e, e, e, e, e, e, e, e, e, e, e, e, e, e, e], [e, e, e, e, e, e, e, e, e, S, e, e, e, e, e]]}); Game.PongLevels.addLevel({speed:null, brickPointValue:null, grid:[[e, e, e, e, e, e, D, S, S, D, e, e, e, e, e, e], [D, D, D, e, e, e, D, S, S, D, e, e, D, D, D, D], [D, S, D, e, e, e, D, D, D, D, e, e, D, S, S, D], [D, D, D, e, e, e, e, e, e, e, e, e, D, S, S, D], [e, e, e, e, e, e, e, e, e, e, e, e, D, D, D, D], [e, e, e, e, e, D, D, D, D, e, e, e, e, e, e, e], [e, e, e, e, e, D, D, S, S, D, e, e, e, e, e, e], [e, e, e, e, e, e, D, S, S, D, D, e, e, e, e, e], [e, e, e, e, e, e, e, D, D, D, D, e, e, e, e, e], [D, D, D, D, e, e, e, e, e, e, e, e, e, e, e, e], [D, S, S, D, e, e, e, e, e, e, e, e, e, D, D, D], [D, S, S, D, e, e, D, D, D, D, e, e, e, D, S, D], [D, D, D, D, e, e, D, S, S, D, e, e, e, D, D, D], [e, e, e, e, e, e, D, S, S, D, e, e, e, e, e, e]]}); Game.PongLevels.addLevel({speed:null, brickPointValue:null, grid:[[e, e, e, e, e, D, D, D, D, D, D, e, e, e, e, e], [D, S, D, e, e, D, D, D, D, D, D, e, e, e, e, e], [S, S, S, e, e, D, D, D, D, D, D, e, e, e, e, e], [D, S, D, e, e, D, D, D, D, D, S, S, e, e, e, e], [e, e, e, e, e, D, D, D, S, S, D, D, e, e, e, e], [e, e, e, e, e, D, S, S, D, D, D, D, e, e, e, e], [e, e, e, e, S, S, D, D, D, D, D, D, e, e, e, e], [e, e, e, e, D, D, D, D, D, D, S, S, e, e, e, e], [e, e, e, e, D, D, D, D, S, S, D, e, e, e, e, e], [e, e, e, e, D, D, S, S, D, D, D, e, e, e, e, e], [e, e, e, e, S, S, D, D, D, D, D, e, e, D, S, D], [e, e, e, e, e, D, D, D, D, D, D, e, e, S, S, S], [e, e, e, e, e, D, D, D, D, D, D, e, e, D, S, D], [e, e, e, e, e, D, D, D, D, D, D, e, e, e, e, e]]}); Game.PongLevels.addLevel({speed:null, brickPointValue:null, grid:[[e, S, S, D, D, D, S, S, S, S, D, D, D, S, S, e], [e, e, S, e, e, e, e, S, S, e, e, e, e, S, e, e], [e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e], [e, e, e, e, D, D, D, D, D, D, D, D, e, e, e, e], [e, D, D, D, D, D, D, D, D, D, D, D, D, D, D, e], [e, e, e, D, D, D, S, D, D, S, D, D, D, e, e, e], [D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D], [D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D], [e, e, e, D, D, D, S, D, D, S, D, D, D, e, e, e], [e, D, D, D, D, D, D, D, D, D, D, D, D, D, D, e], [e, e, e, e, D, D, D, D, D, D, D, D, D, e, e, e], [e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e], [e, e, S, e, e, e, e, S, S, e, e, e, e, S, e, e], [e, S, S, D, D, D, S, S, S, S, D, D, D, S, S, e]]}); Game.PongLevels.addLevel({speed:null, brickPointValue:null, grid:[[e, D, D, D, D, D, D, D, S, S, D, D, D, D, D, D, D, e], [e, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, e], [S, D, D, D, e, e, e, e, e, e, e, e, e, D, D, D, D, S], [e, D, D, e, e, e, e, e, e, e, e, e, e, e, D, D, D, e], [e, D, D, e, D, e, e, e, e, e, e, D, e, e, e, D, D, e], [e, D, e, e, e, e, S, e, e, S, e, e, e, e, e, D, D, e], [e, D, e, e, e, e, e, S, S, e, e, e, e, e, e, D, D, e], [e, D, e, e, e, e, e, e, e, e, e, e, e, S, e, D, D, e], [e, D, D, D, D, D, D, D, D, D, D, D, D, S, e, D, D, e], [e, D, D, e, e, e, D, e, e, D, e, e, e, e, e, D, D, e], [e, D, D, D, e, e, D, e, e, D, e, e, e, e, e, D, D, e], [S, D, D, D, D, D, D, e, e, D, D, D, e, e, e, D, D, S], [e, D, D, D, D, e, D, e, e, D, e, e, e, e, e, D, D, e], [e, D, D, D, D, e, e, S, S, e, e, e, e, e, e, D, D, e]]}); __inited = true; } static var __inited = false; }
Symbol 578 MovieClip [__Packages.GDK.Base] Frame 0
class GDK.Base extends MovieClip { var worlds, useMask, setMask, attachMovie, _xscale, _yscale, onResize, mcMask, engineIntervalID, lastUpdate, onStart, onPause, onResume, onStop, activeWorld, onUpdate; function Base () { super(); worlds = new GDK.Collection(); if (useMask) { setMask(attachMovie("Square", "mcMask", 13421568)); } setSize(Math.round(_xscale), Math.round(_yscale)); _yscale = (_xscale = 100); for (var i in this) { if (i.indexOf("mcDead") != -1) { this[i].swapDepths(1048575); this[i].removeMovieClip(); } } } function setSize(w, h, noEvent) { if ((w == width) && (h == height)) { return(undefined); } if (noEvent) { width = w; height = h; } else { onResize((width = w), (height = h), width, height); } if (useMask) { mcMask._xscale = w; mcMask._yscale = h; } } function start() { if (engineIntervalID) { return(undefined); } lastUpdate = getTimer(); engineIntervalID = setInterval(this, "update", 0); onStart(); update(); } function pause() { paused = true; onPause(); update(); } function resume() { paused = false; onResume(); update(); } function stop() { onStop(); clearInterval(engineIntervalID); delete engineIntervalID; } function update() { var elapsed; if (paused) { lastUpdate = getTimer(); return(undefined); } activeWorld.update((elapsed = (lastUpdate - ((lastUpdate = getTimer()))) * -0.001)); onUpdate(elapsed); } function addWorld(worldObj) { if (!worlds.addMember(worldObj)) { return(undefined); } worldObj.displayNode = this; worldObj.engine = this; } function removeWorld(worldObj) { if (!worlds[worldObj]) { return(undefined); } var i = worlds.length; while ((--i) > -1) { if (worlds[i] == worldObj) { worlds.splice(i, 1); } } delete worlds[worldObj]; worldObj.removeFromScene(); } function setActiveWorld(worldObj) { if (activeWorld == worldObj) { return(undefined); } activeWorld.removeFromScene(); activeWorld = worldObj; worldObj.addToScene(); } function onUnload() { stop(); setActiveWorld(null); } var paused = false; var width = 100; var height = 100; var version = "GDK 1,1,10,0"; }
Symbol 579 MovieClip [__Packages.GDK.Collection] Frame 0
class GDK.Collection extends Array { var id, push, length, splice; function Collection () { super(); Collections[(id = ++created)] = this; } static function removeFromAll(obj) { var o; if (!((o = obj.__col))) { return(undefined); } for (var i in o) { Collections[i].removeMember(obj); } } static function removeAll() { } function addMember(obj) { if (obj.__col[id]) { return(false); } push(obj); if (!obj.__col) { obj.__col = {count:0}; } obj.__col[id] = true; obj.__col.count++; return(true); } function removeMember(obj) { if (!obj.__col[id]) { return(false); } var i = length; while ((--i) > -1) { if (this[i] == obj) { splice(i, 1); break; } } if (!(--obj.__col.count)) { delete obj.__col; } else { delete obj.__col[id]; } delete this[length]; return(true); } function update(elapsed) { var i = length; while ((--i) > -1) { this[i].update(elapsed); } } function send(sID) { var args = arguments.splice(1); var i = length; while ((--i) > -1) { this[i][sID].apply(this[i], args); } } static var Collections = []; static var created = 0; }
Symbol 580 MovieClip [__Packages.GDK.Generic] Frame 0
class GDK.Generic { var world, onAddToScene, children, onRemoveFromScene, onBeginParent, onEndParent, onAddChild, displayNode, parent, assetID, onDisplay, target, onAddDisplay, onRemoveDisplay, name; function Generic () { uniqueID = ++created; setRenderable(renderable); setAffectChildren(affectChildren); } function addToScene() { if (inScene) { return(undefined); } world.addActiveObject(this); inScene = true; addDisplay(); onAddToScene(); if (children) { var i = children.length; while ((--i) > -1) { children[i].addToScene(); } } } function removeFromScene() { if (!inScene) { return(undefined); } removeDisplay(); inScene = false; world.removeActiveObject(this); onRemoveFromScene(); if (children) { var i = children.length; while ((--i) > -1) { children[i].removeFromScene(); } } } function setAffectChildren(b) { if (affectChildren == b) { return(undefined); } if ((affectChildren = b)) { if (children) { onBeginParent(); } } else if (children) { onEndParent(); } } function addChild(child, isolated) { if ((!allowChildren) || (child.parent == this)) { return(false); } child.parent.removeChild(child); child.parent = this; if (world && (world != child.world)) { world.addObject(child, true); } if (children == undefined) { onBeginParent(); hasChildren = true; children = [child]; } else { children.push(child); } if (inScene && (!isolated)) { child.addToScene(); } onAddChild(child); return(true); } function removeChild(child) { if ((!children) || (child.parent != this)) { return(undefined); } var i = children.length; while ((--i) > -1) { if (children[i] == child) { children.splice(i, 1); break; } } child.parent = undefined; if (!children.length) { onEndParent(); hasChildren = false; delete children; } } function addToWorld(newWorld) { newWorld.addObject(this); } function removeFromWorld() { world.removeObject(this); } function detachFromParent(parent) { parent.removeChild(this); } function becomeChildTo(parent) { parent.addChild(this); } function requestDisplaySpace() { if (!displayNode) { var t = parent; while (t) { if (t.isDisplayNode) { break; } t = t.parent; } displayNode = (t ? (t.target) : (world.target)); } if (assetID != null) { return(displayNode.attachMovie(assetID, "mc" + uniqueID, 2130690045 - uniqueID)); } return(displayNode.createEmptyMovieClip("mc" + uniqueID, 2130690045 - uniqueID)); } function setDisplay() { onDisplay.apply(this, arguments); } function addDisplay() { if ((!renderable) || (target)) { return(undefined); } queueForDisplay(); target = requestDisplaySpace(); onAddDisplay(); } function removeDisplay() { target.swapDepths(1048575); target.removeMovieClip(); delete target; onRemoveDisplay(); } function setAssetID(newAssetID) { if (assetID == newAssetID) { return(undefined); } if (inScene) { removeDisplay(); } assetID = newAssetID; if (inScene) { addDisplay(); } } function queueForDisplay() { if (renderable) { world.queueForDisplay(this); } } function setRenderable(b) { if (b) { delete queueForDisplay; if (inScene) { addDisplay(); } } else if (inScene) { removeDisplay(); } } function toString() { return(((className + " #") + uniqueID) + (name ? (("(" + name) + ")") : "")); } static var created = -1; var className = "Generic"; var uniqueID = -1; var renderable = false; var inScene = false; var affectChildren = true; var allowChildren = true; var hasChildren = false; var isDisplayNode = false; }
Symbol 581 MovieClip [__Packages.GDK.World] Frame 0
class GDK.World extends GDK.Generic { var uniqueID, children, objects, updateList, displayQueue, activeObjects, name, viewport, world, engine, target, onUpdate, removeChild; function World (name, viewPort) { super(); uniqueID = ++worldsCreated; children = null; objects = []; updateList = new GDK.Collection(); displayQueue = []; activeObjects = new GDK.Collection(); this.name = ((name != null) ? (name) : ("World " + uniqueID)); if (viewport) { addObject(viewport); } else if (useDefaultCamera) { addObject((viewport = new GDK.Camera())); } world = this; } function addActiveObject(obj) { return(activeObjects.addMember(obj)); } function removeActiveObject(obj) { if (!obj.__a) { return(undefined); } delete obj.__a; var i = activeObjects.length; while ((--i) > -1) { if (activeObjects[i] == obj) { activeObjects.splice(i, 1); return(undefined); } } } function addToUpdateList(obj) { return(updateList.addMember(obj)); } function removeFromUpdateList(obj) { return(updateList.removeMember(obj)); } function sendUpdates(elapsed) { updateList.update(elapsed); } function render(elapsed) { var i; if (!((i = displayQueue.length))) { return(undefined); } while ((--i) > -1) { displayQueue[i].setDisplay(elapsed); delete displayQueue[i].queueForDisplay; } displayQueue = []; updateAfterEvent(); } function centerViewport(vertical, horizontal) { viewport.halfWidth = (target._x = ((viewport.screenWidth = engine.width)) * 0.5); viewport.halfHeight = (target._y = ((viewport.screenHeight = engine.height)) * 0.5); } function queueForDisplay(obj) { if (!obj.queueForDisplay) { return(undefined); } obj.queueForDisplay = null; displayQueue.push(obj); } function update(elapsed) { sendUpdates(elapsed); onUpdate(elapsed); render(elapsed); } function addObject(obj, isolated) { if (obj.world == this) { return(false); } if (obj.world) { obj.world.removeObject(obj); } objects.push(obj); obj.world = this; obj.uniqueID = objectsAdded++; if (obj.children.length) { var i = obj.children.length; while ((--i) > -1) { addObject(obj.children[i], true); } } if (!isolated) { addChild(obj, true); } obj.positionChanged(0, 0, 0); obj.onAddToWorld(); return(true); } function removeObject(obj) { obj.removeFromScene(); removeChild(obj); var i = objects.length; while ((--i) > -1) { if (objects[i] == obj) { objects.splice(i, 1); break; } } GDK.Collection.removeFromAll(obj); removeFromUpdateList(obj); obj.onRemoveFromWorld(); } function addChild(obj, isolated) { super.addChild(obj, true); } function timelineUpdate(elapsed) { render(elapsed); } static var worldsCreated = -1; var useDefaultCamera = true; var className = "World"; var isDisplayNode = true; var renderable = true; var affectChildren = false; var objectsAdded = 0; }
Symbol 582 MovieClip [__Packages.GDK.Node] Frame 0
class GDK.Node extends GDK.Generic { var onCollision, world, onMove, queueForDisplay, children, target, affectChildren; function Node () { super(); } function checkCollisionList(objects, flag, options, maxCol) { if (maxCol == null) { maxCol = Number.MAX_VALUE; } if (flag == null) { flag = collisionMask; } var count = 0; var hr; var i = objects.length; while ((--i) > -1) { if (objects[i] == this) { continue; } if ((flag & objects[i].collisionMask) > 0) { if ((hr = checkCollision(objects[i]))) { count++; if (((!(hr & COLLISION_SKIP_EVENT)) && (onCollision(objects[i], options) == COLLISION_CANCEL)) || (count >= maxCol)) { break; } } } } return(count); } function checkCollision(obj) { return(false); } function moveTo(x, y, z) { moveBy(x - this.x, y - this.y, z - this.z); } function moveBy(x, y, z) { if ((x || (y)) || (z)) { this.x = this.x + x; this.y = this.y + y; this.z = this.z + z; positionChanged(x, y, z); } } function moveToGlobally(x, y, z) { } function positionChanged(xShift, yShift, zShift) { world.onObjectMoved(this); onMove(); queueForDisplay(); } function pv_positionChanged(xShift, yShift, zShift) { var i = children.length; while ((--i) > -1) { children[i].moveBy(xShift, yShift, zShift); } queueForDisplay(); } function display() { setDisplay.apply(this, arguments); delete queueForDisplay; } function setDisplay() { target._x = x; target._y = y; } function getUpdates() { world.updateList.addMember(this); } function cancelUpdates() { world.updateList.removeMember(this); } function onBeginParent() { if (!affectChildren) { return(undefined); } positionChanged = pv_positionChanged; } function onEndParent() { delete positionChanged; } function timelineUpdate() { queueForDisplay(); } static var COLLISION_OK = 1; static var COLLISION_CANCEL = 2; static var COLLISION_SKIP_EVENT = 4; var className = "Node"; var renderable = true; var x = 0; var y = 0; var z = 0; var collisionMask = 0; }
Symbol 583 MovieClip [__Packages.GDK.Group] Frame 0
class GDK.Group extends GDK.Node { function Group () { super(); } var className = "Group"; var renderable = false; var setDisplay = null; }
Symbol 584 MovieClip [__Packages.GDK.Camera] Frame 0
class GDK.Camera extends GDK.Group { var world, xChange, yChange, zChange; function Camera () { super(); } function positionChanged(xShift, yShift, zShift) { changed = true; world.onViewportChanged(this, (xChange = xShift), (yChange = yShift), (zChange = zShift)); } function setFieldOfView(angle) { if (FOV - angle) { tanFOV = Math.tan(((FOV = angle)) * 0.008726646); } } var FOV = 60; var tanFOV = 0.577350269189626; var screenWidth = 0; var screenHeight = 0; var halfWidth = 0; var halfHeight = 0; var changed = false; var viewDistance = 100; var className = "Camera"; var renderable = false; }
Symbol 585 MovieClip [__Packages.Game.PongGame] Frame 0
class Game.PongGame { static var LEVELS; var player, opponent, side, humanSide, computerSide, timeline, world, __scoreboard, __engine, __levelData, __goalUpdate, __itemLeft, __itemRight, dialog, __blinkSide, __blinkTimer, __frameElapsedTime, __blinkGoalDisp; function PongGame (myTimeline, myEngine, myScoreboard, setup) { if (!__inited) { init(); } player = setup.player; opponent = setup.opponent; side = setup.side; if (side == 1) { humanSide = RIGHT_PLAYER; computerSide = LEFT_PLAYER; } else { humanSide = LEFT_PLAYER; computerSide = RIGHT_PLAYER; } level = (((setup.startLevel != undefined) ? (setup.startLevel) : 0)); timeline = myTimeline; scoreboard = (myScoreboard); engine = (myEngine); } function reset() { level = (0); score = (0); scoreboard.resetGoals(); world.clearLevel(); } function set scoreboard(myScoreboard) { __scoreboard = myScoreboard; __scoreboard.__set__score(score); __scoreboard.__set__level(level); if (side == 1) { __scoreboard.__set__playerLeft(FOES[opponent]); __scoreboard.__set__playerRight(FRIENDS[player]); } else { __scoreboard.__set__playerLeft(FRIENDS[player]); __scoreboard.__set__playerRight(FOES[opponent]); } __scoreboard.addEventListener("click", this); //return(scoreboard); } function get scoreboard() { return(__scoreboard); } function set engine(myEngine) { __engine = myEngine; world = new Engine.PongWorld(); world.humanSide = humanSide; world.addEventListener("onGameUpdate", this); world.addEventListener("onGoal", this); world.addEventListener("onPoints", this); world.addEventListener("onWorldDisplay", this); world.addEventListener("onActivateItem", this); world.addEventListener("onBlinkItem", this); world.addEventListener("onBallInPlay", this); __engine.addWorld(world); __engine.setActiveWorld(world); __engine.start(); //return(engine); } function get engine() { return(__engine); } function set score(newScore) { if (newScore < 0) { newScore = 0; } __score = newScore; __scoreboard.__set__score(__score); //return(score); } function get score() { return(__score); } function set level(newLevel) { __level = newLevel; __scoreboard.__set__level(newLevel); while (newLevel > (LEVELS.length - 1)) { newLevel = newLevel - LEVELS.length; } __levelData = LEVELS[newLevel]; //return(level); } function get level() { return(__level); } function startLevel() { scoreboard.resetGoals(); engine.resume(); world.clearLevel(); world.createLevel(level, __levelData); } function onWorldDisplay(eventObj) { startLevel(); } function onGameUpdate(eventObj) { var elapsed = eventObj.elapsed; checkBlinkLights(elapsed); if (Key.isDown(80)) { click({data:"pause"}); return(undefined); } if (Key.isDown(17) && (Key.isDown(16))) { if (Key.isDown(48)) { if (level != 9) { level = (9); stopAllSounds(); startLevel(); } } var i; var i = 49; while (i <= 57) { if (Key.isDown(i)) { if (level != (i - 49)) { level = (i - 49); stopAllSounds(); startLevel(); } break; } i++; } if (Key.isDown(77)) { var snd = new Sound(timeline); snd.setVolume(0); return(undefined); } if (Key.isDown(78)) { var snd = new Sound(timeline); snd.setVolume(100); return(undefined); } } } function onGoal(eventObj) { var who = eventObj.who; var goals; if (who == LEFT_PLAYER) { goals = __scoreboard.__set__goalsLeft((__scoreboard.__get__goalsLeft()+1)); } else if (who == RIGHT_PLAYER) { goals = __scoreboard.__set__goalsRight((__scoreboard.__get__goalsRight()+1)); } __goalUpdate = {who:who, goals:goals}; startBlinkLights(who); } function reactToGoal() { if (__goalUpdate == undefined) { return(undefined); } if (__goalUpdate.goals < GOALS_PER_LEVEL) { delete __goalUpdate; world.getReady(); return(undefined); } if (__goalUpdate.who == humanSide) { delete __goalUpdate; levelDone(); return(undefined); } delete __goalUpdate; gameOver(); } function onPoints(eventObj) { var points = eventObj.points; var who = eventObj.who; var source = eventObj.source; if (who == humanSide) { if ((((source == "brick") || (source == "bonuspoints")) || (source == "goal")) || (source == "gooditem")) { score = score + points; } return(undefined); } if (source == "bonuspoints") { score = score - points; return(undefined); } if (source == "brick") { score = score + points; } } function onActivateItem(eventObj) { var itemID = eventObj.itemID; var who = eventObj.who; if (itemID > -1) { toggleLight(who, true); } else { toggleLight(who, false); } if (who == LEFT_PLAYER) { __scoreboard.__set__itemLeft((__itemLeft = itemID + 1)); } else { __scoreboard.__set__itemRight((__itemRight = itemID + 1)); } } function onBlinkItem(eventObj) { var who = eventObj.who; if (who == LEFT_PLAYER) { if (__scoreboard.__get__itemLeft() == __itemLeft) { __scoreboard.__set__itemLeft(0); } else { __scoreboard.__set__itemLeft(__itemLeft); } } else if (__scoreboard.__get__itemRight() == __itemRight) { __scoreboard.__set__itemRight(0); } else { __scoreboard.__set__itemRight(__itemRight); } } function click(eventObj) { __engine.pause(); var mute = new Sound(world.target); mute.setVolume(0); if (eventObj.data == "pause") { dialog = createDialog(dialogPauseID); return(undefined); } if (eventObj.data == "help") { dialog = createDialog(dialogHelpID); return(undefined); } if (eventObj.data == "quit") { dialog = createDialog(dialogQuitID); dialog.score = score; dialog.addEventListener("onSubmitScore", this); return(undefined); } } function onSubmitScore(eventObj) { eventObj.target.removeMovieClip(); stopAllSounds(); engine.stop(); timeline.submitScore(score); } function closeModal(eventObj) { var name = eventObj.name; if (((name == "help") || (name == "quit")) || (name == "pause")) { __engine.resume(); var unmute = new Sound(world.target); unmute.setVolume(100); return(undefined); } if (name == "leveldone") { level = ((level+1)); startLevel(); return(undefined); } if (name == "gameover") { stopAllSounds(); engine.stop(); timeline.newGame(); return(undefined); } } function toString() { return("PongGame"); } function createDialog(id) { if (dialog) { dialog.close(); } _root._quality = "BEST"; dialog = timeline.attachMovie(id, "dialog", DIALOG_LEVEL); dialog.addEventListener("closeModal", this); return(dialog); } function levelDone() { world.__set__active(false); world.clearLevel(); engine.pause(); dialog = createDialog(dialogLevelDoneID); dialog.level = level + 1; } function gameOver() { world.__set__active(false); engine.pause(); dialog = createDialog(dialogGameOverID); dialog.score = score; dialog.addEventListener("onSubmitScore", this); } function checkBlinkLights(elapsed) { if (__blinkSide == null) { return(undefined); } __blinkTimer = __blinkTimer + elapsed; var timeLeft = (__blinkTime - __blinkTimer); if (timeLeft > 0) { __frameElapsedTime = __frameElapsedTime + elapsed; if (__frameElapsedTime >= (FRAME_TIME * 2)) { __frameElapsedTime = __frameElapsedTime - (FRAME_TIME * 2); toggleLight(__blinkSide); toggleGoalDisp(__blinkGoalDisp); } } else { stopBlinkLights(); } } function startBlinkLights(who) { __blinkTimer = 0; __frameElapsedTime = 0; __blinkSide = ((who == LEFT_PLAYER) ? (RIGHT_PLAYER) : (LEFT_PLAYER)); __blinkGoalDisp = who; } function onBallInPlay() { stopBlinkLights(); } function stopBlinkLights() { toggleLight(__blinkSide, false); __blinkSide = null; toggleGoalDisp(__blinkGoalDisp, true); __blinkGoalDisp = null; reactToGoal(); } function toggleGoalDisp(side, force) { var goalDisp_txt; if (side == LEFT_PLAYER) { goalDisp_txt = __scoreboard.goalsLeft_txt; } else { goalDisp_txt = __scoreboard.goalsRight_txt; } if (force == undefined) { goalDisp_txt._visible = (goalDisp_txt._visible ? false : true); } else { goalDisp_txt._visible = force; } } function toggleLight(side, force) { var light_mc; if (side == LEFT_PLAYER) { light_mc = timeline.arena_mc.activeLeft_mc; } else { light_mc = timeline.arena_mc.activeRight_mc; } if (force == undefined) { light_mc.gotoAndStop(((light_mc._currentframe == 1) ? 3 : 1)); } else { light_mc.gotoAndStop((force ? 3 : 1)); } } function init() { LEVELS = Game.PongLevels.getLevels(); __inited = true; } static var LEFT_PLAYER = "left"; static var RIGHT_PLAYER = "right"; static var GOALS_PER_LEVEL = 3; static var FRIENDS = Game.PongLevels.FRIENDS; static var FOES = Game.PongLevels.FOES; static var DIALOG_LEVEL = 16000; var dialogHelpID = "DialogHelp"; var dialogPauseID = "DialogPause"; var dialogQuitID = "DialogQuit"; var dialogLevelDoneID = "DialogLevelDone"; var dialogGameOverID = "DialogGameOver"; var __score = 0; var __level = 0; static var FRAME_TIME = Game.PongLevels.FRAME_TIME; var __blinkTime = 1; static var __inited = false; }
Symbol 586 MovieClip [__Packages.Engine.PongWorld] Frame 0
class Engine.PongWorld extends GDK.World { var __items, __waitedTime, __displayDelay, __brickGrid, __ball, __maxLevelSpeed, sendUpdates, render, dispatchEvent, target, bounds, corners, __leftGoal, __rightGoal, __leftPaddle, __paddleLastTouched, __rightPaddle, __brickPointValue, humanSide, __levelItems, __levelItemRecurrence, __currentLevelItemRecurrence, __freezeItemTime, __itemTime, __defaultItemTime, __freezeBlinkTime, __itemBlinkTime, __defaultBlinkTime, __bonusPointValues, __goodItemValue, __goalValue, __computerPlayer, __getReady, engine, addObject, __humanPaddle, __computerPaddle, __humanGoal, __computerGoal, __humanPlayer, __ballInGoal, __currentLevelItems, __itemActiveTime, __currentActiveItemID, __currentActiveObject, removeObject; function PongWorld () { super(); if (!__inited) { init(); } __items = new GDK.Collection(); } function set active(flag) { __active = flag; //return(active); } function get active() { return(__active); } function update(elapsed) { if (!canUpdate) { return(undefined); } canUpdate = false; if (elapsed > MAX_ELAPSED) { elapsed = MAX_ELAPSED; _root._quality = "LOW"; } if ((!active) && (__waitedTime != null)) { __waitedTime = __waitedTime + elapsed; if (__waitedTime >= __displayDelay) { startLevel(); } } if (__brickGrid.destructibleCount <= 0) { var speed = (__ball.__get__defaultSpeed() + (elapsed * 5)); if (speed > __maxLevelSpeed) { speed = __maxLevelSpeed; } __ball.__set__defaultSpeed(speed); } if (active) { checkActiveItem(elapsed); updatePlayers(elapsed); } sendUpdates(elapsed); onUpdate(elapsed); render(elapsed); canUpdate = true; } function onUpdate(elapsed) { dispatchEvent({type:"onGameUpdate", elapsed:elapsed}); } function onAddDisplay() { Engine.PongSFX.setTarget(target); determineBounds(); createBoard(); dispatchEvent({type:"onWorldDisplay"}); } function startLevel() { delete __waitedTime; delete __displayDelay; active = (true); getReady(); } function checkBounds(o, elapsed) { if (o != __ball) { return(checkItemBounds(o)); } var myBall = o; var crossV; var currentPos = myBall.currentPos; if (currentPos.y < bounds.yMin) { crossV = findIntersection4p(corners.tl, corners.tr, myBall.currentPos, myBall.lastPos); if (crossV) { myBall.deflectH(crossV); Engine.PongSFX.playBounce(); return(true); } } else if (bounds.yMax < currentPos.y) { crossV = findIntersection4p(corners.bl, corners.br, myBall.currentPos, myBall.lastPos); if (crossV) { myBall.deflectH(crossV); Engine.PongSFX.playBounce(); return(true); } } if (currentPos.x < bounds.xMin) { if (checkGoal(__leftGoal, myBall)) { scoreGoal(RIGHT_PLAYER, __leftGoal); return(true); } crossV = findIntersection4p(corners.tl, corners.bl, myBall.currentPos, myBall.lastPos); if (crossV) { myBall.deflectV(crossV); Engine.PongSFX.playBounce(); return(true); } } else if (bounds.xMax < currentPos.x) { if (checkGoal(__rightGoal, myBall)) { scoreGoal(LEFT_PLAYER, __rightGoal); return(true); } crossV = findIntersection4p(corners.tr, corners.br, myBall.currentPos, myBall.lastPos); if (crossV) { myBall.deflectV(crossV); Engine.PongSFX.playBounce(); return(true); } } return(false); } function checkPaddles(o) { if (o == __ball) { if (o.x < bounds.hCenter) { if (__leftPaddle.checkCollision(o)) { __paddleLastTouched = LEFT_PLAYER; return(true); } return(false); } if (__rightPaddle.checkCollision(o)) { __paddleLastTouched = RIGHT_PLAYER; return(true); } return(false); } return(checkItemPaddles(o)); } function scorePointsForBrick(collBrick) { var who = __paddleLastTouched; var points = __brickPointValue; if ((__brickGrid.destructibleCount <= 0) && (collBrick.__get__type() == DESTRUCTIBLE)) { var where = new Vector(bounds.hCenter, bounds.vCenter); releaseBonusPoints(Game.PongLevels.BONUS_POINTS, where, humanSide, Game.PongLevels.DEFAULT_CLEAR_ALL_VALUE); } scorePoints(points, who, "brick"); var where = new Vector(collBrick.x, collBrick.y, 0); triggerItem(who, where); } function checkBricks(ball) { var collBrick = __brickGrid.checkCollision(ball); if (!collBrick) { return(false); } if ((collBrick.__get__type() == DESTRUCTIBLE) || (ball.__get__blast())) { scorePointsForBrick(collBrick); } return(true); } function createLevel(levelNum, levelData) { Engine.PongSFX.setMusic(levelNum); active = (false); __levelItems = levelData.items; __levelItemRecurrence = (__currentLevelItemRecurrence = levelData.recurrence); resetItems(); __ballSpeed = (levelData.speed ? (levelData.speed) : (Game.PongLevels.DEFAULT_SPEED)); __ballSpeed = __ballSpeed + (levelNum * Game.PongLevels.LEVEL_SPEED_INCREMENT); if (__ballSpeed > Game.PongLevels.MAX_SPEED) { __ballSpeed = Game.PongLevels.MAX_SPEED; } __maxLevelSpeed = __ballSpeed + Game.PongLevels.MAX_SPEED_INCREASE; if (__maxLevelSpeed > Game.PongLevels.MAX_SPEED) { __maxLevelSpeed = Game.PongLevels.MAX_SPEED; } __ballAngle = (levelData.angle ? (levelData.angle) : (Game.PongLevels.DEFAULT_ANGLE)); __freezeItemTime = (levelData.freezeItemTime ? (levelData.freezeItemTime) : (Game.PongLevels.FREEZE_ITEM_TIME)); __itemTime = (__defaultItemTime = (levelData.itemTime ? (levelData.itemTime) : (Game.PongLevels.DEFAULT_ITEM_TIME))); __freezeBlinkTime = (levelData.freezeBlinkTime ? (levelData.freezeBlinkTime) : (Game.PongLevels.FREEZE_BLINK_TIME)); __itemBlinkTime = (__defaultBlinkTime = (levelData.itemTime ? (levelData.blinkTime) : (Game.PongLevels.DEFAULT_BLINK_TIME))); __brickPointValue = (levelData.brickPointValue ? (levelData.brickPointValue) : (Game.PongLevels.DEFAULT_BRICK_POINT_VALUE)); __bonusPointValues = (levelData._bonusPointValues ? (levelData._bonusPointValues) : (Game.PongLevels.DEFAULT_BONUS_POINTS_VALUES)); __goodItemValue = (levelData.goodItemValue ? (levelData.goodItemValue) : (Game.PongLevels.DEFAULT_GOOD_ITEM_VALUE)); __goalValue = (levelData.goalValue ? (levelData.goalValue) : (Game.PongLevels.DEFAULT_GOAL_VALUE)); var handicap = (levelData.computerHandicap ? (levelData.computerHandicap) : (Game.PongLevels.DEFAULT_COMPUTER_HANDICAP)); handicap = handicap - (levelNum * Game.PongLevels.LEVEL_HANDICAP_DECREASE); if (handicap < Game.PongLevels.MIN_HANDICAP) { handicap = Game.PongLevels.MIN_HANDICAP; } __computerPlayer.__set__handicap(handicap); resetPaddles(); resetBall(); var grid = levelData.grid; var gridHeight = grid.length; var gridWidth = grid[0].length; __brickGrid = new Engine.PongGrid(gridWidth, gridHeight); __brickGrid.__set__world(this); __brickGrid.gridSize = GRID_SIZE; var gridX = (GRID_X + (Math.floor((GRID_WIDTH - gridWidth) / 2) * GRID_SIZE)); var gridY = (GRID_Y + (Math.floor((GRID_HEIGHT - gridHeight) / 2) * GRID_SIZE)); __brickGrid.moveTo(gridX, gridY); var xPos; var yPos; var item; var index = 0; var displayDelay = 0; yPos = 0; while (yPos < gridHeight) { xPos = 0; while (xPos < gridWidth) { item = grid[yPos][xPos]; if (!item) { } else { __brickGrid.addItemAt(xPos, yPos, item, {gridIndex:index, displayDelay:displayDelay}); displayDelay = displayDelay + DELAY_INCREMENT; index++; } xPos++; } yPos++; } __displayDelay = displayDelay; __waitedTime = 0; } function clearLevel() { if (!__brickGrid) { return(undefined); } __brickGrid.removeAll(); delete __brickGrid; clearBonusItems(); } function getReady() { __ball.__set__active(true); resetPaddles(); resetBall(); __getReady.show(); } function clearGetReady() { Engine.PongSFX.startMusic(); if (!__getReady.active) { return(undefined); } __getReady.hide(); dispatchEvent({type:"onBallInPlay"}); } function init() { mx.events.EventDispatcher.initialize(Engine.PongWorld.prototype); __inited = true; } function scoreGoal(who, myGoal) { clearBonusItems(); __ball.__set__active(false); Engine.PongSFX.stopMusic(); Engine.PongSFX.playGoal(); if (who == humanSide) { Engine.PongSFX.playGoalCheer(); } else { Engine.PongSFX.playGoalOhh(); } scorePoints(__goalValue, who, "goal"); dispatchEvent({type:"onGoal", who:who}); } function scorePoints(points, who, source) { dispatchEvent({type:"onPoints", who:who, points:points, source:source}); } function determineBounds() { bounds = {xMin:x, yMin:y, xMax:engine.width, yMax:engine.height, hCenter:Math.floor((engine.width - x) / 2), vCenter:Math.floor((engine.height - y) / 2)}; corners = {tl:new Vector(bounds.xMin, bounds.yMin, 0), tr:new Vector(bounds.xMax, bounds.yMin, 0), br:new Vector(bounds.xMax, bounds.yMax, 0), bl:new Vector(bounds.xMin, bounds.yMax, 0)}; } function createBoard() { __getReady = new Game.Objects.GetReady(GET_READY_TIME); addObject(__getReady); var vCenter = bounds.vCenter; __rightPaddle = new Game.Objects.Paddle(RIGHT_PLAYER, DEFAULT_PADDLE_SIZE); __rightPaddle.setBounds(bounds); addObject(__rightPaddle); __rightPaddle.addEventListener("onHoldBall", this); __rightPaddle.addEventListener("onReleaseBall", this); __leftPaddle = new Game.Objects.Paddle(LEFT_PLAYER, DEFAULT_PADDLE_SIZE); __leftPaddle.setBounds(bounds); addObject(__leftPaddle); __leftPaddle.addEventListener("onHoldBall", this); __leftPaddle.addEventListener("onReleaseBall", this); var stuck = true; __ball = new Game.Objects.Ball(__ballSpeed, __ballAngle, stuck); addObject(__ball); __rightGoal = new Game.Objects.Goal(RIGHT_PLAYER, DEFAULT_GOAL_SIZE); __rightGoal.moveTo(bounds.xMax, vCenter, 0); addObject(__rightGoal); __leftGoal = new Game.Objects.Goal(LEFT_PLAYER, DEFAULT_GOAL_SIZE); __leftGoal.moveTo(bounds.xMin, vCenter, 0); addObject(__leftGoal); resetPaddles(); if (humanSide == LEFT_PLAYER) { __humanPaddle = __leftPaddle; __computerPaddle = __rightPaddle; __humanGoal = __leftGoal; __computerGoal = __rightGoal; var computerSide = RIGHT_PLAYER; } else { __humanPaddle = __rightPaddle; __computerPaddle = __leftPaddle; __humanGoal = __rightGoal; __computerGoal = __leftGoal; var computerSide = LEFT_PLAYER; } __computerPlayer = new Game.Players.ComputerPlayer(this, __computerPaddle, __ball, __computerGoal, computerSide); __humanPlayer = new Game.Players.HumanPlayer(this, __humanPaddle, __ball, __humanGoal, humanSide); resetBall(); } function resetPaddles() { var vCenter = bounds.vCenter; __rightPaddle.moveTo(bounds.xMax - (2 * GRID_SIZE), vCenter, 0); __rightPaddle.__set__width(DEFAULT_PADDLE_SIZE); __leftPaddle.moveTo(2 * GRID_SIZE, vCenter, 0); __leftPaddle.__set__width(DEFAULT_PADDLE_SIZE); __humanPlayer.deactivateItem(); __computerPlayer.deactivateItem(); } function resetBall() { __ballInGoal = false; __ball.__set__defaultSpeed(__ballSpeed); __ball.__set__angle(__ballAngle); __ball.__set__blast(false); __humanPaddle.holdBall(__ball); __paddleLastTouched = humanSide; deactivateCurrentItem(); } function checkGoal(goal, ball) { if (ball.y < goal.top) { return(false); } if (ball.y > goal.bottom) { return(false); } return(true); } function findIntersection4p(l0p0, l0p1, l1p0, l1p1) { var uA = ((((l1p1.x - l1p0.x) * (l0p0.y - l1p0.y)) - ((l1p1.y - l1p0.y) * (l0p0.x - l1p0.x))) / (((l1p1.y - l1p0.y) * (l0p1.x - l0p0.x)) - ((l1p1.x - l1p0.x) * (l0p1.y - l0p0.y)))); if ((0 <= uA) && (uA <= 1)) { return(new Vector(l0p0.x + (uA * (l0p1.x - l0p0.x)), l0p0.y + (uA * (l0p1.y - l0p0.y)), 0)); } return(null); } function updatePlayers(elapsed) { if (!__active) { return(undefined); } __humanPlayer.update(elapsed); __computerPlayer.update(elapsed); } function resetItems() { __currentLevelItems = []; var i = __levelItems.length; while ((--i) > -1) { __currentLevelItems[i] = __levelItems[i]; } } function pickItem() { if (__currentLevelItems.length < 1) { resetItems(); } var index = Math.floor(Math.random() * __currentLevelItems.length); var item = __currentLevelItems[index]; __currentLevelItems.splice(index, 1); return(item); } function getMissileTarget(from) { if (from == LEFT_PLAYER) { return(__rightGoal); } return(__leftGoal); } function triggerItem(who, where) { if (__levelItems.length < 1) { return(undefined); } __currentLevelItemRecurrence--; var pickAnItem = Math.floor(Math.random() * __currentLevelItemRecurrence); if (pickAnItem > 0) { return(undefined); } var itemID = pickItem(); __currentLevelItemRecurrence = __levelItemRecurrence; releaseItem(itemID, where, __paddleLastTouched); } function releaseItem(itemID, where, who) { if (itemID == Game.PongLevels.BONUS_POINTS) { releaseBonusPoints.apply(this, arguments); return(undefined); } var dir; if (who == LEFT_PLAYER) { dir = new Vector(-1, 0, 0); } else { dir = new Vector(1, 0, 0); } var speed = (__ballSpeed / 4.5); var o = (new Game.Objects.BonusItem(itemID, dir, speed)); o.moveTo(where.x, where.y, where.z); addObject(o); __items.addMember(o); Engine.PongSFX.playReleaseItem(); } function getItems() { return(__items); } function releaseBonusPoints(itemID, where, who, value) { var dir; if (who == humanSide) { dir = new Vector(0, -1, 0); Engine.PongSFX.playCatchGoodItem(); } else { dir = new Vector(0, 1, 0); Engine.PongSFX.playCatchBadItem(); } if (value == null) { var values = __bonusPointValues; var index = Math.floor(Math.random() * values.length); value = values[index]; } scorePoints(value, who, "bonuspoints"); if (who != humanSide) { value = -value; } var o = (new Game.Objects.BonusPointsItem(itemID, dir, value)); o.moveTo(where.x, where.y, where.z); addObject(o); __items.addMember(o); } function onCatchItem(itemID, who) { if (isGoodItem(itemID)) { scorePoints(__goodItemValue, who, "gooditem"); Engine.PongSFX.playCatchGoodItem(); } else { Engine.PongSFX.playCatchBadItem(); } if ((itemID == Game.PongLevels.BALL_FAST) || (itemID == Game.PongLevels.BALL_SLOW)) { __itemActiveTime = 0; __itemTime = __defaultItemTime; __currentActiveItemID = itemID; __currentActiveObject = __ball; __ball.activateItem(itemID); return(undefined); } var myPaddle; var myGoal; var myPlayer; var newObject; if (((who == humanSide) && (itemID != Game.PongLevels.FREEZE_OPPONENT)) || ((who != humanSide) && (itemID == Game.PongLevels.FREEZE_OPPONENT))) { myPaddle = __humanPaddle; myGoal = __humanGoal; myPlayer = __humanPlayer; } else { myPaddle = __computerPaddle; myGoal = __computerGoal; myPlayer = __computerPlayer; } if (itemID == Game.PongLevels.FREEZE_OPPONENT) { itemID = Game.PongLevels.FREEZE_YOU; } if ((itemID == Game.PongLevels.GOAL_WIDE) || (itemID == Game.PongLevels.GOAL_SMALL)) { newObject = myGoal; } else if (((((itemID == Game.PongLevels.PADDLE_WIDE) || (itemID == Game.PongLevels.PADDLE_SMALL)) || (itemID == Game.PongLevels.FREEZE_YOU)) || (itemID == Game.PongLevels.PADDLE_STICKY)) || (itemID == Game.PongLevels.MISSILE)) { newObject = myPaddle; if (itemID == Game.PongLevels.FREEZE_YOU) { Engine.PongSFX.playPaddleFreeze(); } else { Engine.PongSFX.playPaddleChange(); } } else { return(undefined); } if (itemID == Game.PongLevels.FREEZE_YOU) { var itemTime = __freezeItemTime; var itemBlinkTime = __freezeBlinkTime; } else { var itemTime = __defaultItemTime; var itemBlinkTime = __defaultBlinkTime; } myPlayer.activateItem(newObject, itemID, itemTime, itemBlinkTime); } function isGoodItem(itemID) { return(Game.PongLevels.isGoodItem(itemID)); } function onHoldBall(eventObj) { __ball.__set__angle(__ballAngle); } function onReleaseBall(eventObj) { var paddle = eventObj.target; clearGetReady(); if (__ball.__get__blast()) { Engine.PongSFX.playMissileTakeOff(); } else { Engine.PongSFX.playPuckRelease(); } } function deactivateCurrentItem() { if (__currentActiveObject == null) { return(undefined); } __currentActiveObject.deactivateItem(); delete __currentActiveObject; delete __itemActiveTime; delete __itemTime; } function checkActiveItem(elapsed) { if (!__currentActiveObject) { return(undefined); } __itemActiveTime = __itemActiveTime + elapsed; if (__itemActiveTime >= __itemTime) { deactivateCurrentItem(); return(undefined); } } function checkItemBounds(o) { if ((o.motionLeft < bounds.xMin) || (bounds.xMax < o.motionRight)) { return(true); } if ((o.motionTop < bounds.yMin) || (bounds.yMax < o.motionBottom)) { return(true); } return(false); } function checkItemPaddles(o) { if (o.x < bounds.hCenter) { if (__leftPaddle.checkItemCollision(o)) { onCatchItem(o.itemIndex, LEFT_PLAYER); return(true); } return(false); } if (__rightPaddle.checkItemCollision(o)) { onCatchItem(o.itemIndex, RIGHT_PLAYER); return(true); } return(false); } function clearBonusItems() { deactivateCurrentItem(); while (__items.length > 0) { var o = __items[0]; removeObject(o); } dispatchEvent({type:"onActivateItem", itemID:-1, who:LEFT_PLAYER}); dispatchEvent({type:"onActivateItem", itemID:-1, who:RIGHT_PLAYER}); } var useDefaultCamera = true; var updateID = 0; static var MAX_ELAPSED = 0.0666666666666667; static var FRAME_TIME = Game.PongLevels.FRAME_TIME; static var DELAY_INCREMENT = FRAME_TIME / 5; var GRID_SIZE = 15; var GRID_WIDTH = 300 / Engine.PongWorld.prototype.GRID_SIZE; var GRID_HEIGHT = 210 / Engine.PongWorld.prototype.GRID_SIZE; var GRID_X = 90; var GRID_Y = 0; var BALL_SIZE = 12; static var SOLID = Game.PongLevels.S; static var DESTRUCTIBLE = Game.PongLevels.D; var LEFT_PLAYER = "left"; var RIGHT_PLAYER = "right"; var DEFAULT_GOAL_SIZE = 1; var DEFAULT_PADDLE_SIZE = 0; static var GET_READY_TIME = 2; var x = 0; var y = 0; var __ballSpeed = Game.PongLevels.DEFAULT_SPEED; var __ballAngle = Game.PongLevels.DEFAULT_ANGLE; var __active = false; var canUpdate = true; static var __inited = false; }
Symbol 587 MovieClip [__Packages.Engine.PongObject] Frame 0
class Engine.PongObject extends GDK.Node { var addToScene, x, target, y, onDisplay; function PongObject () { super(); if (!__inited) { init(); } } function onAddToWorld() { if (autoAddToScene) { addToScene(); } } function setDisplay() { target._x = x; target._y = y; onDisplay.apply(this, arguments); } function init() { mx.events.EventDispatcher.initialize(Engine.PongObject.prototype); __inited = true; } function findIntersection4p(l0p0, l0p1, l1p0, l1p1) { var uA = ((((l1p1.x - l1p0.x) * (l0p0.y - l1p0.y)) - ((l1p1.y - l1p0.y) * (l0p0.x - l1p0.x))) / (((l1p1.y - l1p0.y) * (l0p1.x - l0p0.x)) - ((l1p1.x - l1p0.x) * (l0p1.y - l0p0.y)))); if ((0 <= uA) && (uA <= 1)) { return(new Vector(l0p0.x + (uA * (l0p1.x - l0p0.x)), l0p0.y + (uA * (l0p1.y - l0p0.y)), 0)); } return(null); } var assetID = "square"; static var FRAME_TIME = Game.PongLevels.FRAME_TIME; var className = "PongObject"; var autoAddToScene = true; var width = 0; var height = 0; var left = 0; var right = 0; var top = 0; var bottom = 0; static var RIGHT_DIR = "right"; static var LEFT_DIR = "left"; static var __inited = false; }
Symbol 588 MovieClip [__Packages.Vector] Frame 0
class Vector { function Vector (x, y, z) { if ((x || (y)) || (z)) { this.x = (x ? (x) : 0); this.y = (y ? (y) : 0); this.z = (z ? (z) : 0); } } function loc(x, y, z) { this.x = x; this.y = y; this.z = z; } function copy() { return(new Vector(x, y, z)); } function copyTo(a) { a.x = x; a.y = y; a.z = z; } function copyFrom(a) { x = a.x; y = a.y; z = a.z; } function distanceToVector(a) { var sx = (a.x - x); var sy = (a.y - y); var sz = (a.z - z); return(Math.sqrt(((sx * sx) + (sy * sy)) + (sz * sz))); } function distanceToCoordinates(x, y, z) { var sx = (this.x - x); var sy = (this.y - y); var sz = (this.z - z); return(Math.sqrt(((sx * sx) + (sy * sy)) + (sz * sz))); } function get magnitude() { return(Math.sqrt(((x * x) + (y * y)) + (z * z))); } function get length() { return(Math.sqrt(((x * x) + (y * y)) + (z * z))); } function set length(newLength) { var l = (newLength / Math.sqrt(((x * x) + (y * y)) + (z * z))); x = x * l; y = y * l; z = z * l; //return(length); } function dot(v) { return(((x * v.x) + (y * v.y)) + (z * v.z)); } function cross(v) { if (!v) { v = VECPZ; } return(new Vector((y * v.z) - (z * v.y), (z * v.x) - (x * v.z), (x * v.y) - (y * v.x))); } function normalize() { var l = Math.sqrt(((x * x) + (y * y)) + (z * z)); x = x / l; y = y / l; z = z / l; return(this); } function getNormalized() { var l = Math.sqrt(((x * x) + (y * y)) + (z * z)); return(new Vector(x / l, y / l, z / l)); } function multiply(scalar) { x = x * scalar; y = y * scalar; z = z * scalar; } function divide(scalar) { if (!scalar) { x = 0; y = 0; z = 0; return(undefined); } x = x / scalar; y = y / scalar; z = z / scalar; } function reverse() { x = x * -1; y = y * -1; z = z * -1; } function getReversed() { return(new Vector(-x, -y, -z)); } function toString() { return(((((("Vector(" + x) + ",") + y) + ",") + z) + ")"); } static var ZERO = new Vector(0, 0, 0); static var VECPX = new Vector(1, 0, 0); static var VECNX = new Vector(-1, 0, 0); static var VECPY = new Vector(0, 1, 0); static var VECNY = new Vector(0, -1, 0); static var VECPZ = new Vector(0, 0, 1); static var VECNZ = new Vector(0, 0, -1); var x = 0; var y = 0; var z = 0; }
Symbol 589 MovieClip [__Packages.Game.Objects.GetReady] Frame 0
class Game.Objects.GetReady extends Engine.PongObject { var target, __currentTime, getUpdates, moveTo, cancelUpdates; function GetReady (myTime) { super(); if (myTime) { __stageTime = myTime; } } function show() { if (target._currentframe < 2) { __currentTime = 0; getUpdates(); target._visible = true; target._xscale = (target._yscale = 100); target.gotoAndPlay(2); moveTo(0, 0, 0); } active = true; } function hide() { if (target._currentframe > 1) { cancelUpdates(); target._visible = false; target._xscale = (target._yscale = 1); target.gotoAndPlay(1); moveTo(-100, -100, 0); } active = false; } function onDisplay() { } function onAddToScene() { if (active) { show(); } else { hide(); } } function update(elapsed) { __currentTime = __currentTime + elapsed; if (__currentTime < __stageTime) { return(undefined); } hide(); } var assetID = "GetReady"; var __stageTime = 2; var active = false; }
Symbol 590 MovieClip [__Packages.Game.Objects.Ball] Frame 0
class Game.Objects.Ball extends Engine.PongObject { var direction, __defaultSpeed, __slowSpeed, __fastSpeed, target, getUpdates, cancelUpdates, queueForDisplay, lastPos, currentPos, world, __stuckToObj, moveBy, motionVec, x, y, width, height, left, right, top, bottom, moveTo, motionDist, motionDir, motionLeft, motionRight, motionTop, motionBottom, guide; function Ball (mySpeed, myAngle, myStuck) { super(); direction = new Vector(200, 0, 0); if (myStuck != undefined) { __stuck = myStuck; } if (mySpeed != undefined) { __speed = mySpeed; } __defaultSpeed = __speed; __slowSpeed = __defaultSpeed - __speedOffset; __fastSpeed = __defaultSpeed + __speedOffset; angle = (myAngle); } function set defaultSpeed(mySpeed) { __defaultSpeed = mySpeed; __slowSpeed = __defaultSpeed - __speedOffset; __fastSpeed = __defaultSpeed + __speedOffset; speed = (__defaultSpeed); //return(defaultSpeed); } function get defaultSpeed() { return(__defaultSpeed); } function set active(flag) { __active = flag; target._visible = flag; if (flag) { getUpdates(); } else { cancelUpdates(); } //return(active); } function get active() { return(__active); } function set angle(newAngle) { __angle = newAngle; calcDirection(); //return(angle); } function get angle() { return(__angle); } function set speed(newSpeed) { __speed = newSpeed; calcDirection(); //return(speed); } function get speed() { return(__speed); } function set blast(newBlast) { __blast = newBlast; if (!__blast) { __assetFrame = 1; speed = (__defaultSpeed); } else { __assetFrame = 3; speed = (__fastSpeed * __missile_factor); } __blastChanged = true; queueForDisplay(); //return(blast); } function get blast() { return(__blast); } function set stuck(newStuck) { __stuck = newStuck; lastPos = currentPos; calcNewMotionProps(); if (!blast) { calcDirection(); } else { var target = world.getMissileTarget(__stuckToObj.orientation); var spot = (target.top + (Math.random() * target.width)); direction = new Vector(target.x - lastPos.x, spot - lastPos.y, 0); direction.__set__length(speed); __angle = vectorToAngle(direction); } if (!__stuck) { __stuckToObj = null; } //return(stuck); } function get stuck() { return(__stuck); } function stickTo(gameObj) { __stuckToObj = gameObj; if (__stuckToObj == null) { stuck = (false); return(undefined); } stuck = (true); stickToObj(); } function deflect(newPos, normal, deflectToLeft) { var oldAngle = __angle; var dp = normal.dot(direction); direction = new Vector(direction.x - ((normal.x * dp) * 2), direction.y - ((normal.y * dp) * 2), 0); var newDirAngle = vectorToAngle(direction); while (newDirAngle < 0) { newDirAngle = newDirAngle + 360; } if (deflectToLeft == undefined) { if (newDirAngle < MIN_ANGLE) { angle = (MIN_ANGLE); } else if (((180 - MIN_ANGLE) < newDirAngle) && (newDirAngle < 180)) { angle = (180 - MIN_ANGLE); } else if ((180 < newDirAngle) && (newDirAngle < (180 + MIN_ANGLE))) { angle = (180 + MIN_ANGLE); } else if ((360 - MIN_ANGLE) < newDirAngle) { angle = (360 - MIN_ANGLE); } else { __angle = newDirAngle; } } else if (((180 - MIN_ANGLE) < newDirAngle) && (newDirAngle < (180 + MIN_ANGLE))) { if (deflectToLeft) { angle = (180 + MIN_ANGLE); } else { angle = (180 - MIN_ANGLE); } } else if ((MIN_ANGLE > newDirAngle) || (newDirAngle > (360 - MIN_ANGLE))) { if (deflectToLeft) { angle = (360 - MIN_ANGLE); } else { angle = (MIN_ANGLE); } } else { __angle = newDirAngle; } calcNewPosTo(newPos.x, newPos.y, true); } function deflectH(newPos, normalAngle) { if (normalAngle == undefined) { if (direction.y > 0) { normalAngle = 0; } else { normalAngle = 180; } } var normal = angleToVector(normalAngle); deflect(newPos, normal); } function deflectV(newPos, normalAngle) { var deflectToLeft = (direction.x > 0); if (normalAngle == undefined) { if (deflectToLeft) { normalAngle = 270; } else { normalAngle = 90; } } if (blast) { blast = (false); } var normal = angleToVector(normalAngle); deflect(newPos, normal, deflectToLeft); } function update(elapsed) { if (blast) { if (__stuck) { if (__stuckToObj.orientation == Engine.PongObject.RIGHT_DIR) { target._xscale = 100; } else { target._xscale = -100; } } else { target.gotoAndStop(3); if (direction.x >= 0) { target._xscale = -100; } else { target._xscale = 100; } } } else { target._xscale = 100; } if (__stuck) { stickToObj(); return(undefined); } calcNewPosBy(direction.x * elapsed, direction.y * elapsed); if ((!checkBricks()) && (!checkPaddles())) { checkBounds(elapsed); } moveBy(motionVec.x, motionVec.y, 0); updateBorders(); } function onAddToScene() { currentPos = new Vector(x, y, 0); width = target._width - 2; height = target._height - 2; radius = height / 2; getUpdates(); } function updateBorders() { left = x - radius; right = x + radius; top = y - radius; bottom = y + radius; } function onDisplay() { updateBorders(); if (__blastChanged) { if (__stuck && (blast)) { target.gotoAndStop(2); } else { target.gotoAndStop(__assetFrame); } __blastChanged = false; } } function activateItem(item) { if (item == Game.PongLevels.BALL_SLOW) { speed = (__slowSpeed); } else if (item == Game.PongLevels.BALL_FAST) { speed = (__fastSpeed); } } function deactivateItem() { speed = (__defaultSpeed); } function calcNewPosTo(newX, newY, keepLastPos) { if (!keepLastPos) { lastPos = currentPos; } currentPos = new Vector(newX, newY, 0); calcNewMotionProps(); } function calcNewPosBy(dx, dy, keepLastPos) { if (!keepLastPos) { lastPos = currentPos; } currentPos = new Vector(lastPos.x + dx, lastPos.y + dy, 0); calcNewMotionProps(); } function stickToObj() { var newX; if (__stuckToObj.orientation == Engine.PongObject.RIGHT_DIR) { newX = __stuckToObj.left - radius; } else { newX = __stuckToObj.right + radius; } moveTo(newX, __stuckToObj.y, 0); currentPos = new Vector(x, y, 0); } function inReach(point) { var travelV = new Vector(point.x - lastPos.x, point.y - lastPos.y, 0); return(travelV.__get__length() <= motionDist); } function checkBounds(elapsed) { world.checkBounds(this, elapsed); } function checkPaddles() { return(world.checkPaddles(this)); } function checkBricks() { return(world.checkBricks(this)); } function calcDirection() { direction = angleToVector(angle); direction.__set__length(__speed); } function angleToVector(angle) { var rad = ((angle / 180) * Math.PI); return(new Vector(Math.sin(rad), -Math.cos(rad), 0)); } function vectorToAngle(v) { return(((Math.atan2(v.y, v.x) / Math.PI) * 180) + 90); } function calcNewMotionProps() { motionVec = new Vector(currentPos.x - lastPos.x, currentPos.y - lastPos.y, 0); motionDist = motionVec.length; motionDir = motionVec.getNormalized(); motionLeft = Math.min(currentPos.x, lastPos.x) - radius; motionRight = Math.max(currentPos.x, lastPos.x) + radius; motionTop = Math.min(currentPos.y, lastPos.y) - radius; motionBottom = Math.max(currentPos.y, lastPos.y) + radius; } function showAngles(newPos, normal) { if (!guide) { guide = target.createEmptyMovieClip("guide", 0); } guide.clear(); if (newPos) { var travelV = new Vector(lastPos.x - newPos.x, lastPos.y - newPos.y, 0); travelV.length = 25; guide.lineStyle(0, 65280); guide.moveTo(0, 0); guide.lineTo(travelV.x, travelV.y); } if (normal) { var normalCopy = normal.copy(); normalCopy.__set__length(20); guide.lineStyle(0, 16711680); guide.moveTo(0, 0); guide.lineTo(normalCopy.x, normalCopy.y); } var dirCopy = direction.copy(); dirCopy.__set__length(30); guide.lineStyle(0, 255); guide.moveTo(0, 0); guide.lineTo(dirCopy.x, dirCopy.y); } static var depthShift = 5000; var assetID = "Ball"; var className = "Ball"; var radius = 0; var __speed = Game.PongLevels.DEFAULT_SPEED; var __speedOffset = Game.PongLevels.BALL_SPEED_OFFSET; var __angle = Game.PongLevels.DEFAULT_ANGLE; var __missile_factor = Game.PongLevels.BALL_MISSILE_FACTOR; static var MIN_ANGLE = Game.PongLevels.MIN_BALL_ANGLE; var __stuck = false; var __blast = false; static var __inited = false; var __assetFrame = 1; var __active = true; var __blastChanged = false; }
Symbol 591 MovieClip [__Packages.Game.Objects.Goal] Frame 0
class Game.Objects.Goal extends Engine.PongObject { var __assetFrame, __width, __halfWidth, queueForDisplay, setAssetID, target, top, y, bottom; function Goal (myOrientation, myWidth, myClr) { super(); if (myWidth != undefined) { width = (myWidth); } orientation = (myOrientation); } function set width(newWidth) { newWidth = Math.max(0, newWidth); newWidth = Math.min(sizes.length - 1, newWidth); __assetFrame = newWidth + 1; __width = sizes[newWidth]; __halfWidth = Math.floor(__width / 2); __widthChanged = true; queueForDisplay(); //return(width); } function get width() { return(__width); } function set orientation(newDir) { if (newDir == undefined) { return; } newDir = newDir.toLowerCase(); if (newDir == __orientation) { return; } if ((newDir != Engine.PongObject.LEFT_DIR) && (newDir != Engine.PongObject.RIGHT_DIR)) { return; } if (newDir == Engine.PongObject.LEFT_DIR) { setAssetID(assetLeftID); } else { setAssetID(assetRightID); } __orientation = newDir; __orientationChanged = true; queueForDisplay(); //return(orientation); } function get orientation() { return(__orientation); } function activateItem(item) { if (item == Game.PongLevels.GOAL_WIDE) { width = (GOAL_SIZE_WIDE); } else if (item == Game.PongLevels.GOAL_SMALL) { width = (GOAL_SIZE_SMALL); } } function deactivateItem() { width = (GOAL_SIZE_DEFAULT); } function onDisplay() { if (__widthChanged) { target.gotoAndStop(__assetFrame); __widthChanged = false; } top = y - __halfWidth; bottom = y + __halfWidth; if (__orientationChanged) { __orientationChanged = false; } } function onAddToScene() { target.gotoAndStop(__assetFrame); __widthChanged = false; top = y - __halfWidth; bottom = y + __halfWidth; __orientationChanged = false; } static var sizes = [50, 100, 200]; static var GOAL_SIZE_DEFAULT = 1; static var GOAL_SIZE_WIDE = 2; static var GOAL_SIZE_SMALL = 0; static var assetLeftID = "GoalLeft"; static var assetRightID = "GoalRight"; var assetID = assetRightID; var className = "Goal"; var __orientation = "right"; var __orientationChanged = false; var __widthChanged = false; }
Symbol 592 MovieClip [__Packages.Game.Objects.CollisionObject] Frame 0
class Game.Objects.CollisionObject extends Engine.PongObject { var edges; function CollisionObject () { super(); } function createEdges(TL, TR, BR, BL) { edges = [new _types_.ShapeEdge(TL, TR), new _types_.ShapeEdge(TR, BR), new _types_.ShapeEdge(BR, BL), new _types_.ShapeEdge(BL, TL)]; var a; var b; var l; var i = edges.length; while ((--i) > -1) { a = ((l = edges[i])).a; b = l.b; l.center = new Vector(a.x + ((b.x - a.x) * 0.5), a.y + ((b.y - a.y) * 0.5)); l.radius = 0.5 * ((l.length = ((l.span = new Vector(b.x - a.x, b.y - a.y))).length)); l.direction = l.span.getNormalized(); l.normal = l.direction.cross(); l.angle = Math.atan2(l.direction.y, l.direction.x); l.props = b.props; } } function angleToVector(angle) { var rad = ((angle / 180) * Math.PI); return(new Vector(Math.sin(rad), -Math.cos(rad), 0)); } function vectorToAngle(v) { return(((Math.atan2(v.y, v.x) / Math.PI) * 180) + 90); } static var EDGE_DEFAULT = 0; static var EDGE_COLLISION = 1; }
Symbol 593 MovieClip [__Packages._types_.ShapeVertex] Frame 0
class _types_.ShapeVertex extends Vector { var x, y, z; function ShapeVertex (x, y, props) { super(); this.x = x; this.y = y; this.props = props; } function toString() { return(((((("ShapeVert (" + x) + ",") + y) + ",") + z) + ")"); } var props = 1; var scale = 0; }
Symbol 594 MovieClip [__Packages._types_.ShapeEdge] Frame 0
class _types_.ShapeEdge { var a, b; function ShapeEdge (a, b) { this.a = a; this.b = b; } function toString() { return((("ShapeEdge: " + a) + " -> ") + b); } var radius = 0; var props = 1; var length = 0; var angle = 0; }
Symbol 595 MovieClip [__Packages.Game.Objects.Paddle] Frame 0
class Game.Objects.Paddle extends Game.Objects.CollisionObject { var __width, __halfWidth, bounds, y, moveTo, x, queueForDisplay, setAssetID, __myBall, dispatchEvent, moveBy, left, right, top, bottom, __frontEdge, angleToVector, edges, guide, world, target, __thickness, createEdges; function Paddle (myOrientation, myWidth) { super(); if (myWidth != undefined) { width = (myWidth); } orientation = (myOrientation); } function activateItem(item) { if (item == Game.PongLevels.PADDLE_WIDE) { width = (PADDLE_SIZE_WIDE); } else if (item == Game.PongLevels.PADDLE_SMALL) { width = (PADDLE_SIZE_SMALL); } else if ((item == Game.PongLevels.FREEZE_YOU) || (item == Game.PongLevels.FREEZE_OPPONENT)) { if (!frozen) { frozen = (true); } } else if (item == Game.PongLevels.PADDLE_STICKY) { if (!sticky) { width = (PADDLE_SIZE_STICKY); sticky = (true); } } else if (item == Game.PongLevels.MISSILE) { if (!blast) { blast = (true); } } } function deactivateItem() { if (sticky) { sticky = (false); } else if (blast) { blast = (false); } else if (frozen) { frozen = (false); } else { width = (PADDLE_SIZE_DEFAULT); } } function set width(newWidth) { newWidth = Math.max(0, newWidth); newWidth = Math.min(sizes.length - 1, newWidth); __assetFrame = newWidth + 1; __width = sizes[newWidth]; __halfWidth = Math.floor(__width / 2); __widthChanged = true; if ((y - __halfWidth) < bounds.yMin) { moveTo(x, bounds.yMin + __halfWidth); } else if (bounds.yMax < (y + __halfWidth)) { moveTo(x, bounds.yMax - __halfWidth); } else { queueForDisplay(); } updateBorders(); calcEdges(); //return(width); } function get width() { return(__width); } function set orientation(newDir) { if (newDir == undefined) { return; } newDir = newDir.toLowerCase(); if (newDir == __orientation) { return; } if ((newDir != Engine.PongObject.LEFT_DIR) && (newDir != Engine.PongObject.RIGHT_DIR)) { return; } if (newDir == Engine.PongObject.LEFT_DIR) { setAssetID(assetLeftID); } else { setAssetID(assetRightID); } __orientation = newDir; __orientationChanged = true; queueForDisplay(); //return(orientation); } function get orientation() { return(__orientation); } function set frozen(newFrozen) { __frozen = newFrozen; if (__frozen) { width = (PADDLE_SIZE_FROZEN); } else { width = (PADDLE_SIZE_DEFAULT); } //return(frozen); } function get frozen() { return(__frozen); } function set blast(newBlast) { __blast = newBlast; if (__blast) { width = (PADDLE_SIZE_MISSILE); } else { width = (PADDLE_SIZE_DEFAULT); } //return(blast); } function get blast() { return(__blast); } function set sticky(newSticky) { __sticky = newSticky; if (!__sticky) { if (__myBall != undefined) { releaseBall(); } width = (PADDLE_SIZE_DEFAULT); } //return(sticky); } function get sticky() { return(__sticky); } function holdBall(myBall) { if (__myBall == myBall) { return(undefined); } __myBall = myBall; __myBall.stickTo(this); if (__myBall != undefined) { __sticky = true; } if (blast) { myBall.__set__blast(true); } dispatchEvent({type:"onHoldBall"}); } function releaseBall() { if (!__myBall) { return(undefined); } __myBall.__set__stuck(false); __myBall = null; sticky = (false); dispatchEvent({type:"onReleaseBall"}); } function moveByPlayer(dy, myBall) { if (frozen || (dy == 0)) { return(undefined); } var space = getSpaceAvailable(myBall); if (space == null) { return(undefined); } if (dy < 0) { dy = Math.max(dy, space.top); } else { dy = Math.min(dy, space.bottom); } moveBy(0, dy, 0); updateBorders(); } function ballInHitArea(myBall) { return((left < myBall.right) && (myBall.left < right)); } function ballAbovePaddle(myBall) { return(top >= myBall.bottom); } function ballBelowPaddle(myBall) { return(myBall.top >= bottom); } function getSpaceAvailable(myBall) { var gapTop = ((bounds.yMin - top) - __topBottomOffset); var gapBottom = ((bounds.yMax - bottom) + __topBottomOffset); if (ballInHitArea(myBall)) { if (myBall.y < y) { gapTop = myBall.bottom - top; } else { gapBottom = myBall.top - bottom; } } if (gapTop > 0) { gapTop = 0; } if (gapBottom < 0) { gapBottom = 0; } return({top:gapTop, bottom:gapBottom}); } function setBounds(newBounds) { bounds = newBounds; } function checkCollision(myBall) { var coll = Engine.Collision.sweepSphereToStaticShape(myBall, this); if (coll == null) { return(false); } var deflectToLeft; var point = coll.point; if (coll.edge == __frontEdge) { var normalAngle = calcReflectionNormal(point.y); if (myBall.direction.x > 0) { deflectToLeft = true; normalAngle = 270 - normalAngle; point.x = point.x - 3; } else { deflectToLeft = false; normalAngle = normalAngle + 90; point.x = point.x + 3; } var myNormal = angleToVector(normalAngle); } else { var myNormal = coll.normal; if ((coll.edge = edges[0])) { point.y = point.y - 3; point.y = Math.max(bounds.yMin, point.y); } else if ((coll.edge = edges[2])) { point.y = point.y + 3; point.y = Math.min(bounds.yMax, point.y); } } if (ballInHitArea(myBall)) { if (ballAbovePaddle(myBall)) { if (myBall.y < (bounds.yMin + (myBall.radius * 2.5))) { if (__orientation == Engine.PongObject.LEFT_DIR) { point.x = (right + myBall.radius) + 3; myNormal = new Vector(1, 0, 0); } else { point.x = (left - myBall.radius) - 3; myNormal = new Vector(-1, 0, 0); } } } else if (ballBelowPaddle(myBall)) { if (myBall.y > (bounds.yMax - (myBall.radius * 2.5))) { if (__orientation == Engine.PongObject.LEFT_DIR) { point.x = (right + myBall.radius) + 3; myNormal = new Vector(1, 0, 0); } else { point.x = (left - myBall.radius) - 3; myNormal = new Vector(-1, 0, 0); } } } } myBall.deflect(point, myNormal, deflectToLeft); collide(myBall); return(true); } function drawCollision(point, normal, edge) { var myPoint = point.copy(); myPoint.x = myPoint.x - x; myPoint.y = myPoint.y - y; var myNormal = normal.copy(); myNormal.length = 30; guide.clear(); guide.lineStyle(1, 16711680); guide.moveTo(myPoint.x, myPoint.y); guide.lineTo(myPoint.x + myNormal.x, myPoint.y + myNormal.y); guide.lineStyle(1, 65280); guide.moveTo(edge.a.x, edge.a.y); guide.lineTo(edge.b.x, edge.b.y); } function collide(myBall) { (!blast) && (myBall.__get__blast()); world.deactivate; myBall.__set__blast(false); if (sticky || (blast)) { holdBall(myBall); } else { Engine.PongSFX.playPuckPaddle(); } } function checkItemCollision(o) { if ((o.motionLeft <= right) && (left <= o.motionRight)) { if ((o.motionTop <= bottom) && (top <= o.motionBottom)) { return(true); } } return(false); } function onDisplay() { if (__widthChanged) { target.gotoAndStop(__assetFrame); __widthChanged = false; updateBorders(); } } function updateBorders() { top = (y - __halfWidth) - __topBottomOffset; bottom = (y + __halfWidth) + __topBottomOffset; if (__orientation == Engine.PongObject.LEFT_DIR) { left = x - __thickness; right = x - 1; } else { left = x + 1; right = x + __thickness; } } function onAddToScene() { target.gotoAndStop(__assetFrame); __widthChanged = false; __thickness = target._width - 3; updateBorders(); calcEdges(); __orientationChanged = false; } function calcReflectionNormal(collY) { var dy = (collY - y); var ratio = (dy / __halfWidth); var angle = (ratio * MAX_TILT); return(angle); } function calcEdges() { if (__orientation == Engine.PongObject.LEFT_DIR) { var TL = (new _types_.ShapeVertex(-__thickness, (-__halfWidth) - __topBottomOffset)); var TR = (new _types_.ShapeVertex(-1, (-__halfWidth) - __topBottomOffset)); var BR = (new _types_.ShapeVertex(-1, __halfWidth + __topBottomOffset)); var BL = (new _types_.ShapeVertex(-__thickness, __halfWidth + __topBottomOffset)); } else { var TL = (new _types_.ShapeVertex(1, (-__halfWidth) - __topBottomOffset)); var TR = (new _types_.ShapeVertex(__thickness, (-__halfWidth) - __topBottomOffset)); var BR = (new _types_.ShapeVertex(__thickness, __halfWidth + __topBottomOffset)); var BL = (new _types_.ShapeVertex(1, __halfWidth + __topBottomOffset)); } createEdges(TL, TR, BR, BL); if (__orientation == Engine.PongObject.LEFT_DIR) { __frontEdge = edges[1]; } else { __frontEdge = edges[3]; } var i = edges.length; while ((--i) > -1) { edges[i].props = Game.Objects.CollisionObject.EDGE_COLLISION; } } static var assetLeftID = "PaddleLeft"; static var assetRightID = "PaddleRight"; var assetID = assetRightID; var className = "Paddle"; static var sizes = [42, 72, 26, 42, 42, 42]; static var PADDLE_SIZE_DEFAULT = 0; static var PADDLE_SIZE_WIDE = 1; static var PADDLE_SIZE_SMALL = 2; static var PADDLE_SIZE_FROZEN = 3; static var PADDLE_SIZE_STICKY = 4; static var PADDLE_SIZE_MISSILE = 5; var __orientation = "right"; var __orientationChanged = false; var __widthChanged = false; var __sticky = false; var __frozen = false; var __blast = false; var __assetFrame = 1; static var MAX_TILT = 20; var __topBottomOffset = 5; }
Symbol 596 MovieClip [__Packages.Engine.Collision] Frame 0
class Engine.Collision { var point, normal, edge, time, offCorner; function Collision (point, normal, time, edge, offCorner) { this.point = point; this.normal = normal; this.edge = edge; this.time = time; this.offCorner = offCorner; } function toString() { return((("Collision: point: " + point) + " normal: ") + normal); } static function sweepSphereToStaticShape(sphere, shape, noData) { if ((((sphere.motionLeft > shape.right) || (sphere.motionRight < shape.left)) || (sphere.motionTop > shape.bottom)) || (sphere.motionBottom < shape.top)) { return(undefined); } var edges = shape.edges; var i = edges.length; var motionVec = sphere.motionVec; var motionDir = sphere.motionDir; var motionDist = sphere.motionDist; var radius = sphere.radius; var collisionNormal; var collisionPoint; var collisionEdge; var collisionTime = Number.MAX_VALUE; var sOrigin = new Vector(sphere.x - shape.x, sphere.y - shape.y); var edge; var c; var q; while ((--i) > -1) { if (!(((edge = edges[i])).props & 1)) { continue; } if (motionDir.dot(edge.normal) >= 0) { continue; } var a = edge.a; var c = new Vector(edge.center.x - sOrigin.x, edge.center.y - sOrigin.y, 0); if (((c.length - radius) - motionDist) > edge.radius) { continue; } var localOrigin = new Vector(sOrigin.x - a.x, sOrigin.y - a.y); var fsc = localOrigin.dot(edge.normal); if ((fsc < 0) || ((fsc - motionDist) > radius)) { continue; } var radOrigin = new Vector(localOrigin.x - (edge.normal.x * radius), localOrigin.y - (edge.normal.y * radius)); var edgeDirection = edge.span; var u = (((motionVec.x * (-radOrigin.y)) - (motionVec.y * (-radOrigin.x))) / ((motionVec.y * edgeDirection.x) - (motionVec.x * edgeDirection.y))); var d; if ((u >= 0) && (u <= 1)) { var p = new Vector((edgeDirection.x * u) + (edge.normal.x * radius), (edgeDirection.y * u) + (edge.normal.y * radius)); var displacement = new Vector(p.x - localOrigin.x, p.y - localOrigin.y); if (((d = displacement.length)) <= motionDist) { if (collisionTime < (d / motionDist)) { continue; } collisionPoint = p; collisionTime = d / motionDist; if (collisionTime < 0.001) { collisionTime = 0; p.x = localOrigin.x; p.y = localOrigin.y; } collisionNormal = edge.normal; collisionEdge = edge; } } else { var p = ((u > 1) ? (edge.span) : (Vector.ZERO)); c = ((q = new Vector(p.x - localOrigin.x, p.y - localOrigin.y))).length; var v = q.dot(motionDir); d = (radius * radius) - ((c * c) - (v * v)); if (((v > 0) && (d > 0)) && (((d = v - Math.sqrt(d))) < motionDist)) { if ((collisionTime < (d / motionDist)) || ((d / motionDist) < 0)) { continue; } collisionTime = d / motionDist; collisionEdge = edge; var collisionPoint = new Vector(localOrigin.x + (d * motionDir.x), localOrigin.y + (d * motionDir.y), 0); ((collisionNormal = new Vector(collisionPoint.x - p.x, collisionPoint.y - p.y, 0))).normalize(); } } } if (collisionEdge) { collisionPoint.x = collisionPoint.x + (shape.x + collisionEdge.a.x); collisionPoint.y = collisionPoint.y + (shape.y + collisionEdge.a.y); return(new Engine.Collision(collisionPoint, collisionNormal, collisionTime, collisionEdge)); } return(null); } static function sweepSphereToSphere(movingObj, obj, noData) { var q; var c; var radius = (movingObj.radius + obj.radius); c = ((q = new Vector(obj.x - movingObj.x, obj.y - movingObj.y, 0))).length; var v = q.dot(movingObj.motionDir); var d = ((radius * radius) - ((c * c) - (v * v))); if ((d > 0) && (((d = v - Math.sqrt(d))) < movingObj.motionDist)) { if (d < 0) { return(false); } if (noData) { return(true); } } return(false); } }
Symbol 597 MovieClip [__Packages.Engine.PongSFX] Frame 0
class Engine.PongSFX { static var target, __music, __musicID, __bounceSnd; function PongSFX () { } static function setTarget(newTarget) { target = newTarget; __music = new Sound(target); __music.setVolume(120); } static function stopMusic() { __music.stop(__musicID); } static function startMusic() { stopMusic(); if (__musicID == undefined) { return(undefined); } __music.attachSound(__musicID); __music.start(null, 20000); } static function setMusic(levelNum) { var max = MUSIC_LOOPS.length; var index = levelNum; while (index >= max) { index = index - max; } __musicID = MUSIC_LOOPS[index]; } static function playBounce() { if (__bounceSnd == undefined) { __bounceSnd = new Sound(target); __bounceSnd.attachSound(SND_PUCK_BOUNCE); } __bounceSnd.start(); } static function playSound(soundID, delay) { if (delay == undefined) { delay = 0; } var mySound = new Sound(target); mySound.attachSound(soundID); mySound.start(delay); } static function playCatchGoodItem(itemID) { playSound(SND_ITEM_PICKUP_GOOD); } static function playCatchBadItem(itemID) { playSound(SND_ITEM_PICKUP_BAD); } static function playBreakBrick() { playSound(SND_BRICK_EXPLODE); } static function playPuckPaddle() { playSound(SND_PUCK_PADDLE); } static function playReleaseItem() { playSound(SND_ICON_REVEAL); } static function playMissileTakeOff() { playSound(SND_MISSILE_TAKEOFF); } static function playPuckRelease() { playSound(SND_PUCK_RELEASE); } static function playPaddleChange() { playSound(SND_PADDLE_TRANSFORM); } static function playPaddleFreeze() { playSound(SND_PADDLE_ICE); } static function playGoal() { playSound(SND_GOAL); } static function playGoalCheer() { playSound(SND_GOAL_CHEER); } static function playGoalOhh() { playSound(SND_GOAL_OHH); } static var SND_BRICK_EXPLODE = "brick_explode"; static var SND_GOAL_CHEER = "goal_cheer"; static var SND_GOAL_OHH = "goal_ohh"; static var SND_GOAL = "goal_sound"; static var SND_ICON_REVEAL = "icon_reveal"; static var SND_ITEM_PICKUP_BAD = "item_pickup_bad"; static var SND_ITEM_PICKUP_GOOD = "item_pickup_good"; static var SND_PADDLE_ICE = "paddle_ice"; static var SND_PADDLE_TRANSFORM = "paddle_transform"; static var SND_PUCK_BOUNCE = "puck_bounce"; static var SND_PUCK_PADDLE = "puck_paddle_contact"; static var SND_PUCK_RELEASE = "puck_release"; static var SND_MISSILE_TAKEOFF = "missile_takeoff"; static var MUSIC_LOOPS = ["music1", "music2", "music3"]; }
Symbol 598 MovieClip [__Packages.Game.Objects.BonusItem] Frame 0
class Game.Objects.BonusItem extends Engine.PongObject { var itemIndex, __assetFrame, __direction, __speed, currentPos, x, y, width, target, height, getUpdates, left, right, top, bottom, __viewTimer, cancelUpdates, removeFromWorld, moveTo, lastPos, motionVec, motionDist, motionDir, motionLeft, motionRight, motionTop, motionBottom, world; function BonusItem (myIndex, myDirection, mySpeed) { super(); itemID++; if (itemID > 256) { itemID = 0; } itemIndex = myIndex; __assetFrame = myIndex + 1; __direction = myDirection; __speed = mySpeed; } function onAddToScene() { currentPos = new Vector(x, y, 0); width = target._width; height = target._height; target.gotoAndStop(__assetFrame); target.swapDepths((depthShift * 61440) + itemID); getUpdates(); } function onDisplay() { left = x; right = x + width; top = y; bottom = y + height; } function update(elapsed) { calcNewPosBy((__direction.x * __speed) * elapsed, (__direction.y * __speed) * elapsed); if (__fading) { __viewTimer = __viewTimer + elapsed; if (__viewTimer < Engine.PongObject.FRAME_TIME) { return(undefined); } __viewTimer = 0; target._alpha = target._alpha - 30; if (target._alpha < 20) { target._visible = false; cancelUpdates(); removeFromWorld(); return(undefined); } } else if (checkPaddles() || (checkBounds())) { __fading = true; __viewTimer = 0; target._alpha = target._alpha - 30; } moveTo(currentPos.x, currentPos.y, 0); } function calcNewPosTo(newX, newY, keepLastPos) { if (!keepLastPos) { lastPos = currentPos; } currentPos = new Vector(newX, newY, 0); calcNewMotionProps(); } function calcNewPosBy(dx, dy, keepLastPos) { if (!keepLastPos) { lastPos = currentPos; } currentPos = new Vector(lastPos.x + dx, lastPos.y + dy, 0); calcNewMotionProps(); } function calcNewMotionProps() { motionVec = new Vector(currentPos.x - lastPos.x, currentPos.y - lastPos.y, 0); motionDist = motionVec.length; motionDir = motionVec.getNormalized(); motionLeft = Math.min(currentPos.x, lastPos.x); motionRight = Math.max(currentPos.x, lastPos.x) + width; motionTop = Math.min(currentPos.y, lastPos.y); motionBottom = Math.max(currentPos.y, lastPos.y) + height; } function checkPaddles() { return(world.checkPaddles(this)); } function checkBounds() { return(world.checkBounds(this)); } var className = "BonusItem"; var assetID = "Item"; var depthShift = 3000; static var itemID = 0; var __fading = false; }
Symbol 599 MovieClip [__Packages.GDK.Grid] Frame 0
class GDK.Grid extends Array { var length; function Grid (w, h, defaultValue) { super(); setSize(((w == null) ? 0 : (w)), ((h == null) ? 0 : (h)), true); if (defaultValue != null) { this.defaultValue = defaultValue; } } function get width() { return(_width); } function set width(x) { setSize(x, _height); //return(width); } function get height() { return(_height); } function set height(x) { setSize(_width, x); //return(height); } function setSize(w, h, noRebuild) { if ((w == _width) && (h == _height)) { return(false); } if ((h != null) && (h > 0)) { _overflow = false; setCell = setCell2D_Fixed; getCell = getCell2D_Fixed; _area = w * h; if ((!noRebuild) && (_mode == 0)) { } _mode = 3; } else { _overflow = true; if (x <= 0) { setCell = setCell2D; getCell = getCell2D; if ((!noRebuild) && (_mode == 0)) { } _mode = 1; } else { delete setCell; delete getCell; if ((!noRebuild) && (_mode != 0)) { } _mode = 0; } } _width = ((w <= 0) ? 0 : (w)); _height = ((h <= 0) ? 0 : (h)); return(true); } function setCell(w, v) { this[w] = v; } function __resolve(v) { return(defaultValue); } function getCell(w) { return(((((value = this[w])) != null) ? (value) : (defaultValue))); } function setCell2D(w, h, val) { if ((h != null) && (h < 0)) { h = Math.floor(w / _width); } else { w = w + (h * _width); } if (h >= _height) { _height = h + 1; } this[w] = val; } function getCell2D(w, h) { if (h != null) { return(this[w + (((h < 0) ? (_height + (h % _height)) : (h)) * _width)]); } return(this[w] % _width); } function setCell2D_Fixed(w, h, val) { var u; var v; this[((((u = w % _width)) < 0) ? (_width + u) : (u)) + (((((v = h % _height)) < 0) ? (_height + v) : (v)) * _width)] = val; } function getCell2D_Fixed(x, y) { if (((!repeatX) && (!((x > -1) && (x < _width)))) || ((!repeatY) && (!((y > -1) && (y < _height))))) { return(defaultValue); } var u; var v; return(this[((((u = x % _width)) < 0) ? (_width + u) : (u)) + (((((v = y % _height)) < 0) ? (_height + v) : (v)) * _width)]); } function toString() { var s = ""; var i = length; var i = length; while ((--i) > 0) { s = this[i] + s; s = (((i % width) == 0) ? ",\n" : ",") + s; } if (length > 0) { s = this[0] + s; } return(s); } var _overflow = true; var defaultValue = null; var _width = 0; var _height = 0; var _area = 0; var repeatX = true; var repeatY = true; var _mode = 0; }
Symbol 600 MovieClip [__Packages.Engine.PongGrid] Frame 0
class Engine.PongGrid extends GDK.Grid { var setSize, defaultValue, left, right, _width, top, bottom, _height, getCell, __world, setCell, length; function PongGrid (w, h, defaultValue) { super(); setSize(((w == null) ? 0 : (w)), ((h == null) ? 0 : (h)), true); if (defaultValue != null) { this.defaultValue = defaultValue; } } function moveTo(newX, newY) { x = ((newX != undefined) ? (newX) : 0); y = ((newY != undefined) ? (newY) : 0); left = x; right = x + (_width * gridSize); top = y; bottom = y + (_height * gridSize); } function checkCollision(myBall) { if ((myBall.motionRight < left) || (right < myBall.motionLeft)) { return(null); } var xMinPos = Math.max(0, Math.floor((myBall.motionLeft - left) / gridSize)); var xMaxPos = Math.min(Math.ceil((myBall.motionRight - left) / gridSize), _width); var yMinPos = Math.max(0, Math.floor((myBall.motionTop - top) / gridSize)); var yMaxPos = Math.min(Math.ceil((myBall.motionBottom - top) / gridSize), _height); var items = []; var xPos; var yPos; var item; var edges; xPos = xMinPos; while (xPos < xMaxPos) { yPos = yMinPos; while (yPos < yMaxPos) { item = getCell(xPos, yPos); if (!item) { } else { edges = item.edges; if (!myBall.__get__blast()) { edges[0].props = (((yPos == 0) || (!getCell(xPos, yPos - 1))) ? (EDGE_COLLISION) : (EDGE_DEFAULT)); edges[1].props = (((xPos == (_width - 1)) || (!getCell(xPos + 1, yPos))) ? (EDGE_COLLISION) : (EDGE_DEFAULT)); edges[2].props = (((yPos == (_height - 1)) || (!getCell(xPos, yPos + 1))) ? (EDGE_COLLISION) : (EDGE_DEFAULT)); edges[3].props = (((xPos == 0) || (!getCell(xPos - 1, yPos))) ? (EDGE_COLLISION) : (EDGE_DEFAULT)); } else { edges[0].props = EDGE_COLLISION; edges[1].props = EDGE_COLLISION; edges[2].props = EDGE_COLLISION; edges[3].props = EDGE_COLLISION; } items.push(item); } yPos++; } xPos++; } var i = items.length; if (i <= 0) { return(null); } var shortestDist = Number.MAX_VALUE; var dist; var closest; var coll; var curColl; while ((--i) > -1) { item = items[i]; curColl = Engine.Collision.sweepSphereToStaticShape(myBall, item); if (!curColl) { continue; } if (myBall.__get__blast()) { removeItemAt(item.xPos, item.yPos, true); __world.scorePointsForBrick(item); continue; } dist = new Vector(myBall.lastPos.x - curColl.point.x, myBall.lastPos.y - curColl.point.y, 0).length; if (dist < shortestDist) { shortestDist = dist; coll = curColl; closest = item; } } if (shortestDist == Number.MAX_VALUE) { return(null); } if (myBall.__get__blast()) { myBall.calcNewPosTo(coll.point.x, coll.point.y, true); } else { var angle = vectorToAngle(coll.normal); var variance = ((Math.random() * BOUNCE_VARIANCE) - (BOUNCE_VARIANCE / 2)); angle = angle + variance; var bounceNormal = angleToVector(angle); myBall.deflect(coll.point, bounceNormal); } if ((closest.type == DESTRUCTIBLE) || (myBall.__get__blast())) { removeItemAt(closest.xPos, closest.yPos); } else { Engine.PongSFX.playBounce(); } return(closest); } function set world(myWorld) { __world = myWorld; //return(world); } function get world() { return(__world); } function addItemAt(itemX, itemY, type, data) { var o = (new Game.Objects.Brick(type, data)); o.xPos = itemX; o.yPos = itemY; setCell(itemX, itemY, o); o.moveTo(x + (itemX * gridSize), y + (itemY * gridSize), 0); world.addObject(o); if (type == DESTRUCTIBLE) { destructibleCount++; } } function removeItemAt(itemX, itemY, instantly) { var o = getCell(itemX, itemY); if (o.__get__type() == DESTRUCTIBLE) { destructibleCount--; } o.destroySelf(instantly); setCell(itemX, itemY, null); } function removeAll() { var item; var i = length; while ((--i) > -1) { item = this[i]; if (!item) { continue; } item.destroySelf(true); this[i] = null; } destructibleCount = 0; } function vectorToAngle(v) { return(((Math.atan2(v.y, v.x) / Math.PI) * 180) + 90); } function angleToVector(angle) { var rad = ((angle / 180) * Math.PI); return(new Vector(Math.sin(rad), -Math.cos(rad), 0)); } function toString() { var str = (((((className + ": w: ") + _width) + " h: ") + _height) + newline); var i; var k = 0; var item; str = str + "[ \r"; i = 0; while (i < _height) { str = str + "\t["; k = 0; while (k < _width) { item = getCell(k, i); if (!item) { str = str + "e"; } else { str = str + ((item == SOLID) ? "S" : "D"); } if (k < (_width - 1)) { str = str + ","; } k++; } if (i < (_height - 1)) { str = str + "],\r"; } else { str = str + "]\r"; } i++; } str = str + " ]; "; return(str); } var x = 0; var y = 0; var gridSize = 15; var className = "PongGrid"; var destructibleCount = 0; static var SOLID = Game.PongLevels.S; static var DESTRUCTIBLE = Game.PongLevels.D; static var EDGE_DEFAULT = Game.Objects.CollisionObject.EDGE_DEFAULT; static var EDGE_COLLISION = Game.Objects.CollisionObject.EDGE_COLLISION; static var BOUNCE_VARIANCE = 6; }
Symbol 601 MovieClip [__Packages.Game.Objects.Brick] Frame 0
class Game.Objects.Brick extends Game.Objects.CollisionObject { var gridIndex, __type, setAssetID, cancelUpdates, removeFromWorld, __destroyTimer, target, getUpdates, queueForDisplay, left, x, right, top, y, bottom, createEdges; function Brick (myType, myData) { super(); if (myType == undefined) { type = (DESTRUCTIBLE); } if ((myType != SOLID) && (myType != DESTRUCTIBLE)) { type = (DESTRUCTIBLE); } type = (myType); if (myData.gridIndex != undefined) { gridIndex = myData.gridIndex; } if (myData.displayDelay != undefined) { __displayDelay = myData.displayDelay; if (__displayDelay > 0) { __visible = false; } } } function set type(newType) { if (newType == undefined) { return; } if (newType == __type) { return; } if ((newType != SOLID) && (newType != DESTRUCTIBLE)) { return; } __type = newType; if (newType == SOLID) { setAssetID(solidId); } else { setAssetID(destructibleId); } //return(type); } function get type() { return(__type); } function destroySelf(instant) { if (instant) { cancelUpdates(); removeFromWorld(); return(undefined); } __destroyTimer = 0; Engine.PongSFX.playBreakBrick(); target.nextFrame(); getUpdates(); queueForDisplay(); } function onAddToScene() { target._visible = __visible; if (!__visible) { getUpdates(); } left = x; right = x + target._width; top = y; bottom = y + target._height; if (gridIndex != undefined) { target.swapDepths((depthShift * 61440) + gridIndex); } var TL = (new _types_.ShapeVertex(0, 0)); var TR = (new _types_.ShapeVertex(target._width, 0)); var BR = (new _types_.ShapeVertex(target._width, target._height)); var BL = (new _types_.ShapeVertex(0, target._height)); createEdges(TL, TR, BR, BL); } function onDisplay() { left = x; right = x + target._width; top = y; bottom = y + target._height; target._visible = __visible; } function update(elapsed) { if (__destroyTimer != undefined) { __destroyTimer = __destroyTimer + elapsed; if (__destroyTimer < Engine.PongObject.FRAME_TIME) { return(undefined); } target.nextFrame(); if (target._currentframe < target._totalframes) { queueForDisplay(); __destroyTimer = __destroyTimer - Engine.PongObject.FRAME_TIME; } else { cancelUpdates(); removeFromWorld(); } return(undefined); } __waitedTime = __waitedTime + elapsed; if (__waitedTime >= __displayDelay) { __visible = true; target._visible = true; delete __waitedTime; delete __displayDelay; cancelUpdates(); } } var depthShift = 1000; var className = "Brick"; static var SOLID = Game.PongLevels.S; static var DESTRUCTIBLE = Game.PongLevels.D; var pointValue = 10; var solidId = "BrickSolid"; var destructibleId = "BrickDestructible"; var __displayDelay = 0; var __waitedTime = 0; var __visible = true; }
Symbol 602 MovieClip [__Packages.Engine.PongPlayer] Frame 0
class Engine.PongPlayer { var world, __paddle, __ball, __goal, side, onUpdate, __activeItem, __activeItemID, __itemActiveTime, __frameElapsedTime, __itemTime, __itemBlinkTime; function PongPlayer (myWorld, myPaddle, myBall, myGoal, mySide) { world = myWorld; __paddle = myPaddle; __paddle.addEventListener("onHoldBall", this); __paddle.addEventListener("onReleaseBall", this); __ball = myBall; __goal = myGoal; side = mySide; } function update(elapsed) { checkActiveItem(elapsed); onUpdate(elapsed); } function activateItem(itemObj, itemID, time, blinkTime) { var newIsCurrent = ((__activeItem == itemObj) && (__activeItemID == itemID)); if (newIsCurrent) { __itemActiveTime = 0; __frameElapsedTime = 0; return(undefined); } deactivateItem(); __itemActiveTime = 0; __frameElapsedTime = 0; __activeItem = itemObj; __activeItemID = itemID; __itemTime = time; __itemBlinkTime = blinkTime; itemObj.activateItem(itemID); world.dispatchEvent({type:"onActivateItem", itemID:__activeItemID, who:side}); } function deactivateItem() { world.dispatchEvent({type:"onActivateItem", itemID:-1, who:side}); if (__activeItem == undefined) { return(undefined); } __activeItem.deactivateItem(); delete __activeItem; delete __activeItemID; delete __itemTime; delete __itemBlinkTime; delete __itemActiveTime; delete __frameElapsedTime; } function onHoldBall(eventObj) { __holdingBall = true; } function onReleaseBall(eventObj) { __holdingBall = false; deactivateItem(); } function toString() { return(className); } function set handicap(newValue) { __handicap = newValue; __speed = SPEED - __handicap; //return(handicap); } function get handicap() { return(__handicap); } function checkActiveItem(elapsed) { if (__activeItem == null) { return(undefined); } __itemActiveTime = __itemActiveTime + elapsed; if (__itemActiveTime >= __itemTime) { deactivateItem(); return(undefined); } var timeLeft = (__itemTime - __itemActiveTime); if (timeLeft <= __itemBlinkTime) { __frameElapsedTime = __frameElapsedTime + elapsed; if (__frameElapsedTime >= (FRAME_TIME * 2)) { __frameElapsedTime = 0; world.dispatchEvent({type:"onBlinkItem", who:side}); } } } var className = "PongPlayer"; static var SPEED = Game.PongLevels.PADDLE_SPEED; var __handicap = 0; var __speed = Game.PongLevels.PADDLE_SPEED; static var FRAME_TIME = Game.PongLevels.FRAME_TIME; var __holdingBall = false; }
Symbol 603 MovieClip [__Packages.Game.Players.ComputerPlayer] Frame 0
class Game.Players.ComputerPlayer extends Engine.PongPlayer { var __speed, __paddle, __holdingBall, __ball, __goal, side; function ComputerPlayer (myWorld, myPaddle, myBall, myGoal, mySide) { super(myWorld, myPaddle, myBall, myGoal, mySide); __speed = Engine.PongPlayer.SPEED - __handicap; } function onUpdate(elapsed) { var maxMoveY = (elapsed * __speed); var bounds = __paddle.bounds; var myY = __paddle.y; var targetY; if (!__holdingBall) { targetY = __ball.y; if (ballOnOtherSide()) { targetY = __ball.y; if (targetY < __goal.top) { targetY = __goal.top; } else if (targetY > __goal.bottom) { targetY = __goal.bottom; } } else if (ballBehindPaddle()) { targetY = bounds.vCenter; } else if (ballAbovePaddle()) { if (ballInHitArea()) { targetY = (bounds.yMin + (__paddle.__get__width() / 2)) + (__ball.radius * 3); } else if (__ball.direction.y > 0) { } } else if (ballBelowPaddle()) { if (ballInHitArea()) { targetY = (bounds.yMax - (__paddle.__get__width() / 2)) - (__ball.radius * 3); } else if (__ball.direction.y < 0) { } } } else { targetY = bounds.vCenter; } var dy = (targetY - myY); if (__holdingBall) { __waitTime = __waitTime + elapsed; if ((Math.abs(dy) <= 10) && (__waitTime >= (Engine.PongPlayer.FRAME_TIME * 5))) { __paddle.releaseBall(); delete __waitTime; } } if (dy < 0) { dy = -Math.min(-dy, maxMoveY); } else { dy = Math.min(dy, maxMoveY); } __paddle.moveByPlayer(dy, __ball); } function onHoldBall(eventObj) { __waitTime = 0; __holdingBall = true; } function ballInHitArea() { return(__paddle.ballInHitArea(__ball)); } function ballAbovePaddle() { return(__paddle.ballAbovePaddle(__ball)); } function ballBelowPaddle() { return(__paddle.ballBelowPaddle(__ball)); } function ballBehindPaddle() { if (side == Engine.PongObject.RIGHT_DIR) { if (__paddle.right < __ball.left) { return(true); } } else if (__ball.right < __paddle.left) { return(true); } return(false); } function ballOnOtherSide() { if (side == Engine.PongObject.RIGHT_DIR) { if (__ball.right < __paddle.bounds.hCenter) { return(true); } } else if (__paddle.bounds.hCenter < __ball.left) { return(true); } return(false); } var __handicap = Game.PongLevels.DEFAULT_COMPUTER_HANDICAP; var __waitTime = 0; var className = "ComputerPlayer"; }
Symbol 604 MovieClip [__Packages.Game.Players.HumanPlayer] Frame 0
class Game.Players.HumanPlayer extends Engine.PongPlayer { var mouseListener, world, __paddle, __speed, __ball, lastMouseY, curMouseY; function HumanPlayer (myWorld, myPaddle, myBall, myGoal, mySide) { super(myWorld, myPaddle, myBall, myGoal, mySide); var controller = this; mouseListener = {onMouseUp:function () { controller.releaseBall(); }}; Mouse.addListener(mouseListener); } function releaseBall() { if (world.engine.paused || (!world.__get__active())) { return(undefined); } __paddle.releaseBall(); } function onUpdate(elapsed) { if (__paddle.__get__sticky() && (Key.isDown(RELEASE_KEY))) { releaseBall(); } var moveY = ((((Key.isDown(DOWN_KEY) - Key.isDown(UP_KEY)) * elapsed) * __speed) * keyboardFactor); if (moveY != 0) { __paddle.moveByPlayer(moveY, __ball); __keyboardUsed = true; return(undefined); } var targetY = world.target._ymouse; lastMouseY = curMouseY; curMouseY = targetY; if (__keyboardUsed && (lastMouseY == curMouseY)) { return(undefined); } __keyboardUsed = false; var dy = (targetY - __paddle.y); var maxMoveY = (elapsed * __speed); if (dy < 0) { dy = Math.max(dy, -maxMoveY); } else if (dy > 0) { dy = Math.min(dy, maxMoveY); } if (dy != 0) { __paddle.moveByPlayer(dy, __ball); } } static var RELEASE_KEY = 32; static var DOWN_KEY = 40; static var UP_KEY = 38; var className = "HumanPlayer"; var keyboardFactor = 0.75; var __keyboardUsed = false; }
Symbol 605 MovieClip [__Packages.Game.Objects.BonusPointsItem] Frame 0
class Game.Objects.BonusPointsItem extends Engine.PongObject { var itemIndex, __assetFrame, __direction, __points, currentPos, width, target, height, getUpdates, left, x, right, top, y, bottom, __viewTimer, cancelUpdates, removeFromWorld, lastPos; function BonusPointsItem (myIndex, myDirection, myPoints) { super(); itemID++; if (itemID > 256) { itemID = 0; } itemIndex = myIndex; __assetFrame = myIndex + 1; __direction = myDirection; __points = myPoints; } function onAddToScene() { currentPos = new Vector(0, 0, 0); width = target._width; height = target._height; target.gotoAndStop(__assetFrame); target.swapDepths((depthShift * 61440) + itemID); var pointFrame; var points_mc = target.points_mc; if (__points < 0) { points_mc.gotoAndStop(1); points_mc.points_txt.text = -__points; } else { points_mc.gotoAndStop(3); points_mc.points_txt.text = __points; } var points_txt = points_mc.points_txt; points_txt.autoSize = "left"; var w = Math.ceil(points_txt._width); var tw = Math.ceil(points_txt.textWidth); points_mc.fill_mc._width = tw; points_mc.frame_mc._width = tw + 2; getUpdates(); } function onDisplay() { left = x; right = x + width; top = y; bottom = y + height; } function update(elapsed) { calcNewPosBy((__direction.x * __speed) * elapsed, (__direction.y * __speed) * elapsed); target.points_mc._y = currentPos.y; __viewTimer = __viewTimer + elapsed; if (__viewTimer < Engine.PongObject.FRAME_TIME) { return(undefined); } __viewTimer = 0; __waitFrame++; if (__fading) { target._alpha = target._alpha - 20; if (target._alpha < 10) { target._visible = false; target._xscale = (target._yscale = 1); target._alpha = 10; cancelUpdates(); removeFromWorld(); return(undefined); } } else if (__waitFrame > 4) { __fading = true; target._alpha = target._alpha - 30; } } function calcNewPosBy(dx, dy, keepLastPos) { if (!keepLastPos) { lastPos = currentPos; } currentPos = new Vector(lastPos.x + dx, lastPos.y + dy, 0); } var className = "BonusPointItem"; var assetID = "Item"; var __speed = 30; var depthShift = 4000; static var itemID = 0; var __fading = false; var __waitFrame = 0; }
Symbol 60 MovieClip Frame 5
stop();
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 2
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 88 MovieClip [GoalLeft] Frame 1
stop();
Symbol 95 MovieClip [GoalRight] Frame 1
stop();
Symbol 109 MovieClip [PaddleLeft] Frame 1
stop();
Symbol 116 MovieClip [PaddleRight] Frame 1
stop();
Symbol 128 MovieClip [Ball] Frame 1
stop();
Symbol 128 MovieClip [Ball] Frame 2
stop();
Symbol 132 MovieClip [BrickSolid] Frame 1
stop();
Symbol 145 MovieClip [BrickDestructible] Frame 1
stop();
Symbol 173 MovieClip Frame 1
stop();
Symbol 174 MovieClip [Item] Frame 1
stop();
Symbol 185 Button
on (release) { nextFrame(); }
Symbol 191 Button
on (release) { nextFrame(); }
Symbol 212 Button
on (release) { prevFrame(); }
Symbol 234 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 2
stop();
Symbol 236 MovieClip [DialogHelp] Frame 1
#initclip 48 Object.registerClass("DialogHelp", Game.ModalDialogs.PongHelp); #endinitclip
Symbol 236 MovieClip [DialogHelp] Frame 3
stop();
Symbol 252 Button
on (release) { controller.submitScore(); }
Symbol 257 MovieClip [DialogQuit] Frame 1
#initclip 43 Object.registerClass("DialogQuit", Game.ModalDialogs.PongQuit); #endinitclip
Symbol 257 MovieClip [DialogQuit] Frame 3
stop();
Symbol 264 Button
on (release) { controller.nextLevelRelease(); }
Symbol 271 MovieClip Frame 1
stop();
Symbol 272 MovieClip [DialogLevelDone] Frame 1
#initclip 44 Object.registerClass("DialogLevelDone", Game.ModalDialogs.PongLevelDone); #endinitclip
Symbol 272 MovieClip [DialogLevelDone] Frame 3
stop();
Symbol 288 MovieClip [DialogGameOver] Frame 1
#initclip 45 Object.registerClass("DialogGameOver", Game.ModalDialogs.PongGameOver); #endinitclip
Symbol 288 MovieClip [DialogGameOver] Frame 3
stop();
Symbol 294 MovieClip [DialogPause] Frame 1
#initclip 46 Object.registerClass("DialogPause", Game.ModalDialogs.PongPause); #endinitclip
Symbol 294 MovieClip [DialogPause] Frame 3
stop();
Symbol 306 MovieClip Frame 7
stop();
Symbol 309 MovieClip Frame 7
stop();
Symbol 312 MovieClip Frame 7
stop();
Symbol 315 MovieClip Frame 7
stop();
Symbol 318 MovieClip Frame 7
stop();
Symbol 321 MovieClip Frame 7
stop();
Symbol 324 MovieClip Frame 7
stop();
Symbol 327 MovieClip Frame 7
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
stop();
Symbol 328 MovieClip Frame 3
stop();
Symbol 328 MovieClip Frame 4
stop();
Symbol 328 MovieClip Frame 5
stop();
Symbol 328 MovieClip Frame 6
stop();
Symbol 328 MovieClip Frame 7
stop();
Symbol 328 MovieClip Frame 8
stop();
Symbol 355 MovieClip Frame 1
stop();
Symbol 372 MovieClip [PongScoreboard] Frame 1
#initclip 47 Object.registerClass("PongScoreboard", Game.PongScoreboard); #endinitclip
Symbol 377 MovieClip [GetReady] Frame 1
stop();
Symbol 377 MovieClip [GetReady] Frame 2
play();
Symbol 377 MovieClip [GetReady] Frame 17
hide();
Symbol 378 MovieClip Frame 1
stop();
Symbol 395 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 1
stop();
Symbol 407 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 1
stop();
Symbol 415 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 1
stop();
Symbol 431 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 1
stop();
Symbol 434 MovieClip [PongLevelChooser] Frame 1
#initclip 49 Object.registerClass("PongLevelChooser", Game.PongLevelChooser); #endinitclip
Symbol 434 MovieClip [PongLevelChooser] Frame 3
stop();
Symbol 449 MovieClip [b_right_side] Frame 1
#initclip 54 Object.registerClass("b_right_side", Game.PongSelectorItem); #endinitclip stop();
Symbol 449 MovieClip [b_right_side] Frame 5
stop();
Symbol 449 MovieClip [b_right_side] Frame 10
stop();
Symbol 452 MovieClip [b_left] Frame 1
#initclip 50 Object.registerClass("b_left", Game.PongSelectorItem); #endinitclip stop();
Symbol 452 MovieClip [b_left] Frame 5
stop();
Symbol 452 MovieClip [b_left] Frame 10
stop();
Symbol 468 MovieClip [b_villian_select] Frame 1
#initclip 51 Object.registerClass("b_villian_select", Game.PongSelectorItem); #endinitclip stop();
Symbol 468 MovieClip [b_villian_select] Frame 5
stop();
Symbol 468 MovieClip [b_villian_select] Frame 10
stop();
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 2
stop();
Symbol 483 MovieClip Frame 3
stop();
Symbol 483 MovieClip Frame 4
stop();
Symbol 483 MovieClip Frame 5
stop();
Symbol 484 MovieClip [b_character_select] Frame 1
#initclip 52 Object.registerClass("b_character_select", Game.PongSelectorItem); #endinitclip stop();
Symbol 484 MovieClip [b_character_select] Frame 5
stop();
Symbol 484 MovieClip [b_character_select] Frame 10
stop();
Symbol 491 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 2
stop();
Symbol 493 MovieClip [CharacterSelect] Frame 1
#initclip 53 Object.registerClass("CharacterSelect", Game.PongCharacterSelect); #endinitclip
Symbol 493 MovieClip [CharacterSelect] Frame 10
stop(); initStartButton();
Symbol 528 MovieClip Frame 1
stop();
Symbol 545 MovieClip Frame 1
stop();
Symbol 551 MovieClip Frame 1
stop();
Symbol 557 MovieClip Frame 1
stop();
Symbol 562 MovieClip [GDK] Frame 1
#initclip 55 Object.registerClass("GDK", GDK.Base); #endinitclip

Library Items

Symbol 1 Sound [bubbleOverSound]
Symbol 2 Sound [bubbleOverSelectedSound]
Symbol 3 Sound [item_pickup_good]Used by:77
Symbol 4 GraphicUsed by:8
Symbol 5 FontUsed by:6
Symbol 6 TextUses:5Used by:7
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 MovieClipUses:4 7Used by:12
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:8 10 11Used by:Timeline
Symbol 564 MovieClip [__Packages.Game.PongModal]
Symbol 565 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 566 MovieClip [__Packages.Game.ModalDialogs.PongQuit]
Symbol 567 MovieClip [__Packages.Game.ModalDialogs.PongLevelDone]
Symbol 568 MovieClip [__Packages.Game.ModalDialogs.PongGameOver]
Symbol 569 MovieClip [__Packages.Game.ModalDialogs.PongPause]
Symbol 570 MovieClip [__Packages.Game.PongScoreboard]
Symbol 571 MovieClip [__Packages.Game.ModalDialogs.PongHelp]
Symbol 572 MovieClip [__Packages.Game.PongLevelChooser]
Symbol 573 MovieClip [__Packages.Game.PongSelectorItem]
Symbol 574 MovieClip [__Packages.Game.PongCharacterSelect]
Symbol 575 MovieClip [__Packages.Game.PongLevels]
Symbol 576 MovieClip [__Packages.Game.PongLevels01To05]
Symbol 577 MovieClip [__Packages.Game.PongLevels06To10]
Symbol 578 MovieClip [__Packages.GDK.Base]
Symbol 579 MovieClip [__Packages.GDK.Collection]
Symbol 580 MovieClip [__Packages.GDK.Generic]
Symbol 581 MovieClip [__Packages.GDK.World]
Symbol 582 MovieClip [__Packages.GDK.Node]
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Symbol 597 MovieClip [__Packages.Engine.PongSFX]
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Symbol 602 MovieClip [__Packages.Engine.PongPlayer]
Symbol 603 MovieClip [__Packages.Game.Players.ComputerPlayer]
Symbol 604 MovieClip [__Packages.Game.Players.HumanPlayer]
Symbol 605 MovieClip [__Packages.Game.Objects.BonusPointsItem]
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Symbol 558 MovieClipUses:508 511 528 545 355 551 557Used by:Timeline
Symbol 559 FontUsed by:560
Symbol 560 EditableTextUses:559Used by:561
Symbol 561 MovieClipUses:79 560Used by:562
Symbol 562 MovieClip [GDK]Uses:561Used by:Timeline
Symbol 563 MovieClipUses:361Used by:Timeline

Instance Names

"splash_mc"Frame 2Symbol 61 MovieClip
"levelChooser"Frame 15Symbol 434 MovieClip [PongLevelChooser]
"choosePlayer_mc"Frame 25Symbol 493 MovieClip [CharacterSelect]
"arena_mc"Frame 48Symbol 558 MovieClip
"mcGame"Frame 48Symbol 562 MovieClip [GDK]
"scoreboard_mc"Frame 48Symbol 372 MovieClip [PongScoreboard]
"percent_txt"Symbol 27 MovieClip Frame 1Symbol 25 EditableText
"help_btn"Symbol 60 MovieClip Frame 1Symbol 45 Button
"start_btn"Symbol 60 MovieClip Frame 1Symbol 59 Button
"progress_mc"Symbol 61 MovieClip Frame 1Symbol 27 MovieClip
"start_mc"Symbol 61 MovieClip Frame 2Symbol 60 MovieClip
"frame_mc"Symbol 173 MovieClip Frame 1Symbol 79 MovieClip
"fill_mc"Symbol 173 MovieClip Frame 1Symbol 79 MovieClip
"points_txt"Symbol 173 MovieClip Frame 1Symbol 169 EditableText
"frame_mc"Symbol 173 MovieClip Frame 3Symbol 79 MovieClip
"fill_mc"Symbol 173 MovieClip Frame 3Symbol 79 MovieClip
"points_txt"Symbol 173 MovieClip Frame 3Symbol 172 EditableText
"points_mc"Symbol 174 MovieClip [Item] Frame 11Symbol 173 MovieClip
"close_btn"Symbol 234 MovieClip Frame 1Symbol 185 Button
"bg_mc"Symbol 236 MovieClip [DialogHelp] Frame 1Symbol 79 MovieClip
"base_mc"Symbol 236 MovieClip [DialogHelp] Frame 1Symbol 234 MovieClip
"score_txt"Symbol 247 MovieClip Frame 1Symbol 245 EditableText
"score_mc"Symbol 256 MovieClip Frame 1Symbol 247 MovieClip
"submit_btn"Symbol 256 MovieClip Frame 1Symbol 252 Button
"close_btn"Symbol 256 MovieClip Frame 1Symbol 255 Button
"bg_mc"Symbol 257 MovieClip [DialogQuit] Frame 1Symbol 79 MovieClip
"base_mc"Symbol 257 MovieClip [DialogQuit] Frame 1Symbol 256 MovieClip
"close_btn"Symbol 271 MovieClip Frame 1Symbol 264 Button
"level_txt"Symbol 271 MovieClip Frame 1Symbol 267 EditableText
"bg_mc"Symbol 272 MovieClip [DialogLevelDone] Frame 1Symbol 237 MovieClip [ModalBackground]
"base_mc"Symbol 272 MovieClip [DialogLevelDone] Frame 1Symbol 271 MovieClip
"close_btn"Symbol 286 MovieClip Frame 1Symbol 282 Button
"score_mc"Symbol 286 MovieClip Frame 1Symbol 247 MovieClip
"submit_btn"Symbol 286 MovieClip Frame 1Symbol 252 Button
"bg_mc"Symbol 288 MovieClip [DialogGameOver] Frame 1Symbol 79 MovieClip
"base_mc"Symbol 288 MovieClip [DialogGameOver] Frame 1Symbol 286 MovieClip
"bg_mc"Symbol 294 MovieClip [DialogPause] Frame 1Symbol 79 MovieClip
"base_mc"Symbol 294 MovieClip [DialogPause] Frame 1Symbol 293 MovieClip
"playerLeft_mc"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 328 MovieClip
"playerRight_mc"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 328 MovieClip
"goalsLeft_txt"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 330 EditableText
"goalsRight_txt"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 331 EditableText
"score_txt"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 333 EditableText
"level_txt"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 334 EditableText
"itemLeft_mc"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 355 MovieClip
"itemRight_mc"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 355 MovieClip
"quit_btn"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 362 Button
"pause_btn"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 368 Button
"help_btn"Symbol 372 MovieClip [PongScoreboard] Frame 1Symbol 371 Button
"scoreboard_mc"Symbol 378 MovieClip Frame 4Symbol 372 MovieClip [PongScoreboard]
"hitArea"Symbol 395 MovieClip Frame 1Symbol 79 MovieClip
"hitArea"Symbol 399 MovieClip Frame 1Symbol 79 MovieClip
"hitArea"Symbol 403 MovieClip Frame 1Symbol 79 MovieClip
"hitArea"Symbol 407 MovieClip Frame 1Symbol 79 MovieClip
"hitArea"Symbol 411 MovieClip Frame 1Symbol 79 MovieClip
"hitArea"Symbol 415 MovieClip Frame 1Symbol 79 MovieClip
"hitArea"Symbol 419 MovieClip Frame 1Symbol 79 MovieClip
"hitArea"Symbol 423 MovieClip Frame 1Symbol 79 MovieClip
"hitArea"Symbol 427 MovieClip Frame 1Symbol 79 MovieClip
"hitArea"Symbol 431 MovieClip Frame 1Symbol 79 MovieClip
"level1_mc"Symbol 433 MovieClip Frame 10Symbol 395 MovieClip
"level2_mc"Symbol 433 MovieClip Frame 10Symbol 399 MovieClip
"level3_mc"Symbol 433 MovieClip Frame 10Symbol 403 MovieClip
"level4_mc"Symbol 433 MovieClip Frame 10Symbol 407 MovieClip
"level5_mc"Symbol 433 MovieClip Frame 10Symbol 411 MovieClip
"level6_mc"Symbol 433 MovieClip Frame 10Symbol 415 MovieClip
"level7_mc"Symbol 433 MovieClip Frame 10Symbol 419 MovieClip
"level8_mc"Symbol 433 MovieClip Frame 10Symbol 423 MovieClip
"level9_mc"Symbol 433 MovieClip Frame 10Symbol 427 MovieClip
"level10_mc"Symbol 433 MovieClip Frame 10Symbol 431 MovieClip
"level_btn"Symbol 434 MovieClip [PongLevelChooser] Frame 1Symbol 433 MovieClip
"hitArea"Symbol 449 MovieClip [b_right_side] Frame 1Symbol 79 MovieClip
"hitArea"Symbol 452 MovieClip [b_left] Frame 1Symbol 79 MovieClip
"choice1"Symbol 453 MovieClip Frame 1Symbol 449 MovieClip [b_right_side]
"choice0"Symbol 453 MovieClip Frame 1Symbol 452 MovieClip [b_left]
"hitArea"Symbol 468 MovieClip [b_villian_select] Frame 1Symbol 79 MovieClip
"title_txt"Symbol 469 MovieClip Frame 1Symbol 465 EditableText
"choice1"Symbol 469 MovieClip Frame 1Symbol 468 MovieClip [b_villian_select]
"choice0"Symbol 469 MovieClip Frame 1Symbol 468 MovieClip [b_villian_select]
"choice2"Symbol 469 MovieClip Frame 1Symbol 468 MovieClip [b_villian_select]
"hitArea"Symbol 484 MovieClip [b_character_select] Frame 1Symbol 79 MovieClip
"title_txt"Symbol 485 MovieClip Frame 1Symbol 472 EditableText
"choice1"Symbol 485 MovieClip Frame 1Symbol 484 MovieClip [b_character_select]
"choice0"Symbol 485 MovieClip Frame 1Symbol 484 MovieClip [b_character_select]
"choice2"Symbol 485 MovieClip Frame 1Symbol 484 MovieClip [b_character_select]
"choice3"Symbol 485 MovieClip Frame 1Symbol 484 MovieClip [b_character_select]
"choice4"Symbol 485 MovieClip Frame 1Symbol 484 MovieClip [b_character_select]
"side_mc"Symbol 493 MovieClip [CharacterSelect] Frame 1Symbol 453 MovieClip
"opponent_mc"Symbol 493 MovieClip [CharacterSelect] Frame 1Symbol 469 MovieClip
"player_mc"Symbol 493 MovieClip [CharacterSelect] Frame 1Symbol 485 MovieClip
"start_btn"Symbol 493 MovieClip [CharacterSelect] Frame 10Symbol 492 Button
"nameLeft_mc"Symbol 558 MovieClip Frame 1Symbol 528 MovieClip
"nameRight_mc"Symbol 558 MovieClip Frame 1Symbol 545 MovieClip
"activeRight_mc"Symbol 558 MovieClip Frame 1Symbol 551 MovieClip
"activeLeft_mc"Symbol 558 MovieClip Frame 1Symbol 557 MovieClip
"mcDead0"Symbol 562 MovieClip [GDK] Frame 1Symbol 561 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$1G$S7f.8r5raNE85Os5arYUf0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "bubbleOverSound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bubbleOverSelectedSound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "item_pickup_good"
ExportAssets (56)Timeline Frame 1Symbol 564 as "__Packages.Game.PongModal"
ExportAssets (56)Timeline Frame 1Symbol 565 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 566 as "__Packages.Game.ModalDialogs.PongQuit"
ExportAssets (56)Timeline Frame 1Symbol 567 as "__Packages.Game.ModalDialogs.PongLevelDone"
ExportAssets (56)Timeline Frame 1Symbol 568 as "__Packages.Game.ModalDialogs.PongGameOver"
ExportAssets (56)Timeline Frame 1Symbol 569 as "__Packages.Game.ModalDialogs.PongPause"
ExportAssets (56)Timeline Frame 1Symbol 570 as "__Packages.Game.PongScoreboard"
ExportAssets (56)Timeline Frame 1Symbol 571 as "__Packages.Game.ModalDialogs.PongHelp"
ExportAssets (56)Timeline Frame 1Symbol 572 as "__Packages.Game.PongLevelChooser"
ExportAssets (56)Timeline Frame 1Symbol 573 as "__Packages.Game.PongSelectorItem"
ExportAssets (56)Timeline Frame 1Symbol 574 as "__Packages.Game.PongCharacterSelect"
ExportAssets (56)Timeline Frame 1Symbol 575 as "__Packages.Game.PongLevels"
ExportAssets (56)Timeline Frame 1Symbol 576 as "__Packages.Game.PongLevels01To05"
ExportAssets (56)Timeline Frame 1Symbol 577 as "__Packages.Game.PongLevels06To10"
ExportAssets (56)Timeline Frame 1Symbol 578 as "__Packages.GDK.Base"
ExportAssets (56)Timeline Frame 1Symbol 579 as "__Packages.GDK.Collection"
ExportAssets (56)Timeline Frame 1Symbol 580 as "__Packages.GDK.Generic"
ExportAssets (56)Timeline Frame 1Symbol 581 as "__Packages.GDK.World"
ExportAssets (56)Timeline Frame 1Symbol 582 as "__Packages.GDK.Node"
ExportAssets (56)Timeline Frame 1Symbol 583 as "__Packages.GDK.Group"
ExportAssets (56)Timeline Frame 1Symbol 584 as "__Packages.GDK.Camera"
ExportAssets (56)Timeline Frame 1Symbol 585 as "__Packages.Game.PongGame"
ExportAssets (56)Timeline Frame 1Symbol 586 as "__Packages.Engine.PongWorld"
ExportAssets (56)Timeline Frame 1Symbol 587 as "__Packages.Engine.PongObject"
ExportAssets (56)Timeline Frame 1Symbol 588 as "__Packages.Vector"
ExportAssets (56)Timeline Frame 1Symbol 589 as "__Packages.Game.Objects.GetReady"
ExportAssets (56)Timeline Frame 1Symbol 590 as "__Packages.Game.Objects.Ball"
ExportAssets (56)Timeline Frame 1Symbol 591 as "__Packages.Game.Objects.Goal"
ExportAssets (56)Timeline Frame 1Symbol 592 as "__Packages.Game.Objects.CollisionObject"
ExportAssets (56)Timeline Frame 1Symbol 593 as "__Packages._types_.ShapeVertex"
ExportAssets (56)Timeline Frame 1Symbol 594 as "__Packages._types_.ShapeEdge"
ExportAssets (56)Timeline Frame 1Symbol 595 as "__Packages.Game.Objects.Paddle"
ExportAssets (56)Timeline Frame 1Symbol 596 as "__Packages.Engine.Collision"
ExportAssets (56)Timeline Frame 1Symbol 597 as "__Packages.Engine.PongSFX"
ExportAssets (56)Timeline Frame 1Symbol 598 as "__Packages.Game.Objects.BonusItem"
ExportAssets (56)Timeline Frame 1Symbol 599 as "__Packages.GDK.Grid"
ExportAssets (56)Timeline Frame 1Symbol 600 as "__Packages.Engine.PongGrid"
ExportAssets (56)Timeline Frame 1Symbol 601 as "__Packages.Game.Objects.Brick"
ExportAssets (56)Timeline Frame 1Symbol 602 as "__Packages.Engine.PongPlayer"
ExportAssets (56)Timeline Frame 1Symbol 603 as "__Packages.Game.Players.ComputerPlayer"
ExportAssets (56)Timeline Frame 1Symbol 604 as "__Packages.Game.Players.HumanPlayer"
ExportAssets (56)Timeline Frame 1Symbol 605 as "__Packages.Game.Objects.BonusPointsItem"
ExportAssets (56)Timeline Frame 5Symbol 62 as "music1"
ExportAssets (56)Timeline Frame 5Symbol 63 as "music2"
ExportAssets (56)Timeline Frame 5Symbol 64 as "music3"
ExportAssets (56)Timeline Frame 5Symbol 65 as "brick_explode"
ExportAssets (56)Timeline Frame 5Symbol 66 as "goal_sound"
ExportAssets (56)Timeline Frame 5Symbol 67 as "goal_cheer"
ExportAssets (56)Timeline Frame 5Symbol 68 as "goal_ohh"
ExportAssets (56)Timeline Frame 5Symbol 69 as "icon_reveal"
ExportAssets (56)Timeline Frame 5Symbol 70 as "item_pickup_bad"
ExportAssets (56)Timeline Frame 5Symbol 3 as "item_pickup_good"
ExportAssets (56)Timeline Frame 5Symbol 71 as "missile_takeoff"
ExportAssets (56)Timeline Frame 5Symbol 72 as "paddle_ice"
ExportAssets (56)Timeline Frame 5Symbol 73 as "paddle_transform"
ExportAssets (56)Timeline Frame 5Symbol 74 as "puck_bounce"
ExportAssets (56)Timeline Frame 5Symbol 75 as "puck_paddle_contact"
ExportAssets (56)Timeline Frame 5Symbol 76 as "puck_release"
ExportAssets (56)Timeline Frame 5Symbol 80 as "bg"
ExportAssets (56)Timeline Frame 5Symbol 81 as "Goal"
ExportAssets (56)Timeline Frame 5Symbol 88 as "GoalLeft"
ExportAssets (56)Timeline Frame 5Symbol 95 as "GoalRight"
ExportAssets (56)Timeline Frame 5Symbol 96 as "Paddle"
ExportAssets (56)Timeline Frame 5Symbol 109 as "PaddleLeft"
ExportAssets (56)Timeline Frame 5Symbol 116 as "PaddleRight"
ExportAssets (56)Timeline Frame 5Symbol 128 as "Ball"
ExportAssets (56)Timeline Frame 5Symbol 132 as "BrickSolid"
ExportAssets (56)Timeline Frame 5Symbol 145 as "BrickDestructible"
ExportAssets (56)Timeline Frame 5Symbol 174 as "Item"
ExportAssets (56)Timeline Frame 5Symbol 236 as "DialogHelp"
ExportAssets (56)Timeline Frame 5Symbol 237 as "ModalBackground"
ExportAssets (56)Timeline Frame 5Symbol 257 as "DialogQuit"
ExportAssets (56)Timeline Frame 5Symbol 237 as "ModalBackground"
ExportAssets (56)Timeline Frame 5Symbol 237 as "ModalBackground"
ExportAssets (56)Timeline Frame 5Symbol 237 as "ModalBackground"
ExportAssets (56)Timeline Frame 5Symbol 272 as "DialogLevelDone"
ExportAssets (56)Timeline Frame 5Symbol 287 as "gameover"
ExportAssets (56)Timeline Frame 5Symbol 288 as "DialogGameOver"
ExportAssets (56)Timeline Frame 5Symbol 294 as "DialogPause"
ExportAssets (56)Timeline Frame 5Symbol 372 as "PongScoreboard"
ExportAssets (56)Timeline Frame 5Symbol 376 as "crowd_letsgo"
ExportAssets (56)Timeline Frame 5Symbol 377 as "GetReady"
ExportAssets (56)Timeline Frame 15Symbol 434 as "PongLevelChooser"
ExportAssets (56)Timeline Frame 25Symbol 449 as "b_right_side"
ExportAssets (56)Timeline Frame 25Symbol 452 as "b_left"
ExportAssets (56)Timeline Frame 25Symbol 468 as "b_villian_select"
ExportAssets (56)Timeline Frame 25Symbol 468 as "b_villian_select"
ExportAssets (56)Timeline Frame 25Symbol 468 as "b_villian_select"
ExportAssets (56)Timeline Frame 25Symbol 484 as "b_character_select"
ExportAssets (56)Timeline Frame 25Symbol 484 as "b_character_select"
ExportAssets (56)Timeline Frame 25Symbol 484 as "b_character_select"
ExportAssets (56)Timeline Frame 25Symbol 484 as "b_character_select"
ExportAssets (56)Timeline Frame 25Symbol 484 as "b_character_select"
ExportAssets (56)Timeline Frame 25Symbol 493 as "CharacterSelect"
ExportAssets (56)Timeline Frame 26Symbol 493 as "CharacterSelect"
ExportAssets (56)Timeline Frame 26Symbol 497 as "crowd_ambient"
ExportAssets (56)Timeline Frame 27Symbol 493 as "CharacterSelect"
ExportAssets (56)Timeline Frame 28Symbol 493 as "CharacterSelect"
ExportAssets (56)Timeline Frame 29Symbol 493 as "CharacterSelect"
ExportAssets (56)Timeline Frame 30Symbol 493 as "CharacterSelect"
ExportAssets (56)Timeline Frame 31Symbol 493 as "CharacterSelect"
ExportAssets (56)Timeline Frame 32Symbol 493 as "CharacterSelect"
ExportAssets (56)Timeline Frame 33Symbol 493 as "CharacterSelect"
ExportAssets (56)Timeline Frame 48Symbol 562 as "GDK"
ExportAssets (56)Timeline Frame 48Symbol 372 as "PongScoreboard"
ExportAssets (56)Timeline Frame 49Symbol 562 as "GDK"
ExportAssets (56)Timeline Frame 49Symbol 372 as "PongScoreboard"
ExportAssets (56)Timeline Frame 50Symbol 562 as "GDK"
ExportAssets (56)Timeline Frame 50Symbol 372 as "PongScoreboard"
ExportAssets (56)Timeline Frame 51Symbol 562 as "GDK"
ExportAssets (56)Timeline Frame 51Symbol 372 as "PongScoreboard"
ExportAssets (56)Timeline Frame 52Symbol 562 as "GDK"
ExportAssets (56)Timeline Frame 52Symbol 372 as "PongScoreboard"
ExportAssets (56)Timeline Frame 53Symbol 562 as "GDK"
ExportAssets (56)Timeline Frame 53Symbol 372 as "PongScoreboard"
ExportAssets (56)Timeline Frame 54Symbol 562 as "GDK"
ExportAssets (56)Timeline Frame 54Symbol 372 as "PongScoreboard"
ExportAssets (56)Timeline Frame 55Symbol 562 as "GDK"
ExportAssets (56)Timeline Frame 55Symbol 372 as "PongScoreboard"
ExportAssets (56)Timeline Frame 56Symbol 562 as "GDK"
ExportAssets (56)Timeline Frame 56Symbol 372 as "PongScoreboard"
ExportAssets (56)Timeline Frame 57Symbol 562 as "GDK"
ExportAssets (56)Timeline Frame 57Symbol 372 as "PongScoreboard"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$Rx$piTg4mj.YcheI6HLUomFD0."
DebugMX1 (63)Timeline Frame 1

Labels

"splash"Frame 15
"choosePlayer"Frame 25
"gameInit"Frame 50
"submitScore"Frame 60
"kim"Symbol 328 MovieClip Frame 1
"ron"Symbol 328 MovieClip Frame 2
"rufus"Symbol 328 MovieClip Frame 3
"bonnie"Symbol 328 MovieClip Frame 4
"monique"Symbol 328 MovieClip Frame 5
"draaken"Symbol 328 MovieClip Frame 6
"shego"Symbol 328 MovieClip Frame 7
"up"Symbol 395 MovieClip Frame 1
"over"Symbol 395 MovieClip Frame 2
"on"Symbol 395 MovieClip Frame 3
"up"Symbol 399 MovieClip Frame 1
"over"Symbol 399 MovieClip Frame 2
"on"Symbol 399 MovieClip Frame 3
"up"Symbol 403 MovieClip Frame 1
"over"Symbol 403 MovieClip Frame 2
"on"Symbol 403 MovieClip Frame 3
"up"Symbol 407 MovieClip Frame 1
"over"Symbol 407 MovieClip Frame 2
"on"Symbol 407 MovieClip Frame 3
"up"Symbol 411 MovieClip Frame 1
"over"Symbol 411 MovieClip Frame 2
"on"Symbol 411 MovieClip Frame 3
"up"Symbol 415 MovieClip Frame 1
"over"Symbol 415 MovieClip Frame 2
"on"Symbol 415 MovieClip Frame 3
"up"Symbol 419 MovieClip Frame 1
"over"Symbol 419 MovieClip Frame 2
"on"Symbol 419 MovieClip Frame 3
"up"Symbol 423 MovieClip Frame 1
"over"Symbol 423 MovieClip Frame 2
"on"Symbol 423 MovieClip Frame 3
"up"Symbol 427 MovieClip Frame 1
"over"Symbol 427 MovieClip Frame 2
"on"Symbol 427 MovieClip Frame 3
"up"Symbol 431 MovieClip Frame 1
"over"Symbol 431 MovieClip Frame 2
"on"Symbol 431 MovieClip Frame 3
"up"Symbol 433 MovieClip Frame 1
"over"Symbol 433 MovieClip Frame 5
"level"Symbol 433 MovieClip Frame 10
"up"Symbol 449 MovieClip [b_right_side] Frame 1
"over"Symbol 449 MovieClip [b_right_side] Frame 5
"down"Symbol 449 MovieClip [b_right_side] Frame 10
"up"Symbol 452 MovieClip [b_left] Frame 1
"over"Symbol 452 MovieClip [b_left] Frame 5
"down"Symbol 452 MovieClip [b_left] Frame 10
"up"Symbol 468 MovieClip [b_villian_select] Frame 1
"over"Symbol 468 MovieClip [b_villian_select] Frame 5
"down"Symbol 468 MovieClip [b_villian_select] Frame 10
"up"Symbol 484 MovieClip [b_character_select] Frame 1
"over"Symbol 484 MovieClip [b_character_select] Frame 5
"down"Symbol 484 MovieClip [b_character_select] Frame 10




http://swfchan.com/3/14815/info.shtml
Created: 3/6 -2019 08:08:59 Last modified: 3/6 -2019 08:08:59 Server time: 22/12 -2024 02:16:12