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53510374.swf

This is the info page for
Flash #14906

(Click the ID number above for more basic data on this flash file.)


Text
MENU

MENU

99999999999999999999

SUBMIT

SUBMIT

T

I

M

B

U

S

HIGHSCORES

HIGHSCORES

FAILED

ENTER YOUR NAME

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G

games by NegativeONE

Created for

By NegativeONE of

VISIT BOTH SITES FOR MORE GREAT GAMES

ARCADE

ARCADE

SURVIVAL

SURVIVAL

CUSTOM

CUSTOM

QUICKIE

QUICKIE

OPTIONS

OPTIONS

CREDITS

CREDITS

EASY

EASY

MEDIUM

MEDIUM

HARD

HARD

BEGINNER

(LEVELS 1 - 15)

BEGINNER

(LEVELS 1 - 15)

INTERMEDIATE

(LEVELS 16 - 30)

INTERMEDIATE

(LEVELS 16 - 30)

ADVANCED

(LEVELS 31 - 40)

ADVANCED

(LEVELS 31 - 40)

SOUND EFFECTS

BG MUSIC

PARTICLES

QUALITY

OFF

OFF

ON

ON

AUTO

AUTO

3

3

2

2

1

1

BACK

BACK

BALL TRAIL

Programming, Art, Concept

Aaron Worrall (NegativeONE) - negativeflash.com

Music

Calpomatt, Needtheweb, e-funk - flashkit.com

Sound Effects

Various sources - findsounds.com

Huge thanks

Afro-ninja - afro-ninja.com

David Stubbs - davidbstubbs.com

99999999999999999999

LIVES

GAME OVER

WRECKANOID 101

Level text

BANNER TEXT

Boop.

START

START

1 - WRECKANOID 101

Welcome to Wreckanoid. This ain't your
daddy's Arkanoid, so you've got a few new
things to learn. First, you'll be fighting gravity
to clear the level. Swing your paddle at the
ball to launch it higher and get those nasty
hard-to-reach blocks out of the way.
Futhermore, the faster your ball is travelling,
the more damaging it will be. So you can
either wear away at the stronger blocks, or
knock them out with one killer blow. Give it a
shot, soldier.

2 - ONE TOUGH CUSTOMER

So by now you've got a grasp on the basics.
Sounds about time to throw something
inconvenient at you. Enter the black block.

Black blocks are incredibly durable, and
difficult to destroy by regular means. In most
cases, you'll have to work around them. Use
the speed of your paddle to guide the ball
where you need it to be. You don't need to
destroy the black blocks to finish a level.

3 - SMITHEREENS

Pretty troublesome, yes? Well I've never had
a problem I couldn't solve with explosives.
This is no exception.

Dang.

Some blocks are outfitted with a bomb. When
you destroy a block with a bomb attached, all
other blocks in the immediate area will be
reduced to pebbles. This includes the once-
immovable black blocks.

Sup?

4 - I'D HATE TO BE A SHINY ROW OF TILES

Another great way to ruin the lives of several
imaginary tiles at once is the row rocker.
When activated, a row bomb will destroy any
tiles sharing the same row.

Sux2BUguys

Shu'up.

Row rockers cause indirect explosive
damage, so they can activate most
powerups, but not other explosives.

5 - SOLAR BALL

Grab a Solar Ball pickup and you'll remember
why you keep that crazy old sphere of metal
around. When in solar mode, the ball will
plow through anything it touches. It won't
even care if those tiles have a family. You'll
see.

No.

cn i come ovr?

6 - DON'T THROW STONES IN A GLASS HOUSE

Probably shouldn't shower or fornicate
either. Not with the shape you're in. But in
Wreckanoid, we'll let you do all three. THESE

little fellahs are the weakest type of tile you'll
come across. Any small amount of force will
break through glass tiles with ease.

Bing!

7 - ROCKETS

Any questions?

Oh, umm. The paddle is equipped with two
launchers each time you collect a rocket
pickup, with the left rocket always firing
before the right. Rockets fire directly upward
and explode on first impact. Any tiles around
the point of impact will be destroyed. Try to
avoid directly hitting a tile with a powerup, as
it will be wiped out in the blast.

Yeah, a few.

8 - WRECKANOID STANDARD ISSUE

With the minigun pickup, you'll have fifty tiny
little high-velocity presents to deliver to the
tiles as you see fit. Bullets fire directly
upwards, and cause non-explosive damage,
so they can be used to activate pickups. If
you're angry enough, they can also be used
to DEactivate alarm clocks, car tires, and
loud neighbours.

Srsly.

9 - CLOSE QUARTERS

Now you're up against the wall. With less
room to move, you'll need to be quicker with
your movements. To help you out, enjoy this
loverly new pickup, the paddle expander.
When collected, the width of your paddle will
increase, making it easier to catch the ball.

RE: FW: expnd yr paddle 4 hawt pleasurs!!1

10 - ARTILLERY FIRE

The mortar gun will give you more control
over your shots than any other weapon. It
arcs over all interferences, allowing you to
pinpoint any single block to destroy. This
makes it very effective at activating
powerups from afar.

...

11 - TEXAS CHAINSAW SMASHACRE

Whoever said not to bring a sword to a
gunfight probably had their stupid arm
promptly sawn off by a chainsaw. As
effective on arms as it is on tiles, the
chainsaw can chew through a descending
column of tiles. If you have debris turned off,
this process will look about 30% as awesome
as it normally would.

Chainsaws are most effective when you
activate them distantly using the mortar gun.

Rar!

12 - REINFORCED STEEL

As if those stubborn blocks weren't resilient
enough, some of them will be reinforced with
either gold casing, or ice. Ice can be
shattered pretty easily, while the gold casing
will put up much more of a fight.

No joke this time! Soz!

13 - YOU KNEW THERE'D BE LASERS

Yes, it was bound to happen. You might as
well enjoy it. The sentry gun pickup attaches
two laser cannons to the side of your paddle.
Both guns occasionally choose a target tile
and unload a barrage of lasers.

While you can't control the sentry gun in any
way, it does offer the convenience of doing
the work for you while you concentrate on
keeping the ball up.

biew biew!

14 - LITTLE BALL OF SUNSHINE

Collect a claymore pickup and your once
quiet and reserved ball will turn into a
reckless killing machine, firing a continuous
burst of shots in every direction. The ball will
be affixed in place during this attack, leaving
you free to move about.

Even if not all of the bullets hit a tile, you can
be sure some flock of pigeons somewhere
won't be crapping on your car anymore.

15 - THE BEST FOR LAST

And so ends the beginner set, with the last
powerup not yet disclosed. And you can be
sure it's a keeper. The guided missile
launcher fires a single powerful missile that
will follow your mouse until you guide it into
a tile.

Once the missile impacts, it will have the
same effect as a rocket explosion, so be
careful not to destroy any powerups.

c'm'ere, you.

CONGRATULATIONS!

You've cleared the Beginner set.

Your final score for this set was

99999999999999999999

16 - YOU'RE ON YOUR OWN NOW

Yes, the same words you hear the moment
you graduate to university are the same
words you hear when you graduate to the
intermediate set. No more "witty" preamble
or motherly guidance.

Alright, one more for the road. Lasers reflect
off of glass tiles, so you'll need to clear those
out before you'll be able to do any good with
a sentry gun. It's basic video game science.

17 - CASTLE ROCKFALL

I'll do this one later

18 - BACKYARD DRUGSTORE

It'll take a couple of precise shots to empty
these bottles of grandpa's medicine.

19 - TILING CABINET

See what I did there? Hilarious.

20 - ICICLES DRIP

Remember running around and knocking all
the icicles off of your neighbours' sheds after
a good run of freezing rain? Maybe that's
more of a Canadian thing.

21 - SUBTLE IMAGERY PLACEMENT

If you don't make good use of that guided
missile, this level could be an honest pain in
your arse. Fair warning.

22 - METAL MAW

Hope you know how to make angled shots by
now.

23 - STACKS

Sneak through the cracks to slip into
someplace a little more vulnerable.

24 - DOMINO SPIRAL

Psst. Upper left corner.

25 - BREAK OUT THE BUBBLY

We're celebrating the third anniversary of
levels that are supposed to look like stuff.

26 - BOOMERANG

Whether or not it does, it isn't supposed to
look like a heart.

27 - RUBE GOLDBERG MACHINE

Find key points to set the destruction in
motion.

28 - CALL ME A POSIE

This one actually is supposed to look like
flowers. I'm really, really sorry. I promise
there's a level shaped like a naked girl riding
a motorbike later.

29 - BLACK ICE

Not to be confused with every men's
deoderant stick ever.

30 - NEMESIS

Face the nemesis and prove yourself worthy
of moving on to the Advanced set.

You've cleared the Intermediate set.

99999999999999999999

31 - THE DUNGEON

Navigate narrow paths in this borderline
frustrating introduction to the Advanced set.

32 - ANGLED SHOTS REVISITED

Nothing a forty-five degree angle can't cure.

33 - MINEFIELD

Watch your step if you've grown fond of your
legs.

34 - VOLCANO

Natured is pissed at something.

35 - DESERT ISLAND

If you do well, I'll install a swim-up bar, I
promise.

36 - MEZZANINE

It's just a fancy word for lobby, really.

37 - TERMINAL VELOCITY

Strong vertical shots will be key in knocking
down these skyscrapers.

38 - SECURED ENTRY

Once you clear the front gates, the level
should crumble like a house of cards.

39 - DETROIT

The weapons in the alley should help.

40 - FORT KNOX

Rush the front wall or exploit the bomb-
rigged back door. How you finish
Wreckanoid's final level set is up to you.

You've cleared the Advanced set.

99999999999999999999

TILES

ITEMS

TEST

TEST

CLEAR

CLEAR

weak tile

RANDOM

RANDOM

LOAD

LOAD

SAVE

SAVE

ENTER CODE HERE AND PRESS OK BUTTON

OK

OK

00000000000000000000000000000000000000000000000000

QUIT

QUIT

ActionScript [AS1/AS2]

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Library Items

Symbol 1 Sound [rowRockerSound]
Symbol 2 Sound [pusherSound]
Symbol 3 Sound [pickupSound]
Symbol 4 Sound [paddleSound]
Symbol 5 Sound [mortarSound]
Symbol 6 Sound [loseSound]
Symbol 7 Sound [laserSound]
Symbol 8 Sound [beepSound]
Symbol 9 Sound [glassSound]
Symbol 10 Sound [exploSound]
Symbol 11 Sound [plowSound]
Symbol 12 Sound [revSound]
Symbol 13 Sound [cutSound]
Symbol 14 Sound [bulletSound]
Symbol 15 Sound [breakIceSound]
Symbol 16 Sound [breakSound]
Symbol 17 Sound [hitSound]
Symbol 18 Sound [bgm3]
Symbol 19 Sound [bgm2]
Symbol 20 Sound [bgm4]
Symbol 21 Sound [bgm1]
Symbol 22 GraphicUsed by:23
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Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
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Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
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Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
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Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
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Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
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Symbol 70 GraphicUsed by:75
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Symbol 73 GraphicUsed by:75
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Symbol 151 MovieClip [sentryGunPickup]Uses:150Used by:178
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Symbol 153 MovieClip [mortarPickup]Uses:152Used by:178
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Symbol 155 MovieClip [pellet]Uses:154Used by:178
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Symbol 157 MovieClip [minigunPickup]Uses:156Used by:178
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Symbol 188 MovieClipUses:187Used by:191
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Symbol 190 MovieClipUses:189Used by:191
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Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [fastBullet]Uses:192Used by:535
Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [chainsaw]Uses:166 194 195 196Used by:535
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Symbol 207 GraphicUsed by:208
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Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:213
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Symbol 572 MovieClip [__Packages.RC4]
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Symbol 333 EditableTextUses:84Used by:339
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Symbol 339 MovieClipUses:333 338Used by:Timeline
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Symbol 341 MovieClipUses:340Used by:360
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Symbol 344 ShapeTweeningUsed by:360
Symbol 345 GraphicUsed by:358
Symbol 346 GraphicUsed by:358
Symbol 347 GraphicUsed by:358
Symbol 348 GraphicUsed by:358
Symbol 349 GraphicUsed by:352
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:352
Symbol 352 MovieClipUses:349 351Used by:358
Symbol 353 GraphicUsed by:358
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Symbol 355 MovieClipUses:354 206Used by:358 535
Symbol 356 GraphicUsed by:358
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Symbol 358 MovieClipUses:345 208 346 347 160 348 206 352 353 355 356 357Used by:360
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:341 343 344 358 359Used by:Timeline
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Symbol 365 MovieClipUses:364Used by:368 535
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Symbol 368 MovieClipUses:362 363 365 366 367Used by:Timeline
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Symbol 371 GraphicUsed by:375
Symbol 372 ButtonUses:318Used by:375
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Symbol 374 ButtonUses:318Used by:375
Symbol 375 MovieClipUses:371 372 373 374Used by:Timeline
Symbol 376 ShapeTweeningUsed by:382
Symbol 377 GraphicUsed by:382
Symbol 378 GraphicUsed by:382
Symbol 379 GraphicUsed by:382
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Symbol 382 MovieClipUses:376 377 378 379 380 381Used by:536
Symbol 383 TextUses:84Used by:535
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Symbol 389 TextUses:84Used by:391
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Symbol 505 GraphicUsed by:535
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Symbol 508 EditableTextUses:84Used by:535
Symbol 509 GraphicUsed by:535
Symbol 510 TextUses:84Used by:535
Symbol 511 TextUses:84Used by:535
Symbol 512 GraphicUsed by:535
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Symbol 529 TextUses:84Used by:535
Symbol 530 TextUses:84Used by:535
Symbol 531 GraphicUsed by:535
Symbol 532 TextUses:84Used by:535
Symbol 533 GraphicUsed by:535
Symbol 534 EditableTextUses:84Used by:535
Symbol 535 MovieClipUses:383 384 88 385 386 387 388 391 392 393 394 395 396 185 397 398 399 400 401 402 403 167 404 405 406 407 408 409 410 411 172 412 413 414 415 416 365 204 180 417 418 419 420 421 187 422 423 424 425 426 427 208 428 429 430 431 206 432 433 434 435 174 436 437 438 439 440 441 442 443 197 444 445 446 447 448 449 166 168 450 451 452 453 355 454 455 456 457 458 459 460 193 461 462 463 160 464 465 466 467 468 469 136 138 140 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534Used by:536
Symbol 536 MovieClipUses:382 535Used by:Timeline
Symbol 537 GraphicUsed by:Timeline
Symbol 538 TextUses:84Used by:Timeline
Symbol 539 GraphicUsed by:Timeline
Symbol 540 TextUses:84Used by:Timeline
Symbol 541 TextUses:84Used by:543
Symbol 542 TextUses:84Used by:543
Symbol 543 ButtonUses:81 83 541 542 82 93Used by:Timeline
Symbol 544 TextUses:84Used by:546
Symbol 545 TextUses:84Used by:546
Symbol 546 ButtonUses:81 83 544 545 82 93Used by:Timeline
Symbol 547 GraphicUsed by:550
Symbol 548 FontUsed by:549 560 564 567
Symbol 549 EditableTextUses:548Used by:550
Symbol 550 MovieClipUses:547 191 549Used by:Timeline
Symbol 551 TextUses:84Used by:553
Symbol 552 TextUses:84Used by:553
Symbol 553 ButtonUses:81 83 551 552 82 93Used by:Timeline
Symbol 554 TextUses:84Used by:556
Symbol 555 TextUses:84Used by:556
Symbol 556 ButtonUses:81 83 554 555 82 93Used by:Timeline
Symbol 557 TextUses:84Used by:559
Symbol 558 TextUses:84Used by:559
Symbol 559 ButtonUses:81 83 557 558 82 93Used by:Timeline
Symbol 560 EditableTextUses:548Used by:565
Symbol 561 TextUses:84Used by:563
Symbol 562 TextUses:84Used by:563
Symbol 563 ButtonUses:81 83 561 562 82 93Used by:565
Symbol 564 EditableTextUses:548Used by:565
Symbol 565 MovieClipUses:560 563 564Used by:Timeline
Symbol 566 GraphicUsed by:568
Symbol 567 EditableTextUses:548Used by:568
Symbol 568 MovieClipUses:566 567Used by:Timeline
Symbol 569 TextUses:84Used by:571
Symbol 570 TextUses:84Used by:571
Symbol 571 ButtonUses:81 83 569 570 82 87Used by:Timeline

Instance Names

"preserveData"Frame 1Symbol 216 MovieClip
"bg"Frame 1Symbol 218 MovieClip
"loaderBar"Frame 1Symbol 222 MovieClip
"gui"Frame 3Symbol 339 MovieClip
"paddle"Frame 3Symbol 360 MovieClip
"ball"Frame 3Symbol 368 MovieClip
"soundToggle"Frame 3Symbol 375 MovieClip
"levelIntro"Frame 3Symbol 536 MovieClip
"bg"Frame 5Symbol 218 MovieClip
"tile1"Frame 5Symbol 191 MovieClip [tile]
"tile2"Frame 5Symbol 191 MovieClip [tile]
"tile3"Frame 5Symbol 191 MovieClip [tile]
"tile4"Frame 5Symbol 191 MovieClip [tile]
"tile5"Frame 5Symbol 191 MovieClip [tile]
"item1"Frame 5Symbol 191 MovieClip [tile]
"item2"Frame 5Symbol 191 MovieClip [tile]
"item3"Frame 5Symbol 191 MovieClip [tile]
"item4"Frame 5Symbol 191 MovieClip [tile]
"item5"Frame 5Symbol 191 MovieClip [tile]
"item6"Frame 5Symbol 191 MovieClip [tile]
"item7"Frame 5Symbol 191 MovieClip [tile]
"tile6"Frame 5Symbol 191 MovieClip [tile]
"item8"Frame 5Symbol 191 MovieClip [tile]
"item9"Frame 5Symbol 191 MovieClip [tile]
"item10"Frame 5Symbol 191 MovieClip [tile]
"item11"Frame 5Symbol 191 MovieClip [tile]
"item12"Frame 5Symbol 191 MovieClip [tile]
"item13"Frame 5Symbol 191 MovieClip [tile]
"inputOutput"Frame 5Symbol 565 MovieClip
"messageBox"Frame 5Symbol 568 MovieClip
"item14"Frame 5Symbol 191 MovieClip [tile]
"txtUsername"Symbol 144 MovieClip [gameOverSurvival] Frame 1Symbol 113 EditableText
"tileOnly"Symbol 191 MovieClip [tile] Frame 1Symbol 167 MovieClip
"casing"Symbol 191 MovieClip [tile] Frame 1Symbol 178 MovieClip
"tileOnly"Symbol 191 MovieClip [tile] Frame 2Symbol 181 MovieClip
"tileOnly"Symbol 191 MovieClip [tile] Frame 3Symbol 183 MovieClip
"tileOnly"Symbol 191 MovieClip [tile] Frame 4Symbol 185 MovieClip
"tileOnly"Symbol 191 MovieClip [tile] Frame 5Symbol 188 MovieClip
"tileOnly"Symbol 191 MovieClip [tile] Frame 6Symbol 190 MovieClip
"option1"Symbol 332 MovieClip Frame 17Symbol 310 MovieClip
"option2"Symbol 332 MovieClip Frame 17Symbol 310 MovieClip
"option3"Symbol 332 MovieClip Frame 17Symbol 310 MovieClip
"option4"Symbol 332 MovieClip Frame 17Symbol 311 MovieClip
"option5"Symbol 332 MovieClip Frame 17Symbol 310 MovieClip
"lives"Symbol 339 MovieClip Frame 1Symbol 338 MovieClip
"leftSentry"Symbol 358 MovieClip Frame 8Symbol 355 MovieClip
"rightSentry"Symbol 358 MovieClip Frame 8Symbol 355 MovieClip
"staticHitCore"Symbol 360 MovieClip Frame 1Symbol 341 MovieClip
"hitCore"Symbol 360 MovieClip Frame 1Symbol 343 MovieClip
"powerup"Symbol 360 MovieClip Frame 1Symbol 358 MovieClip
"ball"Symbol 368 MovieClip Frame 1Symbol 362 MovieClip
"tileOnly"Symbol 535 MovieClip Frame 12Symbol 185 MovieClip
"tileOnly"Symbol 535 MovieClip Frame 13Symbol 167 MovieClip
"tileOnly"Symbol 535 MovieClip Frame 14Symbol 185 MovieClip
"tileOnly"Symbol 535 MovieClip Frame 14Symbol 185 MovieClip
"tileOnly"Symbol 535 MovieClip Frame 14Symbol 185 MovieClip
"tileOnly"Symbol 535 MovieClip Frame 14Symbol 185 MovieClip
"tileOnly"Symbol 535 MovieClip Frame 14Symbol 185 MovieClip
"tileOnly"Symbol 535 MovieClip Frame 14Symbol 167 MovieClip
"leftSentry"Symbol 535 MovieClip Frame 23Symbol 355 MovieClip
"rightSentry"Symbol 535 MovieClip Frame 23Symbol 355 MovieClip
"bg"Symbol 536 MovieClip Frame 1Symbol 382 MovieClip
"messageBox"Symbol 536 MovieClip Frame 1Symbol 535 MovieClip
"tile"Symbol 550 MovieClip Frame 1Symbol 191 MovieClip [tile]
"nameText"Symbol 550 MovieClip Frame 1Symbol 549 EditableText
"inputText"Symbol 565 MovieClip Frame 2Symbol 560 EditableText
"outputText"Symbol 565 MovieClip Frame 3Symbol 564 EditableText
"messageBox"Symbol 568 MovieClip Frame 1Symbol 567 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "rowRockerSound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "pusherSound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "pickupSound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "paddleSound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "mortarSound"
ExportAssets (56)Timeline Frame 1Symbol 6 as "loseSound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "laserSound"
ExportAssets (56)Timeline Frame 1Symbol 8 as "beepSound"
ExportAssets (56)Timeline Frame 1Symbol 9 as "glassSound"
ExportAssets (56)Timeline Frame 1Symbol 10 as "exploSound"
ExportAssets (56)Timeline Frame 1Symbol 11 as "plowSound"
ExportAssets (56)Timeline Frame 1Symbol 12 as "revSound"
ExportAssets (56)Timeline Frame 1Symbol 13 as "cutSound"
ExportAssets (56)Timeline Frame 1Symbol 14 as "bulletSound"
ExportAssets (56)Timeline Frame 1Symbol 15 as "breakIceSound"
ExportAssets (56)Timeline Frame 1Symbol 16 as "breakSound"
ExportAssets (56)Timeline Frame 1Symbol 17 as "hitSound"
ExportAssets (56)Timeline Frame 1Symbol 18 as "bgm3"
ExportAssets (56)Timeline Frame 1Symbol 19 as "bgm2"
ExportAssets (56)Timeline Frame 1Symbol 20 as "bgm4"
ExportAssets (56)Timeline Frame 1Symbol 21 as "bgm1"
ExportAssets (56)Timeline Frame 1Symbol 23 as "tileDisappear"
ExportAssets (56)Timeline Frame 1Symbol 28 as "goldChunk"
ExportAssets (56)Timeline Frame 1Symbol 33 as "blueChunk"
ExportAssets (56)Timeline Frame 1Symbol 38 as "blackChunk"
ExportAssets (56)Timeline Frame 1Symbol 43 as "greyChunk"
ExportAssets (56)Timeline Frame 1Symbol 50 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 52 as "goldCasingChunk"
ExportAssets (56)Timeline Frame 1Symbol 54 as "iceChunk"
ExportAssets (56)Timeline Frame 1Symbol 59 as "missileTrail"
ExportAssets (56)Timeline Frame 1Symbol 61 as "horzExplosion"
ExportAssets (56)Timeline Frame 1Symbol 63 as "shellCasing"
ExportAssets (56)Timeline Frame 1Symbol 65 as "fastLaser"
ExportAssets (56)Timeline Frame 1Symbol 75 as "glassChunk"
ExportAssets (56)Timeline Frame 1Symbol 77 as "survivalPusher"
ExportAssets (56)Timeline Frame 1Symbol 79 as "redRay"
ExportAssets (56)Timeline Frame 1Symbol 144 as "gameOverSurvival"
ExportAssets (56)Timeline Frame 1Symbol 147 as "gameOverStandard"
ExportAssets (56)Timeline Frame 1Symbol 149 as "trail"
ExportAssets (56)Timeline Frame 1Symbol 151 as "sentryGunPickup"
ExportAssets (56)Timeline Frame 1Symbol 153 as "mortarPickup"
ExportAssets (56)Timeline Frame 1Symbol 155 as "pellet"
ExportAssets (56)Timeline Frame 1Symbol 157 as "minigunPickup"
ExportAssets (56)Timeline Frame 1Symbol 160 as "targetedMissile"
ExportAssets (56)Timeline Frame 1Symbol 161 as "targetedMissilePickup"
ExportAssets (56)Timeline Frame 1Symbol 163 as "solarBallPickup"
ExportAssets (56)Timeline Frame 1Symbol 165 as "missilePickup"
ExportAssets (56)Timeline Frame 1Symbol 165 as "missilePickup"
ExportAssets (56)Timeline Frame 1Symbol 163 as "solarBallPickup"
ExportAssets (56)Timeline Frame 1Symbol 161 as "targetedMissilePickup"
ExportAssets (56)Timeline Frame 1Symbol 174 as "enlargePickup"
ExportAssets (56)Timeline Frame 1Symbol 157 as "minigunPickup"
ExportAssets (56)Timeline Frame 1Symbol 155 as "pellet"
ExportAssets (56)Timeline Frame 1Symbol 153 as "mortarPickup"
ExportAssets (56)Timeline Frame 1Symbol 151 as "sentryGunPickup"
ExportAssets (56)Timeline Frame 1Symbol 191 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 193 as "fastBullet"
ExportAssets (56)Timeline Frame 1Symbol 197 as "chainsaw"
ExportAssets (56)Timeline Frame 1Symbol 174 as "enlargePickup"
ExportAssets (56)Timeline Frame 1Symbol 204 as "solarFlare"
ExportAssets (56)Timeline Frame 1Symbol 206 as "minigun"
ExportAssets (56)Timeline Frame 1Symbol 208 as "missileLauncher"
ExportAssets (56)Timeline Frame 1Symbol 160 as "targetedMissile"
ExportAssets (56)Timeline Frame 1Symbol 213 as "fireyBurst"
ExportAssets (56)Timeline Frame 1Symbol 213 as "fireyBurst"
ExportAssets (56)Timeline Frame 1Symbol 160 as "targetedMissile"
ExportAssets (56)Timeline Frame 1Symbol 572 as "__Packages.RC4"
ExportAssets (56)Timeline Frame 3Symbol 208 as "missileLauncher"
ExportAssets (56)Timeline Frame 3Symbol 208 as "missileLauncher"
ExportAssets (56)Timeline Frame 3Symbol 208 as "missileLauncher"
ExportAssets (56)Timeline Frame 3Symbol 208 as "missileLauncher"
ExportAssets (56)Timeline Frame 3Symbol 160 as "targetedMissile"
ExportAssets (56)Timeline Frame 3Symbol 206 as "minigun"
ExportAssets (56)Timeline Frame 3Symbol 206 as "minigun"
ExportAssets (56)Timeline Frame 3Symbol 204 as "solarFlare"
ExportAssets (56)Timeline Frame 3Symbol 204 as "solarFlare"
ExportAssets (56)Timeline Frame 3Symbol 204 as "solarFlare"
ExportAssets (56)Timeline Frame 3Symbol 204 as "solarFlare"
ExportAssets (56)Timeline Frame 3Symbol 204 as "solarFlare"
ExportAssets (56)Timeline Frame 3Symbol 204 as "solarFlare"
ExportAssets (56)Timeline Frame 3Symbol 204 as "solarFlare"
ExportAssets (56)Timeline Frame 3Symbol 208 as "missileLauncher"
ExportAssets (56)Timeline Frame 3Symbol 208 as "missileLauncher"
ExportAssets (56)Timeline Frame 3Symbol 206 as "minigun"
ExportAssets (56)Timeline Frame 3Symbol 174 as "enlargePickup"
ExportAssets (56)Timeline Frame 3Symbol 197 as "chainsaw"
ExportAssets (56)Timeline Frame 3Symbol 193 as "fastBullet"
ExportAssets (56)Timeline Frame 3Symbol 193 as "fastBullet"
ExportAssets (56)Timeline Frame 3Symbol 193 as "fastBullet"
ExportAssets (56)Timeline Frame 3Symbol 193 as "fastBullet"
ExportAssets (56)Timeline Frame 3Symbol 193 as "fastBullet"
ExportAssets (56)Timeline Frame 3Symbol 160 as "targetedMissile"
ExportAssets (56)Timeline Frame 5Symbol 191 as "tile"
ExportAssets (56)Timeline Frame 5Symbol 191 as "tile"
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http://swfchan.com/3/14906/info.shtml
Created: 3/6 -2019 05:34:36 Last modified: 3/6 -2019 05:34:36 Server time: 22/12 -2024 08:40:18