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River City Ransom Beta.swf

This is the info page for
Flash #14951

(Click the ID number above for more basic data on this flash file.)


Text
FPS

FPS

Loading

123

123

~~NG 50,000+ hits gift~~
An alteration to the beta.
Better enemy a.i.
Faster punching/kicking
More enemies :)
No Bugs!

Controls:-
Move Alex - Up, Down, Left, Right Arrows
Punch - 'A'
Kick - 'S'
Jump - 'D'
Run(Hold and arrow keys) - 'F'
Click Here to Start

$ 100.50

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; fscommand ("fullscreen", "false"); fscommand ("trapallkeys", "true"); fscommand ("showmenu", "false"); global_sound = new Sound(); global_sound.setVolume(0);
Instance of Symbol 86 MovieClip in Frame 1
onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); percent = percent - ((percent - ((loading / total) * 100)) * 0.25); to = int(total / 1024); lo = int(loading / 1024); per = int(percent); percentage = per + "%"; if (lo == to) { this.gotoAndStop(2); } } onClipEvent (mouseDown) { if (_currentframe == 2) { _parent.gotoAndPlay(2); } }
Frame 6
enemyfunction = function () { var _local1 = this; var _local2 = _root; var _local3 = _global; if (_local3.paused == false) { _local1.current_mc.play(); if (_local1.dead == false) { if (_local1.jump == false) { _local1.ground = _local1._y; } if (_local3.player.hurtfall == false) { if (_local2.player._x < _local1._x) { _local1._xscale = -100; } else { _local1._xscale = 100; } if (!_local1.rtf) { _local1.rtfcnt++; if (_local1.rtfcnt > 3) { _local1.rtfcnt = 0; _local1.rtf = true; } } if (((_local1.hitcnt > _local3.enemystamina) or (_local1.hp < 1)) or (_local1.hp == NaN)) { _local3.hardhsnd.start(); if (_local1.hp < 1) { _local3.depth++; if (_local2.coin1 == undefined) { _local2.attachMovie("coin", "coin1", _local3.depth); _local2.coin1.coinvalue = _local2.areacoinrate; _local2.coin1._x = _local1._x; _local2.coin1._y = _local1.ground; } else { _local2.attachMovie("coin", "coin2", _local3.depth); _local2.coin2.coinvalue = _local2.areacoinrate; _local2.coin2._x = _local1._x; _local2.coin2._y = _local1.ground; } } else if (_local1.jump) { _local1.jump = false; _local1.yvel = Math.abs(_local1.yvel); } else { _local1.jumpamount = 5; _local1.yvel = -_local1.jumpamount; _local1.rval = 2; } _local1.dead = true; } else if (_local1.hurt) { if (_local1.jump) { _local1.dead = true; } else { _local1.rt--; if (_local1.rt == 0) { if ((_local1.hitcnt > (_local3.enemystamina - 1)) && (!_local1.huffin)) { _local3.enemyhuffin = true; _local1.huffin = true; _local1.rt = 30; _local1.gotoAndStop("huffin"); } else { if (_local1.huffin) { _local1.hitcnt = 0; _local1.huffin = false; } _local1.rt = 10; _local1.hurt = false; _local3.enemyhuffin = false; _local1.gotoAndStop("stand"); } } } } else { _local1.distancex = Math.sqrt((_local2.player._x - _local1._x) * (_local2.player._x - _local1._x)); _local1.distancey = Math.abs(Math.abs(_local3.player.gyp) - Math.abs(_local1._y)); _local1.tempx = 320; _local1.tempy = 240; _local1.allnil = true; _local1.ch = 1; while (_local1.ch < 4) { if (!(_local2["weapon" + _local1.ch] === undefined)) { _local1.distancexwep = Math.sqrt((_local2["weapon" + _local1.ch]._x - _local1._x) * (_local2["weapon" + _local1.ch]._x - _local1._x)); _local1.distanceywep = Math.abs(Math.abs(_local2["weapon" + _local1.ch]._y) - Math.abs(_local1._y)); if ((_local1.distacexwep < _local1.tempx) && (_local1.distaceywep < _local1.tempy)) { _local1.tempx = _local1.distancexwep; _local1.tempy = _local1.distanceywep; _local1.selectedwep = _local2["weapon" + _local1.ch]; _local1.allnil = false; } } _local1.ch++; } if (_local1.allnil == false) { _local1.distancexwep = _local1.tempx; _local1.distanceywep = _local1.tempy; } else { _local1.selectedwep = ""; } if ((((_local1.punch == false) && (_local1.kick == false)) && (_local1.uppercut == false)) && (_local1.upperkick == false)) { if (_local1.jump == true) { if ((_local1.jumppunch == true) && (_local1.yvel > 0)) { _local1.gotoAndStop("punch"); } else if ((_local1.jumpkick == true) && (_local1.yvel > 0)) { _local1.gotoAndStop("kick"); } else { _local1.gotoAndStop("jump"); } _local1._y = _local1._y + _local1.yvel; _local1.yvel = _local1.yvel + _local1.gravity; _local1.shadoww._x = _local1._x; _local1.shadoww._y = _local1.ground; _local1.shadoww._visible = true; _local1.shadoww._xscale = (_local1.shadoww._yscale = _local1.yvel * 16); if (_local1._y > _local1.ground) { _local1._y = _local1.ground; _local1.shadoww._visible = false; _local1.jump = false; _local1.jumppunch = false; _local1.afterjump = true; } } else if (_local1.afterjump == true) { _local1.afterjumpcnt--; _local1.shadoww._visible = false; _local1.gotoAndStop("afterjump"); if (_local1.afterjumpcnt < 1) { _local1.afterjumpcnt = 10; _local1.afterjump = false; } } else if (_local1.weapon == 0) { _local1.ground = _local1._y; if ((((!(_local1.selectedwep === "")) && (!(_local1.selectedwep.thrown === true))) && (_local1.runattack == true)) && (_local3.naturalsel == _local1._name)) { if (_local1.distancexwep > 5) { if (_local1._x > _local1.selectedwep._x) { _local1.gotoAndStop("run"); _local1._x = _local1._x - 4; _local1._xscale = -100; } else if (_local1._x < _local1.selectedwep._x) { _local1.gotoAndStop("run"); _local1._x = _local1._x + 4; _local1._xscale = 100; } } else if (_local1.distanceywep > 3) { _local1.gotoAndStop("walk"); if (_local1._y > _local1.selectedwep._y) { _local1._y = _local1._y - 1; } else if (_local1._y < _local1.selectedwep._y) { _local1.gotoAndStop("walk"); _local1._y = _local1._y + 1; } } else { _local1.weapontype = _local1.selectedwep.weapontype; _local1.weapon = _local1.selectedwep.weaponname; _local1.selectedwep.removeMovieClip(); _local1.afterjump = true; } } else if (_local1.runattack == true) { _local1.gotoAndStop("run"); if (_local1._x > _local2.player._x) { _local1._x = _local1._x - 4; } else if (_local1._x < _local2.player._x) { _local1._x = _local1._x + 4; } if (_local1.distancey > 3) { if (_local1._y > _local3.player.gyp) { _local1._y = _local1._y - 1; } else if (_local1._y < _local3.player.gyp) { _local1._y = _local1._y + 1; } } if (_local1.distancex < 14) { _local1.patience = 50; _local1.fightcnt = 0; _local1.runattack = false; } } else if (_local1.distancex > 60) { _local1.gotoAndStop("run"); if (_local1._x > _local2.player._x) { _local1._x = _local1._x - 4; } else if (_local1._x < _local2.player._x) { _local1._x = _local1._x + 4; } } else if (_local1.distancex > 21) { _local1.fightcnt = _local3.enemyspeed; _local1.patience--; if (_local1.patience < 1) { _local1.patience = 50; _local1.runattack = true; } if (_local3.naturalsel == _local1._name) { if (_local1._y > _local3.player.gyp) { _local1._y = _local1._y - 1; } else if (_local1._y < _local3.player.gyp) { _local1._y = _local1._y + 1; } } if (_local1._x > _local2.player._x) { _local1._x = _local1._x - 2; _local1.gotoAndStop("walk"); } else if (_local1._x < _local2.player._x) { _local1._x = _local1._x + 2; _local1.gotoAndStop("walk"); } } else if ((_local1.distancey > 3) && (_local1.run == false)) { _local1.fightcnt = _local3.enemyspeed; if (_local3.naturalsel == _local1._name) { if (_local1._y > _local3.player.gyp) { _local1._y = _local1._y - 1; _local1.gotoAndStop("walk"); } else if (_local1._y < _local3.player.gyp) { _local1._y = _local1._y + 1; _local1.gotoAndStop("walk"); } } else { _local1.gotoAndStop("stand"); } } else if (_local1.distancex < 10) { _local1._x = _local1._x + _local1.randmove; _local1.whichmove = "?"; _local1.gotoAndStop("walk"); } else { _local1.fightcnt--; if (_local1.fightcnt < 1) { _local1.fightcnt = _local3.enemyspeed; if (_local3.player.huffin == true) { _local1.punch = false; _local1.kick = false; switch (random(2)) { case 0 : _local1.uppercut = true; break; case 1 : _local1.upperkick = true; } _local1.whichmove = "?"; } else { _local1.whichmove = random(4); if (_local1.whichmove == 0) { if (_local1.punch == false) { _local1.punch = true; } } else if (_local1.whichmove == 1) { if (_local1.kick == false) { _local1.kick = true; } } else if (_local1.whichmove == 2) { if (_local1.jumppunch == false) { _local1.jumpamount = 5; _local1.yvel = -_local1.jumpamount; _local1.jumppunch = true; _local1.jump = true; _local3.jsnd.start(); } } else if (_local1.whichmove == 3) { if (_local1.jumpkick == false) { _local1.jumpamount = 5; _local1.yvel = -_local1.jumpamount; _local1.jumpkick = true; _local1.jump = true; _local3.jsnd.start(); } } } } if (_local1.uppercut == true) { _local1.gotoAndStop("uppercut"); } else if (_local1.upperkick == true) { _local1.gotoAndStop("upperkick"); } else if (_local1.punch == true) { _local1.gotoAndStop("punch"); } else if (_local1.kick == true) { _local1.gotoAndStop("kick"); } else { _local1.gotoAndStop("stand"); } } } else if (_local1.weapontype == "ohw") { _local1.ground = _local1._y; _local1.uppercut = (_local1.upperkick = false); if (_local1.afterjump == true) { _local1.afterjumpcnt--; _local1.gotoAndStop("afterjump"); if (_local1.afterjumpcnt < 1) { _local1.afterjumpcnt = 10; _local1.afterjump = false; } } else if (_local1.runattack == true) { _local1.gotoAndStop("ohw_run"); if (_local1._x > _local2.player._x) { _local1._x = _local1._x - 4; } else if (_local1._x < _local2.player._x) { _local1._x = _local1._x + 4; } if (_local1.distancey > 3) { if (_local1._y > _local3.player.gyp) { _local1._y = _local1._y - 1; } else if (_local1._y < _local3.player.gyp) { _local1._y = _local1._y + 1; } } if (_local1.distancex < 30) { _local1.patience = 50; _local1.fightcnt = 0; _local1.runattack = false; } } else if (_local1.distancex > 60) { _local1.gotoAndStop("ohw_run"); if (_local1._x > _local2.player._x) { _local1._x = _local1._x - 4; } else if (_local1._x < _local2.player._x) { _local1._x = _local1._x + 4; } } else if (_local1.distancex > 30) { _local1.fightcnt = _local3.enemyspeed; _local1.patience--; if (_local1.patience < 1) { _local1.patience = 50; _local1.runattack = true; } if (_local3.naturalsel == _local1._name) { if (_local1._y > _local3.player.gyp) { _local1._y = _local1._y - 1; } else if (_local1._y < _local3.player.gyp) { _local1._y = _local1._y + 1; } } if (_local1._x > _local2.player._x) { _local1._x = _local1._x - 2; _local1.gotoAndStop("ohw_walk"); } else if (_local1._x < _local2.player._x) { _local1._x = _local1._x + 2; _local1.gotoAndStop("ohw_walk"); } } else if ((_local1.distancey > 3) && (_local1.run == false)) { _local1.fightcnt = _local3.enemyspeed; if (_local3.naturalsel == _local1._name) { if (_local1._y > _local3.player.gyp) { _local1._y = _local1._y - 1; _local1.gotoAndStop("ohw_walk"); } else if (_local1._y < _local3.player.gyp) { _local1._y = _local1._y + 1; _local1.gotoAndStop("ohw_walk"); } } else { _local1.gotoAndStop("ohw_stand"); } } else if (_local1.distancex < 25) { _local1._x = _local1._x + _local1.randmove; _local1.whichmove = "?"; _local1.gotoAndStop("ohw_walk"); } else { _local1.fightcnt--; if (_local1.fightcnt < 1) { _local1.fightcnt = _local3.enemyspeed; _local1.whichmove = random(2); if (_local1.whichmove == 0) { if (_local1.punch == false) { _local1.punch = true; } } else if (_local1.whichmove == 1) { if (_local1.kick == false) { _local1.kick = true; } } } if (_local1.punch == true) { _local1.gotoAndStop("ohw_punch"); } else if (_local1.kick == true) { _local1.gotoAndStop("ohw_throw"); } else { _local1.gotoAndStop("ohw_stand"); } } } } } } else { _local1.runattack = false; _local1.fightcnt = _local3.enemyspeed; if (_local1.jump == true) { _local1._y = _local1._y + _local1.yvel; _local1.yvel = _local1.yvel + _local1.gravity; _local1.shadoww._xscale = (_local1.shadoww._yscale = _local1.yvel * 16); if (_local1._y > _local1.ground) { _local1.jump = false; _local1._y = _local1.ground; _local1.shadoww._visible = false; _local1.afterjump = true; } } if ((((_local1.punch == false) && (_local1.kick == false)) && (_local1.uppercut == false)) && (_local1.upperkick == false)) { if (_local1.afterjump == true) { _local1.afterjumpcnt--; _local1.shadoww._visible = false; _local1.gotoAndStop("afterjump"); if (_local1.afterjumpcnt < 1) { _local1.afterjumpcnt = 10; _local1.afterjump = false; } } else if (_local1.jump == true) { _local1.gotoAndStop("jump"); } else if (_local1.weapontype == "") { _local1.gotoAndStop("stand"); } else if (_local1.weapontype == "ohw") { _local1.gotoAndStop("ohw_stand"); } else if (_local1.weapontype == "thw") { _local1.gotoAndStop("thw_stand"); } } } } if (_local1.dead) { _local1.gotoAndStop("dead"); if (_local1.danimation == true) { if (_local1._xscale == 100) { _local1._x = _local1._x - (1 + _local1.rval); } else { _local1._x = _local1._x + (1 + _local1.rval); } _local1._y = _local1._y + _local1.yvel; _local1.yvel = _local1.yvel + _local1.gravity; _local1.shadoww._x = _local1._x; _local1.shadoww._y = _local1.ground; _local1.shadoww._visible = true; _local1.shadoww._xscale = (_local1.shadoww._yscale = _local1.yvel * 16); if (_local1._y > _local1.ground) { _local1._y = _local1.ground; _local1.shadoww._visible = false; _local1.danimation = false; } if (((((((_local1.hitotherenemy == false) && (_local1.hitTest(otherenemy))) && (_local2["enemy" + _local2.otherna]._y > (_local1.ground - 10))) && (_local2["enemy" + _local2.otherna]._y < (_local1.ground + 10))) && (_local1.yvel > -5)) && (_local1.hitTest(_local2.bgimg))) && (_local2["enemy" + _local2.otherna].hurt == false)) { _local1.hitotherenemy = true; _local2.makeBlood(_local1._x, _local1._y - (_local1._height / 2), _local1.ground); _local2["enemy" + _local2.otherna].hp = _local2["enemy" + _local2.otherna].hp - _local3.player.strength; _local2["enemy" + _local2.otherna].gotoAndStop("punch_hurt"); _local2["enemy" + _local2.otherna].hurt = true; _local2["enemy" + _local2.otherna].rval = _local1.rval; _local2["enemy" + _local2.otherna].yvel = _local1.yvel; _local3.normhsnd.start(); } if (_local1.hp < 1) { _local3.depth++; _local2.attachMovie("enemy1_deadfx", "enemy1_deadfx" + _local3.depth, _local3.depth); _local2["enemy1_deadfx" + _local3.depth]._x = _local1._x; _local2["enemy1_deadfx" + _local3.depth]._y = _local1._y; _local2["enemy1_deadfx" + _local3.depth]._xscale = _local1._xscale; } } else if (_local1.hp < 1) { _local1.death.gotoAndPlay(2); delete _local1.onEnterFrame; } else { _local1.death.gotoAndStop(2); _local1.hurtfallcnt--; if (_local1.hurtfallcnt < 1) { _local1.hurtfallcnt = 20; _local1.huffin = false; _local1.dead = false; _local1.hitotherenemy = false; _local1.hitcnt = 0; _local1.hurt = false; _local1.danimation = true; _local1.afterjump = true; } } } if ((_local3.player.gyp < _local1.ground) && (_local2.player.getDepth() > _local1.getDepth())) { _local1.swapDepths(_local2.player); } if ((_local3.player.gyp > _local1.ground) && (_local2.player.getDepth() < _local1.getDepth())) { _local1.swapDepths(_local2.player); } if ((_local2["enemy" + _local2.otherna].ground < _local1.ground) && (_local2["enemy" + _local2.otherna].getDepth() > _local1.getDepth())) { _local1.swapDepths(_local2["enemy" + _local2.otherna]); } if ((_local2["enemy" + _local2.otherna].ground > _local1.ground) && (_local2["enemy" + _local2.otherna].getDepth() < _local1.getDepth())) { _local1.swapDepths(_local2["enemy" + _local2.otherna]); } if (!_local1.hitTest(_local2.bgimg)) { _local1._visible = false; } else { _local1._visible = true; } } else { _local1.current_mc.stop(); } }; enemyweapondrop = function () { var _local1 = this; var _local2 = _root; var _local3 = _global; if (!(_local1.weapon === 0)) { _local3.depth++; _local1.ch = 1; while (_local1.ch < 4) { if (_local2["weapon" + _local1.ch] == undefined) { _local2.attachMovie(_local1.weapon, "weapon" + _local1.ch, _local3.depth); break; } _local1.ch++; } _local2["weapon" + _local1.ch]._y = _local1._y - (_local1._height / 2); _local2["weapon" + _local1.ch].hitanim = true; _local2["weapon" + _local1.ch].ground = _local1._y; if (_local1._xscale == 100) { _local2["weapon" + _local1.ch].xvel = -2; _local2["weapon" + _local1.ch]._x = _local1._x + (_local1._width / 2); } else { _local2["weapon" + _local1.ch].xvel = 2; _local2["weapon" + _local1.ch]._x = _local1._x - (_local1._width / 2); } } _local2.makeBlood(_local1._x, _local1._y - _local1._height, _local1.ground); if ((_local1.hitcnt > (_local3.enemystamina - 1)) && (!_local1.huffin)) { _local3.enemyhuffin = true; _local1.huffin = true; _local1.rt = 30; _local1.gotoAndStop("huffin"); } _local1.punch = (_local1.kick = (_local1.uppercut = (_local1.upperkick = false))); _local1.weapon = 0; _local1.selectedwep = ""; _local1.weapontype = ""; }; _global.punchKey = 65; _global.kickKey = 83; _global.jumpKey = 68; _global.runKey = 70; _global.paused = false; _global.dbcnt1 = (_global.dbcnt2 = 50); _global.enemyhuffin = false; _global.comingback = false; my_fmt1 = new TextFormat(); enemydialogue = function (strr, passalign) { var _local1 = _root; my_fmt1.align = passalign; if (_local1.alex_hpbar.dbox1.text == "") { _local1.alex_hpbar.dbox1.setNewTextFormat(my_fmt1); _local1.alex_hpbar.dbox1.text = strr; } else { _local1.alex_hpbar.dbox2.setNewTextFormat(my_fmt1); _local1.alex_hpbar.dbox2.text = strr; } }; _global.bloodoption = true; if (_global.bloodoption == true) { makeBlood = function (passx, passy, passground) { var _local1 = _global; var _local2 = _root; var _local3 = passground; i = 1; while (i < (1 + (random(2) + 1))) { _local1.depth++; _local2.attachMovie("blood", "blood" + _local1.depth, _local1.depth); _local2["blood" + _local1.depth]._x = passx; _local2["blood" + _local1.depth]._y = passy; _local2["blood" + _local1.depth].xvel = random(5) - 2; _local2["blood" + _local1.depth].jumpamount = 3 + random(5); _local2["blood" + _local1.depth]._xscale = (_local2["blood" + _local1.depth]._yscale = 100 + random(50)); _local2["blood" + _local1.depth].ground = _local3; _local2["blood" + _local1.depth].gravity = 0.5; i++; } }; } _global.player = new Object(); _global.player.hp = 85; _global.player.stamina = 3; _global.player.weapon = 0; _global.player.weapontype = ""; _global.player.hitcnt = 0; _global.player.blockprob = 20; _global.player.money = 20; _global.player.movelocked = false; playerinit = function () { var _local1 = _global; _local1.player.stand = true; _local1.player.walk = false; _local1.player.block = false; _local1.player.blockcnt = 0; _local1.player.gravity = 0.5; _local1.player.jumpamount = 6; _local1.player.onfloor = true; _local1.player.jump = false; _local1.player.punch = false; _local1.player.kick = false; _local1.player.kd = false; _local1.player.pkd = false; _local1.player.afterjump = false; _local1.player.afterjumpcnt = 0; _local1.player.hurtfall = false; _local1.screenscroll = false; _local1.player.run = false; _local1.player.gyp = _y; _local1.player.huffin = false; _local1.player.hurt = false; _local1.player.rt = 10; _local1.player.hurtfallcnt = 50; }; _global.player.strength = 15; _global.player.punchstr = 15; _global.player.kickstr = 15; _global.player.weaponstr = 15; _global.player.throwingstr = 15; _global.pausesnd = new Sound(); _global.pausesnd.attachSound("pause_snd.mp3"); _global.blocksnd = new Sound(); _global.blocksnd.attachSound("blocksnd.mp3"); _global.mainloopsnd = new Sound(); _global.mainloopsnd.attachSound("newfs.mp3"); _global.wpicksnd = new Sound(); _global.wpicksnd.attachSound("weapon_pickup.mp3"); _global.weaponsnd = new Sound(); _global.weaponsnd.attachSound("plank_swing.mp3"); _global.plankdropsnd = new Sound(); _global.plankdropsnd.attachSound("plank_drop.mp3"); _global.knuckledropsnd = new Sound(); _global.knuckledropsnd.attachSound("knuckle_drop.mp3"); _global.jsnd = new Sound(); _global.jsnd.attachSound("jump.mp3"); _global.coinsnd = new Sound(); _global.coinsnd.attachSound("coin.mp3"); _global.coingetsnd = new Sound(); _global.coingetsnd.attachSound("coin_get.mp3"); _global.psnd = new Sound(); _global.psnd.attachSound("punchsnd.mp3"); _global.normhsnd = new Sound(); _global.normhsnd.attachSound("normalhit.mp3"); _global.hardhsnd = new Sound(); _global.hardhsnd.attachSound("hardhit.mp3"); _global.deathsnd = new Sound(); _global.deathsnd.attachSound("deathsnd.mp3"); _global.enemyattacher = function (na) { var _local1 = _root; var _local2 = na; var _local3 = _global; k = _local3.totalenemies - 1; for (g in _local1.enemylineup) { if (!(_local1.enemylineup[k] === 0)) { enemytoattach = _local1.enemylineup[k]; _local1.enemylineup[k] = 0; break; } } _local3.totalenemies--; updateAfterEvent(); if (_local2 == 1) { otherna = 2; } else { otherna = 1; } _local3.depth++; _local1.attachMovie(enemytoattach, "enemy" + _local2, _local3.depth); _local1["enemy" + _local2]._x = _local1.player._y + (320 * ((random(2) * 2) - 1)); do { sely = random(209); } while ((sely < 148) or ((((_local1["enemy" + _local2]._y > (_local1["enemy" + otherna]._y - 10)) && (_local1["enemy" + _local2]._y < (_local1["enemy" + otherna]._y + 10))) && (_local1["enemy" + _local2]._x > (_local1["enemy" + otherna]._x - 10))) && (_local1["enemy" + _local2]._x < (_local1["enemy" + otherna]._x + 10)))); _local1["enemy" + _local2]._y = sely; _local1["enemy" + _local2].shadoww = _local1["shadoww" + _local2]; iam = _local1["enemy" + _local2]; tellTarget ("iam") { otherenemy = _local1["enemy" + _local1.otherna]; hp = _local3.enemyhp; hurtfallcnt = 20; goingup = true; weapon = 0; allnil = false; jump = false; jumppunch = false; jumpkick = false; afterjump = false; afterjumpcnt = 10; danimation = true; selectedwep = ""; jumpamount = 6; gravity = 0.5; rval = 2; yvel = -jumpamount; huffin = false; fightcnt = 20; punch = false; kick = false; uppercut = false; upperkick = false; hitcnt = 0; mynameis = _name; dead = false; switch (random(2)) { case 0 : runattack = false; break; case 1 : runattack = true; } patience = 50; switch (random(2)) { case 0 : randmove = -2; break; case 1 : randmove = 2; } run = false; hurt = false; rt = 10; rtf = true; rtfcnt = 0; blockprob = _local3.enemyblockprob; distancex = Math.sqrt((_local1.player._x - _x) * (_local1.player._x - _x)); distancey = Math.abs(Math.abs(_local1.player._y) - Math.abs(_y)); hitotherenemy = false; weapontype = ""; }; }; _root.weaponarray = new Array(["ohw", "thw"], ["plank", "knuckle"], ["trashcan"]);
Frame 7
stop(); enemylineup = new Array(); enemylineup = ["larry", "barry", "harry", "cary", "terry"]; global_sound.setVolume(100); _root._visible = 1; if (_global.mainloopsnd.position == 0) { _global.mainloopsnd.stop(); _global.mainloopsnd.start(); } _global.mainloopsnd.onSoundComplete = function () { _global.mainloopsnd.start(); }; _global.bgllimit = 0; _global.bgrlimit = -(_root.bg._width - 320); _global.depth = 0; _global.depth++; _root.attachMovie("alex", "player", _global.depth); if (_global.comingback == false) { player._x = 42; player._y = 180; } else { player._x = 299; player._y = 180; player._xscale = -100; _root.bg._x = _root.bg._x - (_root.bg._width - 320); _global.comingback = false; } _root.playerinit(); player.newListener = new Object(); Key.addListener(player.newListener); _global.totalenemies = _root.enemylineup.length; _global.naturalsel = "enemy1"; _global.naturalseltimer = random(50) + 1; _global.enemyspeed = 12; _global.enemystamina = 2; _global.enemyhp = 100; _global.enemyblockprob = 20; enemyattacher(1); enemyattacher(2); areacoinrate = 0.5; switch (random(2)) { case 0 : _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie("knuckle", "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._x = (_root.bg._x + random(_root.bg._width)) + 1; do { _root["weapon" + ch]._y = random(202) + 1; } while (_root["weapon" + ch]._y < 153); _root["weapon" + ch].ground = _root["weapon" + ch]._y; _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie("knuckle", "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._x = (_root.bg._x + random(_root.bg._width)) + 1; do { _root["weapon" + ch]._y = random(202) + 1; } while (_root["weapon" + ch]._y < 153); _root["weapon" + ch].ground = _root["weapon" + ch]._y; break; case 1 : r = random(2) + 1; choose = random(_root.weaponarray[1].length); _root["enemy" + r].weapon = _root.weaponarray[1][choose]; _root["enemy" + r].weapontype = _root.weaponarray[0][0]; } _root.attachMovie("alex_hpbar", "alex_hpbar", 999999); _root.alex_hpbar.money.text = "$ " + _global.player.money; _root.alex_hpbar.dbox1.text = ""; _root.alex_hpbar.dbox2.text = ""; _global.dbcnt1 = (_global.dbcnt2 = 50); str = "*CROSS TOWN HIGH*"; enemydialogue(str, "center"); str = "THE GENERIC DUDES TURF"; enemydialogue(str, "center");
Frame 8
stop(); _global.bgllimit = 0; _global.bgrlimit = -(_root.bg._width - 320); _global.depth = 0; _global.depth++; _root.playerinit(); _root.attachMovie("alex", "player", _global.depth); player._x = 6.7; player._y = 179; player.newListener = new Object(); Key.addListener(player.newListener); enemylineup = new Array(); enemylineup = ["larry", "barry", "harry", "cary", "terry"]; _global.totalenemies = _root.enemylineup.length; _global.naturalsel = "enemy1"; _global.naturalseltimer = random(50) + 1; _global.enemyspeed = 10; _global.enemystamina = 3; _global.enemyhp = 150; _global.enemyblockprob = 18; enemyattacher(1); enemyattacher(2); areacoinrate = 0.75; switch (random(2)) { case 0 : _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie("knuckle", "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._x = (_root.bg._x + random(_root.bg._width)) + 1; do { _root["weapon" + ch]._y = random(202) + 1; } while (_root["weapon" + ch]._y < 153); _root["weapon" + ch].ground = _root["weapon" + ch]._y; _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie("knuckle", "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._x = (_root.bg._x + random(_root.bg._width)) + 1; do { _root["weapon" + ch]._y = random(202) + 1; } while (_root["weapon" + ch]._y < 153); _root["weapon" + ch].ground = _root["weapon" + ch]._y; break; case 1 : r = random(2) + 1; choose = random(_root.weaponarray[1].length); _root["enemy" + r].weapon = _root.weaponarray[1][choose]; _root["enemy" + r].weapontype = _root.weaponarray[0][0]; } _global.dbcnt1 = (_global.dbcnt2 = 50); _root.attachMovie("alex_hpbar", "alex_hpbar", 999999); _root.alex_hpbar.money.text = "$ " + _global.player.money; _root.alex_hpbar.dbox1.text = ""; _root.alex_hpbar.dbox2.text = ""; _global.dbcnt1 = (_global.dbcnt2 = 50); str = "*STICKSVILLE*"; enemydialogue(str, "center"); str = "FRAT GUYS TURF"; enemydialogue(str, "center");
Symbol 8 MovieClip [punchingbag] Frame 1
stop(); if (rtf == undefined) { rtf = true; rtfcnt = 0; } onEnterFrame = function () { var _local1 = _parent; var _local2 = _global; if (_local1.player._x < _x) { _xscale = 100; } else { _xscale = -100; } if ((_y > (_local2.player.gyp - 5)) && (_y < (_local2.player.gyp + 5))) { if (rtf) { if (hitTest(_local1.player.punch.fist)) { trace("what the..."); rtf = false; gotoAndPlay ("hurt"); } if (hitTest(_local1.player.leg.kick)) { rtf = false; gotoAndPlay ("hurt"); } } } if (!rtf) { rtfcnt++; if (rtfcnt > 3) { rtfcnt = 0; rtf = true; } } if ((_local2.player.gyp < _y) && (_local1.player.getDepth() > getDepth())) { this.swapDepths(_local1.player); } if ((_local2.player.gyp > _y) && (_local1.player.getDepth() < getDepth())) { this.swapDepths(_local1.player); } };
Symbol 8 MovieClip [punchingbag] Frame 6
gotoAndStop (1);
Symbol 12 MovieClip [fpsmeter] Frame 1
timer2 = new Date(); tmpfps = timer2.getTime() - timer1.getTime(); timer1 = new Date(); fps = Math.round((1000 / tmpfps) * 30); fpsout = "Fps: " + fps;
Symbol 23 MovieClip Frame 1
stop(); if (_parent._name == "enemy1") { _global.naturalsel = "enemy2"; } else { _global.naturalsel = "enemy1"; }
Symbol 23 MovieClip Frame 7
_global.deathsnd.start(); str = "HARRY: \"JINKEEZ!\""; _root.enemydialogue(str, "left"); _root.makeBlood(_parent._x, _parent._y, _parent.ground); onEnterFrame = function () { if (_global.paused == false) { play(); } else { stop(); } };
Symbol 23 MovieClip Frame 40
stop(); _parent.removeMovieClip();
Symbol 28 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { trace("yes"); _global.player.block = true; } else if (_global.player.jump == true) { _global.hardhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { if (_parent._parent.jump == false) { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt++; } else { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt = _global.player.hitcnt + 2; } _global.normhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _root.player.gotoAndStop("punch_hurt"); } }
Symbol 31 MovieClip Frame 10
_parent.punch = false; _parent.jumppunch = false;
Symbol 36 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { trace("yes"); _global.player.block = true; } else if (_global.player.jump == true) { _global.hardhsnd.start(); _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { if (_parent._parent.jump == false) { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt++; } else { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt = _global.player.hitcnt + 2; } _global.normhsnd.start(); _global.player.hurt = true; _root.player.gotoAndStop("kick_hurt"); } }
Symbol 38 MovieClip Frame 9
_parent.kick = false; _parent.jumpkick = false;
Symbol 46 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.hardhsnd.start(); _global.player.hurtfall = true; _global.player.block = false; _global.player.fallanim = true; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _global.player.jump = false; _global.player.onfloor = true; _global.player.yvel = -_global.player.jumpamount; _global.player.gyp = _root.player._y; _global.player.hitcnt++; if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } }
Symbol 47 MovieClip Frame 9
_parent.runattack = false; _parent.patience = 50; _parent.uppercut = false;
Symbol 50 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.hardhsnd.start(); _global.player.hurtfall = true; _global.player.block = false; _global.player.fallanim = true; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _global.player.jump = false; _global.player.onfloor = true; _global.player.yvel = -_global.player.jumpamount; _global.player.gyp = _root.player._y; _global.player.hitcnt++; if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } }
Symbol 52 MovieClip Frame 6
_parent.runattack = false; _parent.patience = 50; _parent.upperkick = false;
Symbol 60 MovieClip Frame 1
stop(); gotoAndStop(_parent._name);
Symbol 64 MovieClip Frame 1
stop(); gotoAndStop(_parent._name);
Symbol 65 MovieClip Frame 1
stop(); if (_parent._currentframe == 15) { gotoAndStop(_parent.weapon); } else { gotoAndStop(_parent._parent.weapon); }
Symbol 71 MovieClip Frame 1
if (_global.player.hurtfall == true) { _parent.punch = false; }
Symbol 71 MovieClip Frame 11
if (f3.hitTest(_root.player) && (_global.player.hurtfall == false)) { if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { _global.player.block = true; } else if ((_global.player.jump == true) or (_global.player.huffin == true)) { _global.hardhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { _global.normhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _root.player.gotoAndStop("punch_hurt"); _global.player.hp = _global.player.hp - 10; _global.player.hitcnt = _global.player.hitcnt + 2; } } _parent.runattack = false; _parent.patience = 50; _parent.punch = false;
Symbol 73 MovieClip Frame 1
if (_global.player.hurtfall == true) { _parent.kick = false; }
Symbol 73 MovieClip Frame 11
_parent.runattack = false; _parent.patience = 50; _parent.kick = false; _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(_parent.weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _parent._y - (_parent._height / 2); _root["weapon" + ch].thrown = true; _root["weapon" + ch].ground = _parent._y; _root["weapon" + ch].str = 3; if (_parent._xscale == 100) { _root["weapon" + ch].xvel = 8; _root["weapon" + ch]._x = (_parent._x + (_parent._width / 2)) + (_root["weapon" + ch]._width / 2); } else { _root["weapon" + ch].xvel = -8; _root["weapon" + ch]._x = (_parent._x - (_parent._width / 2)) - (_root["weapon" + ch]._width / 2); } _parent.weapon = 0; _parent.weapontype = ""; _parent.selectedwep = "";
Symbol 74 MovieClip [harry] Frame 1
stop(); onEnterFrame = function () { var _local1 = _root; var _local2 = _global; var _local3 = this; if (_local2.paused == false) { current_mc.play(); if (dead == false) { if (jump == false) { ground = _y; } if (_local2.player.hurtfall == false) { if (_parent.player._x < _x) { _xscale = -100; } else { _xscale = 100; } if (!rtf) { rtfcnt++; if (rtfcnt > 3) { rtfcnt = 0; rtf = true; } } if (((hitcnt > _local2.enemystamina) or (hp < 1)) or (hp == NaN)) { _local2.hardhsnd.start(); if (hp < 1) { _local2.depth++; if (_local1.coin1 == undefined) { _local1.attachMovie("coin", "coin1", _local2.depth); _local1.coin1._x = _x; _local1.coin1._y = ground; } else { _local1.attachMovie("coin", "coin2", _local2.depth); _local1.coin2._x = _x; _local1.coin2._y = _y; } } else if (jump) { jump = false; yvel = Math.abs(yvel); } else { jumpamount = 5; yvel = -jumpamount; rval = 2; } dead = true; } else if (hurt) { if (jump) { dead = true; } else { rt--; if (rt == 0) { if ((hitcnt > (_local2.enemystamina - 1)) && (!huffin)) { _local2.enemyhuffin = true; huffin = true; rt = 30; gotoAndStop ("huffin"); } else { if (huffin) { hitcnt = 0; huffin = false; } rt = 10; hurt = false; _local2.enemyhuffin = false; gotoAndStop ("stand"); } } } } else { distancex = Math.sqrt((_local1.player._x - _x) * (_local1.player._x - _x)); distancey = Math.abs(Math.abs(_local2.player.gyp) - Math.abs(_y)); tempx = 320; tempy = 240; allnil = true; ch = 1; while (ch < 4) { if (!(_local1["weapon" + ch] === undefined)) { distancexwep = Math.sqrt((_local1["weapon" + ch]._x - _x) * (_local1["weapon" + ch]._x - _x)); distanceywep = Math.abs(Math.abs(_local1["weapon" + ch]._y) - Math.abs(_y)); if ((distacexwep < tempx) && (distaceywep < tempy)) { tempx = distancexwep; tempy = distanceywep; selectedwep = _local1["weapon" + ch]; allnil = false; } } ch++; } if (allnil == false) { distancexwep = tempx; distanceywep = tempy; } else { selectedwep = ""; } if ((((punch == false) && (kick == false)) && (uppercut == false)) && (upperkick == false)) { if (jump == true) { if ((jumppunch == true) && (yvel > 0)) { gotoAndStop ("punch"); } else if ((jumpkick == true) && (yvel > 0)) { gotoAndStop ("kick"); } else { gotoAndStop ("jump"); } _y = (_y + yvel); yvel = yvel + gravity; shadoww._x = _x; shadoww._y = ground; shadoww._visible = true; shadoww._xscale = (shadoww._yscale = yvel * 16); if (_y > ground) { _y = ground; shadoww._visible = false; jump = false; jumppunch = false; afterjump = true; } } else if (afterjump == true) { afterjumpcnt--; shadoww._visible = false; gotoAndStop ("afterjump"); if (afterjumpcnt < 1) { afterjumpcnt = 10; afterjump = false; } } else if (weapon == 0) { ground = _y; if ((((!(selectedwep === "")) && (!(selectedwep.thrown === true))) && (runattack == true)) && (_local2.naturalsel == _name)) { if (distancexwep > 5) { if (_x > selectedwep._x) { gotoAndStop ("run"); _x = (_x - 4); _xscale = -100; } else if (_x < selectedwep._x) { gotoAndStop ("run"); _x = (_x + 4); _xscale = 100; } } else if (distanceywep > 3) { gotoAndStop ("walk"); if (_y > selectedwep._y) { _y = (_y - 1); } else if (_y < selectedwep._y) { gotoAndStop ("walk"); _y = (_y + 1); } } else { weapontype = selectedwep.weapontype; weapon = selectedwep.weaponname; selectedwep.removeMovieClip(); afterjump = true; } } else if (runattack == true) { gotoAndStop ("run"); if (_x > _local1.player._x) { _x = (_x - 4); } else if (_x < _local1.player._x) { _x = (_x + 4); } if (distancey > 3) { if (_y > _local2.player.gyp) { _y = (_y - 1); } else if (_y < _local2.player.gyp) { _y = (_y + 1); } } if (distancex < 14) { patience = 50; fightcnt = 0; runattack = false; } } else if (distancex > 60) { gotoAndStop ("run"); if (_x > _local1.player._x) { _x = (_x - 4); } else if (_x < _local1.player._x) { _x = (_x + 4); } } else if (distancex > 21) { fightcnt = _local2.enemyspeed; patience--; if (patience < 1) { patience = 50; runattack = true; } if (_local2.naturalsel == _name) { if (_y > _local2.player.gyp) { _y = (_y - 1); } else if (_y < _local2.player.gyp) { _y = (_y + 1); } } if (_x > _local1.player._x) { _x = (_x - 2); gotoAndStop ("walk"); } else if (_x < _local1.player._x) { _x = (_x + 2); gotoAndStop ("walk"); } } else if ((distancey > 3) && (run == false)) { fightcnt = _local2.enemyspeed; if (_local2.naturalsel == _name) { if (_y > _local2.player.gyp) { _y = (_y - 1); gotoAndStop ("walk"); } else if (_y < _local2.player.gyp) { _y = (_y + 1); gotoAndStop ("walk"); } } else { gotoAndStop ("stand"); } } else if (distancex < 10) { _x = (_x + randmove); whichmove = "?"; gotoAndStop ("walk"); } else { fightcnt--; if (fightcnt < 1) { fightcnt = _local2.enemyspeed; if (_local2.player.huffin == true) { punch = false; kick = false; switch (random(2)) { case 0 : uppercut = true; break; case 1 : upperkick = true; } whichmove = "?"; } else { whichmove = random(4); if (whichmove == 0) { if (punch == false) { punch = true; } } else if (whichmove == 1) { if (kick == false) { kick = true; } } else if (whichmove == 2) { if (jumppunch == false) { jumpamount = 5; yvel = -jumpamount; jumppunch = true; jump = true; _local2.jsnd.start(); } } else if (whichmove == 3) { if (jumpkick == false) { jumpamount = 5; yvel = -jumpamount; jumpkick = true; jump = true; _local2.jsnd.start(); } } } } if (uppercut == true) { gotoAndStop ("uppercut"); } else if (upperkick == true) { gotoAndStop ("upperkick"); } else if (punch == true) { gotoAndStop ("punch"); } else if (kick == true) { gotoAndStop ("kick"); } else { gotoAndStop ("stand"); } } } else if (weapontype == "ohw") { ground = _y; uppercut = (upperkick = false); if (afterjump == true) { afterjumpcnt--; gotoAndStop ("afterjump"); if (afterjumpcnt < 1) { afterjumpcnt = 10; afterjump = false; } } else if (runattack == true) { gotoAndStop ("ohw_run"); if (_x > _local1.player._x) { _x = (_x - 4); } else if (_x < _local1.player._x) { _x = (_x + 4); } if (distancey > 3) { if (_y > _local2.player.gyp) { _y = (_y - 1); } else if (_y < _local2.player.gyp) { _y = (_y + 1); } } if (distancex < 30) { patience = 50; fightcnt = 0; runattack = false; } } else if (distancex > 60) { gotoAndStop ("ohw_run"); if (_x > _local1.player._x) { _x = (_x - 4); } else if (_x < _local1.player._x) { _x = (_x + 4); } } else if (distancex > 30) { fightcnt = _local2.enemyspeed; patience--; if (patience < 1) { patience = 50; runattack = true; } if (_local2.naturalsel == _name) { if (_y > _local2.player.gyp) { _y = (_y - 1); } else if (_y < _local2.player.gyp) { _y = (_y + 1); } } if (_x > _local1.player._x) { _x = (_x - 2); gotoAndStop ("ohw_walk"); } else if (_x < _local1.player._x) { _x = (_x + 2); gotoAndStop ("ohw_walk"); } } else if ((distancey > 3) && (run == false)) { fightcnt = _local2.enemyspeed; if (_local2.naturalsel == _name) { if (_y > _local2.player.gyp) { _y = (_y - 1); gotoAndStop ("ohw_walk"); } else if (_y < _local2.player.gyp) { _y = (_y + 1); gotoAndStop ("ohw_walk"); } } else { gotoAndStop ("ohw_stand"); } } else if (distancex < 25) { _x = (_x + randmove); whichmove = "?"; gotoAndStop ("ohw_walk"); } else { fightcnt--; if (fightcnt < 1) { fightcnt = _local2.enemyspeed; whichmove = random(2); if (whichmove == 0) { if (punch == false) { punch = true; } } else if (whichmove == 1) { if (kick == false) { kick = true; } } } if (punch == true) { gotoAndStop ("ohw_punch"); } else if (kick == true) { gotoAndStop ("ohw_throw"); } else { gotoAndStop ("ohw_stand"); } } } } } } else { runattack = false; fightcnt = _local2.enemyspeed; if (jump == true) { _y = (_y + yvel); yvel = yvel + gravity; shadoww._xscale = (shadoww._yscale = yvel * 16); if (_y > ground) { jump = false; _y = ground; shadoww._visible = false; afterjump = true; } } if ((((punch == false) && (kick == false)) && (uppercut == false)) && (upperkick == false)) { if (afterjump == true) { afterjumpcnt--; shadoww._visible = false; gotoAndStop ("afterjump"); if (afterjumpcnt < 1) { afterjumpcnt = 10; afterjump = false; } } else if (jump == true) { gotoAndStop ("jump"); } else if (weapontype == "") { gotoAndStop ("stand"); } else if (weapontype == "ohw") { gotoAndStop ("ohw_stand"); } else if (weapontype == "thw") { gotoAndStop ("thw_stand"); } } } } if (dead) { gotoAndStop ("dead"); if (danimation == true) { if (_xscale == 100) { _x = (_x - (1 + rval)); } else { _x = (_x + (1 + rval)); } _y = (_y + yvel); yvel = yvel + gravity; shadoww._x = _x; shadoww._y = ground; shadoww._visible = true; shadoww._xscale = (shadoww._yscale = yvel * 16); if (_y > ground) { _y = ground; shadoww._visible = false; danimation = false; } if (((((((hitotherenemy == false) && (hitTest(otherenemy))) && (otherenemy._y > (ground - 10))) && (otherenemy._y < (ground + 10))) && (yvel > -5)) && (hitTest(_local1.bgimg))) && (otherenemy.hurt == false)) { hitotherenemy = true; _local1.makeBlood(_x, _y - (_height / 2), ground); otherenemy.hp = otherenemy.hp - _local2.player.strength; otherenemy.gotoAndStop("punch_hurt"); otherenemy.hurt = true; otherenemy.rval = rval; otherenemy.yvel = yvel; _local2.normhsnd.start(); } if (hp < 1) { _local2.depth++; _local1.attachMovie("enemy1_deadfx", "enemy1_deadfx" + _local2.depth, _local2.depth); _local1["enemy1_deadfx" + _local2.depth]._x = _x; _local1["enemy1_deadfx" + _local2.depth]._y = _y; _local1["enemy1_deadfx" + _local2.depth]._xscale = _xscale; } } else if (hp < 1) { _local3.death.gotoAndPlay(2); delete _local3.onEnterFrame; } else { _local3.death.gotoAndStop(2); hurtfallcnt--; if (hurtfallcnt < 1) { hurtfallcnt = 20; huffin = false; dead = false; hitotherenemy = false; hitcnt = 0; hurt = false; danimation = true; afterjump = true; } } } if ((_local2.player.gyp < ground) && (_parent.player.getDepth() > getDepth())) { _local3.swapDepths(_parent.player); } if ((_local2.player.gyp > ground) && (_parent.player.getDepth() < getDepth())) { _local3.swapDepths(_parent.player); } if ((otherenemy.ground < ground) && (otherenemy.getDepth() > getDepth())) { _local3.swapDepths(otherenemy); } if ((otherenemy.ground > ground) && (otherenemy.getDepth() < getDepth())) { _local3.swapDepths(otherenemy); } if (!hitTest(_local1.bgimg)) { _visible = false; } else { _visible = true; } } else { current_mc.stop(); } };
Symbol 74 MovieClip [harry] Frame 2
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 74 MovieClip [harry] Frame 3
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 74 MovieClip [harry] Frame 5
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 74 MovieClip [harry] Frame 6
punch = (kick = (uppercut = (upperkick = false)));
Symbol 74 MovieClip [harry] Frame 7
_global.psnd.start();
Symbol 74 MovieClip [harry] Frame 8
_global.psnd.start();
Symbol 74 MovieClip [harry] Frame 10
_global.psnd.start();
Symbol 74 MovieClip [harry] Frame 12
_global.blocksnd.start(); if (_xscale == 100) { _x = (_x - 5); } else { _x = (_x + 5); } switch (random(3)) { case 0 : str = "HARRY: \"HEHEHE!\""; break; case 1 : str = "HARRY: \"VERY CUTE!\""; break; case 2 : str = "HARRY: \"IAM STRONGER!!\""; } _root.enemydialogue(str, "left");
Symbol 74 MovieClip [harry] Frame 18
_global.weaponsnd.start();
Symbol 74 MovieClip [harry] Frame 19
_global.weaponsnd.start();
Symbol 86 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
_global.psnd.start();
Symbol 101 MovieClip Frame 5
if (_root.enemy1.hitTest(fist)) { tellTarget ("_root.enemy1") { if ((ground > (_global.player.gyp - 5)) && (ground < (_global.player.gyp + 5))) { if (rtf) { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { hp = hp - (_global.player.punchstr + _global.player.strength); _global.normhsnd.start(); if (hp < 1) { jumpamount = 5 + random(5); yvel = -jumpamount; rval = 2; } hitcnt++; hurt = true; rtf = false; gotoAndStop ("punch_hurt"); } } } }; } if (_root.enemy2.hitTest(fist)) { tellTarget ("_root.enemy2") { if ((ground > (_global.player.gyp - 5)) && (ground < (_global.player.gyp + 5))) { if (rtf) { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { hp = hp - (_global.player.punchstr + _global.player.strength); _global.normhsnd.start(); if (hp < 1) { jumpamount = 5 + random(5); yvel = -jumpamount; rval = 2; } hitcnt++; hurt = true; rtf = false; gotoAndStop ("punch_hurt"); } } } }; }
Symbol 101 MovieClip Frame 9
_global.player.punch = false; _global.player.movelocked = false; _parent.gotoAndStop("stand");
Symbol 108 MovieClip Frame 5
if (_root.enemy1.hitTest(kick)) { tellTarget ("_root.enemy1") { if ((ground > (_global.player.gyp - 5)) && (ground < (_global.player.gyp + 5))) { if (rtf) { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { hp = hp - (_global.player.kickstr + _global.player.strength); _global.normhsnd.start(); hitcnt++; hurt = true; rtf = false; if (hp < 1) { jumpamount = 4; yvel = -jumpamount; rval = random(5) + 5; } gotoAndStop ("kick_hurt"); } } } }; } if (_root.enemy2.hitTest(kick)) { tellTarget ("_root.enemy2") { if ((ground > (_global.player.gyp - 5)) && (ground < (_global.player.gyp + 5))) { if (rtf) { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { hp = hp - (_global.player.kickstr + _global.player.strength); _global.normhsnd.start(); hitcnt++; hurt = true; rtf = false; if (hp < 1) { jumpamount = 4; yvel = -jumpamount; rval = random(5) + 5; } gotoAndStop ("kick_hurt"); } } } }; }
Symbol 108 MovieClip Frame 9
_global.player.kick = false; _global.player.movelocked = false; _parent.gotoAndStop("stand");
Symbol 115 MovieClip Frame 5
if (_root.enemy1.hitTest(fist)) { tellTarget ("_root.enemy1") { if ((ground > (_global.player.gyp - 5)) && (ground < (_global.player.gyp + 5))) { if (rtf) { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { hp = hp - (_global.player.punchstr + _global.player.strength); _global.normhsnd.start(); if (hp < 1) { jumpamount = 5 + random(5); yvel = -jumpamount; rval = 2; } hitcnt++; hurt = true; rtf = false; gotoAndStop ("punch_hurt"); } } } }; } if (_root.enemy2.hitTest(fist)) { tellTarget ("_root.enemy2") { if ((ground > (_global.player.gyp - 5)) && (ground < (_global.player.gyp + 5))) { if (rtf) { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { hp = hp - (_global.player.punchstr + _global.player.strength); _global.normhsnd.start(); if (hp < 1) { jumpamount = 5 + random(5); yvel = -jumpamount; rval = 2; } hitcnt++; hurt = true; rtf = false; gotoAndStop ("punch_hurt"); } } } }; }
Symbol 115 MovieClip Frame 9
_global.player.punch = false; _global.player.movelocked = false;
Symbol 122 MovieClip Frame 7
if (_root.enemy1.hitTest(fist)) { tellTarget ("_root.enemy1") { if ((ground > (_global.player.gyp - 5)) && (ground < (_global.player.gyp + 5))) { if (rtf) { blockrand = random(blockprob) + 1; hp = hp - (_global.player.punchstr + _global.player.strength); hitcnt++; hurt = true; rtf = false; if (hp < 1) { jumpamount = 5 + random(5); yvel = -jumpamount; rval = random(5) + 2; } gotoAndStop ("punch_hurt"); } } }; } if (_root.enemy2.hitTest(fist)) { tellTarget ("_root.enemy2") { if ((ground > (_global.player.gyp - 5)) && (ground < (_global.player.gyp + 5))) { if (rtf) { blockrand = random(blockprob) + 1; hp = hp - (_global.player.punchstr + _global.player.strength); hitcnt++; hurt = true; rtf = false; if (hp < 1) { jumpamount = 5 + random(5); yvel = -jumpamount; rval = random(5) + 2; } gotoAndStop ("punch_hurt"); } } }; }
Symbol 122 MovieClip Frame 11
_global.player.punch = false; _global.enemyhuffin = false; _global.player.movelocked = false;
Symbol 130 MovieClip Frame 7
if (_root.enemy1.hitTest(kick)) { tellTarget ("_root.enemy1") { if ((ground > (_global.player.gyp - 5)) && (ground < (_global.player.gyp + 5))) { if (rtf) { blockrand = random(blockprob) + 1; hp = hp - (_global.player.kickstr + _global.player.strength); hitcnt++; if (hp < 1) { jumpamount = 5 + random(5); yvel = -jumpamount; rval = 5; } hurt = true; rtf = false; gotoAndStop ("kick_hurt"); } } }; } if (_root.enemy2.hitTest(kick)) { tellTarget ("_root.enemy2") { if ((ground > (_global.player.gyp - 5)) && (ground < (_global.player.gyp + 5))) { if (rtf) { blockrand = random(blockprob) + 1; hp = hp - (_global.player.kickstr + _global.player.strength); hitcnt++; if (hp < 1) { jumpamount = 5 + random(5); yvel = -jumpamount; rval = 5; } hurt = true; rtf = false; gotoAndStop ("kick_hurt"); } } }; }
Symbol 130 MovieClip Frame 10
_global.player.kick = false; _global.enemyhuffin = false; _global.player.movelocked = false;
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 2
if (_global.player.hp < 2) { gotoAndPlay ("dead"); _parent.removeListener(newListener); delete _parent.onEnterFrame; }
Symbol 145 MovieClip Frame 45
stop(); str = "ALEX has lost all his power."; _root.enemydialogue(str); cnt = 100; _global.player.xvel = -1; onEnterFrame = function () { var _local1 = _root; var _local2 = _global; cnt--; if (_local1.bg._x < 0) { _local1.bg._x = _local1.bg._x + (-1 * _local2.player.xvel); _local1.enemy1._x = _local1.enemy1._x + (-1 * _local2.player.xvel); _local1.enemy2._x = _local1.enemy2._x + (-1 * _local2.player.xvel); _local2.screenscroll = true; } else { _local1.bg._x = 0; _local2.screenscroll = false; } if (cnt < 1) { _local1._alpha = _local1._alpha - 1; _local1.global_sound.setVolume(_local1._alpha); if (_local1._alpha < 1) { Key.removeListener(_parent.newListener); _local1.global_sound.setVolume(0); _local1._alpha = 100; _local1._visible = false; _local1.gotoAndPlay("init"); _local1.enemy1.removeMovieClip(); _local1.enemy2.removeMovieClip(); ch = 1; while (ch < 4) { _local1["weapon" + ch].removeMovieClip(); ch++; } _local1.alex_hpbar.removeMovieClip(); _local1.player.removeMovieClip(); } } };
Symbol 150 MovieClip Frame 1
stop(); gotoAndStop(_global.player.weapon);
Symbol 156 MovieClip Frame 11
if ((f3.hitTest(_root.enemy1) && (_root.enemy1.ground < (_global.player.gyp + 5))) && (_root.enemy1.ground > (_global.player.gyp - 5))) { tellTarget ("_root.enemy1") { if (dead == false) { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { _root.makeBlood(_x, _y - (_height / 2), ground); hp = hp - (_global.player.weaponstr + _global.player.strength); hitcnt = hitcnt + 2; if (hitcnt < (_global.enemystamina + 1)) { _global.normhsnd.start(); } hurt = true; rtf = false; if (hp < 1) { jumpamount = 3; yvel = -jumpamount; rval = 2; } gotoAndStop ("punch_hurt"); } } }; } if ((f3.hitTest(_root.enemy2) && (_root.enemy2.ground < (_global.player.gyp + 5))) && (_root.enemy2.ground > (_global.player.gyp - 5))) { tellTarget ("_root.enemy2") { if (dead == false) { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { _root.makeBlood(_x, _y - (_height / 2), ground); hp = hp - (_global.player.weaponstr + _global.player.strength); hitcnt = hitcnt + 2; if (hitcnt < (_global.enemystamina + 1)) { _global.normhsnd.start(); } hurt = true; rtf = false; if (hp < 1) { jumpamount = 3; yvel = -jumpamount; rval = 2; } gotoAndStop ("punch_hurt"); } } }; } _global.player.punch = false; _global.player.movelocked = false;
Symbol 158 MovieClip Frame 12
_global.enemyhuffin = false; _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(_global.player.weapon, "weapon" + ch, _global.depth); _root["weapon" + ch]._y = _parent._y - (_parent._height / 2); _root["weapon" + ch].thrown = true; _root["weapon" + ch].ground = _global.player.gyp; _root["weapon" + ch].str = _global.player.strength; break; } ch++; } if (_parent._xscale == 100) { _root["weapon" + ch].xvel = 8; _root["weapon" + ch]._x = (_parent._x + (_parent._width / 2)) + (_root["weapon" + ch]._width / 2); } else { _root["weapon" + ch].xvel = -8; _root["weapon" + ch]._x = (_parent._x - (_parent._width / 2)) - (_root["weapon" + ch]._width / 2); } _global.player.kick = false; _global.player.weapon = 0; _global.player.weapontype = ""; _global.player.movelocked = false;
Symbol 160 MovieClip [alex] Frame 1
stop(); newListener.onKeyDown = function () { var _local1 = _global; var _local2 = _root; if (Key.isDown(32) && (_local1.player.pkd == false)) { _local1.player.pkd = true; if (_local1.paused == false) { prevalign = _local2.my_fmt1.align; tempd1 = _local2.alex_hpbar.dbox1.text; tempd2 = _local2.alex_hpbar.dbox2.text; _local2.alex_hpbar.dbox1.text = ""; _local2.alex_hpbar.dbox2.text = ""; _local2.my_fmt1.align = "center"; _local2.alex_hpbar.dbox1.setNewTextFormat(_local2.my_fmt1); _local2.alex_hpbar.dbox2.setNewTextFormat(_local2.my_fmt1); _local2.alex_hpbar.dbox1.text = "PAUSE"; temppos = _local1.mainloopsnd.position; _local1.mainloopsnd.stop(); _local1.pausesnd.start(); _local1.paused = true; } else { _local2.my_fmt1.align = prevalign; _local2.alex_hpbar.dbox1.setNewTextFormat(_local2.my_fmt1); _local2.alex_hpbar.dbox2.setNewTextFormat(_local2.my_fmt1); _local2.alex_hpbar.dbox1.text = tempd1; _local2.alex_hpbar.dbox2.text = tempd2; _local1.pausesnd.stop(); _local1.mainloopsnd.start(temppos / 1000); _local1.paused = false; } } if (_local1.paused == false) { if (((_local1.player.hurtfall == false) && (_local1.player.huffin == false)) && (_local1.player.afterjump == false)) { if (!_local1.player.kd) { if (Key.isDown(_local1.jumpKey) && (_local1.player.onfloor)) { _local1.jsnd.start(); _local1.player.jump = true; _local1.player.onfloor = false; if (_local1.player.run == true) { if (_local1.player.runCount > 20) { _local1.player.jumpamount = 8; } else { _local1.player.jumpamount = 6; } } else { _local1.player.jumpamount = 6; } _local1.player.yvel = -_local1.player.jumpamount; _local2.shadoww._visible = true; _local1.player.kd = true; } else if ((_local1.player.punch == false) && (_local1.player.kick == false)) { if (Key.isDown(_local1.punchKey)) { _local1.player.punch = true; _local1.player.kd = true; if (!_local1.player.jump) { _local1.player.xvel = 0; } } else if (Key.isDown(_local1.kickKey)) { _local1.player.kick = true; _local1.player.kd = true; if (!_local1.player.jump) { _local1.player.xvel = 0; } } } } } } }; newListener.onKeyUp = function () { var _local1 = _global; if (((!Key.isDown(_local1.kickKey)) or (!Key.isDown(_local1.punchKey))) or (!Key.isDown(_local1.jumpKey))) { _local1.player.kd = false; } if (!Key.isDown(32)) { _local1.player.pkd = false; } }; onEnterFrame = function () { var _local1 = _global; var _local2 = _root; var _local3 = this; if (_local1.paused == false) { current_mc.play(); if (_local1.player.hp < 2) { _local2.alex_hpbar.hpbar.gotoAndStop(1); } else { _local2.alex_hpbar.hpbar.gotoAndStop(_local1.player.hp); } if (!(_local2.alex_hpbar.dbox1.text === "")) { _local1.dbcnt1--; if (_local1.dbcnt1 < 1) { _local1.dbcnt1 = 50; _local2.alex_hpbar.dbox1.text = ""; } } if (!(_local2.alex_hpbar.dbox2.text === "")) { _local1.dbcnt2--; if (_local1.dbcnt2 < 1) { _local1.dbcnt2 = 50; _local2.alex_hpbar.dbox2.text = ""; } } _local2.alex_hpbar.money.text = "$ " + _local1.player.money; if (_local1.player.hurtfall == false) { _local1.naturalseltimer--; if (_local1.naturalseltimer < 1) { _local1.naturalseltimer = 100; if (_local1.naturalsel == "enemy1") { _local1.naturalsel = "enemy2"; } else { _local1.naturalsel = "enemy1"; } } if (_local1.totalenemies > 0) { if (_local2.enemy1 == undefined) { _local1.enemyattacher(1); } if (_local2.enemy2 == undefined) { _local1.enemyattacher(2); } } if (_local1.player.hurt == false) { if (_local1.player.huffin == false) { _x = (_x + _local1.player.xvel); if (_local1.player.jump == false) { _local1.player.gyp = _y; } if (_local1.player.afterjump == false) { if (((_local1.player.punch == false) && (_local1.player.kick == false)) or (_local1.player.jump == true)) { if ((Key.isDown(_local1.runKey) && (_local1.player.walk)) && (!((_local1.player.directio == "up") or (_local1.player.directio == "down")))) { _local1.player.run = true; _local1.player.runCount++; } else { _local1.player.run = false; _local1.player.runCount = 0; } if (Key.isDown(40)) { if (!_local1.player.bottombounds) { _local1.player.gyp = _local1.player.gyp + 1; } if (Key.isDown(37)) { _xscale = -100; if (!_local1.player.jump) { _local1.player.walk = true; _local1.player.directio = "downleft"; if (!_local1.player.run) { _local1.player.xvel = -2; } else { _local1.player.xvel = -4; } } _y = (_y + 1); } else if (Key.isDown(39)) { _xscale = 100; if (!_local1.player.jump) { _local1.player.walk = true; _local1.player.directio = "downleft"; if (!_local1.player.run) { _local1.player.xvel = 2; } else { _local1.player.xvel = 4; } } _y = (_y + 1); } else { if (!_local1.player.jump) { _local1.player.xvel = 0; } _local1.player.walk = true; _local1.player.directio = "down"; _y = (_y + 1); } } else if (Key.isDown(38)) { _local1.player.gyp = _local1.player.gyp - 1; if (Key.isDown(37)) { _xscale = -100; if (!_local1.player.jump) { _local1.player.walk = true; _local1.player.directio = "upleft"; if (!_local1.player.run) { _local1.player.xvel = -2; } else { _local1.player.xvel = -4; } } _y = (_y - 1); } else if (Key.isDown(39)) { _xscale = 100; if (!_local1.player.jump) { _local1.player.walk = true; _local1.player.directio = "upleft"; if (!_local1.player.run) { _local1.player.xvel = 2; } else { _local1.player.xvel = 4; } } _y = (_y - 1); } else { if (!_local1.player.jump) { _local1.player.xvel = 0; } _local1.player.walk = true; _local1.player.directio = "up"; _y = (_y - 1); } } else if (Key.isDown(37)) { _xscale = -100; if (!_local1.player.jump) { _local1.player.walk = true; _local1.player.directio = "left"; if (!_local1.player.run) { _local1.player.xvel = -2; } else { _local1.player.xvel = -4; } } } else if (Key.isDown(39)) { _xscale = 100; if (!_local1.player.jump) { _local1.player.walk = true; _local1.player.directio = "right"; if (!_local1.player.run) { _local1.player.xvel = 2; } else { _local1.player.xvel = 4; } } } else { if (_local1.player.xvel > 0) { if (!_local1.player.jump) { _local1.player.xvel = _local1.player.xvel - 0.5; } } if (_local1.player.xvel < 0) { if (!_local1.player.jump) { _local1.player.xvel = _local1.player.xvel + 0.5; } } _local1.player.walk = false; } } } if (_local1.player.weapon == 0) { if (_local1.player.afterjump == true) { _local1.player.xvel = 0; gotoAndStop ("afterjump"); _local1.player.afterjumpcnt++; if (_local1.player.afterjumpcnt > 5) { _local1.player.afterjumpcnt = 0; _local1.player.punch = false; _local1.player.kick = false; _local1.player.afterjump = false; _local1.player.jump = false; _local1.player.onfloor = true; } } else if (_local1.player.block == true) { gotoAndStop ("block"); _local1.player.blockcnt++; if (_local1.player.blockcnt > 10) { _local1.player.blockcnt = 0; _local1.player.block = false; } } else if (_local1.player.movelocked == false) { if (_local1.player.kick == true) { if (_local1.enemyhuffin == true) { _local1.player.movelocked = true; gotoAndStop ("upperkick"); } else { _local1.player.movelocked = true; gotoAndStop ("kick"); } } else if (_local1.player.punch == true) { if (_local1.player.jump == true) { _local1.player.movelocked = true; gotoAndStop ("jump_punch"); } else if (_local1.enemyhuffin == true) { _local1.player.movelocked = true; gotoAndStop ("uppercut"); } else { _local1.player.movelocked = true; gotoAndStop ("punch"); } } else if (_local1.player.jump == true) { gotoAndStop ("jump"); } else if (_local1.player.run == true) { gotoAndStop ("run"); } else if (_local1.player.walk == true) { gotoAndStop ("walk"); } else { gotoAndStop ("stand"); } } } else if (_local1.player.afterjump == true) { _local1.player.xvel = 0; gotoAndStop(_local1.player.weapontype + "_afterjump"); _local1.player.afterjumpcnt++; if (_local1.player.afterjumpcnt > 5) { _local1.player.afterjumpcnt = 0; _local1.player.punch = false; _local1.player.kick = false; _local1.player.afterjump = false; _local1.player.jump = false; _local1.player.onfloor = true; } } else if (_local1.player.block == true) { _local1.player.block = false; } else if (_local1.player.kick == true) { gotoAndStop(_local1.player.weapontype + "_throw"); } else if (_local1.player.punch == true) { gotoAndStop(_local1.player.weapontype + "_punch"); } else if (_local1.player.jump == true) { gotoAndStop(_local1.player.weapontype + "_jump"); } else if (_local1.player.run == true) { gotoAndStop(_local1.player.weapontype + "_run"); } else if (_local1.player.walk == true) { gotoAndStop(_local1.player.weapontype + "_walk"); } else { gotoAndStop(_local1.player.weapontype + "_stand"); } } } _y = (_y + _local1.player.yvel); _local2.shadoww._x = _x; _local2.shadoww._y = _local1.player.gyp; _local2.shadoww._xscale = (_local2.shadoww._yscale = _local1.player.yvel * 16); if ((_y < _local1.player.gyp) && (_local1.player.onfloor == false)) { _local1.player.yvel = _local1.player.yvel + _local1.player.gravity; } else { if (_local1.player.jump) { _local1.player.afterjump = true; } _local1.player.yvel = 0; _local2.shadoww._visible = false; } if (_y > 210) { _y = 210; } if (_local1.player.gyp > 210) { _local1.player.gyp = 210; _local1.player.bottombounds = true; } else { _local1.player.bottombounds = false; } } if (_local1.player.hurt == true) { _local1.player.rt--; if (_local1.player.hitcnt > (_local1.player.stamina - 1)) { _local1.player.rt = 20; gotoAndStop ("huffin"); _local1.player.hitcnt = 0; _local1.player.huffin = true; } if (_local1.player.rt < 1) { _local1.player.rt = 10; if (_local1.player.stand == true) { gotoAndStop ("stand"); } _local1.player.hurt = false; _local1.player.huffin = false; } } if (_local1.player.hurtfall == true) { _local2.shadoww._x = _x; if (_local1.player.fallanim == true) { gotoAndStop ("hurtfall"); if (_y <= _local1.player.gyp) { if (_local1.player.headonfall == true) { _local2.player.hurtfall.gotoAndStop(3); } _y = (_y + _local1.player.yvel); } else { _local2.shadoww._visible = false; _y = _local1.player.gyp; _local1.player.fallanim = false; if (_local1.player.headonfall == true) { _local3.hurtfall.gotoAndStop(4); } else { _local1.player.xvel = 0; _local3.hurtfall.gotoAndStop(2); } } } _x = (_x + _local1.player.xvel); _local1.player.yvel = _local1.player.yvel + _local1.player.gravity; _local1.player.hurtfallcnt--; if ((_local1.player.hurtfallcnt < 20) && (_local1.player.hurtfallcnt > 10)) { _local1.player.xvel = 0; _local3.hurtfall.gotoAndStop(2); } if (_local1.player.hurtfallcnt < 10) { gotoAndStop ("afterjump"); } if (_local1.player.hurtfallcnt < 1) { _local1.player.movelocked = false; _local1.player.huffin = false; _local1.enemyhuffin = false; _local1.player.jumphurt = false; _local1.player.stand = true; _local1.player.headonfall = false; _local1.player.yvel = 0; _local1.player.jump = false; _local1.player.onfloor = true; _local1.player.gotoAndStop("stand"); _local1.player.hitcnt = 0; _local1.player.punch = false; _local1.player.kick = false; _local1.player.hurtfallcnt = 50; _local1.player.hurtfall = false; } } if (_x > 230.1) { if (_local2.bg._x > _local1.bgrlimit) { _local1.screenscroll = true; _x = 230.1; } else { _local1.screenscroll = false; } } else if (_x < 116) { if (_local2.bg._x < _local1.bgllimit) { _local1.screenscroll = true; _x = 116; } else { _local1.screenscroll = false; } } else { _local1.screenscroll = false; } if (_local1.screenscroll) { _local2.bg._x = _local2.bg._x + (-1 * _local1.player.xvel); _local2.enemy1._x = _local2.enemy1._x + (-1 * _local1.player.xvel); _local2.enemy2._x = _local2.enemy2._x + (-1 * _local1.player.xvel); } } else { current_mc.stop(); if (!(_local2.alex_hpbar.dbox2.text === "")) { tempd2 = _local2.alex_hpbar.dbox2.text; _local2.alex_hpbar.dbox2.text = ""; } } };
Symbol 160 MovieClip [alex] Frame 5
_global.player.jumpamount = 6; _global.player.movelocked = false;
Symbol 160 MovieClip [alex] Frame 7
_global.psnd.start();
Symbol 160 MovieClip [alex] Frame 8
_global.psnd.start();
Symbol 160 MovieClip [alex] Frame 9
_global.psnd.start();
Symbol 160 MovieClip [alex] Frame 10
_global.psnd.start();
Symbol 160 MovieClip [alex] Frame 11
if (!(_global.player.weapon === 0)) { _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(_global.player.weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _y - (_height / 2); _root["weapon" + ch].hitanim = true; _root["weapon" + ch].ground = _global.player.gyp; if (_xscale == 100) { _root["weapon" + ch].xvel = 2; _root["weapon" + ch]._x = _x + (_width / 2); } else { _root["weapon" + ch].xvel = -2; _root["weapon" + ch]._x = _x - (_width / 2); } _global.player.kick = false; _global.player.weapon = 0; } _root.makeBlood(_x, _y - _height, _global.player.gyp); _global.player.movelocked = false;
Symbol 160 MovieClip [alex] Frame 12
if (!(_global.player.weapon === 0)) { _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(_global.player.weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _y - (_height / 2); _root["weapon" + ch].hitanim = true; _root["weapon" + ch].ground = _global.player.gyp; if (_xscale == 100) { _root["weapon" + ch].xvel = 2; _root["weapon" + ch]._x = _x + (_width / 2); } else { _root["weapon" + ch].xvel = -2; _root["weapon" + ch]._x = _x - (_width / 2); } _global.player.kick = false; _global.player.weapon = 0; } _root.makeBlood(_x, _y - _height, _global.player.gyp); _global.player.movelocked = false;
Symbol 160 MovieClip [alex] Frame 13
if (!(_global.player.weapon === 0)) { _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(_global.player.weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _y - (_height / 2); _root["weapon" + ch].hitanim = true; _root["weapon" + ch].ground = _global.player.gyp; if (_xscale == 100) { _root["weapon" + ch].xvel = 2; _root["weapon" + ch]._x = _x + (_width / 2); } else { _root["weapon" + ch].xvel = -2; _root["weapon" + ch]._x = _x - (_width / 2); } _global.player.kick = false; _global.player.weapon = 0; } _root.makeBlood(_x, _y - _height, _global.player.gyp);
Symbol 160 MovieClip [alex] Frame 15
_global.blocksnd.start(); if (_xscale == 100) { _x = (_x - 5); } else { _x = (_x + 5); }
Symbol 160 MovieClip [alex] Frame 20
_global.player.jumpamount = 6;
Symbol 160 MovieClip [alex] Frame 21
_global.weaponsnd.start();
Symbol 160 MovieClip [alex] Frame 22
_global.weaponsnd.start();
Symbol 168 MovieClip Frame 1
stop(); if (_parent._name == "enemy1") { _global.naturalsel = "enemy2"; } else { _global.naturalsel = "enemy1"; }
Symbol 168 MovieClip Frame 7
_global.deathsnd.start(); str = "BARRY: \"OUCHH!\""; _root.enemydialogue(str, "left"); _root.makeBlood(_parent._x, _parent._y, _parent.ground); onEnterFrame = function () { if (_global.paused == false) { play(); } else { stop(); } };
Symbol 168 MovieClip Frame 40
stop(); _parent.removeMovieClip();
Symbol 173 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { trace("yes"); _global.player.block = true; } else if (_global.player.jump == true) { _global.hardhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { if (_parent._parent.jump == false) { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt++; } else { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt = _global.player.hitcnt + 2; } _global.normhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _root.player.gotoAndStop("punch_hurt"); } }
Symbol 175 MovieClip Frame 10
_parent.punch = false; _parent.jumppunch = false;
Symbol 176 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { trace("yes"); _global.player.block = true; } else if (_global.player.jump == true) { _global.hardhsnd.start(); _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { if (_parent._parent.jump == false) { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt++; } else { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt = _global.player.hitcnt + 2; } _global.normhsnd.start(); _global.player.hurt = true; _root.player.gotoAndStop("kick_hurt"); } }
Symbol 177 MovieClip Frame 9
_parent.kick = false; _parent.jumpkick = false;
Symbol 183 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.hardhsnd.start(); _global.player.hurtfall = true; _global.player.block = false; _global.player.fallanim = true; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _global.player.jump = false; _global.player.onfloor = true; _global.player.yvel = -_global.player.jumpamount; _global.player.gyp = _root.player._y; _global.player.hitcnt++; if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } }
Symbol 184 MovieClip Frame 9
_parent.runattack = false; _parent.patience = 50; _parent.uppercut = false;
Symbol 188 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.hardhsnd.start(); _global.player.hurtfall = true; _global.player.block = false; _global.player.fallanim = true; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _global.player.jump = false; _global.player.onfloor = true; _global.player.yvel = -_global.player.jumpamount; _global.player.gyp = _root.player._y; _global.player.hitcnt++; if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } }
Symbol 189 MovieClip Frame 6
_parent.runattack = false; _parent.patience = 50; _parent.upperkick = false;
Symbol 198 MovieClip Frame 1
if (_global.player.hurtfall == true) { _parent.punch = false; }
Symbol 198 MovieClip Frame 11
if (f3.hitTest(_root.player) && (_global.player.hurtfall == false)) { if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { _global.player.block = true; } else if ((_global.player.jump == true) or (_global.player.huffin == true)) { _global.hardhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { _global.normhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _root.player.gotoAndStop("punch_hurt"); _global.player.hp = _global.player.hp - 10; _global.player.hitcnt = _global.player.hitcnt + 2; } } _parent.runattack = false; _parent.patience = 50; _parent.punch = false;
Symbol 200 MovieClip Frame 1
if (_global.player.hurtfall == true) { _parent.kick = false; }
Symbol 200 MovieClip Frame 11
_parent.runattack = false; _parent.patience = 50; _parent.kick = false; _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(_parent.weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _parent._y - (_parent._height / 2); _root["weapon" + ch].thrown = true; _root["weapon" + ch].ground = _parent._y; _root["weapon" + ch].str = 3; if (_parent._xscale == 100) { _root["weapon" + ch].xvel = 8; _root["weapon" + ch]._x = (_parent._x + (_parent._width / 2)) + (_root["weapon" + ch]._width / 2); } else { _root["weapon" + ch].xvel = -8; _root["weapon" + ch]._x = (_parent._x - (_parent._width / 2)) - (_root["weapon" + ch]._width / 2); } _parent.weapon = 0; _parent.weapontype = ""; _parent.selectedwep = "";
Symbol 202 MovieClip [barry] Frame 1
stop(); this.enemyfunction = _root.enemyfunction; this.onEnterFrame = this.enemyfunction;
Symbol 202 MovieClip [barry] Frame 2
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 202 MovieClip [barry] Frame 3
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 202 MovieClip [barry] Frame 5
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 202 MovieClip [barry] Frame 6
punch = (kick = (uppercut = (upperkick = false)));
Symbol 202 MovieClip [barry] Frame 7
_global.psnd.start();
Symbol 202 MovieClip [barry] Frame 8
_global.psnd.start();
Symbol 202 MovieClip [barry] Frame 10
_global.psnd.start();
Symbol 202 MovieClip [barry] Frame 12
_global.blocksnd.start(); if (_xscale == 100) { _x = (_x - 5); } else { _x = (_x + 5); } switch (random(3)) { case 0 : str = "BARRY: \"TRY AGAIN!\""; break; case 1 : str = "BARRY: \"MISSED ME!\""; break; case 2 : str = "BARRY: \"HEH IDIOT!\""; } _root.enemydialogue(str, "left");
Symbol 202 MovieClip [barry] Frame 18
_global.weaponsnd.start();
Symbol 202 MovieClip [barry] Frame 19
_global.weaponsnd.start();
Symbol 205 MovieClip [enemy1_deadfx] Frame 1
_alpha = 70; onEnterFrame = function () { if (_global.paused == false) { _alpha = (_alpha - 10); if (_alpha < 1) { this.removeMovieClip(); } } };
Symbol 210 MovieClip [coin] Frame 1
if (ground == undefined) { ground = _y; gravity = 1; jumpamount = 8; yvel = -jumpamount; bounce = 0; } onEnterFrame = function () { var _local1 = _root; var _local2 = this; var _local3 = _global; if (_local3.paused == false) { play(); if (bounce > 9) { _local2.removeMovieClip(); } if (_local3.screenscroll) { _x = (_x + (-1 * _local3.player.xvel)); } yvel = yvel + gravity; _y = (_y + yvel); if (_y > ground) { _local3.coinsnd.start(); bounce++; yvel = -jumpamount; } if (((((_local3.player.gyp < (ground + 10)) && (_local3.player.gyp > (ground - 10))) && (_local1.player._x < (_x + 10))) && (_local1.player._x > (_x - 10))) && (_local3.player.jump == false)) { _local3.player.money = _local3.player.money + coinvalue; _local3.coingetsnd.start(); _local2.removeMovieClip(); } if ((_local1.player.getDepth() < _local2.getDepth()) && (_local1.player._y > ground)) { _local2.swapDepths(_local1.player); } if ((_local1.player.getDepth() > _local2.getDepth()) && (_local1.player._y < ground)) { _local2.swapDepths(_local1.player); } if ((_local1.enemy1.getDepth() < _local2.getDepth()) && (_local1.enemy1._y > ground)) { _local2.swapDepths(_local1.enemy1); } if ((_local1.enemy1.getDepth() > _local2.getDepth()) && (_local1.enemy1._y < ground)) { _local2.swapDepths(_local1.enemy1); } if ((_local1.enemy2.getDepth() < _local2.getDepth()) && (_local1.enemy2._y > ground)) { _local2.swapDepths(_local1.enemy2); } if ((_local1.enemy2.getDepth() > _local2.getDepth()) && (_local1.enemy2._y < ground)) { _local2.swapDepths(_local1.enemy2); } } else { stop(); } };
Symbol 226 MovieClip [alex_hpbar] Frame 1
_x = 0; _y = 0;
Symbol 228 MovieClip [plank] Frame 1
var thrown; var ground; var str; var weapontype = "ohw"; var weaponname = "plank"; onEnterFrame = function () { var _local1 = _global; var _local2 = _root; var _local3 = this; if (_local1.paused == false) { _x = (_x + xvel); _rotation = (_rotation + (xvel * 5)); if (_local1.screenscroll) { _x = (_x + (-1 * _local1.player.xvel)); } if (thrown == true) { if (hitTest(_local2.bgimg)) { _local1.depth++; _local2.attachMovie("plankfx", "plankfx" + _local1.depth, _local1.depth); _local2["plankfx" + _local1.depth]._x = _x; _local2["plankfx" + _local1.depth]._y = _y; _local2["plankfx" + _local1.depth]._rotation = _rotation; } if ((_x < _local2.bg._x) or (_x > (_local2.bg._x + _local2.bg._width))) { _local1.plankdropsnd.start(); thrown = false; if (Math.abs(xvel) == xvel) { xvel = -4; } else { xvel = 4; } hitanim = true; } if (((hitTest(_local2.enemy1) && (_local2.enemy1._y > (ground - 5))) && (_local2.enemy1._y < (ground + 5))) && (_local2.enemy1.dead == false)) { _local1.normhsnd.start(); _local2.enemy1.wepstr = str; tellTarget ("_root.enemy1") { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { hitcnt = hitcnt + 2; hp = hp - wepstr; jumpamount = 5; yvel = -jumpamount; rval = 2; hurt = true; rtf = false; gotoAndStop ("punch_hurt"); } }; thrown = false; if (Math.abs(xvel) == xvel) { xvel = -4; } else { xvel = 4; } hitanim = true; } if (((hitTest(_local2.enemy2) && (_local2.enemy2._y > (ground - 5))) && (_local2.enemy2._y < (ground + 5))) && (_local2.enemy2.dead == false)) { _local1.normhsnd.start(); _local2.enemy2.wepstr = str; tellTarget ("_root.enemy2") { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { hitcnt = hitcnt + 2; hp = hp - wepstr; jumpamount = 5; yvel = -jumpamount; rval = 2; hurt = true; rtf = false; gotoAndStop ("punch_hurt"); } }; thrown = false; if (Math.abs(xvel) == xvel) { xvel = -4; } else { xvel = 4; } hitanim = true; } if ((hitTest(_local2.player) && (_local2.player._y > (ground - 5))) && (_local2.player._y < (ground + 5))) { _local1.normhsnd.start(); if ((((_local1.player.punch == true) or (_local1.player.kick == true)) && ((_local2.player._xscale + _parent._parent._xscale) == 0)) && ((random(_local1.player.blockprob) + 1) == 1)) { _local1.player.block = true; } else { _local1.player.hitcnt++; if ((_local1.player.jump == true) or (_local1.player.huffin == true)) { _local1.hardhsnd.start(); _local1.player.xvel = 0; _local1.player.punch = false; _local1.player.kick = false; _local1.player.jump = false; _local1.player.jumphurt = true; _local1.player.hurtfall = true; _local1.player.fallanim = true; _local1.player.walk = false; _local1.player.hurt = true; _local1.player.stand = false; _local1.player.huffin = true; _local1.player.yvel = Math.abs(_local1.player.yvel); if (_parent._parent._xscale == _local2.player._xscale) { _local1.player.headonfall = true; } if (_parent._parent._x > _local2.player._x) { _local1.player.xvel = -1; } else { _local1.player.xvel = 1; } } else if (_local1.player.block == false) { _local1.player.hp = _local1.player.hp - str; _local1.player.xvel = 0; _local1.player.punch = false; _local1.player.kick = false; _local1.player.hurt = true; _local2.player.gotoAndStop("punch_hurt"); _local1.player.hitcnt++; } } thrown = false; if (Math.abs(xvel) == xvel) { xvel = -4; } else { xvel = 4; } hitanim = true; } } else if (hitanim == true) { if (_y < ground) { _y = (_y + 3); } else { _local1.plankdropsnd.start(); xvel = 0; _rotation = 0; hitanim = false; if (_y > 206) { _y = 206; } } } else if (((hitTest(_local2.shadoww) && (_local1.player.jump == false)) && ((_local1.player.punch == true) or (_local1.player.kick == true))) && (_local1.player.weapon == 0)) { _local1.player.weapon = "plank"; _local1.player.weapontype = "ohw"; _local1.player.punch = false; _local1.player.kick = false; _local1.player.afterjump = true; _local2.player.gotoAndStop("afterjump"); _local1.wpicksnd.start(); _local3.removeMovieClip(); } if ((_local2.player.getDepth() < _local3.getDepth()) && (_local2.player._y > ground)) { _local3.swapDepths(_local2.player); } if ((_local2.player.getDepth() > _local3.getDepth()) && (_local2.player._y < ground)) { _local3.swapDepths(_local2.player); } if ((_local2.enemy1.getDepth() < _local3.getDepth()) && (_local2.enemy1._y > ground)) { _local3.swapDepths(_local2.enemy1); } if ((_local2.enemy1.getDepth() > _local3.getDepth()) && (_local2.enemy1._y < ground)) { _local3.swapDepths(_local2.enemy1); } if ((_local2.enemy2.getDepth() < _local3.getDepth()) && (_local2.enemy2._y > ground)) { _local3.swapDepths(_local2.enemy2); } if ((_local2.enemy2.getDepth() > _local3.getDepth()) && (_local2.enemy2._y < ground)) { _local3.swapDepths(_local2.enemy2); } if (_x < _local2.bg._x) { _x = _local2.bg._x; } if (_x > (_local2.bg._x + _local2.bg._width)) { _x = (_local2.bg._x + _local2.bg._width); } if (hitTest(_local2.bgimg)) { _visible = true; } else { _visible = false; } } };
Symbol 229 MovieClip [plankfx] Frame 1
_alpha = 70; onEnterFrame = function () { if (_global.paused == false) { _alpha = (_alpha - 10); if (_alpha < 1) { this.removeMovieClip(); } } };
Symbol 241 MovieClip Frame 1
stop(); stopAllSounds();
Symbol 242 MovieClip [knuckle] Frame 1
var thrown; var ground; var str; var weapontype = "ohw"; var weaponname = "knuckle"; onEnterFrame = function () { var _local1 = _global; var _local2 = _root; var _local3 = this; if (_local1.paused == false) { _x = (_x + xvel); if (_local1.screenscroll) { _x = (_x + (-1 * _local1.player.xvel)); } if (thrown == true) { if (hitTest(_local2.bgimg)) { _local1.depth++; _local2.attachMovie("knucklefx", "knucklefx" + _local1.depth, _local1.depth); _local2["knucklefx" + _local1.depth]._x = _x; _local2["knucklefx" + _local1.depth]._y = _y; } if ((_x < _local2.bg._x) or (_x > (_local2.bg._x + _local2.bg._width))) { _local1.knuckledropsnd.start(); thrown = false; if (Math.abs(xvel) == xvel) { xvel = -4; } else { xvel = 4; } hitanim = true; } if (((hitTest(_local2.enemy1) && (_local2.enemy1._y > (ground - 5))) && (_local2.enemy1._y < (ground + 5))) && (_local2.enemy1.dead == false)) { _local1.normhsnd.start(); _local2.enemy1.wepstr = str; tellTarget ("_root.enemy1") { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { hitcnt = hitcnt + 2; hp = hp - wepstr; jumpamount = 5; yvel = -jumpamount; rval = 2; hurt = true; rtf = false; gotoAndStop ("punch_hurt"); } }; thrown = false; if (Math.abs(xvel) == xvel) { xvel = -4; } else { xvel = 4; } hitanim = true; } if (((hitTest(_local2.enemy2) && (_local2.enemy2._y > (ground - 5))) && (_local2.enemy2._y < (ground + 5))) && (_local2.enemy2.dead == false)) { _local1.normhsnd.start(); _local2.enemy2.wepstr = str; tellTarget ("_root.enemy2") { blockrand = random(blockprob) + 1; if ((blockrand == 1) && (weapon == 0)) { gotoAndStop ("block"); rtf = false; hurt = true; } else { hitcnt = hitcnt + 2; hp = hp - wepstr; jumpamount = 5; yvel = -jumpamount; rval = 2; hurt = true; rtf = false; gotoAndStop ("punch_hurt"); } }; thrown = false; if (Math.abs(xvel) == xvel) { xvel = -4; } else { xvel = 4; } hitanim = true; } if ((hitTest(_local2.player) && (_local2.player._y > (ground - 5))) && (_local2.player._y < (ground + 5))) { _local1.normhsnd.start(); if ((((_local1.player.punch == true) or (_local1.player.kick == true)) && ((_local2.player._xscale + _parent._parent._xscale) == 0)) && ((random(_local1.player.blockprob) + 1) == 1)) { _local1.player.block = true; } else { _local1.player.hitcnt++; if ((_local1.player.jump == true) or (_local1.player.huffin == true)) { _local1.hardhsnd.start(); _local1.player.xvel = 0; _local1.player.punch = false; _local1.player.kick = false; _local1.player.jump = false; _local1.player.jumphurt = true; _local1.player.hurtfall = true; _local1.player.fallanim = true; _local1.player.walk = false; _local1.player.hurt = true; _local1.player.stand = false; _local1.player.huffin = true; _local1.player.yvel = Math.abs(_local1.player.yvel); if (_parent._parent._xscale == _local2.player._xscale) { _local1.player.headonfall = true; } if (_parent._parent._x > _local2.player._x) { _local1.player.xvel = -1; } else { _local1.player.xvel = 1; } } else if (_local1.player.block == false) { _local1.player.hp = _local1.player.hp - str; _local1.player.xvel = 0; _local1.player.punch = false; _local1.player.kick = false; _local1.player.hurt = true; _local2.player.gotoAndStop("punch_hurt"); _local1.player.hitcnt++; } } thrown = false; if (Math.abs(xvel) == xvel) { xvel = -4; } else { xvel = 4; } hitanim = true; } } else if (hitanim == true) { if (_y < ground) { _y = (_y + 3); } else { _local1.knuckledropsnd.start(); xvel = 0; hitanim = false; if (_y > 206) { _y = 206; } } } else if (((hitTest(_local2.shadoww) && (_local1.player.jump == false)) && ((_local1.player.punch == true) or (_local1.player.kick == true))) && (_local1.player.weapon == 0)) { _local1.player.weapon = "knuckle"; _local1.player.weapontype = "ohw"; _local1.player.punch = false; _local1.player.kick = false; _local1.player.afterjump = true; _local2.player.gotoAndStop("afterjump"); _local1.wpicksnd.start(); _local3.removeMovieClip(); } if ((_local2.player.getDepth() < _local3.getDepth()) && (_local2.player._y > ground)) { _local3.swapDepths(_local2.player); } if ((_local2.player.getDepth() > _local3.getDepth()) && (_local2.player._y < ground)) { _local3.swapDepths(_local2.player); } if ((_local2.enemy1.getDepth() < _local3.getDepth()) && (_local2.enemy1._y > ground)) { _local3.swapDepths(_local2.enemy1); } if ((_local2.enemy1.getDepth() > _local3.getDepth()) && (_local2.enemy1._y < ground)) { _local3.swapDepths(_local2.enemy1); } if ((_local2.enemy2.getDepth() < _local3.getDepth()) && (_local2.enemy2._y > ground)) { _local3.swapDepths(_local2.enemy2); } if ((_local2.enemy2.getDepth() > _local3.getDepth()) && (_local2.enemy2._y < ground)) { _local3.swapDepths(_local2.enemy2); } if (_x < _local2.bg._x) { _x = _local2.bg._x; } if (_x > (_local2.bg._x + _local2.bg._width)) { _x = (_local2.bg._x + _local2.bg._width); } if (hitTest(_local2.bgimg)) { _visible = true; } else { _visible = false; } } };
Symbol 243 MovieClip [knucklefx] Frame 1
_alpha = 70; onEnterFrame = function () { if (_global.paused == false) { _alpha = (_alpha - 10); if (_alpha < 1) { this.removeMovieClip(); } } };
Symbol 246 MovieClip [blood] Frame 1
stop(); yvel = -jumpamount; removalcnt = 10; onEnterFrame = function () { var _local1 = _root; var _local2 = this; var _local3 = _global; if (_local3.paused == false) { if (_local3.screenscroll) { _x = (_x + (-1 * _local3.player.xvel)); } if (_currentframe == 1) { _x = (_x + xvel); _y = (_y + yvel); yvel = yvel + gravity; if (_y > ground) { gotoAndStop (2); } } else { _alpha = (_alpha - 5); if (_alpha < 1) { _local2.removeMovieClip(); } } if ((_local1.player.getDepth() < _local2.getDepth()) && (_local1.player._y > ground)) { _local2.swapDepths(_local1.player); } if ((_local1.player.getDepth() > _local2.getDepth()) && (_local1.player._y < ground)) { _local2.swapDepths(_local1.player); } if ((_local1.enemy1.getDepth() < _local2.getDepth()) && (_local1.enemy1._y > ground)) { _local2.swapDepths(_local1.enemy1); } if ((_local1.enemy1.getDepth() > _local2.getDepth()) && (_local1.enemy1._y < ground)) { _local2.swapDepths(_local1.enemy1); } if ((_local1.enemy2.getDepth() < _local2.getDepth()) && (_local1.enemy2._y > ground)) { _local2.swapDepths(_local1.enemy2); } if ((_local1.enemy2.getDepth() > _local2.getDepth()) && (_local1.enemy2._y < ground)) { _local2.swapDepths(_local1.enemy2); } } };
Symbol 254 MovieClip Frame 1
stop(); if (_parent._name == "enemy1") { _global.naturalsel = "enemy2"; } else { _global.naturalsel = "enemy1"; }
Symbol 254 MovieClip Frame 7
_global.deathsnd.start(); str = "LARRY: \"MOMMY!\""; _root.enemydialogue(str, "left"); _root.makeBlood(_parent._x, _parent._y, _parent.ground); onEnterFrame = function () { if (_global.paused == false) { play(); } else { stop(); } };
Symbol 254 MovieClip Frame 40
stop(); _parent.removeMovieClip();
Symbol 258 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { trace("yes"); _global.player.block = true; } else if (_global.player.jump == true) { _global.hardhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { if (_parent._parent.jump == false) { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt++; } else { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt = _global.player.hitcnt + 2; } _global.normhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _root.player.gotoAndStop("punch_hurt"); } }
Symbol 261 MovieClip Frame 10
_parent.punch = false; _parent.jumppunch = false;
Symbol 262 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { trace("yes"); _global.player.block = true; } else if (_global.player.jump == true) { _global.hardhsnd.start(); _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { if (_parent._parent.jump == false) { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt++; } else { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt = _global.player.hitcnt + 2; } _global.normhsnd.start(); _global.player.hurt = true; _root.player.gotoAndStop("kick_hurt"); } }
Symbol 263 MovieClip Frame 9
_parent.kick = false; _parent.jumpkick = false;
Symbol 268 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.hardhsnd.start(); _global.player.hurtfall = true; _global.player.block = false; _global.player.fallanim = true; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _global.player.jump = false; _global.player.onfloor = true; _global.player.yvel = -_global.player.jumpamount; _global.player.gyp = _root.player._y; _global.player.hitcnt++; if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } }
Symbol 270 MovieClip Frame 9
_parent.runattack = false; _parent.patience = 50; _parent.uppercut = false;
Symbol 273 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.hardhsnd.start(); _global.player.hurtfall = true; _global.player.block = false; _global.player.fallanim = true; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _global.player.jump = false; _global.player.onfloor = true; _global.player.yvel = -_global.player.jumpamount; _global.player.gyp = _root.player._y; _global.player.hitcnt++; if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } }
Symbol 275 MovieClip Frame 6
_parent.runattack = false; _parent.patience = 50; _parent.upperkick = false;
Symbol 284 MovieClip Frame 1
if (_global.player.hurtfall == true) { _parent.punch = false; }
Symbol 284 MovieClip Frame 11
if (f3.hitTest(_root.player) && (_global.player.hurtfall == false)) { if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { _global.player.block = true; } else if ((_global.player.jump == true) or (_global.player.huffin == true)) { _global.hardhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { _global.normhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _root.player.gotoAndStop("punch_hurt"); _global.player.hp = _global.player.hp - 10; _global.player.hitcnt = _global.player.hitcnt + 2; } } _parent.runattack = false; _parent.patience = 50; _parent.punch = false;
Symbol 286 MovieClip Frame 1
if (_global.player.hurtfall == true) { _parent.punch = false; }
Symbol 286 MovieClip Frame 11
_parent.runattack = false; _parent.patience = 50; _parent.kick = false; _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(_parent.weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _parent._y - (_parent._height / 2); _root["weapon" + ch].thrown = true; _root["weapon" + ch].ground = _parent._y; _root["weapon" + ch].str = 3; if (_parent._xscale == 100) { _root["weapon" + ch].xvel = 8; _root["weapon" + ch]._x = (_parent._x + (_parent._width / 2)) + (_root["weapon" + ch]._width / 2); } else { _root["weapon" + ch].xvel = -8; _root["weapon" + ch]._x = (_parent._x - (_parent._width / 2)) - (_root["weapon" + ch]._width / 2); } _parent.weapon = 0; _parent.weapontype = ""; _parent.selectedwep = "";
Symbol 288 MovieClip [larry] Frame 1
stop(); this.enemyfunction = _root.enemyfunction; this.onEnterFrame = this.enemyfunction;
Symbol 288 MovieClip [larry] Frame 2
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 288 MovieClip [larry] Frame 3
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 288 MovieClip [larry] Frame 5
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 288 MovieClip [larry] Frame 6
punch = (kick = (uppercut = (upperkick = false)));
Symbol 288 MovieClip [larry] Frame 7
_global.psnd.start();
Symbol 288 MovieClip [larry] Frame 8
_global.psnd.start();
Symbol 288 MovieClip [larry] Frame 10
_global.psnd.start();
Symbol 288 MovieClip [larry] Frame 12
_global.blocksnd.start(); if (_xscale == 100) { _x = (_x - 5); } else { _x = (_x + 5); } switch (random(3)) { case 0 : str = "LARRY: \"HA!\""; break; case 1 : str = "LARRY: \"WHATEVER MAN!\""; break; case 2 : str = "LARRY: \"OH YEAH?\""; } _root.enemydialogue(str, "left");
Symbol 288 MovieClip [larry] Frame 18
_global.weaponsnd.start();
Symbol 288 MovieClip [larry] Frame 19
_global.weaponsnd.start();
Symbol 296 MovieClip Frame 1
stop(); if (_parent._name == "enemy1") { _global.naturalsel = "enemy2"; } else { _global.naturalsel = "enemy1"; }
Symbol 296 MovieClip Frame 7
_global.deathsnd.start(); str = "CARY: \"BARF!\""; _root.enemydialogue(str, "left"); _root.makeBlood(_parent._x, _parent._y, _parent.ground); onEnterFrame = function () { if (_global.paused == false) { play(); } else { stop(); } };
Symbol 296 MovieClip Frame 40
stop(); _parent.removeMovieClip();
Symbol 300 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { trace("yes"); _global.player.block = true; } else if (_global.player.jump == true) { _global.hardhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { if (_parent._parent.jump == false) { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt++; } else { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt = _global.player.hitcnt + 2; } _global.normhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _root.player.gotoAndStop("punch_hurt"); } }
Symbol 302 MovieClip Frame 10
_parent.punch = false; _parent.jumppunch = false;
Symbol 303 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { trace("yes"); _global.player.block = true; } else if (_global.player.jump == true) { _global.hardhsnd.start(); _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { if (_parent._parent.jump == false) { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt++; } else { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt = _global.player.hitcnt + 2; } _global.normhsnd.start(); _global.player.hurt = true; _root.player.gotoAndStop("kick_hurt"); } }
Symbol 304 MovieClip Frame 9
_parent.kick = false; _parent.jumpkick = false;
Symbol 309 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.hardhsnd.start(); _global.player.hurtfall = true; _global.player.block = false; _global.player.fallanim = true; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _global.player.jump = false; _global.player.onfloor = true; _global.player.yvel = -_global.player.jumpamount; _global.player.gyp = _root.player._y; _global.player.hitcnt++; if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } }
Symbol 311 MovieClip Frame 9
_parent.runattack = false; _parent.patience = 50; _parent.uppercut = false;
Symbol 314 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.hardhsnd.start(); _global.player.hurtfall = true; _global.player.block = false; _global.player.fallanim = true; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _global.player.jump = false; _global.player.onfloor = true; _global.player.yvel = -_global.player.jumpamount; _global.player.gyp = _root.player._y; _global.player.hitcnt++; if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } }
Symbol 316 MovieClip Frame 6
_parent.runattack = false; _parent.patience = 50; _parent.upperkick = false;
Symbol 325 MovieClip Frame 1
if (_global.player.hurtfall == true) { _parent.punch = false; }
Symbol 325 MovieClip Frame 11
if (f3.hitTest(_root.player) && (_global.player.hurtfall == false)) { if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { _global.player.block = true; } else if ((_global.player.jump == true) or (_global.player.huffin == true)) { _global.hardhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { _global.normhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _root.player.gotoAndStop("punch_hurt"); _global.player.hp = _global.player.hp - 10; _global.player.hitcnt = _global.player.hitcnt + 2; } } _parent.runattack = false; _parent.patience = 50; _parent.punch = false;
Symbol 327 MovieClip Frame 1
if (_global.player.hurtfall == true) { _parent.punch = false; }
Symbol 327 MovieClip Frame 11
_parent.runattack = false; _parent.patience = 50; _parent.kick = false; _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(_parent.weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _parent._y - (_parent._height / 2); _root["weapon" + ch].thrown = true; _root["weapon" + ch].ground = _parent._y; _root["weapon" + ch].str = 3; if (_parent._xscale == 100) { _root["weapon" + ch].xvel = 8; _root["weapon" + ch]._x = (_parent._x + (_parent._width / 2)) + (_root["weapon" + ch]._width / 2); } else { _root["weapon" + ch].xvel = -8; _root["weapon" + ch]._x = (_parent._x - (_parent._width / 2)) - (_root["weapon" + ch]._width / 2); } _parent.weapon = 0; _parent.weapontype = ""; _parent.selectedwep = "";
Symbol 329 MovieClip [cary] Frame 1
stop(); this.enemyfunction = _root.enemyfunction; this.onEnterFrame = this.enemyfunction;
Symbol 329 MovieClip [cary] Frame 2
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 329 MovieClip [cary] Frame 3
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 329 MovieClip [cary] Frame 5
this.enemyweapondrop = _root.enemyweapondrop; enemyweapondrop();
Symbol 329 MovieClip [cary] Frame 6
punch = (kick = (uppercut = (upperkick = false)));
Symbol 329 MovieClip [cary] Frame 7
_global.psnd.start();
Symbol 329 MovieClip [cary] Frame 8
_global.psnd.start();
Symbol 329 MovieClip [cary] Frame 10
_global.psnd.start();
Symbol 329 MovieClip [cary] Frame 12
_global.blocksnd.start(); if (_xscale == 100) { _x = (_x - 5); } else { _x = (_x + 5); } switch (random(3)) { case 0 : str = "CARY: \"HOHOHO!\""; break; case 1 : str = "CARY: \"ROCK SOLID!\""; break; case 2 : str = "CARY: \"DON'T TOUCH THE GLASSES\""; } _root.enemydialogue(str, "left");
Symbol 329 MovieClip [cary] Frame 18
_global.weaponsnd.start();
Symbol 329 MovieClip [cary] Frame 19
_global.weaponsnd.start();
Symbol 337 MovieClip Frame 1
stop(); if (_parent._name == "enemy1") { _global.naturalsel = "enemy2"; } else { _global.naturalsel = "enemy1"; }
Symbol 337 MovieClip Frame 7
_global.deathsnd.start(); str = "TERRY: \"DAMN...\""; _root.enemydialogue(str, "left"); _root.makeBlood(_parent._x, _parent._y, _parent.ground); onEnterFrame = function () { if (_global.paused == false) { play(); } else { stop(); } };
Symbol 337 MovieClip Frame 40
stop(); _parent.removeMovieClip();
Symbol 341 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { trace("yes"); _global.player.block = true; } else if (_global.player.jump == true) { _global.hardhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { if (_parent._parent.jump == false) { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt++; } else { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt = _global.player.hitcnt + 2; } _global.normhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _root.player.gotoAndStop("punch_hurt"); } }
Symbol 344 MovieClip Frame 10
_parent.punch = false; _parent.jumppunch = false;
Symbol 345 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { trace("yes"); _global.player.block = true; } else if (_global.player.jump == true) { _global.hardhsnd.start(); _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { if (_parent._parent.jump == false) { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt++; } else { _global.player.hp = _global.player.hp - 5; _global.player.hitcnt = _global.player.hitcnt + 2; } _global.normhsnd.start(); _global.player.hurt = true; _root.player.gotoAndStop("kick_hurt"); } }
Symbol 346 MovieClip Frame 9
_parent.kick = false; _parent.jumpkick = false;
Symbol 351 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.hardhsnd.start(); _global.player.hurtfall = true; _global.player.block = false; _global.player.fallanim = true; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _global.player.jump = false; _global.player.onfloor = true; _global.player.yvel = -_global.player.jumpamount; _global.player.gyp = _root.player._y; _global.player.hitcnt++; if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } }
Symbol 353 MovieClip Frame 9
_parent.runattack = false; _parent.patience = 50; _parent.uppercut = false;
Symbol 355 MovieClip Frame 1
if (hitTest(_root.player) && (_global.player.hurtfall == false)) { _global.hardhsnd.start(); _global.player.hurtfall = true; _global.player.block = false; _global.player.fallanim = true; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _global.player.jump = false; _global.player.onfloor = true; _global.player.yvel = -_global.player.jumpamount; _global.player.gyp = _root.player._y; _global.player.hitcnt++; if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } }
Symbol 357 MovieClip Frame 6
_parent.runattack = false; _parent.patience = 50; _parent.upperkick = false;
Symbol 366 MovieClip Frame 1
if (_global.player.hurtfall == true) { _parent.punch = false; }
Symbol 366 MovieClip Frame 11
if (f3.hitTest(_root.player) && (_global.player.hurtfall == false)) { if ((((_global.player.punch == true) or (_global.player.kick == true)) && ((_root.player._xscale + _parent._parent._xscale) == 0)) && ((random(_global.player.blockprob) + 1) == 1)) { _global.player.block = true; } else if ((_global.player.jump == true) or (_global.player.huffin == true)) { _global.hardhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.jump = false; _global.player.jumphurt = true; _global.player.hurtfall = true; _global.player.fallanim = true; _global.player.walk = false; _global.player.hurt = true; _global.player.stand = false; _global.player.huffin = true; _global.player.yvel = Math.abs(_global.player.yvel); if (_parent._parent._xscale == _root.player._xscale) { _global.player.headonfall = true; } if (_parent._parent._x > _root.player._x) { _global.player.xvel = -1; } else { _global.player.xvel = 1; } } else if (_global.player.block == false) { _global.normhsnd.start(); _global.player.xvel = 0; _global.player.punch = false; _global.player.kick = false; _global.player.hurt = true; _root.player.gotoAndStop("punch_hurt"); _global.player.hp = _global.player.hp - 10; _global.player.hitcnt = _global.player.hitcnt + 2; } } _parent.runattack = false; _parent.patience = 50; _parent.punch = false;
Symbol 368 MovieClip Frame 1
if (_global.player.hurtfall == true) { _parent.punch = false; }
Symbol 368 MovieClip Frame 11
_parent.runattack = false; _parent.patience = 50; _parent.kick = false; _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(_parent.weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _parent._y - (_parent._height / 2); _root["weapon" + ch].thrown = true; _root["weapon" + ch].ground = _parent._y; _root["weapon" + ch].str = 3; if (_parent._xscale == 100) { _root["weapon" + ch].xvel = 8; _root["weapon" + ch]._x = (_parent._x + (_parent._width / 2)) + (_root["weapon" + ch]._width / 2); } else { _root["weapon" + ch].xvel = -8; _root["weapon" + ch]._x = (_parent._x - (_parent._width / 2)) - (_root["weapon" + ch]._width / 2); } _parent.weapon = 0; _parent.weapontype = ""; _parent.selectedwep = "";
Symbol 370 MovieClip [terry] Frame 1
stop(); this.enemyfunction = _root.enemyfunction; this.onEnterFrame = this.enemyfunction;
Symbol 370 MovieClip [terry] Frame 2
if (!(weapon === 0)) { _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _y - (_height / 2); _root["weapon" + ch].hitanim = true; _root["weapon" + ch].ground = _y; if (_xscale == 100) { _root["weapon" + ch].xvel = -2; _root["weapon" + ch]._x = _x + (_width / 2); } else { _root["weapon" + ch].xvel = 2; _root["weapon" + ch]._x = _x - (_width / 2); } weapon = 0; weapontype = ""; } _root.makeBlood(_x, _y - _height, ground); if ((hitcnt > (_global.enemystamina - 1)) && (!huffin)) { _global.enemyhuffin = true; huffin = true; rt = 30; gotoAndStop ("huffin"); } punch = (kick = (uppercut = (upperkick = false))); selectedwep = ""; weapontype = "";
Symbol 370 MovieClip [terry] Frame 3
if (!(weapon === 0)) { _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _y - (_height / 2); _root["weapon" + ch].hitanim = true; _root["weapon" + ch].ground = _y; if (_xscale == 100) { _root["weapon" + ch].xvel = -2; _root["weapon" + ch]._x = _x + (_width / 2); } else { _root["weapon" + ch].xvel = 2; _root["weapon" + ch]._x = _x - (_width / 2); } weapon = 0; weapontype = ""; } _root.makeBlood(_x, _y - _height, ground); if ((hitcnt > (_global.enemystamina - 1)) && (!huffin)) { _global.enemyhuffin = true; huffin = true; rt = 30; gotoAndStop ("huffin"); } punch = (kick = (uppercut = (upperkick = false))); selectedwep = ""; weapontype = "";
Symbol 370 MovieClip [terry] Frame 5
if (!(weapon === 0)) { _global.depth++; ch = 1; while (ch < 4) { if (_root["weapon" + ch] == undefined) { _root.attachMovie(weapon, "weapon" + ch, _global.depth); break; } ch++; } _root["weapon" + ch]._y = _y - (_height / 2); _root["weapon" + ch].hitanim = true; _root["weapon" + ch].ground = _y; if (_xscale == 100) { _root["weapon" + ch].xvel = -2; _root["weapon" + ch]._x = _x + (_width / 2); } else { _root["weapon" + ch].xvel = 2; _root["weapon" + ch]._x = _x - (_width / 2); } weapon = 0; weapontype = ""; } _root.makeBlood(_x, _y - _height, ground); if ((hitcnt > (_global.enemystamina - 1)) && (!huffin)) { _global.enemyhuffin = true; huffin = true; rt = 30; gotoAndStop ("huffin"); } punch = (kick = (uppercut = (upperkick = false))); selectedwep = ""; weapontype = "";
Symbol 370 MovieClip [terry] Frame 6
punch = (kick = (uppercut = (upperkick = false)));
Symbol 370 MovieClip [terry] Frame 7
_global.psnd.start();
Symbol 370 MovieClip [terry] Frame 8
_global.psnd.start();
Symbol 370 MovieClip [terry] Frame 10
_global.psnd.start();
Symbol 370 MovieClip [terry] Frame 12
_global.blocksnd.start(); if (_xscale == 100) { _x = (_x - 5); } else { _x = (_x + 5); } switch (random(3)) { case 0 : str = "TERRY: \"BIF!\""; break; case 1 : str = "TERRY: \"HAI!\""; break; case 2 : str = "TERRY: \"UFF!\""; } _root.enemydialogue(str, "left");
Symbol 370 MovieClip [terry] Frame 18
_global.weaponsnd.start();
Symbol 370 MovieClip [terry] Frame 19
_global.weaponsnd.start();
Symbol 372 MovieClip Frame 1
_visible = false;
Symbol 376 MovieClip Frame 1
var ontop = false; goingdown = function () { var _local1 = _global; ontop = false; _root.shadoww._visible = true; _root.player._y = _root.player._y + 2; _local1.player.onfloor = false; _local1.player.jump = true; _local1.player.gyp = 148; }; onEnterFrame = function () { var _local2 = _root; var _local3 = _global; if (_local3.paused == false) { var _local1 = 1; while (_local1 < 3) { if (((_local2["enemy" + _local1]._y < 148) && (_local2["enemy" + _local1].dead == false)) && (_local2["enemy" + _local1].jump == false)) { _local2["enemy" + _local1]._y = 148; } _local1++; } if (ontop == true) { if (hitTest(_local2.player._x, _local3.player.gyp + 3, true)) { _local3.player.gyp = 103; } else { if (_local3.player.jump == false) { _local3.jsnd.start(); } goingdown(); } if (_local3.player.onfloor) { _local2.player._y = 103; if (Key.isDown(40)) { _local3.player.yvel = 0; _local3.jsnd.start(); goingdown(); } } } if ((_local3.player.gyp < 148) && (_local3.player.yvel > -1)) { if ((_local2.player._y < 103) && (hitTest(_local2.player._x, _local3.player.gyp + 3, true))) { _local3.player.gyp = 103; ontop = true; } else if (!ontop) { _local3.player.gyp = 148; if (_local3.player.onfloor) { _local2.player._y = 148; } } } if (hitTest(_local2.shadoww._x, _local2.shadoww._y, true)) { _local2.shadoww._visible = false; } } };
Symbol 378 MovieClip Frame 1
onEnterFrame = function () { var _local1 = _global; var _local2 = _root; if (_local1.paused == false) { if (_local2.player._x < 5) { _local2.player._x = 5; if (_local1.player.jump) { _local1.player.xvel = _local1.player.xvel * -1; _local2.player._xscale = 100; } else if (_local1.player.run == true) { _local1.hardhsnd.start(); _local1.player.run = false; _local1.player.hurtfall = true; _local1.player.block = false; _local1.player.fallanim = true; _local1.player.punch = false; _local1.player.kick = false; _local1.player.hurt = true; _local1.player.jump = false; _local1.player.onfloor = true; _local1.player.yvel = -_local1.player.jumpamount; _local1.player.gyp = _local2.player._y; _local1.player.hitcnt++; _local1.player.xvel = 1; _local1.player.hp = _local1.player.hp - 10; if (_local1.player.gyp < 149) { _local1.player.gyp = 149; } } } if (_local2.player._x > 320) { _local2.enemy1.removeMovieClip(); _local2.enemy2.removeMovieClip(); _local2.coin1.removeMovieClip(); _local2.coin2.removeMovieClip(); _local2.shadoww1._visible = false; _local2.shadoww2._visible = false; ch = 1; while (ch < 4) { _local2["weapon" + ch].removeMovieClip(); ch++; } Key.removeListener(_local2.player.newListener); _local2.player.removeMovieClip(); _local2.alex_hpbar.removeMovieClip(); _local2.gotoAndStop("sticksville"); } } };
Symbol 380 MovieClip Frame 1
onEnterFrame = function () { if (!hitTest(_root.bgimg)) { _visible = false; } else { _visible = true; } };
Symbol 382 MovieClip Frame 1
onEnterFrame = function () { if (!hitTest(_root.bgimg)) { _visible = false; } else { _visible = true; } };
Symbol 384 MovieClip Frame 1
onEnterFrame = function () { if (!hitTest(_root.bgimg)) { _visible = false; } else { _visible = true; } };
Symbol 386 MovieClip Frame 1
onEnterFrame = function () { if (!hitTest(_root.bgimg)) { _visible = false; } else { _visible = true; } };
Symbol 393 MovieClip Frame 1
var ontop = false; goingdown = function () { var _local1 = _global; ontop = false; _root.shadoww._visible = true; _root.player._y = _root.player._y + 2; _local1.player.onfloor = false; _local1.player.jump = true; _local1.player.gyp = 148; }; onEnterFrame = function () { var _local1 = _root; var _local3 = _global; if (_local3.paused == false) { var _local2 = 1; while (_local2 < 3) { if (((_local1["enemy" + _local2]._y < 148) && (_local1["enemy" + _local2].dead == false)) && (_local1["enemy" + _local2].jump == false)) { _local1["enemy" + _local2]._y = 148; } _local2++; } if (ontop == true) { if (hitTest(_local1.player._x, _local3.player.gyp + 3, true)) { _local3.player.gyp = 117; } else { if (_local3.player.jump == false) { _local3.jsnd.start(); } goingdown(); } if (_local3.player.onfloor) { _local1.player._y = 117; if (Key.isDown(40)) { _local3.player.yvel = 0; _local3.jsnd.start(); goingdown(); } } } if ((_local3.player.gyp < 148) && (_local3.player.yvel > -1)) { if ((_local1.player._y < 117) && (hitTest(_local1.player._x, _local3.player.gyp + 3, true))) { _local3.player.gyp = 117; ontop = true; } else if (!ontop) { _local3.player.gyp = 148; if (_local3.player.onfloor) { _local1.player._y = 148; } } } if (hitTest(_local1.shadoww._x, _local1.shadoww._y, true)) { _local1.shadoww._visible = false; } if (_local1.player._x > 315) { _local1.player._x = 315; if (_local3.player.jump) { _local3.player.xvel = _local3.player.xvel * -1; _local1.player._xscale = -_xscale; } else if (_local3.player.run == true) { _local3.hardhsnd.start(); _local3.player.run = false; _local3.player.hurtfall = true; _local3.player.block = false; _local3.player.fallanim = true; _local3.player.punch = false; _local3.player.kick = false; _local3.player.hurt = true; _local3.player.jump = false; _local3.player.onfloor = true; _local3.player.yvel = -_local3.player.jumpamount; _local3.player.gyp = _local1.player._y; _local3.player.hitcnt++; _local3.player.xvel = -1; _local3.player.hp = _local3.player.hp - 10; if (_local3.player.gyp < 149) { _local3.player.gyp = 149; } } } if (_local1.player._x < 0) { _local1.enemy1.removeMovieClip(); _local1.enemy2.removeMovieClip(); _local1.coin1.removeMovieClip(); _local1.coin2.removeMovieClip(); _local1.shadoww1._visible = false; _local1.shadoww2._visible = false; ch = 1; while (ch < 4) { _local1["weapon" + ch].removeMovieClip(); ch++; } Key.removeListener(_local1.player.newListener); _local1.player.removeMovieClip(); _local3.comingback = true; _local1.gotoAndStop("crosstownhigh"); } } };

Library Items

Symbol 1 Sound [coin_get.mp3]Used by:241
Symbol 2 Sound [jump.mp3]Used by:241
Symbol 3 Sound [knuckle_drop.mp3]Used by:241
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:8
Symbol 6 SoundUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [punchingbag]Uses:4 5 6 7
Symbol 9 FontUsed by:10 11 76
Symbol 10 EditableTextUses:9Used by:12
Symbol 11 EditableTextUses:9Used by:12
Symbol 12 MovieClip [fpsmeter]Uses:10 11Used by:Timeline
Symbol 13 GraphicUsed by:20 66 74
Symbol 14 GraphicUsed by:15 162 248 290 331
Symbol 15 MovieClipUses:14Used by:74
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:74
Symbol 18 GraphicUsed by:20 66
Symbol 19 GraphicUsed by:20 40 66 67
Symbol 20 MovieClipUses:18 13 19Used by:74
Symbol 21 GraphicUsed by:23 168 254 296 337
Symbol 22 GraphicUsed by:23 168 254 296 337
Symbol 23 MovieClipUses:21 22Used by:74
Symbol 24 GraphicUsed by:74 202 288 329 370
Symbol 25 GraphicUsed by:31
Symbol 26 GraphicUsed by:31
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:25 26 28 29 30Used by:74
Symbol 32 GraphicUsed by:38 177 263 304 346
Symbol 33 GraphicUsed by:38 177 263 304 346
Symbol 34 GraphicUsed by:38 177 263 304 346
Symbol 35 GraphicUsed by:36 176 262 303 345
Symbol 36 MovieClipUses:35Used by:38
Symbol 37 GraphicUsed by:38 177 263 304 346
Symbol 38 MovieClipUses:32 33 34 36 37Used by:74
Symbol 39 GraphicUsed by:40 67
Symbol 40 MovieClipUses:19 39Used by:74
Symbol 41 GraphicUsed by:47 52 184 189 270 275 311 316 353 357
Symbol 42 GraphicUsed by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:46 183 268 309 351
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:41 42 43 44 46Used by:74
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:41 48 50 51Used by:74
Symbol 53 GraphicUsed by:74
Symbol 54 GraphicUsed by:74
Symbol 55 GraphicUsed by:74
Symbol 56 BitmapUsed by:57 58 59 227
Symbol 57 GraphicUses:56Used by:60
Symbol 58 GraphicUses:56Used by:60
Symbol 59 GraphicUses:56Used by:60
Symbol 60 MovieClipUses:57 58 59Used by:65 150
Symbol 61 GraphicUsed by:64 242 243
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:61 62 63Used by:65 150
Symbol 65 MovieClipUses:60 64Used by:66 67 71 73 74 193 194 198 200 202 279 280 284 286 288 320 321 325 327 329 361 362 366 368 370
Symbol 66 MovieClipUses:18 65 13 19Used by:74
Symbol 67 MovieClipUses:19 65 39Used by:74
Symbol 68 GraphicUsed by:71 73
Symbol 69 GraphicUsed by:71 73
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:68 65 69 70Used by:74
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:68 65 69 72Used by:74
Symbol 74 MovieClip [harry]Uses:13 15 17 20 23 24 31 38 40 47 52 53 54 55 65 66 67 71 73Used by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 TextUses:9Used by:86
Symbol 77 FontUsed by:78 79
Symbol 78 EditableTextUses:77Used by:86
Symbol 79 EditableTextUses:77Used by:86
Symbol 80 GraphicUsed by:86
Symbol 81 FontUsed by:82 85
Symbol 82 TextUses:81Used by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 TextUses:81Used by:86
Symbol 86 MovieClipUses:76 78 79 80 82 83 84 85Used by:Timeline
Symbol 87 GraphicUsed by:90 151 160
Symbol 88 GraphicUsed by:90 151
Symbol 89 GraphicUsed by:90 92 151 152
Symbol 90 MovieClipUses:88 87 89Used by:160
Symbol 91 GraphicUsed by:92 152
Symbol 92 MovieClipUses:91 89Used by:160
Symbol 93 GraphicUsed by:160
Symbol 94 GraphicUsed by:160
Symbol 95 GraphicUsed by:101
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:95 96 97 99 100Used by:160
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:102 103 104 106 107Used by:160
Symbol 109 GraphicUsed by:115
Symbol 110 GraphicUsed by:115
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:109 110 111 113 114Used by:160
Symbol 116 GraphicUsed by:122 130
Symbol 117 GraphicUsed by:122
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:116 117 118 119 121Used by:160
Symbol 123 GraphicUsed by:130
Symbol 124 GraphicUsed by:130
Symbol 125 GraphicUsed by:130
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClipUses:116 123 124 125 126 127 129Used by:160
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:160
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:160
Symbol 135 GraphicUsed by:145
Symbol 136 GraphicUsed by:145
Symbol 137 GraphicUsed by:145
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:138 139 140 141Used by:145
Symbol 143 GraphicUsed by:145
Symbol 144 Sound [deathsnd.mp3]Used by:145 241
Symbol 145 MovieClipUses:135 136 137 142 143 144Used by:160
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:146 147Used by:160
Symbol 149 GraphicUsed by:160
Symbol 150 MovieClipUses:60 64Used by:151 152 156 158 160
Symbol 151 MovieClipUses:88 150 87 89Used by:160
Symbol 152 MovieClipUses:91 150 89Used by:160
Symbol 153 GraphicUsed by:156 158
Symbol 154 GraphicUsed by:156 158
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:153 150 154 155Used by:160
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:153 150 154 157Used by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [alex]Uses:87 90 92 93 94 101 108 115 122 130 132 134 145 148 149 150 151 152 156 158 159Used by:Timeline
Symbol 161 GraphicUsed by:167 193 202
Symbol 162 MovieClipUses:14Used by:202
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:202
Symbol 165 GraphicUsed by:167 193
Symbol 166 GraphicUsed by:167 179 193 194
Symbol 167 MovieClipUses:165 161 166Used by:202
Symbol 168 MovieClipUses:21 22Used by:202
Symbol 169 GraphicUsed by:175
Symbol 170 GraphicUsed by:175
Symbol 171 GraphicUsed by:175
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:169 170 171 173 174Used by:202
Symbol 176 MovieClipUses:35Used by:177
Symbol 177 MovieClipUses:32 33 34 176 37Used by:202
Symbol 178 GraphicUsed by:179 194
Symbol 179 MovieClipUses:166 178Used by:202
Symbol 180 GraphicUsed by:184
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 MovieClipUses:45Used by:184
Symbol 184 MovieClipUses:41 180 181 182 183Used by:202
Symbol 185 GraphicUsed by:189
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:189
Symbol 189 MovieClipUses:41 185 186 188Used by:202
Symbol 190 GraphicUsed by:202
Symbol 191 GraphicUsed by:202
Symbol 192 GraphicUsed by:202
Symbol 193 MovieClipUses:165 65 161 166Used by:202
Symbol 194 MovieClipUses:166 65 178Used by:202
Symbol 195 GraphicUsed by:198 200
Symbol 196 GraphicUsed by:198 200
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:195 65 196 197Used by:202
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:195 65 196 199Used by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip [barry]Uses:161 162 164 167 168 24 175 177 179 184 189 190 191 192 65 193 194 198 200 201Used by:Timeline
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 MovieClip [enemy1_deadfx]Uses:204Used by:Timeline
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:210
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClip [coin]Uses:207 209Used by:Timeline
Symbol 211 GraphicUsed by:226
Symbol 212 FontUsed by:213 214 215
Symbol 213 EditableTextUses:212Used by:226
Symbol 214 EditableTextUses:212Used by:226
Symbol 215 EditableTextUses:212Used by:226
Symbol 216 GraphicUsed by:225
Symbol 217 GraphicUsed by:225
Symbol 218 GraphicUsed by:225
Symbol 219 GraphicUsed by:225
Symbol 220 GraphicUsed by:225
Symbol 221 GraphicUsed by:225
Symbol 222 GraphicUsed by:225
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:216 217 218 219 220 221 222 223 224Used by:226
Symbol 226 MovieClip [alex_hpbar]Uses:211 213 214 215 225Used by:Timeline
Symbol 227 GraphicUses:56Used by:228 229
Symbol 228 MovieClip [plank]Uses:227Used by:Timeline
Symbol 229 MovieClip [plankfx]Uses:227Used by:Timeline
Symbol 230 GraphicUsed by:241
Symbol 231 Sound [newfs.mp3]Used by:241
Symbol 232 Sound [weapon_pickup.mp3]Used by:241
Symbol 233 Sound [pause_snd.mp3]Used by:241
Symbol 234 Sound [plank_drop.mp3]Used by:241
Symbol 235 Sound [plank_swing.mp3]Used by:241
Symbol 236 Sound [blocksnd.mp3]Used by:241
Symbol 237 Sound [coin.mp3]Used by:241
Symbol 238 Sound [punchsnd.mp3]Used by:241
Symbol 239 Sound [normalhit.mp3]Used by:241
Symbol 240 Sound [hardhit.mp3]Used by:241
Symbol 241 MovieClipUses:230 231 3 232 2 233 234 235 236 1 237 144 238 239 240Used by:Timeline
Symbol 242 MovieClip [knuckle]Uses:61Used by:Timeline
Symbol 243 MovieClip [knucklefx]Uses:61Used by:Timeline
Symbol 244 GraphicUsed by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [blood]Uses:244 245Used by:Timeline
Symbol 247 GraphicUsed by:253 279 288
Symbol 248 MovieClipUses:14Used by:288
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:288
Symbol 251 GraphicUsed by:253 279
Symbol 252 GraphicUsed by:253 265 279 280
Symbol 253 MovieClipUses:251 247 252Used by:288
Symbol 254 MovieClipUses:21 22Used by:288
Symbol 255 GraphicUsed by:261
Symbol 256 GraphicUsed by:261
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:261
Symbol 259 GraphicUsed by:261
Symbol 260 GraphicUsed by:261 302
Symbol 261 MovieClipUses:255 256 258 259 260Used by:288
Symbol 262 MovieClipUses:35Used by:263
Symbol 263 MovieClipUses:32 33 34 262 37Used by:288
Symbol 264 GraphicUsed by:265 280
Symbol 265 MovieClipUses:252 264Used by:288
Symbol 266 GraphicUsed by:270
Symbol 267 GraphicUsed by:270
Symbol 268 MovieClipUses:45Used by:270
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:41 266 267 268 269Used by:288
Symbol 271 GraphicUsed by:275
Symbol 272 GraphicUsed by:273 355
Symbol 273 MovieClipUses:272Used by:275
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:41 271 273 274Used by:288
Symbol 276 GraphicUsed by:288
Symbol 277 GraphicUsed by:288
Symbol 278 GraphicUsed by:288
Symbol 279 MovieClipUses:251 65 247 252Used by:288
Symbol 280 MovieClipUses:252 65 264Used by:288
Symbol 281 GraphicUsed by:284 286
Symbol 282 GraphicUsed by:284 286
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:281 65 282 283Used by:288
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:281 65 282 285Used by:288
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClip [larry]Uses:247 248 250 253 254 24 261 263 265 270 275 276 277 278 65 279 280 284 286 287Used by:Timeline
Symbol 289 GraphicUsed by:295 320 329
Symbol 290 MovieClipUses:14Used by:329
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:329
Symbol 293 GraphicUsed by:295 320
Symbol 294 GraphicUsed by:295 306 320 321
Symbol 295 MovieClipUses:293 289 294Used by:329
Symbol 296 MovieClipUses:21 22Used by:329
Symbol 297 GraphicUsed by:302
Symbol 298 GraphicUsed by:302
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:302
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:297 298 300 301 260Used by:329
Symbol 303 MovieClipUses:35Used by:304
Symbol 304 MovieClipUses:32 33 34 303 37Used by:329
Symbol 305 GraphicUsed by:306 321
Symbol 306 MovieClipUses:294 305Used by:329
Symbol 307 GraphicUsed by:311
Symbol 308 GraphicUsed by:311
Symbol 309 MovieClipUses:45Used by:311
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:41 307 308 309 310Used by:329
Symbol 312 GraphicUsed by:316
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:41 312 314 315Used by:329
Symbol 317 GraphicUsed by:329
Symbol 318 GraphicUsed by:329
Symbol 319 GraphicUsed by:329
Symbol 320 MovieClipUses:293 65 289 294Used by:329
Symbol 321 MovieClipUses:294 65 305Used by:329
Symbol 322 GraphicUsed by:325 327
Symbol 323 GraphicUsed by:325 327
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:322 65 323 324Used by:329
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:322 65 323 326Used by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip [cary]Uses:289 290 292 295 296 24 302 304 306 311 316 317 318 319 65 320 321 325 327 328Used by:Timeline
Symbol 330 GraphicUsed by:336 361 370
Symbol 331 MovieClipUses:14Used by:370
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:370
Symbol 334 GraphicUsed by:336 361
Symbol 335 GraphicUsed by:336 348 361 362
Symbol 336 MovieClipUses:334 330 335Used by:370
Symbol 337 MovieClipUses:21 22Used by:370
Symbol 338 GraphicUsed by:344
Symbol 339 GraphicUsed by:344
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:340Used by:344
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:338 339 341 342 343Used by:370
Symbol 345 MovieClipUses:35Used by:346
Symbol 346 MovieClipUses:32 33 34 345 37Used by:370
Symbol 347 GraphicUsed by:348 362
Symbol 348 MovieClipUses:335 347Used by:370
Symbol 349 GraphicUsed by:353
Symbol 350 GraphicUsed by:353
Symbol 351 MovieClipUses:45Used by:353
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:41 349 350 351 352Used by:370
Symbol 354 GraphicUsed by:357
Symbol 355 MovieClipUses:272Used by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:41 354 355 356Used by:370
Symbol 358 GraphicUsed by:370
Symbol 359 GraphicUsed by:370
Symbol 360 GraphicUsed by:370
Symbol 361 MovieClipUses:334 65 330 335Used by:370
Symbol 362 MovieClipUses:335 65 347Used by:370
Symbol 363 GraphicUsed by:366 368
Symbol 364 GraphicUsed by:366 368
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:363 65 364 365Used by:370
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:363 65 364 367Used by:370
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClip [terry]Uses:330 331 333 336 337 24 344 346 348 353 357 358 359 360 65 361 362 366 368 369Used by:Timeline
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:Timeline
Symbol 373 BitmapUsed by:374 375 377 379 381 383 385
Symbol 374 GraphicUses:373Used by:387
Symbol 375 GraphicUses:373Used by:376
Symbol 376 MovieClipUses:375Used by:387
Symbol 377 GraphicUses:373Used by:378
Symbol 378 MovieClipUses:377Used by:387
Symbol 379 GraphicUses:373Used by:380
Symbol 380 MovieClipUses:379Used by:387
Symbol 381 GraphicUses:373Used by:382
Symbol 382 MovieClipUses:381Used by:387
Symbol 383 GraphicUses:373Used by:384
Symbol 384 MovieClipUses:383Used by:387
Symbol 385 GraphicUses:373Used by:386
Symbol 386 MovieClipUses:385Used by:387
Symbol 387 MovieClipUses:374 376 378 380 382 384 386Used by:Timeline
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClipUses:388Used by:Timeline
Symbol 390 BitmapUsed by:391 392
Symbol 391 GraphicUses:390Used by:394
Symbol 392 GraphicUses:390Used by:393
Symbol 393 MovieClipUses:392Used by:394
Symbol 394 MovieClipUses:391 393Used by:Timeline

Instance Names

"bgimg"Frame 7Symbol 372 MovieClip
"bg"Frame 7Symbol 387 MovieClip
"shadoww"Frame 7Symbol 389 MovieClip
"shadoww1"Frame 7Symbol 389 MovieClip
"shadoww2"Frame 7Symbol 389 MovieClip
"bg"Frame 8Symbol 394 MovieClip
"f1"Symbol 71 MovieClip Frame 1Symbol 65 MovieClip
"f2"Symbol 71 MovieClip Frame 4Symbol 65 MovieClip
"f3"Symbol 71 MovieClip Frame 7Symbol 65 MovieClip
"f1"Symbol 73 MovieClip Frame 1Symbol 65 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 2Symbol 15 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 3Symbol 17 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 4Symbol 20 MovieClip
"death"Symbol 74 MovieClip [harry] Frame 5Symbol 23 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 7Symbol 31 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 8Symbol 38 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 9Symbol 40 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 10Symbol 47 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 11Symbol 52 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 16Symbol 66 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 17Symbol 67 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 18Symbol 71 MovieClip
"current_mc"Symbol 74 MovieClip [harry] Frame 19Symbol 73 MovieClip
"fist"Symbol 101 MovieClip Frame 5Symbol 99 MovieClip
"kick"Symbol 108 MovieClip Frame 5Symbol 106 MovieClip
"fist"Symbol 115 MovieClip Frame 5Symbol 113 MovieClip
"fist"Symbol 122 MovieClip Frame 7Symbol 121 MovieClip
"kick"Symbol 130 MovieClip Frame 7Symbol 129 MovieClip
"f1"Symbol 156 MovieClip Frame 1Symbol 150 MovieClip
"f2"Symbol 156 MovieClip Frame 4Symbol 150 MovieClip
"f3"Symbol 156 MovieClip Frame 7Symbol 150 MovieClip
"f1"Symbol 158 MovieClip Frame 1Symbol 150 MovieClip
"f2"Symbol 158 MovieClip Frame 6Symbol 150 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 2Symbol 90 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 3Symbol 92 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 6Symbol 101 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 7Symbol 108 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 8Symbol 115 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 9Symbol 122 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 10Symbol 130 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 11Symbol 132 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 12Symbol 134 MovieClip
"hurtfall"Symbol 160 MovieClip [alex] Frame 13Symbol 145 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 14Symbol 148 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 17Symbol 151 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 18Symbol 152 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 21Symbol 156 MovieClip
"current_mc"Symbol 160 MovieClip [alex] Frame 22Symbol 158 MovieClip
"f1"Symbol 198 MovieClip Frame 1Symbol 65 MovieClip
"f2"Symbol 198 MovieClip Frame 4Symbol 65 MovieClip
"f3"Symbol 198 MovieClip Frame 7Symbol 65 MovieClip
"f1"Symbol 200 MovieClip Frame 1Symbol 65 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 2Symbol 162 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 3Symbol 164 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 4Symbol 167 MovieClip
"death"Symbol 202 MovieClip [barry] Frame 5Symbol 168 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 7Symbol 175 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 8Symbol 177 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 9Symbol 179 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 10Symbol 184 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 11Symbol 189 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 16Symbol 193 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 17Symbol 194 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 18Symbol 198 MovieClip
"current_mc"Symbol 202 MovieClip [barry] Frame 19Symbol 200 MovieClip
"money"Symbol 226 MovieClip [alex_hpbar] Frame 1Symbol 213 EditableText
"dbox1"Symbol 226 MovieClip [alex_hpbar] Frame 1Symbol 214 EditableText
"dbox2"Symbol 226 MovieClip [alex_hpbar] Frame 1Symbol 215 EditableText
"hpbar"Symbol 226 MovieClip [alex_hpbar] Frame 1Symbol 225 MovieClip
"f1"Symbol 284 MovieClip Frame 1Symbol 65 MovieClip
"f2"Symbol 284 MovieClip Frame 4Symbol 65 MovieClip
"f3"Symbol 284 MovieClip Frame 7Symbol 65 MovieClip
"f1"Symbol 286 MovieClip Frame 1Symbol 65 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 2Symbol 248 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 4Symbol 253 MovieClip
"death"Symbol 288 MovieClip [larry] Frame 5Symbol 254 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 7Symbol 261 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 8Symbol 263 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 9Symbol 265 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 10Symbol 270 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 11Symbol 275 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 16Symbol 279 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 17Symbol 280 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 18Symbol 284 MovieClip
"current_mc"Symbol 288 MovieClip [larry] Frame 19Symbol 286 MovieClip
"f1"Symbol 325 MovieClip Frame 1Symbol 65 MovieClip
"f2"Symbol 325 MovieClip Frame 4Symbol 65 MovieClip
"f3"Symbol 325 MovieClip Frame 7Symbol 65 MovieClip
"f1"Symbol 327 MovieClip Frame 1Symbol 65 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 2Symbol 290 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 4Symbol 295 MovieClip
"death"Symbol 329 MovieClip [cary] Frame 5Symbol 296 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 7Symbol 302 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 8Symbol 304 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 9Symbol 306 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 10Symbol 311 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 11Symbol 316 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 16Symbol 320 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 17Symbol 321 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 18Symbol 325 MovieClip
"current_mc"Symbol 329 MovieClip [cary] Frame 19Symbol 327 MovieClip
"f1"Symbol 366 MovieClip Frame 1Symbol 65 MovieClip
"f2"Symbol 366 MovieClip Frame 4Symbol 65 MovieClip
"f3"Symbol 366 MovieClip Frame 7Symbol 65 MovieClip
"f1"Symbol 368 MovieClip Frame 1Symbol 65 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 2Symbol 331 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 4Symbol 336 MovieClip
"death"Symbol 370 MovieClip [terry] Frame 5Symbol 337 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 7Symbol 344 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 8Symbol 346 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 9Symbol 348 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 10Symbol 353 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 11Symbol 357 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 16Symbol 361 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 17Symbol 362 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 18Symbol 366 MovieClip
"current_mc"Symbol 370 MovieClip [terry] Frame 19Symbol 368 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "coin_get.mp3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "jump.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "knuckle_drop.mp3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "punchingbag"
ExportAssets (56)Timeline Frame 1Symbol 12 as "fpsmeter"
ExportAssets (56)Timeline Frame 1Symbol 74 as "harry"
ExportAssets (56)Timeline Frame 6Symbol 144 as "deathsnd.mp3"
ExportAssets (56)Timeline Frame 6Symbol 160 as "alex"
ExportAssets (56)Timeline Frame 6Symbol 202 as "barry"
ExportAssets (56)Timeline Frame 6Symbol 205 as "enemy1_deadfx"
ExportAssets (56)Timeline Frame 6Symbol 210 as "coin"
ExportAssets (56)Timeline Frame 6Symbol 226 as "alex_hpbar"
ExportAssets (56)Timeline Frame 6Symbol 228 as "plank"
ExportAssets (56)Timeline Frame 6Symbol 229 as "plankfx"
ExportAssets (56)Timeline Frame 6Symbol 231 as "newfs.mp3"
ExportAssets (56)Timeline Frame 6Symbol 3 as "knuckle_drop.mp3"
ExportAssets (56)Timeline Frame 6Symbol 232 as "weapon_pickup.mp3"
ExportAssets (56)Timeline Frame 6Symbol 2 as "jump.mp3"
ExportAssets (56)Timeline Frame 6Symbol 233 as "pause_snd.mp3"
ExportAssets (56)Timeline Frame 6Symbol 234 as "plank_drop.mp3"
ExportAssets (56)Timeline Frame 6Symbol 235 as "plank_swing.mp3"
ExportAssets (56)Timeline Frame 6Symbol 236 as "blocksnd.mp3"
ExportAssets (56)Timeline Frame 6Symbol 1 as "coin_get.mp3"
ExportAssets (56)Timeline Frame 6Symbol 237 as "coin.mp3"
ExportAssets (56)Timeline Frame 6Symbol 144 as "deathsnd.mp3"
ExportAssets (56)Timeline Frame 6Symbol 238 as "punchsnd.mp3"
ExportAssets (56)Timeline Frame 6Symbol 239 as "normalhit.mp3"
ExportAssets (56)Timeline Frame 6Symbol 240 as "hardhit.mp3"
ExportAssets (56)Timeline Frame 6Symbol 74 as "harry"
ExportAssets (56)Timeline Frame 6Symbol 242 as "knuckle"
ExportAssets (56)Timeline Frame 6Symbol 243 as "knucklefx"
ExportAssets (56)Timeline Frame 6Symbol 246 as "blood"
ExportAssets (56)Timeline Frame 6Symbol 288 as "larry"
ExportAssets (56)Timeline Frame 6Symbol 329 as "cary"
ExportAssets (56)Timeline Frame 6Symbol 370 as "terry"
ExportAssets (56)Timeline Frame 7Symbol 12 as "fpsmeter"
ExportAssets (56)Timeline Frame 7Symbol 226 as "alex_hpbar"
ExportAssets (56)Timeline Frame 8Symbol 12 as "fpsmeter"

Labels

"init"Frame 6
"crosstownhigh"Frame 7
"sticksville"Frame 8
"hurt"Symbol 8 MovieClip [punchingbag] Frame 2
"f1"Symbol 60 MovieClip Frame 2
"f2"Symbol 60 MovieClip Frame 3
"f3"Symbol 60 MovieClip Frame 4
"f1"Symbol 64 MovieClip Frame 2
"f2"Symbol 64 MovieClip Frame 3
"f3"Symbol 64 MovieClip Frame 4
"plank"Symbol 65 MovieClip Frame 1
"knuckle"Symbol 65 MovieClip Frame 2
"stand"Symbol 74 MovieClip [harry] Frame 1
"punch_hurt"Symbol 74 MovieClip [harry] Frame 2
"kick_hurt"Symbol 74 MovieClip [harry] Frame 3
"walk"Symbol 74 MovieClip [harry] Frame 4
"dead"Symbol 74 MovieClip [harry] Frame 5
"huffin"Symbol 74 MovieClip [harry] Frame 6
"punch"Symbol 74 MovieClip [harry] Frame 7
"kick"Symbol 74 MovieClip [harry] Frame 8
"run"Symbol 74 MovieClip [harry] Frame 9
"uppercut"Symbol 74 MovieClip [harry] Frame 10
"upperkick"Symbol 74 MovieClip [harry] Frame 11
"block"Symbol 74 MovieClip [harry] Frame 12
"afterjump"Symbol 74 MovieClip [harry] Frame 13
"jump"Symbol 74 MovieClip [harry] Frame 14
"ohw_stand"Symbol 74 MovieClip [harry] Frame 15
"ohw_walk"Symbol 74 MovieClip [harry] Frame 16
"ohw_run"Symbol 74 MovieClip [harry] Frame 17
"ohw_punch"Symbol 74 MovieClip [harry] Frame 18
"ohw_throw"Symbol 74 MovieClip [harry] Frame 19
"dead"Symbol 145 MovieClip Frame 5
"plank"Symbol 150 MovieClip Frame 1
"knuckle"Symbol 150 MovieClip Frame 2
"stand"Symbol 160 MovieClip [alex] Frame 1
"walk"Symbol 160 MovieClip [alex] Frame 2
"run"Symbol 160 MovieClip [alex] Frame 3
"jump"Symbol 160 MovieClip [alex] Frame 4
"afterjump"Symbol 160 MovieClip [alex] Frame 5
"punch"Symbol 160 MovieClip [alex] Frame 6
"kick"Symbol 160 MovieClip [alex] Frame 7
"jump_punch"Symbol 160 MovieClip [alex] Frame 8
"uppercut"Symbol 160 MovieClip [alex] Frame 9
"upperkick"Symbol 160 MovieClip [alex] Frame 10
"punch_hurt"Symbol 160 MovieClip [alex] Frame 11
"kick_hurt"Symbol 160 MovieClip [alex] Frame 12
"hurtfall"Symbol 160 MovieClip [alex] Frame 13
"huffin"Symbol 160 MovieClip [alex] Frame 14
"block"Symbol 160 MovieClip [alex] Frame 15
"ohw_stand"Symbol 160 MovieClip [alex] Frame 16
"ohw_walk"Symbol 160 MovieClip [alex] Frame 17
"ohw_run"Symbol 160 MovieClip [alex] Frame 18
"ohw_jump"Symbol 160 MovieClip [alex] Frame 19
"ohw_afterjump"Symbol 160 MovieClip [alex] Frame 20
"ohw_punch"Symbol 160 MovieClip [alex] Frame 21
"ohw_throw"Symbol 160 MovieClip [alex] Frame 22
"stand"Symbol 202 MovieClip [barry] Frame 1
"punch_hurt"Symbol 202 MovieClip [barry] Frame 2
"kick_hurt"Symbol 202 MovieClip [barry] Frame 3
"walk"Symbol 202 MovieClip [barry] Frame 4
"dead"Symbol 202 MovieClip [barry] Frame 5
"huffin"Symbol 202 MovieClip [barry] Frame 6
"punch"Symbol 202 MovieClip [barry] Frame 7
"kick"Symbol 202 MovieClip [barry] Frame 8
"run"Symbol 202 MovieClip [barry] Frame 9
"uppercut"Symbol 202 MovieClip [barry] Frame 10
"upperkick"Symbol 202 MovieClip [barry] Frame 11
"block"Symbol 202 MovieClip [barry] Frame 12
"afterjump"Symbol 202 MovieClip [barry] Frame 13
"jump"Symbol 202 MovieClip [barry] Frame 14
"ohw_stand"Symbol 202 MovieClip [barry] Frame 15
"ohw_walk"Symbol 202 MovieClip [barry] Frame 16
"ohw_run"Symbol 202 MovieClip [barry] Frame 17
"ohw_punch"Symbol 202 MovieClip [barry] Frame 18
"ohw_throw"Symbol 202 MovieClip [barry] Frame 19
"stand"Symbol 288 MovieClip [larry] Frame 1
"punch_hurt"Symbol 288 MovieClip [larry] Frame 2
"kick_hurt"Symbol 288 MovieClip [larry] Frame 3
"walk"Symbol 288 MovieClip [larry] Frame 4
"dead"Symbol 288 MovieClip [larry] Frame 5
"huffin"Symbol 288 MovieClip [larry] Frame 6
"punch"Symbol 288 MovieClip [larry] Frame 7
"kick"Symbol 288 MovieClip [larry] Frame 8
"run"Symbol 288 MovieClip [larry] Frame 9
"uppercut"Symbol 288 MovieClip [larry] Frame 10
"upperkick"Symbol 288 MovieClip [larry] Frame 11
"block"Symbol 288 MovieClip [larry] Frame 12
"afterjump"Symbol 288 MovieClip [larry] Frame 13
"jump"Symbol 288 MovieClip [larry] Frame 14
"ohw_stand"Symbol 288 MovieClip [larry] Frame 15
"ohw_walk"Symbol 288 MovieClip [larry] Frame 16
"ohw_run"Symbol 288 MovieClip [larry] Frame 17
"ohw_punch"Symbol 288 MovieClip [larry] Frame 18
"ohw_throw"Symbol 288 MovieClip [larry] Frame 19
"stand"Symbol 329 MovieClip [cary] Frame 1
"punch_hurt"Symbol 329 MovieClip [cary] Frame 2
"kick_hurt"Symbol 329 MovieClip [cary] Frame 3
"walk"Symbol 329 MovieClip [cary] Frame 4
"dead"Symbol 329 MovieClip [cary] Frame 5
"huffin"Symbol 329 MovieClip [cary] Frame 6
"punch"Symbol 329 MovieClip [cary] Frame 7
"kick"Symbol 329 MovieClip [cary] Frame 8
"run"Symbol 329 MovieClip [cary] Frame 9
"uppercut"Symbol 329 MovieClip [cary] Frame 10
"upperkick"Symbol 329 MovieClip [cary] Frame 11
"block"Symbol 329 MovieClip [cary] Frame 12
"afterjump"Symbol 329 MovieClip [cary] Frame 13
"jump"Symbol 329 MovieClip [cary] Frame 14
"ohw_stand"Symbol 329 MovieClip [cary] Frame 15
"ohw_walk"Symbol 329 MovieClip [cary] Frame 16
"ohw_run"Symbol 329 MovieClip [cary] Frame 17
"ohw_punch"Symbol 329 MovieClip [cary] Frame 18
"ohw_throw"Symbol 329 MovieClip [cary] Frame 19
"stand"Symbol 370 MovieClip [terry] Frame 1
"punch_hurt"Symbol 370 MovieClip [terry] Frame 2
"kick_hurt"Symbol 370 MovieClip [terry] Frame 3
"walk"Symbol 370 MovieClip [terry] Frame 4
"dead"Symbol 370 MovieClip [terry] Frame 5
"huffin"Symbol 370 MovieClip [terry] Frame 6
"punch"Symbol 370 MovieClip [terry] Frame 7
"kick"Symbol 370 MovieClip [terry] Frame 8
"run"Symbol 370 MovieClip [terry] Frame 9
"uppercut"Symbol 370 MovieClip [terry] Frame 10
"upperkick"Symbol 370 MovieClip [terry] Frame 11
"block"Symbol 370 MovieClip [terry] Frame 12
"afterjump"Symbol 370 MovieClip [terry] Frame 13
"jump"Symbol 370 MovieClip [terry] Frame 14
"ohw_stand"Symbol 370 MovieClip [terry] Frame 15
"ohw_walk"Symbol 370 MovieClip [terry] Frame 16
"ohw_run"Symbol 370 MovieClip [terry] Frame 17
"ohw_punch"Symbol 370 MovieClip [terry] Frame 18
"ohw_throw"Symbol 370 MovieClip [terry] Frame 19

Dynamic Text Variables

fpsoutSymbol 10 EditableText"FPS"
fpsoutSymbol 11 EditableText"FPS"
toSymbol 78 EditableText"123"
loSymbol 79 EditableText"123"




http://swfchan.com/3/14951/info.shtml
Created: 3/6 -2019 03:44:58 Last modified: 3/6 -2019 03:44:58 Server time: 05/05 -2024 18:13:18