STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #145021 |
Telsa presents... |
Sonic the Hedgehog |
Sonic the Hedgehog |
Rise of Robotnik |
Instructions |
New Game |
Gallery |
Rise of Robotnik |
New Game |
New Game |
Gallery |
Instructions |
Sonic the Hedgehog - Rise of Robotnik |
This game is based off of Choose-Your-Own-Adventure stories. Simply follow along with the story, and you will eventually be given a choice, which will decide what will happen. When you complete the game, you will unlock artwork in the gallery. A counter in the bottom right corner will tell you how much of the game you have completed so far. For those of you looking to get through the game quickly, use the "Skip" button in the top left to jump to the next decision. If you're looking for adult images, most of them are only available at the endings. |
Endings |
This is where all the art will be viewed. Once you beat the game, you will unlock the endings and various artwork in the game! |
PARTY |
Sonic |
Completion: |
Sally |
Amy |
Bunnie |
Cream |
Rouge |
Dagger |
Chuck |
% |
Quit |
Quit |
Uncle Chuck - Sonic... |
Skip |
Skip |
Uncle Chuck - Sonic, my boy... get up! |
Sonic - Fine, fine, I'm getting up... |
Sonic - Jeese, Unc, why are you waking me up so early? |
Uncle Chuck - There's a special ceremony today at Castle Acorn! |
Sonic - Oh yea! I almost forgot I was meeting Sally there! |
Uncle Chuck - Well, you slept in, so we'd better hurry! |
Sonic |
Sally |
Amy |
Bunnie |
Cream |
Rouge |
Dagger |
Chuck |
% |
Uncle Chuck joined the party! |
Sonic - All right, the castles straight up the road from here... |
So~nic... |
Sonic - Oh no... |
Amy - Sonic! I've been looking all over for you! |
Amy - You were supposed to meet me for dinner last night! |
Sonic - I never agreed to that! |
Amy - Oh well, forget about it. Hey, I want you to meet someone... |
Amy - This is Bunnie! She just moved here! |
Bunnie - Pleased to meet ya! |
Sonic - Um... Nice to meet you. Why are you dressed like that? |
Amy - We're about to go for a swim! Wanna join us? |
Sonic - Thanks but no thanks! I'm off to the castle with Uncle Chuck! |
Uncle Chuck - Hello Amy! Nice to meet you Bunnie! |
Sonic - Anyway, we gotta hurry or we'll be late! Later girls! |
Sonic - Looks like we're here, Unc! |
Guard - Who goes there! |
Uncle Chuck - Hi there, Chris. Me and Sonic here are headed in! |
Guard - Sorry, Sir Chuck, but only those invited are allowed in. |
Guard - Sonic will have to wait outside. |
Sonic - What's the deal? I thought this was a celebration! |
Uncle Chuck - Sorry, Sonic. Apparently, they want everything secure. |
Uncle Chuck - Robotnik is actually very good about keeping everything safe. |
Uncle Chuck - Even his own Knighting Ceremony! |
Uncle Chuck - Be good and stay out here, Sonic. |
Sonic - Pftt... fine... |
Sonic |
Sally |
Amy |
Bunnie |
Cream |
Rouge |
Dagger |
Chuck |
% |
Uncle Chuck left the party. |
Guard - Now, if you'll excuse me... |
Excuse me! |
Sonic - Sally? |
Sally - Why'd you stop this hedgehog? |
Guard - Because he wasn't invited, princess! |
Sally - What? I invited him! |
Guard - Err... my apologies princess. I didn't know. |
Sally - That's better! Now, let us in. |
Guard - Yes ma'am, princess! |
Sonic - Way to go, Sally! |
Sally - No problem! Let's hurry, the ceremony's about to start! |
Sonic |
Sally |
Amy |
Bunnie |
Cream |
Rouge |
Dagger |
Chuck |
% |
Sally joined the party! |
Sonic - All right, so it's in there? |
Sally - Ya, let's hurry! |
Sally - Wait, it's locked! They've already started! |
Sonic - Dang! Is there any other way in? |
Sally - Hmm... We could probably go up to one of the balconies! |
Sonic - Great! Let's hurry! |
Sonic |
Sally |
Amy |
Bunnie |
Cream |
Rouge |
Dagger |
Chuck |
% |
Sonic - What's this!? |
Sally - Sonic! What is Robotnik doing to Father? |
Robotnik - My dear King, thank you for Knighting me! |
Robotnik - Now that I have complete control over your armies... |
Robotnik - It will be simple to take over Mobotropolis! |
King Acorn - How dare you! Guardbot, release me! |
Robotnik - Hehe... I now have full control since you promoted me! |
Robotnik - You're a fool, Acorn! It's time this city had a real leader! |
Sally - Father!! |
Robotnik - What was that!? |
Sonic - Uh oh! Time to split, Sally, at Sonic speed! |
Sonic - What was that all about!? |
Sally - I'm not sure... but I think Robotnik is up to something! |
Sonic - Ya, I never liked that guy anyway... |
Sally - I think we need to get out of here! |
Sonic - But what about the King? And Uncle Chuck! |
Sally - I'm worried about them too, but what can we do? |
Sonic - Hmm... I guess you're right. We should try to leave the city. |
Sally - I agree. The fastest way out would be to your house. |
Sonic - Perfect! I can get us out of here in a jiffy! |
Sally - Wait a sec, Sonic! We can't just abandon the people! |
Sally - We have to help the others! If Robotnik controls the army... |
Sally - The whole city could be in trouble! |
Sonic - Hmm... You have a point. So what are our options? |
Sally - Well, there's three main paths away from the castle... |
Sally - We could head for your place, looking on the main road... |
Sally - Or we could head towards the docks on the east coast... |
Sally - But we could also head towards the prison and the west road... |
Sally - I'm just not sure. What should we do, Sonic? |
Sonic |
Sally |
Amy |
Bunnie |
Cream |
Rouge |
Dagger |
Chuck |
% |
Thanks for playing the demo! |
ActionScript [AS1/AS2]
Frame 1fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true");Frame 8play(); if (comp == null) { SallyE = false; AmyE = false; CreamE = false; BunnieE = false; RougeE = false; DaggerE = false; comp = 0; } Sally = false; Amy = false; Cream = false; Bunnie = false; Rouge = false; Dagger = false;Frame 21stop();Frame 23if (SallyE) { Sal.text = "Sally"; } else { Sal.text = ""; } if (AmyE) { Am.text = "Amy"; } else { Am.text = ""; } if (BunnieE) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (CreamE) { Cre.text = "Cream"; } else { Cre.text = ""; } if (RougeE) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (DaggerE) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (fountain) { fount._alpha = 100; } else { fount._alpha = 0; }Frame 24Sally = false; Amy = false; Cream = false; Bunnie = false; Rouge = false; Dagger = false; Chuck = false; if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }Frame 27play();Frame 34stop();Frame 38if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }Frame 39play();Frame 44play();Frame 51stop();Frame 65play();Frame 70play();Frame 77stop();Frame 88if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }Frame 100if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }Frame 101play();Frame 106play();Frame 113stop();Frame 119play();Frame 124play();Frame 131stop();Frame 132if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }Frame 143play();Frame 148play();Frame 155stop();Frame 173play(); if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }Frame 178play(); fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true");Frame 185stop();Symbol 10 Buttonon (release) { getURL ("http://www.newgrounds.com", "blank"); }Symbol 15 Buttonon (release) { _root.play(); }Symbol 16 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop (3); }Symbol 16 MovieClip Frame 2nextFrame();Symbol 37 Buttonon (release) { gotoAndStop (24); }Symbol 40 Buttonon (release) { gotoAndStop (23); }Symbol 43 Buttonon (release) { gotoAndStop (22); }Symbol 49 Buttonon (release) { gotoAndStop (21); }Symbol 76 Buttonon (release) { gotoAndStop (21); }Symbol 79 Buttonon (release) { nextFrame(); }Symbol 84 Buttonon (release) { gotoAndStop (173); }Symbol 89 Buttonon (release) { nextFrame(); }Symbol 101 Buttonon (release) { nextFrame(); Chuck = true; }Symbol 165 Buttonon (release) { nextFrame(); Chuck = false; }Symbol 196 Buttonon (release) { Sally = true; nextFrame(); }
Library Items
Symbol 1 Graphic | Used by:Timeline | ||
Symbol 2 Graphic | Used by:16 | ||
Symbol 3 Graphic | Used by:4 | ||
Symbol 4 MovieClip | Uses:3 | Used by:16 | |
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Symbol 10 Button | Uses:9 6 7 8 | Used by:16 | |
Symbol 11 Graphic | Used by:15 | ||
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Symbol 14 Graphic | Used by:15 | ||
Symbol 15 Button | Uses:11 12 13 14 | Used by:16 | |
Symbol 16 MovieClip | Uses:2 4 5 10 15 | Used by:Timeline | |
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Symbol 27 EditableText | Uses:26 | Used by:Timeline | |
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Symbol 98 Graphic | Uses:92 97 | Used by:Timeline | |
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Symbol 101 Button | Uses:45 46 47 48 | Used by:Timeline | |
Symbol 102 Graphic | Uses:97 | Used by:Timeline | |
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Symbol 150 EditableText | Uses:17 | Used by:Timeline | |
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Symbol 152 Bitmap | Used by:153 159 167 183 186 192 | ||
Symbol 153 Graphic | Uses:152 97 92 | Used by:Timeline | |
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Symbol 242 Text | Uses:17 | Used by:Timeline | |
Symbol 243 Text | Uses:17 | Used by:Timeline | |
Symbol 244 Text | Uses:17 | Used by:Timeline | |
Symbol 245 Text | Uses:17 | Used by:Timeline | |
Symbol 246 Text | Uses:17 | Used by:Timeline | |
Symbol 247 Text | Uses:17 | Used by:Timeline | |
Symbol 248 Graphic | Uses:214 55 | Used by:Timeline | |
Symbol 249 Text | Uses:17 | Used by:Timeline | |
Symbol 250 Text | Uses:17 | Used by:Timeline | |
Symbol 251 Text | Uses:17 | Used by:Timeline | |
Symbol 252 Text | Uses:17 | Used by:Timeline | |
Symbol 253 Text | Uses:17 | Used by:Timeline | |
Symbol 254 Text | Uses:17 | Used by:Timeline | |
Symbol 255 Graphic | Uses:120 185 | Used by:Timeline | |
Symbol 256 Text | Uses:17 | Used by:Timeline | |
Symbol 257 Text | Uses:17 | Used by:Timeline | |
Symbol 258 Text | Uses:17 | Used by:Timeline | |
Symbol 259 Text | Uses:17 | Used by:Timeline | |
Symbol 260 Text | Uses:17 | Used by:Timeline | |
Symbol 261 Text | Uses:17 | Used by:Timeline | |
Symbol 262 Text | Uses:17 | Used by:Timeline | |
Symbol 263 Graphic | Uses:191 55 | Used by:Timeline | |
Symbol 264 Text | Uses:17 | Used by:Timeline | |
Symbol 265 Text | Uses:17 | Used by:Timeline | |
Symbol 266 Text | Uses:17 | Used by:Timeline | |
Symbol 267 Graphic | Used by:Timeline | ||
Symbol 268 Text | Uses:17 | Used by:Timeline | |
Symbol 269 Text | Uses:17 | Used by:Timeline | |
Symbol 270 EditableText | Uses:26 | Used by:Timeline | |
Symbol 271 EditableText | Uses:26 | Used by:Timeline | |
Symbol 272 EditableText | Uses:26 | Used by:Timeline | |
Symbol 273 EditableText | Uses:26 | Used by:Timeline | |
Symbol 274 EditableText | Uses:26 | Used by:Timeline | |
Symbol 275 EditableText | Uses:26 | Used by:Timeline | |
Symbol 276 EditableText | Uses:26 | Used by:Timeline | |
Symbol 277 EditableText | Uses:26 | Used by:Timeline | |
Symbol 278 EditableText | Uses:17 | Used by:Timeline | |
Symbol 279 EditableText | Uses:17 | Used by:Timeline | |
Symbol 280 Bitmap | Used by:281 283 | ||
Symbol 281 Graphic | Uses:280 | Used by:Timeline | |
Symbol 282 Text | Uses:17 | Used by:Timeline | |
Symbol 283 Graphic | Uses:280 | Used by:Timeline |
Instance Names
"Sal" | Frame 24 | Symbol 63 EditableText |
"Am" | Frame 24 | Symbol 64 EditableText |
"Bun" | Frame 24 | Symbol 65 EditableText |
"Cre" | Frame 24 | Symbol 66 EditableText |
"Rou" | Frame 24 | Symbol 67 EditableText |
"Dag" | Frame 24 | Symbol 68 EditableText |
"Chu" | Frame 24 | Symbol 69 EditableText |
"comp" | Frame 24 | Symbol 70 EditableText |
"Sal" | Frame 38 | Symbol 104 EditableText |
"Am" | Frame 38 | Symbol 105 EditableText |
"Bun" | Frame 38 | Symbol 106 EditableText |
"Cre" | Frame 38 | Symbol 107 EditableText |
"Rou" | Frame 38 | Symbol 108 EditableText |
"Dag" | Frame 38 | Symbol 109 EditableText |
"Chu" | Frame 38 | Symbol 110 EditableText |
"comp" | Frame 38 | Symbol 111 EditableText |
"Sal" | Frame 88 | Symbol 170 EditableText |
"Am" | Frame 88 | Symbol 171 EditableText |
"Bun" | Frame 88 | Symbol 172 EditableText |
"Cre" | Frame 88 | Symbol 173 EditableText |
"Rou" | Frame 88 | Symbol 174 EditableText |
"Dag" | Frame 88 | Symbol 175 EditableText |
"Chu" | Frame 88 | Symbol 176 EditableText |
"comp" | Frame 88 | Symbol 177 EditableText |
"Sal" | Frame 100 | Symbol 199 EditableText |
"Am" | Frame 100 | Symbol 200 EditableText |
"Bun" | Frame 100 | Symbol 201 EditableText |
"Cre" | Frame 100 | Symbol 202 EditableText |
"Rou" | Frame 100 | Symbol 203 EditableText |
"Dag" | Frame 100 | Symbol 204 EditableText |
"Chu" | Frame 100 | Symbol 205 EditableText |
"comp" | Frame 100 | Symbol 206 EditableText |
"Sal" | Frame 132 | Symbol 226 EditableText |
"Am" | Frame 132 | Symbol 227 EditableText |
"Bun" | Frame 132 | Symbol 228 EditableText |
"Cre" | Frame 132 | Symbol 229 EditableText |
"Rou" | Frame 132 | Symbol 230 EditableText |
"Dag" | Frame 132 | Symbol 231 EditableText |
"Chu" | Frame 132 | Symbol 232 EditableText |
"comp" | Frame 132 | Symbol 233 EditableText |
"Sal" | Frame 173 | Symbol 271 EditableText |
"Am" | Frame 173 | Symbol 272 EditableText |
"Bun" | Frame 173 | Symbol 273 EditableText |
"Cre" | Frame 173 | Symbol 274 EditableText |
"Rou" | Frame 173 | Symbol 275 EditableText |
"Dag" | Frame 173 | Symbol 276 EditableText |
"Chu" | Frame 173 | Symbol 277 EditableText |
"comp" | Frame 173 | Symbol 278 EditableText |
"bar" | Symbol 16 MovieClip Frame 1 | Symbol 4 MovieClip |
Labels
"loaded" | Symbol 16 MovieClip Frame 3 |
Dynamic Text Variables
comp | Symbol 70 EditableText | "" |
comp | Symbol 111 EditableText | "" |
comp | Symbol 177 EditableText | "" |
comp | Symbol 206 EditableText | "" |
comp | Symbol 233 EditableText | "" |
comp | Symbol 278 EditableText | "" |
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