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Sonic Hentai Project - Demo.swf

This is the info page for
Flash #145021

(Click the ID number above for more basic data on this flash file.)


Text
Telsa presents...

Sonic the Hedgehog

Sonic the Hedgehog

Rise of Robotnik

Instructions

New Game

Gallery

Rise of Robotnik

New Game

New Game

Gallery

Instructions

Sonic the Hedgehog - Rise of Robotnik

This game is based off of Choose-Your-Own-Adventure
stories. Simply follow along with the story, and you will
eventually be given a choice, which will decide what will
happen. When you complete the game, you will unlock
artwork in the gallery. A counter in the bottom right
corner will tell you how much of the game you have
completed so far.
For those of you looking to get through the game
quickly, use the "Skip" button in the top left to jump
to the next decision. If you're looking for adult
images, most of them are only available at the endings.

Endings

This is where all the
art will be viewed.
Once you beat the
game, you will unlock
the endings and
various artwork in
the game!

PARTY

Sonic

Completion:

Sally

Amy

Bunnie

Cream

Rouge

Dagger

Chuck

%

Quit

Quit

Uncle Chuck -
Sonic...

Skip

Skip

Uncle Chuck -
Sonic, my boy... get up!

Sonic -
Fine, fine, I'm getting up...

Sonic -
Jeese, Unc, why are you waking
me up so early?

Uncle Chuck -
There's a special ceremony
today at Castle Acorn!

Sonic -
Oh yea! I almost forgot I was
meeting Sally there!

Uncle Chuck -
Well, you slept in, so we'd
better hurry!

Sonic

Sally

Amy

Bunnie

Cream

Rouge

Dagger

Chuck

%

Uncle Chuck joined the party!


Sonic -
All right, the castles straight
up the road from here...

So~nic...

Sonic -
Oh no...

Amy -
Sonic! I've been looking all
over for you!

Amy -
You were supposed to meet
me for dinner last night!

Sonic -
I never agreed to that!

Amy -
Oh well, forget about it. Hey,
I want you to meet someone...

Amy -
This is Bunnie! She just moved
here!

Bunnie -
Pleased to meet ya!

Sonic -
Um... Nice to meet you. Why
are you dressed like that?

Amy -
We're about to go for a swim!
Wanna join us?

Sonic -
Thanks but no thanks! I'm off
to the castle with Uncle Chuck!

Uncle Chuck -
Hello Amy! Nice to meet you
Bunnie!

Sonic -
Anyway, we gotta hurry or we'll
be late! Later girls!

Sonic -
Looks like we're here, Unc!

Guard -
Who goes there!

Uncle Chuck -
Hi there, Chris. Me and Sonic
here are headed in!

Guard -
Sorry, Sir Chuck, but only those
invited are allowed in.

Guard -
Sonic will have to wait outside.

Sonic -
What's the deal? I thought
this was a celebration!

Uncle Chuck -
Sorry, Sonic. Apparently, they
want everything secure.

Uncle Chuck -
Robotnik is actually very good
about keeping everything safe.

Uncle Chuck -
Even his own Knighting
Ceremony!

Uncle Chuck -
Be good and stay out here,
Sonic.

Sonic -
Pftt... fine...

Sonic

Sally

Amy

Bunnie

Cream

Rouge

Dagger

Chuck

%

Uncle Chuck left the party.

Guard -
Now, if you'll excuse me...

Excuse me!

Sonic -
Sally?

Sally -
Why'd you stop this
hedgehog?

Guard -
Because he wasn't invited,
princess!

Sally -
What? I invited him!

Guard -
Err... my apologies princess. I
didn't know.

Sally -
That's better! Now, let us in.

Guard -
Yes ma'am, princess!

Sonic -
Way to go, Sally!

Sally -
No problem! Let's hurry, the
ceremony's about to start!

Sonic

Sally

Amy

Bunnie

Cream

Rouge

Dagger

Chuck

%

Sally joined the party!

Sonic -
All right, so it's in there?

Sally -
Ya, let's hurry!

Sally -
Wait, it's locked! They've
already started!

Sonic -
Dang! Is there any other way
in?

Sally -
Hmm... We could probably go up
to one of the balconies!

Sonic -
Great! Let's hurry!

Sonic

Sally

Amy

Bunnie

Cream

Rouge

Dagger

Chuck

%

Sonic -
What's this!?

Sally -
Sonic! What is Robotnik doing
to Father?

Robotnik -
My dear King, thank you for
Knighting me!

Robotnik -
Now that I have complete
control over your armies...

Robotnik -
It will be simple to take over
Mobotropolis!

King Acorn -
How dare you! Guardbot,
release me!

Robotnik -
Hehe... I now have full control
since you promoted me!

Robotnik -
You're a fool, Acorn! It's time
this city had a real leader!

Sally -
Father!!

Robotnik -
What was that!?

Sonic -
Uh oh! Time to split, Sally, at
Sonic speed!

Sonic -
What was that all about!?

Sally -
I'm not sure... but I think
Robotnik is up to something!

Sonic -
Ya, I never liked that guy
anyway...

Sally -
I think we need to get out of
here!

Sonic -
But what about the King? And
Uncle Chuck!

Sally -
I'm worried about them too,
but what can we do?

Sonic -
Hmm... I guess you're right. We
should try to leave the city.

Sally -
I agree. The fastest way out
would be to your house.

Sonic -
Perfect! I can get us out of
here in a jiffy!

Sally -
Wait a sec, Sonic! We can't
just abandon the people!

Sally -
We have to help the others! If
Robotnik controls the army...

Sally -
The whole city could be in
trouble!

Sonic -
Hmm... You have a point. So
what are our options?

Sally -
Well, there's three main paths
away from the castle...

Sally -
We could head for your place,
looking on the main road...

Sally -
Or we could head towards the
docks on the east coast...

Sally -
But we could also head towards
the prison and the west road...

Sally -
I'm just not sure. What should
we do, Sonic?

Sonic

Sally

Amy

Bunnie

Cream

Rouge

Dagger

Chuck

%

Thanks for playing
the demo!

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true");
Frame 8
play(); if (comp == null) { SallyE = false; AmyE = false; CreamE = false; BunnieE = false; RougeE = false; DaggerE = false; comp = 0; } Sally = false; Amy = false; Cream = false; Bunnie = false; Rouge = false; Dagger = false;
Frame 21
stop();
Frame 23
if (SallyE) { Sal.text = "Sally"; } else { Sal.text = ""; } if (AmyE) { Am.text = "Amy"; } else { Am.text = ""; } if (BunnieE) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (CreamE) { Cre.text = "Cream"; } else { Cre.text = ""; } if (RougeE) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (DaggerE) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (fountain) { fount._alpha = 100; } else { fount._alpha = 0; }
Frame 24
Sally = false; Amy = false; Cream = false; Bunnie = false; Rouge = false; Dagger = false; Chuck = false; if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }
Frame 27
play();
Frame 34
stop();
Frame 38
if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }
Frame 39
play();
Frame 44
play();
Frame 51
stop();
Frame 65
play();
Frame 70
play();
Frame 77
stop();
Frame 88
if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }
Frame 100
if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }
Frame 101
play();
Frame 106
play();
Frame 113
stop();
Frame 119
play();
Frame 124
play();
Frame 131
stop();
Frame 132
if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }
Frame 143
play();
Frame 148
play();
Frame 155
stop();
Frame 173
play(); if (Sally) { Sal.text = "Sally"; } else { Sal.text = ""; } if (Amy) { Am.text = "Amy"; } else { Am.text = ""; } if (Bunnie) { Bun.text = "Bunnie"; } else { Bun.text = ""; } if (Cream) { Cre.text = "Cream"; } else { Cre.text = ""; } if (Rouge) { Rou.text = "Rouge"; } else { Rou.text = ""; } if (Dagger) { Dag.text = "Dagger"; } else { Dag.text = ""; } if (Chuck) { Chu.text = "Chuck"; } else { Chu.text = ""; }
Frame 178
play(); fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true");
Frame 185
stop();
Symbol 10 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 15 Button
on (release) { _root.play(); }
Symbol 16 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop (3); }
Symbol 16 MovieClip Frame 2
nextFrame();
Symbol 37 Button
on (release) { gotoAndStop (24); }
Symbol 40 Button
on (release) { gotoAndStop (23); }
Symbol 43 Button
on (release) { gotoAndStop (22); }
Symbol 49 Button
on (release) { gotoAndStop (21); }
Symbol 76 Button
on (release) { gotoAndStop (21); }
Symbol 79 Button
on (release) { nextFrame(); }
Symbol 84 Button
on (release) { gotoAndStop (173); }
Symbol 89 Button
on (release) { nextFrame(); }
Symbol 101 Button
on (release) { nextFrame(); Chuck = true; }
Symbol 165 Button
on (release) { nextFrame(); Chuck = false; }
Symbol 196 Button
on (release) { Sally = true; nextFrame(); }

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Symbol 277 EditableTextUses:26Used by:Timeline
Symbol 278 EditableTextUses:17Used by:Timeline
Symbol 279 EditableTextUses:17Used by:Timeline
Symbol 280 BitmapUsed by:281 283
Symbol 281 GraphicUses:280Used by:Timeline
Symbol 282 TextUses:17Used by:Timeline
Symbol 283 GraphicUses:280Used by:Timeline

Instance Names

"Sal"Frame 24Symbol 63 EditableText
"Am"Frame 24Symbol 64 EditableText
"Bun"Frame 24Symbol 65 EditableText
"Cre"Frame 24Symbol 66 EditableText
"Rou"Frame 24Symbol 67 EditableText
"Dag"Frame 24Symbol 68 EditableText
"Chu"Frame 24Symbol 69 EditableText
"comp"Frame 24Symbol 70 EditableText
"Sal"Frame 38Symbol 104 EditableText
"Am"Frame 38Symbol 105 EditableText
"Bun"Frame 38Symbol 106 EditableText
"Cre"Frame 38Symbol 107 EditableText
"Rou"Frame 38Symbol 108 EditableText
"Dag"Frame 38Symbol 109 EditableText
"Chu"Frame 38Symbol 110 EditableText
"comp"Frame 38Symbol 111 EditableText
"Sal"Frame 88Symbol 170 EditableText
"Am"Frame 88Symbol 171 EditableText
"Bun"Frame 88Symbol 172 EditableText
"Cre"Frame 88Symbol 173 EditableText
"Rou"Frame 88Symbol 174 EditableText
"Dag"Frame 88Symbol 175 EditableText
"Chu"Frame 88Symbol 176 EditableText
"comp"Frame 88Symbol 177 EditableText
"Sal"Frame 100Symbol 199 EditableText
"Am"Frame 100Symbol 200 EditableText
"Bun"Frame 100Symbol 201 EditableText
"Cre"Frame 100Symbol 202 EditableText
"Rou"Frame 100Symbol 203 EditableText
"Dag"Frame 100Symbol 204 EditableText
"Chu"Frame 100Symbol 205 EditableText
"comp"Frame 100Symbol 206 EditableText
"Sal"Frame 132Symbol 226 EditableText
"Am"Frame 132Symbol 227 EditableText
"Bun"Frame 132Symbol 228 EditableText
"Cre"Frame 132Symbol 229 EditableText
"Rou"Frame 132Symbol 230 EditableText
"Dag"Frame 132Symbol 231 EditableText
"Chu"Frame 132Symbol 232 EditableText
"comp"Frame 132Symbol 233 EditableText
"Sal"Frame 173Symbol 271 EditableText
"Am"Frame 173Symbol 272 EditableText
"Bun"Frame 173Symbol 273 EditableText
"Cre"Frame 173Symbol 274 EditableText
"Rou"Frame 173Symbol 275 EditableText
"Dag"Frame 173Symbol 276 EditableText
"Chu"Frame 173Symbol 277 EditableText
"comp"Frame 173Symbol 278 EditableText
"bar"Symbol 16 MovieClip Frame 1Symbol 4 MovieClip

Labels

"loaded"Symbol 16 MovieClip Frame 3

Dynamic Text Variables

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compSymbol 111 EditableText""
compSymbol 177 EditableText""
compSymbol 206 EditableText""
compSymbol 233 EditableText""
compSymbol 278 EditableText""




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Created: 26/10 -2018 18:59:06 Last modified: 26/10 -2018 18:59:06 Server time: 27/04 -2024 08:20:09