STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #145157 |
instructions |
instructions |
instructions |
instructions |
Back |
Back |
Back |
Back |
Once you hit start you will have alittle more than a minute to Kill as many cute bunnies as you can within the Level. Simply blow off their heads by clicking on them. Once the level is done you will be able to prove to your friends that you are the 1337 Bunny slayer of them all! |
Test you skills at this, NEW, ON THE EDGE, MEGA SHOOT ‘UM UP, DIGITAL GAME!!! |
Test you skills at this, NEW, ON THE EDGE, MEGA SHOOT ‘UM-UP, DIGITAL GAME!!! |
Kills: |
Kills: |
Rounds left: |
Time |
You scored |
kills! |
On to the |
Doug Smith Animation for multimedia June 15, 2004 |
Vreahli the Audio Bandit Sound and Music |
And this guy... |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2Killings = 0;Frame 101stop();Frame 102stop();Frame 107function ChanceIt() { if ((Math.random() * 100) < _root.MainChance) { _root.DoItThen = 1; } else { _root.DoItThen = 0; } } bunnyA.Dying = 0; bunnyB.Dying = 0; bunnyC.Dying = 0; bunnyD.Dying = 0; bunnyE.Dying = 0; bunnyF.Dying = 0; _root.DoItThen = 0; _root.MainChance = 35; _root.BloodscreenIsOn = 0; startDrag ("curser", true); Mouse.hide(); _root.gunSound = new Sound(this); _root.gunSound.attachSound("GunshotSound"); _root.merp = new Sound(this); _root.merp.attachSound("merpSound"); _root.ack = new Sound(this); _root.ack.attachSound("rabbitdie"); ThemeSongMusic = new Sound(this); ThemeSongMusic.attachSound("ThemeSong"); ThemeSongMusic.start(0); ThemeSongMusic.onSoundComplete = function () { _root.gotoAndPlay("GameOverYo"); }; GameOver = new Sound(this); GameOver.attachSound("endOfMusic"); _root.Kills_txt.text = Killings;Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyB" in Frame 107on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyA" in Frame 107on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyF" in Frame 107on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyE" in Frame 107on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyC" in Frame 107on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyD" in Frame 107on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }Instance of Symbol 69 MovieClip "curser" in Frame 107onClipEvent (enterFrame) { curser._x = _root._xmouse; curser._y = _root._ymouse; }Frame 108gunListener = new Object(); gunListener.onMouseDown = function () { _root.gunSound.start(0); }; Mouse.addListener(gunListener);Frame 114stop();Frame 137stop(); startDrag ("curser", true); mouse.hide();Instance of Symbol 69 MovieClip "curser" in Frame 137onClipEvent (enterFrame) { Mouse.hide(); curser._x = _root._xmouse; curser._y = _root._ymouse; }Frame 138Mouse.show();Frame 140GameOver.start(0); Mouse.removeListener(gunListener); Mouse.show(); gameOverKills_txt.text = _root.Killings;Frame 199stop();Frame 466_root.gunSound.start(0);Frame 564stop();Symbol 19 MovieClip Frame 30stop();Symbol 19 MovieClip Frame 46stop();Symbol 20 MovieClip [BunnyHolder] Frame 1stop();Symbol 20 MovieClip [BunnyHolder] Frame 2bunz.gotoAndPlay(1);Instance of Symbol 19 MovieClip "bunz" in Symbol 20 MovieClip [BunnyHolder] Frame 2on (press) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(61); }Symbol 20 MovieClip [BunnyHolder] Frame 30stop();Symbol 20 MovieClip [BunnyHolder] Frame 31bunz.gotoAndPlay(31);Symbol 20 MovieClip [BunnyHolder] Frame 43Dying = 0;Symbol 20 MovieClip [BunnyHolder] Frame 47stop();Instance of Symbol 23 MovieClip in Symbol 26 MovieClip Frame 1onClipEvent (enterFrame) { loadDisplay = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.gotoAndPlay("intro", 1); } }Symbol 32 MovieClip Frame 1stop();Symbol 45 Buttonon (release) { gotoAndPlay (107); }Symbol 55 Buttonon (release) { gotoAndPlay (102); }Symbol 65 Buttonon (release) { gotoAndPlay (64); }Symbol 83 MovieClip Frame 31Symbol 83 MovieClip Frame 1100_root.gotoAndPlay("GameOverYo");Symbol 90 MovieClip Frame 1stop();Symbol 90 MovieClip Frame 25stop();Symbol 91 MovieClip Frame 2_root.BunnyNumber = 0; if (_root.bunnyA.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyA.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyB.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyB.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyC.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyC.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyD.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyD.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyE.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyE.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyF.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyF.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyNumber > 0) { _root.merp.start(0, _root.BunnyNumber); } if ((_root.Killings > 39) && (_root.BloodscreenIsOn == 0)) { _root.MainChance = 80; _root.BloodScreen.gotoAndPlay(2); _root.BloodscreenIsOn = 1; }Symbol 91 MovieClip Frame 31gotoAndPlay (1);Symbol 105 Buttonon (release) { _root.gotoAndPlay("greetzNstuff"); }Symbol 128 Buttonon (release) { _root.Killings = 0; gotoAndPlay ("StartTheGame"); }
Library Items
Symbol 1 Graphic | Used by:19 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:19 125 |
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Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | Used by:20 |
Symbol 20 MovieClip [BunnyHolder] | Uses:19 | Used by:Timeline |
Symbol 21 Graphic | Used by:26 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:26 |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:21 23 24 25 | Used by:Timeline |
Symbol 27 Sound [ThemeSong] | Used by:32 | |
Symbol 28 Sound [endOfMusic] | Used by:32 | |
Symbol 29 Sound [GunshotSound] | Used by:32 Timeline | |
Symbol 30 Sound [rabbitdie] | Used by:32 | |
Symbol 31 Sound [merpSound] | Used by:32 | |
Symbol 32 MovieClip | Uses:27 28 29 30 31 | Used by:Timeline |
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Symbol 111 Text | Uses:57 110 | Used by:Timeline |
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Symbol 125 MovieClip | Uses:3 123 124 | Used by:127 128 |
Symbol 126 Graphic | Used by:127 128 | |
Symbol 127 Button | Uses:121 122 125 126 | Used by:Timeline |
Symbol 128 Button | Uses:121 122 125 126 | Used by:Timeline |
Instance Names
"Kills_txt" | Frame 107 | Symbol 86 EditableText |
"bunnyB" | Frame 107 | Symbol 20 MovieClip [BunnyHolder] |
"bunnyA" | Frame 107 | Symbol 20 MovieClip [BunnyHolder] |
"bunnyF" | Frame 107 | Symbol 20 MovieClip [BunnyHolder] |
"bunnyE" | Frame 107 | Symbol 20 MovieClip [BunnyHolder] |
"bunnyC" | Frame 107 | Symbol 20 MovieClip [BunnyHolder] |
"bunnyD" | Frame 107 | Symbol 20 MovieClip [BunnyHolder] |
"curser" | Frame 107 | Symbol 69 MovieClip |
"BloodScreen" | Frame 107 | Symbol 90 MovieClip |
"actionLoop" | Frame 108 | Symbol 91 MovieClip |
"curser" | Frame 137 | Symbol 69 MovieClip |
"curser" | Frame 137 | Symbol 69 MovieClip |
"gameOverKills_txt" | Frame 140 | Symbol 100 EditableText |
"bunz" | Symbol 20 MovieClip [BunnyHolder] Frame 2 | Symbol 19 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 2 | Symbol 27 as "ThemeSong" |
ExportAssets (56) | Timeline Frame 2 | Symbol 28 as "endOfMusic" |
ExportAssets (56) | Timeline Frame 2 | Symbol 29 as "GunshotSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 30 as "rabbitdie" |
ExportAssets (56) | Timeline Frame 2 | Symbol 31 as "merpSound" |
ExportAssets (56) | Timeline Frame 63 | Symbol 29 as "GunshotSound" |
ExportAssets (56) | Timeline Frame 107 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 107 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 107 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 107 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 107 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 107 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 108 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 108 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 108 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 108 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 108 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 108 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 109 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 109 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 109 | Symbol 20 as "BunnyHolder" |
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ExportAssets (56) | Timeline Frame 109 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 109 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 110 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 110 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 110 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 110 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 110 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 110 | Symbol 20 as "BunnyHolder" |
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ExportAssets (56) | Timeline Frame 112 | Symbol 20 as "BunnyHolder" |
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ExportAssets (56) | Timeline Frame 112 | Symbol 20 as "BunnyHolder" |
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ExportAssets (56) | Timeline Frame 120 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 120 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 120 | Symbol 20 as "BunnyHolder" |
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ExportAssets (56) | Timeline Frame 124 | Symbol 20 as "BunnyHolder" |
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ExportAssets (56) | Timeline Frame 124 | Symbol 20 as "BunnyHolder" |
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ExportAssets (56) | Timeline Frame 131 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 131 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 132 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 132 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 132 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 132 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 132 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 132 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 133 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 133 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 133 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 133 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 133 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 133 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 134 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 134 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 134 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 134 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 134 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 134 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 135 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 135 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 135 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 135 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 135 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 135 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 136 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 136 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 136 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 136 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 136 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 136 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 137 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 137 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 137 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 138 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 138 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 138 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 139 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 139 | Symbol 20 as "BunnyHolder" |
ExportAssets (56) | Timeline Frame 139 | Symbol 20 as "BunnyHolder" |
Labels
"Intro" | Frame 2 |
"StartTheGame" | Frame 107 |
"GameOverYo" | Frame 140 |
"greetzNstuff" | Frame 200 |
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