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BUNNY HUNTER!.swf

This is the info page for
Flash #145157

(Click the ID number above for more basic data on this flash file.)


Text
instructions

instructions

instructions

instructions

Back

Back

Back

Back

Once you hit start you will have
alittle more than a minute to Kill as
many cute bunnies as you can
within the Level.  Simply blow off
their heads by clicking on them.
Once the level is done you will be
able to prove to your friends that
you are the 1337 Bunny slayer of
them all!

Test you skills at this, NEW,
ON THE EDGE, MEGA SHOOT
‘UM UP, DIGITAL GAME!!!

Test you skills at this, NEW,
ON THE EDGE, MEGA SHOOT
‘UM-UP, DIGITAL GAME!!!

Kills:

Kills:

Rounds left:

Time

You scored

kills!

On to the

Doug Smith
Animation for multimedia
June 15, 2004

Vreahli the Audio Bandit
Sound and Music

And this guy...

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
Killings = 0;
Frame 101
stop();
Frame 102
stop();
Frame 107
function ChanceIt() { if ((Math.random() * 100) < _root.MainChance) { _root.DoItThen = 1; } else { _root.DoItThen = 0; } } bunnyA.Dying = 0; bunnyB.Dying = 0; bunnyC.Dying = 0; bunnyD.Dying = 0; bunnyE.Dying = 0; bunnyF.Dying = 0; _root.DoItThen = 0; _root.MainChance = 35; _root.BloodscreenIsOn = 0; startDrag ("curser", true); Mouse.hide(); _root.gunSound = new Sound(this); _root.gunSound.attachSound("GunshotSound"); _root.merp = new Sound(this); _root.merp.attachSound("merpSound"); _root.ack = new Sound(this); _root.ack.attachSound("rabbitdie"); ThemeSongMusic = new Sound(this); ThemeSongMusic.attachSound("ThemeSong"); ThemeSongMusic.start(0); ThemeSongMusic.onSoundComplete = function () { _root.gotoAndPlay("GameOverYo"); }; GameOver = new Sound(this); GameOver.attachSound("endOfMusic"); _root.Kills_txt.text = Killings;
Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyB" in Frame 107
on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }
Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyA" in Frame 107
on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }
Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyF" in Frame 107
on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }
Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyE" in Frame 107
on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }
Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyC" in Frame 107
on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }
Instance of Symbol 20 MovieClip [BunnyHolder] "bunnyD" in Frame 107
on (press) { if (Dying == 0) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(31); Dying = 1; _root.ack.start(0.1); } }
Instance of Symbol 69 MovieClip "curser" in Frame 107
onClipEvent (enterFrame) { curser._x = _root._xmouse; curser._y = _root._ymouse; }
Frame 108
gunListener = new Object(); gunListener.onMouseDown = function () { _root.gunSound.start(0); }; Mouse.addListener(gunListener);
Frame 114
stop();
Frame 137
stop(); startDrag ("curser", true); mouse.hide();
Instance of Symbol 69 MovieClip "curser" in Frame 137
onClipEvent (enterFrame) { Mouse.hide(); curser._x = _root._xmouse; curser._y = _root._ymouse; }
Frame 138
Mouse.show();
Frame 140
GameOver.start(0); Mouse.removeListener(gunListener); Mouse.show(); gameOverKills_txt.text = _root.Killings;
Frame 199
stop();
Frame 466
_root.gunSound.start(0);
Frame 564
stop();
Symbol 19 MovieClip Frame 30
stop();
Symbol 19 MovieClip Frame 46
stop();
Symbol 20 MovieClip [BunnyHolder] Frame 1
stop();
Symbol 20 MovieClip [BunnyHolder] Frame 2
bunz.gotoAndPlay(1);
Instance of Symbol 19 MovieClip "bunz" in Symbol 20 MovieClip [BunnyHolder] Frame 2
on (press) { _root.Killings = _root.Killings + 1; _root.Kills_txt.text = _root.Killings; this.gotoAndPlay(61); }
Symbol 20 MovieClip [BunnyHolder] Frame 30
stop();
Symbol 20 MovieClip [BunnyHolder] Frame 31
bunz.gotoAndPlay(31);
Symbol 20 MovieClip [BunnyHolder] Frame 43
Dying = 0;
Symbol 20 MovieClip [BunnyHolder] Frame 47
stop();
Instance of Symbol 23 MovieClip in Symbol 26 MovieClip Frame 1
onClipEvent (enterFrame) { loadDisplay = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.gotoAndPlay("intro", 1); } }
Symbol 32 MovieClip Frame 1
stop();
Symbol 45 Button
on (release) { gotoAndPlay (107); }
Symbol 55 Button
on (release) { gotoAndPlay (102); }
Symbol 65 Button
on (release) { gotoAndPlay (64); }
Symbol 83 MovieClip Frame 31
Symbol 83 MovieClip Frame 1100
_root.gotoAndPlay("GameOverYo");
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 25
stop();
Symbol 91 MovieClip Frame 2
_root.BunnyNumber = 0; if (_root.bunnyA.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyA.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyB.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyB.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyC.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyC.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyD.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyD.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyE.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyE.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyF.Dying == 0) { _root.ChanceIt(); if (_root.DoItThen == 1) { _root.bunnyF.gotoAndPlay(2); _root.BunnyNumber = _root.BunnyNumber + 1; } } if (_root.bunnyNumber > 0) { _root.merp.start(0, _root.BunnyNumber); } if ((_root.Killings > 39) && (_root.BloodscreenIsOn == 0)) { _root.MainChance = 80; _root.BloodScreen.gotoAndPlay(2); _root.BloodscreenIsOn = 1; }
Symbol 91 MovieClip Frame 31
gotoAndPlay (1);
Symbol 105 Button
on (release) { _root.gotoAndPlay("greetzNstuff"); }
Symbol 128 Button
on (release) { _root.Killings = 0; gotoAndPlay ("StartTheGame"); }

Library Items

Symbol 1 GraphicUsed by:19
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:19 125
Symbol 4 GraphicUsed by:19
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Symbol 20 MovieClip [BunnyHolder]Uses:19Used by:Timeline
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Symbol 27 Sound [ThemeSong]Used by:32
Symbol 28 Sound [endOfMusic]Used by:32
Symbol 29 Sound [GunshotSound]Used by:32  Timeline
Symbol 30 Sound [rabbitdie]Used by:32
Symbol 31 Sound [merpSound]Used by:32
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Symbol 125 MovieClipUses:3 123 124Used by:127 128
Symbol 126 GraphicUsed by:127 128
Symbol 127 ButtonUses:121 122 125 126Used by:Timeline
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Instance Names

"Kills_txt"Frame 107Symbol 86 EditableText
"bunnyB"Frame 107Symbol 20 MovieClip [BunnyHolder]
"bunnyA"Frame 107Symbol 20 MovieClip [BunnyHolder]
"bunnyF"Frame 107Symbol 20 MovieClip [BunnyHolder]
"bunnyE"Frame 107Symbol 20 MovieClip [BunnyHolder]
"bunnyC"Frame 107Symbol 20 MovieClip [BunnyHolder]
"bunnyD"Frame 107Symbol 20 MovieClip [BunnyHolder]
"curser"Frame 107Symbol 69 MovieClip
"BloodScreen"Frame 107Symbol 90 MovieClip
"actionLoop"Frame 108Symbol 91 MovieClip
"curser"Frame 137Symbol 69 MovieClip
"curser"Frame 137Symbol 69 MovieClip
"gameOverKills_txt"Frame 140Symbol 100 EditableText
"bunz"Symbol 20 MovieClip [BunnyHolder] Frame 2Symbol 19 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 136Symbol 20 as "BunnyHolder"
ExportAssets (56)Timeline Frame 137Symbol 20 as "BunnyHolder"
ExportAssets (56)Timeline Frame 137Symbol 20 as "BunnyHolder"
ExportAssets (56)Timeline Frame 137Symbol 20 as "BunnyHolder"
ExportAssets (56)Timeline Frame 138Symbol 20 as "BunnyHolder"
ExportAssets (56)Timeline Frame 138Symbol 20 as "BunnyHolder"
ExportAssets (56)Timeline Frame 138Symbol 20 as "BunnyHolder"
ExportAssets (56)Timeline Frame 139Symbol 20 as "BunnyHolder"
ExportAssets (56)Timeline Frame 139Symbol 20 as "BunnyHolder"
ExportAssets (56)Timeline Frame 139Symbol 20 as "BunnyHolder"

Labels

"Intro"Frame 2
"StartTheGame"Frame 107
"GameOverYo"Frame 140
"greetzNstuff"Frame 200




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Created: 26/10 -2018 17:30:33 Last modified: 26/10 -2018 17:30:33 Server time: 22/12 -2024 07:26:55