STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #145216 |
Using your mouse, find objects of interest to open the locked door. There's nothing else to do aboard this flying contraption, so you might aswell disregard Lloyd and touch stuff. Click everything that gives a response when you hover over it. Because there's a lot of flavor text. Just for you. Protip: Don't click Lloyd. Actually, do click him. Several times. See if I care. Also, if you get stuck and think there's no more content, then there's more content. The game will tell you when it's over. |
Nothing to do... I wonder what's behind that door. |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
0 |
Clear |
Enter |
Close |
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec sollicitudin placerat sodales. Maecenas nec diam elit. Vivamus placerat nulla in nunc adipiscing semper. Nunc quis nulla ut dolor elementum luctus. Nam eu augue at mi convallis aliquet. Morbi orci metus, sodales feugiat feugiat eu, sagittis tempor velit. Etiam sollicitudin sagittis risus et tristique. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Aliquam ac turpis sit amet erat eleifend pulvinar. Integer quis tortor purus. Praesent sodales porttitor ligula, ut hendrerit ipsum consequat id. Etiam placerat pretium cursus. Proin ac arcu augue. Proin vehicula nisi at tellus semper auctor. Suspendisse potenti. Aliquam nec diam vel mauris varius lacinia. Donec non est id turpis posuere pulvinar id id arcu. Vivamus vestibulum gravida magna, vel hendrerit lectus volutpat eget. Fusce viverra consequat nibh a aliquam. Aliquam at diam eros. In at felis a neque commodo rutrum nec et velit. Donec neque nibh, gravida nec tincidunt a, fringilla at dolor. Ut sit amet magna massa. Mauris facilisis tincidunt nibh a convallis. Suspendisse potenti. In a justo sit amet felis viverra ornare. |
Azurvis astounds all around |
When we first found the crystals about a mile below the surface, we had little knowledge of its full potential as an energy source. And still today it's uses are still not completely known. It is commonly known and used for it's endothermic reaction with high energy output caused by the low pressure of being above surface. The radiation from these crystals seems to pervade the planet, and affects all life. All life, except for ours. New studies think that it is a result of our DNA being structured differently from native fauna and flora. |
which have shown many adverse effects such as an increased physical ability and prehahps even a link between species. Studies are reveal that it only occurs upon contact with the crystals, which is just another sign of how alien we are to this planet. We aren't sure of how it reacts to all the species on Adrice, but certianly it varies. Interesting the |
Chapter 182 --System Default Passwords 182.1.1.1 - System Login Login:JAVU1000 Pass:JAVU1000 182.1.1.2 - SubSystem Login Login:JAVU1001 Pass:JAVU1001 182.1.2.1 - Override Password Pass:0099421573 182.1.2.2 - Override Override Password Pass:0019284013 182.2.1.1 - Service Door Password Pass:829910 182.2.2.1 - Power Room Password Pass:092904 182.2.2.2 - Power Room Lock Key Key:000000 182.2.3.1 - Outer Hatch Password Pass:198017 182.3.1.1 - Crystal Chamber Unlock Key Key:9866762810 1839 |
Next |
Back |
Start over from beginning |
Go back to first comic |
Protip: Working on the game, I needed a back door to skip to the end fast. I left this in for those who wish to do the same. On the first keypad, enter "12345678900". This will jump you right to the first comic panel, no items needed. |
ActionScript [AS1/AS2]
Frame 1MovieClip.prototype.tabEnabled = (Button.prototype.tabEnabled = (TextField.prototype.tabEnabled = false)); ASSetPropFlags(MovieClip.prototype, ["tabEnabled"], 1); ASSetPropFlags(Button.prototype, ["tabEnabled"], 1); ASSetPropFlags(TextField.prototype, ["tabEnabled"], 1); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; stage.scaleMode = StageScaleMode.NO_SCALE; function wait1(sec) { var sec; var offset; var _local1; stop(); sec = sec * 1000; offset = getTimer(); onEnterFrame = function () { if ((getTimer() - offset) > sec) { fadeOut4.gotoAndPlay(2); delete onEnterFrame; } }; } function wait2(sec) { var sec; var offset; var _local1; stop(); sec = sec * 1000; offset = getTimer(); onEnterFrame = function () { if ((getTimer() - offset) > sec) { fadeOut5.gotoAndPlay(2); delete onEnterFrame; } }; } function wait3(sec) { var sec; var offset; var _local1; stop(); sec = sec * 1000; offset = getTimer(); onEnterFrame = function () { if ((getTimer() - offset) > sec) { fadeOut6.gotoAndPlay(2); delete onEnterFrame; } }; } function wait4(sec) { var sec; var offset; var _local1; stop(); sec = sec * 1000; offset = getTimer(); onEnterFrame = function () { if ((getTimer() - offset) > sec) { fadeOut6.gotoAndPlay(2); delete onEnterFrame; } }; } var text1 = ""; var invCount = 0; var lloydClick = 1; var a = false; var b = false; var c = false; var note = false; var hole = false; var clothe = false; var screw = false; var code = false; var lock = false; var blue = false;Frame 2myLoaded = Math.round(getBytesLoaded()); myTotal = Math.round(getBytesTotal()); myPercent = myLoaded / myTotal; myBar._width = myPercent * 170; MyText = Math.round(myPercent * 100) + "%"; if (myLoaded == myTotal) { gotoAndStop (4); } else { gotoAndPlay (1); }Frame 5loosePaper_mc.Close1.onRelease = function () { loosePaper_mc._x = -622; loosePaper_mc._y = 2; }; bookPaper_mc.Close1.onRelease = function () { bookPaper_mc._x = -429; bookPaper_mc._y = 2; }; crystalKeypad_mc.Close1.onRelease = function () { crystalKeypad_mc._x = -622.1; crystalKeypad_mc._y = 2; crystalKeypad_mc.codeText.text = ""; }; crystalKeypad_mc.btn1.onRelease = function () { text1 = text1 + "1"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn2.onRelease = function () { text1 = text1 + "2"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn3.onRelease = function () { text1 = text1 + "3"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn4.onRelease = function () { text1 = text1 + "4"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn5.onRelease = function () { text1 = text1 + "5"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn6.onRelease = function () { text1 = text1 + "6"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn7.onRelease = function () { text1 = text1 + "7"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn8.onRelease = function () { text1 = text1 + "8"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn9.onRelease = function () { text1 = text1 + "9"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn0.onRelease = function () { text1 = text1 + "0"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btnClear.onRelease = function () { text1 = ""; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btnEnter.onRelease = function () { if (crystalKeypad_mc.codeText.text == "9866762810") { crystalKeypad_mc._x = -622.1; crystalKeypad_mc._y = 2; blue = true; gotoAndStop (12); } else { crystalKeypad_mc.codeText.text = "Wrong, Please Clear"; } }; keypad_mc.Close1.onRelease = function () { keypad_mc._x = -429; keypad_mc._y = 2; }; keypad_mc.btn1.onRelease = function () { text1 = text1 + "1"; keypad_mc.codeText.text = text1; }; keypad_mc.btn2.onRelease = function () { text1 = text1 + "2"; keypad_mc.codeText.text = text1; }; keypad_mc.btn3.onRelease = function () { text1 = text1 + "3"; keypad_mc.codeText.text = text1; }; keypad_mc.btn4.onRelease = function () { text1 = text1 + "4"; keypad_mc.codeText.text = text1; }; keypad_mc.btn5.onRelease = function () { text1 = text1 + "5"; keypad_mc.codeText.text = text1; }; keypad_mc.btn6.onRelease = function () { text1 = text1 + "6"; keypad_mc.codeText.text = text1; }; keypad_mc.btn7.onRelease = function () { text1 = text1 + "7"; keypad_mc.codeText.text = text1; }; keypad_mc.btn8.onRelease = function () { text1 = text1 + "8"; keypad_mc.codeText.text = text1; }; keypad_mc.btn9.onRelease = function () { text1 = text1 + "9"; keypad_mc.codeText.text = text1; }; keypad_mc.btn0.onRelease = function () { text1 = text1 + "0"; keypad_mc.codeText.text = text1; }; keypad_mc.btnClear.onRelease = function () { text1 = ""; keypad_mc.codeText.text = text1; }; keypad_mc.btnEnter.onRelease = function () { if (keypad_mc.codeText.text == "092904") { keypad_mc._x = -429; keypad_mc._y = 2; code = true; lock = true; gotoAndStop (8); DescriptionText.text = "Success!"; } else if (keypad_mc.codeText.text == "000000") { keypad_mc.codeText.text = "Door Locked"; lock = false; gotoAndStop (7); } else if (keypad_mc.codeText.text == "12345678900") { gotoAndStop (13); } else { keypad_mc.codeText.text = "Wrong, Please Clear"; } }; nextPanelLeft1.onRelease = function () { gotoAndStop (6); DescriptionText.text = ""; }; nextPanelRight1.onRelease = function () { gotoAndStop (6); DescriptionText.text = ""; }; light1.onRollOver = function () { DescriptionText.text = "It's a blue-ish light. It doesn't seem very bright, but it keeps the room lit well. I don't think I can reach it even if I wanted to."; }; light1.onRelease = function () { DescriptionText.text = "I don't know why I'm trying to get this, it's clearly out of my reach."; }; light1.onRollOut = function () { DescriptionText.text = ""; }; doorButton1.onRollOver = function () { if ((code == true) && (lock == true)) { DescriptionText.text = "The door seems to be based on proximity. It closed when I backed up."; } else if ((code == true) && (lock == false)) { DescriptionText.text = "I don't know why I locked the door..."; } else { DescriptionText.text = "Nothing to do...\nI wonder what's behind that door."; } }; doorButton1.onRollOut = function () { DescriptionText.text = ""; }; doorButton1.onRelease = function () { if ((code == true) && (lock == true)) { gotoAndStop (8); } else { gotoAndStop (7); } DescriptionText.text = ""; }; stuffButton1.onRollOver = function () { DescriptionText.text = "It's a large bag inside of a cage. I think it's stuck to the floor.\n I think I can see a hole in it, maybe there is something useful inside."; }; stuffButton1.onRollOut = function () { DescriptionText.text = ""; }; stuffButton1.onRelease = function () { gotoAndStop (9); DescriptionText.text = ""; }; chairButton1.onRollOver = function () { DescriptionText.text = "Some seats attached to the wall. They don't look safe to sit in.\n Though I can't feel the ship moving at all. Maybe I'm wrong."; }; chairButton1.onRollOut = function () { DescriptionText.text = ""; }; chairButton1.onRelease = function () { gotoAndStop (10); DescriptionText.text = ""; };Frame 6if (a == false) { loosePaper1._visible = true; } else { loosePaper1._visible = false; } nextPanelLeft2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; }; nextPanelRight2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; }; lloydButton1.onRollOver = function () { DescriptionText.text = "I don't think Lloyd wants me bugging him."; }; lloydButton1.onRollOut = function () { DescriptionText.text = ""; }; lloydButton1.onRelease = function () { switch (lloydClick) { case 1 : DescriptionText.text = "I really don't think Lloyd wants me bugging him."; lloydClick = lloydClick + 1; return; case 2 : DescriptionText.text = "Lloyd is busy flying this thing. I don't want to disturb him."; lloydClick = lloydClick + 1; return; case 3 : DescriptionText.text = "I really should find something to do that isn't bothering Lloyd."; lloydClick = lloydClick + 1; return; case 4 : DescriptionText.text = "Lumi: 'Lloyd! Hey, Lloyd!...'\nHe seems to be ignoring me."; lloydClick = lloydClick + 1; return; case 5 : DescriptionText.text = "He's ignoring me. I should just leave him alone."; } }; loosePaper1.onRollOver = function () { DescriptionText.text = "A piece of paper with something written on it."; }; loosePaper1.onRollOut = function () { DescriptionText.text = ""; }; loosePaper1.onRelease = function () { loosePaper1._visible = false; a = true; note = true; loosePaper2._y = 460; loosePaper2._x = (invCount * 50) + 10; invCount = invCount + 1; loosePaper_mc._x = 100; loosePaper_mc._y = 40; }; loosePaper2.onRollOver = function () { DescriptionText.text = "A piece of paper with something written on it."; }; loosePaper2.onRollOut = function () { DescriptionText.text = ""; }; loosePaper2.onRelease = function () { loosePaper_mc._x = 100; loosePaper_mc._y = 40; };Frame 7nextPanelLeft2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; keypad_mc._x = -429; keypad_mc._y = 2; }; nextPanelRight2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; keypad_mc._x = -429; keypad_mc._y = 2; }; doorPanel1.onRollOver = function () { if (code == false) { DescriptionText.text = "It has some numbers on it. I think it opens the door, but I don't see how."; } else { DescriptionText.text = "A weird button thing that opens the door when I put in certain numbers."; } }; doorPanel1.onRollOut = function () { DescriptionText.text = ""; }; doorPanel1.onRelease = function () { keypad_mc._x = 165; keypad_mc._y = 2; text1 = ""; keypad_mc.codeText.text = text1; };Frame 8nextPanelLeft2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; keypad_mc._x = -429; keypad_mc._y = 2; }; nextPanelRight2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; keypad_mc._x = -429; keypad_mc._y = 2; }; doorPanel2.onRollOver = function () { DescriptionText.text = "A weird button thing that opens the door when I put in certain numbers."; }; doorPanel2.onRollOut = function () { DescriptionText.text = ""; }; doorPanel2.onRelease = function () { keypad_mc._x = 165; keypad_mc._y = 2; text1 = ""; keypad_mc.codeText.text = text1; }; engineRoom.onRelease = function () { if (blue == false) { gotoAndStop (11); } else { gotoAndStop (12); } };Frame 9if (b == false) { bookPaper1._visible = true; } else { bookPaper1._visible = false; } book1.onRollOver = function () { if (b == false) { DescriptionText.text = "It's a very heavy book, so I'm not taking it with me.\n There appears to be a loose paper, so I'll take that instead."; } else { DescriptionText.text = "It's a very heavy book, so I'm not taking it with me.\nIt says 'Owner's 'Mah-new-all'.'"; } }; book1.onRelease = function () { DescriptionText.text = "The book is too heavy for me to pick up. I cannot take it with me."; }; book1.onRollOut = function () { DescriptionText.text = ""; }; nextPanelLeft2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; }; stuffHole.onRollOver = function () { if (hole == false) { DescriptionText.text = "It's a small rip in the bag. It has a lot of clothe in it.\nI think I can pull some out if I want to."; } else { DescriptionText.text = "It's a small rip in the bag. It has a lot of clothe in it.\nI wonder if it has anything else in it..."; } }; stuffHole.onRelease = function () { if (hole == false) { hole = true; clothe1._y = 445; clothe1._x = (invCount * 50) + 10; invCount = invCount + 1; } }; stuffHole.onRollOut = function () { DescriptionText.text = ""; }; clothe1.onRollOver = function () { DescriptionText.text = "A small strip of clothe of some sort."; }; clothe1.onRollOut = function () { DescriptionText.text = ""; }; clothe1.onRelease = function () { if (clothe == false) { duplicateMovieClip (clothe1, "clotheMouse", 1); clothe1._alpha = 50; Mouse.hide(); startDrag (clotheMouse, true); clothe = true; } else { clothe1._alpha = 100; stopDrag(); Mouse.show(); removeMovieClip(clotheMouse); clothe = false; } }; bookPaper1.onRollOver = function () { DescriptionText.text = "A loose page from this book."; }; bookPaper1.onRollOut = function () { DescriptionText.text = ""; }; bookPaper1.onRelease = function () { bookPaper1._visible = false; b = true; bookPaper2._y = 445; bookPaper2._x = (invCount * 50) + 10; invCount = invCount + 1; bookPaper_mc._x = 165; bookPaper_mc._y = 2; }; bookPaper2.onRollOver = function () { DescriptionText.text = "A loose page from some book. I should put it back when I'm done with it."; }; bookPaper2.onRollOut = function () { DescriptionText.text = ""; }; bookPaper2.onRelease = function () { bookPaper_mc._x = 165; bookPaper_mc._y = 2; };Frame 10if (c == false) { SDbtn._visible = true; } else { SDbtn._visible = false; } nextPanelRight2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; }; SDbtn.onRollOver = function () { DescriptionText.text = "Hmm...?"; }; SDbtn.onRollOut = function () { DescriptionText.text = ""; }; SDbtn.onRelease = function () { SDbtn._visible = false; c = true; invDriver._y = 445; invDriver._x = (invCount * 50) + 10; invCount = invCount + 1; }; invDriver.onRollOver = function () { DescriptionText.text = "This is a...what the hell is this?"; }; invDriverOnRollOut = function () { DescriptionText.text = ""; }; invDriver.onRelease = function () { if (screw == false) { duplicateMovieClip (invDriver, "mouseDriver", 1); invDriver._alpha = 50; Mouse.hide(); startDrag (mouseDriver, true); screw = true; } else { invDriver._alpha = 100; stopDrag(); Mouse.show(); removeMovieClip(mouseDriver); screw = false; } }; chair2Btn.onRollOver = function () { DescriptionText.text = "It's a seat mounted on the wall.\nIt doesn't look very comfortable."; }; chair2Btn.onRelease = function () { DescriptionText.text = "No time to sit down, I'm on an adventure."; }; chair2Btn.onRollOut = function () { DescriptionText.text = ""; };Frame 11nextPanelBottom1.onRelease = function () { gotoAndStop (8); crystalKeypad_mc._x = -622.1; }; crystalChamber.onRollOver = function () { DescriptionText.text = "It's a large glass chamber. It's glowing blue, and is cold to the touch.\nIt's also clouded up with some sort of condensation, and I can't see inside it."; }; crystalChamber.onRollOut = function () { DescriptionText.text = ""; }; panelCover.onRelease = function () { if (screw == true) { panelCover._visible = false; invDriver._alpha = 100; stopDrag(); Mouse.show(); removeMovieClip(mouseDriver); screw = false; DescriptionText.text = "Another button panel thing?\nI wonder what this one will do..."; } else { DescriptionText.text = "It's stuck in place, I think by four small metal things.\nThey seem to move a bit when I pick at them, but my claws are too large."; } }; crystalPanel.onRelease = function () { crystalKeypad_mc._y = 10; crystalKeypad_mc._x = 30; text1 = ""; DescriptionText.text = ""; };Frame 12nextPanelBottom1.onRelease = function () { gotoAndStop (8); }; crystalLarge.onRollOver = function () { DescriptionText.text = "It's a large, floating crystal. I can feel it pulsating with energy from here.\nIt seems familiar, like a heartbeat...it's actually rather calming..."; }; crystalLarge.onRollOut = function () { DescriptionText.text = ""; }; crystalSmall.onRollOver = function () { DescriptionText.text = "It seems to have fragmented off the large cyrstal.\nWhatever was holding it up isn't anymore."; }; crystalSmall.onRollOut = function () { DescriptionText.text = ""; }; crystalSmall.onRelease = function () { if (note == false) { DescriptionText.text = "I should leave it alone. I don't even know what it is."; } else if (clothe == false) { DescriptionText.text = "I'm not touching it with my bare hands and I don't want to ruin this shirt.\n I need to find something to pick it up with if I want to take it with me."; } else { DescriptionText.text = ""; fadeOut1.gotoAndPlay(2); clothe1._alpha = 100; stopDrag(); Mouse.show(); removeMovieClip(clotheMouse); clothe = false; } };Frame 13DescriptionText.text = "This crystal actually seems very familiar now that I think about it.\nShaun and I found some while digging around outside the village..."; next1.onRelease = function () { fadeOut2.gotoAndPlay(2); };Frame 14DescriptionText.text = "We had been building a series of tunnels for our own secret base.\nIt seemed like a fun idea at the time I guess."; back1.onRelease = function () { fadeOut1.gotoAndPlay(2); }; next2.onRelease = function () { fadeOut3.gotoAndPlay(2); };Frame 15DescriptionText.text = "We had found a small airpocket with a chunk of this stuff."; wait1(8);Frame 16DescriptionText.text = "We both thought it was the greatest find ever.\nAnd then..."; wait2(10);Frame 17DescriptionText.text = "Everything is a bit fuzzy and hard to remember after that....\nThe next thing I remember was us above ground...Shaun didn't know either."; wait3(8);Frame 18DescriptionText.text = "I wonder what happened down there...\nBleh, didn't forget this part...So much for not ruining the shirt."; back2.onRelease = function () { fadeOut2.gotoAndPlay(2); }; next3.onRelease = function () { fadeOut7.gotoAndPlay(2); };Frame 19DescriptionText.text = "Uh-oh..."; back3.onRelease = function () { fadeOut6.gotoAndPlay(2); }; next4.onRelease = function () { fadeOut8.gotoAndPlay(2); };Frame 20DescriptionText.text = ""; reset1.onRelease = function () { gotoAndPlay (1); }; reset2.onRelease = function () { fadeOut1.gotoAndPlay(2); };Symbol 16 MovieClip Frame 28stop();Symbol 17 Buttonon (release) { gotoAndStop (5); }Symbol 41 MovieClip Frame 10stop();Symbol 131 MovieClip Frame 22stop();Symbol 133 MovieClip Frame 1stop();Symbol 133 MovieClip Frame 20_root.gotoAndStop(14);Symbol 135 MovieClip Frame 1stop();Symbol 135 MovieClip Frame 20_root.gotoAndStop(13);Symbol 137 MovieClip Frame 1stop();Symbol 137 MovieClip Frame 20_root.gotoAndStop(15);Symbol 139 MovieClip Frame 1stop();Symbol 139 MovieClip Frame 20_root.gotoAndStop(16);Symbol 141 MovieClip Frame 1stop();Symbol 141 MovieClip Frame 20_root.gotoAndStop(17);Symbol 143 MovieClip Frame 1stop();Symbol 143 MovieClip Frame 20_root.gotoAndStop(18);Symbol 145 MovieClip Frame 1stop();Symbol 145 MovieClip Frame 20_root.gotoAndStop(19);Symbol 147 MovieClip Frame 1stop();Symbol 147 MovieClip Frame 20_root.gotoAndStop(20);Symbol 155 MovieClip Frame 25stop();
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 Button [LoosePaperBP1] | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:5 | |
Symbol 4 Graphic | Used by:5 133 135 137 139 141 143 145 147 | |
Symbol 5 Button [LoosePaperInv1] | Uses:3 4 | Used by:Timeline |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [myBar] | Uses:6 | Used by:Timeline |
Symbol 8 Graphic | Used by:Timeline | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:Timeline |
Symbol 11 Graphic | Used by:Timeline | |
Symbol 12 Graphic | Used by:14 17 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:12 13 | Used by:16 |
Symbol 15 Graphic | Used by:16 17 34 42 94 97 100 152 160 | |
Symbol 16 MovieClip | Uses:14 15 | Used by:17 |
Symbol 17 Button | Uses:16 12 15 | Used by:Timeline |
Symbol 18 Font | Used by:19 151 159 | |
Symbol 19 Text | Uses:18 | Used by:Timeline |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 47 49 51 53 55 57 59 61 63 65 67 69 | |
Symbol 23 MovieClip | Uses:22 | Used by:Timeline |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 Button | Uses:24 25 | Used by:Timeline |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 Button | Uses:27 | Used by:Timeline |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 Button | Uses:29 30 | Used by:Timeline |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 Button | Uses:32 | Used by:Timeline |
Symbol 34 Button | Uses:15 | Used by:Timeline |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 Button | Uses:35 | Used by:Timeline |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 Button | Uses:37 | Used by:Timeline |
Symbol 39 ShapeTweening | Used by:41 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:39 40 | Used by:42 100 |
Symbol 42 Button | Uses:41 15 | Used by:Timeline |
Symbol 43 Font | Used by:44 46 48 50 52 54 56 58 60 62 64 66 68 71 72 76 77 174 176 178 | |
Symbol 44 EditableText | Uses:43 | Used by:Timeline |
Symbol 45 Graphic | Used by:75 78 | |
Symbol 46 EditableText | Uses:43 | Used by:47 |
Symbol 47 Button | Uses:22 46 | Used by:75 78 |
Symbol 48 EditableText | Uses:43 | Used by:49 |
Symbol 49 Button | Uses:22 48 | Used by:75 78 |
Symbol 50 EditableText | Uses:43 | Used by:51 |
Symbol 51 Button | Uses:22 50 | Used by:75 78 |
Symbol 52 EditableText | Uses:43 | Used by:53 |
Symbol 53 Button | Uses:22 52 | Used by:75 78 |
Symbol 54 EditableText | Uses:43 | Used by:55 |
Symbol 55 Button | Uses:22 54 | Used by:75 78 |
Symbol 56 EditableText | Uses:43 | Used by:57 |
Symbol 57 Button | Uses:22 56 | Used by:75 78 |
Symbol 58 EditableText | Uses:43 | Used by:59 |
Symbol 59 Button | Uses:22 58 | Used by:75 78 |
Symbol 60 EditableText | Uses:43 | Used by:61 |
Symbol 61 Button | Uses:22 60 | Used by:75 78 |
Symbol 62 EditableText | Uses:43 | Used by:63 |
Symbol 63 Button | Uses:22 62 | Used by:75 78 |
Symbol 64 EditableText | Uses:43 | Used by:65 |
Symbol 65 Button | Uses:22 64 | Used by:75 78 |
Symbol 66 EditableText | Uses:43 | Used by:67 |
Symbol 67 Button | Uses:22 66 | Used by:75 78 |
Symbol 68 EditableText | Uses:43 | Used by:69 |
Symbol 69 Button | Uses:22 68 | Used by:75 78 |
Symbol 70 Graphic | Used by:75 78 | |
Symbol 71 EditableText | Uses:43 | Used by:75 |
Symbol 72 EditableText | Uses:43 | Used by:74 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 Button | Uses:72 73 | Used by:75 78 86 91 |
Symbol 75 MovieClip | Uses:45 47 49 51 53 55 57 59 61 63 65 67 69 70 71 74 | Used by:Timeline |
Symbol 76 EditableText | Uses:43 | Used by:78 |
Symbol 77 EditableText | Uses:43 | Used by:78 |
Symbol 78 MovieClip | Uses:45 47 49 51 53 55 57 59 61 63 65 67 69 70 76 77 74 | Used by:Timeline |
Symbol 79 Graphic | Used by:86 | |
Symbol 80 Graphic | Used by:86 | |
Symbol 81 Graphic | Used by:86 | |
Symbol 82 Font | Used by:83 84 85 | |
Symbol 83 Text | Uses:82 | Used by:86 |
Symbol 84 Text | Uses:82 | Used by:86 |
Symbol 85 Text | Uses:82 | Used by:86 |
Symbol 86 MovieClip | Uses:79 80 81 83 84 85 74 | Used by:Timeline |
Symbol 87 Graphic | Used by:91 | |
Symbol 88 Font | Used by:89 | |
Symbol 89 EditableText | Uses:88 | Used by:91 |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:87 74 89 90 | Used by:Timeline |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:Timeline |
Symbol 94 Button | Uses:15 | Used by:Timeline |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:Timeline |
Symbol 97 Button | Uses:15 | Used by:Timeline |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:Timeline |
Symbol 100 Button | Uses:41 15 | Used by:Timeline |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:Timeline |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 Button | Uses:103 | Used by:Timeline |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 Button | Uses:105 | Used by:Timeline |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 Button | Uses:107 | Used by:Timeline |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:Timeline |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 Button | Uses:111 | Used by:Timeline |
Symbol 113 Graphic | Used by:114 | |
Symbol 114 Button | Uses:113 | Used by:Timeline |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:Timeline |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 Button | Uses:117 | Used by:Timeline |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 Button | Uses:119 | Used by:Timeline |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 Button | Uses:121 | Used by:Timeline |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:Timeline |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 Button | Uses:125 | Used by:Timeline |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 Button | Uses:127 | Used by:Timeline |
Symbol 129 Graphic | Used by:131 | |
Symbol 130 ShapeTweening | Used by:131 | |
Symbol 131 MovieClip | Uses:129 130 | Used by:Timeline |
Symbol 132 ShapeTweening | Used by:133 | |
Symbol 133 MovieClip | Uses:132 4 | Used by:Timeline |
Symbol 134 ShapeTweening | Used by:135 | |
Symbol 135 MovieClip | Uses:134 4 | Used by:Timeline |
Symbol 136 ShapeTweening | Used by:137 | |
Symbol 137 MovieClip | Uses:136 4 | Used by:Timeline |
Symbol 138 ShapeTweening | Used by:139 | |
Symbol 139 MovieClip | Uses:138 4 | Used by:Timeline |
Symbol 140 ShapeTweening | Used by:141 | |
Symbol 141 MovieClip | Uses:140 4 | Used by:Timeline |
Symbol 142 ShapeTweening | Used by:143 | |
Symbol 143 MovieClip | Uses:142 4 | Used by:Timeline |
Symbol 144 ShapeTweening | Used by:145 | |
Symbol 145 MovieClip | Uses:144 4 | Used by:Timeline |
Symbol 146 ShapeTweening | Used by:147 | |
Symbol 147 MovieClip | Uses:146 4 | Used by:Timeline |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:Timeline |
Symbol 150 Graphic | Used by:152 | |
Symbol 151 Text | Uses:18 | Used by:152 |
Symbol 152 Button | Uses:150 151 15 | Used by:Timeline |
Symbol 153 ShapeTweening | Used by:155 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:153 154 | Used by:Timeline |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:Timeline |
Symbol 158 Graphic | Used by:160 | |
Symbol 159 Text | Uses:18 | Used by:160 |
Symbol 160 Button | Uses:158 159 15 | Used by:Timeline |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:Timeline |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:Timeline |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:Timeline |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:Timeline |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:Timeline |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:Timeline |
Symbol 173 Graphic | Used by:175 177 | |
Symbol 174 EditableText | Uses:43 | Used by:175 |
Symbol 175 Button | Uses:173 174 | Used by:Timeline |
Symbol 176 EditableText | Uses:43 | Used by:177 |
Symbol 177 Button | Uses:173 176 | Used by:Timeline |
Symbol 178 EditableText | Uses:43 | Used by:Timeline |
Instance Names
"myBar" | Frame 1 | Symbol 7 MovieClip [myBar] |
"loosePaper2" | Frame 5 | Symbol 5 Button [LoosePaperInv1] |
"bookPaper2" | Frame 5 | Symbol 26 Button |
"clothe1" | Frame 5 | Symbol 28 Button |
"invDriver" | Frame 5 | Symbol 31 Button |
"chairButton1" | Frame 5 | Symbol 33 Button |
"doorButton1" | Frame 5 | Symbol 34 Button |
"stuffButton1" | Frame 5 | Symbol 36 Button |
"light1" | Frame 5 | Symbol 38 Button |
"nextPanelLeft1" | Frame 5 | Symbol 42 Button |
"nextPanelRight1" | Frame 5 | Symbol 42 Button |
"DescriptionText" | Frame 5 | Symbol 44 EditableText |
"keypad_mc" | Frame 5 | Symbol 75 MovieClip |
"crystalKeypad_mc" | Frame 5 | Symbol 78 MovieClip |
"loosePaper_mc" | Frame 5 | Symbol 86 MovieClip |
"bookPaper_mc" | Frame 5 | Symbol 91 MovieClip |
"lloydButton1" | Frame 6 | Symbol 94 Button |
"nextPanelLeft2" | Frame 6 | Symbol 42 Button |
"nextPanelRight2" | Frame 6 | Symbol 42 Button |
"loosePaper1" | Frame 6 | Symbol 2 Button [LoosePaperBP1] |
"doorPanel1" | Frame 7 | Symbol 97 Button |
"engineRoom" | Frame 8 | Symbol 100 Button |
"doorPanel2" | Frame 8 | Symbol 97 Button |
"bookPaper1" | Frame 9 | Symbol 104 Button |
"book1" | Frame 9 | Symbol 106 Button |
"stuffHole" | Frame 9 | Symbol 108 Button |
"nextPanelRight2" | Frame 10 | Symbol 42 Button |
"SDbtn" | Frame 10 | Symbol 112 Button |
"chair2Btn" | Frame 10 | Symbol 114 Button |
"crystalPanel" | Frame 11 | Symbol 118 Button |
"panelCover" | Frame 11 | Symbol 120 Button |
"nextPanelBottom1" | Frame 11 | Symbol 42 Button |
"crystalChamber" | Frame 11 | Symbol 122 Button |
"crystalLarge" | Frame 12 | Symbol 126 Button |
"crystalSmall" | Frame 12 | Symbol 128 Button |
"fadeOut2" | Frame 12 | Symbol 133 MovieClip |
"fadeOut1" | Frame 12 | Symbol 135 MovieClip |
"fadeOut3" | Frame 12 | Symbol 137 MovieClip |
"fadeOut4" | Frame 12 | Symbol 139 MovieClip |
"fadeOut5" | Frame 12 | Symbol 141 MovieClip |
"fadeOut6" | Frame 12 | Symbol 143 MovieClip |
"fadeOut7" | Frame 12 | Symbol 145 MovieClip |
"fadeOut8" | Frame 12 | Symbol 147 MovieClip |
"next1" | Frame 13 | Symbol 152 Button |
"fadein1" | Frame 13 | Symbol 155 MovieClip |
"next2" | Frame 14 | Symbol 152 Button |
"back1" | Frame 14 | Symbol 160 Button |
"fadein2" | Frame 14 | Symbol 155 MovieClip |
"fadein3" | Frame 15 | Symbol 155 MovieClip |
"fadein5" | Frame 16 | Symbol 155 MovieClip |
"fadein6" | Frame 17 | Symbol 155 MovieClip |
"next3" | Frame 18 | Symbol 152 Button |
"back2" | Frame 18 | Symbol 160 Button |
"fadein7" | Frame 18 | Symbol 155 MovieClip |
"next4" | Frame 19 | Symbol 152 Button |
"back3" | Frame 19 | Symbol 160 Button |
"fadein8" | Frame 19 | Symbol 155 MovieClip |
"reset1" | Frame 20 | Symbol 175 Button |
"reset2" | Frame 20 | Symbol 177 Button |
"DescriptionText2" | Frame 20 | Symbol 178 EditableText |
"fadein9" | Frame 20 | Symbol 155 MovieClip |
"btn1" | Symbol 75 MovieClip Frame 1 | Symbol 47 Button |
"btn2" | Symbol 75 MovieClip Frame 1 | Symbol 49 Button |
"btn3" | Symbol 75 MovieClip Frame 1 | Symbol 51 Button |
"btn4" | Symbol 75 MovieClip Frame 1 | Symbol 53 Button |
"btn5" | Symbol 75 MovieClip Frame 1 | Symbol 55 Button |
"btn6" | Symbol 75 MovieClip Frame 1 | Symbol 57 Button |
"btn7" | Symbol 75 MovieClip Frame 1 | Symbol 59 Button |
"btn8" | Symbol 75 MovieClip Frame 1 | Symbol 61 Button |
"btn9" | Symbol 75 MovieClip Frame 1 | Symbol 63 Button |
"btn0" | Symbol 75 MovieClip Frame 1 | Symbol 65 Button |
"btnClear" | Symbol 75 MovieClip Frame 1 | Symbol 67 Button |
"btnEnter" | Symbol 75 MovieClip Frame 1 | Symbol 69 Button |
"codeText" | Symbol 75 MovieClip Frame 1 | Symbol 71 EditableText |
"Close1" | Symbol 75 MovieClip Frame 1 | Symbol 74 Button |
"btn1" | Symbol 78 MovieClip Frame 1 | Symbol 47 Button |
"btn2" | Symbol 78 MovieClip Frame 1 | Symbol 49 Button |
"btn3" | Symbol 78 MovieClip Frame 1 | Symbol 51 Button |
"btn4" | Symbol 78 MovieClip Frame 1 | Symbol 53 Button |
"btn5" | Symbol 78 MovieClip Frame 1 | Symbol 55 Button |
"btn6" | Symbol 78 MovieClip Frame 1 | Symbol 57 Button |
"btn7" | Symbol 78 MovieClip Frame 1 | Symbol 59 Button |
"btn8" | Symbol 78 MovieClip Frame 1 | Symbol 61 Button |
"btn9" | Symbol 78 MovieClip Frame 1 | Symbol 63 Button |
"btn0" | Symbol 78 MovieClip Frame 1 | Symbol 65 Button |
"btnClear" | Symbol 78 MovieClip Frame 1 | Symbol 67 Button |
"btnEnter" | Symbol 78 MovieClip Frame 1 | Symbol 69 Button |
"codeText" | Symbol 78 MovieClip Frame 1 | Symbol 77 EditableText |
"Close1" | Symbol 78 MovieClip Frame 1 | Symbol 74 Button |
"Close1" | Symbol 86 MovieClip Frame 1 | Symbol 74 Button |
"Close1" | Symbol 91 MovieClip Frame 1 | Symbol 74 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata present, AS1/AS2. |
SWFMetaData (77) | Timeline Frame 1 | 1284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..." |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "LoosePaperBP1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "LoosePaperInv1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "myBar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "myBar" |
ExportAssets (56) | Timeline Frame 2 | Symbol 7 as "myBar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 7 as "myBar" |
ExportAssets (56) | Timeline Frame 5 | Symbol 5 as "LoosePaperInv1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 5 as "LoosePaperInv1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 2 as "LoosePaperBP1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 5 as "LoosePaperInv1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 5 as "LoosePaperInv1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 5 as "LoosePaperInv1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 5 as "LoosePaperInv1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 5 as "LoosePaperInv1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 5 as "LoosePaperInv1" |
|