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Snowfall 28 - Lumi-O-Vision v2.0.swf

This is the info page for
Flash #145216

(Click the ID number above for more basic data on this flash file.)


Text
Using your mouse, find objects of interest to open the locked door. There's nothing else to do aboard this flying
contraption, so you might aswell disregard Lloyd and touch stuff. Click everything that gives a response when
you hover over it. Because there's a lot of flavor text. Just for you.
Protip: Don't click Lloyd. Actually, do click him. Several times. See if I care.
Also, if you get stuck and think there's no more content, then there's more content. The game will tell you when
it's over.

Nothing to do...
I wonder what's behind that door.

1

2

3

4

5

6

7

8

9

0

Clear

Enter

Close

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec sollicitudin placerat sodales. Maecenas nec diam elit. Vivamus placerat nulla in nunc adipiscing semper. Nunc quis nulla ut dolor elementum luctus. Nam eu augue at mi convallis aliquet. Morbi orci metus, sodales feugiat feugiat eu, sagittis tempor velit. Etiam sollicitudin sagittis risus et tristique. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Aliquam ac turpis sit amet erat eleifend pulvinar. Integer quis tortor purus. Praesent sodales porttitor ligula, ut hendrerit ipsum consequat id. Etiam placerat pretium cursus.

Proin ac arcu augue. Proin vehicula nisi at tellus semper auctor. Suspendisse potenti. Aliquam nec diam vel mauris varius lacinia. Donec non est id turpis posuere pulvinar id id arcu. Vivamus vestibulum gravida magna, vel hendrerit lectus volutpat eget. Fusce viverra consequat nibh a aliquam. Aliquam at diam eros. In at felis a neque commodo rutrum nec et velit. Donec neque nibh, gravida nec tincidunt a, fringilla at dolor. Ut sit amet magna massa. Mauris facilisis tincidunt nibh a convallis. Suspendisse potenti. In a justo sit amet felis viverra ornare.

Azurvis astounds all around

When we first found the crystals about a mile
below the surface, we had little knowledge of its
full potential as an energy source. And still today
it's uses are still not completely known. It is
commonly known and used for it's endothermic
reaction with high energy output caused by the
low pressure of being above surface. The
radiation from these crystals seems to pervade
the planet, and affects all life. All life, except for
ours. New studies think that it is a result of our
DNA being structured differently from native
fauna and flora.

which have shown many adverse effects such as
an increased physical ability and prehahps even a
link between species. Studies are reveal that it only
occurs upon contact with the crystals, which is just
another sign of how alien we are to this planet.  We
aren't sure of how it reacts to all the species on
Adrice, but certianly it
varies. Interesting
the

Chapter 182
--System Default Passwords
182.1.1.1 - System Login
Login:JAVU1000
Pass:JAVU1000
182.1.1.2 - SubSystem Login
Login:JAVU1001
Pass:JAVU1001
182.1.2.1 - Override Password
Pass:0099421573
182.1.2.2 - Override Override Password
Pass:0019284013
182.2.1.1 - Service Door Password
Pass:829910
182.2.2.1 - Power Room Password
Pass:092904
182.2.2.2 - Power Room Lock Key
Key:000000
182.2.3.1 - Outer Hatch Password
Pass:198017
182.3.1.1 - Crystal Chamber Unlock Key
Key:9866762810


1839

Next

Back

Start over
from beginning

Go back
to first comic

Protip: Working on the game, I needed a back door to skip to the end fast.
I left this in for those who wish to do the same.
On the first keypad, enter "12345678900".
This will jump you right to the first comic panel, no items needed.

ActionScript [AS1/AS2]

Frame 1
MovieClip.prototype.tabEnabled = (Button.prototype.tabEnabled = (TextField.prototype.tabEnabled = false)); ASSetPropFlags(MovieClip.prototype, ["tabEnabled"], 1); ASSetPropFlags(Button.prototype, ["tabEnabled"], 1); ASSetPropFlags(TextField.prototype, ["tabEnabled"], 1); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; stage.scaleMode = StageScaleMode.NO_SCALE; function wait1(sec) { var sec; var offset; var _local1; stop(); sec = sec * 1000; offset = getTimer(); onEnterFrame = function () { if ((getTimer() - offset) > sec) { fadeOut4.gotoAndPlay(2); delete onEnterFrame; } }; } function wait2(sec) { var sec; var offset; var _local1; stop(); sec = sec * 1000; offset = getTimer(); onEnterFrame = function () { if ((getTimer() - offset) > sec) { fadeOut5.gotoAndPlay(2); delete onEnterFrame; } }; } function wait3(sec) { var sec; var offset; var _local1; stop(); sec = sec * 1000; offset = getTimer(); onEnterFrame = function () { if ((getTimer() - offset) > sec) { fadeOut6.gotoAndPlay(2); delete onEnterFrame; } }; } function wait4(sec) { var sec; var offset; var _local1; stop(); sec = sec * 1000; offset = getTimer(); onEnterFrame = function () { if ((getTimer() - offset) > sec) { fadeOut6.gotoAndPlay(2); delete onEnterFrame; } }; } var text1 = ""; var invCount = 0; var lloydClick = 1; var a = false; var b = false; var c = false; var note = false; var hole = false; var clothe = false; var screw = false; var code = false; var lock = false; var blue = false;
Frame 2
myLoaded = Math.round(getBytesLoaded()); myTotal = Math.round(getBytesTotal()); myPercent = myLoaded / myTotal; myBar._width = myPercent * 170; MyText = Math.round(myPercent * 100) + "%"; if (myLoaded == myTotal) { gotoAndStop (4); } else { gotoAndPlay (1); }
Frame 5
loosePaper_mc.Close1.onRelease = function () { loosePaper_mc._x = -622; loosePaper_mc._y = 2; }; bookPaper_mc.Close1.onRelease = function () { bookPaper_mc._x = -429; bookPaper_mc._y = 2; }; crystalKeypad_mc.Close1.onRelease = function () { crystalKeypad_mc._x = -622.1; crystalKeypad_mc._y = 2; crystalKeypad_mc.codeText.text = ""; }; crystalKeypad_mc.btn1.onRelease = function () { text1 = text1 + "1"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn2.onRelease = function () { text1 = text1 + "2"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn3.onRelease = function () { text1 = text1 + "3"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn4.onRelease = function () { text1 = text1 + "4"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn5.onRelease = function () { text1 = text1 + "5"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn6.onRelease = function () { text1 = text1 + "6"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn7.onRelease = function () { text1 = text1 + "7"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn8.onRelease = function () { text1 = text1 + "8"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn9.onRelease = function () { text1 = text1 + "9"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btn0.onRelease = function () { text1 = text1 + "0"; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btnClear.onRelease = function () { text1 = ""; crystalKeypad_mc.codeText.text = text1; }; crystalKeypad_mc.btnEnter.onRelease = function () { if (crystalKeypad_mc.codeText.text == "9866762810") { crystalKeypad_mc._x = -622.1; crystalKeypad_mc._y = 2; blue = true; gotoAndStop (12); } else { crystalKeypad_mc.codeText.text = "Wrong, Please Clear"; } }; keypad_mc.Close1.onRelease = function () { keypad_mc._x = -429; keypad_mc._y = 2; }; keypad_mc.btn1.onRelease = function () { text1 = text1 + "1"; keypad_mc.codeText.text = text1; }; keypad_mc.btn2.onRelease = function () { text1 = text1 + "2"; keypad_mc.codeText.text = text1; }; keypad_mc.btn3.onRelease = function () { text1 = text1 + "3"; keypad_mc.codeText.text = text1; }; keypad_mc.btn4.onRelease = function () { text1 = text1 + "4"; keypad_mc.codeText.text = text1; }; keypad_mc.btn5.onRelease = function () { text1 = text1 + "5"; keypad_mc.codeText.text = text1; }; keypad_mc.btn6.onRelease = function () { text1 = text1 + "6"; keypad_mc.codeText.text = text1; }; keypad_mc.btn7.onRelease = function () { text1 = text1 + "7"; keypad_mc.codeText.text = text1; }; keypad_mc.btn8.onRelease = function () { text1 = text1 + "8"; keypad_mc.codeText.text = text1; }; keypad_mc.btn9.onRelease = function () { text1 = text1 + "9"; keypad_mc.codeText.text = text1; }; keypad_mc.btn0.onRelease = function () { text1 = text1 + "0"; keypad_mc.codeText.text = text1; }; keypad_mc.btnClear.onRelease = function () { text1 = ""; keypad_mc.codeText.text = text1; }; keypad_mc.btnEnter.onRelease = function () { if (keypad_mc.codeText.text == "092904") { keypad_mc._x = -429; keypad_mc._y = 2; code = true; lock = true; gotoAndStop (8); DescriptionText.text = "Success!"; } else if (keypad_mc.codeText.text == "000000") { keypad_mc.codeText.text = "Door Locked"; lock = false; gotoAndStop (7); } else if (keypad_mc.codeText.text == "12345678900") { gotoAndStop (13); } else { keypad_mc.codeText.text = "Wrong, Please Clear"; } }; nextPanelLeft1.onRelease = function () { gotoAndStop (6); DescriptionText.text = ""; }; nextPanelRight1.onRelease = function () { gotoAndStop (6); DescriptionText.text = ""; }; light1.onRollOver = function () { DescriptionText.text = "It's a blue-ish light. It doesn't seem very bright, but it keeps the room lit well. I don't think I can reach it even if I wanted to."; }; light1.onRelease = function () { DescriptionText.text = "I don't know why I'm trying to get this, it's clearly out of my reach."; }; light1.onRollOut = function () { DescriptionText.text = ""; }; doorButton1.onRollOver = function () { if ((code == true) && (lock == true)) { DescriptionText.text = "The door seems to be based on proximity. It closed when I backed up."; } else if ((code == true) && (lock == false)) { DescriptionText.text = "I don't know why I locked the door..."; } else { DescriptionText.text = "Nothing to do...\nI wonder what's behind that door."; } }; doorButton1.onRollOut = function () { DescriptionText.text = ""; }; doorButton1.onRelease = function () { if ((code == true) && (lock == true)) { gotoAndStop (8); } else { gotoAndStop (7); } DescriptionText.text = ""; }; stuffButton1.onRollOver = function () { DescriptionText.text = "It's a large bag inside of a cage. I think it's stuck to the floor.\n I think I can see a hole in it, maybe there is something useful inside."; }; stuffButton1.onRollOut = function () { DescriptionText.text = ""; }; stuffButton1.onRelease = function () { gotoAndStop (9); DescriptionText.text = ""; }; chairButton1.onRollOver = function () { DescriptionText.text = "Some seats attached to the wall. They don't look safe to sit in.\n Though I can't feel the ship moving at all. Maybe I'm wrong."; }; chairButton1.onRollOut = function () { DescriptionText.text = ""; }; chairButton1.onRelease = function () { gotoAndStop (10); DescriptionText.text = ""; };
Frame 6
if (a == false) { loosePaper1._visible = true; } else { loosePaper1._visible = false; } nextPanelLeft2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; }; nextPanelRight2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; }; lloydButton1.onRollOver = function () { DescriptionText.text = "I don't think Lloyd wants me bugging him."; }; lloydButton1.onRollOut = function () { DescriptionText.text = ""; }; lloydButton1.onRelease = function () { switch (lloydClick) { case 1 : DescriptionText.text = "I really don't think Lloyd wants me bugging him."; lloydClick = lloydClick + 1; return; case 2 : DescriptionText.text = "Lloyd is busy flying this thing. I don't want to disturb him."; lloydClick = lloydClick + 1; return; case 3 : DescriptionText.text = "I really should find something to do that isn't bothering Lloyd."; lloydClick = lloydClick + 1; return; case 4 : DescriptionText.text = "Lumi: 'Lloyd! Hey, Lloyd!...'\nHe seems to be ignoring me."; lloydClick = lloydClick + 1; return; case 5 : DescriptionText.text = "He's ignoring me. I should just leave him alone."; } }; loosePaper1.onRollOver = function () { DescriptionText.text = "A piece of paper with something written on it."; }; loosePaper1.onRollOut = function () { DescriptionText.text = ""; }; loosePaper1.onRelease = function () { loosePaper1._visible = false; a = true; note = true; loosePaper2._y = 460; loosePaper2._x = (invCount * 50) + 10; invCount = invCount + 1; loosePaper_mc._x = 100; loosePaper_mc._y = 40; }; loosePaper2.onRollOver = function () { DescriptionText.text = "A piece of paper with something written on it."; }; loosePaper2.onRollOut = function () { DescriptionText.text = ""; }; loosePaper2.onRelease = function () { loosePaper_mc._x = 100; loosePaper_mc._y = 40; };
Frame 7
nextPanelLeft2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; keypad_mc._x = -429; keypad_mc._y = 2; }; nextPanelRight2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; keypad_mc._x = -429; keypad_mc._y = 2; }; doorPanel1.onRollOver = function () { if (code == false) { DescriptionText.text = "It has some numbers on it. I think it opens the door, but I don't see how."; } else { DescriptionText.text = "A weird button thing that opens the door when I put in certain numbers."; } }; doorPanel1.onRollOut = function () { DescriptionText.text = ""; }; doorPanel1.onRelease = function () { keypad_mc._x = 165; keypad_mc._y = 2; text1 = ""; keypad_mc.codeText.text = text1; };
Frame 8
nextPanelLeft2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; keypad_mc._x = -429; keypad_mc._y = 2; }; nextPanelRight2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; keypad_mc._x = -429; keypad_mc._y = 2; }; doorPanel2.onRollOver = function () { DescriptionText.text = "A weird button thing that opens the door when I put in certain numbers."; }; doorPanel2.onRollOut = function () { DescriptionText.text = ""; }; doorPanel2.onRelease = function () { keypad_mc._x = 165; keypad_mc._y = 2; text1 = ""; keypad_mc.codeText.text = text1; }; engineRoom.onRelease = function () { if (blue == false) { gotoAndStop (11); } else { gotoAndStop (12); } };
Frame 9
if (b == false) { bookPaper1._visible = true; } else { bookPaper1._visible = false; } book1.onRollOver = function () { if (b == false) { DescriptionText.text = "It's a very heavy book, so I'm not taking it with me.\n There appears to be a loose paper, so I'll take that instead."; } else { DescriptionText.text = "It's a very heavy book, so I'm not taking it with me.\nIt says 'Owner's 'Mah-new-all'.'"; } }; book1.onRelease = function () { DescriptionText.text = "The book is too heavy for me to pick up. I cannot take it with me."; }; book1.onRollOut = function () { DescriptionText.text = ""; }; nextPanelLeft2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; }; stuffHole.onRollOver = function () { if (hole == false) { DescriptionText.text = "It's a small rip in the bag. It has a lot of clothe in it.\nI think I can pull some out if I want to."; } else { DescriptionText.text = "It's a small rip in the bag. It has a lot of clothe in it.\nI wonder if it has anything else in it..."; } }; stuffHole.onRelease = function () { if (hole == false) { hole = true; clothe1._y = 445; clothe1._x = (invCount * 50) + 10; invCount = invCount + 1; } }; stuffHole.onRollOut = function () { DescriptionText.text = ""; }; clothe1.onRollOver = function () { DescriptionText.text = "A small strip of clothe of some sort."; }; clothe1.onRollOut = function () { DescriptionText.text = ""; }; clothe1.onRelease = function () { if (clothe == false) { duplicateMovieClip (clothe1, "clotheMouse", 1); clothe1._alpha = 50; Mouse.hide(); startDrag (clotheMouse, true); clothe = true; } else { clothe1._alpha = 100; stopDrag(); Mouse.show(); removeMovieClip(clotheMouse); clothe = false; } }; bookPaper1.onRollOver = function () { DescriptionText.text = "A loose page from this book."; }; bookPaper1.onRollOut = function () { DescriptionText.text = ""; }; bookPaper1.onRelease = function () { bookPaper1._visible = false; b = true; bookPaper2._y = 445; bookPaper2._x = (invCount * 50) + 10; invCount = invCount + 1; bookPaper_mc._x = 165; bookPaper_mc._y = 2; }; bookPaper2.onRollOver = function () { DescriptionText.text = "A loose page from some book. I should put it back when I'm done with it."; }; bookPaper2.onRollOut = function () { DescriptionText.text = ""; }; bookPaper2.onRelease = function () { bookPaper_mc._x = 165; bookPaper_mc._y = 2; };
Frame 10
if (c == false) { SDbtn._visible = true; } else { SDbtn._visible = false; } nextPanelRight2.onRelease = function () { gotoAndStop (5); DescriptionText.text = ""; }; SDbtn.onRollOver = function () { DescriptionText.text = "Hmm...?"; }; SDbtn.onRollOut = function () { DescriptionText.text = ""; }; SDbtn.onRelease = function () { SDbtn._visible = false; c = true; invDriver._y = 445; invDriver._x = (invCount * 50) + 10; invCount = invCount + 1; }; invDriver.onRollOver = function () { DescriptionText.text = "This is a...what the hell is this?"; }; invDriverOnRollOut = function () { DescriptionText.text = ""; }; invDriver.onRelease = function () { if (screw == false) { duplicateMovieClip (invDriver, "mouseDriver", 1); invDriver._alpha = 50; Mouse.hide(); startDrag (mouseDriver, true); screw = true; } else { invDriver._alpha = 100; stopDrag(); Mouse.show(); removeMovieClip(mouseDriver); screw = false; } }; chair2Btn.onRollOver = function () { DescriptionText.text = "It's a seat mounted on the wall.\nIt doesn't look very comfortable."; }; chair2Btn.onRelease = function () { DescriptionText.text = "No time to sit down, I'm on an adventure."; }; chair2Btn.onRollOut = function () { DescriptionText.text = ""; };
Frame 11
nextPanelBottom1.onRelease = function () { gotoAndStop (8); crystalKeypad_mc._x = -622.1; }; crystalChamber.onRollOver = function () { DescriptionText.text = "It's a large glass chamber. It's glowing blue, and is cold to the touch.\nIt's also clouded up with some sort of condensation, and I can't see inside it."; }; crystalChamber.onRollOut = function () { DescriptionText.text = ""; }; panelCover.onRelease = function () { if (screw == true) { panelCover._visible = false; invDriver._alpha = 100; stopDrag(); Mouse.show(); removeMovieClip(mouseDriver); screw = false; DescriptionText.text = "Another button panel thing?\nI wonder what this one will do..."; } else { DescriptionText.text = "It's stuck in place, I think by four small metal things.\nThey seem to move a bit when I pick at them, but my claws are too large."; } }; crystalPanel.onRelease = function () { crystalKeypad_mc._y = 10; crystalKeypad_mc._x = 30; text1 = ""; DescriptionText.text = ""; };
Frame 12
nextPanelBottom1.onRelease = function () { gotoAndStop (8); }; crystalLarge.onRollOver = function () { DescriptionText.text = "It's a large, floating crystal. I can feel it pulsating with energy from here.\nIt seems familiar, like a heartbeat...it's actually rather calming..."; }; crystalLarge.onRollOut = function () { DescriptionText.text = ""; }; crystalSmall.onRollOver = function () { DescriptionText.text = "It seems to have fragmented off the large cyrstal.\nWhatever was holding it up isn't anymore."; }; crystalSmall.onRollOut = function () { DescriptionText.text = ""; }; crystalSmall.onRelease = function () { if (note == false) { DescriptionText.text = "I should leave it alone. I don't even know what it is."; } else if (clothe == false) { DescriptionText.text = "I'm not touching it with my bare hands and I don't want to ruin this shirt.\n I need to find something to pick it up with if I want to take it with me."; } else { DescriptionText.text = ""; fadeOut1.gotoAndPlay(2); clothe1._alpha = 100; stopDrag(); Mouse.show(); removeMovieClip(clotheMouse); clothe = false; } };
Frame 13
DescriptionText.text = "This crystal actually seems very familiar now that I think about it.\nShaun and I found some while digging around outside the village..."; next1.onRelease = function () { fadeOut2.gotoAndPlay(2); };
Frame 14
DescriptionText.text = "We had been building a series of tunnels for our own secret base.\nIt seemed like a fun idea at the time I guess."; back1.onRelease = function () { fadeOut1.gotoAndPlay(2); }; next2.onRelease = function () { fadeOut3.gotoAndPlay(2); };
Frame 15
DescriptionText.text = "We had found a small airpocket with a chunk of this stuff."; wait1(8);
Frame 16
DescriptionText.text = "We both thought it was the greatest find ever.\nAnd then..."; wait2(10);
Frame 17
DescriptionText.text = "Everything is a bit fuzzy and hard to remember after that....\nThe next thing I remember was us above ground...Shaun didn't know either."; wait3(8);
Frame 18
DescriptionText.text = "I wonder what happened down there...\nBleh, didn't forget this part...So much for not ruining the shirt."; back2.onRelease = function () { fadeOut2.gotoAndPlay(2); }; next3.onRelease = function () { fadeOut7.gotoAndPlay(2); };
Frame 19
DescriptionText.text = "Uh-oh..."; back3.onRelease = function () { fadeOut6.gotoAndPlay(2); }; next4.onRelease = function () { fadeOut8.gotoAndPlay(2); };
Frame 20
DescriptionText.text = ""; reset1.onRelease = function () { gotoAndPlay (1); }; reset2.onRelease = function () { fadeOut1.gotoAndPlay(2); };
Symbol 16 MovieClip Frame 28
stop();
Symbol 17 Button
on (release) { gotoAndStop (5); }
Symbol 41 MovieClip Frame 10
stop();
Symbol 131 MovieClip Frame 22
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 20
_root.gotoAndStop(14);
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 20
_root.gotoAndStop(13);
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 20
_root.gotoAndStop(15);
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 20
_root.gotoAndStop(16);
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 20
_root.gotoAndStop(17);
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 20
_root.gotoAndStop(18);
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 20
_root.gotoAndStop(19);
Symbol 147 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 20
_root.gotoAndStop(20);
Symbol 155 MovieClip Frame 25
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 Button [LoosePaperBP1]Uses:1Used by:Timeline
Symbol 3 GraphicUsed by:5
Symbol 4 GraphicUsed by:5 133 135 137 139 141 143 145 147
Symbol 5 Button [LoosePaperInv1]Uses:3 4Used by:Timeline
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [myBar]Uses:6Used by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 GraphicUsed by:14 17
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:12 13Used by:16
Symbol 15 GraphicUsed by:16 17 34 42 94 97 100 152 160
Symbol 16 MovieClipUses:14 15Used by:17
Symbol 17 ButtonUses:16 12 15Used by:Timeline
Symbol 18 FontUsed by:19 151 159
Symbol 19 TextUses:18Used by:Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:Timeline
Symbol 22 GraphicUsed by:23 47 49 51 53 55 57 59 61 63 65 67 69
Symbol 23 MovieClipUses:22Used by:Timeline
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:24 25Used by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 ButtonUses:27Used by:Timeline
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 ButtonUses:29 30Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 ButtonUses:32Used by:Timeline
Symbol 34 ButtonUses:15Used by:Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 ButtonUses:35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:37Used by:Timeline
Symbol 39 ShapeTweeningUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:39 40Used by:42 100
Symbol 42 ButtonUses:41 15Used by:Timeline
Symbol 43 FontUsed by:44 46 48 50 52 54 56 58 60 62 64 66 68 71 72 76 77 174 176 178
Symbol 44 EditableTextUses:43Used by:Timeline
Symbol 45 GraphicUsed by:75 78
Symbol 46 EditableTextUses:43Used by:47
Symbol 47 ButtonUses:22 46Used by:75 78
Symbol 48 EditableTextUses:43Used by:49
Symbol 49 ButtonUses:22 48Used by:75 78
Symbol 50 EditableTextUses:43Used by:51
Symbol 51 ButtonUses:22 50Used by:75 78
Symbol 52 EditableTextUses:43Used by:53
Symbol 53 ButtonUses:22 52Used by:75 78
Symbol 54 EditableTextUses:43Used by:55
Symbol 55 ButtonUses:22 54Used by:75 78
Symbol 56 EditableTextUses:43Used by:57
Symbol 57 ButtonUses:22 56Used by:75 78
Symbol 58 EditableTextUses:43Used by:59
Symbol 59 ButtonUses:22 58Used by:75 78
Symbol 60 EditableTextUses:43Used by:61
Symbol 61 ButtonUses:22 60Used by:75 78
Symbol 62 EditableTextUses:43Used by:63
Symbol 63 ButtonUses:22 62Used by:75 78
Symbol 64 EditableTextUses:43Used by:65
Symbol 65 ButtonUses:22 64Used by:75 78
Symbol 66 EditableTextUses:43Used by:67
Symbol 67 ButtonUses:22 66Used by:75 78
Symbol 68 EditableTextUses:43Used by:69
Symbol 69 ButtonUses:22 68Used by:75 78
Symbol 70 GraphicUsed by:75 78
Symbol 71 EditableTextUses:43Used by:75
Symbol 72 EditableTextUses:43Used by:74
Symbol 73 GraphicUsed by:74
Symbol 74 ButtonUses:72 73Used by:75 78 86 91
Symbol 75 MovieClipUses:45 47 49 51 53 55 57 59 61 63 65 67 69 70 71 74Used by:Timeline
Symbol 76 EditableTextUses:43Used by:78
Symbol 77 EditableTextUses:43Used by:78
Symbol 78 MovieClipUses:45 47 49 51 53 55 57 59 61 63 65 67 69 70 76 77 74Used by:Timeline
Symbol 79 GraphicUsed by:86
Symbol 80 GraphicUsed by:86
Symbol 81 GraphicUsed by:86
Symbol 82 FontUsed by:83 84 85
Symbol 83 TextUses:82Used by:86
Symbol 84 TextUses:82Used by:86
Symbol 85 TextUses:82Used by:86
Symbol 86 MovieClipUses:79 80 81 83 84 85 74Used by:Timeline
Symbol 87 GraphicUsed by:91
Symbol 88 FontUsed by:89
Symbol 89 EditableTextUses:88Used by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:87 74 89 90Used by:Timeline
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:Timeline
Symbol 94 ButtonUses:15Used by:Timeline
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:Timeline
Symbol 97 ButtonUses:15Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:Timeline
Symbol 100 ButtonUses:41 15Used by:Timeline
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 ButtonUses:103Used by:Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 ButtonUses:105Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 ButtonUses:107Used by:Timeline
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 ButtonUses:111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 ButtonUses:113Used by:Timeline
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 ButtonUses:117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 ButtonUses:119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 ButtonUses:121Used by:Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 ButtonUses:125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 ButtonUses:127Used by:Timeline
Symbol 129 GraphicUsed by:131
Symbol 130 ShapeTweeningUsed by:131
Symbol 131 MovieClipUses:129 130Used by:Timeline
Symbol 132 ShapeTweeningUsed by:133
Symbol 133 MovieClipUses:132 4Used by:Timeline
Symbol 134 ShapeTweeningUsed by:135
Symbol 135 MovieClipUses:134 4Used by:Timeline
Symbol 136 ShapeTweeningUsed by:137
Symbol 137 MovieClipUses:136 4Used by:Timeline
Symbol 138 ShapeTweeningUsed by:139
Symbol 139 MovieClipUses:138 4Used by:Timeline
Symbol 140 ShapeTweeningUsed by:141
Symbol 141 MovieClipUses:140 4Used by:Timeline
Symbol 142 ShapeTweeningUsed by:143
Symbol 143 MovieClipUses:142 4Used by:Timeline
Symbol 144 ShapeTweeningUsed by:145
Symbol 145 MovieClipUses:144 4Used by:Timeline
Symbol 146 ShapeTweeningUsed by:147
Symbol 147 MovieClipUses:146 4Used by:Timeline
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:Timeline
Symbol 150 GraphicUsed by:152
Symbol 151 TextUses:18Used by:152
Symbol 152 ButtonUses:150 151 15Used by:Timeline
Symbol 153 ShapeTweeningUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:153 154Used by:Timeline
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:Timeline
Symbol 158 GraphicUsed by:160
Symbol 159 TextUses:18Used by:160
Symbol 160 ButtonUses:158 159 15Used by:Timeline
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:Timeline
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:Timeline
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:Timeline
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:Timeline
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:Timeline
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:Timeline
Symbol 173 GraphicUsed by:175 177
Symbol 174 EditableTextUses:43Used by:175
Symbol 175 ButtonUses:173 174Used by:Timeline
Symbol 176 EditableTextUses:43Used by:177
Symbol 177 ButtonUses:173 176Used by:Timeline
Symbol 178 EditableTextUses:43Used by:Timeline

Instance Names

"myBar"Frame 1Symbol 7 MovieClip [myBar]
"loosePaper2"Frame 5Symbol 5 Button [LoosePaperInv1]
"bookPaper2"Frame 5Symbol 26 Button
"clothe1"Frame 5Symbol 28 Button
"invDriver"Frame 5Symbol 31 Button
"chairButton1"Frame 5Symbol 33 Button
"doorButton1"Frame 5Symbol 34 Button
"stuffButton1"Frame 5Symbol 36 Button
"light1"Frame 5Symbol 38 Button
"nextPanelLeft1"Frame 5Symbol 42 Button
"nextPanelRight1"Frame 5Symbol 42 Button
"DescriptionText"Frame 5Symbol 44 EditableText
"keypad_mc"Frame 5Symbol 75 MovieClip
"crystalKeypad_mc"Frame 5Symbol 78 MovieClip
"loosePaper_mc"Frame 5Symbol 86 MovieClip
"bookPaper_mc"Frame 5Symbol 91 MovieClip
"lloydButton1"Frame 6Symbol 94 Button
"nextPanelLeft2"Frame 6Symbol 42 Button
"nextPanelRight2"Frame 6Symbol 42 Button
"loosePaper1"Frame 6Symbol 2 Button [LoosePaperBP1]
"doorPanel1"Frame 7Symbol 97 Button
"engineRoom"Frame 8Symbol 100 Button
"doorPanel2"Frame 8Symbol 97 Button
"bookPaper1"Frame 9Symbol 104 Button
"book1"Frame 9Symbol 106 Button
"stuffHole"Frame 9Symbol 108 Button
"nextPanelRight2"Frame 10Symbol 42 Button
"SDbtn"Frame 10Symbol 112 Button
"chair2Btn"Frame 10Symbol 114 Button
"crystalPanel"Frame 11Symbol 118 Button
"panelCover"Frame 11Symbol 120 Button
"nextPanelBottom1"Frame 11Symbol 42 Button
"crystalChamber"Frame 11Symbol 122 Button
"crystalLarge"Frame 12Symbol 126 Button
"crystalSmall"Frame 12Symbol 128 Button
"fadeOut2"Frame 12Symbol 133 MovieClip
"fadeOut1"Frame 12Symbol 135 MovieClip
"fadeOut3"Frame 12Symbol 137 MovieClip
"fadeOut4"Frame 12Symbol 139 MovieClip
"fadeOut5"Frame 12Symbol 141 MovieClip
"fadeOut6"Frame 12Symbol 143 MovieClip
"fadeOut7"Frame 12Symbol 145 MovieClip
"fadeOut8"Frame 12Symbol 147 MovieClip
"next1"Frame 13Symbol 152 Button
"fadein1"Frame 13Symbol 155 MovieClip
"next2"Frame 14Symbol 152 Button
"back1"Frame 14Symbol 160 Button
"fadein2"Frame 14Symbol 155 MovieClip
"fadein3"Frame 15Symbol 155 MovieClip
"fadein5"Frame 16Symbol 155 MovieClip
"fadein6"Frame 17Symbol 155 MovieClip
"next3"Frame 18Symbol 152 Button
"back2"Frame 18Symbol 160 Button
"fadein7"Frame 18Symbol 155 MovieClip
"next4"Frame 19Symbol 152 Button
"back3"Frame 19Symbol 160 Button
"fadein8"Frame 19Symbol 155 MovieClip
"reset1"Frame 20Symbol 175 Button
"reset2"Frame 20Symbol 177 Button
"DescriptionText2"Frame 20Symbol 178 EditableText
"fadein9"Frame 20Symbol 155 MovieClip
"btn1"Symbol 75 MovieClip Frame 1Symbol 47 Button
"btn2"Symbol 75 MovieClip Frame 1Symbol 49 Button
"btn3"Symbol 75 MovieClip Frame 1Symbol 51 Button
"btn4"Symbol 75 MovieClip Frame 1Symbol 53 Button
"btn5"Symbol 75 MovieClip Frame 1Symbol 55 Button
"btn6"Symbol 75 MovieClip Frame 1Symbol 57 Button
"btn7"Symbol 75 MovieClip Frame 1Symbol 59 Button
"btn8"Symbol 75 MovieClip Frame 1Symbol 61 Button
"btn9"Symbol 75 MovieClip Frame 1Symbol 63 Button
"btn0"Symbol 75 MovieClip Frame 1Symbol 65 Button
"btnClear"Symbol 75 MovieClip Frame 1Symbol 67 Button
"btnEnter"Symbol 75 MovieClip Frame 1Symbol 69 Button
"codeText"Symbol 75 MovieClip Frame 1Symbol 71 EditableText
"Close1"Symbol 75 MovieClip Frame 1Symbol 74 Button
"btn1"Symbol 78 MovieClip Frame 1Symbol 47 Button
"btn2"Symbol 78 MovieClip Frame 1Symbol 49 Button
"btn3"Symbol 78 MovieClip Frame 1Symbol 51 Button
"btn4"Symbol 78 MovieClip Frame 1Symbol 53 Button
"btn5"Symbol 78 MovieClip Frame 1Symbol 55 Button
"btn6"Symbol 78 MovieClip Frame 1Symbol 57 Button
"btn7"Symbol 78 MovieClip Frame 1Symbol 59 Button
"btn8"Symbol 78 MovieClip Frame 1Symbol 61 Button
"btn9"Symbol 78 MovieClip Frame 1Symbol 63 Button
"btn0"Symbol 78 MovieClip Frame 1Symbol 65 Button
"btnClear"Symbol 78 MovieClip Frame 1Symbol 67 Button
"btnEnter"Symbol 78 MovieClip Frame 1Symbol 69 Button
"codeText"Symbol 78 MovieClip Frame 1Symbol 77 EditableText
"Close1"Symbol 78 MovieClip Frame 1Symbol 74 Button
"Close1"Symbol 86 MovieClip Frame 1Symbol 74 Button
"Close1"Symbol 91 MovieClip Frame 1Symbol 74 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
ExportAssets (56)Timeline Frame 1Symbol 2 as "LoosePaperBP1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "LoosePaperInv1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "myBar"
ExportAssets (56)Timeline Frame 1Symbol 7 as "myBar"
ExportAssets (56)Timeline Frame 2Symbol 7 as "myBar"
ExportAssets (56)Timeline Frame 3Symbol 7 as "myBar"
ExportAssets (56)Timeline Frame 5Symbol 5 as "LoosePaperInv1"
ExportAssets (56)Timeline Frame 6Symbol 5 as "LoosePaperInv1"
ExportAssets (56)Timeline Frame 6Symbol 2 as "LoosePaperBP1"
ExportAssets (56)Timeline Frame 7Symbol 5 as "LoosePaperInv1"
ExportAssets (56)Timeline Frame 8Symbol 5 as "LoosePaperInv1"
ExportAssets (56)Timeline Frame 9Symbol 5 as "LoosePaperInv1"
ExportAssets (56)Timeline Frame 10Symbol 5 as "LoosePaperInv1"
ExportAssets (56)Timeline Frame 11Symbol 5 as "LoosePaperInv1"
ExportAssets (56)Timeline Frame 12Symbol 5 as "LoosePaperInv1"




http://swfchan.com/30/145216/info.shtml
Created: 26/10 -2018 16:59:46 Last modified: 26/10 -2018 16:59:46 Server time: 11/05 -2024 16:10:19