STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229594
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34338375?noj=FRM34338375-22DC" width="1" height="1"></div>

Sie ist dran 2.swf

This is the info page for
Flash #145927

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 70 movieClip 3 gialog { } movieClip 5 { } movieClip 7 { } movieClip 9 { } movieClip 11 { } movieClip 13 { } movieClip 15 { } movieClip 17 { } movieClip 19 { } movieClip 21 { } movieClip 30 { } movieClip 34 { } movieClip 35 { } movieClip 36 popup_obj { } movieClip 42 { } movieClip 43 { } movieClip 46 { } movieClip 47 { } movieClip 48 phrase_area { } movieClip 51 { } // unknown tag 88 length 143 movieClip 55 button_play { } movieClip 59 btn_yes { } movieClip 61 btn_no { } movieClip 63 btn_more { } movieClip 65 btn_enter_room_3 { } movieClip 66 btn_enter_room_2 { } movieClip 68 btn_enter_room_1 { } movieClip 70 btn_again { } movieClip 74 btn_next { } movieClip 76 { } movieClip 78 { } movieClip 79 { } movieClip 82 counter { } movieClip 85 btn_logo { } movieClip 89 { } movieClip 93 { frame 1 { stop(); } } movieClip 96 { } movieClip 99 { } movieClip 100 { } movieClip 102 { } movieClip 104 { } // unknown tag 88 length 138 movieClip 109 { } movieClip 110 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.gotoAndPlay(8); } } movieClip 190 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 191 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = '¿Qué es esto?'; this.es_strList.scene_1_2 = '¿No, Qué hace usted?'; this.es_strList.scene_1_3 = '¡Soy asustado!'; this.es_strList.scene_1_4 = '¡Socorro! Ayuda!'; this.es_strList.scene_1_5 = 'Le abandoné el trabajo de la penetración. '; this.es_strList.scene_1_6 = 'Va a ver. '; this.es_strList.scene_1_7 = 'Usted entrenó a la muchacha, que no tenía ninguna experiencia.'; this.es_strList.scene_1_8 = 'Esto sólo es el principio.'; this.es_strList.scene_1_9 = '¡Usted puede sorber a la hembra más profunda!'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'What is that?'; this.en_strList.scene_1_2 = 'No, What are you doing?'; this.en_strList.scene_1_3 = 'I\'m scared!'; this.en_strList.scene_1_4 = 'Help! Help!'; this.en_strList.scene_1_5 = 'I left you the job of penetration.'; this.en_strList.scene_1_6 = 'Let\'s see.'; this.en_strList.scene_1_7 = 'You trained the girl, who didn\'t have any experience.'; this.en_strList.scene_1_8 = 'This is only the beginning.'; this.en_strList.scene_1_9 = 'You can suck deeper bitch!'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Что это? '; this.ru_strList.scene_1_2 = 'Нет, что вы делаете?'; this.ru_strList.scene_1_3 = 'Мне страшно!'; this.ru_strList.scene_1_4 = 'Помогите! На помощь! '; this.ru_strList.scene_1_5 = 'Войди в нее. Я приберег самое сладкое для тебя.'; this.ru_strList.scene_1_6 = 'Ну-ну.'; this.ru_strList.scene_1_7 = 'Ты тренируешь девушку, которая даже не знала, что такое секс.'; this.ru_strList.scene_1_8 = 'Это только начало.'; this.ru_strList.scene_1_9 = 'Бери глубже, шлюха!'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Qu\'est-ce que c\'est?'; this.fr_strList.scene_1_2 = 'Non, mais qu\'est-ce que tu fais?'; this.fr_strList.scene_1_3 = 'J\'ai peur!'; this.fr_strList.scene_1_4 = 'Au secours! Au secours!'; this.fr_strList.scene_1_5 = 'Je t\'ai laissé la pénétration.'; this.fr_strList.scene_1_6 = 'Voyons voir.'; this.fr_strList.scene_1_7 = 'Tu as entraîné la fille qui n\'avait pas d\'expérience.'; this.fr_strList.scene_1_8 = 'Ce n\'est qu\'un début.'; this.fr_strList.scene_1_9 = 'Tu peux aspirer plus profond!'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Ez meg mi?'; this.hu_strList.scene_1_2 = 'Ne, mit csinálsz?'; this.hu_strList.scene_1_3 = 'Félek!'; this.hu_strList.scene_1_4 = 'Segítség! Segítség!'; this.hu_strList.scene_1_5 = 'Te fogod megtudni.'; this.hu_strList.scene_1_6 = 'Lássuk csak.'; this.hu_strList.scene_1_7 = 'Te tanítottad a csajt, nem volt semmi tapasztalata.'; this.hu_strList.scene_1_8 = 'Ez még csak a kezdet.'; this.hu_strList.scene_1_9 = 'Mélyebbre!'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Che cos\'è?'; this.it_strList.scene_1_2 = 'No, che cosa stai facendo?'; this.it_strList.scene_1_3 = 'Ho paura!'; this.it_strList.scene_1_4 = 'Aiuto! Aiuto!'; this.it_strList.scene_1_5 = 'Ti ho lasciato il piacere di penetrarla.'; this.it_strList.scene_1_6 = 'Vediamo.'; this.it_strList.scene_1_7 = 'L\'hai allenata bene, non aveva alcuna esperienza.'; this.it_strList.scene_1_8 = 'Questo è solo l\'inizio.'; this.it_strList.scene_1_9 = 'Puoi succhiare più a fondo, troia!'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Co to jest '; this.pl_strList.scene_1_2 = 'Nie. Co robisz? '; this.pl_strList.scene_1_3 = ' Boję się!'; this.pl_strList.scene_1_4 = 'Pomocy!Pomocy! '; this.pl_strList.scene_1_5 = 'Pozwolę ci ją zpenetrować. '; this.pl_strList.scene_1_6 = 'Zobaczmy. '; this.pl_strList.scene_1_7 = 'Nauczyłeś dziewczynę, która nie miała żadnego doświadczenia. '; this.pl_strList.scene_1_8 = 'To dopiero początek. '; this.pl_strList.scene_1_9 = ' Ssij głębiej suko!'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Was ist das?'; this.de_strList.scene_1_2 = 'Nein, was machst du?'; this.de_strList.scene_1_3 = 'Ich habe Angst!'; this.de_strList.scene_1_4 = 'Hilfe! Hilfe!'; this.de_strList.scene_1_5 = 'Ich lasse die Eindringungsarbeit für dich.'; this.de_strList.scene_1_6 = 'Lassen uns sehen.'; this.de_strList.scene_1_7 = 'Du trainiertest ein Mädchen, das keine Erfahrung hatte.'; this.de_strList.scene_1_8 = 'Das ist erst der Anfang.'; this.de_strList.scene_1_9 = 'Du kannst tiefer saugen, Kleine!'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Ce e aia?'; this.ro_strList.scene_1_2 = 'Nu, ce faci?'; this.ro_strList.scene_1_3 = 'Mi-e frica!'; this.ro_strList.scene_1_4 = 'Ajutor! Ajutor!'; this.ro_strList.scene_1_5 = 'Tu o vei penetra.'; this.ro_strList.scene_1_6 = 'Sa vedem.'; this.ro_strList.scene_1_7 = 'Tu ai antrenat-o pe fata iar ea nu avea nici un fel de experienta.'; this.ro_strList.scene_1_8 = 'Acesta e doar inceputul.'; this.ro_strList.scene_1_9 = 'Poti sa sugi mai adanc, tarfa!'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Какво е това?'; this.bg_strList.scene_1_2 = 'Не. Какво правиш?'; this.bg_strList.scene_1_3 = 'Уплашена съм!'; this.bg_strList.scene_1_4 = 'Помощ! Помощ!'; this.bg_strList.scene_1_5 = 'Ти ще я дефлорираш.'; this.bg_strList.scene_1_6 = 'Нека видим.'; this.bg_strList.scene_1_7 = 'Ти обучи момиче, което нямаше никакъв опит.'; this.bg_strList.scene_1_8 = 'Това е само началото.'; this.bg_strList.scene_1_9 = 'Можеш да го поемеш по-дълбоко!'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'O que é isso?'; this.pt_strList.scene_1_2 = 'Não, o que estás a fazer?'; this.pt_strList.scene_1_3 = 'Estou assustada!'; this.pt_strList.scene_1_4 = 'Ajuda! Ajuda!'; this.pt_strList.scene_1_5 = 'Deixei o trabalho para te penetrar.'; this.pt_strList.scene_1_6 = 'Vamos ver.'; this.pt_strList.scene_1_7 = 'Treinaste a rapariga, que não tinha qualquer experiencia.'; this.pt_strList.scene_1_8 = 'Isto é apenas o começo.'; this.pt_strList.scene_1_9 = 'Mama com mais vontade sua puta!'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Šta je ovo?'; this.sr_strList.scene_1_2 = 'Ne, Šta radiš to?'; this.sr_strList.scene_1_3 = 'Uplašena sam!'; this.sr_strList.scene_1_4 = 'Pomoć! Pomoć!'; this.sr_strList.scene_1_5 = 'Ostavio sam ti penetraciju.'; this.sr_strList.scene_1_6 = 'Da vidimo.'; this.sr_strList.scene_1_7 = 'Trenirao si devojku koja nije imala nikakvo iskustvo.'; this.sr_strList.scene_1_8 = 'Ovo je samo početak.'; this.sr_strList.scene_1_9 = 'Možeš da pušiš dublje, droljo!'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Що це? '; this.ua_strList.scene_1_2 = 'Що ви робите?'; this.ua_strList.scene_1_3 = 'Мені лячно!'; this.ua_strList.scene_1_4 = 'Допоможіть! На допомогу! '; this.ua_strList.scene_1_5 = 'Увійди в неї. Я приберіг для тебе найсолодше завдання.'; this.ua_strList.scene_1_6 = 'Що ж, перевіримо.'; this.ua_strList.scene_1_7 = 'Ти займався тренуванням дівчини, яка навіть не знала, що таке секс.'; this.ua_strList.scene_1_8 = 'Це лише початок.'; this.ua_strList.scene_1_9 = 'Заковтуй глибше, хвойдо!'; this.nl_strList = new Object(); this.nl_strList.scene_1_1 = 'Wat is dat?'; this.nl_strList.scene_1_2 = 'Nee, wat ben je aan het doen?'; this.nl_strList.scene_1_3 = 'Ik ben bang!'; this.nl_strList.scene_1_4 = 'Help! Help!'; this.nl_strList.scene_1_5 = 'Ik heb aan jou het penetreren overgelaten.'; this.nl_strList.scene_1_6 = 'Laat we eens kijken.'; this.nl_strList.scene_1_7 = 'Je hebt haar getrained, ze had geen ervaring.'; this.nl_strList.scene_1_8 = 'Dit is alleen nog maar het begin.'; this.nl_strList.scene_1_9 = 'Je kan dieper zuigen slet!'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Co to je?'; this.cz_strList.scene_1_2 = 'Ne, co to děláš?'; this.cz_strList.scene_1_3 = 'Mám strach!'; this.cz_strList.scene_1_4 = 'Pomoc! Pomoc!'; this.cz_strList.scene_1_5 = 'Teď to nechám na tobě.'; this.cz_strList.scene_1_6 = 'Podívejme se na to.'; this.cz_strList.scene_1_7 = 'Vycvičil jsi holku, která neměla vůbec žádné zkušenosti.'; this.cz_strList.scene_1_8 = 'To je teprve začátek.'; this.cz_strList.scene_1_9 = 'Můžeš ho kouřit hlouběji, ty děvko!'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.gameNameList = new Object(); this.gameNameList.en = 'She Is The Next 2'; this.gameNameList.bg = 'Тя е следващата 2'; this.gameNameList.ru = 'Она – Следующая 2'; this.gameNameList.de = 'Sie Ist Dran 2'; this.gameNameList.es = 'Ella es siguiente 2'; this.gameNameList.fr = 'Elle sera la prochaine 2'; this.gameNameList.hu = 'Ő lesz a következő 2'; this.gameNameList.it = 'Lei è la prossima 2'; this.gameNameList.pl = 'Ona jest następna 2'; this.gameNameList.pt = 'Ela é a Próxima 2'; this.gameNameList.sr = 'Ona je sledeća 2'; this.gameNameList.ua = 'Вона – Наступна 2'; this.gameNameList.cz = 'Ona je další 2'; this.gameNameList.ro = 'Ea e Urmatoarea 2'; this.gameNameList.nl = 'Zij Is De Volgende 2'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 192 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 193 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 194 __Packages.Popup { #initclip if (!_global.Popup) { var v1 = function (myList) { super(); this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = myList.cloud[1]; this.popupObject.popup_1[3] = myList.cloud[2]; this.popupObject.popup_1[6] = myList.cloud[0]; _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } this.popupObject._x = this.popupObject.popup_1[0]; this.popupObject._y = this.popupObject.popup_1[1]; this.popupObject.frame = myList.frame; this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0; this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20; this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20; _global.gameTexts.text_0.setText(myList.text); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50; this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4]; this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _root.gotoAndStop(this._parent.frame); _global.myPopup.kill(); }; }; _global.Popup = v1; _global.Popup extends MovieClip; var v2 = v1.prototype; v2.kill = function () { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; _global.gameTexts.text_0.setText(''); this.popupObject.removeMovieClip(); delete this.popupObject; delete _global.myPopup; }; ASSetPropFlags(_global.Popup.prototype, null, 1); } #endinitclip } movieClip 195 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } movieClip 196 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } frame 8 { _global.LanguageGame = 'de'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-She-Is-The-Next-2-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } movieClip 117 { } movieClip 120 { } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 380], 'obj': 'button_play', 'frame': 13, 'url': ''}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 122 { frame 17 { stop(); } } movieClip 125 { } movieClip 127 { } frame 13 { _global.myWaiting = new Waiting(90, _currentframe + 1); stop; } movieClip 130 { frame 131 { stop(); } } frame 14 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1}); stop(); } movieClip 132 { } movieClip 133 { } frame 15 { _global.myWaiting = new Waiting(103, _currentframe + 1); stop; } movieClip 135 { frame 139 { stop(); } } frame 16 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2}); stop(); } frame 17 { _global.myWaiting = new Waiting(227, _currentframe + 1); stop(); } movieClip 137 { frame 227 { stop(); } } frame 18 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 139 { } frame 20 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3}); stop(); } movieClip 141 { frame 100 { stop(); } } frame 21 { _global.myWaiting = new Waiting(8, _currentframe + 1); stop(); } movieClip 143 { frame 64 { stop(); } } frame 22 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4}); stop(); } frame 23 { _global.myWaiting = new Waiting(151, _currentframe + 1); stop(); } movieClip 145 { frame 151 { stop(); } } frame 24 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 147 { } frame 26 { _global.myWaiting = new Waiting(312, _currentframe + 1); stop(); } movieClip 149 { frame 378 { stop(); } } frame 27 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_5}); stop(); } movieClip 151 { } frame 28 { _global.myWaiting = new Waiting(11, _currentframe + 1); stop(); } movieClip 153 { frame 46 { stop(); } } frame 29 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_6}); stop(); } frame 30 { _global.myWaiting = new Waiting(170, _currentframe + 1); stop(); } movieClip 155 { frame 210 { stop(); } } frame 31 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'sos_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5); stop(); } movieClip 160 { } movieClip 162 { } movieClip 164 { } movieClip 166 { } movieClip 168 { } movieClip 170 { } movieClip 172 { frame 62 { gotoAndPlay(44); } } frame 36 { _global.myWaiting = new Waiting(135, _currentframe + 1); stop(); } movieClip 174 { frame 209 { stop(); } } frame 37 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_7}); stop(); } frame 38 { _global.myWaiting = new Waiting(34, _currentframe + 1); stop(); } movieClip 176 { frame 83 { stop(); } } frame 39 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_8}); stop(); } frame 40 { _global.myWaiting = new Waiting(97, _currentframe + 1); stop(); } movieClip 178 { frame 139 { stop(); } } frame 41 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_9}); stop(); } frame 42 { _global.myWaiting = new Waiting(39, _currentframe + 1); stop(); } movieClip 180 { frame 39 { stop(); } } frame 43 { _global.myWaiting = new Waiting(100, 165); stop(); } movieClip 185 { frame 30 { stop(); } } frame 165 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 347], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 290], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-She-Is-The-Next-2-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 189 { frame 30 { stop(); } }




http://swfchan.com/30/145927/info.shtml
Created: 26/10 -2018 10:59:08 Last modified: 26/10 -2018 10:59:08 Server time: 22/12 -2024 02:03:06