| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229923 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2598 · P5196 |
![]() | This is the info page for Flash #146011 |
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In these tough economic times, a guy's gotta think outside the box when it comes to makin' ends meet. Since the day-job ain't doin' him so well, Cletis decided to open up part of his workshop, and show off another of his skills... |
Nekkid Stained Glass! Yup, you heard me right. This donk likes to strip down to his bare essentials after a day of office tedium and work on art in the funky buff. |
BACK |
And,here's his latest creation: Customized stained-glass paws. Now, this ain't no painted acrylic. That's real glass, and them are made only when you order them, and only in the colors you choose. So you know he's thinkin' of you when's he's flopped out, putting yours together. |
They are six inches tall, and five inches wide. The glass is rippling "waterglass", and you have your choice of finish for the metal, too. Cletis is offering these to Fur Affinity users for the fur-exclusive price of $15.69 (U.S. shipping included) |
Click the buttons to look at glass and finish options. A design code will appear below. |
ClrCopClr |
There it is! Do you want this paw? Send Bojog a note on Fur Affinity and include the design code below. |
ClrCopClr |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2stop();Frame 5var GlassLable = ["Clr", "Gra", "Cop", "Ora", "Lbl", "Dbl", "Lgr", "Dgr"]; var FinishLable = ["Cop", "Sil", "Bla"]; glassdetail = "Clr"; finishname = "Cop"; mainglass = "Clr"; stop();Symbol 20 MovieClip Frame 1_root.Glasspart = "Clr"; stop();Symbol 20 MovieClip Frame 2_root.Glasspart = "Gra"; stop();Symbol 20 MovieClip Frame 3_root.Glasspart = "Cop"; stop();Symbol 20 MovieClip Frame 4_root.Glasspart = "Ora"; stop();Symbol 20 MovieClip Frame 5_root.Glasspart = "Lbl"; stop();Symbol 20 MovieClip Frame 6_root.Glasspart = "Dbl"; stop();Symbol 20 MovieClip Frame 7_root.Glasspart = "Lgr"; stop();Symbol 20 MovieClip Frame 8_root.Glasspart = "Dgr"; stop();Symbol 28 MovieClip Frame 1stop();Symbol 28 MovieClip Frame 2stop();Symbol 28 MovieClip Frame 3stop();Symbol 29 MovieClip Frame 1stop();Instance of Symbol 23 MovieClip "glass2" in Symbol 29 MovieClip Frame 1on (release) { gotoAndStop (2); }Symbol 35 Buttonon (release) { gotoAndStop (2); }Symbol 38 Buttonon (release) { gotoAndStop (3); }Symbol 42 Buttonon (release) { gotoAndStop (1); }Symbol 44 Buttonon (release) { gotoAndStop (4); }Symbol 45 Buttonon (release) { gotoAndStop (2); }Symbol 48 Buttonon (release) { gotoAndStop (5); }Symbol 49 Buttonon (release) { gotoAndStop (3); }Symbol 53 Buttonon (release) { with (_root.Pawglass.seams) { maxframe = _root.Pawglass.seams._totalframes; nowframe = _root.Pawglass.seams._currentframe; if (nowframe < maxframe) { nowframe++; gotoAndStop(nowframe); } else { nowframe = 1; gotoAndStop(nowframe); } } FinishName = _root.finishlable[nowframe - 1]; Glasscode = (mainglass + finishname) + glassdetail; _root.codeout = glasscode; }Symbol 55 Buttonon (release) { with (_root.Pawglass.glass2.glass) { maxframe = _root.Pawglass.glass2.glass._totalframes; nowframe = _root.Pawglass.glass2.glass._currentframe; if (nowframe < maxframe) { nowframe++; gotoAndStop(nowframe); } else { nowframe = 1; gotoAndStop(nowframe); } } MainGlass = _root.Glasslable[nowframe - 1]; Glasscode = (mainglass + finishname) + glassdetail; _root.codeout = glasscode; }Symbol 57 Buttonon (release) { with (_root.Pawglass.glass1.glass) { maxframe = _root.Pawglass.glass1.glass._totalframes; nowframe = _root.Pawglass.glass1.glass._currentframe; if (nowframe < maxframe) { nowframe++; gotoAndStop(nowframe); } else { nowframe = 1; gotoAndStop(nowframe); } } GlassDetail = _root.Glasslable[nowframe - 1]; Glasscode = (mainglass + finishname) + glassdetail; _root.codeout = glasscode; }Symbol 60 Buttonon (release) { gotoAndStop (6); }Symbol 61 Buttonon (release) { gotoAndStop (4); }Symbol 66 Buttonon (release) { with (_root.Pawglass.glass1.glass) { gotoAndStop(1); } with (_root.Pawglass.glass2.glass) { gotoAndStop(1); } with (_root.Pawglass.seams) { gotoAndStop(1); } MainGlass = _root.Glasslable[0]; finishname = _root.finishlable[0]; glassdetail = _root.Glasslable[0]; Glasscode = (mainglass + finishname) + glassdetail; _root.codeout = glasscode; gotoAndStop (5); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:31 | |
Symbol 3 Graphic | Used by:21 | |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:20 |
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:20 |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:20 |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:20 |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:20 |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:20 |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:20 |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:20 |
Symbol 20 MovieClip | Uses:5 7 9 11 13 15 17 19 | Used by:21 23 |
Symbol 21 MovieClip | Uses:3 20 | Used by:29 |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 20 | Used by:29 |
Symbol 24 Graphic | Used by:28 | |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:24 25 26 27 | Used by:29 |
Symbol 29 MovieClip | Uses:21 23 28 | Used by:31 Timeline |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:2 29 30 | Used by:Timeline |
Symbol 32 Graphic | Used by:35 38 44 48 60 | |
Symbol 33 Font | Used by:34 41 | |
Symbol 34 Text | Uses:33 | Used by:35 38 44 48 60 |
Symbol 35 Button | Uses:32 34 | Used by:Timeline |
Symbol 36 Font | Used by:37 39 43 47 58 59 63 64 | |
Symbol 37 EditableText | Uses:36 | Used by:Timeline |
Symbol 38 Button | Uses:32 34 | Used by:Timeline |
Symbol 39 EditableText | Uses:36 | Used by:Timeline |
Symbol 40 Graphic | Used by:42 45 49 61 66 | |
Symbol 41 Text | Uses:33 | Used by:42 45 49 61 66 |
Symbol 42 Button | Uses:40 41 | Used by:Timeline |
Symbol 43 EditableText | Uses:36 | Used by:Timeline |
Symbol 44 Button | Uses:32 34 | Used by:Timeline |
Symbol 45 Button | Uses:40 41 | Used by:Timeline |
Symbol 46 Graphic | Used by:Timeline | |
Symbol 47 EditableText | Uses:36 | Used by:Timeline |
Symbol 48 Button | Uses:32 34 | Used by:Timeline |
Symbol 49 Button | Uses:40 41 | Used by:Timeline |
Symbol 50 Graphic | Used by:Timeline | |
Symbol 51 Graphic | Used by:Timeline | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 Button | Uses:52 | Used by:Timeline |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 Button | Uses:54 | Used by:Timeline |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 Button | Uses:56 | Used by:Timeline |
Symbol 58 Text | Uses:36 | Used by:Timeline |
Symbol 59 EditableText | Uses:36 | Used by:Timeline |
Symbol 60 Button | Uses:32 34 | Used by:Timeline |
Symbol 61 Button | Uses:40 41 | Used by:Timeline |
Symbol 62 Graphic | Used by:Timeline | |
Symbol 63 Text | Uses:36 | Used by:Timeline |
Symbol 64 EditableText | Uses:36 | Used by:Timeline |
Symbol 65 Graphic | Used by:Timeline | |
Symbol 66 Button | Uses:40 41 | Used by:Timeline |
Symbol 67 Graphic | Used by:Timeline |
Instance Names
"Pawglass" | Frame 3 | Symbol 29 MovieClip |
"glass" | Symbol 21 MovieClip Frame 1 | Symbol 20 MovieClip |
"glass" | Symbol 23 MovieClip Frame 1 | Symbol 20 MovieClip |
"glass1" | Symbol 29 MovieClip Frame 1 | Symbol 21 MovieClip |
"glass2" | Symbol 29 MovieClip Frame 1 | Symbol 23 MovieClip |
"seams" | Symbol 29 MovieClip Frame 1 | Symbol 28 MovieClip |
Dynamic Text Variables
codeout | Symbol 59 EditableText | "ClrCopClr" |
codeout | Symbol 64 EditableText | "ClrCopClr" |
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