Combined Code
// unknown tag 88 length 70
movieClip 16 gialog {
}
movieClip 18 {
}
movieClip 20 {
}
movieClip 22 {
}
movieClip 24 {
}
movieClip 26 {
}
movieClip 28 {
}
movieClip 30 {
}
movieClip 32 {
}
movieClip 34 {
}
movieClip 43 {
}
movieClip 47 {
}
movieClip 48 {
}
movieClip 49 popup_obj {
}
movieClip 55 {
}
movieClip 56 {
}
movieClip 59 {
}
movieClip 60 {
}
movieClip 61 phrase_area {
}
// unknown tag 88 length 143
movieClip 66 button_play {
}
movieClip 70 btn_yes {
}
movieClip 72 btn_no {
}
movieClip 74 btn_more {
}
movieClip 76 btn_enter_room_3 {
}
movieClip 77 btn_enter_room_2 {
}
movieClip 79 btn_enter_room_1 {
}
movieClip 81 btn_again {
}
movieClip 85 btn_next {
}
movieClip 87 {
}
movieClip 89 {
}
movieClip 90 {
}
movieClip 93 counter {
}
movieClip 96 btn_logo {
}
movieClip 100 {
}
movieClip 104 {
frame 1 {
stop();
}
}
movieClip 107 {
}
movieClip 110 {
}
movieClip 111 {
}
movieClip 113 {
}
movieClip 115 {
}
// unknown tag 88 length 138
movieClip 120 {
}
movieClip 121 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 211 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 212 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¿Qué hacen ustedes aquÃ, muchachas?';
this.es_strList.scene_1_2 = 'Solamente deseamos \'¡buenas noches!\' la una a la otra... ';
this.es_strList.scene_1_3 = '¿S� ¿Realmente?... ';
this.es_strList.scene_1_4 = 'Pienso en que me dicen la mentira...';
this.es_strList.scene_1_5 = 'Adivino que ustedes se besaban...';
this.es_strList.scene_1_6 = 'Quiero el sexo también...';
this.es_strList.scene_1_7 = '¡Válgame Dios! Nosotras aún no tenÃamos ningún pensamiento que usted es una de nosotras...';
this.es_strList.scene_1_8 = '¿Es Ud una lesbiana?';
this.es_strList.scene_1_9 = ' Estamos todas las lesbianas aquà .... ';
this.es_strList.scene_1_10 = ' ¡Ah, me siento tan cachonda!...';
this.es_strList.scene_1_11 = ' Yo estoy también... ¡Quiero sentir un strap-on dentro de mÃ!';
this.es_strList.scene_1_12 = 'Tengo casi alcancé un orgasmo...';
this.es_strList.scene_1_13 = ' ¿Le gustamos a mÃ, ñiña? ¡Tengo una strap-on!... Vayamos a intentarlo.';
this.es_strList.scene_1_14 = '¡Cómame más rápido! El punto culminante es pronto...';
this.es_strList.scene_1_15 = '¡Intento, querida!';
this.es_strList.scene_1_16 = '¿Está lista de joder, belleza?';
this.es_strList.scene_1_17 = 'SÃ...';
this.es_strList.scene_1_18 = 'Adoro estimular su clÃtoris y ver sus jugos de coño... mmm...';
this.es_strList.scene_1_19 = '¡¡Péguelo en mÃ, por favor!!!';
this.es_strList.scene_1_20 = '¡Más duro!';
this.es_strList.scene_1_21 = '¡Quiero lamer su coño... es tan sabroso!';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'I am tired to suck!';
this.en_strList.scene_1_2 = 'I think it\'s time to try my long-range artillery! ';
this.en_strList.scene_1_3 = 'How long should I wait your artillery? ';
this.en_strList.scene_1_4 = 'Do you want anally?';
this.en_strList.scene_1_5 = 'Okay, let\'s continue traditionally....';
this.en_strList.scene_1_6 = 'I feel so good!...';
this.en_strList.scene_1_7 = 'Me too... I would never think that you are such a hot hole!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Я Ñлишком уÑтала, чтобы заниматьÑÑ Ð¾Ñ€Ð°Ð»ÑŒÐ½Ñ‹Ð¼ ÑекÑом!';
this.ru_strList.scene_1_2 = 'Я думаю, что Ñамое Ð²Ñ€ÐµÐ¼Ñ Ð¸Ñпытать мое дальнобойное орудие!';
this.ru_strList.scene_1_3 = 'И как долго мне надо ждать Ñто орудие?';
this.ru_strList.scene_1_4 = 'Ðе хочешь попробовать Ñ Ð·Ð°Ð¿Ð°Ñного входа?';
this.ru_strList.scene_1_5 = 'ОК, давай продолжим традиционным ÑпоÑобом....';
this.ru_strList.scene_1_6 = 'Как мне хорошо!...';
this.ru_strList.scene_1_7 = 'И мне тоже… Я бы никогда и не подумал, что Ñ‚Ñ‹ Ñ‚Ð°ÐºÐ°Ñ Ð³Ð¾Ñ€ÑÑ‡Ð°Ñ ÑˆÑ‚ÑƒÑ‡ÐºÐ°!';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Salut! Tu es tellement belle ! Tu te promènes toute seule?';
this.fr_strList.scene_1_2 = 'Salut! Oui. J\'attend ma mère.';
this.fr_strList.scene_1_3 = 'Quelle choupette sexy. J\'imagine que personne n\'a pas encore pris soin de ton corps doux!';
this.fr_strList.scene_1_4 = 'T\'es un vieux connard ! De quoi tu parle ? Je vais crier au secours!';
this.fr_strList.scene_1_5 = 'Salut! Tu es perdue ? Je peux t\'aider à chercher la maison?';
this.fr_strList.scene_1_6 = 'Non, je ne suis pas perdue. Je me promène juste et je ne parle pas aux inconnus.';
this.fr_strList.scene_1_7 = 'Quel est ton emploi de temps ?';
this.fr_strList.scene_1_8 = 'Je fais mes études dans la section 4. Ma mère doit venir me chercher après l\'école.';
this.fr_strList.scene_1_9 = 'Tu as un copin ? Il a déjà été dans ta culotte?';
this.fr_strList.scene_1_10 = 'Non ! Quelles sales choses tu dis là !?';
this.fr_strList.scene_1_11 = 'Qu\'est-ce que tu pense si on se promène ensemble. Je t\'achèterai une glace...';
this.fr_strList.scene_1_12 = 'Ma mère m\'interdit de parler avec des garçon étrangers...';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Túl fáradt vagyok a dugáshoz!';
this.hu_strList.scene_1_2 = 'Azt hiszem, itt az idő, hogy bevessük a tüzérséget! ';
this.hu_strList.scene_1_3 = 'Meddig várjak még a tüzérségedre? ';
this.hu_strList.scene_1_4 = 'A fenekedbe mehet?';
this.hu_strList.scene_1_5 = 'Jó, most csináljuk hagyományosan....';
this.hu_strList.scene_1_6 = 'Ez olyan jó!...';
this.hu_strList.scene_1_7 = 'Nekem is... Nem is gondoltam volna, hogy ilyen forró a puncid!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Sono troppo stanca per fare un pompino!';
this.it_strList.scene_1_2 = 'Secondo me è tempo per provare a scopare! ';
this.it_strList.scene_1_3 = 'Quanto devo aspettarci? ';
this.it_strList.scene_1_4 = 'Vorresti fare sesso anale?';
this.it_strList.scene_1_5 = 'Bene, continuiamo tradizionalmente....';
this.it_strList.scene_1_6 = 'Mi sento tanto bene!...';
this.it_strList.scene_1_7 = 'Anch’io... Non pensavo mai che avessi una fichetta tanto calda!';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Mam dość bycia nieudacznikiem!';
this.pl_strList.scene_1_2 = 'Nadszedł już czas by wytoczyć moje wielkie działo! ';
this.pl_strList.scene_1_3 = 'Jak długo mam czekać na twoją artylerię? ';
this.pl_strList.scene_1_4 = 'Chcesz seksu analnego?';
this.pl_strList.scene_1_5 = 'Ok, kontynuujmy tradycyjnie....';
this.pl_strList.scene_1_6 = 'Dobrze mi!...';
this.pl_strList.scene_1_7 = 'Mnie też... Nigdy nie pomyślałbym, że taka gorąca z ciebie dupa!';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Ich bin müde für den Oralsex!';
this.de_strList.scene_1_2 = 'Ich denke, es ist die Zeit, mein weittragendes Geschütz zu versuchen!';
this.de_strList.scene_1_3 = 'Wie lange muss ich auf dein Geschütz warten?';
this.de_strList.scene_1_4 = 'Willst du Analsex?';
this.de_strList.scene_1_5 = 'Gut, lass uns traditionell fortsetzen....';
this.de_strList.scene_1_6 = 'Ich fühle mich so wohl!...';
this.de_strList.scene_1_7 = 'Ich auch… Ich würde nie denken, dass du so heißes Ding bist!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'M-am saturat sa o tot sug!';
this.ro_strList.scene_1_2 = 'Cred ca a sosit timpul sa-mi incerci artileria de bataie lunga! ';
this.ro_strList.scene_1_3 = 'Cat timp sa-ti mai astept artileria? ';
this.ro_strList.scene_1_4 = 'Vrei sex anal?';
this.ro_strList.scene_1_5 = 'Ok, hai sa continuam in stil traditional....';
this.ro_strList.scene_1_6 = 'Ma simt atat de bine!...';
this.ro_strList.scene_1_7 = 'Si eu la fel...N-as fi crezut niciodata ca ai o gaura atat de infierbantata!';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Уморих Ñе да духам!';
this.bg_strList.scene_1_2 = 'МиÑлÑ, че е време да Ð¸Ð·Ð²Ð°Ð´Ñ Ñ‚ÐµÐ¶ÐºÐ°Ñ‚Ð° артилериÑ! ';
this.bg_strList.scene_1_3 = 'Колко още Ñ‚Ñ€Ñбва да чакам тежката ти артилериÑ? ';
this.bg_strList.scene_1_4 = 'ИÑкаш ли да ти го вкарам отзад?';
this.bg_strList.scene_1_5 = 'Добре, нека продължим по Ñ‚Ñ€Ð°Ð´Ð¸Ñ†Ð¸Ð¾Ð½Ð½Ð¸Ñ Ð½Ð°Ñ‡Ð¸Ð½....';
this.bg_strList.scene_1_6 = 'ЧувÑтвам Ñе толкова добре...';
this.bg_strList.scene_1_7 = 'И аз... Ðикога не бих Ñи помиÑлил, че Ñи толкова перверзна!';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'Estou cansada de mamar!';
this.pt_strList.scene_1_2 = 'Acho que está na altura de experimentares a minha artilharia de longo alcance! ';
this.pt_strList.scene_1_3 = 'É muito longa? ';
this.pt_strList.scene_1_4 = 'Queres levar no cú?';
this.pt_strList.scene_1_5 = 'Ok, vamos continuar de forma tradicional....';
this.pt_strList.scene_1_6 = 'Sinto-me bem!...';
this.pt_strList.scene_1_7 = 'Eu também... Nunca pensei que tivesses uma cona tão quente!';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Umorila sam se pušeći!';
this.sr_strList.scene_1_2 = 'Mislim da je vreme da oprobamo moju dugu alatku! ';
this.sr_strList.scene_1_3 = 'Koliko dugo treba da Äekam na tvoj alat? ';
this.sr_strList.scene_1_4 = 'Da li ga hoćeš analno?';
this.sr_strList.scene_1_5 = 'Okej, daj da nastavimo tradicionalno....';
this.sr_strList.scene_1_6 = 'Tako je dobro!...';
this.sr_strList.scene_1_7 = 'I ja se osećam dobro... Nikada ne bih pomislio da si tako vrela!';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Я втомилаÑÑ Ñмоктати!';
this.ua_strList.scene_1_2 = 'ЗдаєтьÑÑ, наÑтав Ñ‡Ð°Ñ Ð²Ð²ÐµÑти до бою мою важку артилерію! ';
this.ua_strList.scene_1_3 = 'Скільки ще мені чекати на Вашу артилерію? ';
this.ua_strList.scene_1_4 = 'Хочеш у дупу?';
this.ua_strList.scene_1_5 = 'Добре, продовжимо традиційно....';
this.ua_strList.scene_1_6 = 'Мені так добре!...';
this.ua_strList.scene_1_7 = 'Мені теж... Ðіколи б не подумав, що підлітки бувають такими розпуÑними!';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.gameNameList = new Object();
this.gameNameList.en = 'New Protector Part 2';
this.gameNameList.bg = 'Ð¡ÐµÐºÑ Ð¿Ð¾ÐºÑ€Ð¾Ð²Ð¸Ñ‚ÐµÐ» – чаÑÑ‚ 2';
this.gameNameList.ru = 'Ðовый Защитник ЧаÑÑ‚ÑŒ 2';
this.gameNameList.de = 'Neuer Beschützer Teil 2';
this.gameNameList.es = 'Strap-on Lesbiano para AlegrÃa';
this.gameNameList.fr = 'Grosse queue pour la Choupette';
this.gameNameList.hu = 'A pártfogó 2.';
this.gameNameList.it = 'Protettore Nuovo 2';
this.gameNameList.pl = 'Nowy Opiekun Część 2';
this.gameNameList.pt = 'Novo Protector Parte 2';
this.gameNameList.sr = 'Zaštitnik Drugi deo';
this.gameNameList.ua = 'Ðовий ЗахиÑник: ЧаÑтина Друга';
this.gameNameList.ro = 'Noul Patron Partea 2';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 213 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 214 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 215 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 216 __Packages.Popup {
#initclip
if (!_global.Popup) {
var v1 = function (myList) {
super();
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = myList.cloud[1];
this.popupObject.popup_1[3] = myList.cloud[2];
this.popupObject.popup_1[6] = myList.cloud[0];
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
this.popupObject._x = this.popupObject.popup_1[0];
this.popupObject._y = this.popupObject.popup_1[1];
this.popupObject.frame = myList.frame;
this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0;
this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20;
this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20;
_global.gameTexts.text_0.setText(myList.text);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50;
this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4];
this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_root.gotoAndStop(this._parent.frame);
_global.myPopup.kill();
};
};
_global.Popup = v1;
_global.Popup extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
_global.gameTexts.text_0.setText('');
this.popupObject.removeMovieClip();
delete this.popupObject;
delete _global.myPopup;
};
ASSetPropFlags(_global.Popup.prototype, null, 1);
}
#endinitclip
}
movieClip 217 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'de';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-New-Protector-Part-2-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
movieClip 124 {
}
movieClip 127 {
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 300], 'obj': 'button_play', 'frame': 13, 'url': ''});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 129 {
}
frame 13 {
_global.myWaiting = new Waiting(180, 14);
stop;
}
movieClip 133 {
frame 151 {
gotoAndPlay(98);
}
}
movieClip 136 {
frame 30 {
stop();
}
}
frame 14 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 16, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 138 {
}
frame 16 {
_global.myWaiting = new Waiting(278, 17);
stop();
}
movieClip 140 {
frame 347 {
stop();
}
}
frame 17 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 18, 'text': _global.str.scene_1_1});
stop();
}
movieClip 142 {
}
movieClip 143 {
}
frame 18 {
_global.myWaiting = new Waiting(206, 19);
stop();
}
movieClip 145 {
frame 206 {
stop();
}
}
frame 19 {
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 21, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 147 {
}
frame 21 {
_global.myWaiting = new Waiting(1440, 22);
stop();
}
movieClip 149 {
frame 1440 {
stop();
}
}
frame 22 {
_global.myWaiting = new Waiting(241, 23);
stop();
}
movieClip 151 {
frame 377 {
stop();
}
}
frame 23 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 24, 'text': _global.str.scene_1_2});
stop();
}
frame 24 {
_global.myWaiting = new Waiting(122, 25);
stop();
}
movieClip 153 {
frame 122 {
stop();
}
}
frame 25 {
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 27, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 155 {
}
frame 27 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 28, 'text': _global.str.scene_1_3});
stop();
}
movieClip 157 {
frame 213 {
gotoAndPlay(183);
}
}
frame 28 {
_global.myWaiting = new Waiting(350, 29);
stop();
}
movieClip 159 {
frame 358 {
stop();
}
}
frame 29 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 30, 'snd': 'sos_1'}, {'btn': 'temp_2', 'time': 9, 'frame': 31, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 32, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 33, 'snd': 'sos_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 34);
stop();
}
movieClip 164 {
}
movieClip 166 {
}
movieClip 168 {
}
movieClip 170 {
}
movieClip 172 {
}
movieClip 174 {
}
movieClip 176 {
}
frame 34 {
_global.myWaiting = new Waiting(312, 35);
stop();
}
movieClip 178 {
frame 397 {
stop();
}
}
frame 35 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 36, 'text': _global.str.scene_1_4});
stop();
}
frame 36 {
_global.myWaiting = new Waiting(58, 37);
stop();
}
movieClip 180 {
frame 156 {
stop();
}
}
frame 37 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 38, 'text': _global.str.scene_1_5});
stop();
}
frame 38 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 39, 'snd': 'sos_1'}, {'btn': 'temp_2', 'time': 9, 'frame': 40, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 41, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 42, 'snd': 'sos_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 43);
stop();
}
movieClip 182 {
}
movieClip 184 {
}
movieClip 186 {
}
movieClip 188 {
frame 101 {
gotoAndPlay(80);
}
}
frame 43 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 45, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 190 {
}
frame 45 {
_global.myWaiting = new Waiting(303, 46);
stop();
}
movieClip 192 {
frame 459 {
stop();
}
}
frame 46 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 47, 'text': _global.str.scene_1_6});
stop();
}
frame 47 {
_global.myWaiting = new Waiting(444, 48);
stop();
}
movieClip 194 {
frame 500 {
stop();
}
}
frame 48 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 49, 'text': _global.str.scene_1_7});
stop();
}
movieClip 196 {
}
frame 49 {
_global.myWaiting = new Waiting(250, 50);
stop();
}
movieClip 198 {
frame 281 {
gotoAndPlay(251);
}
}
frame 50 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 51, 'snd': 'sos_1'}, {'btn': 'temp_2', 'time': 9, 'frame': 52, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 53, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 54, 'snd': 'sos_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 55);
stop();
}
movieClip 200 {
frame 140 {
gotoAndPlay(111);
}
}
movieClip 202 {
frame 152 {
gotoAndPlay(125);
}
}
movieClip 204 {
frame 663 {
gotoAndPlay(631);
}
}
frame 55 {
_global.myWaiting = new Waiting(1030, 100);
stop();
}
// unknown tag 88 length 117
movieClip 209 {
frame 961 {
stop();
}
}
frame 100 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-New-Protector-Part-2-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}