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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

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commanderkeen.swf

This is the info page for
Flash #150568

(Click the ID number above for more basic data on this flash file.)


Text
0

0

0

Entering

4 LIVES LEFT

ActionScript [AS1/AS2]

Frame 1
function test_bit(num, bit) { return((num >> bit) & 1); } function shrinkOnHit() { if (_root.spriteLayer.character.hitTest(this)) { this.play(); } } function checkForStuff(tind) { var ttype = tileArray[tind]; if (ttype == 48) { deactivateTile(yellowtnum); deactivateTile(yellowtnum - boardWidth); _root.spriteLayer.yellowdoor._visible = true; _root.spriteLayer.yellowdoor.onEnterFrame = shrinkOnHit; bottomBar.yellowkey._alpha = 100; } else if (ttype == 49) { deactivateTile(redtnum); deactivateTile(redtnum - boardWidth); _root.spriteLayer.reddoor._visible = true; _root.spriteLayer.reddoor.onEnterFrame = shrinkOnHit; bottomBar.redkey._alpha = 100; } else if (ttype == 50) { deactivateTile(greentnum); deactivateTile(greentnum - boardWidth); _root.spriteLayer.greendoor._visible = true; _root.spriteLayer.greendoor.onEnterFrame = shrinkOnHit; bottomBar.greenkey._alpha = 100; } else if (ttype == 51) { deactivateTile(bluetnum); deactivateTile(bluetnum - boardWidth); _root.spriteLayer.bluedoor._visible = true; _root.spriteLayer.bluedoor.onEnterFrame = shrinkOnHit; bottomBar.bluekey._alpha = 100; } else if (ttype == 34) { haspogo = true; bottombar.pogostick._alpha = 100; } else if (ttype == 33) { ammo = ammo + 5; bottombar.ammocount.text = ammo; } else if (ttype == 59) { score = score + 500; updateScore(); } else if (ttype == 60) { score = score + 100; updateScore(); } else if (ttype == 61) { score = score + 200; updateScore(); } else if (ttype == 62) { score = score + 1000; updateScore(); } else if (ttype == 63) { score = score + 5000; updateScore(); } else if ((ttype >= 79) && (ttype <= 81)) { bottombar.joystick._alpha = 100; } else if ((ttype >= 95) && (ttype <= 98)) { bottombar.battery._alpha = 100; } else if ((ttype >= 99) && (ttype <= 102)) { bottombar.vacuum._alpha = 100; } else if ((ttype >= 103) && (ttype <= 106)) { bottombar.poison._alpha = 100; } } Stage.scaleMode = "noScale"; numScreenXTiles = 22; numScreenYTiles = 15; boardHeight = 21; boardWidth = 120; tileX = 0; tileY = 0; loading.swapDepths(10006); Title.swapDepths(10009); liveslostscreen.swapDepths(10005); liveslostscreen._visible = false; ammo = 0; curlevel = 1; lives = 5; haspogo = false; frozen = false; var guyx = 64; var guyy = 152; var guyy = 1200; tileFlags = new Array(); tileFlags[0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[2] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[5] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[7] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[11] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[12] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[13] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[14] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[15] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[16] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[17] = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]; tileFlags[18] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[19] = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]; tileFlags[20] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[21] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[22] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[23] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[24] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[25] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[26] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[27] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[28] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[29] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[30] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[31] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[32] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[33] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[34] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[35] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[36] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[37] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[38] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[39] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[40] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[41] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[42] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[43] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[44] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[45] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[46] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[47] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[48] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[49] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[50] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[51] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[52] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[53] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[54] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[55] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[56] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[57] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[58] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[59] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[60] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[61] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[62] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[63] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[64] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[65] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[66] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[67] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[68] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[69] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[70] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[71] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[72] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[73] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[74] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[75] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[76] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[77] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[78] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[79] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[80] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[81] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[82] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[83] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[84] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[85] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[86] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[87] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[88] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[89] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[90] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[91] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[92] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[93] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[94] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[95] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[96] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[97] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[98] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[99] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[100] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[101] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[102] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[103] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[104] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[105] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[106] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; tileFlags[107] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[108] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[109] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[110] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[111] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[112] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[113] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[114] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[115] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[116] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[117] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[118] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[119] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[120] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[121] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[122] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[123] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[124] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[125] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[126] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[127] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[128] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[129] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[130] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[131] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[132] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[133] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[134] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[135] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[136] = [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[137] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[138] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[139] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[140] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[141] = [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[142] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[143] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[144] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[145] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[146] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[147] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[148] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[149] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[150] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[151] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[152] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[153] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[154] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[155] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[156] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[157] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[158] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[159] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[160] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[161] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[162] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[163] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[164] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[165] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[166] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[167] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[168] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[169] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[170] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[171] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[172] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[173] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[174] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[175] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[176] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[177] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[178] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[179] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[180] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[181] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[182] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[183] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[184] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[185] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[186] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[187] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[188] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[189] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[190] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[191] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[192] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[193] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[194] = [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[195] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[196] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[197] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[198] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[199] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[200] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[201] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[202] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[203] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[204] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[205] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[206] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[207] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[208] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[209] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[210] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[211] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[212] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[213] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[214] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[215] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[216] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[217] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[218] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[219] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[220] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[221] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[222] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[223] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[224] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[225] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[226] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[227] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[228] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[229] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[230] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[231] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[232] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[233] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[234] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[235] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[236] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[237] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[238] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[239] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[240] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[241] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[242] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[243] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[244] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[245] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[246] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[247] = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[248] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[249] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[250] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[251] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[252] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0]; tileFlags[253] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[254] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[255] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[256] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[257] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[258] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[259] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0]; tileFlags[260] = [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; tileFlags[261] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0]; tileFlags[262] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0]; tileFlags[263] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0]; tileFlags[264] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0]; tileFlags[265] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0]; tileFlags[266] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[267] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[268] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[269] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[270] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[271] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[272] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[273] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[274] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[275] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[276] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[277] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[278] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[279] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[280] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[281] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[282] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[283] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[284] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[285] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[286] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; tileFlags[287] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[288] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[289] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[290] = [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]; tileFlags[291] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[292] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[293] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[294] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[295] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[296] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[297] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[298] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[299] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[300] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[301] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[302] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[303] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[304] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[305] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[306] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[307] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[308] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[309] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[310] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[311] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[312] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[313] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[314] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[315] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[316] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[317] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[318] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[319] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[320] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[321] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[322] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[323] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[324] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[325] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[326] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[327] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[328] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[329] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[330] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[331] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[332] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[333] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[334] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[335] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[336] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[337] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[338] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[339] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[340] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[341] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[342] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[343] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[344] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[345] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[346] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[347] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[348] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[349] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[350] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[351] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[352] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[353] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[354] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; tileFlags[355] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _quality = "LOW"; j = 0; while (j < boardHeight) { i = 0; while (i < boardWidth) { var tindex = ((j * boardWidth) + i); if (j == 15) { tileArray[tindex] = 1; } else if (j == 7) { tileArray[tindex] = random(200); } else if (j == 4) { tileArray[tindex] = random(3); } else { tileArray[tindex] = 0; } i++; } j++; } movetype1 = function () { if ((Math.abs(guyx - this._x) < 340) && (Math.abs(guyy - this._y) < 260)) { var tlx = Math.floor((this._x + this.dx) / 16); var tly = Math.floor((this._y - 1) / 16); var tindex = ((tly * boardWidth) + tlx); if (this.dx > 0) { if (tileFlags[tileArray[tindex]][1]) { this.dx = this.dx * -1; this._xscale = -100; } } else if (this.dx < 0) { if (tileFlags[tileArray[tindex]][2]) { this.dx = this.dx * -1; this._xscale = 100; } } this.dy = this.dy + 0.5; if (this.dy > 5) { this.dy = 5; } var curtly = Math.floor((this._y - 1) / 16); var tlx = Math.floor(this._x / 16); var tly = Math.floor((this._y + this.dy) / 16); var tindex = ((tly * boardWidth) + tlx); if (tileFlags[tileArray[tindex]][0] && (curtly != tly)) { this.dy = 0; this.onfloor = true; this._y = (tly * 16) - 1; } else { this.onfloor = false; } if (this.dy < 0) { var tlx = Math.floor(this._x / 16); var tly = Math.floor(((this._y + this.dy) - 24) / 16); var tindex = ((tly * boardWidth) + tlx); if (tileFlags[tileArray[tindex]][1]) { this.dy = 0; this._y = (tly * 16) + 32; } } if (this.mode == 1) { this._x = this._x + this.dx; this._y = this._y + this.dy; if (((random(50) == 2) || (shotalive)) && (this.onfloor)) { this.dy = this.jumpheight; } if (random(50) == 2) { this.override = true; this.gotoAndPlay("search"); this.mode = 0; } } else if (this.mode == 0) { this._y = this._y + this.dy; if (random(20) == 2) { this.override = true; this.gotoAndPlay("walk"); if (guyx < this._x) { this.dx = -1; this._xscale = -100; } else { this.dx = 1; this._xscale = 100; } this.mode = 1; } } else if (this.mode == 3) { this._y = this._y + this.dy; } if (shotalive && (this.mode != 3)) { if (_root.spriteLayer.laser.hitTest(this)) { this.health--; _root.spriteLayer.laser.play(); _root.spriteLayer.laser.onEnterFrame = null; shotalive = false; if (this.health <= 0) { this.override = true; this.gotoAndPlay("die"); this.dy = -1; this.mode = 3; } } } if ((this.mode != 3) && (this.mode != 4)) { if (_root.spriteLayer.character.hitTest(this)) { if (!this.deadly) { if ((this.injurable && (dy > 1)) && (guyy < (this._y - 10))) { this.mode = 4; this.injuretime = 20; dy = -3; this.override = true; this.gotoAndPlay("injured"); } else { dx = guyx - this._x; if (dx < 0) { dx = -4; } else { dx = 4; } } } else { _root.spriteLayer.character.gotoAndPlay("die"); _root.onEnterFrame = diemode; } } } } }; movetype2 = function () { if ((Math.abs(guyx - this._x) < 340) && (Math.abs(guyy - this._y) < 260)) { var tlx = Math.floor((this._x + this.dx) / 16); var tly = Math.floor((this._y - 1) / 16); var tindex = ((tly * boardWidth) + tlx); if (this.dx > 0) { if (tileFlags[tileArray[tindex]][1]) { this.dx = this.dx * -1; this._xscale = -100; } } else if (this.dx < 0) { if (tileFlags[tileArray[tindex]][2]) { this.dx = this.dx * -1; this._xscale = 100; } } var tlx = Math.floor(this._x / 16); var tly = Math.floor((this._y + this.dy) / 16); var tindex = ((tly * boardWidth) + tlx); if (tileFlags[tileArray[tindex]][0]) { this.dy = 0; this.onfloor = true; this._y = tly * 16; } else { this.onfloor = false; } this._x = this._x + this.dx; this._y = this._y + this.dy; this.dy = this.dy + 0.5; if (this.dy > 5) { this.dy = 5; } } }; movetype3 = function () { if ((Math.abs(guyx - this._x) < 340) && (Math.abs(guyy - this._y) < 260)) { var tlx = Math.floor((this._x + this.dx) / 16); var tly = Math.floor((this._y - 1) / 16); var tindex = ((tly * boardWidth) + tlx); if (this.dx > 0) { if (tileFlags[tileArray[tindex]][1]) { this.dx = this.dx * -1; this._xscale = -100; } } else if (this.dx < 0) { if (tileFlags[tileArray[tindex]][2]) { this.dx = this.dx * -1; this._xscale = 100; } } var tlx = Math.floor((this._x + this.dx) / 16); var tly = Math.floor((this._y + this.dy) / 16); var tindex = ((tly * boardWidth) + tlx); if (tileFlags[tileArray[tindex]][0]) { this.dy = 0; this.onfloor = true; this._y = tly * 16; } else { this._xscale = this._xscale * -1; this.dx = this.dx * -1; } this._x = this._x + this.dx; this._y = this._y + this.dy; this.dy = this.dy + 0.5; if (this.dy > 5) { this.dy = 5; } if (shotalive) { if (_root.spriteLayer.laser.hitTest(this)) { _root.spriteLayer.laser.play(); _root.spriteLayer.laser.onEnterFrame = null; shotalive = false; } } if (_root.spriteLayer.character.hitTest(this)) { dx = guyx - this._x; if (dx < 0) { dx = -4; } else { dx = 4; } } if (this.doshoot && (random(45) == 2)) { nm = "badlaser" + bshot; _root.spriteLayer.attachMovie("laser2", nm, 990 + bshot); _root.spriteLayer[nm]._x = this._x; _root.spriteLayer[nm]._y = this._y - 11; _root.spriteLayer[nm].onEnterFrame = movetype5; _root.spriteLayer[nm].dx = this._xscale / 15; bshot++; if (bshot > 8) { bshot = 0; } } } }; movetype4 = function () { var tlx = Math.floor((this._x + this.dx) / 16); var tly = Math.floor(this._y / 16); var tindex = ((tly * boardWidth) + tlx); if (this.dx > 0) { if (tileFlags[tileArray[tindex]][1]) { shotalive = false; this.play(); this.onEnterFrame = null; } } else if (this.dx < 0) { if (tileFlags[tileArray[tindex]][2]) { shotalive = false; this.play(); this.onEnterFrame = null; } } if (Math.abs(this._x - guyx) > 320) { shotalive = false; this.play(); this.onEnterFrame = null; } this._x = this._x + this.dx; }; movetype5 = function () { var tlx = Math.floor((this._x + this.dx) / 16); var tly = Math.floor(this._y / 16); var tindex = ((tly * boardWidth) + tlx); if (this.dx > 0) { if (tileFlags[tileArray[tindex]][1]) { this.play(); this.onEnterFrame = null; } } else if (this.dx < 0) { if (tileFlags[tileArray[tindex]][2]) { this.play(); this.onEnterFrame = null; } } if (Math.abs(this._x - guyx) > 320) { this.play(); this.onEnterFrame = null; } if (_root.spriteLayer.character.hitTest(this)) { if (this.action == "freeze") { _root.spriteLayer.character.gotoAndPlay("frozen"); _root.frozen = true; pogo = false; dx = this.dx; dy = this.dy; } else { _root.spriteLayer.character.gotoAndPlay("die"); _root.onEnterFrame = diemode; } this.play(); this.onEnterFrame = null; } this._x = this._x + this.dx; this._y = this._y + this.dy; }; bshot = 0; movetype6 = function () { if ((Math.abs(guyx - this._x) < 340) && (Math.abs(guyy - this._y) < 260)) { if (this.doshoot && (this.timetoshoot < 1)) { this.timetoshoot = 30; nm = "badlaser" + bshot; _root.spriteLayer.attachMovie(this.shotitem, nm, 990 + bshot); _root.spriteLayer[nm]._x = this._x + this.xoff; _root.spriteLayer[nm]._y = this._y + this.yoff; _root.spriteLayer[nm].onEnterFrame = movetype5; _root.spriteLayer[nm].dx = this.shotdx; _root.spriteLayer[nm].dy = this.shotdy; if (this.shotitem == "icecube") { _root.spriteLayer[nm].action = "freeze"; } bshot++; if (bshot > 8) { bshot = 0; } } this.timetoshoot--; } }; starti = 0; startj = 0; tnum = 0; mnum++; tocnt = 0; duplicateTiles = function () { clearInterval(bibi); ccnt = 0; var j = startj; while (j < boardHeight) { var curyquad = Math.floor(j / numScreenYTiles); var i = starti; while (i < boardWidth) { var curxquad = Math.floor(i / numScreenXTiles); starti = 0; if (tileArray[tnum] > 0) { if (tileFlags[tileArray[tnum]][7] == 0) { qnm = (("quad_" add curyquad) + "_") + curxquad; nm = "tile" add tnum; _root.tileLayer[qnm].attachMovie("tile", nm, tnum); _root.tileLayer[qnm][nm]._x = i * 16; _root.tileLayer[qnm][nm]._y = j * 16; _root.tileLayer[qnm][nm].gotoAndStop(tileArray[tnum] + 1); } else { nm = "tile" add tnum; _root.frontTileLayer.attachMovie("tile", nm, tnum); _root.frontTileLayer[nm]._x = i * 16; _root.frontTileLayer[nm]._y = j * 16; _root.frontTileLayer[nm].gotoAndStop(tileArray[tnum] + 1); } if (tileArray[tnum] == 18) { exiti = i; exitj = j; exitqnm = (("quad_" add curyquad) + "_") + curxquad; } if (tileArray[tnum] == 32) { yellowi = i; yellowj = j; yellowqnm = (("quad_" add curyquad) + "_") + curxquad; yellowtnum = tnum; } if (tileArray[tnum] == 54) { redi = i; redj = j; redqnm = (("quad_" add curyquad) + "_") + curxquad; redtnum = tnum; } if (tileArray[tnum] == 56) { greeni = i; greenj = j; greenqnm = (("quad_" add curyquad) + "_") + curxquad; greentnum = tnum; } if (tileArray[tnum] == 58) { bluei = i; bluej = j; blueqnm = (("quad_" add curyquad) + "_") + curxquad; bluetnum = tnum; } ccnt++; tocnt++; loading.loadbar._xscale = (tocnt / totiles) * 100; if (ccnt > 200) { starti = i; startj = j; return(false); } } if (monstArray[tnum] > 0) { nm = "monst" add mnum; _root.spriteLayer.attachMovie("monster" add monstArray[tnum], nm, mnum++); _root.spriteLayer[nm]._x = i * 16; _root.spriteLayer[nm]._y = ((j + 2) * 16) - 32; _root.spriteLayer[nm].dx = 1; _root.spriteLayer[nm].mode = 0; _root.spriteLayer[nm].health = 1; _root.spriteLayer[nm].jumpheight = -3; if (monstArray[tnum] == 3) { _root.spriteLayer[nm].health = 3; _root.spriteLayer[nm].jumpheight = -7; _root.spriteLayer[nm].deadly = true; } if (monstArray[tnum] == 1) { _root.spriteLayer[nm].injurable = true; } if (monstArray[tnum] == 4) { _root.spriteLayer[nm].dx = 1.5; _root.spriteLayer[nm].onEnterFrame = movetype3; } else if (monstArray[tnum] == 5) { _root.spriteLayer[nm].doshoot = true; _root.spriteLayer[nm].onEnterFrame = movetype3; } else if (monstArray[tnum] == 6) { _root.spriteLayer[nm].doshoot = true; _root.spriteLayer[nm].shotitem = "icecube"; _root.spriteLayer[nm].shotdx = 7; _root.spriteLayer[nm].shotdy = -7; _root.spriteLayer[nm].xoff = 32; _root.spriteLayer[nm].yoff = 0; _root.spriteLayer[nm].onEnterFrame = movetype6; } else if (monstArray[tnum] == 9) { _root.spriteLayer[nm].doshoot = true; _root.spriteLayer[nm].shotitem = "icecube"; _root.spriteLayer[nm].shotdx = -7; _root.spriteLayer[nm].shotdy = -7; _root.spriteLayer[nm].xoff = 0; _root.spriteLayer[nm].yoff = 0; _root.spriteLayer[nm].onEnterFrame = movetype6; } else { _root.spriteLayer[nm].onEnterFrame = movetype1; } if (monstArray[tnum] == 2) { _root.spriteLayer[nm].deadly = true; } _root.spriteLayer[nm].gotoAndPlay("walk"); } tnum++; i++; } j++; } _root.spriteLayer.attachMovie("exitdoor", "exit", 9999); _root.spriteLayer.exit._x = exiti * 16; _root.spriteLayer.exit._y = exitj * 16; _root.spriteLayer.exit._visible = false; _root.spriteLayer.attachMovie("reddoor", "reddoor", 9900); _root.spriteLayer.reddoor._x = redi * 16; _root.spriteLayer.reddoor._y = redj * 16; _root.spriteLayer.reddoor._visible = false; _root.spriteLayer.attachMovie("bluedoor", "bluedoor", 9901); _root.spriteLayer.bluedoor._x = bluei * 16; _root.spriteLayer.bluedoor._y = bluej * 16; _root.spriteLayer.bluedoor._visible = false; _root.spriteLayer.attachMovie("greendoor", "greendoor", 9902); _root.spriteLayer.greendoor._x = greeni * 16; _root.spriteLayer.greendoor._y = greenj * 16; _root.spriteLayer.greendoor._visible = false; _root.spriteLayer.attachMovie("yellowdoor", "yellowdoor", 9903); _root.spriteLayer.yellowdoor._x = yellowi * 16; _root.spriteLayer.yellowdoor._y = yellowj * 16; _root.spriteLayer.yellowdoor._visible = false; tlxpos = (-guyx) + 100; tlypos = (-guyy) + 100; spriteLayer.attachMovie("character", "character", mnum); loading._visible = false; repaintQuads(); liveslostscreen._visible = false; _root.onEnterFrame = gameloop; }; bottombar.swapDepths(32); character.swapDepths(22); var dx = 0; var dy = 0; var guyht = 26; updateScore = function () { bottombar.scorecount.text = score; }; var landed = false; var jumpsetup = false; var slipping = false; var keyright = false; var keyleft = false; deactivateTile = function (tnum) { var ti = Math.floor(tnum % boardWidth); var tj = Math.floor(tnum / boardWidth); var qi = Math.floor(ti / numScreenXTiles); var qj = Math.floor(tj / numScreenYTiles); var qnm = ((("quad_" + qj) + "_") + qi); tileArray[tnum] = 0; _root.tileLayer[qnm]["tile" add tnum].gotoAndStop(1); }; pogo = false; gameloop = function () { if (!frozen) { if (Key.isDown(39)) { dx = dx + (1 - (slipping * 0.5)); } if (Key.isDown(37)) { dx = dx - (1 - (slipping * 0.5)); } } var curtly = Math.floor((guyy - 2) / 16); var curtlx = Math.floor(guyx / 16); if ((dy > 0) && (!jumpsetup)) { var curtl = ((curtly * boardWidth) + curtlx); var tlx = Math.floor((guyx - 5) / 16); var tly = Math.floor((guyy + dy) / 16); var tindex = ((tly * boardWidth) + tlx); var tlx = Math.floor((guyx + 5) / 16); var tindex2 = ((tly * boardWidth) + tlx); if ((tileFlags[tileArray[tindex]][0] || (tileFlags[tileArray[tindex2]][0])) || ((guyy + dx) > ((boardHeight - 2) * 16))) { if (curtly != tly) { landed = true; jumping = false; guyy = (Math.floor((guyy + dy) / 16) * 16) - 1; if (!pogo) { dy = 0; } else { dy = -10; } if (tileFlags[tileArray[tindex]][9] || (tileFlags[tileArray[tindex2]][9])) { slipping = true; } else { slipping = false; } } } else { landed = false; } } else if (dy < 0) { var tlx = Math.floor((guyx - 3) / 16); var tly = Math.floor(((guyy - guyht) + dy) / 16); var tindex = ((tly * boardWidth) + tlx); var tlx = Math.floor((guyx + 3) / 16); var tly = Math.floor(((guyy - guyht) + dy) / 16); var tindex2 = ((tly * boardWidth) + tlx); if (tileFlags[tileArray[tindex]][6] || (tileFlags[tileArray[tindex2]][6])) { _root.spriteLayer.character.gotoAndPlay("die"); _root.onEnterFrame = diemode; return(false); } if ((tileFlags[tileArray[tindex]][3] || (tileFlags[tileArray[tindex2]][3])) || (((guyy - guyht) + dy) < 32)) { guyy = ((Math.floor(((guyy - guyht) + dy) / 16) * 16) + 16) + guyht; dy = 0; } } dy = dy + 0.5; if (dx > 0) { var curtlx = Math.floor((guyx + 5) / 16); var tlx = Math.floor(((guyx + 5) + dx) / 16); var tly = Math.floor((guyy - 1) / 16); var tindex = ((tly * boardWidth) + tlx); var tlx = Math.floor(((guyx + 5) + dx) / 16); var tly = Math.floor((guyy - 17) / 16); var tindex2 = ((tly * boardWidth) + tlx); if ((tileFlags[tileArray[tindex]][1] || (tileFlags[tileArray[tindex2]][1])) || (((guyx + 6) + dx) > ((boardWidth - 2) * 16))) { if (curtlx != tlx) { guyx = (Math.floor((guyx + dx) / 16) * 16) + 10; dx = 0; } else { guyx = guyx - 6; dx = 0; } } } else if (dx < 0) { var curtlx = Math.floor((guyx - 5) / 16); var tlx = Math.floor(((guyx - 5) + dx) / 16); var tly = Math.floor((guyy - 1) / 16); var tindex = ((tly * boardWidth) + tlx); var tlx = Math.floor(((guyx - 5) + dx) / 16); var tly = Math.floor((guyy - 16) / 16); var tindex2 = ((tly * boardWidth) + tlx); if ((tileFlags[tileArray[tindex]][2] || (tileFlags[tileArray[tindex2]][2])) || (((guyx - 5) + dx) < 32)) { if (curtlx != tlx) { guyx = (Math.floor((guyx + dx) / 16) * 16) + 5; dx = 0; } else { dx = 0; guyx = guyx + 6; } } } var tlx = Math.floor((guyx - 6) / 16); var tly = Math.floor((guyy - 1) / 16); var tindexa = ((tly * boardWidth) + tlx); var tlx = Math.floor((guyx + 6) / 16); var tly = Math.floor((guyy - 1) / 16); var tindexb = ((tly * boardWidth) + tlx); var tlx = Math.floor((guyx - 6) / 16); var tly = Math.floor((guyy - 24) / 16); var tindexc = ((tly * boardWidth) + tlx); var tlx = Math.floor((guyx + 6) / 16); var tly = Math.floor((guyy - 24) / 16); var tindexd = ((tly * boardWidth) + tlx); var tlx = Math.floor(guyx / 16); var tly = Math.floor((guyy - 1) / 16); var tindexe = ((tly * boardWidth) + tlx); if (tileFlags[tileArray[tindexa]][4] > 0) { if (tileFlags[tileArray[tindexa]][4] == 1) { checkForStuff(tindexa); deactivateTile(tindexa); // unexpected jump } _root.spriteLayer.character.gotoAndPlay("die"); _root.onEnterFrame = diemode; return(false); } if (tileFlags[tileArray[tindexb]][4] > 0) { if (tileFlags[tileArray[tindexb]][4] == 1) { checkForStuff(tindexb); deactivateTile(tindexb); // unexpected jump } _root.spriteLayer.character.gotoAndPlay("die"); _root.onEnterFrame = diemode; return(false); } if (tileFlags[tileArray[tindexc]][4] > 0) { if (tileFlags[tileArray[tindexc]][4] == 1) { checkForStuff(tindexc); deactivateTile(tindexc); // unexpected jump } _root.spriteLayer.character.gotoAndPlay("die"); _root.onEnterFrame = diemode; return(false); } if (tileFlags[tileArray[tindexd]][4] > 0) { if (tileFlags[tileArray[tindexd]][4] == 1) { checkForStuff(tindexd); deactivateTile(tindexd); } else { _root.spriteLayer.character.gotoAndPlay("die"); _root.onEnterFrame = diemode; return(false); } } if (tileFlags[tileArray[tindexe]][8] && (landed)) { _root.spriteLayer.character._y = (tly + 1) * 16; _root.spriteLayer.character.gotoAndPlay(1); _root.onEnterFrame = exitmode; return(false); } if (dy > 6) { dy = 6; } if (!jumpsetup) { guyx = guyx + dx; guyy = guyy + dy; } if (guyx < 8) { guyx = 8; } if (((tlxpos + _root.spriteLayer.character._x) < 100) && (tlxpos < -32)) { xscroll = (-dx) * 1; if (xscroll < 1) { xscroll = 1; } } if (((tlxpos + _root.spriteLayer.character._x) > 220) && (tlxpos > (-((BoardWidth - 22) * 16)))) { xscroll = (-dx) * 1; if (xscroll > -1) { xscroll = -1; } } if (tlxpos > -32) { xscroll = 0; tlxpos = -32; } if (tlxpos < (-((BoardWidth - 22) * 16))) { xscroll = 0; tlxpos = -((BoardWidth - 22) * 16); } if (((tlypos + _root.spriteLayer.character._y) < 90) && (tlypos < -32)) { yscroll = (-dy) * 1; if (yscroll < 1) { yscroll = 1; } } if (((tlypos + _root.spriteLayer.character._y) > 140) && (tlypos > (-((BoardHeight - 15) * 16)))) { yscroll = (-dy) * 1; if (yscroll > -1) { yscroll = -1; } } if (tlypos > -32) { yscroll = 0; tlypos = -32; } if (tlypos < (-((BoardHeight - 15) * 16))) { yscroll = 0; tlypos = -((BoardHeight - 15) * 16); } spriteLayer._x = (frontTileLayer._x = (_root.tileLayer._x = Math.round(tlxpos))); spriteLayer._y = (frontTileLayer._y = (_root.tileLayer._y = Math.round(tlypos))); _root.spriteLayer.character._x = Math.round(guyx); _root.spriteLayer.character._y = Math.round(guyy); repaintQuads(); tlxpos = tlxpos + xscroll; tlypos = tlypos + yscroll; xscroll = xscroll * 0.3; yscroll = yscroll * 0.3; if (dx > 5) { dx = 5; } if (dx < -5) { dx = -5; } if ((!slipping) && (!frozen)) { dx = dx * 0.8; } else { dx = dx * 1; } if (Math.abs(dx) < 0.5) { dx = 0; } if (dx < 0) { _root.spriteLayer.character._xscale = -100; } if (dx > 0) { _root.spriteLayer.character._xscale = 100; } if (((!jumping) && (!pogo)) && (!frozen)) { if ((dx == 0) || (slipping)) { _root.spriteLayer.character.gotoAndStop(1); } else if (_root.spriteLayer.character._currentframe == 21) { _root.spriteLayer.character.gotoAndPlay(1); } else { _root.spriteLayer.character.play(); } } else if (pogo && (!frozen)) { _root.spriteLayer.character.gotoAndStop(22); } }; exitmode = function () { _root.spriteLayer.character._xscale = 100; _root.spriteLayer.character.play(); _root.spriteLayer.character._x++; _root.spriteLayer.exit._visible = true; if (_root.spriteLayer.character._x > (_root.spriteLayer.exit._x + 8)) { _root.onEnterFrame = null; gl = new LoadVars(); gl.onLoad = handleload; curlevel++; curlevel = curlevel % 17; if (curlevel == 0) { curlevel = 1; } loading._visible = true; loading.loadbar._xscale = 0; loading.stat.text = "LOADING LEVEL " + curlevel; gl.load(("level" + curlevel) + ".dat"); } }; diemode = function () { _root.spriteLayer.character._xscale = 100; _root.spriteLayer.character._y = _root.spriteLayer.character._y - 4; _root.spriteLayer.character._alpha = _root.spriteLayer.character._alpha - 3; if (_root.spriteLayer.character._alpha <= 0) { liveslostscreen._visible = true; _root.onEnterFrame = null; ammo = 0; lives--; if (lives >= 0) { liveslostscreen.gotoAndStop(1); liveslostscreen.stat.text = lives + " LIVES LEFT"; bottombar.ammocount.text = ammo; bottombar.livescount.text = lives; gl.onLoad(); } else { liveslostscreen.gotoAndStop(2); liveslostscreen.stat.text = "GAME OVER"; _root.tileLayer.removeMovieClip(); _root.frontTileLayer.removeMovieClip(); _root.spriteLayer.removeMovieClip(); } } }; repaintQuads = function () { quax = Math.floor((-tlxpos) / (numScreenXTiles * 16)); quay = Math.floor((-tlypos) / (numScreenYTiles * 16)); if ((oquax != quax) || (oquay != quay)) { oquan = (("quad_" + oquay) + "_") + oquax; _root.tileLayer[oquan]._visible = false; oquan = (("quad_" + (oquay + 1)) + "_") + oquax; _root.tileLayer[oquan]._visible = false; oquan = (("quad_" + oquay) + "_") + (oquax + 1); _root.tileLayer[oquan]._visible = false; oquan = (("quad_" + (oquay + 1)) + "_") + (oquax + 1); _root.tileLayer[oquan]._visible = false; curquan = (("quad_" + quay) + "_") + quax; _root.tileLayer[curquan]._visible = true; curquan = (("quad_" + (quay + 1)) + "_") + quax; _root.tileLayer[curquan]._visible = true; curquan = (("quad_" + quay) + "_") + (quax + 1); _root.tileLayer[curquan]._visible = true; curquan = (("quad_" + (quay + 1)) + "_") + (quax + 1); _root.tileLayer[curquan]._visible = true; } oquax = quax; oquay = quay; }; keyupped = true; shotalive = false; m = new Object(); m.onKeyDown = function () { var cod = Key.getCode(); if (cod == 38) { if (((landed && (!jumpsetup)) && (!pogo)) && (!frozen)) { jumping = true; landed = false; keyupped = false; _root.spriteLayer.character.gotoAndPlay(13); jumpsetup = true; } } else if (cod == 16) { if (haspogo && (!frozen)) { pogo = !pogo; if (!pogo) { _root.spriteLayer.character.gotoAndPlay(1); } else { _root.spriteLayer.character.gotoAndStop(22); } } } else if ((((cod == 40) && (shotalive == false)) && (ammo > 0)) && (!frozen)) { shotalive = true; ammo--; bottombar.ammocount.text = ammo; nm = "laser"; _root.spriteLayer.attachMovie("laser", nm, 999); _root.spriteLayer[nm]._x = guyx; _root.spriteLayer[nm]._y = guyy - 11; _root.spriteLayer[nm].onEnterFrame = movetype4; _root.spriteLayer[nm].dx = _root.spritelayer.character._xscale / 15; } }; m.onKeyUp = function () { var cod = Key.getCode(); if (cod == 38) { keyupped = true; if (jumpsetup) { var fm = (_root.spriteLayer.character._currentframe - 13); if (fm < 5) { fm = 5; } _root.spriteLayer.character.gotoAndStop(21); dy = -fm; jumpsetup = false; } } if (cod == 36) { haspogo = true; ammo = ammo + 20; } }; Key.addListener(m); handleload = function () { tcnt = 0; totiles = 0; bottombar.yellowkey._alpha = 30; bottombar.redkey._alpha = 30; bottombar.greenkey._alpha = 30; bottombar.bluekey._alpha = 30; var ts = new Array(); ts = this.st.split(","); boardWidth = parseInt(ts[0]); boardHeight = parseInt(ts[1]); tileArray = new Array(); monstArray = new Array(); var j = 0; while (j < boardHeight) { var i = 0; while (i < boardWidth) { var tindex = ((j * boardWidth) + i); var ink = (this["t" add tcnt] - 142); if (this["m" add tcnt] > 0) { if (this["m" add tcnt] == 255) { guyx = (i * 16) + 8; guyy = (j * 16) + 31; } else { monstArray[tindex] = this["m" add tcnt]; } } if (ink <= 1) { tileArray[tindex] = 0; tcnt++; } else { tileArray[tindex] = ink; totiles++; tcnt++; } i++; } j++; } starti = 0; startj = 0; tnum = 0; mnum = 0; _root.createEmptyMovieClip("tileLayer", 20); _root.createEmptyMovieClip("spriteLayer", 28); _root.createEmptyMovieClip("frontTileLayer", 30); numxquads = Math.ceil(boardWidth / numScreenXTiles); numyquads = Math.ceil(boardHeight / numScreenYTiles); var qcount = 0; var i = 0; while (i < numyquads) { var j = 0; while (j < numxquads) { nm = (("quad_" add i) add "_") add j; tileLayer.createEmptyMovieClip(nm, qcount); tileLayer[nm]._visible = false; qcount++; j++; } i++; } bottombar.livescount.text = lives; oquax = -2; pogo = false; frozen = false; slipping = false; dx = 0; dy = 0; tocnt = 0; updateScore(); _root.onEnterFrame = duplicateTiles; }; Title.playButton.onRelease = function () { bottombar.joystick._alpha = 30; bottombar.vacuum._alpha = 30; bottombar.battery._alpha = 30; bottombar.poison._alpha = 30; score = 0; lives = 5; ammo = 0; curlevel = 1; Title._visible = false; gl = new LoadVars(); gl.onLoad = handleload; loading._visible = true; loading.stat.text = "LOADING LEVEL " + curlevel; loading.loadbar._xscale = 0; gl.load(("level" + curlevel) + ".dat"); };
Symbol 723 MovieClip [tile] Frame 29
p.gotoAndPlay(4);
Symbol 723 MovieClip [tile] Frame 30
p.gotoAndPlay(8);
Symbol 723 MovieClip [tile] Frame 31
p.gotoAndPlay(12);
Symbol 723 MovieClip [tile] Frame 68
p.gotoAndPlay(4);
Symbol 723 MovieClip [tile] Frame 69
p.gotoAndPlay(7);
Symbol 723 MovieClip [tile] Frame 70
p.gotoAndPlay(10);
Symbol 723 MovieClip [tile] Frame 72
p.gotoAndPlay(4);
Symbol 723 MovieClip [tile] Frame 73
p.gotoAndPlay(7);
Symbol 723 MovieClip [tile] Frame 74
p.gotoAndPlay(10);
Symbol 723 MovieClip [tile] Frame 76
p.gotoAndPlay(4);
Symbol 723 MovieClip [tile] Frame 77
p.gotoAndPlay(7);
Symbol 723 MovieClip [tile] Frame 78
p.gotoAndPlay(10);
Symbol 723 MovieClip [tile] Frame 110
p.gotoAndPlay(5);
Symbol 723 MovieClip [tile] Frame 111
p.gotoAndPlay(9);
Symbol 723 MovieClip [tile] Frame 112
p.gotoAndPlay(13);
Symbol 723 MovieClip [tile] Frame 126
p.gotoAndPlay(4);
Symbol 723 MovieClip [tile] Frame 127
p.gotoAndPlay(7);
Symbol 723 MovieClip [tile] Frame 128
p.gotoAndPlay(10);
Symbol 723 MovieClip [tile] Frame 139
p.gotoAndPlay(4);
Symbol 723 MovieClip [tile] Frame 140
p.gotoAndPlay(7);
Symbol 723 MovieClip [tile] Frame 141
p.gotoAndPlay(10);
Symbol 723 MovieClip [tile] Frame 289
p.gotoAndPlay(4);
Symbol 723 MovieClip [tile] Frame 290
p.gotoAndPlay(7);
Symbol 723 MovieClip [tile] Frame 291
p.gotoAndPlay(10);
Symbol 723 MovieClip [tile] Frame 295
p.gotoAndPlay(4);
Symbol 723 MovieClip [tile] Frame 296
p.gotoAndPlay(7);
Symbol 723 MovieClip [tile] Frame 297
p.gotoAndPlay(10);
Symbol 756 MovieClip [character] Frame 12
gotoAndPlay (1);
Symbol 756 MovieClip [character] Frame 19
_root.jumpsetup = false; _root.dy = -7.7;
Symbol 756 MovieClip [character] Frame 21
stop();
Symbol 756 MovieClip [character] Frame 22
stop();
Symbol 756 MovieClip [character] Frame 27
gotoAndPlay (24);
Symbol 756 MovieClip [character] Frame 191
_root.frozen = false;
Symbol 756 MovieClip [character] Frame 192
_root.slipping = 0; _root.frozen = false; gotoAndPlay (1);
Symbol 774 MovieClip [monster1] Frame 2
override = false;
Symbol 774 MovieClip [monster1] Frame 7
if (!override) { gotoAndPlay (2); }
Symbol 774 MovieClip [monster1] Frame 8
override = false;
Symbol 774 MovieClip [monster1] Frame 27
if (!override) { gotoAndPlay (8); }
Symbol 774 MovieClip [monster1] Frame 65
this.removeMovieClip();
Symbol 774 MovieClip [monster1] Frame 66
this.override = false;
Symbol 774 MovieClip [monster1] Frame 75
if (this.injuretime > 0) { this.injuretime--; gotoAndPlay (66); } else { this.mode = 0; gotoAndPlay (2); }
Symbol 789 MovieClip [monster2] Frame 1
override = false;
Symbol 789 MovieClip [monster2] Frame 9
if (!override) { gotoAndPlay (1); }
Symbol 789 MovieClip [monster2] Frame 10
override = false;
Symbol 789 MovieClip [monster2] Frame 19
if (!override) { gotoAndPlay (10); }
Symbol 789 MovieClip [monster2] Frame 68
this.removeMovieClip();
Symbol 794 MovieClip [laser2] Frame 1
stop();
Symbol 794 MovieClip [laser2] Frame 8
_root.badshotalive = false; this.removeMovieClip();
Symbol 797 MovieClip [laser] Frame 1
stop();
Symbol 797 MovieClip [laser] Frame 8
this.removeMovieClip();
Symbol 821 MovieClip [icecube] Frame 1
stop();
Symbol 821 MovieClip [icecube] Frame 11
_root.badshotalive = false; this.removeMovieClip();
Symbol 825 MovieClip [reddoor] Frame 1
stop();
Symbol 825 MovieClip [reddoor] Frame 10
this.removeMovieClip();
Symbol 827 MovieClip [greendoor] Frame 1
stop();
Symbol 827 MovieClip [greendoor] Frame 10
this.removeMovieClip();
Symbol 829 MovieClip [bluedoor] Frame 1
stop();
Symbol 829 MovieClip [bluedoor] Frame 10
this.removeMovieClip();
Symbol 831 MovieClip [yellowdoor] Frame 1
stop();
Symbol 831 MovieClip [yellowdoor] Frame 10
this.removeMovieClip();
Symbol 854 MovieClip [monster3] Frame 1
override = false;
Symbol 854 MovieClip [monster3] Frame 20
if (!override) { gotoAndPlay (1); }
Symbol 854 MovieClip [monster3] Frame 21
override = false;
Symbol 854 MovieClip [monster3] Frame 22
override = false;
Symbol 854 MovieClip [monster3] Frame 32
if (!override) { gotoAndPlay (22); }
Symbol 854 MovieClip [monster3] Frame 33
override = false;
Symbol 854 MovieClip [monster3] Frame 98
this.removeMovieClip();
Symbol 874 MovieClip Frame 1
yellowkey._alpha = 30; redkey._alpha = 30; greenkey._alpha = 30; bluekey._alpha = 30; pogostick._alpha = 30;
Symbol 890 MovieClip Frame 1
stop();
Symbol 890 MovieClip Frame 2
okbutton.onRelease = function () { _root.Title._visible = true; _visible = false; }; stop();

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Symbol 756 MovieClip [character]Uses:725 727 729 731 733 735 737 739 741 743 745 747 749 751 753 755
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:774
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Symbol 768 BitmapUsed by:769
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Symbol 770 BitmapUsed by:771
Symbol 771 GraphicUses:770Used by:774
Symbol 772 BitmapUsed by:773
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Symbol 774 MovieClip [monster1]Uses:758 760 762 764 765 767 769 771 773
Symbol 775 BitmapUsed by:776
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Symbol 786 GraphicUses:785Used by:789
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:789
Symbol 789 MovieClip [monster2]Uses:776 778 780 782 784 786 788
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:794
Symbol 792 BitmapUsed by:793
Symbol 793 GraphicUses:792Used by:794 797
Symbol 794 MovieClip [laser2]Uses:791 793
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:797
Symbol 797 MovieClip [laser]Uses:796 793
Symbol 798 BitmapUsed by:799
Symbol 799 GraphicUses:798Used by:806
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:806
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:806
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:804Used by:806
Symbol 806 MovieClip [monster4]Uses:799 801 803 805
Symbol 807 MovieClip [monster9]
Symbol 808 MovieClip [monster6]
Symbol 809 BitmapUsed by:810
Symbol 810 GraphicUses:809Used by:817
Symbol 811 BitmapUsed by:812
Symbol 812 GraphicUses:811Used by:817
Symbol 813 BitmapUsed by:814
Symbol 814 GraphicUses:813Used by:817
Symbol 815 BitmapUsed by:816
Symbol 816 GraphicUses:815Used by:817
Symbol 817 MovieClip [monster5]Uses:810 812 814 816
Symbol 818 BitmapUsed by:819 820
Symbol 819 GraphicUses:818Used by:821
Symbol 820 GraphicUses:818Used by:821
Symbol 821 MovieClip [icecube]Uses:819 820
Symbol 822 GraphicUses:1 34Used by:823
Symbol 823 MovieClip [exitdoor]Uses:822
Symbol 824 GraphicUses:106 104Used by:825
Symbol 825 MovieClip [reddoor]Uses:25 824
Symbol 826 GraphicUses:110 108Used by:827
Symbol 827 MovieClip [greendoor]Uses:25 826
Symbol 828 GraphicUses:114 112Used by:829
Symbol 829 MovieClip [bluedoor]Uses:25 828
Symbol 830 GraphicUses:63 61Used by:831
Symbol 831 MovieClip [yellowdoor]Uses:25 830
Symbol 832 BitmapUsed by:833
Symbol 833 GraphicUses:832Used by:854
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Symbol 835 GraphicUses:834Used by:854
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Symbol 837 GraphicUses:836Used by:854
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Symbol 847 GraphicUses:846Used by:854
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Symbol 849 GraphicUses:848Used by:854
Symbol 850 BitmapUsed by:851
Symbol 851 GraphicUses:850Used by:854
Symbol 852 BitmapUsed by:853
Symbol 853 GraphicUses:852Used by:854
Symbol 854 MovieClip [monster3]Uses:833 835 837 839 841 843 845 847 849 851 853
Symbol 855 GraphicUsed by:Timeline
Symbol 856 GraphicUsed by:874
Symbol 857 MovieClipUses:164Used by:874
Symbol 858 MovieClipUses:195Used by:874
Symbol 859 MovieClipUses:206Used by:874
Symbol 860 MovieClipUses:215Used by:874
Symbol 861 GraphicUsed by:874
Symbol 862 FontUsed by:863 864
Symbol 863 EditableTextUses:862Used by:874
Symbol 864 EditableTextUses:862Used by:874
Symbol 865 FontUsed by:866
Symbol 866 EditableTextUses:865Used by:874
Symbol 867 MovieClipUses:574Used by:874
Symbol 868 MovieClipUses:576Used by:874
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Symbol 870 MovieClipUses:580Used by:874
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Symbol 872 BitmapUsed by:873
Symbol 873 GraphicUses:872Used by:874
Symbol 874 MovieClipUses:856 857 858 859 860 861 863 864 866 554 867 868 869 870 871 873Used by:Timeline
Symbol 875 FontUsed by:876 882
Symbol 876 EditableTextUses:875Used by:880
Symbol 877 GraphicUses:583Used by:878
Symbol 878 MovieClipUses:877Used by:880
Symbol 879 GraphicUsed by:880
Symbol 880 MovieClipUses:25 876 878 879Used by:Timeline
Symbol 881 GraphicUsed by:890
Symbol 882 EditableTextUses:875Used by:890
Symbol 883 BitmapUsed by:884
Symbol 884 GraphicUses:883Used by:890
Symbol 885 GraphicUsed by:889
Symbol 886 GraphicUsed by:889
Symbol 887 GraphicUsed by:889
Symbol 888 GraphicUsed by:889
Symbol 889 ButtonUses:885 886 887 888Used by:890
Symbol 890 MovieClipUses:881 882 884 889Used by:Timeline
Symbol 891 GraphicUses:724 79Used by:900
Symbol 892 GraphicUsed by:896
Symbol 893 GraphicUsed by:896
Symbol 894 GraphicUsed by:896
Symbol 895 GraphicUsed by:896
Symbol 896 ButtonUses:892 893 894 895Used by:900
Symbol 897 BitmapUsed by:899
Symbol 898 BitmapUsed by:899
Symbol 899 GraphicUses:897 898Used by:900
Symbol 900 MovieClipUses:891 896 899Used by:Timeline

Instance Names

"bottombar"Frame 1Symbol 874 MovieClip
"loading"Frame 1Symbol 880 MovieClip
"liveslostscreen"Frame 1Symbol 890 MovieClip
"Title"Frame 1Symbol 900 MovieClip
"p"Symbol 723 MovieClip [tile] Frame 28Symbol 60 MovieClip
"p"Symbol 723 MovieClip [tile] Frame 67Symbol 138 MovieClip
"p"Symbol 723 MovieClip [tile] Frame 71Symbol 147 MovieClip
"p"Symbol 723 MovieClip [tile] Frame 75Symbol 156 MovieClip
"p"Symbol 723 MovieClip [tile] Frame 104Symbol 218 MovieClip
"p"Symbol 723 MovieClip [tile] Frame 109Symbol 229 MovieClip
"p"Symbol 723 MovieClip [tile] Frame 125Symbol 262 MovieClip
"p"Symbol 723 MovieClip [tile] Frame 138Symbol 289 MovieClip
"p"Symbol 723 MovieClip [tile] Frame 288Symbol 591 MovieClip
"p"Symbol 723 MovieClip [tile] Frame 294Symbol 604 MovieClip
"joystick"Symbol 874 MovieClip Frame 1Symbol 857 MovieClip
"battery"Symbol 874 MovieClip Frame 1Symbol 858 MovieClip
"vacuum"Symbol 874 MovieClip Frame 1Symbol 859 MovieClip
"poison"Symbol 874 MovieClip Frame 1Symbol 860 MovieClip
"ammocount"Symbol 874 MovieClip Frame 1Symbol 863 EditableText
"livescount"Symbol 874 MovieClip Frame 1Symbol 864 EditableText
"scorecount"Symbol 874 MovieClip Frame 1Symbol 866 EditableText
"yellowkey"Symbol 874 MovieClip Frame 1Symbol 867 MovieClip
"redkey"Symbol 874 MovieClip Frame 1Symbol 868 MovieClip
"greenkey"Symbol 874 MovieClip Frame 1Symbol 869 MovieClip
"bluekey"Symbol 874 MovieClip Frame 1Symbol 870 MovieClip
"pogostick"Symbol 874 MovieClip Frame 1Symbol 871 MovieClip
"stat"Symbol 880 MovieClip Frame 1Symbol 876 EditableText
"loadbar"Symbol 880 MovieClip Frame 1Symbol 878 MovieClip
"stat"Symbol 890 MovieClip Frame 1Symbol 882 EditableText
"okbutton"Symbol 890 MovieClip Frame 2Symbol 889 Button
"playButton"Symbol 900 MovieClip Frame 1Symbol 896 Button

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$gv$WieS/9NfkwEA64Rr4sy3x/."
ExportAssets (56)Timeline Frame 1Symbol 723 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 756 as "character"
ExportAssets (56)Timeline Frame 1Symbol 774 as "monster1"
ExportAssets (56)Timeline Frame 1Symbol 789 as "monster2"
ExportAssets (56)Timeline Frame 1Symbol 794 as "laser2"
ExportAssets (56)Timeline Frame 1Symbol 797 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 806 as "monster4"
ExportAssets (56)Timeline Frame 1Symbol 807 as "monster9"
ExportAssets (56)Timeline Frame 1Symbol 808 as "monster6"
ExportAssets (56)Timeline Frame 1Symbol 817 as "monster5"
ExportAssets (56)Timeline Frame 1Symbol 821 as "icecube"
ExportAssets (56)Timeline Frame 1Symbol 823 as "exitdoor"
ExportAssets (56)Timeline Frame 1Symbol 825 as "reddoor"
ExportAssets (56)Timeline Frame 1Symbol 827 as "greendoor"
ExportAssets (56)Timeline Frame 1Symbol 829 as "bluedoor"
ExportAssets (56)Timeline Frame 1Symbol 831 as "yellowdoor"
ExportAssets (56)Timeline Frame 1Symbol 854 as "monster3"

Labels

"walk"Symbol 756 MovieClip [character] Frame 1
"jump"Symbol 756 MovieClip [character] Frame 12
"pogo"Symbol 756 MovieClip [character] Frame 22
"die"Symbol 756 MovieClip [character] Frame 24
"frozen"Symbol 756 MovieClip [character] Frame 28
"idle"Symbol 774 MovieClip [monster1] Frame 1
"walk"Symbol 774 MovieClip [monster1] Frame 2
"search"Symbol 774 MovieClip [monster1] Frame 8
"die"Symbol 774 MovieClip [monster1] Frame 28
"injured"Symbol 774 MovieClip [monster1] Frame 66
"search"Symbol 789 MovieClip [monster2] Frame 1
"walk"Symbol 789 MovieClip [monster2] Frame 10
"die"Symbol 789 MovieClip [monster2] Frame 20
"walk"Symbol 806 MovieClip [monster4] Frame 1
"walk"Symbol 817 MovieClip [monster5] Frame 1
"walk"Symbol 854 MovieClip [monster3] Frame 1
"jump"Symbol 854 MovieClip [monster3] Frame 21
"search"Symbol 854 MovieClip [monster3] Frame 22
"die"Symbol 854 MovieClip [monster3] Frame 33




http://swfchan.com/31/150568/info.shtml
Created: 25/10 -2018 23:14:52 Last modified: 25/10 -2018 23:14:52 Server time: 22/12 -2024 10:11:51