Frame 1
mimi._visible = false;
hand._visible = false;
usagi._visible = false;
foot_a._visible = false;
foot_b._visible = false;
leo._visible = false;
swim._visible = false;
swim2._visible = false;
skirt._visible = false;
uwagi_c._visible = false;
uwagi_a._visible = false;
uwagi_b._visible = false;
hair._visible = true;
belt_a._visible = false;
belt_b._visible = false;
body2._visible = true;
body.body_s_belt._visible = false;
body.body_s_hand._visible = false;
body.body_s_skirt._visible = false;
body.body_s_swim._visible = false;
body.body_s_uwagiab._visible = false;
body.body_s_uwagic._visible = false;
leo.leo_s_belt._visible = false;
leo.leo_s_uwagiab._visible = false;
leo.leo_s_uwagic._visible = false;
swim.swim_s_uwagiab._visible = false;
swim.swim_s_uwagic._visible = false;
swim.swim_shoulder._visible = false;
usagi.usagi_s_belt._visible = false;
usagi.usagi_s_skirt._visible = false;
usagi.usagi_s_uwagc._visible = false;
usagi.usagi_s_uwagiab._visible = false;
neck_a._visible = false;
neck_b._visible = false;
Frame 3
stop();
Symbol 112 Button
on (press) {
if (skirt._visible & (belt_b._visible == true)) {
skirt._visible = skirt._visible ^ 1;
body.body_s_skirt._visible = body.body_s_skirt._visible ^ 1;
usagi.usagi_s_skirt._visible = body.body_s_skirt._visible ^ 1;
skirticon._xscale = ((skirt._visible+1) * 50) + 50;
skirticon._yscale = ((skirt._visible+1) * 50) + 50;
}
belt_b._visible = belt_b._visible ^ 1;
oldbelticon._xscale = ((belt_b._visible+1) * 50) + 50;
oldbelticon._yscale = ((belt_b._visible+1) * 50) + 50;
if (belt_a._visible == true) {
belt_a._visible = belt_a._visible ^ 1;
belticon._xscale = ((belt_a._visible+1) * 50) + 50;
belticon._yscale = ((belt_a._visible+1) * 50) + 50;
}
if (belt_b._visible == true) {
body.body_s_belt._visible = true;
leo.leo_s_belt._visible = true;
usagi.usagi_s_belt._visible = true;
} else {
body.body_s_belt._visible = false;
leo.leo_s_belt._visible = false;
usagi.usagi_s_belt._visible = false;
}
}
Symbol 113 Button
on (press) {
if (skirt._visible & (belt_a._visible == true)) {
skirt._visible = skirt._visible ^ 1;
body.body_s_skirt._visible = body.body_s_skirt._visible ^ 1;
usagi.usagi_s_skirt._visible = body.body_s_skirt._visible ^ 1;
skirticon._xscale = ((skirt._visible+1) * 50) + 50;
skirticon._yscale = ((skirt._visible+1) * 50) + 50;
}
belt_a._visible = belt_a._visible ^ 1;
belticon._xscale = ((belt_a._visible+1) * 50) + 50;
belticon._yscale = ((belt_a._visible+1) * 50) + 50;
if (belt_b._visible == true) {
belt_b._visible = belt_b._visible ^ 1;
oldbelticon._xscale = ((belt_b._visible+1) * 50) + 50;
oldbelticon._yscale = ((belt_b._visible+1) * 50) + 50;
}
if (belt_a._visible == true) {
body.body_s_belt._visible = true;
leo.leo_s_belt._visible = true;
usagi.usagi_s_belt._visible = true;
} else {
body.body_s_belt._visible = false;
leo.leo_s_belt._visible = false;
usagi.usagi_s_belt._visible = false;
}
}
Symbol 114 Button
on (press) {
uwagi_b._visible = uwagi_b._visible ^ 1;
olduwagiicon._xscale = ((uwagi_b._visible+1) * 50) + 50;
olduwagiicon._yscale = ((uwagi_b._visible+1) * 50) + 50;
if (uwagi_c._visible == true) {
uwagi_c._visible = uwagi_c._visible ^ 1;
hair._visible = hair._visible ^ 1;
manticon._xscale = ((uwagi_c._visible+1) * 50) + 50;
manticon._yscale = ((uwagi_c._visible+1) * 50) + 50;
}
if (uwagi_a._visible == true) {
uwagi_a._visible = uwagi_a._visible ^ 1;
uwagiicon._xscale = ((uwagi_a._visible+1) * 50) + 50;
uwagiicon._yscale = ((uwagi_a._visible+1) * 50) + 50;
}
if (uwagi_b._visible == true) {
body.body_s_uwagiab._visible = true;
leo.leo_s_uwagiab._visible = true;
swim.swim_s_uwagiab._visible = true;
swim.swim_shoulder._visible = true;
usagi.usagi_s_uwagiab._visible = true;
} else {
body.body_s_uwagiab._visible = false;
leo.leo_s_uwagiab._visible = false;
swim.swim_s_uwagiab._visible = false;
swim.swim_shoulder._visible = false;
usagi.usagi_s_uwagiab._visible = false;
}
body.body_s_uwagic._visible = false;
leo.leo_s_uwagic._visible = false;
swim.swim_s_uwagic._visible = false;
usagi.usagi_s_uwagc._visible = false;
}
Symbol 115 Button
on (press) {
uwagi_a._visible = uwagi_a._visible ^ 1;
uwagiicon._xscale = ((uwagi_a._visible+1) * 50) + 50;
uwagiicon._yscale = ((uwagi_a._visible+1) * 50) + 50;
if (uwagi_c._visible == true) {
uwagi_c._visible = uwagi_c._visible ^ 1;
hair._visible = hair._visible ^ 1;
manticon._xscale = ((uwagi_c._visible+1) * 50) + 50;
manticon._yscale = ((uwagi_c._visible+1) * 50) + 50;
}
if (uwagi_b._visible == true) {
uwagi_b._visible = uwagi_b._visible ^ 1;
olduwagiicon._xscale = ((uwagi_b._visible+1) * 50) + 50;
olduwagiicon._yscale = ((uwagi_b._visible+1) * 50) + 50;
}
if (uwagi_a._visible == true) {
body.body_s_uwagiab._visible = true;
leo.leo_s_uwagiab._visible = true;
swim.swim_s_uwagiab._visible = true;
swim.swim_shoulder._visible = true;
usagi.usagi_s_uwagiab._visible = true;
} else {
body.body_s_uwagiab._visible = false;
leo.leo_s_uwagiab._visible = false;
swim.swim_s_uwagiab._visible = false;
swim.swim_shoulder._visible = false;
usagi.usagi_s_uwagiab._visible = false;
}
body.body_s_uwagic._visible = false;
leo.leo_s_uwagic._visible = false;
swim.swim_s_uwagic._visible = false;
usagi.usagi_s_uwagc._visible = false;
}
Symbol 116 Button
on (press) {
uwagi_c._visible = uwagi_c._visible ^ 1;
hair._visible = hair._visible ^ 1;
manticon._xscale = ((uwagi_c._visible+1) * 50) + 50;
manticon._yscale = ((uwagi_c._visible+1) * 50) + 50;
if (uwagi_a._visible == true) {
uwagi_a._visible = uwagi_a._visible ^ 1;
uwagiicon._xscale = ((uwagi_a._visible+1) * 50) + 50;
uwagiicon._yscale = ((uwagi_a._visible+1) * 50) + 50;
}
if (uwagi_b._visible == true) {
uwagi_b._visible = uwagi_b._visible ^ 1;
olduwagiicon._xscale = ((uwagi_b._visible+1) * 50) + 50;
olduwagiicon._yscale = ((uwagi_b._visible+1) * 50) + 50;
}
if (uwagi_c._visible == true) {
body.body_s_uwagic._visible = true;
leo.leo_s_uwagic._visible = true;
swim.swim_s_uwagic._visible = true;
swim.swim_shoulder._visible = true;
usagi.usagi_s_uwagc._visible = true;
} else {
body.body_s_uwagic._visible = false;
leo.leo_s_uwagic._visible = false;
swim.swim_s_uwagic._visible = false;
swim.swim_shoulder._visible = false;
usagi.usagi_s_uwagc._visible = false;
}
body.body_s_uwagiab._visible = false;
leo.leo_s_uwagiab._visible = false;
swim.swim_s_uwagiab._visible = false;
usagi.usagi_s_uwagiab._visible = false;
}
Symbol 117 Button
on (press) {
skirt._visible = skirt._visible ^ 1;
skirticon._xscale = ((skirt._visible+1) * 50) + 50;
skirticon._yscale = ((skirt._visible+1) * 50) + 50;
if (swim._visible == true) {
swim._visible = swim._visible ^ 1;
swim2._visible = swim2._visible ^ 1;
swimicon._xscale = ((swim._visible+1) * 50) + 50;
swimicon._yscale = ((swim._visible+1) * 50) + 50;
}
if (belt_a._visible ^ (belt_b._visible == false)) {
belt_a._visible = belt_a._visible ^ 1;
belticon._xscale = ((belt_a._visible+1) * 50) + 50;
belticon._yscale = ((belt_a._visible+1) * 50) + 50;
}
if (skirt._visible == true) {
body.body_s_skirt._visible = true;
usagi.usagi_s_skirt._visible = true;
} else {
body.body_s_skirt._visible = false;
usagi.usagi_s_skirt._visible = false;
}
body.body_s_swim._visible = false;
}
Symbol 118 Button
on (press) {
swim._visible = swim._visible ^ 1;
swim2._visible = swim2._visible ^ 1;
swimicon._xscale = ((swim._visible+1) * 50) + 50;
swimicon._yscale = ((swim._visible+1) * 50) + 50;
if (usagi._visible == true) {
usagi._visible = usagi._visible ^ 1;
usagiicon._xscale = ((usagi._visible+1) * 50) + 50;
usagiicon._yscale = ((usagi._visible+1) * 50) + 50;
}
if (leo._visible == true) {
leo._visible = leo._visible ^ 1;
leoicon._xscale = ((leo._visible+1) * 50) + 50;
leoicon._yscale = ((leo._visible+1) * 50) + 50;
}
if (skirt._visible == true) {
skirt._visible = skirt._visible ^ 1;
skirticon._xscale = ((skirt._visible+1) * 50) + 50;
skirticon._yscale = ((skirt._visible+1) * 50) + 50;
}
if (swim._visible == true) {
body2._visible = false;
} else {
body2._visible = true;
}
if (swim._visible == true) {
body.body_s_swim._visible = true;
} else {
body.body_s_swim._visible = false;
}
body.body_s_skirt._visible = false;
usagi.usagi_s_skirt._visible = false;
}
Symbol 119 Button
on (press) {
leo._visible = leo._visible ^ 1;
leoicon._xscale = ((leo._visible+1) * 50) + 50;
leoicon._yscale = ((leo._visible+1) * 50) + 50;
if (usagi._visible == true) {
usagi._visible = usagi._visible ^ 1;
usagiicon._xscale = ((usagi._visible+1) * 50) + 50;
usagiicon._yscale = ((usagi._visible+1) * 50) + 50;
}
if (swim._visible == true) {
swim._visible = swim._visible ^ 1;
swim2._visible = swim2._visible ^ 1;
swimicon._xscale = ((swim._visible+1) * 50) + 50;
swimicon._yscale = ((swim._visible+1) * 50) + 50;
}
if (leo._visible == true) {
body2._visible = false;
} else {
body2._visible = true;
}
body.body_s_swim._visible = false;
}
Symbol 120 Button
on (press) {
foot_b._visible = foot_b._visible ^ 1;
oldfooticon._xscale = ((foot_b._visible+1) * 50) + 50;
oldfooticon._yscale = ((foot_b._visible+1) * 50) + 50;
if (usagi._visible == true) {
usagi._visible = usagi._visible ^ 1;
usagiicon._xscale = ((usagi._visible+1) * 50) + 50;
usagiicon._yscale = ((usagi._visible+1) * 50) + 50;
}
if (foot_a._visible == true) {
foot_a._visible = foot_a._visible ^ 1;
footicon._xscale = ((foot_a._visible+1) * 50) + 50;
footicon._yscale = ((foot_a._visible+1) * 50) + 50;
}
}
Symbol 121 Button
on (press) {
foot_a._visible = foot_a._visible ^ 1;
footicon._xscale = ((foot_a._visible+1) * 50) + 50;
footicon._yscale = ((foot_a._visible+1) * 50) + 50;
if (usagi._visible == true) {
usagi._visible = usagi._visible ^ 1;
usagiicon._xscale = ((usagi._visible+1) * 50) + 50;
usagiicon._yscale = ((usagi._visible+1) * 50) + 50;
}
if (foot_b._visible == true) {
foot_b._visible = foot_b._visible ^ 1;
oldfooticon._xscale = ((foot_b._visible+1) * 50) + 50;
oldfooticon._yscale = ((foot_b._visible+1) * 50) + 50;
}
}
Symbol 122 Button
on (press) {
usagi._visible = usagi._visible ^ 1;
usagiicon._xscale = ((usagi._visible+1) * 50) + 50;
usagiicon._yscale = ((usagi._visible+1) * 50) + 50;
if (hand._visible == true) {
hand._visible = hand._visible ^ 1;
handicon._xscale = ((hand._visible+1) * 50) + 50;
handicon._yscale = ((hand._visible+1) * 50) + 50;
}
if (foot_a._visible == true) {
foot_a._visible = foot_a._visible ^ 1;
footicon._xscale = ((foot_a._visible+1) * 50) + 50;
footicon._yscale = ((foot_a._visible+1) * 50) + 50;
}
if (foot_b._visible == true) {
foot_b._visible = foot_b._visible ^ 1;
oldfooticon._xscale = ((foot_b._visible+1) * 50) + 50;
oldfooticon._yscale = ((foot_b._visible+1) * 50) + 50;
}
if (leo._visible == true) {
leo._visible = leo._visible ^ 1;
leoicon._xscale = ((leo._visible+1) * 50) + 50;
leoicon._yscale = ((leo._visible+1) * 50) + 50;
}
if (swim._visible == true) {
swim._visible = swim._visible ^ 1;
swim2._visible = swim2._visible ^ 1;
swimicon._xscale = ((swim._visible+1) * 50) + 50;
swimicon._yscale = ((swim._visible+1) * 50) + 50;
}
if (usagi._visible == true) {
body2._visible = false;
} else {
body2._visible = true;
}
body.body_s_hand._visible = false;
body.body_s_swim._visible = false;
}
Symbol 123 Button
on (press) {
hand._visible = hand._visible ^ 1;
handicon._xscale = ((hand._visible+1) * 50) + 50;
handicon._yscale = ((hand._visible+1) * 50) + 50;
if (usagi._visible == true) {
body2._visible = true;
usagi._visible = usagi._visible ^ 1;
usagiicon._xscale = ((usagi._visible+1) * 50) + 50;
usagiicon._yscale = ((usagi._visible+1) * 50) + 50;
}
if (hand._visible == true) {
body.body_s_hand._visible = true;
} else {
body.body_s_hand._visible = false;
}
}
Symbol 124 Button
on (press) {
mimi._visible = mimi._visible ^ 1;
mimiicon._xscale = ((mimi._visible+1) * 50) + 50;
mimiicon._yscale = ((mimi._visible+1) * 50) + 50;
}
Symbol 125 Button
on (press) {
neck_a._visible = neck_a._visible ^ 1;
neckicon._xscale = ((neck_a._visible+1) * 50) + 50;
neckicon._yscale = ((neck_a._visible+1) * 50) + 50;
if (neck_b._visible == true) {
neck_b._visible = neck_b._visible ^ 1;
oldneckicon._xscale = ((neck_b._visible+1) * 50) + 50;
oldneckicon._yscale = ((neck_b._visible+1) * 50) + 50;
}
}
Symbol 126 Button
on (press) {
neck_b._visible = neck_b._visible ^ 1;
oldneckicon._xscale = ((neck_b._visible+1) * 50) + 50;
oldneckicon._yscale = ((neck_b._visible+1) * 50) + 50;
if (neck_a._visible == true) {
neck_a._visible = neck_a._visible ^ 1;
neckicon._xscale = ((neck_a._visible+1) * 50) + 50;
neckicon._yscale = ((neck_a._visible+1) * 50) + 50;
}
}