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stgmaaa.swf

This is the info page for
Flash #152117

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Text
kg

PUSH [C]

<p align="right"><font face="_等幅" size="12" color="#000000" letterSpacing="0.000000" kerning="0">Zでスキップ</font></p>

<p align="left"><font face="_等幅" size="12" color="#000000" letterSpacing="0.000000" kerning="0">ケーキを倒しても何もないよ!</font></p><p align="left"><font face="_等幅" size="12" color="#000000" letterSpacing="0.000000" kerning="0">フリとかじゃないよ!マジで!</font></p><p align="left"><font face="_等幅" size="12" color="#000000" letterSpacing="0.000000" kerning="0">Even if it topples a giant cake boss,</font></p><p align="left"><font face="_等幅" size="12" color="#000000" letterSpacing="0.000000" kerning="0">there is nothing. </font></p><p align="left"></p>

kg

ActionScript [AS1/AS2]

Frame 1
function ini_flame(type) { ziki_mc._visible = type; j = 0; while (j < 3) { i = 0; while (i < 8) { var _local2 = _root.damage_mc[(("z_tama" + j) + "_") + i]; _local2._visible = type; i++; } j++; } if (type) { var_ini(); gotoAndStop (3); game_set(); delete push_z_mc.onEnterFrame; } else { push_z_mc._x = 20; push_z_mc._y = 0; push_z_mc.gotoAndPlay(1); push_z_mc.onEnterFrame = function () { if (Key.isDown(67)) { ini_flame(true); } }; delete _root.onEnterFrame; } } function var_ini() { _quality = "low"; _root._y = 0; _root.game_timer_mc.gotoAndStop(1); _root.start_timer = getTimer(); _root.fps = 0; _root.get_fps = 0; _root.old_timer = 0; _root.ziki_mc._x = 50; _root.ziki_mc._y = 150; _root.weight = 60; _root.weight_lv = 1; _root.laser_lv = _root.weight_lv + 10; _root.ziki_mc.gotoAndStop(1); _root.ziki_mc.umai_mc.gotoAndStop(1); _root.bom_mc.gotoAndStop(1); _root.bom_mc._x = -100; _root.bom_mc._y = -100; _root.live_flag = 1; _root.ziki_speed = 0; _root.ziki_d_height = 0; _root.ziki_str = 10; _root.push_z_mc._x = -100; _root.push_z_mc._y = -100; _root.push_z_mc.gotoAndStop(1); j = 0; while (j < 3) { i = 0; while (i < 8) { var _local2 = _root.damage_mc[(("z_tama" + j) + "_") + i]; _local2._x = 500; _local2._y = 500; i++; } j++; } i = 1; while (i <= 200) { var _local2 = _root.damage_mc["tama" + i]; _local2.gotoAndStop(1); _local2._x = -100; _local2._y = -100; i++; } _root.damage_mc.boss_mc.gotoAndStop(2); _root.damage_mc.boss_mc._rotation = 0; _root.damage_mc.boss_dummy_mc.gotoAndStop(1); _root.damage_mc.boss_dummy_mc._visible = true; _root.boss_life = 100000 /* 0x0186A0 */; _root.timer1 = 0; _root.boss_life_mc._yscale = _root.boss_life * 0.001; _root.damage_mc.helper_1_mc.gotoAndStop(1); _root.damage_mc.helper_1_mc._x = -100; _root.damage_mc.helper_1_mc._y = -100; _root.damage_mc.helper_2_mc.gotoAndStop(1); _root.damage_mc.helper_2_mc._x = -100; _root.damage_mc.helper_2_mc._y = -100; boss_bomm_mc.gotoAndStop(1); boss_bomm_mc._x = -100; boss_bomm_mc._y = -100; _root.game_mode = 0; } function ziki_hit() { ziki_mc.umai_mc.gotoAndPlay(1); weight = weight + 4; if ((weight > 140) && (weight_lv == 5)) { ziki_d_height = 7; } else if ((weight > 120) && (weight_lv == 4)) { weight_lv++; laser_lv = weight_lv + 10; ziki_mc.gotoAndStop(weight_lv); ziki_d_height = 2.5; if (game_mode == 0) { ziki_str = ziki_str + 50; } else { ziki_str = ziki_str + 30; } } else if ((weight > 99) && (weight_lv == 3)) { weight_lv++; laser_lv = weight_lv + 10; ziki_mc.gotoAndStop(weight_lv); ziki_d_height = 0.3; if (game_mode == 0) { ziki_str = ziki_str + 21; } else { ziki_str = ziki_str + 4; } } else if ((weight > 70) && (weight_lv == 2)) { weight_lv++; laser_lv = weight_lv + 10; ziki_mc.gotoAndStop(weight_lv); if (game_mode == 0) { ziki_str = ziki_str + 5; } else { ziki_str = ziki_str + 2; } } else if ((weight > 60) && (weight_lv == 1)) { weight_lv++; laser_lv = weight_lv + 10; ziki_mc.gotoAndStop(weight_lv); if (game_mode == 0) { ziki_str = ziki_str + 3; } else { ziki_str = ziki_str + 1; } } } function fire(f_x, f_y, s_x, s_y, rot, ani) { if (tama_arr.length > 0) { var tama_num = _root.tama_arr.shift(); _root.txt = _root.tama_arr.length; var _local3 = _root.damage_mc["tama" + tama_num]; _local3._x = f_x; _local3._y = f_y; _local3._rotation = rot; _local3.gotoAndStop(ani); var _local4 = Math.round(_local3._width * 0.5); var _local5 = Math.round(_local3._height * 0.5); _local3.min_x = -_local4; _local3.min_y = -_local5; _local3.max_x = 400 + _local4; _local3.max_y = 300 + _local5; _local3.onEnterFrame = function () { if ((((this._x > this.min_x) && (this._x < this.max_x)) && (this._y > this.min_y)) && (this._y < this.max_y)) { this._x = this._x + s_x; this._y = this._y + s_y; } else { delete this.onEnterFrame; this._x = 1000; this._y = 1000; this.gotoAndStop(1); tama_arr.push(tama_num); } }; } } function ziki_rot(f_x, f_y) { var _local3 = ziki_mc._x - f_x; var _local2 = ziki_mc._y - f_y; var _local1 = Math.floor((Math.atan2(_local2, _local3) * 180) / Math.PI); if (_local1 < 0) { _local1 = _local1 + 360; } return(_local1); } function sitei_rot(i, j, f_x, f_y) { var _local3 = i - f_x; var _local2 = j - f_y; var _local1 = Math.floor((Math.atan2(_local2, _local3) * 180) / Math.PI); if (_local1 < 0) { _local1 = _local1 + 360; } return(_local1); } function game_set() { _root.onEnterFrame = function () { if (Key.isDown(67)) { ini_flame(false); ini_flame(true); } if (!Key.isDown(90)) { ziki_speed = 5; } else { ziki_speed = 2; } if (Key.isDown(37)) { if (ziki_mc._x > (ziki_speed + 5)) { ziki_mc._x = ziki_mc._x - ziki_speed; } else { ziki_mc._x = 5; } } if (Key.isDown(38)) { if (ziki_mc._y > (ziki_speed + 3)) { ziki_mc._y = ziki_mc._y - ziki_speed; } } if (Key.isDown(39)) { if (ziki_mc._x < 370) { ziki_mc._x = ziki_mc._x + ziki_speed; } } if (Key.isDown(40)) { if (ziki_mc._y < 300) { ziki_mc._y = ziki_mc._y + ziki_speed; } } if (damage_mc.hitTest(ziki_mc._x, ziki_mc._y, true)) { ziki_hit(); } j = 0; while (j < 3) { z_t_rot = j - 1; i = 0; while (i < 8) { var _local2 = _root.damage_mc[(("z_tama" + j) + "_") + i]; if ((z_tama_count % 8) != i) { _local2._x = _local2._x + 50; _local2._rotation = 0; if (!Key.isDown(90)) { _local2._y = _local2._y + (30 * z_t_rot); _local2._rotation = 30 * z_t_rot; } if (_local2._currentframe == weight_lv) { if (_local2.hitTest(damage_mc.boss_mc)) { _local2.gotoAndStop(laser_lv); _root.boss_life = _root.boss_life - ziki_str; _root.boss_life_mc._yscale = _root.boss_life * 0.001; } } else if (_local2._currentframe == laser_lv) { _local2.gotoAndStop(16); } } else { shake = Math.floor(z_tama_count * 0.125); if (shake > 5) { shake = 10 - shake; } _local2._x = _root.ziki_mc._x + shake; _local2._y = _root.ziki_mc._y + (10 * z_t_rot); _local2.gotoAndStop(weight_lv); } i++; } j++; } if (z_tama_count != 71) { z_tama_count++; } else { z_tama_count = 0; } ziki_mc._y = ziki_mc._y + ziki_d_height; game_timer = Math.floor((getTimer() - start_timer) * 0.1); if (game_timer > 3000) { game_timer_mc.gotoAndStop(2); } if (ziki_mc._y > 310) { bom_mc._x = ziki_mc._x; bom_mc._y = 300; bom_mc.gotoAndPlay(2); live_flag = 0; ini_flame(false); } get_fps++; if (getTimer() >= (old_timer + 1000)) { old_timer = getTimer(); fps = get_fps; get_fps = 0; } }; } var menu_cm = new ContextMenu(); menu_cm.hideBuiltInItems(); _root.menu = menu_cm; Stage.scaleMode = "noScale"; var i; var j; var dip = 0; j = 0; while (j < 3) { dip = 8 + (8 * j); i = 0; while (i < 8) { var mc = _root.damage_mc.attachMovie("ziki_tama", (("z_tama" + j) + "_") + i, dip); mc.stop(); dip--; i++; } j++; } dip = dip + 8; var tama_arr = new Array(); i = 1; while (i <= 200) { dip++; var mc = _root.damage_mc.attachMovie("tama_mc", "tama" + i, dip); tama_arr.push(i); mc.gotoAndStop(1); mc._x = -100; mc._y = -100; i++; } var v_x_arr = new Array(); var v_y_arr = new Array(); i = 0; while (i < 360) { rot = i; var v_x = Math.cos((rot * Math.PI) / 180); var v_y = Math.sin((rot * Math.PI) / 180); v_x = Math.round(v_x * 100) * 0.01; v_y = Math.round(v_y * 100) * 0.01; v_x_arr.push(v_x); v_y_arr.push(v_y); i++; } var tama_num_arr = new Array(); j = 0; i = 0; while (i < 360) { j = i % 6; tama_num_arr[i] = j; i++; } var fps = 0; var get_fps = 0; var old_timer = 0; bom_mc.stop(); bom_mc._x = -100; bom_mc._y = -100; var game_timer_mc; var start_timer; var game_timer = 0; var root_timer = 0; var weight; var weight_lv; var laser_lv; ziki_mc.gotoAndStop(1); ziki_mc.umai_mc.gotoAndStop(1); var ziki_speed = 0; var ziki_square = 0; var ziki_d_height = 0; var z_m_x; var z_m_y; var ziki_str; var live_flag; ziki_tama_v(false); var z_tama_count = 0; var z_t_rot = 0; var shake = 0; var v1 = 0; var rot = 0; var z_rot = 0; var f_x_1 = 0; var f_y_1 = 0; var s_x = 0; var s_y = 0; var ani_rot = 0; var ani = 1; var boss_mc = damage_mc.boss_mc; var boss_dummy_mc = damage_mc.boss_dummy_mc; var boss_life; var timer1; var timer2; var timer3; var count1; var count2; var count3; var boss_x; var boss_y; var gotoFlame; var helper_1_mc = damage_mc.helper_1_mc; var helper_2_mc = damage_mc.helper_2_mc; var val1; var val2; var game_mode; push_z_mc._x = -100; push_z_mc._y = -100; var_ini(); ini_flame(false); _quality = "high";
Frame 2
stop();
Frame 3
function boss_func() { if (v_x_arr[count1] < 0) { boss_x = 0; boss_y = 0; boss_mc._x = 300; boss_mc._y = 150; _root.nextFrame(); } boss_mc._x = boss_mc._x + (v_x_arr[count1] * boss_x); boss_mc._y = boss_mc._y + (v_x_arr[count1] * boss_y); count1 = count1 + 1; } boss_mc._x = 239; boss_mc._y = -162; boss_mc.gotoAndStop(2); boss_x = 3; boss_y = 15; count1 = 40; boss_mc.onEnterFrame = function () { boss_func(); };
Frame 4
function boss_func() { if (boss_life < 66666) { _root.nextFrame(); } boss_mc._y = boss_mc._y + v_x_arr[count1]; count1 = count1 + 5; if (count1 > 360) { count1 = 0; boss_mc._y = 148; } if (timer1 > 15) { f_x_1 = boss_mc._x - 55; f_y_1 = boss_mc._y; z_rot = ziki_rot(f_x_1, f_y_1) - 30; i = 0; while (i < 5) { rot = z_rot + (i * 15); if (rot >= 360) { rot = rot - 360; } else if (rot < 0) { rot = rot + 360; } s_x = v_x_arr[rot] * 3.5; s_y = v_y_arr[rot] * 3.5; ani_rot = 0; ani = 1; fire(f_x_1, f_y_1, s_x, s_y, ani_rot, ani); i++; } timer1 = 0; } timer1++; } count1 = 180; timer1 = 0;
Frame 5
function boss_func() { boss_dummy_mc._y = boss_dummy_mc._y + v_x_arr[count1]; count1 = count1 + 5; if (count1 > 360) { count1 = 0; boss_dummy_mc._y = 148; } helper_1_mc._x = helper_1_mc._x + (v_x_arr[count3] * 4); helper_1_mc._y = helper_1_mc._y + (v_x_arr[count2] * 6); helper_2_mc._x = helper_2_mc._x + (v_x_arr[count3] * 4); helper_2_mc._y = helper_2_mc._y - (v_x_arr[count2] * 6); if (count2 < 60) { count2 = count2 + 3; } else { count2 = count2 + 1; } count3 = count3 + 1; if (boss_dummy_mc.boss_move_mc._currentframe == 70) { boss_bomm_mc._x = -100; boss_bomm_mc._y = -100; boss_bomm_mc.gotoAndStop(1); boss_dummy_mc.gotoAndStop(1); boss_mc.gotoAndStop(2); boss_mc._x = boss_dummy_mc._x; boss_mc._y = boss_dummy_mc._y; nextFrame(); } } boss_mc.gotoAndStop(1); boss_dummy_mc.gotoAndStop(2); boss_dummy_mc._x = boss_mc._x; boss_dummy_mc._y = boss_mc._y; boss_bomm_mc._x = boss_mc._x; boss_bomm_mc._y = boss_mc._y; boss_bomm_mc.gotoAndPlay(2); helper_1_mc._x = 200; helper_1_mc._y = -50; helper_1_mc.gotoAndStop(2); helper_1_mc._rotation = 0; helper_2_mc._x = 200; helper_2_mc._y = 350; helper_2_mc.gotoAndStop(2); helper_2_mc._rotation = 0; count2 = 0; count3 = 0;
Frame 6
function boss_func() { if (boss_life < 33333) { _root.nextFrame(); } boss_mc._y = boss_mc._y + v_x_arr[count1]; count1 = count1 + 5; if (count1 > 360) { count1 = 0; boss_mc._y = 148; } if (count2 < 90) { helper_1_mc._x = helper_1_mc._x - (v_y_arr[count2] * 8.5); helper_1_mc._y = helper_1_mc._y - (v_x_arr[count2] * 6); if ((count2 % 3) == 0) { f_x_1 = helper_1_mc._x; f_y_1 = helper_1_mc._y; rot = ziki_rot(f_x_1, f_y_1); s_x = v_x_arr[rot] * 2; s_y = v_y_arr[rot] * 2; fire(f_x_1, f_y_1, s_x, s_y, 0, 1); } if (count2 == 85) { helper_2_mc._x = 420; helper_2_mc._y = -50; count3 = 0; } } count2++; if (count3 < 90) { helper_2_mc._x = helper_2_mc._x - (v_y_arr[count3] * 8.5); helper_2_mc._y = helper_2_mc._y + (v_x_arr[count3] * 6); if ((count3 % 3) == 0) { f_x_1 = helper_2_mc._x; f_y_1 = helper_2_mc._y; rot = ziki_rot(f_x_1, f_y_1); s_x = v_x_arr[rot] * 2; s_y = v_y_arr[rot] * 2; fire(f_x_1, f_y_1, s_x, s_y, 0, 1); } if (count3 == 85) { helper_1_mc._x = 420; helper_1_mc._y = 350; count2 = 0; } } count3++; } helper_1_mc._x = 420; helper_1_mc._y = 350; helper_1_mc.gotoAndStop(2); helper_2_mc._x = 420; helper_2_mc._y = -50; helper_2_mc.gotoAndStop(2); timer1 = 280; count2 = 0; count3 = 1000;
Frame 7
function boss_func() { boss_dummy_mc._y = boss_dummy_mc._y + v_x_arr[count1]; count1 = count1 + 5; if (count1 > 360) { count1 = 0; boss_dummy_mc._y = 148; } if (count2 == 1) { helper_1_mc._y = helper_1_mc._y - 8; if (helper_1_mc._y < -30) { helper_1_mc._x = 300; helper_1_mc._y = -40; count2 = 0; } } if (count3 == 1) { helper_2_mc._y = helper_2_mc._y + 8; if (helper_2_mc._y > 330) { helper_2_mc._x = 300; helper_2_mc._y = 340; count3 = 0; } } if ((count2 == 0) && (count3 == 0)) { if (helper_1_mc._y < 30) { helper_1_mc._y = helper_1_mc._y + 1; helper_2_mc._y = helper_2_mc._y - 1; } else { count2 = 2; } } if (boss_dummy_mc.boss_move_mc._currentframe == 70) { boss_dummy_mc.boss_move_mc.gotoAndStop(70); } if ((boss_dummy_mc.boss_move_mc._currentframe == 70) && (count2 == 2)) { boss_bomm_mc._x = -100; boss_bomm_mc._y = -100; boss_bomm_mc.gotoAndStop(1); boss_dummy_mc.gotoAndStop(1); boss_mc.gotoAndStop(2); boss_mc._x = boss_dummy_mc._x; boss_mc._y = boss_dummy_mc._y; nextFrame(); } } boss_mc.gotoAndStop(1); boss_dummy_mc.gotoAndStop(2); boss_dummy_mc._x = boss_mc._x; boss_dummy_mc._y = boss_mc._y; boss_bomm_mc._x = boss_mc._x; boss_bomm_mc._y = boss_mc._y; boss_bomm_mc.gotoAndPlay(2); if (count2 > 90) { count2 = 0; helper_1_mc._x = 300; helper_1_mc._y = -40; } else { count2 = 1; } if (count3 > 90) { count3 = 0; helper_2_mc._x = 300; helper_2_mc._y = 340; } else { count3 = 1; }
Frame 8
function boss_func() { if (boss_life <= 0) { _root.nextFrame(); } boss_mc._y = boss_mc._y + v_x_arr[count1]; count1 = count1 + 5; if (count1 > 360) { count1 = 0; boss_mc._y = 148; } if (timer1 < 360) { f_x_1 = 250; f_y_1 = boss_mc._y; s_x = v_x_arr[timer1] * 2; s_y = v_y_arr[timer1] * 2; fire(f_x_1, f_y_1, s_x, s_y, 0, 4); } timer1 = timer1 + 30; if (timer1 >= 360) { timer1 = 0; } val1 = ziki_mc._y + 50; val2 = ziki_mc._y - 50; helper_1_mc._y = helper_1_mc._y + (v_y_arr[count2] * 6); if ((count2 % 45) == 0) { f_x_1 = helper_1_mc._x; f_y_1 = helper_1_mc._y; fire(f_x_1, f_y_1, -5, 0, 180, 2); } count2 = count2 + 3; if (count2 >= 360) { helper_1_mc._y = 30; count2 = 0; } helper_2_mc._y = helper_2_mc._y - (v_y_arr[count3] * 6); if ((count3 % 180) == 0) { f_x_1 = helper_2_mc._x; f_y_1 = helper_2_mc._y; rot = ziki_rot(f_x_1, f_y_1); s_x = v_x_arr[rot] * 3; s_y = v_y_arr[rot] * 3; fire(f_x_1, f_y_1, s_x, s_y, 0, 3); } count3 = count3 + 3; if (count3 >= 360) { helper_2_mc._y = 270; count3 = 0; } } timer1 = 0; count2 = 0; count3 = 0; helper_1_mc._x = 300; helper_1_mc._y = 30; helper_1_mc.gotoAndStop(2); helper_2_mc._x = 300; helper_2_mc._y = 270; helper_2_mc.gotoAndStop(2);
Frame 9
function boss_func() { if (boss_dummy_mc._y < 380) { boss_dummy_mc._x = boss_dummy_mc._x + (v_y_arr[count1] * 2); boss_dummy_mc._y = boss_dummy_mc._y + 3; count1 = count1 + 40; if (count1 >= 360) { count1 = 0; } if (boss_bomm_mc._currentframe == 30) { boss_bomm_mc._x = boss_dummy_mc._x; boss_bomm_mc._y = boss_dummy_mc._y; boss_bomm_mc.gotoAndPlay(2); } } else if (count3 == 0) { delete _root.onEnterFrame; boss_bomm_mc._y = 300; boss_bomm_mc.gotoAndPlay(31); count3 = 1; } if (count2 <= 90) { helper_1_mc._y = helper_1_mc._y + (v_y_arr[count2] * 10); helper_2_mc._y = helper_2_mc._y + (v_y_arr[count2] * 10); } count2++; } boss_mc.gotoAndStop(1); boss_dummy_mc.gotoAndStop(3); boss_dummy_mc._x = boss_mc._x; boss_dummy_mc._y = boss_mc._y; boss_bomm_mc._x = boss_mc._x; boss_bomm_mc._y = boss_mc._y; boss_bomm_mc.gotoAndPlay(2); count1 = 0; count2 = 0; count3 = 0; stop();
Frame 10
function boss_func() { } boss_bomm_mc.gotoAndStop(1); _quality = "high"; if (game_timer < 3000) { _root.ziki_mc._x = 50; _root.ziki_mc._y = 150; _root.weight = 60; _root.weight_lv = 1; _root.laser_lv = _root.weight_lv + 10; _root.ziki_mc.gotoAndStop(1); _root.ziki_speed = 0; _root.ziki_square = 0; _root.ziki_d_height = 0; _root.ziki_str = 10; j = 0; while (j < 3) { i = 0; while (i < 8) { var mc = _root.damage_mc[(("z_tama" + j) + "_") + i]; mc._x = 500; mc._y = 500; i++; } j++; } clear_mc.gotoAndStop(6); } else { ini_flame(false); clear_mc.gotoAndStop(weight_lv); } stop();
Frame 11
function boss_func() { boss_life = boss_life + 1000; boss_life_mc._yscale = boss_life * 0.001; boss_mc._x = boss_mc._x + 0.1; if (timer1 >= 100) { boss_mc._x = 300; nextFrame(); } timer1++; } timer1 = 0; timer2 = 0; timer3 = 0; count1 = 0; count2 = 0; count3 = 0; boss_dummy_mc._x = 1000; boss_dummy_mc._y = 1000; boss_dummy_mc.gotoAndStop(1); boss_mc._x = 290; boss_mc._y = 150; boss_mc.gotoAndStop(3); game_mode = 1; ziki_str = 8;
Frame 13
function boss_func() { if (boss_life <= 0) { gotoAndStop (21); } if (timer1 > 50) { if (count1 == 0) { count3 = 240; count2 = 0; timer2 = 0; } else if (count1 == 1) { count2 = 300; timer2 = 180; } else if (count1 == 2) { timer2 = 0; count2 = 0; count3 = 200; } else { timer2 = 180; count2 = 300; count1 = -1; } count1++; i = 0; while (i < 30) { rot = (i * 6) + timer2; s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; ani = tama_num_arr[i] + 17; fire(count3, count2, s_x, s_y, rot, ani); i++; } timer1 = 0; } timer1++; if (timer3 > 50) { rot = ziki_rot(300, 150); s_x = v_x_arr[rot] * 2; s_y = v_y_arr[rot] * 2; fire(300, 150, s_x, s_y, 0, 24); timer3 = 0; } timer3++; if (root_timer > 651) { nextFrame(); } root_timer++; } root_timer = 0; timer1 = 0; timer3 = 0; count1 = 0; count2 = 0; game_mode = 1; ziki_str = 8;
Frame 14
function boss_func() { if (boss_life <= 0) { gotoAndStop (21); } if (root_timer > 100) { nextFrame(); } root_timer++; } root_timer = 0;
Frame 15
function boss_func() { if (boss_life <= 0) { gotoAndStop (21); } if (timer1 > 85) { i = 0; while (i < 17) { rot = (i * 10) + 100; if (rot < 0) { rot = rot + 360; } s_x = v_x_arr[rot] * 2; s_y = v_y_arr[rot] * 2; j = 0; while (j < 6) { count2 = (j * 20) + count3; fire(250, count2, s_x, s_y, rot, tama_num_arr[j] + 5); j++; } i++; } j = 0; while (j < 6) { count2 = ((j * 4) + 48) + count3; fire(250, count2, -2, 0, 180, tama_num_arr[j] + 5); j++; } timer1 = 0; count3 = count3 + 30; if (count3 >= 180) { count3 = 0; } } timer1++; if (ziki_mc._x < 240) { helper_1_mc._x = 1000; helper_2_mc._y = 1000; } else { helper_1_mc._x = ziki_mc._x; helper_2_mc._y = ziki_mc._y; } if (root_timer > 520) { nextFrame(); } root_timer++; } root_timer = 0; timer1 = 0; count1 = 0; timer2 = 0; count2 = 0; count3 = 0; helper_1_mc._x = 1000; helper_1_mc._y = 34; helper_1_mc._rotation = 90; helper_1_mc.gotoAndStop(3); helper_2_mc._x = 40; helper_2_mc._y = 1000; helper_2_mc._rotation = 0; helper_2_mc.gotoAndStop(3);
Frame 16
function boss_func() { if (boss_life <= 0) { gotoAndStop (21); } helper_1_mc._y = helper_1_mc._y + 1; helper_2_mc._y = helper_2_mc._y - 1; if (root_timer > 100) { nextFrame(); } root_timer++; } helper_1_mc._x = 300; helper_1_mc._y = -2; helper_1_mc._rotation = 180; helper_1_mc.gotoAndStop(3); helper_2_mc._x = 300; helper_2_mc._y = 302; helper_2_mc._rotation = 180; helper_2_mc.gotoAndStop(3); root_timer = 0;
Frame 17
function boss_func() { if (boss_life <= 0) { gotoAndStop (21); } if (((boss_mc._y - 50) < ziki_mc._y) && ((boss_mc._y + 50) > ziki_mc._y)) { helper_1_mc._rotation = 180; helper_2_mc._rotation = 180; boss_dummy_mc._visible = true; } else { helper_1_mc._rotation = ziki_rot(helper_1_mc._x, helper_1_mc._y); helper_2_mc._rotation = ziki_rot(helper_2_mc._x, helper_2_mc._y); boss_dummy_mc._visible = false; } boss_mc._y = boss_mc._y + count1; boss_dummy_mc._y = boss_mc._y; helper_1_mc._y = helper_1_mc._y + count1; helper_2_mc._y = helper_2_mc._y + count1; if ((boss_mc._y > 200) || (boss_mc._y < 100)) { count1 = count1 * -1; count2++; if (count2 == 5) { boss_dummy_mc.gotoAndStop(8); } } if (timer2 > 30) { i = 0; while (i < 5) { rot = 150 + (i * 15); s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; fire(270, boss_mc._y, s_x, s_y, 0, 23); i++; } timer2 = 0; } timer2++; if (ziki_mc._x < 300) { boss_mc._x = 300; } else { boss_mc._x++; } if (root_timer > 1222) { boss_dummy_mc.gotoAndStop(1); nextFrame(); } root_timer++; } root_timer = 0; timer1 = 0; timer2 = 0; count1 = 1; count2 = 0; count3 = 0; boss_dummy_mc._x = boss_mc._x; boss_dummy_mc._y = boss_mc._y; boss_dummy_mc.gotoAndStop(7);
Frame 18
function boss_func() { if (boss_life <= 0) { gotoAndStop (21); } helper_1_mc._y = helper_1_mc._y - 1; helper_2_mc._y = helper_2_mc._y + 1; if (root_timer > 120) { helper_1_mc.gotoAndStop(1); helper_2_mc.gotoAndStop(1); nextFrame(); } root_timer++; } root_timer = 0;
Frame 19
function boss_func() { if (boss_life <= 0) { gotoAndStop (21); } if (timer1 > 18) { count2 = (count1 * 1.3) + 200; count3 = count1 + 150; rot = ziki_rot(count2, 0); s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; fire(count2, 0, s_x, s_y, 0, 23); rot = ziki_rot(count2, 300); s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; fire(count2, 300, s_x, s_y, 0, 23); rot = ziki_rot(0, count3); s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; fire(0, count3, s_x, s_y, 0, 23); rot = ziki_rot(400, count3); s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; fire(400, count3, s_x, s_y, 0, 23); count2 = ((-count1) * 1.3) + 200; count3 = (-count1) + 150; rot = ziki_rot(count2, 0); s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; fire(count2, 0, s_x, s_y, 0, 23); rot = ziki_rot(count2, 300); s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; fire(count2, 300, s_x, s_y, 0, 23); rot = ziki_rot(0, count3); s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; fire(0, count3, s_x, s_y, 0, 23); rot = ziki_rot(400, count3); s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; fire(400, count3, s_x, s_y, 0, 23); count1 = count1 + 30; if (count1 > 150) { count1 = 0; } timer1 = 0; } timer1++; if (root_timer > 1200) { nextFrame(); } root_timer++; } root_timer = 0; timer1 = 0; timer2 = 1; timer3 = 0; count1 = 0; count2 = 0; count3 = 0;
Frame 20
function boss_func() { if (boss_life <= 0) { gotoAndStop (21); } boss_mc._x = 290; boss_mc._y = 150; if (root_timer > 150) { gotoAndStop (13); } root_timer++; } root_timer = 0;
Frame 21
function boss_func() { boss_mc._x = boss_mc._x + (v_y_arr[count1] * 2); boss_mc._y = boss_mc._y + 0.3; count1 = count1 + 40; if (count1 >= 360) { count1 = 0; } if (root_timer > 200) { nextFrame(); } else if ((root_timer % 30) == 0) { boss_bomm_mc._x = boss_mc._x; boss_bomm_mc._y = boss_mc._y; boss_bomm_mc.gotoAndPlay(2); } root_timer++; } root_timer = 0; boss_bomm_mc._x = boss_mc._x; boss_bomm_mc._y = boss_mc._y; boss_bomm_mc.gotoAndPlay(2); helper_1_mc.gotoAndStop(1); helper_2_mc.gotoAndStop(1); boss_dummy_mc.gotoAndStop(1);
Frame 22
function boss_func() { } boss_bomm_mc.gotoAndPlay(31);
Frame 23
function boss_func() { if (boss_mc._x < 450) { boss_mc._x = boss_mc._x + (v_y_arr[count1] * 10); } count1 = count1 + 1; if (count1 >= 360) { count1 = 0; } boss_life = boss_life + 2000; boss_life_mc._yscale = boss_life * 0.001; if (root_timer >= 50) { boss_mc.gotoAndStop(5); gotoAndStop (25); } root_timer++; } root_timer = 0; boss_mc.gotoAndStop(4); boss_bomm_mc.gotoAndStop(1); count1 = 0; boss_life = 0;
Frame 25
function boss_func() { if (boss_life <= 33333) { gotoAndStop (35); } boss_mc._rotation = boss_mc._rotation + count1; if (count1 < 20) { count1 = count1 + 0.2; } if (boss_mc._x > 210) { boss_mc._x = boss_mc._x - 5; } if (boss_mc._y < ziki_mc._y) { boss_mc._y = boss_mc._y + count2; if (boss_mc._y > ziki_mc._y) { boss_mc._y = ziki_mc._y; } } else if (boss_mc._y > ziki_mc._y) { boss_mc._y = boss_mc._y - count2; if (boss_mc._y < ziki_mc._y) { boss_mc._y = ziki_mc._y; } } count2 = count2 + 0.1; if (root_timer > 100) { nextFrame(); } root_timer++; } root_timer = 0; count1 = 0; count2 = 0;
Frame 26
function boss_func() { if (boss_life <= 33333) { gotoAndStop (35); } boss_mc._rotation = boss_mc._rotation + 20; boss_mc._y = ziki_mc._y; if (timer1 > 2) { count2 = 5 - (count1 % 3); i = 0; while (i < 8) { rot = (i * 45) + count1; if (rot >= 360) { rot = rot - 360; } s_x = v_x_arr[rot] * count2; s_y = v_y_arr[rot] * count2; j = ziki_mc._y; fire(210, j, s_x, s_y, 0, 24); i++; } timer1 = 0; count1 = count1 + 5; if (count1 >= 360) { count1 = 0; } } timer1++; if (root_timer > 300) { nextFrame(); } root_timer++; } root_timer = 0; timer1 = 0; count1 = 0;
Frame 27
function boss_func() { if (boss_life <= 33333) { gotoAndStop (35); } if (boss_mc._x < 270) { boss_mc._x = boss_mc._x + 2; } if (boss_mc._y < 150) { boss_mc._y = boss_mc._y + 2; if (boss_mc._y > 150) { boss_mc._y = 150; } } else if (boss_mc._y > 150) { boss_mc._y = boss_mc._y - 2; if (boss_mc._y < 150) { boss_mc._y = 150; } } boss_mc._rotation = ziki_rot(boss_mc._x, boss_mc._y) + 180; if (root_timer > 100) { nextFrame(); } root_timer++; } root_timer = 0;
Frame 28
function boss_func() { if (boss_life <= 33333) { gotoAndStop (35); } boss_mc._rotation = ziki_rot(boss_mc._x, boss_mc._y) + 180; if (timer1 > 4) { i = 0; while (i < 4) { rot = (i * 90) + count1; if (rot >= 360) { rot = rot - 360; } s_x = v_x_arr[rot] * 2; s_y = v_y_arr[rot] * 2; fire(270, 240, s_x, s_y, 0, 23); rot = (i * 90) - count1; if (rot < 0) { rot = rot + 360; } s_x = v_x_arr[rot] * 2; s_y = v_y_arr[rot] * 2; fire(270, 60, s_x, s_y, 0, 23); i++; } timer1 = 0; count1 = count1 + 7; if (count1 >= 360) { count1 = 0; } } timer1++; if (timer2 > 50) { rot = ziki_rot(270, 150); i = 1; while (i < 11) { s_x = v_x_arr[rot] * i; s_y = v_y_arr[rot] * i; fire(270, 150, s_x, s_y, 0, 24); i++; } timer2 = 0; } timer2++; if (root_timer > 250) { nextFrame(); } root_timer++; } root_timer = 0; timer1 = 0; count1 = 0; timer2 = 0; stop();
Frame 29
function boss_func() { if (boss_life <= 33333) { gotoAndStop (35); } boss_mc._rotation = ziki_rot(boss_mc._x, boss_mc._y) + 180; if (timer1 > 4) { i = 0; while (i < 4) { rot = (i * 90) + count1; if (rot >= 360) { rot = rot - 360; } s_x = v_x_arr[rot] * 2; s_y = v_y_arr[rot] * 2; fire(270, 240, s_x, s_y, 0, 23); rot = (i * 90) - count1; if (rot < 0) { rot = rot + 360; } s_x = v_x_arr[rot] * 2; s_y = v_y_arr[rot] * 2; fire(270, 60, s_x, s_y, 0, 23); i++; } timer1 = 0; count1 = count1 + 7; if (count1 >= 360) { count1 = 0; } } timer1++; if (timer2 > 20) { rot = ziki_rot(270, 150); i = 2; while (i < 10) { s_x = v_x_arr[rot] * i; s_y = v_y_arr[rot] * i; fire(270, 150, s_x, s_y, 0, 24); i++; } timer2 = 0; } timer2++; if (root_timer > 500) { gotoAndStop (32); } root_timer++; } boss_mc._x = 270; boss_mc._y = 150; root_timer = 0; timer2 = 0;
Frame 30
function boss_func() { if (boss_life <= 33333) { gotoAndStop (35); } root_timer++; boss_mc._x--; if (root_timer > 70) { nextFrame(); } } root_timer = 0; boss_mc._x = 270; boss_mc._y = 150;
Frame 31
function boss_func() { if (boss_life <= 33333) { gotoAndStop (35); } boss_mc._rotation = boss_mc._rotation + 20; if (timer1 > 4) { i = 0; while (i < 8) { rot = count2 + (45 * i); if (rot >= 360) { rot = rot - 360; } else if (rot < 0) { rot = rot + 360; } s_x = v_x_arr[rot] * 3; s_y = v_y_arr[rot] * 3; fire(220, 150, s_x, s_y, 0, 23); rot = (-count1) + (45 * i); if (rot >= 360) { rot = rot - 360; } else if (rot < 0) { rot = rot + 360; } s_x = v_x_arr[rot] * 5; s_y = v_y_arr[rot] * 5; fire(220, 150, s_x, s_y, 0, 25); i++; } timer1 = 0; count1 = count1 + (6 * count3); if (count1 >= 360) { count3 = count3 * -1; } else if (count1 <= -360) { count3 = count3 * -1; } count2 = count2 + 6; if (count2 >= 360) { count2 = count2 - 360; } } timer1++; if (root_timer > 600) { nextFrame(); } root_timer++; } root_timer = 0; timer1 = 0; count1 = 0; count2 = 0; count3 = -1;
Frame 32
function boss_func() { if (boss_life <= 33333) { gotoAndStop (35); } root_timer++; if (boss_mc._x < 350) { boss_mc._x = boss_mc._x + 3; } if (root_timer > 70) { nextFrame(); } } root_timer = 0; boss_mc._rotation = 0; boss_mc._y = 150;
Frame 33
function boss_func() { if (boss_life <= 33333) { gotoAndStop (35); } if (timer1 > 9) { i = 0; while (i < 16) { rot = ((i * 6) + count1) + 130; if (rot >= 360) { rot = rot - 360; } s_x = v_x_arr[rot] * 3; s_y = v_y_arr[rot] * 3; fire(boss_mc._x, boss_mc._y, s_x, s_y, 0, 25); i++; } timer1 = 0; if (count1 == 0) { count1 = 3; } else { count1 = 0; } } timer1++; boss_mc._y = (v_y_arr[count2] * 150) + 150; count2++; if (count2 > 360) { count2 = count2 - 360; } if (root_timer >= 1080) { boss_mc._y = 150; gotoAndStop (25); } root_timer++; } root_timer = 0; timer1 = 0; count1 = 0; count2 = 0; boss_mc._x = 350;
Frame 35
function boss_func() { if (boss_mc._rotation > 0) { boss_mc._rotation--; } else { boss_mc._rotation = 0; } if (boss_mc._x < 200) { boss_mc._x = boss_mc._x + 1; if (boss_mc._x > 200) { boss_mc._x = 200; } } else if (boss_mc._x > 200) { boss_mc._x = boss_mc._x - 1; if (boss_mc._x < 200) { boss_mc._x = 200; } } if (boss_mc._y < 150) { boss_mc._y = boss_mc._y + 1; if (boss_mc._y > 150) { boss_mc._y = 150; } } else if (boss_mc._y > 150) { boss_mc._y = boss_mc._y - 1; if (boss_mc._y < 150) { boss_mc._y = 150; } } boss_life = 33333; if (root_timer > 150) { nextFrame(); } root_timer++; } root_timer = 0;
Frame 36
function boss_func() { if (boss_life <= 0) { gotoAndStop (37); } if (timer1 > 90) { i = 0; while (i < 24) { rot = i * 15; if (rot >= 360) { rot = rot - 360; } s_x = v_x_arr[rot]; s_y = v_y_arr[rot]; fire(boss_mc._x, boss_mc._y, s_x, s_y, 0, 28); i++; } timer1 = 0; } timer1++; if (count3 > 10) { if (count2 <= 40) { boss_mc._y = boss_mc._y + 0.5; } else if (count2 <= 120) { boss_mc._y = boss_mc._y - 0.5; } else if (count2 <= 160) { boss_mc._y = boss_mc._y + 0.5; } else { trace(boss_mc._y); count2 = 0; } count2++; count3 = 0; } count3++; if (root_timer < 150) { boss_life = 33333; } root_timer++; } root_timer = 0; timer1 = 90; count1 = 0; count2 = 0; count3 = 0; boss_mc._x = 200; boss_mc._y = 150;
Frame 37
function boss_func() { boss_mc._x = boss_mc._x + 0.3; if (root_timer > 250) { nextFrame(); } else if ((root_timer % 30) == 0) { boss_bomm_mc._x = boss_mc._x; boss_bomm_mc._y = boss_mc._y; boss_bomm_mc.gotoAndPlay(2); } root_timer++; } root_timer = 0; boss_bomm_mc._x = boss_mc._x; boss_bomm_mc._y = boss_mc._y; boss_bomm_mc.gotoAndPlay(2);
Frame 38
function boss_func() { } boss_bomm_mc.gotoAndPlay(31);
Frame 46
function boss_func() { if (boss_life <= 33333) { gotoAndStop (35); } if (timer1 > 9) { i = 0; while (i < 16) { rot = ((i * 6) + count1) + 130; if (rot >= 360) { rot = rot - 360; } s_x = v_x_arr[rot] * 3; s_y = v_y_arr[rot] * 3; fire(boss_mc._x, boss_mc._y, s_x, s_y, 0, 25); i++; } timer1 = 0; if (count1 == 0) { count1 = 3; } else { count1 = 0; } } timer1++; boss_mc._y = (v_y_arr[count2] * 130) + 150; count2++; if (count2 > 360) { count2 = count2 - 360; } if (root_timer >= 1080) { boss_mc._y = 150; gotoAndStop (25); } root_timer++; } root_timer = 0; timer1 = 0; count1 = 0; count2 = 0; boss_mc._x = 350;
Frame 47
var mc = damage_mc.boss_mc; mc._x = 300; mc._y = 150; mc.gotoAndStop(2); f_x_1 = 300; f_y_1 = 150; damage_mc.boss_mc.onEnterFrame = function () { if (getTimer() >= (timer1 + 500)) { z_rot = ziki_rot(f_x_1, f_y_1) - 15; if (z_rot < 0) { z_rot = z_rot + 360; } i = 0; while (i < 3) { rot = z_rot + (i * 15); if (rot > 360) { rot = rot - 360; } s_x = v_x_arr[rot] * 4; s_y = v_y_arr[rot] * 4; ani_rot = 0; ani = 1; fire(f_x_1, f_y_1, s_x, s_y, ani_rot, ani); i++; } timer1 = getTimer(); } };
Symbol 94 MovieClip Frame 31
stop();
Symbol 117 MovieClip Frame 102
stop();
Symbol 118 MovieClip Frame 301
stop();
Symbol 136 MovieClip Frame 2
_root._y = 10;
Symbol 136 MovieClip Frame 4
_root._y = 0;
Symbol 136 MovieClip Frame 62
stop();
Symbol 141 MovieClip Frame 20
stop();
Symbol 144 MovieClip Frame 30
stop();
Symbol 144 MovieClip Frame 51
if (_root.live_flag == 1) { _root.nextFrame(); } stop();
Symbol 153 MovieClip Frame 16
stop();
Symbol 160 MovieClip Frame 16
function set_sm(txt) { var n = 1; onEnterFrame = function () { if ((_root.count1 % 6) == 0) { if (n <= txt.length) { txt_box = txt.substr(0, n); n++; } else { delete n; delete onEnterFrame; play(); } } if (Key.isDown(90)) { delete n; delete onEnterFrame; gotoAndPlay (57); } _root.count1++; }; } var txt; txt = "\u3000\u3088\u304F\u3082\u3053\u3053\u307E\u3067\u80A5\u3048\u305F\u3082\u306E\u3060\u3002 \n"; txt = txt + "\u8CB4\u69D8\u306F\u79C1\u305F\u3061\u306E\u5168\u3066\u3092\u596A\u3063\u3066\u3057\u307E\u3063\u305F\u3002 \n"; txt = txt + newline; txt = txt + "\u3000\u3042\u3000\u307E\u3060\u6B8B\u3063\u3066\u305F\u3002 \n"; txt = txt + newline; txt = txt + "\u3000\u3058\u3083\u3042\u3053\u306E\u6700\u7D42\u5099\u84C4\u30B1\u30FC\u30AD\u3092\u3082\u3063\u3066\n"; txt = txt + "\u8CB4\u69D8\u3092\u79C1\u81EA\u3089\u304C\u62DB\u5F85\u3059\u308B\u3002 \n"; txt = txt + newline; txt = txt + "\u3000\u80A5\u3048\u6B7B\u306C\u304C\u3088\u3044\u3002"; _root.count1 = 0; set_sm(txt); stop();
Symbol 160 MovieClip Frame 57
_root._quality = "low"; _root.nextFrame(); _root.game_set();
Symbol 160 MovieClip Frame 133
stop();

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Symbol 116 GraphicUsed by:117 118
Symbol 117 MovieClipUses:115 116Used by:119
Symbol 118 MovieClipUses:116Used by:119
Symbol 119 MovieClipUses:108 107 110 112 114 117 118Used by:127
Symbol 120 MovieClipUses:107 110 112 114Used by:127
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:126
Symbol 123 BitmapUsed by:125
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:123 124Used by:126
Symbol 126 MovieClipUses:122 125Used by:127
Symbol 127 MovieClipUses:119 120 126Used by:Timeline
Symbol 128 ShapeTweeningUsed by:136
Symbol 129 BitmapUsed by:131 133
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:129 130Used by:134
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:129 132Used by:134
Symbol 134 MovieClipUses:131 133Used by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:128 134 135Used by:Timeline
Symbol 137 ShapeTweeningUsed by:141
Symbol 138 GraphicUsed by:141
Symbol 139 ShapeTweeningUsed by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:137 138 139 140Used by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:141 142 143 115Used by:Timeline
Symbol 145 GraphicUsed by:Timeline
Symbol 146 GraphicUsed by:Timeline
Symbol 147 MovieClipUsed by:Timeline
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:Timeline
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:Timeline
Symbol 152 GraphicUsed by:161
Symbol 153 MovieClipUses:115Used by:161  Timeline
Symbol 154 EditableTextUses:80Used by:160
Symbol 155 EditableTextUses:80Used by:160
Symbol 156 EditableTextUses:78Used by:160
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClipUses:115 154 155 156 159Used by:161
Symbol 161 MovieClipUses:152 153 160Used by:Timeline
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:Timeline
Symbol 164 EditableTextUses:78Used by:Timeline
Symbol 165 EditableTextUses:80Used by:Timeline
Symbol 166 EditableTextUses:80Used by:Timeline
Symbol 167 EditableTextUses:78Used by:169
Symbol 168 EditableTextUses:78Used by:169
Symbol 169 MovieClipUses:167 168Used by:Timeline
Symbol 170 EditableTextUses:78Used by:Timeline
Symbol 171 GraphicUsed by:Timeline

Instance Names

"boss_life_mc"Frame 1Symbol 85 MovieClip
"game_timer_mc"Frame 1Symbol 88 MovieClip
"push_z_mc"Frame 1Symbol 91 MovieClip
"ziki_mc"Frame 1Symbol 105 MovieClip
"damage_mc"Frame 1Symbol 127 MovieClip
"bom_mc"Frame 1Symbol 136 MovieClip
"boss_bomm_mc"Frame 1Symbol 144 MovieClip
"clear_mc"Frame 10Symbol 161 MovieClip
"game_timer_mc"Frame 11Symbol 169 MovieClip
"umai_mc"Symbol 105 MovieClip Frame 1Symbol 94 MovieClip
"boss_move_mc"Symbol 119 MovieClip Frame 2Symbol 108 MovieClip
"boss_dummy_mc"Symbol 127 MovieClip Frame 1Symbol 119 MovieClip
"boss_mc"Symbol 127 MovieClip Frame 1Symbol 120 MovieClip
"helper_2_mc"Symbol 127 MovieClip Frame 1Symbol 126 MovieClip
"helper_1_mc"Symbol 127 MovieClip Frame 1Symbol 126 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 56 as "tama_mc"
ExportAssets (56)Timeline Frame 1Symbol 77 as "ziki_tama"

Dynamic Text Variables

weightSymbol 79 EditableText""
fpsSymbol 81 EditableText""
txtSymbol 82 EditableText""
_root.game_timerSymbol 86 EditableText""
_root.game_timerSymbol 87 EditableText""
txt_boxSymbol 156 EditableText""
weightSymbol 164 EditableText""
fpsSymbol 165 EditableText""
txtSymbol 166 EditableText""
_root.game_timerSymbol 167 EditableText""
_root.game_timerSymbol 168 EditableText""




http://swfchan.com/31/152117/info.shtml
Created: 25/10 -2018 11:20:48 Last modified: 25/10 -2018 11:20:48 Server time: 28/09 -2024 08:21:51