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Hokinko Inn.swf

This is the info page for
Flash #152626

(Click the ID number above for more basic data on this flash file.)


Text
Loading

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Warning

This game may contains scenes of a
heterosexual, homosexual or bisexual nature.

Viewer discretion is advised.

New Game

New Game

Tutorial

Tutorial

Sound On/Off

Sound On/Off

A game by Bahamut Dragons

LocationTag

Foot fetish

Interrogate

Show Evidence

Quit

Tora

Tora

Hokinko

Boombox

Boombox

Boombox

End Explore

End Explore

Successfully
Saved

Yes

Yes

No

No

Are you sure
you want to
quit?

Save

Close
Window

Magazine

Photo

Tora

Bernard

Saxon

Hokinko

Living
Room

Gym

Library

Kitchen

Next

Next

Hokinko Inn is an investigation game where you must look for clues and
interrogate characters to solve the mystery.  At the end of the game, you
will be called upon to accuse someone and present evidence of their
actions, so be prepared.
To conduct your investigation, you will use the HUD.  The HUD
enables you to interrogate characters, search a room for clues, and so
forth.

Back

Back

Here is a list of the actions you may undertake in the game.  Remember that you can only do an
action when you are not in a dialogue with someone.
Exploration
Finding clues is as easy as point and click.  When in a room, select the exploration button from
the hud and click on elements in the room to get more information about them.  Once in a while,
you might even find a clue which you can then present to other characters to learn more about it.
Remember to investigate every location thoroughly.
Interrogation
Interrogating characters helps you learn more about them.  Much of the plot will unfold through
conversation and at times you will be unable to progress until you have asked specific things to a
character.

Present Item
Sometimes, you can only learn as much as the evidence you present.  By showing items, some
characters will be able to tell you more then they would have otherwise.  The story can only be
resolved once you have the right evidence and can tie them to the right people, so ask freely
about it.
Change Location
Once you are done with a location, you may move to another with this option.  Every location
has its secrets and the people you'll find each have their own story to tell.

Finally, you can save your game from the hud.  Remember that you may only have
one saved game per computer, so use it wisely.  Also, changing the location of the
game on your computer will make you lose all progress.
Once you have completed the game once, the New Game + will open up, which starts
the game once more but with the plot scrambled a bit.  Three endings are available
and each unlocks new pictures in your gallery.
Gallery Mode
You may freely view the images you have unlocked in this mode.  Collect them all!

Are you sure you
want to quit?

Yes

Yes

Yes

No

No

No

Game Saved

Leave

Leave

The End

Return to title

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 7 MovieClip in Frame 1
onClipEvent (load) { var nSpeed = 2; var nCurrLoad = 0; var nRealLoad = 0; gotoAndStop (1); } onClipEvent (enterFrame) { nRealLoad = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (nRealLoad > (nCurrLoad + nSpeed)) { nCurrLoad = nCurrLoad + nSpeed; } else { nCurrLoad = nRealLoad; } gotoAndStop(Math.floor(nCurrLoad)); mcState.txtPourcentage.text = Math.floor(nCurrLoad) + "%"; if ((nCurrLoad == 100) && (_root.getBytesTotal() > 100)) { _root.gotoAndStop("Loader"); } }
Frame 10
new Main(this);
Instance of Symbol 60 MovieClip in Frame 20
on (press) { getURL ("http://www.furaffinity.net/user/bahamutdragons/", "_blank"); }
Instance of Symbol 6 MovieClip "mcState" in Symbol 7 MovieClip Frame 100
onClipEvent (load) { var nSpeed = 2; var nCurrLoad = 0; var nRealLoad = 0; } onClipEvent (enterFrame) { nRealLoad = (this._parent.getBytesLoaded() / this._parent.getBytesTotal()) * 100; if (nRealLoad > (nCurrLoad + nSpeed)) { nCurrLoad = nCurrLoad + nSpeed; } else { nCurrLoad = nRealLoad; } txtPourcentage.text = nCurrLoad + "%"; if ((nCurrLoad == 100) && (this._parent.getBytesTotal() > 100)) { this._parent.gotoAndStop("Loader"); } }
Symbol 619 MovieClip [__Packages.Main] Frame 0
class Main { static var oCTRL; var mcRef, sharedObject, oGallery, oScriptManager; function Main (_mcRef) { mcRef = _mcRef; oCTRL = this; sharedObject = SharedObject.getLocal("HokinkoInn"); oGallery = new Gallery(); gotoTitle(); var _local2 = mcRef.createEmptyMovieClip("mcSound" + mcRef.getNextHighestDepth(), mcRef.getNextHighestDepth()); new Library.SoundManager(_local2); playSong("Investigative"); } function playSong(_sCurrentSong) { Library.SoundManager.__get__Instance().playSong(_sCurrentSong); } function startGame(_bNewGamePlus) { oScriptManager = new ScriptManager(mcRef, _bNewGamePlus); mcRef.onEnterFrame = Library.Delegate.create(oScriptManager, oScriptManager.doEnterFrame); oScriptManager.setMc(mcRef); oScriptManager.loadScript(Script.getScript(Script.sBEGINNING)); } function setVolume() { if (Library.SoundManager.__get__Instance().__get__maxVolume() > 0) { Library.SoundManager.__get__Instance().__set__maxVolume(0); } else { Library.SoundManager.__get__Instance().__set__maxVolume(100); } } function startTutorial() { oScriptManager = new ScriptManager(mcRef); mcRef.onEnterFrame = Library.Delegate.create(oScriptManager, oScriptManager.doEnterFrame); oScriptManager.setMc(mcRef); oScriptManager.loadScript(Script.getScript(Script.sTUTORIAL)); } function doEnd() { if (mcRef.mcState._currentframe == (mcRef.mcState._totalframes - 1)) { mcRef.mcState.mcHud.mcState.mcState.btnReturnToTitle.onRelease = Library.Delegate.create(this, gotoTitle); } if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { mcRef.mcState.stop(); } } function gotoTitle() { mcRef.onEnterFrame = undefined; mcRef.gotoAndStop("Title"); mcRef.mcHud.mcState.mcState.btnNewGame.onRelease = Library.Delegate.create(this, gotoGame); mcRef.mcHud.mcState.mcState.btnNewGamePlus.onRelease = Library.Delegate.create(this, gotoGamePlus); mcRef.mcHud.mcState.mcState.btnTutorial.onRelease = Library.Delegate.create(this, gotoTutorial); mcRef.mcHud.mcState.mcState.btnLoad.onRelease = Library.Delegate.create(this, gotoLoad); mcRef.mcHud.mcState.mcState.btnGallery.onRelease = Library.Delegate.create(this, gotoGallery); mcRef.mcHud.mcState.mcState.btnMakingOf.onRelease = Library.Delegate.create(this, gotoMakingOf); mcRef.mcHud.mcState.mcState.btnSound.onRelease = Library.Delegate.create(this, setVolume); } function gotoGame() { mcRef.gotoAndStop("Game"); startGame(false); playSong("Loop_94"); } function gotoGamePlus() { mcRef.gotoAndStop("Game"); startGame(true); playSong("Loop_94"); } function gotoTutorial() { mcRef.gotoAndStop("Game"); playSong(Script.sMUSIC_LIVINGROOM); startTutorial(); } function gotoLoad() { mcRef.gotoAndStop("Game"); oScriptManager = new ScriptManager(mcRef, false); mcRef.onEnterFrame = Library.Delegate.create(oScriptManager, oScriptManager.doEnterFrame); oScriptManager.setMc(mcRef); oScriptManager.oLocationManager.sCharacter = sharedObject.data.sCharacter; oScriptManager.oLocationManager.sLocation = sharedObject.data.sLocation; oScriptManager.oLocationManager.aItems = sharedObject.data.aLocItems; oScriptManager.oLocationManager.aCaseItems = sharedObject.data.sLocCaseItems; oScriptManager.oLocationManager.oLocChars = sharedObject.data.oLocChars; oScriptManager.oLocationManager.oLocMusic = sharedObject.data.oLocMusic; oScriptManager.oHUD.aItems = sharedObject.data.aHudItems; oScriptManager.sCurrentRoom = sharedObject.data.sCurrentRoom; oScriptManager.sCulprit = sharedObject.data.sCulprit; oScriptManager.aUsedCulprits = sharedObject.data.sCulprit; oScriptManager.nEndTags = sharedObject.data.nEndTags; oScriptManager.aEventMemory = sharedObject.data.aEventMemory; oScriptManager.oLocationManager.aItems = sharedObject.data.aItems; oScriptManager.oLocationManager.aCaseItems = sharedObject.data.aCaseItems; oScriptManager.oItems.sGoodItem = sharedObject.data.sGoodItem; oScriptManager.oItems.sGoodTarget = sharedObject.data.sGoodTarget; oScriptManager.oItems.sBadTarget = sharedObject.data.sBadTarget; oScriptManager.loadGame(sharedObject.data.sLoadedEvent); } function gotoGallery() { mcRef.gotoAndStop("Gallery"); oGallery.setMc(mcRef); } function gotoMakingOf() { mcRef.gotoAndStop("MakingOf"); } function gotoEnd(_sTarget) { if (_sTarget == "Good") { } else { playSong("badend"); } mcRef.gotoAndStop(_sTarget + "End"); mcRef.onEnterFrame = Library.Delegate.create(this, doEnd); } function save() { sharedObject.clear(); sharedObject.data.sCharacter = oScriptManager.oLocationManager.sCharacter; sharedObject.data.sLocation = oScriptManager.oLocationManager.sLocation; sharedObject.data.aLocItems = oScriptManager.oLocationManager.aItems; sharedObject.data.sLocCaseItems = oScriptManager.oLocationManager.aCaseItems; sharedObject.data.oLocChars = oScriptManager.oLocationManager.oLocChars; sharedObject.data.oLocMusic = oScriptManager.oLocationManager.oLocMusic; sharedObject.data.sCurrentSong = Library.SoundManager.__get__Instance().sCurrentSong; sharedObject.data.aHudItems = oScriptManager.oHUD.aItems; sharedObject.data.sCurrentRoom = oScriptManager.sCurrentRoom; sharedObject.data.nEndTags = oScriptManager.nEndTags; sharedObject.data.sCulprit = oScriptManager.sCulprit; sharedObject.data.aUsedCulprits = oScriptManager.aUsedCulprits; sharedObject.data.sLoadedEvent = oScriptManager.sLoadedEvent; sharedObject.data.aEventMemory = oScriptManager.aEventMemory; sharedObject.data.aGallery = oGallery.aGallery; sharedObject.flush(); } function get scriptManager() { return(oScriptManager); } static function get Instance() { return(oCTRL); } }
Symbol 620 MovieClip [__Packages.ScriptManager] Frame 0
class ScriptManager { var aEventMemory, oKeyListener, oMouseListener, oLocationManager, oItems, oDialogue, oEffect, oChoice, oLocation, oInterrogate, oCharacter, oSave, oHelp, oQuit, oHUD, mcPopupBlocker, mcRef, aUsedCulprits, nEndTags, sCulprit, oEvent, nTimer, nLastTimer, aScript, sLoadedEvent, sCurrentRoom, __get__currentRoom; function ScriptManager (_mcRef, _bNewGamePlus) { aEventMemory = new Array(); oKeyListener = new Object(); oKeyListener.onKeyDown = Library.Delegate.create(this, doKeyDown); Key.addListener(oKeyListener); oMouseListener = new Object(); oMouseListener.onMouseDown = Library.Delegate.create(this, doMouseDown); Mouse.addListener(oMouseListener); oLocationManager = new LocationManager(_mcRef.mcLocation); oItems = new PopupItems(_mcRef.mcPopupItems); oDialogue = new PopupDialogue(_mcRef.mcPopupDialogue); oEffect = new PopupEffect(_mcRef.mcPopupEffect); oChoice = new PopupChoice(_mcRef.mcPopupChoice); oLocation = new PopupLocation(_mcRef.mcPopupLocation); oInterrogate = new PopupInterrogate(_mcRef.mcPopupInterrogate); oCharacter = new PopupCharacters(_mcRef.mcPopupChars); oSave = new PopupSave(_mcRef.mcPopupSave); oHelp = new PopupHelp(_mcRef.mcPopupHelp); oQuit = new PopupQuit(_mcRef.mcPopupQuit); oHUD = new HUD(_mcRef.mcHud); mcPopupBlocker = _mcRef.mcPopupBlocker; mcPopupBlocker._visible = false; mcRef.mcLocation.mcBackground.mcImages._visible = false; initData(); setCulprit(_bNewGamePlus); setItems(); } function initData() { aUsedCulprits = new Array(); if (Main.__get__Instance().sharedObject.data.aUsedCulprits != undefined) { aUsedCulprits = Main.__get__Instance().sharedObject.data.aUsedCulprits; } nEndTags = 0; } function setCulprit(_bNewGamePlus) { var _local2; do { _local2 = Math.floor(Math.random() * Script.aCHARACTERS.length); sCulprit = Script.aCHARACTERS[_local2]; } while ((inArray(sCulprit, aUsedCulprits) && (_bNewGamePlus)) && (aUsedCulprits.length < Script.aCHARACTERS.length)); } function setItems() { var _local3; var _local4; var _local2; _local3 = 0; while (_local3 < Script.aITEMS.length) { _local2 = Script.aITEMS[_local3]; if (_local2.bAlways) { oLocationManager.addItemsInList(_local2.sClipName); } _local3++; } do { _local3 = Math.floor(Math.random() * Script.aITEMS.length); _local2 = Script.aITEMS[_local3]; } while ((_local2.bGood || (_local2.sCharacter == sCulprit)) || (_local2.bAlways)); oLocationManager.addItemsInList(_local2.sClipName); _local4 = _local2.sCharacter; do { _local3 = Math.floor(Math.random() * Script.aITEMS.length); _local2 = Script.aITEMS[_local3]; } while (((_local2.bGood || (_local2.sCharacter == sCulprit)) || (_local2.sCharacter == _local4)) || (_local2.bAlways)); oLocationManager.addItemsInList(_local2.sClipName); do { _local3 = Math.floor(Math.random() * Script.aITEMS.length); _local2 = Script.aITEMS[_local3]; } while (((!_local2.bGood) || (_local2.sCharacter != sCulprit)) || (_local2.bAlways)); oLocationManager.addItemsInList(_local2.sClipName); do { _local3 = Math.floor(Math.random() * Script.aITEMS.length); _local2 = Script.aITEMS[_local3]; } while ((((!_local2.bGood) && (_local2.sCharacter != sCulprit)) || (_local2.sCharacter == sCulprit)) || (_local2.bAlways)); oLocationManager.addItemsInList(_local2.sClipName); } function inArray(_oTarget, _aArray) { var _local3 = false; var _local1; _local1 = 0; while (_local1 < _aArray.length) { if (_aArray[_local1] == _oTarget) { _local3 = true; break; } _local1++; } return(_local3); } function doEnterFrame() { switch (oEvent.sType) { case "Dialogue" : case "Thought" : case "Narrator" : if (oDialogue.sState == "Idle") { if (oEvent.sDialogue.length > 0) { if (oDialogue.__get__speed() >= -1) { oDialogue.addDialogue(oEvent.sDialogue.slice(0, Math.max(1, oDialogue.__get__speed()))); oEvent.sDialogue = oEvent.sDialogue.slice(Math.max(1, oDialogue.__get__speed())); oDialogue.textSpeed(oDialogue.__get__speed()); } else { oDialogue.textSpeed(-1); } } else { mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); oDialogue.dialogFinished(); } } break; case "Choice" : if (oDialogue.sState == "Idle") { if (oEvent.sDialogue.length > 0) { oDialogue.addDialogue(oEvent.sDialogue.slice(0, 1)); oEvent.sDialogue = oEvent.sDialogue.slice(1); } else if (oChoice.sState == "Hidden") { oChoice.setState("In"); mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Talk"); } } break; case "Character" : break; case "Location" : break; case "Timer" : nTimer = nTimer - (getTimer() - nLastTimer); nLastTimer = getTimer(); if (nTimer > 0) { break; } nextEvent(); } } function doKeyDown() { if (Key.isDown(32)) { switch (oEvent.sType) { case "Dialogue" : case "Thought" : case "Narrator" : if (oEvent.sDialogue.length > 0) { oDialogue.addDialogue(oEvent.sDialogue); oEvent.sDialogue = ""; mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); } else { nextEvent(); mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); } break; case "Choice" : if (oEvent.sDialogue.length <= 0) { break; } oDialogue.addDialogue(oEvent.sDialogue); oEvent.sDialogue = ""; oChoice.setState("In"); mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Talk"); } } } function doMouseDown() { switch (oEvent.sType) { case "Dialogue" : case "Thought" : case "Narrator" : if (oEvent.sDialogue.length > 0) { oDialogue.addDialogue(oEvent.sDialogue); oEvent.sDialogue = ""; mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); } else { mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); nextEvent(); } break; case "Choice" : if (oEvent.sDialogue.length <= 0) { break; } oDialogue.addDialogue(oEvent.sDialogue); oEvent.sDialogue = ""; oChoice.setState("In"); mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Talk"); } } function loadGame(_sEvent) { oLocationManager.loadGame(); loadScript(Script.getScript(_sEvent)); } function loadScript(_aScript, _sDetail) { aScript = _aScript; nextEvent(_sDetail); } function setMc(_mcRef) { mcRef = _mcRef; } function setChoices() { oChoice.clearChoices(); var _local3 = oEvent.aChoices.length; var _local2; _local2 = 0; while (_local2 < _local3) { oChoice.addChoice(oEvent.aChoices[_local2].sOption, Library.Delegate.create(this, loadScript, Script.getScript(oEvent.aChoices[_local2].sTarget))); _local2++; } } function setInterrogate() { oHUD.clearInterrogateChoices(); var _local3 = oEvent.aChoices.length; var _local2; _local2 = 0; while (_local2 < _local3) { oHUD.addInterrogateChoice(oEvent.aChoices[_local2].sOption, Library.Delegate.create(this, loadScript, Script.getScript(oEvent.aChoices[_local2].sTarget))); _local2++; } } function setLocations() { oHUD.clearLocationChoices(); var _local5 = oEvent.aChoices.length; var _local2; _local2 = 0; while (_local2 < _local5) { oHUD.addLocationChoice(oEvent.aChoices[_local2].sOption, Library.Delegate.create(this, loadScript, new Array({sType:"Location", sTarget:oEvent.aChoices[_local2].sTarget}))); _local2++; } } function nextEvent(_sDetail) { oEvent = new Object(); var _local5 = aScript.shift(); var _local4; for (_local4 in _local5) { oEvent[_local4] = _local5[_local4]; } mcRef.mcDialogue.txtDialogue.text = ""; mcRef.mcChoice.mcChoice1.txtChoice.text = ""; mcRef.mcChoice.mcChoice2.txtChoice.text = ""; mcRef.mcChoice.mcChoice3.txtChoice.text = ""; mcRef.mcChoice.mcChoice4.txtChoice.text = ""; mcRef.mcChoice._visible = false; switch (oEvent.sType) { case "SetEffect" : oEffect.setState(oEvent.sTarget); break; case "ShowImage" : Main.__get__Instance().oGallery.addImage(oEvent.sTarget); mcRef.mcLocation.mcBackground.mcImages._visible = true; mcRef.mcLocation.mcBackground.mcImages.gotoAndStop(oEvent.sTarget); nextEvent(); break; case "HideImage" : mcRef.mcLocation.mcBackground.mcImages._visible = false; mcRef.mcLocation.mcBackground.mcImages.gotoAndStop(1); nextEvent(); break; case "ShowItem" : oLocationManager.setItem(oEvent.sEvent, "In", Library.Delegate.create(this, nextEvent)); break; case "HideItem" : oLocationManager.setItem(oEvent.sEvent, "Out", Library.Delegate.create(this, nextEvent)); break; case "Dialogue" : oDialogue.clearDialogue(oEvent.sName, oEvent.nSpeed, oEvent.sCategory); oDialogue.setState("In"); oChoice.setState("Out"); if (oEvent.sName != "Me") { mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Talk"); } break; case "Thought" : oDialogue.clearDialogue(oEvent.sName, oEvent.nSpeed); oDialogue.setState("In"); oChoice.setState("Out"); break; case "Narrator" : oDialogue.clearDialogue(oEvent.sName, oEvent.nSpeed); oDialogue.setState("In"); oChoice.setState("Out"); break; case "Choice" : oDialogue.clearDialogue(); oDialogue.setState("In"); mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Talk"); setChoices(); if (oEvent.sName != "Me") { mcRef.mcLocation.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Talk"); } break; case "AddItem" : oHUD.addItems(oEvent.sExplore, oEvent.sName); oLocationManager.addItems(oEvent.sExplore); nextEvent(); break; case "SetInterrogate" : setInterrogate(); nextEvent(); break; case "SetLocations" : setLocations(); nextEvent(); break; case "SetHud" : oHUD.setHud(); oDialogue.setState("Out"); sLoadedEvent = oEvent.sLoadedEvent; nextEvent(); break; case "UnsetHud" : oHUD.unsetHud(_sDetail); oDialogue.setState("Out"); nextEvent(); break; case "PresentItem" : oDialogue.setState("Out"); oChoice.setState("Out"); oLocation.setState("Out"); oInterrogate.setState("Out"); oHUD.setPage(HUD.sPAGE_ACCUSE_ITEMS); oHUD.setState("In"); oHUD.setPresentItem(true, oEvent.sGoodItem, oEvent.sGoodTarget, oEvent.sBadTarget); nextEvent(); break; case "Character" : oLocationManager.setCharacter(oEvent.sCharacter, oEvent.sAction, Library.Delegate.create(this, nextEvent)); break; case "PresentCharacter" : oItems.setState("Out"); oDialogue.setState("Out"); oChoice.setState("Out"); oLocation.setState("Out"); oInterrogate.setState("Out"); oHUD.clearChoices(); oHUD.addChoice("Tora", Library.Delegate.create(this, loadScript, Script.getScript("ToraEnding"))); oHUD.addChoice("Bernard", Library.Delegate.create(this, loadScript, Script.getScript("BernardEnding"))); oHUD.addChoice("Saxon", Library.Delegate.create(this, loadScript, Script.getScript("SaxonEnding"))); oHUD.addChoice("Hokinko", Library.Delegate.create(this, loadScript, Script.getScript("HokinkoEnding"))); oHUD.setPage(HUD.sPAGE_ACCUSE); oHUD.setState("In"); nextEvent(); break; case "Location" : oHUD.unsetHud(); oDialogue.setState("Out"); oLocationManager.setLocation(oLocationManager.sLocation, "Out", Library.Delegate.create(this, loadScript, Script.getScript(oEvent.sTarget))); oLocationManager.nextLocation(oEvent.sTarget); sCurrentRoom = oEvent.sTarget; if (oEvent.sCharacter != undefined) { oLocationManager.nextCharacter(oEvent.sCharacter); } nextEvent(); break; case "MoveToTree" : loadScript(Script.getScript(oEvent.sTarget)); nextEvent(); break; case "Timer" : nLastTimer = getTimer(); nTimer = oEvent.nTimer; break; case "FirstLocation" : oLocationManager.setLocation(oEvent.sTarget, "In", Library.Delegate.create(this, nextEvent)); break; case "IdleLocation" : if (oEvent.sCharacter != undefined) { oLocationManager.nextCharacter(oEvent.sCharacter); } oLocationManager.setLocation(oEvent.sTarget, "Idle", Library.Delegate.create(this, nextEvent)); break; case "ChangeMusic" : Main.__get__Instance().playSong("loop1"); nextEvent(); break; case "CloseDialogue" : oDialogue.setState("Out"); nextEvent(); break; case "EndTag" : nEndTags++; if (nEndTags >= nTOTAL_END_TAGS) { loadScript(Script.getScript(Script.sENDING)); } else { nextEvent(); } break; case "PlaySFX" : Library.SoundManager.__get__Instance().playSFX(oEvent.sSFX, this); nextEvent(); break; case "StopMusic" : Library.SoundManager.__get__Instance().playSong("Naught"); nextEvent(); break; case "PlayMusic" : Library.SoundManager.__get__Instance().playSong(oEvent.sSong); nextEvent(); break; case "SetCondition" : aEventMemory.push(oEvent.sEvent); nextEvent(); break; case "SetLocationCharacter" : oLocationManager.oLocChars[oEvent.sLocation] = oEvent.sCharacter; if (oEvent.sMusic != undefined) { oLocationManager.oLocMusic[oEvent.sLocation] = oEvent.sMusic; } nextEvent(); break; case "PopupBlocker" : mcPopupBlocker._visible = oEvent.bVisible; nextEvent(); break; case "Condition" : var _local2; var _local3 = false; if (oEvent.sEvent != "") { _local2 = 0; while (_local2 < aEventMemory.length) { if (oEvent.sEvent == aEventMemory[_local2]) { _local3 = true; break; } _local2++; } } else if (oEvent.sCulprit != undefined) { if (oEvent.sCulprit == sCulprit) { _local3 = true; } } else { _local3 = true; } if (oEvent.sCulprit != undefined) { _local3 = false; if (oEvent.sCulprit == sCulprit) { _local3 = true; } } if (oEvent.sEvent != undefined) { _local3 = false; _local2 = 0; while (_local2 < aEventMemory.length) { if (oEvent.sEvent == aEventMemory[_local2]) { _local3 = true; } _local2++; } } if (oEvent.sItem != undefined) { _local3 = false; if (oItems.itemAcquired(undefined, oEvent.sItem)) { _local3 = true; } } if (_local3) { loadScript(Script.getScript(oEvent.sTarget)); } else { nextEvent(); } break; case "GoodEnd" : Main.__get__Instance().gotoEnd("Good"); break; case "BadEnd" : Main.__get__Instance().gotoEnd("Bad"); break; case "HokinkoEnd" : Main.__get__Instance().gotoEnd("Hokinko"); break; case "EndTutorial" : Main.__get__Instance().gotoTitle(); } } function soundEnd(_sSFX) { nextEvent(); } function set currentRoom(_sCurrentRoom) { sCurrentRoom = _sCurrentRoom; oLocationManager.setLocation(sCurrentRoom, "Idle"); //return(__get__currentRoom()); } static var nTOTAL_END_TAGS = 4; }
Symbol 621 MovieClip [__Packages.LocationManager] Frame 0
class LocationManager { var mcRef, aItems, aCaseItems, oLocChars, oLocMusic, sLocation, sCharacter, sOldCharacter, fCallback, sItem; function LocationManager (_mcRef) { mcRef = _mcRef; aItems = new Array(); aCaseItems = new Array(); oLocChars = new Object(); oLocMusic = new Object(); setItem("Hidden", "Idle"); } function loadGame() { mcRef.gotoAndStop(sLocation); setLocation(sLocation, "In"); } function setExplore(_bExplore) { if (_bExplore) { mcRef.mcBackground.mcChar.gotoAndStop("Out"); mcRef.mcBackground.mcChar.mcState.mcChar.gotoAndStop(sCharacter); mcRef.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); mcRef.mcBackground.mcChar.onEnterFrame = Library.Delegate.create(this, enterFrameChar); sOldCharacter = sCharacter; sCharacter = "Hidden"; var _local2; for (_local2 in mcRef.mcBackground.mcExplore) { if ((mcRef.mcBackground.mcExplore[_local2] != undefined) && (_local2 != undefined)) { mcRef.mcBackground.mcExplore[_local2].onRelease = Library.Delegate.create(this, explore, _local2); } } } else { sCharacter = sOldCharacter; mcRef.mcBackground.mcChar.gotoAndStop("In"); mcRef.mcBackground.mcChar.mcState.mcChar.gotoAndStop(sCharacter); mcRef.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); mcRef.mcBackground.mcChar.onEnterFrame = Library.Delegate.create(this, enterFrameChar); for (var _local2 in mcRef.mcBackground.mcExplore) { delete mcRef.mcBackground.mcExplore[_local2].onRelease; } } } function explore(_sLocation) { Main.__get__Instance().__get__scriptManager().loadScript(Script.getExplore(_sLocation)); } function addItems(_sExplore) { aItems.push(_sExplore); updateItems(mcRef.mcBackground.mcExplore); } function addItemsInList(_sItem) { aCaseItems.push(_sItem); } function setLocation(_sLocation, _sState, _fCallback) { sLocation = _sLocation; if (_sState != undefined) { mcRef.gotoAndStop(_sState); mcRef.mcState.mcBackground.gotoAndStop(_sLocation); mcRef.mcState.mcBackground.mcChar.gotoAndStop("Idle"); mcRef.mcState.mcBackground.mcChar.mcState.mcChar.gotoAndStop(sCharacter); mcRef.mcState.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); updateItems(mcRef.mcState.mcBackground.mcExplore); mcRef.onEnterFrame = Library.Delegate.create(this, enterFrameLocation); mcRef.mcState.mcBackground.mcImages._visible = false; mcRef.mcState.mcBackground.mcShowItem.gotoAndStop("Idle"); mcRef.mcState.mcBackground.mcShowItem.mcState.mcChar.gotoAndStop("Hidden"); } else { mcRef.gotoAndStop("Idle"); mcRef.mcBackground.gotoAndStop(_sLocation); mcRef.mcBackground.mcChar.gotoAndStop("Idle"); mcRef.mcBackground.mcChar.mcState.mcChar.gotoAndStop(sCharacter); mcRef.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); updateItems(mcRef.mcBackground.mcExplore); mcRef.mcBackground.mcImages._visible = false; mcRef.mcBackground.mcShowItem.gotoAndStop("Idle"); mcRef.mcBackground.mcShowItem.mcState.mcChar.gotoAndStop("Hidden"); } if (_fCallback != undefined) { if (mcRef._currentframe != 1) { fCallback = _fCallback; } else { _fCallback(); } } } function nextLocation(_sLocation) { sLocation = _sLocation; } function setCharacter(_sChar, _sState, _fCallback) { sCharacter = _sChar; if (_sState != undefined) { mcRef.mcBackground.mcChar.gotoAndStop(_sState); mcRef.mcBackground.mcChar.mcState.mcChar.gotoAndStop(_sChar); mcRef.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); if (_sState != "Idle") { mcRef.mcBackground.mcChar.onEnterFrame = Library.Delegate.create(this, enterFrameChar); } if (_sState == "Out") { sCharacter = "Hidden"; } } else { mcRef.mcBackground.mcChar.gotoAndStop("Idle"); mcRef.mcBackground.mcChar.mcState.mcChar.gotoAndStop(_sChar); } if (_fCallback != undefined) { if (mcRef.mcBackground.mcChar._currentframe != 1) { fCallback = _fCallback; } else { _fCallback(); } } } function setItem(_sItem, _sState, _fCallback) { if (_sItem != "") { sItem = _sItem; } if (_sState != undefined) { mcRef.mcBackground.mcShowItem.gotoAndStop(_sState); mcRef.mcBackground.mcShowItem.mcState.mcChar.gotoAndStop(_sItem); mcRef.mcBackground.mcShowItem.mcState.mcChar.mcChar.gotoAndStop("Idle"); if (_sState != "Idle") { mcRef.mcBackground.mcShowItem.onEnterFrame = Library.Delegate.create(this, enterFrameItem); } } else { mcRef.mcBackground.mcShowItem.gotoAndStop("Idle"); mcRef.mcBackground.mcShowItem.mcState.mcChar.gotoAndStop(_sItem); } if (_sItem == "") { sItem = "Hidden"; } if (_fCallback != undefined) { if (_sState != "Idle") { fCallback = _fCallback; } else { _fCallback(); } } } function nextCharacter(_sChar) { sCharacter = _sChar; } function enterFrameLocation() { if ((mcRef._currentframe == 20) && (mcRef.mcState._currentframe == mcRef.mcState._totalframes)) { mcRef.gotoAndStop("In"); mcRef.mcState.mcBackground.gotoAndStop(sLocation); mcRef.mcState.mcBackground.mcChar.gotoAndStop("Idle"); sCharacter = oLocChars[sLocation]; Main.__get__Instance().playSong(oLocMusic[sLocation]); mcRef.mcState.mcBackground.mcChar.mcState.mcChar.gotoAndStop(sCharacter); mcRef.mcState.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); updateItems(mcRef.mcState.mcBackground.mcExplore); mcRef.mcState.mcBackground.mcImages._visible = false; mcRef.mcState.mcBackground.mcShowItem.gotoAndStop("Idle"); mcRef.mcState.mcBackground.mcShowItem.mcState.mcChar.gotoAndStop("Hidden"); } if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { mcRef.gotoAndStop("Idle"); mcRef.mcBackground.gotoAndStop(sLocation); mcRef.mcBackground.mcChar.gotoAndStop("Idle"); mcRef.mcBackground.mcChar.mcState.mcChar.gotoAndStop(sCharacter); mcRef.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); updateItems(mcRef.mcBackground.mcExplore); delete mcRef.onEnterFrame; if (fCallback != undefined) { var _local2 = fCallback; fCallback(); if (_local2 == fCallback) { fCallback = undefined; } } mcRef.mcBackground.mcImages._visible = false; mcRef.mcBackground.mcShowItem.gotoAndStop("Idle"); mcRef.mcBackground.mcShowItem.mcState.mcChar.gotoAndStop("Hidden"); } } function enterFrameChar() { if (mcRef.mcBackground.mcChar.mcState._currentframe == mcRef.mcBackground.mcChar.mcState._totalframes) { mcRef.mcBackground.mcChar.gotoAndStop("Idle"); mcRef.mcBackground.mcChar.mcState.mcChar.gotoAndStop(sCharacter); mcRef.mcBackground.mcChar.mcState.mcChar.mcChar.gotoAndStop("Idle"); delete mcRef.mcBackground.mcChar.onEnterFrame; if (fCallback != undefined) { var _local2 = fCallback; fCallback(); if (_local2 == fCallback) { fCallback = undefined; } } } } function enterFrameItem() { if (mcRef.mcBackground.mcShowItem.mcState._currentframe == mcRef.mcBackground.mcShowItem.mcState._totalframes) { if (mcRef.mcBackground.mcShowItem._currentFrame == 10) { mcRef.mcBackground.mcShowItem.gotoAndStop("Idle"); mcRef.mcBackground.mcShowItem.mcState.mcChar.gotoAndStop(sItem); } else { mcRef.mcBackground.mcShowItem.gotoAndStop("Hidden"); } delete mcRef.mcBackground.mcShowItem.onEnterFrame; if (fCallback != undefined) { var _local2 = fCallback; fCallback(); if (_local2 == fCallback) { fCallback = undefined; } } } } function updateItems(_mcExplore) { var _local2; var _local3; for (_local2 in _mcExplore) { if (_local2.substr(0, 4) == "item") { _local3 = itemInList(_local2); if (_local3) { _mcExplore[_local2]._visible = false; } } } } function itemInList(_sExplore) { var _local3 = true; var _local2; var _local4 = aCaseItems.length; _local2 = 0; while (_local2 < _local4) { if (aCaseItems[_local2] == _sExplore) { _local3 = false; break; } _local2++; } if (!_local3) { _local4 = aItems.length; _local2 = 0; while (_local2 < _local4) { if (aItems[_local2] == _sExplore) { _local3 = true; break; } _local2++; } } return(_local3); } }
Symbol 622 MovieClip [__Packages.Library.Delegate] Frame 0
class Library.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; var _local2 = arguments.callee.arg; _local2 = _local2.concat(arguments); return(_local4.apply(_local3, _local2)); }; _local2.target = obj; _local2.func = func; _local2.arg = arguments.slice(2); return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 623 MovieClip [__Packages.Script] Frame 0
class Script { static var oScript; function Script () { } static function getScript(_sPosition) { return(oScript[_sPosition].slice()); } static function getAllScript() { var _local1 = new Array(); var _local2; for (_local2 in oScript) { _local1 = _local1.concat(oScript[_local2].slice()); } return(_local1); } static function getExplore(_sItem) { var _local1 = oEXPLORE[_sItem].slice(0); return(oEXPLORE[_sItem].slice(0)); } static var sBEGINNING = "Start"; static var sTUTORIAL = "Tutorial"; static var sENDING = "TransitionToEnd"; static var aCHARACTERS = new Array("Bernard", "Tora", "Saxon"); static var sMUSIC_LIVINGROOM = "Celestial_Moment_5"; static var sMUSIC_GYM = "Greasy_Bass_Beat_1"; static var sMUSIC_KITCHEN = "Rip_Rockin_Piano_Riff_2"; static var sMUSIC_LIBRARY = "library"; static var sMUSIC_ENDING = "EndSequence"; static var sMUSIC_BOOMBOX_ROUGH = "grunge"; static var sMUSIC_BOOMBOX_NICE = "relaxing.mp3"; static var sMUSIC_GOOD_END = "Saving_Grace.mp3"; static var sMUSIC_BAD_END = "badend"; static var nIMAGE_DISPLAY_TIME = 3500; static var aITEMS = new Array({sName:"Photo", bAlways:true, sClipName:"itemtutorialphoto", oCharacters:new Object({Tora:"ToraPhoto", Bernard:"BernardPhoto", Saxon:"SaxonPhoto", Andy:"AndyPhoto"})}, {sName:"Boombox", sCharacter:"Tora", bGood:true, bBefore:true, sClipName:"itemlivingroomboombox", oCharacters:new Object({Tora:"ToraBoombox", Bernard:"BernardBoombox", Saxon:"SaxonBoombox", Andy:"AndyBoombox"})}, {sName:"Lady Magazine", sCharacter:"Tora", bGood:false, bBefore:true, sClipName:"itemlibrarymagazine", oCharacters:new Object({Tora:"ToraMagazine", Bernard:"BernardMagazine", Saxon:"SaxonMagazine", Andy:"AndyMagazine"})}, {sName:"Fox Plushie", sCharacter:"Saxon", bGood:true, bBefore:false, sClipName:"itemkitchenplushie", oCharacters:new Object({Tora:"ToraPlushie", Bernard:"BernardPlushie", Saxon:"SaxonPlushie", Andy:"AndyPlushie"})}, {sName:"Computer Logs", sCharacter:"Saxon", bGood:false, bBefore:true, sClipName:"itemcomputerlogs", oCharacters:new Object({Tora:"ToraLogs", Bernard:"BernardLogs", Saxon:"SaxonLogs", Andy:"AndyLogs"})}, {sName:"Lotion", sCharacter:"Bernard", bGood:true, bBefore:true, sClipName:"itemlivingroomlotion", oCharacters:new Object({Tora:"ToraLotion", Bernard:"BernardLotion", Saxon:"SaxonLotion", Andy:"AndyLotion"})}, {sName:"Towel", sCharacter:"Bernard", bGood:false, bBefore:false, sClipName:"itemkitchentowel", oCharacters:new Object({Tora:"ToraTowel", Bernard:"BernardTowel", Saxon:"SaxonTowel", Andy:"AndyTowel"})}); static var oEXPLORE = new Object({itemtutorialphoto:new Array({sType:"Condition", sEvent:"TutorialFindPhoto", sTarget:"TutorialFindPhoto"}), livingroomtelevision:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I haven't watched television once since I\narrived at the Inn. Actually, I haven't seen\nanyone use it."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"It looks pretty old, probably only there\nfor decoration. I'll bet they don't have cable\nor satellite either."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Not that it matters, getting away from\nsociety is why I came here in the first place."}, {sType:"CloseDialogue"}), livingroomlamp:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"The lamp is broken, I saw it for myself\nlast night."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"But I guess we don't need it anyways\nsince the fireplace light's up the place\nquite well at night."}, {sType:"CloseDialogue"}), livingroomoutside:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"There was a huge storm last night and the\nroad is still completely blocked. We couldn't\nleave if we wanted to."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Sounds like a horror movie premise. Good\nthing we still have contact with the outside,\nas well as electricity and food."}, {sType:"CloseDialogue"}), livingroomdrawer:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I wonder if there are any clues."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", nSpeed:-5, sDialogue:"..."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"No, I guess not. Not every corner can be\ninteresting I guess."}, {sType:"CloseDialogue"}), livingroomfireplace:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I've not seen the fire die out since I've arrived."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I guess Bernard took it upon himself to keep\nthe fireplace well fed in the absence of\nthe other employees."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I'm very grateful for the warm feeling.\nIt must have set up the mood quite well\nlast night for Andy and that mystery man."}, {sType:"CloseDialogue"}), livingroomleftcouch:new Array({sType:"Dialogue", sCategory:"Thought", sDialogue:"These are some of the most comfortable\ncouches I've had the pleasure of sitting on."}, {sType:"Dialogue", sCategory:"Thought", sDialogue:"Just laying comfortably, reading a\ngood book or even dozing off, is there anything more\nsatisfying in life?"}, {sType:"Dialogue", sCategory:"Thought", sDialogue:"I think not."}, {sType:"CloseDialogue"}), livingroomrightcouch:new Array({sType:"Dialogue", sCategory:"Thought", sDialogue:"I guess this is where Andy had sex last night.\nThe cussions are very soft and the fireplace\ncreates a good ambiance."}, {sType:"Dialogue", sCategory:"Thought", sDialogue:"The perfect setting for an orgasmic evening.\nIf only he knew with whom he had that\nevening."}, {sType:"CloseDialogue"}), livingroompainting:new Array({sType:"Dialogue", sCategory:"Thought", sDialogue:"A ship, trapped in a storm. Kind of an odd fit\nfor the warmth of the room, yet it's\nalso strangely mesmerizing."}, {sType:"CloseDialogue"}), kitchenflowers:new Array({sType:"Dialogue", sCategory:"Thought", sDialogue:"These are... flowers, and that's pretty much\nthe extent of my knowledge on them."}, {sType:"Dialogue", sCategory:"Thought", sDialogue:"They're not roses, so I don't really know\nwhat kind they are."}, {sType:"Character", sAction:"In", sCharacter:"Bernard"}, {sType:"Dialogue", sName:"Me", sDialogue:"Hey Bernard, what kind of flowers are these?"}, {sType:"Dialogue", sName:"Bernard", sDialogue:"I don't know. The good smelling kind."}, {sType:"Dialogue", sName:"Me", sDialogue:"Right..."}, {sType:"Character", sAction:"Out", sCharacter:"Bernard"}, {sType:"CloseDialogue"}), kitchenoven:new Array({sType:"Dialogue", sCategory:"Thought", sDialogue:"Looks like the main course for tonight's meal\nis in there, being cooked to perfection."}, {sType:"Dialogue", sCategory:"Thought", sDialogue:"I don't dare to look, I'd rather be surprised\nwhen the plate is placed before me tonight."}, {sType:"CloseDialogue"}), kitchentoaster:new Array({sType:"Dialogue", sCategory:"Thought", sDialogue:"Although this is just a toaster, I don't know\nwhy but I find it kind of interesting."}, {sType:"Dialogue", sCategory:"Thought", sDialogue:"It has a slick futuristic design and can toast\nfour pieces at once... I feel like a salesman."}, {sType:"CloseDialogue"}), kitchensoup:new Array({sType:"Dialogue", sCategory:"Thought", sDialogue:"Some soup is cooking on the stove,\nspeading its aroma across the room."}, {sType:"Dialogue", sCategory:"Thought", sDialogue:"I can't quite make out what kind of\nsoup it is, but my mouth is already wathering\nat the thought of eating it."}, {sType:"CloseDialogue"}), kitchenplates:new Array({sType:"Dialogue", sCategory:"Thought", sDialogue:"A pile of plates. Can't say much more\nabout them really."}, {sType:"Dialogue", sCategory:"Thought", sDialogue:"..."}, {sType:"Dialogue", sCategory:"Thought", sDialogue:"They're round."}, {sType:"CloseDialogue"}), kitchenwasher:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"The most necessary appliance for any celibate male: a dishwasher."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"This one actually isn't that big, but then again this is a small inn so I guess they don't need it."}, {sType:"CloseDialogue"}), kitchenfood:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"A series of tasty looking ingredients which\nwill probably be used for supper."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I don't know much about food, but I can see\nhow much care has been put into choosing the very finest for the best of meals."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Maybe if I take just one..."}, {sType:"Character", sAction:"In", sCharacter:"Bernard"}, {sType:"Dialogue", sName:"Bernard", sDialogue:"Hey! No touching. Wait for supper."}, {sType:"Dialogue", sName:"Me", sDialogue:"Awww. Ok... Well, I guess I'll have to go\nsnoop around for more clues then."}, {sType:"Dialogue", sName:"Bernard", sDialogue:"You do that."}, {sType:"Character", sAction:"Out", sCharacter:"Bernard"}, {sType:"Character", sAction:"Idle", sCharacter:"Hidden"}, {sType:"CloseDialogue"}), kitchenwine:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Hey, it's a bottle of wine. Let's see..."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"\"Ch\u00E2teau Montreuil\", 1847. An excellent level\nwith a rich bouquet of floral fragrences and\nhints of tangy spices."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"This vintage has a velvety sheen, long legs and has a mildly sweet taste on the palate. A pleasure to discover again and again."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Whenever I read wine labels, I always feel like the wine industry is pulling a century old joke on everyone else."}, {sType:"CloseDialogue"}), kitchenfreezer:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I've eaten some of the best meals ever\nin this place, and every good meal starts\nwith fresh ingredients."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Bernard keeps a large array of meat, cheeses\nand fruit in this freezer, all ready to be\nserved to us, when the time is right."}, {sType:"Character", sAction:"In", sCharacter:"Bernard"}, {sType:"Dialogue", sName:"Bernard", sDialogue:"Get out of there, the next meal is coming up\nsoon. You'll spoil your appetite."}, {sType:"Dialogue", sName:"Me", sDialogue:"Sorry Bernard. I can't wait to see what you\ncome up with."}, {sType:"Character", sAction:"Out", sCharacter:"Bernard"}, {sType:"CloseDialogue"}), libraryscroll:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"It's a wall scroll of some kind, I've seen\nsome in fancy Asian restaurants.\nI'm not sure what it says."}, {sType:"Character", sAction:"In", sCharacter:"Saxon"}, {sType:"Dialogue", sName:"Saxon", sDialogue:"Looks cool, doesn't it."}, {sType:"Dialogue", sName:"Me", sDialogue:"Yeah. Can you read it?"}, {sType:"Dialogue", sName:"Saxon", sDialogue:"I've been taking Japanese classes for a while\nnow, so yeah I can pretty much make it out."}, {sType:"Dialogue", sName:"Saxon", sDialogue:"Through the snow and storm\nThe spirit flies away happy and free\nHe watches and smiles."}, {sType:"Dialogue", sName:"Me", sDialogue:"That's pretty cool. It looks\npretty old. I wonder how much\nit's worth."}, {sType:"Dialogue", sName:"Saxon", sDialogue:"You don't have a good eye for\nthese things. It's clearly only a facsimile."}, {sType:"Dialogue", sName:"Saxon", sDialogue:"The paper doesn't look that old\nand it's not even signed with a\ntraditionnal stamp from the author."}, {sType:"Dialogue", sName:"Me", sDialogue:"I'll defer to your greater knowledge.\nI still think it looks great though."}, {sType:"Character", sAction:"Out", sCharacter:"Saxon"}, {sType:"CloseDialogue"}), librarystatue:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"A stragely familiar looking statue of someone\nstanding nobly. He seems to be thinking\nabout something."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"The sight is oddly mesmerizing."}, {sType:"CloseDialogue"}), librarybooks1:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"A wide range of books, more than I can count\nand probably more than I will read\nin a lifetime."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Every genre is represented: historical,\nadventure, science fiction, horror, mangas...\n"}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I didn't think a small place like this inn\ncould hold so many. Maybe I'll give it\na closer look once I've cracked the case."}, {sType:"CloseDialogue"}), librarybooks2:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Novels and more novels, of every genre.\nScience-fiction, adventure, dramas, romance..."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"The owners spared no expense for those\nwho're only looking for a simple read in\na remote location, that's for sure."}, {sType:"CloseDialogue"}), librarycouch:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"A pair of leather couches, perfect for those\nlong nights reading that nail biting novel."}, {sType:"CloseDialogue"}), libraryfurniture:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"A wooden table, with a lamp on it books\non it. There's a drawer on here, but I think\nit's just for show."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"It won't budge no matter how I pull. And the\nbottom cabinet just has a few more random\nbooks. As if this place needed any more."}, {sType:"CloseDialogue"}), librarylamp:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"A classy looking vase, bronze colored which\nmatches the tone of the room perfectly."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"The light is bright enough to read,\nbut keeps that cosy feel to the room."}, {sType:"CloseDialogue"}), librarybonzai:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Now this is pretty nice to see, a bonzai tree.\nI can't imagine the time spent to keep it\nlooking so nice."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"In fact, I'm surprised to find it in such a good\nshape, since there are no windows around."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Maybe the owners move it around to gather\nsome sunlight and keep it healthy."}, {sType:"CloseDialogue"}), gymmirror:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"A gleaming mirror reflects the entire room. Not that I want to be judgemental, but I bet Tora spent some time admiring himself in it."}, {sType:"CloseDialogue"}), gymbackmachine:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Another training machine. This might just be\na small Inn, but it makes sure to train every\none of your muscles, should you want to."}, {sType:"CloseDialogue"}), gymstatue:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"How very athletic, perfect for this place. I'll bet it's a good model for those who train here."}, {sType:"CloseDialogue"}), gymspeaker:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"It's a large speaker, which doesn't seem to be\nconnected to anything."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I guess those who want to listen to music\nwhile they train also need to bring their\nown music player."}, {sType:"CloseDialogue"}), gymweights:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I always told myself I should train, but I never got around to it. I wonder if I could lift those weights."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"..."}, {sType:"Dialogue", sName:"Me", sDialogue:"What the hell?! 230 pounds?!"}, {sType:"Character", sAction:"In", sCharacter:"Tora"}, {sType:"Dialogue", sName:"Me", sDialogue:"Be careful with that, kid, you might get hurt."}, {sType:"Dialogue", sName:"Me", sDialogue:"Yeah, yeah."}, {sType:"Character", sAction:"Out", sCharacter:"Tora"}, {sType:"Dialogue", sName:"Me", sCategory:"Thought", sDialogue:"If nothing else, I do have to respect his strength."}, {sType:"CloseDialogue"}), gymfrontmachine:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I always told myself I should train, but I never\ngot around to it. I wonder if I could even lift\nthose weights."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"..."}, {sType:"Dialogue", sName:"Me", sDialogue:"What the hell?! 230 pounds?!"}, {sType:"Character", sAction:"In", sCharacter:"Tora"}, {sType:"Dialogue", sName:"Me", sDialogue:"Be careful with that, kid, you might get hurt."}, {sType:"Dialogue", sName:"Me", sDialogue:"Yeah, yeah."}, {sType:"Character", sAction:"Out", sCharacter:"Tora"}, {sType:"Dialogue", sName:"Me", sCategory:"Thought", sDialogue:"If nothing else, I do have to respect\nhis strength."}, {sType:"CloseDialogue"}), gymseat:new Array({sType:"Dialogue", sName:"Me", sCategory:"Thought", sDialogue:"The small seat feels a little out of place.\nMaybe a trainer could use it to remain at his athlete's side\nat all times."}, {sType:"CloseDialogue"}), gymbag:new Array({sType:"Dialogue", sName:"Me", sCategory:"Thought", sDialogue:"It's Tora's gym bag, filled with clothes\nand a towel."}, {sType:"CloseDialogue"}), itemlivingroomlotion:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"This looks a little out of place.\nIt's a bottle of honey based lotion."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I don't remember seeing it last night,\nso someone must have brought it here since."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I think I'll try to figure out\nwho it was."}, {sType:"AddItem", sName:"Lotion", sExplore:"itemlivingroomlotion"}, {sType:"CloseDialogue"}), itemlivingroomboombox:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"This looks like one of those portable radio\nsystems. It has a CD player and a cassette\nplayer."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Actually, there is a cassette in there.\nMaybe some music to set the tone for last\nnight?"}, {sType:"PopupBlocker", bVisible:true}, {sType:"CloseDialogue"}, {sType:"PlaySFX", sSFX:"CassetteClick"}, {sType:"Timer", nTimer:1000}, {sType:"StopMusic"}, {sType:"Timer", nTimer:1000}, {sType:"PlayMusic", sSong:sMUSIC_BOOMBOX_ROUGH}, {sType:"Timer", nTimer:6500}, {sType:"PlaySFX", sSFX:"CassetteClick"}, {sType:"Timer", nTimer:1000}, {sType:"StopMusic"}, {sType:"PopupBlocker", bVisible:false}, {sType:"Dialogue", sName:"Me", sCategory:"Thought", sDialogue:"Well that doesn't set a very good mood. Still,\nI'll have to ask Andy if he heard music last\nnight."}, {sType:"PlayMusic", sSong:sMUSIC_LIVINGROOM}, {sType:"AddItem", sName:"Boombox", sExplore:"itemlivingroomboombox"}, {sType:"CloseDialogue"}), itemlibrarymagazine:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Someone left a magazine just laying around."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Wait... this is a male erotica magazine."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"This inn might be for relaxing, but I doubt\nthey would be keeping this type of\nmaterial for the guests, which means..."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Someone brought it here. I'm really curious to\nsee who would come and read pornography\ninside the library."}, {sType:"AddItem", sName:"Lady Magazine", sExplore:"itemlibrarymagazine"}, {sType:"CloseDialogue"}), itemkitchenplushie:new Array({sType:"ShowItem", sEvent:"Fox Plushie"}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Aww, how cute. It's a fox plush toy and it's\njust laying around against the counter.\nLooks like someone dropped it."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I wonder who it belongs to. I doubt it would\nrelate to Andy's case, but I'm still curious\nto learn more about it."}, {sType:"HideItem", sEvent:"Fox Plushie"}, {sType:"AddItem", sName:"Fox Plushie", sExplore:"itemkitchenplushie"}, {sType:"CloseDialogue"}), itemkitchentowel:new Array({sType:"ShowItem", sEvent:"Towel"}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"This towel doesn't look like it belongs here.\nActually, this is a bath towel, though\nit doesn't have the the Hokinko logo on it."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Someone must have taken a bath and then\ndropped it here. But why would anyone\ndo that?"}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Does it mean we have a naked person walking\nalong the hallways? I better ask around\nto see if anyone knows who left this here."}, {sType:"HideItem", sEvent:"Towel"}, {sType:"AddItem", sName:"Towel", sExplore:"itemkitchentowel"}, {sType:"CloseDialogue"}), itemcomputerlogs:new Array({sType:"ShowItem", sEvent:"Computer Logs"}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Something seems to be coming out of Tora's\ngym bag. It looks like some computer paper."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Hey, these look like records of an Internet\nconversation. According to the dates,\nthe conversation happened last night."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I wonder why Tora printed these. The user\nnames don't say much: LooseAsAGoose and\nHungLikeAWhale."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"I guess I'll have to ask him what this is all\nabout."}, {sType:"HideItem", sEvent:"Computer Logs"}, {sType:"AddItem", sName:"Computer Logs", sExplore:"itemcomputerlogs"}, {sType:"CloseDialogue"}), statuetest1:new Array({sType:"Condition", sEvent:"StatuePictureFound", sItem:"", sTarget:"statuetestend"}, {sType:"Condition", sEvent:"StatueTestLivingRoom", sItem:"", sTarget:"statuetest2"}, {sType:"CloseDialogue"}), statuetest2:new Array({sType:"Condition", sEvent:"StatueTestKitchen", sItem:"", sTarget:"statuetest3"}, {sType:"CloseDialogue"}), statuetest3:new Array({sType:"Condition", sEvent:"StatueTestGym", sItem:"", sTarget:"statuetest4"}, {sType:"CloseDialogue"}), statuetest4:new Array({sType:"Condition", sEvent:"StatueTestLibrary", sItem:"", sTarget:"statuetest5"}, {sType:"CloseDialogue"}), statuetest5:new Array({sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Hm, there seems to be something stuck behind the statue."}, {sType:"SetCondition", sEvent:"StatuePictureFound"}, {sType:"CloseDialogue"}), statuetestend:new Array({sType:"CloseDialogue"})}); ////(new Array({sType:"Character", sAction:"Idle", sCharacter:"Hidden"}, {sType:"FirstLocation", sTarget:"RoomLivingRoom"}, {sType:"UnsetHud"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"SetLocationCharacter", sLocation:"TutorialRoomB", sCharacter:"Andy"}, {sType:"Character", sAction:"Idle", sCharacter:"Andy"}, {sType:"FirstLocation", sTarget:"Tutorial"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Hello there friend and welcome to the\nHokinko Inn. The game is about to\nstart but before before we do,"}, {sType:"Dialogue", sName:"Andy", sDialogue:"I just want to help you learn how play\nthe game."}, {sType:"CloseDialogue"}, {sType:"SetInterrogate", aChoices:new Array({sOption:"How are you", sTarget:"TutorialDialogue"})}, {sType:"SetHud", sLoadedEvent:"Tutorial"}, {sType:"Dialogue", sName:"Andy", sCategory:"Small", sDialogue:"You might notice your investigator\nnotepad in the lower right corner."}, {sType:"Dialogue", sName:"Andy", sCategory:"Small", sDialogue:"This is the center of all your operations.\nFrom your notepad, you may\nstart any task."}, {sType:"Dialogue", sName:"Andy", sCategory:"Small", sDialogue:"For exemple, the Interrogate button\nlet's you ask questions to the other\ntenents in the Inn."}, {sType:"Dialogue", sName:"Andy", sCategory:"Small", sDialogue:"Try asking me a question by clicking\non the interrogate button and then\nselecting the question."}, {sType:"CloseDialogue"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"Dialogue", sName:"Andy", sDialogue:"I'm wonderful, thanks! Remember to question\neveryone about everything. Only then can\nyou resolve the looming mystery."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Now, lets try to explore this room. Clicking\non the Search Room button puts you in the\nexploration mode."}, {sType:"Dialogue", sName:"Andy", sDialogue:"From here, you can click on objects in the\nroom to get a description of them."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Sometimes, you'll even find a clue which you\ncan bring with you to show to other people."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Try going in exploration mode and find a\npicture of me I've left somewhere\nin the room."}, {sType:"SetCondition", sEvent:"TutorialFindPhoto"}, {sType:"SetHud", sLoadedEvent:"TutorialDialogue"}));// not popped //(new Array({sType:"SetEffect", sTarget:"BlackIn"}, {sType:"ShowImage", sTarget:"TutorialPhoto"}, {sType:"SetEffect", sTarget:"BlackOut"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Congratulations! You've found my photo.\nSexy, wouldn't you say?"}, {sType:"Dialogue", sName:"Andy", sDialogue:"And each time you see a picture like this, you unlock it in in the gallery mode."}, {sType:"SetEffect", sTarget:"BlackIn"}, {sType:"HideImage"}, {sType:"Character", sAction:"Idle", sCharacter:"Andy"}, {sType:"SetEffect", sTarget:"BlackOut"}, {sType:"Dialogue", sName:"Andy", sDialogue:"This one wasn't very well hidden, but\nother pictures may be so don't hesitate to\nsearch thoroughly through every room."}, {sType:"Dialogue", sName:"Andy", sDialogue:"You never know what could be useful.\nNow, try presenting the photo to me, by\nusing the show evidence option in the hud."}, {sType:"Character", sAction:"Out", sCharacter:"Andy"}, {sType:"Character", sAction:"Out", sCharacter:"Hidden"}, {sType:"AddItem", sName:"Photo", sExplore:"itemtutorialphoto"}, {sType:"CloseDialogue"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"ShowItem", sEvent:"Photo"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Yup, that's me alright, one sexy fox. Oh don't\nworry, I'm not really that vain, just the\nplayful type."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Presenting items to the right people can\nsometimes give you more informaton\nabout them."}, {sType:"Dialogue", sName:"Andy", sDialogue:"After all, to be a good investigator, you'll need\nto really get to the bottom of things."}, {sType:"HideItem", sEvent:"Photo"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Oh, one last thing before you get going."}, {sType:"Dialogue", sName:"Andy", sDialogue:"The Inn has four areas you may explore:\nthe Living Room, the Gym, the Library and\nthe Kitchen."}, {sType:"Dialogue", sName:"Andy", sDialogue:"You'll find someone different to interrogate in\nevery room and they will all be essencial\nto the investigation."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Try going to the Library using the\nChange Room option from the Hud."}, {sType:"SetLocationCharacter", sLocation:"RoomLibrary", sCharacter:"", sMusic:sMUSIC_LIBRARY}, {sType:"SetLocations", aChoices:new Array({sOption:"Library", sTarget:"TutorialRoomB"})}, {sType:"SetHud", sLoadedEvent:"AndyPhoto"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Tee hee! You found me! I think you're ready\nto go out and crack some cases!"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Oh, I almost forgot! I just have\none last thing to show you:\nthe save feature."}, {sType:"Dialogue", sName:"Andy", sDialogue:"To save your game, simply select the Save\noption from the Hud."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Once it's completed, you may close the game\nand return to it at your convenience."}, {sType:"Dialogue", sName:"Andy", sDialogue:"You only have one save slot however, so use it\nwisely."}, {sType:"Dialogue", sName:"Andy", sDialogue:"But don't worry about the unlocked pictures in\nthe gallery and your completed games, those\nsave automatically."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Be warned however that moving the game\n(downloading it or moving from one folder to\nanother) will make you lose your save."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Well, I'm done babbling, I think you're ready\nto\ntake on the mystery. Have fun!"}, {sType:"EndTutorial"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"Thought", sName:"Me", sDialogue:"And so the mystery of the Hokinko inn was finally resolved. Andy had what I heard was a very memorable time for the remaining days of our trip. As for me, I was proud that I was able to solve the case. But I still wondered: what brought about the mysterious amnesia Andy was struck with? Was it fatigue maybe? Or an emotionnal impact? Or maybe could it be as Bernard said, a the effects of the Hokinko spirit from which the inn takes its name... I don't think we'll ever know, but it doesn't matter. The mystery of who yiffed my friend is over, Andy is happy, I'm satisfied, all's well that end's well."}, {sType:"GoodEnd"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"HideImage"}, {sType:"Character", sAction:"Idle", sCharacter:"Hidden"}, {sType:"FirstLocation", sTarget:"RoomIntro"}, {sType:"SetLocationCharacter", sLocation:"RoomLivingRoom", sCharacter:"Andy", sMusic:sMUSIC_LIVINGROOM}, {sType:"SetLocationCharacter", sLocation:"RoomGym", sCharacter:"ToraBackground", sMusic:sMUSIC_GYM}, {sType:"SetLocationCharacter", sLocation:"RoomKitchen", sCharacter:"BernardBackground", sMusic:sMUSIC_KITCHEN}, {sType:"SetLocationCharacter", sLocation:"RoomLibrary", sCharacter:"SaxonBackground", sMusic:sMUSIC_LIBRARY}, {sType:"SetLocationCharacter", sLocation:"RoomEnding", sCharacter:"Hidden", sMusic:sMUSIC_ENDING}, {sType:"Dialogue", sCategory:"Narrator", sName:"", sDialogue:"Night, the haven of shadows and mysteries."}, {sType:"Dialogue", sCategory:"Narrator", sName:"", sDialogue:"Nested far from civilization and lost in a\nsnowstorm, lies the finest in relaxation, away\nfrom the stress of daily life: the Hokinko Inn."}, {sType:"SetEffect", sTarget:"BlackIn"}, {sType:"ShowImage", sTarget:"Intro2"}, {sType:"SetEffect", sTarget:"BlackOut"}, {sType:"Dialogue", sCategory:"Narrator", sName:"", sDialogue:"But the Inn also holds a secret, so old\nit was forgotten by most... until now."}, {sType:"Dialogue", sCategory:"Narrator", sName:"", sDialogue:"Deep into the night, all five residents of the\nInn are fast asleep. All but one who is\ncreeping closer to his pray with every step."}, {sType:"Dialogue", sCategory:"Narrator", sName:"", sDialogue:"He slowly approaches the Fox, who has fallen\nasleep in the living room in front of a warm\nfire."}, {sType:"CloseDialogue"}, {sType:"Timer", nTimer:400}, {sType:"PlaySFX", sSFX:"woodstep"}, {sType:"Timer", nTimer:1200}, {sType:"Dialogue", sName:"Fox", sDialogue:"Huh? What..."}, {sType:"Dialogue", sName:"Fox", sDialogue:"Oh, it\u2019s you. What are you..."}, {sType:"CloseDialogue"}, {sType:"SetEffect", sTarget:"BlackIn"}, {sType:"ShowImage", sTarget:"IntroShadow"}, {sType:"SetEffect", sTarget:"BlackOut"}, {sType:"Timer", nTimer:500}, {sType:"Dialogue", sName:"Fox", sDialogue:"Oh yes! Take me, take me hard! I love the\nfeeling of your cock sliding in me! Deeper!\nHARDER!"}, {sType:"Dialogue", sCategory:"Narrator", sName:"", sDialogue:"His shouts are deafened by the howl of the\nwind outside. The rest of the household hears\nnothing."}, {sType:"CloseDialogue"}, {sType:"SetEffect", sTarget:"BlackIn"}, {sType:"ShowImage", sTarget:"IntroFoxStomach"}, {sType:"SetEffect", sTarget:"BlackOut"}, {sType:"Timer", nTimer:500}, {sType:"Dialogue", sName:"Fox", sDialogue:"Ahhhhhhh! AHHHHHHH!!!"}, {sType:"CloseDialogue"}, {sType:"IdleLocation", sTarget:"RoomIntroEnd"}, {sType:"Location", sTarget:"RoomLivingRoom", sCharacter:"Andy"}));// not popped //(new Array({sType:"Character", sAction:"Idle", sCharacter:"Andy"}, {sType:"Condition", sEvent:"FirstLivingRoom", sTarget:"RoomLivingRoomAfterFirst"}, {sType:"SetCondition", sEvent:"FirstLivingRoom"}, {sType:"Dialogue", sName:"Andy", sDialogue:"And then I must have fazed out. I came four\ntimes last night. And when I woke up this\nmorning, I was laying on the couch."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I could still feel my bum hole stretched too."}, {sType:"Dialogue", sName:"Me", sDialogue:"Sounds like quite an experience..."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I swear, I never felt anything like it. It was\nsimply magical."}, {sType:"Dialogue", sName:"Me", sDialogue:"So who was it?"}, {sType:"Dialogue", sName:"Andy", sDialogue:"That's the weird part: I don't remember."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I can recall the heat of the fireplace, the\nwind outside and the moving shadows and\nhow ecstatic I felt..."}, {sType:"Dialogue", sName:"Andy", sDialogue:"But not the one who yiffed me."}, {sType:"Dialogue", sName:"Me", sDialogue:"How is that possible?"}, {sType:"Character", sAction:"Idle", sCharacter:"AndyShy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Well it was dark... and he grabbed me by\nsurprise. But it was the most intense feeling\nI've ever felt in my entire life."}, {sType:"Dialogue", sName:"Andy", sDialogue:"His grip was so soft and delicate, yet as a\nlover he could be so overwhelming."}, {sType:"Character", sAction:"Idle", sCharacter:"Andy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"I have to find out who it was!\nPlease help me."}, {sType:"Dialogue", sName:"Me", sDialogue:"Now I'm all curious myself. I'll try to look\naround and see what I can find."}, {sType:"Dialogue", sName:"Me", sDialogue:"I'll go talk to the others, maybe they know\nsomething about this."}, {sType:"MoveToTree", sTarget:"RoomLivingRoomAfterFirst"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"Condition", sEvent:"AndyLastNight", sTarget:"RoomLivingRoomAfterAndyLastNight"}, {sType:"SetInterrogate", aChoices:new Array({sOption:"Hokinko Inn", sTarget:"AndyInn"}, {sOption:"Last Night", sTarget:"AndyLastNight"})}, {sType:"SetLocations", aChoices:new Array({sOption:"Gym", sTarget:"RoomGym"}, {sOption:"Library", sTarget:"RoomLibrary"}, {sOption:"Kitchen", sTarget:"RoomKitchen"})}, {sType:"SetHud", sLoadedEvent:"RoomLivingRoomAfterFirst"}));// not popped //(new Array({sType:"SetInterrogate", aChoices:new Array({sOption:"Hokinko Inn", sTarget:"AndyInn"}, {sOption:"Last Night", sTarget:"AndyLastNight"}, {sOption:"Bernard", sTarget:"AndyAboutBernard"}, {sOption:"Saxon", sTarget:"AndyAboutSaxon"}, {sOption:"Tora", sTarget:"AndyAboutTora"})}, {sType:"SetLocations", aChoices:new Array({sOption:"Gym", sTarget:"RoomGym"}, {sOption:"Library", sTarget:"RoomLibrary"}, {sOption:"Kitchen", sTarget:"RoomKitchen"})}, {sType:"SetHud", sLoadedEvent:"RoomLivingRoomAfterAndyLastNight"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"Dialogue", sName:"Andy", sDialogue:"I still can't believe our luck, winning tickets to\nstay at a place like this."}, {sType:"Dialogue", sName:"Andy", sDialogue:"And in a contest I don't even remember\nentering no less."}, {sType:"Dialogue", sName:"Me", sDialogue:"Yeah, it did sound fishy, but they're real\nalright. And I can't thank you enough\nfor inviting me along."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Hey, what are best friends for after all? And\nbesides, you're doing more than your share to\npay me back by investigating like this."}, {sType:"Dialogue", sName:"Me", sDialogue:"I'm happy to do it. All of this is pretty\nmysterious. I just hope I can find some\nanswers."}, {sType:"Dialogue", sName:"Andy", sDialogue:"You and me both. Last night was amazing. I\nwouldn't want to leave without thanking that\nperson, who ever he is."}, {sType:"Dialogue", sName:"Me", sDialogue:"And possibly relive the experience I'm sure."}, {sType:"Character", sAction:"Idle", sCharacter:"AndyShy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Oh you. You know me too well. I just hope\nhe's a nice guy. I mean, I think he is,\nbut you can never be too sure."}, {sType:"Dialogue", sName:"Me", sDialogue:"Before long, you will know, I promise."}, {sType:"Character", sAction:"Idle", sCharacter:"Andy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Thanks."}, {sType:"MoveToTree", sTarget:"RoomLivingRoomAfterFirst"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"CloseDialogue"}, {sType:"Dialogue", sName:"Me", sDialogue:"So at what time did your encounter happen?"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Let's see... Well it was around ten when we\nfinished eating and I helped the cook Bernard\nclean up."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Since the place is really small and private, he\ncooks, serves and cleans afterwards."}, {sType:"Dialogue", sName:"Andy", sDialogue:"When we finished, you had already gotten to\nsleep but I wasn't tired. I went to the library\nto see if I couldn't find something to read."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Saxon was there and I felt him looking at me\nall the time I was there. But I didn't mind,\nI was flattered."}, {sType:"Dialogue", sName:"Andy", sDialogue:"And when I chose my book, as I returned\nto the living room, I stopped for a few\nminutes to observe Tora train."}, {sType:"Dialogue", sName:"Andy", sDialogue:"You know, that tiger has one set of gorgeous\nabs."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Once I got back to the living room, I read for a\nbit, but the ambiance was so soothing that\nI fell asleep."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I later woke up when I heard footsteps and..."}, {sType:"Character", sAction:"Idle", sCharacter:"AndyShy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Well, you know what happened next."}, {sType:"Character", sAction:"Idle", sCharacter:"Andy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"I know that I saw the face of the fur\nI mated with. I just... don't remember."}, {sType:"Dialogue", sName:"Me", sDialogue:"Ok, well it gives me a starting point at least,\nas faint as it may be."}, {sType:"Dialogue", sName:"Me", sDialogue:"You had contact with all three other members of the household so I'll have to interrogate\nthem all individually."}, {sType:"Dialogue", sName:"Andy", sDialogue:"And if you ask me, I can tell you more about\nthem."}, {sType:"Dialogue", sName:"Me", sDialogue:"That would be very useful, yeah."}, {sType:"SetCondition", sEvent:"AndyLastNight"}, {sType:"MoveToTree", sTarget:"RoomLivingRoomAfterFirst"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"Dialogue", sName:"Me", sDialogue:"So you told me you hooked up with Tora\nlast night?"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Well I wouldn't exactly call it \"hooking up\".\nAll I did was pass in front of the gym and\nI saw him training."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I think I heard him call it \"flexing\" when\nhe was talking to Bernard."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Anyways, he was doing sit-ups at the time. I\nobserved him for maybe five minutes before\nhe noticed me in the doorway."}, {sType:"Dialogue", sName:"Me", sDialogue:"What did he do then?"}, {sType:"Dialogue", sName:"Andy", sDialogue:"He smiled... and made a lewd gesture."}, {sType:"Dialogue", sName:"Me", sDialogue:"He flipped you off?"}, {sType:"Character", sAction:"Idle", sCharacter:"AndyShy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Well no, he... He kind of invited me in..."}, {sType:"Dialogue", sName:"Andy", sDialogue:"...to be intimate."}, {sType:"Dialogue", sName:"Me", sDialogue:"Oh... OH!!! So what did you do?"}, {sType:"Dialogue", sName:"Andy", sDialogue:"I was really tempted to go but I guess I was\ntoo shy, so I ran away. But that tiger,\nwhat a hunk."}, {sType:"Character", sAction:"Idle", sCharacter:"Andy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"And you know, I think his personality is more\ncomplex than we might give him credit for.\nHe isn't just some dumb bodybuilder."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I felt a sweet spot inside of him.\nTo be blunt, I wouldn't mind having\nthat tiger for myself for a few nights."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Andy is really blushing about this. I'll have to\nask Tora more details about what happened\nbetween those two."}, {sType:"MoveToTree", sTarget:"RoomLivingRoomAfterFirst"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"Dialogue", sName:"Me", sDialogue:"You saw the library last night, how was it?"}, {sType:"Dialogue", sName:"Andy", sDialogue:"It's really impressive. I wouldn't have thought\nan Inn like here would invest so much on\nbooks."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I just think it's amazing how much they cater\nto every type of personality."}, {sType:"Dialogue", sName:"Andy", sDialogue:"Although the books arn't the only things I've\nfound interesting in the library."}, {sType:"Dialogue", sName:"Me", sDialogue:"Care to elaborate a little?"}, {sType:"Character", sAction:"Idle", sCharacter:"AndyShy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Well, you're talking about the library and\nSaxon immediately jumps to mind."}, {sType:"Character", sAction:"Idle", sCharacter:"Andy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"He seems to be spending a lot of time\namong the books."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I passed in front of the library a few times\nlast night and he was always there. "}, {sType:"Dialogue", sName:"Andy", sDialogue:"He looked so cute too, resting comfortably,\nnested deep in a long chair and reading a\nrather large novel."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I eventually came in, took a book of my own\nand sat on the couch beside him."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I must have I stayed there for maybe half an\nhour, but I don't really remember much about\nthe book itself. I wasn't really interested in it."}, {sType:"Dialogue", sName:"Me", sDialogue:"You were scoping him out I'm guessing."}, {sType:"Character", sAction:"Idle", sCharacter:"AndyShy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Yeah, he was quite a distraction alright."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I kept glancing to the side and once in a while,\ncaught his look as well but he rapidly returned\nto his book. He seemed even shyer than I am."}, {sType:"Dialogue", sName:"Me", sDialogue:"Did you get to talk at all?"}, {sType:"Dialogue", sName:"Andy", sDialogue:"I wanted to, but... I have a hard time making\nconversation like that, and I was afraid I was\nmisinterpreting his looks."}, {sType:"Dialogue", sName:"Andy", sDialogue:"So I left."}, {sType:"Dialogue", sCategory:"Thought", sName:"Me", sDialogue:"Saxon huh? I wonder what he thinks about all of this."}, {sType:"Character", sAction:"Idle", sCharacter:"Andy"}, {sType:"MoveToTree", sTarget:"RoomLivingRoomAfterFirst"}));// not popped //(new Array({sType:"UnsetHud"}, {sType:"Dialogue", sName:"Me", sDialogue:"I don't think I've ever eaten as well as I have\nhere. I'll have to tip off my hat to the chef in\nperson."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I already have. Bernard is a really great cook\nand is one of the most jovial people I've\never met."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I helped him clean up last night after we ate\nand we had a nice little chat."}, {sType:"Dialogue", sName:"Andy", sDialogue:"At first glance, he can come across as\nimposing, but he was surprisingly nice."}, {sType:"Dialogue", sName:"Me", sDialogue:"Do you think he could be the one who... you\nknow, last night?"}, {sType:"Character", sAction:"Idle", sCharacter:"AndyShy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"Maybe, I don't know. We did have a really\ngood time last night.\nHe's such a sweet person."}, {sType:"Character", sAction:"Idle", sCharacter:"AndyShy"}, {sType:"Dialogue", sName:"Andy", sDialogue:"And he's really passionate about cooking, he\ntalked a lot about how much he enjoys just\nseeing people eat and appreciate his food."}, {sType:"Dialogue", sName:"Me", sDialogue:"I'll have to met him for myself and thank him\nfor the meals then."}, {sType:"Dialogue", sName:"Me", sDialogue:"And if he's as nice as you say, he probably\nwon't mind answering a few questions either."}, {sType:"Dialogue", sName:"Andy", sDialogue:"I'm sure he has nothing to hide."}, {sType:"Dialogue", sName:"Me", sDialogue:"We'll see."}, {sType:"MoveToTree", sTarget:"RoomLivingRoomAfterFirst"}));// not popped //({sType:"MoveToTree", sTarget:"RoomLivingRoomAfterFirst"});// not popped //({sType:"HideItem", sEvent:"Lotion"});// not popped //({sType:"Dialogue", sName:"Me", sDialogue:"Probably not, but I'm still curious about that\nmassage. And I shouldn't leave any stone\nunturned."});// not popped //({sType:"Dialogue", sName:"Andy", sDialogue:"Do you really think that it could be related to\nlast night? You think it could be him?"});// not popped //({sType:"Dialogue", sName:"Me", sDialogue:"Thanks, but I'll let it be for the time being.\nI will keep it mind, but for now I\u2019ll rather\nask him more about this bottle of lotion."});// not popped //({sType:"Dialogue", sName:"Andy", sDialogue:"If he\u2019s so inclined, I would recommend you\ngetting one from him too. You look a bit tense."});// not popped //({sType:"Character", sAction:"Idle", sCharacter:"Andy"});// not popped //({sType:"Dialogue", sName:"Andy", sDialogue:"I did. He gave it to me in here, on the couch.\nBest massage I ever had."});// not popped //({sType:"Character", sAction:"Idle", sCharacter:"AndyShy"});// not popped //({sType:"Dialogue", sName:"Me", sDialogue:"And you took him up on the offer?"});// not popped //({sType:"Dialogue", sName:"Andy", sDialogue:"Hm, honey based? Well I never saw the\nbottle before, so I can\u2019t be sure, but last night,\nBernard did offer to give me a back rub."});// not popped //({sType:"Dialogue", sName:"Me", sDialogue:"It\u2019s honey based massage oil. I found it\naround here."});// not popped //({sType:"Dialogue", sName:"Andy", sDialogue:"I\u2019m not sure. It looks like lotion."});// not popped //({sType:"ShowItem", sEvent:"Lotion"});// not popped //({sType:"Dialogue", sName:"Me", sDialogue:"Do you recognise this?"});// not popped } // swfAction0x01 // Unknown action toggleHighQuality(); // swfAction0x5E // Unknown action toggleHighQuality(); var /* Error1011 */ = (() eq ()); stop(); // swfAction0x02 // Unknown action
Symbol 624 MovieClip [__Packages.Popup] Frame 0
class Popup { var mcRef, sState; function Popup (_mcRef) { mcRef = _mcRef; setState("Hidden"); } function stateIn() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Idle"); } } function stateOut() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Hidden"); } } function setState(_sState) { if (((sState == "Idle") && (_sState == "In")) || ((sState == "Hidden") && (_sState == "Out"))) { return(undefined); } sState = _sState; mcRef.gotoAndStop(_sState); if (this["state" + _sState] != undefined) { mcRef.onEnterFrame = mx.utils.Delegate.create(this, this["state" + _sState]); } else { delete mcRef.onEnterFrame; } } function btnPress(_mcRef) { _mcRef.gotoAndStop("_down"); } function btnRollOver(_mcRef) { _mcRef.gotoAndStop("_over"); } function btnRollOut(_mcRef) { _mcRef.gotoAndStop("_up"); } }
Symbol 625 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 626 MovieClip [__Packages.PopupEffect] Frame 0
class PopupEffect extends Popup { var mcRef; function PopupEffect (_mcRef) { super(_mcRef); setState("Hidden"); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function stateBlackIn() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Black"); Main.__get__Instance().__get__scriptManager().nextEvent(); } } function stateBlackOut() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Hidden"); Main.__get__Instance().__get__scriptManager().nextEvent(); } } }
Symbol 627 MovieClip [__Packages.PopupDialogue] Frame 0
class PopupDialogue extends Popup { var mcRef, sType, sName, nSpeed, nCurrentSpeed; function PopupDialogue (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function addDialogue(_sText) { mcRef.mcDialogue.txtDialogue.text = mcRef.mcDialogue.txtDialogue.text + _sText; } function dialogFinished() { mcRef.mcDialogue.mcCursor._visible = true; } function clearDialogue(_sName, _nSpeed, _sType) { if (_sType != undefined) { sType = _sType; } else { sType = "Normal"; } mcRef.mcDialogue.gotoAndStop(sType); if (_sName != undefined) { sName = _sName; mcRef.mcDialogue.txtName.text = sName; } mcRef.mcDialogue.txtDialogue.text = ""; if (_nSpeed == undefined) { nSpeed = 1; } else { nSpeed = _nSpeed; } nCurrentSpeed = nSpeed; mcRef.mcDialogue.mcCursor._visible = false; } function doIn() { mcRef.btnBlocker.useHandCursor = false; mcRef.mcState.mcDialogue.gotoAndStop(sType); mcRef.mcState.mcDialogue.txtName.text = sName; mcRef.mcState.mcDialogue.mcCursor._visible = false; } function doIdle() { mcRef.btnBlocker.useHandCursor = false; mcRef.mcDialogue.gotoAndStop(sType); mcRef.mcDialogue.txtName.text = sName; mcRef.mcDialogue.mcCursor._visible = false; } function doOut() { mcRef.btnBlocker.useHandCursor = false; mcRef.mcState.mcDialogue.gotoAndStop(sType); mcRef.mcState.mcDialogue.txtName.text = sName; mcRef.mcState.mcDialogue.mcCursor._visible = false; } function textSpeed(_nModifSpeed) { nCurrentSpeed = nCurrentSpeed - _nModifSpeed; if (nCurrentSpeed == 0) { nCurrentSpeed = nSpeed; } } function get speed() { return(nCurrentSpeed); } }
Symbol 628 MovieClip [__Packages.PopupChoice] Frame 0
class PopupChoice extends Popup { var aChoices, mcRef, btnRollOut, btnPress, btnRollOver; function PopupChoice (_mcRef) { super(_mcRef); aChoices = new Array(); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function addChoice(_sText, _fCallback) { aChoices.push({sText:_sText, fCallback:_fCallback}); } function clearChoices() { aChoices = new Array(); } function doIn() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].txtChoice.text = aChoices[_local2].sText; btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].txtChoice.text = ""; btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } function doOut() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].txtChoice.text = aChoices[_local2].sText; btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].txtChoice.text = ""; btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } function doIdle() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcChoice["mcChoice" + (_local2 + 1)].txtChoice.text = aChoices[_local2].sText; mcRef.mcChoice["mcChoice" + (_local2 + 1)].onPress = mx.utils.Delegate.create(this, btnPress, mcRef.mcChoice["mcChoice" + (_local2 + 1)]); mcRef.mcChoice["mcChoice" + (_local2 + 1)].onRelease = aChoices[_local2].fCallback; mcRef.mcChoice["mcChoice" + (_local2 + 1)].onReleaseOutside = mx.utils.Delegate.create(this, btnRollOut, mcRef.mcChoice["mcChoice" + (_local2 + 1)]); mcRef.mcChoice["mcChoice" + (_local2 + 1)].onRollOver = mx.utils.Delegate.create(this, btnRollOver, mcRef.mcChoice["mcChoice" + (_local2 + 1)]); mcRef.mcChoice["mcChoice" + (_local2 + 1)].onRollOut = mx.utils.Delegate.create(this, btnRollOut, mcRef.mcChoice["mcChoice" + (_local2 + 1)]); btnRollOut(mcRef.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcChoice["mcChoice" + (_local2 + 1)].txtChoice.text = ""; btnRollOut(mcRef.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } }
Symbol 629 MovieClip [__Packages.PopupLocation] Frame 0
class PopupLocation extends Popup { var aChoices, mcRef, btnRollOut, btnPress, btnRollOver; function PopupLocation (_mcRef) { super(_mcRef); aChoices = new Array(); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function addChoice(_sText, _fCallback) { aChoices.push({sText:_sText, fCallback:_fCallback}); } function clearChoices() { aChoices = new Array(); } function doIn() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aChoices[_local2].sText); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } function doOut() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aChoices[_local2].sText); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } function doIdle() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aChoices[_local2].sText); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onPress = mx.utils.Delegate.create(this, btnPress, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onRelease = aChoices[_local2].fCallback; mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onReleaseOutside = mx.utils.Delegate.create(this, btnRollOut, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onRollOver = mx.utils.Delegate.create(this, btnRollOver, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onRollOut = mx.utils.Delegate.create(this, btnRollOut, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); btnRollOut(mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } }
Symbol 630 MovieClip [__Packages.PopupInterrogate] Frame 0
class PopupInterrogate extends Popup { var aChoices, mcRef, btnRollOut, btnPress, btnRollOver; function PopupInterrogate (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function addChoice(_sOption, _fCallback) { aChoices.push({sOption:_sOption, fCallback:_fCallback}); } function clearChoices() { aChoices = new Array(); } function doIn() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].txtChoice.text = aChoices[_local2].sOption; btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } _local2 = aChoices.length; while (_local2 < 6) { btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } function doOut() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].txtChoice.text = aChoices[_local2].sOption; btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } _local2 = aChoices.length; while (_local2 < 6) { btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } function doIdle() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcChoice["mcChoice" + (_local2 + 1)].txtChoice.text = aChoices[_local2].sOption; mcRef.mcChoice["mcChoice" + (_local2 + 1)].onPress = mx.utils.Delegate.create(this, btnPress, mcRef.mcChoice["mcChoice" + (_local2 + 1)]); mcRef.mcChoice["mcChoice" + (_local2 + 1)].onRelease = aChoices[_local2].fCallback; mcRef.mcChoice["mcChoice" + (_local2 + 1)].onReleaseOutside = mx.utils.Delegate.create(this, btnRollOut, mcRef.mcChoice["mcChoice" + (_local2 + 1)]); mcRef.mcChoice["mcChoice" + (_local2 + 1)].onRollOver = mx.utils.Delegate.create(this, btnRollOver, mcRef.mcChoice["mcChoice" + (_local2 + 1)]); mcRef.mcChoice["mcChoice" + (_local2 + 1)].onRollOut = mx.utils.Delegate.create(this, btnRollOut, mcRef.mcChoice["mcChoice" + (_local2 + 1)]); btnRollOut(mcRef.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } _local2 = aChoices.length; while (_local2 < 6) { btnRollOut(mcRef.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } }
Symbol 631 MovieClip [__Packages.PopupItems] Frame 0
class PopupItems extends Popup { var aItems, bPresentItem, sGoodItem, sGoodTarget, sBadTarget, mcRef, btnRollOut, btnPress, btnRollOver; function PopupItems (_mcRef) { super(_mcRef); aItems = new Array(); bPresentItem = false; } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function addItems(_sExplore, _sItems) { aItems.push({sExplore:_sExplore, sItem:_sItems}); } function itemAcquired(_sExplore, _sItems) { var _local5 = false; var _local2; var _local6 = aItems.length; _local2 = 0; while (_local2 < _local6) { if (((aItems[_local2].sExplore == _sExplore) && (_sExplore != undefined)) || ((aItems[_local2].sItem == _sItems) && (_sItems != undefined))) { _local5 = true; break; } _local2++; } return(_local5); } function setPresentItem(_bPresentItem, _sGoodItem, _sGoodTarget, _sBadTarget) { bPresentItem = _bPresentItem; sGoodItem = _sGoodItem; sGoodTarget = _sGoodTarget; sBadTarget = _sBadTarget; } function doIn() { var _local2; _local2 = 0; while (_local2 < aItems.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aItems[_local2].sItem); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aItems.length; while (_local2 < 4) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } } function doOut() { var _local2; _local2 = 0; while (_local2 < aItems.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aItems[_local2].sItem); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aItems.length; while (_local2 < 4) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } } function doIdle() { var _local3; var _local2; _local3 = 0; while (_local3 < aItems.length) { _local2 = mcRef.mcChoice["mcChoice" + (_local3 + 1)]; _local2.gotoAndStop(aItems[_local3].sItem); _local2.mcState.onPress = Library.Delegate.create(this, btnPress, _local2.mcState); _local2.mcState.onRelease = Library.Delegate.create(this, loadItem, aItems[_local3].sItem); _local2.mcState.onReleaseOutside = Library.Delegate.create(this, btnRollOut, _local2.mcState); _local2.mcState.onRollOver = Library.Delegate.create(this, btnRollOver, _local2.mcState); _local2.mcState.onRollOut = Library.Delegate.create(this, btnRollOut, _local2.mcState); btnRollOut(_local2.mcState); _local3++; } _local3 = aItems.length; while (_local3 < 4) { mcRef.mcChoice["mcChoice" + (_local3 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcChoice["mcChoice" + (_local3 + 1)].mcState); _local3++; } } function loadItem(_sItem) { var _local6 = Main.__get__Instance().__get__scriptManager().oLocationManager.sCharacter; var _local3; var _local2; var _local5 = Script.aITEMS.length; _local2 = 0; while (_local2 < _local5) { if (Script.aITEMS[_local2].sName == _sItem) { if (bPresentItem) { if (sGoodItem == _sItem) { _local3 = sGoodTarget; } else { _local3 = sBadTarget; } } else { _local3 = Script.aITEMS[_local2].oCharacters[_local6]; } } _local2++; } Main.__get__Instance().__get__scriptManager().loadScript(Script.getScript(_local3)); if (!bPresentItem) { Main.__get__Instance().__get__scriptManager().oHUD.setState("CloseWindowOutNoHud"); } bPresentItem = false; } }
Symbol 632 MovieClip [__Packages.PopupCharacters] Frame 0
class PopupCharacters extends Popup { var aChoices, mcRef, btnRollOut, btnPress, btnRollOver; function PopupCharacters (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function addChoice(_sText, _fCallback) { aChoices.push({sText:_sText, fCallback:_fCallback}); } function clearChoices() { aChoices = new Array(); } function doIn() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aChoices[_local2].sText); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } function doOut() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aChoices[_local2].sText); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } function doIdle() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aChoices[_local2].sText); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onPress = mx.utils.Delegate.create(this, btnPress, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onRelease = aChoices[_local2].fCallback; mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onReleaseOutside = mx.utils.Delegate.create(this, btnRollOut, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onRollOver = mx.utils.Delegate.create(this, btnRollOver, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onRollOut = mx.utils.Delegate.create(this, btnRollOut, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); btnRollOut(mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } }
Symbol 633 MovieClip [__Packages.PopupSave] Frame 0
class PopupSave extends Popup { function PopupSave (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function doIdle() { setState("Hidden"); } }
Symbol 634 MovieClip [__Packages.PopupHelp] Frame 0
class PopupHelp extends Popup { var mcRef; function PopupHelp (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function doIdle() { mcRef.mcChoice.btnYes.onRelease = mx.utils.Delegate.create(this, doQuit); mcRef.mcChoice.btnNo.onRelease = mx.utils.Delegate.create(this, doClose); } function doQuit() { setState("Out"); Main.__get__Instance().gotoTitle(); } function doClose() { setState("Out"); } }
Symbol 635 MovieClip [__Packages.PopupQuit] Frame 0
class PopupQuit extends Popup { var mcRef; function PopupQuit (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function doIdle() { mcRef.mcChoice.btnYes.onRelease = mx.utils.Delegate.create(this, doQuit); mcRef.mcChoice.btnNo.onRelease = mx.utils.Delegate.create(this, doClose); } function doQuit() { setState("Out"); Main.__get__Instance().gotoTitle(); } function doClose() { setState("Out"); } }
Symbol 636 MovieClip [__Packages.HUD] Frame 0
class HUD extends Popup { var aItems, aLocationChoices, sPage, aAccuseChoices, sState, mcRef, aInterrogateChoices, bPresentItem, sGoodItem, sGoodTarget, sBadTarget, bitmapData; function HUD (_mcRef) { super(_mcRef); aItems = new Array(); aLocationChoices = new Array(); sPage = sPAGE_HUD; } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function addChoice(_sText, _fCallback) { aAccuseChoices.push({sText:_sText, fCallback:_fCallback}); } function clearChoices() { aAccuseChoices = new Array(); } function setPage(_sPage) { sPage = _sPage; doIdle(); if (sState == "Idle") { setState("Flip"); } } function setHud() { if (sState != "Idle") { setPage("Hud"); setState("In"); } else { setBitmap(); setPage("Hud"); } } function newSetHud() { setBitmap(); setPage("Hud"); } function unsetHud(_sState) { if (sState != "Hidden") { if (_sState != undefined) { setState(_sState); } else { setState("Out"); } } } function doIn() { mcRef.mcState.mcState.mcFlip.gotoAndStop(1); mcRef.mcState.mcState.gotoAndStop(sPage); switch (sPage) { case "Location" : displayLocations(mcRef.mcState.mcState.mcState); break; case "Character" : break; case "Item" : displayItems(mcRef.mcState.mcState.mcState); break; case "Interrogate" : displayInterrogate(mcRef.mcState.mcState.mcState); break; case "Save" : break; case "Quit" : break; case "Exit" : break; case "Accuse" : displayAccuse(mcRef.mcState.mcState.mcState); break; case "AccuseItems" : displayAccuseItems(mcRef.mcState.mcState.mcState); } } function doOut() { mcRef.mcState.mcState.mcFlip.gotoAndStop(1); mcRef.mcState.mcState.gotoAndStop(sPage); switch (sPage) { case "Location" : displayLocations(mcRef.mcState.mcState.mcState); break; case "Character" : break; case "Item" : displayItems(mcRef.mcState.mcState.mcState); break; case "Interrogate" : displayInterrogate(mcRef.mcState.mcState.mcState); break; case "Save" : break; case "Quit" : break; case "Exit" : break; case "Accuse" : displayAccuse(mcRef.mcState.mcState.mcState); break; case "AccuseItems" : displayAccuseItems(mcRef.mcState.mcState.mcState); } } function doIdle() { mcRef.mcState.mcFlip.gotoAndStop(1); mcRef.mcState.gotoAndStop(sPage); switch (sPage) { case "Hud" : mcRef.mcState.mcState.btnInterrogate.onRelease = Library.Delegate.create(this, setInterrogate); mcRef.mcState.mcState.btnItems.onRelease = Library.Delegate.create(this, setItems); mcRef.mcState.mcState.btnLocation.onRelease = Library.Delegate.create(this, setLocation); mcRef.mcState.mcState.btnExplore.onRelease = Library.Delegate.create(this, setExplore); mcRef.mcState.mcState.btnSave.onRelease = Library.Delegate.create(this, setSave); mcRef.mcState.mcState.btnQuit.onRelease = Library.Delegate.create(this, setQuit); break; case "Location" : displayLocations(mcRef.mcState.mcState); mcRef.mcState.mcState.btnQuit.onRelease = Library.Delegate.create(this, setHud); break; case "Character" : break; case "Item" : displayItems(mcRef.mcState.mcState); mcRef.mcState.mcState.btnQuit.onRelease = Library.Delegate.create(this, setHud); break; case "Interrogate" : displayInterrogate(mcRef.mcState.mcState); mcRef.mcState.mcState.btnQuit.onRelease = Library.Delegate.create(this, setHud); break; case "Save" : break; case "Quit" : mcRef.mcState.mcState.btnYes.onRelease = Library.Delegate.create(Main.__get__Instance(), Main.__get__Instance().gotoTitle); mcRef.mcState.mcState.btnNo.onRelease = Library.Delegate.create(this, setHud); break; case "Exit" : break; case "Accuse" : displayAccuse(mcRef.mcState.mcState); break; case "AccuseItems" : displayAccuseItems(mcRef.mcState.mcState); } } function doFlip() { mcRef.mcState.mcFlip.gotoAndPlay(2); mcRef.mcState.mcState.gotoAndStop(sPage); } function setInterrogate() { setBitmap(); setPage("Interrogate"); } function addInterrogateChoice(_sOption, _fCallback) { aInterrogateChoices.push({sOption:_sOption, fCallback:_fCallback}); } function clearInterrogateChoices() { aInterrogateChoices = new Array(); } function displayInterrogate(_mcRef) { var _local3; var _local4 = String(aInterrogateChoices[_local3].sOption); var _local2; _local3 = 0; while (_local3 < aInterrogateChoices.length) { _local2 = _mcRef["mcChoice" + (_local3 + 1)]; _local4 = String(aInterrogateChoices[_local3].sOption.toString()); _local2.gotoAndStop("Element"); _local2.mcState.txtText.text = _local4; _local2.mcState.onPress = Library.Delegate.create(this, btnPress, _local2.mcState, _local4); _local2.mcState.onDragOver = Library.Delegate.create(this, btnPress, _local2.mcState, _local4); _local2.mcState.onRelease = aInterrogateChoices[_local3].fCallback; _local2.mcState.onReleaseOutside = Library.Delegate.create(this, btnRollOut, _local2.mcState, _local4); _local2.mcState.onRollOver = Library.Delegate.create(this, btnRollOver, _local2.mcState, _local4); _local2.mcState.onRollOut = Library.Delegate.create(this, btnRollOut, _local2.mcState, _local4); _local2.mcState.onDragOut = Library.Delegate.create(this, btnRollOut, _local2.mcState, _local4); btnRollOut(_local2.mcState, _local4); _local3++; } _local3 = aInterrogateChoices.length; while (_local3 < 6) { _mcRef["mcChoice" + (_local3 + 1)].gotoAndStop("Hidden"); btnRollOut(_mcRef.mcChoice["mcChoice" + (_local3 + 1)].mcState); _local3++; } } function displayItems(_mcRef) { var _local3; var _local2; _local3 = 0; while (_local3 < aItems.length) { _local2 = _mcRef["mcChoice" + (_local3 + 1)]; _local2.gotoAndStop(aItems[_local3].sItem); _local2.mcState.onPress = Library.Delegate.create(this, btnPress, _local2.mcState); _local2.mcState.onDragOver = Library.Delegate.create(this, btnPress, _local2.mcState); _local2.mcState.onRelease = Library.Delegate.create(this, loadItem, aItems[_local3].sItem); _local2.mcState.onReleaseOutside = Library.Delegate.create(this, btnRollOut, _local2.mcState); _local2.mcState.onRollOver = Library.Delegate.create(this, btnRollOver, _local2.mcState); _local2.mcState.onRollOut = Library.Delegate.create(this, btnRollOut, _local2.mcState); _local2.mcState.onDragOut = Library.Delegate.create(this, btnRollOut, _local2.mcState); btnRollOut(_local2.mcState); _local3++; } _local3 = aItems.length; while (_local3 < 4) { _mcRef["mcChoice" + (_local3 + 1)].gotoAndStop("Hidden"); btnRollOut(_mcRef["mcChoice" + (_local3 + 1)].mcState); _local3++; } } function displayAccuse(_mcRef) { var _local4; var _local3 = String(aAccuseChoices[_local4].sText); var _local2; _local4 = 0; while (_local4 < aAccuseChoices.length) { _local2 = _mcRef["mcChoice" + (_local4 + 1)]; _local3 = String(aAccuseChoices[_local4].sText.toString()); _local2.gotoAndStop("Element"); _local2.mcState.txtText.text = _local3; _local2.mcState.onPress = Library.Delegate.create(this, btnPress, _local2.mcState, _local3); _local2.mcState.onDragOver = Library.Delegate.create(this, btnPress, _local2.mcState, _local3); _local2.mcState.onRelease = aAccuseChoices[_local4].fCallback; _local2.mcState.onReleaseOutside = Library.Delegate.create(this, btnRollOut, _local2.mcState, _local3); _local2.mcState.onRollOver = Library.Delegate.create(this, btnRollOver, _local2.mcState, _local3); _local2.mcState.onRollOut = Library.Delegate.create(this, btnRollOut, _local2.mcState, _local3); _local2.mcState.onDragOut = Library.Delegate.create(this, btnRollOut, _local2.mcState, _local3); btnRollOut(_local2.mcState, _local3); _local4++; } } function displayAccuseItems(_mcRef) { var _local4; var _local3 = String(aItems[_local4].sItem); var _local2; _local4 = 0; while (_local4 < aItems.length) { _local2 = _mcRef["mcChoice" + (_local4 + 1)]; _local3 = String(aItems[_local4].sItem.toString()); _local2.gotoAndStop("Element"); _local2.mcState.txtText.text = _local3; _local2.mcState.onPress = Library.Delegate.create(this, btnPress, _local2.mcState, _local3); _local2.mcState.onDragOver = Library.Delegate.create(this, btnPress, _local2.mcState, _local3); _local2.mcState.onRelease = Library.Delegate.create(this, loadItem, aItems[_local4].sItem); _local2.mcState.onReleaseOutside = Library.Delegate.create(this, btnRollOut, _local2.mcState, _local3); _local2.mcState.onRollOver = Library.Delegate.create(this, btnRollOver, _local2.mcState, _local3); _local2.mcState.onRollOut = Library.Delegate.create(this, btnRollOut, _local2.mcState, _local3); _local2.mcState.onDragOut = Library.Delegate.create(this, btnRollOut, _local2.mcState, _local3); btnRollOut(_local2.mcState, _local3); _local4++; } } function accuseChar(_fCallback) { _fCallback(); } function setItems() { setBitmap(); setPage("Item"); } function addItems(_sExplore, _sItems) { aItems.push({sExplore:_sExplore, sItem:_sItems}); } function itemAcquired(_sExplore, _sItems) { var _local5 = false; var _local2; var _local6 = aItems.length; _local2 = 0; while (_local2 < _local6) { if (((aItems[_local2].sExplore == _sExplore) && (_sExplore != undefined)) || ((aItems[_local2].sItem == _sItems) && (_sItems != undefined))) { _local5 = true; break; } _local2++; } return(_local5); } function setPresentItem(_bPresentItem, _sGoodItem, _sGoodTarget, _sBadTarget) { bPresentItem = _bPresentItem; sGoodItem = _sGoodItem; sGoodTarget = _sGoodTarget; sBadTarget = _sBadTarget; } function loadItem(_sItem) { var _local6 = Main.__get__Instance().__get__scriptManager().oLocationManager.sCharacter; var _local3; var _local2; var _local5 = Script.aITEMS.length; _local2 = 0; while (_local2 < _local5) { if (Script.aITEMS[_local2].sName == _sItem) { if (bPresentItem) { if (sGoodItem == _sItem) { _local3 = sGoodTarget; } else { _local3 = sBadTarget; } } else { _local3 = Script.aITEMS[_local2].oCharacters[_local6]; } } _local2++; } Main.__get__Instance().__get__scriptManager().loadScript(Script.getScript(_local3)); if (!bPresentItem) { setState("Out"); } bPresentItem = false; } function accuseItem() { } function setLocation() { setBitmap(); setPage("Location"); } function addLocationChoice(_sText, _fCallback) { aLocationChoices.push({sText:_sText, fCallback:_fCallback}); } function clearLocationChoices() { aLocationChoices = new Array(); } function displayLocations(_mcRef) { var _local3; var _local2; _local3 = 0; while (_local3 < aLocationChoices.length) { _local2 = _mcRef["mcChoice" + (_local3 + 1)]; _local2.gotoAndStop(aLocationChoices[_local3].sText); _local2.mcState.onPress = Library.Delegate.create(this, btnPress, _local2.mcState); _local2.mcState.onDragOver = Library.Delegate.create(this, btnPress, _local2.mcState); _local2.mcState.onRelease = aLocationChoices[_local3].fCallback; _local2.mcState.onReleaseOutside = Library.Delegate.create(this, btnRollOut, _local2.mcState); _local2.mcState.onRollOver = Library.Delegate.create(this, btnRollOver, _local2.mcState); _local2.mcState.onRollOut = Library.Delegate.create(this, btnRollOut, _local2.mcState); _local2.mcState.onDragOut = Library.Delegate.create(this, btnRollOut, _local2.mcState); btnRollOut(_local2.mcState); _local3++; } _local3 = aLocationChoices.length; while (_local3 < 4) { _mcRef["mcChoice" + (_local3 + 1)].gotoAndStop("Hidden"); btnRollOut(_mcRef["mcChoice" + (_local3 + 1)]); _local3++; } } function setSave() { setBitmap(); setPage("Save"); } function setQuit() { setBitmap(); setPage("Quit"); } function setBitmap() { bitmapData = new flash.display.BitmapData(mcRef.mcState.mcState._width, mcRef.mcState.mcState._height, true, 16777215); bitmapData.draw(mcRef.mcState.mcState); } function stateFlip() { mcRef.mcState.mcFlip.mcState.attachBitmap(bitmapData, mcRef.mcState.mcFlip.mcState.getNextHighestDepth()); if (mcRef.mcState.mcFlip._currentframe == mcRef.mcState.mcFlip._totalframes) { setState("Idle"); if (!(sPage === "Save")) { } else { Main.__get__Instance().save(); setHud(); } } } function btnPress(_mcRef, _nCpt) { super.btnPress(_mcRef); _mcRef.gotoAndStop("_down"); _mcRef.txtText.text = _nCpt; } function btnRollOver(_mcRef, _sText) { super.btnRollOver(_mcRef); _mcRef.gotoAndStop("_over"); _mcRef.txtText.text = _sText; } function btnRollOut(_mcRef, _sText) { super.btnRollOut(_mcRef); _mcRef.gotoAndStop("_up"); _mcRef.txtText.text = _sText; } function stateCloseWindowOutNoHud() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Hidden"); } } function doCloseWindowIdle() { mcRef.mcState.btnCloseWindow.onRelease = Library.Delegate.create(this, closeWindow); } function closeWindow() { Main.__get__Instance().__get__scriptManager().oInterrogate.setState("Out"); Main.__get__Instance().__get__scriptManager().oItems.setState("Out"); Main.__get__Instance().__get__scriptManager().oLocation.setState("Out"); setState("CloseWindowOut"); } function setExplore() { setState("EndExploreIn"); } function stateEndExploreIn() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("EndExploreIdle"); } } function stateEndExploreOut() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Idle"); } } function doEndExploreIn() { mcRef.btnBlocker.useHandCursor = false; Main.__get__Instance().__get__scriptManager().oLocationManager.setExplore(true); } function doEndExploreOut() { mcRef.btnBlocker.useHandCursor = false; } function doEndExploreIdle() { } function endExplore() { Main.__get__Instance().__get__scriptManager().oLocationManager.setExplore(false); setState("EndExploreOut"); } static var sPAGE_HUD = "Hud"; static var sPAGE_LOCATION = "Location"; static var sPAGE_CHARACTER = "Character"; static var sPAGE_ITEM = "Item"; static var sPAGE_EXIT = "Exit"; static var sPAGE_QUIT = "Quit"; static var sPAGE_SAVE = "Save"; static var sPAGE_ACCUSE = "Accuse"; static var sPAGE_ACCUSE_ITEMS = "AccuseItems"; }
Symbol 637 MovieClip [__Packages.Library.SoundManager] Frame 0
class Library.SoundManager { static var oCTRL; var mcRef, aSFX, oSound, nFade, nMaxVolume, nVolume, sCurrentSong, oSFX; function SoundManager (_mcRef) { mcRef = _mcRef; aSFX = new Array(); oSound = new Sound(); oCTRL = this; nFade = 0; nMaxVolume = 100; nVolume = nMaxVolume; mcRef.onEnterFrame = Library.Delegate.create(this, enterFrame); } function enterFrame() { if (nFade != 0) { nVolume = nVolume + nFade; nVolume = Math.min(nVolume, nMaxVolume); nVolume = Math.max(nVolume, 0); oSound.setVolume(nVolume); if (nVolume <= 0) { nFade = 6; oSound.stop(); delete oSound; oSound = new Sound(); oSound.attachSound(sCurrentSong); oSound.start(0, 9999); } else if (nVolume == nMaxVolume) { nFade = 0; } } } function playSong(_sCurrentSong) { if (sCurrentSong != undefined) { nFade = -6; } else { oSound.attachSound(_sCurrentSong); oSound.start(0, 9999); } sCurrentSong = _sCurrentSong; } function playSFX(_sSFX, _oScriptManager) { oSFX = new Sound(); oSFX.attachSound(_sSFX); oSFX.start(0, 1); if (_oScriptManager != null) { oSFX.onSoundComplete = Library.Delegate.create(_oScriptManager, _oScriptManager.soundEnd, _sSFX); } } function set maxVolume(_nMaxVolume) { nMaxVolume = _nMaxVolume; nVolume = nMaxVolume; oSound.setVolume(nMaxVolume); //return(maxVolume); } function get maxVolume() { return(nMaxVolume); } static function get Instance() { return(oCTRL); } }
Symbol 638 MovieClip [__Packages.Gallery] Frame 0
class Gallery { var mcRef, nPages, aGallery; function Gallery (_mcRef) { mcRef = _mcRef; nPages = 1; aGallery = new Array("IntroShadow"); if (Main.__get__Instance().sharedObject.data.aGallery != undefined) { aGallery = Main.__get__Instance().sharedObject.data.aGallery; } updatePage(); mcRef.btnLeave.onRelease = Library.Delegate.create(Main.__get__Instance(), Main.__get__Instance().gotoTitle); } function setMc(_mcRef) { mcRef = _mcRef; mcRef.mcImages.onRelease = Library.Delegate.create(this, closeImage); mcRef.mcImages._visible = false; if (Main.__get__Instance().sharedObject.data.aGallery != undefined) { aGallery = Main.__get__Instance().sharedObject.data.aGallery; } updatePage(); mcRef.btnLeave.onRelease = Library.Delegate.create(Main.__get__Instance(), Main.__get__Instance().gotoTitle); } function updatePage() { if (nPages == 1) { mcRef.btnBack._visible = false; mcRef.btnNext._visible = true; mcRef.btnNext.btnNext.onRelease = Library.Delegate.create(this, changePage, 2); } else { mcRef.btnBack._visible = true; mcRef.btnNext._visible = false; mcRef.btnBack.btnBack.onRelease = Library.Delegate.create(this, changePage, 1); } var _local2; _local2 = 0; while (_local2 < nPER_PAGE) { if (inArray(aGALLERY_COMPLETE[_local2 + ((nPages - 1) * nPER_PAGE)], aGallery)) { mcRef["mcGallery" + (_local2 + 1)].gotoAndStop(aGALLERY_COMPLETE[_local2 + ((nPages - 1) * nPER_PAGE)]); mcRef["mcGallery" + (_local2 + 1)].onRelease = Library.Delegate.create(this, clickImage, _local2 + ((nPages - 1) * nPER_PAGE)); } else { mcRef["mcGallery" + (_local2 + 1)].gotoAndStop("Hidden"); } _local2++; } } function addImage(_sImage) { if (!inArray(_sImage, aGallery)) { aGallery.push(_sImage); } } function changePage(_nPage) { nPages = _nPage; updatePage(); } function clickImage(_nImgPos) { mcRef.mcImages._visible = true; mcRef.mcImages.gotoAndStop(aGALLERY_COMPLETE[_nImgPos]); } function closeImage() { mcRef.mcImages._visible = false; } function inArray(_oTarget, _aArray) { var _local3 = false; var _local1; _local1 = 0; while (_local1 < _aArray.length) { if (_aArray[_local1] == _oTarget) { _local3 = true; break; } _local1++; } return(_local3); } var aGALLERY_COMPLETE = new Array("IntroShadow", "IntroFoxStomach", "BTShower", "AndyBernard", "Intro2", "FootFetish", "AndyTora", "AndySaxon", "SaxonSM"); var nPER_PAGE = 8; }
Symbol 66 MovieClip Frame 1
this._alpha = 0;
Symbol 68 MovieClip Frame 1
this._alpha = 0;
Symbol 70 MovieClip Frame 1
this._alpha = 0;
Symbol 75 MovieClip Frame 1
this._alpha = 0;
Symbol 77 MovieClip Frame 1
this._alpha = 0;
Symbol 79 MovieClip Frame 1
this._alpha = 0;
Symbol 208 MovieClip Frame 1
this._alpha = 0;
Symbol 210 MovieClip Frame 1
this._alpha = 0;
Symbol 215 MovieClip Frame 1
this._alpha = 0;
Symbol 220 MovieClip Frame 1
this._alpha = 0;
Symbol 222 MovieClip Frame 1
this._alpha = 0;
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this._alpha = 0;
Symbol 226 MovieClip Frame 1
this._alpha = 0;
Symbol 237 MovieClip Frame 1
this._alpha = 0;
Symbol 239 MovieClip Frame 1
this._alpha = 0;
Symbol 396 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 1
stop();
Instance of Symbol 404 MovieClip "btnEndExplore" in Symbol 405 MovieClip Frame 1
on (release) { Main.__get__Instance().oScriptManager.oHUD.endExplore(); }
Symbol 409 MovieClip Frame 1
stop();
Instance of Symbol 409 MovieClip "btnEndExplore" in Symbol 410 MovieClip Frame 1
on (release) { Main.__get__Instance().oScriptManager.oHUD.endExplore(); }
Symbol 415 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 595 Button
on (release) { Main.__get__Instance().gotoGallery(); }
Symbol 596 Button
on (release) { Main.__get__Instance().gotoGallery(); }
Symbol 598 Button
on (release) { Main.__get__Instance().gotoGallery(); }

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Instance Names

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"mcHud"Symbol 618 MovieClip Frame 156Symbol 616 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 619 as "__Packages.Main"
ExportAssets (56)Timeline Frame 1Symbol 620 as "__Packages.ScriptManager"
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Created: 25/10 -2018 06:35:25 Last modified: 25/10 -2018 06:35:25 Server time: 14/11 -2024 06:41:41