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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89244518?noj=FRM89244518-14DC" width="1" height="1"></div>

create.swf

This is the info page for
Flash #154318

(Click the ID number above for more basic data on this flash file.)


Text
Loading...
please wait.

http://www.walfas.org/

http://www.walfas.org/

My NaMe Is YuKaRi 4/1/08 (Tues) 13:37 No.123

wakimiko 4/1/08 (Tues) 13:39 No.125

iLikeKFC 4/1/08 (Tues) 13:50 No.135

Patchy 4/1/08 (Tues) 13:56 No.138

cirno9 4/1/08 (Tues) 14:00 No.141

HeY gUyZ i MaDe My OwN tOuHoU!!!!!!!1
CoMmEnTz pLz!!!!!

It's horrible.

I'll change this comment if you give me money.

im hungry. wheres youmu?

Come back after you learn how to type.
Geez, I'm tired of all you noobs who think TyPiNg LiKe ThIs Is CoOl. It's not.

Hooray!

IX

XII

XI

X

VIII

VII

VI

I

button

save character

This is a text box. Text goes here.

name

hax sign
[burn Everything]

Background Menu

Location

scale:

rotation

degrees

friction:

X:

Y:

0

0

0

0

0

Brightness:

0

Autoscale:

Name:

Name:

DNA Strand

enter DNA

Hat
eyes
mouth
hair
body
arms
shoes
back
accessory
item

scale:
Rotation:

quick
change

X:
Y:

char name

0

0

0

0

Gravity Well

0

power:

0

shift-power:

0

ctrl-power:

0

text Bubble menu

xscale:

0

0

0

0

text

0

0

0

Yscale:

0

bubble

0

0

0

0

0

general

talky talky

s

t

embed

embed

embed

embed

embed

This is a text box. Text goes here.

embed

<p align="center"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">TEST</font></p>

this is a really long system message.

ActionScript [AS1/AS2]

Frame 1
function Center(MC) { MC._x = (Stage.width / 2) - (MC._width / 2); MC._y = (Stage.height / 2) - (MC._height / 2); } function toggleFullScreen() { if (Stage.displayState == "normal") { Stage.displayState = "fullScreen"; } else { Stage.displayState = "normal"; } } function goWalfas() { getURL ("http://www.walfas.org/", "_blank"); } function addCMItem(S, F) { var _local1 = new ContextMenuItem(S, F); myContextMenu.customItems.push(_local1); } Stage.scaleMode = "noScale"; Stage.align = "TL"; _root.attachMovie("Preloader", "preloader", 10); preloader.onEnterFrame = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndStop (3); } else { var _local2 = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); preloader.percent.text = String(_local2) + "%"; preloader.loaderBar._xscale = _local2; } }; var myContextMenu = new ContextMenu(); myContextMenu.builtInItems.play = false; myContextMenu.builtInItems.rewind = false; myContextMenu.builtInItems.forward_back = false; myContextMenu.builtInItems.loop = false; myContextMenu.builtInItems.print = false; addCMItem("Full Screen Mode!", toggleFullScreen); addCMItem("http://www.walfas.org", goWalfas); _root.menu = myContextMenu; stop();
Frame 3
function newKey(n, c, chk) { GameData.Keys.Buttons[n] = new Object(); GameData.Keys.Buttons[n].Code = c; GameData.Keys.Buttons[n].Pressed = false; if (chk) { GameData.Keys.Buttons[n].Check = chk; } } function SaveCurrentScene() { var _local5 = GameData.CurrentScene.CurrentAct; if (!GameData.SavedSceneData[GameData.CurrentScene.Name]) { GameData.SavedScenes.push(GameData.CurrentScene.Name); GameData.SavedScenes.sort(); makeListMenu(Interface.SavedSceneMenu, "SavedScenes", 100, 100); PositionMenu(Interface.SavedSceneMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); GameData.SavedSceneData[GameData.CurrentScene.Name] = new Object(); GameData.SavedSceneData[GameData.CurrentScene.Name].Acts = new Array(); GameData.SavedSceneData[GameData.CurrentScene.Name].ActID = 0; var _local2 = "Act" + (GameData.SavedSceneData[GameData.CurrentScene.Name].ActID++); GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.push(_local2); GameData.CurrentScene.CurrentAct = 0; } else if (GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SavedSceneData[GameData.CurrentScene.Name].Acts[_local5]]) { var _local2 = GameData.SavedSceneData[GameData.CurrentScene.Name].Acts[_local5]; GameData.CurrentScene.CurrentAct = _local5; } else { var _local2 = "Act" + (GameData.SavedSceneData[GameData.CurrentScene.Name].ActID++); GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.push(_local2); GameData.CurrentScene.CurrentAct = GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.length - 1; } GameData.SavedSceneData[GameData.CurrentScene.Name].Ver = GameData.Version; GameData.SavedSceneData[GameData.CurrentScene.Name].Prev = GameData.CurrentScene.Prev; GameData.SavedSceneData[GameData.CurrentScene.Name].Next = GameData.CurrentScene.Next; GameData.SavedSceneData[GameData.CurrentScene.Name][_local2] = new Array(); GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Background", GameData.BG, (((((((((((((((bg._x + ":") + bg._y) + ":") + bg._xscale) + ":") + bg._yscale) + ":") + bg._rotation) + ":") + Dimmer._alpha) + ":") + GameData.Friction) + ":") + GameData.BGAutoScale) + ":") + bg.Anim._currentframe]); i = GameData.Depths.StageList.length - 1; while (i >= 0) { var _local1 = GameData.Depths.StageList[i].Name; if (GameData.Depths.StageList[i].Type == "Characters") { GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Character", getDNA(GameData.Characters[_local1]), (((((((stage[_local1]._x + ":") + stage[_local1]._y) + ":") + stage[_local1]._rotation) + ":") + stage[_local1].XFace) + ":") + stage[_local1].YFace]); } else if (GameData.Depths.StageList[i].Type == "Objects") { GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Object", GameData.Objects[_local1].Type, (((((((((((((stage[_local1]._x + ":") + stage[_local1]._y) + ":") + stage[_local1].XFace) + ":") + stage[_local1].YFace) + ":") + GameData.Objects[_local1].Name) + ":") + GameData.Objects[_local1].Scale) + ":") + stage[_local1].Obj._currentframe) + ":") + stage[_local1]._rotation]); } else if (GameData.Depths.StageList[i].Type == "Clusters") { GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Cluster", GameData.Clusters[_local1].Type, (((((((((((((((((((((((((((((((((stage[_local1]._x + ":") + stage[_local1]._y) + ":") + stage[_local1].XFace) + ":") + stage[_local1].YFace) + ":") + GameData.Clusters[_local1].cFrame) + ":") + GameData.Clusters[_local1].Name) + ":") + GameData.Clusters[_local1].Rows) + ":") + GameData.Clusters[_local1].Cols) + ":") + GameData.Clusters[_local1].Spread) + ":") + GameData.Clusters[_local1].Distance) + ":") + GameData.Clusters[_local1].StartDist) + ":") + GameData.Clusters[_local1].Px) + ":") + GameData.Clusters[_local1].Py) + ":") + GameData.Clusters[_local1].Dir) + ":") + GameData.Clusters[_local1].Scale) + ":") + GameData.Clusters[_local1].Spiral) + ":") + GameData.Clusters[_local1].RMod) + ":") + stage[_local1]._rotation]); } else if (GameData.Depths.StageList[i].Type == "SpeechBubbles") { var _local3 = stage[_local1].D.text.split(":"); var _local4 = _local3.join("//cln//"); GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Bubble", GameData.SpeechBubbles[_local1].Type, (((((((((((((((((((((((((((((((((GameData.SpeechBubbles[_local1].Name + ":") + GameData.SpeechBubbles[_local1].Scale) + ":") + GameData.SpeechBubbles[_local1].XScale) + ":") + GameData.SpeechBubbles[_local1].YScale) + ":") + GameData.SpeechBubbles[_local1].FontColor) + ":") + stage[_local1]._x) + ":") + stage[_local1]._y) + ":") + stage[_local1]._rotation) + ":") + stage[_local1].Bubble.XFace) + ":") + stage[_local1].Bubble.YFace) + ":") + stage[_local1].Bubble._x) + ":") + stage[_local1].Bubble._y) + ":") + stage[_local1].Bubble._rotation) + ":") + stage[_local1].D._x) + ":") + stage[_local1].D._y) + ":") + stage[_local1].D._rotation) + ":") + _local4) + ":") + stage[_local1].FontType]); } else if (GameData.Depths.StageList[i].Type == "Image") { trace(GameData.Screenshots[_local1].Scale); GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Image", GameData.Screenshots[_local1].Src, (((((((((((((((((((((stage[_local1]._x + ":") + stage[_local1]._y) + ":") + stage[_local1].XFace) + ":") + stage[_local1].YFace) + ":") + GameData.Screenshots[_local1].Name) + ":") + GameData.Screenshots[_local1].Scale) + ":") + stage[_local1]._rotation) + ":") + GameData.Screenshots[_local1].ColorMode) + ":") + GameData.Screenshots[_local1].Blur) + ":") + GameData.Screenshots[_local1].BlurSettings.X) + ":") + GameData.Screenshots[_local1].BlurSettings.Y) + ":") + GameData.Screenshots[_local1].BlurSettings.Q]); } else if (GameData.Depths.StageList[i].Type == "Rain") { GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Rain", GameData.Rain[_local1].Type, (((((((((((((((((((((((((((((stage[_local1]._x + ":") + stage[_local1]._y) + ":") + stage[_local1].XFace) + ":") + stage[_local1].YFace) + ":") + GameData.Rain[_local1].Name) + ":") + GameData.Rain[_local1].Scale) + ":") + GameData.Rain[_local1].Qty) + ":") + GameData.Rain[_local1].Rmin) + ":") + GameData.Rain[_local1].Rmax) + ":") + GameData.Rain[_local1].Xmin) + ":") + GameData.Rain[_local1].Xmax) + ":") + GameData.Rain[_local1].Ymin) + ":") + GameData.Rain[_local1].Ymax) + ":") + GameData.Rain[_local1].Px) + ":") + GameData.Rain[_local1].Py) + ":") + GameData.Rain[_local1].cFrame]); } i--; } Interface.SceneFrame.bName.text = (GameData.CurrentScene.Name + " : Part ") + (GameData.CurrentScene.CurrentAct + 1); RefreshActList(); } function applyFilters(tS) { if (!tS) { tS = GameData.Target._name; } var _local1 = []; if (GameData.Screenshots[tS].ColorMode == "greyscale") { _local1.push(grayfilter); } else if (GameData.Screenshots[tS].ColorMode == "inverse") { _local1.push(inversefilter); } else { _local1.push(colorfilter); } if (GameData.Screenshots[tS].Blur) { var _local3 = GameData.Screenshots[tS].BlurSettings; var _local4 = new flash.filters.BlurFilter(_local3.X, _local3.Y, _local3.Q); _local1.push(_local4); } stage[tS].pic.filters = _local1; } function addButton(W, N, X, Y, T, A) { GameData.Frames[W][N] = new Object(); GameData.Frames[W][N].Type = "Button"; GameData.Frames[W][N].X = X; GameData.Frames[W][N].Y = Y; GameData.Frames[W][N].Text = T; GameData.Frames[W][N].Action = A; } function addWindow(N, H, W, T) { GameData.Frames[N] = new Object(); GameData.Frames[N].Height = H; GameData.Frames[N].Width = W; GameData.Frames[N].Title = new Object(); GameData.Frames[N].Title.Type = "Text"; GameData.Frames[N].Title.Format = "Header"; GameData.Frames[N].Title.Text = T; GameData.Frames[N].Title.X = 10; GameData.Frames[N].Title.Y = 10; GameData.Frames[N].Title.Width = 280; GameData.Frames[N].Title.Height = 28; GameData.Frames[N].Line = new Object(); GameData.Frames[N].Line.Type = "Line"; GameData.Frames[N].Line.X = 10; GameData.Frames[N].Line.Y = 38; GameData.Frames[N].Line.Size = 280; } function addTextInput(W, N, X, Y, Lt, It, H, Lw, Iw) { GameData.Frames[W][N + "L"] = new Object(); GameData.Frames[W][N + "L"].Type = "Text"; GameData.Frames[W][N + "L"].Format = "Base"; GameData.Frames[W][N + "L"].Text = Lt; GameData.Frames[W][N + "L"].X = X; GameData.Frames[W][N + "L"].Y = Y; GameData.Frames[W][N + "L"].Width = Lw; GameData.Frames[W][N + "L"].Height = H; GameData.Frames[W][N + "I"] = new Object(); GameData.Frames[W][N + "I"].Type = "Text"; GameData.Frames[W][N + "I"].Input = true; GameData.Frames[W][N + "I"].Format = "Base"; GameData.Frames[W][N + "I"].Text = It; GameData.Frames[W][N + "I"].X = X + GameData.Frames[W][N + "L"].Width; GameData.Frames[W][N + "I"].Y = Y; GameData.Frames[W][N + "I"].Width = Iw; GameData.Frames[W][N + "I"].Height = H; } function addText(W, N, X, Y, Lt, H, Lw) { GameData.Frames[W][N + "L"] = new Object(); GameData.Frames[W][N + "L"].Type = "Text"; GameData.Frames[W][N + "L"].Format = "Base"; GameData.Frames[W][N + "L"].Text = Lt; GameData.Frames[W][N + "L"].X = X; GameData.Frames[W][N + "L"].Y = Y; GameData.Frames[W][N + "L"].Width = Lw; GameData.Frames[W][N + "L"].Height = H; } function addCheckBox(W, N, X, Y, Lt, H, Lw, Is, cbid) { GameData.Frames[W][N + "L"] = new Object(); GameData.Frames[W][N + "L"].Type = "Text"; GameData.Frames[W][N + "L"].Format = "Base"; GameData.Frames[W][N + "L"].Text = Lt; GameData.Frames[W][N + "L"].X = X; GameData.Frames[W][N + "L"].Y = Y; GameData.Frames[W][N + "L"].Width = Lw; GameData.Frames[W][N + "L"].Height = H; GameData.Frames[W][N + "I"] = new Object(); GameData.Frames[W][N + "I"].Type = "Checkbox"; GameData.Frames[W][N + "I"].ID = cbid; GameData.Frames[W][N + "I"].X = X + GameData.Frames[W][N + "L"].Width; GameData.Frames[W][N + "I"].Y = Y; GameData.Frames[W][N + "I"].Scale = Is; } function makeFrame(F) { var _local3 = 0; Interface.createEmptyMovieClip(F, GameData.Menus.DMax++); Interface[F].attachMovie("BGBox", "BG", _local3++); Interface[F].BG._alpha = GameData.Buttons.Opacity; setBGDrag(Interface[F].BG); for (i in GameData.Frames[F]) { if (i == "Height") { Interface[F].BG._height = GameData.Frames[F][i]; } else if (i == "Width") { Interface[F].BG._width = GameData.Frames[F][i]; } else if (GameData.Frames[F][i].Type == "Text") { Interface[F].createTextField(i, _local3++, GameData.Frames[F][i].X, GameData.Frames[F][i].Y, GameData.Frames[F][i].Width, GameData.Frames[F][i].Height); Interface[F][i].embedFonts = true; Interface[F][i].setNewTextFormat(GameData.TextFormats[GameData.Frames[F][i].Format]); if (GameData.Frames[F][i].Input) { Interface[F][i].type = "input"; Interface[F][i].border = true; setFocusHandler(Interface[F][i], GameData.Frames[F][i].Text); setOnLoadHandler(Interface[F], i, GameData.Frames[F][i].Text); } else { Interface[F][i].selectable = false; } Interface[F][i].text = GameData.Frames[F][i].Text; } else if (GameData.Frames[F][i].Type == "Line") { Interface[F].attachMovie("BlackLine", i, _local3++); Interface[F][i]._x = GameData.Frames[F][i].X; Interface[F][i]._y = GameData.Frames[F][i].Y; Interface[F][i]._width = GameData.Frames[F][i].Size; } else if (GameData.Frames[F][i].Type == "Button") { makeButton(Interface[F], i, GameData.Frames[F][i].Text, _local3++); if (GameData.Frames[F][i].Text == "isClusterDir") { setOnLoadHandler(Interface[F], i, GameData.Frames[F][i].Text); } Interface[F][i]._x = GameData.Frames[F][i].X; Interface[F][i]._y = GameData.Frames[F][i].Y; Interface[F][i].Action = GameData.Frames[F][i].Action; Interface[F][i].onRelease = function () { CallFunction(this); SwapColor(this.BG, "Buttons", 1); }; } else if (GameData.Frames[F][i].Type == "Checkbox") { Interface[F].attachMovie("Checkbox", i, _local3++); Interface[F][i]._x = GameData.Frames[F][i].X + 10; Interface[F][i]._y = GameData.Frames[F][i].Y + 8; Interface[F][i]._xscale = GameData.Frames[F][i].Scale; Interface[F][i]._yscale = GameData.Frames[F][i].Scale; Interface[F][i].ID = GameData.Frames[F][i].ID; Interface[F][i].onRelease = function () { Toggle(this, this.ID); }; setOnLoadHandler(Interface[F], i, GameData.Frames[F][i].ID); } } Interface[F]._visible = false; ICenter(Interface[F]); } function getArray() { if (GameData.TargetType == "Character") { return("Characters"); } if (GameData.TargetType == "Rain") { return("Rain"); } if (GameData.TargetType == "Object") { return("Objects"); } if (GameData.TargetType == "Screenshot") { return("Screenshots"); } if (GameData.TargetType == "SpeechBubble") { return("SpeechBubbles"); } if (GameData.TargetType == "Cluster") { return("Clusters"); } trace("Unknown Object"); return("Unknown"); } function OnLoadHandler(MC) { i = 0; while (i < MC.OnLoad.length) { if (GameData.Menus.OnLoad[MC.OnLoad[i][1]]) { GameData.Menus.OnLoad[MC.OnLoad[i][1]](MC, i); } i++; } } function Toggle(MC, T) { if (T == "ClusterPoint") { if (GameData.Clusters[GameData.Target._name].TowardsPoint) { GameData.Clusters[GameData.Target._name].TowardsPoint = false; MC.gotoAndStop(1); } else { GameData.Clusters[GameData.Target._name].TowardsPoint = true; MC.gotoAndStop(2); } fixClusterShotAngle(GameData.Target, GameData.Clusters[GameData.Target._name].Qt); } } function setOnLoadHandler(MC, T, A) { if (!MC.OnLoad) { MC.OnLoad = new Array(); } MC.OnLoad.push([T, A]); } function setFocusHandler(T, H) { T.onSetFocus = function () { GameData.KeyLock = true; }; if (GameData.Menus.OnSetFocus[H]) { GameData.Menus.OnSetFocus[H](T); } else { T.onKillFocus = function () { GameData.KeyLock = false; }; } } function DevPositioner(MC) { if (GameData.DevMode) { MC.onPress = function () { this.startDrag(); }; MC.onRelease = function () { this.stopDrag(); trace((("X: " + this._x) + " Y: ") + this._y); }; } } function getStageList() { s = GameData.Depths.StageList.length - 1; while (s >= 0) { trace((GameData.Depths.StageList[s].Name + ": ") + GameData.Depths.StageList[s].Depth); s--; } } function Find(MC) { if (GameData.DevMode) { if (MC) { MC._visible = true; trace((("X: " + MC._x) + " Y:") + MC._y); } else { trace("Uh oh! It's really gone."); } } } function newSetting(n, d, I, V) { GameData.Settings[n] = new Object(); GameData.Settings[n].Check = d; GameData.Settings[n].Info = I; if (V) { GameData.Settings[n].Value = V; } } function ToggleSetting(cb, Op) { if (GameData.Settings[Op].Check) { GameData.Settings[Op].Check = false; cb.gotoAndStop(1); } else { GameData.Settings[Op].Check = true; cb.gotoAndStop(2); } if (GameData.Settings[Op].Trigger) { GameData.Settings[Op].Trigger(); } my_so.data[Op] = GameData.Settings[Op].Check; my_so.flush(); } function CheckOrigin() { var _local2 = new LoadVars(); _local2.onLoad = function (success) { if (success) { GameData.Origin = this.from.toString(); } else { GameData.Origin = "Local"; } }; _local2.load("origin.txt"); } function LoadSavedData() { if (my_so.data.Hotkeys == undefined) { var _local1 = 0; while (_local1 < 10) { GameData.Hotkeys.push([true, true, String(_local1), String(_local1)]); _local1++; } my_so.data.Hotkeys = GameData.Hotkeys; } else { GameData.Hotkeys = my_so.data.Hotkeys; } if (my_so.data.SavedChars == undefined) { GameData.SavedChars = new Array(); my_so.data.SavedChars = GameData.SavedChars; } else { GameData.SavedChars = my_so.data.SavedChars; GameData.SavedChars.sort(Array.CASEINSENSITIVE); } if (my_so.data.SavedScenes == undefined) { GameData.SavedSceneData = new Object(); GameData.SavedScenes = new Array(); my_so.data.SavedScenes = GameData.SavedSceneData; } else { GameData.SavedSceneData = my_so.data.SavedScenes; GameData.SavedScenes = new Array(); for (S in GameData.SavedSceneData) { GameData.SavedScenes.push(S); } GameData.SavedScenes.sort(); } if (my_so.data.PongHiScore == undefined) { my_so.data.PongHiScore = GameData.Pong.HiScore; } else { GameData.Pong.HiScore = my_so.data.PongHiScore; } if (my_so.data.DefaultChar == undefined) { my_so.data.DefaultChar = GameData.Settings.DefaultChar.Value; } else { GameData.Settings.DefaultChar.Value = my_so.data.DefaultChar; } if (my_so.data.GameData.Settings.ASpeed.Value == undefined) { my_so.data.GameData.Settings.ASpeed.Value = GameData.GameData.Settings.ASpeed.Value; } else { GameData.GameData.Settings.ASpeed.Value = my_so.data.GameData.Settings.ASpeed.Value; } for (S in GameData.Settings) { if (my_so.data[S] == undefined) { if (GameData.Settings[S].Value) { my_so.data[S] = GameData.Settings[S].Value; } else { my_so.data[S] = GameData.Settings[S].Check; } } else if (GameData.Settings[S].Value) { GameData.Settings[S].Value = my_so.data[S]; } else { GameData.Settings[S].Check = my_so.data[S]; } } } function newPreset(N, B, E, M, H1, H2, A, S, I, W, Ac) { GameData.Presets[N] = new Object(); GameData.Presets[N].bodyFrame = B; GameData.Presets[N].eyeFrame = E; GameData.Presets[N].mouthFrame = M; GameData.Presets[N].headFrame = H1; GameData.Presets[N].hatFrame = H2; GameData.Presets[N].armFrame = A; GameData.Presets[N].shoeFrame = S; GameData.Presets[N].itemFrame = I; GameData.Presets[N].wingFrame = W; GameData.Presets[N].accFrame = Ac; } function compareString(str1, str2, num) { var _local3 = true; l = 0; while (l < num) { if (str1.charAt(l) != str2.charAt(l)) { trace((str1.charAt(l) + "_") + str2.charAt(l)); _local3 = false; } l++; } return(_local3); } function playSound(T) { if (!GameData.Settings.Mute.Check) { _root.GameData.Sounds[T].start(); } } function setBGDrag(MC) { MC.onPress = function () { this._parent.startDrag(); }; MC.onRelease = function () { this._parent.stopDrag(); }; MC.onReleaseOutside = function () { this._parent.stopDrag(); }; } function RefreshActList() { GameData.SceneActs = GameData.SavedSceneData[GameData.CurrentScene.Name].Acts; makeListMenu(Interface.SceneActMenu, "SceneActs", 100, 0); PositionMenu(Interface.SceneActMenu, "C", "C", 117, -138, Interface.SceneFrame, Interface.SceneFrame); } function ClearClickHandlers() { for (n in GameData.Characters) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Character"); } } for (n in GameData.SpeechBubbles) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "SpeechBubble"); } } for (n in GameData.Objects) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Object"); } } for (n in GameData.Clusters) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Cluster"); } } for (n in GameData.Rain) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Rain"); } } for (n in GameData.Screenshots) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Screenshot"); } } } function SetClickHandlers() { for (n in GameData.Characters) { if (stage[n].Pin) { AddClickHandler(stage[n], "Character"); } } for (n in GameData.SpeechBubbles) { if (stage[n].Pin) { AddClickHandler(stage[n], "SpeechBubble"); } } for (n in GameData.Objects) { if (stage[n].Pin) { AddClickHandler(stage[n], "Object"); } } for (n in GameData.Clusters) { if (stage[n].Pin) { AddClickHandler(stage[n], "Cluster"); } } for (n in GameData.Rain) { if (stage[n].Pin) { AddClickHandler(stage[n], "Rain"); } } for (n in GameData.Screenshots) { if (stage[n].Pin) { AddClickHandler(stage[n], "Screenshot"); } } } function SwapColor(MC, P, C) { var _local1 = new Color(MC); _local1.setRGB(GameData.Palette[P][C]); } function PositionMenu(MC, H, V, X, Y, Xclip, Yclip) { GameData.Menus.Targets[MC._name] = MC; MC.Valign = V; MC.Halign = H; MC.Xmod = X; MC.Ymod = Y; MC.XClip = Xclip; MC.YClip = Yclip; } function resetRenameMenu() { Interface.RenameMenu.OK.onRelease = function () { Interface.TargetFrame.bName.text = Interface.RenameMenu.iName.text; if (GameData.TargetType == "Character") { GameData.Characters[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "Object") { GameData.Objects[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "SpeechBubble") { GameData.SpeechBubbles[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "Cluster") { GameData.Clusters[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "Screenshot") { GameData.Screenshots[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } SwapColor(this.BG, "Buttons", 1); CloseMenus(3); }; } function fixScales() { SysConsole._y = Stage.height / 2; if (game.Type == "Pong") { pongFixScale(); } var _local2 = Math.round((Stage.width * 100) / 550); var _local1 = Math.round((Stage.height * 100) / 400); if (_local2 < _local1) { nFscale = _local2; } else { nFscale = _local1; } if (GameData.BGAutoScale) { Interface.BGMenu.sX.text = nFscale; bg._xscale = nFscale; bg._yscale = nFscale; bg._x = (Stage.width - (550 * (nFscale / 100))) / 2; bg._y = (Stage.height - (400 * (nFscale / 100))) / 2; } ClearClicker._width = Stage.width; ClearClicker._height = Stage.height; Dimmer._width = Stage.width; Dimmer._height = Stage.height; ClickBlocker._width = Stage.width; ClickBlocker._height = Stage.height; TopDimmer._width = Stage.width; TopDimmer._height = Stage.height; if (GameData.Menus.AutoScale) { nFscale = Math.floor(nFscale / 5) * 5; GameData.Menus.Size = nFscale; Interface._xscale = GameData.Menus.Size; Interface._yscale = GameData.Menus.Size; } } function openCOMenu() { setCharLook(Interface.COMenu.char, GameData.Characters[GameData.Target._name]); l = 0; while (l < GameData.PartsArray.length) { if (GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[l]]) { Interface.COMenu["Prev" + l]._visible = false; Interface.COMenu["Next" + l]._visible = false; Interface.COMenu["Lock" + l].gotoAndStop(2); } else { Interface.COMenu["Prev" + l]._visible = true; Interface.COMenu["Next" + l]._visible = true; Interface.COMenu["Lock" + l].gotoAndStop(1); } l++; } Interface.COMenu.cName.text = GameData.Characters[GameData.Target._name].Name; Interface.COMenu.cScale.text = GameData.Characters[GameData.Target._name].Scale; Interface.COMenu.cRot.text = GameData.Target._rotation; Interface.COMenu.cX.text = GameData.Target._x; Interface.COMenu.cY.text = GameData.Target._y; CloseMenus(1); OpenMenu(1, Interface.COMenu, Interface.EditMenu.ID0.BG); } function updateCOMenu() { if ((GameData.TargetType == "Character") && (Interface.COMenu._visible)) { Interface.COMenu.cName.text = GameData.Characters[GameData.Target._name].Name; Interface.COMenu.cScale.text = GameData.Characters[GameData.Target._name].Scale; Interface.COMenu.cRot.text = GameData.Target._rotation; Interface.COMenu.cX.text = GameData.Target._x; Interface.COMenu.cY.text = GameData.Target._y; } } function setMenuPositions() { var _local1 = new Array(); for (m in GameData.Menus.Targets) { _local1.push(m); } var _local2 = 0; while (_local1.length > 0) { if (tFMC(_local1, GameData.Menus.Targets[_local1[_local2]].XClip._name) || (tFMC(_local1, GameData.Menus.Targets[_local1[_local2]].YClip._name))) { _local2++; } else { fixMenuScale(_local1[_local2]); _local1.splice(_local2, 1); } if (_local2 >= _local1.length) { _local2 = 0; } } } function tFMC(tAr, tM) { j = 0; while (j < tAr.length) { if (tAr[j] == tM) { return(true); } j++; } return(false); } function fixMenuScale(m) { if (GameData.Menus.Targets[m].Valign == "T") { GameData.Menus.Targets[m]._y = GameData.Menus.Targets[m].Ymod; } else if (GameData.Menus.Targets[m].Valign == "B") { GameData.Menus.Targets[m]._y = (400 - GameData.Menus.Targets[m]._height) + GameData.Menus.Targets[m].Ymod; } else if (GameData.Menus.Targets[m].Valign == "C") { GameData.Menus.Targets[m]._y = GameData.Menus.Targets[m].YClip._y + GameData.Menus.Targets[m].Ymod; } else { GameData.Menus.Targets[m]._y = (200 - (GameData.Menus.Targets[m]._height / 2)) + GameData.Menus.Targets[m].Ymod; } if (GameData.Menus.Targets[m].Halign == "L") { GameData.Menus.Targets[m]._x = GameData.Menus.Targets[m].Xmod; } else if (GameData.Menus.Targets[m].Halign == "R") { GameData.Menus.Targets[m]._x = (400 - GameData.Menus.Targets[m]._height) + GameData.Menus.Targets[m].Xmod; } else if (GameData.Menus.Targets[m].Halign == "C") { GameData.Menus.Targets[m]._x = GameData.Menus.Targets[m].XClip._x + GameData.Menus.Targets[m].Xmod; } else { GameData.Menus.Targets[m]._x = (200 - (GameData.Menus.Targets[m]._height / 2)) + GameData.Menus.Targets[m].Xmod; } } function makeButton(T, N, L, D) { T.attachMovie("Button", N, D); Center(T[N]); T[N].bName.text = L; setButtonStyle(T[N]); } function makeNewMenu(T, N, D) { T.createEmptyMovieClip(N, GameData.Menus.DMax++); T[N].Size = D; i = 0; while (i < D) { T[N].attachMovie("MenuItem", "ID" + i, i); T[N]["ID" + i]._y = i * 20; T[N]["ID" + i].bName.text = "Menu Item " + i; setButtonStyle(T[N]["ID" + i]); T[N]["ID" + i].onRelease = function () { CallFunction(this); SwapColor(this.BG, "Buttons", 1); }; i++; } T[N]._visible = false; } function CallFunction(MC) { var _local1 = MC.Action.split("-"); if (_local1.length > 1) { if (_local1[0] == "Open") { GameData.Menus.Functions.OpenMenu(MC, _local1[1], Number(_local1[2])); } else if (_local1.length == 2) { GameData.Menus.Functions[_local1[0]](MC, _local1[1]); } } else { GameData.Menus.Functions[MC.Action](MC); } } function AddMenuItem(T, B, F) { GameData.Menus[T].Items.push({Name:B, Action:F}); } function makeMenu(T, N, D, MI, X, Y) { T.createEmptyMovieClip(N, D); ScaleMenu(T[N]); i = 0; while (i < MI.length) { T[N].attachMovie("MenuItem", "ID" + i, i); T[N]["ID" + i]._x = X; T[N]["ID" + i]._y = i * -20; T[N]["ID" + i].bName.text = MI[i]; if (MI[i] != "QuickChange") { setButtonStyle(T[N]["ID" + i]); } i++; } T[N]._y = Y - T[N]._height; T[N]._visible = false; } function resetHelp() { playSound("Pop"); Interface.HelpWindow.Next._visible = false; Interface.HelpWindow.TellMore._visible = false; Interface.HelpWindow.WalfasLink._visible = false; Interface.HelpWindow.BasicHelpMenu._visible = true; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Intro; } function setMenuListener(MC, T, L) { if (MC._parent._name == "PartsMenu") { MC.onRelease = function () { if (GameData.Locks[this.bName.text] || (GameData.Characters[GameData.Target._name].Locks[this.bName.text])) { OpenMenu(L, Interface.HelpWindow, this); resetHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Locks; Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.Next.onRelease = function () { Interface.HelpWindow._visible = false; }; } else if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this.BG); SwapColor(this.BG, "Buttons", 2); } }; } else if (T._name == "PresetMenu") { MC.onRelease = function () { i = 0; while (i < 13) { TMFix(Interface.PresetMenu.Ops["ID" + i], "PresetList"); i++; } if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this); SwapColor(this.BG, "Buttons", 2); } }; } else { MC.onRelease = function () { if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this); SwapColor(this.BG, "Buttons", 2); } }; } MC.onReleaseOutside = function () { if (T._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; MC.onRollOut = function () { if (T._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; } function NewOpenMenu(MC, T, L) { if (T._visible) { CloseMenus(L); } else { OpenMenu(L, T, MC); } } function addPinPreview(MC) { MC.attachMovie("Pin", "pin", 15); MC.pin._x = 100; MC.pin._y = -7; MC.pin._xscale = -30; MC.pin._yscale = 30; MC.pin._visible = false; } function checkLocks(T, M) { l = 0; while (l < 10) { if (T.Locks[M["ID" + l].bName.text]) { M["ID" + l].checkbox.gotoAndStop(2); } else { M["ID" + l].checkbox.gotoAndStop(1); } l++; } } function setButtonStyle(MC) { SwapColor(MC.BG, "Buttons", 0); MC.BG._alpha = GameData.Buttons.Opacity; var _local3 = new TextFormat(); _local3.color = GameData.Palette.Buttons[3]; MC.bName.setTextFormat(_local3); MC.onRollOver = function () { SwapColor(this.BG, "Buttons", 1); }; MC.onRollOut = function () { SwapColor(this.BG, "Buttons", 0); }; MC.onPress = function () { SwapColor(this.BG, "Buttons", 2); }; MC.onRelease = function () { SwapColor(this.BG, "Buttons", 1); }; MC.onReleaseOutside = function () { SwapColor(this.BG, "Buttons", 0); }; } function setManipulator() { Manipulator._x = GameData.Target._x; Manipulator._y = GameData.Target._y; setOrbit(Manipulator.RotateTool, GameData.Target._rotation, 30); Manipulator.ScaleTool._x = GameData.Target._xscale / 2; Manipulator.ScaleTool._y = GameData.Target._yscale / 2; if (GameData.TargetType == "Cluster") { Manipulator.Positioner._visible = true; Manipulator.Positioner._x = GameData.Clusters[GameData.Target._name].Px; Manipulator.Positioner._y = GameData.Clusters[GameData.Target._name].Py; Manipulator.BScaleTool._visible = false; Manipulator.BTextTool._visible = false; } else if (GameData.TargetType == "SpeechBubble") { Manipulator.Positioner._visible = true; Manipulator.Positioner._x = GameData.Target.Bubble._x; Manipulator.Positioner._y = GameData.Target.Bubble._y; Manipulator.BScaleTool._visible = true; Manipulator.BScaleTool._x = GameData.Target.Bubble._xscale; Manipulator.BScaleTool._y = GameData.Target.Bubble._yscale; Manipulator.BTextTool._visible = true; Manipulator.BTextTool._x = GameData.Target.D._x; Manipulator.BTextTool._y = GameData.Target.D._y; } else { Manipulator.Positioner._visible = false; Manipulator.BScaleTool._visible = false; Manipulator.BTextTool._visible = false; } Manipulator._visible = true; } function makeListMenu(MC, T, X, Y) { var _local5 = 250; MC.SMod = 0; MC.attachMovie("BGBox", "DaMask", 5); MC.DaMask._width = _local5; MC.DaMask._height = 240; MC.attachMovie("BGBox", "Scrollbar", 6); MC.attachMovie("BGBox", "Scrollb", 7); if (T == "BGs") { MC.Scrollbar._x = _local5 - 20; MC.Scrollb._x = _local5 - 20; MC.Scrollbar._y = 50; MC.Scrollb._y = 50; MC.Scrollb.Ymod = 50; } else { MC.Scrollbar._x = _local5 + 1; MC.Scrollb._x = _local5 + 1; MC.Scrollb.Ymod = 0; } MC.Scrollbar._width = 10; MC.Scrollb._width = 10; MC.Scrollbar._height = 240; MC.Scrollb._height = 10; MC.Scrollbar._alpha = 70; SwapColor(MC.Scrollbar, "ScrollBar", 2); SwapColor(MC.Scrollb, "ScrollBar", 1); MC.Scrollbar.Active = false; MC.Scrollbar.onEnterFrame = function () { if (this.Active) { this.ScrollTo = Math.round((this._ymouse / 32) * 100); this._parent.Ops.SBmod = Math.round((this.ScrollTo * this._parent.Ops.Max) / 100) - this._parent.Ops.ScrolledT; this._parent.Ops.Roll = true; } }; MC.Scrollbar.onPress = function () { this.Active = true; }; MC.Scrollbar.onRelease = function () { this.Active = false; }; MC.Scrollbar.onReleaseOutside = function () { this.Active = false; }; if (GameData[T].length > 12) { MC.Scrollbar._visible = true; MC.Scrollb._visible = true; } else { MC.Scrollbar._visible = false; MC.Scrollb._visible = false; } MC.createEmptyMovieClip("Ops", 10); MC.Ops.Roll = false; MC.Ops.Scrolled = 0; MC.Ops.Type = sT; MC.Ops.ScrolledT = 0; MC.Ops.Top = 0; MC.Ops.SBmod = 0; MC.Ops.setMask(MC.DaMask); MC.Ops.Max = (GameData[T].length - 12) * 20; var _local7 = (11 - GameData[T].length) * 20; if (_local7 < 0) { _local7 = 0; } i = 0; while (i < 13) { if (i < GameData[T].length) { MC.Ops.attachMovie("ObjMenuItem", "ID" + i, i); MC.Ops["ID" + i].ID = i; MC.Ops["ID" + i].BG._width = _local5; MC.Ops["ID" + i].bName._width = _local5; if (T == "SavedScenes") { MC.Ops["ID" + i].bName.text = GameData[T][i]; } else if (T == "SceneActs") { MC.Ops["ID" + i].bName.text = "Part " + (i + 1); } else { MC.Ops["ID" + i].bName.text = GameData[T][i][0]; } MC.Ops["ID" + i].bName._x = 5; MC.Ops["ID" + i]._y = ((i * 20) - 2) + _local7; MC.Ops["ID" + i]._x = 30; MC.Ops["ID" + i].attachMovie("TrashIcon", "delB", 10); MC.Ops["ID" + i].delB._xscale = 20; MC.Ops["ID" + i].delB._yscale = 20; MC.Ops["ID" + i].delB._y = 5; MC.Ops["ID" + i].delB._x = 200; if (T == "SavedScenes") { MC.Ops["ID" + i].delB.onRelease = function () { Interface.ConfirmBox._x = (Stage.width - Interface.ConfirmBox._width) / 5; Interface.ConfirmBox._y = (Stage.height - Interface.ConfirmBox._height) / 5; Interface.ConfirmBox.ID = this._parent.ID; Interface.ConfirmBox.T = this._parent.BG; SwapColor(this._parent.BG, "Buttons", 1); Interface.ConfirmBox.D.text = ("Are you sure you want to delete " + GameData.SavedScenes[this._parent.ID]) + "?"; OpenMenu(4, Interface.ConfirmBox); Interface.ConfirmBox.OK.onRelease = function () { CloseMenus(1); delete _root.GameData.SavedSceneData[GameData.SavedScenes[this._parent.ID]]; _root.GameData.SavedScenes.splice(this._parent.ID, 1); makeListMenu(Interface.SavedSceneMenu, "SavedScenes", 100, 100); PositionMenu(Interface.SavedSceneMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); }; Interface.ConfirmBox.Cancel.onRelease = function () { CloseMenus(4); SwapColor(this._parent.T, "Buttons", 0); }; }; } else if (T == "SceneActs") { MC.Ops["ID" + i].attachMovie("ActArrow", "mUp", 22); MC.Ops["ID" + i].mUp._xscale = 20; MC.Ops["ID" + i].mUp._yscale = 20; MC.Ops["ID" + i].mUp._y = 5; MC.Ops["ID" + i].mUp._x = 168; MC.Ops["ID" + i].mUp.onRelease = function () { var _local3 = _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID]]; _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID]] = _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID - 1]]; _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID - 1]] = _local3; if ((GameData.CurrentScene.CurrentAct == this._parent.ID) || (GameData.CurrentScene.CurrentAct == (this._parent.ID - 1))) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, GameData.CurrentScene.CurrentAct); } Sys(((("Parts " + (this._parent.ID + 1)) + " and ") + this._parent.ID) + " switched.", "Whoosh"); }; MC.Ops["ID" + i].attachMovie("ActArrow", "mDown", 33); MC.Ops["ID" + i].mDown._xscale = 20; MC.Ops["ID" + i].mDown._yscale = -20; MC.Ops["ID" + i].mDown._y = 16; MC.Ops["ID" + i].mDown._x = 182; MC.Ops["ID" + i].mDown.onRelease = function () { var _local3 = _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID]]; _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID]] = _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID + 1]]; _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID + 1]] = _local3; if ((GameData.CurrentScene.CurrentAct == this._parent.ID) || (GameData.CurrentScene.CurrentAct == (this._parent.ID + 1))) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, GameData.CurrentScene.CurrentAct); } Sys(((("Parts " + (this._parent.ID + 1)) + " and ") + (this._parent.ID + 2)) + " switched.", "Whoosh"); }; if (i == 0) { MC.Ops["ID" + i].mUp._visible = false; } else if (i == (_root.GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.length - 1)) { MC.Ops["ID" + i].mDown._visible = false; } MC.Ops["ID" + i].delB.onRelease = function () { Sys(("Part " + (this._parent.ID + 1)) + " Deleted.", "Death"); delete _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID]]; _root.GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.splice(this._parent.ID, 1); if (GameData.CurrentScene.CurrentAct > this._parent.ID) { GameData.CurrentScene.CurrentAct--; Interface.SceneFrame.bName.text = (GameData.CurrentScene.Name + " : Part ") + (GameData.CurrentScene.CurrentAct + 1); } else if (GameData.CurrentScene.CurrentAct == this._parent.ID) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, --GameData.CurrentScene.CurrentAct); } RefreshActList(); }; } else { MC.Ops["ID" + i].delB.onRelease = function () { Interface.ConfirmBox._x = (Stage.width - Interface.ConfirmBox._width) / 5; Interface.ConfirmBox._y = (Stage.height - Interface.ConfirmBox._height) / 5; Interface.ConfirmBox.ID = this._parent.ID; Interface.ConfirmBox.T = this._parent.BG; SwapColor(this._parent.BG, "Buttons", 1); Interface.ConfirmBox.D.text = ("Are you sure you want to delete " + GameData.SavedChars[this._parent.ID][0]) + "?"; OpenMenu(4, Interface.ConfirmBox); Interface.ConfirmBox.OK.onRelease = function () { Sys(GameData.SavedChars[this._parent.ID][0] + " Deleted.", "Death"); CloseMenus(1); _root.GameData.SavedChars.splice(this._parent.ID, 1); makeListMenu(Interface.SavedCharMenu, "SavedChars", 100, 100); PositionMenu(Interface.SavedCharMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); }; Interface.ConfirmBox.Cancel.onRelease = function () { CloseMenus(4); SwapColor(this._parent.T, "Buttons", 0); }; }; } SwapColor(MC.BG, "Buttons", 0); MC.BG._alpha = GameData.Buttons.Opacity; var _local4 = new TextFormat(); _local4.color = GameData.Palette.Buttons[3]; MC.bName.setTextFormat(_local4); MC.Ops["ID" + i].BG.onRollOver = function () { this._parent.Roll = true; SwapColor(this, "Buttons", 1); }; MC.Ops["ID" + i].BG.onRollOut = function () { this._parent.Roll = false; SwapColor(this, "Buttons", 0); }; MC.Ops["ID" + i].BG.onPress = function () { SwapColor(this, "Buttons", 2); }; MC.Ops["ID" + i].BG.onReleaseOutside = function () { SwapColor(this, "Buttons", 0); }; if (T == "SavedChars") { MC.Ops["ID" + i].BG.onRelease = function () { CloseMenus(1); makeChar(GameData.SavedChars[this._parent.ID][1]); SwapColor(this, "Buttons", 1); }; } else if (T == "SceneActs") { MC.Ops["ID" + i].BG.onRelease = function () { CloseMenus(1); GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, this._parent.ID); SwapColor(this, "Buttons", 1); }; } else if (T == "SavedScenes") { MC.Ops["ID" + i].BG.onRelease = function () { CloseMenus(1); GameData.Menus.Functions.LoadScene(this, GameData.SavedScenes[this._parent.ID], 0); SwapColor(this, "Buttons", 1); }; } } i++; } MC.Ops.onEnterFrame = function () { if (this.Roll) { if (GameData.Settings.AutoScrollMenu.Check) { this.ScrollRate = Math.round(((_root._ymouse - ((120 + this._parent.SMod) * (Interface._yscale / 100))) - this._parent._y) / GameData.MSRate); } else { this.ScrollRate = 0; } if (this.SBmod != 0) { this.ScrollRate = this.ScrollRate + this.SBmod; this.SBmod = 0; this.Roll = false; } if (Key.isDown(16)) { this.ScrollRate = this.ScrollRate * 2; } if ((this.ScrolledT + this.ScrollRate) < 0) { this._y = this._y - (this.ScrolledT * -1); this.Scrolled = this.Scrolled + (this.ScrolledT * -1); this.ScrolledT = 0; } else if ((this.ScrolledT + this.ScrollRate) > this.Max) { this._y = this._y - (this.Max - this.ScrolledT); this.Scrolled = this.Scrolled + (this.Max - this.ScrolledT); this.ScrolledT = this.Max; } else { this._y = this._y - this.ScrollRate; this.Scrolled = this.Scrolled + this.ScrollRate; this.ScrolledT = this.ScrolledT + this.ScrollRate; } if (this.Scrolled > 20) { while (this.Scrolled > 20) { this["ID" + this.Top]._y = this["ID" + this.Top]._y + 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID + 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled - 20; this.Top++; if (this.Top == 13) { this.Top = 0; } } } else if (this.Scrolled < 0) { while (this.Scrolled < 0) { this.Top--; if (this.Top < 0) { this.Top = 12; } this["ID" + this.Top]._y = this["ID" + this.Top]._y - 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID - 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled + 20; } } this._parent.Scrollb._y = Math.round(230 * (this.ScrolledT / this.Max)) + this._parent.Scrollb.Ymod; } }; MC._visible = false; } function makeThumbMenu(MC, T, pT, pX, pY, pS, X, Y, sT) { if (T == "BGs") { var _local3 = 250; } else { var _local3 = 200; } MC.SMod = 0; MC.attachMovie("BGBox", "DaMask", 5); MC.DaMask._width = _local3; MC.DaMask._height = 240; MC.attachMovie("BGBox", "Scrollbar", 6); MC.attachMovie("BGBox", "Scrollb", 7); if (T == "BGs") { MC.Scrollbar._x = _local3 - 20; MC.Scrollb._x = _local3 - 20; MC.Scrollbar._y = 50; MC.Scrollb._y = 50; MC.Scrollb.Ymod = 50; } else { MC.Scrollbar._x = _local3 + 1; MC.Scrollb._x = _local3 + 1; MC.Scrollb.Ymod = 0; } MC.Scrollbar._width = 10; MC.Scrollb._width = 10; MC.Scrollbar._height = 240; MC.Scrollb._height = 10; MC.Scrollbar._alpha = 70; SwapColor(MC.Scrollbar, "ScrollBar", 2); SwapColor(MC.Scrollb, "ScrollBar", 1); MC.Scrollbar.Active = false; MC.Scrollbar.onEnterFrame = function () { if (this.Active) { this.ScrollTo = Math.round((this._ymouse / 32) * 100); this._parent.Ops.SBmod = Math.round((this.ScrollTo * this._parent.Ops.Max) / 100) - this._parent.Ops.ScrolledT; this._parent.Ops.Roll = true; } }; MC.Scrollbar.onPress = function () { this.Active = true; }; MC.Scrollbar.onRelease = function () { this.Active = false; }; MC.Scrollbar.onReleaseOutside = function () { this.Active = false; }; MC.createEmptyMovieClip("Ops", 10); MC.Ops.Roll = false; MC.Ops.Scrolled = 0; MC.Ops.Type = sT; MC.Ops.ScrolledT = 0; MC.Ops.Top = 0; MC.Ops.SBmod = 0; if (GameData[T]) { MC.Ops.Max = (GameData[T].length - 12) * 20; } else { MC.Ops.Max = (GameData.Parts[T].length - 12) * 20; } MC.Ops.setMask(MC.DaMask); i = 0; while (i < 13) { MC.Ops.attachMovie("ObjMenuItem", "ID" + i, i); MC.Ops["ID" + i].ID = i; MC.Ops["ID" + i].BG._width = _local3; MC.Ops["ID" + i].bName._width = _local3; MC.Ops["ID" + i]._y = (i * 20) - 2; MC.Ops["ID" + i]._x = 30; MC.Ops["ID" + i].pX = pX; MC.Ops["ID" + i].pY = pY; MC.Ops["ID" + i].pS = pS; MC.Ops["ID" + i].attachMovie(pT, "preview", 10); if (T == "Eyes") { MC.Ops["ID" + i].attachMovie("Eye2", "preview2", 9); } else if (T == "Hair") { MC.Ops["ID" + i].attachMovie("Hair2", "preview2", 11); } TMFix(MC.Ops["ID" + i], T); setButtonStyle(MC.Ops["ID" + i]); MC.Ops["ID" + i].onRollOver = function () { MC.Ops.Roll = true; SwapColor(this.BG, "Buttons", 1); }; MC.Ops["ID" + i].onRollOut = function () { MC.Ops.Roll = false; SwapColor(this.BG, "Buttons", 0); }; if (T == "BGs") { MC.Ops["ID" + i].onRelease = function () { SwapBG(this.ID); SwapColor(this.BG, "Buttons", 1); }; } else if (T == "PresetList") { MC.Ops["ID" + i].onRelease = function () { makeChar(GameData.PresetList[this.ID]); SwapColor(this.BG, "Buttons", 1); }; } else if (T == "ObjectList") { MC.Ops["ID" + i].onRelease = function () { makeObject(GameData.ObjectList[this.ID][1]); SwapColor(this.BG, "Buttons", 1); }; } else { MC.Ops["ID" + i].onRelease = function () { RootPartSwap(GameData.Target[this._parent.Type], T, this.ID); SwapColor(this.BG, "Buttons", 1); }; } i++; } MC.Ops.onEnterFrame = function () { if (this.Roll) { if (GameData.Settings.AutoScrollMenu.Check) { this.ScrollRate = Math.round(((_root._ymouse - ((120 + this._parent.SMod) * (Interface._yscale / 100))) - this._parent._y) / GameData.MSRate); } else { this.ScrollRate = 0; } if (this.SBmod != 0) { this.ScrollRate = this.ScrollRate + this.SBmod; this.SBmod = 0; this.Roll = false; } if (Key.isDown(16)) { this.ScrollRate = this.ScrollRate * 2; } if ((this.ScrolledT + this.ScrollRate) < 0) { this._y = this._y - (this.ScrolledT * -1); this.Scrolled = this.Scrolled + (this.ScrolledT * -1); this.ScrolledT = 0; } else if ((this.ScrolledT + this.ScrollRate) > this.Max) { this._y = this._y - (this.Max - this.ScrolledT); this.Scrolled = this.Scrolled + (this.Max - this.ScrolledT); this.ScrolledT = this.Max; } else { this._y = this._y - this.ScrollRate; this.Scrolled = this.Scrolled + this.ScrollRate; this.ScrolledT = this.ScrolledT + this.ScrollRate; } if (this.Scrolled > 20) { while (this.Scrolled > 20) { this["ID" + this.Top]._y = this["ID" + this.Top]._y + 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID + 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled - 20; this.Top++; if (this.Top == 13) { this.Top = 0; } } } else if (this.Scrolled < 0) { while (this.Scrolled < 0) { this.Top--; if (this.Top < 0) { this.Top = 12; } this["ID" + this.Top]._y = this["ID" + this.Top]._y - 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID - 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled + 20; } } this._parent.Scrollb._y = Math.round(230 * (this.ScrolledT / this.Max)) + this._parent.Scrollb.Ymod; } }; if (MC._name == "BGMenu") { PositionMenu(MC, "C", "C", X, Y, Interface.MainMenu, Interface.MainMenu); } else { PositionMenu(MC, "C", "C", X, Y, Interface.TargetFrame, Interface.TargetFrame); } MC._visible = false; } function TMFix(MC, T) { if (GameData.Parts[T]) { MC.preview._x = MC.pX + GameData.Parts[T][MC.ID][2]; MC.preview._y = MC.pY + GameData.Parts[T][MC.ID][3]; MC.preview._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; if (T == "Eyes") { MC.preview2._x = (MC.pX + GameData.Parts[T][MC.ID][2]) - 10; MC.preview2._y = (MC.pY + GameData.Parts[T][MC.ID][3]) - 40; MC.preview2._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview2._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; } else if (T == "Hair") { MC.preview.eye2._visible = false; MC.preview2._x = MC.pX + GameData.Parts[T][MC.ID][2]; MC.preview2._y = MC.pY + GameData.Parts[T][MC.ID][3]; MC.preview2._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview2._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; } MC.swapDepths(MC.ID); if ((MC.ID < 0) || (MC.ID >= GameData.Parts[T].length)) { MC._visible = false; } else { MC._visible = true; if (GameData.Parts[T][MC.ID] == "none") { MC.bName.text = "None"; MC.preview.gotoAndStop(1); MC.preview._visible = false; MC.preview2._visible = false; } else { MC.preview._visible = true; if (GameData.Parts[T][MC.ID] == "random") { MC.bName.text = "Random"; MC.preview.gotoAndPlay(1); if (T == "Hair") { MC.preview.HairColor.gotoAndPlay(1); } } else { MC.bName.text = GameData.Parts[T][MC.ID][0]; MC.preview.gotoAndStop(GameData.Parts[T][MC.ID][1]); if (T == "Eyes") { if (GameData.Parts[T][MC.ID][5]) { MC.preview2._visible = true; MC.preview2.gotoAndStop(GameData.Parts[T][MC.ID][5]); } else { MC.preview2._visible = false; } } else if (T == "Hair") { MC.preview.HairColor.gotoAndStop(GameData.Parts[T][MC.ID][1]); ColorPalette(MC.preview.HairColor, "0x" + GameData.Parts[T][MC.ID][6]); if (GameData.Parts[T][MC.ID][5]) { MC.preview2._visible = true; MC.preview2.gotoAndStop(GameData.Parts[T][MC.ID][5]); MC.preview2.HairColor.gotoAndStop(GameData.Parts[T][MC.ID][5]); ColorPalette(MC.preview2.HairColor, "0x" + GameData.Parts[T][MC.ID][6]); } else { MC.preview2._visible = false; } } } } } } else { if (T == "ObjectList") { MC.preview._x = MC.pX + GameData.ObjectArray[GameData.ObjectList[MC.ID][1]][2]; MC.preview._y = MC.pY + GameData.ObjectArray[GameData.ObjectList[MC.ID][1]][3]; MC.preview._xscale = MC.pS + GameData.ObjectArray[GameData.ObjectList[MC.ID][1]][4]; MC.preview._yscale = MC.pS + GameData.ObjectArray[GameData.ObjectList[MC.ID][1]][4]; } else { MC.preview._x = MC.pX; MC.preview._y = MC.pY; MC.preview._xscale = MC.pS; MC.preview._yscale = MC.pS; } MC.swapDepths(MC.ID); if ((MC.ID < 0) || (MC.ID >= GameData[T].length)) { MC._visible = false; } else { MC._visible = true; if (T == "SavedScenes") { MC.bName.text = GameData[T][MC.ID]; } else if (T == "SceneActs") { MC.bName.text = "Part " + (MC.ID + 1); if (MC.ID == 0) { MC.mUp._visible = false; } else { MC.mUp._visible = true; } if (MC.ID == (_root.GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.length - 1)) { MC.mDown._visible = false; } else { MC.mDown._visible = true; } } else if (GameData[T][MC.ID] == "none") { MC.bName.text = "None"; MC.preview.gotoAndStop(1); MC.preview._visible = false; } else { MC.preview._visible = true; if (T == "PresetList") { MC.preview.hair.eye2._visible = false; MC.bName.text = GameData[T][MC.ID]; if (GameData.Parts.Hats[GameData.Presets[GameData[T][MC.ID]].hatFrame][1]) { MC.preview.hat.gotoAndStop(GameData.Parts.Hats[GameData.Presets[GameData[T][MC.ID]].hatFrame][1]); MC.preview.hat._visible = true; } else { MC.preview.hat._visible = false; } MC.preview.hair.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][1]); MC.preview.hair.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][1]); if (GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]) { MC.preview.head2.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]); MC.preview.head2.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]); MC.preview.head2._visible = true; } else { MC.preview.head2._visible = false; } MC.preview.eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Presets[GameData[T][MC.ID]].eyeFrame][1]); if (GameData.Parts.Mouth[GameData.Presets[GameData[T][MC.ID]].mouthFrame][1]) { MC.preview.mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Presets[GameData[T][MC.ID]].mouthFrame][1]); MC.preview.mouth._visible = true; } else { MC.preview.mouth._visible = false; } if (GameData.Parts.Acc[GameData.Presets[GameData[T][MC.ID]].accFrame][1]) { MC.preview.accessory.gotoAndStop(GameData.Parts.Acc[GameData.Presets[GameData[T][MC.ID]].accFrame][1]); MC.preview.accessory._visible = true; } else { MC.preview.accessory._visible = false; } ColorPalette(MC.preview.hair.HairColor, "0x" + GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][6]); ColorPalette(MC.preview.head2.HairColor, "0x" + GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][6]); } else if (GameData[T][MC.ID] == "random") { MC.bName.text = "Random"; MC.preview.play(); } else if (T == "ObjectList") { MC.bName.text = GameData.ObjectList[MC.ID][0]; MC.preview.gotoAndStop(GameData.ObjectArray[GameData.ObjectList[MC.ID][1]][1]); } else { MC.bName.text = GameData[T][MC.ID][0]; MC.preview.gotoAndStop(GameData[T][MC.ID][1]); } } } } } function ICenter(MC) { MC._x = 275 - (MC._width / 2); MC._y = 200 - (MC._height / 2); } function OpenMenu(L, M, S) { if (GameData[("L" + L) + "Menu"] != M) { CloseMenus(L); } GameData[("L" + L) + "Menu"] = M; GameData[("L" + L) + "MenuS"] = S; S.onRollOut = function () { SwapColor(this.BG, "Buttons", 2); }; M._visible = true; } function CloseMenus(L) { while (L <= GameData.Menus.Max) { if (GameData[("L" + L) + "Menu"]) { GameData[("L" + L) + "Menu"]._visible = false; SwapColor(GameData[("L" + L) + "MenuS"].BG, "Buttons", 0); GameData[("L" + L) + "MenuS"].onRollOut = function () { SwapColor(this.BG, "Buttons", 0); }; } L++; } } function fixMenuDepths(Mar) { i = 0; while (i < Mar.length) { GameData.Menus.Targets[Mar[i]].swapDepths((GameData.Menus.DMax - 1) - i); i++; } } function getRGB(R, G, B) { var _local1 = new Array(); var _local2 = "0x"; _local1.push(Math.floor(R / 16)); _local1.push(R - (Math.floor(R / 16) * 16)); _local1.push(Math.floor(G / 16)); _local1.push(G - (Math.floor(G / 16) * 16)); _local1.push(Math.floor(B / 16)); _local1.push(B - (Math.floor(B / 16) * 16)); i = 0; while (i < _local1.length) { if (_local1[i] == 10) { _local1[i] = "A"; } else if (_local1[i] == 11) { _local1[i] = "B"; } else if (_local1[i] == 12) { _local1[i] = "C"; } else if (_local1[i] == 13) { _local1[i] = "D"; } else if (_local1[i] == 14) { _local1[i] = "E"; } else if (_local1[i] == 15) { _local1[i] = "F"; } _local2 = _local2 + _local1[i]; i++; } return(_local2); } function toRGB(C) { if (C.toUpperCase() == "A") { return(10); } if (C.toUpperCase() == "B") { return(11); } if (C.toUpperCase() == "C") { return(12); } if (C.toUpperCase() == "D") { return(13); } if (C.toUpperCase() == "E") { return(14); } if (C.toUpperCase() == "F") { return(15); } return(Number(C)); } function getFriction(N) { return(1 - (N / 100)); } function setOrbit(MC, A, D) { A = A - 90; var _local1 = (A * Math.PI) / 180; var _local3 = D * Math.cos(_local1); var _local2 = D * Math.sin(_local1); MC._x = _local3; MC._y = _local2; } function Propel(MC, A, D) { A = A - 90; var _local1 = (A * Math.PI) / 180; var _local3 = D * Math.cos(_local1); var _local2 = D * Math.sin(_local1); MC.XMov = MC.XMov + _local3; MC.YMov = MC.YMov + _local2; } function getDist(MC, X, Y) { if (MC._parent._name == "fusionlab") { var _local3 = X - (((MC._parent._x + MC._x) * (bg._xscale / 100)) + MC._parent._parent._x); var _local2 = Y - (((MC._parent._y + MC._y) * (bg._yscale / 100)) + MC._parent._parent._y); return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } return(Math.sqrt(((X - MC._x) * (X - MC._x)) + ((Y - MC._y) * (Y - MC._y)))); } function getMouseAngle(X, Y) { var _local3 = X - _root._xmouse; var _local2 = Y - _root._ymouse; angle = (-Math.atan2(_local3, _local2)) / (Math.PI/180); return(angle); } function getAngle(X, Y, X2, Y2) { var _local2 = X - X2; var _local1 = Y - Y2; angle = (-Math.atan2(_local2, _local1)) / (Math.PI/180); return(angle); } function getDID(N) { i = 0; while (i < GameData.Depths.StageList.length) { if (GameData.Depths.StageList[i].Name == N) { var _local1 = i; var _local2 = true; } i++; } if (_local2) { return(_local1); } trace("Doesn't exist in depth array!"); } function VFlip() { if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.YFace = GameData.Target.Bubble.YFace * -1; GameData.Target.Bubble._yscale = GameData.Target.Bubble._yscale * -1; } else { GameData.Target.YFace = GameData.Target.YFace * -1; GameData.Target._yscale = GameData.Target._yscale * -1; } } function HFlip() { if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.XFace = GameData.Target.Bubble.XFace * -1; GameData.Target.Bubble._xscale = GameData.Target.Bubble._xscale * -1; } else { GameData.Target.XFace = GameData.Target.XFace * -1; GameData.Target._xscale = GameData.Target._xscale * -1; } } function Scramble(MC) { MC.Spin = random(200) - 100; MC.XMov = random(200) - 100; MC.YMov = random(200) - 100; } function screenShot(MC) { var _local2 = new flash.display.BitmapData(Stage.width, Stage.height, true, 0); MC.attachBitmap(_local2, 10, "auto", true); var _local5 = new flash.geom.Matrix(); var _local3 = new flash.geom.Matrix(); var _local1 = new flash.geom.Matrix(); _local1.scale(bg._xscale / 100, bg._yscale / 100); _local1.translate(bg._x, bg._y); var _local4 = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); _local3.concat(_local1); if (GameData.BG != 0) { _local2.draw(bg, _local3, _local4); } _local2.draw(stage, _local5, _local4); } function mimeLook(MC, T) { T.head.gotoAndStop(MC.head._currentframe); T.head.eye2._visible = MC.head.eye2._visible; T.head.eye2.gotoAndStop(MC.head.eye2._currentframe); T.head.HairColor.gotoAndStop(MC.head.HairColor._currentframe); if (MC.head.HairColor.RGB) { ColorPalette(T.head.HairColor, MC.head.HairColor.RGB); } T.arms.gotoAndStop(MC.arms._currentframe); T.legs.gotoAndStop(MC.legs._currentframe); T.body.gotoAndStop(MC.body._currentframe); T.eyes.gotoAndStop(MC.eyes._currentframe); T.hat.gotoAndStop(MC.hat._currentframe); T.head2.gotoAndStop(MC.head2._currentframe); T.head2.HairColor.gotoAndStop(MC.head2._currentframe); if (MC.head.HairColor.RGB) { ColorPalette(T.head2.HairColor, MC.head.HairColor.RGB); } T.accessory.gotoAndStop(MC.accessory._currentframe); T.item.gotoAndStop(MC.item._currentframe); T.wings.gotoAndStop(MC.wings._currentframe); T.mouth.gotoAndStop(MC.mouth._currentframe); T.hat._visible = MC.hat._visible; T.head2._visible = MC.head2._visible; T.accessory._visible = MC.accessory._visible; T.arms._visible = MC.arms._visible; T.legs._visible = MC.legs._visible; T.item._visible = MC.item._visible; T.wings._visible = MC.wings._visible; T.mouth._visible = MC.mouth._visible; } function makePresetChar(T, P, N, D) { T.attachMovie("Char", N, D); T[N].head.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][1]); T[N].head.eye2._visible = false; T[N].head.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][1]); T[N].body.gotoAndStop(GameData.Parts.Body[GameData.Presets[P].bodyFrame][1]); T[N].arms.gotoAndStop(GameData.Parts.Arms[GameData.Presets[P].armFrame][1]); T[N].legs.gotoAndStop(GameData.Parts.Shoes[GameData.Presets[P].shoeFrame][1]); T[N].eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Presets[P].eyeFrame][1]); if (GameData.Parts.Hair[GameData.Presets[P].headFrame][5]) { T[N].head2.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][5]); T[N].head2.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][5]); T[N].head2._visible = true; } else { T[N].head2._visible = false; } if (GameData.Parts.Hats[GameData.Presets[P].hatFrame] != "none") { T[N].hat.gotoAndStop(GameData.Parts.Hats[GameData.Presets[P].hatFrame][1]); T[N].hat._visible = true; } else { T[N].hat._visible = false; } if (GameData.Parts.Mouth[GameData.Presets[P].mouthFrame] != "none") { T[N].mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Presets[P].mouthFrame][1]); T[N].mouth._visible = true; } else { T[N].mouth._visible = false; } if (GameData.Parts.Acc[GameData.Presets[P].accFrame] != "none") { T[N].accessory.gotoAndStop(GameData.Parts.Acc[GameData.Presets[P].accFrame][1]); T[N].accessory._visible = true; } else { T[N].accessory._visible = false; } if (GameData.Parts.Back[GameData.Presets[P].wingFrame] != "none") { T[N].wings.gotoAndStop(GameData.Parts.Back[GameData.Presets[P].wingFrame][1]); T[N].wings._visible = true; } else { T[N].wings._visible = false; } if (GameData.Parts.Items[GameData.Presets[P].itemFrame] != "none") { T[N].item.gotoAndStop(GameData.Parts.Items[GameData.Presets[P].itemFrame][1]); T[N].item._visible = true; } else { T[N].item._visible = false; } } function SetMenu(L, T, S, X, Y) { if ((Interface[("Level" + L) + "Menu"].Type != T) || (!Interface[("Level" + L) + "Menu"]._visible)) { CloseMenus(L); GameData[("L" + L) + "Menu"] = Interface[("Level" + L) + "Menu"]; GameData[("L" + L) + "MenuS"] = S; SwapColor(S.BG, "Buttons", 2); S.onRollOut = function () { SwapColor(this.BG, "Buttons", 2); }; Interface[("Level" + L) + "Menu"]._visible = true; Interface[("Level" + L) + "Menu"].Type = T; Interface[("Level" + L) + "Menu"]._x = (S._x + X) + GameData.Menus[T].XMod; Interface[("Level" + L) + "Menu"]._y = ((S._y + Y) - (GameData.Menus[T].Items.length * 20)) + GameData.Menus[T].YMod; i = 0; while (i < Interface[("Level" + L) + "Menu"].Size) { if (i < GameData.Menus[T].Items.length) { Interface[("Level" + L) + "Menu"]["ID" + i]._visible = true; Interface[("Level" + L) + "Menu"]["ID" + i].Action = GameData.Menus[T].Items[i].Action; Interface[("Level" + L) + "Menu"]["ID" + i].bName.text = GameData.Menus[T].Items[i].Name; Interface[("Level" + L) + "Menu"]["ID" + i].bName._width = GameData.Menus[T].Size; Interface[("Level" + L) + "Menu"]["ID" + i].BG._width = GameData.Menus[T].Size; } else { Interface[("Level" + L) + "Menu"]["ID" + i]._visible = false; } i++; } } else { CloseMenus(L); } } function fixTargetScale(tScale) { GameData[getArray()][GameData.Target._name].Scale = tScale; if (GameData.TargetType == "Rain") { for (d in GameData.Target) { if (d.substr(0, 4) == "Drop") { fixDropScale(GameData.Target[d]); } } } else if (GameData.TargetType == "SpeechBubble") { GameData.Target._xscale = tScale; GameData.Target._yscale = tScale; } else { GameData.Target._xscale = tScale * GameData.Target.XFace; GameData.Target._yscale = tScale * GameData.Target.YFace; } } function Target(MC) { if (!GameData.GameOn) { if (GameData.Characters[MC._name]) { if (MC == stage["Boxing Chen"].Target) { resetBoxingChen(); } CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Character"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Characters[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(1); mimeLook(MC, Interface.TargetFrame.preview.char); SwapPart(Interface.TargetFrame.preview.char.hair, "Hair", GameData.Characters[MC._name].headFrame); Interface.TargetFrame.preview.char.hair.eye2._visible = GameData.Target.head.eye2._visible; Interface.TargetFrame.preview.char.hair.eye2.gotoAndStop(GameData.Target.head.eye2._currentframe); ColorPalette(Interface.TargetFrame.preview.char.hair.HairColor, MC.head.HairColor.RGB); ColorPalette(Interface.TargetFrame.preview.char.head2.HairColor, MC.head.HairColor.RGB); Interface.TargetFrame.onRelease = function () { SetMenu(1, "CharacterMenu", this, 30, 0); }; } else if (GameData.Screenshots[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Screenshot"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Screenshots[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(5); Interface.TargetFrame.onRelease = function () { SetMenu(1, "SSMenu", this, 30, 0); }; } else if (GameData.Objects[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Object"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Objects[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(3); Interface.TargetFrame.preview.obj.gotoAndStop(GameData.ObjectArray[GameData.Objects[MC._name].Type][1]); Interface.TargetFrame.onRelease = function () { SetMenu(1, "ObjectMenu", this, 30, 0); }; } else if (GameData.Rain[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Rain"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Rain[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(3); Interface.TargetFrame.preview.obj.gotoAndStop(GameData.ObjectArray[GameData.Rain[MC._name].Type][1]); Interface.TargetFrame.onRelease = function () { SetMenu(1, "RainMenu", this, 30, 0); }; } else if (GameData.Clusters[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Cluster"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Clusters[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(3); Interface.TargetFrame.preview.obj.gotoAndStop(GameData.ObjectArray[GameData.Clusters[MC._name].Type][1]); Interface.TargetFrame.onRelease = function () { SetMenu(1, "ClusterMenu", this, 30, 0); }; } else if (GameData.Toys[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Toy"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = MC._name; Interface.TargetFrame.preview.gotoAndStop(2); Interface.TargetFrame.preview.toy.gotoAndStop(GameData.Toys[MC._name].frame); if (GameData.Target._name == "Clone Capsule") { if (GameData.Toys["Clone Capsule"].Mode == 4) { Interface.TargetFrame.preview.toy.lights.play(); } else { Interface.TargetFrame.preview.toy.lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); } if (GameData.Target.char._visible) { setCharLook(Interface.TargetFrame.preview.toy.char, GameData.Toys["Clone Capsule"].Char); Interface.TargetFrame.preview.toy.char._visible = true; } else { Interface.TargetFrame.preview.toy.char._visible = false; } } setMenuListener(Interface.TargetFrame, Interface, 1); Interface.TargetFrame.onRelease = function () { if (Interface[GameData.Target._name + "Menu"]._visible) { CloseMenus(1); SwapColor(this.BG, "Buttons", 1); } else if (Interface[GameData.Target._name + "EmptyMenu"]._visible) { CloseMenus(1); SwapColor(this.BG, "Buttons", 1); } else { if ((GameData.Target._name == "Clone Capsule") && (!stage["Clone Capsule"].char._visible)) { OpenMenu(1, Interface[GameData.Target._name + "EmptyMenu"], this.BG); } else { OpenMenu(1, Interface[GameData.Target._name + "Menu"], this.BG); } SwapColor(this.BG, "Buttons", 2); } }; Interface.TargetFrame.onRollOut = function () { if (Interface[GameData.Target._name + "Menu"]._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; } else if (GameData.SpeechBubbles[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "SpeechBubble"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.SpeechBubbles[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(4); Interface.TargetFrame.preview.bubble.D.text = MC.D.text; Interface.TargetFrame.preview.bubble.Bubble.gotoAndStop(GameData.SpeechBubbles[MC._name].Type); Interface.TargetFrame.onRelease = function () { SetMenu(1, "BubbleMenu", this, 30, 0); }; } else { GameData.Target = ""; Interface.TargetFrame._visible = false; Interface.TargetFrame._visible = false; } if (GameData.Target.Pin) { Interface.TargetFrame.pin._visible = true; } else { Interface.TargetFrame.pin._visible = false; } if ((GameData.ShowManipulator && (GameData.Target)) && (Interface._visible)) { setManipulator(); } else { Manipulator._visible = false; } GameData.DLSelect = GameData.Target.getDepth(); } } function SwapPart(T, A, N) { if (GameData.Parts[A][N] == "none") { T._visible = false; } else { T._visible = true; if ((GameData.Parts[A][N] == "random") || (N >= GameData.Parts[A].length)) { N = SwapPart(T, A, random(GameData.Parts[A].length)); } else { T.gotoAndStop(GameData.Parts[A][N][1]); if (A == "Eyes") { if (GameData.Parts[A][N][5] > 0) { T._parent.head.eye2._visible = true; T._parent.head.eye2.gotoAndStop(GameData.Parts[A][N][5]); T._parent.head.eye2.HairColor.gotoAndStop(GameData.Parts[A][N][5]); if (T._parent == GameData.Target) { Interface.TargetFrame.preview.char.hair.eye2.gotoAndStop(GameData.Parts[A][N][5]); Interface.TargetFrame.preview.char.hair.eye2._visible = true; } } else { T._parent.head.eye2._visible = false; if (T._parent == GameData.Target) { Interface.TargetFrame.preview.char.hair.eye2._visible = false; } } } else if (A == "Hair") { if (GameData.Settings.KeepColor.Check && (T.HairColor.RGB)) { colorHex = T.HairColor.RGB; } else { colorHex = "0x" + GameData.Parts.Hair[N][6]; } T.HairColor.gotoAndStop(GameData.Parts[A][N][1]); ColorPalette(T.HairColor, colorHex); if (GameData.Parts[A][N][5] > 0) { T._parent.head2._visible = true; T._parent.head2.gotoAndStop(GameData.Parts[A][N][5]); T._parent.head2.HairColor.gotoAndStop(GameData.Parts[A][N][5]); ColorPalette(T._parent.head2.HairColor, colorHex); } else { T._parent.head2._visible = false; } GameData.Characters[T._parent._name].HairColor = colorHex; } } } return(N); } function AddProp(N, T, L) { stage.attachMovie(L, N, GameData.Depths.Max); GameData[T][N].Depth = GameData.Depths.Max; if (T != "Toys") { GameData.Depths.StageList.push({Name:N, Type:T, Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); } else { GameData.Depths.Max++; } } function AddClickHandler(MC, T) { if (T == "Character") { MC.head.onPress = function () { if (GameData.Settings.HeadRotates.Check) { clickCheck(this._parent, "rotate"); } else { clickCheck(this._parent, "drag"); } }; setActionRelease(MC.head); MC.body.onPress = function () { clickCheck(this._parent, "drag"); }; setActionRelease(MC.body); } else if (T == "SpeechBubble") { setBubbleClickHandlers(MC); } else { MC.onPress = function () { clickCheck(this, "drag"); }; setActionRelease(MC); } } function RemoveClickHandler(MC, T) { if (T == "Character") { delete MC.head.onPress; delete MC.head.onRelease; delete MC.head.onReleaseOutside; delete MC.body.onPress; delete MC.body.onRelease; delete MC.body.onReleaseOutside; } else if (T == "SpeechBubble") { delete MC.Bubble.head.onPress; delete MC.Bubble.head.onRelease; delete MC.Bubble.head.onReleaseOutside; delete MC.Bubble.body.onPress; delete MC.Bubble.body.onRelease; delete MC.Bubble.body.onReleaseOutside; } else { delete MC.onPress; delete MC.onRelease; delete MC.onReleaseOutside; } } function makeScreenShot() { var _local1 = "Snapshot" + (GameData.SSID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); stage[_local1].createEmptyMovieClip("pic", 10); GameData.Depths.StageList.push({Name:_local1, Type:T, Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); screenShot(stage[_local1].pic); stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; var _local2 = Math.round(stage[_local1].pic._width / 2); var _local3 = Math.round(stage[_local1].pic._height / 2); stage[_local1].pic._x = _local2 * -1; stage[_local1].pic._y = _local3 * -1; stage[_local1]._x = _local2; stage[_local1]._y = _local3; GameData.Screenshots[_local1] = new Object(); GameData.Screenshots[_local1].Name = _local1; GameData.Screenshots[_local1].Type = T; GameData.Screenshots[_local1].Scale = 100; GameData.Screenshots[_local1].BlurSettings = new Object(); GameData.Screenshots[_local1].BlurSettings.X = 30; GameData.Screenshots[_local1].BlurSettings.Y = 30; GameData.Screenshots[_local1].BlurSettings.Q = 5; AddClickHandler(stage[_local1], "Screenshot"); } function smoothImageLoad(imgURL, targetMovie) { var i = 0; do { i++; } while (eval ("_root.smoothImageLoadTemp" + i) != undefined); tmc = _root.createEmptyMovieClip("smoothImageLoadTemp" + i, _root.getNextHighestDepth()); tmc.createEmptyMovieClip("ti", tmc.getNextHighestDepth()); tmc.tm = targetMovie; with (tmc) { tmcl = new MovieClipLoader(); tmcl.onLoadComplete = function () { ti.onEnterFrame = function () { pixelData = new flash.display.BitmapData(ti._width, ti._height, true, 0); var _local1 = Math.round(ti._width / 2); var _local2 = Math.round(ti._height / 2); pixelData.draw(ti); tm.attachBitmap(pixelData, 1, true, true); tm._x = _local1 * -1; tm._y = _local2 * -1; tm.smoothImageLoadComplete(); removeMovieClip(ti._parent); }; }; tmcl.loadClip(imgURL, tmc.ti); } } function makeImage(url, imgAttr) { var _local1 = "Snapshot" + (GameData.SSID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); stage[_local1].createEmptyMovieClip("pic", 10); GameData.Depths.StageList.push({Name:_local1, Type:"Image", Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); smoothImageLoad(url, stage[_local1].pic); GameData.Screenshots[_local1] = new Object(); GameData.Screenshots[_local1].Type = "Image"; GameData.Screenshots[_local1].Imported = true; GameData.Screenshots[_local1].Src = url; GameData.Screenshots[_local1].BlurSettings = new Object(); if (imgAttr) { if (GameData.Settings.PinnedLoading.Check) { stage[_local1].Pin = true; } stage[_local1]._x = imgAttr.X; stage[_local1]._y = imgAttr.Y; stage[_local1].XFace = imgAttr.XFace; stage[_local1].YFace = imgAttr.YFace; GameData.Screenshots[_local1].Name = imgAttr.Name; GameData.Screenshots[_local1].Scale = imgAttr.Scale; stage[_local1]._xscale = imgAttr.Scale * imgAttr.XFace; stage[_local1]._yscale = imgAttr.Scale * imgAttr.YFace; stage[_local1]._rotation = imgAttr.Rotation; GameData.Screenshots[_local1].ColorMode = imgAttr.colorMode; GameData.Screenshots[_local1].Blur = imgAttr.Blur; GameData.Screenshots[_local1].BlurSettings.X = imgAttr.BlurX; GameData.Screenshots[_local1].BlurSettings.Y = imgAttr.BlurY; GameData.Screenshots[_local1].BlurSettings.Q = imgAttr.BlurQ; applyFilters(_local1); } else { stage[_local1].Pin = false; stage[_local1]._x = xM; stage[_local1]._y = yM; stage[_local1].XFace = 1; stage[_local1].YFace = 1; GameData.Screenshots[_local1].Name = _local1; GameData.Screenshots[_local1].Scale = 100; GameData.Screenshots[_local1].ColorMode = "normal"; GameData.Screenshots[_local1].Blur = false; GameData.Screenshots[_local1].BlurSettings.X = 30; GameData.Screenshots[_local1].BlurSettings.Y = 30; GameData.Screenshots[_local1].BlurSettings.Q = 5; } AddClickHandler(stage[_local1], "Screenshot"); } function makeRain(T, Attr) { var _local1 = "Rain" + (GameData.RainID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); GameData.Depths.StageList.push({Name:_local1, Type:"Rain", Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); if (Attr) { stage[_local1]._x = Attr.X; stage[_local1]._y = Attr.Y; if (GameData.Settings.PinnedLoading.Check) { stage[_local1].Pin = true; } else { stage[_local1].Pin = false; } stage[_local1].XFace = Attr.XFace; stage[_local1].YFace = Attr.YFace; } else { stage[_local1]._x = Stage.width / 2; stage[_local1]._y = Stage.height / 2; stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; } stage[_local1].attachMovie("BGBox", "BG", -10); stage[_local1].BG._x = -1 * (Stage.width / 2); stage[_local1].BG._y = -1 * (Stage.height / 2); stage[_local1].BG._width = Stage.width; stage[_local1].BG._height = Stage.height; stage[_local1].BG._alpha = 0; GameData.Rain[_local1] = new Object(); GameData.Rain[_local1].Type = T; if (Attr) { GameData.Rain[_local1].Name = Attr.Name; GameData.Rain[_local1].Scale = Attr.Scale; stage[_local1]._xscale = Attr.Scale * Attr.XFace; stage[_local1]._yscale = Attr.Scale * Attr.YFace; GameData.Rain[_local1].Qty = Attr.Qty; GameData.Rain[_local1].Qt = 0; GameData.Rain[_local1].Rmin = Attr.Rmin; GameData.Rain[_local1].Rmax = Attr.Rmax; GameData.Rain[_local1].Xmin = Attr.Xmin; GameData.Rain[_local1].Xmax = Attr.Xmax; GameData.Rain[_local1].Ymin = Attr.Ymin; GameData.Rain[_local1].Ymax = Attr.Ymax; GameData.Rain[_local1].Px = Attr.Px; GameData.Rain[_local1].Py = Attr.Py; GameData.Rain[_local1].cFrame = Attr.cFrame; } else { GameData.Rain[_local1].cFrame = GameData.Target.Obj._currentframe; GameData.Rain[_local1].Name = _local1; GameData.Rain[_local1].Scale = 100; GameData.Rain[_local1].Qty = 7; GameData.Rain[_local1].Qt = 0; GameData.Rain[_local1].Rmin = 10; GameData.Rain[_local1].Rmax = 30; GameData.Rain[_local1].Xmin = 5; GameData.Rain[_local1].Xmax = 15; GameData.Rain[_local1].Ymin = 15; GameData.Rain[_local1].Ymax = 20; GameData.Rain[_local1].Px = -1 * (Stage.width / 2); GameData.Rain[_local1].Py = -1 * (Stage.height / 2); } GameData.Rain[_local1].mFrame = GameData.Target.Obj._totalframes; fixRain(stage[_local1]); AddClickHandler(stage[_local1], "Rain"); return(stage[_local1]); } function fixRain(mc) { q = GameData.Rain[mc._name].Qty; while (q < GameData.Rain[mc._name].Qt) { mc["Drop" + q].removeMovieClip(); q++; } i = 0; while (i < GameData.Rain[mc._name].Qty) { if (!mc["Drop" + i]) { mc.attachMovie("Objects", "Drop" + i, i); mc["Drop" + i].gotoAndStop(GameData.ObjectArray[GameData.Rain[mc._name].Type][1]); } SetDrop(mc["Drop" + i]); mc["Drop" + i].Obj.gotoAndPlay(GameData.Rain[mc._name].cFrame); if (i < (GameData.Rain[mc._name].Qty / 4)) { mc["Drop" + i].Smod = -50; } else if (i < ((GameData.Rain[mc._name].Qty / 5) * 4)) { mc["Drop" + i].Smod = -25; } else { mc["Drop" + i].Smod = 0; } fixDropScale(mc["Drop" + i]); GameData.Rain[mc._name].Qt = i; i++; } } function fixDropScale(mcd) { mcd._xscale = GameData.Rain[mcd._parent._name].Scale + mcd.Smod; mcd._yscale = GameData.Rain[mcd._parent._name].Scale + mcd.Smod; } function SetDrop(mcd) { mcd._rotation = 0; mcd._y = -50 + GameData.Rain[mcd._parent._name].Py; mcd._x = (random(Stage.width + 100) - 50) + GameData.Rain[mcd._parent._name].Px; mcd.Rot = random(GameData.Rain[mcd._parent._name].Rmax - GameData.Rain[mcd._parent._name].Rmin) + GameData.Rain[mcd._parent._name].Rmin; mcd.XMov = random(GameData.Rain[mcd._parent._name].Xmax - GameData.Rain[mcd._parent._name].Xmin) + GameData.Rain[mcd._parent._name].Xmin; mcd.YMov = random(GameData.Rain[mcd._parent._name].Ymax - GameData.Rain[mcd._parent._name].Ymin) + GameData.Rain[mcd._parent._name].Ymin; } function makeCluster(T, Attr) { var _local1 = "Cluster" + (GameData.ClusterID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); GameData.Depths.StageList.push({Name:_local1, Type:"Clusters", Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); if (Attr) { stage[_local1]._x = Attr.X; stage[_local1]._y = Attr.Y; if (GameData.Settings.PinnedLoading.Check) { stage[_local1].Pin = true; } else { stage[_local1].Pin = false; } stage[_local1].XFace = Attr.XFace; stage[_local1].YFace = Attr.YFace; } else { stage[_local1]._x = Stage.width / 2; stage[_local1]._y = Stage.height / 2; stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; } GameData.Clusters[_local1] = new Object(); GameData.Clusters[_local1].Type = T; if (Attr) { GameData.Clusters[_local1].cFrame = Attr.cFrame; GameData.Clusters[_local1].Name = Attr.Name; GameData.Clusters[_local1].Rows = Attr.Rows; GameData.Clusters[_local1].Cols = Attr.Cols; GameData.Clusters[_local1].Spread = Attr.Spread; GameData.Clusters[_local1].Distance = Attr.Dist; GameData.Clusters[_local1].StartDist = Attr.SDist; GameData.Clusters[_local1].Px = Attr.Px; GameData.Clusters[_local1].Py = Attr.Py; GameData.Clusters[_local1].Dir = Attr.Dir; GameData.Clusters[_local1].Scale = Attr.Scale; stage[_local1]._xscale = Attr.Scale * Attr.XFace; stage[_local1]._yscale = Attr.Scale * Attr.YFace; GameData.Clusters[_local1].Spiral = Attr.Spiral; GameData.Clusters[_local1].RMod = Attr.RMod; stage[_local1]._rotation = Attr.Rotation; } else { GameData.Clusters[_local1].cFrame = GameData.Target.Obj._currentframe; GameData.Clusters[_local1].Name = _local1; GameData.Clusters[_local1].Rows = 3; GameData.Clusters[_local1].Cols = 6; GameData.Clusters[_local1].Spread = 360; GameData.Clusters[_local1].Distance = 200; GameData.Clusters[_local1].StartDist = 0; GameData.Clusters[_local1].Px = 0; GameData.Clusters[_local1].Py = 0; GameData.Clusters[_local1].Dir = "Out"; GameData.Clusters[_local1].Scale = 100; GameData.Clusters[_local1].Spiral = 10; GameData.Clusters[_local1].RMod = 10; } GameData.Clusters[_local1].mFrame = GameData.Target.Obj._totalframes; GameData.Clusters[_local1].Qt = GameData.Clusters[_local1].Rows * GameData.Clusters[_local1].Cols; fixCluster(stage[_local1]); AddClickHandler(stage[_local1], "Cluster"); return(stage[_local1]); } function fixCluster(MC) { var _local3 = GameData.Clusters[MC._name].Rows * GameData.Clusters[MC._name].Cols; var _local2 = 0; var _local5 = GameData.Clusters[MC._name].Spread / GameData.Clusters[MC._name].Cols; var _local4 = (GameData.Clusters[MC._name].Distance - GameData.Clusters[MC._name].StartDist) / GameData.Clusters[MC._name].Rows; var _local6 = -1 * (GameData.Clusters[MC._name].Spread / 2); q = _local3 - 1; while (q < GameData.Clusters[MC._name].Qt) { MC["Shot" + q].removeMovieClip(); q++; } i = 0; while (i < GameData.Clusters[MC._name].Rows) { j = 0; while (j < GameData.Clusters[MC._name].Cols) { if (_local2 < _local3) { MC.attachMovie("Objects", "Shot" + _local2, _local2); MC["Shot" + _local2].gotoAndStop(GameData.ObjectArray[GameData.Clusters[MC._name].Type][1]); MC["Shot" + _local2].Obj.gotoAndPlay(GameData.Clusters[MC._name].cFrame); MC["Shot" + _local2].Angle = (_local6 - ((j + 1) * _local5)) + (i * GameData.Clusters[MC._name].Spiral); MC["Shot" + _local2].Dist = ((i + 1) * _local4) + GameData.Clusters[MC._name].StartDist; setOrbit(MC["Shot" + _local2], MC["Shot" + _local2].Angle, MC["Shot" + _local2].Dist); _local2++; } j++; } i++; } GameData.Clusters[MC._name].Qt = _local2; fixClusterShotAngle(MC, _local3); } function fixClusterShotAngle(MC, Qmax) { var _local5 = GameData.Clusters[MC._name].Px; var _local4 = GameData.Clusters[MC._name].Py; if (GameData.Clusters[MC._name].Dir == "Linear") { q = 0; while (q < Qmax) { MC["Shot" + q]._rotation = (getAngle(MC._x, MC._y, MC._x + _local5, MC._y + _local4) + GameData.Clusters[MC._name].RMod) - MC["Shot" + q]._parent._rotation; q++; } } else if (GameData.Clusters[MC._name].Dir == "Random") { q = 0; while (q < Qmax) { MC["Shot" + q]._rotation = random(360); q++; } } else { if (GameData.Clusters[MC._name].Dir == "Out") { var _local6 = 180; } else { var _local6 = 0; } q = 0; while (q < Qmax) { var _local2 = getCSTruePos(MC["Shot" + q]); MC["Shot" + q]._rotation = ((getAngle(_local2.X, _local2.Y, _local5, _local4) + _local6) + GameData.Clusters[MC._name].RMod) - MC["Shot" + q]._parent._rotation; q++; } } } function getCSTruePos(MCb) { var _local6 = (MCb.Angle - 90) + MCb._parent._rotation; var _local2 = (_local6 * Math.PI) / 180; var _local5 = MCb.Dist * Math.cos(_local2); var _local4 = MCb.Dist * Math.sin(_local2); var _local1 = new Object(); _local1.X = _local5; _local1.Y = _local4; return(_local1); } function makeObject(T, Attr) { var _local1 = "Object" + (GameData.ObjID++); AddProp(_local1, "Objects", "Objects"); stage[_local1].gotoAndStop(GameData.ObjectArray[T][1]); GameData.Objects[_local1] = new Object(); GameData.Objects[_local1].Type = T; if (Attr) { stage[_local1]._x = Attr.X; stage[_local1]._y = Attr.Y; stage[_local1]._rotation = Attr.Rotation; if (GameData.Settings.PinnedLoading.Check) { stage[_local1].Pin = true; } else { stage[_local1].Pin = false; } stage[_local1].XFace = Attr.XFace; stage[_local1].YFace = Attr.YFace; GameData.Objects[_local1].Name = Attr.Name; GameData.Objects[_local1].Scale = Attr.Scale; stage[_local1]._xscale = Attr.XFace * Attr.Scale; stage[_local1]._yscale = Attr.YFace * Attr.Scale; stage[_local1].Obj.gotoAndPlay(Attr.cFrame); GameData.Objects[_local1].cframe = Attr.cFrame; } else { stage[_local1]._x = Stage.width / 2; stage[_local1]._y = Stage.height / 2; stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; GameData.Objects[_local1].Name = _local1; GameData.Objects[_local1].Scale = 100; if (GameData.ObjectArray[T][0] == "Fire") { playSound("Boom"); } } AddClickHandler(stage[_local1], "Object"); } function makeChar(T) { var _local1 = "Char" + (GameData.CharID++); AddProp(_local1, "Characters", "Char"); stage[_local1].Spin = 0; var _local2 = 0; while (_local2 < GameData.SavedChars.length) { if (T.toLowerCase() == GameData.SavedChars[_local2][0].toLowerCase()) { T = GameData.SavedChars[_local2][1]; } _local2++; } var _local5 = T.split("-"); if ((_local5.length > 1) && (_local5[0].toLowerCase() == "dna")) { _local5.shift(); var _local15 = _local5.join("-"); var _local4 = _local15.split(":"); var _local16 = _local4[1]; if (_local4[2]) { var _local6 = _local4[2]; } else { var _local6 = 100; } var _local9 = _local4[3]; var _local7 = _local4[4]; if (_local4[0] < 3.23) { var _local10 = Number(_local4[5]) + 1; var _local17 = GameData.Parts.Hair[_local7][6]; } else { var _local10 = _local4[5]; var _local17 = _local4[13]; } if (_local4[0] < 3.2) { var _local8 = Number(_local4[6]) + 1; var _local11 = Number(_local4[7]) + 1; } else { var _local8 = _local4[6]; var _local11 = _local4[7]; } var _local20 = _local4[8]; var _local14 = _local4[9]; var _local19 = _local4[10]; var _local18 = _local4[11]; var _local21 = _local4[12]; var _local12 = stage["Clone Capsule"]._x; var _local13 = stage["Clone Capsule"]._y; if (!_local16) { _local16 = "Mutant Clone"; _local20 = 66; _local14 = 36; } else { _local20 = _local4[8]; _local14 = _local4[9]; } } else if (T == "Capsule Clone") { var _local16 = GameData.Toys["Clone Capsule"].Char.Name; var _local10 = GameData.Toys["Clone Capsule"].Char.bodyFrame; var _local20 = GameData.Toys["Clone Capsule"].Char.eyeFrame; var _local14 = GameData.Toys["Clone Capsule"].Char.mouthFrame; var _local9 = GameData.Toys["Clone Capsule"].Char.hatFrame; var _local7 = GameData.Toys["Clone Capsule"].Char.headFrame; var _local17 = GameData.Toys["Clone Capsule"].Char.HairColor.substr(2, 6); var _local8 = GameData.Toys["Clone Capsule"].Char.armFrame; var _local11 = GameData.Toys["Clone Capsule"].Char.shoeFrame; var _local21 = GameData.Toys["Clone Capsule"].Char.wingFrame; var _local19 = GameData.Toys["Clone Capsule"].Char.itemFrame; var _local18 = GameData.Toys["Clone Capsule"].Char.accFrame; var _local6 = Number(GameData.Toys["Clone Capsule"].Char.Scale); var _local12 = stage["Clone Capsule"]._x; var _local13 = stage["Clone Capsule"]._y; } else if (GameData.Presets[T]) { var _local16 = T; var _local10 = GameData.Presets[T].bodyFrame; var _local20 = GameData.Presets[T].eyeFrame; var _local14 = GameData.Presets[T].mouthFrame; var _local9 = GameData.Presets[T].hatFrame; var _local7 = GameData.Presets[T].headFrame; var _local17 = GameData.Parts.Hair[_local7][6]; var _local8 = GameData.Presets[T].armFrame; var _local11 = GameData.Presets[T].shoeFrame; var _local21 = GameData.Presets[T].wingFrame; var _local18 = GameData.Presets[T].accFrame; if (GameData.Settings.PresetWithItems.Check) { var _local19 = GameData.Presets[T].itemFrame; } else { var _local19 = 0; } var _local6 = 100; var _local12 = Stage.width / 2; var _local13 = (Stage.height / 2) + 50; } else { if (T) { var _local16 = T; } else { var _local16 = _local1; } var _local10 = random(GameData.Parts.Body.length); var _local20 = random(GameData.Parts.Eyes.length); var _local14 = random(GameData.Parts.Mouth.length); var _local9 = random(GameData.Parts.Hats.length); var _local7 = random(GameData.Parts.Hair.length); var _local17 = GameData.Parts.Hair[_local7][6]; var _local8 = random(GameData.Parts.Arms.length); var _local11 = random(GameData.Parts.Shoes.length); var _local21 = random(GameData.Parts.Back.length); var _local19 = random(GameData.Parts.Items.length); var _local18 = random(GameData.Parts.Acc.length); var _local6 = 100; var _local12 = Stage.width / 2; var _local13 = (Stage.height / 2) + 50; } GameData.Characters[_local1] = new Object(); RootPartSwap(stage[_local1].eyes, "Eyes", String(_local20)); RootPartSwap(stage[_local1].mouth, "Mouth", String(_local14)); RootPartSwap(stage[_local1].hat, "Hats", String(_local9)); RootPartSwap(stage[_local1].item, "Items", String(_local19)); RootPartSwap(stage[_local1].wings, "Back", String(_local21)); RootPartSwap(stage[_local1].accessory, "Acc", String(_local18)); RootPartSwap(stage[_local1].head, "Hair", String(_local7)); RootPartSwap(stage[_local1].body, "Body", String(_local10)); RootPartSwap(stage[_local1].arms, "Arms", String(_local8)); RootPartSwap(stage[_local1].legs, "Shoes", String(_local11)); GameData.Characters[_local1].Name = _local16; GameData.Characters[_local1].Scale = _local6; GameData.Characters[_local1].Locks = new Object(); GameData.Characters[_local1].Locks.Mouth = false; GameData.Characters[_local1].Locks.Eyes = false; GameData.Characters[_local1].Locks.Hair = false; GameData.Characters[_local1].Locks.Body = false; GameData.Characters[_local1].Locks.Arms = false; GameData.Characters[_local1].Locks.Shoes = false; GameData.Characters[_local1].Locks.Back = false; GameData.Characters[_local1].Locks.Accessory = false; GameData.Characters[_local1].Locks.Items = false; GameData.Characters[_local1].Locks.Hats = false; colorHex = "0x" + _local17; GameData.Characters[_local1].HairColor = colorHex; ColorPalette(stage[_local1].head.HairColor, colorHex); ColorPalette(stage[_local1].head2.HairColor, colorHex); stage[_local1].Pin = false; stage[_local1]._x = _local12; stage[_local1]._y = _local13; stage[_local1]._xscale = _local6; stage[_local1]._yscale = _local6; if (T == "Capsule Clone") { stage[_local1].XFace = GameData.Toys["Clone Capsule"].Target.XFace; stage[_local1].YFace = GameData.Toys["Clone Capsule"].Target.YFace; stage[_local1]._xscale = stage[_local1]._xscale * stage[_local1].XFace; stage[_local1]._yscale = stage[_local1]._yscale * stage[_local1].YFace; } else { stage[_local1].XFace = 1; stage[_local1].YFace = 1; } AddClickHandler(stage[_local1], "Character"); return(stage[_local1]); } function makeSpeechBubble(T, Attr) { var _local1 = "Bubble" + (GameData.BubbleID++); AddProp(_local1, "SpeechBubbles", "SpeechBubble"); GameData.SpeechBubbles[_local1] = new Object(); GameData.SpeechBubbles[_local1].Type = T; if (Attr) { GameData.SpeechBubbles[_local1].Name = Attr.Name; GameData.SpeechBubbles[_local1].Scale = Attr.Scale; if (GameData.Settings.PinnedLoading.Check) { stage[_local1].Pin = true; } else { stage[_local1].Pin = false; } GameData.SpeechBubbles[_local1].XScale = Attr.XScale; GameData.SpeechBubbles[_local1].YScale = Attr.YScale; GameData.SpeechBubbles[_local1].FontColor = Attr.FontColor; stage[_local1].Bubble.gotoAndStop(T); stage[_local1]._x = Attr.X; stage[_local1]._y = Attr.Y; stage[_local1]._rotation = Attr.Rotation; stage[_local1]._xscale = Attr.Scale; stage[_local1]._yscale = Attr.Scale; stage[_local1].Bubble.XFace = Attr.XFace; stage[_local1].Bubble.YFace = Attr.YFace; stage[_local1].Bubble._x = Attr.BX; stage[_local1].Bubble._y = Attr.BY; stage[_local1].Bubble._xscale = Attr.XScale * Attr.XFace; stage[_local1].Bubble._yscale = Attr.YScale * Attr.YFace; stage[_local1].Bubble._rotation = Attr.BRotation; var _local5 = new TextFormat(); _local5.color = Attr.FontColor; stage[_local1].D.setTextFormat(_local5); stage[_local1].D.setNewTextFormat(_local5); stage[_local1].D._x = Attr.TX; stage[_local1].D._y = Attr.TY; stage[_local1].D._rotation = Attr.TRotation; stage[_local1].D.text = Attr.MSG; if (Attr.FontType) { var _local7 = new TextFormat(); _local7.font = Attr.FontType; stage[_local1].FontType = Attr.FontType; stage[_local1].D.setTextFormat(_local7); stage[_local1].D.setNewTextFormat(_local7); } } else { stage[_local1].Bubble.gotoAndStop(T); if (GameData.Settings.RandomBubbles.Check) { var _local4 = random(GameData.PresetBubbles["Type" + T].length); var _local6 = Number(GameData.PresetBubbles["Type" + T][_local4][0]); var _local9 = Number(GameData.PresetBubbles["Type" + T][_local4][1]); var _local8 = Number(GameData.PresetBubbles["Type" + T][_local4][2]); var _local11 = Number(GameData.PresetBubbles["Type" + T][_local4][3]); var _local10 = Number(GameData.PresetBubbles["Type" + T][_local4][4]); GameData.SpeechBubbles[_local1].Scale = _local6; stage[_local1]._xscale = _local6; stage[_local1]._yscale = _local6; GameData.SpeechBubbles[_local1].XScale = _local9; GameData.SpeechBubbles[_local1].YScale = _local8; stage[_local1].Bubble.XFace = _local11; stage[_local1].Bubble.YFace = _local10; stage[_local1].Bubble._xscale = _local9 * _local11; stage[_local1].Bubble._yscale = _local8 * _local10; stage[_local1].Bubble._x = Number(GameData.PresetBubbles["Type" + T][_local4][5]); stage[_local1].Bubble._y = Number(GameData.PresetBubbles["Type" + T][_local4][6]); stage[_local1].Bubble._rotation = Number(GameData.PresetBubbles["Type" + T][_local4][7]); stage[_local1].D._x = Number(GameData.PresetBubbles["Type" + T][_local4][8]); stage[_local1].D._y = Number(GameData.PresetBubbles["Type" + T][_local4][9]); stage[_local1].D._rotation = Number(GameData.PresetBubbles["Type" + T][_local4][10]); stage[_local1].D.text = GameData.PresetBubbles["Type" + T][_local4][11]; var _local7 = new TextFormat(); _local7.font = GameData.PresetBubbles["Type" + T][_local4][12]; stage[_local1].FontType = GameData.PresetBubbles["Type" + T][_local4][12]; stage[_local1].D.setTextFormat(_local7); stage[_local1].D.setNewTextFormat(_local7); stage[_local1].XMov = random(51) - 25; stage[_local1].YMov = random(51) - 25; } else { GameData.SpeechBubbles[_local1].Scale = 100; GameData.SpeechBubbles[_local1].XScale = 100; GameData.SpeechBubbles[_local1].YScale = 100; stage[_local1].Bubble.XFace = 1; stage[_local1].Bubble.YFace = 1; if (T == 4) { stage[_local1].D._y = 0; stage[_local1].D.text = "Double click this to edit text."; } else { stage[_local1].D.text = "\n\n\nDouble click this to edit text."; } stage[_local1].FontType = "Wild Words"; } GameData.SpeechBubbles[_local1].Name = _local1; GameData.SpeechBubbles[_local1].FontColor = "0x000000"; stage[_local1]._x = 200; stage[_local1]._y = 200; stage[_local1].Pin = false; playSound("Pop"); } AddClickHandler(stage[_local1], "SpeechBubble"); return(stage[stage[_local1]]); } function setBubbleClickHandlers(MC) { MC.Bubble.head.onPress = function () { clickCheck(this._parent._parent, "rotate"); }; setActionRelease(MC.Bubble.head); MC.Bubble.body.onPress = function () { clickCheck(this._parent._parent, "drag"); }; setActionRelease(MC.Bubble.body); MC.D.onSetFocus = function () { GameData.KeyLock = true; }; MC.D.onKillFocus = function () { GameData.KeyLock = false; setBubble(GameData.Target); Interface.TargetFrame.preview.bubble.D.text = GameData.Target.D.text; }; } function setKeyLocks(MC) { MC.onSetFocus = function () { GameData.KeyLock = true; }; MC.onKillFocus = function () { GameData.KeyLock = false; }; } function clickCheck(MC, A) { if (GameData.Settings.ClickStopsSpin.Check) { MC.Spin = 0; } MC.XMov = 0; MC.YMov = 0; if (Key.isDown(16)) { Target(MC); if (GameData.TargetType == "Character") { MC.OldScale = Number(GameData.Characters[MC._name].Scale); GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else if (GameData.TargetType == "Object") { MC.OldScale = GameData.Objects[MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else if (GameData.TargetType == "Screenshot") { MC.OldScale = GameData.Screenshots[MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else if (GameData.TargetType == "SpeechBubble") { MC.OldScale = GameData.SpeechBubbles[MC._name].Scale; MC.OldXScale = GameData.SpeechBubbles[MC._name].XScale; MC.OldYScale = GameData.SpeechBubbles[MC._name].YScale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else { MC.OldScale = GameData[getArray()][MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } } else if (Key.isDown(17)) { Target(MC); if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.startDrag(); } else if ((GameData.TargetType == "Character") && (GameData.Settings.HeadRotates.Check)) { GameData.DoubleClick = GameData.DCrate; GameData.Action = "drag"; GameData.Xmod = _root._xmouse - MC._x; GameData.Ymod = _root._ymouse - MC._y; } else { GameData.DoubleClick = GameData.DCrate; GameData.Action = "rotate"; GameData.Xmod = _root._xmouse - MC._x; GameData.Ymod = _root._ymouse - MC._y; } } else if ((GameData.DoubleClick > 0) && (GameData.Target == MC)) { if (GameData.Target._name == "Grouchy Reimu") { HaxSignBE(); } else if (GameData.Target._name == "Clone Capsule") { if (stage["Clone Capsule"].char._visible) { activateCloneCapsule(); } else { openDNAInput(); } } else if (GameData.TargetType == "SpeechBubble") { if (GameData.Target.D.type == "dynamic") { editBubble(GameData.Target); } else { setBubble(GameData.Target); } } else if (GameData.TargetType == "Object") { OpenMenu(1, Interface.GeneralOptions); OnLoadHandler(Interface.GeneralOptions); } else if (GameData.TargetType == "Screenshot") { GameData.Menus.Functions.OpenWindow(this, "SnapshotOptions"); } else if (GameData.TargetType == "Cluster") { GameData.Menus.Functions.OpenWindow(this, "ClusterOptions"); } else if (GameData.TargetType == "Rain") { GameData.Menus.Functions.OpenWindow(this, "RainOptions"); } else if (GameData.TargetType == "Character") { openCOMenu(); } } else { GameData.DoubleClick = GameData.DCrate; GameData.Action = A; GameData.Xmod = _root._xmouse - MC._x; GameData.Ymod = _root._ymouse - MC._y; Target(MC); } } function editBubble(MC) { MC.D.type = "input"; MC.D.selectable = true; Selection.setFocus(MC.D); } function setBubble(MC) { MC.D.type = "dynamic"; MC.D.selectable = false; } function setActionRelease(MC) { MC.onRelease = function () { releaseHandler(); }; MC.onReleaseOutside = function () { releaseHandler(); }; } function releaseHandler() { if (GameData.TargetType == "Character") { if ((stage["Clone Capsule"]._visible && (getDist(stage["Clone Capsule"], _root._xmouse, _root._ymouse) < 50)) && (!stage["Clone Capsule"].char._visible)) { injectCloneCapsule(GameData.Target); } else if ((bg.fusionlab && (getDist(bg.fusionlab.fusion1, _root._xmouse, _root._ymouse) < 50)) && (!bg.fusionlab.fusion1.char._visible)) { injectFusionTank(1, GameData.Target); } else if ((bg.fusionlab && (getDist(bg.fusionlab.fusion2, _root._xmouse, _root._ymouse) < 50)) && (!bg.fusionlab.fusion2.char._visible)) { injectFusionTank(2, GameData.Target); } else if (stage["Mysterious Gap"]._visible && (getDist(stage["Mysterious Gap"], _root._xmouse, _root._ymouse) < 50)) { if (!GameData.GameOn) { pongStart(); } } } else if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.stopDrag(); } else if (GameData.Target._name == "Boxing Chen") { BoxingChenAttack(); } _root.GameData.Action = ""; } function BringToFront(MC) { var _local1 = getDID(MC._name); _local1--; while (_local1 > -1) { MC.swapDepths(GameData.Depths.StageList[_local1].Depth); _local1--; } fixDepthList(); } function SendToBack(MC) { var _local1 = getDID(MC._name); _local1++; while (_local1 < GameData.Depths.StageList.length) { MC.swapDepths(GameData.Depths.StageList[_local1].Depth); _local1++; } fixDepthList(); } function fixDepthList() { i = 0; while (i < GameData.Depths.StageList.length) { GameData.Depths.StageList[i].Depth = stage[GameData.Depths.StageList[i].Name].getDepth(); i++; } GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); } function BringForward(MC) { var _local1 = getDID(MC._name); if (_local1 > 0) { MC.swapDepths(GameData.Depths.StageList[_local1 - 1].Depth); } fixDepthList(); } function SendBackward(MC) { var _local1 = getDID(MC._name); if (_local1 < (GameData.Depths.StageList.length - 1)) { MC.swapDepths(GameData.Depths.StageList[_local1 + 1].Depth); } fixDepthList(); } function Delete(MC) { var _local1 = MC._name; if (GameData.Toys[_local1]) { if (_local1 == "Boxing Chen") { resetBoxingChen(); } MC._visible = false; Target(); } else { if (GameData.Characters[_local1]) { delete GameData.Characters[_local1]; } else if (GameData.SpeechBubbles[_local1]) { delete GameData.SpeechBubbles[_local1]; } else if (GameData.Objects[_local1]) { delete GameData.Objects[_local1]; } MC.removeMovieClip(); if (MC._name == _local1) { trace("Delete failed! " + MC); } } if (GameData.Target == MC) { Target(); CloseMenus(1); Manipulator._visible = false; } GameData.Depths.StageList.splice(getDID(_local1), 1); } function RandomizeAll(MC) { if ((!GameData.Characters[MC._name].Locks.Hats) && (!GameData.Locks.Hats)) { RootPartSwap(MC.hat, "Hats", "random"); } if ((!GameData.Characters[MC._name].Locks.Back) && (!GameData.Locks.Back)) { RootPartSwap(MC.wings, "Back", "random"); } if ((!GameData.Characters[MC._name].Locks.Items) && (!GameData.Locks.Items)) { RootPartSwap(MC.item, "Items", "random"); } if ((!GameData.Characters[MC._name].Locks.Accessory) && (!GameData.Locks.Accessory)) { RootPartSwap(MC.accessory, "Acc", "random"); } if ((!GameData.Characters[MC._name].Locks.Hair) && (!GameData.Locks.Hair)) { RootPartSwap(MC.head, "Hair", "random"); } if ((!GameData.Characters[MC._name].Locks.Body) && (!GameData.Locks.Body)) { RootPartSwap(MC.body, "Body", "random"); } if ((!GameData.Characters[MC._name].Locks.Arms) && (!GameData.Locks.Arms)) { RootPartSwap(MC.arms, "Arms", "random"); } if ((!GameData.Characters[MC._name].Locks.Shoes) && (!GameData.Locks.Shoes)) { RootPartSwap(MC.legs, "Shoes", "random"); } if ((!GameData.Characters[MC._name].Locks.Eyes) && (!GameData.Locks.Eyes)) { RootPartSwap(MC.eyes, "Eyes", "random"); } if ((!GameData.Characters[MC._name].Locks.Mouth) && (!GameData.Locks.Mouth)) { RootPartSwap(MC.mouth, "Mouth", "random"); } } function RootPartSwap(MC, T, N) { if (N == "random") { var _local2 = SwapPart(MC, T, GameData.Parts[T].length - 1); } else { var _local2 = SwapPart(MC, T, Number(N)); } if (T == "Hats") { GameData.Characters[MC._parent._name].hatFrame = _local2; } else if (T == "Acc") { GameData.Characters[MC._parent._name].accFrame = _local2; } else if (T == "Back") { GameData.Characters[MC._parent._name].wingFrame = _local2; } else if (T == "Items") { GameData.Characters[MC._parent._name].itemFrame = _local2; } else if (T == "Hair") { GameData.Characters[MC._parent._name].headFrame = _local2; } else if (T == "Arms") { GameData.Characters[MC._parent._name].armFrame = _local2; } else if (T == "Shoes") { GameData.Characters[MC._parent._name].shoeFrame = _local2; } else if (T == "Body") { GameData.Characters[MC._parent._name].bodyFrame = _local2; } else if (T == "Eyes") { GameData.Characters[MC._parent._name].eyeFrame = _local2; } else if (T == "Mouth") { GameData.Characters[MC._parent._name].mouthFrame = _local2; } if (GameData.Target == MC._parent) { if (T == "Hats") { SwapPart(Interface.TargetFrame.preview.char.hat, T, _local2); } else if (T == "Acc") { SwapPart(Interface.TargetFrame.preview.char.accessory, T, _local2); } else if (T == "Hair") { SwapPart(Interface.TargetFrame.preview.char.hair, T, _local2); } else if (T == "Eyes") { SwapPart(Interface.TargetFrame.preview.char.eyes, T, _local2); } else if (T == "Mouth") { SwapPart(Interface.TargetFrame.preview.char.mouth, T, _local2); } } } function setCharLook(T, S) { if (GameData.Parts.Hats[S.hatFrame][1]) { T.hat._visible = true; T.hat.gotoAndStop(GameData.Parts.Hats[S.hatFrame][1]); } else { T.hat._visible = false; } T.head.gotoAndStop(GameData.Parts.Hair[S.headFrame][1]); T.head.HairColor.gotoAndStop(GameData.Parts.Hair[S.headFrame][1]); if (S.HairColor) { ColorPalette(T.head.HairColor, S.HairColor); } if (GameData.Parts.Eyes[S.eyeFrame][5]) { T.head.eye2._visible = true; T.head.eye2.gotoAndStop(GameData.Parts.Eyes[S.eyeFrame][5]); } else { T.head.eye2._visible = false; } if (GameData.Parts.Hair[S.headFrame][5]) { T.head2._visible = true; T.head2.gotoAndStop(GameData.Parts.Hair[S.headFrame][5]); T.head2.HairColor.gotoAndStop(GameData.Parts.Hair[S.headFrame][5]); if (S.HairColor) { ColorPalette(T.head2.HairColor, S.HairColor); } } else { T.head2._visible = false; } if (GameData.Parts.Body[S.bodyFrame][1]) { T.body._visible = true; T.body.gotoAndStop(GameData.Parts.Body[S.bodyFrame][1]); } else { T.body._visible = false; } if (GameData.Parts.Arms[S.armFrame][1]) { T.arms._visible = true; T.arms.gotoAndStop(GameData.Parts.Arms[S.armFrame][1]); } else { T.arms._visible = false; } if (GameData.Parts.Shoes[S.shoeFrame][1]) { T.legs._visible = true; T.legs.gotoAndStop(GameData.Parts.Shoes[S.shoeFrame][1]); } else { T.legs._visible = false; } T.eyes.gotoAndStop(GameData.Parts.Eyes[S.eyeFrame][1]); if (GameData.Parts.Items[S.itemFrame][1]) { T.item._visible = true; T.item.gotoAndStop(GameData.Parts.Items[S.itemFrame][1]); } else { T.item._visible = false; } if (GameData.Parts.Back[S.wingFrame][1]) { T.wings._visible = true; T.wings.gotoAndStop(GameData.Parts.Back[S.wingFrame][1]); } else { T.wings._visible = false; } if (GameData.Parts.Acc[S.accFrame][1]) { T.accessory._visible = true; T.accessory.gotoAndStop(GameData.Parts.Acc[S.accFrame][1]); } else { T.accessory._visible = false; } if (GameData.Parts.Mouth[S.mouthFrame][1]) { T.mouth._visible = true; T.mouth.gotoAndStop(GameData.Parts.Mouth[S.mouthFrame][1]); } else { T.mouth._visible = false; } } function QuickSwap(MC, N, T) { if ((!GameData.Characters[MC._name].Locks.Hats) && ((T == "Hats") || (T == "All"))) { var _local5 = GameData.Characters[MC._name].hatFrame + N; if (_local5 < 1) { _local5 = GameData.Parts.Hats.length - 2; } else if (_local5 > (GameData.Parts.Hats.length - 2)) { _local5 = 1; } RootPartSwap(MC.hat, "Hats", String(_local5)); } if ((!GameData.Characters[MC._name].Locks.Eyes) && ((T == "Eyes") || ((T == "All") && (!GameData.Settings.OldQS.Check)))) { var _local11 = GameData.Characters[MC._name].eyeFrame + N; if (_local11 < 0) { _local11 = GameData.Parts.Eyes.length - 2; } else if (_local11 > (GameData.Parts.Eyes.length - 2)) { _local11 = 0; } RootPartSwap(MC.eyes, "Eyes", String(_local11)); } if ((!GameData.Characters[MC._name].Locks.Mouth) && ((T == "Mouth") || ((T == "All") && (!GameData.Settings.OldQS.Check)))) { var _local8 = GameData.Characters[MC._name].mouthFrame + N; if (_local8 < 1) { _local8 = GameData.Parts.Mouth.length - 2; } else if (_local8 > (GameData.Parts.Mouth.length - 2)) { _local8 = 1; } RootPartSwap(MC.mouth, "Mouth", String(_local8)); } if ((!GameData.Characters[MC._name].Locks.Hair) && ((T == "Hair") || (T == "All"))) { var _local7 = GameData.Characters[MC._name].headFrame + N; if (_local7 < 0) { _local7 = GameData.Parts.Hair.length - 2; } else if (_local7 > (GameData.Parts.Hair.length - 2)) { _local7 = 0; } RootPartSwap(MC.head, "Hair", String(_local7)); } if ((!GameData.Characters[MC._name].Locks.Arms) && ((T == "Arms") || (T == "All"))) { var _local4 = GameData.Characters[MC._name].armFrame + N; if (_local4 < 0) { _local4 = GameData.Parts.Arms.length - 2; } else if (_local4 > (GameData.Parts.Arms.length - 2)) { _local4 = 0; } RootPartSwap(MC.arms, "Arms", String(_local4)); } if ((!GameData.Characters[MC._name].Locks.Shoes) && ((T == "Shoes") || (T == "All"))) { var _local13 = GameData.Characters[MC._name].shoeFrame + N; if (_local13 < 0) { _local13 = GameData.Parts.Shoes.length - 2; } else if (_local4 > (GameData.Parts.Shoes.length - 2)) { _local13 = 0; } RootPartSwap(MC.legs, "Shoes", String(_local13)); } if ((!GameData.Characters[MC._name].Locks.Body) && ((T == "Body") || (T == "All"))) { var _local6 = GameData.Characters[MC._name].bodyFrame + N; if (_local6 < 1) { _local6 = GameData.Parts.Body.length - 2; } else if (_local6 > (GameData.Parts.Body.length - 2)) { _local6 = 1; } RootPartSwap(MC.body, "Body", String(_local6)); } if ((!GameData.Characters[MC._name].Locks.Items) && ((T == "Items") || ((T == "All") && (!GameData.Settings.OldQS.Check)))) { var _local9 = GameData.Characters[MC._name].itemFrame + N; if (_local9 < 0) { _local9 = GameData.Parts.Items.length - 2; } else if (_local9 > (GameData.Parts.Items.length - 2)) { _local9 = 0; } RootPartSwap(MC.item, "Items", String(_local9)); } if ((!GameData.Characters[MC._name].Locks.Back) && ((T == "Back") || ((T == "All") && (!GameData.Settings.OldQS.Check)))) { var _local12 = GameData.Characters[MC._name].wingFrame + N; if (_local12 < 0) { _local12 = GameData.Parts.Back.length - 2; } else if (_local12 > (GameData.Parts.Back.length - 2)) { _local12 = 0; } RootPartSwap(MC.wings, "Back", String(_local12)); } if ((!GameData.Characters[MC._name].Locks.Accessory) && ((T == "Accessory") || ((T == "All") && (!GameData.Settings.OldQS.Check)))) { var _local10 = GameData.Characters[MC._name].accFrame + N; if (_local10 < 0) { _local10 = GameData.Parts.Acc.length - 2; } else if (_local10 > (GameData.Parts.Acc.length - 2)) { _local10 = 0; } RootPartSwap(MC.accessory, "Acc", String(_local10)); } } function resetBoxingChen() { if (stage["Boxing Chen"].Target) { stage["Boxing Chen"]._xscale = 100; stage["Boxing Chen"]._yscale = 100; stage["Boxing Chen"].Target._rotation = stage["Boxing Chen"].TR; stage["Boxing Chen"].Target.eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Characters[stage["Boxing Chen"].Target._name].eyeFrame][1]); if (GameData.Characters[stage["Boxing Chen"].Target._name].mouthFrame) { stage["Boxing Chen"].Target.mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Characters[stage["Boxing Chen"].Target._name].mouthFrame][1]); stage["Boxing Chen"].Target.mouth._visible = true; } else { stage["Boxing Chen"].Target.mouth._visible = false; } stage["Boxing Chen"].Target = undefined; } } function openDNAInput() { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.Title.text = "DNA Strand Input"; Interface.DNAMenu.DNAdata.setNewTextFormat(GameData.TextFormats.Base); Interface.DNAMenu.DNAdata.text = "Enter DNA"; Interface.DNAMenu.OK.bName.text = "Spawn"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); makeFromDNA(Interface.DNAMenu.DNAdata.text); CloseMenus(1); }; } function showDNAstrand(O) { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.Title.text = "DNA Strand"; Interface.DNAMenu.DNAdata.setNewTextFormat(GameData.TextFormats.Base); Interface.DNAMenu.DNAdata.text = getDNA(O); Interface.DNAMenu.OK.bName.text = "Close"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); CloseMenus(1); }; } function makeFromDNA(X) { if (GameData.Presets[X]) { var _local1 = makeChar(X); } else { var _local1 = makeChar("DNA-" + X); } injectCloneCapsule(_local1); } function getDNA(O) { var _local1 = GameData.Version + ":"; _local1 = _local1 + (O.Name + ":"); _local1 = _local1 + (O.Scale + ":"); _local1 = _local1 + (O.hatFrame + ":"); _local1 = _local1 + (O.headFrame + ":"); _local1 = _local1 + (O.bodyFrame + ":"); _local1 = _local1 + (O.armFrame + ":"); _local1 = _local1 + (O.shoeFrame + ":"); _local1 = _local1 + (O.eyeFrame + ":"); _local1 = _local1 + (O.mouthFrame + ":"); _local1 = _local1 + (O.itemFrame + ":"); _local1 = _local1 + (O.accFrame + ":"); _local1 = _local1 + (O.wingFrame + ":"); _local1 = _local1 + O.HairColor.substr(2, 6); return(_local1); } function injectCloneCapsule(MC) { playSound("Pop"); GameData.Toys["Clone Capsule"].Char = GameData.Characters[MC._name]; GameData.Toys["Clone Capsule"].Target = MC; setCharLook(stage["Clone Capsule"].char, GameData.Toys["Clone Capsule"].Char); stage["Clone Capsule"].char._visible = true; MC._visible = false; Target(stage["Clone Capsule"]); } function ejectCloneCapsule() { stage["Clone Capsule"].char._visible = false; Interface.TargetFrame.preview.toy.char._visible = false; GameData.Toys["Clone Capsule"].Target._visible = true; GameData.Toys["Clone Capsule"].Target._x = stage["Clone Capsule"]._x; GameData.Toys["Clone Capsule"].Target._y = stage["Clone Capsule"]._y; GameData.Toys["Clone Capsule"].Target.XMov = random(10) + 20; GameData.Toys["Clone Capsule"].Target.YMov = random(5) + 10; } function activateCloneCapsule() { if (GameData.Toys["Clone Capsule"].Mode == 1) { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; ColorPalette(_local1.head2.HairColor, _local1.head.HairColor.RGB); } else if (GameData.Toys["Clone Capsule"].Mode == 2) { c = 0; while (c < 6) { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; _local1._xscale = GameData.ScaleLimit; _local1._yscale = GameData.ScaleLimit; GameData.Characters[_local1._name].Scale = GameData.ScaleLimit; ColorPalette(_local1.head2.HairColor, _local1.head.HairColor.RGB); c++; } } else if (GameData.Toys["Clone Capsule"].Mode == 3) { ejectCloneCapsule(); GameData.Toys["Clone Capsule"].Target._xscale = 100; GameData.Toys["Clone Capsule"].Target._yscale = 100; GameData.Characters[GameData.Toys["Clone Capsule"].Target._name].Scale = 100; Scramble(GameData.Toys["Clone Capsule"].Target); CloseMenus(1); } else { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; ColorPalette(_local1.head2.HairColor, _local1.head.HairColor.RGB); Scramble(_local1); } } function HaxSignBE() { stage["Grouchy Reimu"]._visible = false; _root.attachMovie("HaxSign", "HaxSign", 9999); GameData.Chat.Doom = 120; HaxSign.clock = 60; HaxSign._xscale = (Stage.width * 100) / 550; HaxSign._yscale = (Stage.height * 100) / 400; HaxSign.onEnterFrame = function () { if (this.clock > 0) { this.clock--; } else { this.removeMovieClip(); } }; for (c in GameData.Characters) { if (stage[c]._visible && (!stage[c].Pin)) { stage[c].Doom = random(100) + 100; } } Target(); } function tinkerCloneCapsule() { GameData.Toys["Clone Capsule"].Mode = random(4) + 1; if (GameData.Toys["Clone Capsule"].Mode == 4) { stage["Clone Capsule"].lights.play(); if (Interface.TargetFrame.preview.toy.lights) { Interface.TargetFrame.preview.toy.lights.play(); } } else { stage["Clone Capsule"].lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); if (Interface.TargetFrame.preview.toy.lights) { Interface.TargetFrame.preview.toy.lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); } } } function ColorPalette(MC, Hexa) { var _local1 = new Color(MC); _local1.setRGB(Hexa); MC.RGB = Hexa; } function Sys(msg, snd) { if (GameData.Settings.SysMessages.Check) { for (S in SysConsole) { SysConsole[S]._y = SysConsole[S]._y - 30; } SysConsole.attachMovie("SysMsg", "Sys" + GameData.SysID, GameData.SysID); SysConsole["Sys" + GameData.SysID].D.text = msg; SysConsole["Sys" + GameData.SysID].D.selectable = false; SysConsole["Sys" + GameData.SysID].CD = 50; GameData.SysID++; if (snd) { playSound(snd); } } } function setBGProperties() { bg._x = Number(Interface.BGMenu.lX.text); bg._y = Number(Interface.BGMenu.lY.text); bg._xscale = Number(Interface.BGMenu.sX.text); bg._yscale = Number(Interface.BGMenu.sX.text); bg._rotation = Number(Interface.BGMenu.rD.text); Dimmer._alpha = 100 - Number(Interface.BGMenu.Br.text); GameData.Friction = getFriction(Number(Interface.BGMenu.Fr.text)); } function SwapBG(ID) { if (bg.fusionlab) { c = 1; while (c <= 3) { if (bg.fusionlab["fusion" + c].char._visible) { ejectFusionTank(c); } c++; } } else if (bg.yuyuko) { StopYuyuko(); } if (GameData.BGs[ID] == "none") { bg._visible = false; GameData.BG = 0; } else { bg._visible = true; if (GameData.BGs[ID] == "random") { SwapBG(random(GameData.BGs.length)); } else { bg.gotoAndStop(GameData.BGs[ID][1]); GameData.BG = ID; } } if (bg.nameBox1) { i = 0; while (i < 5) { bg["nameBox" + i].html = true; bg["nameBox" + i].htmlText = ((GameData.Imageboard.PostHeaders[i][0] + " <font color=\"#000000\" size=\"14\">") + GameData.Imageboard.PostHeaders[i][1]) + "</font>"; bg["hitBox" + i]._alpha = 0; bg["hitBox" + i].ID = i; bg["hitBox" + i].onRelease = function () { Interface.RenameMenu.ID = this.ID; Interface.RenameMenu.iName.text = GameData.Imageboard.PostHeaders[this.ID][0]; var _local2 = new TextFormat(); _local2.font = "Arial"; Interface.RenameMenu.iName.setTextFormat(_local2); Selection.setFocus(Interface.RenameMenu.iName); Selection.setSelection(0, 0); Interface.RenameMenu.OK.onRelease = function () { GameData.Imageboard.PostHeaders[this._parent.ID][0] = Interface.RenameMenu.iName.text; bg["nameBox" + this._parent.ID].htmlText = ((GameData.Imageboard.PostHeaders[this._parent.ID][0] + " <font color=\"#000000\" size=\"14\">") + GameData.Imageboard.PostHeaders[this._parent.ID][1]) + "</font>"; CloseMenus(1); }; OpenMenu(3, Interface.RenameMenu, this.BG); }; bg["tB" + i].onSetFocus = function () { GameData.KeyLock = true; }; bg["tB" + i].onKillFocus = function () { GameData.KeyLock = false; }; i++; } } else if (bg.randomColor) { myColor = Math.round(Math.random() * 16777215); myColoredObject = new Color(bg.randomColor); myColoredObject.setRGB(myColor); } else if (bg.yuyuko) { bg.hitBox.onEnterFrame = function () { if (this.DB > 0) { this.DB--; } }; bg.hitBox.onRelease = function () { if (this.DB > 0) { if (bg.yuyuko._currentframe == 1) { bg.yuyuko.gotoAndStop(2); } else { StopYuyuko(); } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }; } } function StopYuyuko() { bg.yuyuko.gotoAndStop(1); for (c in stage) { if (GameData.Characters[c]) { setCharLook(stage[c], GameData.Characters[c]); stage[c]._xscale = GameData.Characters[c].Scale; stage[c]._yscale = GameData.Characters[c].Scale; } } } function injectFusionTank(N, T) { playSound("Pop"); setCharLook(bg.fusionlab["fusion" + N].char, GameData.Characters[T._name]); bg.fusionlab["fusion" + N].char._visible = true; bg.fusionlab["fusion" + N].lights.gotoAndStop(1); fixFusionLights(); bg.fusionlab["fusion" + N].Target = T; T._visible = false; Target(); } function fixFusionLights() { if (bg.fusionlab.fusion1.char._visible && (bg.fusionlab.fusion2.char._visible)) { bg.fusionlab.fusion3.lights.gotoAndStop(1); } else if (bg.fusionlab.fusion1.char._visible || (bg.fusionlab.fusion2.char._visible)) { bg.fusionlab.fusion3.lights.gotoAndStop(2); } else { bg.fusionlab.fusion3.lights.gotoAndStop(3); } } function activateFusion() { if (bg.fusionlab.fusion3.char._visible) { ejectFusionTank(3); } else { var _local1 = GameData.Version + ":"; var _local3 = GameData.Characters[bg.fusionlab.fusion1.Target._name].Name; var _local2 = GameData.Characters[bg.fusionlab.fusion2.Target._name].Name; n = 0; while (n < GameData.Fusion.Names.length) { if (((_local3 == GameData.Fusion.Names[n][0]) && (_local2 == GameData.Fusion.Names[n][1])) || ((_local2 == GameData.Fusion.Names[n][0]) && (_local3 == GameData.Fusion.Names[n][1]))) { var _local4 = GameData.Fusion.Names[n][2]; } else { var _local4 = _local3 + _local2; } n++; } _local1 = _local1 + (_local4 + ":"); var _local11 = Number(GameData.Characters[bg.fusionlab.fusion1.Target._name].Scale); var _local9 = Number(GameData.Characters[bg.fusionlab.fusion2.Target._name].Scale); var _local13 = (_local11 + _local9) / 2; _local1 = _local1 + (_local13 + ":"); if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].hatFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].hatFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].headFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].headFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].bodyFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].bodyFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].armFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].armFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].shoeFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].shoeFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].eyeFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].eyeFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].mouthFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].mouthFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].itemFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].itemFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].accFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].accFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].wingFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].wingFrame + ":"); } var _local7 = random(3); if (_local7 == 1) { _local1 = _local1 + GameData.Characters[bg.fusionlab.fusion1.Target._name].HairColor.substr(2, 6); } else if (_local7 == 2) { _local1 = _local1 + GameData.Characters[bg.fusionlab.fusion2.Target._name].HairColor.substr(2, 6); } else { var _local6 = GameData.Characters[bg.fusionlab.fusion1.Target._name].HairColor; var _local5 = GameData.Characters[bg.fusionlab.fusion2.Target._name].HairColor; var _local16 = (toRGB(_local6.charAt(2)) * 16) + toRGB(_local6.charAt(3)); var _local20 = (toRGB(_local6.charAt(4)) * 16) + toRGB(_local6.charAt(5)); var _local18 = (toRGB(_local6.charAt(6)) * 16) + toRGB(_local6.charAt(7)); var _local14 = (toRGB(_local5.charAt(2)) * 16) + toRGB(_local5.charAt(3)); var _local19 = (toRGB(_local5.charAt(4)) * 16) + toRGB(_local5.charAt(5)); var _local17 = (toRGB(_local5.charAt(6)) * 16) + toRGB(_local5.charAt(7)); var _local12 = Math.round((_local16 + _local14) / 2); var _local10 = Math.round((_local20 + _local19) / 2); var _local15 = Math.round((_local18 + _local17) / 2); _local1 = _local1 + getRGB(_local12, _local10, _local15).substr(2, 6); } var _local8 = makeChar("DNA-" + _local1); injectFusionTank(3, _local8); } } function ejectFusionTank(N) { bg.fusionlab["fusion" + N].char._visible = false; bg.fusionlab["fusion" + N].lights.gotoAndStop(3); bg.fusionlab["fusion" + N].Target._visible = true; fixFusionLights(); bg.fusionlab["fusion" + N].Target._x = bg.fusionlab["fusion" + N]._x; bg.fusionlab["fusion" + N].Target._y = bg.fusionlab["fusion" + N]._y; Scramble(bg.fusionlab["fusion" + N].Target); } function BoxingChenAttack() { var _local5 = new Array(); for (c in GameData.Characters) { var _local1 = getDist(stage["Boxing Chen"], stage[c]._x, stage[c]._y); if (stage[c]._visible && (_local1 < (GameData.Toys["Boxing Chen"].Range * (GameData.Characters[c].Scale / 100)))) { _local5.push({ID:c, Dist:_local1}); } } _local5.sortOn(["Dist", "ID"]); var _local2 = stage[_local5[0].ID]; if (_local2) { playSound("Boxing"); stage["Boxing Chen"].Spin = 0; stage["Boxing Chen"].XMov = 0; stage["Boxing Chen"].YMov = 0; stage["Boxing Chen"].AttackRoll = 85; stage["Boxing Chen"].Target = _local2; stage["Boxing Chen"].TR = _local2._rotation; stage["Boxing Chen"]._x = _local2._x + ((30 * Math.abs(_local2._xscale)) / 100); stage["Boxing Chen"]._y = _local2._y - ((20 * Math.abs(_local2._yscale)) / 100); stage["Boxing Chen"]._xscale = Math.abs(_local2._xscale); stage["Boxing Chen"]._yscale = Math.abs(_local2._yscale); if (_local2._yscale < 0) { _local2._rotation = 270; } else { _local2._rotation = 90; } _local2.eyes.gotoAndStop(8); _local2.mouth.gotoAndStop(27); _local2.mouth._visible = true; if (stage["Boxing Chen"].getDepth() < _local2.getDepth()) { BringToFront(stage["Boxing Chen"]); } } } function setColorSliderRelease(MC) { MC.onRelease = function () { CSRhandler(this); }; MC.onReleaseOutside = function () { CSRhandler(this); }; } function CSRhandler(MC) { MC.stopDrag(); delete MC.onEnterFrame; } function SwapPalette(MC) { var _local4 = Math.round(MC.Rs._x); var _local5 = Math.round(MC.Gs._x); var _local3 = Math.round(MC.Bs._x); colorHex = getRGB(_local4, _local5, _local3); ColorPalette(MC.Cp.BG, colorHex); if (GameData.TargetType == "Character") { GameData.Characters[GameData.Target._name].HairColor = colorHex; MC._parent.rgbcI.text = GameData.Characters[GameData.Target._name].HairColor.substr(2, 6); ColorPalette(GameData.Target.head.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.hair.HairColor, colorHex); ColorPalette(GameData.Target.head2.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.head2.HairColor, colorHex); } else if (GameData.TargetType == "SpeechBubble") { GameData.SpeechBubbles[GameData.Target._name].FontColor = colorHex; MC._parent.rgbcI.text = GameData.SpeechBubbles[GameData.Target._name].FontColor.substr(2, 6); var _local2 = new TextFormat(); _local2.color = colorHex; GameData.Target.D.setTextFormat(_local2); GameData.Target.D.setNewTextFormat(_local2); } } function pongStart() { _root.createEmptyMovieClip("game", 200); GameData.GameOn = true; game.onEnterFrame = function () { if (TopDimmer._alpha < 100) { TopDimmer._alpha = TopDimmer._alpha + 10; GameData.Target._rotation = GameData.Target._rotation + 30; GameData.Target._xscale = GameData.Target._xscale * 0.9; GameData.Target._yscale = GameData.Target._yscale * 0.9; } else { game.Paused = false; game.Score = 0; game.Graze = 0; game.ShowScore = 0; game.S = 0; game.B = 0; game.TimeBonus = 300; game.TimeBonusC = 30; game.Level = 1; game.Type = "Pong"; GameData.Target._visible = false; ClickBlocker._visible = true; pongFixScale(); if (GameData.StageCache) { _root.createEmptyMovieClip("stageShot", 55); screenShot(stageShot); stage._visible = false; bg._visible = false; Manipulator._visible = false; } game.attachMovie("BGBox", "TopBoundry", 1); game.TopBoundry._height = 10; game.TopBoundry._width = 510; game.TopBoundry._x = 20; game.TopBoundry._y = 30; game.TopBoundry._alpha = GameData.Buttons.Opacity; game.attachMovie("BGBox", "BottomBoundry", 2); game.BottomBoundry._height = 10; game.BottomBoundry._width = 510; game.BottomBoundry._x = 20; game.BottomBoundry._y = 360; game.BottomBoundry._alpha = GameData.Buttons.Opacity; game.attachMovie("ReimuBarrier", "bomb", 3); game.bomb._xscale = 160; game.bomb._yscale = 160; game.bomb._y = 190; game.bomb._visible = false; game.createEmptyMovieClip("bonus", 5); game.createEmptyMovieClip("shots", 99); game.attachMovie("Char", "Player", 10); game.Player.attachMovie("Focus", "hitbox", 10); game.Player.hitbox._visible = false; game.Player.Power = 0; game.Player.attachMovie("ReimuBarrier", "block", 20); game.Player.block._x = 50; game.Player.block._y = -60; game.Player.block._xscale = 110; game.Player.block._yscale = 110; game.Player.block._visible = false; setCharLook(game.Player, GameData.Characters[GameData.Target._name]); game.Player.eF = game.Player.eyes._currentframe; game.Player.mF = game.Player.mouth._currentframe; game.Player.mV = game.Player.mouth._visible; game.Player._x = -50; game.Player._y = 200; game.Player._xscale = 30; game.Player._yscale = 30; game.Player.Lives = 3; game.Player.NextLife = 1000; i = 0; while (i < 4) { game.attachMovie("Paddle", "Op" + i, i + 11); game["Op" + i]._xscale = 30; game["Op" + i]._yscale = 30; game["Op" + i]._visible = false; i++; } game.createEmptyMovieClip("Yukari", 20); makePresetChar(game.Yukari, "Yukari (IaMP)", "Chr", 20); game.Yukari.attachMovie("GapChar", "gap", 10); game.Yukari.gap._xscale = -100; game.Yukari.gap._x = 100; game.Yukari.gap._y = -300; game.Yukari.gap._rotation = 90; game.Yukari.gap.char._xscale = -100; game.Yukari.gap.char._x = 50; game.Yukari.gap.char._y = -30; game.Yukari.gap.char._rotation = 90; game.Yukari.gap.truck._visible = false; game.Yukari.gap._visible = false; game.Yukari._x = 600; game.Yukari._y = 200; game.Yukari._xscale = -30; game.Yukari._yscale = 30; game.Yukari.Speed = 4; game.Yukari.Life = 50; game.Yukari.MaxLife = 50; game.Yukari.GapC = 0; game.Yukari.ShotDelay = 100; game.Yukari.item._visible = false; game.createEmptyMovieClip("Ran", 30); makePresetChar(game.Ran, "Ran (2)", "Chr", 10); game.Ran.attachMovie("Focus", "hitbox", 20); game.Ran.hitbox._visible = false; game.Ran._x = 610; game.Ran._y = 295; game.Ran.Chr._y = 30; game.Ran._xscale = -30; game.Ran._yscale = 30; game.Ran.Speed = 10; game.createEmptyMovieClip("Chen", 31); makePresetChar(game.Chen, "Chen (2)", "Chr", 10); game.Chen.attachMovie("Focus", "hitbox", 20); game.Chen.hitbox._visible = false; game.Chen._x = 610; game.Chen._y = 295; game.Chen.Chr._y = 30; game.Chen._xscale = -30; game.Chen._yscale = 30; game.Chen.Speed = 7; game.Chen._visible = false; game.createEmptyMovieClip("Yuyuko", 32); makePresetChar(game.Yuyuko, "Yuyuko (2)", "Chr", 32); game.Yuyuko._x = 610; game.Yuyuko._y = 295; game.Yuyuko._xscale = -30; game.Yuyuko._yscale = 30; game.Yuyuko.Speed = 4; game.Yuyuko._visible = false; game.Yuyuko.Chr.wings._visible = false; game.Yuyuko.Chr.item._visible = false; game.createEmptyMovieClip("Youmu", 33); makePresetChar(game.Youmu, "Youmu (2)", "Chr", 10); game.Youmu.attachMovie("Focus", "hitbox", 20); game.Youmu.hitbox._visible = false; game.Youmu._x = 610; game.Youmu._y = 295; game.Youmu.Chr._y = 30; game.Youmu._xscale = -30; game.Youmu._yscale = 30; game.Youmu.Speed = 4; game.Youmu._visible = false; game.attachMovie("SpeechBubble", "Talky", 100); game.Talky.Bubble.gotoAndStop(1); game.Talky._visible = false; game.attachMovie("WhiteText", "note", 101); setFontSize(game.note.D, 12); game.note.D.text = "Press space to continue.\nPress ctrl to skip."; game.note.D._width = 200; game.note.D._height = 60; game.note._x = 40; game.note._y = 330; game.note._visible = false; game.createEmptyMovieClip("Interface", 102); game.Interface.attachMovie("WhiteText", "Stat1", 1); setFontSize(game.Interface.Stat1.D, 10); game.Interface.Stat1.D.text = "Life:\nPower:"; game.Interface.Stat1.D._height = 60; game.Interface.Stat1.D._width = 200; game.Interface.Stat1._x = 11; game.Interface.Stat1._y = 375; l = 0; while (l < 5) { game.Interface.attachMovie("LifeStar", "Life" + l, 200 + l); game.Interface["Life" + l]._xscale = 15; game.Interface["Life" + l]._yscale = 15; game.Interface["Life" + l]._x = 48 + (l * 15); game.Interface["Life" + l]._y = 379; if (l >= game.Player.Lives) { game.Interface["Life" + l]._visible = false; } l++; } game.Interface.attachMovie("WhiteText", "Stat2", 5); setFontSize(game.Interface.Stat2.D, 10); game.Interface.Stat2.D.text = "Graze:\nTimeBonus:"; game.Interface.Stat2.D._height = 60; game.Interface.Stat2.D._width = 200; game.Interface.Stat2._x = 130; game.Interface.Stat2._y = 375; game.Interface.attachMovie("WhiteText", "Stat3", 6); setFontSize(game.Interface.Stat3.D, 10); game.Interface.Stat3.D.text = "Score:\nHi-Score:"; game.Interface.Stat3.D._height = 60; game.Interface.Stat3.D._width = 200; game.Interface.Stat3._x = 235; game.Interface.Stat3._y = 375; game.Interface.attachMovie("WhiteText", "Power", 7); setFontSize(game.Interface.Power.D, 10); game.Interface.Power.D.text = "0.00/5.00"; game.Interface.Power.D._height = 60; game.Interface.Power.D._width = 200; game.Interface.Power._x = 53; game.Interface.Power._y = 387; game.Interface.attachMovie("WhiteText", "YukariTag", 8); setFontSize(game.Interface.YukariTag.D, 10); game.Interface.YukariTag.D.text = "Yukari:"; game.Interface.YukariTag.D._height = 60; game.Interface.YukariTag.D._width = 200; game.Interface.YukariTag._x = 13; game.Interface.YukariTag._y = 10; game.Interface.attachMovie("LifeBar", "YukariLife", 9); game.Interface.YukariLife._width = 0; game.Interface.YukariLife._x = 55; game.Interface.YukariLife._y = 8; game.Interface.attachMovie("WhiteText", "Score", 10); setFontSize(game.Interface.Score.D, 10); game.Interface.Score.D.text = "0"; game.Interface.Score.D._height = 60; game.Interface.Score.D._width = 200; game.Interface.Score._x = 280; game.Interface.Score._y = 374; game.Interface.attachMovie("WhiteText", "HiScore", 11); setFontSize(game.Interface.HiScore.D, 10); game.Interface.HiScore.D.text = GameData.Pong.HiScore; game.Interface.HiScore.D._height = 60; game.Interface.HiScore.D._width = 200; game.Interface.HiScore._x = 289; game.Interface.HiScore._y = 387; game.Interface.attachMovie("WhiteText", "TimeBonus", 12); setFontSize(game.Interface.TimeBonus.D, 10); game.Interface.TimeBonus.D.text = game.TimeBonus; game.Interface.TimeBonus.D._height = 60; game.Interface.TimeBonus.D._width = 200; game.Interface.TimeBonus._x = 194; game.Interface.TimeBonus._y = 387; game.Interface.attachMovie("WhiteText", "Graze", 13); setFontSize(game.Interface.Graze.D, 10); game.Interface.Graze.D.text = 0; game.Interface.Graze.D._height = 60; game.Interface.Graze.D._width = 200; game.Interface.Graze._x = 168; game.Interface.Graze._y = 375; game.Interface.attachMovie("WhiteText", "Pause", 14); setFontSize(game.Interface.Pause.D, 10); game.Interface.Pause.D.text = "Paused"; game.Interface.Pause.D._height = 60; game.Interface.Pause.D._width = 200; game.Interface.Pause._x = 249; game.Interface.Pause._y = 45; game.Interface.Pause._visible = false; game.Interface.attachMovie("WhiteText", "Info", 15); setFontSize(game.Interface.Info.D, 10); game.Interface.Info.D.text = "Up/Down Arrows to move.\nShift or Z to focus.\nX to bomb.\nP to pause.\nDon't let anyone past you!"; game.Interface.Info.D._height = 60; game.Interface.Info.D._width = 200; game.Interface.Info._x = 48; game.Interface.Info._y = 260; game.Interface.Info._visible = false; game.createEmptyMovieClip("Exit", 200); game.Exit.attachMovie("Gap", "BG", 1); game.Exit.attachMovie("WhiteText", "D", 2); game.Exit.D.D.text = "Exit"; game.Exit.BG._xscale = 25; game.Exit.BG._yscale = 25; game.Exit.BG._rotation = 90; game.Exit.BG._x = 75; game.Exit._x = 460; game.Exit._y = 370; game.Exit.onRollOver = function () { this.BG._x = 85; this.BG._y = -5; this.BG._xscale = 35; this.BG._yscale = 35; }; game.Exit.onRollOut = function () { this.BG._x = 75; this.BG._y = 0; this.BG._xscale = 25; this.BG._yscale = 25; }; game.Exit.onRelease = function () { this._visible = false; game.Player._xscale = game.Player._xscale * -1; game.onEnterFrame = function () { game.Player._x = game.Player._x - 5; if (TopDimmer._alpha < 100) { TopDimmer._alpha = TopDimmer._alpha + 10; } else { pongExit(); } }; }; this.onEnterFrame = function () { game.onEnterFrame = function () { if (TopDimmer._alpha > 0) { TopDimmer._alpha = TopDimmer._alpha - 10; } else { pongStage(0); } }; }; } }; } function pongSprayShot(A, S, N) { var _local1 = S / N; var _local5 = A - (S / 2); s = 0; while (s < N) { pongSpawnShot(A + (s * _local1)); s++; } } function pongSpawnShot(A) { A = A - 90; game.shots.attachMovie("YukariShot", "Shot" + game.B, game.B); game.shots["Shot" + game.B]._rotation = A; game.shots["Shot" + game.B]._xscale = 40; game.shots["Shot" + game.B]._yscale = 40; game.shots["Shot" + game.B]._x = game.Yukari._x; game.shots["Shot" + game.B]._y = game.Yukari._y; var _local1 = (A * Math.PI) / 180; var _local4 = 10 * Math.cos(_local1); var _local2 = 10 * Math.sin(_local1); game.shots["Shot" + game.B].XMov = _local4; game.shots["Shot" + game.B].YMov = _local2; game.B++; } function setFontSize(MC, N) { var _local1 = new TextFormat(); _local1.size = N; MC.setNewTextFormat(_local1); } function pongFixScale() { var _local2 = (Stage.width * 100) / 550; var _local3 = (Stage.height * 100) / 400; if (_local2 < _local3) { var _local1 = _local2; } else { var _local1 = _local3; } game._xscale = _local1; game._yscale = _local1; game._x = (Stage.width - (550 * (_local1 / 100))) / 2; } function facialExpression(MC, E, M) { MC.Chr.eyes.gotoAndStop(E); if (M == 0) { MC.Chr.mouth._visible = false; } else { MC.Chr.mouth.gotoAndStop(M); MC.Chr.mouth._visible = true; } } function pongStage() { game.Talky._visible = false; if (game.S == 0) { game.onEnterFrame = function () { game.Player._x = game.Player._x + 2; game.Yukari._x = game.Yukari._x - 2; game.Ran._x = game.Ran._x - 2; if (game.Player._x > 50) { pongStage(); } }; } else if (game.S == 1) { facialExpression(game.Yukari, 5, 1); popTalk(game.Talky, "So, you come into my domain to disturb my sleep! Now we must fight, one on one!", 352, 97, 100, 100, 0, -129.85, 0, 0, 5, 6, -96, 46, 0); game.note._visible = true; game.Interface.Info._visible = true; game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 2) { facialExpression(game.Ran, 2, 2); popTalk(game.Talky, "I fail to see how\nthis is one on one...", 402, 392, 100, 100, 0, -130, -91.35, 0, 3, -72, 68, 30, -178); } else if (game.S == 3) { facialExpression(game.Ran, 1, 0); facialExpression(game.Yukari, 5, 2); popTalk(game.Talky, "Ran...", 417, 88, 100, 100, 0, -129.85, 0, 0, 1, 5, -37, 25, 0); } else if (game.S == 4) { facialExpression(game.Yukari, 7, 9); popTalk(game.Talky, "SHUT UP!", 398, 68, 165, 165, 0, -129.85, 0, 0, 1, 5, -37, 25, 0); } else if (game.S == 5) { game.note.removeMovieClip(); game.Interface.Info.removeMovieClip(); facialExpression(game.Yukari, 1, 1); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < this.Ran._y) { this.Yukari._y = this.Yukari._y + 5; } else { pongResetBall(this.Ran); facialExpression(this.Ran, 29, 9); this.onEnterFrame = function () { pongMainLoop(); }; } }; } else if (game.S == 6) { facialExpression(game.Ran, 1, 0); facialExpression(game.Yukari, 5, 2); popTalk(game.Talky, "What is this?! Ran!\nWhy are we losing?!", 370, 230, 148, 148, 0, -129.85, -91.35, 0, 1.6, -78.4, -65, 31, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 7) { facialExpression(game.Ran, 1, 2); facialExpression(game.Yukari, 5, 0); popTalk(game.Talky, "Maybe if you did more\nthan just throw me\naround...", 343, 267, 100, 100, 0, -129.85, -91.35, 0, 1, -83, -76, 53, -14.6354634269027); } else if (game.S == 8) { facialExpression(game.Yukari, 5, 9); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "Shut up! I'm trying\nto think.", 363, 217, 109, 109, 0, -129.85, -91.35, 0, 5, -85, -59, 30, 0); } else if (game.S == 9) { facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 1, 2); popTalk(game.Talky, "Okay... It's\njust...", 398, 297, 100, 100, 0, -129.85, -91.35, 0, 4, -82, -46, 32, 0); } else if (game.S == 10) { facialExpression(game.Yukari, 5, 14); facialExpression(game.Ran, 7, 18); popTalk(game.Talky, "Ran, SHUT UP!", 343, 254, 166, 166, 0, -129.85, -91.35, 0, 6, -85, -51, 20, 0); } else if (game.S == 11) { facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 22, 2); popTalk(game.Talky, "But... you asked\nme a question.", 405, 399, 100, 100, 0, -129.85, -91.35, 0, 3, -71, 61, 27, 179.462322208026); } else if (game.S == 12) { facialExpression(game.Yukari, 12, 2); facialExpression(game.Ran, 22, 0); popTalk(game.Talky, "It was rhetorical!", 383, 209, 100, 100, 0, -129.85, -91.35, 0, 6, -84, -61, 27, 0.366322603450499); } else if (game.S == 13) { facialExpression(game.Yukari, 12, 0); facialExpression(game.Ran, 12, 2); popTalk(game.Talky, "Alright already...\nsorry...", 395, 310, 100, 100, 0, -129.85, -91.35, 0, 6, -84, -59, 29, 0.366322603450499); } else if (game.S == 14) { facialExpression(game.Yukari, 1, 1); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "Ran, I just came\nup with a brilliant\nidea!", 398, 197, 100, 100, 0, -129.85, -91.35, 0, 9, -77, -69, 41, 0.366322603450499); } else if (game.S == 15) { facialExpression(game.Ran, 1, 2); popTalk(game.Talky, "...What?", 418, 309, 100, 100, 0, -129.85, -91.35, 0, 6, -84, -32, 21, 0.366322603450499); } else if (game.S == 16) { facialExpression(game.Ran, 1, 0); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < this.Ran._y) { this.Yukari._y = this.Yukari._y + 5; } else { pongStage(); } }; } else if (game.S == 17) { facialExpression(game.Yukari, 7, 8); facialExpression(game.Ran, 29, 9); popTalk(game.Talky, "Missiles away!", 375, 329, 155, 155, 0, -129.85, -91.35, 0, 6, -84, -49, 14, 0.366322603450499); game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 18) { pongNextLevel(); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 19) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Ran, 1, 0); facialExpression(game.Yukari, 5, 1); popTalk(game.Talky, "Looks like it's time\nfor me to use my secret\nweapon!", 370, 197, 100, 100, 0, -129.85, -91.35, 0, 8, -75, -79, 39, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 20) { facialExpression(game.Ran, 1, 2); popTalk(game.Talky, "You have a secret\nweapon?", 383, 300, 100, 100, 0, -129.85, -91.35, 0, 8, -82, -61, 24, 0); } else if (game.S == 21) { facialExpression(game.Yukari, 2, 2); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "Of course! You\nshould know what\nit is!", 390, 189, 100, 100, 0, -129.85, -91.35, 0, 6, -82, -63, 36, 0); } else if (game.S == 22) { facialExpression(game.Yukari, 1, 1); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < this.Ran._y) { this.Yukari._y = this.Yukari._y + 5; } else { pongStage(); } }; } else if (game.S == 23) { facialExpression(game.Ran, 41, 2); popTalk(game.Talky, "Umm...", 429, 396, 100, 100, 0, -129.85, -91.35, 0, 1, -79, 37, 21, -170.346175941947); game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 24) { pongNextLevel(); pongYukariGap(game.Chen); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 25) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Yukari, 54, 14); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "What?! We lost again!\nRan! This is your fault\nsomehow!", 364, 209, 115, 115, 0, -129.85, -91.35, 0, 6, -80, -73, 30, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 26) { facialExpression(game.Yukari, 54, 0); facialExpression(game.Ran, 12, 2); popTalk(game.Talky, "Maybe you would do\nbetter if you paid\nattention to chen.", 374, 289, 97, 97, 0, -129.85, -91.35, 0, 7.75, -73.9, -78, 35, 0); } else if (game.S == 27) { facialExpression(game.Yukari, 5, 2); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "I can't concentrate\non more than one thing\nran! I'm only human!", 373, 193, 97, 97, 0, -129.85, -91.35, 0, 7.75, -73.9, -78, 35, 0); } else if (game.S == 28) { facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 12, 2); popTalk(game.Talky, "Actually, you're not\nhuman...", 373, 309, 97, 97, 0, -129.85, -91.35, 0, 7.75, -81.1, -75, 28, 0); } else if (game.S == 29) { facialExpression(game.Yukari, 1, 1); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "I know! I've thought\nup of another brilliant\nplan!", 402, 195, 97, 97, 0, -129.85, -91.35, 0, 7.75, -81.1, -80, 35, 0); } else if (game.S == 30) { facialExpression(game.Yukari, 1, 0); pongYukariGap(game.Yuyuko); game.onEnterFrame = function () { if (game.Yukari.GapC > 0) { game.Yukari.gap.char._x = game.Yukari.gap.char._x - 20; game.Yukari.GapC--; if (game.Yukari.GapC == 0) { game.Yukari.gap._visible = false; game.Yukari.Target._x = game.Yukari._x - 50; game.Yukari.Target._y = game.Yukari._y; game.Yukari.Target._visible = true; facialExpression(game.Yuyuko, 33, 14); popTalk(game.Talky, "Where am I?!", 324, 248, 169, 169, 0, -129.85, -91.35, 0, 4.65, -88.3, -52, 20, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } } }; } else if (game.S == 31) { game.Yuyuko._xscale = 30; facialExpression(game.Yukari, 1, 1); facialExpression(game.Yuyuko, 1, 0); popTalk(game.Talky, "Yuyuko! Help me\nthrow chen at this\npest!", 433, 167, 100, 100, 0, -129.85, -91.35, 0, 8, -74, -60, 37, 0); } else if (game.S == 32) { facialExpression(game.Yukari, 1, 0); facialExpression(game.Yuyuko, 1, 1); popTalk(game.Talky, "K.", 359, 361, 314, 314, 0, -129.85, -91.35, 0, 3, -84, -18, 10, 0); } else if (game.S == 33) { facialExpression(game.Yuyuko, 1, 0); facialExpression(game.Ran, 2, 2); popTalk(game.Talky, "I thought you wanted\na one on one fight.", 393, 295, 100, 100, 0, -129.85, -91.35, 0, 8, -84, -80, 35, 0); } else if (game.S == 34) { facialExpression(game.Ran, 2, 0); facialExpression(game.Yukari, 2, 2); popTalk(game.Talky, "Ran...", 447, 102, 100, 100, 0, -129.85, 0, 0, 1, 5, -37, 25, 0); } else if (game.S == 35) { facialExpression(game.Yukari, 2, 0); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < (this.Ran._y - 50)) { this.Yukari._y = this.Yukari._y + 5; } else { pongStage(); } }; } else if (game.S == 36) { facialExpression(game.Ran, 7, 9); popTalk(game.Talky, "I know! I know!", 371, 322, 127, 127, 0, -129.85, -91.35, 0, 6, -89, -65, 25, 0); game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 37) { pongNextLevel(); game.Yuyuko._xscale = -30; pongResetBall(game.Ran); pongResetBall(game.Chen); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 38) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Ran, 2, 2); popTalk(game.Talky, "I think it's time to\ngive up...", 390, 302, 100, 100, 0, -129.85, -91.35, 0, 8, -83, -67, 38, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 39) { facialExpression(game.Ran, 2, 0); facialExpression(game.Yuyuko, 1, 1); popTalk(game.Talky, "I'm hungry.", 362, 204, 100, 100, 0, -129.85, -91.35, 0, 5, -83, -42, 19, 0); } else if (game.S == 40) { facialExpression(game.Yuyuko, 1, 0); facialExpression(game.Chen, 7, 13); popTalk(game.Talky, "Nya.", 432, 113, 100, 100, 0, -129.85, -91.35, 0, 5, -83, -42, 19, 0); playSound("Meow"); } else if (game.S == 41) { game.Yuyuko._xscale = 30; facialExpression(game.Chen, 7, 30); facialExpression(game.Yukari, 5, 9); popTalk(game.Talky, "Be quiet all of you!\nThere has to be a way\nto win!", 409, 168, 100, 100, 0, -129.85, -91.35, 0, 7, -76, -81, 34, 0); } else if (game.S == 42) { facialExpression(game.Yukari, 1, 0); facialExpression(game.Yuyuko, 1, 1); popTalk(game.Talky, "Maybe Youmu\ncould help.", 353, 195, 100, 100, 0, -129.85, -91.35, 0, 7, -79, -58, 24, 0); } else if (game.S == 43) { facialExpression(game.Yukari, 1, 1); facialExpression(game.Yuyuko, 1, 0); popTalk(game.Talky, "Good idea! Let\nme get her.", 418, 196, 100, 100, 0, -129.85, -91.35, 0, 7, -79, -58, 24, 0); } else if (game.S == 44) { facialExpression(game.Yukari, 1, 0); pongYukariGap(game.Youmu); game.onEnterFrame = function () { if (game.Yukari.GapC > 0) { game.Yukari.gap.char._x = game.Yukari.gap.char._x - 20; game.Yukari.GapC--; if (game.Yukari.GapC == 0) { game.Yukari.gap._visible = false; game.Yukari.Target._x = game.Yukari._x - 50; game.Yukari.Target._y = game.Yukari._y; game.Yukari.Target._visible = true; facialExpression(game.Youmu, 33, 28); popTalk(game.Talky, "Huh? Where\nis this?", 350, 290, 100, 100, 0, -129.85, -91.35, 0, 7, -79, -58, 24, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } } }; } else if (game.S == 45) { facialExpression(game.Yuyuko, 1, 1); facialExpression(game.Youmu, 1, 0); popTalk(game.Talky, "We need your\nhelp taking down\nthis pest.", 357, 164, 100, 100, 0, -129.85, -91.35, 0, 7, -74, -64, 34, 0); } else if (game.S == 46) { facialExpression(game.Yuyuko, 1, 0); facialExpression(game.Youmu, 1, 2); popTalk(game.Talky, "Oh, ok.", 374, 289, 100, 100, 0, -129.85, -91.35, 0, 2, -84, -31, 25, 0); } else if (game.S == 47) { pongNextLevel(); facialExpression(game.Youmu, 5, 0); game.Yuyuko._xscale = -30; pongResetBall(game.Ran); pongResetBall(game.Chen); pongResetBall(game.Youmu); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 48) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Youmu, 1, 0); facialExpression(game.Yukari, 7, 14); popTalk(game.Talky, "That's it! Now I'm\nangry!", 420, 178, 100, 100, 0, -129.85, -91.35, 0, 8, -86, -58, 34, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 49) { facialExpression(game.Yukari, 7, 0); facialExpression(game.Ran, 8, 28); popTalk(game.Talky, "Uh oh, looks like\nshe's finally getting\nserious now.", 425, 255, 100, 100, 0, -129.85, -91.35, 0, 6, -72, -69, 43, 0); } else if (game.S == 50) { pongNextLevel(); facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 1, 0); pongResetBall(game.Ran); pongResetBall(game.Chen); pongResetBall(game.Youmu); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 51) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Yukari, 7, 14); popTalk(game.Talky, "I've had enough\nof this!!", 394, 227, 188, 188, 0, -129.85, -91.35, 0, 3.8, -81.4, -53, 24, -1.36658017263622); game.Wait = 50; game.onEnterFrame = function () { pongCutscene(); if (game.Wait > 0) { game.Wait--; } else { game.attachMovie("GapChar", "GapTruck", 999); game.GapTruck.char._visible = false; game.GapTruck.truck._xscale = -100; game.GapTruck.truck._x = 850; game.GapTruck._x = 500; game.GapTruck._y = 230; game.GapTruck._xscale = 0; game.GapTruck._yscale = 0; game.GapTruck.S = false; game.onEnterFrame = function () { if (game.GapTruck._xscale < 100) { game.GapTruck._xscale = game.GapTruck._xscale + 10; game.GapTruck._yscale = game.GapTruck._yscale + 10; } else { if (!game.GapTruck.S) { playSound("Truck"); game.GapTruck.S = true; } game.GapTruck.truck._x = game.GapTruck.truck._x - 60; if ((game.GapTruck.truck._x + game.GapTruck._x) < (game.Player._x + 600)) { game.Player.eyes.gotoAndStop(9); game.Player.mouth.gotoAndStop(14); game.Player.mouth._visible = true; game.onEnterFrame = function () { if (game.Player._xscale > 0) { if (game.Player._xscale == 30) { playSound("Boxing"); } game.Player._xscale--; game.Player._yscale--; game.Player._rotation = game.Player._rotation - 15; game.Player._x = game.Player._x - 60; game.Player._y = game.Player._y - 60; game.GapTruck.truck._x = game.GapTruck.truck._x - 60; } else { game.GapTruck._visible = false; game.Interface._visible = false; game.TopBoundry._visible = false; game.BottomBoundry._visible = false; game.Yukari.gap._visible = false; game.Yukari.wings._visible = false; game.Yukari._xscale = -150; game.Yukari._yscale = 150; game.Yukari._x = 450; game.Yukari._y = 450; game.Yukari.eyes.gotoAndStop(12); game.Yukari.mouth.gotoAndStop(27); game.Yukari.mouth._visible = true; game.Yuyuko._visible = false; game.Ran._visible = false; game.Chen._visible = false; game.Youmu._visible = false; game.shots._visible = false; game.bonus._visible = false; game.attachMovie("WhiteText", "GameOver", 43); setFontSize(game.GameOver.D, 50); game.GameOver.D.text = "You win!"; game.GameOver.D._height = 60; game.GameOver.D._width = 500; game.GameOver._x = 100; game.GameOver._y = 30; game.attachMovie("WhiteText", "GameOverStats", 44); setFontSize(game.GameOverStats.D, 20); game.GameOverStats.D.text = "Your Score:\nHi-Score:"; game.GameOverStats.D._height = 60; game.GameOverStats.D._width = 500; game.GameOverStats._x = 17; game.GameOverStats._y = 253; game.Exit._x = 50; game.Exit._y = 330; game.Exit._xscale = 200; game.Exit._yscale = 200; game.attachMovie("WhiteText", "YourScore", 45); setFontSize(game.YourScore.D, 20); game.YourScore.D.text = game.Score; game.YourScore.D._height = 60; game.YourScore.D._width = 500; game.YourScore._x = 160; game.YourScore._y = 251; game.attachMovie("WhiteText", "HiScore", 46); setFontSize(game.HiScore.D, 20); game.HiScore.D.text = GameData.Pong.HiScore; my_so.data.PongHiScore = GameData.Pong.HiScore; my_so.flush(); game.HiScore.D._height = 60; game.HiScore.D._width = 500; game.HiScore._x = 120; game.HiScore._y = 275; game.attachMovie("WhiteText", "GameOver2", 47); setFontSize(game.GameOver2.D, 20); game.GameOver2.D.text = "I guess..."; game.GameOver2.D._height = 60; game.GameOver2.D._width = 500; game.GameOver2._x = 22; game.GameOver2._y = 88; game.attachMovie("WhiteText", "GameOver3", 48); setFontSize(game.GameOver3.D, 14); game.GameOver3.D.text = "Yukari cheated..."; game.GameOver3.D._height = 60; game.GameOver3.D._width = 500; game.GameOver3._x = 157; game.GameOver3._y = 130; popTalk(game.Talky, "Did not", 263, 298, 128, 128, 0, -129.85, -91.35, 0, 6, -85, -30, 19, 0); delete game.onEnterFrame; } }; } } }; } }; } game.S++; } function pongNextLevel() { game.Level++; game.Yukari.MaxLife = game.Level * 50; game.Yukari.Life = game.Yukari.MaxLife; game.TimeBonus = game.Level * 300; game.Interface.TimeBonus.D.text = game.TimeBonus; pongResetBall(this.Ran); } function pongCutscene() { pongYukariLifeFix(); for (b in game.bonus) { if (getDist(game.bonus[b], game.Player._x, game.Player._y) < 30) { playSound("ItemGet"); if (game.bonus[b].Type == "P1") { game.bonus[b].removeMovieClip(); pongGetPower(5); } else if (game.bonus[b].Type == "P2") { game.bonus[b].removeMovieClip(); pongGetPower(100); } else { game.bonus[b].removeMovieClip(); pongAddScore(10); } } else { game.bonus[b]._x = game.bonus[b]._x + ((game.Player._x - game.bonus[b]._x) / 10); game.bonus[b]._y = game.bonus[b]._y + ((game.Player._y - game.bonus[b]._y) / 10); } } game.Yukari._y = game.Yukari._y + ((200 - game.Yukari._y) / 5); game.Ran._y = game.Ran._y + ((300 - game.Ran._y) / 5); game.Ran._x = game.Ran._x + ((500 - game.Ran._x) / 5); game.Ran._rotation = game.Ran._rotation + ((-game.Ran._rotation) / 5); if (game.Chen._visible) { game.Chen._y = game.Chen._y + ((100 - game.Chen._y) / 5); game.Chen._x = game.Chen._x + ((500 - game.Chen._x) / 5); game.Chen._rotation = game.Chen._rotation + ((-game.Chen._rotation) / 5); } if (game.Yuyuko._visible) { game.Yuyuko._y = game.Yuyuko._y + ((200 - game.Yuyuko._y) / 5); game.Yuyuko._x = game.Yuyuko._x + ((430 - game.Yuyuko._x) / 5); } if (game.Youmu._visible) { game.Youmu._y = game.Youmu._y + ((290 - game.Youmu._y) / 5); game.Youmu._x = game.Youmu._x + ((435 - game.Youmu._x) / 5); game.Youmu._rotation = game.Youmu._rotation + ((-game.Youmu._rotation) / 5); } pongController(); } function pongYukariGap(T) { mimeLook(T.Chr, game.Yukari.gap.char); game.Yukari.gap.char._x = 50; game.Yukari.gap._visible = true; T._visible = false; game.Yukari.Target = T; game.Yukari.GapC = 20; } function popTalk(MC, T, X, Y, Xs, Ys, R, tX, tY, tR, bX, bY, bXs, bYs, bR) { MC.D.text = T; MC.D._x = tX; MC.D._y = tY; MC.D._rotation = tR; MC.Bubble._x = bX; MC.Bubble._y = bY; MC.Bubble._xscale = bXs; MC.Bubble._yscale = bYs; MC.Bubble._rotation = bR; MC._x = X; MC._y = Y; MC._xscale = Xs; MC._yscale = Ys; MC._rotation = R; MC._visible = true; playSound("Pop"); } function pongController() { if (Key.isDown(16) || (Key.isDown(90))) { game.Player.hitbox._visible = true; if ((game.Player.block._alpha < 20) || (!game.Player.block._visible)) { game.Player.block._visible = true; game.Player.block._alpha = 20; } game.Ran.hitbox._visible = true; game.Chen.hitbox._visible = true; game.Youmu.hitbox._visible = true; if (Key.isDown(38)) { pongMovePlayer(-4); } else if (Key.isDown(40)) { pongMovePlayer(4); } } else { game.Player.hitbox._visible = false; game.Ran.hitbox._visible = false; game.Chen.hitbox._visible = false; game.Youmu.hitbox._visible = false; if (Key.isDown(38)) { pongMovePlayer(-10); } else if (Key.isDown(40)) { pongMovePlayer(10); } } i = 0; while (i < 4) { if (game["Op" + i]._visible) { if (Key.isDown(16) || (Key.isDown(90))) { game["Op" + i]._x = game["Op" + i]._x + (((game.Player._x + game["Op" + i].fXMod) - game["Op" + i]._x) / 3); game["Op" + i]._y = game["Op" + i]._y + (((game.Player._y + game["Op" + i].fYMod) - game["Op" + i]._y) / 3); } else { game["Op" + i]._x = game["Op" + i]._x + (((game.Player._x + game["Op" + i].XMod) - game["Op" + i]._x) / 5); game["Op" + i]._y = game["Op" + i]._y + (((game.Player._y + game["Op" + i].YMod) - game["Op" + i]._y) / 5); } } i++; } if (game.Player.block._visible) { if (((Key.isDown(16) || (Key.isDown(90))) && (game.Player.block._alpha > 20)) || (!(Key.isDown(16) || (Key.isDown(90))))) { game.Player.block._alpha = game.Player.block._alpha - 5; if (game.Player.block._alpha <= 0) { game.Player.block._visible = false; } } } } function pongMovePlayer(M) { if ((game.Player._y + M) > GameData.Pong.Bottom) { game.Player._y = GameData.Pong.Bottom; } else if ((game.Player._y + M) < GameData.Pong.Top) { game.Player._y = GameData.Pong.Top; } else { game.Player._y = game.Player._y + M; } } function pongNext() { if (Key.isDown(32)) { if (!GameData.Keys.Space) { pongStage(); GameData.Keys.Space = true; } } else { GameData.Keys.Space = false; } if (Key.isDown(17)) { pongStage(); } } function pongPaddleHit(MC, T) { if (Math.abs((MC._x + MC.XMov) - T._x) < 30) { if ((MC._y < (T._y + 30)) && (MC._y > (T._y - 70))) { return(true); } } return(false); } function pongBallMove(MC) { if (MC.XMov < 0) { var _local2 = false; if (game.Player.Power >= 100) { i = 0; while (i < 4) { if (game["Op" + i]._visible && (pongPaddleHit(MC, game["Op" + i]))) { MC._x = game["Op" + i]._x - (MC.XMov - (MC._x - game["Op" + i]._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game["Op" + i]._y - 20)) / 10); MC.XMov = MC.XMov - 0.1; MC.Spin = MC.Spin - 0.1; _local2 = true; } i++; } } if (!_local2) { if (pongPaddleHit(MC, game.Player)) { if (game.Player.hitStun > 0) { game.Player.hitStun = 30; game.Player._rotation = game.Player._rotation - 5; MC.XMov = MC.XMov - 0.1; MC.Spin = MC.Spin - 0.1; } else if (Key.isDown(16) || (Key.isDown(90))) { game.Player.block._visible = true; game.Player.block._alpha = 100; MC.XMov = MC.XMov - 0.2; MC.Spin = MC.Spin - 0.2; pongSpawnBonus(700, game.Player._y, "P1"); } else { game.Player.hitStun = 30; game.Player._rotation = -15; game.Player.eyes.gotoAndStop(7); game.Player.mouth.gotoAndStop(9); game.Player.mouth._visible = true; MC.XMov = MC.XMov - 0.1; MC.Spin = MC.Spin - 0.1; } MC._x = game.Player._x - (MC.XMov - (MC._x - game.Player._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game.Player._y - 20)) / 10); } else if ((MC._x < 50) && (game.bomb.Limit > 0)) { MC.XMov = MC.XMov * -1; MC.XMov = MC.XMov + 1; game.bomb.Limit = game.bomb.Limit - 25; } else { MC._x = MC._x + MC.XMov; } } } else if (MC.XMov > 0) { if (pongPaddleHit(MC, game.Yukari)) { MC._x = game.Yukari._x - (MC.XMov - (MC._x - game.Yukari._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game.Yukari._y - 20)) / 10); pongDamageYukari(1); } else if (game.Yuyuko._visible && (pongPaddleHit(MC, game.Yuyuko))) { MC._x = game.Yuyuko._x - (MC.XMov - (MC._x - game.Yuyuko._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game.Yuyuko._y - 20)) / 10); } else { MC._x = MC._x + MC.XMov; } } if (((MC._y + MC.YMov) < GameData.Pong.Top) && (MC.YMov < 0)) { MC._y = GameData.Pong.Top - (MC.YMov - (MC._y - GameData.Pong.Top)); MC.YMov = MC.YMov * -1; } else if (((MC._y + MC.YMov) > GameData.Pong.Bottom) && (MC.YMov > 0)) { MC._y = GameData.Pong.Bottom - (MC.YMov - (MC._y - GameData.Pong.Bottom)); MC.YMov = MC.YMov * -1; } else { MC._y = MC._y + MC.YMov; } MC._rotation = MC._rotation + MC.Spin; if ((MC._x < -100) && (game.Yukari.GapC == 0)) { pongYukariGap(MC); pongLoseLife(); } else if ((MC._x > 800) && (game.Yukari.GapC == 0)) { pongDamageYukari(10); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); if (game.Yukari.Life < 1) { pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); } else { pongSpawnBonus(MC._x, MC._y, "P1"); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "P1"); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "P1"); pongYukariGap(MC); } } } function pongDamageYukari(D) { game.Yukari.Life = game.Yukari.Life - (D * ((game.Player.Power / 100) + 1)); pongAddScore(D); if (game.Yukari.Life < 1) { pongAddScore(game.TimeBonus); game.Yukari.Life = 0; for (s in game.shots) { pongSpawnBonus(game.shots[s]._x, game.shots[s]._y, "S"); game.shots[s].removeMovieClip(); } pongSpawnBonus(game.Yukari._x, game.Yukari._y, "P2"); pongStage(); } } function pongSpawnBonus(X, Y, T) { if ((game.Player.Power == 500) || (T == "S")) { game.bonus.attachMovie("PointItem", "BonusPoint" + game.B, game.B); game.bonus["BonusPoint" + game.B]._x = X; game.bonus["BonusPoint" + game.B]._y = Y; game.bonus["BonusPoint" + game.B].Speed = 5; game.bonus["BonusPoint" + game.B].XMov = -10; game.bonus["BonusPoint" + game.B].Type = "S"; game.bonus["BonusPoint" + game.B]._xscale = 30; game.bonus["BonusPoint" + game.B]._yscale = 30; } else { game.bonus.attachMovie("Powerup", "PowerUp" + game.B, game.B); game.bonus["PowerUp" + game.B]._x = X; game.bonus["PowerUp" + game.B]._y = Y; game.bonus["PowerUp" + game.B].Speed = 5; game.bonus["PowerUp" + game.B].XMov = -10; game.bonus["PowerUp" + game.B].Type = T; if (T == "P2") { game.bonus["PowerUp" + game.B]._xscale = 50; game.bonus["PowerUp" + game.B]._yscale = 50; } else { game.bonus["PowerUp" + game.B]._xscale = 30; game.bonus["PowerUp" + game.B]._yscale = 30; } } game.B++; } function pongResetBall(T) { if (T._name == "Ran") { T.XMov = T.Speed * -1; if (game.Yukari._y > game.Player._y) { T.YMov = 1; } else { T.YMov = -1; } T.Spin = T.Speed * -1; } else if (T._name == "Chen") { T.XMov = T.Speed * -1; if (game.Yukari._y > game.Player._y) { T.YMov = T.Speed; } else { T.YMov = T.Speed * -1; } T.Spin = T.Speed * -1; } else if (T._name == "Youmu") { T.XMov = T.Speed * -1; T.YMov = 0; T.Spin = 0; } T._rotation = T.Spin; T.Mode = "Ball"; } function pongShowPower() { trace(game.Player.Power); var _local1 = game.Player.Power / 100; var _local2 = String(_local1); if (_local2.length == 3) { game.Interface.Power.D.text = _local1 + "0/5.00"; } else if (_local2.length == 1) { game.Interface.Power.D.text = _local1 + ".00/5.00"; } else { game.Interface.Power.D.text = _local1 + "/5.00"; } } function pongGetPower(N) { if (game.Player.Power < 500) { if ((game.Player.Power + N) >= 500) { playSound("PowerUp"); for (b in game.bonus) { if (game.bonus[b].T != "S") { pongSpawnBonus(game.bonus[b]._x, game.bonus[b]._y, "S"); game.bonus[b].removeMovieClip(); } } game.Player.Power = 500; } else { game.Player.Power = game.Player.Power + N; } pongShowPower(); var _local1 = Math.floor((game.Player.Power / 100) - 1); if (((_local1 >= 0) && (_local1 < 4)) && (!game["Op" + _local1]._visible)) { playSound("PowerUp"); game["Op" + _local1]._x = game.Player._x; game["Op" + _local1]._y = game.Player._y; game["Op" + _local1]._visible = true; pongPaddleFormation(_local1); } } } function pongPaddleFormation(N) { if (N == 0) { game.Op0.XMod = 50; game.Op0.YMod = 0; game.Op0.fXMod = 100; game.Op0.fYMod = 0; } else if (N == 1) { game.Op0.XMod = 0; game.Op0.YMod = 50; game.Op0.fXMod = 50; game.Op0.fYMod = 35; game.Op1.XMod = 0; game.Op1.YMod = -100; game.Op1.fXMod = 50; game.Op1.fYMod = -50; } else if (N == 2) { game.Op0.XMod = 0; game.Op0.YMod = 50; game.Op0.fXMod = 50; game.Op0.fYMod = 35; game.Op1.XMod = 0; game.Op1.YMod = -100; game.Op1.fXMod = 50; game.Op1.fYMod = -50; game.Op2.XMod = 50; game.Op2.YMod = 0; game.Op2.fXMod = 100; game.Op2.fYMod = 0; } else if (N == 3) { game.Op0.XMod = 0; game.Op0.YMod = 50; game.Op0.fXMod = 50; game.Op0.fYMod = 35; game.Op1.XMod = 0; game.Op1.YMod = -100; game.Op1.fXMod = 50; game.Op1.fYMod = -50; game.Op2.XMod = 50; game.Op2.YMod = 35; game.Op2.fXMod = 0; game.Op2.fYMod = 200; game.Op3.XMod = 50; game.Op3.YMod = -50; game.Op3.fXMod = 0; game.Op3.fYMod = -250; } } function pongLoseLife() { if (!game.bomb._visible) { pongSpawnBonus(700, game.Player._y + 30, "P1"); pongSpawnBonus(700, game.Player._y - 30, "P1"); playSound("Death"); if (game.Player.Lives == 0) { game.Player.eyes.gotoAndStop(9); game.Player.mouth.gotoAndStop(14); game.Player.mouth._visible = true; game.onEnterFrame = function () { if (game.Player._xscale > 0) { game.Player._xscale--; game.Player._yscale--; game.Player._rotation = game.Player._rotation - 15; } else { game.Interface._visible = false; game.TopBoundry._visible = false; game.BottomBoundry._visible = false; game.Yukari.gap._visible = false; game.Yukari.wings._visible = false; game.Yukari._xscale = -150; game.Yukari._yscale = 150; game.Yukari._x = 450; game.Yukari._y = 450; game.Yukari.eyes.gotoAndStop(1); game.Yukari.mouth.gotoAndStop(1); game.Yukari.mouth._visible = true; game.Yuyuko._visible = false; game.Ran._visible = false; game.Chen._visible = false; game.Youmu._visible = false; game.shots._visible = false; game.bonus._visible = false; game.attachMovie("WhiteText", "GameOver", 43); setFontSize(game.GameOver.D, 50); game.GameOver.D.text = "Game Over"; game.GameOver.D._height = 60; game.GameOver.D._width = 500; game.GameOver._x = 100; game.GameOver._y = 30; game.attachMovie("WhiteText", "GameOverStats", 44); setFontSize(game.GameOverStats.D, 20); game.GameOverStats.D.text = "Your Score:\nHi-Score:"; game.GameOverStats.D._height = 60; game.GameOverStats.D._width = 500; game.GameOverStats._x = 17; game.GameOverStats._y = 253; game.Exit._x = 50; game.Exit._y = 330; game.Exit._xscale = 200; game.Exit._yscale = 200; game.attachMovie("WhiteText", "YourScore", 45); setFontSize(game.YourScore.D, 20); game.YourScore.D.text = game.Score; game.YourScore.D._height = 60; game.YourScore.D._width = 500; game.YourScore._x = 160; game.YourScore._y = 251; game.attachMovie("WhiteText", "HiScore", 46); setFontSize(game.HiScore.D, 20); game.HiScore.D.text = GameData.Pong.HiScore; my_so.data.PongHiScore = GameData.Pong.HiScore; my_so.flush(); game.HiScore.D._height = 60; game.HiScore.D._width = 500; game.HiScore._x = 120; game.HiScore._y = 275; popTalk(game.Talky, "Bow before me\nweakling!", 258, 250, 118, 118, 0, -129.85, -91.35, 0, 5, -84, -56, 35, 0); delete game.onEnterFrame; } }; } else { game.Player.Lives--; game.Interface["Life" + game.Player.Lives]._visible = false; game.bomb._alpha = 100; game.bomb._visible = true; game.bomb.Limit = 100; } } } function pongMainLoop() { if (Key.isDown(80)) { if (!GameData.Keys.P) { if (game.Paused) { game.Paused = false; game.Interface.Pause._visible = false; } else { game.Paused = true; game.Interface.Pause._visible = true; } GameData.Keys.P = true; } } else { GameData.Keys.P = false; } if (game.ShowScore < game.Score) { if ((game.Score - game.ShowScore) > 100) { game.ShowScore = game.ShowScore + 10; } else { game.ShowScore++; } if (game.ShowScore > game.Player.NextLife) { if (game.Player.Lives < 5) { playSound("PowerUp"); game.Interface["Life" + game.Player.Lives]._visible = true; game.Player.Lives++; } game.Player.NextLife = game.Player.NextLife + 1000; } game.Interface.Score.D.text = game.ShowScore; if (game.ShowScore > Number(game.Interface.HiScore.D.text)) { game.Interface.HiScore.D.text = game.ShowScore; } } if (!game.Paused) { pongYukariLifeFix(); if (game.TimeBonus > 0) { if (game.TimeBonusC > 0) { game.TimeBonusC--; } else { game.TimeBonus--; game.TimeBonusC = 30; game.Interface.TimeBonus.D.text = game.TimeBonus; } } for (s in game.shots) { game.shots[s]._x = game.shots[s]._x + game.shots[s].XMov; game.shots[s]._y = game.shots[s]._y + game.shots[s].YMov; if (game.shots[s]._x < -300) { game.shots[s].removeMovieClip(); } else if (getDist(game.shots[s], game.Player._x, game.Player._y) < 6) { pongLoseLife(); game.shots[s].removeMovieClip(); } else if (getDist(game.shots[s], game.Player._x, game.Player._y) < 20) { game.shots[s].Graze = true; } else if (game.shots[s].Graze) { pongSpawnBonus(700, game.Player._y, "P1"); playSound("Graze"); game.Graze++; game.Interface.Graze.D.text = game.Graze; game.shots[s].Graze = false; } } if (Key.isDown(192) && (GameData.DevMode)) { if (!GameData.Keys.Dev) { pongDamageYukari(game.Yukari.Life); pongSpawnBonus(game.Player._x + 100, game.Player._y, "P2"); GameData.Keys.Dev = true; } } else { GameData.Keys.Dev = false; } for (b in game.bonus) { if (game.bonus[b]._x < -300) { game.bonus[b].removeMovieClip(); } else if (getDist(game.bonus[b], game.Player._x, game.Player._y) < 30) { playSound("ItemGet"); if (game.bonus[b].Type == "P1") { game.bonus[b].removeMovieClip(); pongGetPower(5); } else if (game.bonus[b].Type == "P2") { game.bonus[b].removeMovieClip(); pongGetPower(100); } else { game.bonus[b].removeMovieClip(); pongAddScore(10); } } else if (getDist(game.bonus[b], game.Player._x, game.Player._y) < 60) { game.bonus[b]._x = game.bonus[b]._x + ((game.Player._x - game.bonus[b]._x) / 10); game.bonus[b]._y = game.bonus[b]._y + ((game.Player._y - game.bonus[b]._y) / 10); } else { if (game.bonus[b].XMov < game.bonus[b].Speed) { game.bonus[b].XMov++; } game.bonus[b]._x = game.bonus[b]._x - game.bonus[b].XMov; } } if (game.bomb.Limit > 0) { game.bomb.Limit--; } else if (game.bomb._visible) { game.bomb._alpha = game.bomb._alpha - 5; if (game.bomb._alpha < 0) { game.bomb._visible = false; } } else if (Key.isDown(88) && (game.Player.Power >= 100)) { pongBomb(); } if (game.Player.hitStun > 0) { game.Player.hitStun--; if (game.Player.hitStun == 0) { game.Player._rotation = 0; game.Player.eyes.gotoAndStop(game.Player.eF); game.Player.mouth.gotoAndStop(game.Player.mF); game.Player.mouth._visible = game.Player.mV; } } else { pongController(); } if (game.Ran.Mode == "Ball") { pongBallMove(game.Ran); } if (game.Chen.Mode == "Ball") { pongBallMove(game.Chen); } if (game.Youmu.Mode == "Ball") { if ((game.Youmu._x > 225) && (game.Youmu.XMov > 0)) { game.Youmu.XMov = Math.floor(game.Youmu.XMov * 0.9); } else { game.Youmu.XMov = game.Youmu.XMov - 1; } pongBallMove(game.Youmu); game.Youmu._rotation = game.Youmu.XMov; } pongYukariAI(); if (game.Yuyuko._visible) { pongYuyukoAI(); } } } function pongAddScore(N) { game.Score = game.Score + N; if (game.Score > GameData.Pong.HiScore) { GameData.Pong.HiScore = game.Score; } } function pongYukariLifeFix() { var _local1 = 480 * (game.Yukari.Life / game.Yukari.MaxLife); game.Interface.YukariLife._width = game.Interface.YukariLife._width + ((_local1 - game.Interface.YukariLife._width) / 10); } function pongBomb() { game.Player.Power = game.Player.Power - 100; pongShowPower(); var _local1 = Math.floor(game.Player.Power / 100); if (game["Op" + _local1]._visible) { game["Op" + _local1]._visible = false; } pongPaddleFormation(_local1 - 1); game.bomb._alpha = 100; game.bomb._visible = true; game.bomb.Limit = 120; } function pongYukariAI() { if (game.Level > 1) { if (game.Yukari.ShotDelay > 0) { game.Yukari.ShotDelay--; if (game.Level > 5) { if (game.Yukari.ShotDelay == 50) { pongSprayShot(getAngle(game.Yukari._x, game.Yukari._y, game.Player._x, game.Player._y), 25, game.Level + 2); } } } else { pongSprayShot(getAngle(game.Yukari._x, game.Yukari._y, game.Player._x, game.Player._y), 30, game.Level + 1); game.Yukari.ShotDelay = 100; } } if (game.Yukari.GapC > 0) { game.Yukari.gap.char._x = game.Yukari.gap.char._x - 20; game.Yukari.GapC--; if (game.Yukari.GapC == 0) { game.Yukari.gap._visible = false; game.Yukari.Target._x = game.Yukari._x - 50; game.Yukari.Target._y = game.Yukari._y; game.Yukari.Target._visible = true; pongResetBall(game.Yukari.Target); } } if (game.Yukari._y < game.Ran._y) { if ((game.Yukari._y + game.Yukari.Speed) > game.Ran._y) { game.Yukari._y = game.Ran._y; } else { game.Yukari._y = game.Yukari._y + game.Yukari.Speed; } } else if (game.Yukari._y > game.Ran._y) { if ((game.Yukari._y - game.Yukari.Speed) < game.Ran._y) { game.Yukari._y = game.Ran._y; } else { game.Yukari._y = game.Yukari._y - game.Yukari.Speed; } } } function pongYuyukoAI() { game.Yuyuko._x = game.Yuyuko._x + ((500 - game.Yuyuko._x) / 5); if (game.Yuyuko._y < game.Chen._y) { if ((game.Yuyuko._y + game.Yuyuko.Speed) > game.Chen._y) { game.Yuyuko._y = game.Chen._y; } else { game.Yuyuko._y = game.Yuyuko._y + game.Yuyuko.Speed; } } else if (game.Yuyuko._y > game.Chen._y) { if ((game.Yuyuko._y - game.Yuyuko.Speed) < game.Chen._y) { game.Yuyuko._y = game.Chen._y; } else { game.Yuyuko._y = game.Yuyuko._y - game.Yuyuko.Speed; } } if ((game.Yuyuko._y > game.Yukari._y) && (game.Yuyuko.getDepth() < game.Yukari.getDepth())) { game.Yuyuko.swapDepths(game.Yukari); } else if ((game.Yuyuko._y < game.Yukari._y) && (game.Yuyuko.getDepth() > game.Yukari.getDepth())) { game.Yuyuko.swapDepths(game.Yukari); } } function pongExit() { if (GameData.StageCache) { stageShot.removeMovieClip(); stage._visible = true; if (GameData.BG != 0) { bg._visible = true; } } GameData.Target._xscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.XFace; GameData.Target._yscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.YFace; GameData.Target._visible = true; Scramble(GameData.Target); GameData.GameOn = false; game._visible = false; ClickBlocker._visible = false; game.onEnterFrame = function () { if (TopDimmer._alpha > 0) { TopDimmer._alpha = TopDimmer._alpha - 10; } else { this.removeMovieClip(); } }; } GameData = new Object(); var my_so = SharedObject.getLocal("walfas_create_savedata", "/"); GameData.Pong = new Object(); GameData.Depths = new Object(); GameData.Menus = new Object(); GameData.Menus.Functions = new Object(); GameData.Menus.OnLoad = new Object(); GameData.Menus.OnSetFocus = new Object(); GameData.Keys = new Object(); GameData.Keys.Functions = new Object(); GameData.Windows = new Object(); GameData.BGFunctions = new Object(); GameData.Version = 3.39; GameData.DevMode = true; GameData.Action = ""; GameData.Target = ""; GameData.Friction = 0.9; GameData.ScaleLimit = 10; GameData.DCrate = 15; GameData.SysID = 0; GameData.CharID = 0; GameData.LogicID = 0; GameData.ObjID = 0; GameData.BubbleID = 0; GameData.SSID = 0; GameData.ClusterID = 0; GameData.RainID = 0; GameData.BG = 0; GameData.BGAnim = 1; GameData.DLSelect = 0; GameData.MSRate = 10; GameData.GameOn = false; GameData.ShowManipulator = false; GameData.ShowManipulatorMenu = true; GameData.BGAutoScale = true; GameData.StageCache = true; GameData.Hotkeys = new Array(); GameData.Settings = new Object(); newSetting("SysMessages", true, "Show System Messages"); newSetting("RandomBubbles", false, "Spawn Random Bubble Text"); newSetting("PinnedLoading", true, "Pinned Scene Loading"); newSetting("TheaterMode", true, "Theater Mode"); newSetting("AutoScrollMenu", false, "Auto-Scroll Menus"); newSetting("UntargetablePinned", false, "Untargetable Pinned"); newSetting("KeylockPinned", false, "Keylock Pinned"); newSetting("SwitchArrows", false, "Switch Ctrl/Shift Arrows"); newSetting("HeadRotates", true, "Head Rotates Characters"); newSetting("KeepColor", false, "Keep Colors"); newSetting("OldQS", true, "Old Quick Change"); newSetting("MassLocking", false, "Mass Character Locks"); newSetting("PresetWithItems", true, "Spawn Presets with Items"); newSetting("Mute", false, "Mute All Sounds"); newSetting("ClickStopsSpin", true, "Click Stops Spin"); newSetting("ASpeed", false, "Arrow Speed", 1); newSetting("DefaultChar", false, "Default Character", "Meiling"); GameData.Characters = new Object(); GameData.SpeechBubbles = new Object(); GameData.Objects = new Object(); GameData.Screenshots = new Object(); GameData.Clusters = new Object(); GameData.Rain = new Object(); GameData.Logics = new Object(); GameData.Images = new Object(); GameData.Presets = new Object(); GameData.Pong.HiScore = 0; GameData.Depths.Max = 0; GameData.Depths.StageList = new Array(); GameData.CurrentScene = new Object(); GameData.CurrentScene.Name = "untitled"; GameData.CurrentScene.Prev = ""; GameData.CurrentScene.Next = ""; GameData.CurrentScene.ClearStage = true; GameData.CurrentScene.CurrentAct = 0; GameData.SceneActs = new Array(); GameData.Buttons = new Object(); GameData.Buttons.Opacity = 85; GameData.Locks = new Object(); GameData.Locks.Mouth = false; GameData.Locks.Eyes = false; GameData.Locks.Hair = false; GameData.Locks.Body = false; GameData.Locks.Arms = false; GameData.Locks.Shoes = false; GameData.Locks.Back = false; GameData.Locks.Accessory = false; GameData.Locks.Items = false; GameData.Locks.Hats = false; GameData.Chat = new Object(); GameData.Chat.Active = true; GameData.Chat.D = 0; GameData.Chat.L = 0; GameData.Chat.Delay = 15; GameData.Chat.Doom = 0; GameData.Chat.Users = new Object(); GameData.Chat.Users.LOLSpark = new Array(); GameData.Chat.Users.LOLSpark.push("Hey Reimu!"); GameData.Chat.Users.LOLSpark.push("Hey Reimu!!"); GameData.Chat.Users.LOLSpark.push("Hey Reimu!!!!"); GameData.Chat.Users.LOLSpark.push("Reimu!!"); GameData.Chat.Users.LOLSpark.push("Reimuuuuu!!"); GameData.Chat.Users.LOLSpark.push("Raymoooooo!!"); GameData.Chat.Users.LOLSpark.push("Reimu Reimu Reimu"); GameData.Chat.Users.LOLSpark.push("Reimu!! Are you there???"); GameData.Chat.Users.WakiMiko = new Array(); GameData.Chat.Users.WakiMiko.push("stop it please"); GameData.Chat.Users.WakiMiko.push("STOOOOOOOOOOP"); GameData.Chat.Users.WakiMiko.push("SHUT THE HELL UP ALREADY"); GameData.Chat.Users.Cirno9 = new Array(); GameData.Chat.Users.Cirno9.push("Hooray!"); GameData.Chat.Users.Cirno9.push("I AM A GENIUS"); GameData.Chat.Users.Cirno9.push("I AM THE STRONGEST"); GameData.Chat.Users.Patchy = new Array(); GameData.Chat.Users.Patchy.push("Please stop spamming."); GameData.Chat.Users.Patchy.push("Marisa, when are you returning my book?"); GameData.Chat.Users.Patchy.push("You are all a bunch of noobs..."); GameData.Chat.Users.Patchy.push("So I have this idea for a rocket..."); GameData.Chat.Users.YuKaRi = new Array(); GameData.Chat.Users.YuKaRi.push("HeY gUyS wAtS gOiNg On?!!1!"); GameData.Chat.Users.YuKaRi.push("OmG mY cAt Is StUcK uP a TrEe AgAiN!!!1!"); GameData.Chat.Users.YuKaRi.push("LOLOL DiD yOu SeE tHe ViD oF rEiMu In K1???"); GameData.Chat.Users.YuKaRi.push("OMG MY SHIFT BUTTON IS STUCK"); GameData.Chat.Users.YuKaRi.push("MaRiSa Is On DrUgS LOL"); GameData.Chat.Users.YuKaRi.push("I nUkEd YuKa LOLOL"); GameData.Chat.UserList = new Array(); for (u in GameData.Chat.Users) { GameData.Chat.UserList.push(u); } GameData.Palette = new Object(); GameData.Palette.Skin = new Array(); GameData.Palette.Skin.push("0xFFF1DD"); GameData.Palette.Skin.push("0xFFE7DD"); GameData.Palette.Skin.push("0xDED4BB"); GameData.Palette.Skin.push("0xCC9900"); GameData.Palette.Skin.push("0x663300"); GameData.Palette.Skin.push("0xFFFFCC"); GameData.Palette.Skin.push("0xFFCCFF"); GameData.Palette.Skin.push("0xCCCCFF"); GameData.Palette.Buttons = new Array(); GameData.Palette.Buttons.push("0xFFFFFF"); GameData.Palette.Buttons.push("0xCCCCCC"); GameData.Palette.Buttons.push("0x999999"); GameData.Palette.Buttons.push("0x000000"); GameData.Palette.ScrollBar = new Array(); GameData.Palette.ScrollBar.push("0xFFFFFF"); GameData.Palette.ScrollBar.push("0xE1E1E1"); GameData.Palette.ScrollBar.push("0x999999"); GameData.Sounds = new Object(); GameData.Sounds.Boom = new Sound(); GameData.Sounds.Boom.attachSound("Fire"); GameData.Sounds.ChatBeep = new Sound(); GameData.Sounds.ChatBeep.attachSound("IMbeep"); GameData.Sounds.Boxing = new Sound(); GameData.Sounds.Boxing.attachSound("Owned"); GameData.Sounds.KO = new Sound(); GameData.Sounds.KO.attachSound("KOsound"); GameData.Sounds.Meow = new Sound(); GameData.Sounds.Meow.attachSound("Meow"); GameData.Sounds.Cash = new Sound(); GameData.Sounds.Cash.attachSound("Cash"); GameData.Sounds.Pop = new Sound(); GameData.Sounds.Pop.attachSound("Bubble"); GameData.Sounds.Death = new Sound(); GameData.Sounds.Death.attachSound("Death"); GameData.Sounds.Graze = new Sound(); GameData.Sounds.Graze.attachSound("Graze"); GameData.Sounds.ItemGet = new Sound(); GameData.Sounds.ItemGet.attachSound("ItemGet"); GameData.Sounds.MenuSelect = new Sound(); GameData.Sounds.MenuSelect.attachSound("MenuSelect"); GameData.Sounds.PowerUp = new Sound(); GameData.Sounds.PowerUp.attachSound("PowerUpS"); GameData.Sounds.Truck = new Sound(); GameData.Sounds.Truck.attachSound("TruckHonk"); GameData.Sounds.Kyuh = new Sound(); GameData.Sounds.Kyuh.attachSound("Kyuh"); GameData.Sounds.Whoosh = new Sound(); GameData.Sounds.Whoosh.attachSound("Whoosh"); GameData.Fusion = new Object(); GameData.Fusion.Names = new Array(); GameData.Fusion.Names.push(["Alice", "Marisa", "Malice"]); GameData.Fusion.Names.push(["Patchouli", "Marisa", "Matchouli"]); GameData.Fusion.Names.push(["Nitori", "Marisa", "Matori"]); GameData.Imageboard = new Object(); GameData.Imageboard.PostHeaders = new Array(); GameData.Imageboard.PostHeaders.push(["My NaMe Is YuKaRi", "4/1/08 (Tues) 13:37 No.123"]); GameData.Imageboard.PostHeaders.push(["wakimiko", "4/1/08 (Tues) 13:39 No.125"]); GameData.Imageboard.PostHeaders.push(["iLikeKFC", "4/1/08 (Tues) 13:50 No.135"]); GameData.Imageboard.PostHeaders.push(["Patchy", "4/1/08 (Tues) 13:56 No.138"]); GameData.Imageboard.PostHeaders.push(["cirno9", "4/1/08 (Tues) 14:00 No.141"]); GameData.Keys.Up = false; GameData.Keys.Down = false; GameData.Keys.Left = false; GameData.Keys.Right = false; GameData.TextFormats = new Object(); GameData.TextFormats.Base = new TextFormat(); GameData.TextFormats.Base.font = "Wild Words"; GameData.TextFormats.Base.size = 14; GameData.TextFormats.Base.color = 0; GameData.TextFormats.BaseOff = new TextFormat(); GameData.TextFormats.BaseOff.font = "Wild Words"; GameData.TextFormats.BaseOff.size = 14; GameData.TextFormats.BaseOff.color = 10526880 /* 0xA0A0A0 */; GameData.TextFormats.Labels = new TextFormat(); GameData.TextFormats.Labels.font = "Wild Words"; GameData.TextFormats.Labels.size = 14; GameData.TextFormats.Labels.align = "right"; GameData.TextFormats.Tab = new TextFormat(); GameData.TextFormats.Tab.font = "Wild Words"; GameData.TextFormats.Tab.size = 16; GameData.TextFormats.Tab.align = "center"; GameData.TextFormats.Header = new TextFormat(); GameData.TextFormats.Header.font = "Wild Words"; GameData.TextFormats.Header.size = 24; GameData.TextFormats.Header.align = "center"; GameData.TextFormats.FURL = new TextFormat(); GameData.TextFormats.FURL.font = "Arial"; GameData.TextFormats.FURL.size = 14; GameData.PresetBubbles = new Object(); var i = 1; while (i <= 5) { GameData.PresetBubbles["Type" + i] = new Array(); i++; } GameData.PresetBubbles.Type1.push([335, 28, 10, 1, 1, 3, 5, 0, -131, -1, 0, "Hooray!", "Wild Words"]); GameData.PresetBubbles.Type1.push([335, 28, 10, 1, 1, 3, 5, 0, -131, -1, 0, "Yippy!", "Wild Words"]); GameData.PresetBubbles.Type1.push([335, 28, 10, 1, 1, 3, 5, 0, -131, -1, 0, "Wohoo!", "Wild Words"]); GameData.PresetBubbles.Type1.push([201, 28, 18, 1, 1, 3, 5, 0, -128, -6, 0, "we get\nsignal.", "Wild Words"]); GameData.PresetBubbles.Type1.push([210, 34, 24, 1, 1, 6, -3, 0, -128, -13, 0, "It's about\nstuff.", "Wild Words"]); GameData.PresetBubbles.Type1.push([201, 42, 16, 1, 1, 4, 3, 0, -125, -4, 0, "Is that so...", "Wild Words"]); GameData.PresetBubbles.Type1.push([207, 55, 20, 1, 1, 3, 5, 0, -132, -6, 0, "It's so delicious\nand moist.", "Wild Words"]); GameData.PresetBubbles.Type1.push([207, 77, 32, 1, 1, -1, 8, 0, -132, -6, 0, "it's like my rattata is\nin the top percentage of\nrattata!", "Wild Words"]); GameData.PresetBubbles.Type1.push([207, 39, 19, 1, 1, 1, 4, 0, -132, -6, 0, "Stop poking\nme!", "Wild Words"]); GameData.PresetBubbles.Type1.push([207, 39, 19, 1, 1, 1, 4, 0, -132, -6, 0, "Do a barrel\nroll!", "Wild Words"]); GameData.PresetBubbles.Type1.push([207, 47, 15, 1, 1, 3, 0, 0, -132, -6, 0, "Where am I?!", "Wild Words"]); GameData.PresetBubbles.Type2.push([141, 50, 18, 1, 1, 6, 4, 0, -125, -9, 0, "What was I\nthinking about?", "Wild Words"]); GameData.PresetBubbles.Type2.push([141, 50, 18, 1, 1, 5, 6, 0, -127, 0, 0, "Mmmm....waffles.", "Wild Words"]); GameData.PresetBubbles.Type3.push([100, 70, 19, 1, 1, 5, -4, 0, -121, -8, 0, "Once Upon a time...", "Wild Words"]); GameData.PresetBubbles.Type3.push([100, 70, 19, 1, 1, 5, -4, 0, -121, -8, 0, "A moment later...", "Wild Words"]); GameData.PresetBubbles.Type3.push([100, 73, 26, 1, 1, 7, 3, 0, -121, -8, 0, "and then there\nwas none.", "Wild Words"]); GameData.PresetBubbles.Type4.push([227, 100, 100, 1, 1, 3, -17, 0, -129.85, 0, 0, "poke", "Geek a byte"]); GameData.PresetBubbles.Type4.push([227, 100, 100, 1, 1, 3, -17, 0, -127, -8, 0, "skreeeeee", "Brankovic"]); GameData.PresetBubbles.Type4.push([227, 100, 100, 1, 1, 3, -17, 0, -127, -8, 0, "slash", "Necropsy"]); GameData.PresetBubbles.Type4.push([153, 100, 100, 1, 1, 3, -17, 0, -127, -8, 0, "\"No way! That's impossible!\"\n- Marisa Kirisame", "GungsuhChe"]); GameData.PresetBubbles.Type5.push([289, 22, 15, 1, 1, 5, -13, 0, -129, -27, 0, "Wham", "Geek a byte"]); GameData.PresetBubbles.Type5.push([289, 22, 15, 1, 1, 5, -13, 0, -129, -27, 0, "smack", "Geek a byte"]); GameData.PresetBubbles.Type5.push([289, 22, 15, 1, 1, 5, -13, 0, -129, -27, 0, "whack", "Geek a byte"]); GameData.PresetBubbles.Type5.push([289, 22, 15, 1, 1, 5, -13, 0, -129, -27, 0, "smash", "Geek a byte"]); GameData.PresetBubbles.Type5.push([289, 22, 15, 1, 1, 5, -13, 0, -129, -27, 0, "slam", "Geek a byte"]); GameData.PresetBubbles.Type5.push([289, 29, 16, 1, 1, 5, -13, 0, -129, -28, 0, "blammo", "Geek a byte"]); grayscaleA = []; colorscaleA = []; inversecolorsA = []; grayscaleA = grayscaleA.concat([0.33, 0.33, 0.33, 0, 0]); grayscaleA = grayscaleA.concat([0.33, 0.33, 0.33, 0, 0]); grayscaleA = grayscaleA.concat([0.33, 0.33, 0.33, 0, 0]); grayscaleA = grayscaleA.concat([0, 0, 0, 1, 0]); colorscaleA = colorscaleA.concat([1, 0, 0, 0, 0]); colorscaleA = colorscaleA.concat([0, 1, 0, 0, 0]); colorscaleA = colorscaleA.concat([0, 0, 1, 0, 0]); colorscaleA = colorscaleA.concat([0, 0, 0, 1, 0]); inversecolorsA = inversecolorsA.concat([0, 1, 1, 0, 0]); inversecolorsA = inversecolorsA.concat([1, 0, 1, 0, 0]); inversecolorsA = inversecolorsA.concat([1, 1, 0, 0, 0]); inversecolorsA = inversecolorsA.concat([0, 0, 0, 1, 0]); grayfilter = new flash.filters.ColorMatrixFilter(grayscaleA); colorfilter = new flash.filters.ColorMatrixFilter(colorscaleA); inversefilter = new flash.filters.ColorMatrixFilter(inversecolorsA); GameData.BGFunctions.BG76 = function () { if (bg.yuyuko._currentframe == 1) { bg.yuyuko.gotoAndStop(2); } else { StopYuyuko(); } }; GameData.BGFunctions.BG40 = function () { if (bg.fusionlab.fusion1.char._visible && (bg.fusionlab.fusion2.char._visible)) { activateFusion(); } }; GameData.Windows.New = function () { Interface.createEmptyMovieClip("Win", 9420); Interface.Win.createEmptyMovieClip("bg", 10); Interface.Win._visible = false; Interface.Win.createTextField("Title", 20, 0, 0, 10, 30); Interface.Win.Title.setNewTextFormat(GameData.TextFormats.Header); Interface.Win.Title.selectable = false; Interface.Win.Title.embedFonts = true; Interface.Win.createEmptyMovieClip("CloseB", 10000); Interface.Win.CloseB.createTextField("D", 20, 0, 0, 100, 20); Interface.Win.CloseB.D.setNewTextFormat(GameData.TextFormats.Tab); Interface.Win.CloseB.D.selectable = false; Interface.Win.CloseB.D.border = true; Interface.Win.CloseB.D.background = true; Interface.Win.CloseB.D.embedFonts = true; Interface.Win.CloseB.D.text = "Close"; Interface.Win.CloseB.onRelease = function () { this._parent._visible = false; }; }; GameData.Windows.Options = new Object(); GameData.Windows.Options.Open = function () { Interface.Win._visible = true; Interface.Win.vSpace = 60; var _local4 = 300; var _local5 = 300; Interface.Win.bg.clear(); Interface.Win.bg.beginFill(GameData.Palette.Buttons[0], 80); Interface.Win.bg.lineStyle(); Interface.Win.bg.moveTo(0, 0); Interface.Win.bg.lineTo(0, _local5); Interface.Win.bg.lineTo(_local4, _local5); Interface.Win.bg.lineTo(_local4, 0); Interface.Win.bg.lineTo(0, 0); Interface.Win.bg.endFill(); Interface.Win.bg.moveTo(10, 30); Interface.Win.bg.lineTo(_local4 - 10, 30); Interface.Win.bg.onPress = function () { this._parent.startDrag(); }; Interface.Win.bg.onRelease = (Interface.Win.bg.onReleaseOutside = function () { this._parent.stopDrag(); }); Interface.Win.Title._width = _local4; Interface.Win.Title.text = "Options"; Interface.Win.CloseB._x = (_local4 - 100) / 2; Interface.Win.CloseB._y = _local5 - 30; var tabArray = new Array("Options", "Settings", "Hotkeys"); var tabW = (_local4 / tabArray.length); var _local3 = 20; Interface.Win.createEmptyMovieClip("Tabs", 30); Interface.Win.Tabs._y = 35; Interface.Win.Tabs.ID = 0; Interface.Win.Tabs.createEmptyMovieClip("Hit", 0); Interface.Win.Tabs.Hit.beginFill(GameData.Palette.Buttons[1], 0); Interface.Win.Tabs.Hit.lineStyle(); Interface.Win.Tabs.Hit.moveTo(0, 0); Interface.Win.Tabs.Hit.lineTo(0, _local3); Interface.Win.Tabs.Hit.lineTo(_local4, _local3); Interface.Win.Tabs.Hit.lineTo(_local4, 0); Interface.Win.Tabs.Hit.lineTo(0, 0); Interface.Win.Tabs.Hit.endFill(); Interface.Win.Tabs.Hit.onRelease = function () { this._parent.ID = Math.floor(this._xmouse / tabW); this._parent._parent.CloseB._visible = true; GameData.Windows.Options[tabArray[this._parent.ID]](); }; Interface.Win.Tabs.createEmptyMovieClip("Marker", 10); Interface.Win.Tabs.Marker.beginFill(GameData.Palette.Buttons[1], 80); Interface.Win.Tabs.Marker.lineStyle(); Interface.Win.Tabs.Marker.moveTo(5, 0); Interface.Win.Tabs.Marker.lineTo(5, _local3); Interface.Win.Tabs.Marker.lineTo(tabW - 5, _local3); Interface.Win.Tabs.Marker.lineTo(tabW - 5, 0); Interface.Win.Tabs.Marker.lineTo(5, 0); Interface.Win.Tabs.Marker.endFill(); Interface.Win.Tabs.Marker.onEnterFrame = function () { this._x = this._x + (((this._parent.ID * tabW) - this._x) / 5); }; var _local2 = 0; while (_local2 < tabArray.length) { Interface.Win.Tabs.createTextField("Tab" + _local2, 20 + _local2, tabW * _local2, 0, tabW, _local3); Interface.Win.Tabs["Tab" + _local2].setNewTextFormat(GameData.TextFormats.Tab); Interface.Win.Tabs["Tab" + _local2].selectable = false; Interface.Win.Tabs["Tab" + _local2].embedFonts = true; Interface.Win.Tabs["Tab" + _local2].text = tabArray[_local2]; _local2++; } GameData.Windows.Options.Options(); }; GameData.Windows.Options.Options = function () { Interface.Win.createEmptyMovieClip("Main", 50); Interface.Win.Main._y = Interface.Win.vSpace; Interface.Win.Main.createTextField("Labels", 10, 25, 0, 250, 300); Interface.Win.Main.Labels.setNewTextFormat(GameData.TextFormats.Base); Interface.Win.Main.Labels.selectable = falsre; Interface.Win.Main.Labels.embedFonts = true; var _local3 = ""; var _local2 = 0; for (m in GameData.Settings) { if (GameData.Settings[m].Value == undefined) { Interface.Win.Main.attachMovie("checkbox", "ID" + _local2, _local2 + 50); Interface.Win.Main["ID" + _local2]._x = 15; Interface.Win.Main["ID" + _local2]._y = (_local2 * 13.5) + 8; Interface.Win.Main["ID" + _local2]._xscale = 60; Interface.Win.Main["ID" + _local2]._yscale = 60; Interface.Win.Main["ID" + _local2].Op = m; if (GameData.Settings[m].Check) { Interface.Win.Main["ID" + _local2].gotoAndStop(2); } else { Interface.Win.Main["ID" + _local2].gotoAndStop(1); } Interface.Win.Main["ID" + _local2].onRelease = function () { ToggleSetting(this, this.Op); }; _local2++; _local3 = _local3 + (GameData.Settings[m].Info + newline); } } Interface.Win.Main.Labels.text = _local3; }; GameData.Windows.Options.Settings = function () { Interface.Win.createEmptyMovieClip("Main", 50); Interface.Win.Main._y = Interface.Win.vSpace; var _local2 = 0; for (m in GameData.Settings) { if (GameData.Settings[m].Value) { Interface.Win.Main.createEmptyMovieClip("S" + _local2, 10 + _local2); Interface.Win.Main["S" + _local2]._y = _local2 * 20; Interface.Win.Main["S" + _local2].ID = m; Interface.Win.Main["S" + _local2].createTextField("L", 10, 0, 0, 150, 16); Interface.Win.Main["S" + _local2].L.setNewTextFormat(GameData.TextFormats.Labels); Interface.Win.Main["S" + _local2].L.selectable = false; Interface.Win.Main["S" + _local2].L.embedFonts = true; Interface.Win.Main["S" + _local2].L.text = GameData.Settings[m].Info + ":"; Interface.Win.Main["S" + _local2].createTextField("I", 20, 155, 0, 100, 16); Interface.Win.Main["S" + _local2].I.setNewTextFormat(GameData.TextFormats.Base); Interface.Win.Main["S" + _local2].I.type = "input"; Interface.Win.Main["S" + _local2].I.embedFonts = true; Interface.Win.Main["S" + _local2].I.border = true; Interface.Win.Main["S" + _local2].I.text = GameData.Settings[m].Value; Interface.Win.Main["S" + _local2].I.onSetFocus = function () { GameData.KeyLock = true; }; Interface.Win.Main["S" + _local2].I.onKillFocus = function () { GameData.Settings[this._parent.ID].Value = this.text; my_so.data[this._parent.ID] = GameData.Settings[this._parent.ID].Value; my_so.flush(); GameData.KeyLock = false; }; _local2++; } } }; GameData.Windows.Options.Hotkeys = function () { Interface.Win.CloseB._visible = false; Interface.Win.createEmptyMovieClip("Main", 50); Interface.Win.Main._y = Interface.Win.vSpace; Interface.Win.Main.createTextField("Labels", 30, 110, 0, 200, 16); Interface.Win.Main.Labels.setNewTextFormat(GameData.TextFormats.Base); Interface.Win.Main.Labels.selectable = false; Interface.Win.Main.Labels.embedFonts = true; Interface.Win.Main.Labels.text = "Eyes Mouth"; var _local2 = 0; while (_local2 < 10) { Interface.Win.Main.createEmptyMovieClip("S" + _local2, 10 + _local2); Interface.Win.Main["S" + _local2]._y = _local2 * 20; Interface.Win.Main["S" + _local2].ID = _local2; Interface.Win.Main["S" + _local2].createTextField("L", 10, 0, 0, 100, 16); Interface.Win.Main["S" + _local2].L.setNewTextFormat(GameData.TextFormats.Labels); Interface.Win.Main["S" + _local2].L.selectable = false; Interface.Win.Main["S" + _local2].L.embedFonts = true; Interface.Win.Main["S" + _local2].L.text = ("Hotkey" + _local2) + ":"; Interface.Win.Main.attachMovie("checkbox", "cbE" + _local2, _local2 + 50); Interface.Win.Main["cbE" + _local2]._x = 110; Interface.Win.Main["cbE" + _local2]._y = (_local2 * 20) + 8; Interface.Win.Main["cbE" + _local2]._xscale = 70; Interface.Win.Main["cbE" + _local2]._yscale = 70; Interface.Win.Main["cbE" + _local2].Op = _local2; if (GameData.Hotkeys[_local2][0]) { Interface.Win.Main["cbE" + _local2].gotoAndStop(2); } else { Interface.Win.Main["cbE" + _local2].gotoAndStop(1); } Interface.Win.Main["cbE" + _local2].onRelease = function () { if (GameData.Hotkeys[this.Op][0]) { GameData.Hotkeys[this.Op][0] = false; Interface.Win.Main["S" + this.Op].Eye.setTextFormat(GameData.TextFormats.BaseOff); Interface.Win.Main["S" + this.Op].Eye.setNewTextFormat(GameData.TextFormats.BaseOff); this.gotoAndStop(1); } else { GameData.Hotkeys[this.Op][0] = true; Interface.Win.Main["S" + this.Op].Eye.setTextFormat(GameData.TextFormats.Base); Interface.Win.Main["S" + this.Op].Eye.setNewTextFormat(GameData.TextFormats.Base); this.gotoAndStop(2); } my_so.data.Hotkeys = GameData.Hotkeys; my_so.flush(); }; Interface.Win.Main["S" + _local2].createTextField("Eye", 20, 125, 0, 30, 16); if (GameData.Hotkeys[_local2][0]) { Interface.Win.Main["S" + _local2].Eye.setNewTextFormat(GameData.TextFormats.Base); } else { Interface.Win.Main["S" + _local2].Eye.setNewTextFormat(GameData.TextFormats.BaseOff); } Interface.Win.Main["S" + _local2].Eye.type = "input"; Interface.Win.Main["S" + _local2].Eye.embedFonts = true; Interface.Win.Main["S" + _local2].Eye.border = true; Interface.Win.Main["S" + _local2].Eye.text = Number(GameData.Hotkeys[_local2][2]) + 1; Interface.Win.Main["S" + _local2].Eye.onSetFocus = function () { GameData.KeyLock = true; }; Interface.Win.Main["S" + _local2].Eye.onKillFocus = function () { GameData.Hotkeys[this._parent.ID][2] = Number(this.text) - 1; my_so.data.Hotkeys = GameData.Hotkeys; my_so.flush(); GameData.KeyLock = false; }; Interface.Win.Main.attachMovie("checkbox", "cbM" + _local2, _local2 + 70); Interface.Win.Main["cbM" + _local2]._x = 170; Interface.Win.Main["cbM" + _local2]._y = (_local2 * 20) + 8; Interface.Win.Main["cbM" + _local2]._xscale = 70; Interface.Win.Main["cbM" + _local2]._yscale = 70; Interface.Win.Main["cbM" + _local2].Op = _local2; if (GameData.Hotkeys[_local2][1]) { Interface.Win.Main["cbM" + _local2].gotoAndStop(2); } else { Interface.Win.Main["cbM" + _local2].gotoAndStop(1); } Interface.Win.Main["cbM" + _local2].onRelease = function () { if (GameData.Hotkeys[this.Op][1]) { GameData.Hotkeys[this.Op][1] = false; Interface.Win.Main["S" + this.Op].Mouth.setTextFormat(GameData.TextFormats.BaseOff); Interface.Win.Main["S" + this.Op].Mouth.setNewTextFormat(GameData.TextFormats.BaseOff); this.gotoAndStop(1); } else { GameData.Hotkeys[this.Op][1] = true; Interface.Win.Main["S" + this.Op].Mouth.setTextFormat(GameData.TextFormats.Base); Interface.Win.Main["S" + this.Op].Mouth.setNewTextFormat(GameData.TextFormats.Base); this.gotoAndStop(2); } my_so.data.Hotkeys = GameData.Hotkeys; my_so.flush(); }; Interface.Win.Main["S" + _local2].createTextField("Mouth", 30, 190, 0, 30, 16); if (GameData.Hotkeys[_local2][1]) { Interface.Win.Main["S" + _local2].Mouth.setNewTextFormat(GameData.TextFormats.Base); } else { Interface.Win.Main["S" + _local2].Mouth.setNewTextFormat(GameData.TextFormats.BaseOff); } Interface.Win.Main["S" + _local2].Mouth.type = "input"; Interface.Win.Main["S" + _local2].Mouth.embedFonts = true; Interface.Win.Main["S" + _local2].Mouth.border = true; Interface.Win.Main["S" + _local2].Mouth.text = Number(GameData.Hotkeys[_local2][3]) + 1; Interface.Win.Main["S" + _local2].Mouth.onSetFocus = function () { GameData.KeyLock = true; }; Interface.Win.Main["S" + _local2].Mouth.onKillFocus = function () { GameData.Hotkeys[this._parent.ID][3] = Number(this.text) - 1; my_so.data.Hotkeys = GameData.Hotkeys; my_so.flush(); GameData.KeyLock = false; }; sID++; _local2++; } Interface.Win.Main.cbE0._y = 208; Interface.Win.Main.cbM0._y = 208; Interface.Win.Main.S0._y = 200; }; GameData.Keys.Functions.Main = function () { if (!GameData.KeyLock) { for (k in GameData.Keys.Buttons) { var _local1 = false; if (GameData.Keys.Buttons[k].Check == "Dev") { if (GameData.DevMode) { _local1 = true; } else { _local1 = false; } } else if (GameData.Keys.Buttons[k].Check == "Pin") { if ((GameData.Settings.KeylockPinned.Check && (!GameData.Target.Pin)) || (!GameData.Settings.KeylockPinned.Check)) { _local1 = true; } else { _local1 = false; } } else { _local1 = true; } if (Key.isDown(GameData.Keys.Buttons[k].Code) && (_local1)) { if (!GameData.Keys.Buttons[k].Pressed) { if (GameData.Keys.Buttons[k].ID != undefined) { GameData.Keys.Functions[k](GameData.Keys.Buttons[k].ID); } else { GameData.Keys.Functions[k](); } GameData.Keys.Buttons[k].Pressed = true; } } else { GameData.Keys.Buttons[k].Pressed = false; } } GameData.Keys.Functions.ArrowKeyMain(); } }; GameData.Keys.Buttons = new Object(); var i = 0; while (i < 10) { newKey("Hotkey" + i, 48 + i, "Pin"); GameData.Keys.Buttons["Hotkey" + i].ID = i; GameData.Keys.Functions["Hotkey" + i] = function (ID) { if (GameData.TargetType == "Character") { if (GameData.Hotkeys[ID][0]) { RootPartSwap(GameData.Target.eyes, "Eyes", String(GameData.Hotkeys[ID][2])); } if (GameData.Hotkeys[ID][1]) { RootPartSwap(GameData.Target.mouth, "Mouth", String(GameData.Hotkeys[ID][3])); } } }; i++; } newKey("DevKey", 192, "Dev"); GameData.Keys.Functions.DevKey = function () { if (GameData.TargetType == "SpeechBubble") { var _local1 = GameData.Target._name; trace(((((((((((((((((((((((((((("GameData.PresetBubbles.Type" + GameData.SpeechBubbles[_local1].Type) + ".push([") + GameData.SpeechBubbles[_local1].Scale) + ",") + GameData.SpeechBubbles[_local1].XScale) + ",") + GameData.SpeechBubbles[_local1].YScale) + ",") + stage[_local1].Bubble.XFace) + ",") + stage[_local1].Bubble.YFace) + ",") + stage[_local1].Bubble._x) + ",") + stage[_local1].Bubble._y) + ",") + stage[_local1].Bubble._rotation) + ",") + stage[_local1].D._x) + ",") + stage[_local1].D._y) + ",") + stage[_local1].D._rotation) + ",\"") + stage[_local1].D.text) + "\",\"") + stage[_local1].FontType) + "\"]);"); } else if (GameData.TargetType == "Character") { trace(((((((((((((((((((((("newPreset(\"" + GameData.Characters[GameData.Target._name].Name) + "\",") + GameData.Characters[GameData.Target._name].bodyFrame) + ",") + GameData.Characters[GameData.Target._name].eyeFrame) + ",") + GameData.Characters[GameData.Target._name].mouthFrame) + ",") + GameData.Characters[GameData.Target._name].headFrame) + ",") + GameData.Characters[GameData.Target._name].hatFrame) + ",") + GameData.Characters[GameData.Target._name].armFrame) + ",") + GameData.Characters[GameData.Target._name].shoeFrame) + ",") + GameData.Characters[GameData.Target._name].itemFrame) + ",") + GameData.Characters[GameData.Target._name].wingFrame) + ",") + GameData.Characters[GameData.Target._name].accFrame) + ");"); } }; newKey("UIKey", 32); GameData.Keys.Functions.UIKey = function () { if (Interface._visible) { Interface._visible = false; SysConsole._visible = false; if (GameData.Settings.TheaterMode.Check) { ClearClickHandlers(); } Manipulator._visible = false; } else { Interface._visible = true; SysConsole._visible = true; if (!GameData.Settings.UntargetablePinned.Check) { SetClickHandlers(); } if (GameData.Target && (GameData.ShowManipulator)) { Manipulator._visible = true; } } }; newKey("GravKey", 71); GameData.Keys.Functions.GravKey = function () { if (stage["Gravity Well"]._visible) { stage["Gravity Well"]._x = _root._xmouse; stage["Gravity Well"]._y = _root._ymouse; clickCheck(stage["Gravity Well"], "drag"); GameData.DoubleClick = 0; } }; GameData.Keys.Functions.RightBudge = function () { if ((Key.isDown(16) && (!GameData.Settings.SwitchArrows.Check)) || (Key.isDown(17) && (GameData.Settings.SwitchArrows.Check))) { GameData.Target._rotation = GameData.Target._rotation + GameData.Settings.ASpeed.Value; } else if ((Key.isDown(16) && (GameData.Settings.SwitchArrows.Check)) || (Key.isDown(17) && (!GameData.Settings.SwitchArrows.Check))) { GameData[getArray()][GameData.Target._name].Scale = GameData[getArray()][GameData.Target._name].Scale + GameData.Settings.ASpeed.Value; fixTargetScale(GameData[getArray()][GameData.Target._name].Scale); } else { GameData.Target._x = GameData.Target._x + GameData.Settings.ASpeed.Value; } }; GameData.Keys.Functions.LeftBudge = function () { if ((Key.isDown(16) && (!GameData.Settings.SwitchArrows.Check)) || (Key.isDown(17) && (GameData.Settings.SwitchArrows.Check))) { GameData.Target._rotation = GameData.Target._rotation - GameData.Settings.ASpeed.Value; } else if ((Key.isDown(16) && (GameData.Settings.SwitchArrows.Check)) || (Key.isDown(17) && (!GameData.Settings.SwitchArrows.Check))) { if ((GameData[getArray()][GameData.Target._name].Scale - GameData.Settings.ASpeed.Value) >= GameData.ScaleLimit) { GameData[getArray()][GameData.Target._name].Scale = GameData[getArray()][GameData.Target._name].Scale - GameData.Settings.ASpeed.Value; fixTargetScale(GameData[getArray()][GameData.Target._name].Scale); } else { GameData[getArray()][GameData.Target._name].Scale = GameData.ScaleLimit; fixTargetScale(GameData[getArray()][GameData.Target._name].Scale); } } else { GameData.Target._x = GameData.Target._x - GameData.Settings.ASpeed.Value; } }; newKey("NextTarget", 221); GameData.Keys.Functions.NextTarget = function () { var _local1 = false; if (Key.isDown(16)) { i = GameData.Depths.StageList.length - 1; while (i >= 0) { if (stage[GameData.Depths.StageList[i].Name].Pin && (!ft)) { var ft = stage[GameData.Depths.StageList[i].Name]; } if (GameData.Depths.StageList[i].Depth > GameData.DLSelect) { if (stage[GameData.Depths.StageList[i].Name].Pin) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } } i--; } } else { var ft = stage[GameData.Depths.StageList[GameData.Depths.StageList.length - 1].Name]; i = GameData.Depths.StageList.length - 1; while (i >= 0) { if (GameData.Depths.StageList[i].Depth > GameData.DLSelect) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } i--; } } if (!_local1) { Target(ft); } }; newKey("PrevTarget", 219); GameData.Keys.Functions.PrevTarget = function () { var _local1 = false; if (Key.isDown(16)) { i = 0; while (i < GameData.Depths.StageList.length) { if (stage[GameData.Depths.StageList[i].Name].Pin && (!ft)) { var ft = stage[GameData.Depths.StageList[i].Name]; } if (GameData.Depths.StageList[i].Depth < GameData.DLSelect) { if (stage[GameData.Depths.StageList[i].Name].Pin) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } } i++; } } else { var ft = stage[GameData.Depths.StageList[0].Name]; i = 0; while (i < GameData.Depths.StageList.length) { if (GameData.Depths.StageList[i].Depth < GameData.DLSelect) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } i++; } } if (!_local1) { Target(ft); } }; newKey("ActivateBG", 66); GameData.Keys.Functions.ActivateBG = function () { if (bg._visible && (GameData.BGFunctions["BG" + bg._currentframe])) { GameData.BGFunctions["BG" + bg._currentframe](); } else { bg.Anim.play(); } }; newKey("Snapshot", 83); GameData.Keys.Functions.Snapshot = function () { makeScreenShot(); }; newKey("Colorize", 67, "Pin"); GameData.Keys.Functions.Colorize = function () { if ((GameData.TargetType == "Character") || (GameData.TargetType == "SpeechBubble")) { GameData.Menus.Functions.ColorizeMenu(); } else if (GameData.TargetType == "Object") { GameData.Target.Obj.play(); } else if (GameData.TargetType == "Cluster") { if (GameData.Clusters[GameData.Target._name].cFrame == GameData.Clusters[GameData.Target._name].mFrame) { GameData.Clusters[GameData.Target._name].cFrame = 1; } else { GameData.Clusters[GameData.Target._name].cFrame++; } fixCluster(GameData.Target); } else if (GameData.TargetType == "Rain") { if (GameData.Rain[GameData.Target._name].cFrame == GameData.Rain[GameData.Target._name].mFrame) { GameData.Rain[GameData.Target._name].cFrame = 1; } else { GameData.Rain[GameData.Target._name].cFrame++; } fixRain(GameData.Target); } }; newKey("Clusterize", 68, "Pin"); GameData.Keys.Functions.Clusterize = function () { if (GameData.TargetType == "Object") { GameData.Menus.Functions.Clusterize(); } else if (GameData.TargetType == "Character") { GameData.Menus.Functions.DupeChar(); } }; newKey("TargetKey", 84, "Pin"); GameData.Keys.Functions.TargetKey = function () { if (GameData.Target._visible) { GameData.Target._x = _root._xmouse; GameData.Target._y = _root._ymouse; clickCheck(GameData.Target, "drag"); GameData.DoubleClick = 0; } }; newKey("RandomKey", 82, "Pin"); GameData.Keys.Functions.RandomKey = function () { if (GameData.TargetType == "Character") { if (Key.isDown(16)) { GameData.Menus.Functions.SetRandomColor(); } else { RandomizeAll(GameData.Target); } } else if (GameData.TargetType == "Object") { if (!GameData.Keys.R) { GameData.Menus.Functions.TurnIntoRain(); GameData.Keys.R = true; } } }; newKey("Delete", 46, "Pin"); GameData.Keys.Functions.Delete = function () { if (GameData.TargetType == "Toy") { if (GameData.Target._name == "Boxing Chen") { resetBoxingChen(); } GameData.Target._visible = false; Target(); } else if ((GameData.Target && (!Interface.COMenu._visible)) && (!Interface.BubbleWindow._visible)) { Delete(GameData.Target); } Manipulator._visible = false; }; newKey("LockAll", 76, "Pin"); GameData.Keys.Functions.LockAll = function () { if (GameData.TargetType == "Character") { if (Key.isDown(16)) { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = false; i++; } } else { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = true; i++; } } } }; newKey("Flip", 70, "Pin"); GameData.Keys.Functions.Flip = function () { if (Key.isDown(16)) { VFlip(); } else { HFlip(); } }; newKey("ManipTool", 77); GameData.Keys.Functions.ManipTool = function () { if (GameData.ShowManipulator) { GameData.ShowManipulator = false; Manipulator._visible = false; } else { GameData.ShowManipulator = true; if (GameData.Target) { setManipulator(); } } }; newKey("NewChar", 45); GameData.Keys.Functions.NewChar = function () { makeChar(); }; newKey("SaveScene", 81); GameData.Keys.Functions.SaveScene = function () { if (Key.isDown(16)) { GameData.Menus.Functions.SaveScene(); } else { GameData.Menus.Functions.MakeNewAct(); } }; newKey("PinToggle", 80); GameData.Keys.Functions.PinToggle = function () { if (GameData.Target.Pin) { GameData.Target.Pin = false; Interface.TargetFrame.pin._visible = false; if (GameData.Settings.UntargetablePinned.Check) { AddClickHandler(GameData.Target, GameData.TargetType); } } else { GameData.Target.Pin = true; Interface.TargetFrame.pin._visible = true; if (GameData.Settings.UntargetablePinned.Check) { RemoveClickHandler(GameData.Target, GameData.TargetType); } } }; GameData.Keys.Functions.ArrowKeyMain = function () { if ((GameData.Settings.KeylockPinned.Check && (!GameData.Target.Pin)) || (!GameData.Settings.KeylockPinned.Check)) { if (Key.isDown(38)) { if (Key.isDown(16)) { if (!GameData.Keys.Up) { BringForward(GameData.Target); GameData.Keys.Up = true; } } else if (Key.isDown(17)) { if (!GameData.Keys.Up) { BringToFront(GameData.Target); GameData.Keys.Up = true; } } else if (!GameData.Keys.Up) { GameData.Target._y = GameData.Target._y - GameData.Settings.ASpeed.Value; GameData.Keys.Up = true; GameData.Keys.UpHold = 0; } else if (GameData.Keys.UpHold < 15) { GameData.Keys.UpHold++; } else { GameData.Target._y = GameData.Target._y - GameData.Settings.ASpeed.Value; } } else { GameData.Keys.Up = false; } if (Key.isDown(40)) { if (Key.isDown(16)) { if (!GameData.Keys.Down) { SendBackward(GameData.Target); GameData.Keys.Down = true; } } else if (Key.isDown(17)) { if (!GameData.Keys.Down) { SendToBack(GameData.Target); GameData.Keys.Down = true; } } else if (!GameData.Keys.Down) { GameData.Target._y = GameData.Target._y + GameData.Settings.ASpeed.Value; GameData.Keys.Down = true; GameData.Keys.DownHold = 0; } else if (GameData.Keys.DownHold < 15) { GameData.Keys.DownHold++; } else { GameData.Target._y = GameData.Target._y + GameData.Settings.ASpeed.Value; } } else { GameData.Keys.Down = false; } if (Key.isDown(37)) { if (!GameData.Keys.Left) { GameData.Keys.Left = true; GameData.Keys.LeftHold = 0; if (GameData.Settings.TheaterMode.Check && (!Interface._visible)) { if (GameData.CurrentScene.CurrentAct > 0) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, GameData.CurrentScene.CurrentAct - 1); } else if (GameData.SavedSceneData[GameData.CurrentScene.Prev.toLowerCase()]) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Prev.toLowerCase(), GameData.SavedSceneData[GameData.CurrentScene.Prev.toLowerCase()].Acts.length - 1); } } else { GameData.Keys.Functions.LeftBudge(); } } else if (GameData.Keys.LeftHold < 15) { GameData.Keys.LeftHold++; } else if (GameData.Settings.TheaterMode.Check && (!Interface._visible)) { } else { GameData.Keys.Functions.LeftBudge(); } } else { GameData.Keys.Left = false; } if (Key.isDown(39)) { if (!GameData.Keys.Right) { GameData.Keys.Right = true; GameData.Keys.RightHold = 0; if (GameData.Settings.TheaterMode.Check && (!Interface._visible)) { if (GameData.CurrentScene.CurrentAct < (GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.length - 1)) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, GameData.CurrentScene.CurrentAct + 1); } else if (GameData.SavedSceneData[GameData.CurrentScene.Next.toLowerCase()]) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Next.toLowerCase(), 0); } } else { GameData.Keys.Functions.RightBudge(); } } else if (GameData.Keys.RightHold < 15) { GameData.Keys.RightHold++; } else if (GameData.Settings.TheaterMode.Check && (!Interface._visible)) { } else { GameData.Keys.Functions.RightBudge(); } } else { GameData.Keys.Right = false; } } }; GameData.Menus.Functions.GenerateSceneXML = function (S) { trace("Put scene xml here."); }; GameData.Menus.Functions.LoadScene = function (S, LS, actN) { var _local3 = GameData.SavedSceneData[LS].Acts[actN]; if (!GameData.SavedSceneData[LS].Ver) { for (sfix in GameData.SavedSceneData[LS][_local3]) { if (GameData.SavedSceneData[LS][_local3][sfix][0] == "Object") { GameData.SavedSceneData[LS][_local3][sfix][1] = GameData.ObjectList[GameData.SavedSceneData[LS][_local3][sfix][1]][1]; } } GameData.SavedSceneData[LS].Ver = 3.36; } GameData.CurrentScene.Name = LS; GameData.CurrentScene.Prev = GameData.SavedSceneData[LS].Prev; GameData.CurrentScene.Next = GameData.SavedSceneData[LS].Next; GameData.Menus.Functions.Clear(this, "All"); sa = 0; while (sa < GameData.SavedSceneData[LS][_local3].length) { if (GameData.SavedSceneData[LS][_local3][sa][0] == "Background") { SwapBG(GameData.SavedSceneData[LS][_local3][sa][1]); var _local11 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); bg._x = Number(_local11[0]); bg._y = Number(_local11[1]); bg._xscale = Number(_local11[2]); bg._yscale = Number(_local11[3]); bg._rotation = Number(_local11[4]); Dimmer._alpha = Number(_local11[5]); GameData.Friction = Number(_local11[6]); GameData.BGAutoScale = false; Interface.BGMenu.AScheck.gotoAndStop(1); if (bg.Anim) { bg.Anim.gotoAndPlay(Number(_local11[8])); } Interface.BGMenu.lX.text = bg._x; Interface.BGMenu.lY.text = bg._y; Interface.BGMenu.sX.text = bg._xscale; Interface.BGMenu.rD.text = bg._rotation; Interface.BGMenu.Fr.text = (1 - GameData.Friction) * 100; Interface.BGMenu.Br.text = 100 - Dimmer._alpha; } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Character") { var _local10 = makeChar("dna-" + GameData.SavedSceneData[LS][_local3][sa][1]); var _local12 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); if (GameData.Settings.PinnedLoading.Check) { _local10.Pin = true; } _local10._x = Number(_local12[0]); _local10._y = Number(_local12[1]); _local10._rotation = Number(_local12[2]); _local10.XFace = Number(_local12[3]); _local10._xscale = _local10._xscale * Number(_local12[3]); _local10.YFace = Number(_local12[4]); _local10._yscale = _local10._yscale * Number(_local12[4]); } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Object") { var _local7 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); var _local9 = new Object(); _local9.X = Number(_local7[0]); _local9.Y = Number(_local7[1]); _local9.XFace = Number(_local7[2]); _local9.YFace = Number(_local7[3]); _local9.Name = _local7[4]; _local9.Scale = Number(_local7[5]); _local9.cFrame = Number(_local7[6]); _local9.Rotation = Number(_local7[7]); makeObject(GameData.SavedSceneData[LS][_local3][sa][1], _local9); } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Cluster") { var _local7 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); var _local4 = new Object(); _local4.X = Number(_local7[0]); _local4.Y = Number(_local7[1]); _local4.XFace = Number(_local7[2]); _local4.YFace = Number(_local7[3]); _local4.cFrame = Number(_local7[4]); _local4.Name = _local7[5]; _local4.Rows = Number(_local7[6]); _local4.Cols = Number(_local7[7]); _local4.Spread = Number(_local7[8]); _local4.Dist = Number(_local7[9]); _local4.SDist = Number(_local7[10]); _local4.Px = Number(_local7[11]); _local4.Py = Number(_local7[12]); _local4.Dir = _local7[13]; _local4.Scale = Number(_local7[14]); _local4.Spiral = Number(_local7[15]); _local4.RMod = Number(_local7[16]); _local4.Rotation = Number(_local7[17]); makeCluster(Number(GameData.SavedSceneData[LS][_local3][sa][1]), _local4); } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Bubble") { var _local7 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); var _local5 = new Object(); _local5.Name = _local7[0]; _local5.Scale = Number(_local7[1]); _local5.XScale = Number(_local7[2]); _local5.YScale = Number(_local7[3]); _local5.FontColor = _local7[4]; _local5.X = Number(_local7[5]); _local5.Y = Number(_local7[6]); _local5.Rotation = Number(_local7[7]); _local5.XFace = Number(_local7[8]); _local5.YFace = Number(_local7[9]); _local5.BX = Number(_local7[10]); _local5.BY = Number(_local7[11]); _local5.BRotation = Number(_local7[12]); _local5.TX = Number(_local7[13]); _local5.TY = Number(_local7[14]); _local5.TRotation = Number(_local7[15]); var _local14 = _local7[16].split("//cln//"); var _local13 = _local14.join(":"); _local5.MSG = _local13; _local5.FontType = _local7[17]; makeSpeechBubble(Number(GameData.SavedSceneData[LS][_local3][sa][1]), _local5); } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Image") { var _local7 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); var _local8 = new Object(); _local8.X = Number(_local7[0]); _local8.Y = Number(_local7[1]); _local8.XFace = Number(_local7[2]); _local8.YFace = Number(_local7[3]); _local8.Name = _local7[4]; _local8.Scale = Number(_local7[5]); _local8.Rotation = Number(_local7[6]); _local8.colorMode = _local7[7]; if (_local7[8] == "false") { _local8.Blur = false; } else { _local8.Blur = true; } _local8.BlurX = Number(_local7[9]); _local8.BlurY = Number(_local7[10]); _local8.BlurQ = Number(_local7[11]); makeImage(GameData.SavedSceneData[LS][_local3][sa][1], _local8); } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Rain") { var _local7 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); var _local6 = new Object(); _local6.X = Number(_local7[0]); _local6.Y = Number(_local7[1]); _local6.XFace = Number(_local7[2]); _local6.YFace = Number(_local7[3]); _local6.Name = _local7[4]; _local6.Scale = Number(_local7[5]); _local6.Qty = Number(_local7[6]); _local6.Rmin = Number(_local7[7]); _local6.Rmax = Number(_local7[8]); _local6.Xmin = Number(_local7[9]); _local6.Xmax = Number(_local7[10]); _local6.Ymin = Number(_local7[11]); _local6.Ymax = Number(_local7[12]); _local6.Px = Number(_local7[13]); _local6.Py = Number(_local7[14]); _local6.cFrame = Number(_local7[15]); makeRain(Number(GameData.SavedSceneData[LS][_local3][sa][1]), _local6); } sa++; } GameData.CurrentScene.CurrentAct = actN; Interface.SceneFrame.bName.text = (LS + " : Part ") + (actN + 1); RefreshActList(); if (GameData.TheaterMode && (!Interface._visible)) { ClearClickHandlers(); } }; GameData.Menus.Functions.MakeNewAct = function (S) { Sys("Scene Saved. New Part Added.", "MenuSelect"); SaveCurrentScene(); var _local1 = "Act" + (GameData.SavedSceneData[GameData.CurrentScene.Name].ActID++); GameData.CurrentScene.CurrentAct++; GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.splice(GameData.CurrentScene.CurrentAct, 0, _local1); GameData.SavedSceneData[GameData.CurrentScene.Name][_local1] = new Array(); SaveCurrentScene(); Interface.SceneFrame.bName.text = (GameData.CurrentScene.Name + " : Part ") + (GameData.CurrentScene.CurrentAct + 1); RefreshActList(); }; GameData.Menus.Functions.SaveScene = function (S) { Sys("Scene Saved.", "MenuSelect"); SaveCurrentScene(); }; GameData.Menus.Functions.SaveChar = function (S) { GameData.SavedChars.push([GameData.Characters[GameData.Target._name].Name, "dna-" + getDNA(GameData.Characters[GameData.Target._name])]); GameData.SavedChars.sort(Array.CASEINSENSITIVE); makeListMenu(Interface.SavedCharMenu, "SavedChars", 100, 100); PositionMenu(Interface.SavedCharMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); Sys(GameData.Characters[GameData.Target._name].Name + " Saved.", "MenuSelect"); }; GameData.Menus.Functions.DupeChar = function (S) { if (Key.isDown(16)) { var _local1 = 0; while (_local1 < 9) { Scramble(makeChar("dna-" + getDNA(GameData.Characters[GameData.Target._name]))); _local1++; } } else { makeChar("dna-" + getDNA(GameData.Characters[GameData.Target._name])); } }; GameData.Menus.Functions.CloseWindow = function (S) { S._parent._visible = false; }; GameData.Menus.Functions.Delete = function (S) { Delete(GameData.Target); Interface.Level1Menu._visible = false; }; GameData.Menus.Functions.DefaultColor = function (S) { GameData.Screenshots[GameData.Target._name].Greyscale = false; GameData.Screenshots[GameData.Target._name].Blur = false; GameData.Target.pic.filters = [colorfilter]; }; GameData.Menus.Functions.Greyscale = function (S) { if (GameData.Screenshots[GameData.Target._name].ColorMode == "greyscale") { GameData.Screenshots[GameData.Target._name].ColorMode = "normal"; } else { GameData.Screenshots[GameData.Target._name].ColorMode = "greyscale"; } applyFilters(); }; GameData.Menus.Functions.InverseColors = function (S) { if (GameData.Screenshots[GameData.Target._name].ColorMode == "inverse") { GameData.Screenshots[GameData.Target._name].ColorMode = "normal"; } else { GameData.Screenshots[GameData.Target._name].ColorMode = "inverse"; } applyFilters(); }; GameData.Menus.Functions.Blur = function (S) { if (GameData.Screenshots[GameData.Target._name].Blur) { GameData.Screenshots[GameData.Target._name].Blur = false; } else { GameData.Screenshots[GameData.Target._name].Blur = true; } applyFilters(); }; GameData.Menus.Functions.SetFilter = function (S, T) { if (T == "Blur") { GameData.Screenshots[GameData.Target._name].BlurSettings.X = Number(S._parent.xI.text); GameData.Screenshots[GameData.Target._name].BlurSettings.Y = Number(S._parent.yI.text); GameData.Screenshots[GameData.Target._name].BlurSettings.Q = Number(S._parent.qI.text); GameData.Screenshots[GameData.Target._name].Blur = true; } applyFilters(); }; GameData.Menus.Functions.ClearFilter = function (S, T) { GameData.Screenshots[GameData.Target._name][T] = false; applyFilters(); }; GameData.Menus.Functions.Glow = function (S) { var _local1 = new flash.filters.GlowFilter(102, 0.7, 9, 9, 3, 3, true, false); GameData.Target.pic.filters = new Array(_local1); }; GameData.Menus.Functions.ImportImage = function (S, T) { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.Title.text = "Import Image"; Interface.DNAMenu.DNAdata.setNewTextFormat(GameData.TextFormats.FURL); Interface.DNAMenu.DNAdata.text = "Enter URL"; Interface.DNAMenu.OK.bName.text = "Import"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); if (GameData.Origin != "Local") { var _local2 = GameData.Origin.length; var _local3 = Interface.DNAMenu.DNAdata.text.substr(0, _local2); if (_local3 == GameData.Origin) { makeImage(Interface.DNAMenu.DNAdata.text); CloseMenus(1); } else { GameData.Menus.Functions.OpenHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Import; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; } } else { makeImage(Interface.DNAMenu.DNAdata.text); CloseMenus(1); } }; }; GameData.Menus.Functions.MakeBubble = function (S, T) { makeSpeechBubble(T); }; GameData.Menus.Functions.Randomize = function (S, T) { if (T == "All") { for (c in GameData.Characters) { RandomizeAll(stage[c]); } } else { RandomizeAll(GameData.Target); } }; GameData.Menus.Functions.OpenWindow = function (S, T) { if (GameData.Windows[T]) { GameData.Windows[T].Open(); } else { OpenMenu(1, Interface[T]); OnLoadHandler(Interface[T]); } }; GameData.Menus.Functions.GeneralOptions = function (S) { OpenMenu(1, Interface.GeneralOptions); OnLoadHandler(Interface.GeneralOptions); }; GameData.Menus.Functions.BubbleOptions = function (S) { OpenMenu(1, Interface.BubbleWindow, this.BG); Interface.BubbleWindow.gX.text = GameData.Target._x; Interface.BubbleWindow.gY.text = GameData.Target._y; Interface.BubbleWindow.gXs.text = GameData.Target._xscale; Interface.BubbleWindow.gYs.text = GameData.Target._yscale; Interface.BubbleWindow.gR.text = GameData.Target._rotation; Interface.BubbleWindow.bX.text = GameData.Target.Bubble._x; Interface.BubbleWindow.bY.text = GameData.Target.Bubble._y; Interface.BubbleWindow.bXs.text = GameData.Target.Bubble._xscale; Interface.BubbleWindow.bYs.text = GameData.Target.Bubble._yscale; Interface.BubbleWindow.bR.text = GameData.Target.Bubble._rotation; Interface.BubbleWindow.tX.text = GameData.Target.D._x; Interface.BubbleWindow.tY.text = GameData.Target.D._y; Interface.BubbleWindow.tR.text = GameData.Target.D._rotation; }; GameData.Menus.Functions.SetText = function (S) { CloseMenus(1); editBubble(GameData.Target); }; GameData.Menus.Functions.SetFont = function (S, T) { var _local1 = new TextFormat(); _local1.font = T; GameData.Target.FontType = T; GameData.Target.D.setTextFormat(_local1); GameData.Target.D.setNewTextFormat(_local1); }; GameData.Menus.Functions.SetDefaultColor = function (S) { if (GameData.TargetType == "Character") { colorHex = "0x" + GameData.Parts.Hair[GameData.Characters[GameData.Target._name].headFrame][6]; GameData.Characters[GameData.Target._name].HairColor = colorHex; ColorPalette(GameData.Target.head.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.hair.HairColor, colorHex); ColorPalette(GameData.Target.head2.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.head2.HairColor, colorHex); } else if (GameData.TargetType == "SpeechBubble") { colorHex = "0x000000"; var _local1 = new TextFormat(); _local1.color = colorHex; GameData.Target.D.setTextFormat(_local1); GameData.Target.D.setNewTextFormat(_local1); } ColorPalette(Interface.ColorizeMenu.palette.Cp.BG, colorHex); Interface.ColorizeMenu.palette.Rs._x = (toRGB(colorHex.charAt(2)) * 16) + toRGB(colorHex.charAt(3)); Interface.ColorizeMenu.palette.Gs._x = (toRGB(colorHex.charAt(4)) * 16) + toRGB(colorHex.charAt(5)); Interface.ColorizeMenu.palette.Bs._x = (toRGB(colorHex.charAt(6)) * 16) + toRGB(colorHex.charAt(7)); }; GameData.Menus.Functions.SetRandomColor = function (S) { Interface.ColorizeMenu.palette.Rs._x = random(256); Interface.ColorizeMenu.palette.Gs._x = random(256); Interface.ColorizeMenu.palette.Bs._x = random(256); SwapPalette(Interface.ColorizeMenu.palette); }; GameData.Menus.Functions.ColorizeMenu = function (S) { colorHex = GameData.Characters[GameData.Target._name].HairColor; ColorPalette(Interface.ColorizeMenu.palette.Cp.BG, colorHex); Interface.ColorizeMenu.palette.Rs._x = (toRGB(colorHex.charAt(2)) * 16) + toRGB(colorHex.charAt(3)); Interface.ColorizeMenu.palette.Gs._x = (toRGB(colorHex.charAt(4)) * 16) + toRGB(colorHex.charAt(5)); Interface.ColorizeMenu.palette.Bs._x = (toRGB(colorHex.charAt(6)) * 16) + toRGB(colorHex.charAt(7)); OpenMenu(1, Interface.ColorizeMenu); OnLoadHandler(Interface.ColorizeMenu); }; GameData.Menus.Functions.ClusterDir = function (S) { if (GameData.Clusters[GameData.Target._name].Dir == "Out") { GameData.Clusters[GameData.Target._name].Dir = "In"; S.bName.text = "In"; } else if (GameData.Clusters[GameData.Target._name].Dir == "In") { GameData.Clusters[GameData.Target._name].Dir = "Linear"; S.bName.text = "Linear"; } else if (GameData.Clusters[GameData.Target._name].Dir == "Linear") { GameData.Clusters[GameData.Target._name].Dir = "Random"; S.bName.text = "Random"; } else { GameData.Clusters[GameData.Target._name].Dir = "Out"; S.bName.text = "Out"; } fixCluster(GameData.Target); OnLoadHandler(Interface.ClusterOptions); }; GameData.Menus.Functions.LocksMenu = function (S) { if (Interface.LockMenu._visible) { CloseMenus(2); SwapColor(S.BG, "Buttons", 1); } else { checkLocks(GameData.Characters[GameData.Target._name], Interface.LockMenu); OpenMenu(2, Interface.LockMenu, this.BG); SwapColor(S.BG, "Buttons", 2); } }; GameData.Menus.Functions.Clusterize = function (S) { var _local2 = GameData.Objects[GameData.Target._name].Scale; var _local1 = makeCluster(GameData.Objects[GameData.Target._name].Type); _local1._xscale = _local2; _local1._yscale = _local2; GameData.Clusters[_local1._name].Scale = _local2; Delete(GameData.Target); Target(_local1); }; GameData.Menus.Functions.TurnIntoRain = function (S) { var _local2 = GameData.Objects[GameData.Target._name].Scale; var _local1 = makeRain(GameData.Objects[GameData.Target._name].Type); _local1._xscale = _local2; _local1._yscale = _local2; GameData.Rain[_local1._name].Scale = _local2; Delete(GameData.Target); Target(_local1); }; GameData.Menus.Functions.CharOptions = function (S) { openCOMenu(); }; GameData.Menus.Functions.ShowTargetDNA = function (S) { showDNAstrand(GameData.Characters[GameData.Target._name]); }; GameData.Menus.Functions.BringToFront = function (S) { BringToFront(GameData.Target); }; GameData.Menus.Functions.BringForward = function (S) { BringForward(GameData.Target); }; GameData.Menus.Functions.SendBackward = function (S) { SendBackward(GameData.Target); }; GameData.Menus.Functions.SendToBack = function (S) { SendToBack(GameData.Target); }; GameData.Menus.Functions.VerticalFlip = function (S) { VFlip(); }; GameData.Menus.Functions.HorizontalFlip = function (S) { HFlip(); }; GameData.Menus.Functions.Rename = function (S) { if (Interface.RenameMenu._visible) { CloseMenus(3); SwapColor(this.BG, "Buttons", 1); } else { resetRenameMenu(); var _local2 = new TextFormat(); _local2.font = "Wild Words"; Interface.RenameMenu.iName.setNewTextFormat(_local2); if (GameData.TargetType == "Character") { Interface.RenameMenu.iName.text = GameData.Characters[GameData.Target._name].Name; } else if (GameData.TargetType == "Object") { Interface.RenameMenu.iName.text = GameData.Objects[GameData.Target._name].Name; } else if (GameData.TargetType == "SpeechBubble") { Interface.RenameMenu.iName.text = GameData.SpeechBubbles[GameData.Target._name].Name; } else if (GameData.TargetType == "Screenshot") { Interface.RenameMenu.iName.text = GameData.Screenshots[GameData.Target._name].Name; } Selection.setFocus(Interface.RenameMenu.iName); OpenMenu(3, Interface.RenameMenu, this.BG); SwapColor(this.BG, "Buttons", 2); } }; GameData.Menus.Functions.PartsList = function (S) { if (S.bName.text == "Mouth") { var _local3 = Interface.MouthMenu; } else if (S.bName.text == "Eyes") { var _local3 = Interface.EyesMenu; } else if (S.bName.text == "Hair") { var _local3 = Interface.HairMenu; } else if (S.bName.text == "Body") { var _local3 = Interface.BodyMenu; } else if (S.bName.text == "Arms") { var _local3 = Interface.ArmsMenu; } else if (S.bName.text == "Shoes") { var _local3 = Interface.ShoesMenu; } else if (S.bName.text == "Back") { var _local3 = Interface.BackMenu; } else if (S.bName.text == "Accessory") { var _local3 = Interface.AccMenu; } else if (S.bName.text == "Items") { var _local3 = Interface.ItemMenu; } else if (S.bName.text == "Hat") { var _local3 = Interface.HatMenu; } if (GameData.Locks[S.bName.text] || (GameData.Characters[GameData.Target._name].Locks[S.bName.text])) { OpenMenu(3, Interface.HelpWindow, this); resetHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Locks; Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.Next.onRelease = function () { Interface.HelpWindow._visible = false; }; } else if (_local3._visible) { CloseMenus(3); SwapColor(S.BG, "Buttons", 1); } else { _local3._x = S._parent._x + 210; OpenMenu(3, _local3, S); SwapColor(S.BG, "Buttons", 2); } }; GameData.Menus.Functions.OpenHelp = function (S) { if (Interface.HelpWindow._visible) { CloseMenus(2); SwapColor(S.BG, "Buttons", 1); } else { resetHelp(); CloseMenus(1); OpenMenu(2, Interface.HelpWindow, S); SwapColor(S.BG, "Buttons", 2); } }; GameData.Menus.Functions.NewChar = function (S) { makeChar(); }; GameData.Menus.Functions.OpenMenu = function (S, T, L) { if (GameData.Menus[T]) { SetMenu(L, T, S, S._parent._x, S._parent._y); } else { var _local4 = Interface[T]; _local4._x = S._parent._x + 110; NewOpenMenu(S, _local4, L); if (T == "SceneActMenu") { var _local2 = GameData.SceneActs.length; if (_local2 > 11) { _local2 = 11; } Interface.SceneActMenu._y = -155 + (20 * _local2); } } }; GameData.Menus.Functions.Shrink = function (S, T) { if ((T == "Characters") || (T == "All")) { for (c in GameData.Characters) { if (GameData.Characters[c].Scale > 40) { GameData.Characters[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } if ((T == "Objects") || (T == "All")) { for (c in GameData.Objects) { if (GameData.Objects[c].Scale > 40) { GameData.Objects[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } if ((T == "Bubbles") || (T == "All")) { for (c in GameData.SpeechBubbles) { if (GameData.SpeechBubbles[c].Scale > 40) { GameData.SpeechBubbles[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } if ((T == "Screenshots") || (T == "All")) { for (c in GameData.Screenshots) { if (GameData.Screenshots[c].Scale > 40) { GameData.Screenshots[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } }; GameData.Menus.Functions.Clear = function (S, T) { if ((T == "Characters") || (T == "All")) { for (c in GameData.Characters) { Delete(stage[c]); } } if ((T == "Clusters") || (T == "All")) { for (c in GameData.Clusters) { Delete(stage[c]); } } if ((T == "Objects") || (T == "All")) { for (c in GameData.Objects) { Delete(stage[c]); } } if ((T == "Bubbles") || (T == "All")) { for (c in GameData.SpeechBubbles) { Delete(stage[c]); } } if ((T == "Rain") || (T == "All")) { for (c in GameData.Rain) { Delete(stage[c]); } } if ((T == "Screenshots") || (T == "All")) { for (c in GameData.Screenshots) { Delete(stage[c]); } } if ((T == "BG") || (T == "All")) { SwapBG(0); } }; GameData.Menus.Functions.Scramble = function (S) { for (c in GameData.Characters) { Scramble(stage[c]); } }; GameData.Menus.Functions.ShowToy = function (S, T) { if (stage[T]._visible) { Delete(stage[T]); } else { GameData.Depths.StageList.push({Name:T, Type:"Toys", Depth:stage[T].getDepth()}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); stage[T]._visible = true; if (T == "GravityWell") { SendToBack(stage[T]); } else if (T != "Mysterious Gap") { BringToFront(stage[T]); } } }; GameData.Menus.OnSetFocus.isXLoc = function (T) { T.onKillFocus = function () { GameData.Target._x = Number(this.text); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isYLoc = function (T) { T.onKillFocus = function () { GameData.Target._y = Number(this.text); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRotation = function (T) { T.onKillFocus = function () { GameData.Target._rotation = Number(this.text); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isAlpha = function (T) { T.onKillFocus = function () { GameData.Target._alpha = Number(this.text); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isScale = function (T) { T.onKillFocus = function () { if (Number(this.text) < GameData.ScaleLimit) { this.text = GameData.ScaleLimit; } GameData[getArray()][GameData.Target._name].Scale = Number(this.text); GameData.Target._xscale = Number(this.text) * GameData.Target.XFace; GameData.Target._yscale = Number(this.text) * GameData.Target.YFace; GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRScale = function (T) { T.onKillFocus = function () { if (Number(this.text) < GameData.ScaleLimit) { this.text = GameData.ScaleLimit; } GameData[getArray()][GameData.Target._name].Scale = Number(this.text); for (d in GameData.Target) { fixDropScale(GameData.Target[d]); } GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRDensity = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Qty = Number(this.text); fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterRows = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Rows = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterCols = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Cols = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterDist = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Distance = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterSpiral = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Spiral = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterSpread = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Spread = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterRMod = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].RMod = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterSD = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].StartDist = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRTwirlMin = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Rmin = Number(this.text); if (Number(this.text) > GameData.Rain[GameData.Target._name].Rmax) { GameData.Rain[GameData.Target._name].Rmax = Number(this.text); this._parent.tmaxI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRTwirlMax = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Rmax = Number(this.text); if (GameData.Rain[GameData.Target._name].Rmin > Number(this.text)) { GameData.Rain[GameData.Target._name].Rmin = Number(this.text); this._parent.tminI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRXMin = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Xmin = Number(this.text); if (Number(this.text) > GameData.Rain[GameData.Target._name].Xmax) { GameData.Rain[GameData.Target._name].Xmax = Number(this.text); this._parent.xmaxI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRXMax = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Xmax = Number(this.text); if (GameData.Rain[GameData.Target._name].Xmin > Number(this.text)) { GameData.Rain[GameData.Target._name].Xmin = Number(this.text); this._parent.xminI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRYMin = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Ymin = Number(this.text); if (Number(this.text) > GameData.Rain[GameData.Target._name].Ymax) { GameData.Rain[GameData.Target._name].Ymax = Number(this.text); this._parent.ymaxI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRYMax = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Ymax = Number(this.text); if (GameData.Rain[GameData.Target._name].Ymin > Number(this.text)) { GameData.Rain[GameData.Target._name].Ymin = Number(this.text); this._parent.yminI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRGB = function (T) { T.onKillFocus = function () { colorHex = "0x" + this.text; Interface.ColorizeMenu.palette.Rs._x = (toRGB(colorHex.charAt(2)) * 16) + toRGB(colorHex.charAt(3)); Interface.ColorizeMenu.palette.Gs._x = (toRGB(colorHex.charAt(4)) * 16) + toRGB(colorHex.charAt(5)); Interface.ColorizeMenu.palette.Bs._x = (toRGB(colorHex.charAt(6)) * 16) + toRGB(colorHex.charAt(7)); SwapPalette(Interface.ColorizeMenu.palette); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isSceneName = function (T) { T.onKillFocus = function () { GameData.CurrentScene.Name = this.text.toLowerCase(); Interface.SceneFrame.bName.text = (GameData.CurrentScene.Name + " : Part ") + (GameData.CurrentScene.CurrentAct + 1); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isPrevScene = function (T) { T.onKillFocus = function () { GameData.CurrentScene.Prev = this.text.toLowerCase(); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isNextScene = function (T) { T.onKillFocus = function () { GameData.CurrentScene.Next = this.text.toLowerCase(); GameData.KeyLock = false; }; }; GameData.Menus.OnLoad.isSceneName = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.CurrentScene.Name; }; GameData.Menus.OnLoad.isPrevScene = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.CurrentScene.Prev; }; GameData.Menus.OnLoad.isNextScene = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.CurrentScene.Next; }; GameData.Menus.OnLoad.cStageCheck = function (MC, i) { if (GameData.CurrentScene.ClearStage) { MC[MC.OnLoad[i][0]].gotoAndStop(2); } else { MC[MC.OnLoad[i][0]].gotoAndStop(1); } }; GameData.Menus.OnLoad.isXLoc = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._x; }; GameData.Menus.OnLoad.isYLoc = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._y; }; GameData.Menus.OnLoad.isScale = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData[getArray()][GameData.Target._name].Scale; }; GameData.Menus.OnLoad.isRotation = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._rotation; }; GameData.Menus.OnLoad.isAlpha = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._alpha; }; GameData.Menus.OnLoad.isClusterRows = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Rows; }; GameData.Menus.OnLoad.isClusterCols = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Cols; }; GameData.Menus.OnLoad.isClusterDist = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Distance; }; GameData.Menus.OnLoad.isClusterSpiral = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Spiral; }; GameData.Menus.OnLoad.isClusterSpread = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Spread; }; GameData.Menus.OnLoad.isClusterRMod = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].RMod; }; GameData.Menus.OnLoad.isClusterSD = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].StartDist; }; GameData.Menus.OnLoad.ClusterPoint = function (MC, i) { if (GameData.Clusters[GameData.Target._name].TowardsPoint) { MC[MC.OnLoad[i][0]].gotoAndStop(2); } else { MC[MC.OnLoad[i][0]].gotoAndStop(1); } }; GameData.Menus.OnLoad.isClusterDir = function (MC, i) { MC[MC.OnLoad[i][0]].bName.text = GameData.Clusters[GameData.Target._name].Dir; }; GameData.Menus.OnLoad.isRDensity = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Qty; }; GameData.Menus.OnLoad.isRTwirlMin = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Rmin; }; GameData.Menus.OnLoad.isRTwirlMax = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Rmax; }; GameData.Menus.OnLoad.isRXMin = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Xmin; }; GameData.Menus.OnLoad.isRXMax = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Xmax; }; GameData.Menus.OnLoad.isRYMin = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Ymin; }; GameData.Menus.OnLoad.isRYMax = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Ymax; }; GameData.Menus.OnLoad.isRGB = function (MC, i) { if (GameData.TargetType == "Character") { MC[MC.OnLoad[i][0]].text = GameData.Characters[GameData.Target._name].HairColor.substr(2, 6); } else if (GameData.TargetType == "SpeechBubble") { MC[MC.OnLoad[i][0]].text = GameData.SpeechBubbles[GameData.Target._name].FontColor.substr(2, 6); } }; GameData.Menus.OnLoad.isBlurX = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Screenshots[GameData.Target._name].BlurSettings.X; }; GameData.Menus.OnLoad.isBlurY = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Screenshots[GameData.Target._name].BlurSettings.Y; }; GameData.Menus.OnLoad.isBlurQ = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Screenshots[GameData.Target._name].BlurSettings.Q; }; GameData.Settings.UntargetablePinned.Trigger = function () { if (GameData.Settings.UntargetablePinned.Check) { ClearClickHandlers(); } else { SetClickHandlers(); } }; GameData.Menus.Max = 4; GameData.Menus.AutoScale = true; GameData.Menus.DMax = 0; GameData.Menus.Size = 100; GameData.Menus.Targets = new Object(); GameData.Menus.MainMenu = new Object(); GameData.Menus.MainMenu.Size = 140; GameData.Menus.MainMenu.XMod = 0; GameData.Menus.MainMenu.YMod = 0; GameData.Menus.MainMenu.Items = new Array(); AddMenuItem("MainMenu", "Options", "OpenWindow-Options"); AddMenuItem("MainMenu", "Insert", "Open-InsertMenu-2"); AddMenuItem("MainMenu", "Global Locks", "Open-GlobalLockMenu-2"); AddMenuItem("MainMenu", "Stage", "Open-StageMenu-2"); AddMenuItem("MainMenu", "Background", "Open-BGMenu-2"); AddMenuItem("MainMenu", "Toys", "Open-ToyMenu-2"); AddMenuItem("MainMenu", "Load Preset", "Open-PresetMenu-2"); AddMenuItem("MainMenu", "New Character", "NewChar"); AddMenuItem("MainMenu", "File", "Open-FileMenu-2"); AddMenuItem("MainMenu", "Help Me Eirin!", "OpenHelp"); GameData.Menus.SceneMenu = new Object(); GameData.Menus.SceneMenu.Size = 140; GameData.Menus.SceneMenu.XMod = 20; GameData.Menus.SceneMenu.YMod = 120; GameData.Menus.SceneMenu.Items = new Array(); AddMenuItem("SceneMenu", "Scene Info", "OpenWindow-SceneSettings"); AddMenuItem("SceneMenu", "Save Scene", "SaveScene"); AddMenuItem("SceneMenu", "Parts", "Open-SceneActMenu-3"); AddMenuItem("SceneMenu", "New Part", "MakeNewAct"); AddMenuItem("SceneMenu", "Clear Stage", "Clear-All"); GameData.Menus.FileMenu = new Object(); GameData.Menus.FileMenu.Size = 140; GameData.Menus.FileMenu.XMod = 140; GameData.Menus.FileMenu.YMod = 20; GameData.Menus.FileMenu.Items = new Array(); AddMenuItem("FileMenu", "Characters", "Open-SavedCharMenu-3"); AddMenuItem("FileMenu", "Scene Info", "OpenWindow-SceneSettings"); AddMenuItem("FileMenu", "Save Scene", "SaveScene"); AddMenuItem("FileMenu", "Open Scene", "Open-SavedSceneMenu-3"); GameData.Menus.CharacterMenu = new Object(); GameData.Menus.CharacterMenu.Size = 140; GameData.Menus.CharacterMenu.XMod = 0; GameData.Menus.CharacterMenu.YMod = 0; GameData.Menus.CharacterMenu.Items = new Array(); AddMenuItem("CharacterMenu", "Save", "SaveChar"); AddMenuItem("CharacterMenu", "Show DNA", "ShowTargetDNA"); AddMenuItem("CharacterMenu", "Options", "CharOptions"); AddMenuItem("CharacterMenu", "Duplicate", "DupeChar"); AddMenuItem("CharacterMenu", "Colorize", "ColorizeMenu"); AddMenuItem("CharacterMenu", "Lock Parts", "LocksMenu"); AddMenuItem("CharacterMenu", "Change Parts", "Open-PartsMenu-2"); AddMenuItem("CharacterMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("CharacterMenu", "Randomize", "Randomize"); AddMenuItem("CharacterMenu", "Delete", "Delete"); GameData.Menus.ObjectMenu = new Object(); GameData.Menus.ObjectMenu.Size = 140; GameData.Menus.ObjectMenu.XMod = 0; GameData.Menus.ObjectMenu.YMod = 0; GameData.Menus.ObjectMenu.Items = new Array(); AddMenuItem("ObjectMenu", "Options", "OpenWindow-GeneralOptions"); AddMenuItem("ObjectMenu", "Clusterize", "Clusterize"); AddMenuItem("ObjectMenu", "Rain!", "TurnIntoRain"); AddMenuItem("ObjectMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("ObjectMenu", "Delete", "Delete"); GameData.Menus.RainMenu = new Object(); GameData.Menus.RainMenu.Size = 140; GameData.Menus.RainMenu.XMod = 0; GameData.Menus.RainMenu.YMod = 0; GameData.Menus.RainMenu.Items = new Array(); AddMenuItem("RainMenu", "Options", "OpenWindow-RainOptions"); AddMenuItem("RainMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("RainMenu", "Delete", "Delete"); GameData.Menus.SSMenu = new Object(); GameData.Menus.SSMenu.Size = 140; GameData.Menus.SSMenu.XMod = 0; GameData.Menus.SSMenu.YMod = 0; GameData.Menus.SSMenu.Items = new Array(); AddMenuItem("SSMenu", "Options", "OpenWindow-SnapshotOptions"); AddMenuItem("SSMenu", "Filters", "Open-FilterMenu-2"); AddMenuItem("SSMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("SSMenu", "Delete", "Delete"); GameData.Menus.FilterMenu = new Object(); GameData.Menus.FilterMenu.Size = 140; GameData.Menus.FilterMenu.XMod = 140; GameData.Menus.FilterMenu.YMod = 40; GameData.Menus.FilterMenu.Items = new Array(); AddMenuItem("FilterMenu", "Reset", "DefaultColor"); AddMenuItem("FilterMenu", "Greyscale", "Greyscale"); AddMenuItem("FilterMenu", "Inverse Colors", "InverseColors"); AddMenuItem("FilterMenu", "Blur", "OpenWindow-BlurSettings"); GameData.Menus.ClusterMenu = new Object(); GameData.Menus.ClusterMenu.Size = 140; GameData.Menus.ClusterMenu.XMod = 0; GameData.Menus.ClusterMenu.YMod = 0; GameData.Menus.ClusterMenu.Items = new Array(); AddMenuItem("ClusterMenu", "Options", "OpenWindow-ClusterOptions"); AddMenuItem("ClusterMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("ClusterMenu", "Delete", "Delete"); GameData.Menus.BubbleMenu = new Object(); GameData.Menus.BubbleMenu.Size = 140; GameData.Menus.BubbleMenu.XMod = 0; GameData.Menus.BubbleMenu.YMod = 0; GameData.Menus.BubbleMenu.Items = new Array(); AddMenuItem("BubbleMenu", "Options", "BubbleOptions"); AddMenuItem("BubbleMenu", "Colorize", "ColorizeMenu"); AddMenuItem("BubbleMenu", "Set Font", "Open-FontMenu-2"); AddMenuItem("BubbleMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("BubbleMenu", "Set Text", "SetText"); AddMenuItem("BubbleMenu", "Delete", "Delete"); GameData.Menus.FontMenu = new Object(); GameData.Menus.FontMenu.Size = 140; GameData.Menus.FontMenu.XMod = 140; GameData.Menus.FontMenu.YMod = 40; GameData.Menus.FontMenu.Items = new Array(); AddMenuItem("FontMenu", "Arial", "SetFont-Arial"); AddMenuItem("FontMenu", "Brankovic", "SetFont-Brankovic"); AddMenuItem("FontMenu", "Geek a byte", "SetFont-Geek a byte"); AddMenuItem("FontMenu", "GungsuhChe", "SetFont-GungsuhChe"); AddMenuItem("FontMenu", "MS UI Gothic", "SetFont-MS UI Gothic"); AddMenuItem("FontMenu", "Necropsy", "SetFont-Necropsy"); AddMenuItem("FontMenu", "Wild Words", "SetFont-Wild Words"); AddMenuItem("FontMenu", "Wingdings", "SetFont-Wingdings"); GameData.Menus.EditMenu = new Object(); GameData.Menus.EditMenu.Size = 140; GameData.Menus.EditMenu.XMod = 140; GameData.Menus.EditMenu.YMod = 40; GameData.Menus.EditMenu.Items = new Array(); AddMenuItem("EditMenu", "Rename", "Rename"); AddMenuItem("EditMenu", "Horizontal Flip", "HorizontalFlip"); AddMenuItem("EditMenu", "Vertical Flip", "VerticalFlip"); AddMenuItem("EditMenu", "Send to Back", "SendToBack"); AddMenuItem("EditMenu", "Send Backward", "SendBackward"); AddMenuItem("EditMenu", "Bring Forward", "BringForward"); AddMenuItem("EditMenu", "Bring to Front", "BringToFront"); GameData.Menus.PartsMenu = new Object(); GameData.Menus.PartsMenu.Size = 100; GameData.Menus.PartsMenu.XMod = -100; GameData.Menus.PartsMenu.YMod = 40; GameData.Menus.PartsMenu.Items = new Array(); AddMenuItem("PartsMenu", "Mouth", "PartsList"); AddMenuItem("PartsMenu", "Eyes", "PartsList"); AddMenuItem("PartsMenu", "Hair", "PartsList"); AddMenuItem("PartsMenu", "Body", "PartsList"); AddMenuItem("PartsMenu", "Arms", "PartsList"); AddMenuItem("PartsMenu", "Shoes", "PartsList"); AddMenuItem("PartsMenu", "Back", "PartsList"); AddMenuItem("PartsMenu", "Accessory", "PartsList"); AddMenuItem("PartsMenu", "Items", "PartsList"); AddMenuItem("PartsMenu", "Hat", "PartsList"); GameData.Menus.StageMenu = new Object(); GameData.Menus.StageMenu.Size = 140; GameData.Menus.StageMenu.XMod = 140; GameData.Menus.StageMenu.YMod = 40; GameData.Menus.StageMenu.Items = new Array(); AddMenuItem("StageMenu", "Clear", "Open-ClearMenu-3"); AddMenuItem("StageMenu", "Randomize All", "Randomize-All"); AddMenuItem("StageMenu", "Scramble!", "Scramble"); AddMenuItem("StageMenu", "Shrink", "Open-ShrinkMenu-3"); GameData.Menus.ShrinkMenu = new Object(); GameData.Menus.ShrinkMenu.Size = 140; GameData.Menus.ShrinkMenu.XMod = 140; GameData.Menus.ShrinkMenu.YMod = 40; GameData.Menus.ShrinkMenu.Items = new Array(); AddMenuItem("ShrinkMenu", "Characters", "Shrink-Characters"); AddMenuItem("ShrinkMenu", "Objects", "Shrink-Objects"); AddMenuItem("ShrinkMenu", "Bubbles", "Shrink-Bubbles"); AddMenuItem("ShrinkMenu", "Screenshots", "Shrink-Screenshots"); AddMenuItem("ShrinkMenu", "Everything", "Shrink-All"); GameData.Menus.ClearMenu = new Object(); GameData.Menus.ClearMenu.Size = 140; GameData.Menus.ClearMenu.XMod = 140; GameData.Menus.ClearMenu.YMod = 100; GameData.Menus.ClearMenu.Items = new Array(); AddMenuItem("ClearMenu", "Characters", "Clear-Characters"); AddMenuItem("ClearMenu", "Clusters", "Clear-Clusters"); AddMenuItem("ClearMenu", "Objects", "Clear-Objects"); AddMenuItem("ClearMenu", "Bubbles", "Clear-Bubbles"); AddMenuItem("ClearMenu", "Rain", "Clear-Rain"); AddMenuItem("ClearMenu", "Screenshots", "Clear-Screenshots"); AddMenuItem("ClearMenu", "Background", "Clear-BG"); AddMenuItem("ClearMenu", "Everything", "Clear-All"); GameData.Menus.InsertMenu = new Object(); GameData.Menus.InsertMenu.Size = 140; GameData.Menus.InsertMenu.XMod = 140; GameData.Menus.InsertMenu.YMod = 40; GameData.Menus.InsertMenu.Items = new Array(); AddMenuItem("InsertMenu", "Object", "Open-ObjectList-3"); AddMenuItem("InsertMenu", "Bubble", "Open-makeBubbleMenu-3"); AddMenuItem("InsertMenu", "Image", "ImportImage"); GameData.Menus.makeBubbleMenu = new Object(); GameData.Menus.makeBubbleMenu.Size = 140; GameData.Menus.makeBubbleMenu.XMod = 140; GameData.Menus.makeBubbleMenu.YMod = 40; GameData.Menus.makeBubbleMenu.Items = new Array(); AddMenuItem("makeBubbleMenu", "Speech", "MakeBubble-1"); AddMenuItem("makeBubbleMenu", "Thought", "MakeBubble-2"); AddMenuItem("makeBubbleMenu", "Box", "MakeBubble-3"); AddMenuItem("makeBubbleMenu", "Floating", "MakeBubble-4"); AddMenuItem("makeBubbleMenu", "Action", "MakeBubble-5"); GameData.Menus.ToyMenu = new Object(); GameData.Menus.ToyMenu.Size = 140; GameData.Menus.ToyMenu.XMod = 140; GameData.Menus.ToyMenu.YMod = 40; GameData.Menus.ToyMenu.Items = new Array(); AddMenuItem("ToyMenu", "Mysterious Gap", "ShowToy-Mysterious Gap"); AddMenuItem("ToyMenu", "Clone Capsule", "ShowToy-Clone Capsule"); AddMenuItem("ToyMenu", "Boxing Chen", "ShowToy-Boxing Chen"); AddMenuItem("ToyMenu", "Gravity Well", "ShowToy-Gravity Well"); AddMenuItem("ToyMenu", "Grouchy Reimu", "ShowToy-Grouchy Reimu"); GameData.Help = new Object(); GameData.Help.WalfasLinkX = -40; GameData.Help.WalfasLinkY = 50; GameData.Help.Locks = "That part is locked!\n\n"; GameData.Help.Locks = GameData.Help.Locks + "Go to target character's\nlock settings to unlock it.\n\n"; GameData.Help.Locks = GameData.Help.Locks + "If the character's lock for this part is unchecked, then try the global lock settings under the main menu.\n\n"; GameData.Help.Locks = GameData.Help.Locks + "The global lock and unlock all will also affect each character's locks."; GameData.Help.Intro = "Hello, Eirin here to\nhelp you with learning\nhow to use this program.\n\n"; GameData.Help.Intro = GameData.Help.Intro + "What would you like to know?"; GameData.Help.Basics = "Click \"New Character\"\nto spawn a new character.\n"; GameData.Help.Basics = GameData.Help.Basics + "You can click on characters\nto select them. "; GameData.Help.Basics = GameData.Help.Basics + "Dragging their body will move them. "; GameData.Help.Basics = GameData.Help.Basics + "Dragging their head will rotate them. "; GameData.Help.Basics = GameData.Help.Basics + "Holding shift while dragging will scale them.\n\n"; GameData.Help.Basics = GameData.Help.Basics + "When you click on a character, a target frame will appear on the bottom. "; GameData.Help.Basics = GameData.Help.Basics + "Clicking this will bring up more options."; GameData.Help.Updates = ("Welcome to version " + GameData.Version) + " of create.swf!\n\n"; GameData.Help.Updates = GameData.Help.Updates + "Check out the new options menu!\n\n"; GameData.Help.Updates = GameData.Help.Updates + "Keys 1-0 now change character faces!\n\n"; GameData.Help.Updates = GameData.Help.Updates + "Text bubbles can now spawn randomized!\n\n"; GameData.Help.Import = "\n\nYou're viewing this online!\n\n"; GameData.Help.Import = GameData.Help.Import + "You will only be able to import images from walfas.org.\n\n"; GameData.Help.Import = GameData.Help.Import + "If you wish to import images from anywhere, download the create.swf and run it locally."; GameData.Help.About = ("This is version " + GameData.Version) + " of\ncreate.swf.\n\n"; GameData.Help.About = GameData.Help.About + "This program is property of\n\n\n\nand was originally created by KirbyM. "; GameData.Help.About = GameData.Help.About + "The new version was coded by Thefre."; GameData.Help.Rumors = new Array(); GameData.Help.Rumors.push("\n\n\n\nI hear Nitori is researching cloning technology."); GameData.Help.Rumors.push("\n\n\n\nSuika has been playing tricks on people lately."); GameData.Help.Rumors.push("\n\n\n\nBetter not get Reimu angry!"); GameData.Help.Rumors.push("\n\n\n\nI heard there's been a mysterious gap floating around Gensokyo."); GameData.Help.Rumors.push("\n\n\n\nI think Chen is lurking around somewhere."); GameData.Help.Rumors.push("\n\n\n\nI hear some of the backgrounds are interactive!"); GameData.Help.Rumors.push("\n\n\n\nI think Marisa stole some of my...\"Precious Things\"."); GameData.Parts = new Object(); GameData.Parts.Hats = new Array(); GameData.Parts.Hats.push("none"); GameData.Parts.Hats.push(["China Hat", 1, 0, 0, 0]); GameData.Parts.Hats.push(["Red Ribbon", 2, 0, 0, 0]); GameData.Parts.Hats.push(["Witch Hat", 3, 0, 0, 0]); GameData.Parts.Hats.push(["Sakuya Band", 4, 0, 0, 0]); GameData.Parts.Hats.push(["Yukari Cap", 5, 0, 0, 0]); GameData.Parts.Hats.push(["Flandre Cap", 6, 0, 0, 0]); GameData.Parts.Hats.push(["Yuyuko Cap", 7, 0, 0, 0]); GameData.Parts.Hats.push(["Headphones", 8, 0, -20, -5]); GameData.Parts.Hats.push(["Blue Ribbon", 9, 0, 0, 0]); GameData.Parts.Hats.push(["Eirin Hat", 10, 0, 0, 0]); GameData.Parts.Hats.push(["Youmu Band", 11, 0, 0, 0]); GameData.Parts.Hats.push(["Patchy Cap", 12, 0, 0, 0]); GameData.Parts.Hats.push(["Hairband", 13, 0, 0, 0]); GameData.Parts.Hats.push(["Reisen's Ears", 14, 0, 0, 0]); GameData.Parts.Hats.push(["Mokou's Bow", 15, 0, 0, 0]); GameData.Parts.Hats.push(["Sparrow Cap", 16, 0, 0, 0]); GameData.Parts.Hats.push(["Bunny Ears", 17, 0, 0, 0]); GameData.Parts.Hats.push(["Bento Hat", 18, 0, 0, 0]); GameData.Parts.Hats.push(["Ran's Cap", 19, 0, 0, 0]); GameData.Parts.Hats.push(["Letty's Cap", 20, 0, 0, 0]); GameData.Parts.Hats.push(["Chen's Cap", 21, 0, 0, 0]); GameData.Parts.Hats.push(["Suika's Horns", 22, 0, 0, 0]); GameData.Parts.Hats.push(["Remilia's Cap", 23, 0, 0, 0]); GameData.Parts.Hats.push(["Lily White's Cap", 24, 0, 0, 0]); GameData.Parts.Hats.push(["Lily Black's Cap", 25, 0, 0, 0]); GameData.Parts.Hats.push(["Hair Beads", 26, 0, 0, 0]); GameData.Parts.Hats.push(["Kappa Cap", 27, 0, 0, 0]); GameData.Parts.Hats.push(["Judgement Helm", 28, 0, 0, 0]); GameData.Parts.Hats.push(["Bug Feelers", 29, 0, 0, 0]); GameData.Parts.Hats.push(["Rumia's Amulet", 30, 0, 0, 0]); GameData.Parts.Hats.push(["Tengu Hat", 31, 0, 0, 0]); GameData.Parts.Hats.push(["Mini Tengu Hat", 32, 0, 0, 0]); GameData.Parts.Hats.push(["Devil Wings", 33, 0, 0, 0]); GameData.Parts.Hats.push(["Lunasa's Hat", 34, 0, 0, 0]); GameData.Parts.Hats.push(["Merlin's Hat", 35, 0, 0, 0]); GameData.Parts.Hats.push(["Lyrica's Hat", 36, 0, 0, 0]); GameData.Parts.Hats.push(["Yellow Ribbon", 37, 0, 0, 0]); GameData.Parts.Hats.push(["Medicine's Knot", 38, 0, 0, 0]); GameData.Parts.Hats.push(["EX-Keine's Horns", 39, 0, 0, 0]); GameData.Parts.Hats.push(["Top Hat", 40, 0, 0, 0]); GameData.Parts.Hats.push(["The Frog God", 41, 0, 0, 0]); GameData.Parts.Hats.push(["Hina Ribbon", 42, 0, 0, 0]); GameData.Parts.Hats.push(["Frog Clip", 43, 0, 0, 0]); GameData.Parts.Hats.push(["Rope Bandana", 44, 0, 0, 0]); GameData.Parts.Hats.push(["Harvest Cap", 45, 0, 0, 0]); GameData.Parts.Hats.push(["Maple Leaves", 46, 0, 0, 0]); GameData.Parts.Hats.push(["Shinki's Beads", 47, 0, 0, 0]); GameData.Parts.Hats.push(["Mima Cap", 48, 0, 0, 0]); GameData.Parts.Hats.push(["Safety Hat", 49, 0, 0, 0]); GameData.Parts.Hats.push(["Tokiko's Clip", 50, 0, 0, 0]); GameData.Parts.Hats.push(["Sunny Band", 51, 0, 0, 0]); GameData.Parts.Hats.push(["Star Ribbon", 52, 0, 0, 0]); GameData.Parts.Hats.push(["Luna Cap", 53, 0, 0, 0]); GameData.Parts.Hats.push(["Flower Clip", 54, 0, 0, 0]); GameData.Parts.Hats.push(["Fedora", 55, 0, 0, 0]); GameData.Parts.Hats.push(["Maribel's Cap", 56, 0, 0, 0]); GameData.Parts.Hats.push(["Sailor Hat", 57, 0, 0, 0]); GameData.Parts.Hats.push(["Summer Hat", 58, 0, 0, 0]); GameData.Parts.Hats.push(["Old Red Ribbon", 59, 0, 0, 0]); GameData.Parts.Hats.push(["Black Ribbon", 60, 0, 0, 0]); GameData.Parts.Hats.push(["Peach Hat", 61, 0, 0, 0]); GameData.Parts.Hats.push(["Iku's Hat", 62, 0, 0, 0]); GameData.Parts.Hats.push(["Yuugi's Horn", 63, 0, 0, 0]); GameData.Parts.Hats.push(["Kisume's Beads", 64, 0, 0, 0]); GameData.Parts.Hats.push(["Headset", 65, 0, -20, -5]); GameData.Parts.Hats.push(["Orange Band", 66, 0, 0, 0]); GameData.Parts.Hats.push(["Toyohime's Hat", 67, 0, 0, 0]); GameData.Parts.Hats.push(["PC-98 Witch Hat", 68, 0, 0, 0]); GameData.Parts.Hats.push(["Chef's Hat", 69, 0, 0, 0]); GameData.Parts.Hats.push(["Alice Bow (PC-98)", 70, 0, 0, 0]); GameData.Parts.Hats.push(["Kurumi's Bow", 71, 0, 0, 0]); GameData.Parts.Hats.push(["Luize's Hat", 72, 0, 0, 0]); GameData.Parts.Hats.push(["Utsuho's Bow", 73, 0, 0, 0]); GameData.Parts.Hats.push(["Orin's Cat Ears", 74, 0, 0, 0]); GameData.Parts.Hats.push(["Satori Band", 75, 0, 0, 0]); GameData.Parts.Hats.push(["Koishi's Hat", 76, 0, 0, 0]); GameData.Parts.Hats.push(["Yumeko Band", 77, 0, 0, 0]); GameData.Parts.Hats.push(["Ruukoto Band", 78, 0, 0, 0]); GameData.Parts.Hats.push(["Mugetsu Band", 79, 0, 0, 0]); GameData.Parts.Hats.push(["VIVIT Band", 80, 0, 0, 0]); GameData.Parts.Hats.push(["Gengetsu's Bow", 81, 0, 0, 0]); GameData.Parts.Hats.push(["Halo", 82, 0, 0, 0]); GameData.Parts.Hats.push(["Konngara's Horn", 83, 0, 0, 0]); GameData.Parts.Hats.push(["Police Cap", 84, 0, 0, 0]); GameData.Parts.Hats.push(["Orange's Hat", 85, 0, 0, 0]); GameData.Parts.Hats.push(["Rikako Band", 86, 0, 0, 0]); GameData.Parts.Hats.push(["Rika's Hat", 87, 0, 0, 0]); GameData.Parts.Hats.push(["Yuki's Hat", 88, 0, 0, 0]); GameData.Parts.Hats.push(["Mai's Bow", 89, 0, 0, 0]); GameData.Parts.Hats.push(["Ellen's Band", 90, 0, 0, 0]); GameData.Parts.Hats.push(["Kana's Hat", 91, 0, 0, 0]); GameData.Parts.Hats.push(["Elly's Hat", 92, 0, 0, 0]); GameData.Parts.Hats.push(["Orange Planet", 93, 0, 0, 0]); GameData.Parts.Hats.push(["Meira's Band", 94, 0, 0, 0]); GameData.Parts.Hats.push(["Elis' Bow", 95, 0, 0, 0]); GameData.Parts.Hats.push(["Shingyoku F", 96, 0, 0, 0]); GameData.Parts.Hats.push(["Shingyoku M", 97, 0, 0, 0]); GameData.Parts.Hats.push(["Yuka (PJ's)", 98, 0, 0, 0]); GameData.Parts.Hats.push(["Yukari Cap 2", 99, 0, 0, 0]); GameData.Parts.Hats.push(["Marisa Hat (SA)", 100, 0, 0, 0]); GameData.Parts.Hats.push(["MoonRabbit Helm", 101, 0, 0, 0]); GameData.Parts.Hats.push(["Mouse Ears", 102, 0, 0, 0]); GameData.Parts.Hats.push(["ZUN Hat", 103, 0, 0, 0]); GameData.Parts.Hats.push(["Ichirin's Veil", 104, 0, 0, 0]); GameData.Parts.Hats.push(["Marisa Hat (UFO)", 105, 0, 0, 0]); GameData.Parts.Hats.push(["Zombie Halo", 106, 0, 0, 0]); GameData.Parts.Hats.push(["Shanghai Bow", 107, 0, 0, 0]); GameData.Parts.Hats.push(["Motorcycle Helm", 108, 0, 0, 0]); GameData.Parts.Hats.push(["Meimu Bow", 109, 0, 0, 0]); GameData.Parts.Hats.push(["China Hat (2)", 110, 0, 0, 0]); GameData.Parts.Hats.push(["Lie Meiling", 111, 0, 0, 0]); GameData.Parts.Hats.push(["Reimu Ribbon", 112, 0, 0, 0]); GameData.Parts.Hats.push(["Marisa (PCB)", 113, 0, 0, 0]); GameData.Parts.Hats.push(["Sakuya Band 2", 114, 0, 0, 0]); GameData.Parts.Hats.push(["Flandre Hat 2", 115, 0, 0, 0]); GameData.Parts.Hats.push(["Yuyuko Hat 2", 116, 0, 0, 0]); GameData.Parts.Hats.push(["Cirno Bow (Blue)", 117, 0, 0, 0]); GameData.Parts.Hats.push(["Cirno Bow (Green)", 118, 0, 0, 0]); GameData.Parts.Hats.push(["Cirno Simple Bow", 119, 0, 0, 0]); GameData.Parts.Hats.push(["Cirno Bonnet", 120, 0, 0, 0]); GameData.Parts.Hats.push(["Eirin Hat 2", 121, 0, 0, 0]); GameData.Parts.Hats.push(["Virt.Reality Helm", 122, 0, 0, 0]); GameData.Parts.Hats.push(["Youmu Band 2", 123, 0, 0, 0]); GameData.Parts.Hats.push(["Patchy Cap 2", 124, 0, 0, 0]); GameData.Parts.Hats.push(["Alice Band 2", 125, 0, 0, 0]); GameData.Parts.Hats.push(["Reisen Ears 2", 126, 0, 0, 0]); GameData.Parts.Hats.push(["Mokou's Bow 2", 127, 0, 0, 0]); GameData.Parts.Hats.push(["Mystia Cap 2", 128, 0, 0, 0]); GameData.Parts.Hats.push(["Bandana", 129, 0, 0, 0]); GameData.Parts.Hats.push(["Tewi Ears 2", 130, 0, 0, 0]); GameData.Parts.Hats.push(["Bento Hat 2", 131, 0, 0, 0]); GameData.Parts.Hats.push(["EX Keine Horns", 132, 0, 0, 0]); GameData.Parts.Hats.push(["Ran Hat 2", 133, 0, 0, 0]); GameData.Parts.Hats.push(["Letty Hat 2", 134, 0, 0, 0]); GameData.Parts.Hats.push(["Chen Hat 2", 135, 0, 0, 0]); GameData.Parts.Hats.push(["Suika Horns 2", 136, 0, 0, 0]); GameData.Parts.Hats.push(["Murasa's Cap", 137, 0, 0, 0]); GameData.Parts.Hats.push(["Shou's Ornament", 138, 0, 0, 0]); GameData.Parts.Hats.push(["Remilia's Hat 2", 139, 0, 0, 0]); GameData.Parts.Hats.push(["Lily White Hat 2", 140, 0, 0, 0]); GameData.Parts.Hats.push(["Lily Black Hat 2", 141, 0, 0, 0]); GameData.Parts.Hats.push(["Komachi Beads 2", 142, 0, 0, 0]); GameData.Parts.Hats.push(["Kappa Cap 2", 143, 0, 0, 0]); GameData.Parts.Hats.push(["Judgement Helm 2", 144, 0, 0, 0]); GameData.Parts.Hats.push(["Antennae", 145, 0, 0, 0]); GameData.Parts.Hats.push(["Rumia's Amulet 2", 146, 0, 0, 0]); GameData.Parts.Hats.push(["Tengu Hat 2A", 147, 0, 0, 0]); GameData.Parts.Hats.push(["Tengu Hat 2B", 148, 0, 0, 0]); GameData.Parts.Hats.push(["Momizi Hat+Ears", 149, 0, 0, 0]); GameData.Parts.Hats.push(["Devil Wings 2", 150, 0, 0, 0]); GameData.Parts.Hats.push(["Witch Hat 2", 151, 0, 0, 0]); GameData.Parts.Hats.push(["Lunasa's Hat 2", 152, 0, 0, 0]); GameData.Parts.Hats.push(["Merlin's Hat 2", 153, 0, 0, 0]); GameData.Parts.Hats.push(["Lyrica's Hat 2", 154, 0, 0, 0]); GameData.Parts.Hats.push(["Sanae (Magical)", 155, 0, 0, 0]); GameData.Parts.Hats.push(["Yellow Ribbon 2", 156, 0, 0, 0]); GameData.Parts.Hats.push(["Medicine's Knot 2", 157, 0, 0, 0]); GameData.Parts.Hats.push(["Santa Hat", 158, 0, 0, 0]); GameData.Parts.Hats.push(["The Frog God 2", 159, 0, 0, 0]); GameData.Parts.Hats.push(["Hina Ribbon 2A", 160, 0, 0, 0]); GameData.Parts.Hats.push(["Frog Clip 2", 161, 0, 0, 0]); GameData.Parts.Hats.push(["Gas Mask", 162, 0, 0, 0]); GameData.Parts.Hats.push(["Rope Bandana 2", 163, 0, 0, 0]); GameData.Parts.Hats.push(["Hina Ribbon 2B", 164, 0, 0, 0]); GameData.Parts.Hats.push(["Green Bandana", 165, 0, 0, 0]); GameData.Parts.Hats.push(["Balaclava", 166, 0, 0, 0]); GameData.Parts.Hats.push(["Harvest Cap 2", 167, 0, 0, 0]); GameData.Parts.Hats.push(["InuSakuya", 168, 0, 0, 0]); GameData.Parts.Hats.push(["Maple Leaves 2", 169, 0, 0, 0]); GameData.Parts.Hats.push(["Black Band", 170, 0, 0, 0]); GameData.Parts.Hats.push(["Shinki's Beads 2", 171, 0, 0, 0]); GameData.Parts.Hats.push(["Darth Vader Helm", 172, 0, 0, 0]); GameData.Parts.Hats.push(["Mima Cap 2", 173, 0, 0, 0]); GameData.Parts.Hats.push(["Mima Cap 2 (Mima)", 174, 0, 0, 0]); GameData.Parts.Hats.push(["Dunce Cap", 175, 0, 0, 0]); GameData.Parts.Hats.push(["MGS Cyborg-Ninja", 176, 0, 0, 0]); GameData.Parts.Hats.push(["MGS Cyborg-Ninja 2", 177, 0, 0, 0]); GameData.Parts.Hats.push(["Reimu Ribbon 2P", 178, 0, 0, 0]); GameData.Parts.Hats.push(["Straw Hat", 179, 0, 0, 0]); GameData.Parts.Hats.push(["Ushanka", 180, 0, 0, 0]); GameData.Parts.Hats.push(["Rengeteki Bow", 181, 0, 0, 0]); GameData.Parts.Hats.push(["Panda Beanie", 182, 0, 0, 0]); GameData.Parts.Hats.push(["Football Helmet", 183, 0, 0, 0]); GameData.Parts.Hats.push(["Wedding Veil", 184, 0, 0, 0]); GameData.Parts.Hats.push(["Motorcycle Helm 2", 185, 0, 0, 0]); GameData.Parts.Hats.push(["Ran's Ears", 186, 0, 0, 0]); GameData.Parts.Hats.push(["Chen's Ears", 187, 0, 0, 0]); GameData.Parts.Hats.push(["Tokiko's Clip 2", 188, 0, 0, 0]); GameData.Parts.Hats.push(["Sunny Band 2", 189, 0, 0, 0]); GameData.Parts.Hats.push(["Momizi Ears", 190, 0, 0, 0]); GameData.Parts.Hats.push(["Mettaur (Yellow)", 191, 0, 0, 0]); GameData.Parts.Hats.push(["Mettaur (Blue)", 192, 0, 0, 0]); GameData.Parts.Hats.push(["Mettaur (Red)", 193, 0, 0, 0]); GameData.Parts.Hats.push(["Miner's Helm", 194, 0, 0, 0]); GameData.Parts.Hats.push(["Star Ribbon 2", 195, 0, 0, 0]); GameData.Parts.Hats.push(["Trilby Hat (Black)", 196, 0, 0, 0]); GameData.Parts.Hats.push(["Trilby Hat (Brown)", 197, 0, 0, 0]); GameData.Parts.Hats.push(["Ram horns", 198, 0, 0, 0]); GameData.Parts.Hats.push(["Hatate Tokin", 199, 0, 0, 0]); GameData.Parts.Hats.push(["Luna Cap 2", 200, 0, 0, 0]); GameData.Parts.Hats.push(["Jason Mask", 201, 0, 0, 0]); GameData.Parts.Hats.push(["Cabbie Hat", 202, 0, 0, 0]); GameData.Parts.Hats.push(["Baseball Cap", 203, 0, 0, 0]); GameData.Parts.Hats.push(["Red Bandana", 204, 0, 0, 0]); GameData.Parts.Hats.push(["Bowler Hat", 205, 0, 0, 0]); GameData.Parts.Hats.push(["Tied Headband", 206, 0, 0, 0]); GameData.Parts.Hats.push(["Paper Bag", 207, 0, 0, 0]); GameData.Parts.Hats.push(["Flower Clip 2", 208, 0, 0, 0]); GameData.Parts.Hats.push(["Bandana+Patch", 209, 0, 0, 0]); GameData.Parts.Hats.push(["Fedora 2", 210, 0, 0, 0]); GameData.Parts.Hats.push(["Maribel's Cap 2", 211, 0, 0, 0]); GameData.Parts.Hats.push(["Moonrabbit helm 2", 212, 0, 0, 0]); GameData.Parts.Hats.push(["Link Hat", 213, 0, 0, 0]); GameData.Parts.Hats.push(["Kotone Hat", 214, 0, 0, 0]); GameData.Parts.Hats.push(["Black Ribbon 2", 215, 0, 0, 0]); GameData.Parts.Hats.push(["Sailor Hat 2", 216, 0, 0, 0]); GameData.Parts.Hats.push(["Mystia (Black)", 217, 0, 0, 0]); GameData.Parts.Hats.push(["Butterfly Crown", 218, 0, 0, 0]); GameData.Parts.Hats.push(["Keine (Alt)", 219, 0, 0, 0]); GameData.Parts.Hats.push(["Kitsune Mask", 220, 0, 0, 0]); GameData.Parts.Hats.push(["Tall Hat", 221, 0, 0, 0]); GameData.Parts.Hats.push(["Ghost Triangle", 222, 0, 0, 0]); GameData.Parts.Hats.push(["Cirno (Fire)", 223, 0, 0, 0]); GameData.Parts.Hats.push(["Pirate", 224, 0, 0, 0]); GameData.Parts.Hats.push(["Beret (Black)", 225, 0, 0, 0]); GameData.Parts.Hats.push(["Beret (Green)", 226, 0, 0, 0]); GameData.Parts.Hats.push(["Army Helm (Camo)", 227, 0, 0, 0]); GameData.Parts.Hats.push(["Army Helm (Grey)", 228, 0, 0, 0]); GameData.Parts.Hats.push(["Old Red Ribbon 2", 229, 0, 0, 0]); GameData.Parts.Hats.push(["Butterfly Crown 2", 230, 0, 0, 0]); GameData.Parts.Hats.push(["Suika Horns (Alt)", 231, 0, 0, 0]); GameData.Parts.Hats.push(["Tie (Red)", 232, 0, 0, 0]); GameData.Parts.Hats.push(["Crown", 233, 0, 0, 0]); GameData.Parts.Hats.push(["Lampshade", 234, 0, 0, 0]); GameData.Parts.Hats.push(["Tied Headband (Yellow)", 235, 0, 0, 0]); GameData.Parts.Hats.push(["Peach Hat 2", 236, 0, 0, 0]); GameData.Parts.Hats.push(["Mushroom Cap", 237, 0, 0, 0]); GameData.Parts.Hats.push(["Reimu (2 Alt)", 238, 0, 0, 0]); GameData.Parts.Hats.push(["White Band", 239, 0, 0, 0]); GameData.Parts.Hats.push(["Yellow Band", 240, 0, 0, 0]); GameData.Parts.Hats.push(["Snorkel", 241, 0, 0, 0]); GameData.Parts.Hats.push(["Knight Helm", 242, 0, 0, 0]); GameData.Parts.Hats.push(["Reisen II Ears", 243, 0, 0, 0]); GameData.Parts.Hats.push(["Iku's Hat", 244, 0, 0, 0]); GameData.Parts.Hats.push(["Mima Bandana", 245, 0, 0, 0]); GameData.Parts.Hats.push(["Mima Bandana 2", 246, 0, 0, 0]); GameData.Parts.Hats.push(["Aviator Hat", 247, 0, 0, 0]); GameData.Parts.Hats.push(["Towel", 248, 0, 0, 0]); GameData.Parts.Hats.push(["Tie (Yellow)", 249, 0, 0, 0]); GameData.Parts.Hats.push(["Yuugi's Horn 2", 250, 0, 0, 0]); GameData.Parts.Hats.push(["Red Mushroom Cap", 251, 0, 0, 0]); GameData.Parts.Hats.push(["Red Mushroom", 252, 0, 0, 0]); GameData.Parts.Hats.push(["Aviator Goggles", 253, 0, 0, 0]); GameData.Parts.Hats.push(["Mario", 254, 0, 0, 0]); GameData.Parts.Hats.push(["Luigi", 255, 0, 0, 0]); GameData.Parts.Hats.push(["Utsuho's Bow 2", 256, 0, 0, 0]); GameData.Parts.Hats.push(["Megaman Helmet", 257, 0, 0, 0]); GameData.Parts.Hats.push(["Orin's Cat Ears 2", 258, 0, 0, 0]); GameData.Parts.Hats.push(["Jester Hat", 259, 0, 0, 0]); GameData.Parts.Hats.push(["Black Hood", 260, 0, 0, 0]); GameData.Parts.Hats.push(["Tiger Ears", 261, 0, 0, 0]); GameData.Parts.Hats.push(["Baseball Cap (Green)", 262, 0, 0, 0]); GameData.Parts.Hats.push(["Baseball Cap (Orange)", 263, 0, 0, 0]); GameData.Parts.Hats.push(["Baseball Cap (Red)", 264, 0, 0, 0]); GameData.Parts.Hats.push(["Satori Band 2", 265, 0, 0, 0]); GameData.Parts.Hats.push(["Toeto", 266, 0, 0, 0]); GameData.Parts.Hats.push(["Shou's Ornament 2", 267, 0, 0, 0]); GameData.Parts.Hats.push(["Old Green Ribbon", 268, 0, 0, 0]); GameData.Parts.Hats.push(["Baseball Cap Back", 269, 0, 0, 0]); GameData.Parts.Hats.push(["Koishi's Hat 2", 270, 0, 0, 0]); GameData.Parts.Hats.push(["Fez", 271, 0, 0, 0]); GameData.Parts.Hats.push(["Samus", 272, 0, 0, 0]); GameData.Parts.Hats.push(["Hair buns", 273, 0, 0, 0]); GameData.Parts.Hats.push(["Puyo Hat", 274, 0, 0, 0]); GameData.Parts.Hats.push(["Four Horns", 275, 0, 0, 0]); GameData.Parts.Hats.push(["Cabbie Hat (Blue)", 276, 0, 0, 0]); GameData.Parts.Hats.push(["Mitori's Hat", 277, 0, 0, 0]); GameData.Parts.Hats.push(["Lan Headband", 278, 0, 0, 0]); GameData.Parts.Hats.push(["Sombrero", 279, 0, 0, 0]); GameData.Parts.Hats.push(["Box Hat", 280, 0, 0, 0]); GameData.Parts.Hats.push(["Fedora (no bow)", 281, 0, 0, 0]); GameData.Parts.Hats.push(["Beret (Brown)", 282, 0, 0, 0]); GameData.Parts.Hats.push(["Cabbie Hat (Brown)", 283, 0, 0, 0]); GameData.Parts.Hats.push(["Orange Band 2", 284, 0, 0, 0]); GameData.Parts.Hats.push(["Toyohime's Hat 2", 285, 0, 0, 0]); GameData.Parts.Hats.push(["Alice Bow (PC-98) 2", 286, 0, 0, 0]); GameData.Parts.Hats.push(["Kurumi's Bow 2", 287, 0, 0, 0]); GameData.Parts.Hats.push(["PC-98 Witch Hat 2", 288, 0, 0, 0]); GameData.Parts.Hats.push(["Luize's Hat 2", 289, 0, 0, 0]); GameData.Parts.Hats.push(["Yumeko Band 2", 290, 0, 0, 0]); GameData.Parts.Hats.push(["Ruukoto Band 2", 291, 0, 0, 0]); GameData.Parts.Hats.push(["Party Hat", 292, 0, 0, 0]); GameData.Parts.Hats.push(["Mugetsu Band 2", 293, 0, 0, 0]); GameData.Parts.Hats.push(["Gengetsu's Bow 2", 294, 0, 0, 0]); GameData.Parts.Hats.push(["Konngara's Horn 2", 295, 0, 0, 0]); GameData.Parts.Hats.push(["Top Hat (Pink)", 296, 0, 0, 0]); GameData.Parts.Hats.push(["Bow (Purple)", 297, 0, 0, 0]); GameData.Parts.Hats.push(["Bow (Yellow)", 298, 0, 0, 0]); GameData.Parts.Hats.push(["Orange's Hat 2", 299, 0, 0, 0]); GameData.Parts.Hats.push(["Rikako Band 2", 300, 0, 0, 0]); GameData.Parts.Hats.push(["Top Hat w/ Horns", 301, 0, 0, 0]); GameData.Parts.Hats.push(["Rika's Hat 2", 302, 0, 0, 0]); GameData.Parts.Hats.push(["Yuki's Hat 2", 303, 0, 0, 0]); GameData.Parts.Hats.push(["VIVIT Band 2", 304, 0, 0, 0]); GameData.Parts.Hats.push(["Suika Horns (Alt2)", 305, 0, 0, 0]); GameData.Parts.Hats.push(["Mai's Bow 2", 306, 0, 0, 0]); GameData.Parts.Hats.push(["Ellen's Band 2", 307, 0, 0, 0]); GameData.Parts.Hats.push(["Kana's Hat 2", 308, 0, 0, 0]); GameData.Parts.Hats.push(["Elly's Hat 2", 309, 0, 0, 0]); GameData.Parts.Hats.push(["Rabbit Ears (Black)", 310, 0, 0, 0]); GameData.Parts.Hats.push(["Cabbie Hat (Red)", 311, 0, 0, 0]); GameData.Parts.Hats.push(["Headphones (Red-White)", 312, 0, 0, 0]); GameData.Parts.Hats.push(["Meira's Band 2", 313, 0, 0, 0]); GameData.Parts.Hats.push(["Elis' Bow 2", 314, 0, 0, 0]); GameData.Parts.Hats.push(["Trilby Hat (White)", 315, 0, 0, 0]); GameData.Parts.Hats.push(["Reisen Ears (black)", 316, 0, 0, 0]); GameData.Parts.Hats.push(["Shingyoku F 2", 317, 0, 0, 0]); GameData.Parts.Hats.push(["Shingyoku M 2", 318, 0, 0, 0]); GameData.Parts.Hats.push(["Yuka (PJ's) 2", 319, 0, 0, 0]); GameData.Parts.Hats.push(["Yukari Cap 3", 320, 0, 0, 0]); GameData.Parts.Hats.push(["Mouse Ears 2", 321, 0, 0, 0]); GameData.Parts.Hats.push(["Reimu Ribbon (White)", 322, 0, 0, 0]); GameData.Parts.Hats.push(["Reimu Ribbon (White 2)", 323, 0, 0, 0]); GameData.Parts.Hats.push(["Ichirin's Veil 2", 324, 0, 0, 0]); GameData.Parts.Hats.push(["Tengu Mask", 325, 0, 0, 0]); GameData.Parts.Hats.push(["Shanghai Bow 2", 326, 0, 0, 0]); GameData.Parts.Hats.push(["Reimu Ribbon (Green)", 327, 0, 0, 0]); GameData.Parts.Hats.push(["Kyouko Ears 1", 328, 0, 0, 0]); GameData.Parts.Hats.push(["Kyouko Ears 2", 329, 0, 0, 0]); GameData.Parts.Hats.push(["Yoshika Hat", 330, 0, 0, 0]); GameData.Parts.Hats.push(["Yoshika Hat+", 331, 0, 5, 0]); GameData.Parts.Hats.push(["Yoshika Seal", 332, 0, -10, 0]); GameData.Parts.Hats.push(["Seiga Hair Stick", 333, 0, 5, 0]); GameData.Parts.Hats.push(["Seiga Hair Stick 2", 334, 0, 5, 0]); GameData.Parts.Hats.push(["Tojiko Hat", 335, 0, 5, 0]); GameData.Parts.Hats.push(["Futo Hat", 336, 0, 5, 0]); GameData.Parts.Hats.push(["Miko Headphones", 337, 0, 5, 0]); GameData.Parts.Hats.push(["Mamizou", 338, 0, 5, 0]); GameData.Parts.Hats.push(["Mamizou Ears", 339, 0, 5, 0]); GameData.Parts.Hats.push(["Mamizou Leaf", 340, 0, 5, 0]); GameData.Parts.Hats.push(["Kosuzu's Bells", 341, 0, 5, 0]); GameData.Parts.Hats.push(["Wakasagihime Ears", 342, 0, 5, 0]); GameData.Parts.Hats.push(["Sekibanki Bow", 343, 0, 5, 0]); GameData.Parts.Hats.push(["Kagerou Ears", 344, 0, 5, 0]); GameData.Parts.Hats.push(["Kokoro's Mask", 345, 0, 5, 0]); GameData.Parts.Hats.push(["Mamizou Leaf 2", 346, 0, 5, 0]); GameData.Parts.Hats.push(["Benben's Flower", 347, 0, 5, 0]); GameData.Parts.Hats.push(["Yatsuhashi's Band", 348, 0, 5, 0]); GameData.Parts.Hats.push(["Seija Horns", 349, 0, 5, 0]); GameData.Parts.Hats.push(["Shinmyoumaru Hat", 350, 0, 5, 0]); GameData.Parts.Hats.push("random"); GameData.Parts.Items = new Array(); GameData.Parts.Items.push("none"); GameData.Parts.Items.push(["Miko Stick", 1, -20, 0, 0]); GameData.Parts.Items.push(["Broom", 2, 0, 0, -10]); GameData.Parts.Items.push(["Knife", 3, -20, 0, 0]); GameData.Parts.Items.push(["Gap", 4, 0, 0, 0]); GameData.Parts.Items.push(["Levatein", 5, 0, 0, 0]); GameData.Parts.Items.push(["MEAT", 6, -20, 0, 2]); GameData.Parts.Items.push(["Popsicle", 7, -20, 0, 2]); GameData.Parts.Items.push(["Pet Frog", 8, -20, -18, 0]); GameData.Parts.Items.push(["Bow", 9, 0, -2, -3]); GameData.Parts.Items.push(["Youmu Set", 10, 6, 10, -13]); GameData.Parts.Items.push(["Book", 11, -15, -15, 10]); GameData.Parts.Items.push(["Alice's Grimoire", 12, -15, -15, 10]); GameData.Parts.Items.push(["Mallet", 13, -6, 0, -5]); GameData.Parts.Items.push(["Cleaver", 14, -20, 0, 1]); GameData.Parts.Items.push(["Cell Phone", 15, -20, -10, 10]); GameData.Parts.Items.push(["Arm Cannon", 16, -20, -10, 10]); GameData.Parts.Items.push(["Pink Gloves", 17, 0, -10, 10]); GameData.Parts.Items.push(["Bunny Doll", 18, -13, -10, 1]); GameData.Parts.Items.push(["Plunger", 19, -20, 0, 0]); GameData.Parts.Items.push(["Magic Staff", 20, -13, 0, -5]); GameData.Parts.Items.push(["Sword & Shield", 21, 0, 7, -9]); GameData.Parts.Items.push(["Amulet", 22, -8, -8, 0]); GameData.Parts.Items.push(["Meat Cleaver", 23, -20, -2, 0]); GameData.Parts.Items.push(["Kite", 24, -20, 33, -5]); GameData.Parts.Items.push(["Water Gun", 25, -7, -3, -5]); GameData.Parts.Items.push(["Fork and Knife", 26, 0, -2, 0]); GameData.Parts.Items.push(["Dual Fans", 27, 0, -10, -5]); GameData.Parts.Items.push(["Mic", 28, -5, 0, 0]); GameData.Parts.Items.push(["Carrot", 29, -10, 0, 0]); GameData.Parts.Items.push(["Carrot Stick", 30, -13, 8, -5]); GameData.Parts.Items.push(["Fried Eggs", 31, -17, 3, -3]); GameData.Parts.Items.push(["Baseball Bat", 32, -22, 0, -2]); GameData.Parts.Items.push(["Truck", 33, -10, -8, 0]); GameData.Parts.Items.push(["Flames of Fury!!", 34, 0, 0, 0]); GameData.Parts.Items.push(["W-Melon Blade", 35, -8, 7, -8]); GameData.Parts.Items.push(["Suika Shackles", 36, 0, -4, 0]); GameData.Parts.Items.push(["Suika's Gourd", 37, -10, -10, 0]); GameData.Parts.Items.push(["Beer", 38, -10, -10, 0]); GameData.Parts.Items.push(["Gungnir", 39, -10, 0, -10]); GameData.Parts.Items.push(["Parasol", 40, -6, 2, -10]); GameData.Parts.Items.push(["Scythe", 41, 0, 3, -10]); GameData.Parts.Items.push(["Wrench", 42, 1, -2, -3]); GameData.Parts.Items.push(["Judgement Stick", 43, -5, -7, 0]); GameData.Parts.Items.push(["Fishing Pole", 44, -17, 8, -5]); GameData.Parts.Items.push(["Flashlight", 45, -10, 12, -15]); GameData.Parts.Items.push(["Camera", 46, -10, -5, 0]); GameData.Parts.Items.push(["Leaf Fan", 47, -10, -5, 0]); GameData.Parts.Items.push(["Momizi's Gear", 48, 0, 2, -5]); GameData.Parts.Items.push(["Tea", 49, -10, 0, 0]); GameData.Parts.Items.push(["Violin", 50, -25, 0, 0]); GameData.Parts.Items.push(["Trumpet", 51, -25, 3, 0]); GameData.Parts.Items.push(["Keyboard", 52, -25, 0, 0]); GameData.Parts.Items.push(["Flower", 53, -15, 0, 0]); GameData.Parts.Items.push(["Boxing Gloves", 54, 0, 0, 0]); GameData.Parts.Items.push(["Suzuran", 55, -15, 0, 0]); GameData.Parts.Items.push(["Another flower", 56, -5, -2, -5]); GameData.Parts.Items.push(["Sunflower", 57, -5, 3, -8]); GameData.Parts.Items.push(["Leek", 58, -18, 0, 0]); GameData.Parts.Items.push(["Sub Sandwich", 59, -15, -8, 0]); GameData.Parts.Items.push(["Spatula", 60, -15, -8, 0]); GameData.Parts.Items.push(["Crescent Staff", 61, -4, 5, -10]); GameData.Parts.Items.push(["Warhead", 62, 0, 3, -10]); GameData.Parts.Items.push(["Water Buckets", 63, 0, -8, 0]); GameData.Parts.Items.push(["Thick Book", 64, -8, -5, 0]); GameData.Parts.Items.push(["Milk", 65, -6, -5, 0]); GameData.Parts.Items.push(["Ice Cream", 66, -8, 2, 0]); GameData.Parts.Items.push(["Banana", 67, -8, -5, 0]); GameData.Parts.Items.push(["Paintbrush", 68, -5, 2, -8]); GameData.Parts.Items.push(["Scroll", 69, -2, -3, -10]); GameData.Parts.Items.push(["Dual Swords", 70, 6, 10, -13]); GameData.Parts.Items.push(["Chair", 71, -5, 0, -10]); GameData.Parts.Items.push(["Cross", 72, 0, 3, -10]); GameData.Parts.Items.push(["Staff", 73, 0, 3, -10]); GameData.Parts.Items.push(["Sanae's Stick", 74, -13, 0, 0]); GameData.Parts.Items.push(["Youmu's Sword", 75, -16, 5, -5]); GameData.Parts.Items.push(["Dark Sword", 76, -16, 5, -5]); GameData.Parts.Items.push(["Tenshi's Sword", 77, -16, 5, -5]); GameData.Parts.Items.push(["Whip", 78, -16, 0, -5]); GameData.Parts.Items.push(["Kendama", 79, -16, 0, 0]); GameData.Parts.Items.push(["Sparkler", 80, -16, 0, 0]); GameData.Parts.Items.push(["Bowl O' Sake", 81, -16, 0, 0]); GameData.Parts.Items.push(["Sariel's Staff", 82, -16, 0, 0]); GameData.Parts.Items.push(["Konngara's Sword", 83, -16, 0, 0]); GameData.Parts.Items.push(["Nightstick", 84, -16, 0, 0]); GameData.Parts.Items.push(["Mini-Hakkero", 85, -16, 0, 5]); GameData.Parts.Items.push(["Orange's Baton", 86, -16, 0, 5]); GameData.Parts.Items.push(["Test Tubes", 87, -16, 0, 5]); GameData.Parts.Items.push(["Christmas Blade", 88, -16, 0, -5]); GameData.Parts.Items.push(["NEET-hime Staff", 89, -16, 0, -5]); GameData.Parts.Items.push(["Meira's Sword", 90, -16, 0, -5]); GameData.Parts.Items.push(["Star Wand", 91, -16, 0, -4]); GameData.Parts.Items.push(["Yuka's Watch", 92, -16, 0, -4]); GameData.Parts.Items.push(["Weather Vanes", 93, -16, 0, -4]); GameData.Parts.Items.push(["Kogasa Umbrella", 94, -16, 0, -4]); GameData.Parts.Items.push(["Ichirin's Ring", 95, -16, 0, 0]); GameData.Parts.Items.push(["Marisa's Wand", 96, -16, 0, 0]); GameData.Parts.Items.push(["Erhu", 97, -16, 0, 0]); GameData.Parts.Items.push(["Claws", 98, 5, 0, 0]); GameData.Parts.Items.push(["Halberd", 99, -20, 0, 0]); GameData.Parts.Items.push(["Dipper", 100, -16, 0, 0]); GameData.Parts.Items.push(["Pagoda+Spear", 101, 5, 5, -10]); GameData.Parts.Items.push(["Jeweled Pagoda", 102, 2, 0, 0]); GameData.Parts.Items.push(["Nue's Trident 1", 103, -16, 0, 0]); GameData.Parts.Items.push(["Nue's Trident 2", 104, -13, 0, 0]); GameData.Parts.Items.push(["Scythe 2", 105, -13, 0, -10]); GameData.Parts.Items.push(["Lightsaber (Green)", 106, -24, 0, 0]); GameData.Parts.Items.push(["Lightsaber (Red)", 107, -24, 0, 0]); GameData.Parts.Items.push(["Momizi's Gear 2", 108, 0, 2, -5]); GameData.Parts.Items.push(["Knife 2", 109, -13, 0, 0]); GameData.Parts.Items.push(["Sakuya Staff", 110, -16, 0, 0]); GameData.Parts.Items.push(["Sanae Staff", 111, -16, 0, 0]); GameData.Parts.Items.push(["Broom 2", 112, 0, 2, -5]); GameData.Parts.Items.push(["Ice Sword", 113, -16, 0, 0]); GameData.Parts.Items.push(["Parasol Closed", 114, -10, 2, -5]); GameData.Parts.Items.push(["Shortsword", 115, -13, 0, 0]); GameData.Parts.Items.push(["Two-handed Sword", 116, -16, 2, -5]); GameData.Parts.Items.push(["Duster", 117, -16, 0, 0]); GameData.Parts.Items.push(["Miko Stick 2", 118, -16, 2, -5]); GameData.Parts.Items.push(["Youmu Set 2", 119, -10, 2, -5]); GameData.Parts.Items.push(["Spellcard", 120, -16, 2, -5]); GameData.Parts.Items.push(["Whip", 121, -16, 2, -5]); GameData.Parts.Items.push(["Hatate's Phone", 122, 0, 2, -5]); GameData.Parts.Items.push(["Scimitar", 123, -16, 2, -5]); GameData.Parts.Items.push(["Gun", 124, -16, 2, -5]); GameData.Parts.Items.push(["Spiked Club", 125, -16, 0, 0]); GameData.Parts.Items.push(["Syringe", 126, -16, 2, 0]); GameData.Parts.Items.push(["Chainsaw", 127, -16, 0, -3]); GameData.Parts.Items.push(["Sickle", 128, -16, 0, 0]); GameData.Parts.Items.push(["Butterfly Knife", 129, -10, 2, -5]); GameData.Parts.Items.push(["Revolver", 130, -16, 2, -5]); GameData.Parts.Items.push(["Flaming Sword", 131, -16, 5, -5]); GameData.Parts.Items.push(["Metal Fan", 132, -16, 2, -5]); GameData.Parts.Items.push(["Parasol 2", 133, -10, 2, -10]); GameData.Parts.Items.push(["Bunny Guns", 134, -16, 2, -5]); GameData.Parts.Items.push(["Spear", 135, -16, 2, -5]); GameData.Parts.Items.push(["Alice's Grimoire 2", 136, -16, 2, -5]); GameData.Parts.Items.push(["Handgun+Sword 1", 137, -16, 2, -5]); GameData.Parts.Items.push(["Handgun+Sword 2", 138, -16, 2, -5]); GameData.Parts.Items.push(["Dual Handguns", 139, -16, 2, -5]); GameData.Parts.Items.push(["Handgun", 140, -16, 2, -5]); GameData.Parts.Items.push(["Mega Buster", 141, -10, 2, -5]); GameData.Parts.Items.push(["Pom-poms", 142, -16, 2, -5]); GameData.Parts.Items.push(["Yorihime's Sword", 143, -16, 2, -5]); GameData.Parts.Items.push(["Toyohime's Fans", 144, -16, 2, -5]); GameData.Parts.Items.push(["Wristwatch (Red)", 145, 0, 2, 1]); GameData.Parts.Items.push(["Wristwatch (Blue)", 146, 0, 2, 1]); GameData.Parts.Items.push(["Third Leg (Right)", 147, 0, 2, -5]); GameData.Parts.Items.push(["Third Leg (Left)", 148, 0, 2, -5]); GameData.Parts.Items.push(["Third Leg (Both)", 149, 0, 2, -5]); GameData.Parts.Items.push(["Mega Buster (Dual)", 150, 0, 2, -5]); GameData.Parts.Items.push(["Road Sign", 151, -5, 2, -8]); GameData.Parts.Items.push(["Sanae's Stick 2", 152, -5, 2, -8]); GameData.Parts.Items.push(["Sword of some sort", 153, -5, 2, -8]); GameData.Parts.Items.push(["Kogasa Umbrella 2", 154, -16, 0, -4]); GameData.Parts.Items.push(["Miko's Shaku", 155, 0, 2, 1]); GameData.Parts.Items.push(["Miracle Mallet", 156, 0, 2, 1]); GameData.Parts.Items.push(["Drumsticks", 157, 0, 2, 1]); GameData.Parts.Items.push("random"); GameData.Parts.Back = new Array(); GameData.Parts.Back.push("none"); GameData.Parts.Back.push(["Flandre's Wings", 1, 0, 0, 0]); GameData.Parts.Back.push(["Ice Fairy Wings", 2, 0, -10, 0]); GameData.Parts.Back.push(["Dark Wings", 3, 0, 0, 0]); GameData.Parts.Back.push(["Night Bird Wings", 4, 0, 0, 0]); GameData.Parts.Back.push(["Blue Bird Wings", 5, 0, 0, 0]); GameData.Parts.Back.push(["Pixie Wings", 6, 0, -10, 0]); GameData.Parts.Back.push(["Phoenix Wings", 7, 0, 0, 0]); GameData.Parts.Back.push(["Pink Cape", 8, 2, -10, 0]); GameData.Parts.Back.push(["Nine Tails", 9, 0, -10, 0]); GameData.Parts.Back.push(["Chen's Tails", 10, -5, -46, 10]); GameData.Parts.Back.push(["Remilia's Wings", 11, -5, -10, 0]); GameData.Parts.Back.push(["Lily Wings", 12, -3, -10, 0]); GameData.Parts.Back.push(["Backpack", 13, 4, -12, 2]); GameData.Parts.Back.push(["Wriggle Cape", 14, 4, -12, 0]); GameData.Parts.Back.push(["Tengu Wings", 15, 0, 0, 0]); GameData.Parts.Back.push(["Wolf Tail", 16, 0, -46, 10]); GameData.Parts.Back.push(["Devil Set", 17, 0, -10, 0]); GameData.Parts.Back.push(["Golden Wings", 18, 0, -5, 0]); GameData.Parts.Back.push(["EX-Keine's Tail", 19, -5, -85, 20]); GameData.Parts.Back.push(["Sacred Ring", 20, 5, 10, -5]); GameData.Parts.Back.push(["Shinki's Wings", 21, 7, 8, -5]); GameData.Parts.Back.push(["Tokiko's Wings", 22, 0, 0, 0]); GameData.Parts.Back.push(["Sunny Wings", 23, 3, -5, -2]); GameData.Parts.Back.push(["Starry Wings", 24, 3, -5, -2]); GameData.Parts.Back.push(["Lunar Wings", 25, 3, -5, -2]); GameData.Parts.Back.push(["Myon", 26, -10, 14, 0]); GameData.Parts.Back.push(["The Gap", 27, 0, 10, -5]); GameData.Parts.Back.push(["Yuyuko's Fan", 28, 0, 10, -5]); GameData.Parts.Back.push(["Gravity Well", 29, -10, 2, -2]); GameData.Parts.Back.push(["Hang Rope", 30, 0, -30, 2]); GameData.Parts.Back.push(["Evil Eye Sigma", 31, 15, 20, -5]); GameData.Parts.Back.push(["Iku's Shawl", 32, 5, 10, -5]); GameData.Parts.Back.push(["Kurumi's Wings", 33, 5, 10, -5]); GameData.Parts.Back.push(["Utsuho's Wings", 34, 5, 10, -7]); GameData.Parts.Back.push(["Orin's Tails", 35, -5, -46, 10]); GameData.Parts.Back.push(["Heart With Eye", 36, 10, 10, 5]); GameData.Parts.Back.push(["Gengetsu's Wings", 37, 5, 10, 0]); GameData.Parts.Back.push(["Sariel's Wings", 38, 5, 10, 0]); GameData.Parts.Back.push(["Mai's Wings", 39, 5, 10, 0]); GameData.Parts.Back.push(["Mima's Wings", 40, 5, 10, 0]); GameData.Parts.Back.push(["Elis' Wings", 41, 5, 10, 0]); GameData.Parts.Back.push(["Rope+Onbashiras", 42, 5, 10, 0]); GameData.Parts.Back.push(["Mouse Tail", 43, 5, 10, 0]); GameData.Parts.Back.push(["Z. Fairy Wings", 44, 5, 10, 0]); GameData.Parts.Back.push(["Flandre Wings 2", 45, 5, 10, 0]); GameData.Parts.Back.push(["Turtle Shell", 46, 5, 10, 0]); GameData.Parts.Back.push(["Ice Fairy Wings 2", 47, 5, 10, 0]); GameData.Parts.Back.push(["Phoenix Wings 2", 48, 5, 10, 0]); GameData.Parts.Back.push(["Mystia Wings", 49, 5, 10, 0]); GameData.Parts.Back.push(["Mystia Wings 2", 50, 5, 10, 0]); GameData.Parts.Back.push(["Rabbit Tail", 51, 5, 10, 0]); GameData.Parts.Back.push(["EX-Keine's Tail 2", 52, -5, -8, 0]); GameData.Parts.Back.push(["Ran Tails", 53, -5, -8, 0]); GameData.Parts.Back.push(["Transparent Cape", 54, -5, -8, 0]); GameData.Parts.Back.push(["Chen Tails 2", 55, -5, -8, 0]); GameData.Parts.Back.push(["Anchor", 56, -5, -8, 0]); GameData.Parts.Back.push(["Shou's Cloth", 57, -5, -8, 0]); GameData.Parts.Back.push(["Nue's Wings", 58, -5, -8, 0]); GameData.Parts.Back.push(["Remilia's Wings 2", 59, -5, -8, 0]); GameData.Parts.Back.push(["Lily's Wings 2", 60, -5, -8, 0]); GameData.Parts.Back.push(["Backpack 2", 61, -5, -8, 0]); GameData.Parts.Back.push(["Byakuren's Cape", 62, -5, -8, 0]); GameData.Parts.Back.push(["Wriggle Cape 2", 63, -5, -8, 0]); GameData.Parts.Back.push(["EX-Rumia Wings", 64, -5, -8, 0]); GameData.Parts.Back.push(["Wolf Tail 2", 65, -5, -8, 4]); GameData.Parts.Back.push(["Devil Set 2", 66, -5, -8, 4]); GameData.Parts.Back.push(["Sword", 67, -5, -8, 4]); GameData.Parts.Back.push(["Swords", 68, -5, -8, 4]); GameData.Parts.Back.push(["Wolf Tail 2A", 69, -5, -8, 4]); GameData.Parts.Back.push(["Golden Wings 2", 70, 0, -5, 0]); GameData.Parts.Back.push(["Tied Bow", 71, 0, -5, 0]); GameData.Parts.Back.push(["Yuka's Wings", 72, 0, -5, 0]); GameData.Parts.Back.push(["Sacred Ring 2", 73, 5, 10, -5]); GameData.Parts.Back.push(["Rope+Onbashiras 2", 74, 5, 10, 0]); GameData.Parts.Back.push(["Angel's Wings", 75, 0, -5, 0]); GameData.Parts.Back.push(["Angel's Wing", 76, 5, 10, -5]); GameData.Parts.Back.push(["Ice Fairy Wings 3", 77, 5, -5, 0]); GameData.Parts.Back.push(["Shinki's Wings 2", 78, 7, 8, -5]); GameData.Parts.Back.push(["Shinki's Wings White", 79, 7, 8, -5]); GameData.Parts.Back.push(["Mima's Wings 2A", 80, 5, -5, 0]); GameData.Parts.Back.push(["Mima's Wings 2B", 81, 5, -5, 0]); GameData.Parts.Back.push(["Rengeteki Wings", 82, 5, 10, -3]); GameData.Parts.Back.push(["Tokiko's Wings 2", 83, 5, -5, 0]); GameData.Parts.Back.push(["Rengeteki Wings 2", 84, 5, 10, -3]); GameData.Parts.Back.push(["Sunny Wings", 85, 5, -5, 0]); GameData.Parts.Back.push(["Star Wings", 86, 5, -5, 0]); GameData.Parts.Back.push(["Butterfly", 87, 5, -5, 0]); GameData.Parts.Back.push(["Butterfly (Pink)", 88, 5, -5, 0]); GameData.Parts.Back.push(["Butterfly (Yellow)", 89, 5, -5, 0]); GameData.Parts.Back.push(["Butterfly (Green)", 90, 5, -5, 0]); GameData.Parts.Back.push(["Butterfly (Blue)", 91, 5, -5, 0]); GameData.Parts.Back.push(["Luna Wings", 92, 5, -5, 0]); GameData.Parts.Back.push(["Nue's Wings 2", 93, 5, -3, -3]); GameData.Parts.Back.push(["Ragged Cape", 94, 5, -5, 0]); GameData.Parts.Back.push(["Ragged Cape w/ Tail", 95, 5, -5, 0]); GameData.Parts.Back.push(["Yumemi's Cape", 96, 5, -7, 0]); GameData.Parts.Back.push(["4 Bat Wings", 97, 5, -3, -3]); GameData.Parts.Back.push(["Pig Tail", 98, 5, -5, 0]); GameData.Parts.Back.push(["Fox Tail", 99, 5, -5, 0]); GameData.Parts.Back.push(["Fire Wings", 100, 5, -7, 0]); GameData.Parts.Back.push(["Jetpack", 101, 5, -7, 0]); GameData.Parts.Back.push(["Nazrin (Alt)", 102, 5, -7, 0]); GameData.Parts.Back.push(["4 Bat Wings (Alt)", 103, 5, -7, 0]); GameData.Parts.Back.push(["4 Angel Wings", 104, 5, -7, 0]); GameData.Parts.Back.push(["Iku's Shawl 2", 105, 5, 10, -5]); GameData.Parts.Back.push(["Kisume's Rope", 106, 5, 10, -5]); GameData.Parts.Back.push(["Tengu Wings 2", 107, 5, 10, -5]); GameData.Parts.Back.push(["Mystia Wings Blue", 108, 5, 10, -5]); GameData.Parts.Back.push(["Mystia Wings 2 Blue", 109, 5, 10, -5]); GameData.Parts.Back.push(["Utsuho's Wings 2", 110, 5, 10, -5]); GameData.Parts.Back.push(["Orin's Tails 2", 111, 5, 10, -5]); GameData.Parts.Back.push(["Tiger Tail", 112, 5, 10, -5]); GameData.Parts.Back.push(["Nail", 113, 5, 10, -5]); GameData.Parts.Back.push(["Mitori's Sign", 114, 5, 10, -5]); GameData.Parts.Back.push(["Utsuho's Wings 2 Alt", 115, 5, 10, -5]); GameData.Parts.Back.push(["Starry Cape", 116, 5, 10, -5]); GameData.Parts.Back.push(["Wings With Circles", 117, 5, 10, -5]); GameData.Parts.Back.push(["Kurumi's Wings 2", 118, 5, 10, -5]); GameData.Parts.Back.push(["Gengetsu's Wings 2", 119, 5, 10, -5]); GameData.Parts.Back.push(["Sariel's Wings 2", 120, 5, 10, -5]); GameData.Parts.Back.push(["Dragon Tail (Blue)", 121, 5, 10, -5]); GameData.Parts.Back.push(["Mai's Wings 2", 122, 5, 10, -5]); GameData.Parts.Back.push(["Elly's Cape", 123, 5, 10, -5]); GameData.Parts.Back.push(["Rabbit Tail (Black)", 124, 5, 10, -5]); GameData.Parts.Back.push(["Small Bat Wings", 125, 5, 10, -5]); GameData.Parts.Back.push(["Blue Dragon", 126, 5, 10, -5]); GameData.Parts.Back.push(["Blue Dragon Wings", 127, 5, 10, -5]); GameData.Parts.Back.push(["Green Dragon Wings", 128, 5, 10, -5]); GameData.Parts.Back.push(["Green Dragon", 129, 5, 10, -5]); GameData.Parts.Back.push(["Green Dragon Tail", 130, 5, 10, -5]); GameData.Parts.Back.push(["Black Dragon Wings", 131, 5, 10, -5]); GameData.Parts.Back.push(["Seiga Cloth", 132, 5, 10, -5]); GameData.Parts.Back.push(["Mamizou Tail", 133, 5, 10, -5]); GameData.Parts.Back.push(["Miko's Cape", 134, 5, 10, -5]); GameData.Parts.Back.push(["Shinmyoumaru Effects", 135, 5, 10, -5]); GameData.Parts.Back.push(["Raiko Drums", 136, 5, 10, -5]); GameData.Parts.Back.push("random"); GameData.Parts.Acc = new Array(); GameData.Parts.Acc.push("none"); GameData.Parts.Acc.push(["Glasses", 1, 0, 0, 0]); GameData.Parts.Acc.push(["Monocle", 2, -6, -4, 0]); GameData.Parts.Acc.push(["Black Mask", 3, 0, -10, 0]); GameData.Parts.Acc.push(["Flu Mask", 4, 0, -6, 0]); GameData.Parts.Acc.push(["Amulet", 5, 0, 8, 0]); GameData.Parts.Acc.push(["GAR Shades", 6, 0, 0, 0]); GameData.Parts.Acc.push(["Sun Glasses", 7, 0, 0, 0]); GameData.Parts.Acc.push(["Rectangle Glasses", 8, 0, 0, 0]); GameData.Parts.Acc.push(["Blush", 9, -4, -10, 6]); GameData.Parts.Acc.push(["3D Glasses", 10, 0, 0, 0]); GameData.Parts.Acc.push(["Knife", 11, 0, 22, 0]); GameData.Parts.Acc.push(["Moustache", 12, 0, 0, 0]); GameData.Parts.Acc.push(["Eye Patch", 13, 0, 3, 0]); GameData.Parts.Acc.push(["Cross Scar", 14, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 1", 15, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 2", 16, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 3", 17, 0, 0, 0]); GameData.Parts.Acc.push(["Scarf (Pink)", 18, 10, -18, 0]); GameData.Parts.Acc.push(["Knight Visor", 19, 5, 2, -5]); GameData.Parts.Acc.push(["Melody", 20, -15, 10, -5]); GameData.Parts.Acc.push(["Flames", 21, 8, 5, -10]); GameData.Parts.Acc.push(["Stylish Glasses", 22, 0, -3, 0]); GameData.Parts.Acc.push(["Happiness", 23, -5, 10, -10]); GameData.Parts.Acc.push(["Censored", 24, 0, 0, 0]); GameData.Parts.Acc.push(["Power Up!", 25, 10, 5, -14]); GameData.Parts.Acc.push(["Twirly", 26, -20, 13, 0]); GameData.Parts.Acc.push(["Wanted", 27, 11, 5, -13]); GameData.Parts.Acc.push(["Eyebrows", 28, 0, 3, 0]); GameData.Parts.Acc.push(["Happy Mask", 29, 0, 0, 0]); GameData.Parts.Acc.push(["Faceguard", 30, 3, 0, -3]); GameData.Parts.Acc.push(["Mole", 31, -5, 0, 0]); GameData.Parts.Acc.push(["Cross Bands", 32, 10, 0, 0]); GameData.Parts.Acc.push(["Darkness", 33, 10, 5, -15]); GameData.Parts.Acc.push(["Crow", 34, 0, 23, 0]); GameData.Parts.Acc.push(["Tengu Scarf 1", 35, 4, -13, -5]); GameData.Parts.Acc.push(["Tengu Scarf 2", 36, 4, -13, -5]); GameData.Parts.Acc.push(["Wolf Ears", 37, 2, 15, -3]); GameData.Parts.Acc.push(["Scouter", 38, -7, 3, 0]); GameData.Parts.Acc.push(["Gundam", 39, 5, -4, -10]); GameData.Parts.Acc.push(["Doll", 40, 7, 23, 0]); GameData.Parts.Acc.push(["Camo Make-up", 41, 0, -3, 0]); GameData.Parts.Acc.push(["Clever Disguise", 42, 0, 0, 0]); GameData.Parts.Acc.push(["Worry Brows", 43, 0, 4, 0]); GameData.Parts.Acc.push(["Marisa", 44, -10, 10, -8]); GameData.Parts.Acc.push(["Zap!", 45, 10, 5, -14]); GameData.Parts.Acc.push(["Basket", 46, 4, -25, 0]); GameData.Parts.Acc.push(["Visor", 47, 2, 10, 0]); GameData.Parts.Acc.push(["More Glasses", 48, 0, 0, 0]); GameData.Parts.Acc.push(["White Beard", 49, 0, -13, 0]); GameData.Parts.Acc.push(["Bandit Mask", 50, 0, -11, 0]); GameData.Parts.Acc.push(["Sunny", 51, -12, 7, -9]); GameData.Parts.Acc.push(["Sweat Drop", 52, 13, 0, 0]); GameData.Parts.Acc.push(["Toast", 53, 0, -15, 0]); GameData.Parts.Acc.push(["Fish", 54, -3, -17, 0]); GameData.Parts.Acc.push(["Rain Cloud", 55, -5, 12, -10]); GameData.Parts.Acc.push(["Bandage", 56, 2, 6, 0]); GameData.Parts.Acc.push(["Shout", 57, -7, 0, -10]); GameData.Parts.Acc.push(["Angry Eyebrows", 58, 0, 3, 0]); GameData.Parts.Acc.push(["Youki's Beard", 59, 0, -13, 0]); GameData.Parts.Acc.push(["Inner Tube", 60, 0, -30, 2]); GameData.Parts.Acc.push(["Satori's 3rd Eye", 61, 8, -2, -10]); GameData.Parts.Acc.push(["Police Badge", 62, 0, -10, 0]); GameData.Parts.Acc.push(["Letty's Pin", 63, 0, -10, 0]); GameData.Parts.Acc.push(["Small Glasses", 64, 0, 0, 0]); GameData.Parts.Acc.push(["Red Mark", 65, 0, -10, 0]); GameData.Parts.Acc.push(["Koishi's 3rd Eye", 66, 5, -5, -10]); GameData.Parts.Acc.push(["Smoke Pipe", 67, -5, 0, -5]); GameData.Parts.Acc.push(["Satsuki Beads", 68, 3, 13, -5]); GameData.Parts.Acc.push(["Advent Cirno", 69, 3, -11, -7]); GameData.Parts.Acc.push(["Cat (Black)", 70, 6, 11, -10]); GameData.Parts.Acc.push(["Cat (Yellow)", 71, 6, 11, -10]); GameData.Parts.Acc.push(["Cat (White)", 72, 6, 11, -10]); GameData.Parts.Acc.push(["Carrot charm", 73, 6, 11, -5]); GameData.Parts.Acc.push(["Koishi's 3rd Eye 2", 74, 5, -5, -10]); GameData.Parts.Acc.push(["Rose patch (Red)", 75, 5, -5, -5]); GameData.Parts.Acc.push(["Rose patch (Purple)", 76, 5, -5, -5]); GameData.Parts.Acc.push(["Pink Bow", 77, 5, -5, -5]); GameData.Parts.Acc.push(["White Bow", 78, 5, -5, -5]); GameData.Parts.Acc.push(["Scarf (Pink 2)", 79, 5, -5, -5]); GameData.Parts.Acc.push(["Dog Leash", 80, 5, -5, -5]); GameData.Parts.Acc.push(["Momizi Ears", 81, 5, 10, -5]); GameData.Parts.Acc.push(["Ahoge", 82, 5, 10, -5]); GameData.Parts.Acc.push(["Antennae Hair", 83, 5, 10, -5]); GameData.Parts.Acc.push(["Cigarette", 84, 5, -5, -5]); GameData.Parts.Acc.push(["Cigar", 85, 5, -5, -5]); GameData.Parts.Acc.push(["Elf Ears", 86, 5, -2, -5]); GameData.Parts.Acc.push(["Trenchcoat (Red)", 87, 5, -10, -5]); GameData.Parts.Acc.push(["Aviator Shades", 88, 5, -2, -5]); GameData.Parts.Acc.push(["Red Armband", 89, 5, -5, -5]); GameData.Parts.Acc.push(["Headband+Mantle", 90, 5, -5, -5]); GameData.Parts.Acc.push(["Anger Vein", 91, 5, 3, -5]); GameData.Parts.Acc.push(["Wooden Armor", 92, 5, -14, -5]); GameData.Parts.Acc.push(["Rectangle Glasses 2", 93, 5, -5, -5]); GameData.Parts.Acc.push(["Eyepatch Flipped", 94, 5, 5, -5]); GameData.Parts.Acc.push(["Trenchcoat (Purple)", 95, 5, -10, -5]); GameData.Parts.Acc.push(["Handkerchief", 96, 5, -14, -5]); GameData.Parts.Acc.push(["Kitsune Mask", 97, 5, -5, -5]); GameData.Parts.Acc.push(["Evil Moustache", 98, 5, -4, -5]); GameData.Parts.Acc.push(["Tewi Ears", 99, 5, 10, -5]); GameData.Parts.Acc.push(["Reisen Ears", 100, 5, 10, -5]); GameData.Parts.Acc.push(["Antennae", 101, 5, 10, -5]); GameData.Parts.Acc.push(["Scarf (Red)", 102, 5, -14, -5]); GameData.Parts.Acc.push(["Red Belt", 103, 5, -10, -5]); GameData.Parts.Acc.push(["Red Scarf+Belt", 104, 5, -14, -5]); GameData.Parts.Acc.push(["Collar", 105, 5, -5, -5]); GameData.Parts.Acc.push(["Tewi Ears 2", 106, 5, 10, -5]); GameData.Parts.Acc.push(["Reisen Ears 2", 107, 5, 10, -5]); GameData.Parts.Acc.push(["Reisen II Ears 2", 108, 5, 10, -5]); GameData.Parts.Acc.push(["Reisen II Ears", 109, 5, 10, -5]); GameData.Parts.Acc.push(["Stubble", 110, 5, -5, -5]); GameData.Parts.Acc.push(["Trenchcoat (Black)", 111, 5, -8, -5]); GameData.Parts.Acc.push(["Jacket (Blue)", 112, 5, -14, -5]); GameData.Parts.Acc.push(["Messenger Bag", 113, 5, -15, -5]); GameData.Parts.Acc.push(["White Mask", 114, 5, -1, -5]); GameData.Parts.Acc.push(["Robot Ears", 115, 5, -1, -5]); GameData.Parts.Acc.push(["Scarf (Orange)", 116, 5, -5, -5]); GameData.Parts.Acc.push(["Muzzle", 117, 5, -5, -5]); GameData.Parts.Acc.push(["Mario Moustache", 118, 5, -5, -5]); GameData.Parts.Acc.push(["Mario Moustache 2", 119, 5, -5, -5]); GameData.Parts.Acc.push(["Night Vision 1", 120, 5, -2, -5]); GameData.Parts.Acc.push(["Night Vision 2", 121, 5, 5, -5]); GameData.Parts.Acc.push(["Satori's 3rd Eye 2", 122, 8, -2, -10]); GameData.Parts.Acc.push(["Face Blush", 123, 8, -2, -10]); GameData.Parts.Acc.push(["Aya Scarf+Ears", 124, 8, -2, -10]); GameData.Parts.Acc.push(["Koishi's 3rd Eye 2", 125, 8, -2, -10]); GameData.Parts.Acc.push(["Star Necklace", 126, 8, -5, -3]); GameData.Parts.Acc.push(["Trenchcoat (White)", 127, 5, -8, -5]); GameData.Parts.Acc.push(["Scarf (Green)", 128, 5, -5, -5]); GameData.Parts.Acc.push(["Scarf (White)", 129, 5, -5, -5]); GameData.Parts.Acc.push(["Aya Scarf", 130, 8, -2, -10]); GameData.Parts.Acc.push(["Koishi's 3rd Eye 2 Open", 131, 8, -2, -10]); GameData.Parts.Acc.push(["Shutter Shades", 132, 8, -2, -1]); GameData.Parts.Acc.push(["Dawn Scarf", 133, 8, -2, -1]); GameData.Parts.Acc.push(["Blue Scarf", 134, 8, -2, -1]); GameData.Parts.Acc.push(["Pink Glasses", 135, 8, -2, -1]); GameData.Parts.Acc.push(["Square Glasses", 136, 8, -2, -1]); GameData.Parts.Acc.push(["Argyle Vest", 137, 8, -2, -1]); GameData.Parts.Acc.push(["Youki's Beard 2", 138, 0, -13, 0]); GameData.Parts.Acc.push(["Circular Glasses", 139, 0, 0, 0]); GameData.Parts.Acc.push(["White-Rimmed Shades", 140, 0, 0, 0]); GameData.Parts.Acc.push(["Monocle+Stache", 141, 0, 0, 0]); GameData.Parts.Acc.push(["Monocle 2", 142, 0, 0, 0]); GameData.Parts.Acc.push(["Tewi Ears+Tail (Black)", 143, 0, 5, 0]); GameData.Parts.Acc.push(["Red Mark 2", 144, 0, -10, 0]); GameData.Parts.Acc.push(["Ran's Ears", 145, 0, 15, 0]); GameData.Parts.Acc.push(["Reisen Ears+Tail (Black)", 146, 0, 15, 0]); GameData.Parts.Acc.push(["Red-white scarf", 147, 0, -10, 0]); GameData.Parts.Acc.push(["Taped Mouth", 148, 0, -10, 0]); GameData.Parts.Acc.push(["Advent Cirno (Rev)", 149, 0, -16, 0]); GameData.Parts.Acc.push(["Tengu Mask", 150, 0, -5, -2]); GameData.Parts.Acc.push(["Satori's 3rd Eye 2 Closed", 151, 8, -2, -10]); GameData.Parts.Acc.push(["Yoshika Arms", 152, 0, -10, 0]); GameData.Parts.Acc.push(["Yoshika Seal", 153, 0, 3, 0]); GameData.Parts.Acc.push(["Miko's Sword", 154, 0, 3, 0]); GameData.Parts.Acc.push(["Glasses (Mamizou)", 155, 0, 3, 0]); GameData.Parts.Acc.push(["Sekibanki Cape", 156, 0, 3, 0]); GameData.Parts.Acc.push("random"); GameData.Parts.Body = new Array(); GameData.Parts.Body.push("none"); GameData.Parts.Body.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Body.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Body.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Body.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Body.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Body.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Body.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Body.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Body.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Body.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Body.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Body.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Body.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Body.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Body.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Body.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Body.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Body.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Body.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Body.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Body.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Body.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Body.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Body.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Body.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Body.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Body.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Body.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Body.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Body.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Body.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Body.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Body.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Body.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Body.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Body.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Body.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Body.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Body.push(["Keine (EX)", 39, 0, 0, 0]); GameData.Parts.Body.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Body.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Body.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Body.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Body.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Body.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Body.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Body.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Body.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Body.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Body.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Body.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Body.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Body.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Body.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Body.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Body.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Body.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Body.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PC-98)", 59, 0, 0, 0]); GameData.Parts.Body.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Body.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Body.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Body.push(["Yuugi", 63, 0, 0, 0]); GameData.Parts.Body.push(["Kisume", 64, 0, -4, -5]); GameData.Parts.Body.push(["Parsee", 65, 0, 0, 0]); GameData.Parts.Body.push(["Yorihime", 66, 0, 0, 0]); GameData.Parts.Body.push(["Toyohime", 67, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (PC-98)", 68, 0, 0, 0]); GameData.Parts.Body.push(["Youki", 69, 0, 0, 0]); GameData.Parts.Body.push(["Alice (PC-98)", 70, 0, 0, 0]); GameData.Parts.Body.push(["Kurumi", 71, 0, 0, 0]); GameData.Parts.Body.push(["Luize", 72, 0, 0, 0]); GameData.Parts.Body.push(["Utsuho", 73, 0, 0, 0]); GameData.Parts.Body.push(["Orin", 74, 0, 0, 0]); GameData.Parts.Body.push(["Satori", 75, 0, 0, 0]); GameData.Parts.Body.push(["Koishi", 76, 0, 0, 0]); GameData.Parts.Body.push(["Yumeko", 77, 0, 0, 0]); GameData.Parts.Body.push(["Ruukoto", 78, 0, 0, 0]); GameData.Parts.Body.push(["Mugetsu", 79, 0, 0, 0]); GameData.Parts.Body.push(["VIVIT", 80, 0, 0, 0]); GameData.Parts.Body.push(["Gengetsu", 81, 0, 0, 0]); GameData.Parts.Body.push(["Sariel", 82, 0, 0, 0]); GameData.Parts.Body.push(["Konngara", 83, 0, 0, 0]); GameData.Parts.Body.push(["Kotohime", 84, 0, 0, 0]); GameData.Parts.Body.push(["Orange", 85, 0, 0, 0]); GameData.Parts.Body.push(["Rikako", 86, 0, 0, 0]); GameData.Parts.Body.push(["Rika", 87, 0, 0, 0]); GameData.Parts.Body.push(["Yuki", 88, 0, 0, 0]); GameData.Parts.Body.push(["Mai", 89, 0, 0, 0]); GameData.Parts.Body.push(["Ellen", 90, 0, 0, 0]); GameData.Parts.Body.push(["Kana", 91, 0, 0, 0]); GameData.Parts.Body.push(["Elly", 92, 0, 0, 0]); GameData.Parts.Body.push(["Sara", 93, 0, 0, 0]); GameData.Parts.Body.push(["Meira", 94, 0, 0, 0]); GameData.Parts.Body.push(["Elis", 95, 0, 0, 0]); GameData.Parts.Body.push(["Shingyoku F", 96, 0, 0, 0]); GameData.Parts.Body.push(["Shingyoku M", 97, 0, 0, 0]); GameData.Parts.Body.push(["Yuka (PJ's)", 98, 0, 0, 0]); GameData.Parts.Body.push(["Yukari (PCB)", 99, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (SA)", 100, 0, 0, 0]); GameData.Parts.Body.push(["Reisen (SWR)", 101, 0, 0, 0]); GameData.Parts.Body.push(["Nazrin", 102, 0, 0, 0]); GameData.Parts.Body.push(["Kogasa", 103, 0, 0, 0]); GameData.Parts.Body.push(["Ichirin", 104, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (UFO)", 105, 0, 0, 0]); GameData.Parts.Body.push(["Zombie Fairy", 106, 0, 0, 0]); GameData.Parts.Body.push(["Shanghai", 107, 0, 0, 0]); GameData.Parts.Body.push(["Rin Satsuki", 108, 0, 0, 0]); GameData.Parts.Body.push(["Layla", 109, 0, 0, 0]); GameData.Parts.Body.push(["Meimu", 110, 0, 0, 0]); GameData.Parts.Body.push(["Meiling (2)", 111, 0, 0, 0]); GameData.Parts.Body.push(["Lie Meiling", 112, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (2)", 113, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (PCB)", 114, 0, 0, 0]); GameData.Parts.Body.push(["Sakuya (2)", 115, 0, 0, 0]); GameData.Parts.Body.push(["Yukari (IaMP)", 116, 0, 0, 0]); GameData.Parts.Body.push(["Flandre (2)", 117, 0, 0, 0]); GameData.Parts.Body.push(["Yuyuko (2)", 118, 0, 0, 0]); GameData.Parts.Body.push(["Kaguya (2)", 119, 0, 0, 0]); GameData.Parts.Body.push(["Cirno (2)", 120, 0, 0, 0]); GameData.Parts.Body.push(["Eirin (2)", 121, 0, 0, 0]); GameData.Parts.Body.push(["Youmu (2)", 122, 0, 0, 0]); GameData.Parts.Body.push(["Patchouli (2)", 123, 0, 0, 0]); GameData.Parts.Body.push(["Alice (2A)", 124, 0, 0, 0]); GameData.Parts.Body.push(["Alice (2B)", 125, 0, 0, 0]); GameData.Parts.Body.push(["Reisen (2)", 126, 0, 0, 0]); GameData.Parts.Body.push(["Mokou (2)", 127, 0, 0, 0]); GameData.Parts.Body.push(["Mystia (2A)", 128, 0, 0, 0]); GameData.Parts.Body.push(["Mystia (2B)", 129, 0, 0, 0]); GameData.Parts.Body.push(["Tewi (2)", 130, 0, 0, 0]); GameData.Parts.Body.push(["Keine (2)", 131, 0, 0, 0]); GameData.Parts.Body.push(["Keine (EX2)", 132, 0, 0, 0]); GameData.Parts.Body.push(["Ran (2)", 133, 0, 0, 0]); GameData.Parts.Body.push(["Letty (2)", 134, 0, 0, 0]); GameData.Parts.Body.push(["Chen (2)", 135, 0, 0, 0]); GameData.Parts.Body.push(["Suika (2)", 136, 0, 0, 0]); GameData.Parts.Body.push(["Murasa", 137, 0, 0, 0]); GameData.Parts.Body.push(["Shou", 138, 0, 0, 0]); GameData.Parts.Body.push(["Byakuren", 139, 0, 0, 0]); GameData.Parts.Body.push(["Nue", 140, 0, 0, 0]); GameData.Parts.Body.push(["Remilia (2)", 141, 0, 0, 0]); GameData.Parts.Body.push(["Lily White (2)", 142, 0, 0, 0]); GameData.Parts.Body.push(["Lily Black (2)", 143, 0, 0, 0]); GameData.Parts.Body.push(["Komachi (2)", 144, 0, 0, 0]); GameData.Parts.Body.push(["Nitori (2)", 145, 0, 0, 0]); GameData.Parts.Body.push(["Plain Red", 146, 0, 0, 0]); GameData.Parts.Body.push(["Sikieiki (2)", 147, 0, 0, 0]); GameData.Parts.Body.push(["Wriggle (2)", 148, 0, 0, 0]); GameData.Parts.Body.push(["Rumia (2)", 149, 0, 0, 0]); GameData.Parts.Body.push(["Aya (2A)", 150, 0, 0, 0]); GameData.Parts.Body.push(["Aya (2B)", 151, 0, 0, 0]); GameData.Parts.Body.push(["Momizi (2)", 152, 0, 0, 0]); GameData.Parts.Body.push(["Koakuma (2)", 153, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (2)", 154, 0, 0, 0]); GameData.Parts.Body.push(["Lunasa (2)", 155, 0, 0, 0]); GameData.Parts.Body.push(["Merlin (2)", 156, 0, 0, 0]); GameData.Parts.Body.push(["Lyrica (2)", 157, 0, 0, 0]); GameData.Parts.Body.push(["Sakuya (Magical)", 158, 0, 0, 0]); GameData.Parts.Body.push(["Sanae (Magical)", 159, 0, 0, 0]); GameData.Parts.Body.push(["Daiyousei (2)", 160, 0, 0, 0]); GameData.Parts.Body.push(["EXHF", 161, 0, 0, 0]); GameData.Parts.Body.push(["Medicine (2)", 162, 0, 0, 0]); GameData.Parts.Body.push(["Yuka (2)", 163, 0, 0, 0]); GameData.Parts.Body.push(["Santa", 164, 0, 0, 0]); GameData.Parts.Body.push(["Suwako (2)", 165, 0, 0, 0]); GameData.Parts.Body.push(["Hina (2)", 166, 0, 0, 0]); GameData.Parts.Body.push(["Sanae (2)", 167, 0, 0, 0]); GameData.Parts.Body.push(["Kanako (2)", 168, 0, 0, 0]); GameData.Parts.Body.push(["Minoriko (2)", 169, 0, 0, 0]); GameData.Parts.Body.push(["Shizuha (2)", 170, 0, 0, 0]); GameData.Parts.Body.push(["Shinki (2)", 171, 0, 0, 0]); GameData.Parts.Body.push(["Mima (2)", 172, 0, 0, 0]); GameData.Parts.Body.push(["Rinnosuke (2)", 173, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (2P)", 174, 0, 0, 0]); GameData.Parts.Body.push(["Mima (HRtP)", 175, 0, 0, 0]); GameData.Parts.Body.push(["Rengeteki", 176, 0, 0, 0]); GameData.Parts.Body.push(["Murasa (Alt)", 177, 0, 0, 0]); GameData.Parts.Body.push(["Blue Uniform", 178, 0, 0, 0]); GameData.Parts.Body.push(["Tokiko (2)", 179, 0, 0, 0]); GameData.Parts.Body.push(["Coat (Black)", 180, 0, 0, 0]); GameData.Parts.Body.push(["Sunny Milk (2)", 181, 0, 0, 0]); GameData.Parts.Body.push(["Star Sapphire (2)", 182, 0, 0, 0]); GameData.Parts.Body.push(["Alice (in W)", 183, 0, 0, 0]); GameData.Parts.Body.push(["Hatate", 184, 0, 0, 0]); GameData.Parts.Body.push(["Luna Child (2)", 185, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (EoSD)", 186, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PCB)", 187, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PoFV)", 188, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (SA)", 189, 0, 0, 0]); GameData.Parts.Body.push(["Coat (Brown)", 190, 0, 0, 0]); GameData.Parts.Body.push(["Maid (Black)", 191, 0, 0, 0]); GameData.Parts.Body.push(["All White", 192, 0, 0, 0]); GameData.Parts.Body.push(["Blue Suit", 193, 0, 0, 0]); GameData.Parts.Body.push(["Akyu (2)", 194, 0, 0, 0]); GameData.Parts.Body.push(["Coat (Red)", 195, 0, 0, 0]); GameData.Parts.Body.push(["Renko (2)", 196, 0, 0, 0]); GameData.Parts.Body.push(["Butler", 197, 0, 0, 0]); GameData.Parts.Body.push(["Maribel (2)", 198, 0, 0, 0]); GameData.Parts.Body.push(["Link Tunic", 199, 0, 0, 0]); GameData.Parts.Body.push(["Teacher", 200, 0, 0, 0]); GameData.Parts.Body.push(["Maid (Red)", 201, 0, 0, 0]); GameData.Parts.Body.push(["Yamame (2)", 202, 0, 0, 0]); GameData.Parts.Body.push(["Chiyuri (2)", 203, 0, 0, 0]); GameData.Parts.Body.push(["Sukumizu", 204, 0, 0, 0]); GameData.Parts.Body.push(["Yumemi (2)", 205, 0, 0, 0]); GameData.Parts.Body.push(["Pink Dress", 206, 0, 0, 0]); GameData.Parts.Body.push(["Brown Dress", 207, 0, 0, 0]); GameData.Parts.Body.push(["Mystia (Black)", 208, 0, 0, 0]); GameData.Parts.Body.push(["Remilia (THVania)", 209, 0, 0, 0]); GameData.Parts.Body.push(["Red Overalls", 210, 0, 0, 0]); GameData.Parts.Body.push(["Kimono (Blank)", 211, 0, 0, 0]); GameData.Parts.Body.push(["Kimono (Pink)", 212, 0, 0, 0]); GameData.Parts.Body.push(["Cirno (Fire)", 213, 0, 0, 0]); GameData.Parts.Body.push(["Camo (Green)", 214, 0, 0, 0]); GameData.Parts.Body.push(["Reisen Suit", 215, 0, 0, 0]); GameData.Parts.Body.push(["Black Suit", 216, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PC-98 2A)", 217, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PC-98 2B)", 218, 0, 0, 0]); GameData.Parts.Body.push(["Kimono (Indigo)", 219, 0, 0, 0]); GameData.Parts.Body.push(["Camo (Grey)", 220, 0, 0, 0]); GameData.Parts.Body.push(["Yuka (2 Alt)", 221, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PC-98 2C)", 222, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PC-98 2 Blue)", 223, 0, 0, 0]); GameData.Parts.Body.push(["Tenshi (2)", 224, 0, 0, 0]); GameData.Parts.Body.push(["Maid (Dark Blue)", 225, 0, 0, 0]); GameData.Parts.Body.push(["Iku (2)", 226, 0, 0, 0]); GameData.Parts.Body.push(["Wonderland Rabbit", 227, 0, 0, 0]); GameData.Parts.Body.push(["Black", 228, 0, 0, 0]); GameData.Parts.Body.push(["Suika (2 Alt)", 229, 0, 0, 0]); GameData.Parts.Body.push(["Coat (Green)", 230, 0, 0, 0]); GameData.Parts.Body.push(["Coat (Purple)", 231, 0, 0, 0]); GameData.Parts.Body.push(["Yuugi (2)", 232, 0, 0, 0]); GameData.Parts.Body.push(["Kisume (2)", 233, 0, 0, 0]); GameData.Parts.Body.push(["Reimu Suit", 234, 0, 0, 0]); GameData.Parts.Body.push(["Red Suit", 235, 0, 0, 0]); GameData.Parts.Body.push(["China Dress", 236, 0, 0, 0]); GameData.Parts.Body.push(["Parsee (2)", 237, 0, 0, 0]); GameData.Parts.Body.push(["Red", 238, 0, 0, 0]); GameData.Parts.Body.push(["Doctor", 239, 0, 0, 0]); GameData.Parts.Body.push(["Utsuho (2)", 240, 0, 0, 0]); GameData.Parts.Body.push(["Coat (Blue)", 241, 0, 0, 0]); GameData.Parts.Body.push(["Coat (White)", 242, 0, 0, 0]); GameData.Parts.Body.push(["Casual", 243, 0, 0, 0]); GameData.Parts.Body.push(["Orin (2)", 244, 0, 0, 0]); GameData.Parts.Body.push(["Black Robe", 245, 0, 0, 0]); GameData.Parts.Body.push(["EE5F00", 246, 0, 0, 0]); GameData.Parts.Body.push(["FFFF1A", 247, 0, 0, 0]); GameData.Parts.Body.push(["71BB00", 248, 0, 0, 0]); GameData.Parts.Body.push(["00BB5E", 249, 0, 0, 0]); GameData.Parts.Body.push(["00A9BB", 250, 0, 0, 0]); GameData.Parts.Body.push(["1AE9FF", 251, 0, 0, 0]); GameData.Parts.Body.push(["1A76FF", 252, 0, 0, 0]); GameData.Parts.Body.push(["91BDFF", 253, 0, 0, 0]); GameData.Parts.Body.push(["AD77FF", 254, 0, 0, 0]); GameData.Parts.Body.push(["893CFF", 255, 0, 0, 0]); GameData.Parts.Body.push(["D83CFF", 256, 0, 0, 0]); GameData.Parts.Body.push(["9D9D9D", 257, 0, 0, 0]); GameData.Parts.Body.push(["6A6A6A", 258, 0, 0, 0]); GameData.Parts.Body.push(["404040", 259, 0, 0, 0]); GameData.Parts.Body.push(["Utsuho (Alt)", 260, 0, 0, 0]); GameData.Parts.Body.push(["Blue Overalls", 261, 0, 0, 0]); GameData.Parts.Body.push(["Satori (2A)", 262, 0, 0, 0]); GameData.Parts.Body.push(["Satori (2B)", 263, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PC-98 2 Green)", 264, 0, 0, 0]); GameData.Parts.Body.push(["Alice (2B Alt Pose)", 265, 0, 0, 0]); GameData.Parts.Body.push(["Koishi (2A)", 266, 0, 0, 0]); GameData.Parts.Body.push(["Koishi (2B)", 267, 0, 0, 0]); GameData.Parts.Body.push(["9 Jersey", 268, 0, 0, 0]); GameData.Parts.Body.push(["9 Jersey (Rev)", 269, 0, 0, 0]); GameData.Parts.Body.push(["Maid (Green)", 270, 0, 0, 0]); GameData.Parts.Body.push(["Cirno (2 Alt)", 271, 0, 0, 0]); GameData.Parts.Body.push(["Kasen", 272, 0, 0, 0]); GameData.Parts.Body.push(["Coat (Pink)", 273, 0, 0, 0]); GameData.Parts.Body.push(["Black Clothes", 274, 0, 0, 0]); GameData.Parts.Body.push(["6 Jersey", 275, 0, 0, 0]); GameData.Parts.Body.push(["6 Jersey (Rev)", 276, 0, 0, 0]); GameData.Parts.Body.push(["School Uniform", 277, 0, 0, 0]); GameData.Parts.Body.push(["Alice (2A Alt Pose)", 278, 0, 0, 0]); GameData.Parts.Body.push(["Casual 2", 279, 0, 0, 0]); GameData.Parts.Body.push(["Mitori", 280, 0, 0, 0]); GameData.Parts.Body.push(["Sasha", 281, 0, 0, 0]); GameData.Parts.Body.push(["Casual 3", 282, 0, 0, 0]); GameData.Parts.Body.push(["Tennis Outfit 1", 283, 0, 0, 0]); GameData.Parts.Body.push(["Tennis Outfit 2", 284, 0, 0, 0]); GameData.Parts.Body.push(["Green Frilly Dress", 285, 0, 0, 0]); GameData.Parts.Body.push(["Kimono (Maroon)", 286, 0, 0, 0]); GameData.Parts.Body.push(["Yorihime (2)", 287, 0, 0, 0]); GameData.Parts.Body.push(["Toyohime (2)", 288, 0, 0, 0]); GameData.Parts.Body.push(["Youki (2)", 289, 0, 0, 0]); GameData.Parts.Body.push(["Alice (PC-98)(2)", 290, 0, 0, 0]); GameData.Parts.Body.push(["Kurumi (2)", 291, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (PC-98)(2)", 292, 0, 0, 0]); GameData.Parts.Body.push(["Luize (2A)", 293, 0, 0, 0]); GameData.Parts.Body.push(["Luize (2B)", 294, 0, 0, 0]); GameData.Parts.Body.push(["Yumeko (2)", 295, 0, 0, 0]); GameData.Parts.Body.push(["Ruukoto (2)", 296, 0, 0, 0]); GameData.Parts.Body.push(["Casual 4", 297, 0, 0, 0]); GameData.Parts.Body.push(["Mugetsu (2)", 298, 0, 0, 0]); GameData.Parts.Body.push(["Gengetsu (2)", 299, 0, 0, 0]); GameData.Parts.Body.push(["Sariel (2)", 300, 0, 0, 0]); GameData.Parts.Body.push(["Konngara (2)", 301, 0, 0, 0]); GameData.Parts.Body.push(["Rainbow Shirt", 302, 0, 0, 0]); GameData.Parts.Body.push(["Kotohime (2)", 303, 0, 0, 0]); GameData.Parts.Body.push(["Orange (2)", 304, 0, 0, 0]); GameData.Parts.Body.push(["Rikako (2A)", 305, 0, 0, 0]); GameData.Parts.Body.push(["Rikako (2B)", 306, 0, 0, 0]); GameData.Parts.Body.push(["Rika (2)", 307, 0, 0, 0]); GameData.Parts.Body.push(["Yuki (2)", 308, 0, 0, 0]); GameData.Parts.Body.push(["VIVIT (2)", 309, 0, 0, 0]); GameData.Parts.Body.push(["Kimono (Gold)", 310, 0, 0, 0]); GameData.Parts.Body.push(["Akius Suit", 311, 0, 0, 0]); GameData.Parts.Body.push(["Mai (2)", 312, 0, 0, 0]); GameData.Parts.Body.push(["Ellen (2)", 313, 0, 0, 0]); GameData.Parts.Body.push(["Kana (2)", 314, 0, 0, 0]); GameData.Parts.Body.push(["Elly (2)", 315, 0, 0, 0]); GameData.Parts.Body.push(["Sara (2)", 316, 0, 0, 0]); GameData.Parts.Body.push(["White/black suit", 317, 0, 0, 0]); GameData.Parts.Body.push(["Football Uniform", 318, 0, 0, 0]); GameData.Parts.Body.push(["Football Uniform 9", 319, 0, 0, 0]); GameData.Parts.Body.push(["Football Uniform 9 (rev)", 320, 0, 0, 0]); GameData.Parts.Body.push(["Meira (2)", 321, 0, 0, 0]); GameData.Parts.Body.push(["Elis (2)", 322, 0, 0, 0]); GameData.Parts.Body.push(["Red Mushroom", 323, 0, 0, 0]); GameData.Parts.Body.push(["Casual 5", 324, 0, 0, 0]); GameData.Parts.Body.push(["Shingyoku F (2)", 325, 0, 0, 0]); GameData.Parts.Body.push(["Shingyoku M (2)", 326, 0, 0, 0]); GameData.Parts.Body.push(["White/Black Suit 2", 327, 0, 0, 0]); GameData.Parts.Body.push(["White Suit", 328, 0, 0, 0]); GameData.Parts.Body.push(["Kimono (Purple)", 329, 0, 0, 0]); GameData.Parts.Body.push(["Yuka (PJ's 2)", 330, 0, 0, 0]); GameData.Parts.Body.push(["Yukari (PCB 2)", 331, 0, 0, 0]); GameData.Parts.Body.push(["White Suit 2", 332, 0, 0, 0]); GameData.Parts.Body.push(["Nazrin (2)", 333, 0, 0, 0]); GameData.Parts.Body.push(["Kogasa (2)", 334, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (White)", 335, 0, 0, 0]); GameData.Parts.Body.push(["Meira (2 Alt)", 336, 0, 0, 0]); GameData.Parts.Body.push(["Ichirin (2)", 337, 0, 0, 0]); GameData.Parts.Body.push(["Mummy", 338, 0, 0, 0]); GameData.Parts.Body.push(["Kimono (Red-White)", 339, 0, 0, 0]); GameData.Parts.Body.push(["Flame Pants", 340, 0, 0, 0]); GameData.Parts.Body.push(["Shanghai (2)", 341, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (Green)", 342, 0, 0, 0]); GameData.Parts.Body.push(["Kyouko", 343, 0, 0, 0]); GameData.Parts.Body.push(["Yoshika", 344, 0, 0, 0]); GameData.Parts.Body.push(["Seiga", 345, 0, 0, 0]); GameData.Parts.Body.push(["Tojiko", 346, 0, 0, 0]); GameData.Parts.Body.push(["Futo", 347, 0, 0, 0]); GameData.Parts.Body.push(["Miko", 348, 0, 0, 0]); GameData.Parts.Body.push(["Miko (Alt)", 349, 0, 0, 0]); GameData.Parts.Body.push(["Mamizou", 350, 0, 0, 0]); GameData.Parts.Body.push(["Kosuzu", 351, 0, 0, 0]); GameData.Parts.Body.push(["Ichirin (2 Alt)", 352, 0, 0, 0]); GameData.Parts.Body.push(["Wakasagihime", 353, 0, 0, 0]); GameData.Parts.Body.push(["Sekibanki", 354, 0, 0, 0]); GameData.Parts.Body.push(["Kagerou", 355, 0, 0, 0]); GameData.Parts.Body.push(["Kokoro", 356, 0, 0, 0]); GameData.Parts.Body.push(["Benben", 357, 0, 0, 0]); GameData.Parts.Body.push(["Yatsuhashi", 358, 0, 0, 0]); GameData.Parts.Body.push(["Seija", 359, 0, 0, 0]); GameData.Parts.Body.push(["Shinmyoumaru", 360, 0, 0, 0]); GameData.Parts.Body.push(["Raiko", 361, 0, 0, 0]); GameData.Parts.Body.push("random"); GameData.Parts.Shoes = new Array(); GameData.Parts.Shoes.push("none"); GameData.Parts.Shoes.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Shoes.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Shoes.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Shoes.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Shoes.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Shoes.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Shoes.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Shoes.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Shoes.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Shoes.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Shoes.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Shoes.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Shoes.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Shoes.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Shoes.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Shoes.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Shoes.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Shoes.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Shoes.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Shoes.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Shoes.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Shoes.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Shoes.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Shoes.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Shoes.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Shoes.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Shoes.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Shoes.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Shoes.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Shoes.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Shoes.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Shoes.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Shoes.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Shoes.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Shoes.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Shoes.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Shoes.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Shoes.push(["Keine (EX) ", 39, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Shoes.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Shoes.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Shoes.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Shoes.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Shoes.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Shoes.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Shoes.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Shoes.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Shoes.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Shoes.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Shoes.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Shoes.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Shoes.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Shoes.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Shoes.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Shoes.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Shoes.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Shoes.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Shoes.push(["Reimu (PC-98)", 59, 0, 0, 0]); GameData.Parts.Shoes.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Shoes.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Shoes.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuugi", 63, 0, 0, 0]); GameData.Parts.Shoes.push(["Parsee", 64, 0, 0, 0]); GameData.Parts.Shoes.push(["Yorihime", 65, 0, 0, 0]); GameData.Parts.Shoes.push(["Toyohime", 66, 0, 0, 0]); GameData.Parts.Shoes.push(["Marisa (PC-98)", 67, 0, 0, 0]); GameData.Parts.Shoes.push(["Youki", 68, 0, 0, 0]); GameData.Parts.Shoes.push(["Alice (PC-98)", 69, 0, 0, 0]); GameData.Parts.Shoes.push(["Kurumi", 70, 0, 0, 0]); GameData.Parts.Shoes.push(["Luize", 71, 0, 0, 0]); GameData.Parts.Shoes.push(["Utsuho", 72, 0, 0, 0]); GameData.Parts.Shoes.push(["Orin", 73, 0, 0, 0]); GameData.Parts.Shoes.push(["Satori", 74, 0, 0, 0]); GameData.Parts.Shoes.push(["Koishi", 75, 0, 0, 0]); GameData.Parts.Shoes.push(["Yumeko", 76, 0, 0, 0]); GameData.Parts.Shoes.push(["Ruukoto", 77, 0, 0, 0]); GameData.Parts.Shoes.push(["Mugetsu", 78, 0, 0, 0]); GameData.Parts.Shoes.push(["VIVIT", 79, 0, 0, 0]); GameData.Parts.Shoes.push(["Gengetsu", 80, 0, 0, 0]); GameData.Parts.Shoes.push(["Sariel", 81, 0, 0, 0]); GameData.Parts.Shoes.push(["Konngara", 82, 0, 0, 0]); GameData.Parts.Shoes.push(["Kotohime", 83, 0, 0, 0]); GameData.Parts.Shoes.push(["Orange", 84, 0, 0, 0]); GameData.Parts.Shoes.push(["Rikako", 85, 0, 0, 0]); GameData.Parts.Shoes.push(["Rika", 86, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuki", 87, 0, 0, 0]); GameData.Parts.Shoes.push(["Mai", 88, 0, 0, 0]); GameData.Parts.Shoes.push(["Ellen", 89, 0, 0, 0]); GameData.Parts.Shoes.push(["Kana", 90, 0, 0, 0]); GameData.Parts.Shoes.push(["Elly", 91, 0, 0, 0]); GameData.Parts.Shoes.push(["Sara", 92, 0, 0, 0]); GameData.Parts.Shoes.push(["Meira", 93, 0, 0, 0]); GameData.Parts.Shoes.push(["Elis", 94, 0, 0, 0]); GameData.Parts.Shoes.push(["Shingyoku F", 95, 0, 0, 0]); GameData.Parts.Shoes.push(["Shingyoku M", 96, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuka (PJ's)", 97, 0, 0, 0]); GameData.Parts.Shoes.push(["Ghost", 98, 0, 0, 0]); GameData.Parts.Shoes.push(["Marisa (SA)", 99, 0, 0, 0]); GameData.Parts.Shoes.push(["Reisen (SWR)", 100, 0, 0, 0]); GameData.Parts.Shoes.push(["Nazrin", 101, 0, 0, 0]); GameData.Parts.Shoes.push(["Kogasa", 102, 0, 0, 0]); GameData.Parts.Shoes.push(["Ichirin", 103, 0, 0, 0]); GameData.Parts.Shoes.push(["Marisa", 104, 0, 0, 0]); GameData.Parts.Shoes.push(["Zombie Fairy", 105, 0, 0, 0]); GameData.Parts.Shoes.push(["Shanghai", 106, 0, 0, 0]); GameData.Parts.Shoes.push(["Rin Satsuki", 107, 0, 0, 0]); GameData.Parts.Shoes.push(["Layla", 108, 0, 0, 0]); GameData.Parts.Shoes.push(["Meimu", 109, 0, 0, 0]); GameData.Parts.Shoes.push(["Stick Legs", 110, 0, 0, 0]); GameData.Parts.Shoes.push(["Sakuya (Magical)", 111, 0, 0, 0]); GameData.Parts.Shoes.push(["Spider", 112, 0, 0, 0]); GameData.Parts.Shoes.push(["Snake", 113, 0, 0, 0]); GameData.Parts.Shoes.push(["Fish", 114, 0, 0, 0]); GameData.Parts.Shoes.push(["Utsuho 2", 115, 0, 0, 0]); GameData.Parts.Shoes.push(["Utsuho 2 Alt", 116, 0, 0, 0]); GameData.Parts.Shoes.push(["Tojiko", 117, 0, 0, 0]); GameData.Parts.Shoes.push(["Futo", 118, 0, 0, 0]); GameData.Parts.Shoes.push(["Kosuzu", 119, 0, 0, 0]); GameData.Parts.Shoes.push(["Wakasagihime", 120, 0, 0, 0]); GameData.Parts.Shoes.push(["Sekibanki", 121, 0, 0, 0]); GameData.Parts.Shoes.push(["Kagerou", 122, 0, 0, 0]); GameData.Parts.Shoes.push(["Kokoro", 123, 0, 0, 0]); GameData.Parts.Shoes.push(["Seija", 124, 0, 0, 0]); GameData.Parts.Shoes.push(["Raiko", 125, 0, 0, 0]); GameData.Parts.Shoes.push("random"); GameData.Parts.Arms = new Array(); GameData.Parts.Arms.push("none"); GameData.Parts.Arms.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Arms.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Arms.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Arms.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Arms.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Arms.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Arms.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Arms.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Arms.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Arms.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Arms.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Arms.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Arms.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Arms.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Arms.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Arms.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Arms.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Arms.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Arms.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Arms.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Arms.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Arms.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Arms.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Arms.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Arms.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Arms.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Arms.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Arms.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Arms.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Arms.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Arms.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Arms.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Arms.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Arms.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Arms.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Arms.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Arms.push(["Keine (EX)", 39, 0, 0, 0]); GameData.Parts.Arms.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Arms.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Arms.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Arms.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Arms.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Arms.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Arms.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Arms.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Arms.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Arms.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Arms.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Arms.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Arms.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Arms.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Arms.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Arms.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Arms.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Arms.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Arms.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (PC-98)", 59, 0, 0, 0]); GameData.Parts.Arms.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Arms.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Arms.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Arms.push(["Yuugi", 63, 0, 0, 0]); GameData.Parts.Arms.push(["Parsee", 64, 0, 0, 0]); GameData.Parts.Arms.push(["Yorihime", 65, 0, 0, 0]); GameData.Parts.Arms.push(["Toyohime", 66, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa (PC-98)", 67, 0, 0, 0]); GameData.Parts.Arms.push(["Youki", 68, 0, 0, 0]); GameData.Parts.Arms.push(["Alice (PC-98)", 69, 0, 0, 0]); GameData.Parts.Arms.push(["Kurumi", 70, 0, 0, 0]); GameData.Parts.Arms.push(["Luize", 71, 0, 0, 0]); GameData.Parts.Arms.push(["Utsuho", 72, 0, 0, 0]); GameData.Parts.Arms.push(["Orin", 73, 0, 0, 0]); GameData.Parts.Arms.push(["Satori", 74, 0, 0, 0]); GameData.Parts.Arms.push(["Koishi", 75, 0, 0, 0]); GameData.Parts.Arms.push(["Yumeko", 76, 0, 0, 0]); GameData.Parts.Arms.push(["Ruukoto", 77, 0, 0, 0]); GameData.Parts.Arms.push(["Mugetsu", 78, 0, 0, 0]); GameData.Parts.Arms.push(["VIVIT", 79, 0, 0, 0]); GameData.Parts.Arms.push(["Gengetsu", 80, 0, 0, 0]); GameData.Parts.Arms.push(["Sariel", 81, 0, 0, 0]); GameData.Parts.Arms.push(["Konngara", 82, 0, 0, 0]); GameData.Parts.Arms.push(["Kotohime", 83, 0, 0, 0]); GameData.Parts.Arms.push(["Orange", 84, 0, 0, 0]); GameData.Parts.Arms.push(["Rikako", 85, 0, 0, 0]); GameData.Parts.Arms.push(["Rika", 86, 0, 0, 0]); GameData.Parts.Arms.push(["Yuki", 87, 0, 0, 0]); GameData.Parts.Arms.push(["Mai", 88, 0, 0, 0]); GameData.Parts.Arms.push(["Ellen", 89, 0, 0, 0]); GameData.Parts.Arms.push(["Kana", 90, 0, 0, 0]); GameData.Parts.Arms.push(["Elly", 91, 0, 0, 0]); GameData.Parts.Arms.push(["Sara", 92, 0, 0, 0]); GameData.Parts.Arms.push(["Meira", 93, 0, 0, 0]); GameData.Parts.Arms.push(["Elis", 94, 0, 0, 0]); GameData.Parts.Arms.push(["Shingyoku F", 95, 0, 0, 0]); GameData.Parts.Arms.push(["Shingyoku M", 96, 0, 0, 0]); GameData.Parts.Arms.push(["Yuka (PJ's)", 97, 0, 0, 0]); GameData.Parts.Arms.push(["Yukari (PCB)", 98, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa (SA)", 99, 0, 0, 0]); GameData.Parts.Arms.push(["Reisen (SWR)", 100, 0, 0, 0]); GameData.Parts.Arms.push(["Nazrin", 101, 0, 0, 0]); GameData.Parts.Arms.push(["Kogasa", 102, 0, 0, 0]); GameData.Parts.Arms.push(["Ichirin", 103, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa (UFO)", 104, 0, 0, 0]); GameData.Parts.Arms.push(["Zombie Fairy", 105, 0, 0, 0]); GameData.Parts.Arms.push(["Shanghai", 106, 0, 0, 0]); GameData.Parts.Arms.push(["Rin Satsuki", 107, 0, 0, 0]); GameData.Parts.Arms.push(["Layla", 108, 0, 0, 0]); GameData.Parts.Arms.push(["Meimu", 109, 0, 0, 0]); GameData.Parts.Arms.push(["Stick Arms", 110, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (2)", 111, 0, 0, 0]); GameData.Parts.Arms.push(["Yukari (IaMP)", 112, 0, 0, 0]); GameData.Parts.Arms.push(["Flandre (2)", 113, 0, 0, 0]); GameData.Parts.Arms.push(["Yuyuko (2)", 114, 0, 0, 0]); GameData.Parts.Arms.push(["Kaguya (2)", 115, 0, 0, 0]); GameData.Parts.Arms.push(["Eirin (2)", 116, 0, 0, 0]); GameData.Parts.Arms.push(["Youmu (2)", 117, 0, 0, 0]); GameData.Parts.Arms.push(["Patchouli (2)", 118, 0, 0, 0]); GameData.Parts.Arms.push(["Alice (2)", 119, 0, 0, 0]); GameData.Parts.Arms.push(["Reisen (2)", 120, 0, 0, 0]); GameData.Parts.Arms.push(["Mokou (2)", 121, 0, 0, 0]); GameData.Parts.Arms.push(["Mystia (2A)", 122, 0, 0, 0]); GameData.Parts.Arms.push(["Mystia (2B)", 123, 0, 0, 0]); GameData.Parts.Arms.push(["Tewi (2)", 124, 0, 0, 0]); GameData.Parts.Arms.push(["Ran (2)", 125, 0, 0, 0]); GameData.Parts.Arms.push(["Letty (2)", 126, 0, 0, 0]); GameData.Parts.Arms.push(["Chen (2)", 127, 0, 0, 0]); GameData.Parts.Arms.push(["Suika (2)", 128, 0, 0, 0]); GameData.Parts.Arms.push(["Murasa", 129, 0, 0, 0]); GameData.Parts.Arms.push(["Shou", 130, 0, 0, 0]); GameData.Parts.Arms.push(["Byakuren ", 131, 0, 0, 0]); GameData.Parts.Arms.push(["Byakuren (Alt)", 132, 0, 0, 0]); GameData.Parts.Arms.push(["Byakuren (Alt2)", 133, 0, 0, 0]); GameData.Parts.Arms.push(["Raised Arm", 134, 0, 0, 0]); GameData.Parts.Arms.push(["Nue", 135, 0, 0, 0]); GameData.Parts.Arms.push(["Remilia (2)", 136, 0, 0, 0]); GameData.Parts.Arms.push(["Lily White (2)", 137, 0, 0, 0]); GameData.Parts.Arms.push(["Lily Black (2)", 138, 0, 0, 0]); GameData.Parts.Arms.push(["Komachi (2)", 139, 0, 0, 0]); GameData.Parts.Arms.push(["Nitori (2)", 140, 0, 0, 0]); GameData.Parts.Arms.push(["Sikieiki (2)", 141, 0, 0, 0]); GameData.Parts.Arms.push(["Wriggle (2)", 142, 0, 0, 0]); GameData.Parts.Arms.push(["Rumia (2)", 143, 0, 0, 0]); GameData.Parts.Arms.push(["Outstretched SS", 144, 0, 0, 0]); GameData.Parts.Arms.push(["Aya (2)", 145, 0, 0, 0]); GameData.Parts.Arms.push(["Momizi (2)", 146, 0, 0, 0]); GameData.Parts.Arms.push(["Koakuma (2)", 147, 0, 0, 0]); GameData.Parts.Arms.push(["Lunasa (2)", 148, 0, 0, 0]); GameData.Parts.Arms.push(["Merlin (2)", 149, 0, 0, 0]); GameData.Parts.Arms.push(["Lyrica (2)", 150, 0, 0, 0]); GameData.Parts.Arms.push(["Sakuya (Magical)", 151, 0, 0, 0]); GameData.Parts.Arms.push(["Daiyousei (2)", 152, 0, 0, 0]); GameData.Parts.Arms.push(["Medicine (2)", 153, 0, 0, 0]); GameData.Parts.Arms.push(["Santa", 154, 0, 0, 0]); GameData.Parts.Arms.push(["Suwako (2)", 155, 0, 0, 0]); GameData.Parts.Arms.push(["Hina (2)", 156, 0, 0, 0]); GameData.Parts.Arms.push(["Sanae (2)", 157, 0, 0, 0]); GameData.Parts.Arms.push(["Kanako (2)", 158, 0, 0, 0]); GameData.Parts.Arms.push(["Minoriko (2)", 159, 0, 0, 0]); GameData.Parts.Arms.push(["Shizuha (2)", 160, 0, 0, 0]); GameData.Parts.Arms.push(["Shinki (2)", 161, 0, 0, 0]); GameData.Parts.Arms.push(["Utsuho (Alt)", 162, 0, 0, 0]); GameData.Parts.Arms.push(["Mima (2)", 163, 0, 0, 0]); GameData.Parts.Arms.push(["Rinnosuke (2)", 164, 0, 0, 0]); GameData.Parts.Arms.push(["Rengeteki", 165, 0, 0, 0]); GameData.Parts.Arms.push(["Rengeteki (Alt)", 166, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (P2)", 167, 0, 0, 0]); GameData.Parts.Arms.push(["Blue Uniform", 168, 0, 0, 0]); GameData.Parts.Arms.push(["Tokiko (2)", 169, 0, 0, 0]); GameData.Parts.Arms.push(["Red Trenchcoat", 170, 0, 0, 0]); GameData.Parts.Arms.push(["Black Coat", 171, 0, 0, 0]); GameData.Parts.Arms.push(["Sunny Milk (2)", 172, 0, 0, 0]); GameData.Parts.Arms.push(["Star Sapphire (2)", 173, 0, 0, 0]); GameData.Parts.Arms.push(["Hatate", 174, 0, 0, 0]); GameData.Parts.Arms.push(["Luna Child (2)", 175, 0, 0, 0]); GameData.Parts.Arms.push(["Akyu (2)", 176, 0, 0, 0]); GameData.Parts.Arms.push(["Brown Trenchcoat", 177, 0, 0, 0]); GameData.Parts.Arms.push(["Maribel (2)", 178, 0, 0, 0]); GameData.Parts.Arms.push(["Teacher", 179, 0, 0, 0]); GameData.Parts.Arms.push(["Yamame (2A)", 180, 0, 0, 0]); GameData.Parts.Arms.push(["Wooden Gauntlets", 181, 0, 0, 0]); GameData.Parts.Arms.push(["Yamame (2B)", 182, 0, 0, 0]); GameData.Parts.Arms.push(["Chiyuri (2)", 183, 0, 0, 0]); GameData.Parts.Arms.push(["Yumemi (2)", 184, 0, 0, 0]); GameData.Parts.Arms.push(["Purple Trenchcoat", 185, 0, 0, 0]); GameData.Parts.Arms.push(["Blue Uniform 2", 186, 0, 0, 0]); GameData.Parts.Arms.push(["Pink Sleeves", 187, 0, 0, 0]); GameData.Parts.Arms.push(["Camo (Green)", 188, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (PC-98 2)", 189, 0, 0, 0]); GameData.Parts.Arms.push(["Kimono (Indigo)", 190, 0, 0, 0]); GameData.Parts.Arms.push(["Camo (Grey)", 191, 0, 0, 0]); GameData.Parts.Arms.push(["Tenshi (2)", 192, 0, 0, 0]); GameData.Parts.Arms.push(["Alice (in W)", 193, 0, 0, 0]); GameData.Parts.Arms.push(["Mystia (Black)", 194, 0, 0, 0]); GameData.Parts.Arms.push(["Iku (2)", 195, 0, 0, 0]); GameData.Parts.Arms.push(["Green Trenchcoat", 196, 0, 0, 0]); GameData.Parts.Arms.push(["Yuugi (2)", 197, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (2 Alt)", 198, 0, 0, 0]); GameData.Parts.Arms.push(["Red+Blue", 199, 0, 0, 0]); GameData.Parts.Arms.push(["Parsee (2)", 200, 0, 0, 0]); GameData.Parts.Arms.push(["Utsuho (2A)", 201, 0, 0, 0]); GameData.Parts.Arms.push(["Utsuho (2B)", 202, 0, 0, 0]); GameData.Parts.Arms.push(["Orin (2A)", 203, 0, 0, 0]); GameData.Parts.Arms.push(["Orin (2B)", 204, 0, 0, 0]); GameData.Parts.Arms.push(["Sleeveless Outstreched", 205, 0, 0, 0]); GameData.Parts.Arms.push(["Long Outstreched", 206, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu Outstreched", 207, 0, 0, 0]); GameData.Parts.Arms.push(["Short Blue", 208, 0, 0, 0]); GameData.Parts.Arms.push(["Utsuho (2C)", 209, 0, 0, 0]); GameData.Parts.Arms.push(["Satori (2)", 210, 0, 0, 0]); GameData.Parts.Arms.push(["Short Black Sleeves", 211, 0, 0, 0]); GameData.Parts.Arms.push(["Suika (2 Alt)", 212, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (PC-98 2 Green)", 213, 0, 0, 0]); GameData.Parts.Arms.push(["Koishi (2)", 214, 0, 0, 0]); GameData.Parts.Arms.push(["Kasen", 215, 0, 0, 0]); GameData.Parts.Arms.push(["Kasen (Alt)", 216, 0, 0, 0]); GameData.Parts.Arms.push(["Pink Trenchcoat", 217, 0, 0, 0]); GameData.Parts.Arms.push(["Mitori", 218, 0, 0, 0]); GameData.Parts.Arms.push(["Kasen (Alt 2)", 219, 0, 0, 0]); GameData.Parts.Arms.push(["Kasen (Alt 3)", 220, 0, 0, 0]); GameData.Parts.Arms.push(["Kasen (Alt 4)", 221, 0, 0, 0]); GameData.Parts.Arms.push(["Sasha", 222, 0, 0, 0]); GameData.Parts.Arms.push(["Dark Green", 223, 0, 0, 0]); GameData.Parts.Arms.push(["Yorihime 2A", 224, 0, 0, 0]); GameData.Parts.Arms.push(["Yorihime 2B", 225, 0, 0, 0]); GameData.Parts.Arms.push(["Toyohime 2", 226, 0, 0, 0]); GameData.Parts.Arms.push(["Youki 2", 227, 0, 0, 0]); GameData.Parts.Arms.push(["Alice (PC-98) 2", 228, 0, 0, 0]); GameData.Parts.Arms.push(["Kurumi 2", 229, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa (PC-98) 2", 230, 0, 0, 0]); GameData.Parts.Arms.push(["Luize 2", 231, 0, 0, 0]); GameData.Parts.Arms.push(["Yumeko 2", 232, 0, 0, 0]); GameData.Parts.Arms.push(["Ruukoto 2", 233, 0, 0, 0]); GameData.Parts.Arms.push(["Mugetsu 2", 234, 0, 0, 0]); GameData.Parts.Arms.push(["Gengetsu 2", 235, 0, 0, 0]); GameData.Parts.Arms.push(["Sariel 2", 236, 0, 0, 0]); GameData.Parts.Arms.push(["Kotohime 2", 237, 0, 0, 0]); GameData.Parts.Arms.push(["Orange 2", 238, 0, 0, 0]); GameData.Parts.Arms.push(["Rikako 2", 239, 0, 0, 0]); GameData.Parts.Arms.push(["Yuki 2", 240, 0, 0, 0]); GameData.Parts.Arms.push(["VIVIT 2", 241, 0, 0, 0]); GameData.Parts.Arms.push(["Mai 2", 242, 0, 0, 0]); GameData.Parts.Arms.push(["Kana 2", 243, 0, 0, 0]); GameData.Parts.Arms.push(["Kimono (Gold)", 244, 0, 0, 0]); GameData.Parts.Arms.push(["Elly 2", 245, 0, 0, 0]); GameData.Parts.Arms.push(["Sara 2", 246, 0, 0, 0]); GameData.Parts.Arms.push(["Meira 2", 247, 0, 0, 0]); GameData.Parts.Arms.push(["Elis 2", 248, 0, 0, 0]); GameData.Parts.Arms.push(["Shingyoku M 2", 249, 0, 0, 0]); GameData.Parts.Arms.push(["Yuka (PJ's 2)", 250, 0, 0, 0]); GameData.Parts.Arms.push(["Yukari (PCB 2)", 251, 0, 0, 0]); GameData.Parts.Arms.push(["Kimono (Purple)", 252, 0, 0, 0]); GameData.Parts.Arms.push(["Kimono (Maroon)", 253, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (White)", 254, 0, 0, 0]); GameData.Parts.Arms.push(["Ichirin 2", 255, 0, 0, 0]); GameData.Parts.Arms.push(["Shanghai 2", 256, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (Green)", 257, 0, 0, 0]); GameData.Parts.Arms.push(["Kyouko", 258, 0, 0, 0]); GameData.Parts.Arms.push(["Yoshika", 259, 0, 0, 0]); GameData.Parts.Arms.push(["Seiga", 260, 0, 0, 0]); GameData.Parts.Arms.push(["Tojiko", 261, 0, 0, 0]); GameData.Parts.Arms.push(["Futo", 262, 0, 0, 0]); GameData.Parts.Arms.push(["Miko", 263, 0, 0, 0]); GameData.Parts.Arms.push(["Mamizou", 264, 0, 0, 0]); GameData.Parts.Arms.push(["Kosuzu", 265, 0, 0, 0]); GameData.Parts.Arms.push(["Kosuzu (Alt)", 266, 0, 0, 0]); GameData.Parts.Arms.push(["Wakasagihime", 267, 0, 0, 0]); GameData.Parts.Arms.push(["Sekibanki", 268, 0, 0, 0]); GameData.Parts.Arms.push(["Kagerou", 269, 0, 0, 0]); GameData.Parts.Arms.push(["Kokoro", 270, 0, 0, 0]); GameData.Parts.Arms.push(["Benben", 271, 0, 0, 0]); GameData.Parts.Arms.push(["Yatsuhashi", 272, 0, 0, 0]); GameData.Parts.Arms.push(["Seija", 273, 0, 0, 0]); GameData.Parts.Arms.push(["Shinmyoumaru", 274, 0, 0, 0]); GameData.Parts.Arms.push(["Raiko", 275, 0, 0, 0]); GameData.Parts.Arms.push("random"); GameData.Parts.Hair = new Array(); GameData.Parts.Hair.push(["Meiling", 1, 0, 0, 0, 2, "EB585A"]); GameData.Parts.Hair.push(["Reimu", 2, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Marisa", 3, 0, 0, 0, 0, "FFFF6F"]); GameData.Parts.Hair.push(["Sakuya", 4, 0, 0, 0, 0, "E6E6E6"]); GameData.Parts.Hair.push(["Yukari", 5, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Flandre", 6, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Yuyuko", 7, 0, 0, 0, 0, "FF9999"]); GameData.Parts.Hair.push(["Kaguya", 8, 0, 0, 0, 0, "444444"]); GameData.Parts.Hair.push(["Cirno", 9, 0, 0, 0, 0, "49CAE9"]); GameData.Parts.Hair.push(["Eirin", 10, 0, 0, 0, 0, "F2F2F2"]); GameData.Parts.Hair.push(["Youmu", 11, 0, 0, 0, 0, "F2F2F2"]); GameData.Parts.Hair.push(["Patchouli", 12, 0, 0, 0, 0, "AB80BF"]); GameData.Parts.Hair.push(["Alice", 13, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Reisen", 14, 0, 0, 0, 0, "E788FF"]); GameData.Parts.Hair.push(["Mokou", 15, 0, 0, 0, 0, "EEEEEE"]); GameData.Parts.Hair.push(["Mystia", 16, 0, 0, 0, 0, "F19FAD"]); GameData.Parts.Hair.push(["Tewi", 17, 0, 0, 0, 0, "333333"]); GameData.Parts.Hair.push(["Keine", 18, 0, 0, 0, 0, "D2D2DC"]); GameData.Parts.Hair.push(["Ran", 19, 0, 0, 0, 0, "FEE170"]); GameData.Parts.Hair.push(["Letty", 20, 0, 0, 0, 0, "E1D5FF"]); GameData.Parts.Hair.push(["Chen", 21, 0, 0, 0, 0, "994D00"]); GameData.Parts.Hair.push(["Suika", 22, 0, 0, 0, 0, "FEB74E"]); GameData.Parts.Hair.push(["Remilia", 23, 0, 0, 0, 0, "80A2D5"]); GameData.Parts.Hair.push(["Lily White", 24, 0, 0, 0, 0, "FEFDA3"]); GameData.Parts.Hair.push(["Lily Black", 25, 0, 0, 0, 0, "F3BB69"]); GameData.Parts.Hair.push(["Komachi", 26, 0, 0, 0, 0, "CB4545"]); GameData.Parts.Hair.push(["Nitori", 27, 0, 0, 0, 0, "4B95F6"]); GameData.Parts.Hair.push(["Sikieiki", 28, 0, 0, 0, 0, "BBD5C5"]); GameData.Parts.Hair.push(["Wriggle", 29, 0, 0, 0, 0, "497255"]); GameData.Parts.Hair.push(["Rumia", 30, 0, 0, 0, 0, "FEF39A"]); GameData.Parts.Hair.push(["Aya", 31, 0, 0, 0, 0, "332B1A"]); GameData.Parts.Hair.push(["Momizi", 32, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Koakuma", 33, 0, 0, 0, 0, "9C1F1F"]); GameData.Parts.Hair.push(["Lunasa", 34, 0, 0, 0, 0, "FEF4A3"]); GameData.Parts.Hair.push(["Merlin", 35, 0, 0, 0, 0, "DDF2FF"]); GameData.Parts.Hair.push(["Lyrica", 36, 0, 0, 0, 0, "A3827E"]); GameData.Parts.Hair.push(["Daiyousei", 37, 0, 0, 0, 0, "A4F4B4"]); GameData.Parts.Hair.push(["Medicine", 38, 0, 0, 0, 0, "FFF9A4"]); GameData.Parts.Hair.push(["Keine (EX)", 39, 0, 0, 0, 0, "D2D2DC"]); GameData.Parts.Hair.push(["Yuka", 40, 0, 0, 0, 0, "309C30"]); GameData.Parts.Hair.push(["Suwako", 41, 0, 0, 0, 0, "FAFFC4"]); GameData.Parts.Hair.push(["Hina", 42, 0, 0, 0, 1, "87E791"]); GameData.Parts.Hair.push(["Sanae", 43, 0, 0, 0, 0, "98F898"]); GameData.Parts.Hair.push(["Kanako", 44, 0, 0, 0, 0, "6767E4"]); GameData.Parts.Hair.push(["Minoriko", 45, 0, 0, 0, 0, "FFCC57"]); GameData.Parts.Hair.push(["Shizuha", 46, 0, 0, 0, 0, "FFF06F"]); GameData.Parts.Hair.push(["Shinki", 47, 0, 0, 0, 0, "EDEAFB"]); GameData.Parts.Hair.push(["Mima", 48, 0, 0, 0, 0, "48771A"]); GameData.Parts.Hair.push(["Rinnosuke", 49, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Tokiko", 50, 0, 0, 0, 0, "EEEEEE"]); GameData.Parts.Hair.push(["Sunny Milk", 51, 0, 0, 0, 0, "F7ED8C"]); GameData.Parts.Hair.push(["Star Sapphire", 52, 0, 0, 0, 0, "444444"]); GameData.Parts.Hair.push(["Luna Child", 53, 0, 0, 0, 0, "ECEB57"]); GameData.Parts.Hair.push(["Akyu", 54, 0, 0, 0, 0, "C073C0"]); GameData.Parts.Hair.push(["Renko", 55, 0, 0, 0, 0, "947252"]); GameData.Parts.Hair.push(["Maribel", 56, 0, 0, 0, 0, "FFF177"]); GameData.Parts.Hair.push(["Chiyuri", 57, 0, 0, 0, 0, "FEF4AB"]); GameData.Parts.Hair.push(["Yumemi", 58, 0, 0, 0, 0, "934242"]); GameData.Parts.Hair.push(["Reimu (PC-98)", 59, 0, 0, 0, 0, "890099"]); GameData.Parts.Hair.push(["Yamame", 60, 0, 0, 0, 0, "FEF1C4"]); GameData.Parts.Hair.push(["Tenshi", 61, 0, 0, 0, 0, "2987C5"]); GameData.Parts.Hair.push(["Iku", 62, 0, 0, 0, 0, "8C75EA"]); GameData.Parts.Hair.push(["Yuugi", 63, 0, 0, 0, 0, "EFDDAF"]); GameData.Parts.Hair.push(["Kisume", 64, 0, 0, 0, 0, "20AD79"]); GameData.Parts.Hair.push(["Parsee", 65, 0, 0, 0, 0, "F9E586"]); GameData.Parts.Hair.push(["Yorihime", 66, 0, 0, 0, 0, "D6CBDE"]); GameData.Parts.Hair.push(["Toyohime", 67, 0, 0, 0, 0, "FEEDB9"]); GameData.Parts.Hair.push(["Marisa (PC-98)", 68, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["Youki", 69, 0, 0, 0, 0, "F7F7F7"]); GameData.Parts.Hair.push(["Alice (PC-98)", 70, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["Kurumi", 71, 0, 0, 0, 0, "FFFF77"]); GameData.Parts.Hair.push(["Luize", 72, 0, 0, 0, 0, "FEFDAB"]); GameData.Parts.Hair.push(["Utsuho", 73, 0, 0, 0, 0, "3C3C3C"]); GameData.Parts.Hair.push(["Orin", 74, 0, 0, 0, 0, "D76464"]); GameData.Parts.Hair.push(["Satori", 75, 0, 0, 0, 0, "E3BBFF"]); GameData.Parts.Hair.push(["Koishi", 76, 0, 0, 0, 0, "DDFFE7"]); GameData.Parts.Hair.push(["Yumeko", 77, 0, 0, 0, 0, "FEFE70"]); GameData.Parts.Hair.push(["Ruukoto", 78, 0, 0, 0, 0, "70FE70"]); GameData.Parts.Hair.push(["Mugetsu", 79, 0, 0, 0, 0, "FEFD89"]); GameData.Parts.Hair.push(["VIVIT", 80, 0, 0, 0, 0, "ED5F5F"]); GameData.Parts.Hair.push(["Gengetsu", 81, 0, 0, 0, 0, "FFFF5E"]); GameData.Parts.Hair.push(["Sariel", 82, 0, 0, 0, 0, "DDDDFF"]); GameData.Parts.Hair.push(["Konngara", 83, 0, 0, 0, 0, "3C3C3C"]); GameData.Parts.Hair.push(["Kotohime", 84, 0, 0, 0, 3, "BF0000"]); GameData.Parts.Hair.push(["Orange", 85, 0, 0, 0, 0, "EB585A"]); GameData.Parts.Hair.push(["Rikako", 86, 0, 0, 0, 0, "980198"]); GameData.Parts.Hair.push(["Rika", 87, 0, 0, 0, 0, "7A380E"]); GameData.Parts.Hair.push(["Yuki", 88, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["Mai", 89, 0, 0, 0, 0, "ABABFE"]); GameData.Parts.Hair.push(["Ellen", 90, 0, 0, 0, 0, "FEFD92"]); GameData.Parts.Hair.push(["Kana", 91, 0, 0, 0, 0, "FFFFA2"]); GameData.Parts.Hair.push(["Elly", 92, 0, 0, 0, 0, "FFFF88"]); GameData.Parts.Hair.push(["Sara", 93, 0, 0, 0, 0, "EFABBA"]); GameData.Parts.Hair.push(["Meira", 94, 0, 0, 0, 0, "B835B9"]); GameData.Parts.Hair.push(["Elis", 95, 0, 0, 0, 0, "EEED09"]); GameData.Parts.Hair.push(["Shingyoku F", 96, 0, 0, 0, 0, "D22D2D"]); GameData.Parts.Hair.push(["Shingyoku M", 97, 0, 0, 0, 0, "393939"]); GameData.Parts.Hair.push(["Yuka (PJ's)", 98, 0, 0, 0, 0, "23AB23"]); GameData.Parts.Hair.push(["Yukari (PCB)", 99, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Marisa (SA)", 100, 0, 0, 0, 0, "F5E981"]); GameData.Parts.Hair.push(["Reisen II", 101, 0, 0, 0, 0, "BFB4D3"]); GameData.Parts.Hair.push(["Nazrin", 102, 0, 0, 0, 0, "969696"]); GameData.Parts.Hair.push(["Kogasa", 103, 0, 0, 0, 0, "6AA8AE"]); GameData.Parts.Hair.push(["Ichirin", 104, 0, 0, 0, 0, "B8BCE0"]); GameData.Parts.Hair.push(["Marisa (UFO)", 105, 0, 0, 0, 0, "FFF600"]); GameData.Parts.Hair.push(["Zombie Fairy", 106, 0, 0, 0, 0, "D9DDFF"]); GameData.Parts.Hair.push(["Shanghai", 107, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Rin Satsuki", 108, 0, 0, 0, 0, "F5FABA"]); GameData.Parts.Hair.push(["Layla", 109, 0, 0, 0, 0, "51B087"]); GameData.Parts.Hair.push(["Meimu", 110, 0, 0, 0, 4, "DAC2F6"]); GameData.Parts.Hair.push(["Meiling (2)", 111, 0, 0, 0, 5, "EB585A"]); GameData.Parts.Hair.push(["Lie Meiling", 111, 0, 0, 0, 5, "373737"]); GameData.Parts.Hair.push(["Reimu (2 Blue)", 112, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Marisa (PCB)", 113, 0, 0, 0, 0, "FEFD92"]); GameData.Parts.Hair.push(["Sakuya (2)", 114, 0, 0, 0, 6, "E6E6E6"]); GameData.Parts.Hair.push(["Yukari (IaMP)", 115, 0, 0, 0, 7, "FFFF80"]); GameData.Parts.Hair.push(["Flandre (2)", 116, 0, 0, 0, 0, "FEFDA3"]); GameData.Parts.Hair.push(["Yuyuko (2)", 117, 0, 0, 0, 0, "FF9999"]); GameData.Parts.Hair.push(["Kaguya (2)", 118, 0, 0, 0, 0, "444444"]); GameData.Parts.Hair.push(["Cirno (2A)", 119, 0, 0, 0, 0, "49CAE9"]); GameData.Parts.Hair.push(["Cirno (2B)", 120, 0, 0, 0, 0, "49CAE9"]); GameData.Parts.Hair.push(["Eirin (2)", 121, 0, 0, 0, 0, "F2F2F2"]); GameData.Parts.Hair.push(["Youmu (2)", 122, 0, 0, 0, 0, "F2F2F2"]); GameData.Parts.Hair.push(["Patchouli (2)", 123, 0, 0, 0, 8, "AB80BF"]); GameData.Parts.Hair.push(["Alice (2A)", 124, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Alice (2B)", 125, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Reisen (2)", 126, 0, 0, 0, 9, "CB93E3"]); GameData.Parts.Hair.push(["Mokou (2)", 127, 0, 0, 0, 0, "D9DEE1"]); GameData.Parts.Hair.push(["Mystia (2)", 128, 0, 0, 0, 0, "F19FAD"]); GameData.Parts.Hair.push(["Tewi (2)", 129, 0, 0, 0, 0, "333333"]); GameData.Parts.Hair.push(["Keine (2)", 130, 0, 0, 0, 10, "A0ADDE"]); GameData.Parts.Hair.push(["Keine (EX2)", 130, 0, 0, 0, 10, "89E063"]); GameData.Parts.Hair.push(["Ran (2)", 131, 0, 0, 0, 0, "FEE170"]); GameData.Parts.Hair.push(["Letty (2)", 132, 0, 0, 0, 0, "F3E8FD"]); GameData.Parts.Hair.push(["Chen (2)", 133, 0, 0, 0, 0, "994D00"]); GameData.Parts.Hair.push(["Suika (2)", 134, 0, 0, 0, 0, "FEB74E"]); GameData.Parts.Hair.push(["Murasa", 135, 0, 0, 0, 0, "262626"]); GameData.Parts.Hair.push(["Shou", 136, 0, 0, 0, 0, "FBFF6C"]); GameData.Parts.Hair.push(["Byakuren", 137, 0, 0, 0, 0, "C0994C"]); GameData.Parts.Hair.push(["Nue", 138, 0, 0, 0, 0, "333333"]); GameData.Parts.Hair.push(["Remilia (2)", 139, 0, 0, 0, 0, "80A2D5"]); GameData.Parts.Hair.push(["Lily White (2)", 140, 0, 0, 0, 0, "FEFDA3"]); GameData.Parts.Hair.push(["Lily Black (2)", 140, 0, 0, 0, 0, "F3BB69"]); GameData.Parts.Hair.push(["Komachi (2)", 141, 0, 0, 0, 0, "CB4545"]); GameData.Parts.Hair.push(["Nitori (2)", 142, 0, 0, 0, 0, "4B95F6"]); GameData.Parts.Hair.push(["Reimu (2 Brown)", 112, 0, 0, 0, 0, "6F4722"]); GameData.Parts.Hair.push(["Sikieiki (2)", 143, 0, 0, 0, 0, "BBD5C5"]); GameData.Parts.Hair.push(["Byakuren (No Gr.)", 144, 0, 0, 0, 0, "C0994C"]); GameData.Parts.Hair.push(["Wriggle (2)", 145, 0, 0, 0, 0, "497255"]); GameData.Parts.Hair.push(["Rumia (2)", 146, 0, 0, 0, 0, "FEF39A"]); GameData.Parts.Hair.push(["Aya (2)", 147, 0, 0, 0, 0, "373737"]); GameData.Parts.Hair.push(["Momizi (2)", 148, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Koakuma (2)", 149, 0, 0, 0, 0, "9C1F1F"]); GameData.Parts.Hair.push(["Marisa (2)", 150, 0, 0, 0, 0, "FEFE78"]); GameData.Parts.Hair.push(["Lunasa (2)", 151, 0, 0, 0, 0, "FEF4A3"]); GameData.Parts.Hair.push(["Merlin (2)", 152, 0, 0, 0, 0, "DDF2FF"]); GameData.Parts.Hair.push(["Lyrica (2)", 153, 0, 0, 0, 0, "8F7B67"]); GameData.Parts.Hair.push(["Daiyousei (2)", 154, 0, 0, 0, 0, "A4F4B4"]); GameData.Parts.Hair.push(["Medicine (2)", 155, 0, 0, 0, 0, "FFF9A4"]); GameData.Parts.Hair.push(["Yuka (2)", 156, 0, 0, 0, 0, "309C30"]); GameData.Parts.Hair.push(["Suwako (2)", 157, 0, 0, 0, 0, "FEF7BC"]); GameData.Parts.Hair.push(["Hina (2)", 158, 0, 0, 0, 11, "87E791"]); GameData.Parts.Hair.push(["Sanae (2)", 159, 0, 0, 0, 0, "98F898"]); GameData.Parts.Hair.push(["Kanako (2)", 160, 0, 0, 0, 0, "6767E4"]); GameData.Parts.Hair.push(["None", 161, 0, 0, 0, 0, "FFFFFF"]); GameData.Parts.Hair.push(["Minoriko (2)", 162, 0, 0, 0, 0, "FFCC57"]); GameData.Parts.Hair.push(["Shizuha (2)", 163, 0, 0, 0, 0, "FFF06F"]); GameData.Parts.Hair.push(["Shinki (2)", 164, 0, 0, 0, 0, "EDEAFB"]); GameData.Parts.Hair.push(["Mima (2)", 165, 0, 0, 0, 0, "48771A"]); GameData.Parts.Hair.push(["Reimu (2 Short)", 166, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Rinnosuke (2)", 167, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Shinki (2 Alt)", 168, 0, 0, 0, 0, "EDEAFB"]); GameData.Parts.Hair.push(["Rengeteki", 169, 0, 0, 0, 0, "D156D0"]); GameData.Parts.Hair.push(["Tokiko (2)", 170, 0, 0, 0, 0, "B4CBFE"]); GameData.Parts.Hair.push(["Sunny Milk (2)", 171, 0, 0, 0, 0, "F7ED8C"]); GameData.Parts.Hair.push(["Star Sapphire (2A)", 172, 0, 0, 0, 12, "444444"]); GameData.Parts.Hair.push(["Star Sapphire (2B)", 173, 0, 0, 0, 12, "444444"]); GameData.Parts.Hair.push(["Hatate", 174, 0, 0, 0, 0, "40351E"]); GameData.Parts.Hair.push(["Luna Child (2)", 175, 0, 0, 0, 0, "FFFF5E"]); GameData.Parts.Hair.push(["Akyu (2)", 176, 0, 0, 0, 0, "984499"]); GameData.Parts.Hair.push(["Rinnosuke (2 Alt)", 177, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Renko (2)", 178, 0, 0, 0, 0, "634D2E"]); GameData.Parts.Hair.push(["Marisa (SoEW)", 179, 0, 0, 0, 0, "A22222"]); GameData.Parts.Hair.push(["Maribel (2)", 180, 0, 0, 0, 0, "FFF177"]); GameData.Parts.Hair.push(["Sanae (No Snake)", 181, 0, 0, 0, 0, "98F898"]); GameData.Parts.Hair.push(["Yamame (2)", 182, 0, 0, 0, 0, "FEF1C4"]); GameData.Parts.Hair.push(["Chiyuri (2)", 183, 0, 0, 0, 0, "FEFD81"]); GameData.Parts.Hair.push(["Yumemi (2)", 184, 0, 0, 0, 0, "AA2B2B"]); GameData.Parts.Hair.push(["Reimu (2 Alt)", 185, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Cirno (2 Fire)", 119, 0, 0, 0, 0, "CC0000"]); GameData.Parts.Hair.push(["Reimu (PC-98 2)", 186, 0, 0, 0, 13, "890099"]); GameData.Parts.Hair.push(["Keine (2 Alt)", 187, 0, 0, 0, 0, "EAEAEA"]); GameData.Parts.Hair.push(["Shou (Alt)", 188, 0, 0, 0, 0, "FBFF6C"]); GameData.Parts.Hair.push(["Zombie Fairy (Alt)", 189, 0, 0, 0, 0, "D9DDFF"]); GameData.Parts.Hair.push(["Flat", 190, 0, 0, 0, 0, "333333"]); GameData.Parts.Hair.push(["Spiky", 191, 0, 0, 0, 0, "333333"]); GameData.Parts.Hair.push(["Tenshi (2A)", 192, 0, 0, 0, 0, "2987C5"]); GameData.Parts.Hair.push(["Reimu (2 None)", 193, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Reimu (2 Short None)", 194, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Reimu (2 Alt None)", 195, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Fauxhawk", 196, 0, 0, 0, 0, "333333"]); GameData.Parts.Hair.push(["Iku (2)", 197, 0, 0, 0, 0, "8C75EA"]); GameData.Parts.Hair.push(["Tenshi (2B)", 198, 0, 0, 0, 0, "2987C5"]); GameData.Parts.Hair.push(["Sakuya (Inu)", 199, 0, 0, 0, 6, "E6E6E6"]); GameData.Parts.Hair.push(["Yuugi (2)", 200, 0, 0, 0, 0, "EFDDAF"]); GameData.Parts.Hair.push(["Kisume (2A)", 201, 0, 0, 0, 0, "20AD79"]); GameData.Parts.Hair.push(["Kisume (2B)", 202, 0, 0, 0, 0, "20AD79"]); GameData.Parts.Hair.push(["Parsee (2)", 203, 0, 0, 0, 0, "F9E586"]); GameData.Parts.Hair.push(["Utsuho (2)", 204, 0, 0, 0, 0, "3C3C3C"]); GameData.Parts.Hair.push(["Orin (2)", 205, 0, 0, 0, 0, "D76464"]); GameData.Parts.Hair.push(["Satori (2)", 206, 0, 0, 0, 0, "E3BBFF"]); GameData.Parts.Hair.push(["Sin Sack", 207, 0, 0, 0, 0, "C0FFEE"]); GameData.Parts.Hair.push(["Koishi (2)", 208, 0, 0, 0, 0, "DFFDE1"]); GameData.Parts.Hair.push(["Mohawk", 209, 0, 0, 0, 0, "298975"]); GameData.Parts.Hair.push(["Kasen", 210, 0, 0, 0, 0, "DA5899"]); GameData.Parts.Hair.push(["Pigtail", 211, 0, 0, 0, 0, "B30000"]); GameData.Parts.Hair.push(["Mitori", 212, 0, 0, 0, 0, "EF8F8F"]); GameData.Parts.Hair.push(["Sasha", 213, 0, 0, 0, 0, "7EC3FA"]); GameData.Parts.Hair.push(["Sakuya (Inu Alt)", 214, 0, 0, 0, 0, "E6E6E6"]); GameData.Parts.Hair.push(["Yorihime (2)", 215, 0, 0, 0, 0, "D6CBDE"]); GameData.Parts.Hair.push(["Toyohime (2)", 216, 0, 0, 0, 0, "FEEDB9"]); GameData.Parts.Hair.push(["Youki (2)", 217, 0, 0, 0, 0, "F7F7F7"]); GameData.Parts.Hair.push(["Alice (PC-98)(2)", 218, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["Kurumi (2)", 219, 0, 0, 0, 0, "FFFF77"]); GameData.Parts.Hair.push(["Marisa (PC-98)(2)", 220, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["Luize (2)", 221, 0, 0, 0, 0, "FEFDAB"]); GameData.Parts.Hair.push(["Yumeko (2)", 222, 0, 0, 0, 0, "FEFE70"]); GameData.Parts.Hair.push(["Ruukoto (2)", 223, 0, 0, 0, 0, "70FE70"]); GameData.Parts.Hair.push(["Sasha (Alt)", 224, 0, 0, 0, 0, "7EC3FA"]); GameData.Parts.Hair.push(["Mugetsu (2)", 225, 0, 0, 0, 0, "FEFD89"]); GameData.Parts.Hair.push(["Gengetsu (2)", 226, 0, 0, 0, 0, "FFFF5E"]); GameData.Parts.Hair.push(["Sariel (2A)", 227, 0, 0, 0, 0, "DDDDFF"]); GameData.Parts.Hair.push(["Sariel (2B)", 228, 0, 0, 0, 0, "DDDDFF"]); GameData.Parts.Hair.push(["Konngara (2A)", 229, 0, 0, 0, 0, "3C3C3C"]); GameData.Parts.Hair.push(["Konngara (2B)", 230, 0, 0, 0, 0, "3C3C3C"]); GameData.Parts.Hair.push(["Konngara (2C)", 231, 0, 0, 0, 0, "3C3C3C"]); GameData.Parts.Hair.push(["Kotohime (2)", 232, 0, 0, 0, 14, "BF0000"]); GameData.Parts.Hair.push(["Orange (2A)", 233, 0, 0, 0, 0, "EB585A"]); GameData.Parts.Hair.push(["Orange (2B)", 234, 0, 0, 0, 0, "EB585A"]); GameData.Parts.Hair.push(["Rikako (2)", 235, 0, 0, 0, 0, "980198"]); GameData.Parts.Hair.push(["Headless", 236, 0, 0, 0, 0, "C0FFEE"]); GameData.Parts.Hair.push(["Rika (2A)", 237, 0, 0, 0, 0, "7A380E"]); GameData.Parts.Hair.push(["Rika (2B)", 238, 0, 0, 0, 0, "7A380E"]); GameData.Parts.Hair.push(["Yuki (2)", 239, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["VIVIT (2)", 240, 0, 0, 0, 0, "ED5F5F"]); GameData.Parts.Hair.push(["Mai (2)", 241, 0, 0, 0, 0, "ABABFE"]); GameData.Parts.Hair.push(["Ellen (2)", 242, 0, 0, 0, 0, "FEFD92"]); GameData.Parts.Hair.push(["Kana (2)", 243, 0, 0, 0, 0, "FFFFA2"]); GameData.Parts.Hair.push(["Elly (2)", 244, 0, 0, 0, 0, "FFFF88"]); GameData.Parts.Hair.push(["Sara (2)", 245, 0, 0, 0, 0, "EFABBA"]); GameData.Parts.Hair.push(["Meira (2)", 246, 0, 0, 0, 0, "B835B9"]); GameData.Parts.Hair.push(["Elis (2)", 247, 0, 0, 0, 0, "EEED09"]); GameData.Parts.Hair.push(["Shingyoku F (2)", 248, 0, 0, 0, 0, "D22D2D"]); GameData.Parts.Hair.push(["Shingyoku M (2)", 249, 0, 0, 0, 0, "393939"]); GameData.Parts.Hair.push(["Yuka (PJ's 2)", 250, 0, 0, 0, 0, "23AB23"]); GameData.Parts.Hair.push(["Yukari (PCB 2)", 251, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Nazrin (2)", 252, 0, 0, 0, 0, "969696"]); GameData.Parts.Hair.push(["Kogasa (2)", 253, 0, 0, 0, 0, "6AA8AE"]); GameData.Parts.Hair.push(["Yukari (2)", 254, 0, 0, 0, 7, "FFFF80"]); GameData.Parts.Hair.push(["Ichirin (2)", 255, 0, 0, 0, 0, "B8BCE0"]); GameData.Parts.Hair.push(["Shanghai (2)", 256, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Kyouko", 257, 0, 0, 0, 0, "007075"]); GameData.Parts.Hair.push(["Yoshika", 258, 0, 0, 0, 0, "5E6283"]); GameData.Parts.Hair.push(["Seiga", 259, 0, 0, 0, 0, "3D6EA1"]); GameData.Parts.Hair.push(["Tojiko", 260, 0, 0, 0, 0, "C5D1AF"]); GameData.Parts.Hair.push(["Futo", 261, 0, 0, 0, 0, "A8A8A8"]); GameData.Parts.Hair.push(["Miko", 262, 0, 0, 0, 0, "C3B594"]); GameData.Parts.Hair.push(["Mamizou", 263, 0, 0, 0, 0, "8A5D5D"]); GameData.Parts.Hair.push(["Kosuzu", 264, 0, 0, 0, 0, "E7776B"]); GameData.Parts.Hair.push(["Wakasagihime", 265, 0, 0, 0, 0, "01597E"]); GameData.Parts.Hair.push(["Sekibanki", 266, 0, 0, 0, 0, "EC0202"]); GameData.Parts.Hair.push(["Kagerou", 267, 0, 0, 0, 0, "3C0000"]); GameData.Parts.Hair.push(["Kokoro", 268, 0, 0, 0, 0, "F0B9CA"]); GameData.Parts.Hair.push(["Benben", 269, 0, 0, 0, 0, "ABA1CA"]); GameData.Parts.Hair.push(["Yatsuhashi", 270, 0, 0, 0, 0, "7E604E"]); GameData.Parts.Hair.push(["Seija", 271, 0, 0, 0, 0, "BB0000"]); GameData.Parts.Hair.push(["Seija (Alt)", 272, 0, 0, 0, 0, "262626"]); GameData.Parts.Hair.push(["Shinmyoumaru", 273, 0, 0, 0, 0, "8D8AB0"]); GameData.Parts.Hair.push(["Raiko", 274, 0, 0, 0, 0, "C04545"]); GameData.Parts.Hair.push("random"); GameData.Parts.Eyes = new Array(); GameData.Parts.Eyes.push(["Eye 1", 1, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 2", 2, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 3", 3, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 4", 4, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 5", 5, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 6", 6, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 7", 7, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 8", 8, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 9", 9, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 10", 10, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 11", 11, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 12", 12, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 13", 13, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 14", 14, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 15", 15, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 16", 16, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 17", 17, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 18", 18, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 19", 19, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 20", 20, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 21", 21, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 22", 22, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 23", 23, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 24", 24, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 25", 25, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 26", 26, 0, 7, 0, 1]); GameData.Parts.Eyes.push(["Eye 27", 27, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 28", 28, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 29", 29, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 30", 30, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 31", 31, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 32", 32, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 33", 33, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 34", 34, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 35", 35, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 36", 36, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 37", 37, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 38", 38, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 39", 39, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 40", 40, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 41", 41, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 42", 42, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 43", 43, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 44", 44, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 45", 45, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 46", 46, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 47", 47, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 48", 48, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 49", 49, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 50", 50, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 51", 51, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 52", 52, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 53", 53, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 54", 54, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 55", 55, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 56", 56, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 57", 57, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 58", 58, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 59", 59, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 60", 60, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 61", 61, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 62", 62, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 63", 63, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 64", 64, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 65", 65, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 66", 66, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 67", 67, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 68", 68, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 69", 69, 0, 7, 0, 2]); GameData.Parts.Eyes.push(["Eye 70", 70, 0, 7, 0, 3]); GameData.Parts.Eyes.push(["Eye 71", 71, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 72", 72, 0, 7, 0, 4]); GameData.Parts.Eyes.push(["Eye 73", 73, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 74", 74, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 75", 75, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 76", 76, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 77", 77, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 78", 78, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 79", 79, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 80", 80, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 81", 81, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 82", 82, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 83", 83, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 84", 84, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 85", 85, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 86", 86, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 87", 87, 0, 7, 0, 5]); GameData.Parts.Eyes.push(["Eye 88", 88, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 89", 89, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 90", 90, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 91", 91, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 92", 92, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 93", 93, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 94", 94, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 95", 95, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 96", 96, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 97", 97, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 98", 98, 0, 7, 0, 6]); GameData.Parts.Eyes.push(["Eye 99", 99, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 100", 100, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 101", 101, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 102", 102, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 103", 103, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 104", 104, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 105", 105, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 106", 106, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 107", 107, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 108", 108, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 109", 109, 0, 7, 0, 7]); GameData.Parts.Eyes.push(["Eye 110", 110, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 111", 111, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 112", 112, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 113", 113, 0, 7, 0, 2]); GameData.Parts.Eyes.push(["Eye 114", 114, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 115", 115, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 116", 116, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 117", 117, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 118", 118, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 119", 119, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 120", 120, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 121", 121, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 122", 122, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 123", 123, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 124", 124, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 125", 125, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 126", 126, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 127", 127, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 128", 128, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 129 (None)", 129, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 130", 130, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 131", 131, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 132", 132, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 133", 133, 0, 7, 0, 0]); GameData.Parts.Eyes.push("random"); GameData.Parts.Mouth = new Array(); GameData.Parts.Mouth.push("none"); GameData.Parts.Mouth.push(["Mouth 1", 1, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 2", 2, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 3", 3, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 4", 4, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 5", 5, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 6", 6, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 7", 7, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 8", 8, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 9", 9, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 10", 10, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 11", 11, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 12", 12, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 13", 13, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 14", 14, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 15", 15, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 16", 16, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 17", 17, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 18", 18, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 19", 19, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 20", 20, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 21", 21, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 22", 22, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 23", 23, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 24", 24, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 25", 25, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 26", 26, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 27", 27, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 28", 28, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 29", 29, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 30", 30, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 31", 31, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 32", 32, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 33", 33, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 34", 34, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 35", 35, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 36", 36, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 37", 37, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 38", 38, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 39", 39, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 40", 40, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 41", 41, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 42", 42, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 43", 43, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 44", 44, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 45", 45, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 46", 46, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 47", 47, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 48", 48, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 49", 49, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 50", 50, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 51", 51, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 52", 52, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 53", 53, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 54", 54, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 55", 55, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 56", 56, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 57", 57, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 58", 58, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 59", 59, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 60", 60, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 61", 61, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 62", 62, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 63", 63, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 64", 64, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 65", 65, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 66", 66, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 67", 67, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 68", 68, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 69", 69, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 70", 70, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 71", 71, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 72", 72, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 73", 73, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 74", 74, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 75", 75, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 76", 76, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 77", 77, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 78", 78, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 79", 79, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 80", 80, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 81", 81, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 82", 82, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 83", 83, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 84", 84, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 85", 85, 0, 0, 0]); GameData.Parts.Mouth.push("random"); GameData.BGs = new Array(); GameData.BGs.push("none"); GameData.BGs.push(["Scarlet Mansion", 1]); GameData.BGs.push(["Flandre's Room", 2]); GameData.BGs.push(["Yukari's Bedroom", 3]); GameData.BGs.push(["Yukari's House", 4]); GameData.BGs.push(["Yukari's Yard", 5]); GameData.BGs.push(["Scarlet Library", 6]); GameData.BGs.push(["Night Mountain", 7]); GameData.BGs.push(["Magic Forest", 8]); GameData.BGs.push(["Marisa's House", 9]); GameData.BGs.push(["Hakurei Shrine", 10]); GameData.BGs.push(["Alice's Room", 11]); GameData.BGs.push(["Alice's House", 12]); GameData.BGs.push(["Yuyuko's Hallway", 13]); GameData.BGs.push(["Yuyuko's Kitchen", 14]); GameData.BGs.push(["Sakura Tree 1", 15]); GameData.BGs.push(["Sakura Tree 2", 16]); GameData.BGs.push(["Shrine Day", 25]); GameData.BGs.push(["Shrine Night", 17]); GameData.BGs.push(["Bamboo Forest", 18]); GameData.BGs.push(["K-1 Classroom 1", 19]); GameData.BGs.push(["K-1 Classroom 2", 20]); GameData.BGs.push(["K-1 Classroom 3", 21]); GameData.BGs.push(["K-1 Classroom 4", 22]); GameData.BGs.push(["Snow Field", 23]); GameData.BGs.push(["Bar", 24]); GameData.BGs.push(["Reimu Burger Register", 26]); GameData.BGs.push(["Reimu Burger Kitchen", 27]); GameData.BGs.push(["Reimu Burger Diner", 28]); GameData.BGs.push(["Reimu Burger Dead End", 30]); GameData.BGs.push(["Reimu Burger Hallway", 31]); GameData.BGs.push(["Cruise Ship Entrance", 32]); GameData.BGs.push(["Cruise Ship Room", 33]); GameData.BGs.push(["Cruise Ship Deck", 34]); GameData.BGs.push(["The Dock", 35]); GameData.BGs.push(["More Forest", 36]); GameData.BGs.push(["Bamboo Forest Zoom!", 37]); GameData.BGs.push(["Desktop", 38]); GameData.BGs.push(["Random Color", 39]); GameData.BGs.push(["Fusion Lab", 40]); GameData.BGs.push(["Open Field", 41]); GameData.BGs.push(["Open Field Dusk", 42]); GameData.BGs.push(["Aya's House", 43]); GameData.BGs.push(["Random Field", 44]); GameData.BGs.push(["Scarlet X-Mas Tree", 45]); GameData.BGs.push(["Reimu's Room", 46]); GameData.BGs.push(["Reimu Burger X-Mas", 47]); GameData.BGs.push(["Reimu's X-Mas Room", 48]); GameData.BGs.push(["Empty Room", 49]); GameData.BGs.push(["Sketchy Room", 50]); GameData.BGs.push(["Sketchy Boxing Ring", 51]); GameData.BGs.push(["Sketchy Field", 52]); GameData.BGs.push(["Sketchy Snowfield", 53]); GameData.BGs.push(["Sketchy BG", 54]); GameData.BGs.push(["Sketchy Reimu's Room", 55]); GameData.BGs.push(["Moriya Shrine Steps", 56]); GameData.BGs.push(["Moriya Shrine Room", 57]); GameData.BGs.push(["Moriya Shrine Yard", 58]); GameData.BGs.push(["Moriya Shrine Opening", 59]); GameData.BGs.push(["Moriya Shrine Room", 60]); GameData.BGs.push(["It's a forest again", 61]); GameData.BGs.push(["And another forest!", 62]); GameData.BGs.push(["End of Gensokyo", 63]); GameData.BGs.push(["Yuka Fight!!", 64]); GameData.BGs.push(["Reimu's Door", 65]); GameData.BGs.push(["Reimu's Door Open", 75]); GameData.BGs.push(["Moriya Shrine Door", 66]); GameData.BGs.push(["Alice in the Forest", 67]); GameData.BGs.push(["Boxing Ring", 68]); GameData.BGs.push(["Island", 69]); GameData.BGs.push(["Saigyou Ayakashi", 70]); GameData.BGs.push(["Imageboard", 71]); GameData.BGs.push(["Yard with Chairs", 72]); GameData.BGs.push(["Moriya Kotatsu", 73]); GameData.BGs.push(["Hakurei Shrine Door", 74]); GameData.BGs.push(["Death by Yuyuko", 76]); GameData.BGs.push(["Reimu Burger Outside", 77]); GameData.BGs.push(["MikoMart Outside", 78]); GameData.BGs.push(["MikoMart Inside", 79]); GameData.BGs.push(["MikoMart Outside 2", 80]); GameData.BGs.push(["Reimu's Room Again", 81]); GameData.BGs.push(["Shrine Exterior", 82]); GameData.BGs.push(["Hakugyokurou", 83]); GameData.BGs.push(["Some Mountain", 84]); GameData.BGs.push(["Generic Sky", 85]); GameData.BGs.push(["Mansion Gates", 86]); GameData.BGs.push(["Mansion Path", 87]); GameData.BGs.push(["Scarlet Hallway", 88]); GameData.BGs.push(["The Moon", 89]); GameData.BGs.push(["Beach", 90]); GameData.BGs.push(["School Hallway", 91]); GameData.BGs.push(["Mini-Stage", 92]); GameData.BGs.push(["Pond", 93]); GameData.BGs.push(["Another Field", 94]); GameData.BGs.push(["Marisa's House 2", 95]); GameData.BGs.push(["Nuclear Sector", 96]); GameData.BGs.push(["Graveyard", 97]); GameData.BGs.push(["Underground Cave", 98]); GameData.BGs.push(["M. Shrine (No Signs)", 99]); GameData.BGs.push(["M. Shrine (Snow)", 100]); GameData.BGs.push(["River", 101]); GameData.BGs.push(["Dark Room", 102]); GameData.BGs.push(["City Street", 103]); GameData.BGs.push(["Eientei", 104]); GameData.BGs.push(["Green Tatami", 105]); GameData.BGs.push(["Kourindou", 106]); GameData.BGs.push(["Nines", 107]); GameData.BGs.push(["Hearts", 108]); GameData.BGs.push(["The Heavens", 109]); GameData.BGs.push(["Trees n' Grass", 110]); GameData.BGs.push(["Basement Sideview", 111]); GameData.BGs.push(["K-1 Classroom 5", 112]); GameData.BGs.push(["K-1 Classroom 6", 113]); GameData.BGs.push(["Scarlet Library 2", 114]); GameData.BGs.push(["Scarlet Lib. Door", 115]); GameData.BGs.push(["S.Ayakashi (Dead)", 116]); GameData.BGs.push(["Onbashiras (Night)", 117]); GameData.BGs.push(["Mountain Silhouette", 118]); GameData.BGs.push(["S.Ayakashi (Dead2)", 119]); GameData.BGs.push(["Onbashiras (Day)", 120]); GameData.BGs.push(["Snowy", 121]); GameData.BGs.push(["Autumn 1", 122]); GameData.BGs.push(["General classroom", 123]); GameData.BGs.push(["Lakeside", 124]); GameData.BGs.push(["Lakeside (Snowy)", 125]); GameData.BGs.push(["Cartoony Background", 126]); GameData.BGs.push(["Makai", 127]); GameData.BGs.push(["Houkai", 128]); GameData.BGs.push(["Clocktower", 129]); GameData.BGs.push(["Murasa's Ship", 130]); GameData.BGs.push(["Murasa's Ship (2)", 131]); GameData.BGs.push(["Geyser", 132]); GameData.BGs.push(["Geyser (2)", 133]); GameData.BGs.push(["Autumn 2", 134]); GameData.BGs.push(["Mountain Sunset", 135]); GameData.BGs.push(["Hakurei Shrine (IaMP)", 136]); GameData.BGs.push(["Hakurei Shrine Night", 137]); GameData.BGs.push(["Shrine Tori", 138]); GameData.BGs.push(["Shrine Tori 2", 139]); GameData.BGs.push(["SDM outside", 140]); GameData.BGs.push(["Frozen Lake", 141]); GameData.BGs.push(["Prismriver Fight", 142]); GameData.BGs.push(["SDM gate", 143]); GameData.BGs.push(["SDM Side", 144]); GameData.BGs.push(["Utsuho Stage", 145]); GameData.BGs.push(["Mountain Steps", 146]); GameData.BGs.push(["Crater", 147]); GameData.BGs.push(["Nameless Hill", 148]); GameData.BGs.push(["Nameless Hill 2", 149]); GameData.BGs.push(["Marisa's House 3", 150]); GameData.BGs.push(["Sunset Branches", 151]); GameData.BGs.push(["Yin-Yang Lift", 152]); GameData.BGs.push(["Destroyed Shrine 1", 153]); GameData.BGs.push(["Destroyed Shrine 2", 154]); GameData.BGs.push(["Sunflower Field", 155]); GameData.BGs.push(["Alice's House 2", 156]); GameData.BGs.push(["SDM Balcony", 157]); GameData.BGs.push(["Waterfall", 158]); GameData.BGs.push(["Outer Space 1", 159]); GameData.BGs.push(["Outer Space 2", 160]); GameData.BGs.push(["Spaceship Inside 1", 161]); GameData.BGs.push(["Spaceship Inside 2", 162]); GameData.BGs.push(["Red Moon", 163]); GameData.BGs.push(["Lake Suwa", 164]); GameData.BGs.push(["SDM Throne Room", 165]); GameData.BGs.push(["Hakurei Shrine (Border)", 166]); GameData.BGs.push(["Scarlet Hallway 2", 167]); GameData.BGs.push(["Eientei Hallway", 168]); GameData.BGs.push(["Moon Corridor", 169]); GameData.BGs.push(["Gothic Cemetery", 170]); GameData.BGs.push(["Mountain Waterfall", 171]); GameData.BGs.push(["Courtroom", 172]); GameData.BGs.push(["Hell of Blazing Fires", 173]); GameData.BGs.push(["Kourindou Outside", 174]); GameData.BGs.push(["Zen Garden Night", 175]); GameData.BGs.push(["Zen Garden Day", 176]); GameData.BGs.push(["Zen Garden Snow", 177]); GameData.BGs.push(["Scarlet Bedroom", 178]); GameData.BGs.push(["Swirly Vortex", 179]); GameData.BGs.push(["Yukari's Gap", 180]); GameData.BGs.push(["Tennis Court", 181]); GameData.BGs.push(["Cathedral", 182]); GameData.BGs.push(["Underground Mine", 183]); GameData.BGs.push(["Computer Grid", 184]); GameData.BGs.push(["Eientei Outside", 185]); GameData.BGs.push(["Eientei Courtyard", 186]); GameData.BGs.push(["Waterfall (Spring)", 187]); GameData.BGs.push(["Alice's Room 2", 188]); GameData.BGs.push(["Lunar Capital", 189]); GameData.BGs.push(["Stairs", 190]); GameData.BGs.push(["Newspaper Template", 191]); GameData.BGs.push(["Under the Sea", 192]); GameData.BGs.push(["Shrine Entrance", 193]); GameData.BGs.push(["Street Intersection", 194]); GameData.BGs.push(["Dancefloor", 195]); GameData.BGs.push(["TV Static", 196]); GameData.BGs.push(["Ship Deck", 197]); GameData.BGs.push(["Gaia Library", 198]); GameData.BGs.push(["SDM Library", 199]); GameData.BGs.push(["Mushroom Forest", 200]); GameData.BGs.push(["Ruined Red Shrine", 201]); GameData.BGs.push(["Human Village", 202]); GameData.BGs.push(["Bar 2", 203]); GameData.BGs.push(["Cathedral Ruins", 204]); GameData.BGs.push(["Forest Night 1", 205]); GameData.BGs.push(["Forest Night 2", 206]); GameData.BGs.push(["Lunar Capital Interior", 207]); GameData.BGs.push(["Basketball Court", 208]); GameData.BGs.push(["Spider Web", 209]); GameData.BGs.push(["Field (Day)", 210]); GameData.BGs.push(["Field (Sunset)", 211]); GameData.BGs.push(["Field (Night)", 212]); GameData.BGs.push(["Clocktower (Sunset)", 213]); GameData.BGs.push(["Clocktower (Night)", 214]); GameData.BGs.push(["Earth from Space", 215]); GameData.BGs.push(["Cathedral (Red)", 216]); GameData.BGs.push(["Ten Desires Stage 4", 217]); GameData.BGs.push(["Myouren Temple Path", 218]); GameData.BGs.push("random"); GameData.ObjectArray = new Array(); GameData.ObjectArray.push(["TV Set", 1, 4, 1, -6]); GameData.ObjectArray.push(["Miko's Computer", 2, 5, 0, -2]); GameData.ObjectArray.push(["Aya Box", 3, 5, 0, -5]); GameData.ObjectArray.push(["Sketchy Comp", 4, 5, 2, -3]); GameData.ObjectArray.push(["Robotic Arm", 5, 0, 4, 0]); GameData.ObjectArray.push(["Grill", 6, 6, -1, -2]); GameData.ObjectArray.push(["Cash Register", 7, 5, 0, -3]); GameData.ObjectArray.push(["Barstool", 8, 3, 0, 0]); GameData.ObjectArray.push(["Bar Counter", 9, 6, 0, -4]); GameData.ObjectArray.push(["Pet Bunny", 10, 5, 0, 0]); GameData.ObjectArray.push(["Shanghai", 11, 5, 0, 0]); GameData.ObjectArray.push(["Myon", 12, 5, 0, 0]); GameData.ObjectArray.push(["Mic Stand", 13, 5, 0, 0]); GameData.ObjectArray.push(["Chen ", 14, 5, 0, 0]); GameData.ObjectArray.push(["Chen 2", 15, 5, 0, 0]); GameData.ObjectArray.push(["Chen 3", 17, 5, 0, 0]); GameData.ObjectArray.push(["FOE", 16, 5, 0, 0]); GameData.ObjectArray.push(["Robot", 18, 5, 0, 0]); GameData.ObjectArray.push(["Box", 19, 5, 0, 0]); GameData.ObjectArray.push(["Chair", 20, 5, 0, -2]); GameData.ObjectArray.push(["Frozen Frog", 21, 5, 0, 0]); GameData.ObjectArray.push(["Watermelon", 22, 5, 0, 0]); GameData.ObjectArray.push(["Moriya Kotatsu", 23, 5, 0, -3]); GameData.ObjectArray.push(["Twuck", 24, 4, 0, 5]); GameData.ObjectArray.push(["Gungnir", 25, 3, 0, -3]); GameData.ObjectArray.push(["Sigh Breath", 26, 5, 0, 0]); GameData.ObjectArray.push(["Aya's Cabinet", 27, 6, 0, -3]); GameData.ObjectArray.push(["Aya's Computer", 28, 5, 0, -5]); GameData.ObjectArray.push(["Ayangelion", 29, 4, 2, -6]); GameData.ObjectArray.push(["Cirno Suika", 30, 5, 2, -6]); GameData.ObjectArray.push(["Refrigerator", 31, 5, 1, -4]); GameData.ObjectArray.push(["Ikubi Akius", 32, 5, 3, -6]); GameData.ObjectArray.push(["M.Mart Counter", 33, 5, 3, -4]); GameData.ObjectArray.push(["Radio", 34, 5, 3, 5]); GameData.ObjectArray.push(["Reimu's Kotatsu", 35, 5, 0, 0]); GameData.ObjectArray.push(["Burger Table", 36, 5, 0, -3]); GameData.ObjectArray.push(["Sakura Tree", 37, 5, 3, -5]); GameData.ObjectArray.push(["Sliding Door", 38, 5, 0, -5]); GameData.ObjectArray.push(["Trash Can", 39, 5, 2, 0]); GameData.ObjectArray.push(["Suzuran", 40, 5, 0, 5]); GameData.ObjectArray.push(["Some Flower", 41, 5, 0, 0]); GameData.ObjectArray.push(["Sunflower", 42, 5, 0, 0]); GameData.ObjectArray.push(["Miko Stick", 43, 5, 0, 0]); GameData.ObjectArray.push(["Youkai Warhead", 44, 5, 0, -3]); GameData.ObjectArray.push(["Blanket", 45, 5, 0, -3]); GameData.ObjectArray.push(["Matress", 46, 5, 0, -3]); GameData.ObjectArray.push(["Rain Cloud", 47, 5, 0, -3]); GameData.ObjectArray.push(["Fire", 48, 5, 0, -3]); GameData.ObjectArray.push(["Light", 49, 5, 3, -7]); GameData.ObjectArray.push(["Gap", 50, 5, 0, -3]); GameData.ObjectArray.push(["Comic Panel", 51, 5, 0, -3]); GameData.ObjectArray.push(["Point Item", 52, 5, 0, 5]); GameData.ObjectArray.push(["Powerup Item", 53, 5, 0, 5]); GameData.ObjectArray.push(["Pong Paddle", 54, 5, 0, -3]); GameData.ObjectArray.push(["Barrier", 55, 5, 0, -4]); GameData.ObjectArray.push(["Bullet (Yukari's)", 56, 5, 0, 5]); GameData.ObjectArray.push(["Bullet 01", 57, 5, 0, 20]); GameData.ObjectArray.push(["Bullet 02", 58, 5, 0, 20]); GameData.ObjectArray.push(["Bullet 03", 59, 5, 0, 20]); GameData.ObjectArray.push(["Bullet 04", 60, 5, 0, 20]); GameData.ObjectArray.push(["Bullet 05", 61, 5, 0, 30]); GameData.ObjectArray.push(["Bullet 06", 62, 5, 0, 20]); GameData.ObjectArray.push(["Bullet 07", 63, 5, 0, 20]); GameData.ObjectArray.push(["Bullet (Yin-Yang)", 64, 5, 0, 20]); GameData.ObjectArray.push(["Amulet", 65, 5, 0, 15]); GameData.ObjectArray.push(["Bullet (Knife)", 66, 5, 0, 5]); GameData.ObjectArray.push(["Levatein", 67, 5, 0, 0]); GameData.ObjectArray.push(["Camera", 68, 5, 0, 5]); GameData.ObjectArray.push(["Bullet (Ice)", 69, 5, 0, 30]); GameData.ObjectArray.push(["Witch Broom", 70, 0, 0, 0]); GameData.ObjectArray.push(["Crescent Spear", 71, 0, 0, 0]); GameData.ObjectArray.push(["Youmu Sword", 72, 5, 0, 0]); GameData.ObjectArray.push(["Dark Sword", 73, 5, 0, 0]); GameData.ObjectArray.push(["Arms (Ran's)", 74, 5, 0, 10]); GameData.ObjectArray.push(["Basket", 75, 5, 0, 10]); GameData.ObjectArray.push(["Bucket", 76, 5, 0, 0]); GameData.ObjectArray.push(["Wanted Poster", 77, 5, 0, -3]); GameData.ObjectArray.push(["Tenshi's Rock", 78, 5, 2, 0]); GameData.ObjectArray.push(["Cloud", 79, 5, 0, -3]); GameData.ObjectArray.push(["Tenshi's Sword", 80, 5, 0, 0]); GameData.ObjectArray.push(["Rocket", 81, 5, 2, 0]); GameData.ObjectArray.push(["Evil Eye Sigma", 82, 5, 0, -3]); 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newPreset("Sunny Milk", 51, 0, 0, 50, 51, 51, 51, 0, 23, 0); newPreset("Star Sapphire", 52, 0, 0, 51, 52, 52, 52, 0, 24, 0); newPreset("Luna Child", 53, 0, 0, 52, 53, 53, 53, 0, 25, 0); newPreset("Akyu", 54, 0, 0, 53, 54, 54, 54, 69, 0, 0); newPreset("Renko", 55, 0, 0, 54, 55, 55, 55, 0, 0, 0); newPreset("Maribel", 56, 0, 0, 55, 56, 56, 56, 0, 0, 0); newPreset("Chiyuri", 57, 0, 0, 56, 57, 57, 57, 0, 0, 0); newPreset("Yumemi", 58, 0, 0, 57, 0, 58, 58, 0, 0, 0); newPreset("Reimu (PC-98)", 59, 0, 0, 58, 59, 59, 59, 0, 0, 0); newPreset("Tenshi", 61, 0, 0, 60, 61, 61, 61, 0, 0, 0); newPreset("Iku", 62, 0, 0, 61, 62, 62, 62, 0, 32, 0); newPreset("Yamame", 60, 0, 0, 59, 60, 60, 60, 0, 30, 0); newPreset("Yuugi", 63, 0, 0, 62, 63, 63, 63, 81, 0, 0); newPreset("Kisume", 64, 0, 0, 63, 64, 0, 0, 0, 0, 0); newPreset("Parsee", 65, 0, 0, 64, 0, 64, 64, 0, 0, 0); newPreset("Yorihime", 66, 0, 0, 65, 66, 65, 65, 0, 0, 0); newPreset("Toyohime", 67, 0, 0, 66, 67, 66, 66, 0, 0, 0); newPreset("Marisa (PC-98)", 68, 0, 0, 67, 68, 67, 67, 0, 0, 0); newPreset("Youki", 69, 0, 0, 68, 0, 68, 68, 0, 0, 59); newPreset("Alice (PC-98)", 70, 0, 0, 69, 70, 69, 69, 0, 0, 0); newPreset("Kurumi", 71, 0, 0, 70, 71, 70, 70, 0, 33, 0); newPreset("Luize", 72, 31, 39, 71, 72, 71, 71, 0, 0, 0); newPreset("Utsuho", 73, 0, 0, 72, 73, 72, 72, 0, 34, 0); newPreset("Orin", 74, 0, 0, 73, 74, 73, 73, 0, 35, 0); newPreset("Satori", 75, 73, 40, 74, 75, 74, 74, 0, 0, 61); newPreset("Koishi", 76, 0, 23, 75, 76, 75, 75, 0, 36, 66); newPreset("Yumeko", 77, 0, 0, 76, 77, 76, 76, 3, 0, 0); newPreset("Ruukoto", 78, 31, 11, 77, 78, 77, 77, 0, 0, 0); newPreset("Mugetsu", 79, 0, 0, 78, 79, 78, 78, 0, 0, 0); newPreset("VIVIT", 80, 0, 0, 79, 80, 79, 79, 0, 0, 0); newPreset("Gengetsu", 81, 0, 0, 80, 81, 80, 80, 0, 37, 0); newPreset("Sariel", 82, 0, 0, 81, 0, 81, 81, 82, 38, 0); newPreset("Konngara", 83, 0, 0, 82, 83, 82, 82, 83, 0, 0); newPreset("Kotohime", 84, 0, 0, 83, 0, 83, 83, 0, 0, 0); newPreset("Orange", 85, 0, 0, 84, 85, 84, 84, 86, 0, 0); newPreset("Rikako", 86, 0, 0, 85, 86, 85, 85, 87, 0, 64); newPreset("Rika", 87, 0, 0, 86, 87, 86, 86, 42, 31, 0); newPreset("Yuki", 88, 0, 0, 87, 88, 87, 87, 0, 0, 0); newPreset("Mai", 89, 0, 0, 88, 89, 88, 88, 0, 39, 0); newPreset("Ellen", 90, 0, 0, 89, 90, 89, 89, 0, 0, 0); newPreset("Kana", 91, 0, 0, 90, 91, 90, 90, 0, 0, 0); newPreset("Elly", 92, 0, 0, 91, 92, 91, 91, 0, 0, 0); newPreset("Sara", 93, 0, 0, 92, 0, 92, 92, 0, 0, 0); newPreset("Meira", 94, 0, 0, 93, 94, 93, 93, 90, 0, 0); newPreset("Elis", 95, 0, 0, 94, 95, 94, 94, 91, 41, 65); newPreset("Shingyoku F", 96, 0, 0, 95, 96, 95, 95, 0, 0, 0); newPreset("Shingyoku M", 97, 0, 0, 96, 97, 96, 96, 0, 0, 0); newPreset("Yuka (PJ's)", 98, 0, 0, 97, 98, 97, 97, 0, 0, 0); newPreset("Yukari (PCB)", 99, 0, 0, 98, 99, 98, 5, 0, 0, 0); newPreset("Marisa (SA)", 100, 0, 11, 99, 100, 99, 99, 0, 0, 0); newPreset("Reisen (SWR)", 101, 0, 0, 126, 14, 100, 100, 0, 51, 0); newPreset("Reisen II", 126, 0, 0, 100, 101, 14, 14, 0, 51, 0); newPreset("Nazrin", 102, 0, 11, 101, 102, 101, 101, 93, 43, 0); newPreset("Kogasa", 103, 81, 0, 102, 0, 102, 102, 94, 0, 0); newPreset("Ichirin", 104, 0, 0, 103, 104, 103, 103, 95, 0, 0); newPreset("Marisa (UFO)", 105, 0, 11, 104, 105, 104, 104, 96, 0, 0); newPreset("Zombie Fairy", 106, 85, 0, 105, 106, 105, 105, 0, 44, 0); newPreset("Shanghai", 107, 0, 0, 106, 107, 106, 106, 0, 23, 0); newPreset("Rin Satsuki", 108, 0, 11, 107, 59, 107, 107, 97, 0, 68); newPreset("Layla", 109, 31, 11, 108, 0, 108, 108, 0, 0, 0); newPreset("Meimu", 110, 0, 0, 109, 109, 109, 109, 0, 0, 0); newPreset("Meiling (2)", 111, 0, 0, 110, 110, 209, 1, 0, 0, 0); newPreset("Lie Meiling", 112, 0, 0, 111, 111, 209, 5, 0, 0, 0); newPreset("Reimu (2 Blue)", 113, 0, 0, 112, 112, 111, 2, 0, 0, 0); newPreset("Marisa (PCB)", 114, 0, 11, 113, 113, 99, 3, 0, 0, 0); newPreset("Sakuya (2)", 115, 0, 0, 114, 114, 89, 90, 0, 0, 0); newPreset("Yukari (IaMP)", 116, 0, 11, 115, 99, 112, 5, 0, 0, 0); newPreset("Flandre (2)", 117, 0, 51, 116, 115, 113, 6, 0, 45, 0); newPreset("Yuyuko (2)", 118, 0, 11, 117, 116, 114, 9, 0, 0, 0); newPreset("Kaguya (2)", 119, 0, 0, 118, 0, 115, 8, 0, 0, 0); newPreset("Cirno (2A)", 120, 0, 51, 119, 117, 3, 9, 0, 47, 0); newPreset("Cirno (2B)", 120, 0, 51, 120, 117, 3, 9, 0, 47, 0); newPreset("Eirin (2)", 121, 0, 0, 121, 121, 116, 10, 0, 0, 0); newPreset("Youmu (2)", 122, 0, 0, 122, 123, 117, 3, 0, 0, 0); newPreset("Patchouli (2)", 123, 0, 0, 123, 124, 118, 12, 0, 0, 0); newPreset("Alice (2A)", 124, 0, 0, 124, 125, 119, 13, 0, 0, 0); newPreset("Alice (2B)", 125, 0, 0, 125, 125, 119, 13, 0, 0, 0); newPreset("Reisen (2)", 126, 0, 0, 126, 126, 120, 14, 0, 51, 0); newPreset("Mokou (2)", 127, 0, 0, 127, 127, 121, 15, 0, 48, 0); newPreset("Mystia (2A)", 128, 0, 0, 128, 128, 122, 16, 0, 50, 0); newPreset("Mystia (2B)", 129, 31, 11, 128, 129, 123, 16, 0, 49, 0); newPreset("Tewi (2)", 130, 0, 51, 129, 130, 124, 17, 0, 51, 73); newPreset("Keine (2)", 131, 0, 0, 130, 131, 117, 18, 0, 0, 0); newPreset("Keine (EX2)", 132, 0, 0, 131, 132, 117, 39, 0, 52, 0); newPreset("Ran (2)", 133, 0, 0, 132, 133, 125, 19, 0, 53, 0); newPreset("Letty (2)", 134, 0, 11, 133, 134, 126, 20, 0, 54, 0); newPreset("Chen (2)", 135, 26, 13, 134, 135, 127, 21, 0, 55, 0); newPreset("Suika (2)", 136, 23, 8, 135, 136, 128, 22, 0, 0, 0); newPreset("Murasa", 137, 0, 0, 136, 137, 129, 14, 100, 56, 0); newPreset("Shou", 138, 0, 11, 137, 138, 130, 14, 101, 57, 0); newPreset("Byakuren", 139, 0, 0, 138, 0, 131, 14, 0, 62, 0); newPreset("Nue", 140, 0, 0, 139, 0, 135, 14, 104, 58, 0); newPreset("Remilia (2)", 141, 0, 0, 140, 139, 136, 23, 0, 59, 0); newPreset("Lily White (2)", 142, 0, 0, 141, 140, 137, 24, 0, 60, 0); newPreset("Lily Black (2)", 143, 0, 0, 142, 141, 138, 25, 0, 60, 0); newPreset("Komachi (2)", 144, 40, 22, 143, 142, 139, 26, 0, 0, 0); newPreset("Nitori (2)", 145, 0, 0, 144, 143, 140, 27, 0, 61, 0); newPreset("Reimu (2 Brown)", 113, 0, 0, 145, 112, 111, 2, 0, 0, 0); newPreset("Sikieiki (2)", 147, 0, 0, 146, 144, 141, 28, 0, 0, 0); newPreset("Wriggle (2)", 148, 0, 0, 148, 145, 126, 29, 0, 63, 0); newPreset("Rumia (2)", 149, 31, 13, 149, 146, 143, 30, 0, 0, 33); newPreset("Aya (2A)", 150, 0, 0, 150, 147, 145, 31, 0, 0, 0); newPreset("Aya (2B)", 151, 0, 0, 150, 148, 145, 31, 0, 0, 0); newPreset("Momizi (2)", 152, 0, 0, 151, 149, 146, 32, 108, 65, 0); newPreset("Koakuma (2)", 153, 0, 0, 152, 150, 147, 33, 0, 66, 0); newPreset("Marisa (2)", 154, 0, 0, 153, 151, 117, 3, 0, 0, 0); newPreset("Lunasa (2)", 155, 0, 0, 154, 152, 148, 34, 0, 0, 0); newPreset("Merlin (2)", 156, 0, 0, 155, 153, 149, 35, 0, 0, 0); newPreset("Lyrica (2)", 157, 0, 0, 156, 154, 150, 36, 0, 0, 0); newPreset("Sakuya (Magical)", 158, 0, 0, 114, 114, 151, 111, 0, 0, 0); newPreset("Sanae (Magical)", 159, 0, 0, 162, 155, 157, 43, 111, 0, 0); newPreset("Daiyousei (2)", 160, 0, 0, 157, 156, 152, 37, 0, 70, 0); newPreset("Medicine (2)", 162, 0, 0, 158, 157, 153, 38, 0, 71, 40); newPreset("Yuka (2)", 163, 0, 0, 159, 0, 142, 40, 0, 0, 0); newPreset("Suwako (2)", 165, 0, 0, 160, 159, 155, 41, 0, 0, 0); newPreset("Hina (2A)", 166, 0, 0, 161, 160, 156, 42, 0, 0, 0); newPreset("Sanae (2)", 167, 0, 0, 162, 161, 157, 43, 0, 0, 0); newPreset("Kanako (2)", 168, 0, 0, 163, 163, 158, 44, 0, 73, 0); newPreset("Hina (2B)", 166, 0, 0, 161, 164, 156, 42, 0, 0, 0); newPreset("Minoriko (2)", 169, 0, 0, 165, 167, 159, 45, 0, 0, 0); newPreset("Sakuya (Inu)", 115, 0, 0, 114, 168, 89, 90, 0, 0, 0); newPreset("Shizuha (2)", 170, 0, 0, 166, 169, 160, 46, 0, 0, 0); newPreset("Shinki (2)", 171, 0, 0, 167, 171, 161, 47, 0, 78, 0); newPreset("Mima (2)", 172, 0, 0, 168, 174, 163, 98, 0, 0, 0); newPreset("Rinnosuke (2)", 173, 0, 0, 170, 0, 164, 49, 0, 0, 64); newPreset("Rengeteki", 176, 0, 0, 172, 181, 166, 68, 0, 82, 0); newPreset("Tokiko (2)", 179, 0, 0, 173, 188, 169, 50, 0, 83, 0); newPreset("Sunny Milk (2)", 181, 0, 0, 174, 189, 172, 51, 0, 85, 0); newPreset("Star Sapphire (2A)", 182, 0, 0, 175, 195, 173, 52, 0, 86, 0); newPreset("Star Sapphire (2B)", 182, 0, 0, 176, 195, 173, 52, 0, 86, 0); newPreset("Hatate", 184, 0, 0, 177, 199, 174, 31, 0, 0, 0); newPreset("Luna Child (2)", 185, 0, 0, 178, 200, 175, 53, 0, 92, 0); newPreset("Reimu (EoSD)", 186, 0, 0, 169, 112, 111, 2, 0, 0, 0); newPreset("Reimu (PCB)", 187, 0, 0, 169, 112, 111, 2, 0, 0, 0); newPreset("Reimu (PoFV)", 188, 0, 0, 145, 112, 111, 2, 0, 0, 0); newPreset("Reimu (SA)", 189, 0, 0, 169, 112, 111, 2, 0, 0, 0); newPreset("Akyu (2)", 194, 0, 0, 179, 208, 176, 54, 0, 0, 0); newPreset("Renko (2)", 196, 0, 0, 181, 210, 175, 55, 0, 0, 0); newPreset("Maribel (2)", 198, 0, 0, 183, 211, 178, 56, 0, 0, 0); newPreset("Yamame (2)", 202, 0, 0, 185, 215, 182, 60, 0, 0, 0); newPreset("Chiyuri (2)", 203, 0, 0, 186, 216, 183, 57, 0, 0, 0); newPreset("Cirno (Fire)", 213, 0, 51, 189, 223, 3, 6, 0, 100, 0); newPreset("Yumemi (2)", 205, 0, 0, 187, 0, 184, 58, 0, 96, 0); newPreset("Reimu (PC-98 2)", 217, 0, 0, 190, 229, 189, 59, 0, 0, 0); newPreset("Tenshi (2A)", 224, 0, 0, 196, 236, 192, 61, 0, 0, 0); newPreset("Tenshi (2B)", 224, 0, 0, 202, 236, 192, 61, 0, 0, 0); newPreset("Mima (HRtP)", 175, 0, 0, 168, 246, 163, 98, 0, 0, 0); newPreset("Iku (2)", 226, 0, 0, 201, 244, 195, 62, 0, 105, 0); newPreset("Yuugi (2)", 232, 0, 0, 204, 250, 197, 63, 0, 0, 0); newPreset("Kisume (2A)", 233, 0, 0, 205, 64, 0, 0, 0, 106, 0); newPreset("Kisume (2B)", 233, 0, 0, 206, 64, 0, 0, 0, 106, 0); newPreset("Parsee (2)", 237, 0, 0, 207, 0, 200, 64, 0, 0, 0); newPreset("Utsuho (2)", 240, 0, 0, 208, 256, 201, 115, 0, 110, 0); newPreset("Orin (2)", 244, 0, 0, 209, 258, 203, 73, 0, 111, 0); newPreset("Reimu (PC-98 2 Green)", 264, 0, 0, 190, 268, 213, 39, 0, 0, 0); newPreset("Satori (2A)", 262, 0, 0, 210, 265, 210, 74, 0, 0, 0); newPreset("Satori (2B)", 263, 0, 0, 210, 265, 210, 74, 0, 0, 122); newPreset("Koishi (2A)", 266, 0, 0, 212, 270, 214, 75, 0, 0, 0); newPreset("Koishi (2B)", 267, 0, 0, 212, 270, 214, 75, 0, 0, 125); newPreset("Kasen", 272, 0, 0, 214, 273, 215, 58, 0, 0, 0); newPreset("Mitori", 280, 0, 0, 216, 277, 218, 6, 151, 114, 0); newPreset("Sasha", 281, 0, 0, 217, 0, 222, 102, 0, 0, 0); newPreset("Yorihime (2)", 287, 0, 0, 219, 284, 224, 65, 143, 0, 0); newPreset("Toyohime (2)", 288, 0, 0, 220, 285, 226, 66, 144, 0, 0); newPreset("Youki (2)", 289, 0, 0, 221, 0, 227, 68, 0, 0, 138); newPreset("Alice (PC-98)(2)", 290, 0, 0, 222, 286, 228, 69, 0, 0, 0); newPreset("Kurumi (2)", 291, 0, 0, 223, 287, 229, 70, 0, 118, 0); newPreset("Marisa (PC-98)(2)", 292, 0, 0, 224, 288, 230, 67, 0, 0, 0); newPreset("Luize (2A)", 293, 0, 0, 225, 289, 231, 71, 0, 0, 0); newPreset("Luize (2B)", 294, 0, 0, 225, 289, 231, 71, 0, 0, 0); newPreset("Yumeko (2)", 295, 0, 0, 226, 290, 232, 76, 0, 0, 0); newPreset("Ruukoto (2)", 296, 0, 0, 227, 291, 233, 77, 0, 0, 0); newPreset("Mugetsu (2)", 298, 0, 0, 229, 293, 234, 78, 0, 0, 0); newPreset("Gengetsu (2)", 299, 0, 0, 230, 294, 235, 80, 0, 119, 0); newPreset("Sariel (2A)", 300, 0, 0, 231, 0, 236, 81, 82, 120, 0); newPreset("Sariel (2B)", 300, 0, 0, 232, 0, 236, 81, 82, 120, 0); newPreset("Konngara (2A)", 301, 0, 0, 233, 295, 130, 82, 83, 0, 0); newPreset("Konngara (2B)", 301, 0, 0, 234, 295, 130, 82, 83, 0, 0); newPreset("Kotohime (2)", 303, 0, 0, 236, 0, 237, 83, 0, 0, 0); newPreset("Orange (2A)", 304, 0, 0, 237, 299, 238, 84, 86, 0, 0); newPreset("Orange (2B)", 304, 0, 0, 238, 299, 238, 84, 86, 0, 0); newPreset("Rikako (2A)", 305, 0, 0, 239, 300, 239, 85, 0, 0, 139); newPreset("Rikako (2B)", 306, 0, 0, 239, 300, 239, 85, 0, 0, 139); newPreset("Rika (2A)", 307, 0, 0, 241, 302, 226, 86, 0, 0, 0); newPreset("Rika (2B)", 307, 0, 0, 242, 302, 226, 86, 0, 0, 0); newPreset("Yuki (2)", 308, 0, 0, 243, 303, 240, 87, 0, 0, 0); newPreset("VIVIT (2)", 309, 0, 0, 244, 304, 241, 79, 0, 0, 0); newPreset("Mai (2)", 312, 0, 0, 245, 306, 242, 88, 0, 122, 0); newPreset("Ellen (2)", 313, 0, 0, 246, 307, 183, 89, 0, 0, 0); newPreset("Kana (2)", 314, 0, 0, 247, 308, 243, 90, 0, 0, 0); newPreset("Elly (2)", 315, 0, 0, 248, 309, 245, 91, 0, 123, 0); newPreset("Sara (2)", 316, 0, 0, 249, 0, 246, 92, 0, 0, 0); newPreset("Meira (2)", 321, 0, 0, 250, 313, 247, 93, 90, 0, 0); newPreset("Elis (2)", 322, 0, 0, 251, 314, 248, 94, 91, 41, 144); newPreset("Shingyoku F (2)", 325, 0, 0, 252, 317, 226, 95, 0, 0, 0); newPreset("Shingyoku M (2)", 326, 0, 0, 253, 318, 249, 96, 0, 0, 0); newPreset("Yuka (PJ's 2)", 330, 0, 0, 254, 319, 250, 97, 0, 0, 0); newPreset("Yukari (PCB 2)", 331, 0, 0, 255, 320, 251, 5, 0, 0, 0); newPreset("Nazrin (2)", 333, 0, 0, 256, 321, 226, 101, 0, 43, 0); newPreset("Kogasa (2)", 334, 81, 0, 257, 0, 248, 102, 154, 0, 0); newPreset("Yukari (2)", 116, 0, 0, 258, 320, 112, 5, 0, 0, 0); newPreset("Ichirin (2)", 337, 0, 0, 259, 324, 255, 103, 95, 0, 0); newPreset("Shanghai (2)", 341, 0, 0, 260, 326, 256, 106, 0, 0, 0); newPreset("Kyouko", 343, 0, 0, 261, 329, 258, 25, 0, 0, 0); newPreset("Yoshika", 344, 0, 0, 262, 331, 0, 53, 0, 0, 152); newPreset("Seiga", 345, 0, 0, 263, 334, 260, 25, 0, 132, 0); newPreset("Tojiko", 346, 0, 0, 264, 335, 261, 117, 0, 0, 0); newPreset("Futo", 347, 0, 0, 265, 336, 262, 118, 0, 0, 0); newPreset("Miko", 348, 0, 0, 266, 337, 263, 41, 0, 0, 0); newPreset("Miko (Alt)", 349, 0, 0, 266, 337, 263, 41, 0, 0, 154); newPreset("Mamizou", 350, 0, 0, 267, 338, 264, 46, 0, 133, 155); newPreset("Kosuzu", 351, 0, 0, 268, 341, 265, 119, 0, 0, 0); newPreset("Ichirin (2 Alt)", 352, 0, 0, 259, 324, 255, 103, 95, 0, 0); newPreset("Wakasagihime", 353, 0, 0, 269, 342, 267, 120, 0, 0, 0); newPreset("Sekibanki", 354, 0, 0, 270, 343, 268, 121, 0, 0, 156); newPreset("Kagerou", 355, 0, 0, 271, 344, 269, 122, 0, 0, 0); newPreset("Kokoro", 356, 0, 0, 272, 345, 270, 123, 0, 0, 0); newPreset("Benben", 357, 0, 0, 273, 347, 271, 46, 0, 0, 0); newPreset("Yatsuhashi", 358, 0, 0, 274, 348, 272, 123, 0, 0, 0); newPreset("Seija", 359, 0, 0, 275, 349, 273, 35, 0, 0, 0); newPreset("Shinmyoumaru", 360, 0, 0, 277, 350, 274, 45, 156, 135, 0); newPreset("Raiko", 361, 0, 0, 278, 0, 275, 125, 157, 0, 0); GameData.Toys = new Object(); GameData.Toys["Grouchy Reimu"] = new Object(); GameData.Toys["Grouchy Reimu"].frame = 1; GameData.Toys["Gravity Well"] = new Object(); GameData.Toys["Gravity Well"].frame = 2; GameData.Toys["Gravity Well"].Power = 5; GameData.Toys["Gravity Well"].ShiftPower = 2; GameData.Toys["Gravity Well"].CtrlPower = 10; GameData.Toys["Gravity Well"].Friction = 1; GameData.Toys["Mysterious Gap"] = new Object(); GameData.Toys["Mysterious Gap"].frame = 3; GameData.Toys["Clone Capsule"] = new Object(); GameData.Toys["Clone Capsule"].frame = 4; GameData.Toys["Clone Capsule"].Mode = 1; GameData.Toys["Clone Capsule"].Delay = 0; GameData.Toys["Clone Capsule"].Char = new Object(); GameData.Toys["Boxing Chen"] = new Object(); GameData.Toys["Boxing Chen"].frame = 5; GameData.Toys["Boxing Chen"].Range = 120; GameData.ObjectList = new Array(); a = 0; while (a < GameData.ObjectArray.length) { GameData.ObjectList.push([GameData.ObjectArray[a][0], a]); a++; } GameData.ObjectList.sort(); GameData.PresetList = new Array(); for (a in GameData.Presets) { GameData.PresetList.push(a); } GameData.NewestChar = GameData.PresetList[0]; GameData.PresetList.sort(); LoadSavedData(); CheckOrigin(); _root.attachMovie("BGBox", "ClearClicker", 0); ClearClicker._width = Stage.width; ClearClicker._height = Stage.height; ClearClicker._alpha = 0; ClearClicker.onPress = function () { CloseMenus(1); Target(); }; ClearClicker.useHandCursor = false; _root.attachMovie("Background", "bg", 1); _root.createEmptyMovieClip("stage", 10); _root.attachMovie("BGBox", "Dimmer", 98); SwapColor(Dimmer, "Buttons", 4); Dimmer._width = Stage.width; Dimmer._height = Stage.height; Dimmer._alpha = 0; _root.attachMovie("Manipulator", "Manipulator", 99); Manipulator._visible = false; Manipulator.dragbox.onPress = function () { GameData.DoubleClick = 0; clickCheck(GameData.Target, "drag"); }; setActionRelease(Manipulator.dragbox); Manipulator.attachMovie("ToolNode", "Positioner", 30); Manipulator.Positioner.gotoAndStop(3); Manipulator.Positioner.onPress = function () { GameData.Action = "positionTool"; }; setActionRelease(Manipulator.Positioner); Manipulator.attachMovie("ToolNode", "RotateTool", 10); Manipulator.RotateTool.gotoAndStop(2); Manipulator.RotateTool.onPress = function () { GameData.Action = "rotateTool"; }; setActionRelease(Manipulator.RotateTool); Manipulator.attachMovie("ToolNode", "ScaleTool", 20); Manipulator.ScaleTool.gotoAndStop(1); Manipulator.ScaleTool.onPress = function () { GameData.Action = "scaleTool"; }; setActionRelease(Manipulator.ScaleTool); Manipulator.attachMovie("ToolNode", "BScaleTool", 50); Manipulator.BScaleTool.gotoAndStop(4); Manipulator.BScaleTool.onPress = function () { GameData.Action = "bScaleTool"; }; setActionRelease(Manipulator.BScaleTool); Manipulator.attachMovie("ToolNode", "BTextTool", 40); Manipulator.BTextTool.gotoAndStop(5); Manipulator.BTextTool.onPress = function () { GameData.Action = "bTextTool"; }; setActionRelease(Manipulator.BTextTool); _root.createEmptyMovieClip("Interface", 100); _root.createEmptyMovieClip("SysConsole", 150); SysConsole._y = Stage.height / 2; _root.attachMovie("BGBox", "TopDimmer", 300); SwapColor(TopDimmer, "Buttons", 4); TopDimmer._width = Stage.width; TopDimmer._height = Stage.height; TopDimmer._alpha = 0; bg.gotoAndStop(1); bg._visible = false; MenuMaker = new Array(); MenuMaker.push(["TargetFrame", "ObjMenuItem"]); MenuMaker.push(["HatMenu", ""]); MenuMaker.push(["ItemMenu", ""]); MenuMaker.push(["SceneActMenu", ""]); MenuMaker.push(["AccMenu", ""]); MenuMaker.push(["BackMenu", ""]); MenuMaker.push(["ShoesMenu", ""]); MenuMaker.push(["ArmsMenu", ""]); MenuMaker.push(["BodyMenu", ""]); MenuMaker.push(["HairMenu", ""]); MenuMaker.push(["EyesMenu", ""]); MenuMaker.push(["MouthMenu", ""]); MenuMaker.push(["PresetMenu", ""]); MenuMaker.push(["SavedCharMenu", ""]); MenuMaker.push(["SavedSceneMenu", ""]); MenuMaker.push(["ObjectList", ""]); MenuMaker.push(["RenameMenu", "RenameMenu"]); MenuMaker.push(["BGMenu", "BGMenu"]); MenuMaker.push(["COMenu", "CharOptionsMenu"]); MenuMaker.push(["BubbleWindow", "BubbleMenu"]); MenuMaker.push(["GravMenu", "GravityMenu"]); MenuMaker.push(["DNAMenu", "DNAMenu"]); MenuMaker.push(["ConfirmBox", "ConfirmBox"]); MenuMaker.push(["HelpWindow", ""]); i = 0; while (i < MenuMaker.length) { if (MenuMaker[i][1]) { Interface.attachMovie(MenuMaker[i][1], MenuMaker[i][0], GameData.Menus.DMax++); } else { Interface.createEmptyMovieClip(MenuMaker[i][0], GameData.Menus.DMax++); } ScaleMenu(Interface[MenuMaker[i][0]]); Interface[MenuMaker[i][0]]._visible = false; i++; } _root.attachMovie("BGBox", "ClickBlocker", 102); ClickBlocker._width = Stage.width; ClickBlocker._height = Stage.height; ClickBlocker._alpha = 70; SwapColor(ClickBlocker, "Buttons", 3); ClickBlocker.onPress = function () { }; ClickBlocker.useHandCursor = false; ClickBlocker._visible = false; for (t in GameData.Toys) { AddProp(t, "Toys", "Toys"); stage[t].gotoAndStop(GameData.Toys[t].frame); stage[t]._x = 200; stage[t]._y = 200; stage[t]._visible = false; } stage["Grouchy Reimu"].onPress = function () { this.startDrag(); clickCheck(this, ""); }; stage["Grouchy Reimu"].onRelease = function () { this.stopDrag(); }; stage["Grouchy Reimu"].onReleaseOutside = function () { this.stopDrag(); }; stage["Gravity Well"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Gravity Well"]); stage["Clone Capsule"].char._visible = false; stage["Clone Capsule"].lights.gotoAndStop(1); stage["Clone Capsule"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Clone Capsule"]); stage["Boxing Chen"].onPress = function () { resetBoxingChen(); clickCheck(this, "drag"); }; setActionRelease(stage["Boxing Chen"]); stage["Mysterious Gap"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Mysterious Gap"]); var myListener = new Object(); myListener.onResize = function () { fixScales(); }; Stage.addListener(myListener); Interface.onEnterFrame = function () { for (S in SysConsole) { if (SysConsole[S].CD > 0) { SysConsole[S].CD--; } else if (SysConsole[S]._alpha > 0) { SysConsole[S]._alpha = SysConsole[S]._alpha - 20; } else { SysConsole[S].removeMovieClip(); } } if (!GameData.GameOn) { GameData.Keys.Functions.Main(); if (GameData.DoubleClick > 0) { GameData.DoubleClick--; } if (GameData.Toys["Clone Capsule"].Delay > 0) { GameData.Toys["Clone Capsule"].Delay--; } else if (((GameData.Toys["Clone Capsule"].Mode == 4) && (stage["Clone Capsule"]._visible)) && (stage["Clone Capsule"].char._visible)) { activateCloneCapsule(); GameData.Toys["Clone Capsule"].Delay = 30; } if (stage["Boxing Chen"].AttackRoll > 0) { stage["Boxing Chen"].AttackRoll--; if (stage["Boxing Chen"].AttackRoll == 55) { _root.attachMovie("KO", "KO", 6000); KO._xscale = GameData.Menus.Size * 0.9; KO._yscale = GameData.Menus.Size * 0.9; } else if (stage["Boxing Chen"].AttackRoll == 0) { KO.removeMovieClip(); } } if (bg.chatW._visible && (GameData.Chat.Active)) { if (GameData.Chat.D > 0) { GameData.Chat.D--; } else { if (GameData.Chat.L < 5) { var _local9 = "LOLSpark"; GameData.Chat.L++; } else { var _local9 = GameData.Chat.UserList[random(GameData.Chat.UserList.length)]; GameData.Chat.L = 0; } playSound("ChatBeep"); bg.chatW.chat.text = bg.chatW.chat.text + (((_local9 + ": ") + GameData.Chat.Users[_local9][random(GameData.Chat.Users[_local9].length)]) + newline); bg.chatW.chat.scroll = bg.chatW.chat.maxscroll; GameData.Chat.D = random(GameData.Chat.Delay) + 3; } if (GameData.Chat.Doom > 0) { GameData.Chat.Doom--; if (GameData.Chat.Doom == 0) { u = 0; while (u < GameData.Chat.UserList.length) { var _local6 = GameData.Chat.UserList[u]; if (_local6 != "WakiMiko") { bg.chatW.chat.text = bg.chatW.chat.text + (_local6 + " has disconnected.\n"); bg.chatW.chat.scroll = bg.chatW.chat.maxscroll; } u++; } GameData.Chat.Active = false; } } } for (n in GameData.Rain) { for (o in stage[n]) { stage[n][o]._rotation = stage[n][o]._rotation + stage[n][o].Rot; if (stage[n][o]._x >= (Stage.width + 50)) { stage[n][o]._x = -20; } if (stage[n][o]._y >= (Stage.height + 50)) { SetDrop(stage[n][o]); } stage[n][o]._y = stage[n][o]._y + stage[n][o].YMov; stage[n][o]._x = stage[n][o]._x + stage[n][o].XMov; } } if (!GameData.Target.Pin) { if (GameData.Action == "rotateTool") { Manipulator.RotateTool._x = _root._xmouse - Manipulator._x; Manipulator.RotateTool._y = _root._ymouse - Manipulator._y; if (GameData.Target._yscale < 0) { GameData.Target._rotation = getMouseAngle(Manipulator._x, Manipulator._y) + 180; } else { GameData.Target._rotation = getMouseAngle(Manipulator._x, Manipulator._y); } } else if (GameData.Action == "positionTool") { Manipulator.Positioner._x = _root._xmouse - Manipulator._x; Manipulator.Positioner._y = _root._ymouse - Manipulator._y; if (GameData.TargetType == "Cluster") { GameData.Clusters[GameData.Target._name].Px = Manipulator.Positioner._x; GameData.Clusters[GameData.Target._name].Py = Manipulator.Positioner._y; fixClusterShotAngle(GameData.Target, GameData.Clusters[GameData.Target._name].Qt); } else { GameData.Target.Bubble._x = Manipulator.Positioner._x; GameData.Target.Bubble._y = Manipulator.Positioner._y; } } else if (GameData.Action == "scaleTool") { Manipulator.ScaleTool._x = _root._xmouse - Manipulator._x; Manipulator.ScaleTool._y = _root._ymouse - Manipulator._y; if (Manipulator.ScaleTool._x < 0) { GameData.Target.XFace = -1; } else { GameData.Target.XFace = 1; } if (Manipulator.ScaleTool._y < 0) { GameData.Target.YFace = -1; } else { GameData.Target.YFace = 1; } var _local12 = Math.abs(Manipulator.ScaleTool._x) + Math.abs(Manipulator.ScaleTool._y); if (_local12 < GameData.ScaleLimit) { _local12 = GameData.ScaleLimit; } fixTargetScale(_local12); } else if (GameData.Action == "bScaleTool") { Manipulator.BScaleTool._x = _root._xmouse - Manipulator._x; Manipulator.BScaleTool._y = _root._ymouse - Manipulator._y; if (Manipulator.BScaleTool._x < 0) { GameData.Target.Bubble.XFace = -1; } else { GameData.Target.Bubble.XFace = 1; } if (Manipulator.BScaleTool._y < 0) { GameData.Target.Bubble.YFace = -1; } else { GameData.Target.Bubble.YFace = 1; } GameData.Target.Bubble._xscale = Math.abs(Manipulator.BScaleTool._x) * GameData.Target.Bubble.XFace; GameData.Target.Bubble._yscale = Math.abs(Manipulator.BScaleTool._y) * GameData.Target.Bubble.YFace; GameData.SpeechBubbles[GameData.Target._name].XScale = Math.abs(GameData.Target.Bubble._xscale); GameData.SpeechBubbles[GameData.Target._name].YScale = Math.abs(GameData.Target.Bubble._yscale); } else if (GameData.Action == "bTextTool") { Manipulator.BTextTool._x = _root._xmouse - Manipulator._x; Manipulator.BTextTool._y = _root._ymouse - Manipulator._y; GameData.Target.D._x = Manipulator.BTextTool._x; GameData.Target.D._y = Manipulator.BTextTool._y; } else if (GameData.Action == "rotate") { if (GameData.TargetType == "Character") { GameData.Target.OldR = GameData.Target._rotation; if (GameData.Target._yscale < 0) { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y) + 180; } else { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y); } GameData.Target.Spin = Math.floor(GameData.Target._rotation - GameData.Target.OldR); } else if (((GameData.TargetType == "Object") || (GameData.TargetType == "Screenshot")) || (GameData.TargetType == "Cluster")) { if (GameData.Target._yscale < 0) { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y) + 180; } else { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y); } } else if (GameData.TargetType == "SpeechBubble") { if (GameData.Target.Bubble._yscale < 0) { GameData.Target.Bubble._rotation = getMouseAngle(GameData.Target._x + GameData.Target.Bubble._x, GameData.Target._y + GameData.Target.Bubble._y) + 10; } else { GameData.Target.Bubble._rotation = getMouseAngle(GameData.Target._x + GameData.Target.Bubble._x, GameData.Target._y + GameData.Target.Bubble._y) + 170; } } } else if (GameData.Action == "drag") { GameData.Target.OldX = GameData.Target._x; GameData.Target.OldY = GameData.Target._y; GameData.Target._x = _root._xmouse - GameData.Xmod; Manipulator._x = GameData.Target._x; GameData.Target._y = _root._ymouse - GameData.Ymod; Manipulator._y = GameData.Target._y; GameData.Target.XMov = Math.floor(GameData.Target._x - GameData.Target.OldX); GameData.Target.YMov = Math.floor(GameData.Target._y - GameData.Target.OldY); } else if (GameData.Action == "scale") { if (GameData.TargetType == "SpeechBubble") { if (Key.isDown(17)) { var _local11 = _root._xmouse - GameData.Xmod; var _local10 = _root._ymouse - GameData.Ymod; if ((GameData.Target.OldXScale + _local11) < GameData.ScaleLimit) { GameData.SpeechBubbles[GameData.Target._name].XScale = GameData.ScaleLimit; } else { GameData.SpeechBubbles[GameData.Target._name].XScale = GameData.Target.OldXScale + _local11; } if ((GameData.Target.OldYScale + _local10) < GameData.ScaleLimit) { GameData.SpeechBubbles[GameData.Target._name].YScale = GameData.ScaleLimit; } else { GameData.SpeechBubbles[GameData.Target._name].YScale = GameData.Target.OldYScale + _local10; } GameData.Target.Bubble._xscale = GameData.SpeechBubbles[GameData.Target._name].XScale * GameData.Target.Bubble.XFace; GameData.Target.Bubble._yscale = GameData.SpeechBubbles[GameData.Target._name].YScale * GameData.Target.Bubble.YFace; } else { var S = ((_root._xmouse - GameData.Xmod) + (_root._ymouse - GameData.Ymod)); if ((GameData.Target.OldScale + S) < GameData.ScaleLimit) { var _local12 = GameData.ScaleLimit; } else { var _local12 = GameData.Target.OldScale + S; } fixTargetScale(_local12); } } else { var S = ((_root._xmouse - GameData.Xmod) + (_root._ymouse - GameData.Ymod)); if ((GameData.Target.OldScale + S) < GameData.ScaleLimit) { var _local12 = GameData.ScaleLimit; } else { var _local12 = GameData.Target.OldScale + S; } fixTargetScale(_local12); } } } for (c in stage) { if (!stage[c].Pin) { if (((bg.yuyuko._currentframe == 2) && (stage[c]._visible)) && (GameData.Characters[stage[c]._name])) { var _local4 = (330 * (bg._xscale / 100)) + bg._x; var _local5 = (230 * (bg._yscale / 100)) + bg._y; var _local7 = getDist(stage[c], _local4, _local5); var _local3 = 6 - Math.ceil(_local7 / 100); if (stage[c].eyes._currentframe != 28) { stage[c].eyes.gotoAndStop(29); } if (stage[c].mouth._currentframe != 14) { stage[c].mouth.gotoAndStop(14); } if (_local3 < 1) { _local3 = 1; } Propel(stage[c], getAngle(stage[c]._x, stage[c]._y, _local4, _local5), _local3); if (_local7 < 20) { playSound("Kyuh"); Delete(stage[c]); } else if (_local7 < GameData.Characters[c].Scale) { stage[c]._xscale = _local7; stage[c]._yscale = _local7; } if (_local3 > 1) { var _local8 = 90 - _local7; if (stage[c].Spin < _local8) { stage[c].Spin = stage[c].Spin + (_local3 * 3); } } } if ((stage["Gravity Well"]._visible && (stage[c]._visible)) && (GameData.Characters[stage[c]._name])) { var _local2 = "Power"; if (GameData.Target._name == "Gravity Well") { if (Key.isDown(16)) { _local2 = "ShiftPower"; } else if (Key.isDown(17)) { _local2 = "CtrlPower"; } } if (stage[c]._x < stage["Gravity Well"]._x) { stage[c].XMov = stage[c].XMov + GameData.Toys["Gravity Well"][_local2]; } else { stage[c].XMov = stage[c].XMov - GameData.Toys["Gravity Well"][_local2]; } if (stage[c]._y < stage["Gravity Well"]._y) { stage[c].YMov = stage[c].YMov + GameData.Toys["Gravity Well"][_local2]; } else { stage[c].YMov = stage[c].YMov - GameData.Toys["Gravity Well"][_local2]; } var _local7 = getDist(stage["Gravity Well"], stage[c]._x, stage[c]._y); if (_local7 < 90) { var _local8 = 90 - _local7; if (stage[c].Spin < _local8) { stage[c].Spin = stage[c].Spin + GameData.Toys["Gravity Well"][_local2]; } } } if (stage[c].Doom > 0) { if (stage[c].Doom > 30) { if (stage[c].eyes._currentframe != 28) { stage[c].eyes.gotoAndStop(29); } if (stage[c].mouth._currentframe != 14) { stage[c].mouth.gotoAndStop(14); } } else if ((!stage[c].accessory._visible) || (stage[c].accessory._currentframe != 21)) { playSound("Boom"); stage[c].accessory._visible = true; stage[c].accessory.gotoAndStop(21); } stage[c].Doom--; if (stage[c].Doom == 0) { Delete(stage[c]); } } if (((stage[c].Spin != 0) && (GameData.Target != stage[c])) || ((stage[c].Spin != 0) && (GameData.Action != "rotate"))) { if (stage[c].Spin) { stage[c]._rotation = stage[c]._rotation + stage[c].Spin; } if (stage[c].Spin > 0) { stage[c].Spin = Math.floor(stage[c].Spin * GameData.Friction); } else { stage[c].Spin = Math.ceil(stage[c].Spin * GameData.Friction); } } if (((stage[c].XMov != 0) && (GameData.Target != stage[c])) || ((stage[c].XMov != 0) && (GameData.Action != "drag"))) { if (stage[c].XMov) { if ((stage[c]._x + stage[c].XMov) < 0) { stage[c]._x = 0; stage[c].XMov = stage[c].XMov * -1; } else if ((stage[c]._x + stage[c].XMov) > Stage.width) { stage[c]._x = Stage.width; stage[c].XMov = stage[c].XMov * -1; } else { stage[c]._x = stage[c]._x + stage[c].XMov; if (stage[c] == GameData.Target) { Manipulator._x = stage[c]._x; } } } if (stage[c]._name == "Gravity Well") { if (stage[c].XMov > 0) { stage[c].XMov = Math.floor(stage[c].XMov * GameData.Toys["Gravity Well"].Friction); } else { stage[c].XMov = Math.ceil(stage[c].XMov * GameData.Toys["Gravity Well"].Friction); } } else if (stage[c].XMov > 0) { stage[c].XMov = Math.floor(stage[c].XMov * GameData.Friction); } else { stage[c].XMov = Math.ceil(stage[c].XMov * GameData.Friction); } } if (((stage[c].YMov != 0) && (GameData.Target != stage[c])) || ((stage[c].YMov != 0) && (GameData.Action != "drag"))) { if (stage[c].YMov) { if ((stage[c]._y + stage[c].YMov) < 0) { stage[c]._y = 0; stage[c].YMov = stage[c].YMov * -1; } else if ((stage[c]._y + stage[c].YMov) > Stage.height) { stage[c]._y = Stage.height; stage[c].YMov = stage[c].YMov * -1; } else { stage[c]._y = stage[c]._y + stage[c].YMov; if (stage[c] == GameData.Target) { Manipulator._y = stage[c]._y; } } } if (stage[c]._name == "Gravity Well") { if (stage[c].YMov > 0) { stage[c].YMov = Math.floor(stage[c].YMov * GameData.Toys["Gravity Well"].Friction); } else { stage[c].YMov = Math.ceil(stage[c].YMov * GameData.Toys["Gravity Well"].Friction); } } else if (stage[c].YMov > 0) { stage[c].YMov = Math.floor(stage[c].YMov * GameData.Friction); } else { stage[c].YMov = Math.ceil(stage[c].YMov * GameData.Friction); } } } } } }; GameData.Frames = new Object(); addWindow("GeneralOptions", 100, 300, "Options"); addTextInput("GeneralOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("GeneralOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("GeneralOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("GeneralOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addButton("GeneralOptions", "CloseB", 160, 70, "Close", "CloseWindow"); addWindow("BlurSettings", 125, 300, "Blur Settings"); addTextInput("BlurSettings", "x", 15, 45, "X:", "isBlurX", 18, 20, 50); addTextInput("BlurSettings", "y", 95, 45, "Y:", "isBlurY", 18, 20, 50); addTextInput("BlurSettings", "q", 175, 45, "Quality:", "isBlurQ", 18, 65, 45); addButton("BlurSettings", "ApplyB", 15, 70, "Apply", "SetFilter-Blur"); addButton("BlurSettings", "ClearB", 160, 70, "Clear", "ClearFilter-Blur"); addButton("BlurSettings", "CloseB", 10, 95, "Close", "CloseWindow"); addWindow("SceneSettings", 150, 300, "Scene Info"); addTextInput("SceneSettings", "sN", 15, 45, "Scene Name:", "isSceneName", 18, 100, 150); addTextInput("SceneSettings", "Ps", 15, 65, "Prev Scene:", "isPrevScene", 18, 100, 150); addTextInput("SceneSettings", "Ns", 15, 85, "Next Scene:", "isNextScene", 18, 100, 150); addButton("SceneSettings", "CloseSS", 15, 125, "Close", "CloseWindow"); addWindow("SnapshotOptions", 125, 300, "Snapshot Options"); addTextInput("SnapshotOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("SnapshotOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("SnapshotOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("SnapshotOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addTextInput("SnapshotOptions", "o", 160, 70, "Opacity:", "isAlpha", 18, 75, 50); addButton("SnapshotOptions", "CloseB", 100, 95, "Close", "CloseWindow"); addWindow("RainOptions", 180, 300, "Rain Options"); addTextInput("RainOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("RainOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("RainOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("RainOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addTextInput("RainOptions", "d", 160, 70, "Density:", "isRDensity", 18, 65, 50); addTextInput("RainOptions", "xmin", 15, 95, "X:", "isRXMin", 18, 15, 40); addTextInput("RainOptions", "xmax", 75, 95, "-", "isRXMax", 18, 15, 40); addTextInput("RainOptions", "ymin", 150, 95, "Y:", "isRYMin", 18, 15, 40); addTextInput("RainOptions", "ymax", 210, 95, "-", "isRYMax", 18, 15, 40); addTextInput("RainOptions", "tmin", 50, 120, "Twirl:", "isRTwirlMin", 18, 55, 40); addTextInput("RainOptions", "tmax", 150, 120, "-", "isRTwirlMax", 18, 15, 40); addButton("RainOptions", "CloseB", 100, 145, "Close", "CloseWindow"); addWindow("ClusterOptions", 190, 300, "Cluster Options"); addTextInput("ClusterOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("ClusterOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("ClusterOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("ClusterOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addTextInput("ClusterOptions", "dist", 155, 70, "Distance:", "isClusterDist", 18, 75, 50); addTextInput("ClusterOptions", "sprl", 15, 93, "Spiral:", "isClusterSpiral", 18, 65, 50); addTextInput("ClusterOptions", "rmod", 140, 93, "RMod:", "isClusterRMod", 18, 50, 50); addTextInput("ClusterOptions", "rows", 15, 120, "Rows:", "isClusterRows", 18, 50, 30); addTextInput("ClusterOptions", "cols", 100, 120, "Cols:", "isClusterCols", 18, 48, 30); addButton("ClusterOptions", "CloseB", 185, 120, "Close", "CloseWindow"); addTextInput("ClusterOptions", "sd", 25, 146, "Start D.:", "isClusterSD", 18, 75, 40); addTextInput("ClusterOptions", "sp", 150, 146, "Spread:", "isClusterSpread", 18, 70, 40); addText("ClusterOptions", "dir", 25, 168, "Shot Direction:", 18, 150); addButton("ClusterOptions", "cdir", 155, 168, "isClusterDir", "ClusterDir"); addWindow("ColorizeMenu", 175, 350, "Colorize Menu"); addTextInput("ColorizeMenu", "rgbc", 25, 120, "RGB Code:", "isRGB", 18, 85, 80); addButton("ColorizeMenu", "RandomC", 10, 146, "Randomize", "SetRandomColor"); addButton("ColorizeMenu", "DefaultC", 120, 146, "Default", "SetDefaultColor"); addButton("ColorizeMenu", "CloseB", 230, 146, "Close", "CloseWindow"); for (i in GameData.Frames) { makeFrame(i); } Interface.ClusterOptions.rowsI.maxChars = 2; Interface.ClusterOptions.colsI.maxChars = 2; Interface.ColorizeMenu.createEmptyMovieClip("palette", 50); Interface.ColorizeMenu.palette._x = 75; Interface.ColorizeMenu.palette._y = 55; Interface.ColorizeMenu.palette.attachMovie("ColorBar", "Rb", 1); Interface.ColorizeMenu.palette.Rb.gotoAndStop(1); Interface.ColorizeMenu.palette.attachMovie("Slider", "Rs", 2); Interface.ColorizeMenu.palette.Rb._y = 5; Interface.ColorizeMenu.palette.Rs._y = 5; Interface.ColorizeMenu.palette.attachMovie("ColorBar", "Gb", 3); Interface.ColorizeMenu.palette.attachMovie("Slider", "Gs", 4); Interface.ColorizeMenu.palette.Gb.gotoAndStop(2); Interface.ColorizeMenu.palette.Gb._y = 25; Interface.ColorizeMenu.palette.Gs._y = 25; Interface.ColorizeMenu.palette.attachMovie("ColorBar", "Bb", 5); Interface.ColorizeMenu.palette.attachMovie("Slider", "Bs", 6); Interface.ColorizeMenu.palette.Bb.gotoAndStop(3); Interface.ColorizeMenu.palette.Bb._y = 45; Interface.ColorizeMenu.palette.Bs._y = 45; Interface.ColorizeMenu.palette.attachMovie("ColorPatch", "Cp", 7); Interface.ColorizeMenu.palette.Cp._x = -60; Interface.ColorizeMenu.palette.Rs.onPress = function () { this.startDrag(false, 0, this._y, 255, this._y); this.onEnterFrame = function () { SwapPalette(this._parent); }; }; setColorSliderRelease(Interface.ColorizeMenu.palette.Rs); Interface.ColorizeMenu.palette.Gs.onPress = function () { this.startDrag(false, 0, this._y, 255, this._y); this.onEnterFrame = function () { SwapPalette(this._parent); }; }; setColorSliderRelease(Interface.ColorizeMenu.palette.Gs); Interface.ColorizeMenu.palette.Bs.onPress = function () { this.startDrag(false, 0, this._y, 255, this._y); this.onEnterFrame = function () { SwapPalette(this._parent); }; }; setColorSliderRelease(Interface.ColorizeMenu.palette.Bs); var newCharCheck = GameData.Settings.DefaultChar.Value.toLowerCase(); if (newCharCheck == "newest") { makeChar(GameData.NewestChar); } else { makeChar(GameData.Settings.DefaultChar.Value); } makeNewMenu(Interface, "Level1Menu", 10); makeNewMenu(Interface, "Level2Menu", 10); makeNewMenu(Interface, "Level3Menu", 10); Interface.HelpWindow.attachMovie("SpeechBubble", "EirinTalk", 1); makePresetChar(Interface.HelpWindow, "Eirin (2)", "Eirin", 2); Interface.HelpWindow.Eirin.mouth._visible = true; Interface.HelpWindow.Eirin.mouth.gotoAndStop(51); makeMenu(Interface.HelpWindow, "BasicHelpMenu", 3, ["Nevermind", "The Basics", "Latest Updates", "User Manual", "Got Any Rumors?", "About This Program"], 0, 0); Interface.HelpWindow.Eirin._xscale = -50; Interface.HelpWindow.Eirin._yscale = 50; Interface.HelpWindow.Eirin._x = 320; Interface.HelpWindow.Eirin._y = 200; Interface.HelpWindow.Eirin.onPress = function () { this._parent.startDrag(); }; Interface.HelpWindow.Eirin.onRelease = function () { this._parent.stopDrag(); }; Interface.HelpWindow.Eirin.onReleaseOutside = function () { this._parent.stopDrag(); }; Interface.HelpWindow.EirinTalk.Bubble.gotoAndStop(1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Intro; Interface.HelpWindow.EirinTalk.D._y = -25; Interface.HelpWindow.EirinTalk.D._x = -225; Interface.HelpWindow.EirinTalk.D._height = 300; Interface.HelpWindow.EirinTalk.Bubble._rotation = 270; Interface.HelpWindow.EirinTalk.Bubble._xscale = 120; Interface.HelpWindow.EirinTalk.Bubble._yscale = 130; Interface.HelpWindow.EirinTalk.Bubble._x = -110; Interface.HelpWindow.EirinTalk.Bubble._y = 80; Interface.HelpWindow.EirinTalk._x = 170; PositionMenu(Interface.HelpWindow, "L", "T", 130, 100, null, null); Interface.HelpWindow.attachMovie("Arrow", "Next", 4); Interface.HelpWindow.Next._xscale = -50; Interface.HelpWindow.Next._yscale = 50; Interface.HelpWindow.Next._x = 75; Interface.HelpWindow.Next._y = 190; Interface.HelpWindow.Next._visible = false; Interface.HelpWindow.attachMovie("WalfasLink", "WalfasLink", 5); Interface.HelpWindow.WalfasLink._x = GameData.Help.WalfasLinkX; Interface.HelpWindow.WalfasLink._y = GameData.Help.WalfasLinkY; Interface.HelpWindow.WalfasLink._visible = false; Interface.HelpWindow.attachMovie("MenuItem", "TellMore", 6); Interface.HelpWindow.TellMore.bName.text = "Tell me more"; Interface.HelpWindow.TellMore.BG._width = 112; Interface.HelpWindow.TellMore.bName._width = 112; Interface.HelpWindow.TellMore._x = 0; Interface.HelpWindow.TellMore._y = 160; Interface.HelpWindow.TellMore._visible = false; setButtonStyle(Interface.HelpWindow.TellMore); Interface.HelpWindow.TellMore.onRelease = function () { SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Rumors[random(GameData.Help.Rumors.length)]; playSound("Pop"); }; Interface.HelpWindow.BasicHelpMenu._y = 160; Interface.HelpWindow.BasicHelpMenu._x = -28; Interface.HelpWindow.BasicHelpMenu._visible = true; for (b in Interface.HelpWindow.BasicHelpMenu) { Interface.HelpWindow.BasicHelpMenu[b].BG._width = 200; Interface.HelpWindow.BasicHelpMenu[b].bName._width = 200; } Interface.HelpWindow.BasicHelpMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(2); }; Interface.HelpWindow.BasicHelpMenu.ID1.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Basics; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID2.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Updates; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID3.onRelease = function () { getURL ("http://www.heavenlypandemonium.com/?page_id=29", "_blank"); }; Interface.HelpWindow.BasicHelpMenu.ID4.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.TellMore._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Rumors[random(GameData.Help.Rumors.length)]; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID5.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.WalfasLink._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.About; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; makeButton(Interface, "MainMenu", "Menu", GameData.Menus.DMax++); makeMenu(Interface, "StageMenu", GameData.Menus.DMax++, ["Shrink All", "Scramble!", "Randomize All"], 0, 0); makeMenu(Interface, "GlobalLockMenu", GameData.Menus.DMax++, ["Unlock All", "Lock All", "Hats", "Items", "Accessory", "Back", "Shoes", "Arms", "Body", "Hair", "Eyes", "Mouth"], 30, 0); makeMenu(Interface, "InsertMenu", GameData.Menus.DMax++, ["Speech Bubble", "Object"], 0, 0); Interface.attachMovie("MenuItem", "SceneFrame", GameData.Menus.DMax++); Interface.SceneFrame.bName.text = (GameData.CurrentScene.Name + " : Part ") + (GameData.CurrentScene.CurrentAct + 1); setButtonStyle(Interface.SceneFrame); PositionMenu(Interface.SceneFrame, "L", "T", 0, 3, null, null); PositionMenu(Interface.MainMenu, "L", "B", 0, 3, null, null); makeThumbMenu(Interface.PresetMenu, "PresetList", "HeadPreview", 20, 15, 20, 100, 100, "char"); PositionMenu(Interface.PresetMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); makeListMenu(Interface.SavedCharMenu, "SavedChars", 100, 100); PositionMenu(Interface.SavedCharMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); makeListMenu(Interface.SavedSceneMenu, "SavedScenes", 100, 100); PositionMenu(Interface.SavedSceneMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); RefreshActList(); PositionMenu(Interface.GlobalLockMenu, "C", "C", 147, -20, Interface.MainMenu, Interface.MainMenu); b = 0; while (b < 12) { Interface.GlobalLockMenu["ID" + b].BG._width = 120; Interface.GlobalLockMenu["ID" + b].bName._width = 120; if (b > 1) { Interface.GlobalLockMenu["ID" + b].attachMovie("checkbox", "checkbox", 10); Interface.GlobalLockMenu["ID" + b].checkbox.gotoAndStop(1); Interface.GlobalLockMenu["ID" + b].checkbox._xscale = 75; Interface.GlobalLockMenu["ID" + b].checkbox._yscale = 75; Interface.GlobalLockMenu["ID" + b].checkbox._y = 10; Interface.GlobalLockMenu["ID" + b].checkbox._x = 110; Interface.GlobalLockMenu["ID" + b].onRelease = function () { if (GameData.Locks[this.bName.text]) { GameData.Locks[this.bName.text] = false; this.checkbox.gotoAndStop(1); } else { GameData.Locks[this.bName.text] = true; this.checkbox.gotoAndStop(2); } }; } b++; } Interface.GlobalLockMenu.ID0.onRelease = function () { l = 2; while (l < 12) { Interface.GlobalLockMenu["ID" + l].checkbox.gotoAndStop(1); GameData.Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = false; if (GameData.Settings.MassLocking.Check) { for (i in GameData.Characters) { GameData.Characters[i].Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = false; } } l++; } SwapColor(this.BG, "Buttons", 1); }; Interface.GlobalLockMenu.ID1.onRelease = function () { l = 2; while (l < 12) { Interface.GlobalLockMenu["ID" + l].checkbox.gotoAndStop(2); GameData.Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = true; if (GameData.Settings.MassLocking.Check) { for (i in GameData.Characters) { GameData.Characters[i].Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = true; } } l++; } SwapColor(this.BG, "Buttons", 1); }; makeMenu(Interface, "Grouchy ReimuMenu", GameData.Menus.DMax++, ["Pay Money", "Hey Reimu!"], 0, Stage.height - 20); makeMenu(Interface, "Gravity WellMenu", GameData.Menus.DMax++, ["Dismiss", "Settings"], 0, Stage.height - 20); makeMenu(Interface, "Clone CapsuleMenu", GameData.Menus.DMax++, ["Disassemble", "Activate!", "Eject", "Tinker", "DNA Data"], 0, Stage.height - 20); makeMenu(Interface, "Clone CapsuleEmptyMenu", GameData.Menus.DMax++, ["Disassemble", "Input DNA", "Tinker"], 0, Stage.height - 20); makeMenu(Interface, "Boxing ChenMenu", GameData.Menus.DMax++, ["Send Home"], 0, Stage.height - 20); makeMenu(Interface, "Mysterious GapMenu", GameData.Menus.DMax++, ["Dismiss"], 0, Stage.height - 20); makeMenu(Interface, "BubbleMenu", GameData.Menus.DMax++, ["Delete", "Edit Text", "Bring to Front", "Bring Forward", "Send Backwards", "Send to Back", "Vertical Flip", "Horizontal Flip", "Settings"], 0, Stage.height - 20); PositionMenu(Interface.BubbleMenu, "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface.BubbleMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); delete GameData.SpeechBubbles[GameData.Target]; GameData.Target.removeMovieClip(); Target(); }; Interface.BubbleMenu.ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); editBubble(GameData.Target); }; Interface.BubbleMenu.ID2.onRelease = function () { BringToFront(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID3.onRelease = function () { BringForward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID4.onRelease = function () { SendBackward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID5.onRelease = function () { SendToBack(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID6.onRelease = function () { GameData.Target.Bubble.YFace = GameData.Target.Bubble.YFace * -1; GameData.Target.Bubble._yscale = GameData.Target.Bubble._yscale * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID7.onRelease = function () { GameData.Target.Bubble.XFace = GameData.Target.Bubble.XFace * -1; GameData.Target.Bubble._xscale = GameData.Target.Bubble._xscale * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID8.onRelease = function () { OpenMenu(1, Interface.BubbleWindow, this.BG); Interface.BubbleWindow.gX.text = GameData.Target._x; Interface.BubbleWindow.gY.text = GameData.Target._y; Interface.BubbleWindow.gXs.text = GameData.Target._xscale; Interface.BubbleWindow.gYs.text = GameData.Target._yscale; Interface.BubbleWindow.gR.text = GameData.Target._rotation; Interface.BubbleWindow.bX.text = GameData.Target.Bubble._x; Interface.BubbleWindow.bY.text = GameData.Target.Bubble._y; Interface.BubbleWindow.bXs.text = GameData.Target.Bubble._xscale; Interface.BubbleWindow.bYs.text = GameData.Target.Bubble._yscale; Interface.BubbleWindow.bR.text = GameData.Target.Bubble._rotation; Interface.BubbleWindow.tX.text = GameData.Target.D._x; Interface.BubbleWindow.tY.text = GameData.Target.D._y; Interface.BubbleWindow.tR.text = GameData.Target.D._rotation; }; PositionMenu(Interface.BubbleWindow, "C", "C", -50, -300, Interface.TargetFrame, Interface.TargetFrame); Interface.BubbleWindow.BG._alpha = GameData.Buttons.Opacity; setBGDrag(Interface.BubbleWindow.BG); makeButton(Interface.BubbleWindow, "Set", "set", 151); Interface.BubbleWindow.Set._x = 340; Interface.BubbleWindow.Set._y = 220; setButtonStyle(Interface.BubbleWindow.Set); Interface.BubbleWindow.Set.onRelease = function () { SwapColor(this.BG, "Buttons", 1); GameData.Target._x = Number(Interface.BubbleWindow.gX.text); GameData.Target._y = Number(Interface.BubbleWindow.gY.text); GameData.Target._xscale = Number(Interface.BubbleWindow.gXs.text); GameData.Target._yscale = Number(Interface.BubbleWindow.gYs.text); GameData.Target._rotation = Number(Interface.BubbleWindow.gR.text); GameData.Target.Bubble._x = Number(Interface.BubbleWindow.bX.text); GameData.Target.Bubble._y = Number(Interface.BubbleWindow.bY.text); GameData.Target.Bubble._xscale = Number(Interface.BubbleWindow.bXs.text); GameData.Target.Bubble._yscale = Number(Interface.BubbleWindow.bYs.text); GameData.Target.Bubble._rotation = Number(Interface.BubbleWindow.bR.text); GameData.Target.D._x = Number(Interface.BubbleWindow.tX.text); GameData.Target.D._y = Number(Interface.BubbleWindow.tY.text); GameData.Target.D._rotation = Number(Interface.BubbleWindow.tR.text); GameData.SpeechBubbles[GameData.Target._name].XScale = Math.abs(GameData.Target.Bubble._xscale); if (GameData.Target.Bubble._xscale < 0) { GameData.Target.Bubble.XFace = -1; } else { GameData.Target.Bubble.XFace = 1; } GameData.SpeechBubbles[GameData.Target._name].YScale = Math.abs(GameData.Target.Bubble._yscale); if (GameData.Target.Bubble._yscale < 0) { GameData.Target.Bubble.YFace = -1; } else { GameData.Target.Bubble.YFace = 1; } GameData.SpeechBubbles[GameData.Target._name].Scale = Math.abs(GameData.Target._xscale); }; makeButton(Interface.BubbleWindow, "Close", "close", 152); Interface.BubbleWindow.Close._x = 340; Interface.BubbleWindow.Close._y = 240; setButtonStyle(Interface.BubbleWindow.Close); Interface.BubbleWindow.Close.onRelease = function () { CloseMenus(1); }; PositionMenu(Interface["Grouchy ReimuMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Grouchy ReimuMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); playSound("Cash"); stage["Grouchy Reimu"]._visible = false; CloseMenus(1); Target(); }; Interface["Grouchy ReimuMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); HaxSignBE(); CloseMenus(1); }; PositionMenu(Interface["Gravity WellMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Gravity WellMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Gravity Well"]._visible = false; CloseMenus(1); Target(); }; Interface["Gravity WellMenu"].ID1.onRelease = function () { Interface.GravMenu.Fr.text = 0; Interface.GravMenu.P.text = GameData.Toys["Gravity Well"].Power; Interface.GravMenu.sP.text = GameData.Toys["Gravity Well"].ShiftPower; Interface.GravMenu.cP.text = GameData.Toys["Gravity Well"].CtrlPower; OpenMenu(1, Interface.GravMenu, this.BG); }; PositionMenu(Interface["Boxing ChenMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Boxing ChenMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Boxing Chen"]._visible = false; resetBoxingChen(); CloseMenus(1); Target(); }; PositionMenu(Interface["Mysterious GapMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Mysterious GapMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Mysterious Gap"]._visible = false; CloseMenus(1); Target(); }; PositionMenu(Interface["Clone CapsuleMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); PositionMenu(Interface["Clone CapsuleEmptyMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Clone CapsuleMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Clone Capsule"]._visible = false; CloseMenus(1); Target(); }; Interface["Clone CapsuleEmptyMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Clone Capsule"]._visible = false; CloseMenus(1); Target(); }; Interface["Clone CapsuleMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); activateCloneCapsule(); }; Interface["Clone CapsuleMenu"].ID2.onRelease = function () { SwapColor(this.BG, "Buttons", 1); ejectCloneCapsule(); CloseMenus(1); }; Interface["Clone CapsuleMenu"].ID3.onRelease = function () { SwapColor(this.BG, "Buttons", 1); tinkerCloneCapsule(); }; Interface["Clone CapsuleMenu"].ID4.onRelease = function () { SwapColor(this.BG, "Buttons", 1); showDNAstrand(GameData.Toys["Clone Capsule"].Char); }; Interface["Clone CapsuleEmptyMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); openDNAInput(); }; Interface["Clone CapsuleEmptyMenu"].ID2.onRelease = function () { SwapColor(this.BG, "Buttons", 1); tinkerCloneCapsule(); }; makeMenu(Interface, "LockMenu", GameData.Menus.DMax++, ["Hats", "Items", "Accessory", "Back", "Shoes", "Arms", "Body", "Hair", "Eyes", "Mouth"], 85, Stage.height - 60); PositionMenu(Interface.TargetFrame, "C", "C", 200, -5, Interface.MainMenu, Interface.MainMenu); addPinPreview(Interface.TargetFrame); Interface.TargetFrame._visible = false; setButtonStyle(Interface.TargetFrame); PositionMenu(Interface.LockMenu, "C", "C", 90, -20, Interface.TargetFrame, Interface.TargetFrame); b = 0; while (b < 10) { Interface.LockMenu["ID" + b].BG._width = 120; Interface.LockMenu["ID" + b].bName._width = 120; Interface.LockMenu["ID" + b].attachMovie("checkbox", "checkbox", 10); Interface.LockMenu["ID" + b].checkbox.gotoAndStop(1); Interface.LockMenu["ID" + b].checkbox._xscale = 75; Interface.LockMenu["ID" + b].checkbox._yscale = 75; Interface.LockMenu["ID" + b].checkbox._y = 10; Interface.LockMenu["ID" + b].checkbox._x = 110; Interface.LockMenu["ID" + b].onRelease = function () { if (GameData.Characters[GameData.Target._name].Locks[this.bName.text]) { GameData.Characters[GameData.Target._name].Locks[this.bName.text] = false; this.checkbox.gotoAndStop(1); } else { GameData.Characters[GameData.Target._name].Locks[this.bName.text] = true; this.checkbox.gotoAndStop(2); } }; b++; } PositionMenu(Interface.DNAMenu, "C", "C", -140, -230, Interface.TargetFrame, Interface.TargetFrame); Interface.DNAMenu.BG._alpha = GameData.Buttons.Opacity; makeButton(Interface.DNAMenu, "OK", "test", 50); setButtonStyle(Interface.DNAMenu.OK); Interface.DNAMenu.OK._x = 140; Interface.DNAMenu.OK._y = 53; Interface.DNAMenu.DNAdata.onSetFocus = function () { GameData.KeyLock = true; }; Interface.DNAMenu.DNAdata.onKillFocus = function () { GameData.KeyLock = false; }; makeThumbMenu(Interface.HatMenu, "Hats", "Hats", 10, 70, 20, 146, -238, "hat"); makeThumbMenu(Interface.ItemMenu, "Items", "Items", 10, 0, 20, 146, -238, "item"); makeThumbMenu(Interface.AccMenu, "Acc", "Acc", 5, 0, 20, 146, -238, "accessory"); makeThumbMenu(Interface.BackMenu, "Back", "Wings", -5, -20, 14, 146, -238, "wings"); makeThumbMenu(Interface.ShoesMenu, "Shoes", "Shoes", 20, 10, 30, 146, -238, "legs"); makeThumbMenu(Interface.ArmsMenu, "Arms", "Arms", 20, 26, 20, 146, -238, "arms"); makeThumbMenu(Interface.BodyMenu, "Body", "Body", 20, 20, 14, 146, -238, "body"); makeThumbMenu(Interface.HairMenu, "Hair", "Hair", 20, 30, 8, 146, -238, "head"); makeThumbMenu(Interface.EyesMenu, "Eyes", "Eyes", 20, 35, 15, 146, -238, "eyes"); makeThumbMenu(Interface.MouthMenu, "Mouth", "Mouth", 20, 35, 15, 146, -238, "mouth"); makeThumbMenu(Interface.ObjectList, "ObjectList", "Objects", 10, 10, 10, 64, -253, "object"); SwapColor(Interface.BGMenu.BG, "Buttons", 0); Interface.BGMenu.BG._alpha = GameData.Buttons.Opacity; makeThumbMenu(Interface.BGMenu, "BGs", "Background", 0, 0, 5, 100, -370, ""); Interface.BGMenu.SMod = 50; Interface.BGMenu.Ops._x = -20; Interface.BGMenu.DaMask._x = -20; Interface.BGMenu.Ops._y = 50; Interface.BGMenu.DaMask._y = 50; Interface.BGMenu.sX.text = 100; Interface.BGMenu.sY.text = 100; Interface.BGMenu.Fr.text = (1 - GameData.Friction) * 100; Interface.BGMenu.Br.text = 100; if (GameData.BGAutoScale) { Interface.BGMenu.AScheck.gotoAndStop(2); } else { Interface.BGMenu.AScheck.gotoAndStop(1); } Interface.BGMenu.AScheck.onRelease = function () { if (GameData.BGAutoScale) { GameData.BGAutoScale = false; Interface.BGMenu.AScheck.gotoAndStop(1); } else { GameData.BGAutoScale = true; Interface.BGMenu.AScheck.gotoAndStop(2); } }; makeButton(Interface.BGMenu, "BGSetButton", "Set", 50); Interface.BGMenu.BGSetButton._x = 280; Interface.BGMenu.BGSetButton._y = 270; Interface.BGMenu.BGSetButton.onRelease = function () { setBGProperties(); SwapColor(this.BG, "Buttons", 1); }; makeButton(Interface.BGMenu, "BGDefButton", "Default", 51); Interface.BGMenu.BGDefButton._x = 280; Interface.BGMenu.BGDefButton._y = 250; Interface.BGMenu.BGDefButton.onRelease = function () { this._parent.lX.text = 0; this._parent.lY.text = 0; this._parent.sX.text = 100; this._parent.sY.text = 100; this._parent.rD.text = 0; this._parent.Fr.text = 10; this._parent.Br.text = 100; setBGProperties(); SwapColor(this.BG, "Buttons", 1); }; Interface.BGMenu.Prev.onRelease = function () { if ((GameData.BG - 1) < 0) { SwapBG(GameData.BGs.length - 2); } else { SwapBG(GameData.BG - 1); } }; Interface.BGMenu.Next.onRelease = function () { if ((GameData.BG + 1) > (GameData.BGs.length - 2)) { SwapBG(0); } else { SwapBG(GameData.BG + 1); } }; PositionMenu(Interface.GravMenu, "C", "C", 140, -280, Interface.MainMenu, Interface.MainMenu); Interface.GravMenu.BG._alpha = GameData.Buttons.Opacity; setBGDrag(Interface.GravMenu.BG); makeButton(Interface.GravMenu, "Close", "set", 151); Interface.GravMenu.Close._x = 20; Interface.GravMenu.Close._y = 110; setButtonStyle(Interface.GravMenu.Close); Interface.GravMenu.Close.onRelease = function () { SwapColor(this.BG, "Buttons", 1); GameData.Toys["Gravity Well"].Friction = getFriction(Number(this._parent.Fr.text)); GameData.Toys["Gravity Well"].Power = Number(this._parent.P.text); GameData.Toys["Gravity Well"].ShiftPower = Number(this._parent.sP.text); GameData.Toys["Gravity Well"].CtrlPower = Number(this._parent.cP.text); CloseMenus(1); }; PositionMenu(Interface.COMenu, "C", "C", -100, -350, Interface.TargetFrame, Interface.TargetFrame); Interface.COMenu.BG._alpha = GameData.Buttons.Opacity; Interface.COMenu.BG.onPress = function () { this._parent.startDrag(); }; Interface.COMenu.BG.onRelease = function () { this._parent.stopDrag(); }; Interface.COMenu.BG.onReleaseOutside = function () { this._parent.stopDrag(); }; Interface.COMenu.cName.onSetFocus = function () { GameData.KeyLock = true; }; Interface.COMenu.cName.onKillFocus = function () { GameData.KeyLock = false; }; Interface.COMenu.Prev.onRelease = function () { QuickSwap(GameData.Target, -1, "All"); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.Next.onRelease = function () { QuickSwap(GameData.Target, 1, "All"); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; GameData.PartsArray = new Array("Hats", "Eyes", "Mouth", "Hair", "Body", "Arms", "Shoes", "Back", "Accessory", "Items"); i = 0; while (i < GameData.PartsArray.length) { Interface.COMenu.attachMovie("Arrow", "Prev" + i, i * 3); Interface.COMenu["Prev" + i]._xscale = 35; Interface.COMenu["Prev" + i]._yscale = 35; Interface.COMenu["Prev" + i]._y = (i * 21) + 9; Interface.COMenu["Prev" + i]._x = 250; Interface.COMenu["Prev" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Prev" + i].onRelease = function () { QuickSwap(GameData.Target, -1, this.ID); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.attachMovie("Arrow", "Next" + i, (i * 3) + 2); Interface.COMenu["Next" + i]._xscale = -35; Interface.COMenu["Next" + i]._yscale = 35; Interface.COMenu["Next" + i]._y = (i * 21) + 9; Interface.COMenu["Next" + i]._x = 385; Interface.COMenu["Next" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Next" + i].onRelease = function () { QuickSwap(GameData.Target, 1, this.ID); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.attachMovie("checkbox", "Lock" + i, (i * 3) + 1); Interface.COMenu["Lock" + i]._xscale = 75; Interface.COMenu["Lock" + i]._yscale = 75; Interface.COMenu["Lock" + i]._y = (i * 21) + 17; Interface.COMenu["Lock" + i]._x = 363; Interface.COMenu["Lock" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Lock" + i].IDnum = i; Interface.COMenu["Lock" + i].onRelease = function () { if (GameData.Characters[GameData.Target._name].Locks[this.ID]) { GameData.Characters[GameData.Target._name].Locks[this.ID] = false; this._parent["Prev" + this.IDnum]._visible = true; this._parent["Next" + this.IDnum]._visible = true; this.gotoAndStop(1); } else { GameData.Characters[GameData.Target._name].Locks[this.ID] = true; this._parent["Prev" + this.IDnum]._visible = false; this._parent["Next" + this.IDnum]._visible = false; this.gotoAndStop(2); } }; i++; } makeButton(Interface.COMenu, "Set", "set", 150); Interface.COMenu.Set._x = 140; Interface.COMenu.Set._y = 250; setButtonStyle(Interface.COMenu.Set); Interface.COMenu.Set.onRelease = function () { SwapColor(this.BG, "Buttons", 1); GameData.Characters[GameData.Target._name].Name = Interface.COMenu.cName.text; Interface.TargetFrame.bName.text = Interface.COMenu.cName.text; if (Interface.COMenu.cScale.text < GameData.ScaleLimit) { Interface.COMenu.cScale.text = GameData.ScaleLimit; } GameData.Characters[GameData.Target._name].Scale = Number(Interface.COMenu.cScale.text); GameData.Target._xscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.XFace; GameData.Target._yscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.YFace; GameData.Target._rotation = Interface.COMenu.cRot.text; GameData.Target._x = Interface.COMenu.cX.text; GameData.Target._y = Interface.COMenu.cY.text; }; makeButton(Interface.COMenu, "Close", "close", 151); Interface.COMenu.Close._x = -20; Interface.COMenu.Close._y = 250; setButtonStyle(Interface.COMenu.Close); Interface.COMenu.Close.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); }; makeMenu(Interface.COMenu, "SideOps", 152, ["Bring Forward", "Send Backwards", "Vertical Flip", "Horizontal Flip", "Unlock All", "Lock All", "Randomize"], 0, 0); Interface.COMenu.SideOps._x = -20; Interface.COMenu.SideOps._y = 170; Interface.COMenu.SideOps._visible = true; Interface.COMenu.SideOps.ID0.onRelease = function () { BringForward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID1.onRelease = function () { SendBackward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID2.onRelease = function () { GameData.Target._yscale = GameData.Target._yscale * -1; GameData.Target.YFace = GameData.Target.YFace * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID3.onRelease = function () { GameData.Target._xscale = GameData.Target._xscale * -1; GameData.Target.XFace = GameData.Target.XFace * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID4.onRelease = function () { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = false; Interface.COMenu["Prev" + i]._visible = true; Interface.COMenu["Next" + i]._visible = true; Interface.COMenu["Lock" + i].gotoAndStop(1); i++; } }; Interface.COMenu.SideOps.ID5.onRelease = function () { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = true; Interface.COMenu["Prev" + i]._visible = false; Interface.COMenu["Next" + i]._visible = false; Interface.COMenu["Lock" + i].gotoAndStop(2); i++; } }; Interface.COMenu.SideOps.ID6.onRelease = function () { RandomizeAll(GameData.Target); setCharLook(Interface.COMenu.char, GameData.Characters[GameData.Target._name]); }; setKeyLocks(Interface.COMenu.cName); setKeyLocks(Interface.COMenu.cScale); setKeyLocks(Interface.COMenu.cRot); setKeyLocks(Interface.COMenu.cX); setKeyLocks(Interface.COMenu.cY); PositionMenu(Interface.RenameMenu, "C", "C", 0, -200, Interface.TargetFrame, Interface.TargetFrame); Interface.RenameMenu.BG._alpha = GameData.Buttons.Opacity; makeButton(Interface.RenameMenu, "OK", "OK", 10); Interface.RenameMenu.OK._x = 50; Interface.RenameMenu.OK._y = 35; Interface.RenameMenu.iName.onSetFocus = function () { GameData.KeyLock = true; }; Interface.RenameMenu.iName.onKillFocus = function () { GameData.KeyLock = false; }; makeButton(Interface.ConfirmBox, "OK", "OK", 10); Interface.ConfirmBox.OK._x = 30; Interface.ConfirmBox.OK._y = 35; makeButton(Interface.ConfirmBox, "Cancel", "Cancel", 11); Interface.ConfirmBox.Cancel._x = 170; Interface.ConfirmBox.Cancel._y = 35; fixScales(); setMenuPositions(); GameData.Menus.baseH = Interface._height; GameData.Menus.baseW = Interface._width; Interface.MainMenu.onRelease = function () { SetMenu(1, "MainMenu", this, 0, 0); }; Interface.SceneFrame.onRelease = function () { SetMenu(1, "SceneMenu", this, 0, 0); }; fixMenuDepths(["BGMenu", "HatMenu", "EyesMenu", "BodyMenu", "ShoesMenu", "ArmsMenu", "AccMenu", "ItemMenu", "HairMenu", "BackMenu", "MouthMenu", "ObjectList", "RenameMenu", "HelpWindow", "BubbleWindow"]); Interface.TargetFrame.BG._width = 170; Interface.TargetFrame.bName._width = 170 - Interface.TargetFrame.bName._x; Interface.TargetFrame.attachMovie("TargetFramePreview", "preview", 10); Interface.TargetFrame.preview._x = 10; Interface.TargetFrame.preview._y = 10; Interface.TargetFrame.preview._xscale = 40; Interface.TargetFrame.preview._yscale = 40; if ((my_so.data.Version < GameData.Version) || (my_so.data.Version == undefined)) { GameData.Menus.Functions.OpenHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Updates; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; my_so.data.Version = GameData.Version; my_so.flush(); } GameData.Windows.New(); GameData.Pong.Top = 50; GameData.Pong.Bottom = 360;
Symbol 13 Button
on (release) { getURL ("http://www.walfas.org/", "_blank"); }
Instance of Symbol 84 MovieClip [BGBox] "closeB" in Symbol 85 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } on (release) { _parent._visible = false; }
Instance of Symbol 84 MovieClip [BGBox] "dragBar" in Symbol 85 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } on (press) { _parent.startDrag(); } on (release) { _parent.stopDrag(); } on (releaseOutside) { _parent.stopDrag(); }
Instance of Symbol 119 MovieClip in Symbol 250 MovieClip [Wings] Frame 29
onClipEvent (enterFrame) { this._rotation = this._rotation - 30; }
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stop();
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stop();
Instance of Symbol 1392 MovieClip in Symbol 1401 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 6; }
Instance of Symbol 1392 MovieClip in Symbol 1401 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 0.5; }
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stop();
Instance of Symbol 2103 MovieClip in Symbol 2124 MovieClip [Eyes] Frame 111
onClipEvent (enterFrame) { this._rotation = this._rotation + 10; }
Instance of Symbol 2103 MovieClip in Symbol 2124 MovieClip [Eyes] Frame 111
onClipEvent (enterFrame) { this._rotation = this._rotation - 10; }
Symbol 2320 MovieClip Frame 1
stop();
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Instance of Symbol 2658 MovieClip in Symbol 2781 MovieClip [Acc] Frame 51
onClipEvent (enterFrame) { this._rotation = this._rotation + 7.5; }
Instance of Symbol 2660 MovieClip in Symbol 2781 MovieClip [Acc] Frame 51
onClipEvent (enterFrame) { this._rotation = this._rotation - 5; }
Instance of Symbol 2782 MovieClip [Char] "char" in Symbol 2792 MovieClip [Toys] Frame 1
onClipEvent (load) { head.gotoAndStop(2); head.HairColor.gotoAndStop(2); head2._visible = false; mouth._visible = false; legs.gotoAndStop(2); body.gotoAndStop(2); arms.gotoAndStop(2); item.gotoAndStop(22); hat.gotoAndStop(2); eyes.gotoAndStop(13); head.eye2._visible = false; accessory._visible = false; wings._visible = false; this._xscale = 50; this._yscale = 50; }
Instance of Symbol 119 MovieClip in Symbol 2792 MovieClip [Toys] Frame 2
onClipEvent (enterFrame) { this._rotation = this._rotation - 30; }
Instance of Symbol 2792 MovieClip [Toys] "fusion1" in Symbol 2793 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.ejectFusionTank(1); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 2792 MovieClip [Toys] "fusion2" in Symbol 2793 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.ejectFusionTank(2); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 2792 MovieClip [Toys] "fusion3" in Symbol 2793 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { if (this.char._visible) { _root.ejectFusionTank(3); } else if (_parent.fusion1.char._visible && (_parent.fusion2.char._visible)) { _root.activateFusion(); } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Symbol 2894 MovieClip Frame 1
stop();
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stop();
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stop();
Symbol 3120 MovieClip [Background] Frame 23
amount = 100; mWidth = Stage.width; mHeight = Stage.height; var i = 0; while (i < amount) { this.attachMovie("flake", "flake" + i, i); this["flake" + i]._x = Math.random() * mWidth; this["flake" + i]._y = Math.random() * mHeight; this["flake" + i]._xscale = (this["flake" + i]._yscale = (this["flake" + i]._alpha = 40 + (Math.random() * 60))); this["flake" + i].yspeed = (Math.random() * 2) + 0.1; this["flake" + i].increment = -0.025 + (Math.random() * 0.05); this["flake" + i].onEnterFrame = function () { if (_root.bg._currentframe == 23) { this.radians = this.radians + this.increment; this._y = this._y + this.yspeed; this._x = this._x + Math.sin(this.radians); if (this._y >= mHeight) { this._y = -10; this._x = -10 + (Math.random() * mWidth); } if ((this._x >= mWidth) || (this._x <= 0)) { this._y = -10; this._x = -10 + (Math.random() * mWidth); } } else { this._x = 0; this._y = 0; } }; i++; }
Instance of Symbol 76 MovieClip in Symbol 3120 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { k = 0; while (k < 9) { var MC = _root.makeChar("Cirno"); _root.GameData.Characters[MC._name].Scale = 40; MC._xscale = 40; MC._yscale = 40; _root.Scramble(MC); k++; } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 78 MovieClip in Symbol 3120 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { if (!_parent.chatW._visible) { _parent.chatW._visible = true; _parent.chatW.chat.text = ""; _root.GameData.Chat.Active = true; _root.GameData.Chat.Doom = 0; } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 80 MovieClip in Symbol 3120 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.stage["Grouchy Reimu"]._visible = true; _root.stage["Grouchy Reimu"].swapDepths(_root.GameData.DMax - 1); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 85 MovieClip "chatW" in Symbol 3120 MovieClip [Background] Frame 38
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2867 MovieClip "yuyuko" in Symbol 3120 MovieClip [Background] Frame 76
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 84 MovieClip [BGBox] "hitBox" in Symbol 3120 MovieClip [Background] Frame 76
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 3133 MovieClip in Symbol 3142 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 3133 MovieClip in Symbol 3142 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 3133 MovieClip in Symbol 3142 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 3133 MovieClip in Symbol 3142 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 3133 MovieClip in Symbol 3142 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Symbol 3142 MovieClip Frame 55
stop();
Symbol 3175 MovieClip [KO] Frame 1
_root.playSound("KO");
Symbol 3175 MovieClip [KO] Frame 19
_root.playSound("KO");
Symbol 3175 MovieClip [KO] Frame 27
stop();
Symbol 3261 MovieClip [YukariShot] Frame 1
stop();
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stop();
Symbol 3457 MovieClip Frame 14
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Instance of Symbol 1392 MovieClip in Symbol 3598 MovieClip Frame 1
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Symbol 4226 MovieClip Frame 1
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Symbol 4226 MovieClip Frame 2
stop();
Symbol 4226 MovieClip Frame 3
stop();
Symbol 4226 MovieClip Frame 4
stop();
Symbol 4226 MovieClip Frame 5
stop();
Symbol 4226 MovieClip Frame 6
stop();
Symbol 4226 MovieClip Frame 7
stop();
Symbol 4226 MovieClip Frame 8
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Symbol 4226 MovieClip Frame 9
stop();
Symbol 4226 MovieClip Frame 10
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Symbol 4226 MovieClip Frame 11
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Symbol 4226 MovieClip Frame 12
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Symbol 4226 MovieClip Frame 13
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Symbol 4226 MovieClip Frame 14
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Symbol 4226 MovieClip Frame 15
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Symbol 4226 MovieClip Frame 16
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Symbol 4226 MovieClip Frame 17
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Symbol 4226 MovieClip Frame 18
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Symbol 4226 MovieClip Frame 19
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Symbol 4226 MovieClip Frame 20
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Symbol 4226 MovieClip Frame 21
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Symbol 4226 MovieClip Frame 22
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Symbol 4226 MovieClip Frame 23
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Symbol 4226 MovieClip Frame 24
stop();
Symbol 4226 MovieClip Frame 25
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Symbol 4226 MovieClip Frame 26
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Symbol 4226 MovieClip Frame 27
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Symbol 4226 MovieClip Frame 28
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Symbol 4226 MovieClip Frame 29
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Symbol 4226 MovieClip Frame 30
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Symbol 4226 MovieClip Frame 31
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Symbol 4226 MovieClip Frame 32
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Symbol 4226 MovieClip Frame 33
stop();
Symbol 4226 MovieClip Frame 34
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Symbol 4226 MovieClip Frame 35
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Symbol 4226 MovieClip Frame 36
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Symbol 4255 MovieClip Frame 1
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Symbol 4255 MovieClip Frame 2
stop();
Symbol 4255 MovieClip Frame 3
stop();
Symbol 4255 MovieClip Frame 4
stop();
Symbol 4255 MovieClip Frame 5
stop();
Symbol 4255 MovieClip Frame 6
stop();
Symbol 4255 MovieClip Frame 7
stop();
Symbol 4255 MovieClip Frame 8
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Symbol 4255 MovieClip Frame 9
stop();
Symbol 4255 MovieClip Frame 10
stop();
Symbol 4255 MovieClip Frame 11
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Symbol 4280 MovieClip Frame 1
stop();
Symbol 4280 MovieClip Frame 2
stop();
Symbol 4280 MovieClip Frame 3
stop();
Symbol 4280 MovieClip Frame 4
stop();
Symbol 4280 MovieClip Frame 5
stop();
Symbol 4280 MovieClip Frame 6
stop();
Symbol 4280 MovieClip Frame 7
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Symbol 4280 MovieClip Frame 8
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Symbol 4280 MovieClip Frame 9
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Symbol 4280 MovieClip Frame 10
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Symbol 4280 MovieClip Frame 11
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Symbol 4293 MovieClip Frame 1
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Symbol 4293 MovieClip Frame 2
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Symbol 4293 MovieClip Frame 3
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Symbol 4293 MovieClip Frame 4
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Symbol 4293 MovieClip Frame 5
stop();
Symbol 4293 MovieClip Frame 6
stop();
Symbol 4293 MovieClip Frame 7
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Symbol 4293 MovieClip Frame 8
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Symbol 4293 MovieClip Frame 9
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Symbol 4293 MovieClip Frame 10
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Symbol 4293 MovieClip Frame 11
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Symbol 4293 MovieClip Frame 12
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Symbol 4293 MovieClip Frame 13
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Symbol 4293 MovieClip Frame 14
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Symbol 4293 MovieClip Frame 15
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Symbol 4293 MovieClip Frame 16
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Symbol 4293 MovieClip Frame 17
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Symbol 4293 MovieClip Frame 18
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Symbol 4293 MovieClip Frame 19
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Symbol 4293 MovieClip Frame 20
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Symbol 4293 MovieClip Frame 21
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Symbol 4293 MovieClip Frame 22
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Symbol 4293 MovieClip Frame 23
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Symbol 4293 MovieClip Frame 24
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Symbol 4293 MovieClip Frame 25
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Symbol 4293 MovieClip Frame 26
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Symbol 4293 MovieClip Frame 27
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Symbol 4293 MovieClip Frame 28
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Symbol 4293 MovieClip Frame 29
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Symbol 4293 MovieClip Frame 30
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Symbol 4293 MovieClip Frame 31
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Symbol 4293 MovieClip Frame 32
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Symbol 4293 MovieClip Frame 33
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Symbol 4293 MovieClip Frame 34
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Symbol 4293 MovieClip Frame 35
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Symbol 4293 MovieClip Frame 36
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Symbol 4303 MovieClip Frame 1
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Symbol 4303 MovieClip Frame 2
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Symbol 4303 MovieClip Frame 3
stop();
Symbol 4303 MovieClip Frame 4
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Symbol 4303 MovieClip Frame 5
stop();
Symbol 4303 MovieClip Frame 6
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Symbol 4303 MovieClip Frame 7
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Symbol 4303 MovieClip Frame 8
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Symbol 4303 MovieClip Frame 9
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Symbol 4303 MovieClip Frame 10
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Symbol 4303 MovieClip Frame 11
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Symbol 4303 MovieClip Frame 12
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Symbol 4303 MovieClip Frame 13
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Symbol 4303 MovieClip Frame 14
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Symbol 4303 MovieClip Frame 15
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Symbol 4303 MovieClip Frame 16
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Symbol 4303 MovieClip Frame 17
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Symbol 4303 MovieClip Frame 18
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Symbol 4303 MovieClip Frame 19
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Symbol 4303 MovieClip Frame 20
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Symbol 4303 MovieClip Frame 21
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Symbol 4303 MovieClip Frame 22
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Symbol 4303 MovieClip Frame 23
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Symbol 4303 MovieClip Frame 24
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Symbol 4303 MovieClip Frame 25
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Symbol 4303 MovieClip Frame 26
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Symbol 4303 MovieClip Frame 27
stop();
Symbol 4303 MovieClip Frame 28
stop();
Symbol 4303 MovieClip Frame 29
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Symbol 4303 MovieClip Frame 30
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Symbol 4303 MovieClip Frame 31
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Symbol 4303 MovieClip Frame 32
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Symbol 4303 MovieClip Frame 33
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Symbol 4303 MovieClip Frame 34
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Symbol 4303 MovieClip Frame 35
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Symbol 4303 MovieClip Frame 36
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Symbol 4323 MovieClip Frame 1
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Symbol 4323 MovieClip Frame 2
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Symbol 4323 MovieClip Frame 3
stop();
Symbol 4323 MovieClip Frame 4
stop();
Symbol 4323 MovieClip Frame 5
stop();
Symbol 4323 MovieClip Frame 6
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Symbol 4323 MovieClip Frame 7
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Symbol 4323 MovieClip Frame 8
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Symbol 4323 MovieClip Frame 9
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Symbol 4323 MovieClip Frame 10
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Symbol 4323 MovieClip Frame 11
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Symbol 4323 MovieClip Frame 12
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Symbol 4332 MovieClip Frame 1
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Symbol 4332 MovieClip Frame 2
stop();
Symbol 4332 MovieClip Frame 3
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Symbol 4332 MovieClip Frame 4
stop();
Symbol 4332 MovieClip Frame 5
stop();
Symbol 4332 MovieClip Frame 6
stop();
Symbol 4332 MovieClip Frame 7
stop();
Symbol 4332 MovieClip Frame 8
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Symbol 4340 MovieClip Frame 1
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Symbol 4340 MovieClip Frame 2
stop();
Symbol 4340 MovieClip Frame 3
stop();
Symbol 4340 MovieClip Frame 4
stop();
Symbol 4340 MovieClip Frame 5
stop();
Symbol 4340 MovieClip Frame 6
stop();
Symbol 4340 MovieClip Frame 7
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Symbol 4366 MovieClip Frame 1
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Symbol 4366 MovieClip Frame 2
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Symbol 4366 MovieClip Frame 3
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Symbol 4366 MovieClip Frame 4
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Symbol 4366 MovieClip Frame 5
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Symbol 4366 MovieClip Frame 6
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Symbol 4366 MovieClip Frame 7
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Symbol 4366 MovieClip Frame 8
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Symbol 4366 MovieClip Frame 9
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Symbol 4366 MovieClip Frame 10
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Symbol 4366 MovieClip Frame 11
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Symbol 4366 MovieClip Frame 12
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Symbol 4382 MovieClip Frame 1
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Symbol 4382 MovieClip Frame 2
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Symbol 4382 MovieClip Frame 3
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Symbol 4382 MovieClip Frame 4
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Symbol 4382 MovieClip Frame 5
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Symbol 4382 MovieClip Frame 6
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Symbol 4382 MovieClip Frame 7
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Symbol 4382 MovieClip Frame 8
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Symbol 4382 MovieClip Frame 9
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Symbol 4382 MovieClip Frame 10
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Symbol 4382 MovieClip Frame 11
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Symbol 4382 MovieClip Frame 12
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Symbol 4382 MovieClip Frame 13
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Symbol 4391 MovieClip Frame 1
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Symbol 4391 MovieClip Frame 2
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Symbol 4391 MovieClip Frame 3
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Symbol 4391 MovieClip Frame 4
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Symbol 4391 MovieClip Frame 5
stop();
Symbol 4391 MovieClip Frame 6
stop();
Symbol 4391 MovieClip Frame 7
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Symbol 4404 MovieClip Frame 1
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Symbol 4404 MovieClip Frame 2
stop();
Symbol 4404 MovieClip Frame 3
stop();
Symbol 4404 MovieClip Frame 4
stop();
Symbol 4404 MovieClip Frame 5
stop();
Symbol 4404 MovieClip Frame 6
stop();
Symbol 4404 MovieClip Frame 7
stop();
Symbol 4404 MovieClip Frame 8
stop();
Symbol 4404 MovieClip Frame 9
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Symbol 4427 MovieClip Frame 1
stop();
Symbol 4427 MovieClip Frame 2
stop();
Symbol 4427 MovieClip Frame 3
stop();
Symbol 4427 MovieClip Frame 4
stop();
Symbol 4427 MovieClip Frame 5
stop();
Symbol 4427 MovieClip Frame 6
stop();
Symbol 4427 MovieClip Frame 7
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Symbol 4427 MovieClip Frame 8
stop();
Symbol 4427 MovieClip Frame 9
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Symbol 4427 MovieClip Frame 10
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Symbol 4427 MovieClip Frame 11
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Symbol 4427 MovieClip Frame 12
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Symbol 4427 MovieClip Frame 13
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Symbol 4443 MovieClip Frame 1
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Symbol 4443 MovieClip Frame 2
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Symbol 4443 MovieClip Frame 3
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Symbol 4443 MovieClip Frame 4
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Symbol 4443 MovieClip Frame 5
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Symbol 4443 MovieClip Frame 6
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Symbol 4443 MovieClip Frame 7
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Symbol 4443 MovieClip Frame 8
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Symbol 4443 MovieClip Frame 9
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Symbol 4443 MovieClip Frame 10
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Symbol 4443 MovieClip Frame 11
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Symbol 4443 MovieClip Frame 12
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Symbol 4443 MovieClip Frame 13
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Symbol 4443 MovieClip Frame 14
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Symbol 4446 MovieClip Frame 1
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Symbol 4446 MovieClip Frame 2
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Symbol 4461 MovieClip Frame 1
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Symbol 4461 MovieClip Frame 2
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Symbol 4461 MovieClip Frame 3
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Symbol 4461 MovieClip Frame 4
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Symbol 4461 MovieClip Frame 5
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Symbol 4461 MovieClip Frame 6
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Symbol 4461 MovieClip Frame 7
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Symbol 4461 MovieClip Frame 8
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Symbol 4461 MovieClip Frame 9
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Symbol 4461 MovieClip Frame 10
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Symbol 4461 MovieClip Frame 11
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Symbol 4461 MovieClip Frame 12
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Symbol 4472 MovieClip Frame 1
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Symbol 4472 MovieClip Frame 2
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Symbol 4498 MovieClip Frame 1
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Symbol 4498 MovieClip Frame 2
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Symbol 4498 MovieClip Frame 3
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Symbol 4498 MovieClip Frame 4
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Symbol 4498 MovieClip Frame 5
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Symbol 4498 MovieClip Frame 6
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Symbol 4498 MovieClip Frame 7
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Symbol 4498 MovieClip Frame 8
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Symbol 4498 MovieClip Frame 9
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Symbol 4498 MovieClip Frame 10
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Symbol 4498 MovieClip Frame 11
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Symbol 4498 MovieClip Frame 12
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Symbol 4498 MovieClip Frame 13
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Symbol 4498 MovieClip Frame 14
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Symbol 4498 MovieClip Frame 15
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Symbol 4498 MovieClip Frame 16
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Symbol 4498 MovieClip Frame 17
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Symbol 4498 MovieClip Frame 18
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Symbol 4498 MovieClip Frame 19
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Symbol 4498 MovieClip Frame 20
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Symbol 4498 MovieClip Frame 21
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Symbol 4498 MovieClip Frame 22
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Symbol 4498 MovieClip Frame 23
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Symbol 4498 MovieClip Frame 24
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Symbol 4514 MovieClip Frame 1
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Symbol 4514 MovieClip Frame 2
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Symbol 4514 MovieClip Frame 3
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Symbol 4514 MovieClip Frame 4
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Symbol 4514 MovieClip Frame 5
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Symbol 4514 MovieClip Frame 6
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Symbol 4514 MovieClip Frame 7
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Symbol 4514 MovieClip Frame 8
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Symbol 4514 MovieClip Frame 9
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Symbol 4514 MovieClip Frame 10
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Symbol 4514 MovieClip Frame 11
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Symbol 4514 MovieClip Frame 12
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Symbol 4514 MovieClip Frame 13
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Symbol 4514 MovieClip Frame 14
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Symbol 4520 MovieClip Frame 1
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Symbol 4520 MovieClip Frame 2
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Symbol 4540 MovieClip Frame 1
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Symbol 4540 MovieClip Frame 2
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Symbol 4540 MovieClip Frame 3
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Symbol 4540 MovieClip Frame 4
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Symbol 4540 MovieClip Frame 5
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Symbol 4540 MovieClip Frame 6
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Symbol 4540 MovieClip Frame 7
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Symbol 4540 MovieClip Frame 8
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Symbol 4540 MovieClip Frame 9
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Symbol 4540 MovieClip Frame 10
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Symbol 4540 MovieClip Frame 11
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Symbol 4540 MovieClip Frame 12
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Symbol 4540 MovieClip Frame 13
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Symbol 4540 MovieClip Frame 15
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Symbol 4540 MovieClip Frame 16
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Symbol 4540 MovieClip Frame 17
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Symbol 4556 MovieClip Frame 2
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Symbol 4556 MovieClip Frame 4
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Symbol 4556 MovieClip Frame 5
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Symbol 4556 MovieClip Frame 7
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Symbol 4556 MovieClip Frame 8
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Symbol 4556 MovieClip Frame 9
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Symbol 4556 MovieClip Frame 10
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Symbol 4556 MovieClip Frame 11
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Symbol 4556 MovieClip Frame 12
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Symbol 4558 MovieClip Frame 1
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Symbol 4558 MovieClip Frame 2
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Symbol 4558 MovieClip Frame 3
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Symbol 4558 MovieClip Frame 4
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Symbol 4558 MovieClip Frame 5
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Symbol 4558 MovieClip Frame 6
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Symbol 4558 MovieClip Frame 7
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Symbol 4558 MovieClip Frame 8
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Symbol 4558 MovieClip Frame 9
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Symbol 4558 MovieClip Frame 10
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Symbol 4558 MovieClip Frame 11
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Symbol 4558 MovieClip Frame 12
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Symbol 4581 MovieClip Frame 1
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Symbol 4581 MovieClip Frame 2
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Symbol 4581 MovieClip Frame 3
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Symbol 4581 MovieClip Frame 4
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Symbol 4581 MovieClip Frame 5
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Symbol 4581 MovieClip Frame 6
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Symbol 4581 MovieClip Frame 7
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Symbol 4581 MovieClip Frame 8
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Symbol 4581 MovieClip Frame 9
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Symbol 4581 MovieClip Frame 10
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Symbol 4581 MovieClip Frame 11
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Symbol 4581 MovieClip Frame 12
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Symbol 4581 MovieClip Frame 13
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Symbol 4600 MovieClip Frame 1
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Symbol 4600 MovieClip Frame 2
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Symbol 4600 MovieClip Frame 3
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Symbol 4600 MovieClip Frame 4
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Symbol 4600 MovieClip Frame 5
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Symbol 4600 MovieClip Frame 6
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Symbol 4600 MovieClip Frame 7
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Symbol 4600 MovieClip Frame 8
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Symbol 4600 MovieClip Frame 9
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Symbol 4600 MovieClip Frame 10
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Symbol 4600 MovieClip Frame 11
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Symbol 4600 MovieClip Frame 12
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Symbol 4600 MovieClip Frame 13
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Symbol 4600 MovieClip Frame 14
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Symbol 4600 MovieClip Frame 15
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Symbol 4604 MovieClip Frame 1
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Symbol 4604 MovieClip Frame 2
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Instance of Symbol 4606 MovieClip in Symbol 4610 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation - 0.5; }
Symbol 4640 MovieClip Frame 1
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Symbol 4640 MovieClip Frame 2
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Symbol 4640 MovieClip Frame 3
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Symbol 4640 MovieClip Frame 4
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Symbol 4640 MovieClip Frame 5
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Symbol 4640 MovieClip Frame 6
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Symbol 4640 MovieClip Frame 7
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Symbol 4640 MovieClip Frame 8
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Symbol 4640 MovieClip Frame 9
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Symbol 4640 MovieClip Frame 10
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Symbol 4640 MovieClip Frame 11
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Symbol 4640 MovieClip Frame 12
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Symbol 4663 MovieClip Frame 1
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Symbol 4663 MovieClip Frame 2
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Symbol 4663 MovieClip Frame 3
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Symbol 4663 MovieClip Frame 4
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Symbol 4663 MovieClip Frame 5
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Symbol 4663 MovieClip Frame 6
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Symbol 4663 MovieClip Frame 7
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Symbol 4663 MovieClip Frame 8
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Symbol 4663 MovieClip Frame 9
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Symbol 4663 MovieClip Frame 10
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Symbol 4663 MovieClip Frame 11
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Symbol 4663 MovieClip Frame 12
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Symbol 4663 MovieClip Frame 13
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Symbol 4663 MovieClip Frame 14
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Symbol 4663 MovieClip Frame 15
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Symbol 4667 MovieClip Frame 2
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Symbol 4683 MovieClip Frame 1
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Symbol 4683 MovieClip Frame 2
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Symbol 4683 MovieClip Frame 3
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Symbol 4683 MovieClip Frame 4
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Symbol 4683 MovieClip Frame 5
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Symbol 4708 MovieClip Frame 2
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Symbol 4708 MovieClip Frame 3
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Symbol 4708 MovieClip Frame 4
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Symbol 4708 MovieClip Frame 5
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Symbol 4708 MovieClip Frame 6
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Symbol 4708 MovieClip Frame 7
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Symbol 4708 MovieClip Frame 8
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Symbol 4708 MovieClip Frame 9
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Symbol 4708 MovieClip Frame 10
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Symbol 4708 MovieClip Frame 11
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Symbol 4708 MovieClip Frame 12
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Symbol 4708 MovieClip Frame 13
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Symbol 4708 MovieClip Frame 14
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Symbol 4723 MovieClip Frame 1
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Symbol 4723 MovieClip Frame 2
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Symbol 4723 MovieClip Frame 3
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Symbol 4723 MovieClip Frame 4
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Symbol 4723 MovieClip Frame 5
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Symbol 4723 MovieClip Frame 6
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Symbol 4723 MovieClip Frame 7
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Symbol 4723 MovieClip Frame 8
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Symbol 4723 MovieClip Frame 9
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Symbol 4723 MovieClip Frame 10
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Symbol 4723 MovieClip Frame 11
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Symbol 4723 MovieClip Frame 12
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Symbol 4723 MovieClip Frame 13
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Symbol 4739 MovieClip Frame 1
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Symbol 4739 MovieClip Frame 2
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Symbol 4739 MovieClip Frame 3
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Symbol 4739 MovieClip Frame 4
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Symbol 4739 MovieClip Frame 5
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Symbol 4739 MovieClip Frame 6
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Symbol 4739 MovieClip Frame 7
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Symbol 4739 MovieClip Frame 8
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Symbol 4739 MovieClip Frame 9
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Symbol 4739 MovieClip Frame 10
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Symbol 4739 MovieClip Frame 11
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Symbol 4739 MovieClip Frame 12
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Symbol 4739 MovieClip Frame 13
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Symbol 4739 MovieClip Frame 14
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Symbol 4756 MovieClip Frame 3
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Symbol 4756 MovieClip Frame 4
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Symbol 4756 MovieClip Frame 5
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Symbol 4756 MovieClip Frame 6
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Symbol 4756 MovieClip Frame 7
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Symbol 4756 MovieClip Frame 8
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Symbol 4756 MovieClip Frame 9
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Symbol 4756 MovieClip Frame 10
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Symbol 4756 MovieClip Frame 11
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Symbol 4756 MovieClip Frame 12
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Symbol 4756 MovieClip Frame 13
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Symbol 4756 MovieClip Frame 14
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Symbol 4756 MovieClip Frame 15
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Symbol 4762 MovieClip Frame 1
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Symbol 4762 MovieClip Frame 2
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Symbol 4765 MovieClip Frame 2
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Symbol 4765 MovieClip Frame 3
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Symbol 4765 MovieClip Frame 4
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Symbol 4765 MovieClip Frame 5
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Symbol 4765 MovieClip Frame 6
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Symbol 4765 MovieClip Frame 7
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Symbol 4765 MovieClip Frame 8
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Symbol 4776 MovieClip Frame 1
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Symbol 4776 MovieClip Frame 2
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Symbol 4776 MovieClip Frame 3
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Symbol 4776 MovieClip Frame 4
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Symbol 4776 MovieClip Frame 5
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Symbol 4776 MovieClip Frame 6
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Symbol 4776 MovieClip Frame 7
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Symbol 4800 MovieClip Frame 1
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Symbol 4800 MovieClip Frame 2
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Symbol 4800 MovieClip Frame 3
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Symbol 4800 MovieClip Frame 4
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Symbol 4800 MovieClip Frame 5
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Symbol 4800 MovieClip Frame 6
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Symbol 4800 MovieClip Frame 7
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Symbol 4800 MovieClip Frame 8
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Symbol 4800 MovieClip Frame 9
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Symbol 4800 MovieClip Frame 10
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Symbol 4800 MovieClip Frame 11
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Symbol 4800 MovieClip Frame 12
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Symbol 4800 MovieClip Frame 13
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Symbol 4800 MovieClip Frame 14
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Symbol 4800 MovieClip Frame 15
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Symbol 4800 MovieClip Frame 16
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Symbol 4822 MovieClip Frame 1
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Symbol 4822 MovieClip Frame 3
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Symbol 4822 MovieClip Frame 4
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Symbol 4822 MovieClip Frame 5
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Symbol 4822 MovieClip Frame 6
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Symbol 4822 MovieClip Frame 7
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Symbol 4822 MovieClip Frame 8
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Symbol 4822 MovieClip Frame 9
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Symbol 4822 MovieClip Frame 10
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Symbol 4822 MovieClip Frame 11
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Symbol 4822 MovieClip Frame 12
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Symbol 4822 MovieClip Frame 13
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Symbol 4822 MovieClip Frame 14
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Symbol 4822 MovieClip Frame 15
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Symbol 4822 MovieClip Frame 16
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Symbol 4822 MovieClip Frame 17
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Symbol 4822 MovieClip Frame 18
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Symbol 4834 MovieClip Frame 1
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Symbol 4834 MovieClip Frame 2
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Symbol 4844 MovieClip Frame 1
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Symbol 4844 MovieClip Frame 2
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Symbol 4844 MovieClip Frame 3
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Symbol 4844 MovieClip Frame 4
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Symbol 4844 MovieClip Frame 5
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Symbol 4844 MovieClip Frame 6
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Symbol 4844 MovieClip Frame 7
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Symbol 4844 MovieClip Frame 8
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Symbol 4873 MovieClip Frame 1
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Symbol 4873 MovieClip Frame 3
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Symbol 4873 MovieClip Frame 4
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Symbol 4873 MovieClip Frame 5
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Symbol 4873 MovieClip Frame 6
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Symbol 4873 MovieClip Frame 7
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Symbol 4873 MovieClip Frame 8
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Symbol 4873 MovieClip Frame 9
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Symbol 4873 MovieClip Frame 10
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Symbol 4873 MovieClip Frame 11
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Symbol 4873 MovieClip Frame 12
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Symbol 4873 MovieClip Frame 13
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Symbol 4873 MovieClip Frame 16
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Symbol 4873 MovieClip Frame 17
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Symbol 4873 MovieClip Frame 18
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Symbol 4882 MovieClip Frame 1
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Symbol 4882 MovieClip Frame 2
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Symbol 4905 MovieClip Frame 1
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Symbol 4905 MovieClip Frame 2
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Symbol 4905 MovieClip Frame 3
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Symbol 4905 MovieClip Frame 4
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Symbol 4905 MovieClip Frame 5
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Symbol 4905 MovieClip Frame 6
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Symbol 4905 MovieClip Frame 7
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Symbol 4905 MovieClip Frame 8
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Symbol 4905 MovieClip Frame 9
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Symbol 4905 MovieClip Frame 10
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Symbol 4905 MovieClip Frame 11
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Symbol 4905 MovieClip Frame 12
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Symbol 4905 MovieClip Frame 13
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Symbol 4905 MovieClip Frame 14
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Symbol 4905 MovieClip Frame 15
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Symbol 4905 MovieClip Frame 16
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Symbol 4905 MovieClip Frame 17
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Symbol 4911 MovieClip Frame 1
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Symbol 4911 MovieClip Frame 2
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Symbol 4911 MovieClip Frame 3
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Symbol 4933 MovieClip Frame 1
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Symbol 4933 MovieClip Frame 3
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Symbol 4933 MovieClip Frame 4
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Symbol 4933 MovieClip Frame 5
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Symbol 4933 MovieClip Frame 6
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Symbol 4933 MovieClip Frame 7
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Symbol 4933 MovieClip Frame 8
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Symbol 4933 MovieClip Frame 9
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Symbol 4933 MovieClip Frame 10
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Symbol 4933 MovieClip Frame 11
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Symbol 4933 MovieClip Frame 12
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Symbol 4933 MovieClip Frame 13
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Symbol 4933 MovieClip Frame 14
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Symbol 4933 MovieClip Frame 15
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Symbol 4937 MovieClip Frame 2
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Symbol 4940 MovieClip Frame 1
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Symbol 4953 MovieClip Frame 1
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Symbol 4953 MovieClip Frame 2
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Symbol 4953 MovieClip Frame 3
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Symbol 4953 MovieClip Frame 4
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Symbol 4953 MovieClip Frame 5
stop();
Symbol 4953 MovieClip Frame 6
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Symbol 4953 MovieClip Frame 7
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Symbol 4953 MovieClip Frame 8
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Symbol 4974 MovieClip Frame 1
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Symbol 4974 MovieClip Frame 2
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Symbol 4974 MovieClip Frame 3
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Symbol 4974 MovieClip Frame 4
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Symbol 4974 MovieClip Frame 5
stop();
Symbol 4974 MovieClip Frame 6
stop();
Symbol 4974 MovieClip Frame 7
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Symbol 4974 MovieClip Frame 8
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Symbol 4974 MovieClip Frame 9
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Symbol 4990 MovieClip Frame 1
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Symbol 4990 MovieClip Frame 2
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Symbol 4990 MovieClip Frame 3
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Symbol 4990 MovieClip Frame 4
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Symbol 4990 MovieClip Frame 5
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Symbol 4990 MovieClip Frame 6
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Symbol 4990 MovieClip Frame 7
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Symbol 4990 MovieClip Frame 8
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Symbol 4990 MovieClip Frame 9
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Symbol 4990 MovieClip Frame 10
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Symbol 4990 MovieClip Frame 11
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Symbol 4990 MovieClip Frame 12
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Symbol 4990 MovieClip Frame 13
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Symbol 5009 MovieClip Frame 3
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Symbol 5009 MovieClip Frame 4
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Symbol 5009 MovieClip Frame 5
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Symbol 5009 MovieClip Frame 6
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Symbol 5009 MovieClip Frame 7
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Symbol 5009 MovieClip Frame 8
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Symbol 5009 MovieClip Frame 9
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Symbol 5009 MovieClip Frame 10
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Symbol 5009 MovieClip Frame 11
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Symbol 5009 MovieClip Frame 12
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Symbol 5009 MovieClip Frame 13
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Symbol 5009 MovieClip Frame 14
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Symbol 5009 MovieClip Frame 15
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Symbol 5009 MovieClip Frame 16
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Symbol 5009 MovieClip Frame 17
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Symbol 5012 MovieClip Frame 2
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Symbol 5025 MovieClip Frame 2
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Symbol 5025 MovieClip Frame 3
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Symbol 5025 MovieClip Frame 4
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Symbol 5025 MovieClip Frame 5
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Symbol 5025 MovieClip Frame 6
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Symbol 5025 MovieClip Frame 7
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Symbol 5025 MovieClip Frame 8
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Symbol 5025 MovieClip Frame 9
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Symbol 5025 MovieClip Frame 10
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Symbol 5025 MovieClip Frame 11
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Symbol 5025 MovieClip Frame 12
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Symbol 5042 MovieClip Frame 1
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Symbol 5042 MovieClip Frame 2
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Symbol 5042 MovieClip Frame 4
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Symbol 5042 MovieClip Frame 5
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Symbol 5042 MovieClip Frame 6
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Symbol 5042 MovieClip Frame 7
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Symbol 5042 MovieClip Frame 8
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Symbol 5042 MovieClip Frame 10
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Symbol 5042 MovieClip Frame 11
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Symbol 5059 MovieClip Frame 11
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Symbol 5059 MovieClip Frame 12
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Symbol 5080 MovieClip Frame 1
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Symbol 5080 MovieClip Frame 3
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Symbol 5080 MovieClip Frame 4
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Symbol 5080 MovieClip Frame 5
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Symbol 5080 MovieClip Frame 6
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Symbol 5080 MovieClip Frame 7
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Symbol 5080 MovieClip Frame 8
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Symbol 5100 MovieClip Frame 1
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Symbol 5128 MovieClip Frame 4
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Symbol 5128 MovieClip Frame 5
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Symbol 5128 MovieClip Frame 6
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Symbol 5128 MovieClip Frame 7
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Symbol 5128 MovieClip Frame 8
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Symbol 5128 MovieClip Frame 10
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Symbol 5128 MovieClip Frame 12
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Symbol 5138 MovieClip Frame 1
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Symbol 5154 MovieClip Frame 3
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Symbol 5160 MovieClip Frame 1
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Symbol 5160 MovieClip Frame 4
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onClipEvent (load) { this._alpha = 0; }
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Symbol 16 GraphicUsed by:17
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Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
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Symbol 5133 GraphicUsed by:5240
Symbol 5134 GraphicUsed by:5138
Symbol 5135 GraphicUsed by:5138
Symbol 5136 GraphicUsed by:5138
Symbol 5137 GraphicUsed by:5138
Symbol 5138 MovieClipUses:5134 5135 5136 5137Used by:5240
Symbol 5139 GraphicUsed by:5144
Symbol 5140 GraphicUsed by:5144
Symbol 5141 GraphicUsed by:5144
Symbol 5142 GraphicUsed by:5144
Symbol 5143 GraphicUsed by:5144
Symbol 5144 MovieClipUses:5139 5140 5141 5142 5143Used by:5240
Symbol 5145 GraphicUsed by:5146
Symbol 5146 MovieClipUses:5145Used by:5240
Symbol 5147 GraphicUsed by:5154
Symbol 5148 GraphicUsed by:5154
Symbol 5149 GraphicUsed by:5154
Symbol 5150 GraphicUsed by:5154
Symbol 5151 GraphicUsed by:5154
Symbol 5152 GraphicUsed by:5154
Symbol 5153 GraphicUsed by:5154
Symbol 5154 MovieClipUses:5147 5148 5149 5150 5151 5152 5153Used by:5240
Symbol 5155 GraphicUsed by:5160
Symbol 5156 GraphicUsed by:5160
Symbol 5157 GraphicUsed by:5160
Symbol 5158 GraphicUsed by:5160
Symbol 5159 GraphicUsed by:5160
Symbol 5160 MovieClipUses:5155 5156 5157 5158 5159Used by:5240
Symbol 5161 GraphicUsed by:5240
Symbol 5162 GraphicUsed by:5166
Symbol 5163 GraphicUsed by:5166
Symbol 5164 GraphicUsed by:5166
Symbol 5165 GraphicUsed by:5166
Symbol 5166 MovieClipUses:5162 5163 2189 5164 5165Used by:5240
Symbol 5167 GraphicUsed by:5240
Symbol 5168 GraphicUsed by:5171
Symbol 5169 GraphicUsed by:5171
Symbol 5170 GraphicUsed by:5171
Symbol 5171 MovieClipUses:5168 5169 5170Used by:5240
Symbol 5172 ShapeTweeningUsed by:5174
Symbol 5173 GraphicUsed by:5174
Symbol 5174 MovieClipUses:5172 5173Used by:5175
Symbol 5175 MovieClipUses:5174Used by:5240
Symbol 5176 GraphicUsed by:5192
Symbol 5177 GraphicUsed by:5192
Symbol 5178 GraphicUsed by:5192
Symbol 5179 GraphicUsed by:5192
Symbol 5180 GraphicUsed by:5192
Symbol 5181 GraphicUsed by:5192
Symbol 5182 GraphicUsed by:5192
Symbol 5183 GraphicUsed by:5192
Symbol 5184 GraphicUsed by:5192
Symbol 5185 GraphicUsed by:5192
Symbol 5186 GraphicUsed by:5192
Symbol 5187 GraphicUsed by:5192
Symbol 5188 GraphicUsed by:5192
Symbol 5189 GraphicUsed by:5192
Symbol 5190 GraphicUsed by:5192
Symbol 5191 GraphicUsed by:5192
Symbol 5192 MovieClipUses:5176 5177 5178 5179 5180 5181 5182 5183 5184 5185 5186 5187 5188 5189 5190 5191Used by:5240
Symbol 5193 GraphicUsed by:5240
Symbol 5194 GraphicUsed by:5240
Symbol 5195 GraphicUsed by:5240
Symbol 5196 GraphicUsed by:5197
Symbol 5197 MovieClipUses:5196Used by:5240
Symbol 5198 GraphicUsed by:5199
Symbol 5199 MovieClipUses:5198Used by:5240
Symbol 5200 GraphicUsed by:5219
Symbol 5201 GraphicUsed by:5219
Symbol 5202 GraphicUsed by:5219
Symbol 5203 GraphicUsed by:5219
Symbol 5204 GraphicUsed by:5219
Symbol 5205 GraphicUsed by:5219
Symbol 5206 GraphicUsed by:5219
Symbol 5207 GraphicUsed by:5219
Symbol 5208 GraphicUsed by:5219
Symbol 5209 GraphicUsed by:5219
Symbol 5210 GraphicUsed by:5219
Symbol 5211 GraphicUsed by:5219
Symbol 5212 GraphicUsed by:5219
Symbol 5213 GraphicUsed by:5219
Symbol 5214 GraphicUsed by:5219
Symbol 5215 GraphicUsed by:5219
Symbol 5216 GraphicUsed by:5219
Symbol 5217 GraphicUsed by:5219
Symbol 5218 GraphicUsed by:5219
Symbol 5219 MovieClipUses:5200 5201 5202 5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218Used by:5240
Symbol 5220 ShapeTweeningUsed by:5224
Symbol 5221 MovieClipUses:2001Used by:5224
Symbol 5222 ShapeTweeningUsed by:5224
Symbol 5223 GraphicUsed by:5224
Symbol 5224 MovieClipUses:5220 5221 5222 5223Used by:5240
Symbol 5225 GraphicUsed by:5230
Symbol 5226 GraphicUsed by:5227
Symbol 5227 MovieClipUses:5226Used by:5230
Symbol 5228 GraphicUsed by:5229
Symbol 5229 MovieClipUses:5228Used by:5230
Symbol 5230 MovieClipUses:5225 5227 5229Used by:5240
Symbol 5231 GraphicUsed by:5240
Symbol 5232 GraphicUsed by:5233
Symbol 5233 MovieClipUses:5232Used by:5240
Symbol 5234 GraphicUsed by:5235
Symbol 5235 MovieClipUses:5234Used by:5240
Symbol 5236 GraphicUsed by:5237
Symbol 5237 MovieClipUses:5236Used by:5240
Symbol 5238 GraphicUsed by:5239
Symbol 5239 MovieClipUses:5238Used by:5240
Symbol 5240 MovieClip [Objects]Uses:3278 3280 3288 3291 3318 3319 3320 3321 3322 3323 2839 3324 3325 3326 3327 3329 3330 3333 3334 1331 3335 3336 3345 3346 1269 3349 3351 3353 3355 3357 3359 3361 3363 3367 3369 3371 2877 3373 3375 3376 3377 3378 3379 1321 3390 3399 2669 211 1288 3272 3400 3243 3245 3241 3250 3261 3419 3438 3457 3476 3486 3497 3516 3526 3535 1228 3536 3538 3547 1218 1319 1337 3548 3550 2652 3551 2625 3552 3553 3554 1340 3556 122 3570 3575 3588 3589 3590 3596 3598 3599 3600 3601 1343 3618 2607 1351 3619 2894 3621 3623 3624 2679 3625 3640 1271 3641 2658 2660 3643 3644 3654 3655 3657 2904 1262 128 3658 3659 3660 1354 3673 1367 1369 1371 1381 3675 3677 3679 3681 3683 3695 3707 3708 3710 3712 3716 3729 3731 3733 3735 3737 3739 1383 1385 3743 3747 3749 3751 3753 3755 1273 1387 3757 3759 1365 1389 3761 3763 3765 1293 1401 3767 2689 3769 3783 1403 1404 3785 3787 3789 3791 3792 3794 1409 2791 3795 1411 1413 3796 3797 3799 3801 3803 1483 1416 3804 3806 3808 143 3809 3810 3811 3812 3813 3814 3815 3816 3817 2328 3818 3819 1980 3827 3829 3830 3831 3833 3843 3845 3847 3848 3849 3850 3851 3853 3881 3883 1 2 3886 3890 3909 3875 156 3911 1418 1420 1422 3912 3916 3918 3937 3939 3958 3959 3960 1424 3965 3967 3968 3969 3970 3973 3975 3977 3979 3981 3985 3995 3996 1426 3998 4000 4001 4002 4007 4008 4009 4011 4012 4013 4014 4015 2586 4017 4019 4021 4023 2704 4024 4025 4027 4029 4030 1298 1303 1309 4031 4032 4033 4034 4035 4046 4048 4049 4052 1443 1449 4063 4073 1445 4074 4076 1447 4098 4100 4117 4134 4136 1451 1466 4149 2023 4150 1561 4151 4152 4154 4155 4156 4157 4158 2378 4159 4160 138 4161 4162 4163 4164 4165 4166 4167 4168 4169 1470 4170 4171 4172 4173 4183 4184 4185 4186 4196 4197 4208 4213 4214 4215 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4255 4256 4257 4258 4259 4260 1263 4261 4262 4263 4264 4265 4266 4267 4268 4280 4281 4282 4293 4303 4304 4305 4306 4307 4308 4323 4332 4340 4341 4343 4344 4345 4346 4347 4348 4349 4352 4366 4367 4382 4391 4393 4394 4404 4405 4406 4407 4408 4409 4410 4411 4412 4427 4443 4444 4445 4446 1477 4447 4461 4462 4463 1479 1481 4464 4465 4466 4467 4468 4469 4472 4498 4514 4515 4516 4520 1485 1501 1505 4521 1508 1510 4540 4541 1517 4542 1533 4556 4558 4560 4562 4563 4565 4567 4581 4582 4583 4600 1559 4601 4604 4610 1535 4611 4612 4613 4614 4618 4619 4620 4626 4640 4641 4643 4645 4646 4663 4664 4665 4666 4667 4668 4669 4670 4671 4673 4674 4675 4676 4677 4678 4683 4684 4685 4687 4689 4690 4692 4693 4708 4723 4739 4756 4757 4758 4759 4762 4765 4766 4051 4767 4776 4777 4778 4779 4780 4782 4800 4802 4822 4823 4824 4825 4827 4828 4829 4830 4834 1540 4844 4845 4846 4847 4848 4849 4851 4852 4853 4854 4873 4874 4875 4882 2460 4883 4884 4885 4886 4887 4905 4906 4911 4912 4913 4915 4933 4937 4940 4941 4942 4943 219 4953 4954 4955 4956 1543 4957 4958 4959 4960 4961 223 1545 4962 1547 1549 4963 4974 4975 4976 4990 5009 5012 5025 5026 5042 5059 5060 5061 5062 5063 1334 2754 5065 5080 5081 1557 1276 5082 5083 5084 5085 5100 5101 5102 5103 5107 5109 5110 5111 5112 5113 5128 5129 5130 5131 5132 5133 5138 5144 5146 203 5154 5160 5161 5166 2189 5167 5171 5175 5192 5193 5194 5195 2544 2777 2551 240 1932 1566 2559 5197 5199 3118 5219 5224 2561 2574 5230 5231 5233 5235 1568 5237 249 5239 1570Used by:5256  Timeline
Symbol 5241 GraphicUsed by:5242
Symbol 5242 MovieClipUses:5241Used by:5253 5265
Symbol 5243 GraphicUsed by:5244
Symbol 5244 MovieClipUses:5243Used by:5253
Symbol 5245 GraphicUsed by:5246
Symbol 5246 MovieClipUses:5245Used by:5253
Symbol 5247 GraphicUsed by:5248
Symbol 5248 MovieClipUses:5247Used by:5253
Symbol 5249 GraphicUsed by:5250
Symbol 5250 MovieClipUses:5249Used by:5253
Symbol 5251 GraphicUsed by:5252
Symbol 5252 MovieClipUses:5251Used by:5253
Symbol 5253 MovieClipUses:5242 84 5244 5246 5248 5250 5252Used by:5255
Symbol 5254 EditableTextUses:5Used by:5255
Symbol 5255 MovieClip [SpeechBubble]Uses:5253 5254Used by:5256
Symbol 5256 MovieClip [TargetFramePreview]Uses:3277 2792 5240 5255Used by:Timeline
Symbol 5257 GraphicUsed by:5258
Symbol 5258 MovieClipUses:5257Used by:5259
Symbol 5259 MovieClip [Manipulator]Uses:5258Used by:Timeline
Symbol 5260 GraphicUsed by:5265
Symbol 5261 GraphicUsed by:5265
Symbol 5262 GraphicUsed by:5265
Symbol 5263 TextUses:5Used by:5265
Symbol 5264 TextUses:5Used by:5265
Symbol 5265 MovieClip [ToolNode]Uses:5260 5261 5262 5242 5263 5264Used by:Timeline
Symbol 5266 GraphicUsed by:5267
Symbol 5267 MovieClip [Slider]Uses:5266Used by:Timeline
Symbol 5268 GraphicUsed by:5269
Symbol 5269 MovieClip [ColorPatch]Uses:84 5268Used by:Timeline
Symbol 5270 GraphicUsed by:5273
Symbol 5271 GraphicUsed by:5273
Symbol 5272 GraphicUsed by:5273
Symbol 5273 MovieClip [ColorBar]Uses:5270 5271 5272Used by:Timeline
Symbol 5274 Font [Geek a byte]Used by:5275
Symbol 5275 EditableTextUses:5274Used by:Timeline
Symbol 5276 Font [GungsuhChe]Used by:5277
Symbol 5277 EditableTextUses:5276Used by:Timeline
Symbol 5278 Font [Necropsy]Used by:5279
Symbol 5279 EditableTextUses:5278Used by:Timeline
Symbol 5280 Font [Brankovic]Used by:5281
Symbol 5281 EditableTextUses:5280Used by:Timeline
Symbol 5282 Font [MSUIGothic]Used by:5283
Symbol 5283 EditableTextUses:5282Used by:Timeline
Symbol 5284 GraphicUsed by:5285
Symbol 5285 MovieClip [TrashIcon]Uses:5284Used by:Timeline
Symbol 5286 GraphicUsed by:5288
Symbol 5287 EditableTextUses:5Used by:5288
Symbol 5288 MovieClip [ConfirmBox]Uses:5286 84 5287Used by:Timeline
Symbol 5289 Font [Wingdings]Used by:5290
Symbol 5290 EditableTextUses:5289Used by:Timeline
Symbol 5291 GraphicUsed by:5292
Symbol 5292 MovieClipUses:5291Used by:5295
Symbol 5293 FontUsed by:5294
Symbol 5294 EditableTextUses:5293Used by:5295
Symbol 5295 MovieClip [CommandRing]Uses:5292 5294Used by:Timeline
Symbol 5296 GraphicUsed by:5297
Symbol 5297 MovieClip [ActArrow]Uses:5296Used by:Timeline
Symbol 5298 EditableTextUses:5Used by:5299
Symbol 5299 MovieClip [SysMsg]Uses:5298Used by:Timeline
Symbol 5300 GraphicUsed by:5302
Symbol 5301 GraphicUsed by:5302
Symbol 5302 MovieClipUses:5300 5301Used by:5315
Symbol 5303 GraphicUsed by:5304
Symbol 5304 MovieClipUses:5303Used by:5315
Symbol 5305 GraphicUsed by:5315
Symbol 5306 GraphicUsed by:5315
Symbol 5307 GraphicUsed by:5315
Symbol 5308 GraphicUsed by:5315
Symbol 5309 GraphicUsed by:5315
Symbol 5310 GraphicUsed by:5315
Symbol 5311 GraphicUsed by:5315
Symbol 5312 GraphicUsed by:5314
Symbol 5313 GraphicUsed by:5314
Symbol 5314 MovieClipUses:5312 5313Used by:5315
Symbol 5315 MovieClip [LogicGates]Uses:5302 5304 5305 5306 5307 5308 5309 5310 5311 5314Used by:Timeline
Symbol 5316 GraphicUsed by:5318
Symbol 5317 GraphicUsed by:5318
Symbol 5318 MovieClip [Wires]Uses:5316 5317Used by:Timeline

Instance Names

"bg"Frame 2Symbol 3120 MovieClip [Background]
"B1"Frame 2Symbol 3123 MovieClip [Button]
"char"Frame 2Symbol 2782 MovieClip [Char]
"loaderBar"Symbol 14 MovieClip [Preloader] Frame 1Symbol 8 MovieClip
"percent"Symbol 14 MovieClip [Preloader] Frame 1Symbol 9 EditableText
"chat"Symbol 85 MovieClip Frame 1Symbol 83 EditableText
"closeB"Symbol 85 MovieClip Frame 1Symbol 84 MovieClip [BGBox]
"dragBar"Symbol 85 MovieClip Frame 1Symbol 84 MovieClip [BGBox]
"SkinColor"Symbol 801 MovieClip [Hair] Frame 1Symbol 252 MovieClip
"eye2"Symbol 801 MovieClip [Hair] Frame 1Symbol 259 MovieClip [Eye2]
"HairColor"Symbol 801 MovieClip [Hair] Frame 1Symbol 527 MovieClip
"Obj"Symbol 1571 MovieClip [Items] Frame 109Symbol 1443 MovieClip
"Obj"Symbol 1571 MovieClip [Items] Frame 121Symbol 1477 MovieClip
"Obj"Symbol 1571 MovieClip [Items] Frame 151Symbol 1557 MovieClip
"HairColor"Symbol 1975 MovieClip [Hair2] Frame 1Symbol 1960 MovieClip
"wings"Symbol 2782 MovieClip [Char] Frame 1Symbol 250 MovieClip [Wings]
"head"Symbol 2782 MovieClip [Char] Frame 1Symbol 801 MovieClip [Hair]
"legs"Symbol 2782 MovieClip [Char] Frame 1Symbol 929 MovieClip [Shoes]
"arms"Symbol 2782 MovieClip [Char] Frame 1Symbol 1215 MovieClip [Arms]
"item"Symbol 2782 MovieClip [Char] Frame 1Symbol 1571 MovieClip [Items]
"body"Symbol 2782 MovieClip [Char] Frame 1Symbol 1945 MovieClip [Body]
"head2"Symbol 2782 MovieClip [Char] Frame 1Symbol 1975 MovieClip [Hair2]
"eyes"Symbol 2782 MovieClip [Char] Frame 1Symbol 2124 MovieClip [Eyes]
"mouth"Symbol 2782 MovieClip [Char] Frame 1Symbol 2211 MovieClip [Mouth]
"hat"Symbol 2782 MovieClip [Char] Frame 1Symbol 2580 MovieClip [Hats]
"accessory"Symbol 2782 MovieClip [Char] Frame 1Symbol 2781 MovieClip [Acc]
"char"Symbol 2792 MovieClip [Toys] Frame 1Symbol 2782 MovieClip [Char]
"char"Symbol 2792 MovieClip [Toys] Frame 4Symbol 2782 MovieClip [Char]
"lights"Symbol 2792 MovieClip [Toys] Frame 4Symbol 2788 MovieClip
"fusion1"Symbol 2793 MovieClip Frame 1Symbol 2792 MovieClip [Toys]
"fusion2"Symbol 2793 MovieClip Frame 1Symbol 2792 MovieClip [Toys]
"fusion3"Symbol 2793 MovieClip Frame 1Symbol 2792 MovieClip [Toys]
"chatW"Symbol 3120 MovieClip [Background] Frame 38Symbol 85 MovieClip
"randomColor"Symbol 3120 MovieClip [Background] Frame 39Symbol 84 MovieClip [BGBox]
"fusionlab"Symbol 3120 MovieClip [Background] Frame 40Symbol 2793 MovieClip
"nameBox0"Symbol 3120 MovieClip [Background] Frame 71Symbol 2845 EditableText
"nameBox1"Symbol 3120 MovieClip [Background] Frame 71Symbol 2846 EditableText
"nameBox2"Symbol 3120 MovieClip [Background] Frame 71Symbol 2847 EditableText
"nameBox3"Symbol 3120 MovieClip [Background] Frame 71Symbol 2848 EditableText
"nameBox4"Symbol 3120 MovieClip [Background] Frame 71Symbol 2849 EditableText
"tB0"Symbol 3120 MovieClip [Background] Frame 71Symbol 2850 EditableText
"tB1"Symbol 3120 MovieClip [Background] Frame 71Symbol 2851 EditableText
"tB2"Symbol 3120 MovieClip [Background] Frame 71Symbol 2852 EditableText
"tB3"Symbol 3120 MovieClip [Background] Frame 71Symbol 2853 EditableText
"tB4"Symbol 3120 MovieClip [Background] Frame 71Symbol 2854 EditableText
"hitBox0"Symbol 3120 MovieClip [Background] Frame 71Symbol 84 MovieClip [BGBox]
"hitBox1"Symbol 3120 MovieClip [Background] Frame 71Symbol 84 MovieClip [BGBox]
"hitBox2"Symbol 3120 MovieClip [Background] Frame 71Symbol 84 MovieClip [BGBox]
"hitBox3"Symbol 3120 MovieClip [Background] Frame 71Symbol 84 MovieClip [BGBox]
"hitBox4"Symbol 3120 MovieClip [Background] Frame 71Symbol 84 MovieClip [BGBox]
"yuyuko"Symbol 3120 MovieClip [Background] Frame 76Symbol 2867 MovieClip
"hitBox"Symbol 3120 MovieClip [Background] Frame 76Symbol 84 MovieClip [BGBox]
"Anim"Symbol 3120 MovieClip [Background] Frame 184Symbol 3065 MovieClip
"BG"Symbol 3123 MovieClip [Button] Frame 1Symbol 84 MovieClip [BGBox]
"bName"Symbol 3123 MovieClip [Button] Frame 1Symbol 3122 EditableText
"BG"Symbol 3125 MovieClip [MenuItem] Frame 1Symbol 84 MovieClip [BGBox]
"bName"Symbol 3125 MovieClip [MenuItem] Frame 1Symbol 3124 EditableText
"BG"Symbol 3128 MovieClip [TextWindow] Frame 1Symbol 84 MovieClip [BGBox]
"D"Symbol 3128 MovieClip [TextWindow] Frame 1Symbol 3127 EditableText
"BG"Symbol 3131 MovieClip [ObjMenuItem] Frame 1Symbol 84 MovieClip [BGBox]
"bName"Symbol 3131 MovieClip [ObjMenuItem] Frame 1Symbol 3130 EditableText
"BG"Symbol 3163 MovieClip [BGMenu] Frame 1Symbol 84 MovieClip [BGBox]
"lX"Symbol 3163 MovieClip [BGMenu] Frame 1Symbol 3153 EditableText
"lY"Symbol 3163 MovieClip [BGMenu] Frame 1Symbol 3154 EditableText
"rD"Symbol 3163 MovieClip [BGMenu] Frame 1Symbol 3155 EditableText
"Fr"Symbol 3163 MovieClip [BGMenu] Frame 1Symbol 3156 EditableText
"sX"Symbol 3163 MovieClip [BGMenu] Frame 1Symbol 3157 EditableText
"Br"Symbol 3163 MovieClip [BGMenu] Frame 1Symbol 3159 EditableText
"AScheck"Symbol 3163 MovieClip [BGMenu] Frame 1Symbol 17 MovieClip [checkbox]
"Prev"Symbol 3163 MovieClip [BGMenu] Frame 1Symbol 3162 MovieClip [Arrow]
"Next"Symbol 3163 MovieClip [BGMenu] Frame 1Symbol 3162 MovieClip [Arrow]
"BG"Symbol 3166 MovieClip [RenameMenu] Frame 1Symbol 84 MovieClip [BGBox]
"iName"Symbol 3166 MovieClip [RenameMenu] Frame 1Symbol 3165 EditableText
"BG"Symbol 3170 MovieClip [DNAMenu] Frame 1Symbol 84 MovieClip [BGBox]
"Title"Symbol 3170 MovieClip [DNAMenu] Frame 1Symbol 3167 EditableText
"DNAdata"Symbol 3170 MovieClip [DNAMenu] Frame 1Symbol 3169 EditableText
"BG"Symbol 3186 MovieClip [CharOptionsMenu] Frame 1Symbol 84 MovieClip [BGBox]
"char"Symbol 3186 MovieClip [CharOptionsMenu] Frame 1Symbol 2782 MovieClip [Char]
"Next"Symbol 3186 MovieClip [CharOptionsMenu] Frame 1Symbol 3162 MovieClip [Arrow]
"Prev"Symbol 3186 MovieClip [CharOptionsMenu] Frame 1Symbol 3162 MovieClip [Arrow]
"cName"Symbol 3186 MovieClip [CharOptionsMenu] Frame 1Symbol 3181 EditableText
"cScale"Symbol 3186 MovieClip [CharOptionsMenu] Frame 1Symbol 3182 EditableText
"cRot"Symbol 3186 MovieClip [CharOptionsMenu] Frame 1Symbol 3183 EditableText
"cX"Symbol 3186 MovieClip [CharOptionsMenu] Frame 1Symbol 3184 EditableText
"cY"Symbol 3186 MovieClip [CharOptionsMenu] Frame 1Symbol 3185 EditableText
"BG"Symbol 3214 MovieClip [GravityMenu] Frame 1Symbol 84 MovieClip [BGBox]
"Fr"Symbol 3214 MovieClip [GravityMenu] Frame 1Symbol 3205 EditableText
"P"Symbol 3214 MovieClip [GravityMenu] Frame 1Symbol 3207 EditableText
"sP"Symbol 3214 MovieClip [GravityMenu] Frame 1Symbol 3209 EditableText
"cP"Symbol 3214 MovieClip [GravityMenu] Frame 1Symbol 3211 EditableText
"BG"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 84 MovieClip [BGBox]
"tX"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3218 EditableText
"tY"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3219 EditableText
"tR"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3220 EditableText
"bXs"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3221 EditableText
"bX"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3223 EditableText
"bY"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3224 EditableText
"bR"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3225 EditableText
"bYs"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3227 EditableText
"gXs"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3229 EditableText
"gX"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3230 EditableText
"gY"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3231 EditableText
"gR"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3232 EditableText
"gYs"Symbol 3235 MovieClip [BubbleMenu] Frame 1Symbol 3233 EditableText
"D"Symbol 3268 MovieClip [WhiteText] Frame 1Symbol 3267 EditableText
"char"Symbol 3276 MovieClip [GapChar] Frame 1Symbol 2782 MovieClip [Char]
"truck"Symbol 3276 MovieClip [GapChar] Frame 1Symbol 3274 MovieClip
"hair"Symbol 3277 MovieClip [HeadPreview] Frame 1Symbol 801 MovieClip [Hair]
"head2"Symbol 3277 MovieClip [HeadPreview] Frame 1Symbol 1975 MovieClip [Hair2]
"eyes"Symbol 3277 MovieClip [HeadPreview] Frame 1Symbol 2124 MovieClip [Eyes]
"hat"Symbol 3277 MovieClip [HeadPreview] Frame 1Symbol 2580 MovieClip [Hats]
"mouth"Symbol 3277 MovieClip [HeadPreview] Frame 1Symbol 2211 MovieClip [Mouth]
"accessory"Symbol 3277 MovieClip [HeadPreview] Frame 1Symbol 2781 MovieClip [Acc]
"Obj"Symbol 5240 MovieClip [Objects] Frame 23Symbol 3345 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 45Symbol 3390 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 46Symbol 3399 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 49Symbol 1288 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 56Symbol 3261 MovieClip [YukariShot]
"Obj"Symbol 5240 MovieClip [Objects] Frame 57Symbol 3419 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 58Symbol 3438 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 59Symbol 3457 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 60Symbol 3476 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 61Symbol 3486 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 62Symbol 3497 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 63Symbol 3516 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 64Symbol 3526 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 65Symbol 3535 MovieClip [ReimuShot]
"Obj"Symbol 5240 MovieClip [Objects] Frame 66Symbol 1228 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 69Symbol 3547 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 83Symbol 3570 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 85Symbol 3588 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 88Symbol 3596 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 94Symbol 3618 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 98Symbol 2894 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 104Symbol 3640 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 110Symbol 3654 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 120Symbol 3673 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 124Symbol 1381 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 130Symbol 3695 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 131Symbol 3707 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 135Symbol 3716 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 136Symbol 3729 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 154Symbol 1365 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 160Symbol 1401 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 164Symbol 3783 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 196Symbol 3827 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 201Symbol 3843 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 209Symbol 3881 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 214Symbol 3886 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 215Symbol 3890 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 216Symbol 3909 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 217Symbol 3875 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 225Symbol 3937 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 227Symbol 3958 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 241Symbol 3985 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 242Symbol 3995 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 248Symbol 4007 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 254Symbol 4015 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 273Symbol 4046 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 276Symbol 4052 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 277Symbol 1443 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 279Symbol 4063 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 280Symbol 4073 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 285Symbol 4098 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 287Symbol 4117 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 288Symbol 4134 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 291Symbol 1466 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 292Symbol 4149 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 321Symbol 4183 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 325Symbol 4196 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 327Symbol 4208 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 328Symbol 4213 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 331Symbol 4226 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 349Symbol 4255 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 364Symbol 4280 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 374Symbol 4323 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 375Symbol 4332 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 376Symbol 4340 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 385Symbol 4366 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 386Symbol 4382 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 387Symbol 4391 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 390Symbol 4404 MovieClip
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"Obj"Symbol 5240 MovieClip [Objects] Frame 478Symbol 4683 MovieClip
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"Obj"Symbol 5240 MovieClip [Objects] Frame 620Symbol 4382 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 632Symbol 5219 MovieClip
"Obj"Symbol 5240 MovieClip [Objects] Frame 635Symbol 2574 MovieClip
"body"Symbol 5253 MovieClip Frame 1Symbol 5242 MovieClip
"head"Symbol 5253 MovieClip Frame 1Symbol 84 MovieClip [BGBox]
"body"Symbol 5253 MovieClip Frame 2Symbol 5244 MovieClip
"body"Symbol 5253 MovieClip Frame 3Symbol 5246 MovieClip
"head"Symbol 5253 MovieClip Frame 3Symbol 5248 MovieClip
"body"Symbol 5253 MovieClip Frame 4Symbol 84 MovieClip [BGBox]
"body"Symbol 5253 MovieClip Frame 5Symbol 5250 MovieClip
"head"Symbol 5253 MovieClip Frame 5Symbol 5252 MovieClip
"Bubble"Symbol 5255 MovieClip [SpeechBubble] Frame 1Symbol 5253 MovieClip
"D"Symbol 5255 MovieClip [SpeechBubble] Frame 1Symbol 5254 EditableText
"char"Symbol 5256 MovieClip [TargetFramePreview] Frame 1Symbol 3277 MovieClip [HeadPreview]
"toy"Symbol 5256 MovieClip [TargetFramePreview] Frame 2Symbol 2792 MovieClip [Toys]
"obj"Symbol 5256 MovieClip [TargetFramePreview] Frame 3Symbol 5240 MovieClip [Objects]
"bubble"Symbol 5256 MovieClip [TargetFramePreview] Frame 4Symbol 5255 MovieClip [SpeechBubble]
"dragbox"Symbol 5259 MovieClip [Manipulator] Frame 1Symbol 5258 MovieClip
"BG"Symbol 5269 MovieClip [ColorPatch] Frame 1Symbol 84 MovieClip [BGBox]
"BG"Symbol 5288 MovieClip [ConfirmBox] Frame 1Symbol 84 MovieClip [BGBox]
"D"Symbol 5288 MovieClip [ConfirmBox] Frame 1Symbol 5287 EditableText
"ring"Symbol 5295 MovieClip [CommandRing] Frame 1Symbol 5292 MovieClip
"D"Symbol 5295 MovieClip [CommandRing] Frame 1Symbol 5294 EditableText
"D"Symbol 5299 MovieClip [SysMsg] Frame 1Symbol 5298 EditableText
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"InB"Symbol 5315 MovieClip [LogicGates] Frame 3Symbol 5304 MovieClip
"Out"Symbol 5315 MovieClip [LogicGates] Frame 3Symbol 5304 MovieClip
"Out"Symbol 5315 MovieClip [LogicGates] Frame 5Symbol 5304 MovieClip
"InB"Symbol 5315 MovieClip [LogicGates] Frame 6Symbol 5304 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "leaf1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Wild Words"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 17 as "checkbox"
ExportAssets (56)Timeline Frame 2Symbol 82 as "Arial"
ExportAssets (56)Timeline Frame 2Symbol 84 as "BGBox"
ExportAssets (56)Timeline Frame 2Symbol 250 as "Wings"
ExportAssets (56)Timeline Frame 2Symbol 259 as "Eye2"
ExportAssets (56)Timeline Frame 2Symbol 801 as "Hair"
ExportAssets (56)Timeline Frame 2Symbol 929 as "Shoes"
ExportAssets (56)Timeline Frame 2Symbol 1215 as "Arms"
ExportAssets (56)Timeline Frame 2Symbol 1571 as "Items"
ExportAssets (56)Timeline Frame 2Symbol 1945 as "Body"
ExportAssets (56)Timeline Frame 2Symbol 1975 as "Hair2"
ExportAssets (56)Timeline Frame 2Symbol 2124 as "Eyes"
ExportAssets (56)Timeline Frame 2Symbol 2211 as "Mouth"
ExportAssets (56)Timeline Frame 2Symbol 2580 as "Hats"
ExportAssets (56)Timeline Frame 2Symbol 2781 as "Acc"
ExportAssets (56)Timeline Frame 2Symbol 2782 as "Char"
ExportAssets (56)Timeline Frame 2Symbol 2792 as "Toys"
ExportAssets (56)Timeline Frame 2Symbol 2805 as "Back"
ExportAssets (56)Timeline Frame 2Symbol 3120 as "Background"
ExportAssets (56)Timeline Frame 2Symbol 3123 as "Button"
ExportAssets (56)Timeline Frame 2Symbol 3125 as "MenuItem"
ExportAssets (56)Timeline Frame 2Symbol 3128 as "TextWindow"
ExportAssets (56)Timeline Frame 2Symbol 3129 as "WalfasLink"
ExportAssets (56)Timeline Frame 2Symbol 3131 as "ObjMenuItem"
ExportAssets (56)Timeline Frame 2Symbol 3143 as "HaxSign"
ExportAssets (56)Timeline Frame 2Symbol 3162 as "Arrow"
ExportAssets (56)Timeline Frame 2Symbol 3163 as "BGMenu"
ExportAssets (56)Timeline Frame 2Symbol 3166 as "RenameMenu"
ExportAssets (56)Timeline Frame 2Symbol 3170 as "DNAMenu"
ExportAssets (56)Timeline Frame 2Symbol 3175 as "KO"
ExportAssets (56)Timeline Frame 2Symbol 3186 as "CharOptionsMenu"
ExportAssets (56)Timeline Frame 2Symbol 3187 as "Fire"
ExportAssets (56)Timeline Frame 2Symbol 3188 as "Bubble"
ExportAssets (56)Timeline Frame 2Symbol 3189 as "IMbeep"
ExportAssets (56)Timeline Frame 2Symbol 3190 as "KOsound"
ExportAssets (56)Timeline Frame 2Symbol 3191 as "Meow"
ExportAssets (56)Timeline Frame 2Symbol 3192 as "Cash"
ExportAssets (56)Timeline Frame 2Symbol 3193 as "Owned"
ExportAssets (56)Timeline Frame 2Symbol 3194 as "Graze"
ExportAssets (56)Timeline Frame 2Symbol 3195 as "Death"
ExportAssets (56)Timeline Frame 2Symbol 3196 as "PowerUpS"
ExportAssets (56)Timeline Frame 2Symbol 3197 as "MenuSelect"
ExportAssets (56)Timeline Frame 2Symbol 3198 as "ItemGet"
ExportAssets (56)Timeline Frame 2Symbol 3199 as "TruckHonk"
ExportAssets (56)Timeline Frame 2Symbol 3200 as "Kyuh"
ExportAssets (56)Timeline Frame 2Symbol 3201 as "Whoosh"
ExportAssets (56)Timeline Frame 2Symbol 3213 as "BlackLine"
ExportAssets (56)Timeline Frame 2Symbol 3214 as "GravityMenu"
ExportAssets (56)Timeline Frame 2Symbol 3235 as "BubbleMenu"
ExportAssets (56)Timeline Frame 2Symbol 3237 as "Focus"
ExportAssets (56)Timeline Frame 2Symbol 3241 as "Paddle"
ExportAssets (56)Timeline Frame 2Symbol 3243 as "PointItem"
ExportAssets (56)Timeline Frame 2Symbol 3245 as "Powerup"
ExportAssets (56)Timeline Frame 2Symbol 3250 as "ReimuBarrier"
ExportAssets (56)Timeline Frame 2Symbol 3261 as "YukariShot"
ExportAssets (56)Timeline Frame 2Symbol 3263 as "LifeStar"
ExportAssets (56)Timeline Frame 2Symbol 3265 as "LifeBar"
ExportAssets (56)Timeline Frame 2Symbol 3268 as "WhiteText"
ExportAssets (56)Timeline Frame 2Symbol 3270 as "Pin"
ExportAssets (56)Timeline Frame 2Symbol 3272 as "Gap"
ExportAssets (56)Timeline Frame 2Symbol 3276 as "GapChar"
ExportAssets (56)Timeline Frame 2Symbol 3277 as "HeadPreview"
ExportAssets (56)Timeline Frame 2Symbol 3535 as "ReimuShot"
ExportAssets (56)Timeline Frame 2Symbol 5240 as "Objects"
ExportAssets (56)Timeline Frame 2Symbol 5255 as "SpeechBubble"
ExportAssets (56)Timeline Frame 2Symbol 5256 as "TargetFramePreview"
ExportAssets (56)Timeline Frame 2Symbol 5259 as "Manipulator"
ExportAssets (56)Timeline Frame 2Symbol 5265 as "ToolNode"
ExportAssets (56)Timeline Frame 2Symbol 5267 as "Slider"
ExportAssets (56)Timeline Frame 2Symbol 5269 as "ColorPatch"
ExportAssets (56)Timeline Frame 2Symbol 5273 as "ColorBar"
ExportAssets (56)Timeline Frame 2Symbol 5274 as "Geek a byte"
ExportAssets (56)Timeline Frame 2Symbol 5276 as "GungsuhChe"
ExportAssets (56)Timeline Frame 2Symbol 5278 as "Necropsy"
ExportAssets (56)Timeline Frame 2Symbol 5280 as "Brankovic"
ExportAssets (56)Timeline Frame 2Symbol 5282 as "MSUIGothic"
ExportAssets (56)Timeline Frame 2Symbol 5285 as "TrashIcon"
ExportAssets (56)Timeline Frame 2Symbol 5288 as "ConfirmBox"
ExportAssets (56)Timeline Frame 2Symbol 5289 as "Wingdings"
ExportAssets (56)Timeline Frame 2Symbol 5295 as "CommandRing"
ExportAssets (56)Timeline Frame 2Symbol 5297 as "ActArrow"
ExportAssets (56)Timeline Frame 2Symbol 5299 as "SysMsg"
ExportAssets (56)Timeline Frame 2Symbol 5315 as "LogicGates"
ExportAssets (56)Timeline Frame 2Symbol 5318 as "Wires"

Labels

"Obj"Symbol 5240 MovieClip [Objects] Frame 276

Dynamic Text Variables

myTextSymbol 9 EditableText""




http://swfchan.com/31/154318/info.shtml
Created: 24/10 -2018 18:34:02 Last modified: 24/10 -2018 18:34:02 Server time: 14/11 -2024 17:30:56