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mario2.swf

This is the info page for
Flash #154449

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Text
<p align="left"><font face="Times New Roman" size="18" color="#000000" letterSpacing="0.000000" kerning="1">level holder</font></p>

ActionScript [AS1/AS2]

Frame 1
function enemyAI() { i = 0; while (i < numberOfSpawnedEnemies) { Enemy = tileholder["enemy" + i]; enemyX = Math.floor((Enemy._x - (Enemy.enemyWidth / 2)) / 16); enemyX2 = Math.floor((Enemy._x + (Enemy.enemyWidth / 2)) / 16); enemyY = Math.floor((Enemy._y + (Enemy.enemyHeight / 2)) / 16); if (((characters[char[1]][40] == Enemy._name) and ((characters[char[1]][37] == "true") or (characters[char[1]][38] == "true"))) or ((characters[char[2]][40] == Enemy._name) and ((characters[char[2]][37] == "true") or (characters[char[2]][38] == "true")))) { if (characters[char[1]][40] == Enemy._name) { Enemy._xscale = _root.tileholder.player1._xscale; } else { Enemy._xscale = _root.tileholder.player2._xscale; } Enemy._yscale = -100; } else { Enemy._yscale = 100; if (Enemy.gravity <= (2.5 / playercount)) { Enemy.gravity = Enemy.gravity + (Enemy.grav / playercount); } Enemy._y = Enemy._y + (Enemy.gravity / playercount); if (Enemy.projectile == true) { j = 0; while (j < numberOfSpawnedEnemies) { if (j != Enemy.enemyID) { if (tileholder["enemy" + j].killable == true) { if ((((tileholder["enemy" + j]._x < (Enemy._x + 100)) and (tileholder["enemy" + j]._x > (Enemy._x - 100))) and (tileholder["enemy" + j]._y < (Enemy._y + 100))) and (tileholder["enemy" + j]._y > (Enemy._y - 100))) { if (Enemy.hitTest(tileholder["enemy" + j])) { tileholder["enemy" + j].HP = tileholder["enemy" + j].HP - 3; Enemy.gravity = -1; } } } } j++; } Enemy._rotation = Enemy._rotation + (Enemy._xscale / -6); Enemy._x = Enemy._x + (Enemy.momentum / playercount); } else { Enemy._rotation = 0; Enemy._xscale = -100 * Enemy.dir; Enemy._x = Enemy._x + ((Enemy.dir * Enemy.speed) / playercount); } if (((Enemy.movement == "walk") or (Enemy.movement == "hop")) or (Enemy.canBeStoodOn == true)) { if (((_root.tileholder[(("tile_" + enemyX) + "_") + enemyY].Floor == true) or (_root.tileholder[(("tile_" + enemyX2) + "_") + enemyY].Floor == true)) or ((_root.tileholder[(("tile_" + enemyX) + "_") + enemyY].block == true) or (_root.tileholder[(("tile_" + enemyX2) + "_") + enemyY].block == true))) { if ((Enemy.movement == "walk") or (Enemy.movement == "hop")) { if ((Enemy.projectile == true) and (Enemy.gravity > 0)) { if ((Enemy.gravity * playercount) >= 2) { Enemy.gravity = (Enemy.gravity * -0.5) / playercount; } else if ((Enemy.gravity * playercount) >= 1) { Enemy.gravity = (Enemy.gravity * -0.5) / playercount; } else { Enemy.gravity = -0.2 / playercount; } if (Math.round(Enemy.momentum) == 0) { Enemy.projectile = false; if (playerX[q] > Enemy._x) { Enemy.dir = 1; } else { Enemy.dir = -1; } } Enemy.momentum = Enemy.momentum * 0.5; } if (Enemy.projectile == false) { Enemy._y = _root.tileholder[(("tile_" + enemyX) + "_") + enemyY]._y - (Enemy.enemyHeight / 2); Enemy.gravity = 0; } } else { Enemy.gravity = Enemy.gravity + Enemy.grav; } } else { Enemy.gravity = Enemy.gravity + Enemy.grav; } if (Enemy.projectile == false) { if ((playerX[q] > (Enemy._x - (Enemy.enemyWidth / 2))) and (playerX[q] < (Enemy._x + (Enemy.enemyWidth / 2)))) { if ((playerY[q] > ((Enemy._y - (Enemy.enemyHeight / 2)) + 6)) and ((playerY[q] - characters[char[q]][45]) < (Enemy._y + (Enemy.enemyWidth / 2)))) { characters[char[q]][7] = ((playerX[q] - Enemy._x) / Enemy.enemyWidth) * 8; playerY[q] = playerY[q] - 2; characters[char[q]][1] = characters[char[q]][1] - (characters[char[q]][23] * Math.round((Math.random() * 8) + 8)); } } if ((playerX[q] > ((Enemy._x - 4) - (Enemy.enemyWidth / 2))) and (playerX[q] < ((Enemy._x + 4) + (Enemy.enemyWidth / 2)))) { if ((playerY[q] <= (Enemy._y - ((Enemy.enemyHeight / 2) - 3))) and (playerY[q] >= (Enemy._y - ((Enemy.enemyHeight / 2) + 6)))) { if ((characters[char[q]][37] == "false") and (characters[char[q]][38] == "false")) { characters[char[q]][40] = Enemy._name; } if (characters[char[q]][1] >= 0) { playerX[q] = playerX[q] + (Enemy.dir * Enemy.speed); playerY[q] = (Enemy._y - ((Enemy.enemyHeight / 2) - 1)) + ((Math.round(Enemy.enemyHeight / 16) - 1) * 2); characters[char[q]][39]--; characters[char[q]][22] = "true"; characters[char[q]][19] = "true"; } } } } if (Enemy.turn == true) { if (dir <= -1) { if ((((!_root.tileholder[(("tile_" + enemyX) + "_") + enemyY].Floor) == true) and ((!_root.tileholder[(("tile_" + enemyX) + "_") + enemyY].block) == true)) and ((_root.tileholder[(("tile_" + enemyX2) + "_") + enemyY].Floor == true) or (_root.tileholder[(("tile_" + enemyX2) + "_") + enemyY].block == true))) { Enemy.dir = 1; Enemy._x = Enemy._x + Enemy.dir; } } if (dir >= 1) { if ((((!_root.tileholder[(("tile_" + enemyX2) + "_") + enemyY].Floor) == true) and ((!_root.tileholder[(("tile_" + enemyX2) + "_") + enemyY].block) == true)) and ((_root.tileholder[(("tile_" + enemyX) + "_") + enemyY].Floor == true) or (_root.tileholder[(("tile_" + enemyX) + "_") + enemyY].block == true))) { Enemy.dir = -1; Enemy._x = Enemy._x + Enemy.dir; } } } } if (Enemy.typeOfEnemy == "log") { if (Enemy._y >= ((tiles.length * 16) + 32)) { Enemy.enemyY = Enemy.baseheight; Enemy.speed = -0.25 / playercount; Enemy.swapDepths(2 + Enemy.enemyID); } if (Enemy._y <= (Enemy.baseheight - 14)) { Enemy.swapDepths(8200 + Enemy.enemyID); Enemy.speed = 0.75 / playercount; } Enemy.enemyY = Enemy.enemyY + Enemy.speed; if ((playerX[q] > Enemy._x) and (playerX[q] < (Enemy._x + 32))) { if ((playerY[q] < (Enemy._y + 3)) and (playerY[q] > (Enemy._y - 5))) { if (characters[char[q]][1] >= 0) { characters[char[q]][39]--; characters[char[q]][22] = "true"; characters[char[q]][19] = "true"; playerY[q] = Enemy._y; } } } Enemy._x = Math.floor(Enemy.enemyX); Enemy._y = Math.floor(Enemy.enemyY); } } i++; } } function loadTiles() { _root.tileholder.removeMovieClip(); attachMovie("tileholder", "tileholder", 100); i = 0; while (i < tiles[0].length) { j = 0; while (j < tiles.length) { _root.tileholder.attachMovie("tile", (("tile_" + i) + "_") + j, depth); _root.tileholder[(("tile_" + i) + "_") + j]._x = i * 16; _root.tileholder[(("tile_" + i) + "_") + j]._y = j * 16; _root.tileholder[(("tile_" + i) + "_") + j].gotoAndStop(tiles[j][i]); if ((tiles[j][i] > 300) and (tiles[j][i] < 100000)) { if ((tiles[j][i] > 3000) and (tiles[j][i] < 4000)) { _root.tileholder[(("tile_" + i) + "_") + j].AI = tiles[j][i] - (Math.floor(tiles[j][i] / 10) * 10); } else { _root.tileholder[(("tile_" + i) + "_") + j].gotoAndStop(Math.floor(tiles[j][i] / 100)); } } if (tiles[j][i] > 100000) { _root.tileholder[(("tile_" + i) + "_") + j].gotoAndStop(Math.floor(tiles[j][i] / 1000000000)); } depth++; j++; } i++; } } function showCutscenes() { if (cutscene1 > 30) { playerY[notking] = playerY[king]; playerX[notking] = playerX[king]; characters[char[q]][1] = 0; characters[char[q]][11] = characters[char[q]][12]; characters[char[q]][26] = 0; character[char[q]][15] = "true"; } if (q == king) { if (cutscene1 > 0) { characters[char[king]][22] = "false"; characters[char[notking]][22] = "false"; cutscene1--; if (characters[char[q]][15] == "true") { if (door_type == 5) { playerY[king]--; characters[char[notking]][15] = "true"; playerY[notking]--; } if (door_type == 4) { playerY[king]++; characters[char[notking]][15] = "true"; playerY[notking]++; } } else if (_root.tileholder[(("tile_" + GridX) + "_") + GridY7].door == true) { playerX[q] = _root.tileholder[(("tile_" + GridX) + "_") + GridY7]._x + 8; player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 7); } if (cutscene1 == 1) { loaded = "false"; } } if ((cutscene1 <= 34) and (cutscene1 > 30)) { cutCount++; if (cutCount == 1) { levelholder.gotoAndStop(roomToWarpTo); } if ((cutCount == 2) and (loaded == "false")) { characters[char[q]][7] = 0; playerY[notking] = playerY[king]; playerX[notking] = playerX[king]; characters[char[q]][19] = "true"; characters[char[q]][1] = 0; transition.gotoAndPlay(1); numberOfSpawnedEnemies = 0; depth = 500; loadTiles(); loaded = "true"; } if (cutCount == 3) { playerX[king] = (warpX * 16) - 8; screen._x = playerX[king]; playerY[king] = warpY * 16; screen._y = playerY[king]; playerX[notking] = playerX[king]; playerY[notking] = playerY[king]; cutCount = 0; } } else { cutCount = 0; } } } _quality = "MEDIUM"; var player = undefined; var player1 = _root.tileholder.player1; var player2 = _root.tileholder.player2; var playercount = 1; var warpX = 8; var warpY = 2; var roomToWarpTo = 1; var depth = 500; var tiles = new Array(); var vol = new Sound(); vol.setVolume(0); var turnip_types = new Array("turnip_small", "turnip_med", "turnip_large"); var numberOfSpawnedEnemies = 0; var enemyX = 0; var enemyX2 = 0; var enemyY = 0; var Enemy = _root.undefined; var standingOnEnemy = false; var door_type = 5; var cutscene1 = 35; var cutscene2 = 60; var cutCount = 0; var loaded = "false"; var king = 1; var notking = 2; var char = new Array("", 1, 2); var characters = new Array(); characters[1] = new Array(0.25, 0, 0, 1.5, 2.5, 0.1, "Mario", 0, 3.2, 3.8, 4.6, 0, 10, "false", 90, "false", 1, 2, "false", "false", 0, "false", "false", 0.25, 4, "false", 0, 2, 2, 0, 0, 0, 0, 0, "false", "false", "false", "false", "false", 0, undefined, "false", 0, 20, 0, 27, 0, "false"); characters[2] = new Array(0.1, 0, 0, 1.25, 2.5, 0.1, "Luigi", 0, 2, 2.4, 3, 0, 10, "false", 90, "false", 1, 2, "false", "false", 0, "false", "false", 0.06, 3, "false", 0, 2, 2, 0, 0, 0, 0, 0, "false", "false", "false", "false", "false", 0, undefined, "false", 0, 30, 0, 30, 0, "false"); characters[1][20] = 100; characters[2][20] = 100; var playerX = new Array("", 0, 0); var playerY = new Array("", 0, 0); var input = new Array(); input[1] = new Array(38, 39, 40, 37, 88, 90); input[2] = new Array(38, 39, 40, 37, 191, 190); frameRate = 0; counter = 0; var GridX = 0; var GridXL = 0; var GridXR = 0; var GridXL2 = 0; var GridXR2 = 0; var GridY5 = 0; var GridY6 = 0; var GridY7 = 0; var GridY = 0; var GridY2 = 0; var GridY3 = 0; var GridY4 = 0; var screenwidth = 0; var crouch = 20; var featherCount = 9000; var interval = 0; var interval2 = 0; onEnterFrame = function () { q = 1; while (q < (playercount + 0.1)) { characters[char[q]][39] = numberOfSpawnedEnemies + Math.floor(playercount / 2); if (q == 1) { notq = 2; } if (q == 2) { notq = 1; } if (characters[char[king]][38] == false) { _root.tileholder["player" + king].swapDepths(11002); } else { _root.tileholder["player" + notking].swapDepths(11011); } _root["cursor" + king].swapDepths(701); if (characters[char[notking]][38] == false) { _root.tileholder["player" + notking].swapDepths(11001); } else { _root.tileholder["player" + notking].swapDepths(11012); } _root["cursor" + notking].swapDepths(601); if (playercount > 1) { if (king == 1) { notking = 2; if (Key.isDown(32)) { king = 2; kingcursor._alpha = 85; } } if (king == 2) { notking = 1; if (Key.isDown(8)) { king = 1; kingcursor._alpha = 85; } } } else { king = 1; } player = _root.tileholder["player" + q]; showCutscenes(); if (cutscene1 == 0) { enemyAI(); if (characters[char[q]][1] < characters[char[q]][24]) { characters[char[q]][1] = characters[char[q]][1] + characters[char[q]][0]; } else { characters[char[q]][1] = characters[char[q]][24]; } GridX = Math.floor(playerX[q] / 16); GridXL = Math.floor((playerX[q] - 8) / 16); GridXR = Math.floor((playerX[q] + 8) / 16); GridXL2 = Math.floor((playerX[q] - 4) / 16); GridXR2 = Math.floor((playerX[q] + 4) / 16); GridY = Math.floor((playerY[q] + 1) / 16); GridY2 = Math.floor((playerY[q] - 20) / 16); GridY3 = Math.floor((playerY[q] - 26) / 16); GridY4 = Math.floor((playerY[q] - 8) / 16); GridY5 = Math.floor((playerY[q] - 10) / 16); GridY6 = Math.floor((playerY[q] - crouch) / 16); GridY7 = Math.floor((playerY[q] - 4) / 16); if (Key.isDown(input[q][3])) { if (characters[char[q]][15] == "true") { characters[char[q]][7] = -1; } if (characters[char[q]][7] > (-characters[char[q]][2])) { if ((characters[char[q]][21] == "false") or (characters[char[q]][19] == "false")) { characters[char[q]][7] = characters[char[q]][7] - characters[char[q]][5]; } if (characters[char[q]][7] > 0.2) { if ((characters[char[q]][19] == "true") and (characters[char[q]][21] == "false")) { player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 6); characters[char[q]][7] = characters[char[q]][7] - characters[char[q]][5]; } } } if ((characters[char[q]][7] < 0) and (characters[char[q]][7] > ((-characters[char[q]][3]) - 0.2))) { if ((characters[char[q]][19] == "true") and (characters[char[q]][21] == "false")) { player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 2); } } if (characters[char[q]][7] < ((-characters[char[q]][3]) - 0.2)) { if ((characters[char[q]][19] == "true") and (characters[char[q]][21] == "false")) { player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 4); } } if (player._xscale < 0) { player._xscale = characters[char[q]][20]; } } if ((characters[char[q]][7] > 0) and ((characters[char[q]][7] > characters[char[q]][2]) and ((characters[char[q]][21] == "true") or (characters[char[q]][19] == "true")))) { characters[char[q]][7] = characters[char[q]][7] - 0.1; } if (Key.isDown(input[q][1])) { if (characters[char[q]][15] == "true") { characters[char[q]][7] = 1; } if (characters[char[q]][7] < characters[char[q]][2]) { if ((characters[char[q]][21] == "false") or (characters[char[q]][19] == "false")) { characters[char[q]][7] = characters[char[q]][7] + characters[char[q]][5]; } if (characters[char[q]][7] < -0.2) { if ((characters[char[q]][19] == "true") and (characters[char[q]][21] == "false")) { player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 6); } characters[char[q]][7] = characters[char[q]][7] + characters[char[q]][5]; } } if (characters[char[q]][7] > (characters[char[q]][3] + 0.2)) { if ((characters[char[q]][19] == "true") and (characters[char[q]][21] == "false")) { player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 4); } } if ((characters[char[q]][7] > 0.1) and (characters[char[q]][7] < (characters[char[q]][3] + 0.2))) { if ((characters[char[q]][19] == "true") and (characters[char[q]][21] == "false")) { player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 2); } } if (characters[char[q]][7] > (characters[char[q]][3] + 0.2)) { if ((characters[char[q]][19] == "true") and (characters[char[q]][21] == "false")) { player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 4); } } if (player._xscale > 0) { player._xscale = -characters[char[q]][20]; } } if ((characters[char[q]][7] < -0.2) and ((characters[char[q]][7] < (-characters[char[q]][2])) and ((characters[char[q]][21] == "true") or (characters[char[q]][19] == "true")))) { characters[char[q]][7] = characters[char[q]][7] + 0.1; } playerX[q] = playerX[q] + characters[char[q]][7]; if ((!Key.isDown(input[q][3])) and (!Key.isDown(input[q][1]))) { if ((characters[char[q]][19] == "true") and (characters[char[q]][21] == "false")) { player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 1); } if (characters[char[q]][19] == "true") { if (characters[char[q]][7] < -0.2) { characters[char[q]][7] = characters[char[q]][7] + (characters[char[q]][5] * 2); } if (characters[char[q]][7] > 0.2) { characters[char[q]][7] = characters[char[q]][7] - (characters[char[q]][5] * 2); } if ((characters[char[q]][7] < 0.3) and (characters[char[q]][7] > -0.3)) { characters[char[q]][7] = 0; } } } if (Key.isDown(input[q][2])) { characters[char[q]][14]++; } else { characters[char[q]][14] = 0; } if (characters[char[q]][14] >= 40) { characters[char[q]][18] = "true"; } if (characters[char[q]][18] == "true") { characters[char[q]][26] = characters[char[q]][10]; } if (Key.isDown(input[q][0])) { if (characters[char[q]][15] == "true") { playerY[q] = playerY[q] - characters[char[q]][16]; } } if (Key.isDown(input[q][2])) { if (characters[char[q]][15] == "true") { playerY[q] = playerY[q] + characters[char[q]][17]; } } if (characters[char[q]][15] == "true") { characters[char[q]][7] = 0; player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 5); if (_root.tileholder[(("tile_" + GridX) + "_") + GridY3].ladder == true) { characters[char[q]][16] = 1; } if (_root.tileholder[(("tile_" + GridX) + "_") + GridY].ladder == true) { characters[char[q]][17] = 2; } if ((!_root.tileholder[(("tile_" + GridX) + "_") + GridY].ladder) == true) { characters[char[q]][17] = 0; } if ((!_root.tileholder[(("tile_" + GridX) + "_") + GridY3].ladder) == true) { characters[char[q]][16] = 0; } characters[char[q]][1] = 0; } if (Key.isDown(input[q][4])) { if (characters[char[q]][25] == "false") { if (characters[char[q]][19] == "true") { characters[char[q]][18] = "false"; characters[char[q]][1] = -characters[char[q]][26]; characters[char[q]][11] = 0; characters[char[q]][19] = "false"; } else if (characters[char[q]][30] == 4) { if (characters[char[q]][34] == "false") { _root.tileholder["player" + q].subclip.gotoAndStop(2); characters[char[q]][1] = -characters[char[q]][8]; characters[char[q]][11] = 0; characters[char[q]][34] = "true"; } } characters[char[q]][25] = "true"; } } else { characters[char[q]][25] = "false"; if (characters[char[q]][11] < characters[char[q]][12]) { characters[char[q]][11] = characters[char[q]][12]; } } if ((characters[char[q]][1] <= 0) and (characters[char[q]][15] == "false")) { if (characters[char[q]][11] < characters[char[q]][12]) { characters[char[q]][11]++; characters[char[q]][0] = 0; } else { characters[char[q]][0] = characters[char[q]][23]; } } if ((characters[char[q]][7] <= ((-characters[char[q]][3]) - 0.2)) or (characters[char[q]][7] >= (characters[char[q]][3] + 0.2))) { characters[char[q]][26] = characters[char[q]][9]; } else { characters[char[q]][26] = characters[char[q]][8]; } if (Key.isDown(input[q][5])) { characters[char[q]][2] = characters[char[q]][4]; } else { characters[char[q]][2] = characters[char[q]][3]; } if (((!_root.tileholder[(("tile_" + GridX) + "_") + GridY].block) == true) and ((!_root.tileholder[(("tile_" + GridX) + "_") + GridY].Floor) == true)) { if (characters[char[q]][22] == "false") { characters[char[q]][19] = "false"; } } if (_root.tileholder[(("tile_" + GridX) + "_") + GridY4].door == true) { roomToWarpTo = _root.tileholder[(("tile_" + GridX) + "_") + GridY4].roomToWarpTo; if (characters[char[q]][19] == "true") { if (Key.isDown(input[q][0])) { if (q == king) { cutscene1 = cutscene2; warpX = _root.tileholder[(("tile_" + GridX) + "_") + GridY4].warpX; warpY = _root.tileholder[(("tile_" + GridX) + "_") + GridY4].warpY; } } } } if (_root.tileholder[(("tile_" + GridX) + "_") + GridY6].door == true) { if ((characters[char[q]][15] == "true") and Key.isDown(input[q][0])) { if (q == king) { door_type = 5; cutscene1 = cutscene2; roomToWarpTo = _root.tileholder[(("tile_" + GridX) + "_") + GridY6].roomToWarpTo; warpX = _root.tileholder[(("tile_" + GridX) + "_") + GridY6].warpX; warpY = _root.tileholder[(("tile_" + GridX) + "_") + GridY6].warpY; } } } if (_root.tileholder[(("tile_" + GridX) + "_") + GridY4].door == true) { if ((characters[char[q]][15] == "true") and Key.isDown(input[q][2])) { if (q == king) { door_type = 4; cutscene1 = cutscene2; roomToWarpTo = _root.tileholder[(("tile_" + GridX) + "_") + GridY4].roomToWarpTo; warpX = _root.tileholder[(("tile_" + GridX) + "_") + GridY4].warpX; warpY = _root.tileholder[(("tile_" + GridX) + "_") + GridY4].warpY; } } } if ((_root.tileholder[(("tile_" + GridXL2) + "_") + GridY].block == true) or (_root.tileholder[(("tile_" + GridXR2) + "_") + GridY].block == true)) { if ((characters[char[q]][19] == "false") and (characters[char[q]][1] >= 0)) { playerY[q] = _root.tileholder[(("tile_" + GridX) + "_") + GridY]._y; playerY[q] = playerY[q]; characters[char[q]][19] = "true"; } } if ((_root.tileholder[(("tile_" + GridXL) + "_") + GridY5].block == true) or (_root.tileholder[(("tile_" + GridXL) + "_") + GridY7].block == true)) { if ((characters[char[q]][7] < 0) or Key.isDown(input[q][3])) { playerX[q] = _root.tileholder[(("tile_" + GridXL) + "_") + GridY]._x + 24; characters[char[q]][7] = 0; } } if ((_root.tileholder[(("tile_" + GridXR) + "_") + GridY5].block == true) or (_root.tileholder[(("tile_" + GridXR) + "_") + GridY7].block == true)) { if ((characters[char[q]][7] > 0) or Key.isDown(input[q][1])) { playerX[q] = _root.tileholder[(("tile_" + GridXR) + "_") + GridY]._x - 8; characters[char[q]][7] = 0; } } if ((_root.tileholder[(("tile_" + GridXL2) + "_") + GridY].Floor == true) or (_root.tileholder[(("tile_" + GridXR2) + "_") + GridY].Floor == true)) { if ((characters[char[q]][19] == "false") and (characters[char[q]][1] >= 0)) { if (playerY[q] < (_root.tileholder[(("tile_" + GridX) + "_") + GridY]._y + 5)) { playerY[q] = _root.tileholder[(("tile_" + GridX) + "_") + GridY]._y; characters[char[q]][19] = "true"; } } } if (_root.tileholder[(("tile_" + GridX) + "_") + GridY2].ladder == true) { if ((Key.isDown(input[q][0]) or Key.isDown(input[q][2])) and (characters[char[q]][15] == "false")) { characters[char[q]][7] = 0; characters[char[q]][15] = "true"; } } if ((!_root.tileholder[(("tile_" + GridX) + "_") + GridY2].ladder) == true) { characters[char[q]][15] = "false"; } if (characters[char[q]][19] == "true") { characters[char[q]][34] = "false"; characters[char[q]][1] = 0; } else if (((characters[char[q]][15] == "false") and (characters[char[q]][37] == "false")) and (characters[char[q]][21] == "false")) { player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 3); } } if (characters[char[q]][19] == "true") { if (Key.isDown(input[q][2])) { characters[char[q]][21] = "true"; player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 10); } else { characters[char[q]][21] = "false"; } } if (characters[char[q]][21] == "true") { characters[char[q]][45] = 16; } else if (characters[char[q]][45] < 17) { characters[char[q]][45] = player._height; } if (characters[char[q]][22] == "true") { if (characters[char[q]][40] != undefined) { characters[char[q]][36] = "true"; } else { characters[char[q]][36] = "false"; } } if (((characters[char[q][37]] == "true") or (characters[char[q]][38] == "true")) or (characters[char[q]][40] == undefined)) { characters[char[q]][36] = "false"; } if ((characters[char[q]][36] == "true") and (characters[char[q]][37] == "false")) { if (Key.isDown(input[q][5]) and (characters[char[q]][41] == "false")) { characters[char[q]][37] = "true"; characters[char[q]][42] = _root.tileholder[("" + characters[char[q]][40]) + ""].weight + characters[char[q]][43]; characters[char[q]][44] = characters[char[q]][42]; } } if (characters[char[q]][37] == "true") { characters[char[q]][1] = 0; characters[char[q]][2] = 0; characters[char[q]][7] = 0; player.gotoAndStop((((char[q] - 1) * 100) + (characters[char[q]][30] * 10)) + 8); _root.tileholder[("" + characters[char[q]][40]) + ""]._x = Math.floor(player._x); _root.tileholder[("" + characters[char[q]][40]) + ""]._y = (Math.floor(playerY[q]) - ((30 / characters[char[q]][44]) * (characters[char[q]][44] - characters[char[q]][42]))) + 8; if (characters[char[q]][42] < (characters[char[q]][44] / 2)) { characters[char[q]][21] = "false"; } characters[char[q]][42]--; if (characters[char[q]][42] <= 0) { characters[char[q]][37] = "false"; characters[char[q]][38] = "true"; } } if ((playerX[q] > (playerX[notq] - 8)) and (playerX[q] < (playerX[notq] + 8))) { if ((playerY[q] > (playerY[notq] - 32)) and (playerY[q] < (playerY[notq] - 22))) { if (characters[char[q]][1] >= -1) { playerX[q] = playerX[q] + characters[char[notq]][7]; playerY[q] = playerY[q] + characters[char[notq]][1]; if (playerY[q] >= (playerY[notq] - 27)) { playerY[q] = playerY[notq] - 27; } characters[char[q]][39]--; characters[char[q]][19] = "true"; } } } if (characters[char[q]][39] == (numberOfSpawnedEnemies + Math.floor(playercount / 2))) { characters[char[q]][22] = "false"; if ((characters[char[q]][37] == "true") or (characters[char[q]][38] == "true")) { } else { characters[char[q]][40] = undefined; } } else { characters[char[q]][22] = "true"; } if (characters[char[q]][38] == "true") { player.subclip.gotoAndStop(2); characters[char[q]][37] = "false"; if (Key.isDown(input[q][5]) and (characters[char[q]][41] == "false")) { characters[char[q]][38] = "false"; _root.tileholder[("" + characters[char[q]][40]) + ""].momentum = (_root.tileholder["player" + q]._xscale / -40) + (characters[char[q]][7] / 2); _root.tileholder[("" + characters[char[q]][40]) + ""].projectile = true; } } if (Key.isDown(input[q][5])) { characters[char[q]][41] = "true"; } else { characters[char[q]][41] = "false"; } if (characters[char[q]][30] == 4) { if ((characters[char[q]][19] == "false") and (characters[char[q]][15] == "false")) { characters[char[q]][1] = characters[char[q]][1] - ((characters[char[q]][0] - 0.1) / 1.5); } if ((characters[char[q]][34] == "true") and (characters[char[q]][1] <= ((-characters[char[q]][8]) / 1.25))) { feathTimer++; interval = 0; feathEffect = -10; } else { feathEffect = 4; } if (interval2 >= interval) { feather.duplicateMovieClip("e" + featherCount, featherCount); _root["e" + featherCount]._x = (playerX[q] - 4) + (Math.random() * 8); _root["e" + featherCount]._y = (playerY[q] - feathEffect) - (Math.random() * 22); _root["e" + featherCount].speedY = 5; if (feathEffect < 0) { _root["e" + featherCount].speedY = 5; } interval2 = 0; featherCount++; if (interval == 0) { feather.duplicateMovieClip("e" + featherCount, featherCount); _root["e" + featherCount]._x = (playerX[q] - 4) + (Math.random() * 8); _root["e" + featherCount]._y = (playerY[q] - feathEffect) - (Math.random() * 22); if (feathEffect < 0) { _root["e" + featherCount].speedY = Math.random() * 10; } featherCount++; } interval = Math.round(Math.random() * 19) + 6; if (featherCount > (9010 + (60 * playercount))) { featherCount = 9000; } } interval2++; } if (playercount == 2) { screen._x = (playerX[king] / 2) + (playerX[notking] / 2); screen._y = (playerY[king] / 2) + (playerY[notking] / 2); if (((playerX[king] / 2) - (playerX[notking] / 2)) < 0) { screenwidth = Math.floor((((playerX[king] / 2) - (playerX[notking] / 2)) * -1) + 200); } else { screenwidth = Math.floor(((playerX[king] / 2) - (playerX[notking] / 2)) + 200); } if (screenwidth < 224) { screenwidth = 224; } if (screenwidth > 350) { screenwidth = 350; } if (((playerY[king] / 2) - (playerY[notking] / 2)) < 0) { screenheight = Math.floor((((playerY[king] / 2) - (playerY[notking] / 2)) * -1) + 144); } else { screenheight = Math.floor(((playerY[king] / 2) - (playerY[notking] / 2)) + 144); } if (screenwidth > ((screenheight / 8) * 11)) { screen._width = screenwidth; screen._height = (screenwidth / 11) * 8; } else { if (screenheight < 162) { screenheight = 162; } if (screenheight > 254) { screenheight = 254; } screen._height = screenheight; screen._width = (screenheight / 8) * 11; } if (screen._x < (playerX[king] - (screen._width / 2.5))) { screen._x = playerX[king] - (screen._width / 2.5); } if (screen._x > (playerX[king] + (screen._width / 2.5))) { screen._x = playerX[king] + (screen._width / 2.5); } if (screen._y < (playerY[king] - 90)) { screen._y = playerY[king] - 90; } if (screen._y > (playerY[king] + 90)) { screen._y = playerY[king] + 90; } } else { if (screen._x < (playerX[king] - 16)) { screen._x = playerX[king] - 16; } if (screen._x > (playerX[king] + 16)) { screen._x = playerX[king] + 16; } if (screen._y < (playerY[king] - 16)) { screen._y = playerY[king] - 16; } if (screen._y > (playerY[king] + 16)) { screen._y = playerY[king] + 16; } screen._x = Math.floor(screen._x); screen._y = Math.floor(screen._y); } if ((screen._y + 80) >= (tiles.length * 16)) { screen._y = (tiles.length * 16) - 80; } if ((screen._x + 120) >= (tiles[0].length * 16)) { screen._x = (tiles[0].length * 16) - 120; } if ((screen._x - 120) <= 0) { screen._x = 120; } if ((screen._y - 80) <= 0) { screen._y = 80; } if (playerX[q] < 5) { playerX[q] = 5; } if (playerX[q] >= ((tiles[0].length * 16) - 5)) { playerX[q] = (tiles[0].length * 16) - 5; } playerY[q] = playerY[q] + characters[char[q]][1]; player._x = Math.round(playerX[q]); player._y = Math.round(playerY[q]); _root["cursor" + q]._x = playerX[q]; _root["cursor" + q]._y = playerY[q] - 33; _root["cursor" + q].gotoAndStop(q); _root["cursor" + king].subclip.gotoAndStop(2); _root["cursor" + notking].subclip.gotoAndStop(1); if (characters[char[q]][38] == "true") { _root.tileholder[("" + characters[char[q]][40]) + ""]._x = Math.floor(player._x); _root.tileholder[("" + characters[char[q]][40]) + ""]._y = Math.floor((player._y - characters[char[q]][45]) - (_root.tileholder[("" + characters[char[q]][40]) + ""].enemyHeight / 2)) + 2; } q++; } this.t = getTimer(); counter++; if (counter >= 5) { frameRate = Math.round(1000 / (this.t - this.o)); counter = 0; } _root.debug.frames.text = "fps: " + frameRate; this.o = this.t; if ((t / 1000) >= 2.49) { soundClip.subclip.gotoAndStop(2); } _root.BG._x = 0; _root.BG._y = 0; BGtype = 1; _root.BG.subclip._y = ((tiles.length * 16) + (_root.screen._y / 4)) - BG.subclip._height; _root.BG.subclip._x = _root.screen._x; _root.BG.subclip2._y = ((tiles.length * 16) + (_root.screen._y / 4)) - BG.subclip2._height; _root.BG.subclip2._x = _root.screen._x - BG.subclip2._width; debug.test1.text = characters[char[1]][2]; };
Instance of Symbol 269 MovieClip "screen" in Frame 1
onClipEvent (load) { this.swapDepths(10000000000000); } onClipEvent (enterFrame) { }
Instance of Symbol 273 MovieClip "levelholder" in Frame 1
onClipEvent (load) { this._visible = false; _root.roomToGoTo = 2; } onClipEvent (enterFrame) { _root.tiles = this.level; }
Instance of Symbol 277 MovieClip "soundClip" in Frame 1
onClipEvent (load) { _root.setVolume(0); }
Instance of Symbol 285 MovieClip "cursor1" in Frame 1
onClipEvent (load) { this.swapDepths(701); } onClipEvent (enterFrame) { if (_root.playercount == 1) { this._alpha = 0; } else { this._alpha = 20 + ((this._width - 15) * 12); if (this._alpha < 20) { this._alpha = 20; } if (this._alpha > 90) { this._alpha = 90; } } this._width = _root.screen._width / 16; this._height = this._width; }
Instance of Symbol 287 MovieClip in Frame 1
onClipEvent (enterFrame) { this._x = (_root.screen._x - (_root.screen._width / 2)) - this._width; this._y = _root.screen._y - (_root.screen._height / 2); if ((_root.screen._x - (_root.screen._width / 2)) < 0) { this._x = -this._width; } this.swapDepths(1000000); }
Instance of Symbol 285 MovieClip "cursor2" in Frame 1
onClipEvent (load) { this.swapDepths(700); } onClipEvent (enterFrame) { if (_root.playercount == 1) { this._alpha = 0; } else { this._alpha = 20 + ((this._width - 15) * 12); if (this._alpha < 20) { this._alpha = 20; } if (this._alpha > 90) { this._alpha = 90; } } this._width = _root.screen._width / 16; this._height = this._width; }
Instance of Symbol 287 MovieClip in Frame 1
onClipEvent (enterFrame) { this._x = _root.screen._x + (_root.screen._width / 2); this._y = _root.screen._y - (_root.screen._height / 2); if ((_root.screen._x + (_root.screen._width / 2)) > (_root.tiles[0].length * 16)) { this._x = _root.tiles[0].length * 16; } this.swapDepths(1000001); }
Instance of Symbol 289 MovieClip in Frame 1
onClipEvent (enterFrame) { this._x = _root.screen._x - (_root.screen._width / 2); this._y = _root.screen._y + (_root.screen._height / 2); if ((_root.screen._y + (_root.screen._height / 2)) > (_root.tiles.length * 16)) { this._y = _root.tiles.length * 16; } this.swapDepths(1000002); }
Instance of Symbol 289 MovieClip in Frame 1
onClipEvent (enterFrame) { this._x = _root.screen._x - (_root.screen._width / 2); this._y = (_root.screen._y - (_root.screen._height / 2)) - this._height; if ((_root.screen._y - (_root.screen._height / 2)) < 0) { this._y = -this._height; } this.swapDepths(1000003); }
Instance of Symbol 292 MovieClip "feather" in Frame 1
onClipEvent (load) { if (this._name != "feather") { this._height = Math.round(Math.random() * 4) + 5; this._width = this._height; this._alpha = Math.round(Math.random() * 50) + 40; this._rotation = Math.round(Math.random() * 360); speedX = Math.random() * 0.5; sign = Math.random(); if (sign < 0.5) { speedX = speedX * -1; } speedY = Math.random() * 0.25; } var del = 0; } onClipEvent (enterFrame) { if (this.name != "feather") { del++; if (del >= 60) { this.removeMovieClip(); } this._x = this._x + speedX; this._y = this._y + speedY; } }
Instance of Symbol 294 MovieClip "transition" in Frame 1
onClipEvent (load) { this.swapDepths(1E16); this.gotoAndPlay(25); } onClipEvent (enterFrame) { this._x = _root.screen._x; this._y = _root.screen._y + 110; }
Symbol 193 MovieClip [tile] Frame 1
stop();
Symbol 193 MovieClip [tile] Frame 2
door = true; roomToWarpTo = Math.floor(((Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000) * 1000000) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000000) * 1000000000)) / 1000000); warpX = Math.floor(((Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000) * 1000) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000) * 1000000)) / 1000); warpY = Math.floor(Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)]) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000) * 1000));
Symbol 193 MovieClip [tile] Frame 3
door = true; roomToWarpTo = Math.floor(((Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000) * 1000000) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000000) * 1000000000)) / 1000000); warpX = Math.floor(((Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000) * 1000) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000) * 1000000)) / 1000); warpY = Math.floor(Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)]) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000) * 1000));
Symbol 193 MovieClip [tile] Frame 4
door = true; roomToWarpTo = Math.floor(((Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000) * 1000000) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000000) * 1000000000)) / 1000000); warpX = Math.floor(((Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000) * 1000) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000) * 1000000)) / 1000); warpY = Math.floor(Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)]) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000) * 1000));
Symbol 193 MovieClip [tile] Frame 5
Floor = true;
Symbol 193 MovieClip [tile] Frame 6
Floor = true;
Symbol 193 MovieClip [tile] Frame 7
Floor = true;
Symbol 193 MovieClip [tile] Frame 11
Floor = true;
Symbol 193 MovieClip [tile] Frame 12
Floor = true;
Symbol 193 MovieClip [tile] Frame 13
Floor = true;
Symbol 193 MovieClip [tile] Frame 14
Floor = true;
Symbol 193 MovieClip [tile] Frame 15
block = true;
Symbol 193 MovieClip [tile] Frame 16
block = true;
Symbol 193 MovieClip [tile] Frame 17
block = true;
Symbol 193 MovieClip [tile] Frame 18
block = true;
Symbol 193 MovieClip [tile] Frame 19
block = true;
Symbol 193 MovieClip [tile] Frame 20
block = true;
Symbol 193 MovieClip [tile] Frame 21
block = true;
Symbol 193 MovieClip [tile] Frame 22
block = true;
Symbol 193 MovieClip [tile] Frame 25
ladder = true;
Symbol 193 MovieClip [tile] Frame 26
ladder = true; Floor = false;
Symbol 193 MovieClip [tile] Frame 27
ladder = true;
Symbol 193 MovieClip [tile] Frame 28
block = true;
Symbol 193 MovieClip [tile] Frame 29
block = true;
Symbol 193 MovieClip [tile] Frame 30
block = true;
Symbol 193 MovieClip [tile] Frame 31
block = true;
Symbol 193 MovieClip [tile] Frame 32
block = true;
Symbol 193 MovieClip [tile] Frame 33
block = true;
Symbol 193 MovieClip [tile] Frame 49
block = true;
Symbol 193 MovieClip [tile] Frame 50
Floor = true;
Symbol 193 MovieClip [tile] Frame 51
Floor = true;
Symbol 193 MovieClip [tile] Frame 52
Floor = true;
Symbol 193 MovieClip [tile] Frame 53
enemy = true; enemyID = _root.numberOfSpawnedEnemies; _root.numberOfSpawnedEnemies++; this._name = "enemy" + enemyID; enemyX = Math.floor(this._x); enemyY = Math.floor(this._y); typeOfEnemy = "log"; this._name = "enemy" + enemyID; AI = undefined; var baseheight = (this._y + 16); var speed = 0.75;
Symbol 193 MovieClip [tile] Frame 55
block = true;
Symbol 193 MovieClip [tile] Frame 56
block = true;
Symbol 193 MovieClip [tile] Frame 60
Floor = true;
Symbol 193 MovieClip [tile] Frame 61
block = true;
Symbol 193 MovieClip [tile] Frame 62
block = true;
Symbol 193 MovieClip [tile] Frame 63
block = true;
Symbol 193 MovieClip [tile] Frame 64
block = true;
Symbol 193 MovieClip [tile] Frame 65
Floor = true;
Symbol 193 MovieClip [tile] Frame 66
block = true;
Symbol 193 MovieClip [tile] Frame 67
block = true;
Symbol 193 MovieClip [tile] Frame 68
block = true;
Symbol 193 MovieClip [tile] Frame 69
block = true;
Symbol 193 MovieClip [tile] Frame 70
block = true;
Symbol 193 MovieClip [tile] Frame 71
block = true;
Symbol 193 MovieClip [tile] Frame 72
block = true;
Symbol 193 MovieClip [tile] Frame 73
block = true;
Symbol 193 MovieClip [tile] Frame 74
block = true;
Symbol 193 MovieClip [tile] Frame 75
block = true;
Symbol 193 MovieClip [tile] Frame 76
block = true;
Symbol 193 MovieClip [tile] Frame 77
block = true;
Symbol 193 MovieClip [tile] Frame 78
block = true;
Symbol 193 MovieClip [tile] Frame 79
block = true;
Symbol 193 MovieClip [tile] Frame 80
block = true;
Symbol 193 MovieClip [tile] Frame 81
block = true;
Symbol 193 MovieClip [tile] Frame 82
block = true;
Symbol 193 MovieClip [tile] Frame 85
door = true; ladder = true; Floor = true; roomToWarpTo = Math.floor(((Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000) * 1000000) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000000) * 1000000000)) / 1000000); warpX = Math.floor(((Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000) * 1000) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000000) * 1000000)) / 1000); warpY = Math.floor(Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)]) - (Math.floor(_root.tiles[Math.floor(this._y / 16)][Math.floor(this._x / 16)] / 1000) * 1000));
Symbol 193 MovieClip [tile] Frame 116
turnip = true; AI = 0; type = "";
Symbol 193 MovieClip [tile] Frame 151
enemy = true; enemyID = _root.numberOfSpawnedEnemies; this.swapDepths(10000 + enemyID); _root.numberOfSpawnedEnemies++; this._name = "enemy" + enemyID; typeOfEnemy = "shyguy_red"; movement = "walk"; canBeStoodOn = true; turn = false; weight = 10; enemyWidth = 16; enemyHeight = 16; dir = -1; speed = 0.5; momentum = 0; grav = 0.05; gravity = 0; HP = 1; projectile = false; killable = true;
Symbol 193 MovieClip [tile] Frame 152
enemy = true; enemyID = _root.numberOfSpawnedEnemies; this.swapDepths(10000 + enemyID); _root.numberOfSpawnedEnemies++; this._name = "enemy" + enemyID; typeOfEnemy = "shyguy_red_large"; movement = "walk"; canBeStoodOn = true; turn = true; weight = 80; enemyWidth = 32; enemyHeight = 32; dir = -1; speed = 0.5; momentum = 0; grav = 0.05; gravity = 0; HP = 3; projectile = false; killable = true;
Symbol 196 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 208 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 60
_parent.gotoAndStop(_parent._currentframe - 6);
Symbol 223 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 60
_parent.gotoAndStop(_parent._currentframe - 6);
Symbol 241 MovieClip Frame 6
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 61
_parent.gotoAndStop(_parent._currentframe - 6);
Symbol 265 MovieClip Frame 61
_parent.gotoAndStop(_parent._currentframe - 6);
Symbol 266 MovieClip Frame 1
stop();
Instance of Symbol 196 MovieClip "subclip" in Symbol 266 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(_root.input[_root.q][2])) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 211 MovieClip in Symbol 266 MovieClip Frame 5
onClipEvent (enterFrame) { if (Key.isDown(_root.input[_root.q][0])) { this.play(); } else { this.stop(); } }
Symbol 266 MovieClip Frame 31
stop();
Instance of Symbol 211 MovieClip in Symbol 266 MovieClip Frame 35
onClipEvent (enterFrame) { if (Key.isDown(_root.input[_root.q][0])) { this.play(); } else { this.stop(); } }
Symbol 266 MovieClip Frame 41
stop();
Instance of Symbol 253 MovieClip in Symbol 266 MovieClip Frame 101
onClipEvent (enterFrame) { if (Key.isDown(_root.input[_root.q][2])) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 261 MovieClip in Symbol 266 MovieClip Frame 105
onClipEvent (enterFrame) { if (Key.isDown(_root.input[_root.q][0])) { this.play(); } else { this.stop(); } }
Symbol 266 MovieClip Frame 111
Instance of Symbol 253 MovieClip in Symbol 266 MovieClip Frame 141
onClipEvent (enterFrame) { if (Key.isDown(_root.input[_root.q][2])) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 261 MovieClip in Symbol 266 MovieClip Frame 145
onClipEvent (enterFrame) { if (Key.isDown(_root.input[_root.q][0])) { this.play(); } else { this.stop(); } }
Symbol 266 MovieClip Frame 151
Instance of Symbol 266 MovieClip "player1" in Symbol 267 MovieClip [tileholder] Frame 1
onClipEvent (load) { this.swapDepths(100000); }
Instance of Symbol 266 MovieClip "player2" in Symbol 267 MovieClip [tileholder] Frame 1
onClipEvent (load) { this.swapDepths(100001); if (_root.playercount == 1) { this._visible = false; } }
Symbol 269 MovieClip Frame 1
function camControl() { rp.x = _x; rp.y = _y; var _local5 = camH * (_yscale * 0.01); var _local6 = camW * (_xscale * 0.01); var _local3 = sH / _local5; var _local4 = sW / _local6; _x2 = (_local6 / 2) * _local4; _y2 = (_local5 / 2) * _local3; _xscale2 = _local4 * 100; _yscale2 = _local3 * 100; _rotation2 = -_rotation; _parent.filters = this.filters; _parent.transform.colorTransform = this.transform.colorTransform; } function reset() { _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; _parent._rotation = 0; _parent._visible = true; } function set_x2(value) { var _local2 = {x:rp.x, y:rp.y}; _parent.localToGlobal(_local2); _parent._x = _parent._x + (value - _local2.x); } function get_x2() { var _local2 = {x:rp.x, y:rp.y}; _parent.localToGlobal(_local2); return(_local2.x); } function set_y2(value) { var _local2 = {x:rp.x, y:rp.y}; _parent.localToGlobal(_local2); _parent._y = _parent._y + (value - _local2.y); } function get_y2() { var _local2 = {x:rp.x, y:rp.y}; _parent.localToGlobal(_local2); return(_local2.y); } function get_xscale2() { return(_parent._xscale); } function set_xscale2(value) { setProperty2("_xscale", value); } function get_yscale2() { return(_parent._yscale); } function set_yscale2(value) { setProperty2("_yscale", value); } function get_rotation2() { return(parent.rotation); } function set_rotation2(value) { setProperty2("_rotation", value); } function setProperty2(prop, n) { var _local3 = {x:rp.x, y:rp.y}; _parent.localToGlobal(_local3); _parent[prop] = n; var _local2 = {x:rp.x, y:rp.y}; _parent.localToGlobal(_local2); _parent._x = _parent._x - (_local2.x - _local3.x); _parent._y = _parent._y - (_local2.y - _local3.y); } _visible = false; addProperty("_x2", get_x2, set_x2); addProperty("_y2", get_y2, set_y2); addProperty("_xscale2", get_xscale2, set_xscale2); addProperty("_yscale2", get_yscale2, set_yscale2); addProperty("_rotation2", get_rotation2, set_rotation2); var oldScaleMode = stage.scaleMode; stage.scaleMode = "exactFit"; var sW = Stage.width; var sH = Stage.height; stage.scaleMode = oldScaleMode; var bounds_obj = this.getBounds(this); var camH = Math.abs(bounds_obj.yMax - bounds_obj.yMin); var camW = Math.abs(bounds_obj.xMax - bounds_obj.xMin); var rp = {x:this._x, y:this._y}; onEnterFrame = function () { camControl(); }; this.onUnload = reset;
Symbol 273 MovieClip Frame 1
level = new Array(); level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[6] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[7] = new Array(0, 0, 0, 0, 0, 0, 0, 50, 51, 51, 52, 0, 0, 0, 0, 0); level[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[9] = new Array(0, 0, 0, 0, 0, 50, 51, 51, 52, 0, 0, 0, 0, 0, 0, 0); level[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[11] = new Array(0, 0, 0, 50, 51, 51, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[13] = new Array(50, 51, 51, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[14] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[15] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[16] = new Array(0, 0, 50, 51, 51, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[17] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[18] = new Array(0, 0, 0, 0, 50, 51, 51, 52, 0, 0, 0, 0, 0, 0, 0, 0); level[19] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[20] = new Array(0, 0, 0, 0, 0, 0, 50, 51, 51, 52, 0, 0, 0, 0, 0, 0); level[21] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[22] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 50, 51, 51, 52, 0, 0, 0, 0); level[23] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[24] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0); level[25] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 7, 0); level[26] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 0); level[27] = new Array(0, 0, 0, 50, 51, 51, 51, 51, 51, 51, 52, 0, 8, 9, 10, 0); level[28] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 0); level[29] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 0); level[30] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 0); level[31] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 0); level[32] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 6, 6, 7); level[33] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 10); level[34] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 10); level[35] = new Array(0, 0, 34, 0, 0, 0, 0, 0, 0, 34, 0, 8, 9, 9, 9, 10); level[36] = new Array(6, 6, 6, 7, 0, 0, 0, 0, 5, 6, 6, 6, 6, 6, 6, 6); level[37] = new Array(9, 9, 9, 10, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9); level[38] = new Array(9, 9, 9, 10, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9); level[39] = new Array(9, 9, 9, 10, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9); level[40] = new Array(9, 9, 9, 10, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 2002002012, 9); level[41] = new Array(6, 6, 6, 6, 7, 0, 0, 0, 8, 9, 9, 9, 13, 6, 6, 6); level[42] = new Array(9, 9, 9, 9, 10, 0, 0, 0, 8, 9, 9, 9, 8, 9, 9, 9); level[43] = new Array(9, 9, 9, 9, 10, 0, 0, 0, 8, 9, 9, 9, 8, 9, 9, 9); level[44] = new Array(9, 9, 9, 9, 10, 0, 0, 5, 6, 14, 9, 9, 8, 9, 9, 9); level[45] = new Array(9, 9, 9, 9, 10, 0, 34, 8, 9, 10, 9, 9, 8, 9, 9, 9); level[46] = new Array(6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6); stop();
Symbol 273 MovieClip Frame 2
level = new Array(); level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85005003060, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 5, 6, 6, 6, 7, 84, 84, 84, 84, 5, 6, 6, 6, 6, 7, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 0, 8, 9, 9, 9, 10, 83, 83, 83, 83, 8, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0); level[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 0, 8, 9, 9, 9, 10, 83, 83, 83, 83, 8, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 151, 0, 152, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0); level[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 34, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 8, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 23, 0, 0, 8, 9, 9, 9, 10, 83, 83, 83, 83, 8, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 3004040013, 9, 9, 9, 9, 9, 10, 0, 34, 0, 34, 34, 0, 0, 0, 86, 0, 0, 34, 34, 34, 34, 34, 27, 0, 0); level[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 6, 6, 6, 7, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 7, 0, 0, 53, 54, 0, 0, 53, 54, 0, 0, 5, 6, 7, 0, 0, 0, 0, 8, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 6, 6, 6, 6, 6, 6, 12, 83, 83, 83, 83, 11, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 14, 13, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 5, 6, 6, 6, 6, 6, 6, 7); level[6] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 10, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 8, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 8, 9, 10, 0, 0, 0, 0, 11, 6, 6, 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 10, 83, 83, 83, 83, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 10); level[7] = new Array(5, 6, 7, 0, 0, 0, 0, 24, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 10, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 14, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 8, 9, 10, 0, 0, 0, 0, 8, 9, 9, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 10, 83, 83, 83, 83, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 10); level[8] = new Array(8, 9, 10, 0, 0, 0, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 14, 9, 9, 9, 10, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 8, 9, 10, 0, 0, 0, 0, 8, 9, 9, 9, 9, 10, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 10, 83, 83, 83, 83, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 10); level[9] = new Array(8, 9, 10, 0, 0, 0, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 10, 9, 9, 9, 10, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 8, 9, 13, 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 8, 9, 10, 34, 0, 0, 0, 11, 6, 6, 6, 6, 6, 7, 0, 0, 0, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 10, 83, 83, 83, 83, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 10); level[10] = new Array(8, 0, 10, 0, 0, 0, 0, 23, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 10, 9, 9, 9, 10, 26, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 8, 9, 8, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 8, 13, 6, 6, 7, 0, 0, 8, 9, 9, 9, 9, 9, 10, 0, 0, 0, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 10, 83, 83, 83, 83, 8, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 10); level[11] = new Array(8, 2001015041, 10, 0, 0, 34, 0, 23, 34, 23, 0, 0, 0, 0, 0, 34, 0, 0, 0, 34, 0, 0, 0, 0, 0, 8, 10, 9, 9, 9, 10, 26, 0, 86, 0, 16, 0, 86, 0, 15, 0, 86, 0, 16, 0, 0, 34, 0, 8, 9, 8, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 8, 8, 9, 9, 10, 0, 0, 8, 9, 9, 9, 9, 9, 10, 0, 34, 0, 34, 0, 8, 10, 0, 34, 0, 0, 0, 34, 34, 0, 8, 9, 9, 9, 9, 9, 9, 9, 28, 29, 29, 29, 29, 30, 9, 9, 9, 3003018014, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 10); level[12] = new Array(17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 83, 83, 83, 83, 83, 83, 83, 83, 83, 5, 6, 6, 6, 6, 6, 7, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 83, 83, 83, 83, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18);
Symbol 273 MovieClip Frame 3
level = new Array(); level[0] = new Array(72, 71, 74, 83, 83, 83, 83, 85004025014, 67, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 70, 71, 72, 70, 72); level[1] = new Array(70, 69, 73, 83, 83, 83, 83, 26, 67, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 69, 70, 69, 70); level[2] = new Array(72, 71, 74, 83, 83, 83, 83, 26, 79, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 70, 71, 72, 71, 72); level[3] = new Array(70, 69, 73, 83, 83, 83, 83, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 69, 70, 69, 70); level[4] = new Array(72, 71, 74, 83, 83, 83, 83, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 71, 72, 71, 72); level[5] = new Array(70, 69, 73, 83, 83, 83, 83, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 69, 70, 69, 70); level[6] = new Array(72, 71, 74, 83, 83, 83, 83, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 71, 72, 71, 72); level[7] = new Array(70, 69, 73, 83, 83, 83, 83, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 69, 70, 69, 70); level[8] = new Array(72, 71, 74, 83, 83, 83, 83, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 71, 72, 71, 72); level[9] = new Array(70, 69, 73, 83, 83, 83, 83, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 69, 70, 69, 70); level[10] = new Array(72, 71, 74, 83, 83, 83, 83, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 71, 72, 71, 72); level[11] = new Array(70, 69, 73, 83, 83, 83, 83, 75, 77, 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 69, 70, 69, 70); level[12] = new Array(72, 71, 74, 83, 83, 83, 83, 67, 72, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 71, 72, 71, 72); level[13] = new Array(70, 69, 73, 83, 82, 82, 83, 68, 70, 74, 0, 0, 0, 0, 34, 34, 0, 4002124012, 0, 0, 68, 69, 70, 69, 70); level[14] = new Array(72, 71, 74, 83, 83, 83, 83, 67, 72, 70, 76, 77, 76, 77, 76, 77, 76, 77, 76, 77, 67, 71, 72, 71, 72);
Symbol 273 MovieClip Frame 4
level = new Array(); level[0] = new Array(70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 70, 69, 70, 69, 74, 84, 84, 84, 84, 68, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69); level[1] = new Array(72, 71, 72, 71, 72, 71, 72, 80, 80, 80, 80, 80, 71, 71, 72, 72, 71, 72, 71, 73, 83, 83, 83, 83, 67, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71); level[2] = new Array(70, 69, 70, 69, 70, 69, 74, 0, 0, 0, 0, 0, 79, 69, 70, 70, 69, 70, 69, 74, 83, 83, 83, 83, 68, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69); level[3] = new Array(72, 71, 72, 71, 72, 71, 73, 0, 0, 0, 0, 0, 0, 68, 72, 72, 71, 72, 71, 73, 83, 83, 83, 83, 67, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71); level[4] = new Array(70, 69, 70, 69, 70, 69, 74, 25, 0, 0, 0, 0, 0, 67, 70, 70, 69, 70, 69, 74, 83, 83, 83, 83, 68, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69); level[5] = new Array(72, 71, 72, 80, 80, 80, 81, 25, 0, 34, 0, 34, 0, 79, 80, 72, 71, 72, 71, 73, 83, 83, 83, 83, 67, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71); level[6] = new Array(70, 69, 74, 0, 0, 0, 82, 25, 75, 77, 77, 78, 0, 0, 0, 79, 80, 80, 80, 81, 83, 83, 83, 83, 79, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69); level[7] = new Array(72, 71, 73, 0, 0, 0, 82, 25, 67, 71, 72, 73, 0, 0, 0, 0, 0, 0, 0, 0, 83, 83, 83, 83, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71); level[8] = new Array(70, 69, 74, 0, 0, 0, 82, 25, 68, 69, 70, 74, 0, 0, 0, 0, 0, 0, 0, 0, 83, 83, 83, 83, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69); level[9] = new Array(72, 71, 73, 34, 2006077010, 0, 82, 25, 67, 71, 72, 73, 0, 0, 0, 0, 0, 0, 0, 0, 83, 83, 83, 83, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79, 80, 80, 80, 80, 72, 71, 72, 71, 72, 71, 72, 71); level[10] = new Array(70, 69, 70, 76, 77, 76, 78, 25, 68, 69, 70, 69, 77, 76, 78, 0, 0, 0, 0, 0, 83, 83, 83, 83, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 69, 70, 69, 70, 69, 70, 69); level[11] = new Array(72, 71, 72, 71, 72, 71, 73, 25, 67, 71, 72, 71, 72, 71, 73, 0, 0, 0, 0, 0, 83, 83, 83, 83, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 71, 72, 71, 72, 71, 72, 71); level[12] = new Array(70, 69, 70, 69, 70, 69, 74, 25, 68, 69, 70, 69, 70, 69, 74, 0, 0, 0, 0, 0, 83, 83, 83, 83, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4002131005, 0, 0, 68, 69, 70, 69, 70, 69, 70, 69); level[13] = new Array(72, 71, 72, 71, 72, 71, 72, 76, 72, 71, 72, 71, 72, 71, 72, 76, 77, 76, 77, 78, 83, 83, 83, 83, 85003008001, 75, 77, 76, 77, 76, 77, 76, 77, 76, 77, 76, 77, 76, 77, 76, 77, 76, 72, 71, 72, 71, 72, 71, 72, 71);
Symbol 273 MovieClip Frame 5
level = new Array(); level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 85006009014, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 50, 52, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 0, 0, 0, 26, 0, 26, 0, 50, 51, 52, 0, 0, 0, 0); level[5] = new Array(0, 0, 0, 0, 0, 26, 0, 26, 0, 0, 26, 0, 0, 0, 0, 0); level[6] = new Array(0, 0, 0, 0, 0, 26, 0, 26, 0, 0, 26, 0, 0, 0, 0, 0); level[7] = new Array(0, 0, 0, 0, 0, 26, 50, 51, 51, 52, 26, 0, 0, 0, 0, 0); level[8] = new Array(0, 0, 0, 0, 0, 26, 0, 26, 0, 0, 26, 0, 0, 0, 0, 0); level[9] = new Array(0, 0, 0, 0, 0, 26, 0, 26, 0, 0, 26, 0, 0, 0, 0, 0); level[10] = new Array(0, 0, 0, 0, 0, 26, 0, 26, 0, 0, 26, 0, 0, 0, 0, 0); level[11] = new Array(0, 0, 0, 0, 0, 26, 0, 26, 0, 0, 26, 0, 0, 0, 0, 0); level[12] = new Array(0, 0, 0, 0, 0, 26, 0, 26, 0, 0, 26, 0, 0, 0, 0, 0); level[13] = new Array(0, 0, 0, 0, 0, 26, 0, 26, 0, 0, 26, 0, 0, 0, 0, 0); level[14] = new Array(0, 0, 0, 0, 0, 26, 0, 26, 0, 0, 26, 0, 0, 0, 0, 0); level[15] = new Array(0, 0, 0, 0, 0, 27, 0, 26, 0, 0, 27, 0, 0, 0, 0, 0); level[16] = new Array(0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0); level[17] = new Array(0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0); level[18] = new Array(0, 0, 0, 0, 0, 0, 50, 51, 51, 51, 51, 52, 0, 0, 0, 0); level[19] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0); level[20] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0); level[21] = new Array(0, 50, 51, 52, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0); level[22] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0); level[23] = new Array(0, 0, 0, 0, 0, 0, 50, 51, 51, 52, 26, 0, 0, 0, 0, 0); level[24] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0); level[25] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0); level[26] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0); level[27] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0); level[28] = new Array(0, 0, 0, 0, 0, 0, 0, 50, 51, 51, 51, 51, 52, 0, 0, 0); level[29] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[30] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0); level[31] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 7, 0, 0, 0, 0, 0); level[32] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 0, 0, 0, 0, 0); level[33] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 10, 0, 50, 51, 52, 0); level[34] = new Array(0, 0, 0, 0, 0, 0, 0, 5, 14, 9, 10, 0, 0, 0, 0, 0); level[35] = new Array(0, 50, 51, 52, 0, 0, 0, 8, 10, 9, 10, 0, 0, 0, 0, 0); level[36] = new Array(0, 0, 0, 0, 0, 0, 34, 8, 10, 9, 10, 0, 0, 0, 0, 0); level[37] = new Array(0, 0, 0, 0, 0, 0, 5, 6, 6, 14, 10, 0, 0, 0, 0, 0); level[38] = new Array(0, 0, 0, 0, 0, 0, 8, 9, 9, 10, 10, 34, 0, 0, 0, 0); level[39] = new Array(0, 0, 0, 0, 0, 0, 8, 9, 13, 6, 6, 6, 7, 0, 0, 0); level[40] = new Array(0, 50, 51, 52, 0, 0, 8, 9, 8, 9, 9, 9, 10, 0, 0, 0); level[41] = new Array(0, 0, 0, 0, 0, 0, 8, 9, 8, 9, 9, 9, 10, 0, 0, 0); level[42] = new Array(0, 0, 0, 0, 0, 0, 8, 13, 6, 14, 9, 9, 10, 0, 0, 0); level[43] = new Array(0, 0, 0, 0, 0, 0, 8, 8, 9, 10, 9, 9, 10, 0, 0, 0); level[44] = new Array(0, 0, 0, 49, 0, 0, 8, 8, 9, 10, 9, 9, 10, 0, 0, 0); level[45] = new Array(0, 0, 0, 33, 0, 0, 11, 6, 6, 6, 6, 6, 6, 7, 0, 0); level[46] = new Array(0, 0, 50, 51, 52, 0, 8, 9, 9, 9, 9, 9, 9, 10, 0, 0); level[47] = new Array(0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 10, 0, 0); level[48] = new Array(0, 0, 0, 0, 0, 34, 8, 9, 9, 9, 9, 9, 9, 10, 0, 0); level[49] = new Array(0, 0, 0, 0, 0, 5, 6, 6, 6, 6, 6, 6, 6, 12, 0, 0); level[50] = new Array(0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 10, 0, 0); level[51] = new Array(0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 10, 0, 0); level[52] = new Array(0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 13, 6, 6, 7, 0); level[53] = new Array(0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 8, 9, 9, 10, 0); level[54] = new Array(0, 0, 0, 0, 34, 8, 9, 9, 9, 9, 9, 8, 9, 9, 10, 0); level[55] = new Array(0, 0, 24, 0, 5, 6, 6, 6, 14, 9, 9, 8, 9, 9, 10, 0); level[56] = new Array(0, 0, 26, 0, 8, 9, 9, 9, 10, 9, 9, 8, 9, 9, 10, 0); level[57] = new Array(0, 0, 26, 0, 8, 9, 9, 9, 10, 9, 9, 8, 9, 9, 10, 0); level[58] = new Array(50, 52, 85002154001, 50, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 52);
Symbol 273 MovieClip Frame 6
level = new Array(); level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 71); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 69); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 73, 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 71); level[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 69); level[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 78, 0, 0, 0, 0, 0, 0, 0, 0, 68, 71); level[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 73, 0, 0, 0, 0, 0, 0, 0, 0, 67, 69); level[6] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 75, 77, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 77, 76, 77, 76, 77, 78, 0, 0, 68, 71); level[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 73, 0, 0, 67, 69); level[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 0, 0, 0, 68, 71); level[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 55, 55, 55, 55, 55, 55, 55, 55, 0, 0, 0, 0, 67, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 3004005010, 0, 0, 67, 69); level[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 75, 76, 77, 76, 77, 76, 77, 76, 77, 76, 77, 76, 77, 76, 70, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 76, 77, 76, 72, 71); level[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69); level[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71); level[13] = new Array(50, 51, 51, 51, 51, 51, 51, 52, 85005008001, 50, 51, 51, 51, 51, 51, 52, 50, 51, 51, 51, 51, 51, 51, 52, 0, 0, 75, 76, 77, 76, 77, 76, 77, 76, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 71, 72, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 70, 69, 71, 69);
Symbol 273 MovieClip Frame 11
level = new Array(); level[0] = new Array(70, 69, 70, 69, 70, 74, 0, 0, 0, 0, 0, 50, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 72, 71, 72, 71, 72); level[1] = new Array(72, 71, 72, 71, 72, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 70, 69, 70, 69, 70); level[2] = new Array(70, 69, 70, 69, 70, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 24, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 72, 71, 72, 71, 72); level[3] = new Array(72, 71, 72, 71, 72, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 23, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 70, 69, 70, 69, 70); level[4] = new Array(70, 69, 70, 69, 70, 74, 0, 0, 5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 3, 9, 9, 10, 34, 34, 34, 34, 34, 34, 34, 23, 23, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 72, 71, 72, 71, 72); level[5] = new Array(72, 71, 72, 71, 72, 73, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 70, 69, 70, 69, 70); level[6] = new Array(70, 69, 70, 69, 70, 74, 0, 0, 8, 10, 0, 0, 0, 0, 0, 5, 6, 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 72, 71, 72, 71, 72); level[7] = new Array(72, 71, 72, 71, 72, 73, 0, 0, 8, 10, 0, 0, 0, 0, 0, 8, 9, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 0, 0, 0, 0, 0, 23, 0, 0, 0, 0, 0, 0, 0, 3, 70, 69, 70, 69, 70); level[8] = new Array(70, 69, 70, 69, 70, 74, 0, 0, 8, 10, 0, 0, 0, 0, 0, 8, 9, 9, 9, 10, 0, 5, 6, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 0, 0, 0, 0, 0, 0, 23, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 0, 0, 0, 0, 0, 23, 0, 24, 0, 0, 75, 77, 76, 76, 72, 71, 72, 71, 72); level[9] = new Array(72, 71, 72, 71, 72, 73, 0, 0, 8, 10, 0, 5, 6, 7, 0, 8, 9, 9, 9, 10, 0, 8, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 23, 0, 0, 24, 0, 0, 0, 23, 0, 0, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 0, 0, 0, 0, 0, 23, 0, 23, 0, 0, 67, 72, 71, 69, 70, 69, 70, 69, 70); level[10] = new Array(70, 69, 70, 69, 70, 74, 0, 0, 8, 10, 0, 8, 9, 10, 0, 8, 9, 9, 9, 10, 0, 8, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 23, 23, 31, 0, 23, 0, 0, 0, 23, 0, 0, 0, 0, 8, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 0, 0, 0, 0, 0, 23, 0, 23, 0, 0, 68, 70, 69, 71, 72, 71, 72, 71, 72); level[11] = new Array(72, 71, 72, 71, 72, 71, 77, 76, 77, 78, 0, 8, 9, 10, 0, 8, 9, 9, 9, 10, 0, 8, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 8, 9, 10, 0, 5, 6, 7, 0, 0, 0, 0, 33, 0, 0, 23, 23, 33, 34, 23, 34, 34, 0, 23, 0, 0, 0, 0, 8, 9, 9, 9, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18); level[12] = new Array(70, 69, 70, 69, 70, 69, 70, 69, 70, 73, 0, 8, 9, 10, 0, 8, 9, 9, 9, 10, 0, 8, 9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 8, 9, 10, 0, 8, 9, 10, 0, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 8, 9, 9, 9, 9, 9, 9, 9, 9, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21);
Symbol 276 MovieClip Frame 1
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Symbol 276 MovieClip Frame 2
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Symbol 294 MovieClip Frame 5
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Instance Names

"screen"Frame 1Symbol 269 MovieClip
"levelholder"Frame 1Symbol 273 MovieClip
"soundClip"Frame 1Symbol 277 MovieClip
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"cursor2"Frame 1Symbol 285 MovieClip
"BG"Frame 1Symbol 290 MovieClip
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"subclip"Symbol 285 MovieClip Frame 1Symbol 281 MovieClip
"subclip"Symbol 285 MovieClip Frame 2Symbol 284 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 193 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 267 as "tileholder"

Labels

"MARIO"Symbol 266 MovieClip Frame 1
"WING (M)"Symbol 266 MovieClip Frame 41
"LUIGI"Symbol 266 MovieClip Frame 101
"WING (L)"Symbol 266 MovieClip Frame 141
"level 1-1"Symbol 273 MovieClip Frame 1




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Created: 24/10 -2018 16:58:54 Last modified: 24/10 -2018 16:58:54 Server time: 22/12 -2024 01:31:08