Combined Code
// unknown tag 88 length 144
movieClip 17 gialog {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 23 {
}
movieClip 25 {
}
movieClip 27 {
}
movieClip 29 {
}
movieClip 31 {
}
movieClip 33 {
}
movieClip 35 {
}
movieClip 44 {
}
movieClip 47 {
}
movieClip 48 popup_obj {
}
movieClip 54 {
}
movieClip 55 {
}
movieClip 58 {
}
movieClip 59 {
}
movieClip 60 phrase_area {
}
// unknown tag 88 length 63
movieClip 65 button_play {
}
// unknown tag 88 length 68
movieClip 70 btn_yes {
}
movieClip 72 btn_no {
}
movieClip 76 btn_more {
}
movieClip 78 btn_enter_room_3 {
}
movieClip 79 btn_enter_room_2 {
}
movieClip 81 btn_enter_room_1 {
}
movieClip 83 btn_again {
}
movieClip 85 {
}
movieClip 87 {
}
movieClip 88 {
}
movieClip 91 counter {
}
movieClip 95 btn_next {
}
movieClip 98 btn_logo {
}
movieClip 101 {
}
movieClip 105 {
frame 1 {
stop();
}
}
movieClip 108 {
}
movieClip 111 {
}
movieClip 112 {
}
movieClip 114 {
}
movieClip 116 {
}
// unknown tag 88 length 65
movieClip 121 {
}
movieClip 122 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var _loc3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(_loc3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 437 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var myText = '';
var myNumb = 0;
var i = (String(myMoney)).length - 1;
while (i >= 0) {
myNumb += 1;
if (myNumb > 3) {
myNumb = 1;
if (mySeparator eq 'SPACE') {
myText += ' ';
} else {
myText += mySeparator;
}
}
myText += (String(myMoney)).charAt(i);
--i;
}
myMoney = '';
var i = 0;
while (i < (String(myText)).length) {
myMoney += (String(myText)).charAt((String(myText)).length - i - 1);
++i;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var txtArray = myText.split('/n');
var newText = '';
var i = 0;
while (i < txtArray.length) {
newText += txtArray[i];
if (i < txtArray.length - 1) {
newText += '\n';
}
++i;
}
return newText;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 438 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¡Hola! ¡Usted es tan bonita! ¿Anda usted aquà sola?';
this.es_strList.scene_1_2 = '¡Hola!! SÃ. Espero a mi mamá.';
this.es_strList.scene_1_3 = 'Qué jovencita tan atractiva. ¡Me parece que nadie aún tiene cuidado de su cuerpo dulce!';
this.es_strList.scene_1_4 = '¿Que quiere, viejo? ¿De qué habla usted? ¡Yo gritaré!';
this.es_strList.scene_1_5 = '¡Hola! ¿Usted es perdido? ¿Quiere acompañar usted a casa?';
this.es_strList.scene_1_6 = 'No. Y yo no habla a los forasteros.';
this.es_strList.scene_1_7 = '¿En que clase es usted estudia?';
this.es_strList.scene_1_8 = 'Estudia en 4 clase. ¡Mi madre deberÃa encontrarme después de escuela!';
this.es_strList.scene_1_9 = '¿Tiene usted un novio? ¿Si él visitó sus bragas?';
this.es_strList.scene_1_10 = '¡No! ¿Qué cosas tan lascivas usted dicen?';
this.es_strList.scene_1_11 = '¿Qué piensa usted en el paseo conjuntos? Compraré a usted un helado ... ';
this.es_strList.scene_1_12 = 'Mi mamá me prohÃbe pasear con unas personas desconocidas...';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'Hi, sweety! Why did you call me? What Happened? ';
this.en_strList.scene_1_2 = ' Nothing, I just wanted to see you... ';
this.en_strList.scene_1_3 = 'Hello. Nice dress! ';
this.en_strList.scene_1_4 = 'Just a nice dress? Nothing else?';
this.en_strList.scene_1_5 = 'Good evening, darling. You are so beautiful today!';
this.en_strList.scene_1_6 = ' Come in. I prepared a dinner for us...';
this.en_strList.scene_1_7 = 'Oh, my Lord! I forgot that we have anniversary...';
this.en_strList.scene_1_8 = 'It\'s okay. I got used to your persistant memory lost.';
this.en_strList.scene_1_9 = ' OK, let\'s try your cooking.';
this.en_strList.scene_1_10 = ' Not so fast boy.';
this.en_strList.scene_1_11 = ' Oh, just in time! I am very hungry ';
this.en_strList.scene_1_12 = ' Where is flowers? ';
this.en_strList.scene_1_13 = ' Nice. Anyway I wouldn\'t buy anything...';
this.en_strList.scene_1_14 = ' What?';
this.en_strList.scene_1_15 = ' No, I\'ll go to buy flowers for you!';
this.en_strList.scene_1_16 = 'Calm down. Flowers this is not what I want to get.';
this.en_strList.scene_1_17 = 'Forgive me, please! I don\'t even know what to do... ';
this.en_strList.scene_1_18 = 'If you want to make me happy, just come in and take off clothes!';
this.en_strList.scene_1_19 = 'I didn\'t know that you are a horny slut...';
this.en_strList.scene_1_20 = 'You as usual spoil everything.... ';
this.en_strList.scene_1_21 = ' Well... ok, my lovely...';
this.en_strList.scene_1_22 = 'I want you!';
this.en_strList.scene_1_23 = 'OK, I want to touch your boobs!';
this.en_strList.scene_1_24 = 'You are son of a bitch! Get out!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Привет, Ñгодка! Зачем звала? Что ÑлучилоÑÑŒ? ';
this.ru_strList.scene_1_2 = 'Ðичего. Я проÑто хотела Ñ‚ÐµÐ±Ñ ÑƒÐ²Ð¸Ð´ÐµÑ‚ÑŒ... ';
this.ru_strList.scene_1_3 = 'Привет. КраÑивое платье! ';
this.ru_strList.scene_1_4 = 'КраÑивое платье? И вÑÑ‘?';
this.ru_strList.scene_1_5 = 'Добрый вечер, дорогаÑ. Ты ÑÐµÐ³Ð¾Ð´Ð½Ñ Ñ‚Ð°ÐºÐ°Ñ ÐºÑ€Ð°ÑиваÑ!';
this.ru_strList.scene_1_6 = ' Заходи. Я приготовила нам ужин...';
this.ru_strList.scene_1_7 = 'Боже мой! Я забыл про годовщину...';
this.ru_strList.scene_1_8 = 'Ðичего. Я уже привыкла к твоим провалам в памÑти.';
this.ru_strList.scene_1_9 = ' Ладно. Давай, будем пробовать, что ты там приготовила.';
this.ru_strList.scene_1_10 = ' Ðе так быÑтро, малыш.';
this.ru_strList.scene_1_11 = ' Ðет, Ñамое времÑ! Я так проголодалÑÑ! ';
this.ru_strList.scene_1_12 = ' Ргде цветы? ';
this.ru_strList.scene_1_13 = ' Ðу вот. Только Ñтого не хватало...';
this.ru_strList.scene_1_14 = ' Что?';
this.ru_strList.scene_1_15 = ' Ðичего, Ñ Ð¿Ð¾Ð¹Ð´Ñƒ Ñхожу за цветами!';
this.ru_strList.scene_1_16 = 'УÑпокойÑÑ. Цветы, Ñто не ÑовÑем то, что Ñ Ñ…Ð¾Ñ‡Ñƒ.';
this.ru_strList.scene_1_17 = 'ПроÑти менÑ! Я не знаю что Ñделать... ';
this.ru_strList.scene_1_18 = 'ЕÑли хочешь Ñделать Ð¼ÐµÐ½Ñ ÑчаÑтливой – заходи и раздевайÑÑ!';
this.ru_strList.scene_1_19 = 'Я не знал, что Ñ‚Ñ‹ Ñ‚Ð°ÐºÐ°Ñ Ð³Ð¾Ñ€ÑÑ‡Ð°Ñ ÑˆÐ»ÑŽÑˆÐºÐ°...';
this.ru_strList.scene_1_20 = 'Ты как обычно вÑе портишь.... ';
this.ru_strList.scene_1_21 = ' Ðу... Хорошо, дорогаÑ...';
this.ru_strList.scene_1_22 = 'Я хочу тебÑ!';
this.ru_strList.scene_1_23 = 'Да! Я хочу подержать Ñ‚ÐµÐ±Ñ Ð·Ð° ÑиÑьки!';
this.ru_strList.scene_1_24 = 'ÐÑ… Ñ‚Ñ‹ Ñукин Ñын! Пошел вон!';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Salut, ma douce ! Pourquoi tu m’as appelé ? Qu’est-ce qui s’est passé ? ';
this.fr_strList.scene_1_2 = ' Rien. J’ai voulu juste te voir... ';
this.fr_strList.scene_1_3 = 'Salut. Belle robe ! ';
this.fr_strList.scene_1_4 = 'Seulement belle robe ? Rien d’autre ?';
this.fr_strList.scene_1_5 = 'Bonsoir, ma chérie. Tu es tellement belle aujourd’hui !';
this.fr_strList.scene_1_6 = ' Rentre. J’ai preparé un diner pour nous...';
this.fr_strList.scene_1_7 = 'Oh, mon Dieu ! J’ai oublié l’anniversaire...';
this.fr_strList.scene_1_8 = ' Ça va. J’ai pris l’habitude de ta courte mémoire.';
this.fr_strList.scene_1_9 = ' OK, on goûte ta cuisine.';
this.fr_strList.scene_1_10 = ' Pas si vite, mec.';
this.fr_strList.scene_1_11 = ' Oh, il est grand temps ! J’ai très faim.';
this.fr_strList.scene_1_12 = ' Où sont les fleurs ?';
this.fr_strList.scene_1_13 = ' Bien. Il manquait que ça...';
this.fr_strList.scene_1_14 = ' Quoi ?';
this.fr_strList.scene_1_15 = ' Rien ! Je vais acheter des fleurs pour toi !';
this.fr_strList.scene_1_16 = 'Calme-toi. Ce ne sont pas des fleurs que je veux.';
this.fr_strList.scene_1_17 = 'Pardone-moi, s’il te plait ! Je ne sais meme pas quoi faire... ';
this.fr_strList.scene_1_18 = 'Si tu veux me rendre heureuse, rentre et ôte tes vêtements !';
this.fr_strList.scene_1_19 = 'Je ne savais pas que tu est une pute aussi chaude...';
this.fr_strList.scene_1_20 = 'Tu gâches tout, comme d’habitude.... ';
this.fr_strList.scene_1_21 = ' Euh... ok, ma chérie...';
this.fr_strList.scene_1_22 = 'Je te veux!';
this.fr_strList.scene_1_23 = 'D’accord, je veux toucher tes nibards !';
this.fr_strList.scene_1_24 = 'T’es un fils de pute ! Va chercher ailleur !';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Szia! Gyönyörű vagy! Egyedül vagy?';
this.hu_strList.scene_1_2 = 'Helló! Igen. Anyukámra várok.';
this.hu_strList.scene_1_3 = 'Milyen szexi kis nyalóka.Szerintem még senki sem simogatta végig az édes kis testedet!';
this.hu_strList.scene_1_4 = 'Hülye perverz! MirÅ‘l beszél? SikÃtani fogok!';
this.hu_strList.scene_1_5 = 'Szia! Eltévedtél? HazakÃsérjelek?';
this.hu_strList.scene_1_6 = 'Nem tévedtem el. Csak sétálgatok, de nem akarok idegenekkel beszélgetni.';
this.hu_strList.scene_1_7 = 'Hányadikos vagy?';
this.hu_strList.scene_1_8 = 'Negyedikes. Anyukám jön értem iskola után!';
this.hu_strList.scene_1_9 = 'Van barátod? Beengedted már a bugyidba?';
this.hu_strList.scene_1_10 = 'Nem! Egyáltalán miről beszél?';
this.hu_strList.scene_1_11 = 'Mi lenne, ha együtt sétálgatnánk? Veszek neked fagyit...';
this.hu_strList.scene_1_12 = 'Anyukám megtiltotta, hogy idegen férfiakkal mászkáljak...';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Ciao! Sei tanto bellissima! Stai camminando da sola?';
this.it_strList.scene_1_2 = 'Ciao! Sì. Sto aspettando la mia mamma.';
this.it_strList.scene_1_3 = 'Che sexy ragazzina. Credo che nessuno abbia mai accarezzato il tuo dolcissimo corpo!';
this.it_strList.scene_1_4 = 'Maledetto vecchio mostro! Di che cosa stai parlando? Urlerò per aiuto!';
this.it_strList.scene_1_5 = 'Ciao! Ti sei persa? Forse dovrei accompagnarti?';
this.it_strList.scene_1_6 = 'No, non lo sono. Sto solo camminando e io non parlo a sconosciuti.';
this.it_strList.scene_1_7 = 'A che tipo di scuola studi?';
this.it_strList.scene_1_8 = 'Studio alla quarta classe. La mia mamma dovrebbe incontrarmi dopo scuola!';
this.it_strList.scene_1_9 = 'Hai un ragazzo? Ha già messo le sue mani nelle mutandine tue?';
this.it_strList.scene_1_10 = 'No! Di che terribili cose stai parlando?';
this.it_strList.scene_1_11 = 'Che ne dici di camminare insieme? Ti comprerò un gelato…';
this.it_strList.scene_1_12 = 'La mia mamma mi proibita di camminare con uomini strani…';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Cześć! Jesteś taka piękna! Jesteś tu sama?';
this.pl_strList.scene_1_2 = 'Witam! Tak. czekam na mojÄ… mamÄ™.';
this.pl_strList.scene_1_3 = 'Jaka seksowna z Ciebie lolitka. Założę się, że nikt jeszcze nie zaopiekował się Twoim słodkim ciałem!';
this.pl_strList.scene_1_4 = 'Pierdolony zboczony staruch! O czym Ty gadasz? Zaraz zacznę krzyczeć o pomoc!';
this.pl_strList.scene_1_5 = 'Cześć! Zgubiłaś się? Chcesz żebym Cię odprowadził do domu?';
this.pl_strList.scene_1_6 = 'Nie, wcale się nie zgubiłam. Po prostu sobię spaceruję i nie rozmawiam z nieznajomymi.';
this.pl_strList.scene_1_7 = 'W której klasie się uczysz?';
this.pl_strList.scene_1_8 = 'Jestem w czwartej klasie. Moja mama zaraz tu będzie odebrać mnie ze szkoły!';
this.pl_strList.scene_1_9 = 'Masz chłopaka? Czy on się już dobierał do Twoich majteczek?';
this.pl_strList.scene_1_10 = 'Nie! O jakich zboczonych rzeczach mi tu opowiadasz?';
this.pl_strList.scene_1_11 = 'Co byś powiedziała na to, że się przejdziemy razem? Mogę kupić Ci loda...';
this.pl_strList.scene_1_12 = 'Mama zabrania mi spacerować z nieznajomymi facetami...';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Hallo, meine Süße! Warum hast du mich angerufen? Was ist los?';
this.de_strList.scene_1_2 = 'Nichts, ich wollte bloß dich wieder sehen …';
this.de_strList.scene_1_3 = 'Hallo. Ein nettes Kleid!';
this.de_strList.scene_1_4 = 'Nur ein nettes Kleid? Nicht mehr?';
this.de_strList.scene_1_5 = 'Guten Abend, Liebling. Du bist so schön heute!';
this.de_strList.scene_1_6 = 'Geh hinein. Ich habe Mittagessen für uns gekocht …';
this.de_strList.scene_1_7 = 'Ah, mein Gott! Ich habe vergessen, dass wir einen Jahrestag haben …';
this.de_strList.scene_1_8 = 'Macht nichts. Ich habe mich schon an deinen ständigen Gedächtnisverlust gewöhnt.';
this.de_strList.scene_1_9 = 'Gut, probieren wir mal, was du gekocht hast.';
this.de_strList.scene_1_10 = 'Nicht so schnell, mein Junge.';
this.de_strList.scene_1_11 = 'Ah, ganz zur rechten Zeit! Ich bin sehr hungrig.';
this.de_strList.scene_1_12 = 'Wo sind Blumen?';
this.de_strList.scene_1_13 = 'Nett. Sowieso hätte ich nichts gekauft …';
this.de_strList.scene_1_14 = 'Was?';
this.de_strList.scene_1_15 = 'Nein, ich gehe jetzt und kaufe Blumen für dich!';
this.de_strList.scene_1_16 = 'Beruhige dich. Die Blumen sind nicht das, was ich bekommen will.';
this.de_strList.scene_1_17 = 'Verzeihe mich bitte! Ich weiß gar nicht, was zu machen …';
this.de_strList.scene_1_18 = 'Wenn du mich glücklich machen willst, geh bloß herein und ziehe dich aus!';
this.de_strList.scene_1_19 = 'Ich habe nicht gewusst, dass du eine heiße Tussi bist …';
this.de_strList.scene_1_20 = 'Du verdirbst alles wie immer …';
this.de_strList.scene_1_21 = 'Gut .. OK, mein Schatz …';
this.de_strList.scene_1_22 = 'Ich will dich!';
this.de_strList.scene_1_23 = 'OK, ich will deine Brüsten streifen!';
this.de_strList.scene_1_24 = 'Du bist ein Mistkerl! Packe dich!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Salut! Eşti atât de frumoasă! Mergi singură pe aici?';
this.ro_strList.scene_1_2 = 'Salut! Da. O aÅŸtept pe mama mea. ';
this.ro_strList.scene_1_3 = 'Ce fetiţă sexy! Cred că nimeni nu a avut grijă până acum de trupul tău dulce!';
this.ro_strList.scene_1_4 = 'Ciudat bătrân! Despre ce vorbeşti? Voi ţipa după ajutor!';
this.ro_strList.scene_1_5 = 'Salut! Te-ai rătăcit? Poate ar trebui să te conduc acasă?';
this.ro_strList.scene_1_6 = 'Nu, nu m-am piedut. Mă plimb doar şi nu vorbesc cu străinii.';
this.ro_strList.scene_1_7 = 'În ce clasă eşti?';
this.ro_strList.scene_1_8 = 'Sunt în clasa a 4 a. Trebuie să mă întâlnesc cu mama mea după ore!';
this.ro_strList.scene_1_9 = 'Ai un iubit? Te-a atins?';
this.ro_strList.scene_1_10 = 'Nu! Despre ce lucruri păcătoase vorbeşti?';
this.ro_strList.scene_1_11 = 'Ce ai zice să ne plimbăm împreună? Îţi voi cumpăra o îngheţată...';
this.ro_strList.scene_1_12 = 'Mama mea îmi interzice să mă plimb cu tipii ciudaţi...';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Здравей, Ñладурано! Защо ми Ñе обади? Какво Ñе е Ñлучило? ';
this.bg_strList.scene_1_2 = 'Ðищо. Ðз иÑках Ñамо да те видÑ... ';
this.bg_strList.scene_1_3 = 'Здраве. Хубава роклÑ! ';
this.bg_strList.scene_1_4 = 'Само хубава Ñ€Ð¾ÐºÐ»Ñ Ð»Ð¸? Ðищо друго?';
this.bg_strList.scene_1_5 = 'Добър вечер. Ñкъпа. Много Ñи краÑива днеÑ!';
this.bg_strList.scene_1_6 = 'Влизай. Приготвих обÑд за наÑ...';
this.bg_strList.scene_1_7 = 'О, Боже! Забравих, че имаме годишнина...';
this.bg_strList.scene_1_8 = 'ÐÑма нищо. Свикнах Ñ Ð¿Ð¾ÑтоÑнната ти загуба на памет.';
this.bg_strList.scene_1_9 = 'Добре, нека опитаме какво Ñи Ñготвила.';
this.bg_strList.scene_1_10 = 'Ðе бързай толкова, момче.';
this.bg_strList.scene_1_11 = 'О, точно на време! Много Ñъм гладен!';
this.bg_strList.scene_1_12 = 'Къде Ñа цветÑта? ';
this.bg_strList.scene_1_13 = 'Хубаво. Така или иначе нищо нÑмаше да купÑ...';
this.bg_strList.scene_1_14 = 'Какво?';
this.bg_strList.scene_1_15 = 'Ðе, отивам да ти ÐºÑƒÐ¿Ñ Ñ†Ð²ÐµÑ‚Ñ!';
this.bg_strList.scene_1_16 = 'УÑпокой Ñе. Това, което иÑкам да получа не Ñа цветÑ.';
this.bg_strList.scene_1_17 = 'Извини ме, Ð¼Ð¾Ð»Ñ Ñ‚Ðµ! Дори не знам какво да направÑ... ';
this.bg_strList.scene_1_18 = 'Ðко иÑкаш да ме направиш щаÑтлива, Ñамо ела и Ñе Ñъблечи!';
this.bg_strList.scene_1_19 = 'Ðе знаех, че Ñи разгонена мръзница...';
this.bg_strList.scene_1_20 = 'Ти както винаги вÑичко развалÑш... ';
this.bg_strList.scene_1_21 = 'Добре, де... добре, миличко...';
this.bg_strList.scene_1_22 = 'ИÑкам те!';
this.bg_strList.scene_1_23 = 'Добре, иÑкам да ти пипна циците!';
this.bg_strList.scene_1_24 = 'Ти Ñи едно копеле! Махай Ñе!';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.langList.bg = 'Игра';
this.langList.cr = 'Plai';
this.langList.pt = 'Tocar';
this.langList.ua = 'Грати';
this.gameNameList = new Object();
this.gameNameList.en = 'Sexual Anniversary';
this.gameNameList.ru = 'Ðе Забыть ПотрахатьÑÑ';
this.gameNameList.de = 'Sexueller Jahrestag';
this.gameNameList.es = 'Jovencita Viaja por Pollas ';
this.gameNameList.fr = 'Joyeuse Baise';
this.gameNameList.hu = 'Nyalókás kislány';
this.gameNameList.it = 'Cazzo Lecca-Lecca';
this.gameNameList.pl = 'Chujowa Wycieczka Lolitki';
this.gameNameList.ro = 'Călătorie pe penis cu minora';
this.gameNameList.bg = 'СекÑуална Годишнина';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 439 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var i = 0;
while (i < myList.length) {
this.buttonList[i] = _root.attachMovie(myList[i].obj, 'button_obj_' + i, 150 + i);
this.buttonList[i]._x = myList[i].area[0];
this.buttonList[i]._y = myList[i].area[1];
this.buttonList[i].frame = myList[i].frame;
this.buttonList[i].url = myList[i].url;
this.buttonList[i].txt.text = _global.str2[myList[i].btnPlay];
this.buttonList[i].gotoAndStop(1);
this.buttonList[i].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[i].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[i].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[i].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++i;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var i = 0;
while (i < this.buttonList.length) {
delete this.buttonList[i].onRollOver;
delete this.buttonList[i].onRollOut;
delete this.buttonList[i].onDragOut;
delete this.buttonList[i].onRelease;
this.buttonList[i].removeMovieClip();
++i;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 440 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 441 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var i = 0;
while (i < myList.length) {
this.dailogList[i] = _root.attachMovie('phrase_area', 'phrase_obj_' + i, 100 + i);
this.dailogList[i]._x = xPos;
this.dailogList[i]._y = yPos + i * 35;
this.dailogList[i].phrase = myList[i].phrase;
this.dailogList[i].answer = myList[i].answer;
this.dailogList[i].correct = myList[i].correct;
this.dailogList[i].frame = myList[i].frame;
this.dailogList[i].snd = myList[i].snd;
this.dailogList[i].visited = false;
this.dailogList[i].numb = i;
this.dailogList[i].gotoAndStop(1);
_global.gameTexts['dialog_' + i].setText(myList[i].phrase);
_global.gameTexts['dialog_' + i].setAlign('left');
_global.gameTexts['dialog_' + i].setPosition(xPos + 5, yPos + i * 35 + 7);
_global.gameTexts['dialog_' + i].setVisible(true);
this.dailogList[i].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[i].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[i].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[i].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++i;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var i = 0;
while (i < this.dailogList.length) {
this.dailogList[i]._visible = true;
_global.gameTexts['dialog_' + i].setVisible(true);
++i;
}
};
v2.hideDialog = function () {
var i = 0;
while (i < this.dailogList.length) {
this.dailogList[i]._visible = false;
_global.gameTexts['dialog_' + i].setVisible(false);
++i;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var i = 0;
while (i < this.dailogList.length) {
delete this.dailogList[i].onRollOver;
delete this.dailogList[i].onRollOut;
delete this.dailogList[i].onDragOut;
delete this.dailogList[i].onRelease;
this.dailogList[i].removeMovieClip();
++i;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 442 __Packages.Sequence {
#initclip
if (!_global.Sequence) {
var v1 = function (myList, myArea, myBtn, myFrame) {
super();
this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn});
this.sequenceData = myList;
this.sequenceArea = myArea;
this.sequenceList = new Array();
this.sequenceNumb = 0;
this.persentsNumb = 0;
var i = 0;
while (i < this.sequenceData.length) {
var j = 0;
while (j < this.sequenceData[i].masks.length) {
this.sequenceList[i] = _root[this.sequenceData[i].masks[j].mask];
this.sequenceList[i].seq = i;
this.sequenceList[i].id = j;
this.sequenceList[i].onPress = function () {
_global.mySequence.onPressAction(this);
};
this.sequenceList[i].onDragOut = function () {
_global.mySequence.onReleseAction(this);
};
this.sequenceList[i].onRelease = function () {
_global.mySequence.onReleseAction(this);
};
++j;
}
++i;
}
_root.counter.gotoAndStop(1);
_root[this.classVar.next_btn].gotoAndStop(1);
_root[this.classVar.next_btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.classVar.next_btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onRelease = function () {
_global.mySequence.kill();
_root.gotoAndStop(myFrame);
};
_root[this.classVar.next_btn]._visible = false;
};
_global.Sequence = v1;
_global.Sequence extends MovieClip;
var v2 = v1.prototype;
v2.onFrameAction = function () {
if (this.classVar.mouse_press eq true) {
switch (this.sequenceData[this.classVar.cur_seq].type) {
case 'click-n-hold':
this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) {
this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents));
this.sequenceNumb += 1;
this.classVar.proc = 0;
if (this.sequenceNumb == this.sequenceData.length) {
_root[this.classVar.next_btn]._visible = true;
}
clearInterval(this.classVar.interv);
}
_root.counter.gotoAndStop(int(this.persentsNumb * 5));
break;
case 'move':
}
}
};
v2.onPressAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
break;
case 'click':
case 'click-n-hold':
if (myObject.seq == this.sequenceNumb) {
clearInterval(this.classVar.interv);
this.classVar.mouse_press = true;
this.classVar.cur_seq = myObject.seq;
this.classVar.cur_id = myObject.id;
this.classVar.interv = setInterval(this, 'onFrameAction', 30);
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq < this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq > this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd;
this.playSound(this.soundName, false);
}
break;
case 'move':
}
};
v2.onReleseAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
case 'click':
if (myObject.seq == this.sequenceNumb) {
this.persentsNumb += this.sequenceData[myObject.seq].add_percents;
this.sequenceNumb += 1;
_root.counter.gotoAndStop(this.persentsNumb);
}
if (myObject.seq > this.sequenceNumb) {
}
if (myObject.seq < this.sequenceNumb) {
}
break;
case 'click-n-hold':
clearInterval(this.classVar.interv);
_root.gotoAndStop(this.classVar.start_frame);
_global.gameTexts.text_0.setText('');
_root.sound.stop(this.soundName);
this.popupObject.removeMovieClip();
break;
case 'move':
}
};
v2.makePopup = function (myText) {
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject._x = this.sequenceArea[0];
this.popupObject._y = this.sequenceArea[1];
this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40;
this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0;
this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20;
this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0;
this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20;
_global.gameTexts.text_0.setText(myText);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15);
_global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90;
this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0;
this.popupObject.popup_arrow_up._visible = this.sequenceArea[4];
this.popupObject.popup_arrow_down._visible = this.sequenceArea[5];
this.popupObject.popup_button._visible = false;
};
v2.kill = function () {
delete _root[this.classVar.next_btn].onRollOver;
delete _root[this.classVar.next_btn].onRollOut;
delete _root[this.classVar.next_btn].onDragOut;
delete _root[this.classVar.next_btn].onRelease;
var i = 0;
while (i < this.sequenceData.length) {
var j = 0;
while (j < this.sequenceData[i].masks.length) {
delete _root[this.sequenceData[i].masks[j].mask].onPress;
delete _root[this.sequenceData[i].masks[j].mask].onDragOut;
delete _root[this.sequenceData[i].masks[j].mask].onRelease;
++j;
}
++i;
}
delete this.sequenceList;
delete this.popupObject;
delete _global.mySequence;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Sequence.prototype, null, 1);
}
#endinitclip
}
movieClip 443 __Packages.HintTimer {
#initclip
if (!_global.HintTimer) {
var v1 = function () {
super();
trace('HintTest');
this.sequenceData = new Array();
this.sequenceList = new Array();
this.addPercents = new Array();
this.sequenceData = _global.sequenceList;
var i = 0;
while (i < this.sequenceData.length) {
var j = 0;
while (j < this.sequenceData[i].masks.length) {
this.addPercents[i] = this.sequenceData[i].add_percents;
this.sequenceList[i] = _root[this.sequenceData[i].masks[j].mask];
++j;
}
++i;
}
this.startTimer();
};
_global.HintTimer = v1;
_global.HintTimer extends MovieClip;
var v2 = v1.prototype;
v2.startTimer = function () {
this.isTimerStarted = true;
this.mcActionPoint = null;
this.beginTime = getTimer();
this.progress_start = _root.counter._currentframe;
_root.onEnterFrame = function () {
trace(getTimer() - _global.newHintTimer.getBeginTime());
if (_root.counter._currentframe == _root.counter._totalframes) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
} else {
if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
_global.newHintTimer.startTimer();
} else {
if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) {
if (_global.newHintTimer.getMcActionPoint() == null) {
trace(' progress_start = ' + _global.newHintTimer.getProgressStart());
var curr_step = 0;
var curr_percent = 0;
var i = 0;
while (i < _global.newHintTimer.addPercents.length) {
curr_percent += _global.newHintTimer.addPercents[i];
trace('_root.counter._currentframe = ' + _root.counter._currentframe);
trace('( ' + curr_percent + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )');
if (_root.counter._currentframe < curr_percent * _root.counter._totalframes / 100) {
curr_step = i;
break;
}
++i;
}
var new_x = _global.newHintTimer.sequenceList[curr_step]._x;
var new_y = _global.newHintTimer.sequenceList[curr_step]._y;
trace(' new_x = ' + new_x + ' new_y = ' + new_y);
_global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': new_x, '_y': new_y}));
}
}
}
}
};
};
v2.stopTimer = function () {
var i = 0;
while (_root.getInstanceAtDepth(i) != undefined) {
++i;
}
trace(' i = ' + i);
this.mcActionPoint.swapDepths(i);
this.mcActionPoint.removeMovieClip();
this.mcActionPoint = null;
delete _root.onEnterFrame;
this.isTimerStarted = false;
};
v2.getBeginTime = function () {
return this.beginTime;
};
v2.getProgressStart = function () {
return this.progress_start;
};
v2.getMcActionPoint = function () {
return this.mcActionPoint;
};
v2.setMcActionPoint = function (_mc) {
this.mcActionPoint = _mc;
};
v2.isStarted = function () {
return this.isTimerStarted;
};
v1.MillisecWait = 30000;
ASSetPropFlags(_global.HintTimer.prototype, null, 1);
}
#endinitclip
}
movieClip 444 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var x_mouse = _root._xmouse;
var y_mouse = _root._ymouse;
var dist = Math.sqrt(Math.pow(x_mouse - obj.datasList.x, 2) + Math.pow(y_mouse - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= dist) {
obj.datasList.dist = dist;
} else {
var x_dist = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var y_dist = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var distan = Math.sqrt(Math.pow(x_dist, 2) + Math.pow(y_dist, 2));
var factor = distan / obj.datasList.counter * obj.datasList.difficulty;
if (factor > 7 * obj.datasList.counter) {
factor = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(factor);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = x_mouse;
obj.datasList.y = y_mouse;
}
var proc = 100 * obj.datasList.status / 1000;
if (proc > 100) {
proc = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * proc / 100) + obj.datasList.minFrameJump;
var new_frame = obj.datasList.c_frame + obj.datasList.fr_jump;
if (new_frame > obj.datasList.m_frame) {
new_frame -= obj.datasList.m_frame;
}
obj.datasList.c_frame = new_frame;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = x_mouse;
obj.datasList.last_y = y_mouse;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var lessPoint = obj.datasList.status * 0.005 + 1;
if (lessPoint > 5) {
lessPoint = 5;
}
obj.datasList.status -= lessPoint;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (proc >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 445 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var i = 1;
while (i < this.regimeData.length) {
this.regimeData[i].cntr = 0;
this.regimeData[i].pass = false;
this.regimeData[i].time = this.regimeData[i].time * 30 + 1;
this._totalFR += this.regimeData[i].time;
++i;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var i = 0;
while (i < this.regimeData.length) {
_root[this.regimeData[i].btn].gotoAndStop(1);
if (this.regimeData[i].pass eq true) {
if (i != this.regimeCurr) {
_root[this.regimeData[i].btn].id = i;
_root[this.regimeData[i].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[i].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[i].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[i].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[i].btn].gotoAndStop(3);
}
_root[this.regimeData[i].btn]._alpha = 100;
} else {
_root[this.regimeData[i].btn]._alpha = 30;
}
++i;
}
};
v2.drop = function () {
var i = 0;
while (i < this.regimeData.length) {
if (this.regimeData[i].pass eq true) {
delete _root[this.regimeData[i].btn].onRollOver;
delete _root[this.regimeData[i].btn].onRollOut;
delete _root[this.regimeData[i].btn].onDragOut;
delete _root[this.regimeData[i].btn].onRelease;
}
++i;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'ru';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
}
movieClip 125 {
}
movieClip 128 {
}
frame 3 {
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '2011#1' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music1');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 131 {
}
movieClip 134 {
}
movieClip 137 {
}
movieClip 140 {
}
movieClip 143 {
}
movieClip 146 {
}
movieClip 149 {
}
movieClip 152 {
}
movieClip 153 {
}
frame 10 {
_global.myWaiting = new Waiting(30, 15);
stop;
}
movieClip 158 {
frame 30 {
stop();
}
}
frame 15 {
_global.myWaiting = new Waiting(300, 20);
stop;
}
movieClip 159 {
}
movieClip 162 {
frame 30 {
stop();
}
}
frame 20 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': false, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': true, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25);
stop();
}
movieClip 163 {
frame 100 {
}
frame 200 {
}
}
movieClip 165 {
}
movieClip 166 {
}
movieClip 168 {
}
frame 25 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': true, 'frame': 29, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': 29, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': false, 'frame': 29, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30);
stop();
}
frame 30 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 34, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 34, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': true, 'frame': 34, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 35);
stop();
}
frame 35 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': false, 'frame': 39, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': true, 'frame': 39, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': false, 'frame': 39, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 40);
stop();
}
frame 40 {
_global.myWaiting = new Waiting(30, 45);
stop;
}
frame 45 {
_global.myWaiting = new Waiting(120, 50);
stop;
}
movieClip 171 {
}
movieClip 174 {
}
movieClip 177 {
}
movieClip 180 {
}
movieClip 183 {
}
movieClip 186 {
}
movieClip 189 {
}
movieClip 192 {
}
movieClip 195 {
}
movieClip 198 {
}
movieClip 201 {
}
movieClip 204 {
}
movieClip 207 {
}
movieClip 210 {
}
movieClip 211 {
}
frame 50 {
_global.sequenceList = new Array({'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 52, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 52, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 53, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 53, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 54, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 54, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 55, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 55, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 56, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 56, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 57, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 57, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 58, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 58, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 59, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 59, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_9', 'speed': 0.1, 'good': {'frame': 60, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 60, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_10', 'speed': 0.1, 'good': {'frame': 61, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 61, 'text': 'Stop it!', 'snd': 'dontlike'}}]});
_global.mySequence = new Sequence(_global.sequenceList, [400, 70, 200, 60, false, false], 'btn_next', 62);
_global.newHintTimer = new HintTimer();
stop();
}
movieClip 214 {
}
movieClip 217 {
}
movieClip 220 {
}
movieClip 223 {
}
movieClip 226 {
}
movieClip 229 {
}
movieClip 230 {
}
movieClip 233 {
}
movieClip 236 {
}
movieClip 239 {
}
movieClip 242 {
}
movieClip 245 {
}
movieClip 248 {
}
movieClip 251 {
}
movieClip 252 {
}
movieClip 253 {
}
movieClip 254 {
}
movieClip 255 {
frame 200 {
gotoAndPlay('sex_1');
}
frame 400 {
gotoAndPlay('sex_2');
}
frame 600 {
gotoAndPlay('sex_3');
}
frame 800 {
gotoAndPlay('sex_4');
}
frame 1000 {
gotoAndPlay('sex_5');
}
frame 1200 {
gotoAndPlay('sex_6');
}
frame 1400 {
gotoAndPlay('sex_7');
}
frame 1600 {
gotoAndPlay('sex_8');
}
frame 1800 {
gotoAndPlay('sex_9');
}
frame 2000 {
gotoAndPlay('sex_10');
}
frame 2200 {
gotoAndPlay('sex_11');
}
}
movieClip 257 {
}
frame 52 {
scenel2.gotoAndPlay('sex_2');
}
frame 53 {
scenel2.gotoAndPlay('sex_3');
}
frame 54 {
scenel2.gotoAndPlay('sex_4');
}
frame 55 {
scenel2.gotoAndPlay('sex_5');
}
frame 56 {
scenel2.gotoAndPlay('sex_6');
}
frame 57 {
scenel2.gotoAndPlay('sex_7');
}
frame 58 {
scenel2.gotoAndPlay('sex_8');
}
frame 59 {
scenel2.gotoAndPlay('sex_9');
}
frame 60 {
scenel2.gotoAndPlay('sex_10');
}
frame 61 {
scenel2.gotoAndPlay('sex_11');
}
frame 62 {
_global.myWaiting = new Waiting(10, 65);
stop;
}
frame 65 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 70, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 261 {
}
movieClip 265 {
frame 100 {
gotoAndPlay('sex_111');
}
}
frame 70 {
_global.myWaiting = new Waiting(30, 75);
stop;
}
frame 75 {
_global.myWaiting = new Waiting(30, 80);
stop;
}
movieClip 270 {
}
movieClip 273 {
}
movieClip 276 {
}
movieClip 279 {
}
movieClip 282 {
}
movieClip 286 {
}
movieClip 289 {
}
movieClip 292 {
}
movieClip 295 {
}
movieClip 298 {
}
movieClip 301 {
}
movieClip 302 {
}
frame 80 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 81, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 82, 'snd': 'suck_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 83, 'snd': 'suck_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 84, 'snd': 'suck_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 85);
stop();
}
movieClip 307 {
}
movieClip 309 {
}
movieClip 311 {
}
movieClip 313 {
}
movieClip 315 {
}
frame 82 {
scen4.gotoAndPlay('sex_1');
}
movieClip 322 {
}
movieClip 343 {
frame 60 {
gotoAndPlay('sex_1');
}
frame 100 {
gotoAndPlay('sex_2');
}
frame 120 {
gotoAndPlay('sex_3');
}
frame 250 {
stop;
}
}
frame 83 {
scen4.gotoAndPlay('sex_2');
}
frame 84 {
scen4.gotoAndPlay('sex_3');
}
frame 85 {
scen4.gotoAndPlay('finish');
_global.myWaiting = new Waiting(130, 90);
stop;
}
frame 90 {
_global.myWaiting = new Waiting(30, 95);
stop;
}
movieClip 344 {
frame 1 {
stop;
}
}
frame 95 {
_global.myWaiting = new Waiting(60, 100);
stop;
}
movieClip 349 {
}
movieClip 352 {
}
movieClip 355 {
}
movieClip 358 {
}
movieClip 361 {
}
movieClip 364 {
}
movieClip 367 {
}
movieClip 370 {
}
movieClip 373 {
}
movieClip 376 {
}
movieClip 379 {
}
movieClip 382 {
}
movieClip 385 {
}
movieClip 388 {
}
movieClip 391 {
}
movieClip 392 {
frame 60 {
stop;
}
}
frame 100 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 101, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 102, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 103, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 104, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 105);
stop();
}
movieClip 393 {
}
movieClip 396 {
}
movieClip 398 {
}
movieClip 400 {
}
movieClip 402 {
}
frame 102 {
scen5.gotoAndPlay('sex_1');
}
movieClip 408 {
}
movieClip 414 {
}
movieClip 419 {
}
movieClip 420 {
frame 60 {
gotoAndPlay('sex_1');
}
frame 100 {
gotoAndPlay('sex_2');
}
frame 120 {
gotoAndPlay('sex_3');
}
frame 250 {
stop;
}
}
frame 103 {
scen5.gotoAndPlay('sex_2');
}
frame 104 {
scen5.gotoAndPlay('sex_3');
}
frame 105 {
scen5.gotoAndPlay('finish');
_global.myWaiting = new Waiting(130, 110);
stop;
}
frame 110 {
_global.myWaiting = new Waiting(30, 115);
stop;
}
movieClip 421 {
frame 1 {
stop;
}
}
frame 115 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Lollipop_Cock_Trip-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 424 {
}
movieClip 427 {
}
movieClip 430 {
}
movieClip 432 {
}
movieClip 433 {
}
movieClip 434 {
frame 300 {
stop();
}
}