Combined Code
// unknown tag 88 length 144
movieClip 17 gialog {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 23 {
}
movieClip 25 {
}
movieClip 27 {
}
movieClip 29 {
}
movieClip 31 {
}
movieClip 33 {
}
movieClip 35 {
}
movieClip 44 {
}
movieClip 47 {
}
movieClip 48 popup_obj {
}
movieClip 54 {
}
movieClip 55 {
}
movieClip 58 {
}
movieClip 59 {
}
movieClip 60 phrase_area {
}
// unknown tag 88 length 63
movieClip 65 button_play {
}
// unknown tag 88 length 68
movieClip 70 btn_yes {
}
movieClip 72 btn_no {
}
movieClip 76 btn_more {
}
movieClip 78 btn_enter_room_3 {
}
movieClip 79 btn_enter_room_2 {
}
movieClip 81 btn_enter_room_1 {
}
movieClip 83 btn_again {
}
movieClip 85 {
}
movieClip 87 {
}
movieClip 88 {
}
movieClip 91 counter {
}
movieClip 95 btn_next {
}
movieClip 98 btn_logo {
}
movieClip 101 {
}
movieClip 105 {
frame 1 {
stop();
}
}
movieClip 108 {
}
movieClip 111 {
}
movieClip 112 {
}
movieClip 114 {
}
movieClip 116 {
}
// unknown tag 88 length 65
movieClip 121 {
}
movieClip 122 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 429 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 430 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = 'Bien señorita Smith, vaya a comenzar nuestro sujeto especial... ';
this.es_strList.scene_1_2 = 'No puedo quedarme. No tengo un ocio para el curso especial... ';
this.es_strList.scene_1_3 = '¡Hola, Bonita! ¿Qué hace usted aqu�';
this.es_strList.scene_1_4 = '¡Espero a mi profesor! ';
this.es_strList.scene_1_5 = 'La lección es terminada... Vaya a casa.';
this.es_strList.scene_1_6 = '¡No voy a casa, tengo una pregunta! ';
this.es_strList.scene_1_7 = 'Usted tiene que corregir su tarea de casa. Hay algunos errores allÃ. ';
this.es_strList.scene_1_8 = 'Perdóname por favor, pero necesito ir. ';
this.es_strList.scene_1_9 = ' ¿Por qué me espera usted?';
this.es_strList.scene_1_10 = ' Quiero pedir a usted entrenarme, porque no entiendo unos momentos...';
this.es_strList.scene_1_11 = ' ¿Qué pregunta?... Ya pasamos el curso completamente. Test estará mañana.';
this.es_strList.scene_1_12 = 'SÃ. Yo sé. Es por eso usted deberÃa ayudarme... ';
this.es_strList.scene_1_13 = ' ¿Puede usted decirme qué exactamente usted no entiende?';
this.es_strList.scene_1_14 = '¿Puede usted repetir la lección de hoy?';
this.es_strList.scene_1_15 = ' ¡Vale!, entonces usted conseguirá la nota «C» ';
this.es_strList.scene_1_16 = '¿Qué pasa? Mi padre pagará a usted...';
this.es_strList.scene_1_17 = 'No, me voy a casa... Si usted quiere, puedo entrenarle en casa...';
this.es_strList.scene_1_18 = '¿Qué hace Ud. alusión?';
this.es_strList.scene_1_19 = '¿Toda la lección? ¿Es usted loca?';
this.es_strList.scene_1_20 = 'Usted habla groseramente . ExplÃqueme todo. ¡Yo insisto! ';
this.es_strList.scene_1_21 = 'Si usted chupará mi polla, usted conseguirá una nota alta...';
this.es_strList.scene_1_22 = '¡Usted es un pervertido!';
this.es_strList.scene_1_23 = 'Ahora estoy ocupado, explicaré a usted todo pero por la tarde...';
this.es_strList.scene_1_24 = 'Bién, visitaré a usted en casa.';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'Hi, darling! I really happy to hear your voice!';
this.en_strList.scene_1_2 = 'Really? I thought that you\'ll never call me after you got the sex. ';
this.en_strList.scene_1_3 = 'Hello, sweety! Come to me this evening at 9 p.m.';
this.en_strList.scene_1_4 = 'What? I am not a call girl! ';
this.en_strList.scene_1_5 = 'Hi, babe! Wanna fuck once again?';
this.en_strList.scene_1_6 = 'Fuck you, asshole! ';
this.en_strList.scene_1_7 = 'Oh, c\'mon... we both know that you are a slut! ';
this.en_strList.scene_1_8 = 'I told you “NOâ€! So, go and find another pussy hole! ';
this.en_strList.scene_1_9 = 'I know you want little piggies to get in your panties! ';
this.en_strList.scene_1_10 = 'If you won\'t stop to tell this, I will hurt your little brother!';
this.en_strList.scene_1_11 = 'I remember you presented me a brilliant evening last time in a boat.... let\'s repeat this sea adventure!';
this.en_strList.scene_1_12 = 'Oh, yeah, I want to feel you inside me moving back and forth until the orgasm comes! ';
this.en_strList.scene_1_13 = 'Why are you so constrained? You were such a bad girl yesterday!';
this.en_strList.scene_1_14 = 'I am a little bit confused of my thoughts!';
this.en_strList.scene_1_15 = 'Why are youstill in bikini? I thought that we agreed to fuck each other from time to time!';
this.en_strList.scene_1_16 = 'What? I thought that you love me!...';
this.en_strList.scene_1_17 = 'You are so beautiful in this bikini! Take off the cape...';
this.en_strList.scene_1_18 = 'Oh, you don\'t need to pay compliments. I know that you like me!';
this.en_strList.scene_1_19 = 'Who told you that shit?';
this.en_strList.scene_1_20 = 'You told me during our first date in a boat! ';
this.en_strList.scene_1_21 = 'So, if you like me, may be we\'ll miss the foreplay and will go straight to the action? ';
this.en_strList.scene_1_22 = 'Action? What do you mean? I am not a cheap!';
this.en_strList.scene_1_23 = 'Yeah, I really like you and the smell of your tanned skin.';
this.en_strList.scene_1_24 = 'I like you too.... and your cock!';
this.en_strList.scene_1_25 = 'Oh, baby, I want you right here. Let the sun and sea become witnesses of our love!';
this.en_strList.scene_1_26 = 'Fuck me hard!';
this.en_strList.scene_1_27 = 'So, you like my cock and you want to persuade me that you are not a slut? ';
this.en_strList.scene_1_28 = 'OK. Don\'t want me? Jerk off, freak!';
this.en_strList.scene_1_29 = 'Open legs, I am going to fuck you now';
this.en_strList.scene_1_30 = 'But we are on the beach... there are people over here...';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Привет, дорогаÑ! Я так рад Ñлышать твой голоÑ!';
this.ru_strList.scene_1_2 = 'Правда? Я думала, Ñ‚Ñ‹ никогда не позвонишь мне поÑле ÑекÑа. ';
this.ru_strList.scene_1_3 = ' Привет, ÑладкаÑ! Приходи ко мне ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð² 9 вечера.';
this.ru_strList.scene_1_4 = 'Что? Я тебе не девочка по вызову! ';
this.ru_strList.scene_1_5 = 'Привет, детка! ПерепихнемÑÑ ÐµÑ‰Ðµ разок?';
this.ru_strList.scene_1_6 = ' Пошел нахер, урод! ';
this.ru_strList.scene_1_7 = 'Ðу, переÑтань... мы оба знаем, что Ñ‚Ñ‹ шлюха! ';
this.ru_strList.scene_1_8 = ' Я Ñказала “Ðетâ€! Так что отваливай и ищи Ñебе другую дырку! ';
this.ru_strList.scene_1_9 = ' Я знаю, что Ñ‚Ñ‹ хочешь, чтобы Ñ Ð¿Ð¾Ñ‰ÐµÐºÐ¾Ñ‚Ð°Ð» Ñ‚ÐµÐ±Ñ Ð¼ÐµÐ¶Ð´Ñƒ ног! ';
this.ru_strList.scene_1_10 = ' ЕÑли Ñ‚Ñ‹ не заткнешьÑÑ, Ñ Ñделаю больно твоему маленькому дружку!';
this.ru_strList.scene_1_11 = ' Я не могу забыть, какой вечер Ñ‚Ñ‹ мне подарила на корабле.... давай повторим Ñто морÑкое приключение!';
this.ru_strList.scene_1_12 = ' О, да! Я хочу чувÑтвовать, как Ñ‚Ñ‹ движешьÑÑ Ñƒ Ð¼ÐµÐ½Ñ Ð¼ÐµÐ¶Ð´Ñƒ ног, и хочу получить оргазм! ';
this.ru_strList.scene_1_13 = ' Почему Ñ‚Ñ‹ Ñ‚Ð°ÐºÐ°Ñ ÑерьезнаÑ? Вчера Ñ‚Ñ‹ была плохой девочкой!';
this.ru_strList.scene_1_14 = ' Я немного ÑтеÑнÑÑŽÑÑŒ моих мыÑлей!';
this.ru_strList.scene_1_15 = ' Ты до Ñих пор в бикини? Я думал, мы договорилиÑÑŒ, что будем трахатьÑÑ Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ времени!';
this.ru_strList.scene_1_16 = 'Что? Я думала, Ñ‚Ñ‹ любишь менÑ!...';
this.ru_strList.scene_1_17 = 'Ты Ñ‚Ð°ÐºÐ°Ñ ÐºÑ€Ð°ÑÐ¸Ð²Ð°Ñ Ð² бикини! Сними накидку...';
this.ru_strList.scene_1_18 = 'ÐÑ…, не говори комплиментов. Я знаю, что нравлюÑÑŒ тебе!';
this.ru_strList.scene_1_19 = 'Кто Ñказал тебе Ñту хрень?';
this.ru_strList.scene_1_20 = 'Ты, вчера, когда мы были на лодке! ';
this.ru_strList.scene_1_21 = 'Так, еÑли Ñ Ñ‚ÐµÐ±Ðµ нравлюÑÑŒ, может обойдемÑÑ Ð±ÐµÐ· прелюдий и перейдем к делу? ';
this.ru_strList.scene_1_22 = 'К делу? Что Ñ‚Ñ‹ хочешь Ñказать? Ты обо мне неправильно думаешь!';
this.ru_strList.scene_1_23 = 'Да, мне так нравитÑÑ, как пахнет Ñ‚Ð²Ð¾Ñ Ð·Ð°Ð³Ð¾Ñ€ÐµÐ»Ð°Ñ ÐºÐ¾Ð¶Ð°.';
this.ru_strList.scene_1_24 = 'О, Ñ‚Ñ‹ мне тоже нравишьÑÑ.... и твой член!';
this.ru_strList.scene_1_25 = 'О, малышка, Ñ Ñ…Ð¾Ñ‡Ñƒ Ñ‚ÐµÐ±Ñ Ð¿Ñ€Ñмо здеÑÑŒ. ПуÑÑ‚ÑŒ море и Ñолнце будут ÑвидетелÑми нашей любви!';
this.ru_strList.scene_1_26 = 'Трахни менÑ!';
this.ru_strList.scene_1_27 = 'Так Ñ‚Ñ‹ говоришь, что любишь мой член, но не Ñчитаешь ÑÐµÐ±Ñ ÑˆÐ»ÑŽÑ…Ð¾Ð¹? ';
this.ru_strList.scene_1_28 = 'ПонÑтно. Ðе хочешь менÑ? Пошел нахер!';
this.ru_strList.scene_1_29 = 'Раздвигай ноги, ÑÐµÐ¹Ñ‡Ð°Ñ Ð½Ð°Ñ‡Ð½ÐµÐ¼';
this.ru_strList.scene_1_30 = 'Ðо мы но плÑже... ЗдеÑÑŒ так много народу...';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Salut, ma belle ! Je suis vraiment content d’entendre ta voix !';
this.fr_strList.scene_1_2 = 'Vraiment ? J’ai pensé que tu me rappellerais jamais après le sexe. ';
this.fr_strList.scene_1_3 = 'Salut, ma douce ! Viens chez moi à 9 p.m.';
this.fr_strList.scene_1_4 = 'Quoi ? Je ne suis pas une prostituée ! ';
this.fr_strList.scene_1_5 = 'Salut bébé ! Tu veux baiser encore une fois ?';
this.fr_strList.scene_1_6 = ' Va te faire foutre, enculé ! ';
this.fr_strList.scene_1_7 = 'Oh, arrête... nous savons tous les deux que tu es une pute ! ';
this.fr_strList.scene_1_8 = ' Je t’ai dit “Nonâ€! Alors, va chercher un autre trou ! ';
this.fr_strList.scene_1_9 = ' Je sais que tu veux des chatouilles dans ta culotte ! ';
this.fr_strList.scene_1_10 = ' Si tu n’arrête pas là , je vais faire mal à ton petit copin !';
this.fr_strList.scene_1_11 = ' Je me rappelle que tu m’as offert une soirée merveilleuse sur le bateau.... veux-tu qu’on répète cette aventure ?';
this.fr_strList.scene_1_12 = ' Oh, oui, je veux te sentir bouger en moi jusqu’à ce que je jouisse ! ';
this.fr_strList.scene_1_13 = ' Pourquoi tu es tellement severe ? T’étais une vilaine hier !';
this.fr_strList.scene_1_14 = ' Je suis un peux genée de mes pensées !';
this.fr_strList.scene_1_15 = ' Pourquoi t’es toujours en maillot ? J’ai pensé qu’on est tombé d’accord de baiser de temps en temps !';
this.fr_strList.scene_1_16 = 'Quoi ? J’ai pensé que tu m’aimes !...';
this.fr_strList.scene_1_17 = 'Tue s tellement sexy en ce maillot ! Enlève la cape...';
this.fr_strList.scene_1_18 = 'Oh, tu ne dois pas me faire des compliments. Je sais que je te plais!';
this.fr_strList.scene_1_19 = 'Qui t’a dit cette merde ?';
this.fr_strList.scene_1_20 = 'C’est toi qui me l’as dit hier soir ! ';
this.fr_strList.scene_1_21 = 'Alors, sit u le sais, on omet le prelude et commence l’action tout de suite ? ';
this.fr_strList.scene_1_22 = 'Action? Qu’est-ce que tu veux dire ? Je ne suis pas une salope !';
this.fr_strList.scene_1_23 = 'Oui, j’aime tellement l’odeur de ta peau bronzée.';
this.fr_strList.scene_1_24 = 'Tu me plait aussi.... et ta bite !';
this.fr_strList.scene_1_25 = 'Oh, bébé, je te veux ici et maintenant. Que le soleil et la mer soient les témoins de notre amour!';
this.fr_strList.scene_1_26 = 'Viole-moi !';
this.fr_strList.scene_1_27 = 'Ainsi, tu aimes ma bite et tu veux dire que tu n’es pas une pute ? ';
this.fr_strList.scene_1_28 = 'OK. Tu me veux pas? Va te faire foutre !';
this.fr_strList.scene_1_29 = '2carte tes jambs je vais t’avoir ici';
this.fr_strList.scene_1_30 = 'Mais on est sur la plage... il y a trop de monde ici...';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Szia kedves! Örülök, hogy hallom a hangod!';
this.hu_strList.scene_1_2 = 'Tényleg? Azt hittem, nem hÃvsz többé, hiszen megvolt a szex. ';
this.hu_strList.scene_1_3 = 'Helló édes! Gyere át hozzám este 9-kor.';
this.hu_strList.scene_1_4 = 'Mi van? Nem vagyok kurva! ';
this.hu_strList.scene_1_5 = 'Helló bébi! Dugunk még egyszer?';
this.hu_strList.scene_1_6 = 'Menj a francba, seggfej! ';
this.hu_strList.scene_1_7 = 'Na, gyerünk... mindketten tudjuk, hogy egy ribanc vagy! ';
this.hu_strList.scene_1_8 = 'Azt mondtam, NEM! Menj, és keress egy másik lyukat! ';
this.hu_strList.scene_1_9 = 'Tudom, hogy szeretnéd, ha bemásznék a bugyidba! ';
this.hu_strList.scene_1_10 = 'Ha nem hagyod abba, megverem a kisöcsédet!';
this.hu_strList.scene_1_11 = 'Emlékszem, milyen jól éreztük magunkat tegnap este a csónakban.... ismételjük meg a tengeri kalandot!';
this.hu_strList.scene_1_12 = 'Igen, érezni akarlak magamban, ahogy mozogsz elÅ‘re-hátra, mÃg el nem élvezek! ';
this.hu_strList.scene_1_13 = 'Miért vagy most ilyen szégyellős? Tegnap nagyon rossz kislány voltál!';
this.hu_strList.scene_1_14 = 'Kicsit összezavarodtam!';
this.hu_strList.scene_1_15 = 'Miért vagy még mindig bikiniben? Azt hittem, megbeszéltük, hogy időnként dugunk egyet!';
this.hu_strList.scene_1_16 = 'Mi van? Én meg azt hittem, hogy szeretsz!...';
this.hu_strList.scene_1_17 = 'Olyan gyönyörű vagy ebben a bikiniben! Vedd le a felsőt...';
this.hu_strList.scene_1_18 = 'Nem kell bókolnod. Tudom, hogy tetszem neked!';
this.hu_strList.scene_1_19 = 'Ki mondta neked ezt a hülyeséget?';
this.hu_strList.scene_1_20 = 'Te mondtad, az első randinkon, a csónakban! ';
this.hu_strList.scene_1_21 = 'Akkor, ha kedvelsz, talán hagyhatnánk is az előjátékot, és ugorhatnánk egyből az akcióra! ';
this.hu_strList.scene_1_22 = 'Akció? Miről beszélsz? Én nem vagyok olyan lány!';
this.hu_strList.scene_1_23 = 'Nagyon tetszel, imádom a lebarnult bőröd illatát.';
this.hu_strList.scene_1_24 = 'Én is kedvellek.... és tetszik a farkad is!';
this.hu_strList.scene_1_25 = 'Ó, bébi, akarlak most azonnal! Legyen a nap és a tenger szerelmünk tanúja!';
this.hu_strList.scene_1_26 = 'Dugj meg keményen!';
this.hu_strList.scene_1_27 = 'Tehát tetszik a farkam, mégis arról akarsz meggyőzni, hogy nem vagy kurva? ';
this.hu_strList.scene_1_28 = 'Rendben. Nem kellek? Akkor kopj le, bunkó!';
this.hu_strList.scene_1_29 = 'Tedd szét a lábad, most már meg akarlak dugni';
this.hu_strList.scene_1_30 = 'De a strandon vagyunk… itt mások is vannak';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Ciao bella! Sono veramente felice di sentire la tua voce!';
this.it_strList.scene_1_2 = 'Davvero? Pensavo che non mi avrai mai chiamato dopo di avere un buono sesso.';
this.it_strList.scene_1_3 = 'Ciao tesoro! Visitami stasera alle 9.';
this.it_strList.scene_1_4 = 'Cosa? Non sono una ragazza squillo!';
this.it_strList.scene_1_5 = 'Ciao piccolina! Vuoi fare sesso di nuovo?';
this.it_strList.scene_1_6 = 'Vaffanculo, figlio di puttana!';
this.it_strList.scene_1_7 = 'Oh, vieni... entrambi noi sappiamo che sei una grandissima puttana!';
this.it_strList.scene_1_8 = 'Ti ho detto di no! Allora vattene e trova un’altra fica da scopare!';
this.it_strList.scene_1_9 = 'So esattamente che vuoi sentirti le mie dita nelle mutandine!';
this.it_strList.scene_1_10 = 'Se non ti fermi di dirmi queste cose, ammazzaerò il tuo piccolo amico!';
this.it_strList.scene_1_11 = 'Ricordo della serata brillante che mi hai regalato in una barca… allora ripetiamola adesso!';
this.it_strList.scene_1_12 = 'Oh, sì voglio sentire i tuoi movimenti nel mio corpo fino all’orgasmo!';
this.it_strList.scene_1_13 = 'Perché sei tanto timida? Ieri eri una ragazza cattivissima!';
this.it_strList.scene_1_14 = 'I miei pensieri mi incasinano un po’!';
this.it_strList.scene_1_15 = 'Perché sei ancora in bikini? Pensavo che avevamo concordato di scoparci di tempo in tempo!';
this.it_strList.scene_1_16 = 'Cosa? Pensavo che mi amavi!...';
this.it_strList.scene_1_17 = 'Sei veramente bellissima in questo bikini! Prenditi giù la cappa...';
this.it_strList.scene_1_18 = 'Oh, non devi dirmi complimenti. So esattamente che mi adori!';
this.it_strList.scene_1_19 = 'Chi ti ha detto questa stronzata?';
this.it_strList.scene_1_20 = 'Me l’hai detto durante il nostro primo appuntamento nella barca!';
this.it_strList.scene_1_21 = 'Allora se mi ami, forse evitiamo i preliminari e cominciamo immediatamente l’azione?';
this.it_strList.scene_1_22 = 'Azione? Che vuol dire questo? Non sono una puttana!';
this.it_strList.scene_1_23 = 'Sì, veramente ti adoro, e anche il profumo della tua pelle morbida.';
this.it_strList.scene_1_24 = 'Anch’io ti amo.... e anche il tuo cazzo!';
this.it_strList.scene_1_25 = 'Oh, tesoro, ti voglio qui subito. Facciamo il sole e il mare diventare i nostri testimoni!';
this.it_strList.scene_1_26 = 'Scopatemi forte!';
this.it_strList.scene_1_27 = 'Allora adori il mio cazzo e vuoi farmi credere che non sia una puttana?';
this.it_strList.scene_1_28 = 'D’accordo. Non mi vuoi? Vattene e masturbati, stronzo!';
this.it_strList.scene_1_29 = 'Apriti le gambe, ti chiaverò subito';
this.it_strList.scene_1_30 = 'Ma siamo sulla spiaggia... c’è molta gente qui...';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Hej, kochaniutka! Jak miło jest znowu usłyszeć Twój głos!';
this.pl_strList.scene_1_2 = 'Naprawdę? Myślałam, że słuch po tobie zagninie po tym, jak już się ze mną raz przespałeś. ';
this.pl_strList.scene_1_3 = ' Cześć słodziutka! Przyjdź do mnie dzisiaj w nocy o 21.';
this.pl_strList.scene_1_4 = 'Co? Nie jestem dziewczynÄ… na telefon! ';
this.pl_strList.scene_1_5 = 'Hej, słoneczko! Masz ochotę się znowu przeruchać?';
this.pl_strList.scene_1_6 = ' Pierdol siÄ™, dupku! ';
this.pl_strList.scene_1_7 = 'Och, przestań udawać... obydwoje przecież wiemy, że jesteś zdzirą! ';
this.pl_strList.scene_1_8 = ' MówiÅ‚am ci już “NIEâ€! Idź i znajdź sobie innÄ… cipkÄ™! ';
this.pl_strList.scene_1_9 = ' Wiem, że chciałabyś poczuć moje palce w swoich majteczkach! ';
this.pl_strList.scene_1_10 = 'Jeżeli nie przestaniesz tak gadać, to pójdę i skrzywdzę twojego młodszego braciszka!';
this.pl_strList.scene_1_11 = 'Wciąż pamiętam jaki wieczór zafundowałaś mi ostatnim razem na łódce... powtórzmy tutaj tą morską przygodę!';
this.pl_strList.scene_1_12 = ' O tak, chcę cię czuć w środku, jak pompujesz w przód i w tył aż dojdę do orgazmu! ';
this.pl_strList.scene_1_13 = ' Dlaczego jesteś taka opanowana? Wczoraj grałaś taką niegrzeczną dziewczynkę!';
this.pl_strList.scene_1_14 = 'Jestem trochę zakręcona we własnych myślach!';
this.pl_strList.scene_1_15 = ' Dlaczego wciąż masz na sobie bikini? Myślałem, że zgodziliśmy się, że będziemy się ruchać od czasu do czasu!';
this.pl_strList.scene_1_16 = 'Co? Myślałam, że mnie kochasz!...';
this.pl_strList.scene_1_17 = 'Tak pięknie wyglądasz w tym bikini! Ściągnij tą narzutkę...';
this.pl_strList.scene_1_18 = 'Och, nie musisz mi już prawić takich komplementów. Wiem, że mnie lubisz!';
this.pl_strList.scene_1_19 = 'Kto ci nagadał takich bzdur?';
this.pl_strList.scene_1_20 = 'Ty, podczas naszej pierwszej randki na łódce! ';
this.pl_strList.scene_1_21 = 'No to skoro mnie tak lubisz, moglibyśmy przeskoczyć tą całą grę wstęną i zabrać się od razu do akcji? ';
this.pl_strList.scene_1_22 = 'Akcji? Co masz na myśli? Nie jestem wcale taka łatwa!';
this.pl_strList.scene_1_23 = 'Och tak, naprawdę mi się podobasz i uwielbiam zapach twojej opalonej skóry.';
this.pl_strList.scene_1_24 = 'Ja też ciebie lubię.... i Twojego fiuta!';
this.pl_strList.scene_1_25 = 'Och, kochanie, pragnę cię właśnie tutaj. Pozwól słońcu oraz morzu być świadkami naszej gorącej miłości!';
this.pl_strList.scene_1_26 = 'Przeruchaj mnie ostro!';
this.pl_strList.scene_1_27 = 'Więc lubisz mojego fiuta i usiłujesz mnie przekonać, że nie jesteś zdzirą? ';
this.pl_strList.scene_1_28 = 'OK. Nie chcesz mnie? To spadaj idioto!';
this.pl_strList.scene_1_29 = 'Otwórz swoje nogi, mam zamiar cię przerżnąć';
this.pl_strList.scene_1_30 = 'Ale jesteśmy na środku plaży... tam są ludzie...';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Hallo, Liebling! Ich bin wirklich glücklich, deine Stimme zu hören!';
this.de_strList.scene_1_2 = 'Wirklich? Ich dachte, dass du mich nie anrufen wirst, nachdem wir Sex hatten.';
this.de_strList.scene_1_3 = 'Hallo, Süße! Komm zu mir heute abends um 9 Uhr.';
this.de_strList.scene_1_4 = 'Was? Ich bin doch keine Callgirl!';
this.de_strList.scene_1_5 = 'Hallo, Baby! Hast du keinen Wunsch, wieder zu bumsen?';
this.de_strList.scene_1_6 = 'Packe dich, du Schwachkopf!';
this.de_strList.scene_1_7 = 'Ah, lass das… wir beide wissen, dass du ein heißes Ding bist!';
this.de_strList.scene_1_8 = 'Ich habe dir gesagt - „Nein“! Also, geh und finde eine andere Mieze!';
this.de_strList.scene_1_9 = 'Ich weiß, dass du noch mit meinem Dicken spielen willst!';
this.de_strList.scene_1_10 = 'Wenn du nicht aufhörst, so was zu reden, werde ich von deinem Kleinen nichts übrig lassen!';
this.de_strList.scene_1_11 = 'Ich erinnere mich daran, welchen großartigen Abend du mir letztes Mal in einem Boot veranstaltet hast… Lassen uns dieses Seeabenteuer wiederholen!';
this.de_strList.scene_1_12 = 'Ah, ja, ich will wieder Vor-und Zurückbewegungen deines Dicken darin fühlen, bevor es in meinen Augen blitzt!';
this.de_strList.scene_1_13 = 'Warum bist du so gezwungen? Du warst so ein schlechtes Mädchen gestern!';
this.de_strList.scene_1_14 = 'Ich bin ein bisschen von meinen Gedanken verlegen!';
this.de_strList.scene_1_15 = 'Warum bist du noch im Bikini? Ich dachte, dass wir abgemacht haben, einander hin und wieder zu bumsen!';
this.de_strList.scene_1_16 = 'Was? Ich dachte, dass du mich liebst!...';
this.de_strList.scene_1_17 = 'Du bist so schön in diesem Bikini! Zieh die Pelerine aus…';
this.de_strList.scene_1_18 = 'Ah, du brauchst keine Komplimente zu machen. Ich weiß, dass du mich gern hast!';
this.de_strList.scene_1_19 = 'Wer hat dieses dumme Zeug gesagt?';
this.de_strList.scene_1_20 = 'Du hast mir während unseres Rendezvous in einem Boot gesagt!';
this.de_strList.scene_1_21 = 'Also, wenn du mich gern hast, können wir wahrscheinlich das Vorspiel auslassen und werden sofort mit der Handlung anfangen?';
this.de_strList.scene_1_22 = 'Handlung? Was soll das bedeuten? Ich bin doch keine billige Mieze!';
this.de_strList.scene_1_23 = 'Na ja, ich habe dich wirklich gern und das Geruch deiner gebräunten Haut.';
this.de_strList.scene_1_24 = 'Du gefällst mir sehr und dein Dicker auch!';
this.de_strList.scene_1_25 = 'Ah, Baby, ich will dich genau hier. Lassen uns die Sonne und das Meer zum Zeugen unserer Liebe machen!';
this.de_strList.scene_1_26 = 'Lassen uns einander genießen!';
this.de_strList.scene_1_27 = 'Also, du hast meinen Dicken gern und willst mich dabei überzeugen, dass du nicht rallig bist?';
this.de_strList.scene_1_28 = 'OK. Willst du mich nicht? Packe dich, du Freak!';
this.de_strList.scene_1_29 = 'Spreize deine Beine, ich habe es vor, dich sofort zu bumsen';
this.de_strList.scene_1_30 = 'Aber wir sind am Strand… es gibt Menschen hier drüben…';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Bună,iubito! Mă bucur să-ţi aud vocea!';
this.ro_strList.scene_1_2 = 'Serios? Am crezut că nu o să mă mai suni după ce am făcut sex. ';
this.ro_strList.scene_1_3 = ' Salut,dulceaţo! Vino la mine în această seară la ora 9 p.m.';
this.ro_strList.scene_1_4 = 'Ce? Eu nu sunt o prostituată! ';
this.ro_strList.scene_1_5 = 'Salut,iubito! Vrei să ne-o mai tragem încă odată?';
this.ro_strList.scene_1_6 = ' Du-te naibii, tâmpitule! ';
this.ro_strList.scene_1_7 = 'Oh, hai...amândoi ştim că eşti o curvă! ';
this.ro_strList.scene_1_8 = ' Å¢i-am spus “NUâ€! AÅŸa că du-te ÅŸi caută altă gaură de păsărică! ';
this.ro_strList.scene_1_9 = ' Ştiu că vrei ca micii porcuşori să intre în chiloţeii tăi! ';
this.ro_strList.scene_1_10 = ' Dacă nu te potoleşti cu vorbele astea, îl voi răni pe micul tău frăţior!';
this.ro_strList.scene_1_11 = ' Îmi aduc aminte că mi-ai oferit o seară extraordinară ultima dată în barcă....hai să repetăm experienţa pe mare!';
this.ro_strList.scene_1_12 = ' Oh, da, vreau să te simt mişcându-te înăuntrul meu înainte şi înapoi până ajung la orgasm! ';
this.ro_strList.scene_1_13 = ' De ce te sfieşti atât de mult? Ieri erai o fată atât de rea!';
this.ro_strList.scene_1_14 = ' Sunt un pic confuză cu privire la gândurile mele!';
this.ro_strList.scene_1_15 = ' De ce eşti încă în bikini? Am crezut că am fost amândoi de acord să ne-o mai şi tragem din când în când!';
this.ro_strList.scene_1_16 = 'Ce? Am crezut că mă iubeşti!...';
this.ro_strList.scene_1_17 = 'Eşti atât de frumoasă în aceşti bikini! Dă-ţi jos pelerina...';
this.ro_strList.scene_1_18 = 'Oh, nu trebuie să-mi faci complimente.Ştiu că îţi place de mine!';
this.ro_strList.scene_1_19 = 'Cine ţi-a spus aşa ceva?';
this.ro_strList.scene_1_20 = 'Mi-ai spus asta la prima noastră întâlnire pe barcă! ';
this.ro_strList.scene_1_21 = 'Deci, dacă îţi place de mine poate vom sări peste preludiu şi vom trece direct la acţiune? ';
this.ro_strList.scene_1_22 = 'Acţiune? La ce te referi? Eu nu sunt o târfă ieftină!';
this.ro_strList.scene_1_23 = 'Da, te plac cu adevărat, atât pe tine cât şi mirosul tău de piele bronzată.';
this.ro_strList.scene_1_24 = 'Şi mie îmi place de tine...şi de penisul tău!';
this.ro_strList.scene_1_25 = 'Oh, iubito, te vreau chiar aici. Lasă soarele şi marea să fie martorii iubirii noastre!';
this.ro_strList.scene_1_26 = 'Tragemi-o tare!';
this.ro_strList.scene_1_27 = 'Deci îţi place penisul meu şi vrei să mă convingi că nu eşti o târfă? ';
this.ro_strList.scene_1_28 = 'OK. Nu mă vrei? Dispari,ciudatule!';
this.ro_strList.scene_1_29 = 'Desfă-ţi picioarele, o să ţi-o trag acum';
this.ro_strList.scene_1_30 = 'Dar suntem pe plajă... sunt oameni aici...';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Здравей, Ñкъпа! ÐаиÑтина Ñе радвам да Ñ‡ÑƒÑ Ð³Ð»Ð°Ñа ти! ';
this.bg_strList.scene_1_2 = 'Сериозно? МиÑлех Ñи, че нÑма да ми Ñе обадиш повече, Ñлед като вече правихме ÑекÑ. ';
this.bg_strList.scene_1_3 = ' ЗдраÑи, Ñладурано! Ела при мен тази вечер в 9 чаÑа.';
this.bg_strList.scene_1_4 = 'МолÑ? Ðз не Ñъм ти момиче на повикване! ';
this.bg_strList.scene_1_5 = 'ЗдраÑти, мацко! ИÑкаш ли пак да Ñе чукаме?';
this.bg_strList.scene_1_6 = ' Майната ти, задник! ';
this.bg_strList.scene_1_7 = 'О, хайде... И двамата знаем, че Ñи мръÑница! ';
this.bg_strList.scene_1_8 = ' Казах ти „ÐЕâ€! Така че, върви и Ñи намери нÑÐºÐ¾Ñ Ð´Ñ€ÑƒÐ³Ð° путка! ';
this.bg_strList.scene_1_9 = ' Знам, че иÑкаш пакета ми да Ñе вмъкне в гащичките ти! ';
this.bg_strList.scene_1_10 = ' Ðко не Ñпреш Ñ Ñ‚Ð¾Ð²Ð°, ще Ð½Ð°Ñ€Ð°Ð½Ñ Ð¼Ð°Ð»ÐºÐ¾Ñ‚Ð¾ ти приÑтелче! ';
this.bg_strList.scene_1_11 = ' СпомнÑм Ñи, че ми подари прекраÑна вечер Ð¼Ð¸Ð½Ð°Ð»Ð¸Ñ Ð¿ÑŠÑ‚ на лодката...Ðека да повторим морÑкото Ñи приключение! ';
this.bg_strList.scene_1_12 = ' О, да, иÑкам да те чувÑтвам как Ñе движиш напред и назад вътре в мен, докато не дойде оргазма! ';
this.bg_strList.scene_1_13 = 'Защо Ñи толкова притеÑнена? Рбеше такова лошо момиче вчера! ';
this.bg_strList.scene_1_14 = ' Малко Ñъм объркана! ';
this.bg_strList.scene_1_15 = ' Защо Ñи още по банÑки? МиÑлех Ñи, че Ñме Ñе разбрали да Ñе чукаме отвреме-навреме! ';
this.bg_strList.scene_1_16 = 'Какво? МиÑлех Ñи, че ме обичаш!.';
this.bg_strList.scene_1_17 = 'Толкова Ñи краÑива в тези банÑки! Свали горнището... ';
this.bg_strList.scene_1_18 = 'О, не е нужно да ми правиш комплименти. Знам, че ме хареÑваш! ';
this.bg_strList.scene_1_19 = 'Кой ти каза тази глупоÑÑ‚? ';
this.bg_strList.scene_1_20 = 'Ти ми го каза по време на първата ни Ñреща на лодката! ';
this.bg_strList.scene_1_21 = 'Е, ако ме хареÑваш, може да пропуÑнем любовната игра и да дейÑтваме по ÑъщеÑтво? ';
this.bg_strList.scene_1_22 = 'По ÑъщеÑтво? Какво имаш предвид? Ðз не Ñъм нÑÐºÐ¾Ñ ÐµÐ²Ñ‚Ð¸Ð½Ð° и леÑна! ';
this.bg_strList.scene_1_23 = 'Да, наиÑтина те хареÑвам, а аромата на загорÑлата ти кожа....';
this.bg_strList.scene_1_24 = 'И аз те хареÑвам... Ñъщо и Ñ‚Ð²Ð¾Ñ Ñ…ÑƒÐ¹!';
this.bg_strList.scene_1_25 = 'О, Ñкъпа, иÑкам те точно тук. Ðека Ñлънцето и морето да Ñтанат Ñвидетели на нашата любов! ';
this.bg_strList.scene_1_26 = 'Чукай ме здраво!';
this.bg_strList.scene_1_27 = 'И така, ти хареÑваш Ñ…ÑƒÑ Ð¼Ð¸ и иÑкаш да ме убедиш, че не Ñи мръÑница? ';
this.bg_strList.scene_1_28 = 'Ок. Ðе ме иÑкаш? Разкарай Ñе, откачалко! ';
this.bg_strList.scene_1_29 = 'Разтвори Ñи краката, ще те чукам веднага';
this.bg_strList.scene_1_30 = 'Ðо ние Ñме на плажа...има хора...';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'Olá amor! Estou muito feliz por ouvir a tua voz!';
this.pt_strList.scene_1_2 = 'A sério? Pensei que não me ligavas mais depois de termos tido sexo. ';
this.pt_strList.scene_1_3 = 'Olá gostosa! Vem ter comigo hoje às 9 da noite.';
this.pt_strList.scene_1_4 = 'O que? Não sou uma call girl! ';
this.pt_strList.scene_1_5 = 'Olá linda! Queres foder de novo?';
this.pt_strList.scene_1_6 = 'Vai-te foder sacana! ';
this.pt_strList.scene_1_7 = 'Oh, vá lá... ambos sabemos que és uma puta! ';
this.pt_strList.scene_1_8 = 'Já disse que «Não» ! Vai procurar outra cona! ';
this.pt_strList.scene_1_9 = 'Eu sei que queres que os meus dedos passem pelas cuecas! ';
this.pt_strList.scene_1_10 = 'Se não paras de dizer isso, torço-te o cacete!';
this.pt_strList.scene_1_11 = 'Lembro-me que ontem me deste muito tesão ontem à noite num barco.... vamos repetir a aventura marinha!';
this.pt_strList.scene_1_12 = 'Oh, sim, quero sentir-te dentro de mim mexendo para dentro e para fora ate ter um orgasmo! ';
this.pt_strList.scene_1_13 = 'Porque estas tão preocupada? Foste tão marota ontem à noite!';
this.pt_strList.scene_1_14 = 'Estou muito confusa com a minha cabeça!';
this.pt_strList.scene_1_15 = 'Porque estás de bikini? Pensei que tinhamos concordado foder um com o outro de vez em quando!';
this.pt_strList.scene_1_16 = 'O que? Pensei que me amavas!...';
this.pt_strList.scene_1_17 = 'Ficas tão bonita nesse bikini! Despe a parte de cima...';
this.pt_strList.scene_1_18 = 'Oh, não preciso de dar elogios. Eu sei que gostas de mim!';
this.pt_strList.scene_1_19 = 'Quem te disse essa merda?';
this.pt_strList.scene_1_20 = 'Disseste-me no nosso primeiro encontro no barco! ';
this.pt_strList.scene_1_21 = 'Então se gostas de mim, que tal se deixassemos os preliminares de lado e passassemos directamente à acção? ';
this.pt_strList.scene_1_22 = 'Acção? Que queres dizer com isso? Não sou uma vendida!';
this.pt_strList.scene_1_23 = 'Sim, eu realmente gosto de ti, do teu cheiro e da tua pele bronzeada.';
this.pt_strList.scene_1_24 = 'Também gosto de ti... e do teu caralho!';
this.pt_strList.scene_1_25 = 'Oh linda, quero foder-te aqui mesmo. Deixa que o sol e o mar sejam testemunhas do nosso amor!';
this.pt_strList.scene_1_26 = 'Fode-me com força!';
this.pt_strList.scene_1_27 = 'Então gostas do meu caralho e queres convencer-me que não és uma puta? ';
this.pt_strList.scene_1_28 = 'Ok. Não me queres? Desaparece sacana!';
this.pt_strList.scene_1_29 = 'Abre as pernas, vou foder-te agora mesmo';
this.pt_strList.scene_1_30 = 'Mas estamos na praia... Há muita gente aqui...';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Zdravo draga! BaÅ¡ sam sretan Å¡to ti Äujem glas!';
this.sr_strList.scene_1_2 = 'Stvarno? Mislila sam da nećeš nikad više da me pozoveš er smo već imali seks. ';
this.sr_strList.scene_1_3 = ' Zdravo, slatkiÅ¡u! DoÄ‘i do mene veÄeras u 9 sati';
this.sr_strList.scene_1_4 = 'Šta? Ja nisam devojka koju možeš tako da zivkaš! ';
this.sr_strList.scene_1_5 = 'Zdravo dušo! Hoćeš da se kresnemo još jednom?';
this.sr_strList.scene_1_6 = ' Odjebi, nakazo! ';
this.sr_strList.scene_1_7 = 'Ma ajde... oboe znamo da si drolja! ';
this.sr_strList.scene_1_8 = ' Rekla sam ti “NEâ€! Onda, idi I naÄ‘i neku drugu! ';
this.sr_strList.scene_1_9 = ' Znam da želiÅ¡ da ti se uvuÄem u gaćice! ';
this.sr_strList.scene_1_10 = ' Ako ne prestaneÅ¡ tako da priÄaÅ¡, povrediću ti maloga!';
this.sr_strList.scene_1_11 = ' Sećam se das am sa tobom proveo Äudesno vreme proÅ¡li put na brodu .... ajde da ponovimo tu morsku avanturu!';
this.sr_strList.scene_1_12 = ' Oh, da, želim da te osetim u sebi napred nazad do orgazma! ';
this.sr_strList.scene_1_13 = ' ZaÅ¡to se opireÅ¡ toliko? Bila si tako nevaljala juÄe!';
this.sr_strList.scene_1_14 = ' Malo sam zbunjena sada!';
this.sr_strList.scene_1_15 = ' Zašto si oš uvek u kupaćem kostimu? Mislio sam da smo se dogovorili da se kresnemo s vremena na vreme!';
this.sr_strList.scene_1_16 = 'Šta? Mislila sam da me voliš!...';
this.sr_strList.scene_1_17 = 'Tako si lepa u ovom kupaćem! Skini ga ...';
this.sr_strList.scene_1_18 = 'Oh, ne moraš da mi daješ komplimente. Znam da ti se sviđam!';
this.sr_strList.scene_1_19 = 'Ko ti je napriÄao te gluposti?';
this.sr_strList.scene_1_20 = 'Ti si mi to rekao kad smo prvi put izašli na brod! ';
this.sr_strList.scene_1_21 = 'Pa, sko ti se sviÄ‘am, možda možemo da preskoÄimo maženje i preÄ‘emo odmah na akciju? ';
this.sr_strList.scene_1_22 = 'Akciju? Kako to misliš? Ja nisam laka!';
this.sr_strList.scene_1_23 = 'Da, stvarno mi se sviÄ‘aÅ¡ ti i miris tvoje osunÄane kože.';
this.sr_strList.scene_1_24 = 'I ti se meni sviđaš.... I ti i tvoja kita!';
this.sr_strList.scene_1_25 = 'Oh, dušo, hoću te odmah ovde. Dad a sunce i more budu svedoci naše ljubavi!';
this.sr_strList.scene_1_26 = 'Kresni me tvrdo!';
this.sr_strList.scene_1_27 = 'Pa, sviša ti se moja kita i hoćeš da me ubediš da nisi drolja? ';
this.sr_strList.scene_1_28 = 'OK. Ne želiš me? Marš budalo!';
this.sr_strList.scene_1_29 = 'Raširi noge, sada ću da te kresnem';
this.sr_strList.scene_1_30 = 'Ali mi smo na plaži... ljudi su svuda...';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Привіт, дорогенька! Як же приємно чути твій голоÑ!';
this.ua_strList.scene_1_2 = 'Справді? Я вже подумала, що ти ніколи не зателефонуєш піÑÐ»Ñ Ñ‚Ð¾Ð³Ð¾, Ñк отримав бажане… ';
this.ua_strList.scene_1_3 = 'Привіт, кицю! Приїзди до мене Ñьогодні о дев’Ñтій.';
this.ua_strList.scene_1_4 = 'Що? Я тобі не дівчина по виклику! ';
this.ua_strList.scene_1_5 = 'Привіт, крихітко. Хочеш перепіхнутиÑÑ Ñ‰Ðµ разочок?';
this.ua_strList.scene_1_6 = 'Пішов ти, покидьок! ';
this.ua_strList.scene_1_7 = 'Та годі... Ми обидва знаємо, що ти шльондра! ';
this.ua_strList.scene_1_8 = 'Кажу тобі “ÐÑ–â€! Йди, шукай іншу дірку Ð´Ð»Ñ ÑекÑу! ';
this.ua_strList.scene_1_9 = 'Я знаю, ти мрієш відчути великий член уÑередині! ';
this.ua_strList.scene_1_10 = 'Якщо ти не припиниш, твій маленький “братик†поÑтраждає! ';
this.ua_strList.scene_1_11 = 'Я пам’Ñтаю той чудовий вечір у човні, що ти подарувала мені… Може Ñпробуємо повторити на морі? ';
this.ua_strList.scene_1_12 = 'Із задоволеннÑм! Вже хочу відчути твої рухи вÑередині Ñебе! ';
this.ua_strList.scene_1_13 = 'Чому ти така Ñкута?';
this.ua_strList.scene_1_14 = 'Мені трохи Ñоромно за Ñвої думки…';
this.ua_strList.scene_1_15 = 'Чому ти ще в бікіні? Я вважав, ми домовилиÑÑ Ñ‚Ñ€Ð°Ñ…Ð°Ñ‚Ð¸ÑÑ Ñ‡Ð°Ñ Ð²Ñ–Ð´ чаÑу! ';
this.ua_strList.scene_1_16 = 'Що? Я думала, ти кохаєш мене!...';
this.ua_strList.scene_1_17 = 'Ти така гарна у бікіні! Знімай накидку...';
this.ua_strList.scene_1_18 = 'O, не варти увеÑÑŒ Ñ‡Ð°Ñ Ñ€Ð¾Ð±Ð¸Ñ‚Ð¸ мені компліменти. Я Ñ– так вже знаю, що подобаюÑÑŒ тобі!';
this.ua_strList.scene_1_19 = 'Хто Ñказав тобі таку дурню?';
this.ua_strList.scene_1_20 = 'Ти Ñам Ñказав на нашому першому побачені у човні! ';
this.ua_strList.scene_1_21 = 'Отже, Ñкщо ми подобаємоÑÑŒ одне одному, може відкинемо прелюдії та перейдемо до Ñправи?';
this.ua_strList.scene_1_22 = 'До Ñправи? Ðа що ти натÑкаєш? Я тобі не повіÑ!';
this.ua_strList.scene_1_23 = 'Звичайно, ти наÑправді подобаєшÑÑ Ð¼ÐµÐ½Ñ–â€¦ ти та запах твоєї заÑмаглої шкіри.';
this.ua_strList.scene_1_24 = 'І ти мені також. Ти та твій член!';
this.ua_strList.scene_1_25 = 'О, крихітко, Ñ Ñ…Ð¾Ñ‡Ñƒ тебе проÑто зараз! Давай зробимо Ñонце та море Ñвідками нашого коханнÑ!';
this.ua_strList.scene_1_26 = ' Візьми мене грубо!';
this.ua_strList.scene_1_27 = 'Тобто, ти кажеш, що тобі подобаєтьÑÑ Ð¼Ñ–Ð¹ член, Ñ– в той Ñамий Ñ‡Ð°Ñ Ð·Ð°Ð¿ÐµÑ€ÐµÑ‡ÑƒÑ”Ñˆ, що ти шльондра? ';
this.ua_strList.scene_1_28 = 'Так. Пішов ти, покидьок!';
this.ua_strList.scene_1_29 = 'РозÑунь ноги, Ñ Ñ‚Ñ€Ð°Ñ…Ð½Ñƒ тебе проÑто зараз!';
this.ua_strList.scene_1_30 = 'Ðле... ми ж на плÑжі, люди дивлÑÑ‚ÑŒÑÑ...';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'Ahoj miláÄku, jsem Å¡tastný že slyÅ¡Ãm tvůj hlas';
this.cz_strList.scene_1_2 = 'Myslela jsem, že už mi nezavoláš po tom co jsme se milovali';
this.cz_strList.scene_1_3 = 'Ahoj zlatÃÄko, pÅ™ijd ke mnÄ› dnes veÄer v devÄ›t';
this.cz_strList.scene_1_4 = 'Co? Nejsem spoleÄnice';
this.cz_strList.scene_1_5 = 'Ahoj baby! Chceš si to rozdat znovu?';
this.cz_strList.scene_1_6 = 'Naser si';
this.cz_strList.scene_1_7 = 'Ale no tak…oba vÃme že jsi coura';
this.cz_strList.scene_1_8 = 'Řekla jsem ti NE! Tak běž a najdi si jinou!';
this.cz_strList.scene_1_9 = 'VÃm, že chceÅ¡ do svých kalhotek ty malé potvůrky';
this.cz_strList.scene_1_10 = 'Jestli nepÅ™estaneÅ¡, zmlátÃm tvého mladÅ¡Ãho bráchu';
this.cz_strList.scene_1_11 = 'Pamatuju si na skvostný veÄer s tebou na lodi...zopakujme si tohle moÅ™ské dobrodružstvÃ!';
this.cz_strList.scene_1_12 = 'Jooo, chci tÄ› cÃtit jak do mÄ› pÅ™irážÃÅ¡ až dosáhnu orgasmu!';
this.cz_strList.scene_1_13 = 'ProÄ jsi tak rozpaÄitá? VÄera jsi byla taková zlobivka!';
this.cz_strList.scene_1_14 = 'Jsem zmatená svými myšlenkami';
this.cz_strList.scene_1_15 = 'ProÄ máš pořád jeÅ¡tÄ› bikini? Myslel jsem, že jsme se dohodli, že si to pokaždé rozdáme!';
this.cz_strList.scene_1_16 = 'Co? Myslela jsem, že mě miluješ!';
this.cz_strList.scene_1_17 = 'Jsi tak nádherná v těch bikinách! Sundej si kapuci...';
this.cz_strList.scene_1_18 = 'NemusÃÅ¡ mi skládat komplimenty, vÃm za co mÄ› máš!';
this.cz_strList.scene_1_19 = 'Kdo ti řekl takovou hloupost?';
this.cz_strList.scene_1_20 = 'Tys mi to řekl během našà prvnà schůzky na lodi!';
this.cz_strList.scene_1_21 = 'Jestli mÄ› máš ráda, tak můžem vynechat pÅ™edehru a jÃt rovnou na vÄ›c?';
this.cz_strList.scene_1_22 = 'Na vÄ›c? Co tÃm myslÃÅ¡? Nejsem levná';
this.cz_strList.scene_1_23 = 'Jo, opravdu tě mám rád a tu vůni tvé opálené kůže';
this.cz_strList.scene_1_24 = 'Mám tě taky ráda...a tvoje péro!';
this.cz_strList.scene_1_25 = 'Ou baby, chci tÄ› teÄ a tady, aÅ¥ je slunce a moÅ™e svÄ›dkem naÅ¡Ã lásky!';
this.cz_strList.scene_1_26 = 'TvrdÄ› mÄ› opÃchej!';
this.cz_strList.scene_1_27 = 'Ty máš ráda moje péro a chceš mi namluvit, že nejsi coura?';
this.cz_strList.scene_1_28 = 'OK, nechceš mě? Tak si ho vyhoň, cvoku!';
this.cz_strList.scene_1_29 = 'Roztáhni nohy, ojedu tÄ› právÄ› teÄ';
this.cz_strList.scene_1_30 = 'Ale jsme na pláži, vÅ¡ude je tu spousta lidÃ...';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.langList.bg = 'Игра';
this.langList.sr = 'Plai';
this.langList.pt = 'Tocar';
this.langList.ua = 'Грати';
this.langList.cz = 'Hrát';
this.gameNameList = new Object();
this.gameNameList.en = 'Porn game: Fucking Beach';
this.gameNameList.ru = 'Порно игра: Трах на ПлÑже';
this.gameNameList.de = 'Pornospiel: Bumsen Strand';
this.gameNameList.es = 'Porno juego: ';
this.gameNameList.fr = 'Jeu porno: Baise sur la Plage';
this.gameNameList.hu = 'Porno jatek: Szex a parton';
this.gameNameList.it = 'Gioco di porno: Spiaggia di Sesso';
this.gameNameList.pl = 'Gra porno: Pieprzona Plaża';
this.gameNameList.ro = 'Joc porno: Plaja Sexului';
this.gameNameList.bg = 'Порно игра: Ð¡ÐµÐºÑ Ð½Ð° плажа';
this.gameNameList.pt = 'Jogo porno: Praia da Queca';
this.gameNameList.sr = 'Porno igrica: Jebeni Plaža';
this.gameNameList.ua = 'Порно-гра: ПлÑжні Розваги';
this.gameNameList.cz = 'Erotická hra: Žhavá pláž';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 431 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay];
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 432 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 433 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('left');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 434 __Packages.Sequence {
#initclip
if (!_global.Sequence) {
var v1 = function (myList, myArea, myBtn, myFrame) {
super();
this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn});
this.sequenceData = myList;
this.sequenceArea = myArea;
this.sequenceList = new Array();
this.sequenceNumb = 0;
this.persentsNumb = 0;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
this.sequenceList[v5].seq = v5;
this.sequenceList[v5].id = v6;
this.sequenceList[v5].onPress = function () {
_global.mySequence.onPressAction(this);
};
this.sequenceList[v5].onDragOut = function () {
_global.mySequence.onReleseAction(this);
};
this.sequenceList[v5].onRelease = function () {
_global.mySequence.onReleseAction(this);
};
++v6;
}
++v5;
}
_root.counter.gotoAndStop(1);
_root[this.classVar.next_btn].gotoAndStop(1);
_root[this.classVar.next_btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.classVar.next_btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onRelease = function () {
_global.mySequence.kill();
_root.gotoAndStop(myFrame);
};
_root[this.classVar.next_btn]._visible = false;
};
_global.Sequence = v1;
_global.Sequence extends MovieClip;
var v2 = v1.prototype;
v2.onFrameAction = function () {
if (this.classVar.mouse_press eq true) {
switch (this.sequenceData[this.classVar.cur_seq].type) {
case 'click-n-hold':
this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) {
this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents));
this.sequenceNumb += 1;
this.classVar.proc = 0;
if (this.sequenceNumb == this.sequenceData.length) {
_root[this.classVar.next_btn]._visible = true;
}
clearInterval(this.classVar.interv);
}
_root.counter.gotoAndStop(int(this.persentsNumb * 5));
break;
case 'move':
}
}
};
v2.onPressAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
break;
case 'click':
case 'click-n-hold':
if (myObject.seq == this.sequenceNumb) {
clearInterval(this.classVar.interv);
this.classVar.mouse_press = true;
this.classVar.cur_seq = myObject.seq;
this.classVar.cur_id = myObject.id;
this.classVar.interv = setInterval(this, 'onFrameAction', 30);
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq < this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq > this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd;
this.playSound(this.soundName, false);
}
break;
case 'move':
}
};
v2.onReleseAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
case 'click':
if (myObject.seq == this.sequenceNumb) {
this.persentsNumb += this.sequenceData[myObject.seq].add_percents;
this.sequenceNumb += 1;
_root.counter.gotoAndStop(this.persentsNumb);
}
if (myObject.seq > this.sequenceNumb) {
}
if (myObject.seq < this.sequenceNumb) {
}
break;
case 'click-n-hold':
clearInterval(this.classVar.interv);
_root.gotoAndStop(this.classVar.start_frame);
_global.gameTexts.text_0.setText('');
_root.sound.stop(this.soundName);
this.popupObject.removeMovieClip();
break;
case 'move':
}
};
v2.makePopup = function (myText) {
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject._x = this.sequenceArea[0];
this.popupObject._y = this.sequenceArea[1];
this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40;
this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0;
this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20;
this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0;
this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20;
_global.gameTexts.text_0.setText(myText);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15);
_global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90;
this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0;
this.popupObject.popup_arrow_up._visible = this.sequenceArea[4];
this.popupObject.popup_arrow_down._visible = this.sequenceArea[5];
this.popupObject.popup_button._visible = false;
};
v2.kill = function () {
delete _root[this.classVar.next_btn].onRollOver;
delete _root[this.classVar.next_btn].onRollOut;
delete _root[this.classVar.next_btn].onDragOut;
delete _root[this.classVar.next_btn].onRelease;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v4 = 0;
while (v4 < this.sequenceData[v5].masks.length) {
delete _root[this.sequenceData[v5].masks[v4].mask].onPress;
delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut;
delete _root[this.sequenceData[v5].masks[v4].mask].onRelease;
++v4;
}
++v5;
}
delete this.sequenceList;
delete this.popupObject;
delete _global.mySequence;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Sequence.prototype, null, 1);
}
#endinitclip
}
movieClip 435 __Packages.HintTimer {
#initclip
if (!_global.HintTimer) {
var v1 = function () {
super();
trace('HintTest');
this.sequenceData = new Array();
this.sequenceList = new Array();
this.addPercents = new Array();
this.sequenceData = _global.sequenceList;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.addPercents[v5] = this.sequenceData[v5].add_percents;
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
++v6;
}
++v5;
}
this.startTimer();
};
_global.HintTimer = v1;
_global.HintTimer extends MovieClip;
var v2 = v1.prototype;
v2.startTimer = function () {
this.isTimerStarted = true;
this.mcActionPoint = null;
this.beginTime = getTimer();
this.progress_start = _root.counter._currentframe;
_root.onEnterFrame = function () {
trace(getTimer() - _global.newHintTimer.getBeginTime());
if (_root.counter._currentframe == _root.counter._totalframes) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
} else {
if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
_global.newHintTimer.startTimer();
} else {
if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) {
if (_global.newHintTimer.getMcActionPoint() == null) {
trace(' progress_start = ' + _global.newHintTimer.getProgressStart());
var v5 = 0;
var v4 = 0;
var v3 = 0;
while (v3 < _global.newHintTimer.addPercents.length) {
v4 += _global.newHintTimer.addPercents[v3];
trace('_root.counter._currentframe = ' + _root.counter._currentframe);
trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )');
if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) {
v5 = v3;
break;
}
++v3;
}
var v7 = _global.newHintTimer.sequenceList[v5]._x;
var v6 = _global.newHintTimer.sequenceList[v5]._y;
trace(' new_x = ' + v7 + ' new_y = ' + v6);
_global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6}));
}
}
}
}
};
};
v2.stopTimer = function () {
var v3 = 0;
while (_root.getInstanceAtDepth(v3) != undefined) {
++v3;
}
trace(' i = ' + v3);
this.mcActionPoint.swapDepths(v3);
this.mcActionPoint.removeMovieClip();
this.mcActionPoint = null;
delete _root.onEnterFrame;
this.isTimerStarted = false;
};
v2.getBeginTime = function () {
return this.beginTime;
};
v2.getProgressStart = function () {
return this.progress_start;
};
v2.getMcActionPoint = function () {
return this.mcActionPoint;
};
v2.setMcActionPoint = function (_mc) {
this.mcActionPoint = _mc;
};
v2.isStarted = function () {
return this.isTimerStarted;
};
v1.MillisecWait = 30000;
ASSetPropFlags(_global.HintTimer.prototype, null, 1);
}
#endinitclip
}
movieClip 436 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 437 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'ru';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
}
movieClip 125 {
}
movieClip 128 {
}
frame 3 {
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porno_Game_Fucking_Beach-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music1');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 131 {
}
movieClip 134 {
}
movieClip 137 {
}
movieClip 138 {
frame 1000 {
gotoAndPlay('f1');
}
}
frame 10 {
_global.myWaiting = new Waiting(30, 15);
stop;
}
movieClip 143 {
frame 30 {
stop();
}
}
frame 15 {
_global.myWaiting = new Waiting(160, 20);
stop;
}
movieClip 148 {
}
movieClip 151 {
}
movieClip 154 {
}
movieClip 157 {
}
movieClip 160 {
}
movieClip 163 {
}
movieClip 164 {
frame 160 {
stop();
}
}
movieClip 167 {
frame 30 {
stop();
}
}
frame 20 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': true, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': false, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25);
stop();
}
movieClip 168 {
frame 160 {
gotoAndPlay('f1');
}
}
movieClip 170 {
}
movieClip 171 {
}
movieClip 173 {
}
frame 25 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 29, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': 29, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': true, 'frame': 29, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30);
stop();
}
frame 30 {
_global.myWaiting = new Waiting(30, 35);
stop;
}
frame 35 {
_global.myWaiting = new Waiting(260, 40);
stop;
}
movieClip 176 {
}
movieClip 179 {
}
movieClip 182 {
}
movieClip 185 {
}
movieClip 188 {
}
movieClip 191 {
}
movieClip 192 {
frame 260 {
stop();
}
}
frame 40 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 44, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 44, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': true, 'frame': 44, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 45);
stop();
}
movieClip 195 {
}
movieClip 196 {
frame 200 {
gotoAndPlay('f1');
}
}
frame 45 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': false, 'frame': 49, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 49, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': true, 'frame': 49, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 50);
stop();
}
frame 50 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_25, 'answer': _global.str.scene_1_26, 'correct': true, 'frame': 54, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_27, 'answer': _global.str.scene_1_28, 'correct': false, 'frame': 54, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_29, 'answer': _global.str.scene_1_30, 'correct': false, 'frame': 54, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 55);
stop();
}
frame 55 {
_global.myWaiting = new Waiting(30, 60);
stop;
}
frame 60 {
_global.myWaiting = new Waiting(560, 65);
stop;
}
movieClip 199 {
}
movieClip 200 {
frame 560 {
stop();
}
}
frame 65 {
_global.myWaiting = new Waiting(30, 70);
stop;
}
frame 70 {
_global.myWaiting = new Waiting(600, 75);
stop;
}
movieClip 205 {
}
movieClip 208 {
}
movieClip 211 {
}
movieClip 214 {
}
movieClip 217 {
}
movieClip 220 {
}
movieClip 223 {
}
movieClip 226 {
}
movieClip 229 {
}
movieClip 232 {
}
movieClip 235 {
}
movieClip 238 {
}
movieClip 241 {
}
movieClip 244 {
}
movieClip 247 {
}
movieClip 250 {
}
movieClip 253 {
}
movieClip 256 {
}
movieClip 259 {
}
movieClip 260 {
frame 600 {
stop();
}
}
frame 75 {
_global.sequenceList = new Array({'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 77, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 77, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 78, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 78, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 79, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 79, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 80, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 80, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 81, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 81, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 82, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 82, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 83, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 83, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 84, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 84, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_9', 'speed': 0.1, 'good': {'frame': 85, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 85, 'text': 'Stop it!', 'snd': 'dontlike'}}]});
_global.mySequence = new Sequence(_global.sequenceList, [100, 30, 200, 60, false, false], 'btn_next', 86);
_global.newHintTimer = new HintTimer();
stop();
}
movieClip 263 {
}
movieClip 266 {
}
movieClip 269 {
}
movieClip 272 {
}
movieClip 275 {
}
movieClip 278 {
}
movieClip 279 {
}
movieClip 282 {
}
movieClip 285 {
}
movieClip 288 {
}
movieClip 291 {
}
movieClip 294 {
}
movieClip 297 {
}
movieClip 300 {
}
movieClip 301 {
}
movieClip 302 {
}
movieClip 303 {
}
movieClip 304 {
frame 200 {
gotoAndPlay('sex_1');
}
frame 400 {
gotoAndPlay('sex_2');
}
frame 600 {
gotoAndPlay('sex_3');
}
frame 800 {
gotoAndPlay('sex_4');
}
frame 1000 {
gotoAndPlay('sex_5');
}
frame 1200 {
gotoAndPlay('sex_6');
}
frame 1400 {
gotoAndPlay('sex_7');
}
frame 1600 {
gotoAndPlay('sex_8');
}
frame 1800 {
gotoAndPlay('sex_9');
}
frame 2000 {
gotoAndPlay('sex_10');
}
}
movieClip 306 {
}
frame 77 {
scl444.gotoAndPlay('sex_2');
}
frame 78 {
scl444.gotoAndPlay('sex_3');
}
frame 79 {
scl444.gotoAndPlay('sex_4');
}
frame 80 {
scl444.gotoAndPlay('sex_5');
}
frame 81 {
scl444.gotoAndPlay('sex_6');
}
frame 82 {
scl444.gotoAndPlay('sex_7');
}
frame 83 {
scl444.gotoAndPlay('sex_8');
}
frame 84 {
scl444.gotoAndPlay('sex_9');
}
frame 85 {
scl444.gotoAndPlay('sex_10');
}
frame 86 {
_global.myWaiting = new Waiting(10, 90);
stop;
}
frame 90 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 95, 'popup': [400, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 310 {
}
movieClip 313 {
frame 200 {
gotoAndPlay('sex_111');
}
}
frame 95 {
_global.myWaiting = new Waiting(30, 100);
stop;
}
frame 100 {
_global.myWaiting = new Waiting(80, 105);
stop;
}
movieClip 316 {
}
movieClip 319 {
}
movieClip 322 {
}
movieClip 325 {
}
movieClip 328 {
}
movieClip 331 {
}
movieClip 334 {
}
movieClip 337 {
}
movieClip 340 {
}
movieClip 343 {
}
movieClip 346 {
}
movieClip 349 {
}
movieClip 352 {
}
movieClip 355 {
}
movieClip 358 {
}
movieClip 361 {
}
movieClip 364 {
}
movieClip 367 {
}
frame 105 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 106, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 107, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 108, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 109, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 110);
stop();
}
movieClip 368 {
}
movieClip 371 {
}
movieClip 373 {
}
movieClip 375 {
}
movieClip 377 {
}
movieClip 379 {
}
frame 107 {
scen5.gotoAndPlay('sex_1');
}
movieClip 394 {
}
movieClip 403 {
frame 96 {
stop();
}
}
movieClip 408 {
frame 81 {
stop();
}
}
movieClip 413 {
frame 66 {
stop();
}
}
movieClip 414 {
frame 60 {
gotoAndPlay('sex_1');
}
frame 100 {
gotoAndPlay('sex_2');
}
frame 120 {
gotoAndPlay('sex_3');
}
frame 270 {
stop();
}
}
frame 108 {
scen5.gotoAndPlay('sex_2');
}
frame 109 {
scen5.gotoAndPlay('sex_3');
}
frame 110 {
scen5.gotoAndPlay('finish');
_global.myWaiting = new Waiting(150, 115);
stop;
}
frame 115 {
_global.myWaiting = new Waiting(30, 120);
stop;
}
movieClip 415 {
frame 1 {
stop();
}
}
frame 120 {
_global.myWaiting = new Waiting(1000, 125);
stop;
}
movieClip 418 {
}
movieClip 420 {
}
movieClip 421 {
}
// unknown tag 88 length 74
movieClip 424 {
}
movieClip 425 {
}
frame 125 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Beach-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 426 {
frame 1000 {
gotoAndPlay('f1');
}
}