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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/94820032?noj=FRM94820032-22DC" width="1" height="1"></div>

ply.swf

This is the info page for
Flash #154720

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 144 movieClip 17 gialog { } movieClip 19 { } movieClip 21 { } movieClip 23 { } movieClip 25 { } movieClip 27 { } movieClip 29 { } movieClip 31 { } movieClip 33 { } movieClip 35 { } movieClip 44 { } movieClip 47 { } movieClip 48 popup_obj { } movieClip 54 { } movieClip 55 { } movieClip 58 { } movieClip 59 { } movieClip 60 phrase_area { } // unknown tag 88 length 63 movieClip 65 button_play { } // unknown tag 88 length 68 movieClip 70 btn_yes { } movieClip 72 btn_no { } movieClip 76 btn_more { } movieClip 78 btn_enter_room_3 { } movieClip 79 btn_enter_room_2 { } movieClip 81 btn_enter_room_1 { } movieClip 83 btn_again { } movieClip 85 { } movieClip 87 { } movieClip 88 { } movieClip 91 counter { } movieClip 95 btn_next { } movieClip 98 btn_logo { } movieClip 101 { } movieClip 105 { frame 1 { stop(); } } movieClip 108 { } movieClip 111 { } movieClip 112 { } movieClip 114 { } movieClip 116 { } // unknown tag 88 length 65 movieClip 121 { } movieClip 122 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.play(); } } movieClip 429 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 430 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = 'Bien señorita Smith, vaya a comenzar nuestro sujeto especial... '; this.es_strList.scene_1_2 = 'No puedo quedarme. No tengo un ocio para el curso especial... '; this.es_strList.scene_1_3 = '¡Hola, Bonita! ¿Qué hace usted aquí?'; this.es_strList.scene_1_4 = '¡Espero a mi profesor! '; this.es_strList.scene_1_5 = 'La lección es terminada... Vaya a casa.'; this.es_strList.scene_1_6 = '¡No voy a casa, tengo una pregunta! '; this.es_strList.scene_1_7 = 'Usted tiene que corregir su tarea de casa. Hay algunos errores allí. '; this.es_strList.scene_1_8 = 'Perdóname por favor, pero necesito ir. '; this.es_strList.scene_1_9 = ' ¿Por qué me espera usted?'; this.es_strList.scene_1_10 = ' Quiero pedir a usted entrenarme, porque no entiendo unos momentos...'; this.es_strList.scene_1_11 = ' ¿Qué pregunta?... Ya pasamos el curso completamente. Test estará mañana.'; this.es_strList.scene_1_12 = 'Sí. Yo sé. Es por eso usted debería ayudarme... '; this.es_strList.scene_1_13 = ' ¿Puede usted decirme qué exactamente usted no entiende?'; this.es_strList.scene_1_14 = '¿Puede usted repetir la lección de hoy?'; this.es_strList.scene_1_15 = ' ¡Vale!, entonces usted conseguirá la nota «C» '; this.es_strList.scene_1_16 = '¿Qué pasa? Mi padre pagará a usted...'; this.es_strList.scene_1_17 = 'No, me voy a casa... Si usted quiere, puedo entrenarle en casa...'; this.es_strList.scene_1_18 = '¿Qué hace Ud. alusión?'; this.es_strList.scene_1_19 = '¿Toda la lección? ¿Es usted loca?'; this.es_strList.scene_1_20 = 'Usted habla groseramente . Explíqueme todo. ¡Yo insisto! '; this.es_strList.scene_1_21 = 'Si usted chupará mi polla, usted conseguirá una nota alta...'; this.es_strList.scene_1_22 = '¡Usted es un pervertido!'; this.es_strList.scene_1_23 = 'Ahora estoy ocupado, explicaré a usted todo pero por la tarde...'; this.es_strList.scene_1_24 = 'Bién, visitaré a usted en casa.'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'Hi, darling! I really happy to hear your voice!'; this.en_strList.scene_1_2 = 'Really? I thought that you\'ll never call me after you got the sex. '; this.en_strList.scene_1_3 = 'Hello, sweety! Come to me this evening at 9 p.m.'; this.en_strList.scene_1_4 = 'What? I am not a call girl! '; this.en_strList.scene_1_5 = 'Hi, babe! Wanna fuck once again?'; this.en_strList.scene_1_6 = 'Fuck you, asshole! '; this.en_strList.scene_1_7 = 'Oh, c\'mon... we both know that you are a slut! '; this.en_strList.scene_1_8 = 'I told you “NO”! So, go and find another pussy hole! '; this.en_strList.scene_1_9 = 'I know you want little piggies to get in your panties! '; this.en_strList.scene_1_10 = 'If you won\'t stop to tell this, I will hurt your little brother!'; this.en_strList.scene_1_11 = 'I remember you presented me a brilliant evening last time in a boat.... let\'s repeat this sea adventure!'; this.en_strList.scene_1_12 = 'Oh, yeah, I want to feel you inside me moving back and forth until the orgasm comes! '; this.en_strList.scene_1_13 = 'Why are you so constrained? You were such a bad girl yesterday!'; this.en_strList.scene_1_14 = 'I am a little bit confused of my thoughts!'; this.en_strList.scene_1_15 = 'Why are youstill in bikini? I thought that we agreed to fuck each other from time to time!'; this.en_strList.scene_1_16 = 'What? I thought that you love me!...'; this.en_strList.scene_1_17 = 'You are so beautiful in this bikini! Take off the cape...'; this.en_strList.scene_1_18 = 'Oh, you don\'t need to pay compliments. I know that you like me!'; this.en_strList.scene_1_19 = 'Who told you that shit?'; this.en_strList.scene_1_20 = 'You told me during our first date in a boat! '; this.en_strList.scene_1_21 = 'So, if you like me, may be we\'ll miss the foreplay and will go straight to the action? '; this.en_strList.scene_1_22 = 'Action? What do you mean? I am not a cheap!'; this.en_strList.scene_1_23 = 'Yeah, I really like you and the smell of your tanned skin.'; this.en_strList.scene_1_24 = 'I like you too.... and your cock!'; this.en_strList.scene_1_25 = 'Oh, baby, I want you right here. Let the sun and sea become witnesses of our love!'; this.en_strList.scene_1_26 = 'Fuck me hard!'; this.en_strList.scene_1_27 = 'So, you like my cock and you want to persuade me that you are not a slut? '; this.en_strList.scene_1_28 = 'OK. Don\'t want me? Jerk off, freak!'; this.en_strList.scene_1_29 = 'Open legs, I am going to fuck you now'; this.en_strList.scene_1_30 = 'But we are on the beach... there are people over here...'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Привет, дорогая! Я так рад слышать твой голос!'; this.ru_strList.scene_1_2 = 'Правда? Я думала, ты никогда не позвонишь мне после секса. '; this.ru_strList.scene_1_3 = ' Привет, сладкая! Приходи ко мне сегодня в 9 вечера.'; this.ru_strList.scene_1_4 = 'Что? Я тебе не девочка по вызову! '; this.ru_strList.scene_1_5 = 'Привет, детка! Перепихнемся еще разок?'; this.ru_strList.scene_1_6 = ' Пошел нахер, урод! '; this.ru_strList.scene_1_7 = 'Ну, перестань... мы оба знаем, что ты шлюха! '; this.ru_strList.scene_1_8 = ' Я сказала “Нет”! Так что отваливай и ищи себе другую дырку! '; this.ru_strList.scene_1_9 = ' Я знаю, что ты хочешь, чтобы я пощекотал тебя между ног! '; this.ru_strList.scene_1_10 = ' Если ты не заткнешься, я сделаю больно твоему маленькому дружку!'; this.ru_strList.scene_1_11 = ' Я не могу забыть, какой вечер ты мне подарила на корабле.... давай повторим это морское приключение!'; this.ru_strList.scene_1_12 = ' О, да! Я хочу чувствовать, как ты движешься у меня между ног, и хочу получить оргазм! '; this.ru_strList.scene_1_13 = ' Почему ты такая серьезная? Вчера ты была плохой девочкой!'; this.ru_strList.scene_1_14 = ' Я немного стесняюсь моих мыслей!'; this.ru_strList.scene_1_15 = ' Ты до сих пор в бикини? Я думал, мы договорились, что будем трахаться время от времени!'; this.ru_strList.scene_1_16 = 'Что? Я думала, ты любишь меня!...'; this.ru_strList.scene_1_17 = 'Ты такая красивая в бикини! Сними накидку...'; this.ru_strList.scene_1_18 = 'Ах, не говори комплиментов. Я знаю, что нравлюсь тебе!'; this.ru_strList.scene_1_19 = 'Кто сказал тебе эту хрень?'; this.ru_strList.scene_1_20 = 'Ты, вчера, когда мы были на лодке! '; this.ru_strList.scene_1_21 = 'Так, если я тебе нравлюсь, может обойдемся без прелюдий и перейдем к делу? '; this.ru_strList.scene_1_22 = 'К делу? Что ты хочешь сказать? Ты обо мне неправильно думаешь!'; this.ru_strList.scene_1_23 = 'Да, мне так нравится, как пахнет твоя загорелая кожа.'; this.ru_strList.scene_1_24 = 'О, ты мне тоже нравишься.... и твой член!'; this.ru_strList.scene_1_25 = 'О, малышка, я хочу тебя прямо здесь. Пусть море и солнце будут свидетелями нашей любви!'; this.ru_strList.scene_1_26 = 'Трахни меня!'; this.ru_strList.scene_1_27 = 'Так ты говоришь, что любишь мой член, но не считаешь себя шлюхой? '; this.ru_strList.scene_1_28 = 'Понятно. Не хочешь меня? Пошел нахер!'; this.ru_strList.scene_1_29 = 'Раздвигай ноги, сейчас начнем'; this.ru_strList.scene_1_30 = 'Но мы но пляже... Здесь так много народу...'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Salut, ma belle ! Je suis vraiment content d’entendre ta voix !'; this.fr_strList.scene_1_2 = 'Vraiment ? J’ai pensé que tu me rappellerais jamais après le sexe. '; this.fr_strList.scene_1_3 = 'Salut, ma douce ! Viens chez moi à 9 p.m.'; this.fr_strList.scene_1_4 = 'Quoi ? Je ne suis pas une prostituée ! '; this.fr_strList.scene_1_5 = 'Salut bébé ! Tu veux baiser encore une fois ?'; this.fr_strList.scene_1_6 = ' Va te faire foutre, enculé ! '; this.fr_strList.scene_1_7 = 'Oh, arrête... nous savons tous les deux que tu es une pute ! '; this.fr_strList.scene_1_8 = ' Je t’ai dit “Non”! Alors, va chercher un autre trou ! '; this.fr_strList.scene_1_9 = ' Je sais que tu veux des chatouilles dans ta culotte ! '; this.fr_strList.scene_1_10 = ' Si tu n’arrête pas là, je vais faire mal à ton petit copin !'; this.fr_strList.scene_1_11 = ' Je me rappelle que tu m’as offert une soirée merveilleuse sur le bateau.... veux-tu qu’on répète cette aventure ?'; this.fr_strList.scene_1_12 = ' Oh, oui, je veux te sentir bouger en moi jusqu’à ce que je jouisse ! '; this.fr_strList.scene_1_13 = ' Pourquoi tu es tellement severe ? T’étais une vilaine hier !'; this.fr_strList.scene_1_14 = ' Je suis un peux genée de mes pensées !'; this.fr_strList.scene_1_15 = ' Pourquoi t’es toujours en maillot ? J’ai pensé qu’on est tombé d’accord de baiser de temps en temps !'; this.fr_strList.scene_1_16 = 'Quoi ? J’ai pensé que tu m’aimes !...'; this.fr_strList.scene_1_17 = 'Tue s tellement sexy en ce maillot ! Enlève la cape...'; this.fr_strList.scene_1_18 = 'Oh, tu ne dois pas me faire des compliments. Je sais que je te plais!'; this.fr_strList.scene_1_19 = 'Qui t’a dit cette merde ?'; this.fr_strList.scene_1_20 = 'C’est toi qui me l’as dit hier soir ! '; this.fr_strList.scene_1_21 = 'Alors, sit u le sais, on omet le prelude et commence l’action tout de suite ? '; this.fr_strList.scene_1_22 = 'Action? Qu’est-ce que tu veux dire ? Je ne suis pas une salope !'; this.fr_strList.scene_1_23 = 'Oui, j’aime tellement l’odeur de ta peau bronzée.'; this.fr_strList.scene_1_24 = 'Tu me plait aussi.... et ta bite !'; this.fr_strList.scene_1_25 = 'Oh, bébé, je te veux ici et maintenant. Que le soleil et la mer soient les témoins de notre amour!'; this.fr_strList.scene_1_26 = 'Viole-moi !'; this.fr_strList.scene_1_27 = 'Ainsi, tu aimes ma bite et tu veux dire que tu n’es pas une pute ? '; this.fr_strList.scene_1_28 = 'OK. Tu me veux pas? Va te faire foutre !'; this.fr_strList.scene_1_29 = '2carte tes jambs je vais t’avoir ici'; this.fr_strList.scene_1_30 = 'Mais on est sur la plage... il y a trop de monde ici...'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Szia kedves! Örülök, hogy hallom a hangod!'; this.hu_strList.scene_1_2 = 'Tényleg? Azt hittem, nem hívsz többé, hiszen megvolt a szex. '; this.hu_strList.scene_1_3 = 'Helló édes! Gyere át hozzám este 9-kor.'; this.hu_strList.scene_1_4 = 'Mi van? Nem vagyok kurva! '; this.hu_strList.scene_1_5 = 'Helló bébi! Dugunk még egyszer?'; this.hu_strList.scene_1_6 = 'Menj a francba, seggfej! '; this.hu_strList.scene_1_7 = 'Na, gyerünk... mindketten tudjuk, hogy egy ribanc vagy! '; this.hu_strList.scene_1_8 = 'Azt mondtam, NEM! Menj, és keress egy másik lyukat! '; this.hu_strList.scene_1_9 = 'Tudom, hogy szeretnéd, ha bemásznék a bugyidba! '; this.hu_strList.scene_1_10 = 'Ha nem hagyod abba, megverem a kisöcsédet!'; this.hu_strList.scene_1_11 = 'Emlékszem, milyen jól éreztük magunkat tegnap este a csónakban.... ismételjük meg a tengeri kalandot!'; this.hu_strList.scene_1_12 = 'Igen, érezni akarlak magamban, ahogy mozogsz előre-hátra, míg el nem élvezek! '; this.hu_strList.scene_1_13 = 'Miért vagy most ilyen szégyellős? Tegnap nagyon rossz kislány voltál!'; this.hu_strList.scene_1_14 = 'Kicsit összezavarodtam!'; this.hu_strList.scene_1_15 = 'Miért vagy még mindig bikiniben? Azt hittem, megbeszéltük, hogy időnként dugunk egyet!'; this.hu_strList.scene_1_16 = 'Mi van? Én meg azt hittem, hogy szeretsz!...'; this.hu_strList.scene_1_17 = 'Olyan gyönyörű vagy ebben a bikiniben! Vedd le a felsőt...'; this.hu_strList.scene_1_18 = 'Nem kell bókolnod. Tudom, hogy tetszem neked!'; this.hu_strList.scene_1_19 = 'Ki mondta neked ezt a hülyeséget?'; this.hu_strList.scene_1_20 = 'Te mondtad, az első randinkon, a csónakban! '; this.hu_strList.scene_1_21 = 'Akkor, ha kedvelsz, talán hagyhatnánk is az előjátékot, és ugorhatnánk egyből az akcióra! '; this.hu_strList.scene_1_22 = 'Akció? Miről beszélsz? Én nem vagyok olyan lány!'; this.hu_strList.scene_1_23 = 'Nagyon tetszel, imádom a lebarnult bőröd illatát.'; this.hu_strList.scene_1_24 = 'Én is kedvellek.... és tetszik a farkad is!'; this.hu_strList.scene_1_25 = 'Ó, bébi, akarlak most azonnal! Legyen a nap és a tenger szerelmünk tanúja!'; this.hu_strList.scene_1_26 = 'Dugj meg keményen!'; this.hu_strList.scene_1_27 = 'Tehát tetszik a farkam, mégis arról akarsz meggyőzni, hogy nem vagy kurva? '; this.hu_strList.scene_1_28 = 'Rendben. Nem kellek? Akkor kopj le, bunkó!'; this.hu_strList.scene_1_29 = 'Tedd szét a lábad, most már meg akarlak dugni'; this.hu_strList.scene_1_30 = 'De a strandon vagyunk… itt mások is vannak'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Ciao bella! Sono veramente felice di sentire la tua voce!'; this.it_strList.scene_1_2 = 'Davvero? Pensavo che non mi avrai mai chiamato dopo di avere un buono sesso.'; this.it_strList.scene_1_3 = 'Ciao tesoro! Visitami stasera alle 9.'; this.it_strList.scene_1_4 = 'Cosa? Non sono una ragazza squillo!'; this.it_strList.scene_1_5 = 'Ciao piccolina! Vuoi fare sesso di nuovo?'; this.it_strList.scene_1_6 = 'Vaffanculo, figlio di puttana!'; this.it_strList.scene_1_7 = 'Oh, vieni... entrambi noi sappiamo che sei una grandissima puttana!'; this.it_strList.scene_1_8 = 'Ti ho detto di no! Allora vattene e trova un’altra fica da scopare!'; this.it_strList.scene_1_9 = 'So esattamente che vuoi sentirti le mie dita nelle mutandine!'; this.it_strList.scene_1_10 = 'Se non ti fermi di dirmi queste cose, ammazzaerò il tuo piccolo amico!'; this.it_strList.scene_1_11 = 'Ricordo della serata brillante che mi hai regalato in una barca… allora ripetiamola adesso!'; this.it_strList.scene_1_12 = 'Oh, sì voglio sentire i tuoi movimenti nel mio corpo fino all’orgasmo!'; this.it_strList.scene_1_13 = 'Perché sei tanto timida? Ieri eri una ragazza cattivissima!'; this.it_strList.scene_1_14 = 'I miei pensieri mi incasinano un po’!'; this.it_strList.scene_1_15 = 'Perché sei ancora in bikini? Pensavo che avevamo concordato di scoparci di tempo in tempo!'; this.it_strList.scene_1_16 = 'Cosa? Pensavo che mi amavi!...'; this.it_strList.scene_1_17 = 'Sei veramente bellissima in questo bikini! Prenditi giù la cappa...'; this.it_strList.scene_1_18 = 'Oh, non devi dirmi complimenti. So esattamente che mi adori!'; this.it_strList.scene_1_19 = 'Chi ti ha detto questa stronzata?'; this.it_strList.scene_1_20 = 'Me l’hai detto durante il nostro primo appuntamento nella barca!'; this.it_strList.scene_1_21 = 'Allora se mi ami, forse evitiamo i preliminari e cominciamo immediatamente l’azione?'; this.it_strList.scene_1_22 = 'Azione? Che vuol dire questo? Non sono una puttana!'; this.it_strList.scene_1_23 = 'Sì, veramente ti adoro, e anche il profumo della tua pelle morbida.'; this.it_strList.scene_1_24 = 'Anch’io ti amo.... e anche il tuo cazzo!'; this.it_strList.scene_1_25 = 'Oh, tesoro, ti voglio qui subito. Facciamo il sole e il mare diventare i nostri testimoni!'; this.it_strList.scene_1_26 = 'Scopatemi forte!'; this.it_strList.scene_1_27 = 'Allora adori il mio cazzo e vuoi farmi credere che non sia una puttana?'; this.it_strList.scene_1_28 = 'D’accordo. Non mi vuoi? Vattene e masturbati, stronzo!'; this.it_strList.scene_1_29 = 'Apriti le gambe, ti chiaverò subito'; this.it_strList.scene_1_30 = 'Ma siamo sulla spiaggia... c’è molta gente qui...'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Hej, kochaniutka! Jak miło jest znowu usłyszeć Twój głos!'; this.pl_strList.scene_1_2 = 'Naprawdę? Myślałam, że słuch po tobie zagninie po tym, jak już się ze mną raz przespałeś. '; this.pl_strList.scene_1_3 = ' Cześć słodziutka! Przyjdź do mnie dzisiaj w nocy o 21.'; this.pl_strList.scene_1_4 = 'Co? Nie jestem dziewczyną na telefon! '; this.pl_strList.scene_1_5 = 'Hej, słoneczko! Masz ochotę się znowu przeruchać?'; this.pl_strList.scene_1_6 = ' Pierdol się, dupku! '; this.pl_strList.scene_1_7 = 'Och, przestań udawać... obydwoje przecież wiemy, że jesteś zdzirą! '; this.pl_strList.scene_1_8 = ' Mówiłam ci już “NIE”! Idź i znajdź sobie inną cipkę! '; this.pl_strList.scene_1_9 = ' Wiem, że chciałabyś poczuć moje palce w swoich majteczkach! '; this.pl_strList.scene_1_10 = 'Jeżeli nie przestaniesz tak gadać, to pójdę i skrzywdzę twojego młodszego braciszka!'; this.pl_strList.scene_1_11 = 'Wciąż pamiętam jaki wieczór zafundowałaś mi ostatnim razem na łódce... powtórzmy tutaj tą morską przygodę!'; this.pl_strList.scene_1_12 = ' O tak, chcę cię czuć w środku, jak pompujesz w przód i w tył aż dojdę do orgazmu! '; this.pl_strList.scene_1_13 = ' Dlaczego jesteś taka opanowana? Wczoraj grałaś taką niegrzeczną dziewczynkę!'; this.pl_strList.scene_1_14 = 'Jestem trochę zakręcona we własnych myślach!'; this.pl_strList.scene_1_15 = ' Dlaczego wciąż masz na sobie bikini? Myślałem, że zgodziliśmy się, że będziemy się ruchać od czasu do czasu!'; this.pl_strList.scene_1_16 = 'Co? Myślałam, że mnie kochasz!...'; this.pl_strList.scene_1_17 = 'Tak pięknie wyglądasz w tym bikini! Ściągnij tą narzutkę...'; this.pl_strList.scene_1_18 = 'Och, nie musisz mi już prawić takich komplementów. Wiem, że mnie lubisz!'; this.pl_strList.scene_1_19 = 'Kto ci nagadał takich bzdur?'; this.pl_strList.scene_1_20 = 'Ty, podczas naszej pierwszej randki na łódce! '; this.pl_strList.scene_1_21 = 'No to skoro mnie tak lubisz, moglibyśmy przeskoczyć tą całą grę wstęną i zabrać się od razu do akcji? '; this.pl_strList.scene_1_22 = 'Akcji? Co masz na myśli? Nie jestem wcale taka łatwa!'; this.pl_strList.scene_1_23 = 'Och tak, naprawdę mi się podobasz i uwielbiam zapach twojej opalonej skóry.'; this.pl_strList.scene_1_24 = 'Ja też ciebie lubię.... i Twojego fiuta!'; this.pl_strList.scene_1_25 = 'Och, kochanie, pragnę cię właśnie tutaj. Pozwól słońcu oraz morzu być świadkami naszej gorącej miłości!'; this.pl_strList.scene_1_26 = 'Przeruchaj mnie ostro!'; this.pl_strList.scene_1_27 = 'Więc lubisz mojego fiuta i usiłujesz mnie przekonać, że nie jesteś zdzirą? '; this.pl_strList.scene_1_28 = 'OK. Nie chcesz mnie? To spadaj idioto!'; this.pl_strList.scene_1_29 = 'Otwórz swoje nogi, mam zamiar cię przerżnąć'; this.pl_strList.scene_1_30 = 'Ale jesteśmy na środku plaży... tam są ludzie...'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Hallo, Liebling! Ich bin wirklich glücklich, deine Stimme zu hören!'; this.de_strList.scene_1_2 = 'Wirklich? Ich dachte, dass du mich nie anrufen wirst, nachdem wir Sex hatten.'; this.de_strList.scene_1_3 = 'Hallo, Süße! Komm zu mir heute abends um 9 Uhr.'; this.de_strList.scene_1_4 = 'Was? Ich bin doch keine Callgirl!'; this.de_strList.scene_1_5 = 'Hallo, Baby! Hast du keinen Wunsch, wieder zu bumsen?'; this.de_strList.scene_1_6 = 'Packe dich, du Schwachkopf!'; this.de_strList.scene_1_7 = 'Ah, lass das… wir beide wissen, dass du ein heißes Ding bist!'; this.de_strList.scene_1_8 = 'Ich habe dir gesagt - „Nein“! Also, geh und finde eine andere Mieze!'; this.de_strList.scene_1_9 = 'Ich weiß, dass du noch mit meinem Dicken spielen willst!'; this.de_strList.scene_1_10 = 'Wenn du nicht aufhörst, so was zu reden, werde ich von deinem Kleinen nichts übrig lassen!'; this.de_strList.scene_1_11 = 'Ich erinnere mich daran, welchen großartigen Abend du mir letztes Mal in einem Boot veranstaltet hast… Lassen uns dieses Seeabenteuer wiederholen!'; this.de_strList.scene_1_12 = 'Ah, ja, ich will wieder Vor-und Zurückbewegungen deines Dicken darin fühlen, bevor es in meinen Augen blitzt!'; this.de_strList.scene_1_13 = 'Warum bist du so gezwungen? Du warst so ein schlechtes Mädchen gestern!'; this.de_strList.scene_1_14 = 'Ich bin ein bisschen von meinen Gedanken verlegen!'; this.de_strList.scene_1_15 = 'Warum bist du noch im Bikini? Ich dachte, dass wir abgemacht haben, einander hin und wieder zu bumsen!'; this.de_strList.scene_1_16 = 'Was? Ich dachte, dass du mich liebst!...'; this.de_strList.scene_1_17 = 'Du bist so schön in diesem Bikini! Zieh die Pelerine aus…'; this.de_strList.scene_1_18 = 'Ah, du brauchst keine Komplimente zu machen. Ich weiß, dass du mich gern hast!'; this.de_strList.scene_1_19 = 'Wer hat dieses dumme Zeug gesagt?'; this.de_strList.scene_1_20 = 'Du hast mir während unseres Rendezvous in einem Boot gesagt!'; this.de_strList.scene_1_21 = 'Also, wenn du mich gern hast, können wir wahrscheinlich das Vorspiel auslassen und werden sofort mit der Handlung anfangen?'; this.de_strList.scene_1_22 = 'Handlung? Was soll das bedeuten? Ich bin doch keine billige Mieze!'; this.de_strList.scene_1_23 = 'Na ja, ich habe dich wirklich gern und das Geruch deiner gebräunten Haut.'; this.de_strList.scene_1_24 = 'Du gefällst mir sehr und dein Dicker auch!'; this.de_strList.scene_1_25 = 'Ah, Baby, ich will dich genau hier. Lassen uns die Sonne und das Meer zum Zeugen unserer Liebe machen!'; this.de_strList.scene_1_26 = 'Lassen uns einander genießen!'; this.de_strList.scene_1_27 = 'Also, du hast meinen Dicken gern und willst mich dabei überzeugen, dass du nicht rallig bist?'; this.de_strList.scene_1_28 = 'OK. Willst du mich nicht? Packe dich, du Freak!'; this.de_strList.scene_1_29 = 'Spreize deine Beine, ich habe es vor, dich sofort zu bumsen'; this.de_strList.scene_1_30 = 'Aber wir sind am Strand… es gibt Menschen hier drüben…'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Bună,iubito! Mă bucur să-ţi aud vocea!'; this.ro_strList.scene_1_2 = 'Serios? Am crezut că nu o să mă mai suni după ce am făcut sex. '; this.ro_strList.scene_1_3 = ' Salut,dulceaţo! Vino la mine în această seară la ora 9 p.m.'; this.ro_strList.scene_1_4 = 'Ce? Eu nu sunt o prostituată! '; this.ro_strList.scene_1_5 = 'Salut,iubito! Vrei să ne-o mai tragem încă odată?'; this.ro_strList.scene_1_6 = ' Du-te naibii, tâmpitule! '; this.ro_strList.scene_1_7 = 'Oh, hai...amândoi ştim că eşti o curvă! '; this.ro_strList.scene_1_8 = ' Ţi-am spus “NU”! Aşa că du-te şi caută altă gaură de păsărică! '; this.ro_strList.scene_1_9 = ' Ştiu că vrei ca micii porcuşori să intre în chiloţeii tăi! '; this.ro_strList.scene_1_10 = ' Dacă nu te potoleşti cu vorbele astea, îl voi răni pe micul tău frăţior!'; this.ro_strList.scene_1_11 = ' Îmi aduc aminte că mi-ai oferit o seară extraordinară ultima dată în barcă....hai să repetăm experienţa pe mare!'; this.ro_strList.scene_1_12 = ' Oh, da, vreau să te simt mişcându-te înăuntrul meu înainte şi înapoi până ajung la orgasm! '; this.ro_strList.scene_1_13 = ' De ce te sfieşti atât de mult? Ieri erai o fată atât de rea!'; this.ro_strList.scene_1_14 = ' Sunt un pic confuză cu privire la gândurile mele!'; this.ro_strList.scene_1_15 = ' De ce eşti încă în bikini? Am crezut că am fost amândoi de acord să ne-o mai şi tragem din când în când!'; this.ro_strList.scene_1_16 = 'Ce? Am crezut că mă iubeşti!...'; this.ro_strList.scene_1_17 = 'Eşti atât de frumoasă în aceşti bikini! Dă-ţi jos pelerina...'; this.ro_strList.scene_1_18 = 'Oh, nu trebuie să-mi faci complimente.Ştiu că îţi place de mine!'; this.ro_strList.scene_1_19 = 'Cine ţi-a spus aşa ceva?'; this.ro_strList.scene_1_20 = 'Mi-ai spus asta la prima noastră întâlnire pe barcă! '; this.ro_strList.scene_1_21 = 'Deci, dacă îţi place de mine poate vom sări peste preludiu şi vom trece direct la acţiune? '; this.ro_strList.scene_1_22 = 'Acţiune? La ce te referi? Eu nu sunt o târfă ieftină!'; this.ro_strList.scene_1_23 = 'Da, te plac cu adevărat, atât pe tine cât şi mirosul tău de piele bronzată.'; this.ro_strList.scene_1_24 = 'Şi mie îmi place de tine...şi de penisul tău!'; this.ro_strList.scene_1_25 = 'Oh, iubito, te vreau chiar aici. Lasă soarele şi marea să fie martorii iubirii noastre!'; this.ro_strList.scene_1_26 = 'Tragemi-o tare!'; this.ro_strList.scene_1_27 = 'Deci îţi place penisul meu şi vrei să mă convingi că nu eşti o târfă? '; this.ro_strList.scene_1_28 = 'OK. Nu mă vrei? Dispari,ciudatule!'; this.ro_strList.scene_1_29 = 'Desfă-ţi picioarele, o să ţi-o trag acum'; this.ro_strList.scene_1_30 = 'Dar suntem pe plajă... sunt oameni aici...'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Здравей, скъпа! Наистина се радвам да чуя гласа ти! '; this.bg_strList.scene_1_2 = 'Сериозно? Мислех си, че няма да ми се обадиш повече, след като вече правихме секс. '; this.bg_strList.scene_1_3 = ' Здраси, сладурано! Ела при мен тази вечер в 9 часа.'; this.bg_strList.scene_1_4 = 'Моля? Аз не съм ти момиче на повикване! '; this.bg_strList.scene_1_5 = 'Здрасти, мацко! Искаш ли пак да се чукаме?'; this.bg_strList.scene_1_6 = ' Майната ти, задник! '; this.bg_strList.scene_1_7 = 'О, хайде... И двамата знаем, че си мръсница! '; this.bg_strList.scene_1_8 = ' Казах ти „НЕ”! Така че, върви и си намери някоя друга путка! '; this.bg_strList.scene_1_9 = ' Знам, че искаш пакета ми да се вмъкне в гащичките ти! '; this.bg_strList.scene_1_10 = ' Ако не спреш с това, ще нараня малкото ти приятелче! '; this.bg_strList.scene_1_11 = ' Спомням си, че ми подари прекрасна вечер миналия път на лодката...Нека да повторим морското си приключение! '; this.bg_strList.scene_1_12 = ' О, да, искам да те чувствам как се движиш напред и назад вътре в мен, докато не дойде оргазма! '; this.bg_strList.scene_1_13 = 'Защо си толкова притеснена? А беше такова лошо момиче вчера! '; this.bg_strList.scene_1_14 = ' Малко съм объркана! '; this.bg_strList.scene_1_15 = ' Защо си още по бански? Мислех си, че сме се разбрали да се чукаме отвреме-навреме! '; this.bg_strList.scene_1_16 = 'Какво? Мислех си, че ме обичаш!.'; this.bg_strList.scene_1_17 = 'Толкова си красива в тези бански! Свали горнището... '; this.bg_strList.scene_1_18 = 'О, не е нужно да ми правиш комплименти. Знам, че ме харесваш! '; this.bg_strList.scene_1_19 = 'Кой ти каза тази глупост? '; this.bg_strList.scene_1_20 = 'Ти ми го каза по време на първата ни среща на лодката! '; this.bg_strList.scene_1_21 = 'Е, ако ме харесваш, може да пропуснем любовната игра и да действаме по същество? '; this.bg_strList.scene_1_22 = 'По същество? Какво имаш предвид? Аз не съм някоя евтина и лесна! '; this.bg_strList.scene_1_23 = 'Да, наистина те харесвам, а аромата на загорялата ти кожа....'; this.bg_strList.scene_1_24 = 'И аз те харесвам... също и твоя хуй!'; this.bg_strList.scene_1_25 = 'О, скъпа, искам те точно тук. Нека слънцето и морето да станат свидетели на нашата любов! '; this.bg_strList.scene_1_26 = 'Чукай ме здраво!'; this.bg_strList.scene_1_27 = 'И така, ти харесваш хуя ми и искаш да ме убедиш, че не си мръсница? '; this.bg_strList.scene_1_28 = 'Ок. Не ме искаш? Разкарай се, откачалко! '; this.bg_strList.scene_1_29 = 'Разтвори си краката, ще те чукам веднага'; this.bg_strList.scene_1_30 = 'Но ние сме на плажа...има хора...'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'Olá amor! Estou muito feliz por ouvir a tua voz!'; this.pt_strList.scene_1_2 = 'A sério? Pensei que não me ligavas mais depois de termos tido sexo. '; this.pt_strList.scene_1_3 = 'Olá gostosa! Vem ter comigo hoje às 9 da noite.'; this.pt_strList.scene_1_4 = 'O que? Não sou uma call girl! '; this.pt_strList.scene_1_5 = 'Olá linda! Queres foder de novo?'; this.pt_strList.scene_1_6 = 'Vai-te foder sacana! '; this.pt_strList.scene_1_7 = 'Oh, vá lá... ambos sabemos que és uma puta! '; this.pt_strList.scene_1_8 = 'Já disse que «Não» ! Vai procurar outra cona! '; this.pt_strList.scene_1_9 = 'Eu sei que queres que os meus dedos passem pelas cuecas! '; this.pt_strList.scene_1_10 = 'Se não paras de dizer isso, torço-te o cacete!'; this.pt_strList.scene_1_11 = 'Lembro-me que ontem me deste muito tesão ontem à noite num barco.... vamos repetir a aventura marinha!'; this.pt_strList.scene_1_12 = 'Oh, sim, quero sentir-te dentro de mim mexendo para dentro e para fora ate ter um orgasmo! '; this.pt_strList.scene_1_13 = 'Porque estas tão preocupada? Foste tão marota ontem à noite!'; this.pt_strList.scene_1_14 = 'Estou muito confusa com a minha cabeça!'; this.pt_strList.scene_1_15 = 'Porque estás de bikini? Pensei que tinhamos concordado foder um com o outro de vez em quando!'; this.pt_strList.scene_1_16 = 'O que? Pensei que me amavas!...'; this.pt_strList.scene_1_17 = 'Ficas tão bonita nesse bikini! Despe a parte de cima...'; this.pt_strList.scene_1_18 = 'Oh, não preciso de dar elogios. Eu sei que gostas de mim!'; this.pt_strList.scene_1_19 = 'Quem te disse essa merda?'; this.pt_strList.scene_1_20 = 'Disseste-me no nosso primeiro encontro no barco! '; this.pt_strList.scene_1_21 = 'Então se gostas de mim, que tal se deixassemos os preliminares de lado e passassemos directamente à acção? '; this.pt_strList.scene_1_22 = 'Acção? Que queres dizer com isso? Não sou uma vendida!'; this.pt_strList.scene_1_23 = 'Sim, eu realmente gosto de ti, do teu cheiro e da tua pele bronzeada.'; this.pt_strList.scene_1_24 = 'Também gosto de ti... e do teu caralho!'; this.pt_strList.scene_1_25 = 'Oh linda, quero foder-te aqui mesmo. Deixa que o sol e o mar sejam testemunhas do nosso amor!'; this.pt_strList.scene_1_26 = 'Fode-me com força!'; this.pt_strList.scene_1_27 = 'Então gostas do meu caralho e queres convencer-me que não és uma puta? '; this.pt_strList.scene_1_28 = 'Ok. Não me queres? Desaparece sacana!'; this.pt_strList.scene_1_29 = 'Abre as pernas, vou foder-te agora mesmo'; this.pt_strList.scene_1_30 = 'Mas estamos na praia... Há muita gente aqui...'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Zdravo draga! Baš sam sretan što ti čujem glas!'; this.sr_strList.scene_1_2 = 'Stvarno? Mislila sam da nećeš nikad više da me pozoveš er smo već imali seks. '; this.sr_strList.scene_1_3 = ' Zdravo, slatkišu! Dođi do mene večeras u 9 sati'; this.sr_strList.scene_1_4 = 'Šta? Ja nisam devojka koju možeš tako da zivkaš! '; this.sr_strList.scene_1_5 = 'Zdravo dušo! Hoćeš da se kresnemo još jednom?'; this.sr_strList.scene_1_6 = ' Odjebi, nakazo! '; this.sr_strList.scene_1_7 = 'Ma ajde... oboe znamo da si drolja! '; this.sr_strList.scene_1_8 = ' Rekla sam ti “NE”! Onda, idi I nađi neku drugu! '; this.sr_strList.scene_1_9 = ' Znam da želiš da ti se uvučem u gaćice! '; this.sr_strList.scene_1_10 = ' Ako ne prestaneš tako da pričaš, povrediću ti maloga!'; this.sr_strList.scene_1_11 = ' Sećam se das am sa tobom proveo čudesno vreme prošli put na brodu .... ajde da ponovimo tu morsku avanturu!'; this.sr_strList.scene_1_12 = ' Oh, da, želim da te osetim u sebi napred nazad do orgazma! '; this.sr_strList.scene_1_13 = ' Zašto se opireš toliko? Bila si tako nevaljala juče!'; this.sr_strList.scene_1_14 = ' Malo sam zbunjena sada!'; this.sr_strList.scene_1_15 = ' Zašto si oš uvek u kupaćem kostimu? Mislio sam da smo se dogovorili da se kresnemo s vremena na vreme!'; this.sr_strList.scene_1_16 = 'Šta? Mislila sam da me voliš!...'; this.sr_strList.scene_1_17 = 'Tako si lepa u ovom kupaćem! Skini ga ...'; this.sr_strList.scene_1_18 = 'Oh, ne moraš da mi daješ komplimente. Znam da ti se sviđam!'; this.sr_strList.scene_1_19 = 'Ko ti je napričao te gluposti?'; this.sr_strList.scene_1_20 = 'Ti si mi to rekao kad smo prvi put izašli na brod! '; this.sr_strList.scene_1_21 = 'Pa, sko ti se sviđam, možda možemo da preskočimo maženje i pređemo odmah na akciju? '; this.sr_strList.scene_1_22 = 'Akciju? Kako to misliš? Ja nisam laka!'; this.sr_strList.scene_1_23 = 'Da, stvarno mi se sviđaš ti i miris tvoje osunčane kože.'; this.sr_strList.scene_1_24 = 'I ti se meni sviđaš.... I ti i tvoja kita!'; this.sr_strList.scene_1_25 = 'Oh, dušo, hoću te odmah ovde. Dad a sunce i more budu svedoci naše ljubavi!'; this.sr_strList.scene_1_26 = 'Kresni me tvrdo!'; this.sr_strList.scene_1_27 = 'Pa, sviša ti se moja kita i hoćeš da me ubediš da nisi drolja? '; this.sr_strList.scene_1_28 = 'OK. Ne želiš me? Marš budalo!'; this.sr_strList.scene_1_29 = 'Raširi noge, sada ću da te kresnem'; this.sr_strList.scene_1_30 = 'Ali mi smo na plaži... ljudi su svuda...'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Привіт, дорогенька! Як же приємно чути твій голос!'; this.ua_strList.scene_1_2 = 'Справді? Я вже подумала, що ти ніколи не зателефонуєш після того, як отримав бажане… '; this.ua_strList.scene_1_3 = 'Привіт, кицю! Приїзди до мене сьогодні о дев’ятій.'; this.ua_strList.scene_1_4 = 'Що? Я тобі не дівчина по виклику! '; this.ua_strList.scene_1_5 = 'Привіт, крихітко. Хочеш перепіхнутися ще разочок?'; this.ua_strList.scene_1_6 = 'Пішов ти, покидьок! '; this.ua_strList.scene_1_7 = 'Та годі... Ми обидва знаємо, що ти шльондра! '; this.ua_strList.scene_1_8 = 'Кажу тобі “Ні”! Йди, шукай іншу дірку для сексу! '; this.ua_strList.scene_1_9 = 'Я знаю, ти мрієш відчути великий член усередині! '; this.ua_strList.scene_1_10 = 'Якщо ти не припиниш, твій маленький “братик” постраждає! '; this.ua_strList.scene_1_11 = 'Я пам’ятаю той чудовий вечір у човні, що ти подарувала мені… Може спробуємо повторити на морі? '; this.ua_strList.scene_1_12 = 'Із задоволенням! Вже хочу відчути твої рухи всередині себе! '; this.ua_strList.scene_1_13 = 'Чому ти така скута?'; this.ua_strList.scene_1_14 = 'Мені трохи соромно за свої думки…'; this.ua_strList.scene_1_15 = 'Чому ти ще в бікіні? Я вважав, ми домовилися трахатися час від часу! '; this.ua_strList.scene_1_16 = 'Що? Я думала, ти кохаєш мене!...'; this.ua_strList.scene_1_17 = 'Ти така гарна у бікіні! Знімай накидку...'; this.ua_strList.scene_1_18 = 'O, не варти увесь час робити мені компліменти. Я і так вже знаю, що подобаюсь тобі!'; this.ua_strList.scene_1_19 = 'Хто сказав тобі таку дурню?'; this.ua_strList.scene_1_20 = 'Ти сам сказав на нашому першому побачені у човні! '; this.ua_strList.scene_1_21 = 'Отже, якщо ми подобаємось одне одному, може відкинемо прелюдії та перейдемо до справи?'; this.ua_strList.scene_1_22 = 'До справи? На що ти натякаєш? Я тобі не повія!'; this.ua_strList.scene_1_23 = 'Звичайно, ти насправді подобаєшся мені… ти та запах твоєї засмаглої шкіри.'; this.ua_strList.scene_1_24 = 'І ти мені також. Ти та твій член!'; this.ua_strList.scene_1_25 = 'О, крихітко, я хочу тебе просто зараз! Давай зробимо сонце та море свідками нашого кохання!'; this.ua_strList.scene_1_26 = ' Візьми мене грубо!'; this.ua_strList.scene_1_27 = 'Тобто, ти кажеш, що тобі подобається мій член, і в той самий час заперечуєш, що ти шльондра? '; this.ua_strList.scene_1_28 = 'Так. Пішов ти, покидьок!'; this.ua_strList.scene_1_29 = 'Розсунь ноги, я трахну тебе просто зараз!'; this.ua_strList.scene_1_30 = 'Але... ми ж на пляжі, люди дивляться...'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Ahoj miláčku, jsem štastný že slyším tvůj hlas'; this.cz_strList.scene_1_2 = 'Myslela jsem, že už mi nezavoláš po tom co jsme se milovali'; this.cz_strList.scene_1_3 = 'Ahoj zlatíčko, přijd ke mně dnes večer v devět'; this.cz_strList.scene_1_4 = 'Co? Nejsem společnice'; this.cz_strList.scene_1_5 = 'Ahoj baby! Chceš si to rozdat znovu?'; this.cz_strList.scene_1_6 = 'Naser si'; this.cz_strList.scene_1_7 = 'Ale no tak…oba víme že jsi coura'; this.cz_strList.scene_1_8 = 'Řekla jsem ti NE! Tak běž a najdi si jinou!'; this.cz_strList.scene_1_9 = 'Vím, že chceš do svých kalhotek ty malé potvůrky'; this.cz_strList.scene_1_10 = 'Jestli nepřestaneš, zmlátím tvého mladšího bráchu'; this.cz_strList.scene_1_11 = 'Pamatuju si na skvostný večer s tebou na lodi...zopakujme si tohle mořské dobrodružství!'; this.cz_strList.scene_1_12 = 'Jooo, chci tě cítit jak do mě přirážíš až dosáhnu orgasmu!'; this.cz_strList.scene_1_13 = 'Proč jsi tak rozpačitá? Včera jsi byla taková zlobivka!'; this.cz_strList.scene_1_14 = 'Jsem zmatená svými myšlenkami'; this.cz_strList.scene_1_15 = 'Proč máš pořád ještě bikini? Myslel jsem, že jsme se dohodli, že si to pokaždé rozdáme!'; this.cz_strList.scene_1_16 = 'Co? Myslela jsem, že mě miluješ!'; this.cz_strList.scene_1_17 = 'Jsi tak nádherná v těch bikinách! Sundej si kapuci...'; this.cz_strList.scene_1_18 = 'Nemusíš mi skládat komplimenty, vím za co mě máš!'; this.cz_strList.scene_1_19 = 'Kdo ti řekl takovou hloupost?'; this.cz_strList.scene_1_20 = 'Tys mi to řekl během naší první schůzky na lodi!'; this.cz_strList.scene_1_21 = 'Jestli mě máš ráda, tak můžem vynechat předehru a jít rovnou na věc?'; this.cz_strList.scene_1_22 = 'Na věc? Co tím myslíš? Nejsem levná'; this.cz_strList.scene_1_23 = 'Jo, opravdu tě mám rád a tu vůni tvé opálené kůže'; this.cz_strList.scene_1_24 = 'Mám tě taky ráda...a tvoje péro!'; this.cz_strList.scene_1_25 = 'Ou baby, chci tě teď a tady, ať je slunce a moře svědkem naší lásky!'; this.cz_strList.scene_1_26 = 'Tvrdě mě opíchej!'; this.cz_strList.scene_1_27 = 'Ty máš ráda moje péro a chceš mi namluvit, že nejsi coura?'; this.cz_strList.scene_1_28 = 'OK, nechceš mě? Tak si ho vyhoň, cvoku!'; this.cz_strList.scene_1_29 = 'Roztáhni nohy, ojedu tě právě teď'; this.cz_strList.scene_1_30 = 'Ale jsme na pláži, všude je tu spousta lidí...'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.langList.bg = 'Игра'; this.langList.sr = 'Plai'; this.langList.pt = 'Tocar'; this.langList.ua = 'Грати'; this.langList.cz = 'Hrát'; this.gameNameList = new Object(); this.gameNameList.en = 'Porn game: Fucking Beach'; this.gameNameList.ru = 'Порно игра: Трах на Пляже'; this.gameNameList.de = 'Pornospiel: Bumsen Strand'; this.gameNameList.es = 'Porno juego: '; this.gameNameList.fr = 'Jeu porno: Baise sur la Plage'; this.gameNameList.hu = 'Porno jatek: Szex a parton'; this.gameNameList.it = 'Gioco di porno: Spiaggia di Sesso'; this.gameNameList.pl = 'Gra porno: Pieprzona Plaża'; this.gameNameList.ro = 'Joc porno: Plaja Sexului'; this.gameNameList.bg = 'Порно игра: Секс на плажа'; this.gameNameList.pt = 'Jogo porno: Praia da Queca'; this.gameNameList.sr = 'Porno igrica: Jebeni Plaža'; this.gameNameList.ua = 'Порно-гра: Пляжні Розваги'; this.gameNameList.cz = 'Erotická hra: Žhavá pláž'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 431 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay]; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 432 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 433 __Packages.Dialog { #initclip if (!_global.Dialog) { var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) { super(); this.dailogList = new Array(); var v5 = 0; while (v5 < myList.length) { this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5); this.dailogList[v5]._x = xPos; this.dailogList[v5]._y = yPos + v5 * 35; this.dailogList[v5].phrase = myList[v5].phrase; this.dailogList[v5].answer = myList[v5].answer; this.dailogList[v5].correct = myList[v5].correct; this.dailogList[v5].frame = myList[v5].frame; this.dailogList[v5].snd = myList[v5].snd; this.dailogList[v5].visited = false; this.dailogList[v5].numb = v5; this.dailogList[v5].gotoAndStop(1); _global.gameTexts['dialog_' + v5].setText(myList[v5].phrase); _global.gameTexts['dialog_' + v5].setAlign('left'); _global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7); _global.gameTexts['dialog_' + v5].setVisible(true); this.dailogList[v5].onRollOver = function () { if (this.visited eq false) { this.gotoAndStop(2); } }; this.dailogList[v5].onRollOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onDragOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onRelease = function () { if (this.visited eq false) { _global.myDialog.makePopup(this.numb, 1); } }; ++v5; } this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false}); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = popup_1[1]; this.popupObject.popup_1[3] = popup_1[2]; this.popupObject.popup_1[6] = popup_1[0]; this.popupObject.popup_2 = new Array(7); this.popupObject.popup_2[2] = popup_2[1]; this.popupObject.popup_2[3] = popup_2[2]; this.popupObject.popup_2[6] = popup_2[0]; this.popupObject.popup_button.gotoAndStop(1); _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } _root[this.popupObject.popup_2[6]]._visible = false; if (_root[this.popupObject.popup_2[6]].arrow._y > 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75; this.popupObject.popup_2[4] = true; this.popupObject.popup_2[5] = false; } else { if (_root[this.popupObject.popup_2[6]].arrow._y < 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33; this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = true; } else { if (_root[this.popupObject.popup_2[6]].arrow._y == 0) { this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = false; this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x; } } } _root.startFrame = _root._currentframe + 1; _root.finishFrame = myFrame; this.sound = new Sound(); }; _global.Dialog = v1; _global.Dialog extends MovieClip; var v2 = v1.prototype; v2.makePopup = function (choiceNumb, popupNumb) { this.hideDialog(); this.popupObject._visible = true; this.popupObject._x = this.popupObject['popup_' + popupNumb][0]; this.popupObject._y = this.popupObject['popup_' + popupNumb][1]; this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0; this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20; this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20; if (popupNumb == 1) { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase); } else { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer); this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false); } _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50; this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4]; this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _global.myDialog.kullPopup(popupNumb); if (popupNumb == 1) { _root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame); _global.myDialog.makePopup(choiceNumb, 2); } else { if (_global.myDialog.dailogList[choiceNumb].correct eq false) { _global.myDialog.dailogList[choiceNumb].visited = true; _global.myDialog.dailogList[choiceNumb].gotoAndStop(3); _root.gotoAndStop(_root.startFrame); _global.myDialog.showDialog(); } else { _root.gotoAndStop(_root.finishFrame); _global.myDialog.kill(); } } }; }; v2.showDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = true; _global.gameTexts['dialog_' + v3].setVisible(true); ++v3; } }; v2.hideDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = false; _global.gameTexts['dialog_' + v3].setVisible(false); ++v3; } }; v2.kullPopup = function (popupNumb) { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; this.popupObject._visible = false; _global.gameTexts.text_0.setVisible(false); }; v2.kill = function () { this.popupObject.removeMovieClip(); delete this.popupObject; var v3 = 0; while (v3 < this.dailogList.length) { delete this.dailogList[v3].onRollOver; delete this.dailogList[v3].onRollOut; delete this.dailogList[v3].onDragOut; delete this.dailogList[v3].onRelease; this.dailogList[v3].removeMovieClip(); ++v3; } delete this.dailogList; delete _global.myDialog; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Dialog.prototype, null, 1); } #endinitclip } movieClip 434 __Packages.Sequence { #initclip if (!_global.Sequence) { var v1 = function (myList, myArea, myBtn, myFrame) { super(); this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn}); this.sequenceData = myList; this.sequenceArea = myArea; this.sequenceList = new Array(); this.sequenceNumb = 0; this.persentsNumb = 0; var v5 = 0; while (v5 < this.sequenceData.length) { var v6 = 0; while (v6 < this.sequenceData[v5].masks.length) { this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask]; this.sequenceList[v5].seq = v5; this.sequenceList[v5].id = v6; this.sequenceList[v5].onPress = function () { _global.mySequence.onPressAction(this); }; this.sequenceList[v5].onDragOut = function () { _global.mySequence.onReleseAction(this); }; this.sequenceList[v5].onRelease = function () { _global.mySequence.onReleseAction(this); }; ++v6; } ++v5; } _root.counter.gotoAndStop(1); _root[this.classVar.next_btn].gotoAndStop(1); _root[this.classVar.next_btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.classVar.next_btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.classVar.next_btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.classVar.next_btn].onRelease = function () { _global.mySequence.kill(); _root.gotoAndStop(myFrame); }; _root[this.classVar.next_btn]._visible = false; }; _global.Sequence = v1; _global.Sequence extends MovieClip; var v2 = v1.prototype; v2.onFrameAction = function () { if (this.classVar.mouse_press eq true) { switch (this.sequenceData[this.classVar.cur_seq].type) { case 'click-n-hold': this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed; this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed; if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) { this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents)); this.sequenceNumb += 1; this.classVar.proc = 0; if (this.sequenceNumb == this.sequenceData.length) { _root[this.classVar.next_btn]._visible = true; } clearInterval(this.classVar.interv); } _root.counter.gotoAndStop(int(this.persentsNumb * 5)); break; case 'move': } } }; v2.onPressAction = function (myObject) { switch (this.sequenceData[myObject.seq].type) { break; case 'click': case 'click-n-hold': if (myObject.seq == this.sequenceNumb) { clearInterval(this.classVar.interv); this.classVar.mouse_press = true; this.classVar.cur_seq = myObject.seq; this.classVar.cur_id = myObject.id; this.classVar.interv = setInterval(this, 'onFrameAction', 30); _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame); this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd; this.playSound(this.soundName, false); } if (myObject.seq < this.sequenceNumb) { _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd; this.playSound(this.soundName, false); } if (myObject.seq > this.sequenceNumb) { _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame); this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd; this.playSound(this.soundName, false); } break; case 'move': } }; v2.onReleseAction = function (myObject) { switch (this.sequenceData[myObject.seq].type) { case 'click': if (myObject.seq == this.sequenceNumb) { this.persentsNumb += this.sequenceData[myObject.seq].add_percents; this.sequenceNumb += 1; _root.counter.gotoAndStop(this.persentsNumb); } if (myObject.seq > this.sequenceNumb) { } if (myObject.seq < this.sequenceNumb) { } break; case 'click-n-hold': clearInterval(this.classVar.interv); _root.gotoAndStop(this.classVar.start_frame); _global.gameTexts.text_0.setText(''); _root.sound.stop(this.soundName); this.popupObject.removeMovieClip(); break; case 'move': } }; v2.makePopup = function (myText) { this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject._x = this.sequenceArea[0]; this.popupObject._y = this.sequenceArea[1]; this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40; this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40; this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40; this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20; this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0; this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20; this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20; this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0; this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20; _global.gameTexts.text_0.setText(myText); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15); _global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90; this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0; this.popupObject.popup_arrow_up._visible = this.sequenceArea[4]; this.popupObject.popup_arrow_down._visible = this.sequenceArea[5]; this.popupObject.popup_button._visible = false; }; v2.kill = function () { delete _root[this.classVar.next_btn].onRollOver; delete _root[this.classVar.next_btn].onRollOut; delete _root[this.classVar.next_btn].onDragOut; delete _root[this.classVar.next_btn].onRelease; var v5 = 0; while (v5 < this.sequenceData.length) { var v4 = 0; while (v4 < this.sequenceData[v5].masks.length) { delete _root[this.sequenceData[v5].masks[v4].mask].onPress; delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut; delete _root[this.sequenceData[v5].masks[v4].mask].onRelease; ++v4; } ++v5; } delete this.sequenceList; delete this.popupObject; delete _global.mySequence; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Sequence.prototype, null, 1); } #endinitclip } movieClip 435 __Packages.HintTimer { #initclip if (!_global.HintTimer) { var v1 = function () { super(); trace('HintTest'); this.sequenceData = new Array(); this.sequenceList = new Array(); this.addPercents = new Array(); this.sequenceData = _global.sequenceList; var v5 = 0; while (v5 < this.sequenceData.length) { var v6 = 0; while (v6 < this.sequenceData[v5].masks.length) { this.addPercents[v5] = this.sequenceData[v5].add_percents; this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask]; ++v6; } ++v5; } this.startTimer(); }; _global.HintTimer = v1; _global.HintTimer extends MovieClip; var v2 = v1.prototype; v2.startTimer = function () { this.isTimerStarted = true; this.mcActionPoint = null; this.beginTime = getTimer(); this.progress_start = _root.counter._currentframe; _root.onEnterFrame = function () { trace(getTimer() - _global.newHintTimer.getBeginTime()); if (_root.counter._currentframe == _root.counter._totalframes) { if (_global.newHintTimer.isStarted()) { _global.newHintTimer.stopTimer(); } } else { if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) { if (_global.newHintTimer.isStarted()) { _global.newHintTimer.stopTimer(); } _global.newHintTimer.startTimer(); } else { if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) { if (_global.newHintTimer.getMcActionPoint() == null) { trace(' progress_start = ' + _global.newHintTimer.getProgressStart()); var v5 = 0; var v4 = 0; var v3 = 0; while (v3 < _global.newHintTimer.addPercents.length) { v4 += _global.newHintTimer.addPercents[v3]; trace('_root.counter._currentframe = ' + _root.counter._currentframe); trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )'); if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) { v5 = v3; break; } ++v3; } var v7 = _global.newHintTimer.sequenceList[v5]._x; var v6 = _global.newHintTimer.sequenceList[v5]._y; trace(' new_x = ' + v7 + ' new_y = ' + v6); _global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6})); } } } } }; }; v2.stopTimer = function () { var v3 = 0; while (_root.getInstanceAtDepth(v3) != undefined) { ++v3; } trace(' i = ' + v3); this.mcActionPoint.swapDepths(v3); this.mcActionPoint.removeMovieClip(); this.mcActionPoint = null; delete _root.onEnterFrame; this.isTimerStarted = false; }; v2.getBeginTime = function () { return this.beginTime; }; v2.getProgressStart = function () { return this.progress_start; }; v2.getMcActionPoint = function () { return this.mcActionPoint; }; v2.setMcActionPoint = function (_mc) { this.mcActionPoint = _mc; }; v2.isStarted = function () { return this.isTimerStarted; }; v1.MillisecWait = 30000; ASSetPropFlags(_global.HintTimer.prototype, null, 1); } #endinitclip } movieClip 436 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } movieClip 437 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } frame 2 { _global.LanguageGame = 'ru'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; } movieClip 125 { } movieClip 128 { } frame 3 { _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porno_Game_Fucking_Beach-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music1'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 131 { } movieClip 134 { } movieClip 137 { } movieClip 138 { frame 1000 { gotoAndPlay('f1'); } } frame 10 { _global.myWaiting = new Waiting(30, 15); stop; } movieClip 143 { frame 30 { stop(); } } frame 15 { _global.myWaiting = new Waiting(160, 20); stop; } movieClip 148 { } movieClip 151 { } movieClip 154 { } movieClip 157 { } movieClip 160 { } movieClip 163 { } movieClip 164 { frame 160 { stop(); } } movieClip 167 { frame 30 { stop(); } } frame 20 { _global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': true, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': false, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 24, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25); stop(); } movieClip 168 { frame 160 { gotoAndPlay('f1'); } } movieClip 170 { } movieClip 171 { } movieClip 173 { } frame 25 { _global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 29, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': 29, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': true, 'frame': 29, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30); stop(); } frame 30 { _global.myWaiting = new Waiting(30, 35); stop; } frame 35 { _global.myWaiting = new Waiting(260, 40); stop; } movieClip 176 { } movieClip 179 { } movieClip 182 { } movieClip 185 { } movieClip 188 { } movieClip 191 { } movieClip 192 { frame 260 { stop(); } } frame 40 { _global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 44, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 44, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': true, 'frame': 44, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 45); stop(); } movieClip 195 { } movieClip 196 { frame 200 { gotoAndPlay('f1'); } } frame 45 { _global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': false, 'frame': 49, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 49, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': true, 'frame': 49, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 50); stop(); } frame 50 { _global.dialogList = new Array({'phrase': _global.str.scene_1_25, 'answer': _global.str.scene_1_26, 'correct': true, 'frame': 54, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_27, 'answer': _global.str.scene_1_28, 'correct': false, 'frame': 54, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_29, 'answer': _global.str.scene_1_30, 'correct': false, 'frame': 54, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 55); stop(); } frame 55 { _global.myWaiting = new Waiting(30, 60); stop; } frame 60 { _global.myWaiting = new Waiting(560, 65); stop; } movieClip 199 { } movieClip 200 { frame 560 { stop(); } } frame 65 { _global.myWaiting = new Waiting(30, 70); stop; } frame 70 { _global.myWaiting = new Waiting(600, 75); stop; } movieClip 205 { } movieClip 208 { } movieClip 211 { } movieClip 214 { } movieClip 217 { } movieClip 220 { } movieClip 223 { } movieClip 226 { } movieClip 229 { } movieClip 232 { } movieClip 235 { } movieClip 238 { } movieClip 241 { } movieClip 244 { } movieClip 247 { } movieClip 250 { } movieClip 253 { } movieClip 256 { } movieClip 259 { } movieClip 260 { frame 600 { stop(); } } frame 75 { _global.sequenceList = new Array({'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 77, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 77, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 78, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 78, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 79, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 79, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 80, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 80, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 81, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 81, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 82, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 82, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 83, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 83, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 11, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 84, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 84, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_9', 'speed': 0.1, 'good': {'frame': 85, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 85, 'text': 'Stop it!', 'snd': 'dontlike'}}]}); _global.mySequence = new Sequence(_global.sequenceList, [100, 30, 200, 60, false, false], 'btn_next', 86); _global.newHintTimer = new HintTimer(); stop(); } movieClip 263 { } movieClip 266 { } movieClip 269 { } movieClip 272 { } movieClip 275 { } movieClip 278 { } movieClip 279 { } movieClip 282 { } movieClip 285 { } movieClip 288 { } movieClip 291 { } movieClip 294 { } movieClip 297 { } movieClip 300 { } movieClip 301 { } movieClip 302 { } movieClip 303 { } movieClip 304 { frame 200 { gotoAndPlay('sex_1'); } frame 400 { gotoAndPlay('sex_2'); } frame 600 { gotoAndPlay('sex_3'); } frame 800 { gotoAndPlay('sex_4'); } frame 1000 { gotoAndPlay('sex_5'); } frame 1200 { gotoAndPlay('sex_6'); } frame 1400 { gotoAndPlay('sex_7'); } frame 1600 { gotoAndPlay('sex_8'); } frame 1800 { gotoAndPlay('sex_9'); } frame 2000 { gotoAndPlay('sex_10'); } } movieClip 306 { } frame 77 { scl444.gotoAndPlay('sex_2'); } frame 78 { scl444.gotoAndPlay('sex_3'); } frame 79 { scl444.gotoAndPlay('sex_4'); } frame 80 { scl444.gotoAndPlay('sex_5'); } frame 81 { scl444.gotoAndPlay('sex_6'); } frame 82 { scl444.gotoAndPlay('sex_7'); } frame 83 { scl444.gotoAndPlay('sex_8'); } frame 84 { scl444.gotoAndPlay('sex_9'); } frame 85 { scl444.gotoAndPlay('sex_10'); } frame 86 { _global.myWaiting = new Waiting(10, 90); stop; } frame 90 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 95, 'popup': [400, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 310 { } movieClip 313 { frame 200 { gotoAndPlay('sex_111'); } } frame 95 { _global.myWaiting = new Waiting(30, 100); stop; } frame 100 { _global.myWaiting = new Waiting(80, 105); stop; } movieClip 316 { } movieClip 319 { } movieClip 322 { } movieClip 325 { } movieClip 328 { } movieClip 331 { } movieClip 334 { } movieClip 337 { } movieClip 340 { } movieClip 343 { } movieClip 346 { } movieClip 349 { } movieClip 352 { } movieClip 355 { } movieClip 358 { } movieClip 361 { } movieClip 364 { } movieClip 367 { } frame 105 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 106, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 107, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 108, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 109, 'snd': 'temp_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', 110); stop(); } movieClip 368 { } movieClip 371 { } movieClip 373 { } movieClip 375 { } movieClip 377 { } movieClip 379 { } frame 107 { scen5.gotoAndPlay('sex_1'); } movieClip 394 { } movieClip 403 { frame 96 { stop(); } } movieClip 408 { frame 81 { stop(); } } movieClip 413 { frame 66 { stop(); } } movieClip 414 { frame 60 { gotoAndPlay('sex_1'); } frame 100 { gotoAndPlay('sex_2'); } frame 120 { gotoAndPlay('sex_3'); } frame 270 { stop(); } } frame 108 { scen5.gotoAndPlay('sex_2'); } frame 109 { scen5.gotoAndPlay('sex_3'); } frame 110 { scen5.gotoAndPlay('finish'); _global.myWaiting = new Waiting(150, 115); stop; } frame 115 { _global.myWaiting = new Waiting(30, 120); stop; } movieClip 415 { frame 1 { stop(); } } frame 120 { _global.myWaiting = new Waiting(1000, 125); stop; } movieClip 418 { } movieClip 420 { } movieClip 421 { } // unknown tag 88 length 74 movieClip 424 { } movieClip 425 { } frame 125 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Beach-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 426 { frame 1000 { gotoAndPlay('f1'); } }




http://swfchan.com/31/154720/info.shtml
Created: 24/10 -2018 14:58:51 Last modified: 24/10 -2018 14:58:51 Server time: 22/12 -2024 07:03:37