Combined Code
// unknown tag 88 length 70
movieClip 16 gialog {
}
movieClip 18 {
}
movieClip 20 {
}
movieClip 22 {
}
movieClip 24 {
}
movieClip 26 {
}
movieClip 28 {
}
movieClip 30 {
}
movieClip 32 {
}
movieClip 34 {
}
movieClip 43 {
}
movieClip 47 {
}
movieClip 48 {
}
movieClip 49 popup_obj {
}
movieClip 55 {
}
movieClip 56 {
}
movieClip 59 {
}
movieClip 60 {
}
movieClip 61 phrase_area {
}
// unknown tag 88 length 143
movieClip 66 button_play {
}
movieClip 70 btn_yes {
}
movieClip 72 btn_no {
}
movieClip 74 btn_more {
}
movieClip 76 btn_enter_room_3 {
}
movieClip 77 btn_enter_room_2 {
}
movieClip 79 btn_enter_room_1 {
}
movieClip 81 btn_again {
}
movieClip 85 btn_next {
}
movieClip 87 {
}
movieClip 89 {
}
movieClip 90 {
}
movieClip 93 counter {
}
movieClip 96 btn_logo {
}
movieClip 100 {
}
movieClip 104 {
frame 1 {
stop();
}
}
movieClip 107 {
}
movieClip 110 {
}
movieClip 111 {
}
movieClip 113 {
}
movieClip 115 {
}
// unknown tag 88 length 138
movieClip 120 {
}
movieClip 121 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 198 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 199 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¡Chupa, bebé! ¡Y puede ser aumentaré su sueldo!';
this.es_strList.scene_1_2 = '¿Realmente?';
this.es_strList.scene_1_3 = '¡Sólo no interrumpe! Preparo una carta importante...';
this.es_strList.scene_1_4 = 'Bien, no le molestaré...';
this.es_strList.scene_1_5 = 'Tengo que enviar esta carta a nuestros compañeros..., pero no sé que escribir.';
this.es_strList.scene_1_6 = '¿Ah, usted ya lo preparó? ¿Tan rápido? ¡Es agradable!';
this.es_strList.scene_1_7 = '¿Puede usted leerme el texto del mensaje?';
this.es_strList.scene_1_8 = 'Escribà que no necesitamos su inversión más...';
this.es_strList.scene_1_9 = '¿Qué? ¡Gasto a muchos tiempo para conseguir este tiburón comercial!';
this.es_strList.scene_1_10 = '¡Calma, dolce! Soy el jefe. ¿Entonces usted hace qué digo, verdad?';
this.es_strList.scene_1_11 = 'Bien... sÃ... lamentable...';
this.es_strList.scene_1_12 = 'Me joda... Jódame con fuerza... sÃ, asÃ... ¡Me gusta su gallo, jefe!';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'Suck, baby! And may be I will increase your salary!';
this.en_strList.scene_1_2 = 'Really?';
this.en_strList.scene_1_3 = 'Just don\'t interrupt! I prepare an important letter...';
this.en_strList.scene_1_4 = 'Okay, I won\'t bother you...';
this.en_strList.scene_1_5 = 'I need to send this letter to our partners... but don\'t know what to write.';
this.en_strList.scene_1_6 = 'Oh, you\'ve already prepared it? So fast? That is nice! ';
this.en_strList.scene_1_7 = 'Can you read me the text of the message?';
this.en_strList.scene_1_8 = 'I wrote that we don\'t need their investment anymore...';
this.en_strList.scene_1_9 = 'What? I spend much time to get this business shark!';
this.en_strList.scene_1_10 = 'Calm down, sweety! I am the boss. So you do what I say, right?';
this.en_strList.scene_1_11 = 'Well... yeah... sorry...';
this.en_strList.scene_1_12 = 'Fuck me... Fuck me hard... yeah, like that... I like your cock, boss!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Поиграй Ñ Ð½Ð¸Ð¼, крошка! И, может быть, Ñ Ð¿Ð¾Ð²Ñ‹ÑˆÑƒ тебе зарплату!';
this.ru_strList.scene_1_2 = 'Серьезно?';
this.ru_strList.scene_1_3 = 'Только не ÑейчаÑ! Я подготавливаю важное пиÑьмо...';
this.ru_strList.scene_1_4 = 'Без проблем, Ñ Ð½Ðµ буду тебе мешать...';
this.ru_strList.scene_1_5 = 'Мне нужно отправить Ñто пиÑьмо нашим партнерам… но Ñ Ð¿Ð¾Ð½ÑÑ‚Ð¸Ñ Ð½Ðµ имею, о чем пиÑать.';
this.ru_strList.scene_1_6 = 'О, Ñ‚Ñ‹ уже его подготовила? Так быÑтро? ПроÑто замечательно! ';
this.ru_strList.scene_1_7 = 'Ты можешь прочитать текÑÑ‚ ÑообщениÑ?';
this.ru_strList.scene_1_8 = 'Я напиÑала, что мы больше не нуждаемÑÑ Ð² их инвеÑтициÑÑ…...';
this.ru_strList.scene_1_9 = 'Что? Я потратил Ñтолько времени, чтобы заполучить Ñту деловую акулу!';
this.ru_strList.scene_1_10 = 'УÑпокойÑÑ, ÑладкаÑ! Я здеÑÑŒ боÑÑ. И Ñ‚Ñ‹ же Ñделаешь, то что Ñ Ñкажу, не так ли?';
this.ru_strList.scene_1_11 = 'Ðу… да… извини...';
this.ru_strList.scene_1_12 = 'Сделай Ñто… Сделай Ñто еще… да, именно так… как мне нравитÑÑ Ñ‚Ð²Ð¾Ð¹ приÑтель, боÑÑ!';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Salut! Tu es tellement belle ! Tu te promènes toute seule?';
this.fr_strList.scene_1_2 = 'Salut! Oui. J\'attend ma mère.';
this.fr_strList.scene_1_3 = 'Quelle choupette sexy. J\'imagine que personne n\'a pas encore pris soin de ton corps doux!';
this.fr_strList.scene_1_4 = 'T\'es un vieux connard ! De quoi tu parle ? Je vais crier au secours!';
this.fr_strList.scene_1_5 = 'Salut! Tu es perdue ? Je peux t\'aider à chercher la maison?';
this.fr_strList.scene_1_6 = 'Non, je ne suis pas perdue. Je me promène juste et je ne parle pas aux inconnus.';
this.fr_strList.scene_1_7 = 'Quel est ton emploi de temps ?';
this.fr_strList.scene_1_8 = 'Je fais mes études dans la section 4. Ma mère doit venir me chercher après l\'école.';
this.fr_strList.scene_1_9 = 'Tu as un copin ? Il a déjà été dans ta culotte?';
this.fr_strList.scene_1_10 = 'Non ! Quelles sales choses tu dis là !?';
this.fr_strList.scene_1_11 = 'Qu\'est-ce que tu pense si on se promène ensemble. Je t\'achèterai une glace...';
this.fr_strList.scene_1_12 = 'Ma mère m\'interdit de parler avec des garçon étrangers...';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Szopj le, bébi! Talán még a fizetésedet is megemelem!';
this.hu_strList.scene_1_2 = 'Tényleg?';
this.hu_strList.scene_1_3 = 'Most ne zavarj! Egy fontos levelet Ãrok...';
this.hu_strList.scene_1_4 = 'Rendben, nem zavarlak...';
this.hu_strList.scene_1_5 = 'El kell küldenem ezt a levelet a partnereinknek... de nem tudom, mit Ãrjak.';
this.hu_strList.scene_1_6 = 'Ó, máris kész van? Ilyen gyorsan? Ez remek! ';
this.hu_strList.scene_1_7 = 'Felolvasnád nekem?';
this.hu_strList.scene_1_8 = 'Azt Ãrtam, hogy már nincs szükségünk a befektetésükre...';
this.hu_strList.scene_1_9 = 'Micsoda? Rengeteg idÅ‘mbe került, mÃg összehoztam ezt az üzletet!';
this.hu_strList.scene_1_10 = 'Nyugalom, édes! Én vagyok a főnök. Szóval azt teszed, amit mondok, igaz?';
this.hu_strList.scene_1_11 = 'Hát... igen... ne haragudj...';
this.hu_strList.scene_1_12 = 'Dugj meg... Dugj meg keményen... igen, pont Ãgy szeretem... Imádom a farkad, fÅ‘nök!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Sicchiami, tesoro! E forse avrai uno stipendio più alto!';
this.it_strList.scene_1_2 = 'Davvero?';
this.it_strList.scene_1_3 = 'Non interrompermi! Sto preparando una lettera importante...';
this.it_strList.scene_1_4 = 'Beh, non ti disturberò...';
this.it_strList.scene_1_5 = 'Devo mandare questa lettera ai nostri partner... ma non so cosa scrivere.';
this.it_strList.scene_1_6 = 'Oh, l’hai già preparata? Tanto velocemente? Bel lavoro! ';
this.it_strList.scene_1_7 = 'Potresti leggere il testo del messaggio?';
this.it_strList.scene_1_8 = 'Ho scritto che non avevamo bisogno dei loro investimenti di più...';
this.it_strList.scene_1_9 = 'Cosa? Ho speso molto tempo di lavorare!';
this.it_strList.scene_1_10 = 'Calmati, tesoro! Sono il boss. Allora fa quello che ti dico, capisci?';
this.it_strList.scene_1_11 = 'Beh... sì... scusa...';
this.it_strList.scene_1_12 = 'Scopami... Scopami forte... sì, mi piace così... Amo il tuo cazzo, boss!';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Ssij, mała! A może podniosę ci wypłatę!';
this.pl_strList.scene_1_2 = 'Serio?';
this.pl_strList.scene_1_3 = 'Tylko nie przerywaj! Przygotowałem ważny list...';
this.pl_strList.scene_1_4 = 'Dobrze, nie będę zawracać ci głowy...';
this.pl_strList.scene_1_5 = 'Muszę wysłać ten list do naszych wspólników...ale nie wiem co napisać.';
this.pl_strList.scene_1_6 = 'Oh, już go przygotowaÅ‚eÅ›? Tak szybko? Åadnie! ';
this.pl_strList.scene_1_7 = 'Możesz przeczytać mi tekst tej wiadomości?';
this.pl_strList.scene_1_8 = 'Napisałem, że nie potrzebujemy więcej ich inwestycji...';
this.pl_strList.scene_1_9 = 'Co? Spędziłam mnóstwo czasu by pozyskać tą grubą rybę!';
this.pl_strList.scene_1_10 = 'Spokojnie, słodziutka! W końcu ja tu jestem szefem. Zatem masz robić, co każę, prawda?';
this.pl_strList.scene_1_11 = 'No... tak... przepraszam...';
this.pl_strList.scene_1_12 = 'Rżnij mnie... Rżnij mnie ostro... tak, właśnie tak... Podoba mi się twój ptaszek, szefie!';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Spiel damit, Baby! Und vielleicht werde ich dein Gehalt erhöhen!';
this.de_strList.scene_1_2 = 'Wirklich?';
this.de_strList.scene_1_3 = 'Störe mich bloß nicht! Ich bereite ein wichtiges Dokument vor...';
this.de_strList.scene_1_4 = 'OK, ich werde dich nicht stören...';
this.de_strList.scene_1_5 = 'Ich brauche diesen Brief zu unseren Partnern senden… aber ich weiß nicht, was zu schreiben ist.';
this.de_strList.scene_1_6 = 'Ah, du hast ihn schon vorbereitet? So schnell? Es ist nett!';
this.de_strList.scene_1_7 = 'Kannst du mir den Text der Mitteilung vorlesen?';
this.de_strList.scene_1_8 = 'Ich habe geschrieben, dass wir keine Investitionen mehr benötigen...';
this.de_strList.scene_1_9 = 'Was?! Ich habe so viel Zeit ausgegeben, um diesen Geschäftshai zu kriegen!';
this.de_strList.scene_1_10 = 'Beruhige dich, Süße! Ich bin der Chef. So machst du das, was ich sage, nicht wahr?';
this.de_strList.scene_1_11 = 'Na ja… gut.. Entschuldigung...';
this.de_strList.scene_1_12 = 'Bumse mich… Bumse mich hart… ja, gerade so… Ich haben deinen Dicken gern, Chef!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Suge-o,iubito! Si poate ca iti voi mari salariul!';
this.ro_strList.scene_1_2 = 'Serios?';
this.ro_strList.scene_1_3 = 'Numai nu te opri! Pregatesc o scrisoare importanta...';
this.ro_strList.scene_1_4 = 'Ok, nu te voi deranja...';
this.ro_strList.scene_1_5 = 'Trebuie sa trimit aceasta scrisoare partenerilor nostri de afaceri...dar nu stiu ce sa scriu.';
this.ro_strList.scene_1_6 = 'Oh, deja ai pregatit-o? Asa de repede? E foarte bine! ';
this.ro_strList.scene_1_7 = 'Poti sa-mi citesti textul mesajului?';
this.ro_strList.scene_1_8 = 'Le-am scris ca nu mai avem nevoie de investitia lor...';
this.ro_strList.scene_1_9 = 'Ce? Mi-am petrecut atat timp sa obtin aceasta investitie!';
this.ro_strList.scene_1_10 = 'Calmeaza-te, frumoaso! Eu sunt seful. Asa ca faci ceea ce-ti spun, da?';
this.ro_strList.scene_1_11 = 'Ei bine...da...scuze...';
this.ro_strList.scene_1_12 = 'Trage-mi-o... Trage-mi-o tare... da, asa... Imi place penisul tau, sefule!';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Смучи го, Ñкъпа! И може би ще ти вдигна заплатата!';
this.bg_strList.scene_1_2 = 'ÐаиÑтина ли?';
this.bg_strList.scene_1_3 = 'Само недей да ме прекъÑваш! ПодготвÑм важно пиÑмо...';
this.bg_strList.scene_1_4 = 'Добре, нÑма да ти преча...';
this.bg_strList.scene_1_5 = 'ТрÑбва да Ð¸Ð·Ð¿Ñ€Ð°Ñ‚Ñ Ñ‚Ð¾Ð²Ð° пиÑмо до нашите партньори...но не знам какво да им напиша.';
this.bg_strList.scene_1_6 = 'О, вече Ñи го приготвил? Толкова бързо? Това е хубаво! ';
this.bg_strList.scene_1_7 = 'Можеш ли да ми прочетеш текÑта на Ñъобщението?';
this.bg_strList.scene_1_8 = 'ÐапиÑах им, че повече нÑмаме нужда от техните инвеÑтиции...';
this.bg_strList.scene_1_9 = 'МолÑ? Прекарах толкова много време, за да ги хвана за клиенти!';
this.bg_strList.scene_1_10 = 'УÑпокой Ñе, миличка! Ðз Ñъм шефът. Така че, ще правиш каквото ти кажа, нали?';
this.bg_strList.scene_1_11 = 'Ðми...да...извинÑвай...';
this.bg_strList.scene_1_12 = 'Чукай ме...Чукай ме Ñко...да, точно така...ХареÑва ми Ñ…ÑƒÑ Ñ‚Ð¸, шефе!';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'O que fazem aqui garotas?';
this.pt_strList.scene_1_2 = 'Estavamos só a dar as boas noites...';
this.pt_strList.scene_1_3 = 'Sim? A sério?... ';
this.pt_strList.scene_1_4 = 'Acho que me estão a dizer umas mentiras...';
this.pt_strList.scene_1_5 = 'Acho que se estavam a beijar...';
this.pt_strList.scene_1_6 = 'Também quero sexo...';
this.pt_strList.scene_1_7 = 'Credo! Nós nem sabiamos que tu eras uma das nossas...';
this.pt_strList.scene_1_8 = 'És lésbica?';
this.pt_strList.scene_1_9 = 'Aqui somos todas lésbicas.... e podem tentar dar-nos prazer enquanto te damos prazer a ti...';
this.pt_strList.scene_1_10 = 'Oh, estou cheia de tesão!...';
this.pt_strList.scene_1_11 = 'Eu também... Quero sentir uma pomba amarrada dentro de mim!';
this.pt_strList.scene_1_12 = 'Estou quase a vir...';
this.pt_strList.scene_1_13 = 'Gostas de mim gostosa? Tenho uma pomba amarrada!... Vamos experimentar.';
this.pt_strList.scene_1_14 = 'Come-me com mais força! Estou quase a vir-me...';
this.pt_strList.scene_1_15 = 'Estou a tentar gostosa!';
this.pt_strList.scene_1_16 = 'Estás pronta para foder gostosa?';
this.pt_strList.scene_1_17 = 'Sim....';
this.pt_strList.scene_1_18 = 'Adoro estimular o teu clitoris e ver os lÃquidos da tua cona...mmm';
this.pt_strList.scene_1_19 = 'Enfia-o dentro de mim, por favor!!!';
this.pt_strList.scene_1_20 = 'Com mais força!';
this.pt_strList.scene_1_21 = 'Quero comer a tua cona... é tão saborosa!';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Siši, draga! I možda ću ti povećati platu!';
this.sr_strList.scene_1_2 = 'Stvarno?';
this.sr_strList.scene_1_3 = 'Samo nemoj da prestaješ! Pripremio sam važno pismo...';
this.sr_strList.scene_1_4 = 'Okej, neću da te smaram...';
this.sr_strList.scene_1_5 = 'Moram da pošaljem ovo pismo našim klijentima... ali ti ne znaš šta da napišeš.';
this.sr_strList.scene_1_6 = 'Oh, već si ga pripremila? Tako brzo? To je ljubazno! ';
this.sr_strList.scene_1_7 = 'MožeÅ¡ li da mo proÄitaÅ¡ tekst te poruke?';
this.sr_strList.scene_1_8 = 'Napisao sam da nam ne treba njihova investicija više...';
this.sr_strList.scene_1_9 = 'Å ta? Provela sam silno vreme da pridobijem ovaj posao!';
this.sr_strList.scene_1_10 = 'Smiri se, dušo, ja sam šef! a ti radiš šta ti ja kažem, zar ne?';
this.sr_strList.scene_1_11 = 'Pa... da... izvini...';
this.sr_strList.scene_1_12 = 'Kresni me... Kresni me tvrdo... da, tako... Sviđa mi se tvoja kita šefe!';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Працюй, крихітко, працюй! Якщо мені ÑподобаєтьÑÑ, можливо, навіть зарплатню тобі підвищу!';
this.ua_strList.scene_1_2 = 'Справді?';
this.ua_strList.scene_1_3 = 'ЗвіÑно! Тільки не відволікайÑÑ. Я пишу важливого лиÑта...';
this.ua_strList.scene_1_4 = 'Добре. Я Вам не заважатиму, боÑе...';
this.ua_strList.scene_1_5 = 'Я маю Ñьогодні ж відправити лиÑта нашим партнерам, та не знаю, що напиÑати…';
this.ua_strList.scene_1_6 = 'О, Ви вже його підготували? Так швидко? Щиро дÑкую! ';
this.ua_strList.scene_1_7 = 'Рможете прочитати мені, що Ви напиÑали?';
this.ua_strList.scene_1_8 = 'Я напиÑав, що ми більш не потребуємо їхніх інвеÑтицій… ';
this.ua_strList.scene_1_9 = 'Що? Я Ñтільки чаÑу вбила, вимолюючи ці гроші!';
this.ua_strList.scene_1_10 = 'ЗаÑпокойÑÑ, Ñолоденька! Я боÑ, Ñ– мені вирішувати, Ñк обходитиÑÑŒ із партнерами. Рти роби, що тобі кажуть, згода?';
this.ua_strList.scene_1_11 = 'Згода... що ж... вибачте...';
this.ua_strList.scene_1_12 = 'Так... Трахайте мене, наче хвойду... так, Ñаме так... Я божеволію від Вашого члена, боÑе!';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'KuÅ™ holÄiÄko! A možná ti zvýšÃm plat!';
this.cz_strList.scene_1_2 = 'Opravdu?';
this.cz_strList.scene_1_3 = 'NeruÅ¡! PÅ™Ãpravuju důležitý dopis...';
this.cz_strList.scene_1_4 = 'OK, nechci tÄ› otravovat...';
this.cz_strList.scene_1_5 = 'PotÅ™ebuji poslat tento dopis naÅ¡im partnerům...ale nevÃm co napsat...';
this.cz_strList.scene_1_6 = 'Oo, tys ho už připravila? Tak rychle? To je pěkné!';
this.cz_strList.scene_1_7 = 'MůžeÅ¡ mi ho pÅ™eÄÃst?';
this.cz_strList.scene_1_8 = 'Napsala jsem, že už žádné investice nepotřebujeme..';
this.cz_strList.scene_1_9 = 'Co? Strávil jsem mnoho Äasu tÃm abych tenhle obchod posÃlil!';
this.cz_strList.scene_1_10 = 'Uklidni se drahá! Já jsem šéf. Takže uděláš co řeknu, ano?';
this.cz_strList.scene_1_11 = 'Ano...hm...omlouvám se..';
this.cz_strList.scene_1_12 = 'Šukej mě...šukej mě tvrdě...ano, mám to ráda... mám ráda Váš klacek, šéfe!';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.gameNameList = new Object();
this.gameNameList.en = 'Cock Lick Up';
this.gameNameList.bg = 'Свирка в офиÑа';
this.gameNameList.ru = 'Ðтот Сладкий Леденец';
this.gameNameList.de = 'Lecke Diesen Lutschbonbon';
this.gameNameList.es = 'Joda Lamedura';
this.gameNameList.fr = 'Grosse queue pour la Choupette';
this.gameNameList.hu = 'Szex az asszisztenssel';
this.gameNameList.it = 'Leccacazzo';
this.gameNameList.pl = 'Robienie loda';
this.gameNameList.pt = 'Lésbicas Amarradas Joy';
this.gameNameList.sr = 'Lizanje';
this.gameNameList.ua = 'ОфіÑні Втіхи';
this.gameNameList.cz = 'VykuÅ™ ho';
this.gameNameList.ro = 'Linsul Penisului';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 200 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 201 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 202 __Packages.Popup {
#initclip
if (!_global.Popup) {
var v1 = function (myList) {
super();
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = myList.cloud[1];
this.popupObject.popup_1[3] = myList.cloud[2];
this.popupObject.popup_1[6] = myList.cloud[0];
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
this.popupObject._x = this.popupObject.popup_1[0];
this.popupObject._y = this.popupObject.popup_1[1];
this.popupObject.frame = myList.frame;
this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0;
this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20;
this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20;
_global.gameTexts.text_0.setText(myList.text);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50;
this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4];
this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_root.gotoAndStop(this._parent.frame);
_global.myPopup.kill();
};
};
_global.Popup = v1;
_global.Popup extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
_global.gameTexts.text_0.setText('');
this.popupObject.removeMovieClip();
delete this.popupObject;
delete _global.myPopup;
};
ASSetPropFlags(_global.Popup.prototype, null, 1);
}
#endinitclip
}
movieClip 203 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 204 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'ru';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Cock-Lick-Up-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
movieClip 124 {
}
movieClip 127 {
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 300], 'obj': 'button_play', 'frame': 13, 'url': ''});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 129 {
}
frame 13 {
_global.myWaiting = new Waiting(63, 14);
stop;
}
movieClip 133 {
frame 114 {
gotoAndPlay(82);
}
}
movieClip 136 {
frame 30 {
stop();
}
}
frame 14 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 15, 'text': _global.str.scene_1_1});
stop();
}
movieClip 138 {
}
movieClip 139 {
}
frame 15 {
_global.myWaiting = new Waiting(9, 16);
stop();
}
movieClip 141 {
frame 81 {
stop();
}
}
frame 16 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 17, 'text': _global.str.scene_1_2});
stop();
}
movieClip 143 {
}
frame 17 {
_global.myWaiting = new Waiting(15, 18);
stop();
}
movieClip 145 {
frame 95 {
stop();
}
}
frame 18 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 19, 'text': _global.str.scene_1_3});
stop();
}
frame 19 {
_global.myWaiting = new Waiting(19, 20);
stop();
}
movieClip 147 {
frame 19 {
stop();
}
}
frame 20 {
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 22, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 149 {
}
frame 22 {
_global.myWaiting = new Waiting(39, 23);
stop();
}
movieClip 151 {
frame 39 {
stop();
}
}
frame 23 {
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 25, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 153 {
}
frame 25 {
_global.myWaiting = new Waiting(13, 26);
stop();
}
movieClip 155 {
frame 55 {
stop();
}
}
frame 26 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 27, 'text': _global.str.scene_1_4});
stop();
}
frame 27 {
_global.myWaiting = new Waiting(260, 28);
stop();
}
movieClip 157 {
frame 277 {
stop();
}
}
frame 28 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 29, 'text': _global.str.scene_1_5});
stop();
}
frame 29 {
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 31, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 159 {
}
frame 31 {
_global.myWaiting = new Waiting(32, 32);
stop();
}
movieClip 161 {
frame 104 {
stop();
}
}
frame 32 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 33, 'text': _global.str.scene_1_6});
stop();
}
frame 33 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 35, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 163 {
}
frame 35 {
_global.myWaiting = new Waiting(21, 36);
stop();
}
movieClip 165 {
frame 46 {
gotoAndPlay(21);
}
}
frame 36 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 37, 'text': _global.str.scene_1_7});
stop();
}
frame 37 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 38, 'text': _global.str.scene_1_8});
stop();
}
movieClip 167 {
frame 101 {
gotoAndPlay(9);
}
}
frame 38 {
_global.myWaiting = new Waiting(163, 39);
stop();
}
movieClip 169 {
frame 247 {
stop();
}
}
frame 39 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 40, 'text': _global.str.scene_1_9});
stop();
}
frame 40 {
_global.myWaiting = new Waiting(49, 41);
stop();
}
movieClip 171 {
frame 116 {
stop();
}
}
frame 41 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 42, 'text': _global.str.scene_1_10});
stop();
}
frame 42 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 43, 'text': _global.str.scene_1_11});
stop();
}
movieClip 173 {
}
frame 43 {
_global.myWaiting = new Waiting(100, 44);
stop();
}
movieClip 175 {
frame 147 {
stop();
}
}
frame 44 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 45, 'snd': 'sos_1'}, {'btn': 'temp_2', 'time': 9, 'frame': 46, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 47, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 48, 'snd': 'sos_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 49);
stop();
}
movieClip 177 {
}
movieClip 179 {
}
movieClip 180 {
}
movieClip 181 {
}
movieClip 182 {
}
movieClip 184 {
frame 139 {
gotoAndPlay(118);
}
}
movieClip 186 {
frame 39 {
gotoAndPlay(18);
}
}
movieClip 188 {
}
frame 49 {
_global.myWaiting = new Waiting(8, 50);
stop();
}
movieClip 190 {
frame 65 {
gotoAndPlay(46);
}
}
frame 50 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 51, 'text': _global.str.scene_1_12});
stop();
}
frame 51 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 53, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 192 {
}
frame 53 {
_global.myWaiting = new Waiting(164, 100);
stop();
}
movieClip 194 {
frame 164 {
stop();
}
}
frame 100 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Cock-Lick-Up-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 196 {
frame 37 {
stop();
}
}