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etot.swf

This is the info page for
Flash #155200

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ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 70 movieClip 16 gialog { } movieClip 18 { } movieClip 20 { } movieClip 22 { } movieClip 24 { } movieClip 26 { } movieClip 28 { } movieClip 30 { } movieClip 32 { } movieClip 34 { } movieClip 43 { } movieClip 47 { } movieClip 48 { } movieClip 49 popup_obj { } movieClip 55 { } movieClip 56 { } movieClip 59 { } movieClip 60 { } movieClip 61 phrase_area { } // unknown tag 88 length 143 movieClip 66 button_play { } movieClip 70 btn_yes { } movieClip 72 btn_no { } movieClip 74 btn_more { } movieClip 76 btn_enter_room_3 { } movieClip 77 btn_enter_room_2 { } movieClip 79 btn_enter_room_1 { } movieClip 81 btn_again { } movieClip 85 btn_next { } movieClip 87 { } movieClip 89 { } movieClip 90 { } movieClip 93 counter { } movieClip 96 btn_logo { } movieClip 100 { } movieClip 104 { frame 1 { stop(); } } movieClip 107 { } movieClip 110 { } movieClip 111 { } movieClip 113 { } movieClip 115 { } // unknown tag 88 length 138 movieClip 120 { } movieClip 121 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.play(); } } movieClip 198 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 199 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = '¡Chupa, bebé! ¡Y puede ser aumentaré su sueldo!'; this.es_strList.scene_1_2 = '¿Realmente?'; this.es_strList.scene_1_3 = '¡Sólo no interrumpe! Preparo una carta importante...'; this.es_strList.scene_1_4 = 'Bien, no le molestaré...'; this.es_strList.scene_1_5 = 'Tengo que enviar esta carta a nuestros compañeros..., pero no sé que escribir.'; this.es_strList.scene_1_6 = '¿Ah, usted ya lo preparó? ¿Tan rápido? ¡Es agradable!'; this.es_strList.scene_1_7 = '¿Puede usted leerme el texto del mensaje?'; this.es_strList.scene_1_8 = 'Escribí que no necesitamos su inversión más...'; this.es_strList.scene_1_9 = '¿Qué? ¡Gasto a muchos tiempo para conseguir este tiburón comercial!'; this.es_strList.scene_1_10 = '¡Calma, dolce! Soy el jefe. ¿Entonces usted hace qué digo, verdad?'; this.es_strList.scene_1_11 = 'Bien... sí... lamentable...'; this.es_strList.scene_1_12 = 'Me joda... Jódame con fuerza... sí, así... ¡Me gusta su gallo, jefe!'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'Suck, baby! And may be I will increase your salary!'; this.en_strList.scene_1_2 = 'Really?'; this.en_strList.scene_1_3 = 'Just don\'t interrupt! I prepare an important letter...'; this.en_strList.scene_1_4 = 'Okay, I won\'t bother you...'; this.en_strList.scene_1_5 = 'I need to send this letter to our partners... but don\'t know what to write.'; this.en_strList.scene_1_6 = 'Oh, you\'ve already prepared it? So fast? That is nice! '; this.en_strList.scene_1_7 = 'Can you read me the text of the message?'; this.en_strList.scene_1_8 = 'I wrote that we don\'t need their investment anymore...'; this.en_strList.scene_1_9 = 'What? I spend much time to get this business shark!'; this.en_strList.scene_1_10 = 'Calm down, sweety! I am the boss. So you do what I say, right?'; this.en_strList.scene_1_11 = 'Well... yeah... sorry...'; this.en_strList.scene_1_12 = 'Fuck me... Fuck me hard... yeah, like that... I like your cock, boss!'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Поиграй с ним, крошка! И, может быть, я повышу тебе зарплату!'; this.ru_strList.scene_1_2 = 'Серьезно?'; this.ru_strList.scene_1_3 = 'Только не сейчас! Я подготавливаю важное письмо...'; this.ru_strList.scene_1_4 = 'Без проблем, я не буду тебе мешать...'; this.ru_strList.scene_1_5 = 'Мне нужно отправить это письмо нашим партнерам… но я понятия не имею, о чем писать.'; this.ru_strList.scene_1_6 = 'О, ты уже его подготовила? Так быстро? Просто замечательно! '; this.ru_strList.scene_1_7 = 'Ты можешь прочитать текст сообщения?'; this.ru_strList.scene_1_8 = 'Я написала, что мы больше не нуждаемся в их инвестициях...'; this.ru_strList.scene_1_9 = 'Что? Я потратил столько времени, чтобы заполучить эту деловую акулу!'; this.ru_strList.scene_1_10 = 'Успокойся, сладкая! Я здесь босс. И ты же сделаешь, то что я скажу, не так ли?'; this.ru_strList.scene_1_11 = 'Ну… да… извини...'; this.ru_strList.scene_1_12 = 'Сделай это… Сделай это еще… да, именно так… как мне нравится твой приятель, босс!'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Salut! Tu es tellement belle ! Tu te promènes toute seule?'; this.fr_strList.scene_1_2 = 'Salut! Oui. J\'attend ma mère.'; this.fr_strList.scene_1_3 = 'Quelle choupette sexy. J\'imagine que personne n\'a pas encore pris soin de ton corps doux!'; this.fr_strList.scene_1_4 = 'T\'es un vieux connard ! De quoi tu parle ? Je vais crier au secours!'; this.fr_strList.scene_1_5 = 'Salut! Tu es perdue ? Je peux t\'aider à chercher la maison?'; this.fr_strList.scene_1_6 = 'Non, je ne suis pas perdue. Je me promène juste et je ne parle pas aux inconnus.'; this.fr_strList.scene_1_7 = 'Quel est ton emploi de temps ?'; this.fr_strList.scene_1_8 = 'Je fais mes études dans la section 4. Ma mère doit venir me chercher après l\'école.'; this.fr_strList.scene_1_9 = 'Tu as un copin ? Il a déjà été dans ta culotte?'; this.fr_strList.scene_1_10 = 'Non ! Quelles sales choses tu dis là!?'; this.fr_strList.scene_1_11 = 'Qu\'est-ce que tu pense si on se promène ensemble. Je t\'achèterai une glace...'; this.fr_strList.scene_1_12 = 'Ma mère m\'interdit de parler avec des garçon étrangers...'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Szopj le, bébi! Talán még a fizetésedet is megemelem!'; this.hu_strList.scene_1_2 = 'Tényleg?'; this.hu_strList.scene_1_3 = 'Most ne zavarj! Egy fontos levelet írok...'; this.hu_strList.scene_1_4 = 'Rendben, nem zavarlak...'; this.hu_strList.scene_1_5 = 'El kell küldenem ezt a levelet a partnereinknek... de nem tudom, mit írjak.'; this.hu_strList.scene_1_6 = 'Ó, máris kész van? Ilyen gyorsan? Ez remek! '; this.hu_strList.scene_1_7 = 'Felolvasnád nekem?'; this.hu_strList.scene_1_8 = 'Azt írtam, hogy már nincs szükségünk a befektetésükre...'; this.hu_strList.scene_1_9 = 'Micsoda? Rengeteg időmbe került, míg összehoztam ezt az üzletet!'; this.hu_strList.scene_1_10 = 'Nyugalom, édes! Én vagyok a főnök. Szóval azt teszed, amit mondok, igaz?'; this.hu_strList.scene_1_11 = 'Hát... igen... ne haragudj...'; this.hu_strList.scene_1_12 = 'Dugj meg... Dugj meg keményen... igen, pont így szeretem... Imádom a farkad, főnök!'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Sicchiami, tesoro! E forse avrai uno stipendio più alto!'; this.it_strList.scene_1_2 = 'Davvero?'; this.it_strList.scene_1_3 = 'Non interrompermi! Sto preparando una lettera importante...'; this.it_strList.scene_1_4 = 'Beh, non ti disturberò...'; this.it_strList.scene_1_5 = 'Devo mandare questa lettera ai nostri partner... ma non so cosa scrivere.'; this.it_strList.scene_1_6 = 'Oh, l’hai già preparata? Tanto velocemente? Bel lavoro! '; this.it_strList.scene_1_7 = 'Potresti leggere il testo del messaggio?'; this.it_strList.scene_1_8 = 'Ho scritto che non avevamo bisogno dei loro investimenti di più...'; this.it_strList.scene_1_9 = 'Cosa? Ho speso molto tempo di lavorare!'; this.it_strList.scene_1_10 = 'Calmati, tesoro! Sono il boss. Allora fa quello che ti dico, capisci?'; this.it_strList.scene_1_11 = 'Beh... sì... scusa...'; this.it_strList.scene_1_12 = 'Scopami... Scopami forte... sì, mi piace così... Amo il tuo cazzo, boss!'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Ssij, mała! A może podniosę ci wypłatę!'; this.pl_strList.scene_1_2 = 'Serio?'; this.pl_strList.scene_1_3 = 'Tylko nie przerywaj! Przygotowałem ważny list...'; this.pl_strList.scene_1_4 = 'Dobrze, nie będę zawracać ci głowy...'; this.pl_strList.scene_1_5 = 'Muszę wysłać ten list do naszych wspólników...ale nie wiem co napisać.'; this.pl_strList.scene_1_6 = 'Oh, już go przygotowałeś? Tak szybko? Ładnie! '; this.pl_strList.scene_1_7 = 'Możesz przeczytać mi tekst tej wiadomości?'; this.pl_strList.scene_1_8 = 'Napisałem, że nie potrzebujemy więcej ich inwestycji...'; this.pl_strList.scene_1_9 = 'Co? Spędziłam mnóstwo czasu by pozyskać tą grubą rybę!'; this.pl_strList.scene_1_10 = 'Spokojnie, słodziutka! W końcu ja tu jestem szefem. Zatem masz robić, co każę, prawda?'; this.pl_strList.scene_1_11 = 'No... tak... przepraszam...'; this.pl_strList.scene_1_12 = 'Rżnij mnie... Rżnij mnie ostro... tak, właśnie tak... Podoba mi się twój ptaszek, szefie!'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Spiel damit, Baby! Und vielleicht werde ich dein Gehalt erhöhen!'; this.de_strList.scene_1_2 = 'Wirklich?'; this.de_strList.scene_1_3 = 'Störe mich bloß nicht! Ich bereite ein wichtiges Dokument vor...'; this.de_strList.scene_1_4 = 'OK, ich werde dich nicht stören...'; this.de_strList.scene_1_5 = 'Ich brauche diesen Brief zu unseren Partnern senden… aber ich weiß nicht, was zu schreiben ist.'; this.de_strList.scene_1_6 = 'Ah, du hast ihn schon vorbereitet? So schnell? Es ist nett!'; this.de_strList.scene_1_7 = 'Kannst du mir den Text der Mitteilung vorlesen?'; this.de_strList.scene_1_8 = 'Ich habe geschrieben, dass wir keine Investitionen mehr benötigen...'; this.de_strList.scene_1_9 = 'Was?! Ich habe so viel Zeit ausgegeben, um diesen Geschäftshai zu kriegen!'; this.de_strList.scene_1_10 = 'Beruhige dich, Süße! Ich bin der Chef. So machst du das, was ich sage, nicht wahr?'; this.de_strList.scene_1_11 = 'Na ja… gut.. Entschuldigung...'; this.de_strList.scene_1_12 = 'Bumse mich… Bumse mich hart… ja, gerade so… Ich haben deinen Dicken gern, Chef!'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Suge-o,iubito! Si poate ca iti voi mari salariul!'; this.ro_strList.scene_1_2 = 'Serios?'; this.ro_strList.scene_1_3 = 'Numai nu te opri! Pregatesc o scrisoare importanta...'; this.ro_strList.scene_1_4 = 'Ok, nu te voi deranja...'; this.ro_strList.scene_1_5 = 'Trebuie sa trimit aceasta scrisoare partenerilor nostri de afaceri...dar nu stiu ce sa scriu.'; this.ro_strList.scene_1_6 = 'Oh, deja ai pregatit-o? Asa de repede? E foarte bine! '; this.ro_strList.scene_1_7 = 'Poti sa-mi citesti textul mesajului?'; this.ro_strList.scene_1_8 = 'Le-am scris ca nu mai avem nevoie de investitia lor...'; this.ro_strList.scene_1_9 = 'Ce? Mi-am petrecut atat timp sa obtin aceasta investitie!'; this.ro_strList.scene_1_10 = 'Calmeaza-te, frumoaso! Eu sunt seful. Asa ca faci ceea ce-ti spun, da?'; this.ro_strList.scene_1_11 = 'Ei bine...da...scuze...'; this.ro_strList.scene_1_12 = 'Trage-mi-o... Trage-mi-o tare... da, asa... Imi place penisul tau, sefule!'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Смучи го, скъпа! И може би ще ти вдигна заплатата!'; this.bg_strList.scene_1_2 = 'Наистина ли?'; this.bg_strList.scene_1_3 = 'Само недей да ме прекъсваш! Подготвям важно писмо...'; this.bg_strList.scene_1_4 = 'Добре, няма да ти преча...'; this.bg_strList.scene_1_5 = 'Трябва да изпратя това писмо до нашите партньори...но не знам какво да им напиша.'; this.bg_strList.scene_1_6 = 'О, вече си го приготвил? Толкова бързо? Това е хубаво! '; this.bg_strList.scene_1_7 = 'Можеш ли да ми прочетеш текста на съобщението?'; this.bg_strList.scene_1_8 = 'Написах им, че повече нямаме нужда от техните инвестиции...'; this.bg_strList.scene_1_9 = 'Моля? Прекарах толкова много време, за да ги хвана за клиенти!'; this.bg_strList.scene_1_10 = 'Успокой се, миличка! Аз съм шефът. Така че, ще правиш каквото ти кажа, нали?'; this.bg_strList.scene_1_11 = 'Ами...да...извинявай...'; this.bg_strList.scene_1_12 = 'Чукай ме...Чукай ме яко...да, точно така...Харесва ми хуя ти, шефе!'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'O que fazem aqui garotas?'; this.pt_strList.scene_1_2 = 'Estavamos só a dar as boas noites...'; this.pt_strList.scene_1_3 = 'Sim? A sério?... '; this.pt_strList.scene_1_4 = 'Acho que me estão a dizer umas mentiras...'; this.pt_strList.scene_1_5 = 'Acho que se estavam a beijar...'; this.pt_strList.scene_1_6 = 'Também quero sexo...'; this.pt_strList.scene_1_7 = 'Credo! Nós nem sabiamos que tu eras uma das nossas...'; this.pt_strList.scene_1_8 = 'És lésbica?'; this.pt_strList.scene_1_9 = 'Aqui somos todas lésbicas.... e podem tentar dar-nos prazer enquanto te damos prazer a ti...'; this.pt_strList.scene_1_10 = 'Oh, estou cheia de tesão!...'; this.pt_strList.scene_1_11 = 'Eu também... Quero sentir uma pomba amarrada dentro de mim!'; this.pt_strList.scene_1_12 = 'Estou quase a vir...'; this.pt_strList.scene_1_13 = 'Gostas de mim gostosa? Tenho uma pomba amarrada!... Vamos experimentar.'; this.pt_strList.scene_1_14 = 'Come-me com mais força! Estou quase a vir-me...'; this.pt_strList.scene_1_15 = 'Estou a tentar gostosa!'; this.pt_strList.scene_1_16 = 'Estás pronta para foder gostosa?'; this.pt_strList.scene_1_17 = 'Sim....'; this.pt_strList.scene_1_18 = 'Adoro estimular o teu clitoris e ver os líquidos da tua cona...mmm'; this.pt_strList.scene_1_19 = 'Enfia-o dentro de mim, por favor!!!'; this.pt_strList.scene_1_20 = 'Com mais força!'; this.pt_strList.scene_1_21 = 'Quero comer a tua cona... é tão saborosa!'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Siši, draga! I možda ću ti povećati platu!'; this.sr_strList.scene_1_2 = 'Stvarno?'; this.sr_strList.scene_1_3 = 'Samo nemoj da prestaješ! Pripremio sam važno pismo...'; this.sr_strList.scene_1_4 = 'Okej, neću da te smaram...'; this.sr_strList.scene_1_5 = 'Moram da pošaljem ovo pismo našim klijentima... ali ti ne znaš šta da napišeš.'; this.sr_strList.scene_1_6 = 'Oh, već si ga pripremila? Tako brzo? To je ljubazno! '; this.sr_strList.scene_1_7 = 'Možeš li da mo pročitaš tekst te poruke?'; this.sr_strList.scene_1_8 = 'Napisao sam da nam ne treba njihova investicija više...'; this.sr_strList.scene_1_9 = 'Šta? Provela sam silno vreme da pridobijem ovaj posao!'; this.sr_strList.scene_1_10 = 'Smiri se, dušo, ja sam šef! a ti radiš šta ti ja kažem, zar ne?'; this.sr_strList.scene_1_11 = 'Pa... da... izvini...'; this.sr_strList.scene_1_12 = 'Kresni me... Kresni me tvrdo... da, tako... Sviđa mi se tvoja kita šefe!'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Працюй, крихітко, працюй! Якщо мені сподобається, можливо, навіть зарплатню тобі підвищу!'; this.ua_strList.scene_1_2 = 'Справді?'; this.ua_strList.scene_1_3 = 'Звісно! Тільки не відволікайся. Я пишу важливого листа...'; this.ua_strList.scene_1_4 = 'Добре. Я Вам не заважатиму, босе...'; this.ua_strList.scene_1_5 = 'Я маю сьогодні ж відправити листа нашим партнерам, та не знаю, що написати…'; this.ua_strList.scene_1_6 = 'О, Ви вже його підготували? Так швидко? Щиро дякую! '; this.ua_strList.scene_1_7 = 'А можете прочитати мені, що Ви написали?'; this.ua_strList.scene_1_8 = 'Я написав, що ми більш не потребуємо їхніх інвестицій… '; this.ua_strList.scene_1_9 = 'Що? Я стільки часу вбила, вимолюючи ці гроші!'; this.ua_strList.scene_1_10 = 'Заспокойся, солоденька! Я бос, і мені вирішувати, як обходитись із партнерами. А ти роби, що тобі кажуть, згода?'; this.ua_strList.scene_1_11 = 'Згода... що ж... вибачте...'; this.ua_strList.scene_1_12 = 'Так... Трахайте мене, наче хвойду... так, саме так... Я божеволію від Вашого члена, босе!'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Kuř holčičko! A možná ti zvýším plat!'; this.cz_strList.scene_1_2 = 'Opravdu?'; this.cz_strList.scene_1_3 = 'Neruš! Přípravuju důležitý dopis...'; this.cz_strList.scene_1_4 = 'OK, nechci tě otravovat...'; this.cz_strList.scene_1_5 = 'Potřebuji poslat tento dopis našim partnerům...ale nevím co napsat...'; this.cz_strList.scene_1_6 = 'Oo, tys ho už připravila? Tak rychle? To je pěkné!'; this.cz_strList.scene_1_7 = 'Můžeš mi ho přečíst?'; this.cz_strList.scene_1_8 = 'Napsala jsem, že už žádné investice nepotřebujeme..'; this.cz_strList.scene_1_9 = 'Co? Strávil jsem mnoho času tím abych tenhle obchod posílil!'; this.cz_strList.scene_1_10 = 'Uklidni se drahá! Já jsem šéf. Takže uděláš co řeknu, ano?'; this.cz_strList.scene_1_11 = 'Ano...hm...omlouvám se..'; this.cz_strList.scene_1_12 = 'Šukej mě...šukej mě tvrdě...ano, mám to ráda... mám ráda Váš klacek, šéfe!'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.gameNameList = new Object(); this.gameNameList.en = 'Cock Lick Up'; this.gameNameList.bg = 'Свирка в офиса'; this.gameNameList.ru = 'Этот Сладкий Леденец'; this.gameNameList.de = 'Lecke Diesen Lutschbonbon'; this.gameNameList.es = 'Joda Lamedura'; this.gameNameList.fr = 'Grosse queue pour la Choupette'; this.gameNameList.hu = 'Szex az asszisztenssel'; this.gameNameList.it = 'Leccacazzo'; this.gameNameList.pl = 'Robienie loda'; this.gameNameList.pt = 'Lésbicas Amarradas Joy'; this.gameNameList.sr = 'Lizanje'; this.gameNameList.ua = 'Офісні Втіхи'; this.gameNameList.cz = 'Vykuř ho'; this.gameNameList.ro = 'Linsul Penisului'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 200 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 201 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 202 __Packages.Popup { #initclip if (!_global.Popup) { var v1 = function (myList) { super(); this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = myList.cloud[1]; this.popupObject.popup_1[3] = myList.cloud[2]; this.popupObject.popup_1[6] = myList.cloud[0]; _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } this.popupObject._x = this.popupObject.popup_1[0]; this.popupObject._y = this.popupObject.popup_1[1]; this.popupObject.frame = myList.frame; this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0; this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20; this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20; _global.gameTexts.text_0.setText(myList.text); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50; this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4]; this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _root.gotoAndStop(this._parent.frame); _global.myPopup.kill(); }; }; _global.Popup = v1; _global.Popup extends MovieClip; var v2 = v1.prototype; v2.kill = function () { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; _global.gameTexts.text_0.setText(''); this.popupObject.removeMovieClip(); delete this.popupObject; delete _global.myPopup; }; ASSetPropFlags(_global.Popup.prototype, null, 1); } #endinitclip } movieClip 203 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } movieClip 204 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } frame 2 { _global.LanguageGame = 'ru'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Cock-Lick-Up-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } movieClip 124 { } movieClip 127 { } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 300], 'obj': 'button_play', 'frame': 13, 'url': ''}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 129 { } frame 13 { _global.myWaiting = new Waiting(63, 14); stop; } movieClip 133 { frame 114 { gotoAndPlay(82); } } movieClip 136 { frame 30 { stop(); } } frame 14 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 15, 'text': _global.str.scene_1_1}); stop(); } movieClip 138 { } movieClip 139 { } frame 15 { _global.myWaiting = new Waiting(9, 16); stop(); } movieClip 141 { frame 81 { stop(); } } frame 16 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 17, 'text': _global.str.scene_1_2}); stop(); } movieClip 143 { } frame 17 { _global.myWaiting = new Waiting(15, 18); stop(); } movieClip 145 { frame 95 { stop(); } } frame 18 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 19, 'text': _global.str.scene_1_3}); stop(); } frame 19 { _global.myWaiting = new Waiting(19, 20); stop(); } movieClip 147 { frame 19 { stop(); } } frame 20 { _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 22, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 149 { } frame 22 { _global.myWaiting = new Waiting(39, 23); stop(); } movieClip 151 { frame 39 { stop(); } } frame 23 { _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 25, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 153 { } frame 25 { _global.myWaiting = new Waiting(13, 26); stop(); } movieClip 155 { frame 55 { stop(); } } frame 26 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 27, 'text': _global.str.scene_1_4}); stop(); } frame 27 { _global.myWaiting = new Waiting(260, 28); stop(); } movieClip 157 { frame 277 { stop(); } } frame 28 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 29, 'text': _global.str.scene_1_5}); stop(); } frame 29 { _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 31, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 159 { } frame 31 { _global.myWaiting = new Waiting(32, 32); stop(); } movieClip 161 { frame 104 { stop(); } } frame 32 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 33, 'text': _global.str.scene_1_6}); stop(); } frame 33 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 35, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 163 { } frame 35 { _global.myWaiting = new Waiting(21, 36); stop(); } movieClip 165 { frame 46 { gotoAndPlay(21); } } frame 36 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 37, 'text': _global.str.scene_1_7}); stop(); } frame 37 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 38, 'text': _global.str.scene_1_8}); stop(); } movieClip 167 { frame 101 { gotoAndPlay(9); } } frame 38 { _global.myWaiting = new Waiting(163, 39); stop(); } movieClip 169 { frame 247 { stop(); } } frame 39 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 40, 'text': _global.str.scene_1_9}); stop(); } frame 40 { _global.myWaiting = new Waiting(49, 41); stop(); } movieClip 171 { frame 116 { stop(); } } frame 41 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 42, 'text': _global.str.scene_1_10}); stop(); } frame 42 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 43, 'text': _global.str.scene_1_11}); stop(); } movieClip 173 { } frame 43 { _global.myWaiting = new Waiting(100, 44); stop(); } movieClip 175 { frame 147 { stop(); } } frame 44 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 45, 'snd': 'sos_1'}, {'btn': 'temp_2', 'time': 9, 'frame': 46, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 47, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 48, 'snd': 'sos_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', 49); stop(); } movieClip 177 { } movieClip 179 { } movieClip 180 { } movieClip 181 { } movieClip 182 { } movieClip 184 { frame 139 { gotoAndPlay(118); } } movieClip 186 { frame 39 { gotoAndPlay(18); } } movieClip 188 { } frame 49 { _global.myWaiting = new Waiting(8, 50); stop(); } movieClip 190 { frame 65 { gotoAndPlay(46); } } frame 50 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 51, 'text': _global.str.scene_1_12}); stop(); } frame 51 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 53, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 192 { } frame 53 { _global.myWaiting = new Waiting(164, 100); stop(); } movieClip 194 { frame 164 { stop(); } } frame 100 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Cock-Lick-Up-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 196 { frame 37 { stop(); } }




http://swfchan.com/32/155200/info.shtml
Created: 24/10 -2018 11:12:29 Last modified: 24/10 -2018 11:12:29 Server time: 27/04 -2024 17:46:19