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Prumar STG プルマーぷちSTG.swf

This is the info page for
Flash #155527

(Click the ID number above for more basic data on this flash file.)


Text
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’n‹…l‚̃NƒŠƒX‚¿‚á‚ñ‚ð‚¢‚¶‚ß‚¿‚ႦI
ƒL[ƒ{[ƒh‚É‚æ‚é‘€ìFƒJ[ƒ\ƒ‹ƒL[‚Å‚°‚µ‚å‚ðã‰º¶‰E‚Ɉړ®AƒXƒy[ƒXƒo[‚ŃVƒ‡ƒbƒg”­ŽËI¡‰ñ‚Í‚P”­Ž€‚ñ‚¾‚çI‚í‚è‚Ȃ̂ŁA•Ç‚ɂԂ‚©‚ç‚È‚¢‚悤‚É‹C‚ð‚‚¯‚悤I

STARTƒ{ƒ^ƒ“‚ð‰Ÿ‚·‚ƃQ[ƒ€‚ªƒXƒ^[ƒg‚µ‚Ü‚·B

START

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uƒZƒNƒV[‚Å‚·‚£c‚¶‚á‚È‚¢‚æIƒ‰ƒ‰ƒ~ƒi‚¿‚á‚ñ‚ÁIv

u‚â‚Ác‚₾‚Ÿc‚à‚¤‹–‚µ‚āA‚¨‚Ë‚ª‚¢‚ÁB‚ [‚ñIv

EXIT

ActionScript [AS1/AS2]

Frame 1
loadMovieNum ("nowload01.swf", 50);
Frame 2
loadMovieNum ("text08.swf", 4); loadMovieNum ("stg21.swf", 5); loadMovieNum ("0107030a.swf", 3); loadMovieNum ("button01.swf", 18); loadMovieNum ("bgm02.swf", 14); point = new object(); clash = new Sound(); clash.attachSound("clash"); shot = new Sound(); shot.attachSound("shot"); totalsize = 240.1;
Frame 4
var temp = _level0.getBytesLoaded(); temp = temp + _level4.getBytesLoaded(); temp = temp + _level5.getBytesLoaded(); temp = temp + _level3.getBytesLoaded(); temp = temp + _level18.getBytesLoaded(); temp = temp + _level14.getBytesLoaded(); loaded = Math.round(temp / 100) / 10; var temp2 = _level0.getBytesTotal(); temp2 = temp2 + _level4.getBytesTotal(); temp2 = temp2 + _level5.getBytesTotal(); temp2 = temp2 + _level3.getBytesTotal(); temp2 = temp2 + _level18.getBytesTotal(); temp2 = temp2 + _level14.getBytesTotal(); total = Math.round(temp2 / 100) / 10; per = Math.round((loaded / total) * 1000) / 10; if ((((((!_level50.endFlag) || (_level18.flag != false)) || (_level5.screenx != 144)) || (_level3.girl.shame._alpha != 0)) || (_level14.flag != true)) || (_level4.messageFlag != false)) { prevFrame(); play(); } else { unloadMovieNum (50); }
Frame 5
tellTarget ("_level4") { messageSpeed = 4; handfreeMode = false; text._x = 200; text._y = 100; text = _level0.text1; messageFlag = true; }; tellTarget ("_level5") { girl._visible = false; }; tellTarget ("_level3") { pass = "water parlia"; }; tellTarget ("_level3/girl") { gotoAndPlay (1); }; tellTarget ("_level18") { text = "START"; _level18._x = 30; _level18._y = 370; }; tellTarget ("_level14") { bgm = 1; gotoAndPlay (1); }; _level5.shield = 20;
Frame 7
if (!_level18.flag) { prevFrame(); play(); } else { unloadMovieNum (18); gotoAndPlay (8); }
Frame 8
tellTarget ("_level5") { stg.ob.play(); }; tellTarget ("_level4/text") { _level4.messageFlag = false; gotoAndPlay (1); };
Frame 10
if ((!_level5.endFlag) && (!_level5.clearFlag)) { if (0 >= _level5.shield) { gotoAndPlay (17); } else { prevFrame(); play(); } } else { tellTarget ("_level4") { messageSpeed = 4; handfreeMode = false; text._x = 200; text._y = 100; if (0 < _level5.bossHp[3]) { text = _level0.text2b; } if (0 < _level5.bossHp[2]) { text = _level0.text2a; } if (0 >= _level5.bossHp[3]) { text = _level0.text2c; } messageFlag = true; }; tellTarget ("_level4/text") { gotoAndPlay (1); }; }
Frame 11
loadMovieNum ("button01.swf", 19);
Frame 13
if (_level19.flag != false) { prevFrame(); play(); } else { tellTarget ("_level19") { text = "RESTART"; _level19._x = 30; _level19._y = 370; }; }
Frame 15
if (!_level19.flag) { prevFrame(); play(); } else { unloadMovieNum (19); gotoAndPlay (1); }
Frame 17
loadMovieNum ("gameover02.swf", 21); _level21.flag = ""; _level5.stg.stop(); _level5.stg.ob.stop();
Frame 19
if (_level21.flag != "") { prevFrame(); play(); }
Frame 21
if (_level21.flag == "") { prevFrame(); play(); } if (_level21.flag == "retry") { unloadMovieNum (21); gotoAndPlay (1); }
Symbol 6 Button
on (press) { gotoAndPlay (8); }
Symbol 11 Button
on (press) { loadMovieNum ("save01.swf", 0); loadMovieNum ("water.swf", 47); if (_level45.text == "water") { loadMovieNum ("water.swf", 45); } if (_level46.text == "water") { loadMovieNum ("water.swf", 46); } if (_level47.text == "water") { loadMovieNum ("water.swf", 47); } if (_level48.text == "water") { loadMovieNum ("water.swf", 48); } if (_level49.text == "water") { loadMovieNum ("water.swf", 49); } if (_level51.text == "water") { loadMovieNum ("water.swf", 51); } if (_level52.text == "water") { loadMovieNum ("water.swf", 52); } if (_level53.text == "water") { loadMovieNum ("water.swf", 53); } if (_level54.text == "water") { loadMovieNum ("water.swf", 54); } }

Library Items

Symbol 1 Sound [shot]
Symbol 2 Sound [clash]
Symbol 3 FontUsed by:4 7 8 9 10 12
Symbol 4 EditableTextUses:3Used by:Timeline
Symbol 5 GraphicUsed by:6 11
Symbol 6 ButtonUses:5Used by:Timeline
Symbol 7 TextUses:3Used by:Timeline
Symbol 8 EditableTextUses:3Used by:Timeline
Symbol 9 EditableTextUses:3Used by:Timeline
Symbol 10 EditableTextUses:3Used by:Timeline
Symbol 11 ButtonUses:5Used by:Timeline
Symbol 12 TextUses:3Used by:Timeline

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "shot"
ExportAssets (56)Timeline Frame 1Symbol 2 as "clash"

Labels

"a"Frame 8
"end"Frame 17

Dynamic Text Variables

text1Symbol 4 EditableText"¡ƒQ[ƒ€à–¾¡ ’n‹…l‚̃NƒŠƒX‚¿‚á‚ñ‚ð‚¢‚¶‚ß‚¿‚ႦI ƒL[ƒ{[ƒh‚É‚æ‚é‘€ìFƒJ[ƒ\ƒ‹ƒL[‚Å‚°‚µ‚å‚ðã‰º¶‰E‚Ɉړ®AƒXƒy[ƒXƒo[‚ŃVƒ‡ƒbƒg”­ŽËI¡‰ñ‚Í‚P”­Ž€‚ñ‚¾‚çI‚í‚è‚Ȃ̂ŁA•Ç‚ɂԂ‚©‚ç‚È‚¢‚悤‚É‹C‚ð‚‚¯‚悤I STARTƒ{ƒ^ƒ“‚ð‰Ÿ‚·‚ƃQ[ƒ€‚ªƒXƒ^[ƒg‚µ‚Ü‚·B "
text2aSymbol 8 EditableText"u—V‚Ô‚Á‚Ä‚Ü‚³‚©A‚¨‚Ü‚Ü‚²‚Æ‚·‚é\‚Æ‚©‚¶‚á‚È‚¢‚æ‚ˁcv "
text2bSymbol 9 EditableText"uƒZƒNƒV[‚Å‚·‚£c‚¶‚á‚È‚¢‚æIƒ‰ƒ‰ƒ~ƒi‚¿‚á‚ñ‚ÁIv "
text2cSymbol 10 EditableText"u‚â‚Ác‚₾‚Ÿc‚à‚¤‹–‚µ‚āA‚¨‚Ë‚ª‚¢‚ÁB‚ [‚ñIv "




http://swfchan.com/32/155527/info.shtml
Created: 24/10 -2018 07:59:01 Last modified: 2/10 -2021 20:03:13 Server time: 05/11 -2024 15:20:04