Combined Code
// unknown tag 88 length 144
movieClip 17 gialog {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 23 {
}
movieClip 25 {
}
movieClip 27 {
}
movieClip 29 {
}
movieClip 31 {
}
movieClip 33 {
}
movieClip 35 {
}
movieClip 44 {
}
movieClip 47 {
}
movieClip 48 popup_obj {
}
movieClip 54 {
}
movieClip 55 {
}
movieClip 58 {
}
movieClip 59 {
}
movieClip 60 phrase_area {
}
// unknown tag 88 length 63
movieClip 65 button_play {
}
// unknown tag 88 length 68
movieClip 70 btn_yes {
}
movieClip 72 btn_no {
}
movieClip 76 btn_more {
}
movieClip 78 btn_enter_room_3 {
}
movieClip 79 btn_enter_room_2 {
}
movieClip 81 btn_enter_room_1 {
}
movieClip 83 btn_again {
}
movieClip 85 {
}
movieClip 87 {
}
movieClip 88 {
}
movieClip 91 counter {
}
movieClip 95 btn_next {
}
movieClip 98 btn_logo {
}
movieClip 101 {
}
movieClip 105 {
frame 1 {
stop();
}
}
movieClip 108 {
}
movieClip 111 {
}
movieClip 112 {
}
movieClip 114 {
}
movieClip 116 {
}
// unknown tag 88 length 65
movieClip 121 {
}
movieClip 122 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 557 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 558 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = 'Bien señorita Smith, vaya a comenzar nuestro sujeto especial... ';
this.es_strList.scene_1_2 = 'No puedo quedarme. No tengo un ocio para el curso especial... ';
this.es_strList.scene_1_3 = '¡Hola, Bonita! ¿Qué hace usted aqu�';
this.es_strList.scene_1_4 = '¡Espero a mi profesor! ';
this.es_strList.scene_1_5 = 'La lección es terminada... Vaya a casa.';
this.es_strList.scene_1_6 = '¡No voy a casa, tengo una pregunta! ';
this.es_strList.scene_1_7 = 'Usted tiene que corregir su tarea de casa. Hay algunos errores allÃ. ';
this.es_strList.scene_1_8 = 'Perdóname por favor, pero necesito ir. ';
this.es_strList.scene_1_9 = ' ¿Por qué me espera usted?';
this.es_strList.scene_1_10 = ' Quiero pedir a usted entrenarme, porque no entiendo unos momentos...';
this.es_strList.scene_1_11 = ' ¿Qué pregunta?... Ya pasamos el curso completamente. Test estará mañana.';
this.es_strList.scene_1_12 = 'SÃ. Yo sé. Es por eso usted deberÃa ayudarme... ';
this.es_strList.scene_1_13 = ' ¿Puede usted decirme qué exactamente usted no entiende?';
this.es_strList.scene_1_14 = '¿Puede usted repetir la lección de hoy?';
this.es_strList.scene_1_15 = ' ¡Vale!, entonces usted conseguirá la nota «C» ';
this.es_strList.scene_1_16 = '¿Qué pasa? Mi padre pagará a usted...';
this.es_strList.scene_1_17 = 'No, me voy a casa... Si usted quiere, puedo entrenarle en casa...';
this.es_strList.scene_1_18 = '¿Qué hace Ud. alusión?';
this.es_strList.scene_1_19 = '¿Toda la lección? ¿Es usted loca?';
this.es_strList.scene_1_20 = 'Usted habla groseramente . ExplÃqueme todo. ¡Yo insisto! ';
this.es_strList.scene_1_21 = 'Si usted chupará mi polla, usted conseguirá una nota alta...';
this.es_strList.scene_1_22 = '¡Usted es un pervertido!';
this.es_strList.scene_1_23 = 'Ahora estoy ocupado, explicaré a usted todo pero por la tarde...';
this.es_strList.scene_1_24 = 'Bién, visitaré a usted en casa.';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'Hi, sweety! Why did you call me? What Happened? ';
this.en_strList.scene_1_2 = ' Nothing, I just wanted to see you... ';
this.en_strList.scene_1_3 = 'Hello. Nice dress! ';
this.en_strList.scene_1_4 = 'Just a nice dress? Nothing else?';
this.en_strList.scene_1_5 = 'Good evening, darling. You are so beautiful today!';
this.en_strList.scene_1_6 = ' Come in. I prepared a dinner for us...';
this.en_strList.scene_1_7 = 'Oh, my Lord! I forgot that we have anniversary...';
this.en_strList.scene_1_8 = 'It\'s okay. I got used to your persistant memory lost.';
this.en_strList.scene_1_9 = ' OK, let\'s try your cooking.';
this.en_strList.scene_1_10 = ' Not so fast boy.';
this.en_strList.scene_1_11 = ' Oh, just in time! I am very hungry ';
this.en_strList.scene_1_12 = ' Where is flowers? ';
this.en_strList.scene_1_13 = ' Nice. Anyway I wouldn\'t buy anything...';
this.en_strList.scene_1_14 = ' What?';
this.en_strList.scene_1_15 = ' No, I\'ll go to buy flowers for you!';
this.en_strList.scene_1_16 = 'Calm down. Flowers this is not what I want to get.';
this.en_strList.scene_1_17 = 'Forgive me, please! I don\'t even know what to do... ';
this.en_strList.scene_1_18 = 'If you want to make me happy, just come in and take off clothes!';
this.en_strList.scene_1_19 = 'I didn\'t know that you are a horny slut...';
this.en_strList.scene_1_20 = 'You as usual spoil everything.... ';
this.en_strList.scene_1_21 = ' Well... ok, my lovely...';
this.en_strList.scene_1_22 = 'I want you!';
this.en_strList.scene_1_23 = 'OK, I want to touch your boobs!';
this.en_strList.scene_1_24 = 'You are son of a bitch! Get out!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Ðу, что ж, Смит, начнем наш ÑпецкурÑ. ';
this.ru_strList.scene_1_2 = 'Я не могу оÑтатьÑÑ. У Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ времени на ÑпецкурÑÑ‹...';
this.ru_strList.scene_1_3 = 'Привет, КраÑотка! Что Ñ‚Ñ‹ тут делаешь?';
this.ru_strList.scene_1_4 = 'Я жду ваÑ, профеÑÑор!';
this.ru_strList.scene_1_5 = 'Урок окончен… Иди домой';
this.ru_strList.scene_1_6 = 'Ðет, у Ð¼ÐµÐ½Ñ Ð²Ð¾Ð¿Ñ€Ð¾Ñ! ';
this.ru_strList.scene_1_7 = 'Ð’Ñ‹ должны еще раз проверить домашнюю работу. Там еÑÑ‚ÑŒ ошибки. ';
this.ru_strList.scene_1_8 = 'Мне нужно идти.';
this.ru_strList.scene_1_9 = 'Почему Ñ‚Ñ‹ ждешь менÑ?';
this.ru_strList.scene_1_10 = 'Мне нужно, чтобы вы позанималиÑÑŒ Ñо мной, Ñ ÐºÐ¾Ð¹-чего не понимаю...';
this.ru_strList.scene_1_11 = 'Какой вопроÑ… ÐšÑƒÑ€Ñ Ð¿Ñ€Ð¾Ð¹Ð´ÐµÐ½, теÑÑ‚ завтра.';
this.ru_strList.scene_1_12 = 'Да. Я знаю. ПоÑтому вы должны мне помочь... ';
this.ru_strList.scene_1_13 = 'Что именно ты не понимаешь?';
this.ru_strList.scene_1_14 = 'Ð’Ñ‹ можете провеÑти Ð´Ð»Ñ Ð¼ÐµÐ½Ñ ÑегоднÑшний урок?';
this.ru_strList.scene_1_15 = 'Ладно, только больше тройки не получишь';
this.ru_strList.scene_1_16 = 'Ðто почему? Папа же вам заплатит...';
this.ru_strList.scene_1_17 = 'Ðет, мне нужно идти... ЕÑли хочешь, Ñ Ð¼Ð¾Ð³Ñƒ позаниматьÑÑ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ дома...';
this.ru_strList.scene_1_18 = 'К чему Ñто вы? ';
this.ru_strList.scene_1_19 = 'Целый урок? Да Ñ‚Ñ‹ Ñ ÑƒÐ¼Ð° Ñошла?';
this.ru_strList.scene_1_20 = 'Ð’Ñ‹ грубиÑн! Проведите Ð´Ð»Ñ Ð¼ÐµÐ½Ñ ÑƒÑ€Ð¾Ðº, Ñ Ð½Ð°Ñтаиваю! ';
this.ru_strList.scene_1_21 = 'ЕÑли отÑоÑешь мне, получишь пÑтерку...';
this.ru_strList.scene_1_22 = 'Ðу вы и урод!';
this.ru_strList.scene_1_23 = 'Я занÑÑ‚ ÑейчаÑ. ЕÑли хочешь, Ñ Ð¿Ð¾Ð·Ð°Ð½Ð¸Ð¼Ð°ÑŽÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ вечером...';
this.ru_strList.scene_1_24 = 'Хорошо, Ñ Ð·Ð°Ð¹Ð´Ñƒ к вам ÑегоднÑ.';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'D’accord, mademoiselle Smith, on commence notre cours spécial';
this.fr_strList.scene_1_2 = 'Je peux pas rester. J\'ai pas de temps libre pour le cours spécial...';
this.fr_strList.scene_1_3 = 'Salut, la Beauté ! Qu’est-ce que tu fais là ?';
this.fr_strList.scene_1_4 = 'J’vous attend, monsieur le professeur !';
this.fr_strList.scene_1_5 = 'La leçon est finie... Vous êtes libre.';
this.fr_strList.scene_1_6 = 'Non, j’ai une question ! ';
this.fr_strList.scene_1_7 = 'Vous devez corriger votre devoir. Il y a des erreurs. ';
this.fr_strList.scene_1_8 = 'Je dois aller, excusez-moi...';
this.fr_strList.scene_1_9 = ' Pourquoi vous m’attendez?';
this.fr_strList.scene_1_10 = 'Pourriez-vous m’aider ? Je ne comprend pas quelques moments...';
this.fr_strList.scene_1_11 = 'Quel question... Nous avons terminer le cours. Le test est demain.';
this.fr_strList.scene_1_12 = 'Oui, je sais. C’est pourquois vous devez m’aider... ';
this.fr_strList.scene_1_13 = 'Qu’est-ce que vous ne comprenez pas exactement ?';
this.fr_strList.scene_1_14 = 'Vous pouvez me refaire une leçon d’aujourd’hui ?';
this.fr_strList.scene_1_15 = 'OK, alors, vous n’aurez que “C†';
this.fr_strList.scene_1_16 = 'Mais pourquoi ? Mon père va vous payer...';
this.fr_strList.scene_1_17 = 'Non je rentre... Si vous voulez, je peux vous aider chez moi ...';
this.fr_strList.scene_1_18 = 'Où vous voulez en venir ? ';
this.fr_strList.scene_1_19 = 'Toute une leçon ? Vous êtes folle ?';
this.fr_strList.scene_1_20 = 'Vous êtes injuste. Expliquez-moi ça, j’insiste ! ';
this.fr_strList.scene_1_21 = 'Si tu suces ma bite, t’auras “Aâ€...';
this.fr_strList.scene_1_22 = 'Vous êtes connard !';
this.fr_strList.scene_1_23 = 'Je suis occupé maintenant, mais je pourrai vous tout expliquer ce soir...';
this.fr_strList.scene_1_24 = 'OK, je viendrai vous voir à la maison.';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Szia Édes! Miért hÃvtál? Mi történt? ';
this.hu_strList.scene_1_2 = ' Semmi, csak látni akartalak... ';
this.hu_strList.scene_1_3 = 'Szia! Csinos a ruhád! ';
this.hu_strList.scene_1_4 = 'Csinos a ruhám? Ennyi?';
this.hu_strList.scene_1_5 = 'Jó estét, kedvesem. Gyönyörű vagy ma!';
this.hu_strList.scene_1_6 = ' Gyere be. Főztem neked vacsorát...';
this.hu_strList.scene_1_7 = 'Ó, Istenem! Elfelejtettem, hogy ma van az évfordulónk...';
this.hu_strList.scene_1_8 = 'Semmi baj. Hozzászoktam már az emlékezetkieséseidhez.';
this.hu_strList.scene_1_9 = ' Rendben, akkor együnk.';
this.hu_strList.scene_1_10 = ' Na ne olyan gyorsan.';
this.hu_strList.scene_1_11 = ' Épp jókor! Nagyon éhes vagyok ';
this.hu_strList.scene_1_12 = ' Virágot nem hoztál? ';
this.hu_strList.scene_1_13 = ' Jó. Nem vettem semmit...';
this.hu_strList.scene_1_14 = ' Micsoda?';
this.hu_strList.scene_1_15 = ' Rendben, megyek, veszek neked virágot!';
this.hu_strList.scene_1_16 = 'Nyugi. Nem a virág a lényeg.';
this.hu_strList.scene_1_17 = 'Kérlek, bocsáss meg! Nem tudom, mit tegyek... ';
this.hu_strList.scene_1_18 = 'Ha boldoggá akarsz tenni, gyere és vetkőzz le!';
this.hu_strList.scene_1_19 = 'Nem tudtam, hogy ilyen szexéhes kis ribanc vagy...';
this.hu_strList.scene_1_20 = 'Elrontasz mindent, mint általában.... ';
this.hu_strList.scene_1_21 = ' Hát... rendben, kedvesem...';
this.hu_strList.scene_1_22 = 'Akarlak!';
this.hu_strList.scene_1_23 = 'Rendben, hadd markoljam meg a melledet!';
this.hu_strList.scene_1_24 = 'Hülye bunkó! Kifelé!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Ciao tesoro! Perché mi hai chiamato? Che è successo? ';
this.it_strList.scene_1_2 = 'Niente, volevo solo vederti... ';
this.it_strList.scene_1_3 = 'Ciao. Che bel costume! ';
this.it_strList.scene_1_4 = 'Solo un bel costume? Niente di più?';
this.it_strList.scene_1_5 = 'Buona sera, tesoro. Sei veramente bellissima stasera!';
this.it_strList.scene_1_6 = 'Entra. Ci ho preparato una cena...';
this.it_strList.scene_1_7 = 'Oh, mio Dio! Ho dimenticato che avevamo un anniversario...';
this.it_strList.scene_1_8 = 'Non è un problema. Mi sono abituata alla tua memoria corta';
this.it_strList.scene_1_9 = 'Bene, proviamo la cena.';
this.it_strList.scene_1_10 = 'Non tanto veloce, ragazzo.';
this.it_strList.scene_1_11 = 'Oh, il tempo è perfetto! Ho una grandissima fame ';
this.it_strList.scene_1_12 = 'Dove sono i fiori? ';
this.it_strList.scene_1_13 = 'Buono. Ma altrimenti io non ti ho comprato niente...';
this.it_strList.scene_1_14 = 'Che?';
this.it_strList.scene_1_15 = 'No, Ti comprerò fiori!';
this.it_strList.scene_1_16 = 'Calmati. I fiori non sono quelli che voglio comprarti.';
this.it_strList.scene_1_17 = 'Scusami, per favore! Non so cosa fare... ';
this.it_strList.scene_1_18 = 'Se vuoi rendermi felice, vieni qui a prenditi giù i vestiti!';
this.it_strList.scene_1_19 = 'Non sapevo che eri una puttana tanto eccitata...';
this.it_strList.scene_1_20 = 'Come al solito devi rompere tutto.... ';
this.it_strList.scene_1_21 = 'Beh... bene, tesoro...';
this.it_strList.scene_1_22 = 'Ti voglio!';
this.it_strList.scene_1_23 = 'Bene, voglio toccarti le tette!';
this.it_strList.scene_1_24 = 'Sei un figlio di puttana! Vai all’inferno!';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Witam śliczniutka! Dlaczego dzwoniłaś? Coś się stało? ';
this.pl_strList.scene_1_2 = 'Nic. Po prostu chciałam Cię zobaczyć... ';
this.pl_strList.scene_1_3 = 'Witam. Åadna sukienka!';
this.pl_strList.scene_1_4 = 'Åadna? Tylko tyle?';
this.pl_strList.scene_1_5 = 'Dobry wieczór słodziutka. Wyglądasz dzisiaj przepięknie!';
this.pl_strList.scene_1_6 = ' Wejdź. Przygotowałam dla nas obiad...';
this.pl_strList.scene_1_7 = 'O mój Boże! Kompletnie zapomniałem, że to nasza rocznica...';
this.pl_strList.scene_1_8 = 'Nic nie szkodzi. Przyzwyczaiłam się już do Twojego stałego zapominalstwa..';
this.pl_strList.scene_1_9 = ' OK, wypróbujmy zatem Twoich specjałów.';
this.pl_strList.scene_1_10 = 'Nie tak szybko, chłopcze.';
this.pl_strList.scene_1_11 = ' Och, idealnie w czas! Jestem taki głodny! ';
this.pl_strList.scene_1_12 = ' No i gdzie te kwiaty? ';
this.pl_strList.scene_1_13 = ' Fajnie. I tak bym nic nie kupił...';
this.pl_strList.scene_1_14 = ' Co?';
this.pl_strList.scene_1_15 = ' Nic, już idę kupić Ci te kwiaty!';
this.pl_strList.scene_1_16 = 'Uspokuj się już. Kwaty nie są wcale tym, czego pragnę.';
this.pl_strList.scene_1_17 = 'Proszę, wybacz mi! Nie mam pojęcia co teraz zrobić... ';
this.pl_strList.scene_1_18 = 'Jeżeli chcesz mnie uszczęśliwić, wejdź do środka i ściągnij swoje ubrania!';
this.pl_strList.scene_1_19 = 'Nie wiedziałem, że taka z Ciebie napalona zdzira...';
this.pl_strList.scene_1_20 = 'No i jak zwykle musiałeś wszystko zmaścić... ';
this.pl_strList.scene_1_21 = ' No cóż... Niech Ci już będzie, moja słodziutka...';
this.pl_strList.scene_1_22 = 'PragnÄ™ CiÄ™!';
this.pl_strList.scene_1_23 = 'OK, a ja chcę pomacać Twoje cycki!';
this.pl_strList.scene_1_24 = 'JesteÅ› totalnym sukinsynem! WynoÅ› siÄ™ stÄ…d!';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Hallo, meine Süße! Warum hast du mich angerufen? Was ist los?';
this.de_strList.scene_1_2 = 'Nichts, ich wollte bloß dich wieder sehen …';
this.de_strList.scene_1_3 = 'Hallo. Ein nettes Kleid!';
this.de_strList.scene_1_4 = 'Nur ein nettes Kleid? Nicht mehr?';
this.de_strList.scene_1_5 = 'Guten Abend, Liebling. Du bist so schön heute!';
this.de_strList.scene_1_6 = 'Geh hinein. Ich habe Mittagessen für uns gekocht …';
this.de_strList.scene_1_7 = 'Ah, mein Gott! Ich habe vergessen, dass wir einen Jahrestag haben …';
this.de_strList.scene_1_8 = 'Macht nichts. Ich habe mich schon an deinen ständigen Gedächtnisverlust gewöhnt.';
this.de_strList.scene_1_9 = 'Gut, probieren wir mal, was du gekocht hast.';
this.de_strList.scene_1_10 = 'Nicht so schnell, mein Junge.';
this.de_strList.scene_1_11 = 'Ah, ganz zur rechten Zeit! Ich bin sehr hungrig.';
this.de_strList.scene_1_12 = 'Wo sind Blumen?';
this.de_strList.scene_1_13 = 'Nett. Sowieso hätte ich nichts gekauft …';
this.de_strList.scene_1_14 = 'Was?';
this.de_strList.scene_1_15 = 'Nein, ich gehe jetzt und kaufe Blumen für dich!';
this.de_strList.scene_1_16 = 'Beruhige dich. Die Blumen sind nicht das, was ich bekommen will.';
this.de_strList.scene_1_17 = 'Verzeihe mich bitte! Ich weiß gar nicht, was zu machen …';
this.de_strList.scene_1_18 = 'Wenn du mich glücklich machen willst, geh bloß herein und ziehe dich aus!';
this.de_strList.scene_1_19 = 'Ich habe nicht gewusst, dass du eine heiße Tussi bist …';
this.de_strList.scene_1_20 = 'Du verdirbst alles wie immer …';
this.de_strList.scene_1_21 = 'Gut .. OK, mein Schatz …';
this.de_strList.scene_1_22 = 'Ich will dich!';
this.de_strList.scene_1_23 = 'OK, ich will deine Brüsten streifen!';
this.de_strList.scene_1_24 = 'Du bist ein Mistkerl! Packe dich!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Salut, frumoasă! De ce m-ai sunat? S-a întâmplat ceva? ';
this.ro_strList.scene_1_2 = 'Nimic, doar vroiam să te văd... ';
this.ro_strList.scene_1_3 = 'Salut. Ce rochie drăguţă! ';
this.ro_strList.scene_1_4 = 'Doar o rochie drăguţă?Nimic altceva?';
this.ro_strList.scene_1_5 = 'Bună seara, dragă. Arăţi atât de bine astăzi!';
this.ro_strList.scene_1_6 = 'Intră. Am pregătit cina...';
this.ro_strList.scene_1_7 = 'Oh, Doamne! Am uitat că e aniversarea noastră...';
this.ro_strList.scene_1_8 = 'E ok. M-am obişnuit să-ţi pierzi memoria în mod constant.';
this.ro_strList.scene_1_9 = 'OK, ia să-ţi gustăm mâncarea.';
this.ro_strList.scene_1_10 = 'Nu te grăbi aşa băiete.';
this.ro_strList.scene_1_11 = 'Oh,exact la timp! ÃŽmi e foarte foame. ';
this.ro_strList.scene_1_12 = 'Unde sunt florile? ';
this.ro_strList.scene_1_13 = 'Drăguţ. Oricum nu aş cumpăra nimic...';
this.ro_strList.scene_1_14 = 'Ce?';
this.ro_strList.scene_1_15 = 'Nu, voi merge să cumpăr flori pentru tine!';
this.ro_strList.scene_1_16 = 'Calmează-te. Nu flori îmi doresc să primesc.';
this.ro_strList.scene_1_17 = 'Iartă-mă, te rog! Nici nu ştiu ce să fac... ';
this.ro_strList.scene_1_18 = 'Dacă vrei să mă faci fericită, intră doar şi dă-ţi jos hainele!';
this.ro_strList.scene_1_19 = 'Nu ştiam că eşti o târfă excitată...';
this.ro_strList.scene_1_20 = 'Ca de obicei trebuie să strici tu totul.... ';
this.ro_strList.scene_1_21 = 'Ei bine... ok, iubita mea...';
this.ro_strList.scene_1_22 = 'Te vreau!';
this.ro_strList.scene_1_23 = 'OK, vreau să-ţi ating sânii!';
this.ro_strList.scene_1_24 = 'Eşti un nemernic! Ieşi afară!';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Добре, гоÑпожице Смит, нека започнем Ð½Ð°ÑˆÐ¸Ñ Ñпециален урок';
this.bg_strList.scene_1_2 = 'Ðе мога да кажа. ÐÑмам Ñвободно време за Ñпециално обучение...';
this.bg_strList.scene_1_3 = 'Здравей, хубавице! Какво правиш тук?';
this.bg_strList.scene_1_4 = 'Чакам ваÑ, учителю!';
this.bg_strList.scene_1_5 = 'Урокът Ñвърши... Отивай Ñи';
this.bg_strList.scene_1_6 = 'Ðе, аз имам един въпроÑ! ';
this.bg_strList.scene_1_7 = 'Ще Ñ‚Ñ€Ñбва да поправиш домашното Ñи. Има нÑколко грешки. ';
this.bg_strList.scene_1_8 = 'СъжалÑвам, но аз Ñ‚Ñ€Ñбва да тръгвам.';
this.bg_strList.scene_1_9 = 'Защо ме чакаш?';
this.bg_strList.scene_1_10 = 'ИÑкам да ви Ð¿Ð¾Ð¼Ð¾Ð»Ñ Ð´Ð° ми помогнете Ñ ÑƒÑ‡ÐµÐ½ÐµÑ‚Ð¾, защото не Ñа ми ÑÑни нÑкои неща...';
this.bg_strList.scene_1_11 = 'Какъв въпроÑ... Срокът Ñвърши. ТеÑтовете Ñа утре.';
this.bg_strList.scene_1_12 = 'Ðми, да, знам. За това вие Ñ‚Ñ€Ñбва да ми помогнете... ';
this.bg_strList.scene_1_13 = 'Какво точно не разбираш?';
this.bg_strList.scene_1_14 = 'Можете ли да повторите Ð´Ð½ÐµÑˆÐ½Ð¸Ñ ÑƒÑ€Ð¾Ðº?';
this.bg_strList.scene_1_15 = 'Добре тогава, тогава ще получиш 3-ка';
this.bg_strList.scene_1_16 = 'И какво от това? Баща ми ще ви плати...';
this.bg_strList.scene_1_17 = 'Ðе, аз Ñи отивам вкъщи... Ðко иÑкаш, мога да ти давам уроци вкъщи...';
this.bg_strList.scene_1_18 = 'Какво караш? ';
this.bg_strList.scene_1_19 = 'Ð¦ÐµÐ»Ð¸Ñ ÑƒÑ€Ð¾Ðº? Ти луда ли Ñи?';
this.bg_strList.scene_1_20 = 'Вие Ñте много груб. ОбÑÑнете ми вÑичко. ÐаÑтоÑвам! ';
this.bg_strList.scene_1_21 = 'Ðко ми Ñмучеш хуÑ, ще получиш 6-ца ....';
this.bg_strList.scene_1_22 = 'Вие Ñте извратенÑк!';
this.bg_strList.scene_1_23 = 'Сега Ñъм зает, но ще ти обÑÑÐ½Ñ Ð²Ñичко довечера...';
this.bg_strList.scene_1_24 = 'Добре, ще дойда у ваÑ.';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'Olá amor! Porque me ligaste? O que aconteceu? ';
this.pt_strList.scene_1_2 = ' Nada, so te queria ver... ';
this.pt_strList.scene_1_3 = 'Olá. Que lindo vestido! ';
this.pt_strList.scene_1_4 = 'Só um lindo vestido? Nada mais?';
this.pt_strList.scene_1_5 = 'Boa noite querida. Estás tão linda esta noite!';
this.pt_strList.scene_1_6 = 'Entra. Preparei um jantar para nós...';
this.pt_strList.scene_1_7 = 'Oh meu deus. Esqueci-me que hoje era o nosso aniversário...';
this.pt_strList.scene_1_8 = 'Não faz mal. Já me habituei à tua persistente perda de memória.';
this.pt_strList.scene_1_9 = ' Ok, vamos experimentar a tua comida.';
this.pt_strList.scene_1_10 = ' Calma aà rapazinho.';
this.pt_strList.scene_1_11 = ' Oh, mesmo a tempo! Estou com muita fome. ';
this.pt_strList.scene_1_12 = ' Onde estão as flores? ';
this.pt_strList.scene_1_13 = ' Porreiro. De qualquer maneira não ia comprar nada...';
this.pt_strList.scene_1_14 = ' O que?';
this.pt_strList.scene_1_15 = ' Não, vou comprar algumas flores para ti!';
this.pt_strList.scene_1_16 = 'Calma aÃ. Flores, não é isso que eu quero.';
this.pt_strList.scene_1_17 = 'Perdoa-me por favor! Nem sei o que fazer... ';
this.pt_strList.scene_1_18 = 'Se me queres fazer feliz, entra e tira a tua roupa!';
this.pt_strList.scene_1_19 = 'Eu não sabia que eras uma puta assanhada...';
this.pt_strList.scene_1_20 = 'Como é normal, estragas tudo.... ';
this.pt_strList.scene_1_21 = ' Bem... ok meu amor...';
this.pt_strList.scene_1_22 = 'Quero-te!';
this.pt_strList.scene_1_23 = 'Ok, quero agarrar as tuas mamas!';
this.pt_strList.scene_1_24 = 'Yes um filho da puta! Rua!';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Zdravo, lepotice! Zašto si me zvala? Šta se desilo? ';
this.sr_strList.scene_1_2 = ' Ništa, samo sam htela da te vidim... ';
this.sr_strList.scene_1_3 = 'Zdravo. Lepo haljina! ';
this.sr_strList.scene_1_4 = 'Samo lepa haljina? Ništa više?';
this.sr_strList.scene_1_5 = 'Dobro veÄe draga. Danas si tako lepa!';
this.sr_strList.scene_1_6 = ' UÄ‘i. Spremila sam nam veÄeru...';
this.sr_strList.scene_1_7 = 'Oh, Bože! Zaboravio sam da nam je danas godišnjica...';
this.sr_strList.scene_1_8 = 'U redu je. Navikla sam se na to da stalno zaboravljaš stvari.';
this.sr_strList.scene_1_9 = ' OK, daj da probamo Å¡ta si skuvala.';
this.sr_strList.scene_1_10 = ' Ne tako brzo.';
this.sr_strList.scene_1_11 = ' Oh, u pravo vreme! Baš sam gladan ';
this.sr_strList.scene_1_12 = ' Gde je cveće? ';
this.sr_strList.scene_1_13 = ' Lepo. UI svakom sluÄaju ne bih niÅ¡ta kupio...';
this.sr_strList.scene_1_14 = ' Å ta?';
this.sr_strList.scene_1_15 = ' Ne, idem da ti kupim cveće!';
this.sr_strList.scene_1_16 = 'Smiri se. Cveće nije ono što želim.';
this.sr_strList.scene_1_17 = 'Oprosti mi, molim te! Nikad ne znam Å¡ta treba da uradim... ';
this.sr_strList.scene_1_18 = 'Ako hoćeš da me usrećiš, samo uđi i skini se!';
this.sr_strList.scene_1_19 = 'Nisam znao da si napaljena drolja...';
this.sr_strList.scene_1_20 = 'Kao i uvek sve pokvariš.... ';
this.sr_strList.scene_1_21 = ' Pa... ok, draga...';
this.sr_strList.scene_1_22 = 'Želim te!';
this.sr_strList.scene_1_23 = 'OK, hoću da ti pipam sise!';
this.sr_strList.scene_1_24 = 'Ti si dripac! Izlazi napolje!';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = ' Привіт,люба! Чому ти мене кликала? Що ÑталоÑÑ?';
this.ua_strList.scene_1_2 = 'Ðічого, Ñ Ð¿Ñ€Ð¾Ñто хотіла тебе побачити…';
this.ua_strList.scene_1_3 = 'Привіт. Гарна ÑукнÑ!';
this.ua_strList.scene_1_4 = 'Тільки ÑукнÑ? Більш нічого?';
this.ua_strList.scene_1_5 = 'Добрий вечір, люба. Ти Ñьогодні така гарна!';
this.ua_strList.scene_1_6 = 'Заходь.Я приготувала обід Ð´Ð»Ñ Ð½Ð°Ñ...';
this.ua_strList.scene_1_7 = 'О, Боже мій!Я забув, що у Ð½Ð°Ñ Ñ€Ñ–Ñ‡Ð½Ð¸Ñ†Ñ...';
this.ua_strList.scene_1_8 = 'Ðічого.Я звикла до твоєї поÑтійної забудькуватоÑÑ‚Ñ–.';
this.ua_strList.scene_1_9 = 'Добре, давай Ñпробуємо, що ти приготувала.';
this.ua_strList.scene_1_10 = 'Ðе так швидко,хлопчику.';
this.ua_strList.scene_1_11 = 'О, Ñк раз вчаÑно! Я дуже зголоднів';
this.ua_strList.scene_1_12 = 'Де квіти?';
this.ua_strList.scene_1_13 = 'Добре. У будь-Ñкому випадку Ñ Ð± нічого не купував...';
this.ua_strList.scene_1_14 = 'Що?';
this.ua_strList.scene_1_15 = 'ÐÑ–,Ñ Ð¿Ñ–Ð´Ñƒ за квітами Ð´Ð»Ñ Ñ‚ÐµÐ±Ðµ!';
this.ua_strList.scene_1_16 = 'ЗаÑпокойÑÑ. Квіти - не те, що Ñ Ñ…Ð¾Ñ‡Ñƒ отримати';
this.ua_strList.scene_1_17 = 'ПробÑч мене,будь лаÑко!Я навіть не знаю,що робити...';
this.ua_strList.scene_1_18 = 'Якщо бажаєш зробити мене щаÑливою, прÑто підійди Ñ– зніми з мене одÑг!';
this.ua_strList.scene_1_19 = 'Я не знав, що ти така збуджена...';
this.ua_strList.scene_1_20 = 'Ти Ñк завжди вÑе пÑуєш...';
this.ua_strList.scene_1_21 = 'Ðу, добре...Ð¼Ð¾Ñ Ð»ÑŽÐ±Ð°...';
this.ua_strList.scene_1_22 = 'Я хочу тебе!';
this.ua_strList.scene_1_23 = 'Добре,Ñ Ñ…Ð¾Ñ‡Ñƒ торкнутиÑÑŒ твоїх грудей!';
this.ua_strList.scene_1_24 = 'Ти Ñукин Ñин! Давай!';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'DobÅ™e, sleÄno Smisová, pojÄme zaÄÃt náš speciálnà pÅ™ednÄ›t. ';
this.cz_strList.scene_1_2 = 'Nemohu tu zůstat. Nemám Äas na speciálnà kurzy...';
this.cz_strList.scene_1_3 = ' Haló, krásko! Co tu děláš?';
this.cz_strList.scene_1_4 = ' ÄŒekám na tebe, uÄiteli!';
this.cz_strList.scene_1_5 = ' Hodina je u konce... Jdi domů';
this.cz_strList.scene_1_6 = ' Ne, mám otázku! ';
this.cz_strList.scene_1_7 = 'MusÃÅ¡ opravit svůj domácà úkol. Jsou v nÄ›m nÄ›jaké chyby. ';
this.cz_strList.scene_1_8 = 'MusÃm jÃt, pardon.';
this.cz_strList.scene_1_9 = ' ProÄ na mÄ› Äekáš?';
this.cz_strList.scene_1_10 = ' Chci vás poprosit, jestli byste mÄ› necviÄil, protože nerozumÃm nÄ›kterým momentům...';
this.cz_strList.scene_1_11 = ' Jaká otázka... ProÅ¡li jsme kurzem. Test je zÃtra.';
this.cz_strList.scene_1_12 = 'Ano. Já vÃm. Proto byste mi mÄ›l pomoct... ';
this.cz_strList.scene_1_13 = ' Čemu jsi přesně nerozuměla?';
this.cz_strList.scene_1_14 = 'Můžete zopakovat dnešnà hodinu?';
this.cz_strList.scene_1_15 = ' OK, tÃm pádem dostaneÅ¡ za 3';
this.cz_strList.scene_1_16 = 'No a co? Otec vám zaplatÃ...';
this.cz_strList.scene_1_17 = 'Ne, jdu domů... Jestli chceÅ¡, mohu tÄ› uÄit doma...';
this.cz_strList.scene_1_18 = 'Co si projedeme? ';
this.cz_strList.scene_1_19 = 'Celou lekci? Jste Å¡Ãlená?';
this.cz_strList.scene_1_20 = ' Jsi hrubý. Vysvětli mi všechno. Trvám na tom!';
this.cz_strList.scene_1_21 = 'Jestli mi ho vykouÅ™ÃÅ¡, dostaneÅ¡ za 1';
this.cz_strList.scene_1_22 = 'Vy jste blázen!!';
this.cz_strList.scene_1_23 = 'Jsem teÄ zaneprázdnÄ›n, ale vysvÄ›tlÃm ti vÅ¡e veÄer...';
this.cz_strList.scene_1_24 = 'OK, navÅ¡tÃvÃm vás doma.';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.langList.bg = 'Игра';
this.langList.sr = 'Plai';
this.langList.pt = 'Tocar';
this.langList.ua = 'Грати';
this.langList.cz = 'Hrát';
this.gameNameList = new Object();
this.gameNameList.en = 'Sexual Anniversary';
this.gameNameList.ru = 'СекÑ-СпецкурÑ';
this.gameNameList.de = 'Sexueller Jahrestag';
this.gameNameList.es = 'El Curso de Sexo';
this.gameNameList.fr = 'Baise-Cours';
this.gameNameList.hu = 'Szexi évforduló';
this.gameNameList.it = 'Anniversario Sessuale';
this.gameNameList.pl = 'Seksualna Rocznica';
this.gameNameList.ro = 'Aniversarea Sexuală';
this.gameNameList.bg = 'ОтноÑно CекÑа';
this.gameNameList.pt = 'Aniversário Sexual';
this.gameNameList.sr = 'Seksualno godišnjica';
this.gameNameList.ua = 'CекÑуальна річницÑ';
this.gameNameList.cz = 'PÅ™edmÄ›t milovánÃ';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 559 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay];
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 560 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 561 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('left');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 562 __Packages.Sequence {
#initclip
if (!_global.Sequence) {
var v1 = function (myList, myArea, myBtn, myFrame) {
super();
this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn});
this.sequenceData = myList;
this.sequenceArea = myArea;
this.sequenceList = new Array();
this.sequenceNumb = 0;
this.persentsNumb = 0;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
this.sequenceList[v5].seq = v5;
this.sequenceList[v5].id = v6;
this.sequenceList[v5].onPress = function () {
_global.mySequence.onPressAction(this);
};
this.sequenceList[v5].onDragOut = function () {
_global.mySequence.onReleseAction(this);
};
this.sequenceList[v5].onRelease = function () {
_global.mySequence.onReleseAction(this);
};
++v6;
}
++v5;
}
_root.counter.gotoAndStop(1);
_root[this.classVar.next_btn].gotoAndStop(1);
_root[this.classVar.next_btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.classVar.next_btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onRelease = function () {
_global.mySequence.kill();
_root.gotoAndStop(myFrame);
};
_root[this.classVar.next_btn]._visible = false;
};
_global.Sequence = v1;
_global.Sequence extends MovieClip;
var v2 = v1.prototype;
v2.onFrameAction = function () {
if (this.classVar.mouse_press eq true) {
switch (this.sequenceData[this.classVar.cur_seq].type) {
case 'click-n-hold':
this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) {
this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents));
this.sequenceNumb += 1;
this.classVar.proc = 0;
if (this.sequenceNumb == this.sequenceData.length) {
_root[this.classVar.next_btn]._visible = true;
}
clearInterval(this.classVar.interv);
}
_root.counter.gotoAndStop(int(this.persentsNumb * 5));
break;
case 'move':
}
}
};
v2.onPressAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
break;
case 'click':
case 'click-n-hold':
if (myObject.seq == this.sequenceNumb) {
clearInterval(this.classVar.interv);
this.classVar.mouse_press = true;
this.classVar.cur_seq = myObject.seq;
this.classVar.cur_id = myObject.id;
this.classVar.interv = setInterval(this, 'onFrameAction', 30);
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq < this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq > this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd;
this.playSound(this.soundName, false);
}
break;
case 'move':
}
};
v2.onReleseAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
case 'click':
if (myObject.seq == this.sequenceNumb) {
this.persentsNumb += this.sequenceData[myObject.seq].add_percents;
this.sequenceNumb += 1;
_root.counter.gotoAndStop(this.persentsNumb);
}
if (myObject.seq > this.sequenceNumb) {
}
if (myObject.seq < this.sequenceNumb) {
}
break;
case 'click-n-hold':
clearInterval(this.classVar.interv);
_root.gotoAndStop(this.classVar.start_frame);
_global.gameTexts.text_0.setText('');
_root.sound.stop(this.soundName);
this.popupObject.removeMovieClip();
break;
case 'move':
}
};
v2.makePopup = function (myText) {
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject._x = this.sequenceArea[0];
this.popupObject._y = this.sequenceArea[1];
this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40;
this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0;
this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20;
this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0;
this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20;
_global.gameTexts.text_0.setText(myText);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15);
_global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90;
this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0;
this.popupObject.popup_arrow_up._visible = this.sequenceArea[4];
this.popupObject.popup_arrow_down._visible = this.sequenceArea[5];
this.popupObject.popup_button._visible = false;
};
v2.kill = function () {
delete _root[this.classVar.next_btn].onRollOver;
delete _root[this.classVar.next_btn].onRollOut;
delete _root[this.classVar.next_btn].onDragOut;
delete _root[this.classVar.next_btn].onRelease;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v4 = 0;
while (v4 < this.sequenceData[v5].masks.length) {
delete _root[this.sequenceData[v5].masks[v4].mask].onPress;
delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut;
delete _root[this.sequenceData[v5].masks[v4].mask].onRelease;
++v4;
}
++v5;
}
delete this.sequenceList;
delete this.popupObject;
delete _global.mySequence;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Sequence.prototype, null, 1);
}
#endinitclip
}
movieClip 563 __Packages.HintTimer {
#initclip
if (!_global.HintTimer) {
var v1 = function () {
super();
trace('HintTest');
this.sequenceData = new Array();
this.sequenceList = new Array();
this.addPercents = new Array();
this.sequenceData = _global.sequenceList;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.addPercents[v5] = this.sequenceData[v5].add_percents;
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
++v6;
}
++v5;
}
this.startTimer();
};
_global.HintTimer = v1;
_global.HintTimer extends MovieClip;
var v2 = v1.prototype;
v2.startTimer = function () {
this.isTimerStarted = true;
this.mcActionPoint = null;
this.beginTime = getTimer();
this.progress_start = _root.counter._currentframe;
_root.onEnterFrame = function () {
trace(getTimer() - _global.newHintTimer.getBeginTime());
if (_root.counter._currentframe == _root.counter._totalframes) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
} else {
if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
_global.newHintTimer.startTimer();
} else {
if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) {
if (_global.newHintTimer.getMcActionPoint() == null) {
trace(' progress_start = ' + _global.newHintTimer.getProgressStart());
var v5 = 0;
var v4 = 0;
var v3 = 0;
while (v3 < _global.newHintTimer.addPercents.length) {
v4 += _global.newHintTimer.addPercents[v3];
trace('_root.counter._currentframe = ' + _root.counter._currentframe);
trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )');
if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) {
v5 = v3;
break;
}
++v3;
}
var v7 = _global.newHintTimer.sequenceList[v5]._x;
var v6 = _global.newHintTimer.sequenceList[v5]._y;
trace(' new_x = ' + v7 + ' new_y = ' + v6);
_global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6}));
}
}
}
}
};
};
v2.stopTimer = function () {
var v3 = 0;
while (_root.getInstanceAtDepth(v3) != undefined) {
++v3;
}
trace(' i = ' + v3);
this.mcActionPoint.swapDepths(v3);
this.mcActionPoint.removeMovieClip();
this.mcActionPoint = null;
delete _root.onEnterFrame;
this.isTimerStarted = false;
};
v2.getBeginTime = function () {
return this.beginTime;
};
v2.getProgressStart = function () {
return this.progress_start;
};
v2.getMcActionPoint = function () {
return this.mcActionPoint;
};
v2.setMcActionPoint = function (_mc) {
this.mcActionPoint = _mc;
};
v2.isStarted = function () {
return this.isTimerStarted;
};
v1.MillisecWait = 30000;
ASSetPropFlags(_global.HintTimer.prototype, null, 1);
}
#endinitclip
}
movieClip 564 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 565 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'ru';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
}
movieClip 125 {
}
movieClip 128 {
}
frame 3 {
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '2011#1' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music1');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 131 {
}
movieClip 134 {
}
movieClip 137 {
}
movieClip 140 {
}
movieClip 143 {
}
movieClip 146 {
}
movieClip 149 {
}
movieClip 152 {
}
movieClip 153 {
}
frame 10 {
_global.myWaiting = new Waiting(30, 15);
stop;
}
movieClip 158 {
frame 30 {
stop();
}
}
frame 15 {
_global.myWaiting = new Waiting(150, 20);
stop;
}
movieClip 159 {
frame 150 {
stop();
}
}
movieClip 162 {
frame 30 {
stop();
}
}
frame 20 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': true, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25);
stop();
}
movieClip 165 {
}
movieClip 166 {
frame 100 {
}
frame 200 {
}
frame 300 {
}
}
movieClip 168 {
}
movieClip 169 {
}
movieClip 171 {
}
frame 25 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': true, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': false, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30);
stop();
}
frame 30 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': true, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': false, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 35);
stop();
}
frame 35 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': true, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 40);
stop();
}
frame 40 {
_global.myWaiting = new Waiting(30, 45);
stop;
}
frame 45 {
_global.myWaiting = new Waiting(290, 50);
stop;
}
movieClip 174 {
}
movieClip 177 {
}
movieClip 180 {
}
movieClip 183 {
}
movieClip 185 {
frame 290 {
stop();
}
}
frame 50 {
_global.myWaiting = new Waiting(200, 55);
stop;
}
movieClip 188 {
}
movieClip 191 {
}
movieClip 194 {
}
movieClip 197 {
}
movieClip 200 {
}
movieClip 203 {
}
movieClip 206 {
}
movieClip 209 {
}
movieClip 212 {
}
movieClip 215 {
}
movieClip 218 {
}
movieClip 221 {
}
movieClip 224 {
}
movieClip 227 {
}
movieClip 230 {
}
movieClip 233 {
}
movieClip 234 {
frame 200 {
stop();
}
}
frame 55 {
_global.sequenceList = new Array({'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 57, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 57, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 58, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 58, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 59, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 59, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 60, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 60, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 61, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 61, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 62, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 62, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 63, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 63, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 12.5, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 64, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 64, 'text': 'Stop it!', 'snd': 'dontlike'}}]});
_global.mySequence = new Sequence(_global.sequenceList, [300, 70, 200, 60, false, false], 'btn_next', 65);
_global.newHintTimer = new HintTimer();
stop();
}
movieClip 237 {
}
movieClip 240 {
}
movieClip 243 {
}
movieClip 246 {
}
movieClip 249 {
}
movieClip 252 {
}
movieClip 253 {
}
movieClip 256 {
}
movieClip 259 {
}
movieClip 262 {
}
movieClip 265 {
}
movieClip 268 {
}
movieClip 271 {
}
movieClip 274 {
}
movieClip 275 {
}
movieClip 276 {
}
movieClip 280 {
}
movieClip 285 {
frame 200 {
gotoAndPlay('sex_1');
}
frame 400 {
gotoAndPlay('sex_2');
}
frame 600 {
gotoAndPlay('sex_3');
}
frame 800 {
gotoAndPlay('sex_4');
}
frame 1000 {
gotoAndPlay('sex_5');
}
frame 1200 {
gotoAndPlay('sex_6');
}
frame 1400 {
gotoAndPlay('sex_7');
}
frame 1600 {
gotoAndPlay('sex_8');
}
frame 1800 {
gotoAndPlay('sex_9');
}
}
movieClip 287 {
}
frame 57 {
scl333.gotoAndPlay('sex_2');
}
frame 58 {
scl333.gotoAndPlay('sex_3');
}
frame 59 {
scl333.gotoAndPlay('sex_4');
}
frame 60 {
scl333.gotoAndPlay('sex_5');
}
frame 61 {
scl333.gotoAndPlay('sex_6');
}
frame 62 {
scl333.gotoAndPlay('sex_7');
}
frame 63 {
scl333.gotoAndPlay('sex_8');
}
frame 64 {
scl333.gotoAndPlay('sex_9');
}
frame 65 {
_global.myWaiting = new Waiting(10, 70);
stop;
}
frame 70 {
_global.myWaiting = new Waiting(30, 75);
stop;
}
frame 75 {
_global.myWaiting = new Waiting(70, 80);
stop;
}
movieClip 290 {
}
movieClip 293 {
}
movieClip 296 {
}
movieClip 299 {
}
movieClip 302 {
}
movieClip 305 {
}
movieClip 308 {
}
movieClip 311 {
}
movieClip 314 {
}
movieClip 317 {
}
movieClip 320 {
}
movieClip 323 {
}
movieClip 324 {
frame 70 {
stop();
}
}
frame 80 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 85, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 328 {
frame 200 {
gotoAndPlay('sex_1');
}
}
frame 85 {
_global.myWaiting = new Waiting(30, 90);
stop;
}
movieClip 329 {
frame 1 {
gotoAndPlay('sex_1');
}
}
frame 90 {
_global.myWaiting = new Waiting(30, 95);
stop;
}
movieClip 332 {
}
movieClip 335 {
}
movieClip 338 {
}
movieClip 341 {
}
movieClip 344 {
}
movieClip 347 {
}
movieClip 350 {
}
movieClip 353 {
}
movieClip 356 {
}
movieClip 359 {
}
movieClip 362 {
}
movieClip 365 {
}
movieClip 368 {
}
movieClip 371 {
}
movieClip 374 {
}
movieClip 377 {
}
movieClip 380 {
}
movieClip 383 {
}
movieClip 384 {
}
frame 95 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 96, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 97, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 98, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 99, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 100);
stop();
}
movieClip 387 {
}
movieClip 389 {
}
movieClip 391 {
}
movieClip 393 {
}
movieClip 395 {
}
frame 97 {
scen5.gotoAndPlay('sex_1');
}
movieClip 400 {
}
movieClip 403 {
}
movieClip 406 {
}
movieClip 409 {
}
movieClip 413 {
}
movieClip 416 {
}
movieClip 419 {
}
movieClip 422 {
}
movieClip 425 {
}
movieClip 436 {
frame 130 {
stop();
}
}
movieClip 443 {
frame 60 {
gotoAndPlay('sex_1');
}
frame 100 {
gotoAndPlay('sex_2');
}
frame 120 {
gotoAndPlay('sex_3');
}
frame 250 {
stop();
}
}
frame 98 {
scen5.gotoAndPlay('sex_2');
}
frame 99 {
scen5.gotoAndPlay('sex_3');
}
frame 100 {
scen5.gotoAndPlay('finish');
_global.myWaiting = new Waiting(130, 105);
stop;
}
frame 105 {
_global.myWaiting = new Waiting(30, 110);
stop;
}
frame 110 {
_global.myWaiting = new Waiting(60, 115);
stop;
}
movieClip 446 {
}
movieClip 449 {
}
movieClip 452 {
}
movieClip 455 {
}
movieClip 458 {
}
movieClip 461 {
}
movieClip 464 {
}
movieClip 467 {
}
movieClip 470 {
}
movieClip 473 {
}
movieClip 476 {
}
movieClip 479 {
}
movieClip 482 {
}
movieClip 486 {
}
movieClip 490 {
frame 70 {
stop();
}
}
frame 115 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 116, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 117, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 118, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 119, 'snd': 'temp_3'}, {'btn': 'temp_5', 'time': 9, 'frame': 120, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 121);
stop();
}
movieClip 491 {
frame 1 {
stop();
}
}
movieClip 496 {
}
movieClip 498 {
}
frame 117 {
scen6.gotoAndPlay('sex_1');
}
movieClip 512 {
}
movieClip 528 {
frame 125 {
stop();
}
}
movieClip 534 {
frame 110 {
stop();
}
}
movieClip 540 {
frame 95 {
stop();
}
}
movieClip 541 {
frame 60 {
gotoAndPlay('sex_1');
}
frame 100 {
gotoAndPlay('sex_2');
}
frame 140 {
gotoAndPlay('sex_3');
}
frame 160 {
gotoAndPlay('sex_4');
}
frame 290 {
stop();
}
}
frame 118 {
scen6.gotoAndPlay('sex_2');
}
frame 119 {
scen6.gotoAndPlay('sex_3');
}
frame 120 {
scen6.gotoAndPlay('sex_4');
}
frame 121 {
scen6.gotoAndPlay('finish');
_global.myWaiting = new Waiting(130, 125);
stop;
}
frame 125 {
_global.myWaiting = new Waiting(30, 130);
stop;
}
frame 130 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 210], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 261], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Lollipop_Cock_Trip-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 544 {
}
movieClip 547 {
}
movieClip 550 {
}
movieClip 552 {
}
movieClip 553 {
}
movieClip 554 {
frame 170 {
stop();
}
}