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Kicking Butt by illionore.swf

This is the info page for
Flash #157740

(Click the ID number above for more basic data on this flash file.)


Text
Start

llionore

Entertainment

<p align="right"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Loading... please wait.</font></p>

Presents:

Kicking
butt!

Controls:
Move left / right:
Block:
Kick:
Pick up / use:
Pause / unpause:

A / D (or cursor left/right)
S      (or cursor down)
W     (or cursor up)
Space bar
P

Notice Board

Final level!
go go go!

Level cleared!

<p align="center"><font face="Broadway" size="25" color="#000000" letterSpacing="0.000000" kerning="1">... zombies returned to the grave</font></p>

Press < space bar > to continue!

Game Over!

<p align="center"><font face="Broadway" size="25" color="#000000" letterSpacing="0.000000" kerning="1">... zombies returned to the grave</font></p>

Press < space bar > to retry this level!

<p align="center"><font face="Arial" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Press &lt; i &gt; to increase the Easy Mode effectiveness</font></p>

<p align="center"><font face="Broadway" size="60" color="#000000" letterSpacing="0.000000" kerning="1">&quot;Ghoulish Graveyard&quot;</font></p>

<p align="center"><font face="Broadway" size="25" color="#000000" letterSpacing="0.000000" kerning="1">Level 1:</font></p>

<p align="center"><font face="Broadway" size="25" color="#000000" letterSpacing="0.000000" kerning="1">Press &lt; space bar &gt; to continue!</font></p>

<p align="right"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Normal mode</font></p>

Paused!

Press < P > to resume...

ActionScript [AS3]

Section 1
//bgArt_3 (kickingButt_fla.bgArt_3) package kickingButt_fla { import flash.display.*; public dynamic class bgArt_3 extends MovieClip { public function bgArt_3(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 2
//bgFrame_18 (kickingButt_fla.bgFrame_18) package kickingButt_fla { import flash.display.*; public dynamic class bgFrame_18 extends MovieClip { public function bgFrame_18(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 3
//body_16 (kickingButt_fla.body_16) package kickingButt_fla { import flash.display.*; public dynamic class body_16 extends MovieClip { public function body_16(){ addFrameScript(0, frame1, 15, frame16, 30, frame31, 45, frame46, 60, frame61, 75, frame76); } function frame1(){ stop(); } function frame16(){ stop(); } function frame31(){ stop(); } function frame46(){ stop(); } function frame61(){ stop(); } function frame76(){ stop(); } } }//package kickingButt_fla
Section 4
//charZombie_25 (kickingButt_fla.charZombie_25) package kickingButt_fla { import flash.display.*; public dynamic class charZombie_25 extends MovieClip { public function charZombie_25(){ addFrameScript(0, frame1, 15, frame16); } function frame1(){ stop(); } function frame16(){ stop(); } } }//package kickingButt_fla
Section 5
//cloud_7 (kickingButt_fla.cloud_7) package kickingButt_fla { import flash.display.*; public dynamic class cloud_7 extends MovieClip { public function cloud_7(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 6
//hand_15 (kickingButt_fla.hand_15) package kickingButt_fla { import flash.display.*; public dynamic class hand_15 extends MovieClip { public function hand_15(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 7
//itemFloor_8 (kickingButt_fla.itemFloor_8) package kickingButt_fla { import flash.display.*; public dynamic class itemFloor_8 extends MovieClip { public function itemFloor_8(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 8
//MainTimeline (kickingButt_fla.MainTimeline) package kickingButt_fla { import flash.events.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var modeText:TextField; public var spawnPlank3:MovieClip; public var bgArt:MovieClip; public var labelCleared:MovieClip; public var spawnPlank1:MovieClip; public var spawnSacro2:MovieClip; public var itemFloor:MovieClip; public var spawnSacro3:MovieClip; public var btnIntroStart:introStartButton; public var spawnSacro1:MovieClip; public var loader_mc:movie_mc; public var loaded_txt:TextField; public var textPaused:MovieClip; public var labelLevelStart:MovieClip; public var bgFrame:MovieClip; public var girl:MovieClip; public var labelGameOver:MovieClip; public var spawnPrisoner1:MovieClip; public var spawnZombie1:MovieClip; public var spawnPrisoner2:MovieClip; public var spawnPrisoner3:MovieClip; public var spawnPlank4:MovieClip; public var cloud:MovieClip; public var flyingKick:MovieClip; public var spawnZombie2:MovieClip; public var spawnPlank2:MovieClip; public var myKey; public var iBlockCounter; public var iClothingOffset; public var iKickCounter; public var bGameOver; public var iLevel; public var bLevelCleared; public var iGirlHitCounter; public var iGirlFallYmod; public var iGirlFallDirection; public var iImmunityCountdown; public var iEasyModeMultiplier; public var bPaused; public var iItemDirection; public var iItemType; public var iMaxEnemies; public var iSpawnInterval; public var iSpawnCountdown; public var iEnemiesTillKey; public var iMobsKilled; public var iEnemyHitRangeExtend; public var enemyArray:Array; public var enemyMobType:Array; public var enemyClothingOffset:Array; public var enemyImmuneArray:Array; public var enemyFallYmodArray:Array; public var enemyHitCounterArray:Array; public var enemyFallDirArray:Array; public var myInterval:uint; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2); } public function onProgress(_arg1:ProgressEvent):void{ var _local2:Number = _arg1.target.bytesLoaded; var _local3:Number = _arg1.target.bytesTotal; var _local4:Number = (_local2 / _local3); loader_mc.scaleX = _local4; loaded_txt.text = (("Loading... " + Math.round((_local4 * 100))) + "%"); } public function onComplete(_arg1:Event):void{ loaded_txt.text = "Finished loading."; btnIntroStart.alpha = 1; btnIntroStart.addEventListener(MouseEvent.CLICK, startGame); } public function startGame(_arg1:MouseEvent):void{ gotoAndStop(2); } public function myTimer():void{ if ((((bgFrame.alpha > 0)) && ((iLevel < 6)))){ checkKey(); }; if ((((((bGameOver == false)) && ((labelLevelStart.alpha < 1)))) && ((bPaused == false)))){ if (iGirlHitCounter == 0){ moveGirl(); }; updateEnemyMovement(); if (girl.body.currentFrame == (iClothingOffset + 8)){ girlHitCheck(); }; enemyHitCheck(); if (iSpawnCountdown > 0){ iSpawnCountdown--; } else { iSpawnCountdown = iSpawnInterval; runSpawner(); }; updateSpawnSpots(); fallingAnimationGirl(); fallingAnimationEnemy(); itemToTheFloor(); if (iImmunityCountdown > 0){ doImmunity(); }; levelClearanceCheck(); }; } public function initLevel():void{ bgFrame.gotoAndStop(3); bgFrame.alpha = 0.35; setChildIndex(bgFrame, (numChildren - 1)); setChildIndex(labelGameOver, (numChildren - 1)); labelLevelStart.levelNumber.text = (("Level " + iLevel) + ":"); bgArt.gotoAndStop(iLevel); if (iLevel == 1){ iMaxEnemies = 4; iSpawnInterval = 70; labelLevelStart.levelName.text = "\"Ghoulish Graveyard\""; spawnZombie1.gotoAndStop(1); spawnZombie1.x = 100; spawnZombie2.gotoAndStop(1); spawnZombie2.x = 800; iEnemyHitRangeExtend = 0; } else { if (iLevel == 2){ iMaxEnemies = 6; iSpawnInterval = 80; labelLevelStart.levelName.text = "\"Mummified Museum\""; spawnZombie1.x = -150; spawnZombie2.x = -150; spawnSacro1.gotoAndStop(1); spawnSacro1.x = 100; spawnSacro2.gotoAndStop(1); spawnSacro2.x = 250; spawnSacro3.gotoAndStop(1); spawnSacro3.x = 800; iEnemyHitRangeExtend = 5; } else { if (iLevel == 3){ iMaxEnemies = 7; iSpawnInterval = 70; labelLevelStart.levelName.text = "\"Prison Panic\""; spawnSacro1.x = -150; spawnSacro2.x = -150; spawnSacro3.x = -150; spawnPrisoner1.gotoAndStop(1); spawnPrisoner1.x = 100; spawnPrisoner2.gotoAndStop(1); spawnPrisoner2.x = 650; spawnPrisoner3.gotoAndStop(1); spawnPrisoner3.x = 800; iEnemyHitRangeExtend = 5; } else { if (iLevel == 4){ iMaxEnemies = 8; iSpawnInterval = 110; labelLevelStart.levelName.text = "\"Pirate Problems\""; spawnPrisoner1.x = -150; spawnPrisoner2.x = -150; spawnPrisoner3.x = -150; spawnPlank1.gotoAndStop(1); spawnPlank1.x = 100; spawnPlank2.gotoAndStop(1); spawnPlank2.x = 250; spawnPlank3.gotoAndStop(1); spawnPlank3.x = 650; spawnPlank4.gotoAndStop(1); spawnPlank4.x = 800; iEnemyHitRangeExtend = 5; } else { if (iLevel == 5){ iMaxEnemies = 9; iSpawnInterval = 120; labelLevelStart.levelName.text = "\"Hellish Hordes\""; spawnPlank2.x = -150; spawnPlank3.x = -150; spawnPlank4.x = -150; spawnPlank1.gotoAndStop(1); spawnPlank1.x = 250; spawnPrisoner1.gotoAndStop(1); spawnPrisoner1.x = 800; spawnSacro1.gotoAndStop(1); spawnSacro1.x = 650; spawnZombie1.gotoAndStop(1); spawnZombie1.x = 100; iEnemyHitRangeExtend = 5; } else { labelLevelStart.levelNumber.text = "Congratulations!"; labelLevelStart.levelName.text = "You have beaten the game!"; labelLevelStart.labelSpace.text = ""; flyingKick.alpha = 1; setChildIndex(flyingKick, (numChildren - 1)); }; }; }; }; }; labelLevelStart.alpha = 1; iMobsKilled = 0; myKey = 0; bPaused = false; textPaused.alpha = 0; } public function checkKey():void{ var _local1:*; var _local2:*; if (myKey == 32){ if (labelLevelStart.alpha == 1){ labelLevelStart.alpha = 0; bgFrame.alpha = 0; } else { if (enemyArray.length > 0){ _local1 = 0; while (_local1 < enemyArray.length) { _local2 = enemyArray[_local1]; removeChild(_local2); _local1++; }; }; myKey = 0; iBlockCounter = 0; iClothingOffset = 0; iKickCounter = 0; iGirlHitCounter = 0; iGirlFallYmod = 0; iGirlFallDirection = 1; iImmunityCountdown = 0; iItemDirection = 1; iItemType = 0; iSpawnCountdown = 10; iEnemiesTillKey = (Math.floor((Math.random() * 5)) + 9); iMobsKilled = 0; enemyArray = []; enemyMobType = []; enemyClothingOffset = []; enemyImmuneArray = []; enemyFallYmodArray = []; enemyHitCounterArray = []; enemyFallDirArray = []; girl.body.gotoAndStop((iClothingOffset + 1)); labelCleared.alpha = 0; labelGameOver.alpha = 0; labelLevelStart.alpha = 0; bgFrame.alpha = 0; girl.x = 450; girl.y = 112; girl.rotation = 0; itemFloor.gotoAndStop(1); girl.hand.gotoAndStop(1); if (bGameOver == true){ initLevel(); } else { iLevel++; iMaxEnemies = 10; iSpawnInterval = 70; initLevel(); }; bGameOver = false; bLevelCleared = false; }; } else { if (myKey == 73){ if (bGameOver == true){ if (labelGameOver.textI.text == "Press < i > to increase the Easy Mode effectiveness"){ iEasyModeMultiplier++; labelGameOver.textI.text = ((("Level " + iLevel) + "'s 'Easy Mode' is set to v") + iEasyModeMultiplier); modeText.text = ("Easy mode v" + iEasyModeMultiplier); }; }; }; }; } public function itemToTheFloor():void{ if (itemFloor.y < 190){ setChildIndex(itemFloor, (numChildren - 1)); itemFloor.x = (itemFloor.x + (iItemDirection * 10)); itemFloor.y = (itemFloor.y + (5 + (itemFloor.y / 10))); if (itemFloor.y > 190){ itemFloor.y = 190; }; }; if (itemFloor.x < 10){ itemFloor.x = 890; }; if (itemFloor.x > 890){ itemFloor.x = 10; }; } public function levelClearanceCheck():void{ if ((((enemyArray.length == 0)) && ((labelCleared.alpha == 0)))){ if ((((((((((((((((((((((((spawnZombie1.currentFrame == 2)) && ((spawnZombie2.currentFrame == 2)))) && ((spawnSacro1.currentFrame == 2)))) && ((spawnSacro2.currentFrame == 2)))) && ((spawnSacro3.currentFrame == 2)))) && ((spawnPrisoner1.currentFrame == 2)))) && ((spawnPrisoner2.currentFrame == 2)))) && ((spawnPrisoner3.currentFrame == 2)))) && ((spawnPlank1.currentFrame == 2)))) && ((spawnPlank2.currentFrame == 2)))) && ((spawnPlank3.currentFrame == 2)))) && ((spawnPlank4.currentFrame == 2)))){ bLevelCleared = true; modeText.text = "Normal mode"; iEasyModeMultiplier = 0; bgFrame.gotoAndStop(1); bgFrame.alpha = 0.35; setChildIndex(bgFrame, (numChildren - 1)); setChildIndex(labelCleared, (numChildren - 1)); if (iLevel == 1){ labelCleared.mobAmount.text = (iMobsKilled + " zombies returned to the grave"); } else { if (iLevel == 2){ labelCleared.mobAmount.text = (iMobsKilled + " mummies unwrapped"); } else { if (iLevel == 3){ labelCleared.mobAmount.text = (iMobsKilled + " prisoners brought to justice"); } else { if (iLevel == 4){ labelCleared.mobAmount.text = (iMobsKilled + " pirates sent overboard"); } else { labelCleared.mobAmount.text = (iMobsKilled + " enemies slain. You have beaten the game!"); }; }; }; }; labelCleared.alpha = 1; iMobsKilled = 0; }; }; } public function updateEnemyMovement():void{ var _local2:*; var _local3:*; var _local4:*; var _local1:* = 0; if (enemyArray.length > 0){ _local2 = 0; while (_local2 < enemyArray.length) { _local3 = enemyArray[_local2]; _local4 = 0; if (enemyMobType[_local2] == 1){ _local4 = 3; _local1 = 6; }; if (enemyMobType[_local2] == 2){ _local4 = 4; _local1 = 7; }; if (enemyMobType[_local2] == 3){ _local4 = 5; _local1 = 8; }; if (enemyMobType[_local2] == 4){ _local4 = 6; _local1 = 6; }; _local3.x = (_local3.x - (_local4 * _local3.body.scaleX)); if (_local3.body.currentFrame == (enemyClothingOffset[_local2] + 10)){ _local3.body.gotoAndStop((enemyClothingOffset[_local2] + 1)); } else { if (_local3.body.currentFrame == (enemyClothingOffset[_local2] + 2)){ if (Math.floor(((Math.random() * _local1) * (iEasyModeMultiplier + 1))) == 0){ _local3.body.gotoAndStop((_local3.body.currentFrame + 1)); } else { _local3.body.gotoAndStop((enemyClothingOffset[_local2] + 1)); }; } else { _local3.body.gotoAndStop((_local3.body.currentFrame + 1)); }; }; if (_local3.x < 0){ _local3.x = 900; }; if (_local3.x > 900){ _local3.x = 0; }; _local2++; }; }; } public function runSpawner():void{ if (enemyArray.length < iMaxEnemies){ if (spawnZombie1.currentFrame == 1){ spawnZombie1.gotoAndStop(3); }; if (spawnZombie2.currentFrame == 1){ spawnZombie2.gotoAndStop(3); }; if (spawnSacro1.currentFrame == 1){ spawnSacro1.gotoAndStop(3); }; if (spawnSacro2.currentFrame == 1){ spawnSacro2.gotoAndStop(3); }; if (spawnSacro3.currentFrame == 1){ spawnSacro3.gotoAndStop(3); }; if (spawnPrisoner1.currentFrame == 1){ spawnPrisoner1.gotoAndStop(3); }; if (spawnPrisoner2.currentFrame == 1){ spawnPrisoner2.gotoAndStop(3); }; if (spawnPrisoner3.currentFrame == 1){ spawnPrisoner3.gotoAndStop(3); }; if (spawnPlank1.currentFrame == 1){ spawnPlank1.gotoAndStop(3); }; if (spawnPlank2.currentFrame == 1){ spawnPlank2.gotoAndStop(3); }; if (spawnPlank3.currentFrame == 1){ spawnPlank3.gotoAndStop(3); }; if (spawnPlank4.currentFrame == 1){ spawnPlank4.gotoAndStop(3); }; }; } public function updateSpawnSpots():void{ if (spawnZombie1.currentFrame > 2){ if (spawnZombie1.currentFrame < 20){ spawnZombie1.gotoAndStop((spawnZombie1.currentFrame + 1)); } else { spawnZombie1.gotoAndStop(1); spawnEnemy("Zombie", spawnZombie1.x); }; }; if (spawnZombie2.currentFrame > 2){ if (spawnZombie2.currentFrame < 20){ spawnZombie2.gotoAndStop((spawnZombie2.currentFrame + 1)); } else { spawnZombie2.gotoAndStop(1); spawnEnemy("Zombie", spawnZombie2.x); }; }; if (spawnSacro1.currentFrame > 2){ if (spawnSacro1.currentFrame < 20){ spawnSacro1.gotoAndStop((spawnSacro1.currentFrame + 1)); } else { spawnSacro1.gotoAndStop(1); spawnEnemy("Mummie", spawnSacro1.x); }; }; if (spawnSacro2.currentFrame > 2){ if (spawnSacro2.currentFrame < 20){ spawnSacro2.gotoAndStop((spawnSacro2.currentFrame + 1)); } else { spawnSacro2.gotoAndStop(1); spawnEnemy("Mummie", spawnSacro2.x); }; }; if (spawnSacro3.currentFrame > 2){ if (spawnSacro3.currentFrame < 20){ spawnSacro3.gotoAndStop((spawnSacro3.currentFrame + 1)); } else { spawnSacro3.gotoAndStop(1); spawnEnemy("Mummie", spawnSacro3.x); }; }; if (spawnPrisoner1.currentFrame > 2){ if (spawnPrisoner1.currentFrame < 20){ spawnPrisoner1.gotoAndStop((spawnPrisoner1.currentFrame + 1)); } else { spawnPrisoner1.gotoAndStop(1); spawnEnemy("Prisoner", spawnPrisoner1.x); }; }; if (spawnPrisoner2.currentFrame > 2){ if (spawnPrisoner2.currentFrame < 20){ spawnPrisoner2.gotoAndStop((spawnPrisoner2.currentFrame + 1)); } else { spawnPrisoner2.gotoAndStop(1); spawnEnemy("Prisoner", spawnPrisoner2.x); }; }; if (spawnPrisoner3.currentFrame > 2){ if (spawnPrisoner3.currentFrame < 20){ spawnPrisoner3.gotoAndStop((spawnPrisoner3.currentFrame + 1)); } else { spawnPrisoner3.gotoAndStop(1); spawnEnemy("Prisoner", spawnPrisoner3.x); }; }; if (spawnPlank1.currentFrame > 2){ if (spawnPlank1.currentFrame < 20){ spawnPlank1.gotoAndStop((spawnPlank1.currentFrame + 1)); } else { spawnPlank1.gotoAndStop(1); spawnEnemy("Pirate", spawnPlank1.x); }; }; if (spawnPlank2.currentFrame > 2){ if (spawnPlank2.currentFrame < 20){ spawnPlank2.gotoAndStop((spawnPlank2.currentFrame + 1)); } else { spawnPlank2.gotoAndStop(1); spawnEnemy("Pirate", spawnPlank2.x); }; }; if (spawnPlank3.currentFrame > 2){ if (spawnPlank3.currentFrame < 20){ spawnPlank3.gotoAndStop((spawnPlank3.currentFrame + 1)); } else { spawnPlank3.gotoAndStop(1); spawnEnemy("Pirate", spawnPlank3.x); }; }; if (spawnPlank4.currentFrame > 2){ if (spawnPlank4.currentFrame < 20){ spawnPlank4.gotoAndStop((spawnPlank4.currentFrame + 1)); } else { spawnPlank4.gotoAndStop(1); spawnEnemy("Pirate", spawnPlank4.x); }; }; } public function spawnEnemy(_arg1:String, _arg2):void{ var _local3:*; var _local4:* = 1; if (_arg1 == "Zombie"){ _local3 = new zombieSprite(); _local4 = 1; } else { if (_arg1 == "Mummie"){ _local3 = new mummieSprite(); _local4 = 2; } else { if (_arg1 == "Prisoner"){ _local3 = new prisonerSprite(); _local4 = 3; } else { _local3 = new pirateSprite(); _local4 = 4; }; }; }; _local3.x = _arg2; _local3.y = 119; if (Math.floor((Math.random() * 2)) == 0){ _local3.body.scaleX = 1; _local3.hand.x = 0; } else { _local3.body.scaleX = -1; _local3.hand.x = 10; }; addChild(_local3); enemyArray.push(_local3); enemyMobType.push(_local4); enemyClothingOffset.push(0); enemyImmuneArray.push(0); enemyFallYmodArray.push(0); enemyHitCounterArray.push(0); enemyFallDirArray.push(1); if (iEnemiesTillKey > 0){ iEnemiesTillKey--; }; if ((((iItemType == 0)) && ((iEnemiesTillKey == 0)))){ if (((!((spawnZombie1.currentFrame == 2))) || (!((spawnZombie2.currentFrame == 2))))){ iItemType = 2; _local3.hand.gotoAndStop(iItemType); } else { if (((((!((spawnSacro1.currentFrame == 2))) || (!((spawnSacro2.currentFrame == 2))))) || (!((spawnSacro3.currentFrame == 2))))){ iItemType = 3; _local3.hand.gotoAndStop(iItemType); } else { if (((((!((spawnPrisoner1.currentFrame == 2))) || (!((spawnPrisoner2.currentFrame == 2))))) || (!((spawnPrisoner3.currentFrame == 2))))){ iItemType = 4; _local3.hand.gotoAndStop(iItemType); } else { if (((((((!((spawnPlank1.currentFrame == 2))) || (!((spawnPlank2.currentFrame == 2))))) || (!((spawnPlank3.currentFrame == 2))))) || (!((spawnPlank4.currentFrame == 2))))){ iItemType = 5; _local3.hand.gotoAndStop(iItemType); }; }; }; }; }; } public function doImmunity():void{ iImmunityCountdown--; if (iGirlHitCounter == 0){ girl.alpha = (1 - girl.alpha); }; if (iImmunityCountdown == 0){ girl.alpha = 1; }; } public function enemyHitCheck():void{ var _local1:*; var _local2:*; if (iImmunityCountdown == 0){ if (enemyArray.length > 0){ _local1 = 0; while (_local1 < enemyArray.length) { _local2 = enemyArray[_local1]; if (_local2.body.currentFrame == (enemyClothingOffset[_local1] + 8)){ if (_local2.body.scaleX == 1){ if ((((girl.x > ((_local2.x - 45) - iEnemyHitRangeExtend))) && ((girl.x < _local2.x)))){ if ((((girl.body.scaleX == -1)) && ((girl.body.currentFrame == (iClothingOffset + 5))))){ } else { iGirlFallDirection = -1; girlIsHit(); }; }; } else { if ((((girl.x < ((_local2.x + 55) + iEnemyHitRangeExtend))) && ((girl.x > _local2.x)))){ if ((((girl.body.scaleX == 1)) && ((girl.body.currentFrame == (iClothingOffset + 5))))){ } else { iGirlFallDirection = 1; girlIsHit(); }; }; }; }; _local1++; }; }; }; } public function girlHitCheck():void{ var _local1:*; var _local2:*; if (enemyArray.length > 0){ _local1 = 0; while (_local1 < enemyArray.length) { _local2 = enemyArray[_local1]; if (girl.body.scaleX == 1){ if ((((_local2.x > (girl.x - 55))) && ((_local2.x < girl.x)))){ enemyFallDirArray[_local1] = -1; enemyImmuneArray[_local1] = 10; _local2.body.gotoAndStop((enemyClothingOffset[_local1] + 1)); enemyFallYmodArray[_local1] = -17; var _local3 = enemyHitCounterArray; var _local4 = _local1; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; enemyClothingOffset[_local1] = (enemyClothingOffset[_local1] + 15); }; } else { if ((((_local2.x < (girl.x + 65))) && ((_local2.x > girl.x)))){ enemyFallDirArray[_local1] = 1; enemyImmuneArray[_local1] = 10; _local2.body.gotoAndStop((enemyClothingOffset[_local1] + 1)); enemyFallYmodArray[_local1] = -17; _local3 = enemyHitCounterArray; _local4 = _local1; _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; enemyClothingOffset[_local1] = (enemyClothingOffset[_local1] + 15); }; }; _local1++; }; }; } public function fallingAnimationEnemy():void{ var _local1:*; var _local2:*; if (enemyArray.length > 0){ _local1 = 0; while (_local1 < enemyArray.length) { _local2 = enemyArray[_local1]; if (enemyHitCounterArray[_local1] > 0){ var _local3 = enemyHitCounterArray; var _local4 = _local1; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; if (enemyHitCounterArray[_local1] < 11){ _local2.rotation = (_local2.rotation + (10 * enemyFallDirArray[_local1])); _local2.y = (_local2.y + enemyFallYmodArray[_local1]); enemyFallYmodArray[_local1] = (enemyFallYmodArray[_local1] + 6); _local2.x = (_local2.x + (enemyFallDirArray[_local1] * 30)); } else { if (enemyHitCounterArray[_local1] == 11){ if (_local2.body.scaleX == 1){ if (enemyFallDirArray[_local1] == 1){ _local2.y = 180; } else { _local2.y = 175; }; } else { if (enemyFallDirArray[_local1] == 1){ _local2.y = 165; } else { _local2.y = 192; }; }; } else { if (enemyHitCounterArray[_local1] == 12){ if ((((enemyClothingOffset[_local1] == 30)) && ((((enemyMobType[_local1] == 1)) || ((enemyMobType[_local1] == 2)))))){ if (_local2.hand.currentFrame > 1){ _local2.hand.gotoAndStop(1); itemFloor.y = 10; itemFloor.x = _local2.x; iItemDirection = enemyFallDirArray[_local1]; itemFloor.gotoAndStop(iItemType); itemToTheFloor(); }; enemyArray.splice(_local1, 1); iMobsKilled++; enemyMobType.splice(_local1, 1); enemyClothingOffset.splice(_local1, 1); enemyImmuneArray.splice(_local1, 1); enemyFallYmodArray.splice(_local1, 1); enemyHitCounterArray.splice(_local1, 1); enemyFallDirArray.splice(_local1, 1); cloud.x = _local2.x; removeChild(_local2); cloud.gotoAndPlay(1); } else { if ((((enemyClothingOffset[_local1] == 45)) && ((((enemyMobType[_local1] == 3)) || ((enemyMobType[_local1] == 4)))))){ if (_local2.hand.currentFrame > 1){ _local2.hand.gotoAndStop(1); itemFloor.y = 10; itemFloor.x = _local2.x; iItemDirection = enemyFallDirArray[_local1]; itemFloor.gotoAndStop(iItemType); itemToTheFloor(); }; enemyArray.splice(_local1, 1); iMobsKilled++; enemyMobType.splice(_local1, 1); enemyClothingOffset.splice(_local1, 1); enemyImmuneArray.splice(_local1, 1); enemyFallYmodArray.splice(_local1, 1); enemyHitCounterArray.splice(_local1, 1); enemyFallDirArray.splice(_local1, 1); cloud.x = _local2.x; removeChild(_local2); cloud.gotoAndPlay(1); } else { enemyHitCounterArray[_local1] = 0; enemyFallYmodArray[_local1] = 0; _local2.body.gotoAndStop((enemyClothingOffset[_local1] + 1)); _local2.rotation = 0; _local2.y = 118; }; }; }; }; }; }; _local1++; }; }; } public function moveGirl():void{ if ((((myKey == 1)) && ((iKickCounter == 0)))){ girl.body.scaleX = 1; girl.hand.x = 0; } else { if ((((myKey == 2)) && ((iKickCounter == 0)))){ girl.body.scaleX = -1; girl.hand.x = 10; }; }; if ((((((myKey == 1)) || ((myKey == 2)))) && ((((iKickCounter == 0)) || ((iKickCounter > 9)))))){ iKickCounter = 0; if (girl.body.currentFrame > (iClothingOffset + 3)){ girl.body.gotoAndStop((iClothingOffset + 1)); } else { girl.body.gotoAndStop((girl.body.currentFrame + 1)); }; girl.x = (girl.x - (girl.body.scaleX * 12)); } else { if ((((myKey == 3)) || ((iKickCounter > 0)))){ if (iKickCounter == 0){ iKickCounter = 6; girl.body.gotoAndStop((iClothingOffset + iKickCounter)); } else { if (iKickCounter == 11){ iKickCounter = 0; girl.body.gotoAndStop((iClothingOffset + 1)); } else { iKickCounter++; girl.body.gotoAndStop((iClothingOffset + iKickCounter)); }; }; girl.x = (girl.x - (girl.body.scaleX * 4)); myKey = 0; } else { if (myKey == 4){ if (iBlockCounter == 0){ iBlockCounter++; girl.body.gotoAndStop((iClothingOffset + 5)); }; myKey = 0; } else { if (myKey == 32){ if ((((((itemFloor.x > (girl.x - 20))) && ((itemFloor.x < (girl.x + 20))))) && ((itemFloor.currentFrame > 1)))){ itemFloor.gotoAndStop(1); girl.hand.gotoAndStop(iItemType); } else { if (girl.hand.currentFrame > 1){ if ((((((((spawnZombie1.x > (girl.x - 25))) && ((spawnZombie1.x < (girl.x + 25))))) && (!((spawnZombie1.currentFrame == 2))))) && ((iItemType == 2)))){ spawnZombie1.gotoAndStop(2); removeKey(); }; if ((((((((spawnZombie2.x > (girl.x - 25))) && ((spawnZombie2.x < (girl.x + 25))))) && (!((spawnZombie2.currentFrame == 2))))) && ((iItemType == 2)))){ spawnZombie2.gotoAndStop(2); removeKey(); }; if ((((((((spawnSacro1.x > (girl.x - 25))) && ((spawnSacro1.x < (girl.x + 25))))) && (!((spawnSacro1.currentFrame == 2))))) && ((iItemType == 3)))){ spawnSacro1.gotoAndStop(2); removeKey(); }; if ((((((((spawnSacro2.x > (girl.x - 25))) && ((spawnSacro2.x < (girl.x + 25))))) && (!((spawnSacro2.currentFrame == 2))))) && ((iItemType == 3)))){ spawnSacro2.gotoAndStop(2); removeKey(); }; if ((((((((spawnSacro3.x > (girl.x - 25))) && ((spawnSacro3.x < (girl.x + 25))))) && (!((spawnSacro3.currentFrame == 2))))) && ((iItemType == 3)))){ spawnSacro3.gotoAndStop(2); removeKey(); }; if ((((((((spawnPrisoner1.x > (girl.x - 25))) && ((spawnPrisoner1.x < (girl.x + 25))))) && (!((spawnPrisoner1.currentFrame == 2))))) && ((iItemType == 4)))){ spawnPrisoner1.gotoAndStop(2); removeKey(); }; if ((((((((spawnPrisoner2.x > (girl.x - 25))) && ((spawnPrisoner2.x < (girl.x + 25))))) && (!((spawnPrisoner2.currentFrame == 2))))) && ((iItemType == 4)))){ spawnPrisoner2.gotoAndStop(2); removeKey(); }; if ((((((((spawnPrisoner3.x > (girl.x - 25))) && ((spawnPrisoner3.x < (girl.x + 25))))) && (!((spawnPrisoner3.currentFrame == 2))))) && ((iItemType == 4)))){ spawnPrisoner3.gotoAndStop(2); removeKey(); }; if ((((((((spawnPlank1.x > (girl.x - 25))) && ((spawnPlank1.x < (girl.x + 25))))) && (!((spawnPlank1.currentFrame == 2))))) && ((iItemType == 5)))){ spawnPlank1.gotoAndStop(2); removeKey(); }; if ((((((((spawnPlank2.x > (girl.x - 25))) && ((spawnPlank2.x < (girl.x + 25))))) && (!((spawnPlank2.currentFrame == 2))))) && ((iItemType == 5)))){ spawnPlank2.gotoAndStop(2); removeKey(); }; if ((((((((spawnPlank3.x > (girl.x - 25))) && ((spawnPlank3.x < (girl.x + 25))))) && (!((spawnPlank3.currentFrame == 2))))) && ((iItemType == 5)))){ spawnPlank3.gotoAndStop(2); removeKey(); }; if ((((((((spawnPlank4.x > (girl.x - 25))) && ((spawnPlank4.x < (girl.x + 25))))) && (!((spawnPlank4.currentFrame == 2))))) && ((iItemType == 5)))){ spawnPlank4.gotoAndStop(2); removeKey(); }; }; }; }; }; }; }; if (iBlockCounter > 0){ iBlockCounter++; if ((((iBlockCounter == 12)) && ((girl.body.currentFrame == (iClothingOffset + 5))))){ girl.body.gotoAndStop((iClothingOffset + 1)); }; if (iBlockCounter == 15){ iBlockCounter = 0; }; }; if (girl.x < 0){ girl.x = 900; }; if (girl.x > 900){ girl.x = 0; }; } public function removeKey():void{ girl.hand.gotoAndStop(1); iEnemiesTillKey = (Math.floor((Math.random() * 5)) + 5); iItemType = 0; } public function girlIsHit():void{ if (iClothingOffset < 75){ myKey = 0; iImmunityCountdown = 40; girl.body.gotoAndStop((iClothingOffset + 1)); iGirlFallYmod = -17; iGirlHitCounter++; iClothingOffset = (iClothingOffset + 15); } else { if (bGameOver == false){ iGirlHitCounter++; bGameOver = true; bgFrame.gotoAndStop(2); bgFrame.alpha = 0.35; setChildIndex(bgFrame, (numChildren - 1)); setChildIndex(labelGameOver, (numChildren - 1)); if (iLevel == 1){ labelGameOver.mobAmount.text = (iMobsKilled + " zombies returned to the grave"); labelGameOver.textI.text = ""; } else { if (iLevel == 2){ labelGameOver.mobAmount.text = (iMobsKilled + " mummies unwrapped"); if (iEasyModeMultiplier < 1){ labelGameOver.textI.text = "Press < i > to increase the Easy Mode effectiveness"; } else { labelGameOver.textI.text = ("Easy Mode Effectiveness is set to v" + iEasyModeMultiplier); }; } else { if (iLevel == 3){ labelGameOver.mobAmount.text = (iMobsKilled + " prisoners brought to justice"); if (iEasyModeMultiplier < 2){ labelGameOver.textI.text = "Press < i > to increase the Easy Mode effectiveness"; } else { labelGameOver.textI.text = ("Easy Mode Effectiveness is set to v" + iEasyModeMultiplier); }; } else { if (iLevel == 4){ labelGameOver.mobAmount.text = (iMobsKilled + " pirates sent overboard"); if (iEasyModeMultiplier < 2){ labelGameOver.textI.text = "Press < i > to increase the Easy Mode effectiveness"; } else { labelGameOver.textI.text = ("Easy Mode Effectiveness is set to v" + iEasyModeMultiplier); }; } else { labelGameOver.mobAmount.text = (iMobsKilled + " enemies slain"); if (iEasyModeMultiplier < 2){ labelGameOver.textI.text = "Press < i > to increase the Easy Mode effectiveness"; } else { labelGameOver.textI.text = ("Easy Mode Effectiveness is set to v" + iEasyModeMultiplier); }; }; }; }; }; labelGameOver.alpha = 1; iMobsKilled = 0; myKey = 0; }; }; } public function fallingAnimationGirl():void{ if (iGirlHitCounter > 0){ iGirlHitCounter++; if (iGirlHitCounter < 11){ girl.rotation = (girl.rotation + (10 * iGirlFallDirection)); girl.y = (girl.y + iGirlFallYmod); iGirlFallYmod = (iGirlFallYmod + 6); girl.x = (girl.x + (iGirlFallDirection * 30)); } else { if (iGirlHitCounter == 11){ if (girl.body.scaleX == 1){ if (iGirlFallDirection == 1){ girl.y = 180; } else { girl.y = 175; }; } else { if (iGirlFallDirection == 1){ girl.y = 165; } else { girl.y = 192; }; }; } else { if (iGirlHitCounter == 20){ iGirlHitCounter = 0; iGirlFallYmod = 0; girl.rotation = 0; girl.y = 112; }; }; }; }; } public function keyPressed(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))){ myKey = 1; } else { if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))){ myKey = 2; } else { if ((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))){ myKey = 3; } else { if ((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == 83)))){ myKey = 4; } else { if (_arg1.keyCode == 32){ myKey = 32; } else { if (_arg1.keyCode == 80){ myKey = 0; if (bPaused == false){ bPaused = true; textPaused.alpha = 1; setChildIndex(textPaused, (numChildren - 1)); } else { bPaused = false; textPaused.alpha = 0; }; } else { if (_arg1.keyCode == 73){ myKey = 73; } else { myKey = 0; }; }; }; }; }; }; }; } function frame1(){ stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); } function frame2(){ stop(); myKey = 0; iBlockCounter = 0; iClothingOffset = 0; iKickCounter = 0; bGameOver = false; iLevel = 1; bLevelCleared = false; iGirlHitCounter = 0; iGirlFallYmod = 0; iGirlFallDirection = 1; iImmunityCountdown = 0; iEasyModeMultiplier = 0; bPaused = false; iItemDirection = 1; iItemType = 0; iMaxEnemies = 8; iSpawnInterval = 70; iSpawnCountdown = 10; iEnemiesTillKey = (Math.floor((Math.random() * 5)) + 9); iMobsKilled = 0; iEnemyHitRangeExtend = 0; enemyArray = []; enemyMobType = []; enemyClothingOffset = []; enemyImmuneArray = []; enemyFallYmodArray = []; enemyHitCounterArray = []; enemyFallDirArray = []; stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); girl.body.gotoAndStop((iClothingOffset + 1)); myInterval = setInterval(myTimer, 50); labelCleared.alpha = 0; labelGameOver.alpha = 0; labelLevelStart.alpha = 0; bgFrame.alpha = 0; modeText.text = "Normal mode"; iEasyModeMultiplier = 0; spawnZombie1.gotoAndStop(2); spawnZombie1.x = -150; spawnZombie2.gotoAndStop(2); spawnZombie2.x = -150; spawnSacro1.gotoAndStop(2); spawnSacro1.x = -150; spawnSacro2.gotoAndStop(2); spawnSacro1.x = -150; spawnSacro3.gotoAndStop(2); spawnSacro1.x = -150; spawnPrisoner1.gotoAndStop(2); spawnPrisoner1.x = -150; spawnPrisoner2.gotoAndStop(2); spawnPrisoner2.x = -150; spawnPrisoner3.gotoAndStop(2); spawnPrisoner3.x = -150; spawnPlank1.gotoAndStop(2); spawnPlank1.x = -150; spawnPlank2.gotoAndStop(2); spawnPlank2.x = -150; spawnPlank3.gotoAndStop(2); spawnPlank3.x = -150; spawnPlank4.gotoAndStop(2); spawnPlank4.x = -150; initLevel(); } } }//package kickingButt_fla
Section 9
//mobPrisoner_31 (kickingButt_fla.mobPrisoner_31) package kickingButt_fla { import flash.display.*; public dynamic class mobPrisoner_31 extends MovieClip { public function mobPrisoner_31(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 10
//mummieMob_27 (kickingButt_fla.mummieMob_27) package kickingButt_fla { import flash.display.*; public dynamic class mummieMob_27 extends MovieClip { public function mummieMob_27(){ addFrameScript(0, frame1, 15, frame16); } function frame1(){ stop(); } function frame16(){ stop(); } } }//package kickingButt_fla
Section 11
//pirateBase_29 (kickingButt_fla.pirateBase_29) package kickingButt_fla { import flash.display.*; public dynamic class pirateBase_29 extends MovieClip { public function pirateBase_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 12
//sacrophage_13 (kickingButt_fla.sacrophage_13) package kickingButt_fla { import flash.display.*; public dynamic class sacrophage_13 extends MovieClip { public function sacrophage_13(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 13
//spawnPlank_4 (kickingButt_fla.spawnPlank_4) package kickingButt_fla { import flash.display.*; public dynamic class spawnPlank_4 extends MovieClip { public function spawnPlank_4(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 14
//spawnPrisoner_5 (kickingButt_fla.spawnPrisoner_5) package kickingButt_fla { import flash.display.*; public dynamic class spawnPrisoner_5 extends MovieClip { public function spawnPrisoner_5(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 15
//spawnZombie_6 (kickingButt_fla.spawnZombie_6) package kickingButt_fla { import flash.display.*; public dynamic class spawnZombie_6 extends MovieClip { public function spawnZombie_6(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package kickingButt_fla
Section 16
//introStartButton (introStartButton) package { import flash.display.*; public dynamic class introStartButton extends MovieClip { } }//package
Section 17
//movie_mc (movie_mc) package { import flash.display.*; public dynamic class movie_mc extends MovieClip { } }//package
Section 18
//mummieSprite (mummieSprite) package { import flash.display.*; public dynamic class mummieSprite extends MovieClip { public var body:MovieClip; public var hand:MovieClip; } }//package
Section 19
//pirateSprite (pirateSprite) package { import flash.display.*; public dynamic class pirateSprite extends MovieClip { public var body:MovieClip; public var hand:MovieClip; } }//package
Section 20
//prisonerSprite (prisonerSprite) package { import flash.display.*; public dynamic class prisonerSprite extends MovieClip { public var body:MovieClip; public var hand:MovieClip; } }//package
Section 21
//zombieSprite (zombieSprite) package { import flash.display.*; public dynamic class zombieSprite extends MovieClip { public var body:MovieClip; public var hand:MovieClip; } }//package

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Symbol 212 GraphicUsed by:252
Symbol 213 GraphicUsed by:252
Symbol 214 GraphicUsed by:252
Symbol 215 GraphicUsed by:252
Symbol 216 GraphicUsed by:252
Symbol 217 GraphicUsed by:252
Symbol 218 GraphicUsed by:252
Symbol 219 GraphicUsed by:252
Symbol 220 GraphicUsed by:252
Symbol 221 GraphicUsed by:252
Symbol 222 GraphicUsed by:252
Symbol 223 GraphicUsed by:252
Symbol 224 GraphicUsed by:252
Symbol 225 GraphicUsed by:252
Symbol 226 GraphicUsed by:252
Symbol 227 GraphicUsed by:252
Symbol 228 GraphicUsed by:252
Symbol 229 GraphicUsed by:252
Symbol 230 GraphicUsed by:252
Symbol 231 GraphicUsed by:252
Symbol 232 GraphicUsed by:252
Symbol 233 GraphicUsed by:252
Symbol 234 GraphicUsed by:252
Symbol 235 GraphicUsed by:252
Symbol 236 GraphicUsed by:252
Symbol 237 GraphicUsed by:252
Symbol 238 GraphicUsed by:252
Symbol 239 GraphicUsed by:252
Symbol 240 GraphicUsed by:252
Symbol 241 GraphicUsed by:252
Symbol 242 GraphicUsed by:252
Symbol 243 GraphicUsed by:252
Symbol 244 GraphicUsed by:252
Symbol 245 GraphicUsed by:252
Symbol 246 GraphicUsed by:252
Symbol 247 GraphicUsed by:252
Symbol 248 GraphicUsed by:252
Symbol 249 GraphicUsed by:252
Symbol 250 GraphicUsed by:252
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClip {kickingButt_fla.body_16}Uses:188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251Used by:253
Symbol 253 MovieClipUses:59 252Used by:Timeline
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:Timeline
Symbol 256 GraphicUsed by:259
Symbol 257 GraphicUsed by:259
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClip {kickingButt_fla.bgFrame_18}Uses:256 257 258Used by:Timeline
Symbol 260 TextUses:13Used by:263
Symbol 261 EditableTextUses:13Used by:263
Symbol 262 TextUses:13Used by:263
Symbol 263 MovieClipUses:260 261 262Used by:Timeline
Symbol 264 TextUses:13Used by:268
Symbol 265 EditableTextUses:13Used by:268
Symbol 266 TextUses:13Used by:268
Symbol 267 EditableTextUses:3Used by:268
Symbol 268 MovieClipUses:264 265 266 267Used by:Timeline
Symbol 269 EditableTextUses:13Used by:272
Symbol 270 EditableTextUses:13Used by:272
Symbol 271 EditableTextUses:13Used by:272
Symbol 272 MovieClipUses:269 270 271Used by:Timeline
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:Timeline
Symbol 275 EditableTextUses:3Used by:Timeline
Symbol 276 GraphicUsed by:279
Symbol 277 EditableTextUses:13Used by:279
Symbol 278 EditableTextUses:3Used by:279
Symbol 279 MovieClipUses:276 277 278Used by:Timeline

Instance Names

"btnIntroStart"Frame 1Symbol 5 MovieClip {introStartButton}
"loaded_txt"Frame 1Symbol 8 EditableText
"loader_mc"Frame 1Symbol 10 MovieClip {movie_mc}
"bgArt"Frame 2Symbol 144 MovieClip {kickingButt_fla.bgArt_3}
"spawnPlank1"Frame 2Symbol 153 MovieClip {kickingButt_fla.spawnPlank_4}
"spawnPlank2"Frame 2Symbol 153 MovieClip {kickingButt_fla.spawnPlank_4}
"spawnPlank3"Frame 2Symbol 153 MovieClip {kickingButt_fla.spawnPlank_4}
"spawnPlank4"Frame 2Symbol 153 MovieClip {kickingButt_fla.spawnPlank_4}
"spawnPrisoner1"Frame 2Symbol 162 MovieClip {kickingButt_fla.spawnPrisoner_5}
"spawnPrisoner2"Frame 2Symbol 162 MovieClip {kickingButt_fla.spawnPrisoner_5}
"spawnPrisoner3"Frame 2Symbol 162 MovieClip {kickingButt_fla.spawnPrisoner_5}
"spawnZombie2"Frame 2Symbol 171 MovieClip {kickingButt_fla.spawnZombie_6}
"spawnZombie1"Frame 2Symbol 171 MovieClip {kickingButt_fla.spawnZombie_6}
"cloud"Frame 2Symbol 177 MovieClip {kickingButt_fla.cloud_7}
"itemFloor"Frame 2Symbol 178 MovieClip {kickingButt_fla.itemFloor_8}
"spawnSacro1"Frame 2Symbol 187 MovieClip {kickingButt_fla.sacrophage_13}
"spawnSacro2"Frame 2Symbol 187 MovieClip {kickingButt_fla.sacrophage_13}
"spawnSacro3"Frame 2Symbol 187 MovieClip {kickingButt_fla.sacrophage_13}
"girl"Frame 2Symbol 253 MovieClip
"bgFrame"Frame 2Symbol 259 MovieClip {kickingButt_fla.bgFrame_18}
"labelCleared"Frame 2Symbol 263 MovieClip
"labelGameOver"Frame 2Symbol 268 MovieClip
"labelLevelStart"Frame 2Symbol 272 MovieClip
"flyingKick"Frame 2Symbol 274 MovieClip
"modeText"Frame 2Symbol 275 EditableText
"textPaused"Frame 2Symbol 279 MovieClip
"body"Symbol 60 MovieClip {prisonerSprite} Frame 1Symbol 48 MovieClip {kickingButt_fla.mobPrisoner_31}
"hand"Symbol 60 MovieClip {prisonerSprite} Frame 1Symbol 59 MovieClip {kickingButt_fla.hand_15}
"body"Symbol 92 MovieClip {pirateSprite} Frame 1Symbol 91 MovieClip {kickingButt_fla.pirateBase_29}
"hand"Symbol 92 MovieClip {pirateSprite} Frame 1Symbol 59 MovieClip {kickingButt_fla.hand_15}
"body"Symbol 114 MovieClip {mummieSprite} Frame 1Symbol 113 MovieClip {kickingButt_fla.mummieMob_27}
"hand"Symbol 114 MovieClip {mummieSprite} Frame 1Symbol 59 MovieClip {kickingButt_fla.hand_15}
"body"Symbol 136 MovieClip {zombieSprite} Frame 1Symbol 135 MovieClip {kickingButt_fla.charZombie_25}
"hand"Symbol 136 MovieClip {zombieSprite} Frame 1Symbol 59 MovieClip {kickingButt_fla.hand_15}
"hand"Symbol 253 MovieClip Frame 1Symbol 59 MovieClip {kickingButt_fla.hand_15}
"body"Symbol 253 MovieClip Frame 1Symbol 252 MovieClip {kickingButt_fla.body_16}
"mobAmount"Symbol 263 MovieClip Frame 1Symbol 261 EditableText
"mobAmount"Symbol 268 MovieClip Frame 1Symbol 265 EditableText
"textI"Symbol 268 MovieClip Frame 1Symbol 267 EditableText
"levelName"Symbol 272 MovieClip Frame 1Symbol 269 EditableText
"levelNumber"Symbol 272 MovieClip Frame 1Symbol 270 EditableText
"labelSpace"Symbol 272 MovieClip Frame 1Symbol 271 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11298 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."




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Created: 23/10 -2018 14:03:00 Last modified: 23/10 -2018 14:03:00 Server time: 22/12 -2024 19:12:47