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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82139036?noj=FRM82139036-22DC" width="1" height="1"></div>

Interactive Rainfall breast expansion by Doom-the-wolf.swf

This is the info page for
Flash #163062

(Click the ID number above for more basic data on this flash file.)


Text
An ideal solid block starts ontop of a frictionless inclined plane. The block starts motionless.
Given these values, how far will the block move in this amount of time? (Time is in seconds)

TIME:
GRAVITY:
ANGLE:
MASS:

<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1">TIME:</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1">GRAVITY:</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1">ANGLE:</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1">MASS:</font></p>

<p align="left"></p>

Short version of the question:
How long is the red line?

<p align="left"></p>

YOUR ANSWER:

SEND ANSWER

The answer should be correct by at least 1 decimal. (For example: 2.4)
Get a caclulator. You're going to need it.

CLOSE

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">G</font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">G</font></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">G</font></p>

Your answer was:

The expected answer was:

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">GG</font></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="1">GG</font></p>

How to solve:
Step 1)
A = G*sin(angle)
Step 2)
Answer = A*t
2
/2

<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">TEXT</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">G</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">G</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">G</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">G</font></p>

ZOOM

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+

RESET
VIEW

REVERT

EXPAND

Continuous

Non-stop

Interactive Rainfall breast expansion
Drawn, animated and programmed by Doom the wolf
http://doom-the-wolf.deviantart.com

ActionScript [AS1/AS2]

Frame 1
function initialize() { rainfall.blush._alpha = 0; blushMode = 0; condition = ""; state = ""; setState("normal"); expand_mc._xscale = (expand_mc._yscale = 100); cont_mc.gotoAndStop(1); non_stop_mc.gotoAndStop(1); continuous = false; nonStop = false; isExpanding = false; isReverting = false; isDown = false; isFalling = false; isRising = false; isMilk = false; isFixing = false; leanBack = false; unlockAnimation(); forceSetSize(part1Frame); } function yp3() { if (new LocalConnection().domain().indexOf("deviantart") < 0) { trace("FAILURE"); return(undefined); } if (((Math.random() > 0.88) && (lll)) && (Key.getCode() == (fn9() + 1))) { gk45(); } lll = true; } function setSize(n) { if (locked) { return(undefined); } n = Math.floor(n); if ((n >= part3Frame) && (rainfall.breast1._currentframe <= endPart2)) { n = endPart2; } else if ((n <= endPart2) && (rainfall.breast1._currentframe >= part3Frame)) { n = part3Frame; } rainfall.breast1.gotoAndStop(n); rainfall.breast2.gotoAndStop(n); if (n <= part2Frame) { rainfall.dresstop.gotoAndStop(n); } else { rainfall.dresstop.gotoAndStop(part2Frame); } } function forceSetSize(n) { var _local3 = rainfall.body; var _local7 = rainfall.head; var _local8 = rainfall.arm1b; var _local4 = rainfall.arm2b; var _local5 = rainfall.arm1a; var _local6 = rainfall.arm2a; var _local1; var _local2; isFalling = (isRising = (isFixing = false)); animState = -1; unlockAnimation(); if (n < 1) { n = 1; } else if (n > endPart3) { n = endPart3; } if (n < part3Frame) { isDown = false; rainfall.body._x = (rainfall.body.solid.dest._x = (rainfall.body.solid.pos._x = oldBodyX)); rainfall.body._y = (rainfall.body.solid.dest._y = (rainfall.body.solid.pos._y = oldBodyY)); _local3.solid.vX = (_local3.solid.vY = 0); if ((n >= endPart1) && (n < part2Frame)) { n = endPart1; } else if (n >= endPart2) { n = endPart2; } rainfall.leg1.swapDepths(leg1Front); rainfall.hand1.swapDepths(hand1Back); rainfall.hand2.swapDepths(hand2Back); rainfall.dressarm1.swapDepths(d1armFront); rainfall.dressarm2.swapDepths(d2armFront); if (n < part2Frame) { leanBack = false; setBodyFrame(minLeanFrame); } else { leanBack = true; setBodyFrame(maxLeanFrame); } rainfall.hand1._rotation = (rainfall.hand2._rotation = 0); rainfall.hand1._yscale = 100; rainfall.hand2._yscale = 100; updateBG(0); } else { isWings = false; isDown = true; var _local10 = (n - part3Frame) / (endPart3 - part3Frame); var _local11 = origB1Bounds.yMax - (origB1Bounds.yMax + (((endB1Bounds.yMax - origB1Bounds.yMax) * _local10) * 0.5)); rainfall.body._x = (rainfall.body.solid.dest._x = (rainfall.body.solid.pos._x = finalBodyX)); rainfall.body._y = (rainfall.body.solid.dest._y = (rainfall.body.solid.pos._y = finalBodyY + _local11)); _local3.solid.vX = (_local3.solid.vY = 0); rainfall.leg1.swapDepths(leg1Back); rainfall.hand1.swapDepths(hand1Front); rainfall.hand2.swapDepths(hand2Front); rainfall.dressarm1.swapDepths(d1armBack); rainfall.dressarm2.swapDepths(d2armBack); setBodyFrame(maxFallFrame); setHandFrame(handDownFrame); updateBG(1); } _local2 = 0; while (_local2 < _local3.clips.length) { _local1 = _local3.clips[_local2].mc; _local1._x = (_local1.solid.dest._x = (_local1.solid.pos._x = _local3._x - _local3.clips[_local2].relX)); _local1._y = (_local1.solid.dest._y = (_local1.solid.pos._y = _local3._y - _local3.clips[_local2].relY)); _local1.solid.vX = (_local1.solid.vY = 0); _local2++; } _local2 = 0; while (_local2 < _local7.clips.length) { _local1 = _local7.clips[_local2].mc; _local1._x = (_local1.solid.dest._x = (_local1.solid.pos._x = _local7._x - _local7.clips[_local2].relX)); _local1._y = (_local1.solid.dest._y = (_local1.solid.pos._y = _local7._y - _local7.clips[_local2].relY)); _local1.solid.vX = (_local1.solid.vY = 0); _local2++; } _local2 = 0; while (_local2 < _local8.clips.length) { _local1 = _local8.clips[_local2].mc; _local1._x = (_local1.solid.dest._x = (_local1.solid.pos._x = _local8._x - _local8.clips[_local2].relX)); _local1._y = (_local1.solid.dest._y = (_local1.solid.pos._y = _local8._y - _local8.clips[_local2].relY)); _local1.solid.vX = (_local1.solid.vY = 0); _local2++; } _local2 = 0; while (_local2 < _local4.clips.length) { _local1 = _local4.clips[_local2].mc; _local1._x = (_local1.solid.dest._x = (_local1.solid.pos._x = _local4._x - _local4.clips[_local2].relX)); _local1._y = (_local1.solid.dest._y = (_local1.solid.pos._y = _local4._y - _local4.clips[_local2].relY)); _local1.solid.vX = (_local1.solid.vY = 0); _local2++; } _local2 = 0; while (_local2 < _local5.clips.length) { _local1 = _local5.clips[_local2].mc; _local1._x = (_local1.solid.dest._x = (_local1.solid.pos._x = _local5._x - _local5.clips[_local2].relX)); _local1._y = (_local1.solid.dest._y = (_local1.solid.pos._y = _local5._y - _local5.clips[_local2].relY)); _local1.solid.vX = (_local1.solid.vY = 0); _local2++; } _local2 = 0; while (_local2 < _local6.clips.length) { _local1 = _local6.clips[_local2].mc; _local1._x = (_local1.solid.dest._x = (_local1.solid.pos._x = _local6._x + _local6.clips[_local2].relX)); _local1._y = (_local1.solid.dest._y = (_local1.solid.pos._y = _local6._y + _local6.clips[_local2].relY)); _local1.solid.vX = (_local1.solid.vY = 0); _local2++; } rainfall.breast1.gotoAndStop(n); setSize(n); } function setState(str) { if ((state == str) || (condition != "")) { return(undefined); } var _local1; for (_local1 in states[str]) { curState[_local1] = states[str][_local1]; } curState.state = (state = str); rainfall.mouth.gotoAndPlay(curState.mouth); rainfall.eye1.gotoAndPlay(curState.eye1); rainfall.eye2.gotoAndPlay(curState.eye2); rainfall.eye1.pupil._x = p1X + curState.p1X; rainfall.eye1.pupil._y = p1Y + curState.p1Y; rainfall.eye2.pupil._x = p2X + curState.p2X; rainfall.eye2.pupil._y = p2Y + curState.p2Y; canBlink = curState.canBlink; } function shine() { _root.attachMovie("shine_mc", "shine_mc", _root.getNextHighestDepth()); shine_mc._x = _root._xmouse; shine_mc._y = _root._ymouse; shine_mc.onEnterFrame = function () { if (this._currentframe == this._totalframes) { delete this.onEnterFrame; this.removeMovieClip(); } }; } function gkm() { return((((elemK * elemK) * elemK) * elemK) - (elemK + elemK)); } function isDraggable() { if (rainfall.head.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (rainfall.body.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (rainfall.breast1.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (rainfall.breast2.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (rainfall.wing1.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (rainfall.wing2.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (rainfall.leg1.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (rainfall.leg2.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (rainfall.ear1.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (rainfall.ear2.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (zoom_mc.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (reset_view_mc.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (expand_mc.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (revert_mc.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (cont_mc.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (non_stop_mc.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (wand_mc.hitTest(_root._xmouse, _root._ymouse, true)) { return(false); } if (problem_mc || (answer_mc)) { return(false); } return(true); } function adjustScreen() { var _local3 = rainfall.bgBack.getBounds(_root); var _local2 = rainfall.bgGround.getBounds(_root); if (_local3.yMin > 0) { rainfall._y = rainfall._y - _local3.yMin; } if (_local2.yMax < STAGE_HEIGHT) { rainfall._y = rainfall._y + (STAGE_HEIGHT - _local2.yMax); } if (_local3.xMin > 0) { rainfall._x = rainfall._x - _local3.xMin; } if (_local2.xMax < STAGE_WIDTH) { rainfall._x = rainfall._x + (STAGE_WIDTH - _local2.xMax); } } function zoomOut() { rainfall._xscale = rainfall._xscale - 2; rainfall._yscale = rainfall._yscale - 2; var _local2 = rainfall.bgBack.getBounds(_root); var _local3 = rainfall.bgGround.getBounds(_root); if ((((_local2.xMax - _local2.xMin) < STAGE_WIDTH) || ((_local3.yMax - _local2.yMin) < STAGE_HEIGHT)) || (rainfall._xscale < 75)) { rainfall._xscale = rainfall._xscale + 2; rainfall._yscale = rainfall._yscale + 2; } adjustScreen(); } function zoomIn() { if (rainfall._xscale >= 400) { return(undefined); } rainfall._xscale = rainfall._xscale + 2; rainfall._yscale = rainfall._yscale + 2; adjustScreen(); } function resetView() { rainfall._x = globalStartX; rainfall._y = globalStartY; rainfall._xscale = 100; rainfall._yscale = 100; } function startFall() { rainfall.dresstop.gotoAndStop(part2Frame); rainfall.body.solid.dest._x = finalBodyX; rainfall.body.solid.dest._y = finalBodyY; rainfall.body.solid.vX = -8; rainfall.body.solid.K = 0.15; rainfall.body.solid.decay = 0.6; prevFallPos = -1; isFalling = true; lockAnimation(); } function falling() { var _local4 = rainfall.body.solid.dest._x - rainfall.body._x; var _local2 = rainfall.body.solid.dest._y - rainfall.body._y; var _local3 = Math.sqrt((_local4 * _local4) + (_local2 * _local2)); var _local5 = 1 - (_local3 / maxBodyDist); rainfall.body.gotoAndStop(minFallFrame + Math.round(_local5 * fallFrames)); if (_local2 < 0) { rainfall.body.gotoAndStop(maxFallFrame); } var _local1 = ((_local2 < 0) ? (_local3 / 20) : (-(_local3 / 20))); var _local7 = 0; if (_local1 > 1) { _local7 = _local2 / _local1; _local1 = 1; } else if (_local1 < -1) { _local1 = -1; } var _local6 = Math.floor(_local1 * (bounceEnd - bounceMiddle)); if (_local1 < 0) { _local6 = Math.ceil(_local1 * (bounceEnd - bounceMiddle)); } else { condition = ""; temp = curState.state; setState("crash"); curState.state = temp; condition = "fall"; } rainfall.breast1.gotoAndStop(bounceMiddle + _local6); rainfall.breast2.gotoAndStop(rainfall.breast1._currentframe); updateBG(_local5); if ((Math.abs(_local1) <= 0.1) && (Math.abs(prevFallPos - _local1) < 0.1)) { rainfall.body.gotoAndStop(maxFallFrame); isFalling = false; isDown = true; if (!nonStop) { isExpanding = false; expand_mc._xscale = (expand_mc._yscale = 100); } updateBG(1); } prevFallPos = _local1; } function setBodyFrame(n) { rainfall.body.gotoAndStop(n); rainfall.leg1.gotoAndStop(rainfall.body._currentframe); rainfall.leg2.gotoAndStop(rainfall.body._currentframe); rainfall.dress.gotoAndStop(rainfall.body._currentframe); rainfall.hand1.gotoAndStop(rainfall.body._currentframe); rainfall.hand2.gotoAndStop(rainfall.body._currentframe); rainfall.arm1a.gotoAndStop(rainfall.body._currentframe); rainfall.arm2a.gotoAndStop(rainfall.body._currentframe); rainfall.arm1b.gotoAndStop(rainfall.body._currentframe); rainfall.arm2b.gotoAndStop(rainfall.body._currentframe); rainfall.dressarm1.gotoAndStop(rainfall.body._currentframe); rainfall.dressarm2.gotoAndStop(rainfall.body._currentframe); rainfall.wing1.gotoAndStop(rainfall.body._currentframe); rainfall.wing2.gotoAndStop(rainfall.body._currentframe); rainfall.hair2.gotoAndStop(rainfall.body._currentframe); rainfall.hair3.gotoAndStop(rainfall.body._currentframe); rainfall.hair4.gotoAndStop(rainfall.body._currentframe); } function setHandFrame(n) { rainfall.hand1.gotoAndStop(n); rainfall.hand2.gotoAndStop(rainfall.hand1._currentframe); rainfall.arm1a.gotoAndStop(rainfall.hand1._currentframe); rainfall.arm1b.gotoAndStop(rainfall.hand1._currentframe); rainfall.arm2a.gotoAndStop(rainfall.hand1._currentframe); rainfall.arm2b.gotoAndStop(rainfall.hand1._currentframe); rainfall.dressarm1.gotoAndStop(rainfall.hand1._currentframe); rainfall.dressarm2.gotoAndStop(rainfall.hand1._currentframe); } function addBGElement(mc) { bgElements.push(mc); bgElementsY.push(mc._y - rainfall.bgGround._y); } function updateBG(prop) { rainfall.bgGround._y = initGroundY + ((finalGroundY - initGroundY) * prop); rainfall.bgGround._yscale = 100 + ((finalGroundScale - 100) * prop); var _local1 = 0; while (_local1 < bgElements.length) { bgElements[_local1]._y = rainfall.bgGround._y + ((rainfall.bgGround._yscale * 0.01) * bgElementsY[_local1]); bgElements[_local1]._yscale = 100 + ((prop * (finalGroundScale - 100)) * 0.5); _local1++; } adjustScreen(); } function lockAnimation() { locked = true; } function unlockAnimation() { locked = false; } function startRise() { condition = ""; temp = curState.state; setState("rise"); curState.state = temp; condition = "rise"; blushMode = 1; lockAnimation(); rainfall.body.solid.dest._y = oldBodyY; rainfall.body.solid.dest._x = oldBodyX; rainfall.body.solid.K = 0.2; rainfall.body.solid.vX = -15; rainfall.body.solid.decay = 0.25; rainfall.breast1.gotoAndStop(bounceMiddle); rainfall.breast2.gotoAndStop(bounceMiddle); rainfall.hand1.swapDepths(hand1Back); rainfall.hand2.swapDepths(hand2Back); isDown = false; isRising = true; prevFallPos = -1; } function rising() { var _local5 = rainfall.body.solid.dest._x - rainfall.body._x; var _local2 = rainfall.body.solid.dest._y - rainfall.body._y; var _local1 = Math.sqrt((_local5 * _local5) + (_local2 * _local2)); var _local6 = _local1 / maxBodyDist; var _local4 = _local6 * 0.8; if (_local4 > 1) { _local4 = 1; } rainfall.body.gotoAndStop(minFallFrame + Math.floor(_local4 * fallFrames)); _local5 = finalBodyX - rainfall.body._x; _local2 = finalBodyY - rainfall.body._y; var _local8 = Math.sqrt((_local5 * _local5) + (_local2 * _local2)); var _local3 = ((_local2 > 0) ? ((_local8 * 1.5) / maxBodyDist) : 0); if (_local3 > 1) { _local3 = 1; } var _local7 = Math.floor(Math.abs(_local3) * (bounceEnd - bounceMiddle)); rainfall.breast1.gotoAndStop(bounceMiddle - _local7); rainfall.breast2.gotoAndStop(rainfall.breast1._currentframe); updateBG(_local6); if ((Math.abs(_local1) <= 1) && (Math.abs(prevFallPos - _local1) < 2)) { rainfall.body.gotoAndStop(minLeanFrame); rainfall.breast1.gotoAndStop(endPart2); rainfall.breast2.gotoAndStop(endPart2); rainfall.leg1.swapDepths(leg1Back); rainfall.hand1.swapDepths(hand1Front); rainfall.hand2.swapDepths(hand2Front); rainfall.dressarm1.swapDepths(d1armBack); rainfall.dressarm2.swapDepths(d2armBack); isFalling = false; isRising = false; isDown = false; unlockAnimation(); condition = ""; setState("endrise"); if (!nonStop) { isReverting = false; } speak("Thank you! "); blushMode = 0; updateBG(0); } prevFallPos = _local1; } function startFix() { setSize(part2Frame); rainfall.dresstop.gotoAndPlay(dressFixFrame); isFixing = true; condition = ""; temp = curState.state; setState("fix"); speak("Oh,you're fixing my dress? Thank you."); curState.state = temp; condition = "fix"; blushMode = 1; lockAnimation(); } function fixing() { if (rainfall.dresstop._currentframe == midDressFixFrame) { rainfall.breast1.gotoAndStop(endPart1); rainfall.breast2.gotoAndStop(endPart1); } if (rainfall.dresstop._currentframe == endDressFixFrame) { unlockAnimation(); clearMilk(); setSize(endPart1); isFixing = false; condition = ""; blushMode = 0; setState("endfix"); if (!nonStop) { isReverting = false; } } } function makeMilk() { var _local2; var _local1; var _local3 = 0; while (_local3 < 4) { _local2 = makeMilkParticle(milkClip, rainfall.breast1); _local1 = makeMilkParticle(milkClip, rainfall.breast2); if ((rainfall.breast1._currentframe < breakFrame) && (rainfall.dresstop._visible)) { if (Math.random() > 0.1) { clearMilkParticle(_local2); } if (Math.random() > 0.1) { clearMilkParticle(_local1); } _local3 = 5; _local2._x = _local2._x - 2; _local1._x = _local1._x + 2; } else { _local2.vX = _local2.vX + 2; _local1.vX = _local1.vX - 2; _local2._x = _local2._x + (Math.random() * _local2.vX); _local2._y = _local2._y + (Math.random() * _local2.vY); _local1._x = _local1._x + (Math.random() * _local1.vX); _local1._y = _local1._y + (Math.random() * _local1.vY); } _local3++; } } function clearMilk() { var _local1 = 0; while (_local1 < milkParticles.length) { delete milkParticles[_local1].onEnterFrame; milkParticles[_local1].removeMovieClip(); delete milkParticles[_local1]; _local1++; } milkParticles = []; } function makeMilkParticle(par, breast) { var _local2 = par.createEmptyMovieClip("milk" + lastMilkID, par.getNextHighestDepth()); var _local12 = breast._x + ((breast.clip._x * breast._xscale) * 0.01); var _local11 = breast._y + ((breast.clip._y * breast._yscale) * 0.01); var _local5; var _local6; var _local3; var _local8; var _local7; var _local9; var maxVY; _local2._x = (_local12 + (Math.random() * 2)) - 1; _local2._y = (_local11 + (Math.random() * 2)) - 1; if ((breast._currentframe < breakFrame) && (rainfall.dresstop._visible)) { _local5 = 5; _local6 = 8; _local3 = _local5 + (Math.random() * (_local6 - _local5)); _local7 = -3; maxVY = 3; _local8 = 0; _local9 = 0; _local2._x = _local2._x + ((Math.random() * 8) - 4); _local2.maxLife = 25; _local2.gravity = 1; _local2.maxVY = 20; _local2.origVX = vX; } else { _local5 = 4; _local6 = 6; _local3 = _local5 + (Math.random() * (_local6 - _local5)); _local7 = -6; maxVY = 3; _local8 = -2.5; _local9 = 2.5; _local2.maxLife = 25; _local2.gravity = 1; _local2.maxVY = 20; } _local2.life = _local2.maxLife; _local2.vX = _local8 + (Math.random() * (_local9 - _local8)); _local2.vY = _local7 + (Math.random() * (maxVY - _local7)); _local2.origVX = vX; _local2.beginFill(13421823); drawCircle(_local2, _local3 * 0.2, _local3 * 0.2, _local3 * 1.2); _local2.endFill(); _local2.beginFill(16777215); drawCircle(_local2, 0, 0, _local3); _local2.endFill(); _local2.onEnterFrame = function () { this._x = this._x + this.vX; this._y = this._y + this.vY; var _local2 = (rainfall.breast1._currentframe - part3Frame) / (endPart3 - part3Frame); var _local3 = origB1Bounds.yMax + ((endB1Bounds.yMax - origB1Bounds.yMax) * _local2); if (isDown && (this._y >= ((rainfall.breast1._y + _local3) + 5))) { this.vY = 0; } else if (this.vY < this.maxVY) { this.vY = this.vY + this.gravity; } if (this.life < (this.maxLife * 0.5)) { this.vX = this.vX - (this.origVX * 0.3); this._alpha = 100 * ((this.life * 2) / this.maxLife); } if (this.life <= 0) { clearMilkParticle(this); } this.life--; }; _local2.id = lastMilkID; milkParticles.push(_local2); lastMilkID++; return(_local2); } function clearMilkParticle(mc) { var _local1 = 0; while (_local1 < milkParticles.length) { if (milkParticles[_local1] == mc) { delete mc.onEnterFrame; mc.removeMovieClip(); milkParticles.splice(_local1, 1); } _local1++; } } function drawCircle(mc, xPos, yPos, radius, numSides) { var _local8; var _local6; var _local5; var _local4; var _local13; var _local12; var _local15; var _local14; var _local11; var _local10; if (!numSides) { numSides = 4; } var _local1 = (Math.PI*2) / numSides; mc.moveTo(xPos + radius, yPos); var _local2 = 0; while (_local2 < numSides) { _local8 = Math.cos(_local2 * _local1); _local6 = Math.sin(_local2 * _local1); _local5 = Math.cos((_local2 * _local1) + _local1); _local4 = Math.sin((_local2 * _local1) + _local1); _local13 = Number(_local8 + _local5) * 0.5; _local12 = Number(_local6 + _local4) * 0.5; _local15 = Math.cos((_local2 * _local1) + (_local1 * 0.5)); _local14 = Math.sin((_local2 * _local1) + (_local1 * 0.5)); _local11 = (2 * _local15) - _local13; _local10 = (2 * _local14) - _local12; mc.curveTo(xPos + (_local11 * radius), yPos + (_local10 * radius), xPos + (_local5 * radius), yPos + (_local4 * radius)); _local2++; } } function attach(src_mc, dest_mc, solid, deform) { if (!deform) { deform = false; } if (dest_mc && (!dest_mc.clips)) { dest_mc.clips = []; } detach(src_mc, dest_mc); detach(dest_mc, src_mc); var _local2; _local2 = {}; _local2.K = 0.7; _local2.decay = 0.5; _local2.vX = 0; _local2.vY = 0; _local2.dest = {}; _local2.dest._x = src_mc._x; _local2.dest._y = src_mc._y; _local2.pos = {}; _local2.pos._x = src_mc._x; _local2.pos._y = src_mc._y; _local2.solid = solid; _local2.deform = deform; var _local4 = src_mc.getRect(src_mc); _local2.hCenter = (_local4.xMax + _local4.xMin) / (_local4.xMax - _local4.xMin); _local2.vCenter = (_local4.yMax + _local4.yMin) / (_local4.yMax - _local4.yMin); src_mc.solid = _local2; src_mc.onEnterFrame = function () { harmonic(this); }; if (dest_mc) { dest_mc.clips.push({mc:src_mc, solid:_local2, relX:dest_mc._x - src_mc._x, relY:dest_mc._y - src_mc._y}); } return(_local2); } function detach(src_mc, dest_mc) { if ((!dest_mc) || (!src_mc)) { return(undefined); } if (!dest_mc.clips) { return(undefined); } var _local1 = 0; while (_local1 < dest_mc.clips.length) { if (dest_mc.clips[_local1] && (dest_mc.clips[_local1].mc == src_mc)) { delete dest_mc.clips[_local1]; dest_mc.clips.splice(_local1, 1); _local1--; } _local1++; } } function mov(mc, nam, n) { var _local5 = ((nam == "_x") ? "relX" : "relY"); var _local4 = mc[nam]; mc[nam] = n; var _local1 = 0; while (_local1 < mc.clips.length) { updatePos(nam, mc.clips[_local1].mc, mc, mc.clips[_local1].solid, mc.clips[_local1][_local5], mc[nam] - _local4); _local1++; } } function updatePos(nam, src_mc, dest_mc, solid, rel) { var _local1 = dest_mc[nam] - rel; if (solid.solid) { solid.dest[nam] = _local1; } else { solid.dest[nam] = _local1; mov(src_mc, nam, _local1); } } function harmonic(mc) { var _local1 = mc.solid; var _local7 = _local1.dest._x - _local1.pos._x; var _local6 = _local1.dest._y - _local1.pos._y; _local1.vX = _local1.vX * _local1.decay; _local1.vY = _local1.vY * _local1.decay; _local1.vX = _local1.vX + (_local7 * _local1.K); _local1.vY = _local1.vY + (_local6 * _local1.K); var _local5 = _local1.pos._x + _local1.vX; var _local4 = _local1.pos._y + _local1.vY; _local1.pos._x = _local5; _local1.pos._y = _local4; if (_local1.solid) { mov(mc, "_x", _local5); mov(mc, "_y", _local4); } else { mov(mc, "_x", _local1.dest._x); mov(mc, "_y", _local1.dest._y); } if (_local1.vX > 99) { _local1.vX = 99; } else if (_local1.vX < -99) { _local1.vX = -99; } else if (Math.abs(_local1.vX) < 0.1) { _local1.vX = 0; } if (_local1.vY > 99) { _local1.vY = 99; } else if (_local1.vY < -99) { _local1.vY = -99; } else if (Math.abs(_local1.vY) < 0.1) { _local1.vY = 0; } if (_local1.deform) { mc._xscale = 100 - ((_local1.vX * _local1.K) * _local1.hCenter); mc._yscale = 100 - ((_local1.vY * _local1.K) * _local1.vCenter); var _local3 = mc.transform.matrix; _local3.c = ((((-_local1.vX) * _local1.K) * _local1.vCenter) * 0.025) * (Math.PI/2); _local3.b = ((((-_local1.vY) * _local1.K) * _local1.hCenter) * 0.025) * (Math.PI/2); mc.transform.matrix = _local3; } } function speak(str, reset) { if (speech_mc.phrase && (speech_mc.phrase.length)) { if (speech_mc.letter < speech_mc.phrase.length) { var _local3 = speech_mc.phrase.charAt(speech_mc.letter); if ((((_local3 != newline) && (_local3 != ".")) && (_local3 != " ")) && (_local3 != "!")) { speech_mc._txt.text = speech_mc._txt.text + "-"; } } speech_mc._txt.text = speech_mc._txt.text + "\n\n"; speech_mc._txt.scroll = speech_mc._txt.maxscroll; } speech_mc._visible = true; speech_mc.letter = 0; speech_mc.phrase = str; speech_mc.timer = str.length + 30; speech_mc.reset = reset; speech_mc.onEnterFrame = function () { if (this.letter < this.phrase.length) { var _local2 = 0; while (_local2 < 3) { speech_mc._txt.text = speech_mc._txt.text + this.phrase.charAt(this.letter); this.letter++; this._txt.scroll = this._txt.maxscroll; if (this.letter >= this.phrase.length) { if (this.reset) { condition = ""; setState(curState.state); reactTimer = -1; } break; } _local2++; } } else if (this.timer > 0) { this.timer--; } else { delete this.onEnterFrame; this._visible = false; this._txt.text = ""; delete this.timer; delete this.phrase; delete this.letter; delete this.reset; } }; } function generateProblem() { expand_mc._xscale = (expand_mc._yscale = 100); revert_mc._xscale = (revert_mc._yscale = 100); isExpanding = false; isReverting = false; lockAnimation(); planeAngle = Math.floor(5 + (Math.random() * 40)); planeTime = Math.floor(1 + (Math.random() * 15)); expectedResult = solveProblem(planeMass, planeTime, planeAngle, planeGravity); trace("Hey. The secret answer is " + expectedResult); _root.attachMovie("problem_mc", "problem_mc", probDepth); problem_mc._x = 100; problem_mc._y = 100; problem_mc.ans_txt.maxChars = 9; problem_mc.ans_txt.restrict = "0123456789."; problem_mc.params_txt.text = [planeTime, planeGravity, planeAngle, planeMass].join(newline); problem_mc.angle_txt.text = planeAngle + "\u00BA"; problem_mc.send_mc.onPress = function () { delete this.onPress; displayResults(); }; } function displayResults() { if (problem_mc.ans_txt.text.length == 0) { givenResult = 0; } else { givenResult = Number(problem_mc.ans_txt.text); } problem_mc.removeMovieClip(); _root.attachMovie("answer_mc", "answer_mc", ansDepth); answer_mc._x = 250; answer_mc._y = 200; answer_mc.ans_txt.text = givenResult; answer_mc.expected_txt.text = expectedResult; answer_mc.close_mc.onPress = function () { delete this.onPress; answer_mc.removeMovieClip(); unlockAnimation(); }; if (Math.abs(givenResult - expectedResult) <= 0.11) { answer_mc.res_txt.text = "Congratulations! Your wand has been imbued with a new power. Find out what it is!"; milkEnabled = true; } else { answer_mc.res_txt.text = "Sorry, try again. See the bottom right of this panel for a hint on how to solve the problem."; } } function solveProblem(pMass, pTime, pAngle, pGravity) { pAngle = (pAngle * Math.PI) / 180; var _local2 = pGravity * Math.sin(pAngle); var _local3 = ((_local2 * pTime) * pTime) * 0.5; return(Math.floor(_local3 * 100) * 0.01); } var lcd_stolen = new LocalConnection().domain(); if (lcd_stolen.indexOf("deviantart") == -1) { var stolen_mc = _root.createEmptyMovieClip("stolen_mc", _root.getNextHighestDepth()); stolen_mc.createTextField("stolen_txt", 10000, 0, 0, 800, 600); var stolen_txt = stolen_mc.stolen_txt; stolen_txt.background = true; stolen_txt.wordWrap = true; stolen_txt.multiline = true; stolen_txt.backgroundColor = 16777215 /* 0xFFFFFF */; stolen_txt.selectable = false; var tF = new TextFormat(); tF.size = 32; tF.color = 16711680 /* 0xFF0000 */; tF.font = "Arial"; tF.bold = true; tF.align = "center"; stolen_txt.setNewTextFormat(tF); stolen_txt.text = ("Warning: you are playing this file on\n" + lcd_stolen) + "\n\nBest go to\nhttp://doom-the-wolf.deviantart.com\n to see the original.\n\nClick to close."; stolen_mc.onMouseDown = (stolen_mc.onPress = function () { delete this.onMouseDown; delete this.onPress; this.removeMovieClip(); }); } Stage.scaleMode = "noScale"; var lll; var STAGE_WIDTH = 800; var STAGE_HEIGHT = 600; var globalStartX = rainfall._x; var globalStartY = rainfall._y; var STAGE_MASK = _root.createEmptyMovieClip("stageMask", 1000); STAGE_MASK.beginFill(0); STAGE_MASK.lineTo(0, 0); STAGE_MASK.lineTo(STAGE_WIDTH, 0); STAGE_MASK.lineTo(STAGE_WIDTH, STAGE_HEIGHT); STAGE_MASK.lineTo(0, STAGE_HEIGHT); STAGE_MASK.lineTo(0, 0); rainfall.setMask(STAGE_MASK); var __rName; var __rMaxDepth = 1000; var __rCurIteration = 0; var __rMultiplier = 8; for (__rName in rainfall) { rainfall[__rName].swapDepths(__rMaxDepth - (__rCurIteration * __rMultiplier)); rainfall[__rName].tabEnabled = false; __rCurIteration++; } var g0; var hand1Front = rainfall.hand1.getDepth(); var hand2Front = rainfall.hand2.getDepth(); var hand1Back = (rainfall.arm1a.getDepth() + 1); var hand2Back = (rainfall.arm2a.getDepth() + 1); var arm1Front = (rainfall.hand1.getDepth() - 1); var arm2Front = (rainfall.hand2.getDepth() - 1); var arm1Back = rainfall.arm1a.getDepth(); var arm2Back = rainfall.arm2a.getDepth(); var leg1Back = (rainfall.hair2.getDepth() - 1); var leg1Front = rainfall.leg1.getDepth(); var d1armBack = (rainfall.body.getDepth() + 2); var d2armBack = (rainfall.body.getDepth() + 1); var d1armFront = rainfall.dressarm1.getDepth(); var d2armFront = rainfall.dressarm2.getDepth(); attach(rainfall.mouth, rainfall.head, false); attach(rainfall.eye1, rainfall.head, false); attach(rainfall.eye2, rainfall.head, false); attach(rainfall.ear1, rainfall.head, false, true); attach(rainfall.ear2, rainfall.head, false, true); attach(rainfall.bow1, rainfall.head, false, true); attach(rainfall.bow2, rainfall.head, false, true); attach(rainfall.hair1, rainfall.head, false, true); attach(rainfall.hair2, rainfall.head, false, true); attach(rainfall.hair3, rainfall.head, true, true); attach(rainfall.hair4, rainfall.head, true, true); attach(rainfall.blush, rainfall.head, false, false); attach(rainfall.speech_mc, rainfall.head, false, false); rainfall.hair3.solid.decay = (rainfall.hair4.solid.decay = 0.3); rainfall.hair3.solid.K = (rainfall.hair4.solid.K = 0.6); rainfall.bow1.solid.decay = (rainfall.bow2.solid.decay = 0.3); rainfall.bow1.solid.K = (rainfall.bow2.solid.K = 0.6); rainfall.hair2.solid.decay = 0.3; rainfall.hair2.solid.K = 0.6; rainfall.hair1.solid.decay = 0.2; rainfall.hair1.solid.K = 0.4; rainfall.ear1.solid.decay = (rainfall.ear2.solid.decay = 0.2); rainfall.ear1.solid.K = (rainfall.ear2.solid.K = 0.4); attach(rainfall.head, rainfall.body, false, false); attach(rainfall.breast1, rainfall.body, false, false); attach(rainfall.breast2, rainfall.body, false, false); attach(rainfall.arm1b, rainfall.body, false, false); attach(rainfall.arm2b, rainfall.body, false, false); attach(rainfall.dresstop, rainfall.body, false, false); attach(rainfall.dress, rainfall.body, false, false); attach(rainfall.wing1, rainfall.body, false, true); attach(rainfall.wing2, rainfall.body, false, true); attach(rainfall.leg1, rainfall.body, false, false); attach(rainfall.leg2, rainfall.body, false, false); rainfall.breast1.solid.K = (rainfall.breast2.solid.K = 0.2); rainfall.wing1.solid.K = (rainfall.wing2.solid.K = 0.3); rainfall.wing1.solid.decay = (rainfall.wing2.solid.decay = 0.1); rainfall.breast1.solid.K = (rainfall.breast2.solid.K = 0.9); rainfall.breast1.solid.decay = (rainfall.breast2.solid.decay = 0.05); attach(rainfall.arm1a, rainfall.arm1b, false, false); attach(rainfall.arm2a, rainfall.arm2b, false, false); attach(rainfall.hand1, rainfall.arm1a, false, false); attach(rainfall.hand2, rainfall.arm2a, false, false); attach(rainfall.dressarm1, rainfall.arm1b, false, false); attach(rainfall.dressarm2, rainfall.arm2b, false, false); attach(rainfall.body, null, true, false); lll = true; var oldBodyX = rainfall.body._x; var oldBodyY = rainfall.body._y; var finalBodyX = -72; var finalBodyY = -23; var __bX = (finalBodyX - oldBodyX); var __bY = (finalBodyY - oldBodyY); var maxBodyDist = Math.sqrt((__bX * __bX) + (__bY * __bY)); var minBodyDist = (maxBodyDist / 3); var prevFallPos = -1; g0 = {}; var finalGroundScale = 50; var initGroundY = rainfall.bgGround._y; var finalGroundY = -200; var bgElements = []; var bgElementsY = []; addBGElement(rainfall.bgBack); addBGElement(rainfall.bgTrees1); addBGElement(rainfall.bgRock1); var speech_mc = rainfall.speech_mc; var disabled = false; var part1Frame = 1; var bounceStart = 375; var bounceMiddle = 395; var bounceEnd = 415; var midPart1 = 100; var endPart1 = 170; var breakFrame = 175; var endBreakFrame = 187; var part2Frame = 200; var midPart2 = 300; var endPart2 = 370; var part3Frame = 420; var midPart3 = 550; var lastPart3 = 625; var endPart3 = 700; var minFallFrame = 15; var maxFallFrame = 35; var fallFrames = (maxFallFrame - minFallFrame); var minLeanFrame = 5; var maxLeanFrame = 10; var minHandDownFrame = 40; var maxHandDownFrame = 45; var handDownFrame = 50; var unbalancedFrame = 80; var endUnbalancedFrame = 120; var tightFrame = 130; var endTightFrame = 195; var dressFixFrame = 210; var midDressFixFrame = 239; var endDressFixFrame = 255; var wingFrame = 50; var endWingFrame = 85; var origB1Bounds; var endB1Bounds; var origB2Bounds; var endB2Bounds; rainfall.breast1.gotoAndStop(part3Frame); origB1Bounds = rainfall.breast1.getBounds(rainfall.breast1); rainfall.breast1.gotoAndStop(endPart3); endB1Bounds = rainfall.breast1.getBounds(rainfall.breast1); rainfall.breast1.gotoAndStop(part1Frame); rainfall.breast2.gotoAndStop(part3Frame); var k0; origB2Bounds = rainfall.breast2.getBounds(rainfall.breast2); rainfall.breast2.gotoAndStop(endPart3); endB2Bounds = rainfall.breast2.getBounds(rainfall.breast2); rainfall.breast2.gotoAndStop(part1Frame); var isExpanding = false; var isReverting = false; var isDown = false; var isFalling = false; var isRising = false; var isMilk = false; var milkEnabled = false; var isFixing = false; var isWings = false; var continuous = false; var leanBack = false; lll = false; var nonStop = false; var totalExpansionFrames = ((((((endPart1 - part1Frame) + 1) + (endPart2 - part2Frame)) + 1) + (endPart3 - part3Frame)) + 1); var sizeProp = 0; var accumulatedFrames = 1; var animState = -1; var animTimer = -1; var reactTimer = -1; var counter = 0; var temp = ""; var state = ""; var condition = ""; var states = {}; var curState = {}; var p1X = rainfall.eye1.pupil._x; var p1Y = rainfall.eye1.pupil._y; var p2X = rainfall.eye2.pupil._x; var p2Y = rainfall.eye2.pupil._y; var blinking = false; var canBlink = true; var blushMode = 0; states.normal = {mouth:"smile", eye1:"medium", eye2:"medium", p1X:0, p1Y:0, p2X:0, p2Y:0, canBlink:true}; states.expand = {mouth:"small", eye1:"open", eye2:"open", p1X:0, p1Y:3, p2X:0, p2Y:3, canBlink:true}; states.tight = {mouth:"teeth4", eye1:"big", eye2:"big", p1X:0, p1Y:5, p2X:0, p2Y:5, canBlink:true}; states.verytight = {mouth:"teeth3", eye1:"big2", eye2:"big2", p1X:0, p1Y:5, p2X:0, p2Y:5, canBlink:false}; states.break = {mouth:"teeth2", eye1:"shut", eye2:"shut", p1X:0, p1Y:5, p2X:0, p2Y:5, canBlink:false}; states.bigger = {mouth:"happy", eye1:"big", eye2:"big", p1X:0, p1Y:5, p2X:0, p2Y:5, canBlink:true}; states.heavy = {mouth:"teeth4", eye1:"worried", eye2:"worried", p1X:0, p1Y:2, p2X:0, p2Y:2, canBlink:true}; states.unbalance = {mouth:"teeth3", eye1:"worried", eye2:"worried", p1X:0, p1Y:-3, p2X:0, p2Y:-3, canBlink:false}; states.fall = {mouth:"open", eye1:"open", eye2:"open", p1X:0, p1Y:-5, p2X:0, p2Y:-5, canBlink:false}; states.crash = {mouth:"teeth3", eye1:"shut", eye2:"shut", p1X:0, p1Y:4, p2X:0, p2Y:4, canBlink:false}; states.down = {mouth:"tongue", eye1:"small", eye2:"small", p1X:0, p1Y:4, p2X:0, p2Y:4, canBlink:true}; states.shy = {mouth:"happy2", eye1:"medium", eye2:"medium", p1X:0, p1Y:4, p2X:0, p2Y:4, canBlink:true}; states.enjoy = {mouth:"teeth", eye1:"closed", eye2:"closed", p1X:0, p1Y:4, p2X:0, p2Y:4, canBlink:false}; states.over = {mouth:"smile", eye1:"sad3", eye2:"sad3", p1X:0, p1Y:4, p2X:0, p2Y:4, canBlink:false}; states.revert = {mouth:"open2", eye1:"sad", eye2:"sad", p1X:0, p1Y:4, p2X:0, p2Y:4, canBlink:true}; states.wonder = {mouth:"small", eye1:"big", eye2:"big", p1X:0, p1Y:0, p2X:0, p2Y:0, canBlink:true}; states.rise = {mouth:"happy2", eye1:"open", eye2:"open", p1X:0, p1Y:0, p2X:0, p2Y:0, canBlink:false}; states.endrise = {mouth:"happy2", eye1:"sad3", eye2:"sad3", p1X:0, p1Y:4, p2X:0, p2Y:4, canBlink:true}; states.smaller = {mouth:"smile", eye1:"sad", eye2:"sad", p1X:0, p1Y:4, p2X:0, p2Y:4, canBlink:true}; states.fix = {mouth:"happy", eye1:"big2", eye2:"big2", p1X:4, p1Y:-3, p2X:2, p2Y:-3, canBlink:false}; states.endfix = {mouth:"closed", eye1:"medium", eye2:"medium", p1X:0, p1Y:8, p2X:0, p2Y:8, canBlink:true}; states.almost = {mouth:"open2", eye1:"medium", eye2:"medium", p1X:0, p1Y:8, p2X:0, p2Y:8, canBlink:true}; states.breastpoke1 = {mouth:"open", eye1:"mad", eye2:"mad", p1X:4, p1Y:-3, p2X:2, p2Y:-3, canBlink:false}; states.breastpoke2 = {mouth:"happy", eye1:"sad", eye2:"sad", p1X:8, p1Y:7, p2X:4, p2Y:7, canBlink:false}; states.breastpoke3 = {mouth:"happy2", eye1:"big2", eye2:"shut", p1X:0, p1Y:5, p2X:0, p2Y:5, canBlink:false}; states.rubhead1 = {mouth:"open2", eye1:"sad2", eye2:"sad2", p1X:0, p1Y:5, p2X:0, p2Y:5, canBlink:false}; states.rubhead2 = {mouth:"smile", eye1:"shut", eye2:"closed", p1X:0, p1Y:5, p2X:0, p2Y:5, canBlink:false}; states.bellypoke = {mouth:"teeth", eye1:"sad3", eye2:"shut", p1X:0, p1Y:10, p2X:0, p2Y:10, canBlink:false}; states.wingpoke1 = {mouth:"open2", eye1:"mad", eye2:"mad", p1X:3, p1Y:-6, p2X:2, p2Y:-6, canBlink:false}; states.wingpoke2 = {mouth:"mad", eye1:"mad", eye2:"mad", p1X:3, p1Y:-6, p2X:2, p2Y:-6, canBlink:false}; states.greeting = {mouth:"happy", eye1:"big", eye2:"big", p1X:3, p1Y:-3, p2X:2, p2Y:-3, canBlink:false}; states.milk = {mouth:"open", eye1:"big2", eye2:"big2", p1X:2, p1Y:3, p2X:1, p2Y:3, canBlink:false}; states.endmilk = {mouth:"small", eye1:"big2", eye2:"medium", p1X:2, p1Y:3, p2X:1, p2Y:3, canBlink:false}; states.naked = {mouth:"teeth3", eye1:"big2", eye2:"mad", p1X:2, p1Y:3, p2X:1, p2Y:3, canBlink:false}; states.clothes = {mouth:"open", eye1:"closed", eye2:"closed", p1X:2, p1Y:3, p2X:1, p2Y:3, canBlink:false}; rainfall.speech_mc._visible = false; rainfall.speech_mc._txt.text = ""; k0 = yp3; rainfall.speech_mc._txt.multiline = true; rainfall.speech_mc._txt.wordWrap = true; initialize(); setState("greeting"); condition = "greeting"; speak("Hello! What are you doing here? ", true); g0.onKeyDown = k0; rainfall.onEnterFrame = function () { counter++; var _local19; if ((((isExpanding && (!locked)) && (rainfall.breast1._currentframe != endPart1)) && (rainfall.breast1._currentframe != endPart2)) && (rainfall.breast1._currentframe < rainfall.breast1._totalframes)) { if (((rainfall.breast1._currentframe >= (midPart1 - 1)) && (rainfall.breast1._currentframe < part2Frame)) && (!rainfall.dress._visible)) { isExpanding = false; expand_mc._xscale = (expand_mc._yscale = 100); } else { setSize(rainfall.breast1._currentframe + 1); } } if ((((isReverting && (!locked)) && (rainfall.breast1._currentframe > 1)) && (rainfall.breast1._currentframe != part3Frame)) && (rainfall.breast1._currentframe != part2Frame)) { setSize(rainfall.breast1._currentframe - 1); if (rainfall.breast1._currentframe == part3Frame) { speak("Uhhh... could you help me get up? Please?"); } else if (rainfall.breast1._currentframe == part2Frame) { speak("The top of my dress is broken. If only I could fix it."); } } if ((rainfall.breast1._currentframe == part3Frame) || (rainfall.breast1._currentframe == part2Frame)) { isReverting = false; revert_mc._xscale = (revert_mc._yscale = 100); } if (rainfall.breast1._currentframe < endPart1) { accumulatedFrames = (1 + rainfall.breast1._currentframe) - part1Frame; } else if (rainfall.breast1._currentframe < part2Frame) { accumulatedFrames = (1 + endPart1) - part1Frame; } else if (rainfall.breast1._currentframe <= endPart2) { accumulatedFrames = ((endPart1 + 1) + rainfall.breast1._currentframe) - part2Frame; } else if (rainfall.breast1._currentframe < part3Frame) { accumulatedFrames = endPart1 + ((1 + endPart2) - part2Frame); } else { accumulatedFrames = (endPart1 + ((1 + endPart2) - part2Frame)) + ((1 + rainfall.breast1._currentframe) - part3Frame); } sizeProp = accumulatedFrames / totalExpansionFrames; if ((rainfall.breast1._currentframe == endPart1) && (isExpanding)) { if (!locked) { lockAnimation(); animState = 0; animTimer = 30; rainfall.hand1.gotoAndPlay(tightFrame); rainfall.hand2.gotoAndPlay(tightFrame); rainfall.arm1b.gotoAndPlay(tightFrame); rainfall.arm2b.gotoAndPlay(tightFrame); rainfall.arm1a.gotoAndPlay(tightFrame); rainfall.arm2a.gotoAndPlay(tightFrame); condition = ""; temp = curState.state; setState("verytight"); speak("My dress can't hold them anymore!"); curState.state = temp; condition = "tight"; blushMode = 1; } } if (((animState > -1) && (rainfall.breast1._currentframe >= endPart1)) && (rainfall.breast1._currentframe <= endBreakFrame)) { if (animState == 0) { si = Math.max(Math.sin((counter * Math.PI) * 1.25), 0); rainfall.dresstop._xscale = 101 + (si * 2); animTimer--; if (animTimer <= 0) { animTimer = -1; animState = 1; } if (rainfall.hand1._currentframe == endTightFrame) { rainfall.hand1.gotoAndStop(minLeanFrame); rainfall.hand2.gotoAndStop(minLeanFrame); rainfall.arm1b.gotoAndStop(minLeanFrame); rainfall.arm2b.gotoAndStop(minLeanFrame); rainfall.arm1a.gotoAndStop(minLeanFrame); rainfall.arm2a.gotoAndStop(minLeanFrame); } } else if (animState == 1) { rainfall.dresstop._xscale = 100; clearMilk(); rainfall.breast1.gotoAndPlay(breakFrame); rainfall.breast2.gotoAndPlay(breakFrame); rainfall.dresstop.gotoAndPlay(breakFrame); animState = 2; condition = ""; temp = curState.state; setState("break"); speak("Ayiii! "); curState.state = temp; condition = "break"; if (rainfall.hand1._currentframe == endTightFrame) { rainfall.hand1.gotoAndStop(minLeanFrame); rainfall.hand2.gotoAndStop(minLeanFrame); rainfall.arm1b.gotoAndStop(minLeanFrame); rainfall.arm2b.gotoAndStop(minLeanFrame); rainfall.arm1a.gotoAndStop(minLeanFrame); rainfall.arm2a.gotoAndStop(minLeanFrame); } } else if (animState == 2) { var _local5 = 2; if (rainfall.breast1._currentframe == endBreakFrame) { _local5--; rainfall.breast1.gotoAndStop(endBreakFrame); rainfall.breast2.gotoAndStop(endBreakFrame); rainfall.dresstop.gotoAndStop(endBreakFrame); } if (rainfall.hand1._currentframe == endTightFrame) { _local5--; rainfall.hand1.gotoAndStop(endTightFrame); rainfall.hand2.gotoAndStop(endTightFrame); rainfall.arm1b.gotoAndStop(endTightFrame); rainfall.arm2b.gotoAndStop(endTightFrame); rainfall.arm1a.gotoAndStop(endTightFrame); rainfall.arm2a.gotoAndStop(endTightFrame); } if (!_local5) { animState = 3; } } else if (animState == 3) { unlockAnimation(); if (!nonStop) { isExpanding = false; expand_mc._xscale = (expand_mc._yscale = 100); } condition = ""; curState.state = "bigger"; setState(curState.state); leanBack = true; rainfall.hand1.gotoAndStop(minLeanFrame); rainfall.hand2.gotoAndStop(minLeanFrame); rainfall.arm1b.gotoAndStop(minLeanFrame); rainfall.arm2b.gotoAndStop(minLeanFrame); rainfall.arm1a.gotoAndStop(minLeanFrame); rainfall.arm2a.gotoAndStop(minLeanFrame); rainfall.breast1.gotoAndStop(part2Frame); rainfall.breast2.gotoAndStop(part2Frame); rainfall.dresstop.gotoAndStop(part2Frame); blushMode = 0; animState = -1; speak("Ooh! These are big!"); } } if (isExpanding && (rainfall.breast1._currentframe == endPart2)) { if (!locked) { animState = 0; lockAnimation(); rainfall.breast1.gotoAndStop(endPart2); rainfall.breast2.gotoAndStop(endPart2); leanBack = false; rainfall.hand1.swapDepths(hand1Back); rainfall.hand2.swapDepths(hand2Back); } } if ((rainfall.breast1._currentframe == endPart2) && (animState > -1)) { if (animState == 0) { if (rainfall.body._currentframe == minLeanFrame) { animState = 1; } } else if (animState == 1) { rainfall.body.solid.dest._y = oldBodyY + 10; rainfall.leg1.gotoAndPlay(unbalancedFrame); rainfall.leg2.gotoAndPlay(unbalancedFrame); rainfall.dress.gotoAndPlay(unbalancedFrame); rainfall.hand1.gotoAndPlay(unbalancedFrame); rainfall.hand2.gotoAndPlay(unbalancedFrame); rainfall.hand1.swapDepths(hand1Front); rainfall.hand2.swapDepths(hand2Front); condition = ""; temp = curState.state; setState("unbalance"); speak("Oh, no! It's too heavy!!"); curState.state = temp; condition = "unbalance"; blushMode = 1; animState = 2; } else if (animState == 2) { if (rainfall.leg1._currentframe == endUnbalancedFrame) { animState = 3; rainfall.leg1.gotoAndStop(minLeanFrame); rainfall.leg2.gotoAndStop(minLeanFrame); rainfall.dress.gotoAndStop(minLeanFrame); rainfall.hand1.gotoAndStop(minLeanFrame); rainfall.hand2.gotoAndStop(minLeanFrame); rainfall.breast1._yscale = (rainfall.breast1._xscale = 100); rainfall.breast2._yscale = (rainfall.breast2._xscale = 100); rainfall.hand1.swapDepths(hand1Back); rainfall.hand2.swapDepths(hand2Back); } else { var si = Math.sin((counter * Math.PI) * 0.41); var _local6 = Math.cos(((counter * Math.PI) * 0.41) + 0.3); rainfall.breast1._yscale = 100 + (si * 1); rainfall.breast1._xscale = 100 + (_local6 * 1); rainfall.breast2._yscale = 100 + (_local6 * 1); rainfall.breast2._xscale = 100 - (si * 1); } } else if (animState == 3) { startFall(); animState = -1; condition = ""; temp = curState.state; setState("fall"); speak("Waaaaaah!! "); curState.state = temp; condition = "fall"; } } if (isFalling) { falling(); setBodyFrame(rainfall.body._currentframe); if (rainfall.body._currentframe >= (minFallFrame + ((maxFallFrame - minFallFrame) * 0.5))) { rainfall.leg1.swapDepths(leg1Back); rainfall.hand1.swapDepths(hand1Front); rainfall.hand2.swapDepths(hand2Front); rainfall.dressarm1.swapDepths(d1armBack); rainfall.dressarm2.swapDepths(d2armBack); } if (!isFalling) { rainfall.breast1.gotoAndStop(part3Frame); rainfall.breast2.gotoAndStop(part3Frame); condition = ""; setState(curState.state); blushMode = 0; } } if (isRising) { rising(); setBodyFrame(rainfall.body._currentframe); } if (isDown) { var _local1 = (rainfall.breast1._currentframe - part3Frame) / (endPart3 - part3Frame); var _local12 = origB1Bounds.xMin + ((endB1Bounds.xMin - origB1Bounds.xMin) * _local1); var _local16 = origB1Bounds.xMax + ((endB1Bounds.xMax - origB1Bounds.xMax) * _local1); var _local13 = origB1Bounds.yMin + ((endB1Bounds.yMin - origB1Bounds.yMin) * _local1); var _local18 = origB1Bounds.yMax + ((endB1Bounds.yMax - origB1Bounds.yMax) * _local1); var _local10 = origB2Bounds.xMin + ((endB2Bounds.xMin - origB2Bounds.xMin) * _local1); var _local15 = origB2Bounds.xMax + ((endB2Bounds.xMax - origB2Bounds.xMax) * _local1); var _local11 = origB2Bounds.yMin + ((endB2Bounds.yMin - origB2Bounds.yMin) * _local1); var _local17 = origB2Bounds.yMax + ((endB2Bounds.yMax - origB2Bounds.yMax) * _local1); var _local14 = origB1Bounds.yMax - (origB1Bounds.yMax + (((endB1Bounds.yMax - origB1Bounds.yMax) * _local1) * 0.5)); rainfall.body.solid.dest._y = finalBodyY + _local14; var _local7 = 0.6; var _local3 = 0; var _local2 = 15; var _local4 = 5; var _local9 = _local12 + ((_local16 - _local12) * _local7); var _local8 = _local10 + ((_local15 - _local10) * (1 - _local7)); if (rainfall.hand1._currentframe != handDownFrame) { rainfall.hand1._yscale = 100; if (rainfall.hand1._currentframe < minHandDownFrame) { lockAnimation(); setHandFrame(minHandDownFrame); } else if (rainfall.hand1._currentframe < maxHandDownFrame) { setHandFrame(rainfall.hand1._currentframe + 1); } else if (rainfall.hand1._currentframe >= maxHandDownFrame) { setHandFrame(handDownFrame); rainfall.hand1._rotation = _local1 * _local2; rainfall.hand2._rotation = (-_local1) * _local2; rainfall.hand1._x = rainfall.breast1._x + _local9; rainfall.hand1._y = (rainfall.breast1._y + _local13) + (_local4 * _local1); rainfall.hand2._x = rainfall.breast2._x + _local8; rainfall.hand2._y = (rainfall.breast2._y + _local11) + (_local4 * _local1); rainfall.hand1._yscale = 100 - (_local1 * _local3); rainfall.hand2._yscale = 100 - (_local1 * _local3); unlockAnimation(); } } else { rainfall.hand1._rotation = _local1 * _local2; rainfall.hand2._rotation = (-_local1) * _local2; rainfall.hand1._x = rainfall.breast1._x + _local9; rainfall.hand1._y = (rainfall.breast1._y + _local13) + (_local4 * _local1); rainfall.hand2._x = rainfall.breast2._x + _local8; rainfall.hand2._y = (rainfall.breast2._y + _local11) + (_local4 * _local1); rainfall.hand1._yscale = 100 - (_local1 * _local3); rainfall.hand2._yscale = 100 - (_local1 * _local3); } } if (isFixing) { fixing(); } if (isExpanding) { switch (true) { case rainfall.breast1._currentframe < (part1Frame + 5) : setState("normal"); break; case rainfall.breast1._currentframe < midPart1 : setState("expand"); if (rainfall.breast1._currentframe == (part1Frame + 5)) { speak("Wha-... My breasts are growing?"); } break; case rainfall.breast1._currentframe < endPart1 : if (rainfall.breast1._currentframe == midPart1) { speak("Uh oh... I don't think they're going to fit..."); } setState("tight"); break; case rainfall.breast1._currentframe < part2Frame : break; case rainfall.breast1._currentframe < midPart2 : setState("bigger"); break; case rainfall.breast1._currentframe < endPart2 : if (rainfall.breast1._currentframe == (midPart2 + 1)) { speak("Heavy... too heavy. I'm not sure I can stand much longer."); } setState("heavy"); break; case rainfall.breast1._currentframe < part3Frame : break; case rainfall.breast1._currentframe < midPart3 : setState("down"); break; case rainfall.breast1._currentframe < lastPart3 : if (rainfall.breast1._currentframe == (midPart3 + 1)) { speak("Ah... I... I think I like this. My breasts feel so warm and soft now."); } if (condition == "") { blushMode = 1; } setState("shy"); break; case rainfall.breast1._currentframe < endPart3 : if (condition == "") { blushMode = 0; } setState("enjoy"); break; case rainfall.breast1._currentframe == endPart3 : isExpanding = false; expand_mc._xscale = (expand_mc._yscale = 100); setState("over"); wand_mc._visible = true; if (rainfall.breast1._currentframe != (midPart3 + 1)) { break; } speak("Wow... I can't believe this just happened to me so suddenly. It's so weird!"); } } else if (isReverting) { switch (true) { case rainfall.breast1._currentframe == part1Frame : setState("normal"); isReverting = false; revert_mc._xscale = (revert_mc._yscale = 100); break; case rainfall.breast1._currentframe < midPart1 : setState("almost"); if (rainfall.breast1._currentframe == (midPart1 - 1)) { speak("That was just... so weird."); } break; case rainfall.breast1._currentframe <= endPart1 : setState("endfix"); break; case rainfall.breast1._currentframe <= part2Frame : break; case rainfall.breast1._currentframe <= midPart2 : setState("smaller"); break; case rainfall.breast1._currentframe <= endPart2 : setState("endrise"); break; case rainfall.breast1._currentframe <= part3Frame : break; case rainfall.breast1._currentframe <= midPart3 : if (rainfall.breast1._currentframe == (midPart3 - 1)) { speak("Only now that they're skrinking I realize how enormous they were!"); } setState("wonder"); break; case rainfall.breast1._currentframe <= endPart3 : if (rainfall.breast1._currentframe == (endPart3 - 1)) { speak("What? Wait. I was enjoying this!"); } setState("revert"); } } else if (rainfall.breast1._currentframe == part1Frame) { setState("normal"); } else if (rainfall.breast1._currentframe == endPart3) { setState("over"); } if (reactTimer > 0) { reactTimer--; if (!reactTimer) { condition = ""; setState(curState.state); } } if (blushMode == 0) { if (rainfall.blush._alpha >= 4) { rainfall.blush._alpha = rainfall.blush._alpha - 4; } else { rainfall.blush._alpha = 0; } } else if (rainfall.blush._alpha <= 90) { rainfall.blush._alpha = rainfall.blush._alpha + 10; } else { rainfall.blush._alpha = 100; if (blushMode == 2) { blushMode = 0; } } if (((Math.random() > 0.99) && (canBlink)) && (condition == "")) { rainfall.eye1.gotoAndPlay("blink"); rainfall.eye2.gotoAndPlay("blink"); rainfall.eye1.pupil._x = p1X + curState.p1X; rainfall.eye1.pupil._y = p1Y + curState.p1Y; rainfall.eye2.pupil._x = p2X + curState.p2X; rainfall.eye2.pupil._y = p2Y + curState.p2Y; blinking = true; } if (blinking && (rainfall.eye1._currentlabel == "endblink")) { rainfall.eye1.gotoAndPlay(curState.eye1); rainfall.eye2.gotoAndPlay(curState.eye2); rainfall.eye1.pupil._x = p1X + curState.p1X; rainfall.eye1.pupil._y = p1Y + curState.p1Y; rainfall.eye2.pupil._x = p2X + curState.p2X; rainfall.eye2.pupil._y = p2Y + curState.p2Y; blinking = false; } if ((((((Math.random() > 0.995) && (!isWings)) && (!locked)) && ((!isExpanding) || (rainfall.breast1._currentframe < (endPart2 - 30)))) && ((!isReverting) || (rainfall.breast1._currentframe > (part2Frame + 30)))) && (rainfall.breast1._currentframe < endPart2)) { rainfall.wing1.gotoAndPlay(wingFrame); rainfall.wing2.gotoAndPlay(wingFrame); isWings = true; } if (isWings) { if ((rainfall.wing1._currentframe == endWingFrame) || (rainfall.wing2._currentframe == endWingFrame)) { rainfall.wing1.gotoAndStop(minLeanFrame); rainfall.wing2.gotoAndStop(minLeanFrame); isWings = false; } } if (((!isDown) && (!isFalling)) && (!isRising)) { if (leanBack && (rainfall.body._currentframe < maxLeanFrame)) { setBodyFrame(rainfall.body._currentframe + 1); } else if ((!leanBack) && (rainfall.body._currentframe > minLeanFrame)) { setBodyFrame(rainfall.body._currentframe - 1); } if ((rainfall.body._currentframe < (minFallFrame + ((maxFallFrame - minFallFrame) * 0.5))) && (animState == -1)) { rainfall.leg1.swapDepths(leg1Front); rainfall.hand1.swapDepths(hand1Back); rainfall.hand2.swapDepths(hand2Back); rainfall.dressarm1.swapDepths(d1armFront); rainfall.dressarm2.swapDepths(d2armFront); } } if (isMilk) { makeMilk(); } }; var gk45; expand_mc.onPress = function () { revert_mc._xscale = (revert_mc._yscale = 100); this._xscale = (this._yscale = 200); isReverting = false; isExpanding = true; }; revert_mc.onPress = function () { expand_mc._xscale = (expand_mc._yscale = 100); this._xscale = (this._yscale = 200); isReverting = true; isExpanding = false; }; gk45 = generateProblem; expand_mc.onMouseUp = function () { if (!continuous) { revert_mc._xscale = (revert_mc._yscale = 100); expand_mc._xscale = (expand_mc._yscale = 100); isExpanding = false; isReverting = false; } }; cont_mc.gotoAndStop(1); cont_mc.onPress = function () { revert_mc._xscale = (revert_mc._yscale = 100); expand_mc._xscale = (expand_mc._yscale = 100); isExpanding = (isReverting = false); continuous = !continuous; this.gotoAndStop(3 - this._currentframe); }; non_stop_mc.gotoAndStop(1); non_stop_mc.onPress = function () { nonStop = !nonStop; this.gotoAndStop(3 - this._currentframe); }; var fn9; wand_mc.tabEnabled = false; wand_mc._visible = false; wand_mc.oldX = wand_mc._x; wand_mc.oldY = wand_mc._y; wand_mc.gotoAndStop(1); wand_mc.onPress = function () { this._x = _root._xmouse; this._y = _root._ymouse; this.gotoAndStop(2); this.onMouseMove = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; this.onMouseUp = function () { delete this.onMouseMove; delete this.onMouseUp; this.gotoAndStop(1); this._x = this.oldX; this._y = this.oldY; if (locked) { return(undefined); } if ((((rainfall.breast1._currentframe == part2Frame) && (!isExpanding)) && (rainfall.dress._visible)) && (rainfall.breast1.hitTest(_root._xmouse, _root._ymouse, true) || (rainfall.breast2.hitTest(_root._xmouse, _root._ymouse, true)))) { startFix(); shine(); } else if (milkEnabled && (rainfall.breast1.hitTest(_root._xmouse, _root._ymouse, true) || (rainfall.breast2.hitTest(_root._xmouse, _root._ymouse, true)))) { isMilk = !isMilk; if (isMilk) { condition = ""; temp = curState.state; setState("milk"); curState.state = temp; reactTimer = 30; speak("WHAA!! MILK IS COMING OUT OF MY BREASTS!!"); condition = "milk"; } else { condition = ""; temp = curState.state; setState("endmilk"); curState.state = temp; reactTimer = 30; condition = "endmilk"; speak("What was that ... ? "); } shine(); } else if ((rainfall.breast1._currentframe <= part3Frame) && (rainfall.dress.hitTest(_root._xmouse, _root._ymouse, true))) { if (rainfall.dress._visible && ((rainfall.breast1._currentframe >= part2Frame) || (rainfall.breast1._currentframe < midPart1))) { condition = ""; temp = curState.state; setState("naked"); curState.state = temp; condition = "naked"; reactTimer = 40; speak("HUH!? Hey, my clothes! "); rainfall.dress._visible = false; rainfall.dresstop._visible = false; rainfall.dressarm1._visible = false; rainfall.dressarm2._visible = false; shine(); } else if (!rainfall.dress._visible) { condition = ""; temp = curState.state; setState("clothes"); curState.state = temp; condition = "clothes"; reactTimer = 40; speak("Huhhhh... I feel better with my clothes on. "); rainfall.dress._visible = true; rainfall.dresstop._visible = true; rainfall.dressarm1._visible = true; rainfall.dressarm2._visible = true; shine(); } } else if (rainfall.bgRock1.hitTest(_root._xmouse, _root._ymouse, true)) { milkEnabled = true; shine(); } }; }; fn9 = gkm; var oldX; var oldY; var oldMX; var oldMY; _root.onMouseDown = function () { if (!isDraggable()) { return(undefined); } oldX = rainfall._x; oldY = rainfall._y; oldMX = _root._xmouse; oldMY = _root._ymouse; this.onMouseMove = function () { rainfall._x = (oldX + _root._xmouse) - oldMX; rainfall._y = (oldY + _root._ymouse) - oldMY; adjustScreen(); }; this.onMouseUp = function () { delete this.onMouseMove; delete this.onMouseUp; }; }; var elemK = 3; zoom_mc.dragging = false; zoom_mc.origY = zoom_mc._y; zoom_mc.gotoAndStop(1); zoom_mc.onPress = function () { this.dragging = true; }; zoom_mc.onMouseUp = function () { this.dragging = false; }; zoom_mc.onEnterFrame = function () { if (this.dragging) { this._y = _root._ymouse; if (this._y < zoom_in_mc._y) { this._y = zoom_in_mc._y; } if (this._y > zoom_out_mc._y) { this._y = zoom_out_mc._y; } if (this._y > ((zoom_out_mc._y + this.origY) * 0.5)) { zoomOut(); } if (this._y < ((zoom_in_mc._y + this.origY) * 0.5)) { zoomIn(); } } else { this._y = this._y + ((this.origY - this._y) * 0.5); } }; reset_view_mc.gotoAndStop(1); reset_view_mc.onPress = function () { this.gotoAndStop(2); }; reset_view_mc.onRelease = function () { resetView(); }; reset_view_mc.onMouseUp = function () { this.gotoAndStop(1); }; rainfall.head.onMouseDown = function () { if (((rainfall.breast1._currentframe == part3Frame) && (!isExpanding)) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { this.onMouseMove = function () { if (rainfall._ymouse < (rainfall.head._y - 100)) { startRise(); this.onMouseUp(); } }; this.onMouseUp = function () { delete this.onMouseUp; delete this.onMouseMove; }; } }; var milkParticles = new Array(); var milkClip = rainfall.createEmptyMovieClip("milkClip", rainfall.dresstop.getDepth() - 1); var lastMilkID = 0; rainfall.breast1.onPress = function () { if ((condition != "") || (locked)) { return(undefined); } temp = curState.state; if (rainfall.breast1._currentframe < endPart1) { setState("breastpoke1"); speak("Hey! You know that's rude, right?"); if (rainfall.breast1._currentframe >= midPart1) { blushMode = 2; } } else if (rainfall.breast1._currentframe < endPart2) { setState("breastpoke2"); speak("Ha ha ha! That feels good."); blushMode = 2; } else { setState("breastpoke3"); speak("Ah! Wow... My breasts are so sensitive now."); if (rainfall.breast1._currentframe >= midPart3) { blushMode = 2; } } reactTimer = 30; curState.state = temp; condition = "breastpoke"; }; rainfall.breast2.onPress = rainfall.breast1.onPress; rainfall.head.onPress = function () { if ((condition != "") || (locked)) { return(undefined); } temp = curState.state; reactTimer = 30; if (rainfall.breast1._currentframe < midPart1) { setState("rubhead1"); } else { setState("rubhead2"); } curState.state = temp; condition = "headrub"; }; rainfall.body.onPress = function () { if ((condition != "") || (locked)) { return(undefined); } temp = curState.state; reactTimer = 30; setState("bellypoke"); curState.state = temp; condition = "headrub"; }; rainfall.wing1.onPress = function () { if (((isWings || (condition != "")) || (locked)) || (rainfall.breast._currentframe > endPart2)) { return(undefined); } isWings = true; this.gotoAndPlay(wingFrame); temp = curState.state; reactTimer = 30; setState("wingpoke" + Number(Math.floor(Math.random() * 2) + 1)); curState.state = temp; condition = "wingpoke"; }; rainfall.wing2.onPress = rainfall.wing1.onPress; rainfall.ear1.onPress = function () { if (reactTimer > 0) { return(undefined); } this.solid.vX = this.solid.vX + 30; this.solid.vY = this.solid.vY + 30; this.solid.pos._x = this.solid.pos._x - 80; this.solid.pos._y = this.solid.pos._y - 80; reactTimer = 15; if ((condition != "") || (locked)) { return(undefined); } if (Math.random() < 0.1) { temp = curState.state; reactTimer = 30; setState("wingpoke" + Number(Math.floor(Math.random() * 2) + 1)); curState.state = temp; condition = "earpoke"; speak("That's not funny! "); } }; rainfall.ear2.onPress = function () { if (reactTimer > 0) { return(undefined); } this.solid.vX = this.solid.vX - 30; this.solid.vY = this.solid.vY + 30; this.solid.pos._x = this.solid.pos._x + 80; this.solid.pos._y = this.solid.pos._y - 80; reactTimer = 15; if ((condition != "") || (locked)) { return(undefined); } if (Math.random() < 0.1) { temp = curState.state; setState("wingpoke" + Number(Math.floor(Math.random() * 2) + 1)); curState.state = temp; condition = "earpoke"; speak("That's not funny! "); } }; var planeAngle; var planeTime; var planeGravity = 9.8; var planeMass = 1; var expectedResult; var givenResult; var probDepth = 50000; var ansDepth = 50002; Key.addListener(g0);
Symbol 160 MovieClip Frame 1
_currentlabel = "medium";
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_currentlabel = "closed";
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_currentlabel = "shut";
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_currentlabel = "blink";
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_currentlabel = "endblink";
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_currentlabel = "sad";
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Symbol 160 MovieClip Frame 30
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Symbol 595 ShapeTweeningUsed by:608
Symbol 596 ShapeTweeningUsed by:608
Symbol 597 ShapeTweeningUsed by:608
Symbol 598 GraphicUsed by:608
Symbol 599 ShapeTweeningUsed by:608
Symbol 600 ShapeTweeningUsed by:608
Symbol 601 ShapeTweeningUsed by:608
Symbol 602 ShapeTweeningUsed by:608
Symbol 603 GraphicUsed by:608
Symbol 604 ShapeTweeningUsed by:608
Symbol 605 ShapeTweeningUsed by:608
Symbol 606 ShapeTweeningUsed by:608
Symbol 607 ShapeTweeningUsed by:608
Symbol 608 MovieClipUses:574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607Used by:614
Symbol 609 GraphicUsed by:610
Symbol 610 MovieClipUses:609Used by:614
Symbol 611 GraphicUsed by:613
Symbol 612 EditableTextUses:2Used by:613
Symbol 613 MovieClipUses:611 612Used by:614
Symbol 614 MovieClipUses:33 35 37 39 41 47 49 51 61 71 92 111 130 141 143 160 175 190 192 194 196 198 221 311 339 353 380 398 450 500 537 573 608 610 613Used by:Timeline
Symbol 615 GraphicUsed by:Timeline
Symbol 616 GraphicUsed by:617
Symbol 617 MovieClipUses:616Used by:Timeline
Symbol 618 GraphicUsed by:619
Symbol 619 MovieClipUses:618Used by:Timeline
Symbol 620 GraphicUsed by:622 633
Symbol 621 GraphicUsed by:622
Symbol 622 MovieClipUses:620 621Used by:Timeline
Symbol 623 TextUses:12Used by:Timeline
Symbol 624 TextUses:12Used by:Timeline
Symbol 625 TextUses:12Used by:Timeline
Symbol 626 TextUses:12Used by:Timeline
Symbol 627 TextUses:12Used by:Timeline
Symbol 628 TextUses:12Used by:Timeline
Symbol 629 TextUses:12Used by:Timeline
Symbol 630 TextUses:12Used by:Timeline
Symbol 631 GraphicUsed by:633
Symbol 632 GraphicUsed by:633
Symbol 633 MovieClipUses:631 620 632Used by:Timeline
Symbol 634 TextUses:2Used by:Timeline

Instance Names

"rainfall"Frame 1Symbol 614 MovieClip
"zoom_out_mc"Frame 1Symbol 617 MovieClip
"zoom_in_mc"Frame 1Symbol 619 MovieClip
"reset_view_mc"Frame 1Symbol 622 MovieClip
"zoom_mc"Frame 1Symbol 622 MovieClip
"revert_mc"Frame 1Symbol 617 MovieClip
"expand_mc"Frame 1Symbol 619 MovieClip
"cont_mc"Frame 1Symbol 622 MovieClip
"non_stop_mc"Frame 1Symbol 622 MovieClip
"wand_mc"Frame 1Symbol 633 MovieClip
"params_txt"Symbol 16 MovieClip [problem_mc] Frame 1Symbol 6 EditableText
"angle_txt"Symbol 16 MovieClip [problem_mc] Frame 1Symbol 7 EditableText
"ans_txt"Symbol 16 MovieClip [problem_mc] Frame 1Symbol 9 EditableText
"send_mc"Symbol 16 MovieClip [problem_mc] Frame 1Symbol 14 MovieClip
"close_mc"Symbol 27 MovieClip [answer_mc] Frame 1Symbol 20 MovieClip
"res_txt"Symbol 27 MovieClip [answer_mc] Frame 1Symbol 21 EditableText
"ans_txt"Symbol 27 MovieClip [answer_mc] Frame 1Symbol 24 EditableText
"expected_txt"Symbol 27 MovieClip [answer_mc] Frame 1Symbol 25 EditableText
"pupil"Symbol 160 MovieClip Frame 1Symbol 147 MovieClip
"pupil"Symbol 175 MovieClip Frame 1Symbol 147 MovieClip
"clip"Symbol 450 MovieClip Frame 1Symbol 404 MovieClip
"clip"Symbol 500 MovieClip Frame 1Symbol 404 MovieClip
"_txt"Symbol 613 MovieClip Frame 1Symbol 612 EditableText
"bgBack"Symbol 614 MovieClip Frame 1Symbol 33 MovieClip
"bgGround"Symbol 614 MovieClip Frame 1Symbol 35 MovieClip
"bgTrees1"Symbol 614 MovieClip Frame 1Symbol 37 MovieClip
"hair4"Symbol 614 MovieClip Frame 1Symbol 39 MovieClip
"hair3"Symbol 614 MovieClip Frame 1Symbol 41 MovieClip
"hair2"Symbol 614 MovieClip Frame 1Symbol 47 MovieClip
"bow2"Symbol 614 MovieClip Frame 1Symbol 49 MovieClip
"bow1"Symbol 614 MovieClip Frame 1Symbol 51 MovieClip
"wing2"Symbol 614 MovieClip Frame 1Symbol 61 MovieClip
"wing1"Symbol 614 MovieClip Frame 1Symbol 71 MovieClip
"leg2"Symbol 614 MovieClip Frame 1Symbol 92 MovieClip
"arm2b"Symbol 614 MovieClip Frame 1Symbol 111 MovieClip
"arm1b"Symbol 614 MovieClip Frame 1Symbol 130 MovieClip
"body"Symbol 614 MovieClip Frame 1Symbol 141 MovieClip
"head"Symbol 614 MovieClip Frame 1Symbol 143 MovieClip
"eye2"Symbol 614 MovieClip Frame 1Symbol 160 MovieClip
"eye1"Symbol 614 MovieClip Frame 1Symbol 175 MovieClip
"mouth"Symbol 614 MovieClip Frame 1Symbol 190 MovieClip
"ear2"Symbol 614 MovieClip Frame 1Symbol 192 MovieClip
"ear1"Symbol 614 MovieClip Frame 1Symbol 194 MovieClip
"blush"Symbol 614 MovieClip Frame 1Symbol 196 MovieClip
"hair1"Symbol 614 MovieClip Frame 1Symbol 198 MovieClip
"leg1"Symbol 614 MovieClip Frame 1Symbol 221 MovieClip
"dress"Symbol 614 MovieClip Frame 1Symbol 311 MovieClip
"arm2a"Symbol 614 MovieClip Frame 1Symbol 339 MovieClip
"dressarm2"Symbol 614 MovieClip Frame 1Symbol 353 MovieClip
"arm1a"Symbol 614 MovieClip Frame 1Symbol 380 MovieClip
"dressarm1"Symbol 614 MovieClip Frame 1Symbol 398 MovieClip
"breast2"Symbol 614 MovieClip Frame 1Symbol 450 MovieClip
"breast1"Symbol 614 MovieClip Frame 1Symbol 500 MovieClip
"hand2"Symbol 614 MovieClip Frame 1Symbol 537 MovieClip
"hand1"Symbol 614 MovieClip Frame 1Symbol 573 MovieClip
"dresstop"Symbol 614 MovieClip Frame 1Symbol 608 MovieClip
"bgRock1"Symbol 614 MovieClip Frame 1Symbol 610 MovieClip
"speech_mc"Symbol 614 MovieClip Frame 1Symbol 613 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 16 as "problem_mc"
ExportAssets (56)Timeline Frame 1Symbol 27 as "answer_mc"
ExportAssets (56)Timeline Frame 1Symbol 31 as "shine_mc"

Labels

"medium"Symbol 160 MovieClip Frame 1
"closed"Symbol 160 MovieClip Frame 3
"small"Symbol 160 MovieClip Frame 5
"big"Symbol 160 MovieClip Frame 7
"open"Symbol 160 MovieClip Frame 9
"shut"Symbol 160 MovieClip Frame 11
"blink"Symbol 160 MovieClip Frame 15
"endblink"Symbol 160 MovieClip Frame 19
"sad"Symbol 160 MovieClip Frame 22
"worried"Symbol 160 MovieClip Frame 24
"mad"Symbol 160 MovieClip Frame 26
"sad2"Symbol 160 MovieClip Frame 28
"sad3"Symbol 160 MovieClip Frame 30
"big2"Symbol 160 MovieClip Frame 32
"medium"Symbol 175 MovieClip Frame 1
"closed"Symbol 175 MovieClip Frame 3
"small"Symbol 175 MovieClip Frame 5
"big"Symbol 175 MovieClip Frame 7
"open"Symbol 175 MovieClip Frame 9
"shut"Symbol 175 MovieClip Frame 11
"blink"Symbol 175 MovieClip Frame 15
"endblink"Symbol 175 MovieClip Frame 19
"sad"Symbol 175 MovieClip Frame 22
"worried"Symbol 175 MovieClip Frame 24
"mad"Symbol 175 MovieClip Frame 26
"sad2"Symbol 175 MovieClip Frame 28
"sad3"Symbol 175 MovieClip Frame 30
"big2"Symbol 175 MovieClip Frame 32
"smile"Symbol 190 MovieClip Frame 1
"closed"Symbol 190 MovieClip Frame 3
"happy"Symbol 190 MovieClip Frame 5
"open"Symbol 190 MovieClip Frame 7
"small"Symbol 190 MovieClip Frame 9
"teeth"Symbol 190 MovieClip Frame 11
"teeth2"Symbol 190 MovieClip Frame 13
"teeth3"Symbol 190 MovieClip Frame 15
"mad"Symbol 190 MovieClip Frame 17
"teeth4"Symbol 190 MovieClip Frame 19
"happy2"Symbol 190 MovieClip Frame 21
"tongue"Symbol 190 MovieClip Frame 23
"open2"Symbol 190 MovieClip Frame 25




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Created: 20/10 -2018 00:47:00 Last modified: 20/10 -2018 00:47:00 Server time: 22/12 -2024 06:57:54