Combined Code
frame 1 {
stop();
}
movieClip 7 {
frame 101 {
_root.gotoAndPlay(2);
}
}
frame 2 {
stop();
_root.score = 0;
}
button 11 {
on (press) {
_root.gun.gotoAndPlay(2);
}
}
button 13 {
on (press) {
gotoAndPlay(2);
_root.score += 1;
_root.hitbar.nextFrame();
_root.gun.gotoAndPlay(2);
}
}
button 14 {
on (press) {
gotoAndPlay(2);
}
}
movieClip 16 {
frame 1 {
stop();
}
frame 5 {
stop();
}
}
movieClip 17 {
}
button 19 {
on (press) {
gotoAndPlay(2);
_root.score += 1;
_root.hitbar.nextFrame();
_root.gun.gotoAndPlay(2);
}
}
button 20 {
on (press) {
gotoAndPlay(2);
_root.score += 1;
}
}
movieClip 21 {
frame 1 {
stop();
}
frame 5 {
stop();
}
}
movieClip 22 {
}
movieClip 25 {
}
movieClip 27 {
frame 1 {
stop();
}
frame 16 {
stop();
_root.gotoAndStop(4);
}
}
movieClip 32 {
}
movieClip 34 {
frame 175 {
_root.gotoAndStop(5);
}
}
button 46 {
on (press) {
gotoAndPlay(1);
mySound = new Sound();
mySound.attachSound('reload');
mySound.start();
}
}
movieClip 47 {
frame 1 {
stop();
}
frame 2 {
stop();
}
frame 3 {
stop();
}
frame 4 {
stop();
}
frame 5 {
stop();
}
frame 6 {
stop();
}
frame 7 {
stop();
}
}
movieClip 51 {
frame 1 {
stop();
}
frame 2 {
_root.ammo.nextFrame();
mySound = new Sound();
mySound.attachSound('pistol');
mySound.start();
}
}
instance gun of movieClip 51 {
onClipEvent (enterFrame) {
Mouse.hide();
this._x = _root._xmouse;
this._y = _root._ymouse;
}
}
frame 3 {
stop();
}
button 54 {
on (press) {
_root.gotoAndStop(2);
mySound = new Sound();
mySound.attachSound('reload');
mySound.start();
}
}
frame 4 {
stop();
}
button 57 {
on (press) {
_root.gotoAndStop(1);
}
}