| STORY LOOP FURRY PORN GAMES • C • SERVICES [?] [R] RND POPULAR | Archived flashes: 229953 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2599 · P5197 |
![]() | This is the info page for Flash #165925 |
Cargando... |
<p align="center"><font face="_sans" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Powered by<font color="#007aff"> Simple Flash Comic Engine</font></font></p> |
<p align="center"><font face="_sans" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Powered by<font color="#ff3700"> Simple Flash Comic Engine</font></font></p> |
Place this on the first frame of the stage timeline. |
"CLICK" And use the arrow keys |
8:45 pm Icchi and Fanny´s place |
thanks for the ride see you tomorrow at the office |
hey fanny! sweety? i´m home! |
i got hot gossip for ya! |
Icchi and Fanny have been FRIENDs SINCE forever! |
THEY´ve been LIVing TOGETHER for ABOUT two MONTHS |
THERE´S something new THEY gotta get used to tough |
hey fanny! guess who i just ran into outside! |
our ex pit? |
yup how did you know? |
being futagirls! |
© |
x |
The |
Chapter 1 Missing messages |
Pit was icchi´s boyfriend before Fanny´s. now he´s not with Fanny either. |
he called he said he missed me and... |
and! he wants to screw you and leave again! |
I... don´t know what to do |
you must fucking forget him and... |
WTF? you are a one horny bitch! |
i miss him |
come on fanny! what do you miss about of him? |
you know better than anyone... |
two months without a man! i can´t stand this shit no more! |
i´m so wet right now |
i´ll be damned if you text that message! |
jeez! you make me so hard fanny, sweety! |
what!? wait! what are you doing? |
come on keep texting i´m gonna show you that we don´t need him anymore |
we are horny and armed with cunts and cocks! let´s use them, then. |
oh god! feels so good! keep going! |
stop texting |
n...no nope |
don´t make me make you! |
make me text, or bang? |
whatever! i´ll force you into it anyway! |
how many times? |
12 times if you count this one! |
drop the phone! |
no! |
fanny ! you´re so wet! you filthy whore! my cock is sliding in easy! |
it´s not fair! i swear it´s way bigger than the last time! |
drop it! |
you like it? |
Fuck yesss!! |
you are bluffing! |
let´s make a deal: drop the phone, and i fuck you just the way he use to. |
drop it now bitch! |
you are so mean! I love it! |
Aaahhh!! |
shut up and keep fucking me!! |
your cunt is the best i´ve ever fucked |
in fact you are the only cunt i´ve ever fucked! |
fuck me as if you were him! |
squeeze them like you love them |
talk dirty to me! |
treat me like the dirty, filthy, smutty whore that i am! |
fill me Up! I wanna feel it deep inside! |
you are the must naughtiest slut ever! |
you want it now take it |
yes!! |
yes!! |
yes!! |
yesss! I´m comming |
don´t stop i can feel the second comming keep going! |
shut up bitch it´s my turn now |
i´ll make you feel like the bitch you are |
doggy style |
aaahh!! yeeeah yeees! |
harder harder! |
so, what´s a man again? |
who gives a fuck? |
As long as you have a cock, Pit can go fuck himself! |
Shut up and take my load you bitch! |
so, having a cock is cool ain´t it? |
Damn right! |
I don´t know how i got there, but it´s the real thing... |
Even better than the real thing! |
Oh my god it´s comming I´m comming |
me too hold it, don´t you dare comming without me again! |
I need a titfuck |
need what? |
a russian titfuck |
your boobs! god damn it turn around! |
what? |
i´m comming i´m comming open wide... squeeze it fiercely! |
yeah. yeah yeeehhh!! |
it´s commiiing!! |
oh god!!! Yeeeeesss! |
rub it, rub it Fuuuuck Yeeessss! |
Oh God! what a mess! |
i love having a penis! |
promise you´ll never call him again! |
yes!, anything you say as long as you keep fucking me like you did today. |
i love you icchi! |
the more so because you have that between those muscular, ebony, gorgeous legs! |
i love you too fanny, my sweety. |
i need a bath, you comming? |
sure. I love your jizz... makes my skin softer |
jezz! you make me so hard! wanna go for the 3rd round? |
ok, but make it a quickie. i gotta leave early tomorrow. |
next morning 9:15 am |
fanny. i´m late, could you pick up the laundry this evening after work? |
I love you |
yeah...zzz sure...zzz no problem... zzzz... |
I love you to...zzz.. |
9:17 am |
zzz... zzzzz.... ....!! |
diiin doooon |
9:18 am |
icchi !! is that you? |
Did you forget your keys again? |
damn! comming! |
diiin doooon |
what did you forget this time? |
it´s not something i forgot. it´s something i remember... |
wake up "fangirl"! |
you never call me "Fan...! |
what are you doing here? |
you!? |
don´t remember? you texted me! |
continue... |
Story and Art by El Kokoro |
Vaunsiee Copyright 2014. The Futa Complexxx © 2014 |
Translated by Sam Sarracino |
Traduit par Pierre Verne |
によって翻訳Brenda Rojas |
el_kokoro@hotmail.com |
ActionScript [AS3] (10.24 KiB)
Section 1 (275 B)//_22Mc_6 (FCxxxDComicC_fla._22Mc_6) package FCxxxDComicC_fla { import flash.display.*; public dynamic class _22Mc_6 extends MovieClip { public function _22Mc_6(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package FCxxxDComicC_flaSection 2 (738 B)//ComicSystemLauncher_1 (FCxxxDComicC_fla.ComicSystemLauncher_1) package FCxxxDComicC_fla { import flash.display.*; public dynamic class ComicSystemLauncher_1 extends MovieClip { public var Comic:MovieClip; public var init:Boolean; public var i:int; public var CS:ComicSystem; public function ComicSystemLauncher_1(){ addFrameScript(0, frame1); } function frame1(){ Comic = (root as MovieClip); Comic.stop(); init = false; i = 0; while (i < Comic.numChildren) { if ((Comic.getChildAt(i) is ComicSystem)){ init = true; break; }; i++; }; if (!init){ CS = new ComicSystem(); Comic.addChild(CS); }; Comic.removeChild(this); } } }//package FCxxxDComicC_flaSection 3 (927 B)//PoweredByLink_13 (FCxxxDComicC_fla.PoweredByLink_13) package FCxxxDComicC_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class PoweredByLink_13 extends MovieClip { public function PoweredByLink_13(){ addFrameScript(0, frame1); } public function MouseOver(_arg1:MouseEvent):void{ gotoAndStop(2); } public function MouseOut(_arg1:MouseEvent):void{ gotoAndStop(1); } public function MouseClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://sfce.boogatech.com/"), "_blank"); gotoAndStop(1); } function frame1(){ if (!buttonMode){ buttonMode = true; this.addEventListener(MouseEvent.MOUSE_OVER, MouseOver, false, 0, true); this.addEventListener(MouseEvent.MOUSE_OUT, MouseOut, false, 0, true); this.addEventListener(MouseEvent.CLICK, MouseClick, false, 0, true); }; stop(); } } }//package FCxxxDComicC_flaSection 4 (6.64 KiB)●●//ComicSystem (ComicSystem) package { import flash.events.*; import flash.display.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.text.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class ComicSystem extends MovieClip { public var Comic:MovieClip; public var Init:Boolean; public var Preloader:PreloaderScreen; public var GUI_Holder:MovieClip; public var GUI_Base:MovieClip; public var GUI_NavPrev:MovieClip; public var GUI_NavNext:MovieClip; public var GUI_PageCount:MovieClip; public var KeyDown:Boolean; public function ComicSystem(){ addFrameScript(0, frame1); } public function Initialize():void{ stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyPressed, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, KeyReleased, false, 0, true); stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; GUI_Holder.addChild(GUI_Base); GUI_Base.gotoAndStop(9); GUI_Holder.addChild(GUI_PageCount); GUI_PageCount.gotoAndStop(10); GUI_Holder.addChild(GUI_NavPrev); GUI_NavPrev.gotoAndStop(1); GUI_NavPrev.base = 1; GUI_NavPrev.buttonMode = true; GUI_Holder.addChild(GUI_NavNext); GUI_NavNext.gotoAndStop(5); GUI_NavNext.base = 5; GUI_NavNext.buttonMode = true; addChild(GUI_Holder); GUI_NavPrev.addEventListener(MouseEvent.MOUSE_OVER, MouseOver, false, 0, true); GUI_NavPrev.addEventListener(MouseEvent.MOUSE_OUT, MouseOut, false, 0, true); GUI_NavPrev.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown, false, 0, true); GUI_NavPrev.addEventListener(MouseEvent.CLICK, ButtonPrev, false, 0, true); GUI_NavNext.addEventListener(MouseEvent.MOUSE_OVER, MouseOver, false, 0, true); GUI_NavNext.addEventListener(MouseEvent.MOUSE_OUT, MouseOut, false, 0, true); GUI_NavNext.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown, false, 0, true); GUI_NavNext.addEventListener(MouseEvent.CLICK, ButtonNext, false, 0, true); Init = true; } public function Update(_arg1:Event):void{ var _local2:Rectangle; if (!Init){ if (KeyDown){ if ((Comic.loaderInfo.bytesLoaded / Comic.loaderInfo.bytesTotal) >= 1){ Initialize(); } else { Preloader = new PreloaderScreen(); Comic.addChild(Preloader); }; KeyDown = false; }; if ((Comic.loaderInfo.bytesLoaded / Comic.loaderInfo.bytesTotal) >= 1){ Initialize(); }; } else { GUI_Holder.y = stage.stageHeight; if (Comic.currentFrame == 1){ GUI_NavPrev.gotoAndStop(4); GUI_NavPrev.buttonMode = false; } else { if (!GUI_NavPrev.buttonMode){ GUI_NavPrev.gotoAndStop(1); GUI_NavPrev.buttonMode = true; }; }; if (Comic.currentFrame == Comic.totalFrames){ GUI_NavNext.gotoAndStop(8); GUI_NavNext.buttonMode = false; } else { if (!GUI_NavNext.buttonMode){ GUI_NavNext.gotoAndStop(5); GUI_NavNext.buttonMode = true; }; }; _local2 = GUI_Base.getBounds(GUI_Holder); GUI_Base.x = (GUI_Base.x - _local2.x); GUI_Base.y = (GUI_Base.y - (GUI_Base.height + _local2.y)); GUI_Base.width = stage.stageWidth; _local2 = GUI_PageCount.getBounds(GUI_Holder); GUI_PageCount.x = (((stage.stageWidth - GUI_PageCount.width) / 2) + (GUI_PageCount.x - _local2.x)); GUI_PageCount.y = (GUI_PageCount.y - (GUI_PageCount.height + _local2.y)); if (GUI_PageCount.height < GUI_Base.height){ GUI_PageCount.y = (GUI_PageCount.y - ((GUI_Base.height - GUI_PageCount.height) / 2)); }; _local2 = GUI_NavPrev.getBounds(GUI_Holder); GUI_NavPrev.x = (GUI_NavPrev.x - _local2.x); GUI_NavPrev.y = (GUI_NavPrev.y - (GUI_NavPrev.height + _local2.y)); if (GUI_NavPrev.height < GUI_Base.height){ GUI_NavPrev.y = (GUI_NavPrev.y - ((GUI_Base.height - GUI_NavPrev.height) / 2)); }; _local2 = GUI_NavNext.getBounds(GUI_Holder); GUI_NavNext.x = ((stage.stageWidth - GUI_NavNext.width) + (GUI_NavNext.x - _local2.x)); GUI_NavNext.y = (GUI_NavNext.y - (GUI_NavNext.height + _local2.y)); if (GUI_NavNext.height < GUI_Base.height){ GUI_NavNext.y = (GUI_NavNext.y - ((GUI_Base.height - GUI_NavNext.height) / 2)); }; Comic.stop(); }; } public function MouseScroll(_arg1:MouseEvent):void{ if (_arg1.delta < 0){ Comic.nextFrame(); } else { if (_arg1.delta > 0){ Comic.prevFrame(); }; }; UpdateGUI(); } public function MouseOver(_arg1:MouseEvent):void{ if (_arg1.target.buttonMode){ _arg1.target.gotoAndStop((_arg1.target.base + 1)); }; Update(_arg1); } public function MouseOut(_arg1:MouseEvent):void{ if (_arg1.target.buttonMode){ _arg1.target.gotoAndStop(_arg1.target.base); }; Update(_arg1); } public function MouseDown(_arg1:MouseEvent):void{ if (_arg1.target.buttonMode){ _arg1.target.gotoAndStop((_arg1.target.base + 2)); }; Update(_arg1); } public function ButtonNext(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop((_arg1.target.base + 1)); Comic.nextFrame(); UpdateGUI(); } public function ButtonPrev(_arg1:MouseEvent):void{ _arg1.target.gotoAndStop((_arg1.target.base + 1)); Comic.prevFrame(); UpdateGUI(); } public function KeyPressed(_arg1:KeyboardEvent):void{ var _local2:int; if (!KeyDown){ _local2 = _arg1.keyCode; if ((((((((((((((((_local2 == 32)) || ((_local2 == 13)))) || ((_local2 == 34)))) || ((_local2 == 39)))) || ((_local2 == 190)))) || ((_local2 == 187)))) || ((_local2 == 107)))) || ((_local2 == 68)))){ Comic.nextFrame(); } else { if ((((((((((((((((((_local2 == 8)) || ((_local2 == 46)))) || ((_local2 == 110)))) || ((_local2 == 33)))) || ((_local2 == 37)))) || ((_local2 == 188)))) || ((_local2 == 189)))) || ((_local2 == 109)))) || ((_local2 == 65)))){ Comic.prevFrame(); } else { if ((((_local2 == 27)) || ((_local2 == 82)))){ Comic.gotoAndStop(1); }; }; }; KeyDown = true; UpdateGUI(); }; } public function KeyReleased(_arg1:KeyboardEvent):void{ KeyDown = false; } public function UpdateGUI():void{ Comic.removeChild(this); Comic.addChild(this); } function frame1(){ Comic = (root as MovieClip); Init = false; GUI_Holder = new MovieClip(); GUI_Base = new GUIParts(); GUI_NavPrev = new GUIParts(); GUI_NavNext = new GUIParts(); GUI_PageCount = new GUIParts(); KeyDown = true; addEventListener(Event.ENTER_FRAME, Update, false, 0, true); } } }//packageSection 5 (124 B)//GUIParts (GUIParts) package { import flash.display.*; public dynamic class GUIParts extends MovieClip { } }//packageSection 6 (1.3 KiB)●//PreloaderScreen (PreloaderScreen) package { import flash.events.*; import flash.display.*; public dynamic class PreloaderScreen extends MovieClip { public var Progress:MovieClip; public var Backdrop:MovieClip; public var Comic:MovieClip; public var FadeCounter; public function PreloaderScreen(){ addFrameScript(0, frame1); } public function Update(_arg1:Event):void{ var _local2:DisplayObject; this.x = (stage.stageWidth / 2); this.y = (stage.stageHeight / 2); _local2 = this.getChildByName("Backdrop"); if (_local2 != null){ _local2.width = stage.stageWidth; _local2.height = stage.stageHeight; _local2.x = (-(stage.stageWidth) / 2); _local2.y = (-(stage.stageHeight) / 2); }; if (Comic.currentFrame > 1){ Comic.gotoAndStop(1); }; var _local3:Number = ((Comic.loaderInfo.bytesLoaded / Comic.loaderInfo.bytesTotal) * 100); Progress.scaleX = (1 - (_local3 / 100)); if (_local3 >= 100){ FadeCounter++; alpha = ((30 - FadeCounter) / 30); if (FadeCounter >= 30){ removeEventListener(Event.ENTER_FRAME, Update); Comic.removeChild(this); }; }; } function frame1(){ Comic = (root as MovieClip); addEventListener(Event.ENTER_FRAME, Update); FadeCounter = 0; blendMode = BlendMode.LAYER; } } }//package
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Symbol 201 Graphic | Uses:200 | Used by:Timeline |
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Symbol 203 Graphic | Used by:Timeline | |
Symbol 204 Text | Uses:37 | Used by:Timeline |
Symbol 205 Text | Uses:37 | Used by:Timeline |
Symbol 206 Text | Uses:37 | Used by:Timeline |
Symbol 207 Text | Uses:37 | Used by:Timeline |
Symbol 208 Text | Uses:37 | Used by:Timeline |
Symbol 209 Text | Uses:37 | Used by:Timeline |
Symbol 210 Text | Uses:37 | Used by:Timeline |
Symbol 211 Graphic | Uses:179 | Used by:Timeline |
Symbol 212 Graphic | Used by:Timeline | |
Symbol 213 Graphic | Used by:Timeline | |
Symbol 214 Text | Uses:37 | Used by:Timeline |
Symbol 215 Text | Uses:37 | Used by:Timeline |
Symbol 216 Text | Uses:37 | Used by:Timeline |
Symbol 217 Graphic | Uses:179 | Used by:Timeline |
Symbol 218 Graphic | Uses:169 | Used by:Timeline |
Symbol 219 Graphic | Used by:Timeline | |
Symbol 220 Graphic | Used by:Timeline | |
Symbol 221 Text | Uses:37 | Used by:Timeline |
Symbol 222 Graphic | Uses:179 | Used by:Timeline |
Symbol 223 Graphic | Uses:179 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Graphic | Used by:Timeline | |
Symbol 226 Text | Uses:37 | Used by:Timeline |
Symbol 227 Bitmap | Used by:228 236 | |
Symbol 228 Graphic | Uses:227 | Used by:230 |
Symbol 229 Graphic | Used by:230 Timeline | |
Symbol 230 MovieClip {FCxxxDComicC_fla._22Mc_6} | Uses:228 229 | Used by:Timeline |
Symbol 231 Graphic | Used by:Timeline | |
Symbol 232 Text | Uses:37 | Used by:Timeline |
Symbol 233 Text | Uses:37 | Used by:Timeline |
Symbol 234 Text | Uses:37 | Used by:Timeline |
Symbol 235 Text | Uses:37 | Used by:Timeline |
Symbol 236 Graphic | Uses:227 | Used by:Timeline |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 Graphic | Used by:Timeline | |
Symbol 239 Graphic | Used by:Timeline | |
Symbol 240 Text | Uses:37 | Used by:Timeline |
Symbol 241 Text | Uses:37 | Used by:Timeline |
Symbol 242 Text | Uses:37 | Used by:Timeline |
Symbol 243 Graphic | Uses:32 | Used by:Timeline |
Symbol 244 Text | Uses:37 | Used by:Timeline |
Symbol 245 Text | Uses:37 | Used by:Timeline |
Symbol 246 Text | Uses:37 | Used by:Timeline |
Symbol 247 Text | Uses:37 | Used by:Timeline |
Symbol 248 Bitmap | Used by:249 255 259 266 274 | |
Symbol 249 Graphic | Uses:248 | Used by:Timeline |
Symbol 250 Text | Uses:37 | Used by:Timeline |
Symbol 251 Text | Uses:37 | Used by:Timeline |
Symbol 252 Text | Uses:37 | Used by:Timeline |
Symbol 253 Text | Uses:37 | Used by:Timeline |
Symbol 254 Text | Uses:37 | Used by:Timeline |
Symbol 255 Graphic | Uses:248 | Used by:Timeline |
Symbol 256 Text | Uses:37 | Used by:Timeline |
Symbol 257 Text | Uses:37 | Used by:Timeline |
Symbol 258 Text | Uses:146 | Used by:Timeline |
Symbol 259 Graphic | Uses:248 | Used by:Timeline |
Symbol 260 Text | Uses:37 | Used by:Timeline |
Symbol 261 Text | Uses:37 | Used by:Timeline |
Symbol 262 Text | Uses:37 | Used by:Timeline |
Symbol 263 Text | Uses:37 | Used by:Timeline |
Symbol 264 Text | Uses:146 | Used by:Timeline |
Symbol 265 Graphic | Used by:Timeline | |
Symbol 266 Graphic | Uses:248 | Used by:Timeline |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:267 | Used by:Timeline |
Symbol 269 Graphic | Used by:Timeline | |
Symbol 270 Graphic | Used by:Timeline | |
Symbol 271 Text | Uses:37 | Used by:Timeline |
Symbol 272 Text | Uses:37 | Used by:Timeline |
Symbol 273 Text | Uses:37 | Used by:Timeline |
Symbol 274 Graphic | Uses:248 | Used by:Timeline |
Symbol 275 Bitmap | Used by:276 | |
Symbol 276 Graphic | Uses:275 | Used by:Timeline |
Symbol 277 Graphic | Used by:Timeline | |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Text | Uses:37 | Used by:Timeline |
Symbol 280 Text | Uses:37 | Used by:Timeline |
Symbol 281 Text | Uses:37 | Used by:Timeline |
Symbol 282 Bitmap | Used by:283 | |
Symbol 283 Graphic | Uses:282 | Used by:Timeline |
Symbol 284 Graphic | Used by:Timeline | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:Timeline |
Symbol 287 Graphic | Used by:Timeline | |
Symbol 288 Text | Uses:37 | Used by:Timeline |
Symbol 289 Text | Uses:37 | Used by:Timeline |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:290 | Used by:Timeline |
Symbol 292 Text | Uses:59 | Used by:Timeline |
Symbol 293 Text | Uses:59 | Used by:Timeline |
Symbol 294 Text | Uses:59 | Used by:Timeline |
Symbol 295 Text | Uses:59 | Used by:Timeline |
Symbol 296 Font | Used by:297 | |
Symbol 297 Text | Uses:296 59 | Used by:Timeline |
Symbol 298 Text | Uses:59 | Used by:Timeline |
Instance Names (265 B)
"Backdrop" | Symbol 15 MovieClip {PreloaderScreen} Frame 1 | Symbol 3 MovieClip |
"Progress" | Symbol 15 MovieClip {PreloaderScreen} Frame 1 | Symbol 10 MovieClip |
Special Tags (70 B)
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata present, AS3. |
SWFMetaData (77) | Timeline Frame 1 | 1284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..." |
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