Frame 1 (32 B)
this.setMask(movieShapeMaskMC);
Frame 3 (284 B)
g_soundloopcount = -1;
moviesound = new Sound();
moviesound.attachSound("moviesound");
moviesound.start();
moviesound.onSoundComplete = function () {
if (g_soundloopcount != -1) {
g_soundloopcount--;
}
if (g_soundloopcount != 0) {
moviesound.start();
}
};
play();
Frame 4 (8 B)
play();
Frame 5 (8 B)
stop();
Frame 6 (27 B)
gotoAndPlay ("loopstart");
Symbol 4 MovieClip Frame 1 (942 B)
ParamsValue = "<ParamsValue><Bg.Color>0xFF00FF</Bg.Color><Bg.BgColor>0x000000</Bg.BgColor></ParamsValue>";
ParamsDefine = "<ParamsDefine><Bg.Color caption=\"Color\" type=\"color\" default=\"0xFFFFFF\"/><Bg.BgColor caption=\"Background color\" type=\"color\" default=\"0x000000\"/></ParamsDefine>";
param = new Array();
if (ParamsValue != null) {
paramXML = new XML(ParamsValue);
paramXML.ignoreWhite = true;
var i = 0;
while (i < paramXML.childNodes[0].childNodes.length) {
node = paramXML.childNodes[0].childNodes[i];
param[node.nodeName] = node.childNodes[0].nodeValue;
i++;
}
param["Bg.Color"] = parseInt(param["Bg.Color"]);
} else {
param["Bg.Color"] = 16777215 /* 0xFFFFFF */;
param["Bg.BgColor"] = 0;
}
_parent.stop();
var myColor = new Color(loadingCircle);
myColor.setRGB(param["Bg.Color"]);
bytesDisplay.textColor = param["Bg.Color"];
Symbol 4 MovieClip Frame 2 (252 B)
var siteLoaded = _parent.getBytesLoaded();
var siteTotal = _parent.getBytesTotal();
var percentage = Math.round((siteLoaded / siteTotal) * 100);
bytesDisplay.text = percentage;
if (siteLoaded >= siteTotal) {
gotoAndPlay(_currentframe + 2);
}
Symbol 4 MovieClip Frame 3 (32 B)
gotoAndPlay(_currentframe - 1);
Symbol 4 MovieClip Frame 4 (25 B)
stop();
_parent.play();
Symbol 12 MovieClip Frame 18 (18 B)
gotoAndPlay("1");
Symbol 107 MovieClip Frame 22 (8 B)
stop();
Symbol 108 MovieClip Frame 1 (719 B)
_gameSounds = new Sound();
var frame = "on";
changeVol = function (targetvol, step) {
this.onEnterFrame = function () {
var _local3 = _gameSounds.getVolume();
if ((step < 0) and (_local3 <= targetvol)) {
_local3 = targetvol;
delete this.onEnterFrame;
_root.so_sound = 1;
} else if ((step > 0) and (_local3 >= targetvol)) {
_local3 = targetvol;
delete this.onEnterFrame;
_root.so_sound = 0;
} else {
_gameSounds.setVolume(_local3 + step);
}
};
};
if (_root.so_sound == 1) {
frame = "off";
this.gotoAndPlay(frame);
}
this.onRelease = function () {
if (frame == "on") {
frame = "off";
} else {
frame = "on";
}
this.gotoAndPlay(frame);
};
Symbol 108 MovieClip Frame 2 (28 B)
stop();
changeVol(100, 5);
Symbol 108 MovieClip Frame 3 (27 B)
stop();
changeVol(0, -5);