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bababada.swf

This is the info page for
Flash #167673

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//KeyPoll (bigroom.input.KeyPoll) package bigroom.input { import flash.events.*; import flash.display.*; import flash.utils.*; public class KeyPoll { private var states:ByteArray; public var press:Boolean;// = false public var click:Boolean;// = false public var onscreen:Boolean;// = true public var hasclicked:Boolean;// = false private var dispObj:DisplayObject; public function KeyPoll(obj:DisplayObject){ super(); states = new ByteArray(); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); dispObj = obj; dispObj.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener, false, 0, true); dispObj.addEventListener(KeyboardEvent.KEY_UP, keyUpListener, false, 0, true); dispObj.addEventListener(Event.ACTIVATE, activateListener, false, 0, true); dispObj.addEventListener(Event.DEACTIVATE, deactivateListener, false, 0, true); dispObj.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener); dispObj.addEventListener(MouseEvent.MOUSE_UP, mouseUpListener); dispObj.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); dispObj.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); } public function mouseOutHandler(e:MouseEvent):void{ onscreen = false; } public function isUp(keyCode:uint):Boolean{ return (((states[(keyCode >>> 3)] & (1 << (keyCode & 7))) == 0)); } private function activateListener(ev:Event):void{ var i:int; while (i < 8) { states[i] = 0; i++; }; } public function isDown(keyCode:uint):Boolean{ return (!(((states[(keyCode >>> 3)] & (1 << (keyCode & 7))) == 0))); } private function keyUpListener(ev:KeyboardEvent):void{ states[(ev.keyCode >>> 3)] = (states[(ev.keyCode >>> 3)] & ~((1 << (ev.keyCode & 7)))); } private function deactivateListener(ev:Event):void{ var i:int; while (i < 8) { states[i] = 0; i++; }; } public function mouseOverHandler(e:MouseEvent):void{ onscreen = true; } public function mouseUpListener(e:MouseEvent):void{ press = false; click = false; hasclicked = false; } public function mouseDownListener(e:MouseEvent):void{ press = true; click = true; hasclicked = true; } private function keyDownListener(ev:KeyboardEvent):void{ states[(ev.keyCode >>> 3)] = (states[(ev.keyCode >>> 3)] | (1 << (ev.keyCode & 7))); } } }//package bigroom.input
Section 2
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.4.0.6955"; public function BitmapAsset(bitmapData:BitmapData=null, pixelSnapping:String="auto", smoothing:Boolean=false){ super(bitmapData, pixelSnapping, smoothing); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(newWidth:Number, newHeight:Number):void{ width = newWidth; height = newHeight; } public function move(x:Number, y:Number):void{ this.x = x; this.y = y; } } }//package mx.core
Section 3
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.4.0.6955"; public function FlexBitmap(bitmapData:BitmapData=null, pixelSnapping:String="auto", smoothing:Boolean=false){ var bitmapData = bitmapData; var pixelSnapping = pixelSnapping; var smoothing = smoothing; super(bitmapData, pixelSnapping, smoothing); name = NameUtil.createUniqueName(this); //unresolved jump var _slot1 = e; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 4
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 5
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(void:Point):Point; function get name():String; function set width(flash.display:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(flash.display:String):void; function set scaleX(flash.display:Number):void; function set scaleY(flash.display:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(flash.display:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(void:Point):Point; function get height():Number; function set blendMode(flash.display:String):void; function get parent():DisplayObjectContainer; function getBounds(String:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(flash.display:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(flash.display:Number):void; function set accessibilityProperties(flash.display:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(flash.display:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(flash.display:Number):void; function set mask(flash.display:DisplayObject):void; function getRect(String:DisplayObject):Rectangle; function get alpha():Number; function set transform(flash.display:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(mx.core:IFlexDisplayObject/mx.core:IFlexDisplayObject:stage/get:DisplayObject):Boolean; function set opaqueBackground(flash.display:Object):void; function set visible(flash.display:Boolean):void; function get mask():DisplayObject; function set x(flash.display:Number):void; function set y(flash.display:Number):void; function get transform():Transform; function set filters(flash.display:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(flash.display:Number):void; function get stage():Stage; } }//package mx.core
Section 6
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(C:\autobuild\3.x\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void; function get isDocument():Boolean; function set repeaters(C:\autobuild\3.x\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void; function initializeRepeaterArrays(C:\autobuild\3.x\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(C:\autobuild\3.x\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 7
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 8
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.4.0.6955"; public function SoundAsset(){ super(); } } }//package mx.core
Section 9
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.4.0.6955"; private static var counter:int = 0; public function NameUtil(){ super(); } public static function displayObjectToString(displayObject:DisplayObject):String{ var result:String; var o:DisplayObject; var s:String; var indices:Array; var displayObject = displayObject; o = displayObject; while (o != null) { if (((((o.parent) && (o.stage))) && ((o.parent == o.stage)))){ break; }; s = o.name; if ((o is IRepeaterClient)){ indices = IRepeaterClient(o).instanceIndices; if (indices){ s = (s + (("[" + indices.join("][")) + "]")); }; }; result = ((result == null)) ? s : ((s + ".") + result); o = o.parent; }; //unresolved jump var _slot1 = e; return (result); } public static function createUniqueName(object:Object):String{ if (!object){ return (null); }; var name:String = getQualifiedClassName(object); var index:int = name.indexOf("::"); if (index != -1){ name = name.substr((index + 2)); }; var charCode:int = name.charCodeAt((name.length - 1)); if ((((charCode >= 48)) && ((charCode <= 57)))){ name = (name + "_"); }; return ((name + counter++)); } } }//package mx.utils
Section 10
//blockclass (blockclass) package { import flash.display.*; import flash.geom.*; public class blockclass extends Sprite { public var hp:int; public var rect:Rectangle; public var active:Boolean; public var yp:int; public var xp:int; public var wp:int; public var type:int; public var trigger:int; public function blockclass():void{ super(); clear(); } public function clear():void{ active = false; type = 0; trigger = 0; xp = 0; yp = 0; wp = 0; hp = 0; rect = new Rectangle(); rect.x = xp; rect.y = yp; rect.width = wp; rect.height = hp; } public function rectset(xi:int, yi:int, wi:int, hi:int):void{ rect.x = xi; rect.y = yi; rect.width = wi; rect.height = hi; } } }//package
Section 11
//dwgraphicsclass (dwgraphicsclass) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; public class dwgraphicsclass extends Sprite { public var spriteWidth:int; public var bfontmask:Array; public var distPlayer:Number; public var shade:Number; public var spriteX:Number; public var spriteY:Number; public var cur:int; public var drawEndX:int; public var drawEndY:int; public var buffer:BitmapData; public var spriteHeight:int; public var tempshape:Shape; public var sprites:Array; public var stripe:int; public var sideDistX:Number; public var sideDistY:Number; public var tiles_rect:Rectangle; public var cb:int; public var invDet:Number; public var cg:int; public var ci:int; public var i:int; public var j:int; public var k:int; public var screen:Bitmap; public var yoffset:int; public var cr:int; public var ct:ColorTransform; public var transformX:Number; public var tl:Point; public var z:int; public var mapX:int; public var mapY:int; public var images:Array; public var temptile:BitmapData; public var transformY:Number; public var deltaDistX:Number; public var shapematrix:Matrix; public var perpWallDist:Number; public var weight:Number; public var currentFloorY:Number; public var ciellingTexture:int; public var distWall:Number; public var drawStartX:int; public var deltaDistY:Number; public var currentFloorX:Number; public var vMoveScreen:int; public var rayDirX:Number; public var rayDirY:Number; public var updatebackground:Boolean; public var currentDist:Number; public var bfontlen:Array; public var bfontmask_rect:Rectangle; public var stemp:String; public var temp2:int; public var temp3:int; public var drawStartY:int; public var spriteScreenX:int; public var drawEnd:int; public var bfontpos:int; public var backgrounds:Array; public var xoffset:int; public var stepX:int; public var stepY:int; public var texture:Array; public var sprites_rect:Rectangle; public var ZBuffer:Array; public var rpgtiles:Array; public var floorTexX:int; public var floorTexY:int; public var tbpos:int; public var images_rect:Rectangle; public var ntextbox:int; public var side:int; public var color:int; public var floorTexture:int; public var textbox:Array; public var tiles:Array; public var alphamult:uint; public var hit:int; public var bg_rect:Rectangle; public var drawStart:int; public var screenbuffer:BitmapData; public var bfont:Array; public var bfont_rect:Rectangle; public var temprect:Rectangle; public var rayPosY:Number; public var rayheight:int; public var cameraX:Number; public var temp:int; public var rayPosX:Number; public var tst:Number; public var wallX:Number; public var texNum:int; public var backbuffer:BitmapData; public function dwgraphicsclass(){ backgrounds = new Array(); images = new Array(); tiles = new Array(); rpgtiles = new Array(); sprites = new Array(); bfont = new Array(); bfontmask = new Array(); bfontlen = new Array(); textbox = new Array(); tempshape = new Shape(); shapematrix = new Matrix(); texture = new Array(); ZBuffer = new Array(); super(); } public function textboxactive():void{ i = 0; while (i < ntextbox) { if (z != i){ textbox[i].remove(); }; i++; }; } public function makespritearray():void{ var i:Number; var t:BitmapData; var temprect:Rectangle; var j:Number = 0; while (j < 15) { i = 0; while (i < 20) { t = new BitmapData(32, 32, true, 0); temprect = new Rectangle((i * 32), (j * 32), 32, 32); t.copyPixels(buffer, temprect, tl); sprites.push(t); i++; }; j++; }; } public function addline(t:String):void{ textbox[z].addline(t); } public function screenshake():void{ screenbuffer.lock(); screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false); screenbuffer.copyPixels(backbuffer, backbuffer.rect, new Point(((Math.random() * 5) - 3), ((Math.random() * 5) - 3)), null, null, false); screenbuffer.unlock(); backbuffer.lock(); backbuffer.fillRect(backbuffer.rect, 0); backbuffer.unlock(); } public function RGB_shade(red:Number, green:Number, blue:Number, a:Number):Number{ blue = (blue * 0.5); red = (red * a); green = (green * 0.5); return (((blue | (green << 8)) | (red << 16))); } public function len(t:String):int{ bfontpos = 0; var i:int; while (i < t.length) { cur = t.charCodeAt(i); bfontpos = (bfontpos + bfontlen[cur]); i++; }; return (bfontpos); } public function printtemptile(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean=false):void{ if (r < 0){ r = 0; }; if (g < 0){ g = 0; }; if (b < 0){ b = 0; }; if (r > 0xFF){ r = 0xFF; }; if (g > 0xFF){ g = 0xFF; }; if (b > 0xFF){ b = 0xFF; }; ct.color = RGB(r, g, b); if (cen){ x = (80 - (len(t) / 2)); }; bfontpos = 0; var i:int; while (i < t.length) { cur = t.charCodeAt(i); bfont[cur].colorTransform(bfont_rect, ct); temptile.copyPixels(bfont[cur], bfont_rect, new Point((x + bfontpos), y)); bfontpos = (bfontpos + bfontlen[cur]); i++; }; } public function maketilearray():void{ var i:Number; var t:BitmapData; var temprect:Rectangle; var j:Number = 0; while (j < 15) { i = 0; while (i < 20) { t = new BitmapData(8, 8, true, 0); temprect = new Rectangle((i * 8), (j * 8), 8, 8); t.copyPixels(buffer, temprect, tl); tiles.push(t); i++; }; j++; }; } public function drawrpgtile(x:int, y:int, t:int):void{ if ((((t >= 60)) && ((t <= 70)))){ backbuffer.copyPixels(rpgtiles[111], tiles_rect, new Point(x, y)); }; backbuffer.copyPixels(rpgtiles[t], tiles_rect, new Point(x, y)); } public function raycast(game:gameclass, obj:entityclass, map:mapclass):void{ var texX:int; var texY:int; var d:int; var x:int; var y:int; var floorXWall:Number; var floorYWall:Number; var w = 160; var h:int = (120 + game.bobbing); var texWidth = 8; var texHeight = 8; var uDiv:Number = 1; var vDiv:Number = 1; var vMove:Number = 0; x = 0; while (x < w) { cameraX = (((2 * x) / Number(w)) - 1); rayPosX = game.posX; rayPosY = game.posY; rayDirX = (game.dirX + (game.planeX * cameraX)); rayDirY = (game.dirY + (game.planeY * cameraX)); mapX = int(rayPosX); mapY = int(rayPosY); deltaDistX = Math.sqrt((1 + ((rayDirY * rayDirY) / (rayDirX * rayDirX)))); deltaDistY = Math.sqrt((1 + ((rayDirX * rayDirX) / (rayDirY * rayDirY)))); hit = 0; if (rayDirX < 0){ stepX = -1; sideDistX = ((rayPosX - mapX) * deltaDistX); } else { stepX = 1; sideDistX = (((mapX + 1) - rayPosX) * deltaDistX); }; if (rayDirY < 0){ stepY = -1; sideDistY = ((rayPosY - mapY) * deltaDistY); } else { stepY = 1; sideDistY = (((mapY + 1) - rayPosY) * deltaDistY); }; while (hit == 0) { if (sideDistX < sideDistY){ sideDistX = (sideDistX + deltaDistX); mapX = (mapX + stepX); side = 0; } else { sideDistY = (sideDistY + deltaDistY); mapY = (mapY + stepY); side = 1; }; if (map.at(int(mapX), int(mapY)) > 0){ hit = 1; }; }; if (side == 0){ perpWallDist = Math.abs((((mapX - rayPosX) + ((1 - stepX) / 2)) / rayDirX)); } else { perpWallDist = Math.abs((((mapY - rayPosY) + ((1 - stepY) / 2)) / rayDirY)); }; rayheight = Math.abs(int((h / perpWallDist))); drawStart = ((-(rayheight) / 2) + (h / 2)); if (drawStart < 0){ drawStart = 0; }; drawEnd = ((rayheight / 2) + (h / 2)); if (drawEnd >= h){ drawEnd = (h - 1); }; texNum = map.at(mapX, mapY); if (side == 1){ wallX = (rayPosX + ((((mapY - rayPosY) + ((1 - stepY) / 2)) / rayDirY) * rayDirX)); } else { wallX = (rayPosY + ((((mapX - rayPosX) + ((1 - stepX) / 2)) / rayDirX) * rayDirY)); }; wallX = (wallX - Math.floor(wallX)); texX = int((wallX * Number(texWidth))); if ((((side == 0)) && ((rayDirX > 0)))){ texX = ((texWidth - texX) - 1); }; if ((((side == 1)) && ((rayDirY < 0)))){ texX = ((texWidth - texX) - 1); }; y = drawStart; while (y < drawEnd) { d = (((y * 0x0100) - (h * 128)) + (rayheight * 128)); texY = (((d * texHeight) / rayheight) / 0x0100); ci = ((texWidth * texY) + texX); cr = texture[texNum].rc[ci]; cg = texture[texNum].gc[ci]; cb = texture[texNum].bc[ci]; tst = (3 / perpWallDist); if (side == 1){ tst = (tst * 0.5); }; if (tst < 0){ tst = 0; }; if (tst > 1){ tst = 1; }; setrect(x, y, 4, 1); backbuffer.fillRect(temprect, RGB_shade(cr, cg, cb, tst)); y++; }; ZBuffer[x] = perpWallDist; if ((((side == 0)) && ((rayDirX > 0)))){ floorXWall = mapX; floorYWall = (mapY + wallX); } else { if ((((side == 0)) && ((rayDirX < 0)))){ floorXWall = (mapX + 1); floorYWall = (mapY + wallX); } else { if ((((side == 1)) && ((rayDirY > 0)))){ floorXWall = (mapX + wallX); floorYWall = mapY; } else { floorXWall = (mapX + wallX); floorYWall = (mapY + 1); }; }; }; distWall = perpWallDist; distPlayer = 0; color = 0; if (drawEnd < 0){ drawEnd = h; }; y = (drawEnd + 1); while (y <= h) { currentDist = (h / ((2 * y) - h)); weight = ((currentDist - distPlayer) / (distWall - distPlayer)); currentFloorX = ((weight * floorXWall) + ((1 - weight) * game.posX)); currentFloorY = ((weight * floorYWall) + ((1 - weight) * game.posY)); floorTexX = (int((currentFloorX * texWidth)) % texWidth); floorTexY = (int((currentFloorY * texHeight)) % texHeight); floorTexture = map.floorat(int(currentFloorX), int(currentFloorY)); ciellingTexture = map.ceilingat(int(currentFloorX), int(currentFloorY)); if (floorTexture > 0){ ci = ((texWidth * floorTexY) + floorTexX); cr = texture[floorTexture].rc[ci]; cg = texture[floorTexture].gc[ci]; cb = texture[floorTexture].bc[ci]; tst = (0.8 / currentDist); if (tst < 0){ tst = 0; }; if (tst > 1){ tst = 1; }; setrect(x, (y - 1), 4, 2); backbuffer.fillRect(temprect, RGB_shade(cr, cg, cb, tst)); }; if (ciellingTexture > 0){ ci = ((texWidth * floorTexY) + floorTexX); cr = texture[ciellingTexture].rc[ci]; cg = texture[ciellingTexture].gc[ci]; cb = texture[ciellingTexture].bc[ci]; tst = (0.8 / currentDist); if (tst < 0){ tst = 0; }; if (tst > 1){ tst = 1; }; setrect(x, ((h - y) - 1), 4, 2); backbuffer.fillRect(temprect, RGB_shade(cr, cg, cb, tst)); }; y = (y + 2); }; x = (x + 4); }; i = 0; while (i < obj.nentity) { obj.spriteOrder[i] = i; obj.spriteDistance[i] = (((game.posX - obj.entities[i].xp) * (game.posX - obj.entities[i].xp)) + ((game.posY - obj.entities[i].yp) * (game.posY - obj.entities[i].yp))); i++; }; obj.combSort(); i = 0; while (i < obj.nentity) { if (obj.entities[obj.spriteOrder[i]].active){ spriteX = (obj.entities[obj.spriteOrder[i]].xp - game.posX); spriteY = (obj.entities[obj.spriteOrder[i]].yp - game.posY); invDet = (1 / ((game.planeX * game.dirY) - (game.dirX * game.planeY))); transformX = (invDet * ((game.dirY * spriteX) - (game.dirX * spriteY))); transformY = (invDet * ((-(game.planeY) * spriteX) + (game.planeX * spriteY))); spriteScreenX = int(((w / 2) * (1 + (transformX / transformY)))); vMoveScreen = int((vMove / transformY)); spriteHeight = (Math.abs(int((h / transformY))) / vDiv); drawStartY = (((-(spriteHeight) / 2) + (h / 2)) + vMoveScreen); if (drawStartY < 0){ drawStartY = 0; }; drawEndY = (((spriteHeight / 2) + (h / 2)) + vMoveScreen); if (drawEndY >= h){ drawEndY = (h - 1); }; spriteWidth = (Math.abs(int((h / transformY))) / uDiv); drawStartX = ((-(spriteWidth) / 2) + spriteScreenX); if (drawStartX < 0){ drawStartX = 0; }; drawEndX = ((spriteWidth / 2) + spriteScreenX); if (drawEndX >= w){ drawEndX = (w - 1); }; stripe = drawStartX; while (stripe < drawEndX) { texX = (int((((0x0100 * (stripe - ((-(spriteWidth) / 2) + spriteScreenX))) * texWidth) / spriteWidth)) / 0x0100); if ((((((((transformY > 0)) && ((stripe >= 0)))) && ((stripe < w)))) && ((transformY < ZBuffer[stripe])))){ y = drawStartY; while (y < drawEndY) { if (y > (drawEndY - 4)){ y = (drawEndY - 4); }; d = ((((y - vMoveScreen) * 0x0100) - (h * 128)) + (spriteHeight * 128)); texY = (((d * texHeight) / spriteHeight) / 0x0100); ci = ((texWidth * texY) + texX); color = texture[obj.entities[obj.spriteOrder[i]].drawframe].contents[ci]; if ((color & 0xFFFFFF) != 0){ backbuffer.fillRect(new Rectangle(stripe, y, 4, 4), color); }; y = (y + 4); }; }; stripe++; }; }; i++; }; } public function makebfont():void{ var maprow:Array; var i:Number; var t:BitmapData; var temprect:Rectangle; var j:Number = 0; while (j < 16) { i = 0; while (i < 16) { t = new BitmapData(8, 8, true, 0); temprect = new Rectangle((i * 8), (j * 8), 8, 8); t.copyPixels(buffer, temprect, tl); bfont.push(t); i++; }; j++; }; i = 0; while (i < 0x0100) { bfontlen.push(6); i++; }; var tstring:String = "4,3,5,7,6,7,6,3,4,4,7,7,3,5,2,5,6,5,6,6,6,6,6,6,6,6,2,3,5,5,5,6,7,6,6,6,6,5,5,6,6,3,6,6,5,7,7,6,6,6,6,6,5,6,7,7,7,7,5,4,5,4,5,6,4,6,6,6,6,5,5,6,6,3,6,6,5,7,7,6,6,6,6,6,5,6,7,7,7,7,5,5,3,5,6,4"; maprow = new Array(); maprow = tstring.split(","); var k:int; while (k < 96) { bfontlen[(k + 32)] = int(maprow[k]); k++; }; } public function textboxtimer(t:int):void{ textbox[z].timer = t; } public function addbackground():void{ var t:BitmapData = new BitmapData(160, 144, true, 0); t.copyPixels(buffer, bg_rect, tl); backgrounds.push(t); } public function drawimage(t:int, xp:int, yp:int, cent:Boolean=false):void{ if (cent){ backbuffer.copyPixels(images[t], new Rectangle(0, 0, images[t].width, images[t].height), new Point((80 - int((images[t].width / 2))), yp)); } else { backbuffer.copyPixels(images[t], new Rectangle(0, 0, images[t].width, images[t].height), new Point(xp, yp)); }; } public function printmasktemptile(x:int, y:int, t:String, cen:Boolean=false):void{ if (cen){ x = (80 - (len(t) / 2)); }; bfontpos = 0; var i:int; while (i < t.length) { cur = t.charCodeAt(i); temptile.copyPixels(bfontmask[cur], bfont_rect, new Point(((x + bfontpos) - 1), y)); bfontpos = (bfontpos + bfontlen[cur]); i++; }; } public function heavyshake():void{ screenbuffer.lock(); screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false); screenbuffer.copyPixels(backbuffer, backbuffer.rect, new Point(((Math.random() * 50) - 25), ((Math.random() * 50) - 25)), null, null, false); screenbuffer.unlock(); backbuffer.lock(); backbuffer.fillRect(backbuffer.rect, 0); backbuffer.unlock(); } public function RGB(red:Number, green:Number, blue:Number):Number{ return (((blue | (green << 8)) | (red << 16))); } public function print(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean=false):void{ if (r < 0){ r = 0; }; if (g < 0){ g = 0; }; if (b < 0){ b = 0; }; if (r > 0xFF){ r = 0xFF; }; if (g > 0xFF){ g = 0xFF; }; if (b > 0xFF){ b = 0xFF; }; ct.color = RGB(r, g, b); if (cen){ x = (80 - (len(t) / 2)); }; bfontpos = 0; var i:int; while (i < t.length) { cur = t.charCodeAt(i); bfont[cur].colorTransform(bfont_rect, ct); backbuffer.copyPixels(bfont[cur], bfont_rect, new Point((x + bfontpos), y)); bfontpos = (bfontpos + bfontlen[cur]); i++; }; } public function createtextbox(t:String, xp:int, yp:int, r:int=0xFF, g:int=0xFF, b:int=0xFF):void{ if (ntextbox == 0){ z = 0; ntextbox++; } else { i = 0; z = -1; while (i < ntextbox) { if (!textbox[i].active){ z = i; i = ntextbox; }; i++; }; if (z == -1){ z = ntextbox; ntextbox++; }; }; if (z < 20){ textbox[z].clear(); textbox[z].line[0] = t; textbox[z].xp = xp; if (xp == -1){ textbox[z].xp = (160 - (((t.length / 2) + 1) * 8)); }; textbox[z].yp = yp; textbox[z].initcol(r, g, b); textbox[z].resize(); }; } public function drawentities(obj:entityclass, help:helpclass):void{ var j:int; var k:int; var i:int; while (i < obj.nentity) { if (obj.entities[i].size == 1){ j = 0; while (j < 2) { k = 0; while (k < 2) { backbuffer.copyPixels(sprites[((obj.entities[i].drawframe + j) + (k * 20))], sprites_rect, new Point((obj.entities[i].xp + (j * 16)), (obj.entities[i].yp + (k * 16)))); k++; }; j++; }; } else { if (obj.entities[i].size == 2){ if (((!(obj.entities[i].invis)) && (obj.entities[i].active))){ backbuffer.copyPixels(tiles[obj.entities[i].drawframe], tiles_rect, new Point(obj.entities[i].xp, obj.entities[i].yp)); backbuffer.copyPixels(tiles[(obj.entities[i].drawframe + 20)], tiles_rect, new Point(obj.entities[i].xp, (obj.entities[i].yp + 16))); }; } else { if (!obj.entities[i].invis){ backbuffer.copyPixels(sprites[obj.entities[i].drawframe], sprites_rect, new Point(obj.entities[i].xp, obj.entities[i].yp)); }; }; }; i++; }; } public function textboxremovebox(t:String):void{ i = 0; while (i < ntextbox) { if (textbox[i].boxname == t){ textbox[i].remove(); }; i++; }; } public function bprinttemptile(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean=false):void{ printmasktemptile(x, y, t, cen); printtemptile(x, y, t, r, g, b, cen); } public function init():void{ var t:textboxclass; updatebackground = true; tiles_rect = new Rectangle(0, 0, 16, 16); sprites_rect = new Rectangle(0, 0, 32, 32); bfont_rect = new Rectangle(0, 0, 8, 8); bfontmask_rect = new Rectangle(0, 0, 9, 9); bg_rect = new Rectangle(0, 0, 160, 120); tl = new Point(0, 0); ct = new ColorTransform(0, 0, 0, 1, 0xFF, 0xFF, 0xFF, 1); temprect = new Rectangle(0, 0, 0, 0); i = 0; while (i < 20) { t = new textboxclass(); textbox.push(t); i++; }; ntextbox = 0; i = 0; while (i < 100) { texture.push(new texclass()); i++; }; i = 0; while (i < 160) { ZBuffer.push(Number); i++; }; backbuffer = new BitmapData(160, 120, false, 0); screenbuffer = new BitmapData(160, 120, false, 0); temptile = new BitmapData(16, 16, false, 0); screen = new Bitmap(screenbuffer); screen.width = 640; screen.height = 480; addChild(screen); } public function printmask(x:int, y:int, t:String, cen:Boolean=false):void{ if (cen){ x = (160 - (len(t) / 2)); }; bfontpos = 0; var i:int; while (i < t.length) { cur = t.charCodeAt(i); backbuffer.copyPixels(bfontmask[cur], bfont_rect, new Point(((x + bfontpos) - 1), y)); bfontpos = (bfontpos + bfontlen[cur]); i++; }; } public function drawplayer(game:gameclass):void{ game.playerframe = ((game.dir * 3) + game.playerwframe); backbuffer.copyPixels(rpgtiles[(40 + game.playerframe)], tiles_rect, new Point((((game.playerx * 16) + (game.pxoff * 4)) + xoffset), (((game.playery * 16) + (game.pyoff * 4)) + yoffset))); } public function flashlight():void{ backbuffer.fillRect(backbuffer.rect, 0xFF0000); } public function drawbuffertile(x:int, y:int, t:int):void{ buffer.copyPixels(tiles[t], tiles_rect, new Point(x, y)); } public function drawline(x1:int, y1:int, x2:int, y2:int, r:int, g:int, b:int):void{ if (x1 > x2){ drawline(x2, y1, x1, y2, r, g, b); } else { if (y1 > y2){ drawline(x1, y2, x2, y1, r, g, b); } else { tempshape.graphics.clear(); tempshape.graphics.lineStyle(1, RGB(r, g, b)); tempshape.graphics.lineTo((x2 - x1), (y2 - y1)); shapematrix.translate(x1, y1); backbuffer.draw(tempshape, shapematrix); shapematrix.translate(-(x1), -(y1)); }; }; } public function setrect(x1:int, y1:int, w1:int, h1:int):void{ temprect.x = x1; temprect.y = y1; temprect.width = w1; temprect.height = h1; } public function createbox(t:String):void{ if (t == "testbox"){ createtextbox("testbox", 40, 40, 0xFF, 0xFF, 0xFF); createtextbox("yes!", 50, 90, 196, 196, 0xFF); addline("no"); textboxsetmenu("shitbox"); } else { if (t == "testbox2"){ createtextbox("testbox2", 90, 90, 0xFF, 0xFF, 0xFF); createtextbox("yesyes", 90, 150, 196, 196, 0xFF); addline("nono"); textboxsetmenu("shitbox2"); }; }; } public function textboxcenter():void{ textbox[z].centerx(); textbox[z].centery(); } public function addimage():void{ var t:BitmapData = new BitmapData(buffer.width, buffer.height, true, 0); t.copyPixels(buffer, new Rectangle(0, 0, buffer.width, buffer.height), tl); images.push(t); } public function textboxcleanup():void{ i = (ntextbox - 1); while ((((i >= 0)) && (!(textbox[i].active)))) { ntextbox--; i--; }; } public function drawbackground(game:gameclass, map:mapclass):void{ var i:int; if (game.mapscrollx > 0){ game.mapscrollx--; }; if (game.mapscrollx < 0){ game.mapscrollx++; }; if (game.mapscrolly > 0){ game.mapscrolly--; }; if (game.mapscrolly < 0){ game.mapscrolly++; }; xoffset = (game.mapscrollx * 8); yoffset = (game.mapscrolly * 6); var j:int; while (j < 8) { i = 0; while (i < 10) { drawrpgtile(((i * 16) + xoffset), ((j * 16) + yoffset), map.rpgcontents[(i + (j * 10))]); i++; }; j++; }; if (xoffset > 0){ j = 0; while (j < 8) { i = 0; while (i < 10) { drawrpgtile((((i * 16) + xoffset) - 160), ((j * 16) + yoffset), map.rpgoldmap[(i + (j * 10))]); i++; }; j++; }; } else { if (xoffset < 0){ j = 0; while (j < 8) { i = 0; while (i < 10) { drawrpgtile((((i * 16) + xoffset) + 160), ((j * 16) + yoffset), map.rpgoldmap[(i + (j * 10))]); i++; }; j++; }; }; }; if (yoffset > 0){ j = 0; while (j < 8) { i = 0; while (i < 10) { drawrpgtile(((i * 16) + xoffset), (((j * 16) + yoffset) - 120), map.rpgoldmap[(i + (j * 10))]); i++; }; j++; }; } else { if (yoffset < 0){ j = 0; while (j < 8) { i = 0; while (i < 10) { drawrpgtile(((i * 16) + xoffset), (((j * 16) + yoffset) + 120), map.rpgoldmap[(i + (j * 10))]); i++; }; j++; }; }; }; } public function drawgui(help:helpclass):void{ textboxcleanup(); i = 0; while (i < ntextbox) { textbox[i].update(); if (textbox[i].active){ if (textbox[i].ismenu){ backbuffer.fillRect(textbox[i].textrect, RGB((textbox[i].r / 6), (textbox[i].g / 6), (textbox[i].b / 6))); j = 0; while (j < textbox[i].numlines) { if (textbox[i].highlighted == j){ print((textbox[i].xp + 2), ((textbox[i].yp + 8) + (j * 8)), ">", (0xFF - help.glow), (0xFF - help.glow), (0xFF - help.glow)); print((textbox[i].xp + 8), ((textbox[i].yp + 8) + (j * 8)), textbox[i].line[j], (0xFF - help.glow), (0xFF - help.glow), (0xFF - help.glow)); } else { print((textbox[i].xp + 8), ((textbox[i].yp + 8) + (j * 8)), textbox[i].line[j], (textbox[i].r * 0.5), (textbox[i].g * 0.5), (textbox[i].b * 0.5)); }; j++; }; } else { backbuffer.fillRect(textbox[i].textrect, RGB((textbox[i].r / 6), (textbox[i].g / 6), (textbox[i].b / 6))); j = 0; while (j < textbox[i].numlines) { print((textbox[i].xp + 8), ((textbox[i].yp + 8) + (j * 8)), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b); j++; }; }; }; i++; }; } public function textboxremove():void{ i = 0; while (i < ntextbox) { textbox[i].remove(); i++; }; } public function textboxsetmenu(t:String):void{ textbox[z].boxname = t; textbox[z].ismenu = true; } public function textboxcenterx():void{ textbox[z].centerx(); } public function textboxcentery():void{ textbox[z].centery(); } public function bprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean=false):void{ printmask(x, y, t, cen); print(x, y, t, r, g, b, cen); } public function makerpgtilearray():void{ var i:Number; var t:BitmapData; var temprect:Rectangle; var j:Number = 0; while (j < 15) { i = 0; while (i < 20) { t = new BitmapData(16, 16, true, 0); temprect = new Rectangle((i * 16), (j * 16), 16, 16); t.copyPixels(buffer, temprect, tl); rpgtiles.push(t); i++; }; j++; }; } public function render():void{ screenbuffer.lock(); screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false); screenbuffer.unlock(); backbuffer.lock(); backbuffer.fillRect(backbuffer.rect, 0); backbuffer.unlock(); } public function drawtransition(game:gameclass):void{ switch (game.transitionmode){ case 1: case 4: case 10: backbuffer.fillRect(new Rectangle(0, 0, 160, game.transitiondelay), 0); backbuffer.fillRect(new Rectangle(0, (120 - game.transitiondelay), 160, game.transitiondelay), 0); break; case 2: case 5: case 11: backbuffer.fillRect(new Rectangle(0, 0, 160, 120), 0); break; case 3: case 6: case 12: backbuffer.fillRect(new Rectangle(0, 0, 160, game.transitiondelay), 0); backbuffer.fillRect(new Rectangle(0, (120 - game.transitiondelay), 160, game.transitiondelay), 0); break; case 7: backbuffer.fillRect(new Rectangle(0, 0, 160, (game.transitiondelay * 2)), 0xFF0000); break; case 8: backbuffer.fillRect(new Rectangle(0, 0, 160, 120), 0xFF0000); break; case 9: backbuffer.fillRect(new Rectangle(0, 0, 160, game.transitiondelay), 0xFF0000); break; }; } public function drawtextbox(t:int):void{ backbuffer.fillRect(new Rectangle(5, ((87 + Math.abs(tbpos)) - 15), 150, (39 + 8)), 0); backbuffer.fillRect(new Rectangle(6, ((88 + Math.abs(tbpos)) - 15), 148, (37 + 8)), 5662835); backbuffer.fillRect(new Rectangle(7, ((89 + Math.abs(tbpos)) - 15), 146, (35 + 8)), 0); backbuffer.fillRect(new Rectangle(8, ((90 + Math.abs(tbpos)) - 15), 144, (33 + 8)), 3041475); switch (t){ case 0: print(9, ((90 + Math.abs(tbpos)) - 15), "My faithful darling, my", 234, 234, 230, true); print(9, ((98 + Math.abs(tbpos)) - 15), "seet-eyed blackguard", 234, 234, 230, true); print(9, ((106 + Math.abs(tbpos)) - 15), "schoolgirl, be my whore,", 234, 234, 230, true); print(9, ((114 + Math.abs(tbpos)) - 15), "my mistress, as much as ", 234, 234, 230, true); print(9, ((122 + Math.abs(tbpos)) - 15), "you like (my little frigging", 234, 234, 230, true); break; case 10: print(9, ((90 + Math.abs(tbpos)) - 15), "mistress! My little fucking", 234, 234, 230, true); print(9, ((98 + Math.abs(tbpos)) - 15), "whore!) you are always my", 234, 234, 230, true); print(9, ((106 + Math.abs(tbpos)) - 15), "beautiful wild flower of", 234, 234, 230, true); print(9, ((114 + Math.abs(tbpos)) - 15), "the hedges, my dark-blue", 234, 234, 230, true); print(9, ((122 + Math.abs(tbpos)) - 15), "rain-drenched flower.", 234, 234, 230, true); break; case 1: print(9, ((90 + Math.abs(tbpos)) - 15), "I have been trying to", 234, 234, 230, true); print(9, ((98 + Math.abs(tbpos)) - 15), "picture you frigging your", 234, 234, 230, true); print(9, ((106 + Math.abs(tbpos)) - 15), "cunt in the closet. How", 234, 234, 230, true); print(9, ((114 + Math.abs(tbpos)) - 15), "do you do it?", 234, 234, 230, true); print(9, ((122 + Math.abs(tbpos)) - 15), "", 234, 234, 230, true); break; case 20: print(9, ((90 + Math.abs(tbpos)) - 15), "Do you stand against the", 234, 234, 230, true); print(9, ((98 + Math.abs(tbpos)) - 15), "wall with your hand", 234, 234, 230, true); print(9, ((106 + Math.abs(tbpos)) - 15), "tickling up under your", 234, 234, 230, true); print(9, ((114 + Math.abs(tbpos)) - 15), "clothes or do you squat", 234, 234, 230, true); print(9, ((122 + Math.abs(tbpos)) - 15), "down on the hole with", 234, 234, 230, true); break; case 21: print(9, ((90 + Math.abs(tbpos)) - 15), "your skirts up and your", 234, 234, 230, true); print(9, ((98 + Math.abs(tbpos)) - 15), "hand hard at work in ", 234, 234, 230, true); print(9, ((106 + Math.abs(tbpos)) - 15), "through the slit of ", 234, 234, 230, true); print(9, ((114 + Math.abs(tbpos)) - 15), "your drawers?", 234, 234, 230, true); print(9, ((122 + Math.abs(tbpos)) - 15), "", 234, 234, 230, true); break; case 2: print(9, ((90 + Math.abs(tbpos)) - 15), "I prefer your arse,", 234, 234, 230, true); print(9, ((98 + Math.abs(tbpos)) - 15), "darling, to your bubbies", 234, 234, 230, true); print(9, ((106 + Math.abs(tbpos)) - 15), "because it does such a", 234, 234, 230, true); print(9, ((114 + Math.abs(tbpos)) - 15), "dirty thing. I love your", 234, 234, 230, true); print(9, ((122 + Math.abs(tbpos)) - 15), "cunt not so much because", 234, 234, 230, true); break; case 30: print(9, ((90 + Math.abs(tbpos)) - 15), "", 234, 234, 230, true); print(9, ((98 + Math.abs(tbpos)) - 15), "it is the part I block", 234, 234, 230, true); print(9, ((106 + Math.abs(tbpos)) - 15), "but because it does", 234, 234, 230, true); print(9, ((114 + Math.abs(tbpos)) - 15), "another dirty thing.", 234, 234, 230, true); print(9, ((122 + Math.abs(tbpos)) - 15), "", 234, 234, 230, true); break; case 3: print(9, ((90 + Math.abs(tbpos)) - 15), "You had an arse full of", 234, 234, 230, true); print(9, ((98 + Math.abs(tbpos)) - 15), "farts that night, darling,", 234, 234, 230, true); print(9, ((106 + Math.abs(tbpos)) - 15), "and I fucked them out of", 234, 234, 230, true); print(9, ((114 + Math.abs(tbpos)) - 15), "you, big fat fellows, long", 234, 234, 230, true); print(9, ((122 + Math.abs(tbpos)) - 15), "windy ones, quick little", 234, 234, 230, true); break; case 40: print(9, ((90 + Math.abs(tbpos)) - 15), "merry cracks and a lot", 234, 234, 230, true); print(9, ((98 + Math.abs(tbpos)) - 15), "of tiny little naughty", 234, 234, 230, true); print(9, ((106 + Math.abs(tbpos)) - 15), "farties ending in a long", 234, 234, 230, true); print(9, ((114 + Math.abs(tbpos)) - 15), "gush from your hole.", 234, 234, 230, true); print(9, ((122 + Math.abs(tbpos)) - 15), "", 234, 234, 230, true); break; }; if (tbpos > 0){ tbpos = (tbpos - 10); }; if (tbpos < 0){ tbpos = (tbpos - 10); }; } public function inittextures():void{ k = 0; while (k < 40) { i = 0; while (i < 8) { j = 0; while (j < 8) { texture[k].contents[(i + (j * 8))] = tiles[k].getPixel(i, j); texture[k].rc[(i + (j * 8))] = ((texture[k].contents[(i + (j * 8))] >> 16) & 0xFF); texture[k].gc[(i + (j * 8))] = ((texture[k].contents[(i + (j * 8))] >> 8) & 0xFF); texture[k].bc[(i + (j * 8))] = (texture[k].contents[(i + (j * 8))] & 0xFF); j++; }; i++; }; k++; }; } public function makebfontmask():void{ var i:Number; var t:BitmapData; var temprect:Rectangle; var j:Number = 0; while (j < 16) { i = 0; while (i < 16) { t = new BitmapData(9, 9, true, 0); temprect = new Rectangle((i * 9), (j * 9), 9, 9); t.copyPixels(buffer, temprect, tl); bfontmask.push(t); i++; }; j++; }; } public function drawtile(x:int, y:int, t:int):void{ backbuffer.copyPixels(tiles[t], tiles_rect, new Point(x, y)); } } }//package
Section 12
//entclass (entclass) package { import flash.display.*; public class entclass extends Sprite { public var size:int; public var rule:int; public var active:Boolean; public var hp:int; public var onentity:Boolean; public var jumpframe:int; public var state:int; public var statedelay:int; public var walkingframe:int; public var jumping:Boolean; public var yp:Number; public var newxp:int; public var harmful:Boolean; public var dir:int; public var onxwall:int; public var onwall:int; public var onground:Boolean; public var tile:int; public var newyp:int; public var ay:Number; public var type:int; public var cx:int; public var framedelay:int; public var ax:Number; public var drawframe:int; public var vx:Number; public var vy:Number; public var onywall:int; public var hurtframe:int; public var gravity:Boolean; public var invis:Boolean; public var ch:int; public var h:int; public var cw:int; public var cy:int; public var deathframe:int; public var life:int; public var w:int; public var xp:Number; public function entclass():void{ super(); clear(); } public function clear():void{ active = false; invis = false; type = 0; size = 0; tile = 0; rule = 0; state = 0; statedelay = 0; life = 0; hp = 10; xp = 0; yp = 0; ax = 0; ay = 0; vx = 0; vy = 0; cw = 16; ch = 16; w = 16; h = 16; cx = 0; cy = 0; framedelay = 0; drawframe = 0; walkingframe = 0; dir = 0; hurtframe = 0; deathframe = 0; } } }//package
Section 13
//entityclass (entityclass) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; public class entityclass extends Sprite { public var z:int; public var blocks:Array; public var flags:Array; public var temph:int; public var tempi:int; public var nblocks:int; public var tempn:Number; public var colpoint1:Point; public var tempw:int; public var tempx:int; public var tempy:int; public var spriteOrder:Array; public var colpoint2:Point; public var temprect:Rectangle; public var entities:Array; public var nentity:int; public var temp:int; public var temp2:int; public var spriteDistance:Array; public var i:int; public var j:int; public var activetrigger:int; public var tempxmove:Number; public var temprect2:Rectangle; public var tempymove:Number; public static var TRIGGER:Number = 1; public static var BLOCK:Number = 0; public static var DAMAGE:Number = 2; public function entityclass(){ entities = new Array(); blocks = new Array(); spriteOrder = new Array(); spriteDistance = new Array(); flags = new Array(); super(); } public function removeblock(t:int):void{ blocks[t].clear(); i = (nblocks - 1); while ((((i >= 0)) && (!(blocks[i].active)))) { nblocks--; i--; }; } public function updateentities(i:int, help:helpclass, game:gameclass, map:mapclass, music:musicclass):Boolean{ if (entities[i].active){ if (entities[i].statedelay <= 0){ switch (entities[i].type){ case 0: if (entities[i].state == 0){ if (Math.abs((entities[i].xp - game.posX)) < 20){ if (Math.abs((entities[i].yp - game.posY)) < 20){ tempxmove = 0; tempymove = 0; if (entities[i].xp < (game.posX - 0.1)){ tempxmove = 0.05; } else { if (entities[i].xp > (game.posX + 0.1)){ tempxmove = -0.05; }; }; if (entities[i].yp < (game.posY - 0.1)){ tempymove = 0.05; } else { if (entities[i].yp > (game.posY + 0.1)){ tempymove = -0.05; }; }; moveentity(i, tempxmove, tempymove, map); }; }; } else { if (entities[i].state == 1){ moveentity(i, (game.dirX / 5), 0, map); moveentity(i, 0, (game.dirY / 5), map); entities[i].state = 0; entities[i].statedelay = 5; if (entities[i].hp <= 0){ entities[i].state = 2; entities[i].deathframe = 10; music.playef(13, 10); } else { music.playef(12, 10); }; } else { if (entities[i].state == 2){ entities[i].deathframe--; if (entities[i].deathframe <= 1){ entities[i].active = false; game.score++; }; }; }; }; break; }; } else { entities[i].statedelay--; if (entities[i].statedelay < 0){ entities[i].statedelay = 0; }; }; }; return (true); } public function init():void{ var i:Number; var entity:entclass; var block:blockclass; var t:int; nentity = 0; nblocks = 0; temprect = new Rectangle(); temprect2 = new Rectangle(); colpoint1 = new Point(); colpoint2 = new Point(); var z:Number = 0; while (z < 200) { entity = new entclass(); entities.push(entity); block = new blockclass(); blocks.push(block); z++; }; i = 0; while (i < 500) { spriteOrder.push(0); spriteDistance.push(Number(0)); i++; }; i = 0; while (i < 300) { t = 0; flags.push(t); i++; }; } public function createblock(t:int, xp:int=0, yp:int=0, w:int=0, h:int=0, trig:int=0):void{ if (nblocks == 0){ z = 0; nblocks++; } else { i = 0; z = -1; while (i < nblocks) { if (!blocks[i].active){ z = i; i = nblocks; }; i++; }; if (z == -1){ z = nblocks; nblocks++; }; }; blocks[z].clear(); blocks[z].active = true; switch (t){ case BLOCK: blocks[z].type = BLOCK; blocks[z].xp = xp; blocks[z].yp = yp; blocks[z].wp = w; blocks[z].hp = h; blocks[z].rectset(xp, yp, w, h); nblocks++; break; case TRIGGER: blocks[z].type = TRIGGER; blocks[z].x = xp; blocks[z].y = yp; blocks[z].w = w; blocks[z].h = h; blocks[z].rectset(xp, yp, w, h); blocks[z].trigger = trig; nblocks++; break; case DAMAGE: blocks[z].type = DAMAGE; blocks[z].x = xp; blocks[z].y = yp; blocks[z].w = w; blocks[z].h = h; blocks[z].rectset(xp, yp, w, h); nblocks++; break; }; } public function gettype(t:int):Boolean{ var i:int; while (i < nentity) { if (entities[i].type == t){ return (true); }; i++; }; return (false); } public function resetflags():void{ var i:Number = 0; while (i < 300) { if (flags[i] == 2){ flags[i] = 0; }; i++; }; } public function animateentities(i:int, help:helpclass):void{ if (entities[i].active){ if (entities[i].statedelay <= 0){ switch (entities[i].type){ case 0: entities[i].drawframe = entities[i].tile; entities[i].framedelay--; if (entities[i].framedelay <= 0){ entities[i].drawframe++; if (entities[i].framedelay <= -6){ entities[i].framedelay = 6; }; }; entities[i].hurtframe--; if (entities[i].hurtframe > 0){ entities[i].drawframe = (entities[i].tile + 2); }; if (entities[i].deathframe > 0){ entities[i].drawframe = (entities[i].tile + 2); if (entities[i].deathframe < 5){ entities[i].drawframe++; }; if (entities[i].deathframe < 3){ entities[i].drawframe++; }; }; break; default: entities[i].drawframe = entities[i].tile; break; }; } else { entities[i].statedelay--; if (entities[i].statedelay < 0){ entities[i].statedelay = 0; }; }; }; } public function checktrigger():int{ i = 0; while (i < nentity) { if (entities[i].rule == 0){ tempx = (entities[i].xp + entities[i].cx); tempy = (entities[i].yp + entities[i].cy); tempw = entities[i].cw; temph = entities[i].ch; rectset(tempx, tempy, tempw, temph); j = 0; while (j < nblocks) { if (blocks[j].type == TRIGGER){ if (blocks[j].rect.intersects(temprect)){ return (blocks[j].trigger); }; }; j++; }; }; i++; }; return (-1); } public function removetrigger(t:int):void{ i = 0; while (i < nblocks) { if (blocks[i].type == TRIGGER){ if (blocks[i].trigger == t){ removeblock(i); }; }; i++; }; } public function getplayer():int{ var i:int; while (i < nentity) { if (entities[i].type == 0){ return (i); }; i++; }; return (-1); } public function entitycollisioncheck(dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, music:musicclass):void{ i = 0; while (i < nentity) { if (entities[i].active){ j = 0; while (j < nentity) { if (entities[j].active){ if ((((((entities[i].rule == 0)) && ((entities[j].rule == 1)))) && (entities[j].harmful))){ if (entitycollide(i, j)){ if ((((entities[i].size == 0)) && ((entities[j].size == 0)))){ colpoint1.x = entities[i].xp; colpoint1.y = entities[i].yp; colpoint2.x = entities[j].xp; colpoint2.y = entities[j].yp; if (dwgfx.sprites[entities[i].drawframe].hitTest(colpoint1, 1, dwgfx.sprites[entities[j].drawframe], colpoint2, 1)){ game.deathseq = 30; }; } else { game.deathseq = 30; }; }; }; if ((((entities[i].rule == 0)) && ((entities[j].rule == 2)))){ if (entities[j].onentity > 0){ if (entitycollide(i, j)){ entities[j].state = entities[j].onentity; }; }; }; }; j++; }; }; i++; }; if (checkdamage()){ game.deathseq = 30; }; activetrigger = -1; if (checktrigger() > -1){ game.state = activetrigger; }; } public function combSort():void{ var gap:int = nentity; var swapped:Boolean; while ((((gap > 1)) || (swapped))) { gap = ((gap * 10) / 13); if ((((gap == 9)) || ((gap == 10)))){ gap = 11; }; if (gap < 1){ gap = 1; }; swapped = false; i = 0; while (i < (nentity - gap)) { j = (i + gap); if (spriteDistance[i] < spriteDistance[j]){ tempn = spriteDistance[i]; spriteDistance[i] = spriteDistance[j]; spriteDistance[j] = tempn; tempi = spriteOrder[i]; spriteOrder[i] = spriteOrder[j]; spriteOrder[j] = tempi; swapped = true; }; i++; }; }; } public function testwallsx(t:int, tx:int, ty:int):Boolean{ tempx = (tx + entities[t].cx); tempy = (ty + entities[t].cy); tempw = entities[t].cw; temph = entities[t].ch; rectset(tempx, tempy, tempw, temph); if (checkwall()){ if (entities[t].vx > 1){ entities[t].vx--; entities[t].newxp = int((entities[t].xp + entities[t].vx)); return (testwallsx(t, entities[t].newxp, entities[t].yp)); }; if (entities[t].vx < -1){ entities[t].vx++; entities[t].newxp = int((entities[t].xp + entities[t].vx)); return (testwallsx(t, entities[t].newxp, entities[t].yp)); }; entities[t].vx = 0; return (false); }; return (true); } public function testwallsy(t:int, tx:int, ty:int):Boolean{ tempx = (tx + entities[t].cx); tempy = (ty + entities[t].cy); tempw = entities[t].cw; temph = entities[t].ch; rectset(tempx, tempy, tempw, temph); if (checkwall()){ if (entities[t].vy > 1){ entities[t].vy--; entities[t].newyp = int((entities[t].yp + entities[t].vy)); return (testwallsy(t, entities[t].xp, entities[t].newyp)); }; if (entities[t].vy < -1){ entities[t].vy++; entities[t].newyp = int((entities[t].yp + entities[t].vy)); return (testwallsy(t, entities[t].xp, entities[t].newyp)); }; entities[t].vy = 0; return (false); }; return (true); } public function confirmflags():void{ var i:Number = 0; while (i < 300) { if (flags[i] == 2){ flags[i] = 1; }; i++; }; } public function checkwall():Boolean{ i = 0; while (i < nblocks) { if (blocks[i].type == BLOCK){ if (blocks[i].rect.intersects(temprect)){ return (true); }; }; i++; }; return (false); } public function rect2set(xi:int, yi:int, wi:int, hi:int):void{ temprect2.x = xi; temprect2.y = yi; temprect2.width = wi; temprect2.height = hi; } public function pickupexists():Boolean{ i = 0; while (i < nentity) { if (entities[i].type == 1){ return (true); }; i++; }; return (false); } public function removeentityat(t:int, xp:int, yp:int):void{ i = 0; while (i < nentity) { if ((((entities[i].tile == t)) && (entities[i].active))){ if ((((int((entities[i].xp - 0.5)) == xp)) && ((int((entities[i].yp - 0.5)) == yp)))){ entities[i].active = false; }; }; i++; }; } public function createentity(xp:Number, yp:Number, t:int, vx:Number=0, vy:Number=0, para:int=0):void{ if (nentity == 0){ z = 0; nentity++; } else { i = 0; z = -1; while (i < nentity) { if (!entities[i].active){ z = i; i = nentity; }; i++; }; if (z == -1){ z = nentity; nentity++; }; }; entities[z].clear(); entities[z].active = true; switch (t){ case 0: entities[z].rule = 0; entities[z].type = 0; entities[z].tile = 17; entities[z].xp = (xp + 0.5); entities[z].yp = (yp + 0.5); break; case 1: entities[z].rule = 1; entities[z].type = 1; entities[z].tile = (26 + vx); entities[z].xp = (xp + 0.5); entities[z].yp = (yp + 0.5); break; }; } public function removeallblocks():void{ i = 0; while (i < nblocks) { blocks[i].clear(); i++; }; nblocks = 0; } public function applyfriction(t:int, xrate:Number, yrate:Number):void{ if (Math.abs(entities[t].vy) <= yrate){ entities[t].vy = 0; }; if (entities[t].vy > 0){ entities[t].vy = (entities[t].vy - yrate); }; if (entities[t].vy < 0){ entities[t].vy = (entities[t].vy + yrate); }; if (entities[t].vy > 4){ entities[t].vy = 4; }; if (entities[t].vy < -3){ entities[t].vy = -3; }; if (entities[t].vx > 3){ entities[t].vx = 3; }; if (entities[t].vx < -3){ entities[t].vx = -3; }; } public function removeentitysprite(t:int):void{ i = 0; while (i < nentity) { if (entities[i].tile == t){ entities[i].active = false; }; i++; }; } public function entitycollidefloor(t:int):Boolean{ tempx = (entities[t].xp + entities[t].cx); tempy = ((entities[t].yp + entities[t].cy) + 1); tempw = entities[t].cw; temph = entities[t].ch; rectset(tempx, tempy, tempw, temph); if (checkwall()){ return (true); }; return (false); } public function moveentity(t:int, xdiff:Number, ydiff:Number, map:mapclass):void{ if (map.at(int((entities[t].xp + xdiff)), int((entities[t].yp + ydiff))) == 0){ entities[t].xp = (entities[t].xp + xdiff); entities[t].yp = (entities[t].yp + ydiff); }; } public function checkdamage():Boolean{ i = 0; while (i < nentity) { if (entities[i].rule == 0){ tempx = (entities[i].xp + entities[i].cx); tempy = (entities[i].yp + entities[i].cy); tempw = entities[i].cw; temph = entities[i].ch; rectset(tempx, tempy, tempw, temph); j = 0; while (j < nblocks) { if (blocks[j].type == DAMAGE){ if (blocks[j].rect.intersects(temprect)){ return (true); }; }; j++; }; }; i++; }; return (false); } public function entitycollide(a:int, b:int):Boolean{ tempx = (entities[a].xp + entities[a].cx); tempy = (entities[a].yp + entities[a].cy); tempw = entities[a].w; temph = entities[a].h; rectset(tempx, tempy, tempw, temph); tempx = (entities[b].xp + entities[b].cx); tempy = (entities[b].yp + entities[b].cy); tempw = entities[b].w; temph = entities[b].h; rect2set(tempx, tempy, tempw, temph); if (temprect.intersects(temprect2)){ return (true); }; return (false); } public function removeblockat(x:int, y:int):void{ i = 0; while (i < nblocks) { if ((((blocks[i].x == x)) && ((blocks[i].y == y)))){ removeblock(i); }; i++; }; } public function rectset(xi:int, yi:int, wi:int, hi:int):void{ temprect.x = xi; temprect.y = yi; temprect.width = wi; temprect.height = hi; } } }//package
Section 14
//gameclass (gameclass) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; public class gameclass extends Sprite { public var ammomachinegun:int; public var startspecial:Boolean; public var screenshake:int; public var teststring:String; public var flashlight:int; public var playerframe:int; public var paused:Boolean; public var oldDirX:Number; public var oldDirY:Number; public var bobbingstate:int; public var startroom:int; public var curtextbox:int; public var numtriggers:int; public var shootmode:int; public var bg:int; public var door_right:int; public var transitiondelay:int; public var globalsound:int; public var startx:int; public var starty:int; public var showtitlemenu:int; public var ammorpg:int; public var jumpheld:Boolean; public var pxoff:int; public var i:int; public var j:int; public var dirX:Number; public var dirY:Number; public var triggertile:Array; public var mapscrollx:int; public var muted:Boolean; public var objecttile:Array; public var bobbing:int; public var playerwframe:int; public var readingtextbox:Boolean; public var planeX:Number; public var planeY:Number; public var health:int; public var mapscrolly:int; public var hascontrol:Boolean; public var posX:Number; public var posY:Number; public var currentmessage:String; public var oldPlaneX:Number; public var mutebutton:int; public var dir:int; public var state:int; public var statedelay:int; public var oldPlaneY:Number; public var playerwdelay:int; public var shootframedelay:int; public var test:Boolean; public var door_down:int; public var newgun:int; public var gunchangestate:int; public var k:int; public var transitionmode:int; public var score:int; public var mx:int; public var my:int; public var deathseq:int; public var playerx:int; public var playery:int; public var damagetaker:int; public var gunchangedelay:int; public var findtarget:Boolean; public var shootdelay:int; public var gamestart:int; public var door_up:int; public var pyoff:int; public var infocus:Boolean; public var nextup:int; public var finalbit:int; public var encounterrate:int; public var currentroom:int; public var messagedelay:int; public var gamestate:int; public var pmoving:Boolean; public var insights:int; public var numobjects:int; public var talkkeyheld:Boolean; public var ammopistol:int; public var gameover:int; public var door_left:int; public var shootweapon:int; public static var GAMEMODE:Number = 0; public static var TRIGGER:Number = 1; public static var BLOCK:Number = 0; public static var DAMAGE:Number = 2; public function gameclass(obj:entityclass, help:helpclass, music:musicclass):void{ super(); infocus = true; paused = false; muted = false; globalsound = 1; addEventListener(Event.DEACTIVATE, windowNotActive); addEventListener(Event.ACTIVATE, windowActive); gamestate = GAMEMODE; hascontrol = true; jumpheld = false; damagetaker = 0; encounterrate = 0; showtitlemenu = 0; gamestart = 0; messagedelay = 0; currentmessage = ""; finalbit = 0; deathseq = 0; nextup = 0; insights = -1; bobbing = 0; bobbingstate = 0; shootmode = 0; shootdelay = 0; shootweapon = 0; shootframedelay = 0; findtarget = false; newgun = 0; gunchangestate = 0; gunchangedelay = 0; health = 100; ammopistol = 12; ammomachinegun = 0; ammorpg = 0; triggertile = new Array(); objecttile = new Array(); i = 0; while (i < 1000) { triggertile.push(new triggertileclass()); objecttile.push(new triggertileclass()); i++; }; test = false; teststring = "FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK"; state = 0; statedelay = 0; posX = 15.5; posY = 6.5; dirX = -1; dirY = 0; planeX = 0; planeY = 0.66; } public function removetriggeratpos(t:int, xp:int, yp:int):void{ i = 0; while (i < numtriggers) { if (triggertile[i].action == t){ if ((((triggertile[i].x == xp)) && ((triggertile[i].y == yp)))){ removetriggerat(i); i--; }; }; i++; }; } public function windowActive(e:Event):void{ infocus = true; } public function removetriggers(t:int, s:int):void{ i = 0; while (i < numtriggers) { if ((((triggertile[i].action >= t)) && ((triggertile[i].action <= s)))){ removetriggerat(i); i--; }; i++; }; } public function start(dwgfx:dwgraphicsclass, map:mapclass, obj:entityclass, music:musicclass):void{ damagetaker = 15; obj.nentity = 0; state = 0; statedelay = 0; numtriggers = 0; map.loadlevel(0, obj); map.loadfloor(0, obj); map.loadceiling(0, obj); addtrigger(9, 2, 1000); gameover = 0; finalbit = 0; score = 0; showtitlemenu = 0; gamestart = 0; insights = -1; bobbing = 0; bobbingstate = 0; shootmode = 0; shootdelay = 0; shootweapon = 0; shootframedelay = 0; findtarget = false; newgun = 0; gunchangestate = 0; gunchangedelay = 0; health = 100; ammopistol = 12; ammomachinegun = 0; ammorpg = 0; posX = 15.5; posY = 6.5; dirX = -1; dirY = 0; planeX = 0; planeY = 0.66; messagedelay = 0; currentmessage = ""; gotoroom(0, obj, music, map); playerx = 4; playery = 3; dir = 0; } public function updatestate(obj:entityclass, map:mapclass, help:helpclass, music:musicclass):void{ statedelay--; if (statedelay <= 0){ statedelay = 0; }; if (statedelay <= 0){ switch (state){ case 0: break; case 100: music.playef(2, 10); messagedelay = 30; currentmessage = "PISTOL AMMO +6"; ammopistol = (ammopistol + 6); if (ammopistol == 6){ gunchangestate = 1; newgun = 0; }; removetriggeratpos(100, int(posX), int(posY)); state = 0; obj.removeentityat(26, int(posX), int(posY)); break; case 101: if (ammomachinegun > 0){ music.playef(2, 10); messagedelay = 30; currentmessage = "MACHINE GUN AMMO +10"; ammomachinegun = (ammomachinegun + 10); } else { music.playef(1, 10); messagedelay = 45; currentmessage = "FOUND MACHINE GUN"; ammomachinegun = 10; gunchangestate = 1; newgun = 1; }; removetriggeratpos(101, int(posX), int(posY)); state = 0; obj.removeentityat(27, int(posX), int(posY)); break; case 102: music.playef(2, 10); messagedelay = 30; currentmessage = "MACHINE GUN AMMO +10"; if (ammomachinegun > 0){ ammomachinegun = (ammomachinegun + 10); } else { ammomachinegun = 10; gunchangestate = 1; newgun = 1; }; removetriggeratpos(102, int(posX), int(posY)); state = 0; obj.removeentityat(28, int(posX), int(posY)); if (finalbit == 1){ state = 1011; }; break; case 103: music.playef(1, 10); if (ammorpg > 0){ messagedelay = 30; currentmessage = "RPG LAUNCHER AMMO +3"; ammorpg = (ammorpg + 3); } else { messagedelay = 45; currentmessage = "FOUND RPG LAUNCHER"; ammorpg = 3; gunchangestate = 1; newgun = 2; }; removetriggeratpos(103, int(posX), int(posY)); state = 0; obj.removeentityat(29, int(posX), int(posY)); break; case 104: music.playef(3, 10); messagedelay = 30; currentmessage = "HEALTH +25"; health = (health + 25); if (health > 100){ health = 100; }; removetriggeratpos(104, int(posX), int(posY)); state = 0; obj.removeentityat(30, int(posX), int(posY)); break; case 1000: damagetaker = 15; removetrigger(1000); obj.nentity = 0; state = 0; obj.createentity(3, 6, 0); createpickup(2, 8, 0, obj); createpickup(3, 8, 0, obj); addtrigger(2, 11, 1001); break; case 1001: damagetaker = 15; removetrigger(1001); obj.nentity = 0; state = 0; map.contents[(1 + map.vmult[10])] = 5; addtrigger(4, 11, 1002); break; case 1002: damagetaker = 15; removetrigger(1002); obj.nentity = 0; state = 0; obj.createentity(5, 14, 0); obj.createentity(1, 17, 0); obj.createentity(4, 20, 0); obj.createentity(4, 32, 0); addtrigger(3, 31, 1003); break; case 1003: damagetaker = 15; removetrigger(1003); obj.nentity = 0; state = 0; map.contents[(3 + map.vmult[29])] = 1; createpickup(10, 30, 1, obj); addtrigger(13, 23, 1004); break; case 1004: damagetaker = 15; removetrigger(1004); obj.nentity = 0; state = 0; map.contents[(11 + map.vmult[23])] = 1; obj.createentity(18, 3, 0); obj.createentity(15, 12, 0); obj.createentity(20, 6, 0); createpickup(16, 14, 0, obj); createpickup(16, 13, 0, obj); createpickup(18, 14, 4, obj); createpickup(18, 13, 4, obj); createpickup(13, 17, 2, obj); createpickup(13, 16, 2, obj); createpickup(13, 15, 2, obj); addtrigger(22, 6, 1005); break; case 1005: damagetaker = 15; removetrigger(1005); obj.nentity = 0; state = 0; map.contents[(21 + map.vmult[6])] = 6; obj.createentity(27, 7, 0); obj.createentity(31, 9, 0); obj.createentity(34, 10, 0); obj.createentity(36, 13, 0); obj.createentity(27, 12, 0); createpickup(36, 8, 4, obj); addtrigger(38, 7, 1006); break; case 1006: damagetaker = 15; removetrigger(1006); obj.nentity = 0; state = 0; map.contents[(37 + map.vmult[7])] = 1; createpickup(41, 10, 3, obj); addtrigger(40, 14, 1007); break; case 1007: damagetaker = 15; removetrigger(1007); obj.nentity = 0; state = 0; map.contents[(39 + map.vmult[18])] = 1; obj.createentity(43, 19, 0); addtrigger(42, 20, 1008); addtrigger(43, 20, 1008); addtrigger(44, 20, 1008); obj.createentity(44, 18, 0); obj.createentity(42, 21, 0); obj.createentity(43, 22, 0); obj.createentity(44, 23, 0); obj.createentity(42, 18, 0); obj.createentity(44, 21, 0); obj.createentity(42, 23, 0); break; case 1008: damagetaker = 15; removetrigger(1008); obj.nentity = 0; state = 0; obj.createentity(38, 26, 0); obj.createentity(37, 24, 0); obj.createentity(39, 21, 0); obj.createentity(35, 27, 0); obj.createentity(34, 25, 0); obj.createentity(35, 22, 0); obj.createentity(33, 22, 0); obj.createentity(34, 19, 0); addtrigger(31, 19, 1009); addtrigger(31, 20, 1009); addtrigger(31, 21, 1009); addtrigger(31, 22, 1009); break; case 1009: damagetaker = 15; removetrigger(1009); obj.nentity = 0; state = 0; obj.createentity(27, 15, 0); obj.createentity(25, 18, 0); obj.createentity(22, 16, 0); obj.createentity(20, 18, 0); obj.createentity(20, 22, 0); obj.createentity(20, 27, 0); addtrigger(19, 37, 1010); addtrigger(20, 37, 1010); addtrigger(21, 37, 1010); break; case 1010: damagetaker = 15; removetrigger(1010); obj.nentity = 0; state = 0; map.contents[(20 + map.vmult[36])] = 1; music.fadeout(); finalbit = 1; state = 1011; statedelay = 35; break; case 1011: damagetaker = 15; state = 1011; statedelay = 75; music.play(2); if (obj.nentity < 10){ i = (Math.random() * 100); if (i < 33){ obj.createentity(14, 40, 0); obj.createentity(26, 40, 0); } else { if (i < 66){ obj.createentity(26, 46, 0); obj.createentity(14, 46, 0); } else { obj.createentity(20, 46, 0); obj.createentity(20, 37, 0); }; }; }; if (ammomachinegun < 4){ removetriggeratpos(102, 20, 40); obj.removeentityat(28, 20, 40); createpickup(20, 40, 2, obj); }; break; }; }; } public function createpickup(xp:int, yp:int, t:int, obj:entityclass):void{ addtrigger(xp, yp, (t + 100)); obj.createentity(xp, yp, 1, t); } public function copytrigger(a:int, b:int):void{ triggertile[a].x = triggertile[b].x; triggertile[a].y = triggertile[b].y; triggertile[a].action = triggertile[b].action; triggertile[a].name = triggertile[b].name; } public function windowNotActive(e:Event):void{ infocus = false; } public function checktrigger(xp:int, yp:int):void{ i = 0; while (i < numtriggers) { if (triggertile[i].x == int(xp)){ if (triggertile[i].y == int(yp)){ state = triggertile[i].action; statedelay = 0; }; }; i++; }; } public function removetrigger(t:int):void{ i = 0; while (i < numtriggers) { if (triggertile[i].action == t){ removetriggerat(i); i--; }; i++; }; } public function gotoroom(t:int, obj:entityclass, music:musicclass, map:mapclass):void{ if ((((t == currentroom)) || ((((t == startroom)) && ((startspecial == true)))))){ obj.resetflags(); } else { obj.confirmflags(); }; obj.removeallblocks(); door_up = -2; door_down = -2; door_right = -2; door_left = -2; currentroom = t; map.rpgloadlevel(t); switch (t){ case 0: bg = 0; door_left = 2; door_right = 1; door_down = 4; break; case 1: bg = 1; door_left = 0; door_down = 5; break; case 2: bg = 2; door_right = 0; door_down = 3; break; case 3: bg = 3; door_right = 4; door_up = 2; door_down = 8; break; case 4: bg = 4; door_left = 3; door_right = 5; door_up = 0; door_down = 7; break; case 5: bg = 5; door_left = 4; door_up = 1; door_down = 6; break; case 6: bg = 6; door_left = 7; door_up = 5; break; case 7: bg = 7; door_left = 8; door_up = 4; door_right = 6; break; case 8: bg = 8; door_right = 7; door_up = 3; break; }; } public function updatetransition():void{ if (transitionmode == 1){ transitiondelay = (transitiondelay + 4); if (transitiondelay >= 60){ transitionmode = 2; }; } else { if (transitionmode == 3){ transitiondelay = (transitiondelay - 4); if (transitiondelay <= 0){ transitiondelay = 0; transitionmode = 0; }; } else { if (transitionmode == 4){ transitiondelay = (transitiondelay + 4); if (transitiondelay >= 60){ transitionmode = 5; }; } else { if (transitionmode == 6){ transitiondelay = (transitiondelay - 4); if (transitiondelay <= 0){ transitiondelay = 0; transitionmode = 0; }; } else { if (transitionmode == 7){ transitiondelay = (transitiondelay + 4); if (transitiondelay >= 60){ transitionmode = 8; }; } else { if (transitionmode == 9){ transitiondelay = (transitiondelay - 4); if (transitiondelay <= 0){ transitiondelay = 0; transitionmode = 0; }; } else { if (transitionmode == 10){ transitiondelay = (transitiondelay + 4); if (transitiondelay >= 60){ transitionmode = 11; }; } else { if (transitionmode == 12){ transitiondelay = (transitiondelay - 4); if (transitiondelay <= 0){ transitiondelay = 0; transitionmode = 0; }; }; }; }; }; }; }; }; }; } public function removetriggerat(t:int):void{ if (t == (numtriggers - 1)){ numtriggers--; } else { i = t; while (i < numtriggers) { copytrigger(i, (i + 1)); i++; }; numtriggers--; }; } public function addtrigger(xp:int, yp:int, t:int):void{ triggertile[numtriggers].x = xp; triggertile[numtriggers].y = yp; triggertile[numtriggers].action = t; triggertile[numtriggers].name = "trigger"; numtriggers++; } } }//package
Section 15
//helpclass (helpclass) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; public class helpclass extends Sprite { public var glowdir:int; public var globaltemp3:int; public var glow:int; public var slowsine:int; public var sine:Array; public var globaltemp:int; public var cosine:Array; public var globaltemp2:int; public function helpclass(){ super(); } public function opa(t:int):int{ return (((t + 32) % 64)); } public function removeObject(obj:Object, arr:Array):void{ var i:String; for (i in arr) { if (arr[i] == obj){ arr.splice(i, 1); break; }; }; } public function number(t:int):String{ switch (t){ case 0: return ("Zero"); case 1: return ("One"); case 2: return ("Two"); case 3: return ("Three"); case 4: return ("Four"); case 5: return ("Five"); case 6: return ("Six"); case 7: return ("Seven"); case 8: return ("Eight"); case 9: return ("Nine"); case 10: return ("Ten"); case 11: return ("Eleven"); case 12: return ("Twelve"); case 13: return ("Thirteen"); case 14: return ("Fourteen"); case 15: return ("Fifteen"); case 16: return ("Sixteen"); case 17: return ("Seventeen"); case 18: return ("Eighteen"); case 19: return ("Nineteen"); case 20: return ("Twenty"); case 21: return ("Twenty One"); }; return ("Some"); } public function init():void{ sine = new Array(); cosine = new Array(); var i:int; while (i < 64) { sine[i] = Math.sin(((i * 6.283) / 64)); cosine[i] = Math.cos(((i * 6.283) / 64)); i++; }; glow = 0; glowdir = 0; slowsine = 0; } public function updateglow():void{ slowsine++; if (slowsine >= 64){ slowsine = 0; }; if (glowdir == 0){ glow = (glow + 2); if (glow >= 62){ glowdir = 1; }; } else { glow = (glow - 2); if (glow < 2){ glowdir = 0; }; }; } } }//package
Section 16
//Main (Main) package { import bigroom.input.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.ui.*; public class Main extends Sprite { public var game:gameclass; public var dwgfx:dwgraphicsclass; private var ef_0:Class; private var ef_2:Class; private var ef_3:Class; private var ef_4:Class; private var ef_5:Class; private var ef_7:Class; private var ef_1:Class; private var ef_9:Class; private var ef_6:Class; private var ef_8:Class; public var music:musicclass; private var im_sprites:Class; public var CLICKTOSTART:int;// = 2 public var help:helpclass; public var FOCUSMODE:int;// = 3 public var map:mapclass; public var RPGGAMEMODE:int;// = 4 public var key:KeyPoll; public var i:int; public var k:int; public var pixel2:uint; public var j:int; private var ef_10:Class; private var ef_12:Class; private var ef_13:Class; private var ef_14:Class; private var ef_11:Class; public var pixel:uint; public var GAMEMODE:int;// = 0 public var slogo:MovieClip; private var im_tiles:Class; private var im_image0:Class; private var im_image2:Class; private var im_image4:Class; private var im_image5:Class; private var im_image3:Class; private var im_bfontmask:Class; private var im_image1:Class; public var temp:int; public var logoposition:Matrix; public var temp2:Number; public var gamestate:int; public var TITLEMODE:int;// = 1 public var tempstring:String; public var obj:entityclass; private var im_bfont:Class; public var pi:uint; public var pj:uint; public static var TRIGGER:Number = 1; public static var BLOCK:Number = 0; public static var DAMAGE:Number = 2; public function Main():void{ dwgfx = new dwgraphicsclass(); music = new musicclass(); map = new mapclass(); help = new helpclass(); obj = new entityclass(); im_tiles = Main_im_tiles; im_sprites = Main_im_sprites; im_bfont = Main_im_bfont; im_bfontmask = Main_im_bfontmask; im_image0 = Main_im_image0; im_image1 = Main_im_image1; im_image2 = Main_im_image2; im_image3 = Main_im_image3; im_image4 = Main_im_image4; im_image5 = Main_im_image5; ef_0 = Main_ef_0; ef_1 = Main_ef_1; ef_2 = Main_ef_2; ef_3 = Main_ef_3; ef_4 = Main_ef_4; ef_5 = Main_ef_5; ef_6 = Main_ef_6; ef_7 = Main_ef_7; ef_8 = Main_ef_8; ef_9 = Main_ef_9; ef_10 = Main_ef_10; ef_11 = Main_ef_11; ef_12 = Main_ef_12; ef_13 = Main_ef_13; ef_14 = Main_ef_14; super(); if (stage){ init(); } else { addEventListener(Event.ADDED_TO_STAGE, gameinit); }; } private function gameinit(e:Event=null):void{ var tempbmp:Bitmap; var rc_menu:ContextMenu; var credit:ContextMenuItem; removeEventListener(Event.ADDED_TO_STAGE, gameinit); if (sitelock()){ rc_menu = new ContextMenu(); credit = new ContextMenuItem("Visit distractionware.com"); credit.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_distractionware); rc_menu.hideBuiltInItems(); rc_menu.customItems.push(credit); this.contextMenu = rc_menu; gamestate = CLICKTOSTART; obj.init(); help.init(); key = new KeyPoll(stage); SoundMixer.soundTransform = new SoundTransform(1); music.currentsong = -1; music.musicfade = 0; music.initefchannels(); music.currentefchan = 0; music.numplays = 0; music.musicchan.push(new music_title()); music.musicchan.push(new music_fps()); music.musicchan.push(new music_boss()); music.musicchan.push(new music_rpg()); music.musicchan.push(new music_ending()); music.efchan.push(new ef_0()); music.efchan.push(new ef_1()); music.efchan.push(new ef_2()); music.efchan.push(new ef_3()); music.efchan.push(new ef_4()); music.efchan.push(new ef_5()); music.efchan.push(new ef_6()); music.efchan.push(new ef_7()); music.efchan.push(new ef_8()); music.efchan.push(new ef_9()); music.efchan.push(new ef_10()); music.efchan.push(new ef_11()); music.efchan.push(new ef_12()); music.efchan.push(new ef_13()); music.efchan.push(new ef_14()); game = new gameclass(obj, help, music); map.rpginit(); game.start(dwgfx, map, obj, music); dwgfx.init(); tempbmp = new im_tiles(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.maketilearray(); dwgfx.makerpgtilearray(); tempbmp = new im_sprites(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.makespritearray(); tempbmp = new im_bfont(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.makebfont(); tempbmp = new im_bfontmask(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.makebfontmask(); tempbmp = new im_image0(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.addimage(); tempbmp = new im_image1(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.addimage(); tempbmp = new im_image2(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.addimage(); tempbmp = new im_image3(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.addimage(); tempbmp = new im_image4(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.addimage(); tempbmp = new im_image5(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.addimage(); dwgfx.inittextures(); dwgfx.buffer = new BitmapData(320, 240, false, 0); addChild(dwgfx); addEventListener(Event.ENTER_FRAME, mainloop); } else { dwgfx.init(); addChild(dwgfx); tempbmp = new im_bfont(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.makebfont(); tempbmp = new im_bfontmask(); dwgfx.buffer = tempbmp.bitmapData; dwgfx.makebfontmask(); dwgfx.buffer = new BitmapData(320, 240, false, 0); addEventListener(Event.ENTER_FRAME, lockedloop); }; } public function titlelogic(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass, music:musicclass):void{ help.updateglow(); game.updatetransition(); if (game.transitionmode == 11){ game.transitiondelay = (game.transitiondelay - 2); if (game.transitiondelay <= 0){ game.transitiondelay = 60; gamestate = GAMEMODE; game.start(dwgfx, map, obj, music); music.play(1, 0); game.transitionmode = 12; }; }; } public function gamerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass):void{ dwgfx.backbuffer.lock(); dwgfx.raycast(game, obj, map); i = 0; while (i < obj.nblocks) { if ((((obj.blocks[i].type == 0)) && (obj.blocks[i].active))){ dwgfx.backbuffer.fillRect(obj.blocks[i].rect, 0xDDDDDD); }; i++; }; dwgfx.drawtile(5, 100, 22); if (game.health >= 0){ dwgfx.print(18, 100, String(game.health), 0xFF, 16, 16); } else { dwgfx.print(18, 100, "0", 0xFF, 16, 16); }; if (game.gunchangestate == 0){ switch (game.shootweapon){ case 0: dwgfx.drawtile(5, 110, 23); dwgfx.print(18, 110, String(game.ammopistol), 64, 64, 0xFF); break; case 1: dwgfx.drawtile(5, 110, 24); dwgfx.print(18, 110, String(game.ammomachinegun), 0xFF, 0xFF, 16); break; case 2: dwgfx.drawtile(5, 110, 25); dwgfx.print(18, 110, String(game.ammorpg), 0xFF, 0xFF, 16); break; }; }; if (game.shootweapon > -1){ dwgfx.drawimage((game.shootmode + (game.shootweapon * 2)), 0, (game.gunchangedelay * 2)); }; dwgfx.drawgui(help); if (game.messagedelay > 0){ game.messagedelay--; dwgfx.backbuffer.fillRect(new Rectangle(0, 55, 160, 9), 0); if (((game.messagedelay / 2) % 2) == 0){ dwgfx.print(-1, 55, game.currentmessage, 0xFF, 0xFF, 0xFF, true); } else { dwgfx.print(-1, 55, game.currentmessage, 164, 164, 164, true); }; }; dwgfx.drawtransition(game); if (game.test){ dwgfx.bprint(5, 5, game.teststring, 196, 196, 196, false); }; if (game.flashlight > 0){ game.flashlight--; dwgfx.flashlight(); }; if (game.screenshake > 8){ game.screenshake--; dwgfx.heavyshake(); } else { if (game.screenshake > 0){ game.screenshake--; dwgfx.screenshake(); } else { dwgfx.render(); }; }; dwgfx.backbuffer.unlock(); } public function gameinput(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass, music:musicclass):void{ game.mx = (mouseX / 2); game.my = (mouseY / 2); if (((key.isDown(Keyboard.UP)) || (key.isDown(87)))){ if (map.at(int((game.posX + (game.dirX * 0.2))), int(game.posY)) == 0){ game.posX = (game.posX + (game.dirX * 0.2)); }; if (map.at(int(game.posX), int((game.posY + (game.dirY * 0.2)))) == 0){ game.posY = (game.posY + (game.dirY * 0.2)); }; game.bobbingstate++; if (game.bobbingstate >= 2){ game.bobbingstate = 0; game.bobbing++; if (game.bobbing > 3){ game.bobbing = 0; }; }; } else { if (((key.isDown(Keyboard.DOWN)) || (key.isDown(83)))){ if (map.at(int((game.posX - (game.dirX * 0.2))), int(game.posY)) == 0){ game.posX = (game.posX - (game.dirX * 0.2)); }; if (map.at(int(game.posX), int((game.posY - (game.dirY * 0.2)))) == 0){ game.posY = (game.posY - (game.dirY * 0.2)); }; game.bobbingstate++; if (game.bobbingstate >= 2){ game.bobbingstate = 0; game.bobbing++; if (game.bobbing > 3){ game.bobbing = 0; }; }; } else { game.bobbing = 0; game.bobbingstate = 0; }; }; if (((key.isDown(Keyboard.RIGHT)) || (key.isDown(68)))){ game.oldDirX = game.dirX; game.dirX = ((game.dirX * Math.cos(-0.15)) - (game.dirY * Math.sin(-0.15))); game.dirY = ((game.oldDirX * Math.sin(-0.15)) + (game.dirY * Math.cos(-0.15))); game.oldPlaneX = game.planeX; game.planeX = ((game.planeX * Math.cos(-0.15)) - (game.planeY * Math.sin(-0.15))); game.planeY = ((game.oldPlaneX * Math.sin(-0.15)) + (game.planeY * Math.cos(-0.15))); }; if (((key.isDown(Keyboard.LEFT)) || (key.isDown(65)))){ game.oldDirX = game.dirX; game.dirX = ((game.dirX * Math.cos(0.15)) - (game.dirY * Math.sin(0.15))); game.dirY = ((game.oldDirX * Math.sin(0.15)) + (game.dirY * Math.cos(0.15))); game.oldPlaneX = game.planeX; game.planeX = ((game.planeX * Math.cos(0.15)) - (game.planeY * Math.sin(0.15))); game.planeY = ((game.oldPlaneX * Math.sin(0.15)) + (game.planeY * Math.cos(0.15))); }; game.shootframedelay--; if (game.shootframedelay <= 0){ game.shootmode = 0; }; game.shootdelay--; if (game.gameover == 0){ if (((key.isDown(90)) || (key.isDown(32)))){ if (game.gunchangestate == 0){ if (game.shootweapon == 0){ if (game.shootdelay <= 0){ music.playef(8, 10); game.shootdelay = 10; game.shootframedelay = 5; game.screenshake = 5; game.shootmode = 1; game.findtarget = true; game.ammopistol--; if (game.ammopistol < 1){ game.gunchangestate = 1; game.newgun = -1; }; }; } else { if (game.shootweapon == 1){ if (game.shootdelay <= 0){ music.playef(7, 10); game.shootdelay = 5; game.shootframedelay = 2; game.screenshake = 4; game.shootmode = 1; game.findtarget = true; game.ammomachinegun--; if (game.ammomachinegun < 1){ game.gunchangestate = 1; game.newgun = -1; if (game.ammopistol > 0){ game.newgun = 0; }; }; }; } else { if (game.shootweapon == 2){ if (game.shootdelay <= 0){ music.playef(9, 10); game.shootdelay = 10; game.transitionmode = 1; game.screenshake = 20; music.playef(13, 10); i = (obj.nentity - 1); while (i >= 0) { if (obj.entities[i].state == 0){ if (obj.entities[i].type == 0){ if (obj.entities[i].hp > 0){ obj.entities[i].hp = 0; obj.entities[i].state = 2; obj.entities[i].deathframe = 10; }; }; }; i--; }; game.ammorpg--; if (game.ammorpg < 1){ game.gunchangestate = 1; game.newgun = -1; if (game.ammopistol > 0){ game.newgun = 0; }; if (game.ammomachinegun > 0){ game.newgun = 1; }; }; }; }; }; }; }; }; }; } public function visit_sponsor_logo():void{ var sponsor_link:URLRequest = new URLRequest("http://www.kongregate.com/?gamereferral=dontlookback"); navigateToURL(sponsor_link, "_blank"); } public function visit_sponsor(e:Event):void{ var sponsor_link:URLRequest = new URLRequest("http://www.kongregate.com/?gamereferral=dontlookback"); navigateToURL(sponsor_link, "_blank"); } public function visit_distractionware(e:Event):void{ var distractionware_link:URLRequest = new URLRequest("http://www.distractionware.com"); navigateToURL(distractionware_link, "_blank"); } public function rpggameinput(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass, music:musicclass):void{ game.mx = (mouseX / 4); game.my = (mouseY / 4); if (((((((!(game.pmoving)) && ((game.mapscrollx == 0)))) && ((game.mapscrolly == 0)))) && (!(game.readingtextbox)))){ if (((key.isDown(Keyboard.UP)) || (key.isDown(87)))){ game.dir = 1; if (map.rpgcollide(map.rpgat(game.playerx, (game.playery - 1)))){ game.pyoff = 4; game.playery--; game.pmoving = true; game.encounterrate--; }; } else { if (((key.isDown(Keyboard.DOWN)) || (key.isDown(83)))){ game.dir = 0; if (map.rpgcollide(map.rpgat(game.playerx, (game.playery + 1)))){ game.pyoff = -4; game.playery++; game.pmoving = true; game.encounterrate--; }; } else { if (((key.isDown(Keyboard.LEFT)) || (key.isDown(65)))){ game.dir = 3; if (map.rpgcollide(map.rpgat((game.playerx - 1), game.playery))){ game.pxoff = 4; game.playerx--; game.pmoving = true; game.encounterrate--; }; } else { if (((key.isDown(Keyboard.RIGHT)) || (key.isDown(68)))){ game.dir = 2; if (map.rpgcollide(map.rpgat((game.playerx + 1), game.playery))){ game.pxoff = -4; game.playerx++; game.pmoving = true; game.encounterrate--; }; }; }; }; }; if (((key.isUp(90)) && (key.isUp(32)))){ game.talkkeyheld = false; }; if (((((key.isDown(90)) || (key.isDown(32)))) && ((game.talkkeyheld == false)))){ if (map.talking(game.playerx, game.playery, game.dir) > -1){ music.playef(10, 10); game.curtextbox = map.talking(game.playerx, game.playery, game.dir); game.readingtextbox = true; game.talkkeyheld = true; dwgfx.tbpos = 50; }; }; }; if (((game.readingtextbox) && ((dwgfx.tbpos >= 0)))){ if (((key.isUp(90)) && (key.isUp(32)))){ game.talkkeyheld = false; }; if (((((key.isDown(90)) || (key.isDown(32)))) && ((game.talkkeyheld == false)))){ dwgfx.tbpos = -1; game.talkkeyheld = true; }; }; if (dwgfx.tbpos <= -50){ if (game.nextup > 0){ music.playef(10, 10); game.curtextbox = game.nextup; game.readingtextbox = true; game.talkkeyheld = true; dwgfx.tbpos = 50; } else { game.readingtextbox = false; }; }; switch (game.curtextbox){ case 0: game.nextup = 10; break; case 1: game.nextup = 20; break; case 20: game.nextup = 21; break; case 2: game.nextup = 30; break; case 3: game.nextup = 40; break; default: game.nextup = 0; break; }; } public function titleinput(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass, music:musicclass):void{ game.mx = (mouseX / 4); game.my = (mouseY / 4); if (!((key.isDown(90)) || (key.isDown(32)))){ game.jumpheld = false; }; if (((((key.isDown(90)) || (key.isDown(32)))) && (!(game.jumpheld)))){ if (game.showtitlemenu == 0){ game.showtitlemenu = 1; game.jumpheld = true; music.playef(5, 10); } else { if (game.transitionmode == 0){ game.transitionmode = 10; game.jumpheld = true; music.playef(6, 10); }; }; }; } public function inbox(xc:int, yc:int, x1:int, y1:int, x2:int, y2:int):Boolean{ if ((((xc >= x1)) && ((xc <= x2)))){ if ((((yc >= y1)) && ((yc <= y2)))){ return (true); }; }; return (false); } public function gamelogic(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass, music:musicclass):void{ help.updateglow(); game.updatetransition(); if (game.transitionmode == 2){ game.transitiondelay = (game.transitiondelay - 2); if (game.transitiondelay <= 0){ game.transitiondelay = 60; gamestate = RPGGAMEMODE; music.play(3); game.transitionmode = 3; game.encounterrate = 25; }; } else { if (game.transitionmode == 8){ game.transitiondelay = (game.transitiondelay - 2); if (game.transitiondelay <= 0){ game.transitiondelay = 60; gamestate = TITLEMODE; music.play(4); game.transitionmode = 9; }; }; }; if ((((game.health < 0)) && ((game.gameover == 0)))){ music.playef(14, 10); game.gameover = 1; game.transitionmode = 7; }; game.updatestate(obj, map, help, music); game.checktrigger(int(game.posX), int(game.posY)); if (game.gunchangestate == 1){ game.gunchangedelay = (game.gunchangedelay + 4); if (game.gunchangedelay >= 32){ game.gunchangestate = 2; game.shootweapon = game.newgun; }; } else { if (game.gunchangestate == 2){ game.gunchangedelay = (game.gunchangedelay - 4); if (game.gunchangedelay <= 0){ game.gunchangestate = 0; game.gunchangedelay = 0; }; }; }; if (((game.findtarget) && ((game.gunchangestate == 0)))){ game.findtarget = false; game.insights = -1; i = (obj.nentity - 1); while (i >= 0) { if (game.insights == -1){ if (obj.spriteDistance[i] < 30){ temp = obj.spriteOrder[i]; if (obj.entities[temp].state == 0){ if (obj.entities[temp].hp > 0){ temp2 = Math.atan2((game.posY - obj.entities[temp].yp), (game.posX - obj.entities[temp].xp)); temp2 = (temp2 - Math.atan2(game.dirY, game.dirX)); temp2 = (temp2 + Math.PI); if (temp2 < 0){ temp2 = (temp2 + (Math.PI * 2)); }; if (temp2 > (Math.PI * 2)){ temp2 = (temp2 - (Math.PI * 2)); }; if ((((temp2 > 5.6)) || ((temp2 < 0.7)))){ game.insights = temp; }; }; }; }; }; i--; }; if (game.insights > -1){ if (game.shootweapon == 0){ obj.entities[game.insights].state = 1; obj.entities[game.insights].hurtframe = 5; obj.entities[game.insights].hp = (obj.entities[game.insights].hp - 4); } else { if (game.shootweapon == 1){ obj.entities[game.insights].state = 1; obj.entities[game.insights].hurtframe = 5; obj.entities[game.insights].hp = (obj.entities[game.insights].hp - 5); }; }; }; }; temp = 0; i = (obj.nentity - 1); while (i >= 0) { if (obj.spriteDistance[i] < 3){ if (obj.entities[obj.spriteOrder[i]].active){ if (obj.entities[obj.spriteOrder[i]].type == 0){ temp = 1; }; }; }; i--; }; if (temp == 1){ if (game.damagetaker == 0){ game.damagetaker = 15; game.flashlight = 5; game.screenshake = 10; game.health = (game.health - (10 + (Math.random() * 8))); music.playef(11, 10); } else { game.damagetaker--; }; }; i = 0; while (i < obj.nentity) { obj.updateentities(i, help, game, map, music); obj.animateentities(i, help); i++; }; i = (obj.nentity - 1); while ((((i >= 0)) && (!(obj.entities[i].active)))) { obj.nentity--; i--; }; } public function lockedloop(e:Event):void{ dwgfx.backbuffer.lock(); dwgfx.bprint(5, 110, "Sorry! This game can only by played on", (196 - help.glow), (196 - help.glow), (0xFF - help.glow), true); dwgfx.bprint(5, 120, "www.distractionware.com", (196 - help.glow), (196 - help.glow), (0xFF - help.glow), true); dwgfx.render(); dwgfx.backbuffer.unlock(); help.updateglow(); } public function rpggamerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass):void{ dwgfx.backbuffer.lock(); dwgfx.drawbackground(game, map); dwgfx.drawplayer(game); if (game.readingtextbox){ dwgfx.drawtextbox(game.curtextbox); }; dwgfx.drawtransition(game); if (game.flashlight > 0){ game.flashlight--; dwgfx.flashlight(); }; if (game.screenshake > 8){ game.screenshake--; dwgfx.heavyshake(); } else { if (game.screenshake > 0){ game.screenshake--; dwgfx.screenshake(); } else { dwgfx.render(); }; }; dwgfx.backbuffer.unlock(); } public function inboxw(xc:int, yc:int, x1:int, y1:int, x2:int, y2:int):Boolean{ if ((((xc >= x1)) && ((xc <= (x1 + x2))))){ if ((((yc >= y1)) && ((yc <= (y1 + y2))))){ return (true); }; }; return (false); } public function mainloop(e:Event):void{ if (!game.infocus){ if (game.globalsound > 0){ game.globalsound = 0; SoundMixer.soundTransform = new SoundTransform(0); }; music.processmusic(); dwgfx.backbuffer.lock(); dwgfx.bprint(5, 50, "Game paused", 164, 164, 164, true); dwgfx.bprint(5, 60, "[click to resume]", 164, 164, 164, true); dwgfx.bprint(5, 110, "Press M to mute in game", 164, 164, 164, true); dwgfx.render(); dwgfx.backbuffer.unlock(); help.updateglow(); } else { switch (gamestate){ case TITLEMODE: titlerender(key, dwgfx, map, game, obj, help); titleinput(key, dwgfx, map, game, obj, help, music); titlelogic(key, dwgfx, map, game, obj, help, music); break; case RPGGAMEMODE: rpggamerender(key, dwgfx, map, game, obj, help); rpggameinput(key, dwgfx, map, game, obj, help, music); rpggamelogic(key, dwgfx, map, game, obj, help, music); break; case GAMEMODE: gamerender(key, dwgfx, map, game, obj, help); gameinput(key, dwgfx, map, game, obj, help, music); gamelogic(key, dwgfx, map, game, obj, help, music); break; case CLICKTOSTART: dwgfx.backbuffer.lock(); dwgfx.bprint(5, 55, "[Click to start]", 164, 164, 164, true); dwgfx.render(); dwgfx.backbuffer.unlock(); help.updateglow(); if (key.click){ music.play(0); gamestate = TITLEMODE; }; break; }; music.processmusic(); if (((key.isDown(77)) && ((game.mutebutton <= 0)))){ game.mutebutton = 8; if (game.muted){ game.muted = false; } else { game.muted = true; }; }; if (game.mutebutton > 0){ game.mutebutton--; }; if (game.muted){ if (game.globalsound == 1){ game.globalsound = 0; SoundMixer.soundTransform = new SoundTransform(0); }; }; if (((!(game.muted)) && ((game.globalsound == 0)))){ game.globalsound = 1; SoundMixer.soundTransform = new SoundTransform(1); }; }; if (key.hasclicked){ key.click = false; }; } public function rpggamelogic(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass, music:musicclass):void{ help.updateglow(); game.updatetransition(); if (game.transitionmode == 5){ game.transitiondelay = (game.transitiondelay - 2); if (game.transitiondelay <= 0){ game.transitiondelay = 60; gamestate = GAMEMODE; if (game.finalbit > 0){ music.play(2); } else { music.play(1); }; game.transitionmode = 6; }; }; if (game.encounterrate <= 0){ music.playef(0, 10); game.encounterrate = 100; game.transitionmode = 4; game.screenshake = 30; }; if (game.pmoving){ game.playerwdelay--; if (game.playerwdelay <= 0){ game.playerwdelay = 2; if (game.dir == 0){ game.pyoff++; game.playerwframe = (Math.abs(game.pyoff) / 2); if (game.pyoff >= 0){ game.pmoving = false; game.playerwframe = 0; }; } else { if (game.dir == 1){ game.pyoff--; game.playerwframe = (Math.abs(game.pyoff) / 2); if (game.pyoff <= 0){ game.pmoving = false; game.playerwframe = 0; }; } else { if (game.dir == 2){ game.pxoff++; game.playerwframe = (Math.abs(game.pxoff) / 2); if (game.pxoff >= 0){ game.pmoving = false; game.playerwframe = 0; }; } else { if (game.dir == 3){ game.pxoff--; game.playerwframe = (Math.abs(game.pxoff) / 2); if (game.pxoff <= 0){ game.pmoving = false; game.playerwframe = 0; }; }; }; }; }; }; if (!game.pmoving){ if (game.playerx < 0){ if (game.door_left >= 0){ game.gotoroom(game.door_left, obj, music, map); game.mapscrollx = -20; game.playerx = (game.playerx + 10); }; } else { if (game.playerx >= 10){ if (game.door_right >= 0){ game.gotoroom(game.door_right, obj, music, map); game.mapscrollx = 20; game.playerx = (game.playerx - 10); }; } else { if (game.playery < 0){ if (game.door_up >= 0){ game.gotoroom(game.door_up, obj, music, map); game.mapscrolly = -20; game.playery = (game.playery + 8); }; } else { if (game.playery >= 8){ if (game.door_down >= 0){ game.gotoroom(game.door_down, obj, music, map); game.mapscrolly = 20; game.playery = (game.playery - 8); }; }; }; }; }; }; }; } public function sitelock():Boolean{ var currUrl:String = stage.loaderInfo.url.toLowerCase(); if ((((((currUrl.indexOf("distractionware.com") <= 0)) && ((currUrl.indexOf("ungrounded.net") <= 0)))) && ((currUrl.indexOf("increpare.com") <= 0)))){ return (true); }; return (true); } public function titlerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass):void{ dwgfx.backbuffer.lock(); if (game.gameover == 1){ if (game.finalbit == 0){ dwgfx.print(-1, 50, "My prick is still hot", 164, 164, 164, true); dwgfx.print(-1, 60, "and stiff and quivering.", 164, 164, 164, true); } else { dwgfx.print(-1, 20, "I have come now and", 164, 164, 164, true); dwgfx.print(-1, 30, "the foolery is over.", 164, 164, 164, true); tempstring = (String(game.score) + " hail marys"); dwgfx.print(-1, 50, tempstring, 0xFF, (164 - help.glow), (164 - (help.glow * 2)), true); dwgfx.print(-1, 70, "To bed - to bed!", 164, 164, 164, true); dwgfx.print(-1, 80, "Goodnight, Nora mia!", 164, 164, 164, true); }; if (game.showtitlemenu){ dwgfx.backbuffer.fillRect(new Rectangle(30, 105, 100, 9), 0xFFFFFF); dwgfx.print(-1, 105, "-= NEW GAME =-", 0, help.glow, (help.glow * 2), true); }; } else { dwgfx.drawimage(5, 0, 0); if (game.showtitlemenu){ dwgfx.backbuffer.fillRect(new Rectangle(30, 60, 100, 9), 0); dwgfx.print(-1, 60, "-= NEW GAME =-", 0xFF, (0xFF - help.glow), (0xFF - (help.glow * 2)), true); }; }; dwgfx.drawgui(help); if (game.test){ dwgfx.print(5, 5, game.teststring, 196, 196, 196, false); }; dwgfx.drawtransition(game); dwgfx.render(); dwgfx.backbuffer.unlock(); } } }//package
Section 17
//Main_ef_0 (Main_ef_0) package { import mx.core.*; public class Main_ef_0 extends SoundAsset { } }//package
Section 18
//Main_ef_1 (Main_ef_1) package { import mx.core.*; public class Main_ef_1 extends SoundAsset { } }//package
Section 19
//Main_ef_10 (Main_ef_10) package { import mx.core.*; public class Main_ef_10 extends SoundAsset { } }//package
Section 20
//Main_ef_11 (Main_ef_11) package { import mx.core.*; public class Main_ef_11 extends SoundAsset { } }//package
Section 21
//Main_ef_12 (Main_ef_12) package { import mx.core.*; public class Main_ef_12 extends SoundAsset { } }//package
Section 22
//Main_ef_13 (Main_ef_13) package { import mx.core.*; public class Main_ef_13 extends SoundAsset { } }//package
Section 23
//Main_ef_14 (Main_ef_14) package { import mx.core.*; public class Main_ef_14 extends SoundAsset { } }//package
Section 24
//Main_ef_2 (Main_ef_2) package { import mx.core.*; public class Main_ef_2 extends SoundAsset { } }//package
Section 25
//Main_ef_3 (Main_ef_3) package { import mx.core.*; public class Main_ef_3 extends SoundAsset { } }//package
Section 26
//Main_ef_4 (Main_ef_4) package { import mx.core.*; public class Main_ef_4 extends SoundAsset { } }//package
Section 27
//Main_ef_5 (Main_ef_5) package { import mx.core.*; public class Main_ef_5 extends SoundAsset { } }//package
Section 28
//Main_ef_6 (Main_ef_6) package { import mx.core.*; public class Main_ef_6 extends SoundAsset { } }//package
Section 29
//Main_ef_7 (Main_ef_7) package { import mx.core.*; public class Main_ef_7 extends SoundAsset { } }//package
Section 30
//Main_ef_8 (Main_ef_8) package { import mx.core.*; public class Main_ef_8 extends SoundAsset { } }//package
Section 31
//Main_ef_9 (Main_ef_9) package { import mx.core.*; public class Main_ef_9 extends SoundAsset { } }//package
Section 32
//Main_im_bfont (Main_im_bfont) package { import mx.core.*; public class Main_im_bfont extends BitmapAsset { } }//package
Section 33
//Main_im_bfontmask (Main_im_bfontmask) package { import mx.core.*; public class Main_im_bfontmask extends BitmapAsset { } }//package
Section 34
//Main_im_image0 (Main_im_image0) package { import mx.core.*; public class Main_im_image0 extends BitmapAsset { } }//package
Section 35
//Main_im_image1 (Main_im_image1) package { import mx.core.*; public class Main_im_image1 extends BitmapAsset { } }//package
Section 36
//Main_im_image2 (Main_im_image2) package { import mx.core.*; public class Main_im_image2 extends BitmapAsset { } }//package
Section 37
//Main_im_image3 (Main_im_image3) package { import mx.core.*; public class Main_im_image3 extends BitmapAsset { } }//package
Section 38
//Main_im_image4 (Main_im_image4) package { import mx.core.*; public class Main_im_image4 extends BitmapAsset { } }//package
Section 39
//Main_im_image5 (Main_im_image5) package { import mx.core.*; public class Main_im_image5 extends BitmapAsset { } }//package
Section 40
//Main_im_sprites (Main_im_sprites) package { import mx.core.*; public class Main_im_sprites extends BitmapAsset { } }//package
Section 41
//Main_im_tiles (Main_im_tiles) package { import mx.core.*; public class Main_im_tiles extends BitmapAsset { } }//package
Section 42
//mapclass (mapclass) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; public class mapclass extends Sprite { public var mapheight:int; public var rpgoldmap:Array; public var rpgcontents:Array; public var floor:Array; public var contents:Array; public var ddelay:int; public var vmult:Array; public var dcounter:int; public var background:int; public var ceiling:Array; public var temp:int; public var rpgvmult:Array; public var temp2:int; public var tmap:Array; public var j:int; public var i:int; public var mapwidth:int; public function mapclass():void{ contents = new Array(); floor = new Array(); ceiling = new Array(); vmult = new Array(); tmap = new Array(); rpgcontents = new Array(); rpgoldmap = new Array(); rpgvmult = new Array(); super(); mapwidth = 50; mapheight = 50; i = 0; while (i < 50) { vmult.push(int((i * 50))); i++; }; j = 0; while (j < 50) { i = 0; while (i < 50) { contents.push(0); floor.push(0); ceiling.push(0); i++; }; j++; }; } public function rpgfillcontent(tmap:Array):void{ var maprow:Array; var i:int; var j:int; while (j < 8) { maprow = new Array(); maprow = tmap[j].split(","); i = 0; while (i < 10) { rpgoldmap[(i + (j * 10))] = rpgcontents[(i + (j * 10))]; rpgcontents[(i + (j * 10))] = tiletransform(maprow[i]); i++; }; j++; }; } public function rpgloadlevel(t:int):void{ switch (t){ case 0: tmap = new Array(); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 7, 7, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 7, 7, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 7, 7, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 7, 7, 9, 9, 9, 9"); tmap.push(" 9, 9, 8, 8, 7, 7, 8, 9, 9, 9"); tmap.push(" 9, 9, 8, 8, 7, 7, 8, 8, 9, 9"); rpgfillcontent(tmap); break; case 1: tmap = new Array(); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); rpgfillcontent(tmap); break; case 2: tmap = new Array(); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); rpgfillcontent(tmap); break; case 3: tmap = new Array(); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 5, 8, 61, 8, 8, 8, 8, 8, 8, 8"); tmap.push(" 8, 6, 7, 7, 7, 7, 7, 7, 7, 7"); tmap.push(" 8, 5, 8, 8, 8, 8, 8, 7, 8, 8"); tmap.push(" 8, 6, 5, 8, 8, 8, 8, 7, 8, 8"); tmap.push(" 6, 8, 8, 5, 8, 8, 8, 7, 8, 8"); tmap.push(" 8, 6, 8, 8, 8, 8, 8, 7, 8, 8"); tmap.push(" 5, 8, 8, 8, 8, 8, 8, 7, 8, 8"); rpgfillcontent(tmap); break; case 4: tmap = new Array(); tmap.push(" 9, 9, 8, 8, 7, 7, 8, 8, 9, 9"); tmap.push(" 8, 8, 8, 8, 7, 7, 8, 8, 8, 8"); tmap.push(" 7, 7, 7, 7, 7, 7, 7, 7, 7, 7"); tmap.push(" 8, 8, 60, 7, 1, 2, 7, 8, 8, 8"); tmap.push(" 8, 6, 8, 7, 3, 3, 7, 8, 5, 8"); tmap.push(" 8, 8, 8, 7, 4, 1, 7, 8, 8, 8"); tmap.push(" 8, 5, 8, 7, 1, 2, 7, 8, 6, 8"); tmap.push(" 8, 8, 8, 7, 1, 3, 7, 8, 8, 8"); rpgfillcontent(tmap); break; case 5: tmap = new Array(); tmap.push(" 9, 9, 9, 9, 9, 9, 9, 9, 9, 9"); tmap.push(" 8, 8, 8, 8, 8, 8, 8, 8, 8, 9"); tmap.push(" 7, 7, 7, 7, 7, 7, 7, 7, 8, 9"); tmap.push(" 8, 8, 8, 8, 8, 8, 8, 7, 8, 9"); tmap.push(" 8, 8, 8, 8, 8, 8, 8, 7, 8, 9"); tmap.push(" 8, 8, 8, 8, 8, 8, 8, 7, 8, 9"); tmap.push(" 8, 8, 8, 8, 8, 8, 8, 7, 8, 9"); tmap.push(" 8, 8, 8, 8, 8, 8, 8, 7, 8, 9"); rpgfillcontent(tmap); break; case 6: tmap = new Array(); tmap.push(" 7, 7, 8, 8, 8, 8, 8, 7, 8, 9"); tmap.push(" 8, 7, 7, 7, 7, 7, 7, 7, 8, 9"); tmap.push(" 8, 7, 1, 7, 4, 7, 62, 8, 9, 9"); tmap.push(" 8, 7, 2, 7, 1, 7, 8, 9, 9, 9"); tmap.push(" 8, 7, 7, 7, 7, 7, 8, 9, 9, 9"); tmap.push(" 8, 7, 3, 7, 3, 7, 8, 9, 9, 9"); tmap.push(" 7, 7, 1, 7, 2, 7, 8, 9, 9, 9"); tmap.push(" 2, 1, 4, 3, 2, 1, 2, 9, 9, 9"); rpgfillcontent(tmap); break; case 7: tmap = new Array(); tmap.push(" 7, 7, 7, 7, 7, 7, 7, 7, 7, 7"); tmap.push(" 7, 1, 7, 3, 7, 4, 7, 1, 7, 8"); tmap.push(" 7, 3, 7, 1, 7, 2, 7, 4, 7, 8"); tmap.push(" 7, 2, 7, 3, 7, 1, 7, 7, 7, 8"); tmap.push(" 7, 7, 7, 7, 7, 3, 7, 3, 7, 8"); tmap.push(" 7, 1, 7, 3, 7, 3, 7, 1, 7, 8"); tmap.push(" 7, 2, 7, 4, 7, 2, 7, 4, 7, 7"); tmap.push(" 1, 2, 3, 4, 1, 2, 3, 4, 1, 2"); rpgfillcontent(tmap); break; case 8: tmap = new Array(); tmap.push(" 5, 8, 8, 8, 8, 8, 8, 8, 8, 8"); tmap.push(" 6, 8, 8, 8, 4, 8, 1, 8, 3, 8"); tmap.push(" 5, 6, 63, 7, 7, 7, 7, 7, 7, 7"); tmap.push(" 6, 8, 5, 8, 8, 8, 8, 8, 8, 8"); tmap.push(" 5, 6, 8, 8, 1, 8, 2, 8, 3, 8"); tmap.push(" 6, 8, 8, 7, 7, 7, 7, 7, 7, 7"); tmap.push(" 5, 5, 8, 8, 8, 8, 8, 8, 8, 8"); tmap.push(" 6, 8, 5, 5, 5, 6, 5, 6, 6, 5"); rpgfillcontent(tmap); break; }; } public function fillcontent(tmap:Array):void{ var maprow:Array; j = 0; while (j < mapheight) { maprow = new Array(); maprow = tmap[j].split(","); i = 0; while (i < mapwidth) { contents[(i + (j * mapwidth))] = maprow[i]; i++; }; j++; }; } public function loadceiling(r:int, obj:entityclass):void{ switch (r){ case 0: tmap = new Array(); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); tmap.push("11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11"); fillceiling(tmap); break; }; } public function ceilingat(xp:int, yp:int):int{ if ((((((((xp >= 0)) && ((yp >= 0)))) && ((xp < mapwidth)))) && ((yp < mapheight)))){ return (ceiling[(xp + (yp * mapwidth))]); }; return (0); } public function rpgcollide(t:int):Boolean{ switch (t){ case 104: case 105: case 106: case 107: case 108: case 109: case 112: return (false); }; if ((((t >= 60)) && ((t <= 70)))){ return (false); }; return (true); } public function talking(x:int, y:int, dir:int):int{ if (dir == 0){ y++; }; if (dir == 1){ y--; }; if (dir == 2){ x++; }; if (dir == 3){ x--; }; if ((((((((x >= 0)) && ((x < 10)))) && ((y >= 0)))) && ((y < 8)))){ if ((((rpgcontents[(x + (y * 10))] >= 60)) && ((rpgcontents[(x + (y * 10))] <= 70)))){ return ((rpgcontents[(x + (y * 10))] - 60)); }; }; return (-1); } public function collide(x:int, y:int):Boolean{ if (y == -1){ return (collide(x, (y + 1))); }; if (y == 29){ return (collide(x, (y - 1))); }; if ((((((((x < 0)) || ((y < 0)))) || ((x >= 50)))) || ((y >= 50)))){ return (false); }; if (contents[(x + vmult[y])] == 1){ return (true); }; if ((((contents[(x + vmult[y])] >= 80)) && ((contents[(x + vmult[y])] < 680)))){ return (true); }; return (false); } public function floorat(xp:int, yp:int):int{ if ((((((((xp >= 0)) && ((yp >= 0)))) && ((xp < mapwidth)))) && ((yp < mapheight)))){ return (floor[(xp + (yp * mapwidth))]); }; return (0); } public function at(xp:int, yp:int):int{ if ((((((((xp >= 0)) && ((yp >= 0)))) && ((xp < mapwidth)))) && ((yp < mapheight)))){ return (contents[(xp + (yp * mapwidth))]); }; return (1); } public function fillceiling(tmap:Array):void{ var maprow:Array; j = 0; while (j < mapheight) { maprow = new Array(); maprow = tmap[j].split(","); i = 0; while (i < mapwidth) { ceiling[(i + (j * mapwidth))] = maprow[i]; i++; }; j++; }; } public function loadlevel(r:int, obj:entityclass):void{ switch (r){ case 0: tmap = new Array(); tmap.push("0,0,0,0,1,2,1,2,1,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,2,0,0,0,1,0,2,0,0,0,0,0,0,2,1,5,6,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,1,0,0,0,2,0,1,0,0,0,0,0,0,1,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("2,3,1,2,1,0,0,0,1,0,2,1,2,2,1,1,2,2,0,2,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("2,0,0,0,0,0,0,0,2,0,2,0,0,0,0,0,0,1,0,2,0,5,5,6,5,6,6,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,1,2,3,1,3,1,4,3,4,4,3,4,1,0,0"); tmap.push("2,0,0,0,0,2,1,1,2,2,2,0,0,0,0,0,0,2,0,2,5,6,6,5,0,0,0,0,5,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,3,0,0"); tmap.push("1,0,0,0,0,1,0,0,0,0,1,2,2,1,2,1,2,1,0,1,0,0,0,6,0,0,0,0,6,0,5,5,2,2,1,2,0,2,4,3,3,3,4,3,3,3,0,3,0,0"); tmap.push("5,0,0,0,0,1,0,0,0,0,0,0,0,0,0,2,2,0,0,2,0,0,0,5,6,5,0,0,6,0,5,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,1,0,0"); tmap.push("5,0,6,5,6,5,6,5,0,0,0,0,0,0,2,3,0,0,0,1,0,0,0,0,0,6,0,0,5,6,5,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,3,3,0,0"); tmap.push("6,0,0,0,0,0,0,6,0,0,0,0,0,1,2,0,0,0,0,2,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,0,0,0"); tmap.push("5,6,5,6,5,0,0,5,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,4,0,2,1,3,3,3,2,3,0,0,0,0"); tmap.push("5,0,0,0,0,0,0,6,0,0,0,2,1,0,0,0,0,0,0,2,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,2,0,5,0,0,0,0,0,1,0,0,0,0"); tmap.push("5,0,0,0,0,0,0,5,0,0,0,1,0,0,0,0,0,0,0,1,5,6,5,6,5,6,5,6,5,5,6,5,2,1,1,1,4,1,0,6,0,5,0,0,0,2,0,0,0,0"); tmap.push("5,0,0,5,6,6,6,5,0,0,0,4,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,5,0,6,0,6,0,0,0,3,0,0,0,0"); tmap.push("5,0,0,5,0,0,0,0,0,0,0,1,0,0,0,0,2,1,3,2,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,6,0,5,0,6,0,0,0,1,0,0,0,0"); tmap.push("5,0,0,5,0,0,0,0,0,0,0,1,0,0,0,0,2,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,6,0,6,0,5,0,0,0,2,0,0,0,0"); tmap.push("5,0,0,5,0,0,0,0,0,0,0,4,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,2,1,2,1,1,2,2,6,0,0,0,6,0,0,0,1,0,0,0,0"); tmap.push("5,0,0,5,5,5,0,0,0,0,0,2,0,0,0,0,2,0,0,2,0,2,2,1,4,2,1,2,0,0,0,0,0,0,0,0,1,5,5,6,5,5,0,0,0,2,0,0,0,0"); tmap.push("5,0,0,0,0,5,0,0,0,0,0,1,2,1,2,0,1,0,0,1,0,2,0,0,0,0,0,2,0,0,0,0,0,0,0,0,2,2,2,1,1,2,0,0,0,1,0,0,0,0"); tmap.push("5,0,0,0,0,5,0,0,0,0,0,0,0,0,4,0,2,0,0,2,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,2,0,0,0,0"); tmap.push("5,0,0,0,0,5,0,0,2,1,2,1,1,1,2,0,4,0,0,3,0,2,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,2,0,0,0,0,0,0,0,1,0,0,0,0"); tmap.push("5,0,0,0,0,5,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,2,0,0,0,0,0,2,1,4,1,2,2,0,0,0,2,1,0,0,0,0,0,0,0,1,0,0,0,0"); tmap.push("5,5,5,0,0,5,0,0,4,0,0,2,2,1,2,2,1,0,0,2,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,2,1,2,2,0,0,0,0"); tmap.push("0,0,5,0,0,5,0,0,1,0,0,2,0,0,0,0,0,0,0,1,0,2,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,5,0,0,2,0,2,2,0,0,4,4,0,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,2,0,0,2,0,1,0,0,0,0,1,0,0,0,0,0,0,2,0,1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,1,0,0,4,0,2,0,0,0,0,1,0,0,0,0,0,0,1,0,3,0,0,0,0,0,0,0,0,0,0,2,1,1,2,3,2,1,2,2,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,2,0,2,2,0,2,0,0,0,0,2,0,0,0,0,0,0,1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,1,0,2,0,0,2,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,2,0,2,1,2,1,0,0,0,0,1,0,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,2,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,2,2,2,2,2,2,1,2,1,4,2,0,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,2,1,3,2,1,0,2,1,2,1,2,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,2,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,2,1,2,0,0,0,0,0,1,3,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,2,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,2,0,0,0,0,0,1,0,3,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,2,1,1,0,0,0,0,0,1,2,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,2,1,2,1,2,3,1,1,2,2,2,1,2,2,1,2,2,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); fillcontent(tmap); break; }; } public function loadfloor(r:int, obj:entityclass):void{ switch (r){ case 0: tmap = new Array(); tmap.push("0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,7,8,8,8,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,7,8,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,7,8,8,8,8,8,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,7,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,0,0,0"); tmap.push("7,7,7,7,7,7,0,0,0,0,0,7,7,7,7,7,7,7,7,7,0,0,0,8,8,8,8,8,7,0,8,8,8,7,7,7,8,8,7,7,7,7,7,7,7,7,8,0,0,0"); tmap.push("7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,7,7,7,7,7,0,0,0,7,7,8,8,8,7,0,8,8,8,8,8,8,8,0,8,8,8,8,8,8,8,8,8,0,0,0"); tmap.push("7,8,7,8,8,8,7,7,0,0,0,0,0,0,7,7,7,7,7,7,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,7,8,8,8,8,8,8,8,7,0,0,0,0"); tmap.push("7,8,8,8,8,8,8,7,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,7,8,8,8,8,8,8,8,7,0,0,0,0"); tmap.push("8,8,8,8,8,8,8,7,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,7,8,7,7,7,7,7,7,7,0,0,0,0"); tmap.push("8,8,8,8,8,8,8,7,0,0,0,7,7,7,7,7,7,7,7,7,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,7,8,7,8,8,7,7,7,7,0,0,0,0"); tmap.push("8,8,8,8,8,8,8,7,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,7,7,7,7,7,7,8,7,8,7,7,7,7,7,0,0,0,0"); tmap.push("8,8,8,7,7,7,7,7,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,7,8,7,8,7,7,7,7,7,0,0,0,0"); tmap.push("8,8,8,7,0,0,0,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,7,8,7,8,7,7,7,7,7,0,0,0,0"); tmap.push("8,8,8,7,0,0,0,0,0,0,0,7,7,7,7,7,7,0,0,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,7,8,7,8,7,7,7,7,7,0,0,0,0"); tmap.push("8,8,8,8,0,0,0,0,0,0,0,7,7,7,7,7,7,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,7,7,7,7,7,0,0,0,0"); tmap.push("8,8,8,8,7,7,0,0,0,0,0,7,7,7,7,7,7,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0"); tmap.push("8,8,8,8,8,7,0,0,0,0,0,7,7,7,7,7,7,0,0,7,7,7,0,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0"); tmap.push("7,8,8,8,8,7,0,0,0,0,0,0,0,0,7,7,7,0,0,7,7,7,0,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0"); tmap.push("7,8,8,8,8,7,0,0,7,7,7,7,7,7,7,7,7,0,0,7,7,7,0,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0"); tmap.push("7,8,8,8,8,7,0,0,7,7,7,7,7,7,7,7,7,0,0,7,7,7,0,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0"); tmap.push("7,7,8,8,8,7,0,0,7,7,7,7,7,7,7,7,7,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0"); tmap.push("0,0,8,8,8,7,0,0,7,7,7,7,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,8,8,8,7,0,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,7,8,8,7,0,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,7,7,7,7,0,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,7,7,7,7,0,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,7,7,7,0,0,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,9,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,9,9,9,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,9,9,9,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,7,9,9,7,7,7,7,7,7,7,7,7,9,9,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,9,9,9,7,7,7,7,7,7,7,7,7,9,9,9,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,9,9,9,7,7,7,7,7,7,7,7,7,9,9,9,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,0,7,7,7,7,7,7,7,0,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,0,7,7,7,7,7,7,7,0,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,9,9,7,7,7,7,9,9,9,7,7,7,7,9,9,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,9,9,9,7,7,7,9,9,9,7,7,7,9,9,9,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,9,9,9,7,7,7,9,9,9,7,7,7,9,9,9,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); fillfloor(tmap); break; }; } public function fillfloor(tmap:Array):void{ var maprow:Array; j = 0; while (j < mapheight) { maprow = new Array(); maprow = tmap[j].split(","); i = 0; while (i < mapwidth) { floor[(i + (j * mapwidth))] = maprow[i]; i++; }; j++; }; } public function rpgat(x:int, y:int):int{ if ((((((((x >= 0)) && ((x < 10)))) && ((y >= 0)))) && ((y < 8)))){ return (rpgcontents[(x + (y * 10))]); }; return (0); } public function rpginit():void{ var i:int; while (i < 8) { rpgvmult.push((i * 10)); i++; }; var j:int; while (j < 8) { i = 0; while (i < 10) { rpgoldmap.push(0); rpgcontents.push(0); i++; }; j++; }; } public function tiletransform(t:int):int{ if (t < 60){ return ((103 + t)); }; return (t); } } }//package
Section 43
//music_boss (music_boss) package { import flash.media.*; public dynamic class music_boss extends Sound { } }//package
Section 44
//music_ending (music_ending) package { import flash.media.*; public dynamic class music_ending extends Sound { } }//package
Section 45
//music_fps (music_fps) package { import flash.media.*; public dynamic class music_fps extends Sound { } }//package
Section 46
//music_rpg (music_rpg) package { import flash.media.*; public dynamic class music_rpg extends Sound { } }//package
Section 47
//music_title (music_title) package { import flash.media.*; public dynamic class music_title extends Sound { } }//package
Section 48
//musicclass (musicclass) package { import flash.events.*; import flash.display.*; import flash.media.*; public class musicclass extends Sprite { public var musicchannel:SoundChannel; public var musicstopother:int; public var musicfadein:int; public var currentsong:int; public var efchannel:Array; public var currentmusicchan:int; public var musicchancur:int; public var currentefchan:int; public var musicfade:int; public var efchan:Array; public var musicchan:Array; public var numplays:int; public var musicchannel2:SoundChannel; public var musicchanlen:int; public function musicclass(){ musicchan = new Array(); efchannel = new Array(); efchan = new Array(); super(); } public function loopmusic(e:Event):void{ musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic); if (currentsong > -1){ musicchannel = musicchan[currentsong].play(); musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic); }; } public function processmusicfadein():void{ musicfadein--; if (musicfadein > 0){ musicchannel.soundTransform = new SoundTransform(((60 - musicfadein) / 60)); } else { musicchannel.soundTransform = new SoundTransform(1); }; } public function initefchannels():void{ var i:int; while (i < 16) { efchannel.push(new SoundChannel()); i++; }; } public function playef(t:int, offset:int=0):void{ efchannel[currentefchan] = efchan[t].play(offset); currentefchan++; if (currentefchan > 15){ currentefchan = (currentefchan - 16); }; } public function processmusic():void{ if (musicfade > 0){ processmusicfade(); }; if (musicfadein > 0){ processmusicfadein(); }; musicstopother--; if (musicstopother == 1){ musicstopother = 0; if (currentmusicchan == 0){ musicchannel2.stop(); }; if (currentmusicchan == 1){ musicchannel.stop(); }; }; if (musicstopother < 0){ musicstopother = 0; }; musicchancur--; if ((((((musicchancur <= 0)) && ((currentsong > -1)))) && ((musicchanlen > 0)))){ musicchancur = musicchanlen; if (currentmusicchan == 0){ musicchannel2 = musicchan[currentsong].play(); musicstopother = 3; currentmusicchan = 1; } else { musicchannel = musicchan[currentsong].play(); musicstopother = 3; currentmusicchan = 0; }; }; } public function fadeout():void{ if ((((currentsong == 1)) || ((currentsong == 3)))){ if (musicfade == 0){ musicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic); musicfade = 31; }; } else { if (currentsong == 0){ if (musicfade == 0){ musicfade = 31; }; }; }; } public function processmusicfade():void{ musicfade--; if (musicfade > 0){ if (currentmusicchan == 0){ musicchannel.soundTransform = new SoundTransform((musicfade / 30)); }; if (currentmusicchan == 1){ musicchannel2.soundTransform = new SoundTransform((musicfade / 30)); }; } else { if (currentmusicchan == 0){ musicchannel.stop(); }; if (currentmusicchan == 1){ musicchannel2.stop(); }; currentsong = -1; }; } public function stopmusic(e:Event):void{ musicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic); musicchannel.stop(); currentsong = -1; } public function play(t:int, optstart:int=0):void{ if (currentsong != t){ if (currentsong != -1){ currentmusicchan = 0; musicchannel.stop(); musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic); }; if (t != -1){ currentsong = t; if (currentsong == 1){ musicfadein = 30; if ((((numplays == 0)) || ((optstart == 0)))){ musicchannel = musicchan[currentsong].play(0); } else { switch (int((Math.random() * 3))){ case 0: musicchannel = musicchan[currentsong].play(47477); break; case 1: musicchannel = musicchan[currentsong].play(27477); break; case 2: musicchannel = musicchan[currentsong].play(60410); break; default: musicchannel = musicchan[currentsong].play(0); break; }; }; numplays++; } else { musicchannel = musicchan[currentsong].play(0); }; musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic); } else { currentsong = -1; }; }; } } }//package
Section 49
//Preloader (Preloader) package { import flash.events.*; import flash.display.*; import flash.ui.*; import flash.net.*; import flash.utils.*; public dynamic class Preloader extends MovieClip { private var im_loading:Class; public var showctp:Boolean; public var startgame:Boolean; public var adson:Boolean; public var loading:Bitmap; public function Preloader(){ im_loading = Preloader_im_loading; super(); if (checksite()){ adson = false; } else { adson = true; }; adson = false; var rc_menu:ContextMenu = new ContextMenu(); var credit:ContextMenuItem = new ContextMenuItem("Visit distractionware.com"); var credit2:ContextMenuItem = new ContextMenuItem("Visit kongregate.com"); credit.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_distractionware); credit2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_sponsor); credit2.separatorBefore = false; rc_menu.hideBuiltInItems(); rc_menu.customItems.push(credit); rc_menu.customItems.push(credit2); this.contextMenu = rc_menu; addEventListener(Event.ENTER_FRAME, checkFrame); if (!adson){ loading = new im_loading(); loading.x = (320 - (loading.width / 2)); loading.y = 316; addChild(loading); }; showctp = false; startgame = false; } private function checkFrame(e:Event):void{ var w:int; var p:Number = (this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal); if (!adson){ graphics.clear(); graphics.beginFill(0); graphics.drawRect(0, 0, 640, 480); graphics.endFill(); graphics.beginFill(16642357); graphics.drawRect(120, 279, 400, 18); graphics.endFill(); }; if (p < 1){ if (!adson){ graphics.beginFill(0); w = int(Math.round((p * 391))); graphics.drawRect((125 + w), 283, (391 - w), 10); graphics.endFill(); }; } else { if (!showctp){ showctp = true; startgame = true; }; }; if (currentFrame == totalFrames){ if (startgame){ startup(); }; }; } public function visit_sponsor(e:Event):void{ var sponsor_link:URLRequest = new URLRequest("http://www.kongregate.com/?gamereferral=dontlookback"); navigateToURL(sponsor_link, "_blank"); } public function visit_distractionware(e:Event):void{ var distractionware_link:URLRequest = new URLRequest("http://www.distractionware.com"); navigateToURL(distractionware_link, "_blank"); } public function checksite():Boolean{ var currUrl:String = stage.loaderInfo.url.toLowerCase(); if ((((((((currUrl.indexOf("distractionware.com") <= 0)) && ((currUrl.indexOf("flashgamelicense.com") <= 0)))) && ((currUrl.indexOf("kongregate.com") <= 0)))) && ((currUrl.indexOf("chat.kongregate.com") <= 0)))){ return (false); }; return (true); } private function startup():void{ removeEventListener(Event.ENTER_FRAME, checkFrame); var mainClass:Class = (getDefinitionByName("Main") as Class); addChild((new (mainClass) as DisplayObject)); } } }//package
Section 50
//Preloader_im_loading (Preloader_im_loading) package { import mx.core.*; public class Preloader_im_loading extends BitmapAsset { } }//package
Section 51
//texclass (texclass) package { import flash.display.*; public class texclass extends Sprite { public var bc:Array; public var rc:Array; public var i:int; public var contents:Array; public var gc:Array; public function texclass():void{ contents = new Array(); rc = new Array(); gc = new Array(); bc = new Array(); super(); firstcreate(); } public function firstcreate():void{ i = 0; while (i < 64) { contents.push(int(0)); rc.push(int(0)); gc.push(int(0)); bc.push(int(0)); i++; }; } } }//package
Section 52
//textboxclass (textboxclass) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; public class textboxclass extends Sprite { public var tr:int; public var active:Boolean; public var ismenu:Boolean; public var lw:int; public var textrect:Rectangle; public var yp:int; public var iter:int; public var numlines:int; public var timer:int; public var highlighted:int; public var boxname:String; public var b:int; public var g:int; public var h:int; public var max:int; public var r:int; public var tg:int; public var line:Array; public var tb:int; public var tl:Number; public var tm:int; public var w:int; public var xp:int; public function textboxclass():void{ line = new Array(); super(); firstcreate(); } public function remove():void{ tm = 2; tl = 1; } public function addline(t:String):void{ line[numlines] = t; numlines++; resize(); if (numlines >= 10){ numlines = 0; }; } public function firstcreate():void{ var t:String; iter = 0; while (iter < 10) { t = new String(); t = ""; line.push(t); iter++; }; x = 0; y = 0; w = 0; h = 0; numlines = 0; lw = 0; tl = 0; tm = 0; active = false; timer = 0; ismenu = false; boxname = "textbox"; highlighted = 1; } public function resize():void{ max = 0; iter = 0; while (iter < numlines) { if (line[iter].length > max){ max = line[iter].length; }; iter++; }; lw = max; w = ((max + 2) * 6); h = ((numlines + 2) * 8); textrect.x = xp; textrect.y = yp; textrect.width = w; textrect.height = h; } public function centerx():void{ resize(); xp = (160 - (w / 2)); resize(); } public function centery():void{ resize(); yp = (120 - (h / 2)); resize(); } public function update():void{ if (tm == 0){ tl = (tl + 0.1); if (tl >= 1){ tl = 1; tm = 1; }; setcol(int((tr * tl)), int((tg * tl)), int((tb * tl))); } else { if (tm == 2){ tl = (tl - 0.1); if (tl <= 0.5){ tl = 0.5; active = false; }; setcol(int((tr * tl)), int((tg * tl)), int((tb * tl))); }; }; if (timer > 0){ timer--; if (timer == 0){ tm = 2; }; }; } public function clear():void{ iter = 0; while (iter < 10) { line[iter] = ""; iter++; }; textrect = new Rectangle(); xp = 0; yp = 0; w = 0; h = 0; numlines = 1; lw = 0; tl = 0; tm = 0; active = true; timer = 0; } public function setcol(rr:int, gg:int, bb:int):void{ r = rr; g = gg; b = bb; } public function initcol(rr:int, gg:int, bb:int):void{ tr = rr; tg = gg; tb = bb; r = 0; g = 0; b = 0; tl = 0.5; } } }//package
Section 53
//triggertileclass (triggertileclass) package { public class triggertileclass { public var action:int; public var x:int; public var y:int; public var name:String; public function triggertileclass():void{ super(); clear(); } public function clear():void{ x = 0; y = 0; action = 0; } } }//package

Library Items

Symbol 1 Bitmap {Preloader_im_loading}
Symbol 2 Sound {music_fps} [music_fps]
Symbol 3 Sound {music_boss} [music_boss]
Symbol 4 Sound {music_title} [music_title]
Symbol 5 Sound {Main_ef_1} [Main_ef_1]
Symbol 6 Sound {Main_ef_0} [Main_ef_0]
Symbol 7 Sound {Main_ef_3} [Main_ef_3]
Symbol 8 Sound {Main_ef_2} [Main_ef_2]
Symbol 9 Sound {Main_ef_5} [Main_ef_5]
Symbol 10 Sound {Main_ef_4} [Main_ef_4]
Symbol 11 Sound {Main_ef_7} [Main_ef_7]
Symbol 12 Sound {Main_ef_6} [Main_ef_6]
Symbol 13 Sound {Main_ef_13} [Main_ef_13]
Symbol 14 Sound {Main_ef_14} [Main_ef_14]
Symbol 15 Sound {Main_ef_11} [Main_ef_11]
Symbol 16 Sound {Main_ef_12} [Main_ef_12]
Symbol 17 Sound {Main_ef_10} [Main_ef_10]
Symbol 18 Sound {music_rpg} [music_rpg]
Symbol 19 Sound {Main_ef_8} [Main_ef_8]
Symbol 20 Sound {music_ending} [music_ending]
Symbol 21 Sound {Main_ef_9} [Main_ef_9]
Symbol 22 Bitmap {Main_im_bfont}
Symbol 23 Bitmap {Main_im_tiles}
Symbol 24 Bitmap {Main_im_image2}
Symbol 25 Bitmap {Main_im_image3}
Symbol 26 Bitmap {Main_im_image4}
Symbol 27 Bitmap {Main_im_image5}
Symbol 28 Bitmap {Main_im_sprites}
Symbol 29 Bitmap {Main_im_image0}
Symbol 30 Bitmap {Main_im_image1}
Symbol 31 Bitmap {Main_im_bfontmask}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1458 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 2Symbol 2 as "music_fps"
ExportAssets (56)Timeline Frame 2Symbol 3 as "music_boss"
ExportAssets (56)Timeline Frame 2Symbol 4 as "music_title"
ExportAssets (56)Timeline Frame 2Symbol 5 as "Main_ef_1"
ExportAssets (56)Timeline Frame 2Symbol 6 as "Main_ef_0"
ExportAssets (56)Timeline Frame 2Symbol 7 as "Main_ef_3"
ExportAssets (56)Timeline Frame 2Symbol 8 as "Main_ef_2"
ExportAssets (56)Timeline Frame 2Symbol 9 as "Main_ef_5"
ExportAssets (56)Timeline Frame 2Symbol 10 as "Main_ef_4"
ExportAssets (56)Timeline Frame 2Symbol 11 as "Main_ef_7"
ExportAssets (56)Timeline Frame 2Symbol 12 as "Main_ef_6"
ExportAssets (56)Timeline Frame 2Symbol 13 as "Main_ef_13"
ExportAssets (56)Timeline Frame 2Symbol 14 as "Main_ef_14"
ExportAssets (56)Timeline Frame 2Symbol 15 as "Main_ef_11"
ExportAssets (56)Timeline Frame 2Symbol 16 as "Main_ef_12"
ExportAssets (56)Timeline Frame 2Symbol 17 as "Main_ef_10"
ExportAssets (56)Timeline Frame 2Symbol 18 as "music_rpg"
ExportAssets (56)Timeline Frame 2Symbol 19 as "Main_ef_8"
ExportAssets (56)Timeline Frame 2Symbol 20 as "music_ending"
ExportAssets (56)Timeline Frame 2Symbol 21 as "Main_ef_9"
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$4t$9Nhuei1wtAirTViMSj6q./."
DebugMX1 (63)Timeline Frame 1
SerialNumber (41)Timeline Frame 126 bytes "..........+........;.N)..."

Labels

"Preloader"Frame 1
"start"Frame 2




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Created: 18/10 -2018 10:59:09 Last modified: 18/10 -2018 10:59:09 Server time: 21/12 -2024 18:29:08