Frame 1
stop();
var clothed = true;
stop();
Frame 2
play();
if (clothed) {
u._visible = true;
p._visible = false;
gr._visible = false;
h._visible = false;
bl1._visible = false;
a1._visible = true;
a2._visible = true;
e1._visible = false;
e2._visible = false;
} else if (!clothed) {
u._visible = false;
p._visible = true;
gr._visible = true;
h._visible = true;
bl1._visible = true;
a1._visible = false;
a2._visible = false;
e1._visible = true;
e2._visible = true;
}
Frame 5
play();
if (clothed) {
u._visible = true;
p._visible = false;
gr._visible = false;
h._visible = false;
bl1._visible = false;
a1._visible = true;
a2._visible = true;
e1._visible = false;
e2._visible = false;
} else if (!clothed) {
u._visible = false;
p._visible = true;
gr._visible = true;
h._visible = true;
bl1._visible = true;
a1._visible = false;
a2._visible = false;
e1._visible = true;
e2._visible = true;
}
Frame 10
play();
if (clothed) {
u._visible = true;
p._visible = false;
gr._visible = false;
h._visible = false;
bl1._visible = false;
a1._visible = true;
a2._visible = true;
e1._visible = false;
e2._visible = false;
} else if (!clothed) {
u._visible = false;
p._visible = true;
gr._visible = true;
h._visible = true;
bl1._visible = true;
a1._visible = false;
a2._visible = false;
e1._visible = true;
e2._visible = true;
}
Frame 15
play();
if (clothed) {
u._visible = true;
p._visible = false;
gr._visible = false;
h._visible = false;
bl1._visible = false;
a1._visible = true;
a2._visible = true;
e1._visible = false;
e2._visible = false;
} else if (!clothed) {
u._visible = false;
p._visible = true;
gr._visible = true;
h._visible = true;
bl1._visible = true;
a1._visible = false;
a2._visible = false;
e1._visible = true;
e2._visible = true;
}
Frame 21
play();
if (clothed) {
u._visible = true;
p._visible = false;
gr._visible = false;
h._visible = false;
bl1._visible = false;
a1._visible = true;
a2._visible = true;
e1._visible = false;
e2._visible = false;
} else if (!clothed) {
u._visible = false;
p._visible = true;
gr._visible = true;
h._visible = true;
bl1._visible = true;
a1._visible = false;
a2._visible = false;
e1._visible = true;
e2._visible = true;
}
Frame 25
play();
if (clothed) {
u._visible = true;
p._visible = false;
gr._visible = false;
h._visible = false;
bl1._visible = false;
a1._visible = true;
a2._visible = true;
e1._visible = false;
e2._visible = false;
} else if (!clothed) {
u._visible = false;
p._visible = true;
gr._visible = true;
h._visible = true;
bl1._visible = true;
a1._visible = false;
a2._visible = false;
e1._visible = true;
e2._visible = true;
}
Frame 30
play();
if (clothed) {
u._visible = true;
p._visible = false;
gr._visible = false;
h._visible = false;
bl1._visible = false;
a1._visible = true;
a2._visible = true;
e1._visible = false;
e2._visible = false;
} else if (!clothed) {
u._visible = false;
p._visible = true;
gr._visible = true;
h._visible = true;
bl1._visible = true;
a1._visible = false;
a2._visible = false;
e1._visible = true;
e2._visible = true;
}
Frame 35
play();
if (clothed) {
u._visible = true;
p._visible = false;
gr._visible = false;
h._visible = false;
bl1._visible = false;
a1._visible = true;
a2._visible = true;
e1._visible = false;
e2._visible = false;
} else if (!clothed) {
u._visible = false;
p._visible = true;
gr._visible = true;
h._visible = true;
bl1._visible = true;
a1._visible = false;
a2._visible = false;
e1._visible = true;
e2._visible = true;
}
Frame 41
gotoAndPlay (2);
Symbol 4 Button
on (release) {
nextFrame();
}
Symbol 57 Button
on (release) {
clothed = !clothed;
}