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1426301860436.swf

This is the info page for
Flash #168310

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//_61f2766c5f65174560e389faf24131a00c5a385c8f63862a0c82f37b45f5e5d8_flash_display_Sprite (_61f2766c5f65174560e389faf24131a00c5a385c8f63862a0c82f37b45f5e5d8_flash_display_Sprite) package { import flash.system.*; import flash.display.*; public class _61f2766c5f65174560e389faf24131a00c5a385c8f63862a0c82f37b45f5e5d8_flash_display_Sprite extends Sprite { public function allowDomainInRSL(... _args):void{ Security.allowDomain.apply(null, _args); } public function allowInsecureDomainInRSL(... _args):void{ Security.allowInsecureDomain.apply(null, _args); } } }//package
Section 2
//_9b1af44ab8a3d4383da87d780b2b8562e3a32552e54bb666c4f98c34363a3cc5_flash_display_Sprite (_9b1af44ab8a3d4383da87d780b2b8562e3a32552e54bb666c4f98c34363a3cc5_flash_display_Sprite) package { import flash.system.*; import flash.display.*; public class _9b1af44ab8a3d4383da87d780b2b8562e3a32552e54bb666c4f98c34363a3cc5_flash_display_Sprite extends Sprite { public function allowDomainInRSL(... _args):void{ Security.allowDomain.apply(null, _args); } public function allowInsecureDomainInRSL(... _args):void{ Security.allowInsecureDomain.apply(null, _args); } } }//package
Section 3
//FGLAds (FGLAds) package { import flash.display.*; import flash.system.*; import flash.net.*; import flash.events.*; public class FGLAds extends Sprite { private var _status:String;// = "Loading" private var _loaded:Boolean;// = false private var _stageWidth:Number;// = 550 private var _stageHeight:Number;// = 400 private var _inUse:Boolean;// = false private var _referer:String;// = "" private var _loader:Loader; private var _context:LoaderContext; private var _request:URLRequest; private var _evt_NetworkingError:Function;// = null private var _evt_ApiReady:Function;// = null private var _evt_AdLoaded:Function;// = null private var _evt_AdShown:Function;// = null private var _evt_AdClicked:Function;// = null private var _evt_AdClosed:Function;// = null private var _evt_AdLoadingError:Function;// = null private var _fglAds:Object; private var _stage:Stage; private var _storedGameID:String;// = "" public static var version:String = "01"; protected static var _instance:FGLAds; public static var EVT_NETWORKING_ERROR:String = "networking_error"; public static var EVT_API_READY:String = "api_ready"; public static var EVT_AD_LOADED:String = "ad_loaded"; public static var EVT_AD_SHOWN:String = "ad_shown"; public static var EVT_AD_CLOSED:String = "ad_closed"; public static var EVT_AD_CLICKED:String = "ad_clicked"; public static var EVT_AD_LOADING_ERROR:String = "ad_loading_error"; public static var FORMAT_300x250:String = "300x250"; public static var FORMAT_90x90:String = "90x90"; public function FGLAds(_arg1, _arg2:String):void{ var parent = _arg1; var gameID = _arg2; this._loader = new Loader(); this._context = new LoaderContext(true); this._request = new URLRequest((("http://ads.fgl.com/swf/FGLAds." + version) + ".swf")); super(); if (_instance == null){ _instance = this; } else { trace("FGLAds: Instance Error: The FGLAds class is a singleton and should only be constructed once. Use FGLAds.api to access it after it has been constructed."); return; }; this._storedGameID = gameID; Security.allowDomain("*"); Security.allowInsecureDomain("*"); this._context.applicationDomain = ApplicationDomain.currentDomain; this._status = "Downloading"; try { this._loader.load(this._request, this._context); this._loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onLoadingError); this._loader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onLoadingComplete); } catch(e:Error) { _status = "Failed"; trace("FGLAds: SecurityError: cannot load client library"); _loader = null; }; addEventListener(Event.ADDED_TO_STAGE, this.setupStage); if ((((((parent is Sprite)) || ((parent is MovieClip)))) || ((parent is Stage)))){ parent.addChild(this); } else { trace("FGLAds: Incompatible parent!"); }; } public function showAdPopup(_arg1:String="300x250", _arg2:Number=3000, _arg3:Number=0):void{ if (this._loaded == false){ return; }; this._fglAds.showAdPopup(_arg1, _arg2, _arg3); } public function get status():String{ return (this._status); } public function disable():void{ if (this._status == "Ready"){ this._status = "Disabled"; this._loaded = false; }; } public function enable():void{ if (this._status == "Disabled"){ this._status = "Ready"; this._loaded = true; }; } public function set onNetworkingError(_arg1:Function):void{ this._evt_NetworkingError = _arg1; } public function get onNetworkingError():Function{ return (this._evt_NetworkingError); } private function e_onNetworkingError(_arg1:Event):void{ if (this._evt_NetworkingError != null){ this._evt_NetworkingError(); }; dispatchEvent(_arg1); } public function set onApiReady(_arg1:Function):void{ this._evt_ApiReady = _arg1; } public function get onApiReady():Function{ return (this._evt_ApiReady); } private function e_onApiReady(_arg1:Event):void{ if (this._evt_ApiReady != null){ this._evt_ApiReady(); }; dispatchEvent(_arg1); } public function set onAdLoaded(_arg1:Function):void{ this._evt_AdLoaded = _arg1; } public function get onAdLoaded():Function{ return (this._evt_AdLoaded); } private function e_onAdLoaded(_arg1:Event):void{ if (this._evt_AdLoaded != null){ this._evt_AdLoaded(); }; dispatchEvent(_arg1); } public function set onAdShown(_arg1:Function):void{ this._evt_AdShown = _arg1; } public function get onAdShown():Function{ return (this._evt_AdShown); } private function e_onAdShown(_arg1:Event):void{ if (this._evt_AdShown != null){ this._evt_AdShown(); }; dispatchEvent(_arg1); } public function set onAdClicked(_arg1:Function):void{ this._evt_AdClicked = _arg1; } public function get onAdClicked():Function{ return (this._evt_AdClicked); } private function e_onAdClicked(_arg1:Event):void{ if (this._evt_AdClicked != null){ this._evt_AdClicked(); }; dispatchEvent(_arg1); } public function set onAdClosed(_arg1:Function):void{ this._evt_AdClosed = _arg1; } public function get onAdClosed():Function{ return (this._evt_AdClosed); } private function e_onAdClosed(_arg1:Event):void{ if (this._evt_AdClosed != null){ this._evt_AdClosed(); }; dispatchEvent(_arg1); } public function set onAdLoadingError(_arg1:Function):void{ this._evt_AdLoadingError = _arg1; } public function get onAdLoadingError():Function{ return (this._evt_AdLoadingError); } private function e_onAdLoadingError(_arg1:Event):void{ if (this._evt_AdLoadingError != null){ this._evt_AdLoadingError(); }; dispatchEvent(_arg1); } private function resizeStage(_arg1:Event):void{ if (this._loaded == false){ return; }; this._stageWidth = this._stage.stageWidth; this._stageHeight = this._stage.stageHeight; this._fglAds.componentWidth = this._stageWidth; this._fglAds.componentHeight = this._stageHeight; } private function setupStage(_arg1:Event):void{ if (stage == null){ return; }; this._stage = stage; this._stage.addEventListener(Event.RESIZE, this.resizeStage); this._stageWidth = stage.stageWidth; this._stageHeight = stage.stageHeight; if (root != null){ this._referer = root.loaderInfo.loaderURL; }; if (this._loaded){ this._fglAds.componentWidth = this._stageWidth; this._fglAds.componentHeight = this._stageHeight; this._stage.addChild((this._fglAds as Sprite)); }; } private function onLoadingComplete(_arg1:Event):void{ this._status = "Ready"; this._loaded = true; this._fglAds = (this._loader.content as Object); this._fglAds.componentWidth = this._stageWidth; this._fglAds.componentHeight = this._stageHeight; this._fglAds.addEventListener(EVT_NETWORKING_ERROR, this.e_onNetworkingError); this._fglAds.addEventListener(EVT_API_READY, this.e_onApiReady); this._fglAds.addEventListener(EVT_AD_LOADED, this.e_onAdLoaded); this._fglAds.addEventListener(EVT_AD_SHOWN, this.e_onAdShown); this._fglAds.addEventListener(EVT_AD_CLICKED, this.e_onAdClicked); this._fglAds.addEventListener(EVT_AD_CLOSED, this.e_onAdClosed); this._fglAds.addEventListener(EVT_AD_LOADING_ERROR, this.e_onAdLoadingError); if (this._stage != null){ this._stage.addChild((this._fglAds as Sprite)); }; if (root != null){ this._referer = root.loaderInfo.loaderURL; }; this._fglAds.init(this._stage, this._referer, this._storedGameID); } private function onLoadingError(_arg1:IOErrorEvent):void{ this._loaded = false; this._status = "Failed"; trace("Failed to load FGL Ads"); } public static function get api():FGLAds{ if (_instance == null){ trace("FGL Ads: Instance Error: Attempted to get instance before construction."); return (null); }; return (_instance); } public static function get apiLoaded():Boolean{ return (!((_instance == null))); } } }//package
Section 4
//GamerSafe (GamerSafe) package { import flash.display.*; import flash.system.*; import flash.net.*; import flash.geom.*; import flash.events.*; import flash.utils.*; public class GamerSafe extends Sprite { private var _status:String;// = "Loading" private var _loaded:Boolean;// = false private var _stageWidth:Number;// = 550 private var _stageHeight:Number;// = 400 private var _inUse:Boolean;// = false private var _tmpSkin:Object; private var _tmpAchievementSkin:Object; private var _levelVaultTempAttributes:Object; private var _levelVaultLastError:String;// = "" private var _referrer:String;// = "" private var _loader:Loader; private var _context:LoaderContext; private var _request:URLRequest; private var _evt_networkingError:Function;// = null private var _evt_accountChange:Function;// = null private var _evt_login:Function;// = null private var _evt_loginFailed:Function;// = null private var _evt_autoLoginFailed:Function;// = null private var _evt_beginSession:Function;// = null private var _evt_beginSessionFailed:Function;// = null private var _evt_itemPurchase:Function;// = null private var _evt_itemPurchaseCanceled:Function;// = null private var _evt_itemPurchaseFailed:Function;// = null private var _evt_apiReady:Function;// = null private var _evt_confYes:Function;// = null private var _evt_confNo:Function;// = null private var _evt_useStarted:Function;// = null private var _evt_useEnded:Function;// = null private var _evt_useChanged:Function;// = null private var _evt_onScoreboardError:Function;// = null private var _evt_onScoreboardRecieved:Function;// = null private var _evt_onScoreSubmitted:Function;// = null private var _evt_onUnregisteredName:Function;// = null private var _evt_onConsumptionCompleted:Function;// = null private var _evt_onRegistrationFormClosed:Function;// = null private var _evt_onLoginFormClosed:Function;// = null private var _evt_onOtherGameProfileReceived:Function;// = null private var _evt_onBridgeSuccess:Function;// = null private var _evt_onBridgeError:Function;// = null private var _evt_onPaymentPanelShown:Function;// = null private var _evt_onPaymentPanelHidden:Function;// = null private var _evt_onStatusBarMouseOver:Function;// = null private var _evt_onStatusBarMouseOut:Function;// = null private var _evt_onLevelVaultGotLevel:Function;// = null private var _evt_onLevelVaultGotLevels:Function;// = null private var _evt_onLevelVaultGotIndex:Function;// = null private var _evt_onLevelVaultGotNumLevels:Function;// = null private var _evt_onLevelVaultGotLevelRanking:Function;// = null private var _evt_onLevelVaultLevelAttributesChanged:Function;// = null private var _evt_onLevelVaultLevelCreated:Function;// = null private var _evt_onLevelVaultLevelEdited:Function;// = null private var _evt_onLevelVaultLevelDeleted:Function;// = null private var _evt_onLevelVaultLevelFlagged:Function;// = null private var _evt_onLevelVaultLevelRated:Function;// = null private var _evt_onLevelVaultLevelNumericsIncremented:Function;// = null private var _evt_onLevelVaultLevelNumericsSet:Function;// = null private var _evt_onLevelVaultLevelStringsSet:Function;// = null private var _evt_onFacebookConnected:Function;// = null private var _evt_onFacebookGotFriends:Function;// = null private var _evt_onFacebookGotLocalUser:Function;// = null private var _evt_onFacebookLoginFailed:Function;// = null private var _evt_onFacebookWallPostSuccess:Function;// = null private var _evt_onFacebookWallPostFailed:Function;// = null private var _evt_onFacebookPromptClosed:Function;// = null private var _evt_onTwitterConnected:Function;// = null private var _evt_onTwitterLoginFailed:Function;// = null private var _evt_onTwitterGotUser:Function;// = null private var _evt_onTwitterPostSuccess:Function;// = null private var _evt_onTwitterPostFailed:Function;// = null private var _evt_onTwitterPromptClosed:Function;// = null private var _gamerSafe:Object;// = null private var _stage:Stage; private var _dialogsOpen:uint;// = 0 private var _storedHashseed:String;// = "641e7f6d79bf6dfef47b0ccba6beee80d7eadbd7" private var _storedPasscode:String;// = "G1230e1752fad2581732479ab4ae06ee23b10833b8:1396126443" public static var version:String = "01"; protected static var _instance:GamerSafe = null; public static var EVT_NETWORKING_ERROR:String = "networking_error"; public static var EVT_ACCOUNT_CHANGE:String = "account_change"; public static var EVT_LOGIN:String = "login"; public static var EVT_LOGIN_FAILED:String = "login_failed"; public static var EVT_AUTO_LOGIN_FAILED:String = "auto_login_failed"; public static var EVT_BEGIN_SESSION:String = "begin_session"; public static var EVT_BEGIN_SESSION_FAILED:String = "begin_session_failed"; public static var EVT_ITEM_PURCHASE:String = "item_purchase"; public static var EVT_ITEM_PURCHASE_CANCELED:String = "item_purchase_canceled"; public static var EVT_ITEM_PURCHASE_FAILED:String = "item_purchase_failed"; public static var EVT_SCOREBOARD_ENTRIES_RECEIVED:String = "scoreboard_entries_received"; public static var EVT_SCOREBOARD_ENTRIES_ERROR:String = "scoreboard_entries_error"; public static var EVT_SCOREBOARD_ENTRY_SUBMITTED:String = "scoreboard_entry_submitted"; public static var EVT_OTHER_GAME_PROFILE_RECEIVED:String = "other_game_profile_received"; public static var EVT_UNREGISTERED_NAME:String = "unregistered_name"; public static var EVT_CONSUMPTION_COMPLETED:String = "consumption_completed"; public static var EVT_REGISTRATION_FORM_CLOSED:String = "register_close"; public static var EVT_LOGIN_FORM_CLOSED:String = "login_close"; public static var EVT_BRIDGE_SUCCESS:String = "bridge_success"; public static var EVT_BRIDGE_ERROR:String = "bridge_error"; public static var EVT_PAYMENT_PANEL_SHOWN:String = "payment_panel_shown"; public static var EVT_PAYMENT_PANEL_HIDDEN:String = "payment_panel_hidden"; public static var EVT_USERNAME_FETCHED:String = "username_fetched"; public static var EVT_AVATAR_FETCHED:String = "avatar_fetched"; public static var EVT_INUSE_STARTED:String = "inUseStarted"; public static var EVT_INUSE_ENDED:String = "inUseEnded"; public static var EVT_INUSE_CHANGED:String = "inUseChanged"; public static var EVT_STATUSBAR_MOUSEOVER:String = "statusbar_mouseover"; public static var EVT_STATUSBAR_MOUSEOUT:String = "statusbar_mouseout"; public static var EVT_LEVELVAULT_LEVEL_CREATED:String = "level_created"; public static var EVT_LEVELVAULT_LEVEL_EDITED:String = "level_edited"; public static var EVT_LEVELVAULT_LEVEL_NUMERICS_SET:String = "level_numerics_set"; public static var EVT_LEVELVAULT_LEVEL_STRINGS_SET:String = "level_strings_set"; public static var EVT_LEVELVAULT_LEVEL_RATED:String = "level_rated"; public static var EVT_LEVELVAULT_LEVEL_NUMERICS_INCREMENTED:String = "level_numerics_incremented"; public static var EVT_LEVELVAULT_LEVEL_FLAGGED:String = "level_flagged"; public static var EVT_LEVELVAULT_LEVEL_DELETED:String = "level_deleted"; public static var EVT_LEVELVAULT_GOT_SINGLE_LEVEL:String = "got_level"; public static var EVT_LEVELVAULT_GOT_LEVELS:String = "got_levels"; public static var EVT_LEVELVAULT_GOT_NUM_LEVELS:String = "got_num_levels"; public static var EVT_LEVELVAULT_GOT_LEVEL_RANKING:String = "got_level_ranking"; public static var EVT_LEVELVAULT_GOT_INDEX:String = "got_index"; public static var EVT_FACEBOOK_CONNECTED:String = "fb_connected"; public static var EVT_FACEBOOK_LOGIN_FAILED:String = "fb_login_failed"; public static var EVT_FACEBOOK_GOT_USER:String = "fb_got_user"; public static var EVT_FACEBOOK_GOT_FRIENDS:String = "fb_got_friends"; public static var EVT_FACEBOOK_WALL_POST_SUCCESS:String = "fb_wallpost_success"; public static var EVT_FACEBOOK_WALL_POST_FAILED:String = "fb_wallpost_fail"; public static var EVT_FACEBOOK_PROMPT_CLOSED:String = "fb_prompt_closed"; public static var EVT_TWITTER_CONNECTED:String = "twit_connected"; public static var EVT_TWITTER_LOGIN_FAILED:String = "twit_login_failed"; public static var EVT_TWITTER_GOT_USER:String = "twit_got_user"; public static var EVT_TWITTER_POST_SUCCESS:String = "twit_post_success"; public static var EVT_TWITTER_POST_FAILED:String = "twit_post_fail"; public function GamerSafe(_arg1, _arg2:String=null, _arg3:String=null, _arg4:Boolean=false){ var parent = _arg1; var passcode = _arg2; var hashseed = _arg3; var isAir = _arg4; this._tmpSkin = {}; this._tmpAchievementSkin = {}; this._levelVaultTempAttributes = {}; this._loader = new Loader(); this._context = new LoaderContext(true); this._request = new URLRequest((("http://components.gamersafe.com/GamerSafe." + version) + ".swf")); super(); if (_instance == null){ _instance = this; } else { trace("GamerSafe: Instance Error: The GamerSafe class is a singleton and should only be constructed once. Use Gamersafe.instance instead."); return; }; if (passcode != null){ this._storedPasscode = passcode; }; if (hashseed != null){ this._storedHashseed = hashseed; }; if (!(isAir)){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); this._context.applicationDomain = ApplicationDomain.currentDomain; this._status = "Downloading"; try { this._loader.load(this._request, this._context); this._loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onLoadingError); this._loader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onLoadingComplete); } catch(s:SecurityError) { _status = "Failed"; trace("Security error - GamerSafe library cannot load"); _loader = null; }; } else { this._status = "Downloading"; try { this._loader.load(this._request, this._context); this._loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.onLoadingError); this._loader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onLoadingCompleteAir); } catch(s:SecurityError) { _status = "Failed"; trace("Security error - GamerSafe library cannot load"); _loader = null; }; }; addEventListener(Event.ADDED_TO_STAGE, this.setupStage); if ((((((parent is Sprite)) || ((parent is MovieClip)))) || ((parent is Stage)))){ parent.addChild(this); } else { trace("Incompatible parent!"); }; } public function get applicationDomain():ApplicationDomain{ return (this._loader.contentLoaderInfo.applicationDomain); } public function get loaded():Boolean{ return (this._loaded); } public function get status():String{ return (this._status); } private function get sprite():Sprite{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.sprite); } public function get inSession():Boolean{ if (this._loaded == false){ return (false); }; return (this._gamerSafe.inSession); } public function get failed():Boolean{ if (this._loaded == false){ return (false); }; return (this._gamerSafe.failed); } public function get loggedIn():Boolean{ if (this._loaded == false){ return (false); }; return (this._gamerSafe.loggedIn); } public function get username():String{ if (this._loaded == false){ return ("GamerSafe"); }; return (this._gamerSafe.username); } public function get account():Object{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.account); } public function get gamerGold():uint{ if (this._loaded == false){ return (0); }; return (this._gamerSafe.gamerGold); } public function get gamerPoints():uint{ if (this._loaded == false){ return (0); }; return (this._gamerSafe.gamerPoints); } public function get gamerXP():uint{ if (this._loaded == false){ return (0); }; return (this._gamerSafe.gamerXP); } public function get gamerTestMode():Boolean{ if (this._loaded == false){ return (false); }; return (this._gamerSafe.gamerTestMode); } public function get autoLogin():Boolean{ if (this._loaded == false){ return (false); }; return (this._gamerSafe.autoLogin); } public function set autoLogin(_arg1:Boolean):void{ if (this._loaded == false){ return; }; this._gamerSafe.autoLogin = _arg1; } public function get unregisteredName():String{ if (this._loaded == false){ return (""); }; return (this._gamerSafe.unregisteredName); } private function beginSession(_arg1:String, _arg2:String):Boolean{ if (this._loaded == false){ return (false); }; this._gamerSafe.beginSession(_arg1, _arg2, this._referrer); return (true); } public function bestowAchievement(_arg1:uint):Boolean{ if (this._loaded == false){ return (false); }; this._gamerSafe.bestowAchievement(_arg1); return (true); } public function bestowFreeItem(_arg1:int):Boolean{ if (this._loaded == false){ return (false); }; this._gamerSafe.bestowFreeItem(_arg1); return (true); } public function purchaseItem(_arg1:int, _arg2:int=0):Boolean{ if (this._loaded == false){ return (false); }; return (this._gamerSafe.purchaseItem(_arg1, _arg2)); } public function flashBar():void{ if (this._loaded == false){ return; }; this._gamerSafe.flashBar(); } public function showAchievements(_arg1:Object=null):void{ if (this._loaded == false){ return; }; this._gamerSafe.showAchievements(_arg1); } public function set achievementPopupPosition(_arg1:Point):void{ if (this._loaded == false){ return; }; this._gamerSafe.achievementPopupPosition = _arg1; } public function get achievementPopupPosition():Point{ if (this._loaded == false){ return (new Point(0, 0)); }; return (this._gamerSafe.achievementPopupPosition); } public function showLogin(_arg1:Object=null):void{ if (this._loaded == false){ return; }; this._gamerSafe.showLogin(_arg1); } public function login(_arg1:String, _arg2:String, _arg3:Boolean=false):void{ if (this._loaded == false){ return; }; this._gamerSafe.login(_arg1, _arg2, _arg3); } public function showRegistrationForm():void{ if (this._loaded == false){ return; }; this._gamerSafe.showRegistrationForm(); } public function logout():void{ if (this._loaded == false){ return; }; this._gamerSafe.logout(); } public function showShop(_arg1:Object=null):void{ if (this._loaded == false){ return; }; this._gamerSafe.showShop(_arg1); } public function hideShopButton(_arg1:Boolean=true):void{ if (this._loaded == false){ return; }; this._gamerSafe.hideShopButton(_arg1); } public function closeShop():void{ if (this._loaded == false){ return; }; this._gamerSafe.closeShop(); } public function setShopCategoryVisible(_arg1:int, _arg2:Boolean):void{ if (this._loaded == false){ return; }; this._gamerSafe.setShopCategoryVisible(_arg1, _arg2); } public function showPopup(_arg1:String, _arg2:Object=null):void{ if (this._loaded == false){ return; }; this._gamerSafe.showPopup(_arg1, _arg2); } public function showStatusBar(_arg1:Object=null):void{ if (this._loaded == false){ return; }; this._gamerSafe.showStatusBar(_arg1); } public function hideStatusBar():void{ if (this._loaded == false){ return; }; this._gamerSafe.hideStatusBar(); } public function tryAutoLogin():void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.tryAutoLogin(); } public function set savedGame(_arg1:String):void{ if (this._loaded == false){ return; }; this._gamerSafe.savedGame = _arg1; } public function get savedGame():String{ if (this._loaded == false){ return (""); }; if (this._gamerSafe.savedGame == null){ return (""); }; return (this._gamerSafe.savedGame); } public function getSavedGame(_arg1:int=0):String{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.getSavedGame(_arg1)); } public function setSavedGame(_arg1:String, _arg2:int=0):void{ if (this._loaded == false){ return; }; this._gamerSafe.setSavedGame(_arg1, _arg2); } public function hasAchievement(_arg1:int):Boolean{ if (this._loaded == false){ return (false); }; if (this.inSession == false){ return (false); }; return (this._gamerSafe.hasAchievement(_arg1)); } public function hasItem(_arg1:int):Boolean{ if (this._loaded == false){ return (false); }; if (this.inSession == false){ return (false); }; return (this._gamerSafe.hasItem(_arg1)); } public function get highScore():Number{ if (this._loaded == false){ return (0); }; if (this.inSession == false){ return (0); }; return (this._gamerSafe.highScore); } public function set highScore(_arg1:Number):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.highScore = _arg1; } public function get countryCode():String{ if (this._loaded == false){ return (""); }; if (this.inSession == false){ return (""); }; return (this._gamerSafe.countryCode); } public function get startingTime():Date{ if (this._loaded == false){ return (null); }; if (this.inSession == false){ return (null); }; return (this._gamerSafe.startingTime); } public function get achievements():Array{ if (this._loaded == false){ return ([]); }; if (this.inSession == false){ return ([]); }; return (this._gamerSafe.achievementList); } public function get items():Array{ if (this._loaded == false){ return ([]); }; if (this.inSession == false){ return ([]); }; return (this._gamerSafe.itemList); } public function getItemById(_arg1:int):Object{ var _local3:Object; if (this._loaded == false){ return (null); }; if (this.inSession == false){ return (null); }; var _local2:Array = this.items; for each (_local3 in _local2) { if (_local3.id == _arg1){ return (_local3); }; }; return (null); } public function get iconUrl():String{ if (this._loaded == false){ return (""); }; return (this._gamerSafe.iconUrl); } public function get signupUrl():String{ if (this._loaded == false){ return (""); }; return (this._gamerSafe.signupUrl); } public function get paymentUrl():String{ if (this._loaded == false){ return (""); }; return (this._gamerSafe.paymentUrl); } public function get FAQUrl():String{ if (this._loaded == false){ return (""); }; return (this._gamerSafe.FAQUrl); } public function get wantsNewsletter():Boolean{ if (this._loaded == false){ return (false); }; return (this._gamerSafe.wantsNewsletter); } public function set wantsNewsletter(_arg1:Boolean):void{ if (this._loaded == true){ this._gamerSafe.wantsNewsletter = _arg1; }; } public function get isGamerGoldPurchaseDisabled():Boolean{ if (this._loaded == false){ return (true); }; return (this._gamerSafe.isGamerGoldPurchaseDisabled); } public function showMessageBox(_arg1:String, _arg2:String, _arg3:Boolean=true):void{ if (this._loaded == false){ return; }; this._gamerSafe.messageBox(_arg1, _arg2, _arg3); } public function get inUse():Boolean{ return (this._inUse); } public function get latestItemPurchaseInfo():Object{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.getLatestItemPurchaseInfo()); } public function get latestItemConsumptionInfo():Object{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.getLatestItemConsumptionInfo()); } public function get latestOtherGameProfile():Object{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.getLatestOtherGameProfile()); } public function showScoreboard(_arg1:int=-1):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.showScoreboard(_arg1); } public function showFriendsScoreboard(_arg1:int=-1):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.showFriendsScoreboard(_arg1); } public function showSmallScoreboard(_arg1:int=-1):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.showSmallScoreboard(_arg1); } public function closeScoreboard():void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.closeScoreboard(); } public function saveToScoreboard(_arg1:Number, _arg2:String, _arg3:int=-1, _arg4:String=""):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.saveToScoreboard(_arg1, _arg2, _arg3, _arg4); } public function showScoreSubmit(_arg1:Number, _arg2:String, _arg3:Boolean=false, _arg4:int=-1):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.showScoreSubmitPrompt(_arg1, _arg2, _arg4, _arg3); } public function showSmallScoreSubmit(_arg1:Number, _arg2:String, _arg3:Boolean=false, _arg4:int=-1):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.showSmallScoreSubmitPrompt(_arg1, _arg2, _arg4, _arg3); } public function requestScoreboardEntries(_arg1:int=-1):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.requestScoreboardEntries(_arg1); } public function get latestScoreboardEntries():Object{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.getLatestScoreboardEntries()); } public function purchaseItemInterface(_arg1:int, _arg2:int=0):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.purchaseItemInterface(_arg1, _arg2); } public function closeItemInterface():void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.closeItemInterface(); } public function setStyle(_arg1:String, _arg2):void{ if (this._loaded == false){ this._tmpSkin[_arg1] = _arg2; return; }; var _local3:Object = new Object(); _local3[_arg1] = _arg2; this._gamerSafe.setSkin(_local3); } public function getSkin():Object{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.getSkin()); } public function setAchievementStyle(_arg1:String, _arg2):void{ if (this._loaded == false){ this._tmpAchievementSkin[_arg1] = _arg2; return; }; var _local3:Object = new Object(); _local3[_arg1] = _arg2; this._gamerSafe.setAchievementSkin(_local3); } public function getAchievementSkin():Object{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.getAchievementSkin()); } public function requestUnregisteredName():void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.requestUnregisteredUserName(); } public function set partner(_arg1:String):void{ if (this._loaded == false){ return; }; this._gamerSafe.setPartner(_arg1); } public function getConsumptionsAvailable(_arg1:int):int{ if (this._loaded == false){ return (0); }; if (this.inSession == false){ return (0); }; return (this._gamerSafe.getConsumptionsAvailable(_arg1)); } public function consumeItem(_arg1:int, _arg2:int):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.consumeItem(_arg1, _arg2); } public function requestOtherGameProfile(_arg1:String):void{ if (this._loaded == false){ return; }; if (this.inSession == false){ return; }; this._gamerSafe.requestOtherGameProfile(_arg1); } public function hideInterface():void{ if (this._loaded == false){ return; }; this._gamerSafe.visible = false; } public function showInterface():void{ if (this._loaded == false){ return; }; this._gamerSafe.visible = true; } public function setRegistrationDefaults(_arg1:Object):void{ if (this._loaded == false){ return; }; this._gamerSafe.setRegisterDefaults(_arg1); } public function get userAuthKey():String{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.userAuthKey); } public function get gameAuthCode():String{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.gameAuthCode); } public function facebookConnect(_arg1:Boolean=false):void{ if (this._loaded == false){ return; }; this._gamerSafe.facebookConnect(_arg1); } public function get facebookLoggedIn():Boolean{ if (this._loaded == false){ return (false); }; return (this._gamerSafe.facebookLoggedIn); } public function get facebookFriends():Array{ if (this._loaded == false){ return ([]); }; return (this._gamerSafe.facebookFriends); } public function get facebookLocalUser():Object{ if (this._loaded == false){ return ({}); }; return (this._gamerSafe.facebookLocalUser); } public function get facebookLocalUserId():int{ if (this._loaded == false){ return (0); }; return (this._gamerSafe.facebookLocalUserId); } public function facebookWallPost(_arg1:String, _arg2:String="me"):void{ if (this._loaded == false){ return; }; this._gamerSafe.facebookWallPost(_arg1, _arg2); } public function facebookConfigureAttachment(_arg1:String, _arg2:String=null, _arg3:String=null, _arg4:String=null, _arg5:String=null):void{ if (this._loaded == false){ return; }; this._gamerSafe.facebookConfigureAttachment(_arg1, _arg2, _arg3, _arg4, _arg5); } public function facebookGetPicture(_arg1:String="me"):URLRequest{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.facebookGetPicture(_arg1)); } public function showFriendsList(_arg1:int, _arg2:int, _arg3:int=400, _arg4:int=350):void{ if (this._loaded == false){ return; }; this._gamerSafe.facebookShowFriendsList(_arg1, _arg2, _arg3, _arg4); } public function hideFriendsList():void{ if (this._loaded == false){ return; }; this._gamerSafe.facebookHideFriendsList(); } public function showPublisher(_arg1:int, _arg2:int, _arg3:Array=null, _arg4:int=400, _arg5:int=350):void{ var _local6:Array; if (this._loaded == false){ return; }; if (_arg3 != null){ this._gamerSafe.facebookShowPublisher(_arg3, _arg1, _arg2, _arg4, _arg5); } else { _local6 = [{id:"me"}]; this._gamerSafe.facebookShowPublisher(_local6, _arg1, _arg2, _arg4, _arg5); }; } public function hidePublisher():void{ if (this._loaded == false){ return; }; this._gamerSafe.facebookHidePublisher(); } public function showFriendsPanel(_arg1:int=400, _arg2:int=350):void{ if (this._loaded == false){ return; }; this._gamerSafe.facebookShowFriendsPanel(_arg1, _arg2); } public function showPublisherPanel(_arg1:Array=null, _arg2:int=400, _arg3:int=350):void{ var _local4:Array; if (this._loaded == false){ return; }; if (_arg1 != null){ this._gamerSafe.facebookShowPublisherPanel(_arg1, _arg2, _arg3); } else { _local4 = [{id:"me"}]; this._gamerSafe.facebookShowPublisherPanel(_local4, _arg2, _arg3); }; } public function twitterConnect():void{ if (this._loaded == false){ return; }; this._gamerSafe.twitterConnect(); } public function get twitterLoggedIn():Boolean{ if (this._loaded == false){ return (false); }; return (this._gamerSafe.twitterLoggedIn); } public function get twitterUser():XML{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.twitterUser); } public function twitterPost(_arg1:String, _arg2:Boolean=false):void{ if (this._loaded == false){ return; }; this._gamerSafe.twitterPost(_arg1, _arg2); } public function twitterConfigure(_arg1:String, _arg2:String):void{ if (this._loaded == false){ return; }; this._gamerSafe.twitterConfigure(_arg1, _arg2); } public function showTwitterPublisher(_arg1:int, _arg2:int, _arg3:int=400, _arg4:int=230):void{ if (this._loaded == false){ return; }; this._gamerSafe.twitterShowPublisher(_arg1, _arg2, _arg3, _arg4); } public function hideTwitterPublisher():void{ if (this._loaded == false){ return; }; this._gamerSafe.twitterHidePublisher(); } public function showTwitterPublisherPanel(_arg1:int=400, _arg2:int=350):void{ if (this._loaded == false){ return; }; this._gamerSafe.twitterShowPublisherPanel(_arg1, _arg2); } public function fetchUsernames(_arg1:Array=null):Array{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.fetchUsernames(_arg1)); } public function getUsername(_arg1:uint):String{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.getUsername(_arg1)); } public function fetchAvatars(_arg1:Array=null):Array{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.fetchAvatars(_arg1)); } public function getAvatar(_arg1:uint):String{ if (this._loaded == false){ return (null); }; return (this._gamerSafe.getAvatar(_arg1)); } public function configureView(_arg1:Object):void{ if (this._loaded == false){ return; }; this._gamerSafe.configureView(_arg1); } protected function levelVaultFail(_arg1:String, _arg2=false){ trace("[ LevelVault Error:", _arg1, "]"); this._levelVaultLastError = _arg1; return (_arg2); } public function get levelVaultLastError():String{ return (this._levelVaultLastError); } public function get levelVaultReady():Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultReady); } private function get levelVaultEventObject():EventDispatcher{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", null)); }; return (this._gamerSafe.levelVaultEventObject); } public function levelVaultCreateLevel(_arg1):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; if ((_arg1 is ByteArray)){ return (this.levelVaultCreateLevelFromBytes(_arg1)); }; return (this.levelVaultCreateLevelFromObject(_arg1)); } public function levelVaultCreateLevelFromBytes(_arg1:ByteArray):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultCreateLevel(_arg1)); } public function levelVaultCreateLevelFromObject(_arg1:Object):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultCreateLevelFromObject(_arg1)); } public function levelVaultCreateLevelWithAttributes(_arg1, _arg2:Object):Boolean{ if (this.levelVaultCreateLevel(_arg1)){ this._levelVaultTempAttributes = _arg2; addEventListener(_slot1.EVT_LEVELVAULT_LEVEL_CREATED, this.levelVaultSetTempAttributes); return (true); }; return (this.levelVaultFail(this._levelVaultLastError)); } private function levelVaultSetTempAttributes(_arg1:Event):void{ removeEventListener(_slot1.EVT_LEVELVAULT_LEVEL_CREATED, this.levelVaultSetTempAttributes); this.levelVaultSetAttributes(this.levelVaultLastCreatedLevelID, this._levelVaultTempAttributes); this._levelVaultTempAttributes = {}; } public function get levelVaultLastCreatedLevelID():uint{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLastCreatedLevelID()); } public function levelVaultEditLevel(_arg1, _arg2:ByteArray):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultEditLevel(_arg1, _arg2)); } public function get levelVaultLastEditedLevelID():uint{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLastEditedLevelID()); } public function levelVaultGetLastSelectedLevel():Object{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", null)); }; return (this._gamerSafe.levelVaultGetLastSelectedLevel()); } public function levelVaultGetNumLevels():uint{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetNumLevels()); } public function levelVaultGetLastNumLevels():int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLastNumLevels()); } public function levelVaultGetLastSelectedLevels():Array{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", [])); }; return (this._gamerSafe.levelVaultGetLastSelectedLevels()); } public function levelVaultGetLastIndex():Array{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", [])); }; return (this._gamerSafe.levelVaultGetLastIndex()); } public function levelVaultGetLastRanking():int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", -1)); }; return (this._gamerSafe.levelVaultGetLastRanking()); } public function levelVaultGetLevelAttributes(_arg1:Object=null):Array{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", [])); }; return (this._gamerSafe.levelVaultGetLevelAttributes(_arg1)); } public function levelVaultGetLevelData(_arg1:Object=null):ByteArray{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", null)); }; return (this._gamerSafe.levelVaultGetLevelData(_arg1)); } public function levelVaultGetLevelID(_arg1:Object=null):uint{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", null)); }; return (this._gamerSafe.levelVaultGetLevelID(_arg1)); } public function levelVaultGetLevelRating(_arg1:Object=null):Number{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLevelRating(_arg1)); } public function levelVaultGetLevelNumRatings(_arg1:Object=null):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLevelNumRatings(_arg1)); } public function levelVaultSetNumericAttribute(_arg1, _arg2:String, _arg3:Number):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultSetNumericAttribute(_arg1, _arg2, _arg3)); } public function levelVaultSetNumericAttributes(_arg1, _arg2:Array, _arg3:Array):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultSetNumericAttributes(_arg1, _arg2, _arg3)); } public function levelVaultSetExpiringNumericAttribute(_arg1, _arg2:String, _arg3:Number, _arg4:String):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this.levelVaultSetExpiringNumericAttributes(_arg1, [_arg2], [_arg3], [_arg4])); } public function levelVaultSetExpiringNumericAttributes(_arg1, _arg2:Array, _arg3:Array, _arg4:Array):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultSetExpiringNumericAttributes(_arg1, _arg2, _arg3, _arg4)); } public function levelVaultSetStringAttribute(_arg1, _arg2:String, _arg3:String):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultSetStringAttribute(_arg1, _arg2, _arg3)); } public function levelVaultSetStringAttributes(_arg1, _arg2:Array, _arg3:Array):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultSetStringAttributes(_arg1, _arg2, _arg3)); } public function levelVaultSetExpiringStringAttribute(_arg1, _arg2:String, _arg3:String, _arg4:String):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this.levelVaultSetExpiringStringAttributes(_arg1, [_arg2], [_arg3], [_arg4])); } public function levelVaultSetExpiringStringAttributes(_arg1, _arg2:Array, _arg3:Array, _arg4:Array):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultSetExpiringStringAttributes(_arg1, _arg2, _arg3, _arg4)); } public function levelVaultIncrementNumeric(_arg1, _arg2:String):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultIncrementNumeric(_arg1, _arg2)); } public function levelVaultIncrementNumerics(_arg1, _arg2:Array):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultIncrementNumerics(_arg1, _arg2)); } public function levelVaultFlagLevel(_arg1):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultFlagLevel(_arg1)); } public function levelVaultRateLevel(_arg1, _arg2:uint):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultRateLevel(_arg1, _arg2)); } public function levelVaultDeleteLevel(_arg1):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultDeleteLevel(_arg1)); } public function levelVaultSetAttributes(_arg1, _arg2:Object):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultSetAttributes(_arg1, _arg2)); } public function levelVaultGetLevelAsObject(_arg1:Object=null):Object{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", null)); }; return (this._gamerSafe.levelVaultGetLevelAsObject(_arg1)); } public function levelVaultGetLevelAsCustomObject(_arg1:Class, _arg2:Object=null){ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", null)); }; return (this._gamerSafe.levelVaultGetLevelAsCustomObject(_arg1, _arg2)); } public function levelVaultGetLevelRanking(_arg1:int, _arg2:String, _arg3:Boolean=false):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultGetLevelRanking(_arg1, _arg2, _arg3)); } public function levelVaultGetAttributeRanking(_arg1:int, _arg2:String, _arg3:Boolean=false):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultGetAttributeRanking(_arg1, _arg2, _arg3)); } public function levelVaultFetchLevelByID(_arg1:int):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded")); }; return (this._gamerSafe.levelVaultFetchLevelByID(_arg1)); } public function levelVaultGetLevelsByDateCreated(_arg1:String, _arg2:String, _arg3:Boolean=true, _arg4:uint=20, _arg5:uint=0):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLevelsByDateCreated(_arg1, _arg2, _arg3, _arg4, _arg5)); } public function levelVaultGetLevelsByDateModified(_arg1:String, _arg2:String, _arg3:Boolean=true, _arg4:uint=20, _arg5:uint=0):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLevelsByDateModified(_arg1, _arg2, _arg3, _arg4, _arg5)); } public function levelVaultGetLevelsByRating(_arg1:Number, _arg2:Number, _arg3:Boolean=true, _arg4:uint=20, _arg5:uint=0):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLevelsByRating(_arg1, _arg2, _arg3, _arg4, _arg5)); } public function levelVaultGetAllLevels(_arg1:Boolean=true, _arg2:uint=20, _arg3:uint=0):int{ return (this.levelVaultGetLevelsByRating(0, 10, _arg1, _arg2, _arg3)); } public function levelVaultGetLevelsRandom(_arg1:uint):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLevelsRandom(_arg1)); } public function levelVaultGetLevelsByNumericData(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=true, _arg5:uint=20, _arg6:uint=0):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLevelsByNumericData(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6)); } public function levelVaultGetLevelsByStringData(_arg1:String, _arg2:String, _arg3:Boolean=true, _arg4:uint=20, _arg5:uint=0):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLevelsByStringData(_arg1, _arg2, _arg3, _arg4, _arg5)); } public function levelVaultGetLevelsLike(_arg1:String, _arg2:String, _arg3:Boolean=true, _arg4:uint=20, _arg5:uint=0):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLevelsLike(_arg1, _arg2, _arg3, _arg4, _arg5)); } public function levelVaultGetLevelsAdvanced(_arg1:Array, _arg2:Array, _arg3:uint=20, _arg4:uint=0):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetLevelsAdvanced(_arg1, _arg2, _arg3, _arg4)); } public function levelVaultGetIndexAdvanced(_arg1:Array, _arg2:Array, _arg3:uint=20, _arg4:uint=0):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetIndexAdvanced(_arg1, _arg2, _arg3, _arg4)); } public function levelVaultGetNumLevelsAdvanced(_arg1:Array):int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultGetNumLevelsAdvanced(_arg1)); } public function get levelVaultLastSelectedLevelsReceipt():int{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", 0)); }; return (this._gamerSafe.levelVaultLastSelectedLevelsReceipt); } public function get levelVaultShareCookie():String{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", null)); }; return (this._gamerSafe.levelVaultShareCookie); } public function levelVaultSwitchGame(_arg1:String=""):Boolean{ if (this._loaded == false){ return (this.levelVaultFail("API not yet loaded", null)); }; return (this._gamerSafe.levelVaultSwitchGame(_arg1)); } public function levelVaultRegisterCallback(_arg1:Function, ... _args):void{ var _local4:*; if (this._gamerSafe == null){ trace("GamerSafe is not ready to register the LV Callback! Please wait for BeginSession."); return; }; var _local3:Array = []; _local3.push(_arg1); for each (_local4 in _args) { _local3.push(_local4); }; (this._gamerSafe.levelVaultRegisterCallback as Function).apply(this, _local3); } public function levelVaultRegisterErrorCallback(_arg1:Function, ... _args):void{ var _local4:*; if (this._gamerSafe == null){ trace("GamerSafe is not ready to register the Error Callback! Please wait for BeginSession."); return; }; var _local3:Array = []; _local3.push(_arg1); for each (_local4 in _args) { _local3.push(_local4); }; (this._gamerSafe.levelVaultRegisterErrorCallback as Function).apply(this, _local3); } public function levelVaultRegisterPersistentErrorCallback(_arg1:Function, ... _args):void{ var _local4:*; if (this._gamerSafe == null){ trace("GamerSafe is not ready to register the Persistent Error Callback! Please wait for BeginSession."); return; }; var _local3:Array = []; _local3.push(_arg1); for each (_local4 in _args) { _local3.push(_local4); }; (this._gamerSafe.levelVaultRegisterPersistentErrorCallback as Function).apply(this, _local3); } public function set onNetworkingError(_arg1:Function):void{ this._evt_networkingError = _arg1; } public function get onNetworkingError():Function{ return (this._evt_networkingError); } private function e_onNetworkingError(_arg1:Event):void{ if (this._evt_networkingError != null){ this._evt_networkingError(); }; dispatchEvent(_arg1); } public function set onAccountChange(_arg1:Function):void{ this._evt_accountChange = _arg1; } public function get onAccountChange():Function{ return (this._evt_accountChange); } private function e_onAccountChange(_arg1:Event):void{ if (this._evt_accountChange != null){ this._evt_accountChange(); }; dispatchEvent(_arg1); } public function set onLogin(_arg1:Function):void{ this._evt_login = _arg1; } public function get onLogin():Function{ return (this._evt_login); } private function e_onLogin(_arg1:Event):void{ if (this._evt_login != null){ this._evt_login(); }; this.flashBar(); dispatchEvent(_arg1); } public function set onLoginFailed(_arg1:Function):void{ this._evt_loginFailed = _arg1; } public function get onLoginFailed():Function{ return (this._evt_loginFailed); } private function e_onLoginFailed(_arg1:Event):void{ if (this._evt_loginFailed != null){ this._evt_loginFailed(); }; dispatchEvent(_arg1); } public function set onAutoLoginFailed(_arg1:Function):void{ this._evt_autoLoginFailed = _arg1; } public function get onAutoLoginFailed():Function{ return (this._evt_autoLoginFailed); } private function e_onAutoLoginFailed(_arg1:Event):void{ if (this._evt_autoLoginFailed != null){ this._evt_autoLoginFailed(); }; dispatchEvent(_arg1); } public function set onOtherGameProfileReceived(_arg1:Function):void{ this._evt_onOtherGameProfileReceived = _arg1; } public function get onOtherGameProfileReceived():Function{ return (this._evt_onOtherGameProfileReceived); } private function e_onOtherGameProfileReceived(_arg1:Event):void{ if (this._evt_onOtherGameProfileReceived != null){ this._evt_onOtherGameProfileReceived(); }; dispatchEvent(_arg1); } public function set onBeginSession(_arg1:Function):void{ this._evt_beginSession = _arg1; } public function get onBeginSession():Function{ return (this._evt_beginSession); } private function e_onBeginSession(_arg1:Event):void{ if (this._evt_beginSession != null){ this._evt_beginSession(); }; dispatchEvent(_arg1); } public function set onBeginSessionFailed(_arg1:Function):void{ this._evt_beginSessionFailed = _arg1; } public function get onBeginSessionFailed():Function{ return (this._evt_beginSessionFailed); } private function e_onBeginSessionFailed(_arg1:Event):void{ if (this._evt_beginSessionFailed != null){ this._evt_beginSessionFailed(); }; dispatchEvent(_arg1); } public function set onItemPurchase(_arg1:Function):void{ this._evt_itemPurchase = _arg1; } public function get onItemPurchase():Function{ return (this._evt_itemPurchase); } private function e_onItemPurchase(_arg1:Event):void{ if (this._evt_itemPurchase != null){ this._evt_itemPurchase(); }; dispatchEvent(_arg1); } public function set onItemPurchaseCanceled(_arg1:Function):void{ this._evt_itemPurchaseCanceled = _arg1; } public function get onItemPurchaseCanceled():Function{ return (this._evt_itemPurchaseCanceled); } private function e_onItemPurchaseCanceled(_arg1:Event):void{ if (this._evt_itemPurchaseCanceled != null){ this._evt_itemPurchaseCanceled(); }; dispatchEvent(_arg1); } public function set onItemPurchaseFailed(_arg1:Function):void{ this._evt_itemPurchaseFailed = _arg1; } public function get onItemPurchaseFailed():Function{ return (this._evt_itemPurchaseFailed); } private function e_onItemPurchaseFailed(_arg1:Event):void{ if (this._evt_itemPurchaseFailed != null){ this._evt_itemPurchaseFailed(); }; dispatchEvent(_arg1); } public function set onApiReady(_arg1:Function):void{ this._evt_apiReady = _arg1; } public function get onApiReady():Function{ return (this._evt_apiReady); } private function e_onApiReady(_arg1:Event):void{ if (this._evt_apiReady != null){ this._evt_apiReady(); }; dispatchEvent(_arg1); } public function set onConfirmYes(_arg1:Function):void{ this._evt_confYes = _arg1; } public function get onConfirmYes():Function{ return (this._evt_confYes); } private function e_onConfirmYes(_arg1:Event):void{ if (this._evt_confYes != null){ this._evt_confYes(); }; dispatchEvent(new Event("confirmedYes")); } public function set onConfirmNo(_arg1:Function):void{ this._evt_confNo = _arg1; } public function get onConfirmNo():Function{ return (this._evt_confNo); } private function e_onConfirmNo(_arg1:Event):void{ if (this._evt_confNo != null){ this._evt_confNo(); }; dispatchEvent(new Event("confirmedNo")); } public function get dialogsOpen():uint{ return (this._dialogsOpen); } public function set onUseChanged(_arg1:Function):void{ this._evt_useChanged = _arg1; } public function get onUseChanged():Function{ return (this._evt_useChanged); } public function set onUseStarted(_arg1:Function):void{ this._evt_useStarted = _arg1; } public function get onUseStarted():Function{ return (this._evt_useStarted); } private function e_onUseStarted(_arg1):void{ this._dialogsOpen++; if (this._dialogsOpen > 1){ return; }; this._inUse = true; if (this._evt_useChanged != null){ this._evt_useChanged(); }; if (this._evt_useStarted != null){ this._evt_useStarted(); }; dispatchEvent(new Event(EVT_INUSE_STARTED)); dispatchEvent(new Event(EVT_INUSE_CHANGED)); } public function set onUseEnded(_arg1:Function):void{ this._evt_useEnded = _arg1; } public function get onUseEnded():Function{ return (this._evt_useEnded); } private function e_onUseEnded(_arg1):void{ this._dialogsOpen--; if (this._dialogsOpen > 0){ return; }; this._inUse = false; if (this._evt_useChanged != null){ this._evt_useChanged(); }; if (this._evt_useEnded != null){ this._evt_useEnded(); }; dispatchEvent(new Event(EVT_INUSE_ENDED)); dispatchEvent(new Event(EVT_INUSE_CHANGED)); } public function set onScoreboardError(_arg1:Function):void{ this._evt_onScoreboardError = _arg1; } public function get onScoreboardError():Function{ return (this._evt_onScoreboardError); } private function e_onScoreboardError(_arg1:Event):void{ if (this._evt_onScoreboardError != null){ this._evt_onScoreboardError(); }; dispatchEvent(_arg1); } public function set onScoreboardRecieved(_arg1:Function):void{ this._evt_onScoreboardRecieved = _arg1; } public function get onScoreboardRecieved():Function{ return (this._evt_onScoreboardRecieved); } private function e_onScoreboardRecieved(_arg1:Event):void{ if (this._evt_onScoreboardRecieved != null){ this._evt_onScoreboardRecieved(); }; dispatchEvent(_arg1); } public function set onScoreSubmitted(_arg1:Function):void{ this._evt_onScoreSubmitted = _arg1; } public function get onScoreSubmitted():Function{ return (this._evt_onScoreSubmitted); } private function e_onScoreSubmitted(_arg1:Event):void{ if (this._evt_onScoreSubmitted != null){ this._evt_onScoreSubmitted(); }; dispatchEvent(_arg1); } public function set onUnregisteredName(_arg1:Function):void{ this._evt_onUnregisteredName = _arg1; } public function get onUnregisteredName():Function{ return (this._evt_onUnregisteredName); } private function e_onUnregisteredName(_arg1:Event):void{ if (this._evt_onUnregisteredName != null){ this._evt_onUnregisteredName(); }; dispatchEvent(_arg1); } public function set onConsumptionCompleted(_arg1:Function):void{ this._evt_onConsumptionCompleted = _arg1; } public function get onConsumptionCompleted():Function{ return (this._evt_onConsumptionCompleted); } private function e_onConsumptionCompleted(_arg1:Event):void{ if (this._evt_onConsumptionCompleted != null){ this._evt_onConsumptionCompleted(); }; dispatchEvent(_arg1); } public function set onRegistrationFormClosed(_arg1:Function):void{ this._evt_onRegistrationFormClosed = _arg1; } public function get onRegistrationFormClosed():Function{ return (this._evt_onRegistrationFormClosed); } private function e_onRegistrationFormClosed(_arg1:Event):void{ if (this._evt_onRegistrationFormClosed != null){ this._evt_onRegistrationFormClosed(); }; dispatchEvent(_arg1); } public function set onLoginFormClosed(_arg1:Function):void{ this._evt_onLoginFormClosed = _arg1; } public function get onLoginFormClosed():Function{ return (this._evt_onLoginFormClosed); } private function e_onLoginFormClosed(_arg1:Event):void{ if (this._evt_onLoginFormClosed != null){ this._evt_onLoginFormClosed(); }; dispatchEvent(_arg1); } public function set onBridgeSuccess(_arg1:Function):void{ this._evt_onBridgeSuccess = _arg1; } public function get onBridgeSuccess():Function{ return (this._evt_onBridgeSuccess); } private function e_onBridgeSuccess(_arg1:Event):void{ if (this._evt_onBridgeSuccess != null){ this._evt_onBridgeSuccess(); }; dispatchEvent(_arg1); } public function set onBridgeError(_arg1:Function):void{ this._evt_onBridgeError = _arg1; } public function get onBridgeError():Function{ return (this._evt_onBridgeError); } private function e_onBridgeError(_arg1:Event):void{ if (this._evt_onBridgeError != null){ this._evt_onBridgeError(); }; dispatchEvent(_arg1); } public function set onPaymentPanelShown(_arg1:Function):void{ this._evt_onPaymentPanelShown = _arg1; } public function get onPaymentPanelShown():Function{ return (this._evt_onPaymentPanelShown); } private function e_onPaymentPanelShown(_arg1:Event):void{ if (this._evt_onPaymentPanelShown != null){ this._evt_onPaymentPanelShown(); }; dispatchEvent(_arg1); } public function set onPaymentPanelHidden(_arg1:Function):void{ this._evt_onPaymentPanelHidden = _arg1; } public function get onPaymentPanelHidden():Function{ return (this._evt_onPaymentPanelHidden); } private function e_onPaymentPanelHidden(_arg1:Event):void{ if (this._evt_onPaymentPanelHidden != null){ this._evt_onPaymentPanelHidden(); }; dispatchEvent(_arg1); } public function set onStatusBarMouseOver(_arg1:Function):void{ this._evt_onStatusBarMouseOver = _arg1; } public function get onStatusBarMouseOver():Function{ return (this._evt_onStatusBarMouseOver); } private function e_onStatusBarMouseOver(_arg1:Event):void{ if (this._evt_onStatusBarMouseOver != null){ this._evt_onStatusBarMouseOver(); }; dispatchEvent(_arg1); } public function set onStatusBarMouseOut(_arg1:Function):void{ this._evt_onStatusBarMouseOut = _arg1; } public function get onStatusBarMouseOut():Function{ return (this._evt_onStatusBarMouseOut); } private function e_onStatusBarMouseOut(_arg1:Event):void{ if (this._evt_onStatusBarMouseOut != null){ this._evt_onStatusBarMouseOut(); }; dispatchEvent(_arg1); } public function set onLevelVaultGotLevels(_arg1:Function):void{ this._evt_onLevelVaultGotLevels = _arg1; } public function get onLevelVaultGotLevels():Function{ return (this._evt_onLevelVaultGotLevels); } private function e_onLevelVaultGotLevels(_arg1:Event):void{ if (this._evt_onLevelVaultGotLevels != null){ this._evt_onLevelVaultGotLevels(); }; dispatchEvent(_arg1); } public function set onLevelVaultGotIndex(_arg1:Function):void{ this._evt_onLevelVaultGotIndex = _arg1; } public function get onLevelVaultGotIndex():Function{ return (this._evt_onLevelVaultGotIndex); } private function e_onLevelVaultGotIndex(_arg1:Event):void{ if (this._evt_onLevelVaultGotIndex != null){ this._evt_onLevelVaultGotIndex(); }; dispatchEvent(_arg1); } public function set onLevelVaultGotLevel(_arg1:Function):void{ this._evt_onLevelVaultGotLevel = _arg1; } public function get onLevelVaultGotLevel():Function{ return (this._evt_onLevelVaultGotLevel); } private function e_onLevelVaultGotLevel(_arg1:Event):void{ if (this._evt_onLevelVaultGotLevel != null){ this._evt_onLevelVaultGotLevel(); }; dispatchEvent(_arg1); } public function set onLevelVaultGotNumLevels(_arg1:Function):void{ this._evt_onLevelVaultGotNumLevels = _arg1; } public function get onLevelVaultGotNumLevels():Function{ return (this._evt_onLevelVaultGotNumLevels); } private function e_onLevelVaultGotNumLevels(_arg1:Event):void{ if (this._evt_onLevelVaultGotNumLevels != null){ this._evt_onLevelVaultGotNumLevels(); }; dispatchEvent(_arg1); } public function set onLevelVaultGotLevelRanking(_arg1:Function):void{ this._evt_onLevelVaultGotLevelRanking = _arg1; } public function get onLevelVaultGotLevelRanking():Function{ return (this._evt_onLevelVaultGotLevelRanking); } private function e_onLevelVaultGotLevelRanking(_arg1:Event):void{ if (this._evt_onLevelVaultGotLevelRanking != null){ this._evt_onLevelVaultGotLevelRanking(); }; dispatchEvent(_arg1); } public function set onLevelVaultLevelCreated(_arg1:Function):void{ this._evt_onLevelVaultLevelCreated = _arg1; } public function get onLevelVaultLevelCreated():Function{ return (this._evt_onLevelVaultLevelCreated); } private function e_onLevelVaultLevelCreated(_arg1:Event):void{ if (this._evt_onLevelVaultLevelCreated != null){ this._evt_onLevelVaultLevelCreated(); }; dispatchEvent(_arg1); } public function set onLevelVaultLevelAttributesChanged(_arg1:Function):void{ this._evt_onLevelVaultLevelAttributesChanged = _arg1; } public function get onLevelVaultLevelAttributesChanged():Function{ return (this._evt_onLevelVaultLevelAttributesChanged); } private function e_onLevelVaultLevelAttributesChanged(_arg1:Event):void{ if (this._evt_onLevelVaultLevelAttributesChanged != null){ this._evt_onLevelVaultLevelAttributesChanged(); }; dispatchEvent(_arg1); } public function set onLevelVaultLevelDeleted(_arg1:Function):void{ this._evt_onLevelVaultLevelDeleted = _arg1; } public function get onLevelVaultLevelDeleted():Function{ return (this._evt_onLevelVaultLevelDeleted); } private function e_onLevelVaultLevelDeleted(_arg1:Event):void{ if (this._evt_onLevelVaultLevelDeleted != null){ this._evt_onLevelVaultLevelDeleted(); }; dispatchEvent(_arg1); } public function set onLevelVaultLevelEdited(_arg1:Function):void{ this._evt_onLevelVaultLevelEdited = _arg1; } public function get onLevelVaultLevelEdited():Function{ return (this._evt_onLevelVaultLevelEdited); } private function e_onLevelVaultLevelEdited(_arg1:Event):void{ if (this._evt_onLevelVaultLevelEdited != null){ this._evt_onLevelVaultLevelEdited(); }; dispatchEvent(_arg1); } public function set onLevelVaultLevelFlagged(_arg1:Function):void{ this._evt_onLevelVaultLevelFlagged = _arg1; } public function get onLevelVaultLevelFlagged():Function{ return (this._evt_onLevelVaultLevelFlagged); } private function e_onLevelVaultLevelFlagged(_arg1:Event):void{ if (this._evt_onLevelVaultLevelFlagged != null){ this._evt_onLevelVaultLevelFlagged(); }; dispatchEvent(_arg1); } public function set onLevelVaultLevelNumericsIncremented(_arg1:Function):void{ this._evt_onLevelVaultLevelNumericsIncremented = _arg1; } public function get onLevelVaultLevelNumericsIncremented():Function{ return (this._evt_onLevelVaultLevelNumericsIncremented); } private function e_onLevelVaultLevelNumericsIncremented(_arg1:Event):void{ if (this._evt_onLevelVaultLevelNumericsIncremented != null){ this._evt_onLevelVaultLevelNumericsIncremented(); }; dispatchEvent(_arg1); } public function set onLevelVaultLevelNumericsSet(_arg1:Function):void{ this._evt_onLevelVaultLevelNumericsSet = _arg1; } public function get onLevelVaultLevelNumericsSet():Function{ return (this._evt_onLevelVaultLevelNumericsSet); } private function e_onLevelVaultLevelNumericsSet(_arg1:Event):void{ if (this._evt_onLevelVaultLevelNumericsSet != null){ this._evt_onLevelVaultLevelNumericsSet(); }; dispatchEvent(_arg1); } public function set onLevelVaultLevelRated(_arg1:Function):void{ this._evt_onLevelVaultLevelRated = _arg1; } public function get onLevelVaultLevelRated():Function{ return (this._evt_onLevelVaultLevelRated); } private function e_onLevelVaultLevelRated(_arg1:Event):void{ if (this._evt_onLevelVaultLevelStringsSet != null){ this._evt_onLevelVaultLevelStringsSet(); }; dispatchEvent(_arg1); } public function set onLevelVaultLevelStringsSet(_arg1:Function):void{ this._evt_onLevelVaultLevelStringsSet = _arg1; } public function get onLevelVaultLevelStringsSet():Function{ return (this._evt_onLevelVaultLevelStringsSet); } private function e_onLevelVaultLevelStringsSet(_arg1:Event):void{ if (this._evt_onLevelVaultLevelStringsSet != null){ this._evt_onLevelVaultLevelStringsSet(); }; dispatchEvent(_arg1); } public function set onFacebookConnected(_arg1:Function):void{ this._evt_onFacebookConnected = _arg1; } public function get onFacebookConnected():Function{ return (this._evt_onFacebookConnected); } private function e_onFacebookConnected(_arg1:Event):void{ if (this._evt_onFacebookConnected != null){ this._evt_onFacebookConnected(); }; dispatchEvent(_arg1); } public function set onFacebookLoginFailed(_arg1:Function):void{ this._evt_onFacebookLoginFailed = _arg1; } public function get onFacebookLoginFailed():Function{ return (this._evt_onFacebookLoginFailed); } private function e_onFacebookLoginFailed(_arg1:Event):void{ if (this._evt_onFacebookLoginFailed != null){ this._evt_onFacebookLoginFailed(); }; dispatchEvent(_arg1); } public function set onFacebookGotLocalUser(_arg1:Function):void{ this._evt_onFacebookGotLocalUser = _arg1; } public function get onFacebookGotLocalUser():Function{ return (this._evt_onFacebookGotLocalUser); } private function e_onFacebookGotLocalUser(_arg1:Event):void{ if (this._evt_onFacebookGotLocalUser != null){ this._evt_onFacebookGotLocalUser(); }; dispatchEvent(_arg1); } public function set onFacebookGotFriends(_arg1:Function):void{ this._evt_onFacebookGotFriends = _arg1; } public function get onFacebookGotFriends():Function{ return (this._evt_onFacebookGotFriends); } private function e_onFacebookGotFriends(_arg1:Event):void{ if (this._evt_onFacebookGotFriends != null){ this._evt_onFacebookGotFriends(); }; dispatchEvent(_arg1); } public function set onFacebookWallPostSuccess(_arg1:Function):void{ this._evt_onFacebookWallPostSuccess = _arg1; } public function get onFacebookWallPostSuccess():Function{ return (this._evt_onFacebookWallPostSuccess); } private function e_onFacebookWallPostSuccess(_arg1:Event):void{ if (this._evt_onFacebookWallPostSuccess != null){ this._evt_onFacebookWallPostSuccess(); }; dispatchEvent(_arg1); } public function set onFacebookWallPostFailed(_arg1:Function):void{ this._evt_onFacebookWallPostFailed = _arg1; } public function get onFacebookWallPostFailed():Function{ return (this._evt_onFacebookWallPostFailed); } private function e_onFacebookWallPostFailed(_arg1:Event):void{ if (this._evt_onFacebookWallPostFailed != null){ this._evt_onFacebookWallPostFailed(); }; dispatchEvent(_arg1); } public function set onFacebookPromptClosed(_arg1:Function):void{ this._evt_onFacebookPromptClosed = _arg1; } public function get onFacebookPromptClosed():Function{ return (this._evt_onFacebookPromptClosed); } private function e_onFacebookPromptClosed(_arg1:Event):void{ if (this._evt_onFacebookPromptClosed != null){ this._evt_onFacebookPromptClosed(); }; dispatchEvent(_arg1); } public function set onTwitterConnected(_arg1:Function):void{ this._evt_onTwitterConnected = _arg1; } public function get onTwitterConnected():Function{ return (this._evt_onTwitterConnected); } private function e_onTwitterConnected(_arg1:Event):void{ if (this._evt_onTwitterConnected != null){ this._evt_onTwitterConnected(); }; dispatchEvent(_arg1); } public function set onTwitterLoginFailed(_arg1:Function):void{ this._evt_onTwitterLoginFailed = _arg1; } public function get onTwitterLoginFailed():Function{ return (this._evt_onTwitterLoginFailed); } private function e_onTwitterLoginFailed(_arg1:Event):void{ if (this._evt_onTwitterLoginFailed != null){ this._evt_onTwitterLoginFailed(); }; dispatchEvent(_arg1); } public function set onTwitterGotUser(_arg1:Function):void{ this._evt_onTwitterGotUser = _arg1; } public function get onTwitterGotUser():Function{ return (this._evt_onTwitterGotUser); } private function e_onTwitterGotUser(_arg1:Event):void{ if (this._evt_onTwitterGotUser != null){ this._evt_onTwitterGotUser(); }; dispatchEvent(_arg1); } public function set onTwitterPostSuccess(_arg1:Function):void{ this._evt_onTwitterPostSuccess = _arg1; } public function get onTwitterPostSuccess():Function{ return (this._evt_onTwitterPostSuccess); } private function e_onTwitterPostSuccess(_arg1:Event):void{ if (this._evt_onTwitterPostSuccess != null){ this._evt_onTwitterPostSuccess(); }; dispatchEvent(_arg1); } public function set onTwitterPostFailed(_arg1:Function):void{ this._evt_onTwitterPostFailed = _arg1; } public function get onTwitterPostFailed():Function{ return (this._evt_onTwitterPostFailed); } private function e_onTwitterPostFailed(_arg1:Event):void{ if (this._evt_onTwitterPostFailed != null){ this._evt_onTwitterPostFailed(); }; dispatchEvent(_arg1); } public function set onTwitterPromptClosed(_arg1:Function):void{ this._evt_onTwitterPromptClosed = _arg1; } public function get onTwitterPromptClosed():Function{ return (this._evt_onTwitterPromptClosed); } private function e_onTwitterPromptClosed(_arg1:Event):void{ if (this._evt_onTwitterPromptClosed != null){ this._evt_onTwitterPromptClosed(); }; dispatchEvent(_arg1); } public function disable():void{ if (this._status == "Ready"){ this._status = "Disabled"; this._loaded = false; }; } public function enable():void{ if (this._status == "Disabled"){ this._status = "Ready"; this._loaded = true; }; } private function resizeStage(_arg1:Event):void{ if (this.loaded == false){ return; }; this._stageWidth = this._stage.stageWidth; this._stageHeight = this._stage.stageHeight; this._gamerSafe.componentWidth = this._stageWidth; this._gamerSafe.componentHeight = this._stageHeight; } private function setupStage(_arg1:Event):void{ if (stage == null){ return; }; this._stage = stage; this._stage.addEventListener(Event.RESIZE, this.resizeStage); this._stageWidth = stage.stageWidth; this._stageHeight = stage.stageHeight; if (root != null){ this._referrer = root.loaderInfo.loaderURL; }; if (this.loaded){ this._gamerSafe.componentWidth = this._stageWidth; this._gamerSafe.componentHeight = this._stageHeight; this._stage.addChild((this._gamerSafe as Sprite)); }; } private function onLoadingCompleteAir(_arg1:Event):void{ this._status = "Loading"; var _local2:LoaderContext = new LoaderContext(); if (("allowLoadBytesCodeExecution" in _local2)){ _local2["allowLoadBytesCodeExecution"] = true; }; this._loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, this.onLoadingCompleteAir); this._loader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onLoadingComplete); this._loader.loadBytes(this._loader.contentLoaderInfo.bytes, _local2); } private function onLoadingComplete(_arg1:Event):void{ this._status = "Ready"; this._loaded = true; this._gamerSafe = (this._loader.content as Object); this._gamerSafe.componentWidth = this._stageWidth; this._gamerSafe.componentHeight = this._stageHeight; this._gamerSafe.setSkin(this._tmpSkin); this._gamerSafe.setAchievementSkin(this._tmpAchievementSkin); this._gamerSafe.addEventListener(EVT_NETWORKING_ERROR, this.e_onNetworkingError); this._gamerSafe.addEventListener(EVT_ACCOUNT_CHANGE, this.e_onAccountChange); this._gamerSafe.addEventListener("account_refresh", this.e_onAccountChange); this._gamerSafe.addEventListener(EVT_LOGIN, this.e_onLogin); this._gamerSafe.addEventListener(EVT_LOGIN_FAILED, this.e_onLoginFailed); this._gamerSafe.addEventListener(EVT_AUTO_LOGIN_FAILED, this.e_onAutoLoginFailed); this._gamerSafe.addEventListener(EVT_BEGIN_SESSION, this.e_onBeginSession); this._gamerSafe.addEventListener(EVT_BEGIN_SESSION_FAILED, this.e_onBeginSessionFailed); this._gamerSafe.addEventListener(EVT_ITEM_PURCHASE, this.e_onItemPurchase); this._gamerSafe.addEventListener(EVT_ITEM_PURCHASE_CANCELED, this.e_onItemPurchaseCanceled); this._gamerSafe.addEventListener(EVT_ITEM_PURCHASE_FAILED, this.e_onItemPurchaseFailed); this._gamerSafe.addEventListener("yes", this.e_onConfirmYes); this._gamerSafe.addEventListener("no", this.e_onConfirmNo); this._gamerSafe.addEventListener("dialog_begin", this.e_onUseStarted); this._gamerSafe.addEventListener("dialog_end", this.e_onUseEnded); this._gamerSafe.addEventListener(EVT_SCOREBOARD_ENTRIES_ERROR, this.e_onScoreboardError); this._gamerSafe.addEventListener(EVT_SCOREBOARD_ENTRIES_RECEIVED, this.e_onScoreboardRecieved); this._gamerSafe.addEventListener(EVT_SCOREBOARD_ENTRY_SUBMITTED, this.e_onScoreSubmitted); this._gamerSafe.addEventListener(EVT_UNREGISTERED_NAME, this.e_onUnregisteredName); this._gamerSafe.addEventListener(EVT_CONSUMPTION_COMPLETED, this.e_onConsumptionCompleted); this._gamerSafe.addEventListener(EVT_REGISTRATION_FORM_CLOSED, this.e_onRegistrationFormClosed); this._gamerSafe.addEventListener(EVT_LOGIN_FORM_CLOSED, this.e_onLoginFormClosed); this._gamerSafe.addEventListener(EVT_OTHER_GAME_PROFILE_RECEIVED, this.e_onOtherGameProfileReceived); this._gamerSafe.addEventListener(EVT_BRIDGE_SUCCESS, this.e_onBridgeSuccess); this._gamerSafe.addEventListener(EVT_BRIDGE_ERROR, this.e_onBridgeError); this._gamerSafe.addEventListener(EVT_PAYMENT_PANEL_SHOWN, this.e_onPaymentPanelShown); this._gamerSafe.addEventListener(EVT_PAYMENT_PANEL_HIDDEN, this.e_onPaymentPanelHidden); this._gamerSafe.addEventListener(EVT_STATUSBAR_MOUSEOVER, this.e_onStatusBarMouseOver); this._gamerSafe.addEventListener(EVT_STATUSBAR_MOUSEOUT, this.e_onStatusBarMouseOut); var _local2:EventDispatcher = this.levelVaultEventObject; _local2.addEventListener(EVT_LEVELVAULT_GOT_LEVELS, this.e_onLevelVaultGotLevels); _local2.addEventListener(EVT_LEVELVAULT_GOT_NUM_LEVELS, this.e_onLevelVaultGotNumLevels); _local2.addEventListener(EVT_LEVELVAULT_GOT_SINGLE_LEVEL, this.e_onLevelVaultGotLevel); _local2.addEventListener(EVT_LEVELVAULT_GOT_LEVEL_RANKING, this.e_onLevelVaultGotLevelRanking); _local2.addEventListener(EVT_LEVELVAULT_GOT_INDEX, this.e_onLevelVaultGotIndex); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_CREATED, this.e_onLevelVaultLevelCreated); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_DELETED, this.e_onLevelVaultLevelDeleted); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_EDITED, this.e_onLevelVaultLevelEdited); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_FLAGGED, this.e_onLevelVaultLevelFlagged); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_RATED, this.e_onLevelVaultLevelRated); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_NUMERICS_SET, this.e_onLevelVaultLevelNumericsSet); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_STRINGS_SET, this.e_onLevelVaultLevelStringsSet); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_NUMERICS_INCREMENTED, this.e_onLevelVaultLevelNumericsIncremented); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_NUMERICS_SET, this.e_onLevelVaultLevelAttributesChanged); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_STRINGS_SET, this.e_onLevelVaultLevelAttributesChanged); _local2.addEventListener(EVT_LEVELVAULT_LEVEL_NUMERICS_INCREMENTED, this.e_onLevelVaultLevelAttributesChanged); this._gamerSafe.addEventListener(EVT_FACEBOOK_CONNECTED, this.e_onFacebookConnected); this._gamerSafe.addEventListener(EVT_FACEBOOK_LOGIN_FAILED, this.e_onFacebookLoginFailed); this._gamerSafe.addEventListener(EVT_FACEBOOK_GOT_USER, this.e_onFacebookGotLocalUser); this._gamerSafe.addEventListener(EVT_FACEBOOK_GOT_FRIENDS, this.e_onFacebookGotFriends); this._gamerSafe.addEventListener(EVT_FACEBOOK_WALL_POST_SUCCESS, this.e_onFacebookWallPostSuccess); this._gamerSafe.addEventListener(EVT_FACEBOOK_WALL_POST_FAILED, this.e_onFacebookWallPostFailed); this._gamerSafe.addEventListener(EVT_FACEBOOK_PROMPT_CLOSED, this.e_onFacebookPromptClosed); this._gamerSafe.addEventListener(EVT_TWITTER_CONNECTED, this.e_onTwitterConnected); this._gamerSafe.addEventListener(EVT_TWITTER_LOGIN_FAILED, this.e_onTwitterLoginFailed); this._gamerSafe.addEventListener(EVT_TWITTER_GOT_USER, this.e_onTwitterGotUser); this._gamerSafe.addEventListener(EVT_TWITTER_POST_SUCCESS, this.e_onTwitterPostSuccess); this._gamerSafe.addEventListener(EVT_TWITTER_POST_FAILED, this.e_onTwitterPostFailed); if (this._stage != null){ this._stage.addChild((this._gamerSafe as Sprite)); }; if (root != null){ this._referrer = root.loaderInfo.loaderURL; }; if (this._storedPasscode != ""){ this.beginSession(this._storedPasscode, this._storedHashseed); }; this.showStatusBar(); this.e_onApiReady(new Event("apiReady")); } private function onLoadingError(_arg1:IOErrorEvent):void{ this._loaded = false; this._status = "Failed"; trace("Failed to load GamerSafe"); } public static function get api():GamerSafe{ if (_instance == null){ trace("GamerSafe: Instance Error: Attempted to get instance before initial construction."); return (null); }; return (_instance); } public static function get apiLoaded():Boolean{ return (!((_instance == null))); } } }//package

Library Items

Symbol 4 Bitmap {WS}
Symbol 5 Bitmap {Back1}
Symbol 6 Bitmap {Back2}
Symbol 7 Bitmap {Back3}
Symbol 8 Bitmap {Back4}
Symbol 9 Bitmap {Back5}
Symbol 10 Bitmap {Back6}
Symbol 11 Bitmap {Back7}
Symbol 12 Bitmap
Symbol 13 Bitmap {Back9}
Symbol 14 Bitmap {BackA}
Symbol 15 Bitmap {BackB}
Symbol 16 Bitmap {BackC}
Symbol 17 Bitmap {BackD}
Symbol 18 Bitmap
Symbol 19 Bitmap
Symbol 20 Bitmap {Mid1}
Symbol 21 Bitmap {Mid2}
Symbol 22 Bitmap {Mid3}
Symbol 23 Bitmap {Mid4}
Symbol 24 Bitmap {Mid5}
Symbol 25 Bitmap {Mid6}
Symbol 26 Bitmap {Mid7}
Symbol 27 Bitmap {Mid8}
Symbol 28 Bitmap {Mid9}
Symbol 29 Bitmap {MidA}
Symbol 30 Bitmap {Plants}
Symbol 31 Bitmap {Blocks}
Symbol 32 Bitmap {SunMoon}
Symbol 33 Bitmap {MainChar}
Symbol 34 Bitmap {Dust}
Symbol 35 Bitmap {Bullets}
Symbol 36 Bitmap {Turtles}
Symbol 37 Bitmap {Status}
Symbol 38 Bitmap {Water}
Symbol 39 Bitmap {Dot}
Symbol 40 Bitmap {Flash}
Symbol 41 Bitmap {Ending}
Symbol 42 Bitmap {Items}
Symbol 43 Bitmap {Enemies}
Symbol 44 Bitmap {StatusPanel}
Symbol 45 Bitmap {Black}
Symbol 46 Bitmap {Banners}
Symbol 47 Bitmap {Fade}
Symbol 48 Bitmap {CratePart}
Symbol 49 Bitmap {WaterBack}
Symbol 50 Bitmap {Boss}
Symbol 51 Sound {COIN_mp3}
Symbol 52 Sound {PLOF_mp3}
Symbol 53 Sound {AU_mp3}
Symbol 54 Sound {LIFE_mp3}
Symbol 55 Sound {HEALTH_mp3}
Symbol 56 Sound {GLITTER_mp3}
Symbol 57 Sound {BUMP_mp3}
Symbol 58 Sound {JUMP_mp3}
Symbol 59 Sound {NOTE1_mp3}
Symbol 60 Sound {NOTE2_mp3}
Symbol 61 Sound {NOTE3_mp3}
Symbol 62 Sound {NOTE4_mp3}
Symbol 63 Sound {NOTE5_mp3}
Symbol 64 Sound {NOTE6_mp3}
Symbol 65 Sound {NOTE7_mp3}
Symbol 66 Sound {NOTE8_mp3}
Symbol 67 Sound {BIRD_mp3}
Symbol 68 Sound {INFO_mp3}
Symbol 69 Sound {FALL_mp3}
Symbol 70 Sound {READY_mp3}
Symbol 71 Sound {FINISH_mp3}
Symbol 72 Sound {POINT_mp3}
Symbol 73 Sound {CRATE_mp3}
Symbol 74 Sound {DIAMOND_mp3}
Symbol 75 Sound {CHOCLATE_mp3}
Symbol 76 Sound {PIPE_mp3}
Symbol 77 Sound {SHOCK_mp3}
Symbol 78 Sound {GROW_mp3}
Symbol 79 Sound {ITEM_mp3}
Symbol 80 Sound {MAP_mp3}
Symbol 81 Sound {SPIT_mp3}
Symbol 82 Sound {SCORE_mp3}
Symbol 83 Sound {BOINK_mp3}
Symbol 84 Bitmap {Title}
Symbol 85 Bitmap {Map}
Symbol 2 BinaryData {_res._WATER_WAV}
Symbol 1 BinaryData {_res._SMALL_FON}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
SWFMetaData (77)Timeline Frame 1458 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
SWFMetaData (77)Timeline Frame 1458 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
DebugMX1 (63)Timeline Frame 116 bytes "................"
SerialNumber (41)Timeline Frame 1
DebugMX1 (63)Timeline Frame 116 bytes "................"
SerialNumber (41)Timeline Frame 1
Unknown72 (72)Timeline Frame 1




http://swfchan.com/34/168310/info.shtml
Created: 8/8 -2019 21:50:45 Last modified: 8/8 -2019 21:50:45 Server time: 22/12 -2024 21:15:55