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Mode_7.swf

This is the info page for
Flash #168800

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//MainTimeline (masking_fla.MainTimeline) package masking_fla { import flash.display.*; import flash.events.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var version; public var my_menu:ContextMenu; public var mapData:Map; public var D; public var bg:Sprite; public var camX; public var camY; public var backParent:Sprite; public var camZ; public var camRot; public var bgData:BGData; public var backArray:Array; public var credit; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } public function scanLine(_arg1:Sprite, _arg2:Number){ var _local3:Sprite; _local3 = new Sprite(); _local3.graphics.beginFill(0); _local3.graphics.drawRect(0, _arg2, stage.stageWidth, 1); _local3.graphics.endFill(); _arg1.mask = _local3; } function frame3(){ update(); gotoAndPlay(2); } function frame1(){ stage.align = StageAlign.TOP_LEFT; my_menu = new ContextMenu(); my_menu.hideBuiltInItems(); version = new ContextMenuItem("Mode_7 rev. 1"); version.enabled = false; credit = new ContextMenuItem("Rubber NAND !0x524E/n3E 2015"); credit.enabled = false; my_menu.customItems.push(version, credit); contextMenu = my_menu; bg = new Sprite(); bgData = new BGData(789, 239); bg.graphics.beginBitmapFill(bgData); bg.graphics.drawRect(0, 0, (789 * 3), 239); bg.graphics.endFill(); stage.addChild(bg); backArray = new Array(); backParent = new Sprite(); stage.addChild(backParent); mapData = new Map(0x0100, 0x0100); populateBack(backParent, backArray, (stage.stageHeight / 2), mapData, 0x0100, 0x0100); camX = 128; camY = 64; camZ = 128; camRot = 0; D = 0x0100; update(); stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); } public function perspectiveArray(_arg1:Array, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number){ var _local7:*; _local7 = 0; while (_local7 < _arg6) { applyPerspective(_arg1[_local7], _arg2, _arg3, _arg4, _arg5, (_local7 + (stage.stageHeight / 2))); _local7++; }; } function frame2(){ update(); } public function update(){ bg.x = ((((camRot % 360) / 360) * 789) - 789); perspectiveArray(backArray, camX, camY, camZ, camRot, (stage.stageHeight / 2)); } public function reportKeyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.UP: camZ = (camZ - Math.cos(((camRot / 180) * Math.PI))); camX = (camX - Math.sin(((camRot / 180) * Math.PI))); break; case Keyboard.LEFT: camRot = (camRot + 1); break; case Keyboard.RIGHT: camRot = (camRot - 1); break; case Keyboard.DOWN: camZ = (camZ + Math.cos(((camRot / 180) * Math.PI))); camX = (camX + Math.sin(((camRot / 180) * Math.PI))); break; case Keyboard.SHIFT: camY = (camY + 1); break; case Keyboard.CONTROL: camY = (camY - 1); break; case Keyboard.PAGE_UP: D = (D * 2); break; case Keyboard.PAGE_DOWN: D = (D / 2); break; }; } public function applyPerspective(_arg1:Sprite, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number){ var _local7:Matrix; _local7 = new Matrix(); _local7.translate(-(_arg2), -(_arg4)); _local7.rotate(((_arg5 / 180) * Math.PI)); _local7.scale((_arg6 / _arg3), (_arg6 / _arg3)); _local7.translate((stage.stageWidth / 2), (D + _arg6)); _arg1.transform.matrix = _local7; } public function populateBack(_arg1:Sprite, _arg2:Array, _arg3:Number, _arg4:BitmapData, _arg5:Number, _arg6:Number){ var _local7:*; _local7 = 0; while (_local7 < _arg3) { _arg2.push(new Sprite()); _arg2[_local7].graphics.beginBitmapFill(_arg4); _arg2[_local7].graphics.drawRect(0, 0, _arg5, _arg6); _arg2[_local7].graphics.endFill(); scanLine(_arg2[_local7], (_local7 + (stage.stageHeight / 2))); _arg1.addChild(_arg2[_local7]); _local7++; }; } } }//package masking_fla
Section 2
//BGData (BGData) package { import flash.display.*; public dynamic class BGData extends BitmapData { public function BGData(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 3
//Map (Map) package { import flash.display.*; public dynamic class Map extends BitmapData { public function Map(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package

Library Items

Symbol 1 Bitmap {BGData}
Symbol 2 Bitmap {Map}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.




http://swfchan.com/34/168800/info.shtml
Created: 18/10 -2018 06:36:54 Last modified: 18/10 -2018 06:36:54 Server time: 14/11 -2024 17:24:26