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bloody-east.swf

This is the info page for
Flash #169719

(Click the ID number above for more basic data on this flash file.)


Text
Next

level

Unused items bonus :

for repairs

for rockets

for bombs

You scored:

score

Level score

score

text

this version can only be played on gameserpent.com

Bloody  East

18plus

a game by mocean emanuel cristian         music by Opera Hammer (newgrounds)

M-mute p-pause mouse wheel / 1,2,3 change weapon

Start

Play
again

Please wait for your rank

your score is:

0

ActionScript [AS3]

Section 1
//assets_1 (BloodyEast_fla.assets_1) package BloodyEast_fla { import flash.display.*; public dynamic class assets_1 extends MovieClip { public function assets_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BloodyEast_fla
Section 2
//IndeterminateBar (fl.controls.progressBarClasses.IndeterminateBar) package fl.controls.progressBarClasses { import flash.display.*; import flash.events.*; import fl.core.*; public class IndeterminateBar extends UIComponent { protected var bar:Sprite; protected var barMask:Sprite; protected var patternBmp:BitmapData; protected var animationCount:uint;// = 0 private static var defaultStyles:Object = {indeterminateSkin:"ProgressBar_indeterminateSkin"}; public function IndeterminateBar(){ animationCount = 0; super(); setSize(0, 0); startAnimation(); } protected function drawBar():void{ var _local1:Graphics; if (patternBmp == null){ return; }; _local1 = bar.graphics; _local1.clear(); _local1.beginBitmapFill(patternBmp); _local1.drawRect(0, 0, (_width + patternBmp.width), _height); _local1.endFill(); } protected function drawMask():void{ var _local1:Graphics; _local1 = barMask.graphics; _local1.clear(); _local1.beginFill(0, 0); _local1.drawRect(0, 0, _width, _height); _local1.endFill(); } override public function get visible():Boolean{ return (super.visible); } override public function set visible(_arg1:Boolean):void{ if (_arg1){ startAnimation(); } else { stopAnimation(); }; super.visible = _arg1; } protected function startAnimation():void{ addEventListener(Event.ENTER_FRAME, handleEnterFrame, false, 0, true); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES)){ drawPattern(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawBar(); drawMask(); }; super.draw(); } override protected function configUI():void{ bar = new Sprite(); addChild(bar); barMask = new Sprite(); addChild(barMask); bar.mask = barMask; } protected function stopAnimation():void{ removeEventListener(Event.ENTER_FRAME, handleEnterFrame); } protected function drawPattern():void{ var _local1:DisplayObject; _local1 = getDisplayObjectInstance(getStyleValue("indeterminateSkin")); if (patternBmp){ patternBmp.dispose(); }; patternBmp = new BitmapData((_local1.width << 0), (_local1.height << 0), true, 0); patternBmp.draw(_local1); } protected function handleEnterFrame(_arg1:Event):void{ if (patternBmp == null){ return; }; animationCount = ((animationCount + 2) % patternBmp.width); bar.x = -(animationCount); } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls.progressBarClasses
Section 3
//BaseButton (fl.controls.BaseButton) package fl.controls { import flash.display.*; import flash.events.*; import fl.core.*; import fl.events.*; import flash.utils.*; public class BaseButton extends UIComponent { protected var _selected:Boolean;// = false private var unlockedMouseState:String; protected var pressTimer:Timer; protected var mouseState:String; protected var background:DisplayObject; private var _mouseStateLocked:Boolean;// = false protected var _autoRepeat:Boolean;// = false private static var defaultStyles:Object = {upSkin:"Button_upSkin", downSkin:"Button_downSkin", overSkin:"Button_overSkin", disabledSkin:"Button_disabledSkin", selectedDisabledSkin:"Button_selectedDisabledSkin", selectedUpSkin:"Button_selectedUpSkin", selectedDownSkin:"Button_selectedDownSkin", selectedOverSkin:"Button_selectedOverSkin", focusRectSkin:null, focusRectPadding:null, repeatDelay:500, repeatInterval:35}; public function BaseButton(){ _selected = false; _autoRepeat = false; _mouseStateLocked = false; super(); buttonMode = true; mouseChildren = false; useHandCursor = false; setupMouseEvents(); setMouseState("up"); pressTimer = new Timer(1, 0); pressTimer.addEventListener(TimerEvent.TIMER, buttonDown, false, 0, true); } protected function endPress():void{ pressTimer.reset(); } public function set mouseStateLocked(_arg1:Boolean):void{ _mouseStateLocked = _arg1; if (_arg1 == false){ setMouseState(unlockedMouseState); } else { unlockedMouseState = mouseState; }; } public function get autoRepeat():Boolean{ return (_autoRepeat); } public function set autoRepeat(_arg1:Boolean):void{ _autoRepeat = _arg1; } override public function set enabled(_arg1:Boolean):void{ super.enabled = _arg1; mouseEnabled = _arg1; } public function get selected():Boolean{ return (_selected); } protected function mouseEventHandler(_arg1:MouseEvent):void{ if (_arg1.type == MouseEvent.MOUSE_DOWN){ setMouseState("down"); startPress(); } else { if ((((_arg1.type == MouseEvent.ROLL_OVER)) || ((_arg1.type == MouseEvent.MOUSE_UP)))){ setMouseState("over"); endPress(); } else { if (_arg1.type == MouseEvent.ROLL_OUT){ setMouseState("up"); endPress(); }; }; }; } public function setMouseState(_arg1:String):void{ if (_mouseStateLocked){ unlockedMouseState = _arg1; return; }; if (mouseState == _arg1){ return; }; mouseState = _arg1; invalidate(InvalidationType.STATE); } protected function startPress():void{ if (_autoRepeat){ pressTimer.delay = Number(getStyleValue("repeatDelay")); pressTimer.start(); }; dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true)); } protected function buttonDown(_arg1:TimerEvent):void{ if (!_autoRepeat){ endPress(); return; }; if (pressTimer.currentCount == 1){ pressTimer.delay = Number(getStyleValue("repeatInterval")); }; dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true)); } public function set selected(_arg1:Boolean):void{ if (_selected == _arg1){ return; }; _selected = _arg1; invalidate(InvalidationType.STATE); } override public function get enabled():Boolean{ return (super.enabled); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ drawBackground(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); }; super.draw(); } protected function setupMouseEvents():void{ addEventListener(MouseEvent.ROLL_OVER, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.MOUSE_DOWN, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.MOUSE_UP, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.ROLL_OUT, mouseEventHandler, false, 0, true); } protected function drawLayout():void{ background.width = width; background.height = height; } protected function drawBackground():void{ var _local1:String; var _local2:DisplayObject; _local1 = (enabled) ? mouseState : "disabled"; if (selected){ _local1 = (("selected" + _local1.substr(0, 1).toUpperCase()) + _local1.substr(1)); }; _local1 = (_local1 + "Skin"); _local2 = background; background = getDisplayObjectInstance(getStyleValue(_local1)); addChildAt(background, 0); if (((!((_local2 == null))) && (!((_local2 == background))))){ removeChild(_local2); }; } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 4
//Button (fl.controls.Button) package fl.controls { import flash.display.*; import fl.core.*; import fl.managers.*; public class Button extends LabelButton implements IFocusManagerComponent { protected var emphasizedBorder:DisplayObject; protected var _emphasized:Boolean;// = false private static var defaultStyles:Object = {emphasizedSkin:"Button_emphasizedSkin", emphasizedPadding:2}; public static var createAccessibilityImplementation:Function; public function Button(){ _emphasized = false; super(); } override public function drawFocus(_arg1:Boolean):void{ var _local2:Number; var _local3:*; super.drawFocus(_arg1); if (_arg1){ _local2 = Number(getStyleValue("emphasizedPadding")); if ((((_local2 < 0)) || (!(_emphasized)))){ _local2 = 0; }; _local3 = getStyleValue("focusRectPadding"); _local3 = ((_local3)==null) ? 2 : _local3; _local3 = (_local3 + _local2); uiFocusRect.x = -(_local3); uiFocusRect.y = -(_local3); uiFocusRect.width = (width + (_local3 * 2)); uiFocusRect.height = (height + (_local3 * 2)); }; } public function set emphasized(_arg1:Boolean):void{ _emphasized = _arg1; invalidate(InvalidationType.STYLES); } override protected function draw():void{ if (((isInvalid(InvalidationType.STYLES)) || (isInvalid(InvalidationType.SIZE)))){ drawEmphasized(); }; super.draw(); if (emphasizedBorder != null){ setChildIndex(emphasizedBorder, (numChildren - 1)); }; } public function get emphasized():Boolean{ return (_emphasized); } override protected function initializeAccessibility():void{ if (Button.createAccessibilityImplementation != null){ Button.createAccessibilityImplementation(this); }; } protected function drawEmphasized():void{ var _local1:Object; var _local2:Number; if (emphasizedBorder != null){ removeChild(emphasizedBorder); }; emphasizedBorder = null; if (!_emphasized){ return; }; _local1 = getStyleValue("emphasizedSkin"); if (_local1 != null){ emphasizedBorder = getDisplayObjectInstance(_local1); }; if (emphasizedBorder != null){ addChildAt(emphasizedBorder, 0); _local2 = Number(getStyleValue("emphasizedPadding")); emphasizedBorder.x = (emphasizedBorder.y = -(_local2)); emphasizedBorder.width = (width + (_local2 * 2)); emphasizedBorder.height = (height + (_local2 * 2)); }; } public static function getStyleDefinition():Object{ return (UIComponent.mergeStyles(LabelButton.getStyleDefinition(), defaultStyles)); } } }//package fl.controls
Section 5
//ButtonLabelPlacement (fl.controls.ButtonLabelPlacement) package fl.controls { public class ButtonLabelPlacement { public static const TOP:String = "top"; public static const LEFT:String = "left"; public static const BOTTOM:String = "bottom"; public static const RIGHT:String = "right"; } }//package fl.controls
Section 6
//LabelButton (fl.controls.LabelButton) package fl.controls { import flash.display.*; import flash.events.*; import fl.core.*; import fl.managers.*; import fl.events.*; import flash.text.*; import flash.ui.*; public class LabelButton extends BaseButton implements IFocusManagerComponent { protected var _labelPlacement:String;// = "right" protected var _toggle:Boolean;// = false protected var icon:DisplayObject; protected var oldMouseState:String; protected var mode:String;// = "center" public var textField:TextField; protected var _label:String;// = "Label" private static var defaultStyles:Object = {icon:null, upIcon:null, downIcon:null, overIcon:null, disabledIcon:null, selectedDisabledIcon:null, selectedUpIcon:null, selectedDownIcon:null, selectedOverIcon:null, textFormat:null, disabledTextFormat:null, textPadding:5, embedFonts:false}; public static var createAccessibilityImplementation:Function; public function LabelButton(){ _labelPlacement = ButtonLabelPlacement.RIGHT; _toggle = false; _label = "Label"; mode = "center"; super(); } protected function toggleSelected(_arg1:MouseEvent):void{ selected = !(selected); dispatchEvent(new Event(Event.CHANGE, true)); } public function get labelPlacement():String{ return (_labelPlacement); } override protected function keyDownHandler(_arg1:KeyboardEvent):void{ if (!enabled){ return; }; if (_arg1.keyCode == Keyboard.SPACE){ if (oldMouseState == null){ oldMouseState = mouseState; }; setMouseState("down"); startPress(); }; } protected function setEmbedFont(){ var _local1:Object; _local1 = getStyleValue("embedFonts"); if (_local1 != null){ textField.embedFonts = _local1; }; } override protected function keyUpHandler(_arg1:KeyboardEvent):void{ if (!enabled){ return; }; if (_arg1.keyCode == Keyboard.SPACE){ setMouseState(oldMouseState); oldMouseState = null; endPress(); dispatchEvent(new MouseEvent(MouseEvent.CLICK)); }; } override public function get selected():Boolean{ return ((_toggle) ? _selected : false); } public function set labelPlacement(_arg1:String):void{ _labelPlacement = _arg1; invalidate(InvalidationType.SIZE); } public function set toggle(_arg1:Boolean):void{ if (((!(_arg1)) && (super.selected))){ selected = false; }; _toggle = _arg1; if (_toggle){ addEventListener(MouseEvent.CLICK, toggleSelected, false, 0, true); } else { removeEventListener(MouseEvent.CLICK, toggleSelected); }; invalidate(InvalidationType.STATE); } public function get label():String{ return (_label); } override public function set selected(_arg1:Boolean):void{ _selected = _arg1; if (_toggle){ invalidate(InvalidationType.STATE); }; } override protected function draw():void{ if (textField.text != _label){ label = _label; }; if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ drawBackground(); drawIcon(); drawTextFormat(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); }; if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){ if (((isFocused) && (focusManager.showFocusIndicator))){ drawFocus(true); }; }; validate(); } public function get toggle():Boolean{ return (_toggle); } override protected function configUI():void{ super.configUI(); textField = new TextField(); textField.type = TextFieldType.DYNAMIC; textField.selectable = false; addChild(textField); } override protected function drawLayout():void{ var _local1:Number; var _local2:String; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = Number(getStyleValue("textPadding")); _local2 = ((((icon == null)) && ((mode == "center")))) ? ButtonLabelPlacement.TOP : _labelPlacement; textField.height = (textField.textHeight + 4); _local3 = (textField.textWidth + 4); _local4 = (textField.textHeight + 4); _local5 = ((icon)==null) ? 0 : (icon.width + _local1); _local6 = ((icon)==null) ? 0 : (icon.height + _local1); textField.visible = (label.length > 0); if (icon != null){ icon.x = Math.round(((width - icon.width) / 2)); icon.y = Math.round(((height - icon.height) / 2)); }; if (textField.visible == false){ textField.width = 0; textField.height = 0; } else { if ((((_local2 == ButtonLabelPlacement.BOTTOM)) || ((_local2 == ButtonLabelPlacement.TOP)))){ _local7 = Math.max(0, Math.min(_local3, (width - (2 * _local1)))); if ((height - 2) > _local4){ _local8 = _local4; } else { _local8 = (height - 2); }; _local3 = _local7; textField.width = _local3; _local4 = _local8; textField.height = _local4; textField.x = Math.round(((width - _local3) / 2)); textField.y = Math.round(((((height - textField.height) - _local6) / 2) + ((_local2)==ButtonLabelPlacement.BOTTOM) ? _local6 : 0)); if (icon != null){ icon.y = Math.round(((_local2)==ButtonLabelPlacement.BOTTOM) ? (textField.y - _local6) : ((textField.y + textField.height) + _local1)); }; } else { _local7 = Math.max(0, Math.min(_local3, ((width - _local5) - (2 * _local1)))); _local3 = _local7; textField.width = _local3; textField.x = Math.round(((((width - _local3) - _local5) / 2) + ((_local2)!=ButtonLabelPlacement.LEFT) ? _local5 : 0)); textField.y = Math.round(((height - textField.height) / 2)); if (icon != null){ icon.x = Math.round(((_local2)!=ButtonLabelPlacement.LEFT) ? (textField.x - _local5) : ((textField.x + _local3) + _local1)); }; }; }; super.drawLayout(); } override protected function initializeAccessibility():void{ if (LabelButton.createAccessibilityImplementation != null){ LabelButton.createAccessibilityImplementation(this); }; } protected function drawIcon():void{ var _local1:DisplayObject; var _local2:String; var _local3:Object; _local1 = icon; _local2 = (enabled) ? mouseState : "disabled"; if (selected){ _local2 = (("selected" + _local2.substr(0, 1).toUpperCase()) + _local2.substr(1)); }; _local2 = (_local2 + "Icon"); _local3 = getStyleValue(_local2); if (_local3 == null){ _local3 = getStyleValue("icon"); }; if (_local3 != null){ icon = getDisplayObjectInstance(_local3); }; if (icon != null){ addChildAt(icon, 1); }; if (((!((_local1 == null))) && (!((_local1 == icon))))){ removeChild(_local1); }; } public function set label(_arg1:String):void{ _label = _arg1; if (textField.text != _label){ textField.text = _label; dispatchEvent(new ComponentEvent(ComponentEvent.LABEL_CHANGE)); }; invalidate(InvalidationType.SIZE); invalidate(InvalidationType.STYLES); } protected function drawTextFormat():void{ var _local1:Object; var _local2:TextFormat; var _local3:TextFormat; _local1 = UIComponent.getStyleDefinition(); _local2 = (enabled) ? (_local1.defaultTextFormat as TextFormat) : (_local1.defaultDisabledTextFormat as TextFormat); textField.setTextFormat(_local2); _local3 = (getStyleValue((enabled) ? "textFormat" : "disabledTextFormat") as TextFormat); if (_local3 != null){ textField.setTextFormat(_local3); } else { _local3 = _local2; }; textField.defaultTextFormat = _local3; setEmbedFont(); } public static function getStyleDefinition():Object{ return (mergeStyles(defaultStyles, BaseButton.getStyleDefinition())); } } }//package fl.controls
Section 7
//ProgressBar (fl.controls.ProgressBar) package fl.controls { import flash.display.*; import flash.events.*; import fl.core.*; import fl.controls.progressBarClasses.*; public class ProgressBar extends UIComponent { protected var _direction:String;// = "right" protected var _mode:String;// = "event" protected var _value:Number;// = 0 protected var _indeterminate:Boolean;// = true protected var _minimum:Number;// = 0 protected var _maximum:Number;// = 0 protected var determinateBar:DisplayObject; protected var _loaded:Number; protected var _source:Object; protected var track:DisplayObject; protected var indeterminateBar:UIComponent; private static var defaultStyles:Object = {trackSkin:"ProgressBar_trackSkin", barSkin:"ProgressBar_barSkin", indeterminateSkin:"ProgressBar_indeterminateSkin", indeterminateBar:IndeterminateBar, barPadding:0}; public function ProgressBar(){ _direction = ProgressBarDirection.RIGHT; _indeterminate = true; _mode = ProgressBarMode.EVENT; _minimum = 0; _maximum = 0; _value = 0; super(); } public function get minimum():Number{ return (_minimum); } public function get source():Object{ return (_source); } public function set minimum(_arg1:Number):void{ if (_mode != ProgressBarMode.MANUAL){ return; }; _minimum = _arg1; invalidate(InvalidationType.DATA); } public function get maximum():Number{ return (_maximum); } protected function drawBars():void{ var _local1:DisplayObject; var _local2:DisplayObject; _local1 = determinateBar; _local2 = indeterminateBar; determinateBar = getDisplayObjectInstance(getStyleValue("barSkin")); addChild(determinateBar); indeterminateBar = (getDisplayObjectInstance(getStyleValue("indeterminateBar")) as UIComponent); indeterminateBar.setStyle("indeterminateSkin", getStyleValue("indeterminateSkin")); addChild(indeterminateBar); if (((!((_local1 == null))) && (!((_local1 == determinateBar))))){ removeChild(_local1); }; if (((!((_local2 == null))) && (!((_local2 == determinateBar))))){ removeChild(_local2); }; } protected function setupSourceEvents():void{ _source.addEventListener(ProgressEvent.PROGRESS, handleProgress, false, 0, true); _source.addEventListener(Event.COMPLETE, handleComplete, false, 0, true); } public function set maximum(_arg1:Number):void{ setProgress(_value, _arg1); } public function set source(_arg1:Object):void{ if (_source == _arg1){ return; }; if (_mode != ProgressBarMode.MANUAL){ resetProgress(); }; _source = _arg1; if (_source == null){ return; }; if (_mode == ProgressBarMode.EVENT){ setupSourceEvents(); } else { if (_mode == ProgressBarMode.POLLED){ addEventListener(Event.ENTER_FRAME, pollSource, false, 0, true); }; }; } protected function drawTrack():void{ var _local1:DisplayObject; _local1 = track; track = getDisplayObjectInstance(getStyleValue("trackSkin")); addChildAt(track, 0); if (((!((_local1 == null))) && (!((_local1 == track))))){ removeChild(_local1); }; } protected function handleProgress(_arg1:ProgressEvent):void{ _setProgress(_arg1.bytesLoaded, _arg1.bytesTotal, true); } public function set sourceName(_arg1:String):void{ var _local2:DisplayObject; if (!componentInspectorSetting){ return; }; if (_arg1 == ""){ return; }; _local2 = (parent.getChildByName(_arg1) as DisplayObject); if (_local2 == null){ throw (new Error((("Source clip '" + _arg1) + "' not found on parent."))); }; source = _local2; } protected function resetProgress():void{ if ((((_mode == ProgressBarMode.EVENT)) && (!((_source == null))))){ cleanupSourceEvents(); } else { if (_mode == ProgressBarMode.POLLED){ removeEventListener(Event.ENTER_FRAME, pollSource); } else { if (_source != null){ _source = null; }; }; }; _minimum = (_maximum = (_value = 0)); } public function get percentComplete():Number{ return (((((_maximum <= _minimum)) || ((_value <= _minimum)))) ? 0 : Math.max(0, Math.min(100, (((_value - _minimum) / (_maximum - _minimum)) * 100)))); } public function setProgress(_arg1:Number, _arg2:Number):void{ if (_mode != ProgressBarMode.MANUAL){ return; }; _setProgress(_arg1, _arg2); } protected function pollSource(_arg1:Event):void{ if (_source == null){ return; }; _setProgress(_source.bytesLoaded, _source.bytesTotal, true); if ((((_maximum > 0)) && ((_maximum == _value)))){ removeEventListener(Event.ENTER_FRAME, pollSource); dispatchEvent(new Event(Event.COMPLETE)); }; } public function get indeterminate():Boolean{ return (_indeterminate); } public function set value(_arg1:Number):void{ setProgress(_arg1, _maximum); } public function set direction(_arg1:String):void{ _direction = _arg1; invalidate(InvalidationType.DATA); } protected function _setProgress(_arg1:Number, _arg2:Number, _arg3:Boolean=false):void{ if ((((_arg1 == _value)) && ((_arg2 == _maximum)))){ return; }; _value = _arg1; _maximum = _arg2; if (((!((_value == _loaded))) && (_arg3))){ dispatchEvent(new ProgressEvent(ProgressEvent.PROGRESS, false, false, _value, _maximum)); _loaded = _value; }; if (_mode != ProgressBarMode.MANUAL){ setIndeterminate((_arg2 == 0)); }; invalidate(InvalidationType.DATA); } public function set mode(_arg1:String):void{ if (_mode == _arg1){ return; }; resetProgress(); _mode = _arg1; if ((((_arg1 == ProgressBarMode.EVENT)) && (!((_source == null))))){ setupSourceEvents(); } else { if (_arg1 == ProgressBarMode.POLLED){ addEventListener(Event.ENTER_FRAME, pollSource, false, 0, true); }; }; setIndeterminate(!((_mode == ProgressBarMode.MANUAL))); } public function reset():void{ var _local1:Object; _setProgress(0, 0); _local1 = _source; _source = null; source = _local1; } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES)){ drawTrack(); drawBars(); invalidate(InvalidationType.STATE, false); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.STATE)){ indeterminateBar.visible = _indeterminate; determinateBar.visible = !(_indeterminate); invalidate(InvalidationType.DATA, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); invalidate(InvalidationType.DATA, false); }; if (((isInvalid(InvalidationType.DATA)) && (!(_indeterminate)))){ drawDeterminateBar(); }; super.draw(); } override protected function configUI():void{ super.configUI(); } protected function drawDeterminateBar():void{ var _local1:Number; var _local2:Number; _local1 = (percentComplete / 100); _local2 = Number(getStyleValue("barPadding")); determinateBar.width = Math.round(((width - (_local2 * 2)) * _local1)); determinateBar.x = ((_direction)==ProgressBarDirection.LEFT) ? ((width - _local2) - determinateBar.width) : _local2; } public function get value():Number{ return (_value); } public function set indeterminate(_arg1:Boolean):void{ if (((!((_mode == ProgressBarMode.MANUAL))) || ((_indeterminate == _arg1)))){ return; }; setIndeterminate(_arg1); } protected function setIndeterminate(_arg1:Boolean):void{ if (_indeterminate == _arg1){ return; }; _indeterminate = _arg1; invalidate(InvalidationType.STATE); } protected function handleComplete(_arg1:Event):void{ _setProgress(_maximum, _maximum, true); dispatchEvent(_arg1); } protected function drawLayout():void{ var _local1:Number; _local1 = Number(getStyleValue("barPadding")); track.width = width; track.height = height; indeterminateBar.setSize((width - (_local1 * 2)), (height - (_local1 * 2))); indeterminateBar.move(_local1, _local1); indeterminateBar.drawNow(); determinateBar.height = (height - (_local1 * 2)); determinateBar.y = _local1; } public function get direction():String{ return (_direction); } public function get mode():String{ return (_mode); } protected function cleanupSourceEvents():void{ _source.removeEventListener(ProgressEvent.PROGRESS, handleProgress); _source.removeEventListener(Event.COMPLETE, handleComplete); } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 8
//ProgressBarDirection (fl.controls.ProgressBarDirection) package fl.controls { public class ProgressBarDirection { public static const RIGHT:String = "right"; public static const LEFT:String = "left"; } }//package fl.controls
Section 9
//ProgressBarMode (fl.controls.ProgressBarMode) package fl.controls { public class ProgressBarMode { public static const MANUAL:String = "manual"; public static const EVENT:String = "event"; public static const POLLED:String = "polled"; } }//package fl.controls
Section 10
//Slider (fl.controls.Slider) package fl.controls { import flash.display.*; import flash.events.*; import fl.core.*; import fl.managers.*; import fl.events.*; import flash.ui.*; public class Slider extends UIComponent implements IFocusManagerComponent { protected var _direction:String; protected var _liveDragging:Boolean;// = false protected var _value:Number;// = 0 protected var _snapInterval:Number;// = 0 protected var _minimum:Number;// = 0 protected var _maximum:Number;// = 10 protected var track:BaseButton; protected var _tickInterval:Number;// = 0 protected var tickContainer:Sprite; protected var thumb:BaseButton; protected static const TICK_STYLES:Object = {upSkin:"tickSkin"}; protected static const TRACK_STYLES:Object = {upSkin:"sliderTrackSkin", overSkin:"sliderTrackSkin", downSkin:"sliderTrackSkin", disabledSkin:"sliderTrackDisabledSkin"}; protected static const THUMB_STYLES:Object = {upSkin:"thumbUpSkin", overSkin:"thumbOverSkin", downSkin:"thumbDownSkin", disabledSkin:"thumbDisabledSkin"}; protected static var defaultStyles:Object = {thumbUpSkin:"SliderThumb_upSkin", thumbOverSkin:"SliderThumb_overSkin", thumbDownSkin:"SliderThumb_downSkin", thumbDisabledSkin:"SliderThumb_disabledSkin", sliderTrackSkin:"SliderTrack_skin", sliderTrackDisabledSkin:"SliderTrack_disabledSkin", tickSkin:"SliderTick_skin", focusRectSkin:null, focusRectPadding:null}; public function Slider(){ _direction = SliderDirection.HORIZONTAL; _minimum = 0; _maximum = 10; _value = 0; _tickInterval = 0; _snapInterval = 0; _liveDragging = false; super(); setStyles(); } public function get minimum():Number{ return (_minimum); } public function set minimum(_arg1:Number):void{ _minimum = _arg1; this.value = Math.max(_arg1, this.value); invalidate(InvalidationType.DATA); } public function get maximum():Number{ return (_maximum); } protected function positionThumb():void{ thumb.x = ((((_direction)==SliderDirection.VERTICAL) ? ((maximum - minimum) - value) : (value - minimum) / (maximum - minimum)) * _width); } protected function clearTicks():void{ if (((!(tickContainer)) || (!(tickContainer.parent)))){ return; }; removeChild(tickContainer); } protected function onTrackClick(_arg1:MouseEvent):void{ calculateValue(track.mouseX, InteractionInputType.MOUSE, SliderEventClickTarget.TRACK); if (!liveDragging){ dispatchEvent(new SliderEvent(SliderEvent.CHANGE, value, SliderEventClickTarget.TRACK, InteractionInputType.MOUSE)); }; } public function set maximum(_arg1:Number):void{ _maximum = _arg1; this.value = Math.min(_arg1, this.value); invalidate(InvalidationType.DATA); } public function get liveDragging():Boolean{ return (_liveDragging); } protected function doDrag(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Number; _local2 = (_width / snapInterval); _local3 = track.mouseX; calculateValue(_local3, InteractionInputType.MOUSE, SliderEventClickTarget.THUMB); dispatchEvent(new SliderEvent(SliderEvent.THUMB_DRAG, value, SliderEventClickTarget.THUMB, InteractionInputType.MOUSE)); } override protected function keyDownHandler(_arg1:KeyboardEvent):void{ var _local2:uint; var _local3:Number; var _local4:Boolean; if (!enabled){ return; }; _local2 = ((snapInterval)>0) ? snapInterval : 1; _local4 = (direction == SliderDirection.HORIZONTAL); if ((((((_arg1.keyCode == Keyboard.DOWN)) && (!(_local4)))) || ((((_arg1.keyCode == Keyboard.LEFT)) && (_local4))))){ _local3 = (value - _local2); } else { if ((((((_arg1.keyCode == Keyboard.UP)) && (!(_local4)))) || ((((_arg1.keyCode == Keyboard.RIGHT)) && (_local4))))){ _local3 = (value + _local2); } else { if ((((((_arg1.keyCode == Keyboard.PAGE_DOWN)) && (!(_local4)))) || ((((_arg1.keyCode == Keyboard.HOME)) && (_local4))))){ _local3 = minimum; } else { if ((((((_arg1.keyCode == Keyboard.PAGE_UP)) && (!(_local4)))) || ((((_arg1.keyCode == Keyboard.END)) && (_local4))))){ _local3 = maximum; }; }; }; }; if (!isNaN(_local3)){ _arg1.stopPropagation(); doSetValue(_local3, InteractionInputType.KEYBOARD, null, _arg1.keyCode); }; } override public function set enabled(_arg1:Boolean):void{ if (enabled == _arg1){ return; }; super.enabled = _arg1; track.enabled = (thumb.enabled = _arg1); } protected function thumbPressHandler(_arg1:MouseEvent):void{ stage.addEventListener(MouseEvent.MOUSE_MOVE, doDrag, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_UP, thumbReleaseHandler, false, 0, true); dispatchEvent(new SliderEvent(SliderEvent.THUMB_PRESS, value, InteractionInputType.MOUSE, SliderEventClickTarget.THUMB)); } public function get snapInterval():Number{ return (_snapInterval); } protected function thumbReleaseHandler(_arg1:MouseEvent):void{ stage.removeEventListener(MouseEvent.MOUSE_MOVE, doDrag); stage.removeEventListener(MouseEvent.MOUSE_UP, thumbReleaseHandler); dispatchEvent(new SliderEvent(SliderEvent.THUMB_RELEASE, value, InteractionInputType.MOUSE, SliderEventClickTarget.THUMB)); dispatchEvent(new SliderEvent(SliderEvent.CHANGE, value, SliderEventClickTarget.THUMB, InteractionInputType.MOUSE)); } public function set liveDragging(_arg1:Boolean):void{ _liveDragging = _arg1; } public function set value(_arg1:Number):void{ doSetValue(_arg1); } public function set direction(_arg1:String):void{ var _local2:Boolean; _direction = _arg1; _local2 = (_direction == SliderDirection.VERTICAL); if (isLivePreview){ if (_local2){ setScaleY(-1); y = track.height; } else { setScaleY(1); y = 0; }; positionThumb(); return; }; if (((_local2) && (componentInspectorSetting))){ if ((rotation % 90) == 0){ setScaleY(-1); }; }; if (!componentInspectorSetting){ rotation = (_local2) ? 90 : 0; }; } public function set tickInterval(_arg1:Number):void{ _tickInterval = _arg1; invalidate(InvalidationType.SIZE); } override public function get enabled():Boolean{ return (super.enabled); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES)){ setStyles(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ track.setSize(_width, track.height); track.drawNow(); thumb.drawNow(); }; if (tickInterval > 0){ drawTicks(); } else { clearTicks(); }; positionThumb(); super.draw(); } override protected function configUI():void{ super.configUI(); thumb = new BaseButton(); thumb.setSize(13, 13); thumb.autoRepeat = false; addChild(thumb); thumb.addEventListener(MouseEvent.MOUSE_DOWN, thumbPressHandler, false, 0, true); track = new BaseButton(); track.move(0, 0); track.setSize(80, 4); track.autoRepeat = false; track.useHandCursor = false; track.addEventListener(MouseEvent.CLICK, onTrackClick, false, 0, true); addChildAt(track, 0); } public function set snapInterval(_arg1:Number):void{ _snapInterval = _arg1; } public function get value():Number{ return (_value); } public function get direction():String{ return (_direction); } public function get tickInterval():Number{ return (_tickInterval); } override public function setSize(_arg1:Number, _arg2:Number):void{ if ((((_direction == SliderDirection.VERTICAL)) && (!(isLivePreview)))){ super.setSize(_arg2, _arg1); } else { super.setSize(_arg1, _arg2); }; invalidate(InvalidationType.SIZE); } protected function drawTicks():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:uint; var _local5:DisplayObject; clearTicks(); tickContainer = new Sprite(); _local1 = ((maximum)<1) ? (tickInterval / 100) : tickInterval; _local2 = ((maximum - minimum) / _local1); _local3 = (_width / _local2); _local4 = 0; while (_local4 <= _local2) { _local5 = getDisplayObjectInstance(getStyleValue("tickSkin")); _local5.x = (_local3 * _local4); _local5.y = ((track.y - _local5.height) - 2); tickContainer.addChild(_local5); _local4++; }; addChild(tickContainer); } protected function calculateValue(_arg1:Number, _arg2:String, _arg3:String, _arg4:int=undefined):void{ var _local5:Number; _local5 = ((_arg1 / _width) * (maximum - minimum)); if (_direction == SliderDirection.VERTICAL){ _local5 = (maximum - _local5); } else { _local5 = (minimum + _local5); }; doSetValue(_local5, _arg2, _arg3, _arg4); } protected function getPrecision(_arg1:Number):Number{ var _local2:String; _local2 = _arg1.toString(); if (_local2.indexOf(".") == -1){ return (0); }; return (_local2.split(".").pop().length); } protected function doSetValue(_arg1:Number, _arg2:String=null, _arg3:String=null, _arg4:int=undefined):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local5 = _value; if (((!((_snapInterval == 0))) && (!((_snapInterval == 1))))){ _local6 = Math.pow(10, getPrecision(snapInterval)); _local7 = (_snapInterval * _local6); _local8 = Math.round((_arg1 * _local6)); _local9 = (Math.round((_local8 / _local7)) * _local7); _arg1 = (_local9 / _local6); _value = Math.max(minimum, Math.min(maximum, _arg1)); } else { _value = Math.max(minimum, Math.min(maximum, Math.round(_arg1))); }; if (((!((_local5 == _value))) && (((((liveDragging) && (!((_arg3 == null))))) || ((_arg2 == InteractionInputType.KEYBOARD)))))){ dispatchEvent(new SliderEvent(SliderEvent.CHANGE, value, _arg3, _arg2, _arg4)); }; positionThumb(); } protected function setStyles():void{ copyStylesToChild(thumb, THUMB_STYLES); copyStylesToChild(track, TRACK_STYLES); } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 11
//SliderDirection (fl.controls.SliderDirection) package fl.controls { public class SliderDirection { public static var HORIZONTAL:String = "horizontal"; public static var VERTICAL:String = "vertical"; } }//package fl.controls
Section 12
//ComponentShim (fl.core.ComponentShim) package fl.core { import flash.display.*; public dynamic class ComponentShim extends MovieClip { } }//package fl.core
Section 13
//InvalidationType (fl.core.InvalidationType) package fl.core { public class InvalidationType { public static const SIZE:String = "size"; public static const ALL:String = "all"; public static const DATA:String = "data"; public static const SCROLL:String = "scroll"; public static const STATE:String = "state"; public static const STYLES:String = "styles"; public static const SELECTED:String = "selected"; public static const RENDERER_STYLES:String = "rendererStyles"; } }//package fl.core
Section 14
//UIComponent (fl.core.UIComponent) package fl.core { import flash.display.*; import flash.events.*; import fl.managers.*; import fl.events.*; import flash.text.*; import flash.utils.*; import flash.system.*; public class UIComponent extends Sprite { protected var _enabled:Boolean;// = true private var _mouseFocusEnabled:Boolean;// = true protected var startHeight:Number; protected var _height:Number; protected var _oldIMEMode:String;// = null protected var startWidth:Number; public var focusTarget:IFocusManagerComponent; protected var errorCaught:Boolean;// = false protected var uiFocusRect:DisplayObject; protected var _width:Number; public var version:String;// = "3.0.0.15" protected var isFocused:Boolean;// = false protected var callLaterMethods:Dictionary; private var _focusEnabled:Boolean;// = true private var tempText:TextField; protected var invalidateFlag:Boolean;// = false protected var _inspector:Boolean;// = false protected var sharedStyles:Object; protected var invalidHash:Object; protected var isLivePreview:Boolean;// = false protected var _imeMode:String;// = null protected var instanceStyles:Object; protected var _x:Number; protected var _y:Number; public static var inCallLaterPhase:Boolean = false; private static var defaultStyles:Object = {focusRectSkin:"focusRectSkin", focusRectPadding:2, textFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), disabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultTextFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultDisabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0)}; public static var createAccessibilityImplementation:Function; private static var focusManagers:Dictionary = new Dictionary(false); public function UIComponent(){ version = "3.0.0.15"; isLivePreview = false; invalidateFlag = false; _enabled = true; isFocused = false; _focusEnabled = true; _mouseFocusEnabled = true; _imeMode = null; _oldIMEMode = null; errorCaught = false; _inspector = false; super(); instanceStyles = {}; sharedStyles = {}; invalidHash = {}; callLaterMethods = new Dictionary(); StyleManager.registerInstance(this); configUI(); invalidate(InvalidationType.ALL); tabEnabled = (this is IFocusManagerComponent); focusRect = false; if (tabEnabled){ addEventListener(FocusEvent.FOCUS_IN, focusInHandler); addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler); addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); }; initializeFocusManager(); addEventListener(Event.ENTER_FRAME, hookAccessibility, false, 0, true); } public function drawFocus(_arg1:Boolean):void{ var _local2:Number; isFocused = _arg1; if (((!((uiFocusRect == null))) && (contains(uiFocusRect)))){ removeChild(uiFocusRect); uiFocusRect = null; }; if (_arg1){ uiFocusRect = (getDisplayObjectInstance(getStyleValue("focusRectSkin")) as Sprite); if (uiFocusRect == null){ return; }; _local2 = Number(getStyleValue("focusRectPadding")); uiFocusRect.x = -(_local2); uiFocusRect.y = -(_local2); uiFocusRect.width = (width + (_local2 * 2)); uiFocusRect.height = (height + (_local2 * 2)); addChildAt(uiFocusRect, 0); }; } private function callLaterDispatcher(_arg1:Event):void{ var _local2:Dictionary; var _local3:Object; if (_arg1.type == Event.ADDED_TO_STAGE){ removeEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher); stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); return; }; _arg1.target.removeEventListener(Event.RENDER, callLaterDispatcher); if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); return; }; inCallLaterPhase = true; _local2 = callLaterMethods; for (_local3 in _local2) { _local3(); delete _local2[_local3]; }; inCallLaterPhase = false; } private function addedHandler(_arg1:Event):void{ removeEventListener("addedToStage", addedHandler); initializeFocusManager(); } protected function getStyleValue(_arg1:String):Object{ return (((instanceStyles[_arg1])==null) ? sharedStyles[_arg1] : instanceStyles[_arg1]); } protected function isOurFocus(_arg1:DisplayObject):Boolean{ return ((_arg1 == this)); } override public function get scaleX():Number{ return ((width / startWidth)); } override public function get scaleY():Number{ return ((height / startHeight)); } override public function set height(_arg1:Number):void{ if (_height == _arg1){ return; }; setSize(width, _arg1); } protected function keyDownHandler(_arg1:KeyboardEvent):void{ } protected function focusInHandler(_arg1:FocusEvent):void{ var _local2:IFocusManager; if (isOurFocus((_arg1.target as DisplayObject))){ _local2 = focusManager; if (((_local2) && (_local2.showFocusIndicator))){ drawFocus(true); isFocused = true; }; }; } public function setStyle(_arg1:String, _arg2:Object):void{ if ((((instanceStyles[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; instanceStyles[_arg1] = _arg2; invalidate(InvalidationType.STYLES); } override public function get visible():Boolean{ return (super.visible); } public function get componentInspectorSetting():Boolean{ return (_inspector); } override public function get x():Number{ return ((isNaN(_x)) ? super.x : _x); } override public function get y():Number{ return ((isNaN(_y)) ? super.y : _y); } protected function setIMEMode(_arg1:Boolean){ var enabled = _arg1; if (_imeMode != null){ if (enabled){ IME.enabled = true; _oldIMEMode = IME.conversionMode; try { if (((!(errorCaught)) && (!((IME.conversionMode == IMEConversionMode.UNKNOWN))))){ IME.conversionMode = _imeMode; }; errorCaught = false; } catch(e:Error) { errorCaught = true; throw (new Error(("IME mode not supported: " + _imeMode))); }; } else { if (((!((IME.conversionMode == IMEConversionMode.UNKNOWN))) && (!((_oldIMEMode == IMEConversionMode.UNKNOWN))))){ IME.conversionMode = _oldIMEMode; }; IME.enabled = false; }; }; } public function set enabled(_arg1:Boolean):void{ if (_arg1 == _enabled){ return; }; _enabled = _arg1; invalidate(InvalidationType.STATE); } public function setSharedStyle(_arg1:String, _arg2:Object):void{ if ((((sharedStyles[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; sharedStyles[_arg1] = _arg2; if (instanceStyles[_arg1] == null){ invalidate(InvalidationType.STYLES); }; } protected function keyUpHandler(_arg1:KeyboardEvent):void{ } public function set focusEnabled(_arg1:Boolean):void{ _focusEnabled = _arg1; } override public function set scaleX(_arg1:Number):void{ setSize((startWidth * _arg1), height); } public function get mouseFocusEnabled():Boolean{ return (_mouseFocusEnabled); } override public function set scaleY(_arg1:Number):void{ setSize(width, (startHeight * _arg1)); } protected function getDisplayObjectInstance(_arg1:Object):DisplayObject{ var classDef:Object; var skin = _arg1; classDef = null; if ((skin is Class)){ return ((new (skin) as DisplayObject)); }; if ((skin is DisplayObject)){ (skin as DisplayObject).x = 0; (skin as DisplayObject).y = 0; return ((skin as DisplayObject)); }; try { classDef = getDefinitionByName(skin.toString()); } catch(e:Error) { try { classDef = (loaderInfo.applicationDomain.getDefinition(skin.toString()) as Object); } catch(e:Error) { }; }; if (classDef == null){ return (null); }; return ((new (classDef) as DisplayObject)); } protected function copyStylesToChild(_arg1:UIComponent, _arg2:Object):void{ var _local3:String; for (_local3 in _arg2) { _arg1.setStyle(_local3, getStyleValue(_arg2[_local3])); }; } protected function beforeComponentParameters():void{ } protected function callLater(_arg1:Function):void{ if (inCallLaterPhase){ return; }; callLaterMethods[_arg1] = true; if (stage != null){ stage.addEventListener(Event.RENDER, callLaterDispatcher, false, 0, true); stage.invalidate(); } else { addEventListener(Event.ADDED_TO_STAGE, callLaterDispatcher, false, 0, true); }; } protected function createFocusManager():void{ if (focusManagers[stage] == null){ focusManagers[stage] = new FocusManager(stage); }; } override public function set visible(_arg1:Boolean):void{ var _local2:String; if (super.visible == _arg1){ return; }; super.visible = _arg1; _local2 = (_arg1) ? ComponentEvent.SHOW : ComponentEvent.HIDE; dispatchEvent(new ComponentEvent(_local2, true)); } protected function hookAccessibility(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, hookAccessibility); initializeAccessibility(); } public function set componentInspectorSetting(_arg1:Boolean):void{ _inspector = _arg1; if (_inspector){ beforeComponentParameters(); } else { afterComponentParameters(); }; } override public function set x(_arg1:Number):void{ move(_arg1, _y); } public function drawNow():void{ draw(); } override public function set y(_arg1:Number):void{ move(_x, _arg1); } protected function checkLivePreview():Boolean{ var className:String; if (parent == null){ return (false); }; try { className = getQualifiedClassName(parent); } catch(e:Error) { }; return ((className == "fl.livepreview::LivePreviewParent")); } protected function focusOutHandler(_arg1:FocusEvent):void{ if (isOurFocus((_arg1.target as DisplayObject))){ drawFocus(false); isFocused = false; }; } public function set mouseFocusEnabled(_arg1:Boolean):void{ _mouseFocusEnabled = _arg1; } public function getFocus():InteractiveObject{ if (stage){ return (stage.focus); }; return (null); } protected function validate():void{ invalidHash = {}; } override public function get height():Number{ return (_height); } public function invalidate(_arg1:String="all", _arg2:Boolean=true):void{ invalidHash[_arg1] = true; if (_arg2){ this.callLater(draw); }; } public function get enabled():Boolean{ return (_enabled); } protected function getScaleX():Number{ return (super.scaleX); } protected function getScaleY():Number{ return (super.scaleY); } public function get focusEnabled():Boolean{ return (_focusEnabled); } protected function afterComponentParameters():void{ } protected function draw():void{ if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){ if (((isFocused) && (focusManager.showFocusIndicator))){ drawFocus(true); }; }; validate(); } protected function configUI():void{ var _local1:Number; var _local2:Number; var _local3:Number; isLivePreview = checkLivePreview(); _local1 = rotation; rotation = 0; _local2 = super.width; _local3 = super.height; var _local4 = 1; super.scaleY = _local4; super.scaleX = _local4; setSize(_local2, _local3); move(super.x, super.y); rotation = _local1; startWidth = _local2; startHeight = _local3; if (numChildren > 0){ removeChildAt(0); }; } protected function setScaleX(_arg1:Number):void{ super.scaleX = _arg1; } protected function setScaleY(_arg1:Number):void{ super.scaleY = _arg1; } private function initializeFocusManager():void{ if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, addedHandler, false, 0, true); } else { createFocusManager(); }; } public function set focusManager(_arg1:IFocusManager):void{ UIComponent.focusManagers[this] = _arg1; } public function clearStyle(_arg1:String):void{ setStyle(_arg1, null); } protected function isInvalid(_arg1:String, ... _args):Boolean{ if (((invalidHash[_arg1]) || (invalidHash[InvalidationType.ALL]))){ return (true); }; while (_args.length > 0) { if (invalidHash[_args.pop()]){ return (true); }; }; return (false); } public function setSize(_arg1:Number, _arg2:Number):void{ _width = _arg1; _height = _arg2; invalidate(InvalidationType.SIZE); dispatchEvent(new ComponentEvent(ComponentEvent.RESIZE, false)); } override public function set width(_arg1:Number):void{ if (_width == _arg1){ return; }; setSize(_arg1, height); } public function setFocus():void{ if (stage){ stage.focus = this; }; } protected function initializeAccessibility():void{ if (UIComponent.createAccessibilityImplementation != null){ UIComponent.createAccessibilityImplementation(this); }; } public function get focusManager():IFocusManager{ var _local1:DisplayObject; _local1 = this; while (_local1) { if (UIComponent.focusManagers[_local1] != null){ return (IFocusManager(UIComponent.focusManagers[_local1])); }; _local1 = _local1.parent; }; return (null); } override public function get width():Number{ return (_width); } public function move(_arg1:Number, _arg2:Number):void{ _x = _arg1; _y = _arg2; super.x = Math.round(_arg1); super.y = Math.round(_arg2); dispatchEvent(new ComponentEvent(ComponentEvent.MOVE)); } public function validateNow():void{ invalidate(InvalidationType.ALL, false); draw(); } public function getStyle(_arg1:String):Object{ return (instanceStyles[_arg1]); } public static function getStyleDefinition():Object{ return (defaultStyles); } public static function mergeStyles(... _args):Object{ var _local2:Object; var _local3:uint; var _local4:uint; var _local5:Object; var _local6:String; _local2 = {}; _local3 = _args.length; _local4 = 0; while (_local4 < _local3) { _local5 = _args[_local4]; for (_local6 in _local5) { if (_local2[_local6] != null){ } else { _local2[_local6] = _args[_local4][_local6]; }; }; _local4++; }; return (_local2); } } }//package fl.core
Section 15
//ComponentEvent (fl.events.ComponentEvent) package fl.events { import flash.events.*; public class ComponentEvent extends Event { public static const HIDE:String = "hide"; public static const BUTTON_DOWN:String = "buttonDown"; public static const MOVE:String = "move"; public static const RESIZE:String = "resize"; public static const ENTER:String = "enter"; public static const LABEL_CHANGE:String = "labelChange"; public static const SHOW:String = "show"; public function ComponentEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } override public function toString():String{ return (formatToString("ComponentEvent", "type", "bubbles", "cancelable")); } override public function clone():Event{ return (new ComponentEvent(type, bubbles, cancelable)); } } }//package fl.events
Section 16
//InteractionInputType (fl.events.InteractionInputType) package fl.events { public class InteractionInputType { public static const MOUSE:String = "mouse"; public static const KEYBOARD:String = "keyboard"; } }//package fl.events
Section 17
//SliderEvent (fl.events.SliderEvent) package fl.events { import flash.events.*; public class SliderEvent extends Event { protected var _triggerEvent:String; protected var _keyCode:Number; protected var _value:Number; protected var _clickTarget:String; public static const CHANGE:String = "change"; public static const THUMB_PRESS:String = "thumbPress"; public static const THUMB_DRAG:String = "thumbDrag"; public static const THUMB_RELEASE:String = "thumbRelease"; public function SliderEvent(_arg1:String, _arg2:Number, _arg3:String, _arg4:String, _arg5:int=0){ _value = _arg2; _keyCode = _arg5; _triggerEvent = _arg4; _clickTarget = _arg3; super(_arg1); } public function get clickTarget():String{ return (_clickTarget); } override public function clone():Event{ return (new SliderEvent(type, _value, _clickTarget, _triggerEvent, _keyCode)); } override public function toString():String{ return (formatToString("SliderEvent", "type", "value", "bubbles", "cancelable", "keyCode", "triggerEvent", "clickTarget")); } public function get triggerEvent():String{ return (_triggerEvent); } public function get value():Number{ return (_value); } public function get keyCode():Number{ return (_keyCode); } } }//package fl.events
Section 18
//SliderEventClickTarget (fl.events.SliderEventClickTarget) package fl.events { public class SliderEventClickTarget { public static const TRACK:String = "track"; public static const THUMB:String = "thumb"; } }//package fl.events
Section 19
//FocusManager (fl.managers.FocusManager) package fl.managers { import fl.controls.*; import flash.display.*; import flash.events.*; import fl.core.*; import flash.text.*; import flash.utils.*; import flash.ui.*; public class FocusManager implements IFocusManager { private var focusableObjects:Dictionary; private var _showFocusIndicator:Boolean;// = true private var defButton:Button; private var focusableCandidates:Array; private var _form:DisplayObjectContainer; private var _defaultButtonEnabled:Boolean;// = true private var activated:Boolean;// = false private var _defaultButton:Button; private var calculateCandidates:Boolean;// = true private var lastFocus:InteractiveObject; private var lastAction:String; public function FocusManager(_arg1:DisplayObjectContainer){ activated = false; calculateCandidates = true; _showFocusIndicator = true; _defaultButtonEnabled = true; super(); focusableObjects = new Dictionary(true); if (_arg1 != null){ _form = _arg1; addFocusables(DisplayObject(_arg1)); _arg1.addEventListener(Event.ADDED, addedHandler); _arg1.addEventListener(Event.REMOVED, removedHandler); activate(); }; } public function get showFocusIndicator():Boolean{ return (_showFocusIndicator); } private function getIndexOfNextObject(_arg1:int, _arg2:Boolean, _arg3:Boolean, _arg4:String):int{ var _local5:int; var _local6:int; var _local7:DisplayObject; var _local8:IFocusManagerGroup; var _local9:int; var _local10:DisplayObject; var _local11:IFocusManagerGroup; _local5 = focusableCandidates.length; _local6 = _arg1; while (true) { if (_arg2){ _arg1--; } else { _arg1++; }; if (_arg3){ if (((_arg2) && ((_arg1 < 0)))){ break; }; if (((!(_arg2)) && ((_arg1 == _local5)))){ break; }; } else { _arg1 = ((_arg1 + _local5) % _local5); if (_local6 == _arg1){ break; }; }; if (isValidFocusCandidate(focusableCandidates[_arg1], _arg4)){ _local7 = DisplayObject(findFocusManagerComponent(focusableCandidates[_arg1])); if ((_local7 is IFocusManagerGroup)){ _local8 = IFocusManagerGroup(_local7); _local9 = 0; while (_local9 < focusableCandidates.length) { _local10 = focusableCandidates[_local9]; if ((_local10 is IFocusManagerGroup)){ _local11 = IFocusManagerGroup(_local10); if ((((_local11.groupName == _local8.groupName)) && (_local11.selected))){ _arg1 = _local9; break; }; }; _local9++; }; }; return (_arg1); }; }; return (_arg1); } public function set form(_arg1:DisplayObjectContainer):void{ _form = _arg1; } private function addFocusables(_arg1:DisplayObject, _arg2:Boolean=false):void{ var focusable:IFocusManagerComponent; var io:InteractiveObject; var doc:DisplayObjectContainer; var i:int; var child:DisplayObject; var o = _arg1; var skipTopLevel = _arg2; if (!skipTopLevel){ if ((o is IFocusManagerComponent)){ focusable = IFocusManagerComponent(o); if (focusable.focusEnabled){ if (((focusable.tabEnabled) && (isTabVisible(o)))){ focusableObjects[o] = true; calculateCandidates = true; }; o.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); o.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); }; } else { if ((o is InteractiveObject)){ io = (o as InteractiveObject); if (((((io) && (io.tabEnabled))) && ((findFocusManagerComponent(io) == io)))){ focusableObjects[io] = true; calculateCandidates = true; }; io.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); io.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); }; }; }; if ((o is DisplayObjectContainer)){ doc = DisplayObjectContainer(o); o.addEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler); if ((((((doc is Stage)) || ((doc.parent is Stage)))) || (doc.tabChildren))){ i = 0; while (i < doc.numChildren) { try { child = doc.getChildAt(i); if (child != null){ addFocusables(doc.getChildAt(i)); }; } catch(error:SecurityError) { }; i = (i + 1); }; }; }; } private function getChildIndex(_arg1:DisplayObjectContainer, _arg2:DisplayObject):int{ return (_arg1.getChildIndex(_arg2)); } private function mouseFocusChangeHandler(_arg1:FocusEvent):void{ if ((_arg1.relatedObject is TextField)){ return; }; _arg1.preventDefault(); } private function focusOutHandler(_arg1:FocusEvent):void{ var _local2:InteractiveObject; _local2 = (_arg1.target as InteractiveObject); } private function isValidFocusCandidate(_arg1:DisplayObject, _arg2:String):Boolean{ var _local3:IFocusManagerGroup; if (!isEnabledAndVisible(_arg1)){ return (false); }; if ((_arg1 is IFocusManagerGroup)){ _local3 = IFocusManagerGroup(_arg1); if (_arg2 == _local3.groupName){ return (false); }; }; return (true); } public function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject{ var _local2:InteractiveObject; _local2 = _arg1; while (_arg1) { if ((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))){ return (_arg1); }; _arg1 = _arg1.parent; }; return (_local2); } private function sortFocusableObjectsTabIndex():void{ var _local1:Object; var _local2:InteractiveObject; focusableCandidates = []; for (_local1 in focusableObjects) { _local2 = InteractiveObject(_local1); if (((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))){ focusableCandidates.push(_local2); }; }; focusableCandidates.sort(sortByTabIndex); } private function removeFocusables(_arg1:DisplayObject):void{ var _local2:Object; var _local3:DisplayObject; if ((_arg1 is DisplayObjectContainer)){ _arg1.removeEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler); _arg1.removeEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); for (_local2 in focusableObjects) { _local3 = DisplayObject(_local2); if (DisplayObjectContainer(_arg1).contains(_local3)){ if (_local3 == lastFocus){ lastFocus = null; }; _local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); delete focusableObjects[_local2]; calculateCandidates = true; }; }; }; } private function addedHandler(_arg1:Event):void{ var _local2:DisplayObject; _local2 = DisplayObject(_arg1.target); if (_local2.stage){ addFocusables(DisplayObject(_arg1.target)); }; } private function getTopLevelFocusTarget(_arg1:InteractiveObject):InteractiveObject{ while (_arg1 != InteractiveObject(form)) { if ((((((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))) && (IFocusManagerComponent(_arg1).mouseFocusEnabled))) && (UIComponent(_arg1).enabled))){ return (_arg1); }; _arg1 = _arg1.parent; if (_arg1 == null){ break; }; }; return (null); } private function tabChildrenChangeHandler(_arg1:Event):void{ var _local2:DisplayObjectContainer; if (_arg1.target != _arg1.currentTarget){ return; }; calculateCandidates = true; _local2 = DisplayObjectContainer(_arg1.target); if (_local2.tabChildren){ addFocusables(_local2, true); } else { removeFocusables(_local2); }; } public function sendDefaultButtonEvent():void{ defButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); } public function getFocus():InteractiveObject{ var _local1:InteractiveObject; _local1 = form.stage.focus; return (findFocusManagerComponent(_local1)); } private function isEnabledAndVisible(_arg1:DisplayObject):Boolean{ var _local2:DisplayObjectContainer; var _local3:TextField; var _local4:SimpleButton; _local2 = DisplayObject(form).parent; while (_arg1 != _local2) { if ((_arg1 is UIComponent)){ if (!UIComponent(_arg1).enabled){ return (false); }; } else { if ((_arg1 is TextField)){ _local3 = TextField(_arg1); if ((((_local3.type == TextFieldType.DYNAMIC)) || (!(_local3.selectable)))){ return (false); }; } else { if ((_arg1 is SimpleButton)){ _local4 = SimpleButton(_arg1); if (!_local4.enabled){ return (false); }; }; }; }; if (!_arg1.visible){ return (false); }; _arg1 = _arg1.parent; }; return (true); } public function set defaultButton(_arg1:Button):void{ var _local2:Button; _local2 = (_arg1) ? Button(_arg1) : null; if (_local2 != _defaultButton){ if (_defaultButton){ _defaultButton.emphasized = false; }; if (defButton){ defButton.emphasized = false; }; _defaultButton = _local2; defButton = _local2; if (_local2){ _local2.emphasized = true; }; }; } private function deactivateHandler(_arg1:Event):void{ var _local2:InteractiveObject; _local2 = InteractiveObject(_arg1.target); } public function setFocus(_arg1:InteractiveObject):void{ if ((_arg1 is IFocusManagerComponent)){ IFocusManagerComponent(_arg1).setFocus(); } else { form.stage.focus = _arg1; }; } private function setFocusToNextObject(_arg1:FocusEvent):void{ var _local2:InteractiveObject; if (!hasFocusableObjects()){ return; }; _local2 = getNextFocusManagerComponent(_arg1.shiftKey); if (_local2){ setFocus(_local2); }; } private function hasFocusableObjects():Boolean{ var _local1:Object; for (_local1 in focusableObjects) { return (true); }; return (false); } private function tabIndexChangeHandler(_arg1:Event):void{ calculateCandidates = true; } private function sortFocusableObjects():void{ var _local1:Object; var _local2:InteractiveObject; focusableCandidates = []; for (_local1 in focusableObjects) { _local2 = InteractiveObject(_local1); if (((((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))) && ((_local2.tabIndex > 0)))){ sortFocusableObjectsTabIndex(); return; }; focusableCandidates.push(_local2); }; focusableCandidates.sort(sortByDepth); } private function keyFocusChangeHandler(_arg1:FocusEvent):void{ showFocusIndicator = true; if ((((((_arg1.keyCode == Keyboard.TAB)) || ((_arg1.keyCode == 0)))) && (!(_arg1.isDefaultPrevented())))){ setFocusToNextObject(_arg1); _arg1.preventDefault(); }; } private function getIndexOfFocusedObject(_arg1:DisplayObject):int{ var _local2:int; var _local3:int; _local2 = focusableCandidates.length; _local3 = 0; _local3 = 0; while (_local3 < _local2) { if (focusableCandidates[_local3] == _arg1){ return (_local3); }; _local3++; }; return (-1); } public function hideFocus():void{ } private function removedHandler(_arg1:Event):void{ var _local2:int; var _local3:DisplayObject; var _local4:InteractiveObject; _local3 = DisplayObject(_arg1.target); if ((((_local3 is IFocusManagerComponent)) && ((focusableObjects[_local3] == true)))){ if (_local3 == lastFocus){ IFocusManagerComponent(lastFocus).drawFocus(false); lastFocus = null; }; _local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); delete focusableObjects[_local3]; calculateCandidates = true; } else { if ((((_local3 is InteractiveObject)) && ((focusableObjects[_local3] == true)))){ _local4 = (_local3 as InteractiveObject); if (_local4){ if (_local4 == lastFocus){ lastFocus = null; }; delete focusableObjects[_local4]; calculateCandidates = true; }; _local3.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); }; }; removeFocusables(_local3); } private function sortByDepth(_arg1:InteractiveObject, _arg2:InteractiveObject):Number{ var _local3:String; var _local4:String; var _local5:int; var _local6:String; var _local7:String; var _local8:String; var _local9:DisplayObject; var _local10:DisplayObject; _local3 = ""; _local4 = ""; _local8 = "0000"; _local9 = DisplayObject(_arg1); _local10 = DisplayObject(_arg2); while (((!((_local9 == DisplayObject(form)))) && (_local9.parent))) { _local5 = getChildIndex(_local9.parent, _local9); _local6 = _local5.toString(16); if (_local6.length < 4){ _local7 = (_local8.substring(0, (4 - _local6.length)) + _local6); }; _local3 = (_local7 + _local3); _local9 = _local9.parent; }; while (((!((_local10 == DisplayObject(form)))) && (_local10.parent))) { _local5 = getChildIndex(_local10.parent, _local10); _local6 = _local5.toString(16); if (_local6.length < 4){ _local7 = (_local8.substring(0, (4 - _local6.length)) + _local6); }; _local4 = (_local7 + _local4); _local10 = _local10.parent; }; return (((_local3 > _local4)) ? 1 : ((_local3 < _local4)) ? -1 : 0); } public function get defaultButton():Button{ return (_defaultButton); } private function activateHandler(_arg1:Event):void{ var _local2:InteractiveObject; _local2 = InteractiveObject(_arg1.target); if (lastFocus){ if ((lastFocus is IFocusManagerComponent)){ IFocusManagerComponent(lastFocus).setFocus(); } else { form.stage.focus = lastFocus; }; }; lastAction = "ACTIVATE"; } public function showFocus():void{ } public function set defaultButtonEnabled(_arg1:Boolean):void{ _defaultButtonEnabled = _arg1; } public function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject{ var _local2:DisplayObject; var _local3:String; var _local4:int; var _local5:Boolean; var _local6:int; var _local7:int; var _local8:IFocusManagerGroup; if (!hasFocusableObjects()){ return (null); }; if (calculateCandidates){ sortFocusableObjects(); calculateCandidates = false; }; _local2 = form.stage.focus; _local2 = DisplayObject(findFocusManagerComponent(InteractiveObject(_local2))); _local3 = ""; if ((_local2 is IFocusManagerGroup)){ _local8 = IFocusManagerGroup(_local2); _local3 = _local8.groupName; }; _local4 = getIndexOfFocusedObject(_local2); _local5 = false; _local6 = _local4; if (_local4 == -1){ if (_arg1){ _local4 = focusableCandidates.length; }; _local5 = true; }; _local7 = getIndexOfNextObject(_local4, _arg1, _local5, _local3); return (findFocusManagerComponent(focusableCandidates[_local7])); } private function mouseDownHandler(_arg1:MouseEvent):void{ var _local2:InteractiveObject; if (_arg1.isDefaultPrevented()){ return; }; _local2 = getTopLevelFocusTarget(InteractiveObject(_arg1.target)); if (!_local2){ return; }; showFocusIndicator = false; if (((((!((_local2 == lastFocus))) || ((lastAction == "ACTIVATE")))) && (!((_local2 is TextField))))){ setFocus(_local2); }; lastAction = "MOUSEDOWN"; } private function isTabVisible(_arg1:DisplayObject):Boolean{ var _local2:DisplayObjectContainer; _local2 = _arg1.parent; while (((((_local2) && (!((_local2 is Stage))))) && (!(((_local2.parent) && ((_local2.parent is Stage))))))) { if (!_local2.tabChildren){ return (false); }; _local2 = _local2.parent; }; return (true); } public function get nextTabIndex():int{ return (0); } private function keyDownHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.TAB){ lastAction = "KEY"; if (calculateCandidates){ sortFocusableObjects(); calculateCandidates = false; }; }; if (((((((defaultButtonEnabled) && ((_arg1.keyCode == Keyboard.ENTER)))) && (defaultButton))) && (defButton.enabled))){ sendDefaultButtonEvent(); }; } private function focusInHandler(_arg1:FocusEvent):void{ var _local2:InteractiveObject; var _local3:Button; _local2 = InteractiveObject(_arg1.target); if (form.contains(_local2)){ lastFocus = findFocusManagerComponent(InteractiveObject(_local2)); if ((lastFocus is Button)){ _local3 = Button(lastFocus); if (defButton){ defButton.emphasized = false; defButton = _local3; _local3.emphasized = true; }; } else { if (((defButton) && (!((defButton == _defaultButton))))){ defButton.emphasized = false; defButton = _defaultButton; _defaultButton.emphasized = true; }; }; }; } private function tabEnabledChangeHandler(_arg1:Event):void{ var _local2:InteractiveObject; var _local3:Boolean; calculateCandidates = true; _local2 = InteractiveObject(_arg1.target); _local3 = (focusableObjects[_local2] == true); if (_local2.tabEnabled){ if (((!(_local3)) && (isTabVisible(_local2)))){ if (!(_local2 is IFocusManagerComponent)){ _local2.focusRect = false; }; focusableObjects[_local2] = true; }; } else { if (_local3){ delete focusableObjects[_local2]; }; }; } public function set showFocusIndicator(_arg1:Boolean):void{ _showFocusIndicator = _arg1; } public function get form():DisplayObjectContainer{ return (_form); } private function sortByTabIndex(_arg1:InteractiveObject, _arg2:InteractiveObject):int{ return (((_arg1.tabIndex > _arg2.tabIndex)) ? 1 : ((_arg1.tabIndex < _arg2.tabIndex)) ? -1 : sortByDepth(_arg1, _arg2)); } public function activate():void{ if (activated){ return; }; form.stage.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler, false, 0, true); form.stage.addEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler, false, 0, true); form.addEventListener(FocusEvent.FOCUS_IN, focusInHandler, true); form.addEventListener(FocusEvent.FOCUS_OUT, focusOutHandler, true); form.stage.addEventListener(Event.ACTIVATE, activateHandler, false, 0, true); form.stage.addEventListener(Event.DEACTIVATE, deactivateHandler, false, 0, true); form.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); form.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true); activated = true; if (lastFocus){ setFocus(lastFocus); }; } public function deactivate():void{ form.stage.removeEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler); form.stage.removeEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler); form.removeEventListener(FocusEvent.FOCUS_IN, focusInHandler, true); form.removeEventListener(FocusEvent.FOCUS_OUT, focusOutHandler, true); form.stage.removeEventListener(Event.ACTIVATE, activateHandler); form.stage.removeEventListener(Event.DEACTIVATE, deactivateHandler); form.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); form.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true); activated = false; } public function get defaultButtonEnabled():Boolean{ return (_defaultButtonEnabled); } } }//package fl.managers
Section 20
//IFocusManager (fl.managers.IFocusManager) package fl.managers { import fl.controls.*; import flash.display.*; public interface IFocusManager { function getFocus():InteractiveObject; function deactivate():void; function set defaultButton(_arg1:Button):void; function set showFocusIndicator(_arg1:Boolean):void; function get defaultButtonEnabled():Boolean; function get nextTabIndex():int; function get defaultButton():Button; function get showFocusIndicator():Boolean; function setFocus(_arg1:InteractiveObject):void; function activate():void; function showFocus():void; function set defaultButtonEnabled(_arg1:Boolean):void; function hideFocus():void; function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject; function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject; } }//package fl.managers
Section 21
//IFocusManagerComponent (fl.managers.IFocusManagerComponent) package fl.managers { public interface IFocusManagerComponent { function set focusEnabled(_arg1:Boolean):void; function drawFocus(_arg1:Boolean):void; function setFocus():void; function get focusEnabled():Boolean; function get tabEnabled():Boolean; function get tabIndex():int; function get mouseFocusEnabled():Boolean; } }//package fl.managers
Section 22
//IFocusManagerGroup (fl.managers.IFocusManagerGroup) package fl.managers { public interface IFocusManagerGroup { function set groupName(_arg1:String):void; function set selected(_arg1:Boolean):void; function get groupName():String; function get selected():Boolean; } }//package fl.managers
Section 23
//StyleManager (fl.managers.StyleManager) package fl.managers { import fl.core.*; import flash.text.*; import flash.utils.*; public class StyleManager { private var globalStyles:Object; private var classToDefaultStylesDict:Dictionary; private var styleToClassesHash:Object; private var classToStylesDict:Dictionary; private var classToInstancesDict:Dictionary; private static var _instance:StyleManager; public function StyleManager(){ styleToClassesHash = {}; classToInstancesDict = new Dictionary(true); classToStylesDict = new Dictionary(true); classToDefaultStylesDict = new Dictionary(true); globalStyles = UIComponent.getStyleDefinition(); } public static function clearComponentStyle(_arg1:Object, _arg2:String):void{ var _local3:Class; var _local4:Object; _local3 = getClassDef(_arg1); _local4 = getInstance().classToStylesDict[_local3]; if (((!((_local4 == null))) && (!((_local4[_arg2] == null))))){ delete _local4[_arg2]; invalidateComponentStyle(_local3, _arg2); }; } private static function getClassDef(_arg1:Object):Class{ var component = _arg1; if ((component is Class)){ return ((component as Class)); }; try { return ((getDefinitionByName(getQualifiedClassName(component)) as Class)); } catch(e:Error) { if ((component is UIComponent)){ try { return ((component.loaderInfo.applicationDomain.getDefinition(getQualifiedClassName(component)) as Class)); } catch(e:Error) { }; }; }; return (null); } public static function clearStyle(_arg1:String):void{ setStyle(_arg1, null); } public static function setComponentStyle(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Class; var _local5:Object; _local4 = getClassDef(_arg1); _local5 = getInstance().classToStylesDict[_local4]; if (_local5 == null){ _local5 = (getInstance().classToStylesDict[_local4] = {}); }; if (_local5 == _arg3){ return; }; _local5[_arg2] = _arg3; invalidateComponentStyle(_local4, _arg2); } private static function setSharedStyles(_arg1:UIComponent):void{ var _local2:StyleManager; var _local3:Class; var _local4:Object; var _local5:String; _local2 = getInstance(); _local3 = getClassDef(_arg1); _local4 = _local2.classToDefaultStylesDict[_local3]; for (_local5 in _local4) { _arg1.setSharedStyle(_local5, getSharedStyle(_arg1, _local5)); }; } public static function getComponentStyle(_arg1:Object, _arg2:String):Object{ var _local3:Class; var _local4:Object; _local3 = getClassDef(_arg1); _local4 = getInstance().classToStylesDict[_local3]; return (((_local4)==null) ? null : _local4[_arg2]); } private static function getInstance(){ if (_instance == null){ _instance = new (StyleManager); }; return (_instance); } private static function invalidateComponentStyle(_arg1:Class, _arg2:String):void{ var _local3:Dictionary; var _local4:Object; var _local5:UIComponent; _local3 = getInstance().classToInstancesDict[_arg1]; if (_local3 == null){ return; }; for (_local4 in _local3) { _local5 = (_local4 as UIComponent); if (_local5 == null){ } else { _local5.setSharedStyle(_arg2, getSharedStyle(_local5, _arg2)); }; }; } private static function invalidateStyle(_arg1:String):void{ var _local2:Dictionary; var _local3:Object; _local2 = getInstance().styleToClassesHash[_arg1]; if (_local2 == null){ return; }; for (_local3 in _local2) { invalidateComponentStyle(Class(_local3), _arg1); }; } public static function registerInstance(_arg1:UIComponent):void{ var inst:StyleManager; var classDef:Class; var target:Class; var defaultStyles:Object; var styleToClasses:Object; var n:String; var instance = _arg1; inst = getInstance(); classDef = getClassDef(instance); if (classDef == null){ return; }; if (inst.classToInstancesDict[classDef] == null){ inst.classToInstancesDict[classDef] = new Dictionary(true); target = classDef; while (defaultStyles == null) { if (target["getStyleDefinition"] != null){ defaultStyles = target["getStyleDefinition"](); break; }; try { target = (instance.loaderInfo.applicationDomain.getDefinition(getQualifiedSuperclassName(target)) as Class); } catch(err:Error) { try { target = (getDefinitionByName(getQualifiedSuperclassName(target)) as Class); } catch(e:Error) { defaultStyles = UIComponent.getStyleDefinition(); break; }; }; }; styleToClasses = inst.styleToClassesHash; for (n in defaultStyles) { if (styleToClasses[n] == null){ styleToClasses[n] = new Dictionary(true); }; styleToClasses[n][classDef] = true; }; inst.classToDefaultStylesDict[classDef] = defaultStyles; inst.classToStylesDict[classDef] = {}; }; inst.classToInstancesDict[classDef][instance] = true; setSharedStyles(instance); } public static function getStyle(_arg1:String):Object{ return (getInstance().globalStyles[_arg1]); } private static function getSharedStyle(_arg1:UIComponent, _arg2:String):Object{ var _local3:Class; var _local4:StyleManager; var _local5:Object; _local3 = getClassDef(_arg1); _local4 = getInstance(); _local5 = _local4.classToStylesDict[_local3][_arg2]; if (_local5 != null){ return (_local5); }; _local5 = _local4.globalStyles[_arg2]; if (_local5 != null){ return (_local5); }; return (_local4.classToDefaultStylesDict[_local3][_arg2]); } public static function setStyle(_arg1:String, _arg2:Object):void{ var _local3:Object; _local3 = getInstance().globalStyles; if ((((_local3[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; _local3[_arg1] = _arg2; invalidateStyle(_arg1); } } }//package fl.managers
Section 24
//AnimatedSprite (AnimatedSprite) package { import flash.display.*; import flash.geom.*; import flash.utils.*; public class AnimatedSprite { public var bForward:Boolean;// = true private var tmpString:String; private var _H:int; private var _hW; private var _W; private var _cachedBtm:Array; public var _srcMc:MovieClip; public var scl:Number;// = 1 public var _frm:int;// = 0 public var bLoop:Boolean;// = true public var sclY:Number;// = 1 private var _hH; public function AnimatedSprite(_arg1:String, _arg2:String, _arg3:int, _arg4:int){ var _local6:BitmapData; _cachedBtm = new Array(); super(); tmpString = _arg1; _hW = _arg3; _hH = _arg4; _W = (2 * _hW); _H = (2 * _hH); var _local5:Object = getDefinitionByName(_arg1); _srcMc = new (_local5); _srcMc.gotoAndStop(_arg2); while (_srcMc.currentLabel != "stop") { _local6 = new BitmapData(_W, _H, true, 0); _local6.draw(_srcMc); _cachedBtm[_cachedBtm.length] = _local6; _srcMc.nextFrame(); }; } public function drawAndPlay(_arg1:BitmapData, _arg2:Number, _arg3:Number){ if (_frm >= _cachedBtm.length){ if (bLoop){ _frm = 0; } else { _frm = (_cachedBtm.length - 1); }; }; if (_frm < 0){ if (bLoop){ _frm = (_cachedBtm.length - 1); } else { _frm = 0; }; }; var _local4:Matrix = new Matrix(); _local4.scale(scl, sclY); if (scl == -1){ _local4.translate(((_arg2 - _hW) + _W), (_arg3 - _hH)); } else { _local4.translate((_arg2 - _hW), (_arg3 - _hH)); }; _arg1.draw(_cachedBtm[_frm], _local4); if (bForward){ _frm++; } else { _frm--; }; } public function drawFrame(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number){ var _local5:Matrix = new Matrix(); _local5.scale(scl, sclY); if (scl == -1){ _local5.translate(((_arg3 - (_hW * scl)) + _W), (_arg4 - (_hH * sclY))); } else { _local5.translate((_arg3 - (_hW * scl)), (_arg4 - (_hH * sclY))); }; _arg1.draw(_cachedBtm[_arg2], _local5); } public function drawVertical(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number){ var _local5:Matrix = new Matrix(); var _local6:int; while (_local6 < _arg2) { _local5.identity(); _local5.scale(scl, sclY); if (scl == -1){ _local5.translate(((_arg3 - _hW) + _W), ((_arg4 - _hH) + (_local6 * _H))); } else { _local5.translate((_arg3 - _hW), ((_arg4 - _hH) + (_local6 * _H))); }; _arg1.draw(_cachedBtm[_local6], _local5); _local6++; }; } } }//package
Section 25
//Building (Building) package { import flash.display.*; import flash.geom.*; public class Building { private var _deadBuildingIdxs:Array; private var _hW:int; public var _blgBD:BitmapData; public var _bd:BitmapData; public var bDead:Boolean;// = false private var _bkgSpd:Number; private var i; private var j; public var _x; public var _y:Number; public var _idx:int; public function Building(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number, _arg6:BitmapData){ _bd = _arg6; _blgBD = _arg1; _bkgSpd = Main._bkgSpd; _idx = _arg2; _hW = _arg3; _deadBuildingIdxs = Main._deadBuildingIdxs; reset(_arg4, _arg5); } public function draw(){ if (bDead){ return; }; var _local1:Matrix = new Matrix(); _local1.translate((_x - _hW), (_y - _hW)); _bd.draw(_blgBD, _local1); } public function update(){ if (bDead){ return; }; _y = (_y + _bkgSpd); if ((_y >> 9) == 1){ bDead = true; _deadBuildingIdxs.push(_idx); }; } public function reset(_arg1:Number, _arg2:Number){ bDead = false; _x = _arg1; _y = _arg2; } } }//package
Section 26
//bush0 (bush0) package { import flash.display.*; public dynamic class bush0 extends MovieClip { } }//package
Section 27
//bush1 (bush1) package { import flash.display.*; public dynamic class bush1 extends MovieClip { } }//package
Section 28
//bush2 (bush2) package { import flash.display.*; public dynamic class bush2 extends MovieClip { } }//package
Section 29
//bush3 (bush3) package { import flash.display.*; public dynamic class bush3 extends MovieClip { } }//package
Section 30
//clutchSnd (clutchSnd) package { import flash.media.*; public dynamic class clutchSnd extends Sound { } }//package
Section 31
//eliceMC (eliceMC) package { import flash.display.*; public dynamic class eliceMC extends MovieClip { } }//package
Section 32
//Enemy (Enemy) package { import flash.display.*; import flash.geom.*; public class Enemy { private var _player:Player; public var _value:Number; private var _lifeValueShape:Shape; public var _x; private var _lifeMax:int; private var _reloadMax:Number; private var plDX; private var plDY; public var _type:int; private var _tankBulletAS:AnimatedSprite; private var _asFrm:int;// = 1 private var _tankBloodAS:AnimatedSprite; private var _bkgSpd; private var zone:Zone; private var _tangents:Array; private var _zI; private var _zJ:int; private var _main:Main; public var _radius:Number; private var mtrx:Matrix; private var _turretBloodAS:AnimatedSprite; public var _aS:AnimatedSprite; private var _rocketeerBloodAS:AnimatedSprite; private var _reload; private var _zones:Array; private var _gunnerBulletAS:AnimatedSprite; private var _rocketeerBulletAS:AnimatedSprite; private var _deadEnemiesIdxs:Array; private var _life:int;// = 100 private var _jeepBulletAS:AnimatedSprite; private var plSX; private var plSY:Number; public var bDead:Boolean;// = false private var _jeepBloodAS:AnimatedSprite; private var _bd:BitmapData; private var j:int; public var _deadBullets:Array; private var i; public var _bullets:Array; private var _deadEnemyBlood:Array; private var _enemyBlood:Array; public var _y:Number; private var _turretBulletAS:AnimatedSprite; public var _idx:int; private var _gunnerBloodAS:AnimatedSprite; private static var c:int; public function Enemy(_arg1:AnimatedSprite, _arg2:Number, _arg3:int, _arg4:int, _arg5:int, _arg6:Number, _arg7:Number, _arg8:BitmapData){ _lifeValueShape = new Shape(); mtrx = new Matrix(); _enemyBlood = new Array(); _deadEnemyBlood = new Array(); super(); _bd = _arg8; _aS = _arg1; _bkgSpd = Main._bkgSpd; _radius = _arg5; _zones = Main._zones; _idx = _arg4; _deadEnemiesIdxs = Main._deadEnemiesIdxs; _player = Main._player; _tangents = Main._tangents; _gunnerBulletAS = Main._gunnerBulletAS; _jeepBulletAS = Main._jeepBulletAS; _rocketeerBulletAS = Main._rocketeerBulletAS; _tankBulletAS = Main._tankBulletAS; _turretBulletAS = Main._turretBulletAS; _bullets = Main._enemyBullets; _deadBullets = Main._deadEnemyBullets; _gunnerBloodAS = Main._gunnerBloodAS; _jeepBloodAS = Main._jeepBloodAS; _rocketeerBloodAS = Main._rocketeerBloodAS; _tankBloodAS = Main._tankBloodAS; _turretBloodAS = Main._turretBloodAS; _enemyBlood = Main._enemyBlood; _deadEnemyBlood = Main._deadEnemyBlood; reset(_arg6, _arg7, _arg2, _arg3); } private function calculateRotation(){ var _local1:Number; if (plDX < 20){ if (plSY == 1){ _asFrm = 1; } else { _asFrm = 13; }; } else { if (plDY < 20){ if (plSX == 1){ _asFrm = 7; } else { _asFrm = 19; }; } else { _local1 = (plDX / plDY); i = 1; while (i < 7) { if ((((_local1 > _tangents[i])) && ((_local1 < _tangents[(i + 1)])))){ if ((((plSX == 1)) && ((plSY == 1)))){ _asFrm = i; break; } else { if ((((plSX == 1)) && ((plSY == -1)))){ _asFrm = (6 + i); break; } else { if ((((plSX == -1)) && ((plSY == -1)))){ _asFrm = (12 + i); break; } else { if ((((plSX == -1)) && ((plSY == 1)))){ _asFrm = (18 + i); break; }; }; }; }; }; i++; }; }; }; } private function die(){ var _local1:AnimatedSprite; var _local2:EnemyBlood; var _local3:int; bDead = true; removeFromOldZone(); _deadEnemiesIdxs.push(_idx); if (((((_x >> 9) == 0)) && (((_y >> 9) == 0)))){ _player._score = (_player._score + _value); }; if (_type == 5){ _local1 = _gunnerBloodAS; } else { if (_type == 7){ _local1 = _jeepBloodAS; } else { if (_type == 6){ _local1 = _rocketeerBloodAS; } else { if (_type == 8){ _local1 = _tankBloodAS; } else { if (_type == 9){ _local1 = _turretBloodAS; }; }; }; }; }; if (_deadEnemyBlood.length > 0){ _local2 = _enemyBlood[_deadEnemyBlood.pop()]; _local2._aS = _local1; _local2.reset(_x, _y); } else { _local3 = _enemyBlood.length; _local2 = new EnemyBlood(_local1, _local3, 25, _x, _y, _bd); _enemyBlood[_local3] = _local2; }; } private function createNewRocket(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:Number; var _local6:EnemyBullet; var _local7:Number; var _local8:AnimatedSprite; _local4 = 1; _local5 = 1; _local1 = (_player._x - _x); _local2 = ((_player._y - (50 * _bkgSpd)) - _y); if (_local1 < 0){ _local4 = -1; _local1 = -(_local1); }; if (_local2 < 0){ _local5 = -1; _local2 = -(_local2); }; if (_local2 != 0){ _local3 = (_local1 / _local2); } else { _local3 = Number.MAX_VALUE; }; if (_type == 5){ _local8 = _gunnerBulletAS; _local7 = 3; } else { if (_type == 6){ _local8 = _jeepBulletAS; _local7 = 5; } else { if (_type == 7){ _local8 = _rocketeerBulletAS; _local7 = 8; } else { if (_type == 8){ _local8 = _tankBulletAS; _local7 = 11; } else { if (_type == 9){ _local8 = _turretBulletAS; _local7 = 14; }; }; }; }; }; if (_deadBullets.length > 0){ _local6 = _bullets[_deadBullets.pop()]; _local6.reset(_x, _y, _local7, _local3, _local4, _local5, _type); _local6.aS = _local8; } else { _local6 = new EnemyBullet(_local8, _bullets.length, 12.5, _x, _y, _local7, _bd, _local3, _local4, _local5, _type); _bullets[_bullets.length] = _local6; }; } private function removeFromOldZone(){ var _local1:*; if (_zI == int.MAX_VALUE){ return; }; zone = _zones[_zI][_zJ]; for (_local1 in zone._enemies) { if (_local1 == _idx){ delete zone._enemies[_local1]; }; }; } public function draw(){ if (bDead){ return; }; _aS.drawFrame(_bd, (_asFrm - 1), _x, _y); _lifeValueShape.graphics.clear(); _lifeValueShape.graphics.lineStyle(2, 0xFF0000, 1, false, "normal", CapsStyle.NONE); _lifeValueShape.graphics.moveTo(-16, -20); _lifeValueShape.graphics.lineTo((-16 + ((_life / _lifeMax) * 32)), -20); mtrx.identity(); mtrx.translate(_x, _y); _bd.draw(_lifeValueShape, mtrx); } public function reset(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int){ _type = _arg4; if (_type == 5){ _reloadMax = 30; _lifeMax = 100; _life = _lifeMax; }; if (_type == 7){ _reloadMax = 35; _lifeMax = 245; _life = _lifeMax; }; if (_type == 6){ _reloadMax = 40; _lifeMax = 100; _life = _lifeMax; }; if (_type == 8){ _reloadMax = 50; _lifeMax = 475; _life = _lifeMax; }; if (_type == 9){ _reloadMax = 55; _lifeMax = 625; _life = _lifeMax; }; bDead = false; _value = _arg3; _x = _arg1; _y = _arg2; _reload = 0; _zI = int.MAX_VALUE; _zJ = int.MAX_VALUE; } public function damage(_arg1:int){ _reloadMax = (_reloadMax + Math.abs(((_arg1 / _life) * 15))); _life = (_life - _arg1); if ((((_life <= 0)) && ((bDead == false)))){ die(); }; } public function update(){ var _local1:*; var _local2:int; if (bDead){ return; }; _y = (_y + _bkgSpd); plSX = 1; plSY = 1; plDX = (_player._x - _x); plDY = (_player._y - _y); if (plDX < 0){ plDX = -(plDX); plSX = -1; }; if (plDY < 0){ plDY = -(plDY); plSY = -1; }; _asFrm = 1; if (((((_x >> 9) == 0)) && (((_y >> 9) == 0)))){ calculateRotation(); if (_type > 4){ _reload--; if (_reload <= 0){ _reload = _reloadMax; createNewRocket(); }; }; }; if (((((_x >> 9) == 0)) && (((_y >> 9) == 0)))){ _local1 = (_x >> 6); _local2 = (_y >> 6); if (((!((_local1 == _zI))) || (!((_local2 == _zJ))))){ if (_zI != int.MAX_VALUE){ removeFromOldZone(); }; _zI = _local1; _zJ = _local2; zone = _zones[_zI][_zJ]; zone._enemies[String(_idx)] = _idx; }; } else { if ((_y >> 9) == 1){ die(); }; }; } } }//package
Section 33
//EnemyBlood (EnemyBlood) package { import flash.display.*; import flash.utils.*; public class EnemyBlood { private var _bd:BitmapData; public var bDead:Boolean; private var _bkgSpd:Number; private var _frm; public var _radius:Number; private var _deadEnemyBlood:Array; public var _aS:AnimatedSprite; public var _x; public var _y; private var _idx:int; public function EnemyBlood(_arg1:AnimatedSprite, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number, _arg6:BitmapData){ _aS = _arg1; reset(_arg4, _arg5); _radius = _arg3; _idx = _arg2; _bd = _arg6; _bkgSpd = Main._bkgSpd; _deadEnemyBlood = Main._deadEnemyBlood; } public function die(){ bDead = true; _deadEnemyBlood[_deadEnemyBlood.length] = _idx; } public function draw(){ if (bDead){ return; }; _aS.drawFrame(_bd, 0, _x, _y); } public function reset(_arg1:Number, _arg2:Number){ _frm = 0; bDead = false; _x = _arg1; _y = _arg2; } public function update(){ if (bDead){ return; }; _y = (_y + _bkgSpd); if ((_y >> 9) == 1){ die(); }; } } }//package
Section 34
//EnemyBullet (EnemyBullet) package { import flash.display.*; import flash.utils.*; public class EnemyBullet { private var _frm; private var _power:Number; private var _player:Player; private var _zones:Array; public var aS:AnimatedSprite; private var _explosions:Array; private var _p1; private var _bd:BitmapData; private var _bkgSpd:Number; private var zone:Zone; public var bDead:Boolean; private var _zI; public var _radius:Number; private var _dx; private var _deadBullets:Array; private var _zJ; private var _spd; private var _p; public var _x; public var _y; private var _dy:Number; private var _idx:int; public function EnemyBullet(_arg1:AnimatedSprite, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:BitmapData, _arg8:Number, _arg9:Number, _arg10:Number, _arg11:int){ aS = _arg1; reset(_arg4, _arg5, _arg6, _arg8, _arg9, _arg10, _arg11); _idx = _arg2; _radius = _arg3; _bd = _arg7; _bkgSpd = Main._bkgSpd; _zones = Main._zones; _explosions = Main._player._explosions; _deadBullets = Main._deadEnemyBullets; _player = Main._player; reset(_arg4, _arg5, _arg6, _arg8, _arg9, _arg10, _arg11); } private function removeFromOldZone(){ var _local1:*; zone = _zones[_zI][_zJ]; for (_local1 in zone._enemyBullets) { if (_local1 == _idx){ delete zone._enemyBullets[_local1]; }; }; } public function update(){ var _local1:*; var _local2:int; if (bDead){ return; }; _y = (_y + _bkgSpd); _x = (_x + _dx); _y = (_y + _dy); if (((((_x >> 9) == 0)) && (((_y >> 9) == 0)))){ _local1 = (_x >> 6); _local2 = (_y >> 6); if (((!((_local1 == _zI))) || (!((_local2 == _zJ))))){ if (_zI != int.MAX_VALUE){ removeFromOldZone(); }; _zI = _local1; _zJ = _local2; zone = _zones[_zI][_zJ]; zone._enemyBullets[String(_idx)] = _idx; }; } else { die(); }; } public function die(){ var _local1:Explosion; bDead = true; if (_zI != int.MAX_VALUE){ removeFromOldZone(); _zI = int.MAX_VALUE; _zJ = int.MAX_VALUE; }; if (((((_x >> 9) == 0)) && (((_y >> 9) == 0)))){ _deadBullets[_deadBullets.length] = _idx; _local1 = new Explosion(); _local1._x = _x; _local1._y = _y; _local1._scl = (_power / 50); _local1._frm = 1; _explosions[_explosions.length] = _local1; _player.damage(_power); }; } public function reset(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:int){ _frm = 0; bDead = false; _power = _arg3; _zI = int.MAX_VALUE; _zJ = int.MAX_VALUE; _x = _arg1; _y = _arg2; _p = _arg4; _p1 = (_p + 1); _dx = (((_arg5 * _p) * _spd) / _p1); _dy = ((_arg6 * _spd) / _p1); if (_arg7 == 5){ _spd = 6; _x = (_x + (2 * _dx)); _y = (_y + (2 * _dy)); } else { if (_arg7 == 7){ _spd = 5.9; _x = (_x + (2 * _dx)); _y = (_y + (2 * _dy)); } else { if (_arg7 == 6){ _spd = 5.4; _x = (_x + (2 * _dx)); _y = (_y + (2 * _dy)); } else { if (_arg7 == 8){ _spd = 4.9; _x = (_x + (11 * _dx)); _y = (_y + (11 * _dy)); } else { if (_arg7 == 9){ _spd = 4.7; _x = (_x + (9 * _dx)); _y = (_y + (9 * _dy)); }; }; }; }; }; } public function draw(){ if (bDead){ return; }; _frm++; if (_frm > 9){ _frm = 0; }; aS.drawFrame(_bd, _frm, _x, _y); } } }//package
Section 35
//Explosion (Explosion) package { public class Explosion { public var _x; public var _y:Number; public var _scl:Number; public var _frm:int; } }//package
Section 36
//explosionMC (explosionMC) package { import flash.display.*; public dynamic class explosionMC extends MovieClip { } }//package
Section 37
//finalScoreMC (finalScoreMC) package { import flash.display.*; import flash.text.*; public dynamic class finalScoreMC extends MovieClip { public var score:TextField; public var replay:SimpleButton; } }//package
Section 38
//focusRectSkin (focusRectSkin) package { import flash.display.*; public dynamic class focusRectSkin extends MovieClip { } }//package
Section 39
//FrameTimer (FrameTimer) package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.text.*; import flash.utils.*; public class FrameTimer { private var messageTextField:TextField; public var messagePoint:Point; public var messageRect:Rectangle; private var messageText:String; public var frameTimer:Timer; public var canvasBD:BitmapData; private var messageBitmapData:BitmapData; public var parent:MovieClip; public var framesCounted:int;// = 0 public var x:int; public var y:int; private var format:TextFormat; public function FrameTimer(_arg1:MovieClip, _arg2:int, _arg3:int, _arg4:BitmapData):void{ format = new TextFormat(); messageTextField = new TextField(); super(); x = _arg2; y = _arg3; canvasBD = _arg4; format.size = 12; format.font = "Arial"; format.color = "0xffffff"; format.bold = true; messageText = "0"; messageTextField.text = messageText; messageTextField.setTextFormat(format); messageTextField.width = 40; messageTextField.height = 20; messageBitmapData = new BitmapData(messageTextField.width, messageTextField.height, true, 4294901760); parent = _arg1; frameTimer = new Timer(1000, 0); frameTimer.addEventListener(TimerEvent.TIMER, frameCounter, false, 0, true); frameTimer.start(); messagePoint = new Point(x, y); messageRect = new Rectangle(0, 0, messageTextField.width, messageTextField.height); } function frameCounter(_arg1:TimerEvent):void{ messageText = framesCounted.toString(); messageTextField.text = ("fps:" + messageText); framesCounted = 0; } function countFrames():void{ framesCounted++; } function render():void{ format.size = 12; format.font = "Arial"; format.color = "0xffffff"; format.bold = true; messageTextField.setTextFormat(format); messageBitmapData.fillRect(messageRect, 4294901760); messageBitmapData.draw(messageTextField); canvasBD.copyPixels(messageBitmapData, messageRect, messagePoint); } } }//package
Section 40
//gunner0 (gunner0) package { import flash.display.*; public dynamic class gunner0 extends MovieClip { } }//package
Section 41
//gunner1 (gunner1) package { import flash.display.*; public dynamic class gunner1 extends MovieClip { } }//package
Section 42
//gunner2 (gunner2) package { import flash.display.*; public dynamic class gunner2 extends MovieClip { } }//package
Section 43
//gunner3 (gunner3) package { import flash.display.*; public dynamic class gunner3 extends MovieClip { } }//package
Section 44
//gunnerBloodMC (gunnerBloodMC) package { import flash.display.*; public dynamic class gunnerBloodMC extends MovieClip { } }//package
Section 45
//gunnerBulletMC (gunnerBulletMC) package { import flash.display.*; public dynamic class gunnerBulletMC extends MovieClip { } }//package
Section 46
//helipadMC (helipadMC) package { import flash.display.*; public dynamic class helipadMC extends MovieClip { } }//package
Section 47
//houseOne0 (houseOne0) package { import flash.display.*; public dynamic class houseOne0 extends MovieClip { } }//package
Section 48
//houseOne1 (houseOne1) package { import flash.display.*; public dynamic class houseOne1 extends MovieClip { } }//package
Section 49
//houseOne2 (houseOne2) package { import flash.display.*; public dynamic class houseOne2 extends MovieClip { } }//package
Section 50
//houseOne3 (houseOne3) package { import flash.display.*; public dynamic class houseOne3 extends MovieClip { } }//package
Section 51
//houseThree0 (houseThree0) package { import flash.display.*; public dynamic class houseThree0 extends MovieClip { } }//package
Section 52
//houseThree1 (houseThree1) package { import flash.display.*; public dynamic class houseThree1 extends MovieClip { } }//package
Section 53
//houseThree2 (houseThree2) package { import flash.display.*; public dynamic class houseThree2 extends MovieClip { } }//package
Section 54
//houseThree3 (houseThree3) package { import flash.display.*; public dynamic class houseThree3 extends MovieClip { } }//package
Section 55
//houseTwo0 (houseTwo0) package { import flash.display.*; public dynamic class houseTwo0 extends MovieClip { } }//package
Section 56
//houseTwo1 (houseTwo1) package { import flash.display.*; public dynamic class houseTwo1 extends MovieClip { } }//package
Section 57
//houseTwo2 (houseTwo2) package { import flash.display.*; public dynamic class houseTwo2 extends MovieClip { } }//package
Section 58
//houseTwo3 (houseTwo3) package { import flash.display.*; public dynamic class houseTwo3 extends MovieClip { } }//package
Section 59
//jeep0 (jeep0) package { import flash.display.*; public dynamic class jeep0 extends MovieClip { } }//package
Section 60
//jeep1 (jeep1) package { import flash.display.*; public dynamic class jeep1 extends MovieClip { } }//package
Section 61
//jeep2 (jeep2) package { import flash.display.*; public dynamic class jeep2 extends MovieClip { } }//package
Section 62
//jeep3 (jeep3) package { import flash.display.*; public dynamic class jeep3 extends MovieClip { } }//package
Section 63
//jeepBloodMC (jeepBloodMC) package { import flash.display.*; public dynamic class jeepBloodMC extends MovieClip { } }//package
Section 64
//jeepBulletMC (jeepBulletMC) package { import flash.display.*; public dynamic class jeepBulletMC extends MovieClip { } }//package
Section 65
//LifeMC (LifeMC) package { import flash.display.*; public dynamic class LifeMC extends MovieClip { } }//package
Section 66
//lockedMC (lockedMC) package { import flash.display.*; import flash.text.*; public dynamic class lockedMC extends MovieClip { public var domeniu:TextField; } }//package
Section 67
//Main (Main) package { import flash.display.*; import flash.events.*; import fl.events.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import flash.media.*; import flash.ui.*; public dynamic class Main extends MovieClip { private const PERIOD:int = 25; private var _lifeValueShape:Shape; private var zI; private var zJ:int; private var _lastMouseX:Number;// = 0 private var _lastMouseY:Number;// = 0 private var _fps:FrameTimer; public var clutch:clutchSnd; private var upgradeStraight:Number; private var _overUpdateTime:int;// = 0 private var _levelStartTime:int;// = 0 private var spaceMoved:Number; private var _afterTime:int;// = 0 private var buildingPercentsSum:Number; private var _lifeAS:AnimatedSprite; private var unitStrings:Array; public var menu:menuMC; private var _heliY:Number; public var st:soundtrack; private var _pauseTime:int;// = 0 private var _heliX; private var i; private var j:int; private var startMask:startMaskMC; private var unitPercents:Array; private var _mouseY:Number;// = 0 private var unitPercentsSum:Number; private var lastRx:Number;// = 0 private var lastRy:Number;// = 0 private var _bkg:ScrollDownBackground; private var _mouseX:Number;// = 0 private var stChn:SoundChannel; private var _beforeTime:int;// = 0 private var upgradeTotal:Number; private var enemySpacing:Number; private var _btm:Bitmap; private var _helpTF:TextField; private var bMouseDown:Boolean;// = false private var _bombsCntTF:TextField; private var _excess:int;// = 0 private var bMute:Boolean;// = false public var bPause:Boolean;// = false private var upgradeMachineGun:Number; private var _levelTF:TextField; public var finalScore:finalScoreMC; private var _rocketsCntTF:TextField; private var random:Random; private var zone:Zone; private var _sleepTime:int;// = 0 private var unitValues:Array; private var _scoreCntTF:TextField; private var _timeDiff:int;// = 0 private var _lastWheelTime:int;// = 0 public var _nLevel:int;// = 1 public var upgrades:upgradesMC; private var _helipad:AnimatedSprite; private var enemyHalf:Number;// = 0 private var _mouseRct:BitmapData; private var upgradeBomb:Number; private var _bd:BitmapData; private var lastEnemyHalf:Number;// = 0 private var enemySpaces:Number; private var _gameTimer:Timer; private var _levelTime:int;// = 0 private var txtFmt:TextFormat; public static var _player:Player; public static var _deadBuildingIdxs:Array = new Array(); public static var _unitsASs:Array = new Array(); public static var _tankBulletAS:AnimatedSprite; public static var _tankBloodAS:AnimatedSprite; public static var _bkgSpd:Number; public static var _turretBloodAS:AnimatedSprite; public static var _tangents:Array = new Array(); public static var _rocketeerBloodAS:AnimatedSprite; public static var _buildings:Array = new Array(); public static var _zones:Array; public static var _stgX; public static var _stgY:int; public static var _rocketeerBulletAS:AnimatedSprite; public static var _bLevelOver:Boolean; public static var _deadEnemiesIdxs:Array = new Array(); public static var _gunnerBulletAS:AnimatedSprite; public static var _jeepBulletAS:AnimatedSprite; public static var _gunnerBloodAS:AnimatedSprite; public static var _turretBulletAS:AnimatedSprite; public static var _enemies:Array = new Array(); public static var _enemyBullets:Array = new Array(); private static var c:int; public static var _deadEnemyBullets:Array = new Array(); public static var _jeepBloodAS:AnimatedSprite; public static var _enemyBlood:Array = new Array(); public static var _deadEnemyBlood:Array = new Array(); public static var _buildingBDs:Array = new Array(); public function Main(){ menu = new menuMC(); finalScore = new finalScoreMC(); upgrades = new upgradesMC(); unitPercents = new Array(); unitValues = new Array(); unitStrings = new Array(); _rocketsCntTF = new TextField(); _bombsCntTF = new TextField(); _scoreCntTF = new TextField(); _helpTF = new TextField(); _levelTF = new TextField(); txtFmt = new TextFormat(); _lifeValueShape = new Shape(); super(); addFrameScript(0, frame1, 2, frame3); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; trace("main construct"); stage.addEventListener(Event.ENTER_FRAME, runInit); } private function onDownMouse(_arg1:MouseEvent){ bMouseDown = true; } private function onStraightChange(_arg1:SliderEvent){ var _local3:Number; var _local2:Number = ((upgrades.straight.value + upgrades.bomb.value) + upgrades.machineGun.value); if (_local2 > upgradeTotal){ _local3 = ((_local2 - upgradeTotal) / 2); upgrades.bomb.value = (upgrades.bomb.value - _local3); upgrades.machineGun.value = (upgrades.machineGun.value - _local3); }; } private function onUpMouse(_arg1:MouseEvent){ bMouseDown = false; } private function runGame(_arg1:TimerEvent){ _beforeTime = getTimer(); _overUpdateTime = ((_beforeTime - _afterTime) - _sleepTime); update(); draw(); _afterTime = getTimer(); _timeDiff = (_afterTime - _beforeTime); _sleepTime = ((PERIOD - _timeDiff) - _overUpdateTime); if (_sleepTime <= 0){ _excess = (_excess - _sleepTime); _sleepTime = 2; }; _gameTimer.delay = _sleepTime; while (_excess > PERIOD) { update(); _excess = (_excess - PERIOD); }; _fps.countFrames(); _fps.render(); } private function updateEnemies(){ var _local1:Enemy; var _local2:Building; var _local3:*; var _local4:*; var _local5:Number; var _local6:String; var _local7:*; var _local8:Number; var _local9:int; var _local10:*; var _local11:int; var _local12:int; spaceMoved = (spaceMoved + _bkgSpd); i = 0; while (i < _enemies.length) { _enemies[i].update(); i++; }; i = 0; while (i < _buildings.length) { _buildings[i].update(); i++; }; if (_bLevelOver){ return; }; if (spaceMoved > enemySpacing){ spaceMoved = 0; i = 0; while (i < enemySpaces) { _local7 = (random.get() * unitPercentsSum); _local8 = 0; j = 0; while (j < unitPercents.length) { _local9 = (_local3 >> 7); _local10 = ((j * 4) + _local9); _local8 = (_local8 + unitPercents[j]); if (_local10 < 28){ enemyHalf = 25; } else { enemyHalf = 50; }; if (i == 0){ lastRx = 0; }; _local5 = (random.get() * enemySpacing); if (_local5 < enemyHalf){ _local5 = enemyHalf; }; if ((lastRx > (enemySpacing - lastEnemyHalf))){ _local5 = (((lastRx + lastEnemyHalf) - enemySpacing) + enemyHalf); }; lastRx = _local5; lastEnemyHalf = enemyHalf; _local3 = ((i * enemySpacing) + _local5); if (_local3 < enemyHalf){ _local3 = enemyHalf; }; _local4 = (-(random.get()) * enemySpacing); if (_local4 > -50){ _local4 = -50; }; if (_local4 < (-(enemySpacing) + 50)){ _local4 = (-(enemySpacing) + 50); }; if (_local7 < _local8){ _local6 = (unitStrings[j] + String(_local9)); if (_local7 < buildingPercentsSum){ if (_deadBuildingIdxs.length > 0){ _local2 = _buildings[_deadBuildingIdxs.pop()]; _local2._blgBD = _buildingBDs[((j * 4) + _local9)]; _local2.reset(_local3, _local4); } else { _local12 = _buildings.length; _local2 = new Building(_buildingBDs[((j * 4) + _local9)], _local12, 25, _local3, _local4, _bd); _buildings[_local12] = _local2; }; } else { if (_deadEnemiesIdxs.length > 0){ _local11 = _deadEnemiesIdxs.pop(); _local1 = _enemies[_local11]; _local1.reset(_local3, _local4, unitValues[j], j); _local1._type = j; _local1._aS = _unitsASs[_local10]; } else { _local11 = _enemies.length; _local1 = new Enemy(_unitsASs[_local10], unitValues[j], j, _local11, enemyHalf, _local3, _local4, _bd); _enemies[_local11] = _local1; }; }; break; }; j++; }; i++; }; }; } private function onBombChange(_arg1:SliderEvent){ var _local3:Number; var _local2:Number = ((upgrades.straight.value + upgrades.bomb.value) + upgrades.machineGun.value); if (_local2 > upgradeTotal){ _local3 = ((_local2 - upgradeTotal) / 2); upgrades.straight.value = (upgrades.straight.value - (_local2 - upgradeTotal)); upgrades.machineGun.value = (upgrades.machineGun.value - _local3); }; } public function init(){ var _local3:AnimatedSprite; var _local4:Object; var _local5:*; trace("init"); random = new Random(); i = 1; while (i < 7) { _tangents[i] = Math.tan(((i - 1) * 15)); i++; }; _tangents[7] = Number.MAX_VALUE; _bkgSpd = 1; _bkg = new ScrollDownBackground("sandMC"); _stgX = 0x0200; _stgY = 450; _helpTF.width = 400; _levelTF.width = 100; _levelTF.text = ("Level " + String(_nLevel)); _bd = new BitmapData(_stgX, _stgY, true, 0); _btm = new Bitmap(_bd); var _local1:MovieClip = new MovieClip(); _local1.graphics.beginFill(0xFFFFFF); _local1.graphics.drawRect(0, 0, 4, 4); _mouseRct = new BitmapData(4, 4); _mouseRct.draw(_local1); var _local2 = 8; _zones = new Array(_local2); i = 0; while (i < _local2) { _zones[i] = new Array(_local2); i++; }; i = 0; while (i < _local2) { j = 0; while (j < _local2) { _zones[i][j] = new Zone(i, j, _local2); j++; }; i++; }; addChild(_btm); addChild(menu); addChild(finalScore); addChild(upgrades); _player = new Player((_stgX / 2), (_stgY - 100), _bd, getTimer(), this); finalScore.visible = false; upgrades.visible = false; upgrades.straight.liveDragging = true; upgrades.straight.snapInterval = 0.001; upgrades.straight.minimum = 0; upgrades.straight.addEventListener(SliderEvent.CHANGE, onStraightChange); upgrades.bomb.liveDragging = true; upgrades.bomb.snapInterval = 0.001; upgrades.bomb.minimum = 0; upgrades.bomb.addEventListener(SliderEvent.CHANGE, onBombChange); upgrades.machineGun.liveDragging = true; upgrades.machineGun.snapInterval = 0.001; upgrades.machineGun.minimum = 0; upgrades.machineGun.addEventListener(SliderEvent.CHANGE, onMachineGunChange); unitStrings[0] = "houseOne"; unitStrings[1] = "houseTwo"; unitStrings[2] = "houseThree"; unitStrings[3] = "tree"; unitStrings[4] = "bush"; unitStrings[5] = "gunner"; unitStrings[7] = "jeep"; unitStrings[6] = "rocketeer"; unitStrings[8] = "tank"; unitStrings[9] = "turret"; trace("cc"); i = 0; while (i < 5) { j = 0; while (j < 4) { _local4 = getDefinitionByName((unitStrings[i] + String(j))); _local5 = new (_local4); _buildingBDs[((i * 4) + j)] = new BitmapData(50, 50, true, 0); _buildingBDs[((i * 4) + j)].draw(_local5); j++; }; i++; }; i = 5; while (i < 10) { j = 0; while (j < 4) { if (i < 7){ _local3 = new AnimatedSprite((unitStrings[i] + String(j)), "start", 25, 25); } else { _local3 = new AnimatedSprite((unitStrings[i] + String(j)), "start", 50, 50); }; _unitsASs[((i * 4) + j)] = _local3; j++; }; i++; }; _gunnerBulletAS = new AnimatedSprite("gunnerBulletMC", "start", 5, 5); _jeepBulletAS = new AnimatedSprite("jeepBulletMC", "start", 5, 5); _rocketeerBulletAS = new AnimatedSprite("rocketeerBulletMC", "start", 5, 5); _tankBulletAS = new AnimatedSprite("tankBulletMC", "start", 5, 5); _turretBulletAS = new AnimatedSprite("turretBulletMC", "start", 5, 5); _gunnerBloodAS = new AnimatedSprite("gunnerBloodMC", "start", 25, 25); _jeepBloodAS = new AnimatedSprite("jeepBloodMC", "start", 50, 50); _rocketeerBloodAS = new AnimatedSprite("rocketeerBloodMC", "start", 25, 25); _tankBloodAS = new AnimatedSprite("tankBloodMC", "start", 50, 50); _turretBloodAS = new AnimatedSprite("turretBloodMC", "start", 50, 50); _lifeAS = new AnimatedSprite("LifeMC", "start", 10, 100); _helipad = new AnimatedSprite("helipadMC", "start", 0x0100, 75); stage.addEventListener(MouseEvent.MOUSE_MOVE, onMoveMouse); stage.addEventListener(MouseEvent.MOUSE_DOWN, onDownMouse); stage.addEventListener(MouseEvent.MOUSE_UP, onUpMouse); stage.addEventListener(KeyboardEvent.KEY_DOWN, onDownKey); _gameTimer = new Timer(PERIOD); _gameTimer.addEventListener(TimerEvent.TIMER, runGame); _fps = new FrameTimer(this, 0, 0, _bd); menu.startBtnHard.addEventListener(MouseEvent.CLICK, onStartHard); finalScore.replay.addEventListener(MouseEvent.CLICK, onReplay); upgrades.nextBtn.addEventListener(MouseEvent.CLICK, onNextLevel); txtFmt.align = TextFormatAlign.RIGHT; txtFmt.color = 14877186; txtFmt.size = 14; txtFmt.bold = true; txtFmt.font = "Bookman Old Style"; _rocketsCntTF.defaultTextFormat = txtFmt; _bombsCntTF.defaultTextFormat = txtFmt; txtFmt.align = TextFormatAlign.LEFT; txtFmt.color = 14877186; txtFmt.size = 24; txtFmt.bold = false; txtFmt.font = "Bloodgutter 99"; _levelTF.defaultTextFormat = txtFmt; txtFmt.align = TextFormatAlign.LEFT; txtFmt.color = 16589346; txtFmt.size = 12; _helpTF.defaultTextFormat = txtFmt; _helpTF.text = "Controls: 1,2,3-change weapon , M-mute , P-pause"; txtFmt.align = TextFormatAlign.RIGHT; txtFmt.bold = true; txtFmt.font = "Bookman Old Style"; txtFmt.size = 18; _scoreCntTF.defaultTextFormat = txtFmt; st = new soundtrack(); clutch = new clutchSnd(); stChn = st.play(0, int.MAX_VALUE); } public function addFinished(){ trace("add finished"); play(); } private function onMoveMouse(_arg1:MouseEvent){ _mouseX = _arg1.stageX; _mouseY = _arg1.stageY; } private function onNextLevel(_arg1:MouseEvent){ _afterTime = getTimer(); _player._thisTime = getTimer(); upgrades.visible = false; bPause = false; _player.setForNextLevel(); i = 0; while (i < _enemyBullets.length) { _enemyBullets[i].bDead = true; i++; }; upgrades.straight.value = 0; upgrades.bomb.value = 0; upgrades.machineGun.value = 0; trace("LST"); _levelStartTime = getTimer(); Mouse.hide(); } public function runInit(_arg1:Event){ if (currentFrame == 3){ stage.removeEventListener(Event.ENTER_FRAME, runInit); init(); }; } private function draw(){ if (bPause){ return; }; _bd.lock(); var _local1:Matrix = new Matrix(); _bkg.draw(_bd); if (_heliY < 600){ _helipad.drawAndPlay(_bd, _heliX, _heliY); }; _local1.identity(); _local1.translate((_mouseX - 2), (_mouseY - 2)); _bd.draw(_mouseRct, _local1); i = 0; while (i < _enemies.length) { _enemies[i].draw(); i++; }; i = 0; while (i < _buildings.length) { _buildings[i].draw(); i++; }; i = 0; while (i < _enemyBlood.length) { _enemyBlood[i].draw(); i++; }; i = 0; while (i < _enemyBullets.length) { _enemyBullets[i].draw(); i++; }; _player.draw(); _rocketsCntTF.text = String(_player._nRockets); _local1.identity(); _local1.translate(400, 135); _bd.draw(_rocketsCntTF, _local1); _bombsCntTF.text = String(_player._nBombs); _local1.identity(); _local1.translate(400, 182); _bd.draw(_bombsCntTF, _local1); _scoreCntTF.text = String(_player._score); _local1.identity(); _local1.translate(400, 5); _bd.draw(_scoreCntTF, _local1); _lifeValueShape.graphics.clear(); _lifeValueShape.graphics.lineStyle(20, 0xFF0000, 0.7, false, "normal", CapsStyle.NONE); _lifeValueShape.graphics.moveTo(10, 200); _lifeValueShape.graphics.lineTo(10, (200 - _player.life)); _local1.identity(); _local1.translate(470, 220); _bd.draw(_lifeValueShape, _local1); _lifeAS.drawFrame(_bd, 0, 480, 320); if (_nLevel < 3){ _local1.identity(); _local1.translate(130, 30); _bd.draw(_helpTF, _local1); }; _local1.identity(); _local1.translate(220, 5); _bd.draw(_levelTF, _local1); _bd.unlock(); } public function onStartHard(_arg1:Event){ bPause = false; menu.visible = false; resetGame(); _afterTime = getTimer(); _gameTimer.start(); } private function calcUnitPercentsSum(){ unitPercentsSum = 0; i = 0; while (i < unitPercents.length) { unitPercentsSum = (unitPercentsSum + unitPercents[i]); i++; }; buildingPercentsSum = 0; i = 0; while (i < 5) { buildingPercentsSum = (buildingPercentsSum + unitPercents[i]); i++; }; } function frame3(){ stop(); trace("three"); } private function onDownKey(_arg1:KeyboardEvent){ if (_arg1.keyCode == 80){ if (bPause == false){ _pauseTime = getTimer(); } else { _pauseTime = (getTimer() - _pauseTime); }; bPause = !(bPause); }; if (_arg1.keyCode == 77){ bMute = !(bMute); if (bMute){ stChn.stop(); } else { stChn = st.play(0, int.MAX_VALUE); }; }; if (_arg1.keyCode == 49){ _player._currentWeapon = 0; }; if (_arg1.keyCode == 50){ _player._currentWeapon = 1; }; if (_arg1.keyCode == 51){ _player._currentWeapon = 2; }; } function fTrace(){ trace("victory"); } function frame1(){ stop(); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; MindJoltAPI.service.connect("RBOIQVCKW6TLHKOP", this); MindJoltAPI.ad.showPreGameAd({clip:this, ad_finished:addFinished}); } private function onMachineGunChange(_arg1:SliderEvent){ var _local3:Number; var _local2:Number = ((upgrades.straight.value + upgrades.bomb.value) + upgrades.machineGun.value); if (_local2 > upgradeTotal){ _local3 = ((_local2 - upgradeTotal) / 2); upgrades.straight.value = (upgrades.straight.value - (_local2 - upgradeTotal)); upgrades.bomb.value = (upgrades.bomb.value - _local3); }; } private function updateEnemyBullets(){ i = 0; while (i < _enemyBullets.length) { _enemyBullets[i].update(); i++; }; } public function onReplay(_arg1:Event){ finalScore.visible = false; } public function changeLevel(){ var _local1:int; _nLevel++; upgrades.scoreBefore.text = String(_player._score); _local1 = (_player._nRockets * 150); _player._score = (_player._score + _local1); upgrades.rockets.text = ((("+" + _player._nRockets) + " rockets=") + String(_local1)); _local1 = (_player._nBombs * 450); _player._score = (_player._score + _local1); upgrades.bombs.text = ((("+" + _player._nBombs) + " bombs=") + String(_local1)); _local1 = ((Math.floor((_player.life / 2)) * 15) * _nLevel); _player._score = (_player._score + _local1); upgrades.repairs.text = ((("+" + Math.floor((_player.life / 2))) + " life=") + String(_local1)); upgrades.scoreAfter.text = String(_player._score); _player._score = (_player._score + (5555 * _nLevel)); trace(_player._score); _player._currentWeapon = 0; if (_nLevel == 2){ _levelStartTime = getTimer(); _levelTime = 91000; unitPercents[0] = 2; unitPercents[1] = 2; unitPercents[2] = 0; unitPercents[3] = 2; unitPercents[4] = 4; unitPercents[5] = 3; unitValues[5] = 450; unitPercents[6] = 7; unitValues[6] = 1050; unitPercents[7] = 10; unitValues[7] = 850; unitPercents[8] = 0; unitValues[8] = 4550; unitPercents[9] = 0; unitValues[9] = 5550; upgradeTotal = 0.3; }; if (_nLevel == 3){ _levelStartTime = getTimer(); _levelTime = 111000; unitPercents[0] = 0; unitPercents[1] = 1; unitPercents[2] = 1; unitPercents[3] = 2; unitPercents[4] = 3; unitPercents[5] = 2; unitValues[5] = 550; unitPercents[6] = 3; unitValues[6] = 1150; unitPercents[7] = 5; unitValues[7] = 950; unitPercents[8] = 6; unitValues[8] = 5550; unitPercents[9] = 0; unitValues[9] = 6550; upgradeTotal = 0.31; }; if (_nLevel == 4){ _levelStartTime = getTimer(); _levelTime = 131000; unitPercents[0] = 1; unitPercents[1] = 1; unitPercents[2] = 1; unitPercents[3] = 2; unitPercents[4] = 3; unitPercents[5] = 2; unitValues[5] = 650; unitPercents[6] = 4; unitValues[6] = 1250; unitPercents[7] = 7; unitValues[7] = 1050; unitPercents[8] = 4; unitValues[8] = 6550; unitPercents[9] = 4; unitValues[9] = 7550; upgradeTotal = 0.32; }; if (_nLevel == 5){ _levelStartTime = getTimer(); _levelTime = 141000; unitPercents[0] = 0; unitPercents[1] = 1; unitPercents[2] = 1; unitPercents[3] = 1; unitPercents[4] = 2; unitPercents[5] = 1; unitValues[5] = 750; unitPercents[6] = 2; unitValues[6] = 1350; unitPercents[7] = 5; unitValues[7] = 1150; unitPercents[8] = 6; unitValues[8] = 7550; unitPercents[9] = 6; unitValues[9] = 8550; upgradeTotal = 0.33; }; if (_nLevel == 6){ bPause = true; finalScore.score.text = String(_player._score); MindJoltAPI.service.submitScore(_player._score); bPause = true; finalScore.score.text = String(_player._score); finalScore.visible = true; menu.visible = true; Mouse.show(); resetGame(); _player.reset(); Mouse.show(); return; }; calcUnitPercentsSum(); _levelTF.text = ("Level " + String(_nLevel)); upgrades.visible = true; bPause = true; upgrades.straight.maximum = upgradeTotal; upgrades.bomb.maximum = upgradeTotal; upgrades.machineGun.maximum = upgradeTotal; Mouse.show(); } private function update(){ if (bPause){ return; }; random.randomize(); if (((getTimer() - _levelStartTime) - _pauseTime) > _levelTime){ _levelTime = int.MAX_VALUE; _bLevelOver = true; _heliY = -450; }; if (_bLevelOver){ if (Math.abs((_player._y - _heliY)) < 300){ _player._spd = 0.05; _mouseX = _heliX; _mouseY = _heliY; if (Math.abs((_player._y - _heliY)) < 10){ _bLevelOver = false; changeLevel(); }; }; }; _bkg.update(); if (_heliY < 600){ _heliY = (_heliY + _bkgSpd); }; _player.move(_mouseX, _mouseY, getTimer(), bMouseDown); updateEnemyBullets(); updateEnemies(); i = 0; while (i < _enemyBlood.length) { _enemyBlood[i].update(); i++; }; } public function resetGame(){ trace("reset"); _levelTF.text = "Level 1"; Mouse.hide(); _nLevel = 1; _bLevelOver = false; _enemies.splice(0, _enemies.length); _deadEnemiesIdxs.splice(0, _deadEnemiesIdxs.length); _enemyBullets.splice(0, _enemyBullets.length); _deadEnemyBullets.splice(0, _deadEnemyBullets.length); _buildings.splice(0, _buildings.length); _deadBuildingIdxs.splice(0, _deadBuildingIdxs.length); _enemyBlood.splice(0, _enemyBlood.length); _deadEnemyBlood.splice(0, _deadEnemyBlood.length); var _local1 = 8; i = 0; while (i < _local1) { j = 0; while (j < _local1) { _zones[i][j] = new Zone(i, j, _local1); j++; }; i++; }; enemySpaces = 4; enemySpacing = (_stgX / enemySpaces); spaceMoved = (enemySpacing + 1); _bLevelOver = false; _levelStartTime = getTimer(); _heliX = 0x0100; _heliY = 300; _levelTime = 60000; unitPercents[0] = 5; unitPercents[1] = 0; unitPercents[2] = 0; unitPercents[3] = 5; unitPercents[4] = 8; unitPercents[5] = 10; unitValues[5] = 350; unitPercents[6] = 3; unitValues[6] = 950; unitPercents[7] = 2; unitValues[7] = 750; unitPercents[8] = 0; unitValues[8] = 3550; unitPercents[9] = 0; unitValues[9] = 4550; calcUnitPercentsSum(); _player.reset(); _player._thisTime = getTimer(); } } }//package
Section 68
//menuMC (menuMC) package { import flash.display.*; public dynamic class menuMC extends MovieClip { public var startBtnHard:SimpleButton; } }//package
Section 69
//MindJoltAPI (MindJoltAPI) package { import flash.display.*; import flash.events.*; import flash.system.*; import flash.net.*; public class MindJoltAPI { public static var ad:Object = {showPreGameAd:showPreGameAd}; private static var callback:Function; private static var gameKey:String; private static var clip:MovieClip; public static var service:Object = {connect:load_service}; private static var version:String = "1.0.4"; private static var options:Object; private static function load_service_complete(_arg1:Event):void{ if (((!((_arg1.currentTarget.content == null))) && (!((_arg1.currentTarget.content.service == null))))){ service = _arg1.currentTarget.content.service; trace("[MindJoltAPI] service successfully loaded"); service.connect(gameKey, clip, callback); if (options != null){ service.showPreGameAd(options); }; service.getLogger().info((("MindJoltAPI loader version [" + version) + "]")); } else { trace("[MindJoltAPI] failed to load"); }; } private static function load_service(_arg1:String, _arg2:MovieClip, _arg3:Function=null):void{ var _local4:Object; var _local5:Loader; MindJoltAPI.gameKey = _arg1; MindJoltAPI.clip = _arg2; MindJoltAPI.callback = _arg3; if (service.submitScore == null){ Security.allowDomain("static.mindjolt.com"); _local4 = LoaderInfo(_arg2.root.loaderInfo).parameters; _local5 = new Loader(); _local5.contentLoaderInfo.addEventListener(Event.COMPLETE, load_service_complete); _local5.load(new URLRequest(((_local4.mjPath) || ("http://static.mindjolt.com/api/as3/api_local_as3.swf")))); _arg2.addChild(_local5); }; } public static function showPreGameAd(_arg1:Object=null):void{ if (clip == null){ trace("[MindJoltAPI] You must call MindJoltAPI.service.connect before MindJoltAPI.ad.showPreGameAd."); }; if (_arg1 == null){ _arg1 = {}; }; if (service.showPreGameAd != undefined){ service.showPreGameAd(_arg1); } else { MindJoltAPI.options = _arg1; if (_arg1["ad_started"] == null){ _arg1["clip"].stop(); }; }; } } }//package
Section 70
//Player (Player) package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.utils.*; import flash.ui.*; public class Player { public const half:int = 50; private var _strght:PlayerStraightRocket; public var _y:Number; private var bBombFromLeft:Boolean;// = true public var _weaponSelect:AnimatedSprite; private var _bombs:Array; public var _powerStraight:Number; private var _bllt:Bullet; private var _blltBD:BitmapData; public var _nRockets:int;// = 38 private var neighZone:Zone; private var _zones:Array; private var debug:int;// = 0 private var _straight:Array; public var _powerGun:Number; private var _deadStraight:Array; public var _nBombs:int;// = 8 public var nOffsetElice:int;// = 0 private var dXY:Point; private var _bombSpd:Number; private var j:int; private var i; public var _mouseX; public var _mouseY; private var _trailAS:AnimatedSprite; private var _reloadBomb:int;// = 0 private var _bullets:Array; private var _trailBD:BitmapData; private var _deadBombs:Array; private var _explosionsAS:AnimatedSprite; public var _score:Number;// = 0 public var _main:Main; public var _explosions:Array; private var _bkgSpd:Number; private var zone; public var _animSpriteElice:AnimatedSprite; private var _reload:int;// = 0 private var _bmb:Bomb; public var _powerBomb:Number; private var _bulletSpd:Number; public var _animSprite:AnimatedSprite; private var _reloadStraight:int;// = 0 private var bShootFromLeft:Boolean;// = true private var _bd:BitmapData; public var _lastTime; private var _enemies:Array; public var _spd:Number; public var _thisTime:int; private var _deadBullets:Array; private var _enemyBullets:Array; public var _currentWeapon:int;// = 0 public var _x; private var _bmbBD:BitmapData; public var life:Number;// = 200 public function Player(_arg1:Number, _arg2:Number, _arg3:BitmapData, _arg4:int, _arg5:Main){ _straight = new Array(); _deadStraight = new Array(); _bombs = new Array(); _deadBombs = new Array(); _explosions = new Array(); super(); _x = _arg1; _y = _arg2; _bd = _arg3; _mouseX = _x; _mouseY = _y; dXY = new Point(0, 0); _spd = 0.33; _lastTime = _arg4; _thisTime = _arg4; _animSprite = new AnimatedSprite("playerMC", "start", half, half); _animSpriteElice = new AnimatedSprite("eliceMC", "start", half, half); _animSprite.bLoop = false; _animSpriteElice.bLoop = true; _zones = Main._zones; _enemyBullets = Main._enemyBullets; _enemies = Main._enemies; _bulletSpd = 25; _bombSpd = 5; _bkgSpd = Main._bkgSpd; var _local6:Object = getDefinitionByName("playerBulletMC"); var _local7:* = new (_local6); _blltBD = new BitmapData(_local7.width, _local7.height); _blltBD.draw(_local7); _local6 = getDefinitionByName("playerBombMC"); var _local8:* = new (_local6); _bmbBD = new BitmapData(_local8.width, _local8.height, true, 0); _bmbBD.draw(_local8); _trailAS = new AnimatedSprite("trailMC", "start", 3, 6); _weaponSelect = new AnimatedSprite("weaponsMC", "start", 50, 95); _explosionsAS = new AnimatedSprite("explosionMC", "start", 128, 128); _main = _arg5; reset(); } public function setForNextLevel(){ life = 200; _spd = 0.33; _nRockets = 38; _nBombs = 8; _bullets = new Array(); _deadBullets = new Array(); _powerStraight = (_powerStraight + (_powerStraight * _main.upgrades.straight.value)); _powerBomb = (_powerBomb + (_powerBomb * _main.upgrades.bomb.value)); trace("bef", _powerGun); _powerGun = (_powerGun + (_powerGun * _main.upgrades.machineGun.value)); trace("aft", _powerGun); } public function shootBombs(){ var _local1:*; var _local2:*; var _local3:Number; var _local4:*; var _local5:int; var _local6:int; _local2 = (_y - 15); _reloadBomb--; if (_reloadBomb < 0){ _reloadBomb = 60; _nBombs--; bShootFromLeft = !(bShootFromLeft); if (bShootFromLeft){ _local1 = (_x - 25); } else { _local1 = (_x + 25); }; if (_deadBombs.length > 0){ _local6 = _deadBombs.pop(); _bmb = _bombs[_local6]; _bmb.bDead = false; _bmb._x = _local1; _bmb._y = _local2; _bmb.scl = 1; _bmb._cntr = 0; } else { _bmb = new Bomb(); _bmb._x = _local1; _bmb._y = _local2; _bmb._idx = _bombs.length; _bombs[_bombs.length] = _bmb; }; }; } public function draw(){ var _local1:Matrix; var _local2:int; while (_local2 < _bullets.length) { if (_bullets[_local2].bDead == false){ _local1 = new Matrix(); _local1.translate(_bullets[_local2]._x, _bullets[_local2]._y); _bd.draw(_blltBD, _local1); }; _local2++; }; _local2 = 0; while (_local2 < _bombs.length) { if (_bombs[_local2].bDead == false){ _local1 = new Matrix(); _local1.translate(_bombs[_local2]._x, _bombs[_local2]._y); _bd.draw(_bmbBD, _local1); }; _local2++; }; _local2 = 0; while (_local2 < _straight.length) { _straight[_local2].draw(); _local2++; }; _animSprite.drawAndPlay(_bd, _x, _y); _animSpriteElice.drawAndPlay(_bd, (_x + nOffsetElice), _y); _local2 = 0; while (_local2 < _explosions.length) { _explosionsAS.scl = _explosions[_local2]._scl; _explosionsAS.sclY = _explosions[_local2]._scl; _explosionsAS.drawFrame(_bd, _explosions[_local2]._frm, _explosions[_local2]._x, _explosions[_local2]._y); _local2++; }; _weaponSelect.drawFrame(_bd, _currentWeapon, 500, 150); } public function reset(){ life = 200; _spd = 0.33; _powerStraight = 751; _powerBomb = 1751; _powerGun = 81; _nRockets = 38; _nBombs = 8; _bullets = new Array(); _deadBullets = new Array(); _score = 0; _currentWeapon = 0; } public function damage(_arg1:int){ life = (life - _arg1); } public function shootBullets(){ var _local1:*; var _local2:*; var _local3:Number; var _local4:*; var _local5:*; var _local6:int; var _local7:*; var _local8:*; var _local9:Enemy; var _local10:*; var _local11:int; var _local12:*; var _local13:int; _local1 = (_y - 15); _local4 = (_x >> 6); _local5 = (_y >> 6); _local3 = Number.MAX_VALUE; _local7 = null; _local9 = null; j = _local5; while (j >= 0) { _local10 = (_local4 - 1); _local11 = (_local4 + 1); if (_local10 < 0){ _local10 = 0; }; if (_local11 > 7){ _local11 = 7; }; i = _local10; while (i <= _local11) { zone = _zones[i][j]; for (_local12 in zone._enemies) { _local6 = zone._enemies[_local12]; _local8 = _enemies[_local6]; if ((((Math.abs((_local8._x - _x)) < _local8._radius)) && ((_local8._y < _local1)))){ _local2 = Math.abs((_local8._y - _y)); if (_local2 < _local3){ _local6 = zone._enemies[_local12]; _local7 = _enemies[_local6]; _local3 = _local2; _local9 = _local7; }; }; }; i++; }; if (_local9 != null){ break; }; j--; }; _reload--; if (_reload < 0){ _reload = 5; if (_deadBullets.length > 0){ _local13 = _deadBullets.pop(); _bllt = _bullets[_local13]; _bllt.bDead = false; if (_local7 != null){ _bllt._x = _x; _bllt._y = _local1; _bllt._ty = _local7._y; _bllt.bHasEnemy = true; _bllt._enemyIdx = _local7._idx; } else { _bllt._x = _x; _bllt._y = _local1; _bllt._ty = -100; _bllt.bHasEnemy = false; }; } else { _bllt = new Bullet(); if (_local7 != null){ _bllt._x = _x; _bllt._y = _local1; _bllt._ty = _local7._y; _bllt.bHasEnemy = true; _bllt._enemyIdx = _local7._idx; } else { _bllt._x = _x; _bllt._y = _local1; _bllt._ty = -100; _bllt.bHasEnemy = false; }; _bllt._idx = _bullets.length; _bullets[_bullets.length] = _bllt; }; }; } public function moveBullets(){ i = 0; while (i < _bullets.length) { if (_bullets[i].bDead == false){ _bllt = _bullets[i]; _bllt._y = (_bllt._y - _bulletSpd); if (Math.abs((_bllt._y - _bllt._ty)) < _bulletSpd){ if (_bllt.bHasEnemy){ _enemies[_bllt._enemyIdx].damage(_powerGun); }; _bllt.bDead = true; _deadBullets.push(_bllt._idx); }; }; i++; }; } public function shootStraightRockets(){ var _local1:*; var _local2:Number; var _local3:int; _local2 = (_y - 15); _reloadStraight--; if (_reloadStraight < 0){ _reloadStraight = 15; _nRockets--; bShootFromLeft = !(bShootFromLeft); if (bShootFromLeft){ _local1 = ((_x - 18) + _animSprite._frm); } else { _local1 = ((_x + 18) - _animSprite._frm); }; if (_deadStraight.length > 0){ _local3 = _deadStraight.pop(); _strght = _straight[_local3]; _strght.reset(_local1, _local2); _strght._power = _powerStraight; } else { _strght = new PlayerStraightRocket(_deadStraight, "playerStraightMC", "start", _straight.length, 10, 30, _local1, _local2, _bd, _trailAS, _powerStraight); _strght._idx = _straight.length; _straight[_strght._idx] = _strght; }; }; } public function moveBombs(){ var _local1:*; var _local2:*; var _local3:Number; var _local4:Number; var _local5:Explosion; i = 0; while (i < _bombs.length) { if (_bombs[i].bDead == false){ _bmb = _bombs[i]; _bmb._y = (_bmb._y - _bombSpd); _bmb.scl = (_bmb.scl - 1); _bmb._cntr++; if (_bmb._cntr > 20){ j = 0; while (j < _enemies.length) { _local1 = Math.abs((_enemies[j]._x - _bmb._x)); _local2 = Math.abs((_enemies[j]._y - _bmb._y)); _local4 = (1 - ((_local1 + _local2) / 0x0200)); _local4 = Math.pow(_local4, 2); _enemies[j].damage((_powerBomb * _local4)); j++; }; _bmb.bDead = true; if (_bmb._y > 0){ _local5 = new Explosion(); _local5._x = _bmb._x; _local5._y = _bmb._y; _local5._scl = (_powerBomb / 668); _local5._frm = 1; _explosions[_explosions.length] = _local5; }; _deadBombs.push(_bmb._idx); }; }; i++; }; } public function move(_arg1:Number, _arg2:Number, _arg3:int, _arg4:Boolean){ var _local5:*; var _local6:int; var _local7:*; var _local8:*; var _local9:int; var _local10:*; var _local11:Number; var _local12:int; var _local13:Number; var _local14:*; if (life < 0){ trace("score bef", _score); if (_score > 5000){ _local12 = (_nRockets * 150); _score = (_score + _local12); _local12 = (_nBombs * 450); _score = (_score + _local12); _local12 = ((Math.floor((life / 2)) * 15) * _main._nLevel); _score = (_score + _local12); }; trace("score aft", _score); MindJoltAPI.service.submitScore(_score); Mouse.show(); _main.bPause = true; _main.finalScore.score.text = String(_score); _main.finalScore.visible = true; _main.menu.visible = true; Mouse.show(); life = 200; trace(" before reset"); reset(); _main.resetGame(); Mouse.show(); }; _lastTime = _thisTime; _thisTime = _arg3; if (_arg4 == false){ _reload = 0; }; if (_reloadBomb >= 0){ _reloadBomb--; }; if (_reloadStraight >= 0){ _reloadStraight--; }; if (((!((_arg1 == 0))) && (!((_arg2 == 0))))){ _mouseX = _arg1; _mouseY = _arg2; }; if (((!((_mouseX == _x))) || (!((_mouseY == _y))))){ dXY.x = (_mouseX - _x); dXY.y = (_mouseY - _y); if ((((Math.abs(dXY.x) < 5)) && ((Math.abs(dXY.y) < 5)))){ _x = _mouseX; _y = _mouseY; dXY.x = 0; dXY.y = 0; } else { dXY.normalize(((_thisTime - _lastTime) * _spd)); _x = (_x + dXY.x); _y = (_y + dXY.y); }; if (_x < (half - 35)){ _x = (half - 35); }; if (_x > ((Main._stgX + 35) - half)){ _x = ((Main._stgX + 35) - half); }; if (_y < half){ _y = half; }; if (_y > (Main._stgY - half)){ _y = (Main._stgY - half); }; }; if (Math.abs(dXY.x) > 2){ _animSprite.bForward = true; if (dXY.x < 0){ _animSprite.scl = 1; }; if (dXY.x > 0){ _animSprite.scl = -1; }; } else { _animSprite.bForward = false; }; _animSprite.sclY = Math.max((1 - (Math.abs(dXY.y) / 50)), 0.8); _animSpriteElice.scl = Math.max((1 - (Math.abs(dXY.x) / 50)), 0.8); _animSpriteElice.sclY = Math.max((1 - (Math.abs(dXY.y) / 50)), 0.8); if (dXY.x > 2){ nOffsetElice = 14; } else { nOffsetElice = 0; }; if (_arg4){ if ((((_nBombs <= 0)) && ((_currentWeapon == 2)))){ _currentWeapon = 0; }; if ((((_nRockets <= 0)) && ((_currentWeapon == 1)))){ _currentWeapon = 0; }; if (_currentWeapon == 0){ shootBullets(); }; if (_currentWeapon == 1){ shootStraightRockets(); }; if (_currentWeapon == 2){ shootBombs(); }; }; moveBullets(); moveBombs(); _local5 = (_x >> 6); _local6 = (_y >> 6); zone = _zones[_local5][_local6]; _local9 = zone._neigh.length; i = 0; while (i < _local9) { _local7 = zone._neigh[i][0]; _local8 = zone._neigh[i][1]; neighZone = _zones[_local7][_local8]; for (_local14 in neighZone._enemyBullets) { _local10 = _enemyBullets[_local14]._x; _local11 = _enemyBullets[_local14]._y; _local13 = (((half * Math.min(_animSpriteElice.scl, _animSpriteElice.sclY)) + _enemyBullets[_local14]._radius) - 13); if ((((Math.abs((_local10 - _x)) < _local13)) && ((Math.abs((_local11 - _y)) < _local13)))){ _enemyBullets[_local14].die(); }; }; i++; }; i = 0; while (i < _straight.length) { _straight[i].update(); i++; }; i = 0; while (i < _explosions.length) { _explosions[i]._y = (_explosions[i]._y + _bkgSpd); _explosions[i]._frm++; if (_explosions[i]._frm > 9){ _explosions.splice(i, 1); }; i++; }; } } }//package class Bomb { public var bDead:Boolean;// = false public var _cntr:int;// = 0 public var _x; public var _y:Number; public var scl:Number;// = 1 public var _idx:int; private function Bomb(){ } } class Bullet { public var _ty:Number; public var bDead:Boolean;// = false public var bHasEnemy:Boolean;// = false public var _enemyIdx; public var _x; public var _y; public var _idx:int; private function Bullet(){ } }
Section 71
//playerBombMC (playerBombMC) package { import flash.display.*; public dynamic class playerBombMC extends MovieClip { } }//package
Section 72
//playerBulletMC (playerBulletMC) package { import flash.display.*; public dynamic class playerBulletMC extends MovieClip { } }//package
Section 73
//playerMC (playerMC) package { import flash.display.*; public dynamic class playerMC extends MovieClip { } }//package
Section 74
//playerStraightMC (playerStraightMC) package { import flash.display.*; public dynamic class playerStraightMC extends MovieClip { } }//package
Section 75
//PlayerStraightRocket (PlayerStraightRocket) package { import flash.display.*; import flash.utils.*; public class PlayerStraightRocket { public var nFrms:int; public var _power:Number; public var _x; private var neighNeighZone:Zone; private var _player:Player; private var aS:AnimatedSprite; private var zone; private var _zI; private var _zJ:int; public var _radius:Number; private var neighZone; private var _zones; public var _trailCntr; private var _deadStraight:Array; private var _bd:BitmapData; public var bDead:Boolean; private var _enemies; public var _spd; private var i; private var j:int; private var _trailAS:AnimatedSprite; public var _y; public var _idx; public function PlayerStraightRocket(_arg1:Array, _arg2:String, _arg3:String, _arg4:int, _arg5:int, _arg6:int, _arg7:Number, _arg8:Number, _arg9:BitmapData, _arg10:AnimatedSprite, _arg11:Number){ reset(_arg7, _arg8); aS = new AnimatedSprite(_arg2, _arg3, _arg5, _arg6); _power = _arg11; _deadStraight = _arg1; _idx = _arg4; _radius = _arg6; _bd = _arg9; _zones = Main._zones; _enemies = Main._enemies; _trailAS = _arg10; _trailCntr = 0; nFrms = 0; _player = Main._player; } public function die(){ var _local1:Explosion; bDead = true; _deadStraight.push(_idx); if (_zI != int.MAX_VALUE){ removeFromOldZone(); _zI = int.MAX_VALUE; _zJ = int.MAX_VALUE; }; if (_y > 0){ _local1 = new Explosion(); _local1._x = _x; _local1._y = _y; _local1._frm = 1; _local1._scl = (_power / 668); _player._explosions[_player._explosions.length] = _local1; }; } public function draw(){ if (bDead){ return; }; aS.drawAndPlay(_bd, (_x + 5), _y); _trailCntr++; if (_trailCntr > 2){ _trailCntr = 0; nFrms++; }; if (nFrms > 19){ nFrms = 0; }; _trailAS.drawVertical(_bd, nFrms, _x, (_y + 25)); } private function removeFromOldZone(){ var _local1:*; zone = _zones[_zI][_zJ]; for (_local1 in zone._playerStraight) { if (_local1 == _idx){ delete zone._playerStraight[_local1]; }; }; } public function update(){ var _local1:*; var _local2:*; var _local3:*; var _local4:int; var _local5:*; var _local6:int; var _local7:*; var _local8:Number; var _local9:*; var _local10:*; var _local11:Number; if (bDead){ return; }; _y = (_y - _spd); if (((((_x >> 9) == 0)) && (((_y >> 9) == 0)))){ _local5 = (_x >> 6); _local6 = (_y >> 6); if (((!((_local5 == _zI))) || (!((_local6 == _zJ))))){ if (_zI != int.MAX_VALUE){ removeFromOldZone(); }; _zI = _local5; _zJ = _local6; zone = _zones[_zI][_zJ]; zone._playerStraight[String(_idx)] = _idx; }; } else { die(); }; i = 0; while (i < zone._neigh.length) { _local1 = zone._neigh[i][0]; _local2 = zone._neigh[i][1]; neighZone = _zones[_local1][_local2]; for (_local9 in neighZone._enemies) { if ((((Math.abs((_enemies[_local9]._y - _y)) < 45)) && ((Math.abs((_enemies[_local9]._x - _x)) < 45)))){ for (_local10 in _enemies) { _local7 = Math.abs((_enemies[_local10]._y - _y)); _local8 = Math.abs((_enemies[_local10]._x - _x)); _local11 = (1 - ((_local7 + _local8) / 0x0200)); _local11 = Math.pow(_local11, 3); _enemies[_local10].damage((_power * _local11)); }; die(); break; }; }; i++; }; } public function reset(_arg1:Number, _arg2:Number){ bDead = false; _spd = 7; _zI = int.MAX_VALUE; _zJ = int.MAX_VALUE; _x = _arg1; _y = _arg2; nFrms = 0; } } }//package
Section 76
//ProgressBar_barSkin (ProgressBar_barSkin) package { import flash.display.*; public dynamic class ProgressBar_barSkin extends MovieClip { } }//package
Section 77
//ProgressBar_indeterminateSkin (ProgressBar_indeterminateSkin) package { import flash.display.*; public dynamic class ProgressBar_indeterminateSkin extends MovieClip { } }//package
Section 78
//ProgressBar_trackSkin (ProgressBar_trackSkin) package { import flash.display.*; public dynamic class ProgressBar_trackSkin extends MovieClip { } }//package
Section 79
//Random (Random) package { public class Random { private var randoms:Array; private var crt:int; public function Random(){ randoms = new Array(); super(); crt = 0; var _local1:* = 0; while (_local1 < 10000) { randoms[randoms.length] = Math.random(); _local1++; }; } public function randomize(){ crt = Math.floor((Math.random() * randoms.length)); } public function get():Number{ crt++; if (crt >= randoms.length){ crt = 0; }; return (randoms[crt]); } } }//package
Section 80
//rocketeer0 (rocketeer0) package { import flash.display.*; public dynamic class rocketeer0 extends MovieClip { } }//package
Section 81
//rocketeer1 (rocketeer1) package { import flash.display.*; public dynamic class rocketeer1 extends MovieClip { } }//package
Section 82
//rocketeer2 (rocketeer2) package { import flash.display.*; public dynamic class rocketeer2 extends MovieClip { } }//package
Section 83
//rocketeer3 (rocketeer3) package { import flash.display.*; public dynamic class rocketeer3 extends MovieClip { } }//package
Section 84
//rocketeerBloodMC (rocketeerBloodMC) package { import flash.display.*; public dynamic class rocketeerBloodMC extends MovieClip { } }//package
Section 85
//rocketeerBulletMC (rocketeerBulletMC) package { import flash.display.*; public dynamic class rocketeerBulletMC extends MovieClip { } }//package
Section 86
//sandMC (sandMC) package { import flash.display.*; public dynamic class sandMC extends MovieClip { } }//package
Section 87
//ScrollDownBackground (ScrollDownBackground) package { import flash.display.*; import flash.geom.*; import flash.utils.*; public class ScrollDownBackground { private var _srcMc:MovieClip; private var tlMtrx:Array; private var _bkgSpd:Number; private var _nX; private var _nY:int; private var i; private var j:int;// = 0 private var nTls:int; private var _W; private var _cachedBtm:Array; private var mtrx:Matrix; public static var _y:int = 0; public function ScrollDownBackground(_arg1:String){ var _local3:BitmapData; _cachedBtm = new Array(); mtrx = new Matrix(); super(); _nX = 3; _nY = 4; _bkgSpd = Main._bkgSpd; var _local2:Object = getDefinitionByName(_arg1); _srcMc = new (_local2); _srcMc.gotoAndStop(1); _W = _srcMc.width; _y = -(_W); while (_srcMc.currentLabel != "stop") { _local3 = new BitmapData(_W, _W, true, 0); _local3.draw(_srcMc); _cachedBtm[_cachedBtm.length] = _local3; _srcMc.nextFrame(); }; nTls = _cachedBtm.length; tlMtrx = new Array(_nX); i = 0; while (i < _nX) { tlMtrx[i] = new Array(_nY); i++; }; i = 0; while (i < _nX) { j = 0; while (j < _nY) { tlMtrx[i][j] = Math.floor((Math.random() * nTls)); j++; }; i++; }; } public function draw(_arg1:BitmapData){ var _local2:*; var _local3:int; var _local4:int; if ((_y + (3 * _W)) > 0x0200){ _local2 = 0; while (_local2 < _nX) { tlMtrx[_local2].pop(); tlMtrx[_local2].unshift(Math.floor((Math.random() * nTls))); _local2++; }; _y = (_y - _W); }; _local2 = 0; while (_local2 < _nX) { _local3 = 0; while (_local3 < _nY) { mtrx.identity(); mtrx.translate((_local2 * _W), ((_local3 * _W) + _y)); _local4 = tlMtrx[_local2][_local3]; _arg1.draw(_cachedBtm[_local4], mtrx); _local3++; }; _local2++; }; } public function update(){ _y = (_y + _bkgSpd); } } }//package
Section 88
//SliderThumb_disabledSkin (SliderThumb_disabledSkin) package { import flash.display.*; public dynamic class SliderThumb_disabledSkin extends MovieClip { } }//package
Section 89
//SliderThumb_downSkin (SliderThumb_downSkin) package { import flash.display.*; public dynamic class SliderThumb_downSkin extends MovieClip { } }//package
Section 90
//SliderThumb_overSkin (SliderThumb_overSkin) package { import flash.display.*; public dynamic class SliderThumb_overSkin extends MovieClip { } }//package
Section 91
//SliderThumb_upSkin (SliderThumb_upSkin) package { import flash.display.*; public dynamic class SliderThumb_upSkin extends MovieClip { } }//package
Section 92
//SliderTick_skin (SliderTick_skin) package { import flash.display.*; public dynamic class SliderTick_skin extends MovieClip { } }//package
Section 93
//SliderTrack_disabledSkin (SliderTrack_disabledSkin) package { import flash.display.*; public dynamic class SliderTrack_disabledSkin extends MovieClip { } }//package
Section 94
//SliderTrack_skin (SliderTrack_skin) package { import flash.display.*; public dynamic class SliderTrack_skin extends MovieClip { } }//package
Section 95
//soundtrack (soundtrack) package { import flash.media.*; public dynamic class soundtrack extends Sound { } }//package
Section 96
//startMaskMC (startMaskMC) package { import flash.display.*; public dynamic class startMaskMC extends MovieClip { } }//package
Section 97
//tank0 (tank0) package { import flash.display.*; public dynamic class tank0 extends MovieClip { } }//package
Section 98
//tank1 (tank1) package { import flash.display.*; public dynamic class tank1 extends MovieClip { } }//package
Section 99
//tank2 (tank2) package { import flash.display.*; public dynamic class tank2 extends MovieClip { } }//package
Section 100
//tank3 (tank3) package { import flash.display.*; public dynamic class tank3 extends MovieClip { } }//package
Section 101
//tankBloodMC (tankBloodMC) package { import flash.display.*; public dynamic class tankBloodMC extends MovieClip { } }//package
Section 102
//tankBulletMC (tankBulletMC) package { import flash.display.*; public dynamic class tankBulletMC extends MovieClip { } }//package
Section 103
//trailMC (trailMC) package { import flash.display.*; public dynamic class trailMC extends MovieClip { } }//package
Section 104
//tree0 (tree0) package { import flash.display.*; public dynamic class tree0 extends MovieClip { } }//package
Section 105
//tree1 (tree1) package { import flash.display.*; public dynamic class tree1 extends MovieClip { } }//package
Section 106
//tree2 (tree2) package { import flash.display.*; public dynamic class tree2 extends MovieClip { } }//package
Section 107
//tree3 (tree3) package { import flash.display.*; public dynamic class tree3 extends MovieClip { } }//package
Section 108
//turret0 (turret0) package { import flash.display.*; public dynamic class turret0 extends MovieClip { } }//package
Section 109
//turret1 (turret1) package { import flash.display.*; public dynamic class turret1 extends MovieClip { } }//package
Section 110
//turret2 (turret2) package { import flash.display.*; public dynamic class turret2 extends MovieClip { } }//package
Section 111
//turret3 (turret3) package { import flash.display.*; public dynamic class turret3 extends MovieClip { } }//package
Section 112
//turretBloodMC (turretBloodMC) package { import flash.display.*; public dynamic class turretBloodMC extends MovieClip { } }//package
Section 113
//turretBulletMC (turretBulletMC) package { import flash.display.*; public dynamic class turretBulletMC extends MovieClip { } }//package
Section 114
//upgradesMC (upgradesMC) package { import fl.controls.*; import flash.display.*; import flash.text.*; public dynamic class upgradesMC extends MovieClip { public var bomb:Slider; public var repairs:TextField; public var scoreAfter:TextField; public var nextBtn:SimpleButton; public var scoreBefore:TextField; public var bombs:TextField; public var machineGun:Slider; public var straight:Slider; public var rockets:TextField; } }//package
Section 115
//weaponsMC (weaponsMC) package { import flash.display.*; public dynamic class weaponsMC extends MovieClip { } }//package
Section 116
//Zone (Zone) package { public class Zone { public var _playerBullets:Object; public var _enemies:Object; public var _enemyBullets:Object; public var _playerStraight:Object; public var _neigh:Array; public function Zone(_arg1:int, _arg2:int, _arg3:int){ var _local4:*; var _local5:*; var _local6:int; _enemies = new Object(); _enemyBullets = new Object(); _playerBullets = new Object(); _playerStraight = new Object(); _neigh = new Array(); super(); _neigh[0] = new Array(2); _neigh[0][0] = _arg1; _neigh[0][1] = _arg2; _local4 = (_arg1 - 1); _local5 = (_arg2 - 1); _local6 = 1; if ((((((((_local4 >= 0)) && ((_local5 >= 0)))) && ((_local4 < _arg3)))) && ((_local5 < _arg3)))){ _neigh[_local6] = new Array(2); _neigh[_local6][0] = _local4; _neigh[_local6][1] = _local5; _local6++; }; _local4 = _arg1; _local5 = (_arg2 - 1); if ((((((((_local4 >= 0)) && ((_local5 >= 0)))) && ((_local4 < _arg3)))) && ((_local5 < _arg3)))){ _neigh[_local6] = new Array(2); _neigh[_local6][0] = _local4; _neigh[_local6][1] = _local5; _local6++; }; _local4 = (_arg1 + 1); _local5 = (_arg2 - 1); if ((((((((_local4 >= 0)) && ((_local5 >= 0)))) && ((_local4 < _arg3)))) && ((_local5 < _arg3)))){ _neigh[_local6] = new Array(2); _neigh[_local6][0] = _local4; _neigh[_local6][1] = _local5; _local6++; }; _local4 = (_arg1 - 1); _local5 = _arg2; if ((((((((_local4 >= 0)) && ((_local5 >= 0)))) && ((_local4 < _arg3)))) && ((_local5 < _arg3)))){ _neigh[_local6] = new Array(2); _neigh[_local6][0] = _local4; _neigh[_local6][1] = _local5; _local6++; }; _local4 = (_arg1 + 1); _local5 = _arg2; if ((((((((_local4 >= 0)) && ((_local5 >= 0)))) && ((_local4 < _arg3)))) && ((_local5 < _arg3)))){ _neigh[_local6] = new Array(2); _neigh[_local6][0] = _local4; _neigh[_local6][1] = _local5; _local6++; }; _local4 = (_arg1 - 1); _local5 = (_arg2 + 1); if ((((((((_local4 >= 0)) && ((_local5 >= 0)))) && ((_local4 < _arg3)))) && ((_local5 < _arg3)))){ _neigh[_local6] = new Array(2); _neigh[_local6][0] = _local4; _neigh[_local6][1] = _local5; _local6++; }; _local4 = _arg1; _local5 = (_arg2 + 1); if ((((((((_local4 >= 0)) && ((_local5 >= 0)))) && ((_local4 < _arg3)))) && ((_local5 < _arg3)))){ _neigh[_local6] = new Array(2); _neigh[_local6][0] = _local4; _neigh[_local6][1] = _local5; _local6++; }; _local4 = (_arg1 + 1); _local5 = (_arg2 + 1); if ((((((((_local4 >= 0)) && ((_local5 >= 0)))) && ((_local4 < _arg3)))) && ((_local5 < _arg3)))){ _neigh[_local6] = new Array(2); _neigh[_local6][0] = _local4; _neigh[_local6][1] = _local5; _local6++; }; } } }//package

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Symbol 1268 GraphicUses:1267Used by:1271
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Symbol 1317 GraphicUses:1316Used by:1320
Symbol 1318 BitmapUsed by:1319
Symbol 1319 GraphicUses:1318Used by:1320
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Symbol 1321 BitmapUsed by:1322
Symbol 1322 GraphicUses:1321Used by:1323
Symbol 1323 MovieClip {turretBloodMC}Uses:1322Used by:1335
Symbol 1324 ShapeTweeningUsed by:1327
Symbol 1325 ShapeTweeningUsed by:1327
Symbol 1326 GraphicUsed by:1327
Symbol 1327 MovieClip {turretBulletMC}Uses:1324 1325 1326Used by:1335
Symbol 1328 GraphicUses:45 47 46Used by:1332
Symbol 1329 GraphicUsed by:1332
Symbol 1330 GraphicUsed by:1332
Symbol 1331 GraphicUsed by:1332
Symbol 1332 MovieClip {weaponsMC}Uses:1328 1329 1330 1331Used by:1335
Symbol 1333 Sound {clutchSnd}Used by:1335
Symbol 1334 Sound {soundtrack}Used by:1335
Symbol 1335 MovieClip {BloodyEast_fla.assets_1}Uses:79 82 85 88 91 122 157 77 159 208 255 304 353 356 360 399 402 405 408 411 414 417 420 423 426 429 432 435 484 533 582 631 634 638 640 67 681 684 685 689 738 787 830 879 882 886 903 904 953 1002 1051 1100 1103 1107 1114 1117 1120 1123 1126 1175 1222 1271 1320 1323 1327 1332 1333 1334Used by:Timeline

Instance Names

"nextBtn"Symbol 49 MovieClip {upgradesMC} Frame 1Symbol 34 Button
"straight"Symbol 49 MovieClip {upgradesMC} Frame 1Symbol 27 MovieClip {fl.controls.Slider}
"bomb"Symbol 49 MovieClip {upgradesMC} Frame 1Symbol 27 MovieClip {fl.controls.Slider}
"machineGun"Symbol 49 MovieClip {upgradesMC} Frame 1Symbol 27 MovieClip {fl.controls.Slider}
"repairs"Symbol 49 MovieClip {upgradesMC} Frame 1Symbol 38 EditableText
"rockets"Symbol 49 MovieClip {upgradesMC} Frame 1Symbol 39 EditableText
"bombs"Symbol 49 MovieClip {upgradesMC} Frame 1Symbol 40 EditableText
"scoreBefore"Symbol 49 MovieClip {upgradesMC} Frame 1Symbol 42 EditableText
"scoreAfter"Symbol 49 MovieClip {upgradesMC} Frame 1Symbol 44 EditableText
"nextBtn"Symbol 49 MovieClip {upgradesMC} Frame 1Symbol 34 Button
"domeniu"Symbol 55 MovieClip {lockedMC} Frame 1Symbol 52 EditableText
"startBtnHard"Symbol 67 MovieClip {menuMC} Frame 1Symbol 66 Button
"replay"Symbol 77 MovieClip {finalScoreMC} Frame 1Symbol 71 Button
"score"Symbol 77 MovieClip {finalScoreMC} Frame 1Symbol 76 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$z0$FDk8DFqn/LRBauSK22Jya0."

Labels

"start"Symbol 122 MovieClip {eliceMC} Frame 1
"stop"Symbol 122 MovieClip {eliceMC} Frame 16
"start"Symbol 157 MovieClip {explosionMC} Frame 1
"stop"Symbol 157 MovieClip {explosionMC} Frame 18
"1"Symbol 208 MovieClip {gunner0} Frame 1
"stop"Symbol 208 MovieClip {gunner0} Frame 25
"1"Symbol 255 MovieClip {gunner1} Frame 1
"stop"Symbol 255 MovieClip {gunner1} Frame 25
"1"Symbol 304 MovieClip {gunner2} Frame 1
"stop"Symbol 304 MovieClip {gunner2} Frame 25
"1"Symbol 353 MovieClip {gunner3} Frame 1
"stop"Symbol 353 MovieClip {gunner3} Frame 25
"1"Symbol 356 MovieClip {gunnerBloodMC} Frame 1
"stop"Symbol 356 MovieClip {gunnerBloodMC} Frame 2
"start"Symbol 360 MovieClip {gunnerBulletMC} Frame 1
"stop"Symbol 360 MovieClip {gunnerBulletMC} Frame 11
"start"Symbol 399 MovieClip {helipadMC} Frame 1
"stop"Symbol 399 MovieClip {helipadMC} Frame 12
"1"Symbol 484 MovieClip {jeep0} Frame 1
"stop"Symbol 484 MovieClip {jeep0} Frame 25
"1"Symbol 533 MovieClip {jeep1} Frame 1
"stop"Symbol 533 MovieClip {jeep1} Frame 25
"1"Symbol 582 MovieClip {jeep2} Frame 1
"stop"Symbol 582 MovieClip {jeep2} Frame 25
"1"Symbol 631 MovieClip {jeep3} Frame 1
"stop"Symbol 631 MovieClip {jeep3} Frame 25
"stop"Symbol 634 MovieClip {jeepBloodMC} Frame 2
"start"Symbol 638 MovieClip {jeepBulletMC} Frame 1
"stop"Symbol 638 MovieClip {jeepBulletMC} Frame 11
"start"Symbol 640 MovieClip {LifeMC} Frame 1
"stop"Symbol 640 MovieClip {LifeMC} Frame 2
"stop"Symbol 681 MovieClip {playerMC} Frame 21
"start"Symbol 689 MovieClip {playerStraightMC} Frame 1
"stop"Symbol 689 MovieClip {playerStraightMC} Frame 2
"1"Symbol 738 MovieClip {rocketeer0} Frame 1
"stop"Symbol 738 MovieClip {rocketeer0} Frame 25
"1"Symbol 787 MovieClip {rocketeer1} Frame 1
"stop"Symbol 787 MovieClip {rocketeer1} Frame 25
"1"Symbol 830 MovieClip {rocketeer2} Frame 1
"stop"Symbol 830 MovieClip {rocketeer2} Frame 25
"1"Symbol 879 MovieClip {rocketeer3} Frame 1
"stop"Symbol 879 MovieClip {rocketeer3} Frame 25
"1"Symbol 882 MovieClip {rocketeerBloodMC} Frame 1
"stop"Symbol 882 MovieClip {rocketeerBloodMC} Frame 2
"start"Symbol 886 MovieClip {rocketeerBulletMC} Frame 1
"stop"Symbol 886 MovieClip {rocketeerBulletMC} Frame 11
"start"Symbol 903 MovieClip {sandMC} Frame 1
"stop"Symbol 903 MovieClip {sandMC} Frame 9
"1"Symbol 953 MovieClip {tank0} Frame 1
"stop"Symbol 953 MovieClip {tank0} Frame 25
"1"Symbol 1002 MovieClip {tank1} Frame 1
"stop"Symbol 1002 MovieClip {tank1} Frame 25
"1"Symbol 1051 MovieClip {tank2} Frame 1
"stop"Symbol 1051 MovieClip {tank2} Frame 25
"1"Symbol 1100 MovieClip {tank3} Frame 1
"stop"Symbol 1100 MovieClip {tank3} Frame 25
"1"Symbol 1103 MovieClip {tankBloodMC} Frame 1
"stop"Symbol 1103 MovieClip {tankBloodMC} Frame 2
"start"Symbol 1107 MovieClip {tankBulletMC} Frame 1
"stop"Symbol 1107 MovieClip {tankBulletMC} Frame 11
"start"Symbol 1114 MovieClip {trailMC} Frame 1
"stop"Symbol 1114 MovieClip {trailMC} Frame 20
"1"Symbol 1175 MovieClip {turret0} Frame 1
"stop"Symbol 1175 MovieClip {turret0} Frame 25
"1"Symbol 1222 MovieClip {turret1} Frame 1
"stop"Symbol 1222 MovieClip {turret1} Frame 25
"1"Symbol 1271 MovieClip {turret2} Frame 1
"stop"Symbol 1271 MovieClip {turret2} Frame 25
"1"Symbol 1320 MovieClip {turret3} Frame 1
"stop"Symbol 1320 MovieClip {turret3} Frame 25
"1"Symbol 1323 MovieClip {turretBloodMC} Frame 1
"stop"Symbol 1323 MovieClip {turretBloodMC} Frame 2
"start"Symbol 1327 MovieClip {turretBulletMC} Frame 1
"stop"Symbol 1327 MovieClip {turretBulletMC} Frame 11
"start"Symbol 1332 MovieClip {weaponsMC} Frame 1
"stop"Symbol 1332 MovieClip {weaponsMC} Frame 4




http://swfchan.com/34/169719/info.shtml
Created: 8/8 -2019 18:27:44 Last modified: 8/8 -2019 18:27:44 Server time: 14/11 -2024 18:11:04