Combined Code
movieClip 13 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
frame 25 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 26 {
gotoAndPlay(this._currentframe - 1);
}
frame 27 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 28 {
gotoAndPlay(this._currentframe - 1);
}
frame 29 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 30 {
gotoAndPlay(this._currentframe - 1);
}
frame 31 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 32 {
gotoAndPlay(this._currentframe - 1);
}
frame 33 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 34 {
gotoAndPlay(this._currentframe - 1);
}
frame 35 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 36 {
gotoAndPlay(this._currentframe - 1);
}
frame 37 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 38 {
gotoAndPlay(this._currentframe - 1);
}
frame 39 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 40 {
gotoAndPlay(this._currentframe - 1);
}
frame 41 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 42 {
gotoAndPlay(this._currentframe - 1);
}
frame 43 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 44 {
gotoAndPlay(this._currentframe - 1);
}
}
movieClip 15 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 37 handStrokeThumbF {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 38 handStrokeThumbB {
frame 1 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType > 0) {
bhand._visible = '0';
}
if (_root.weaponType == 0) {
bhand._visible = '1';
}
} else {
bhand._visible = '1';
}
}
frame 2 {
gotoAndPlay(1);
}
}
movieClip 51 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 53 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 78 handStrokeF {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 79 handStrokeB {
frame 1 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType > 0) {
bhand._visible = '0';
}
if (_root.weaponType == 0) {
bhand._visible = '1';
}
} else {
bhand._visible = '1';
}
}
frame 2 {
gotoAndPlay(1);
}
}
movieClip 92 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 94 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 100 {
}
movieClip 123 handPalmF {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 124 handPalmB {
frame 1 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType > 0) {
bhand._visible = '0';
}
if (_root.weaponType == 0) {
bhand._visible = '1';
}
} else {
bhand._visible = '1';
}
}
frame 2 {
gotoAndPlay(1);
}
}
movieClip 137 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 139 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 169 handLooseF {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 170 handLooseB {
frame 1 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType > 0) {
bhand._visible = '0';
}
if (_root.weaponType == 0) {
bhand._visible = '1';
}
} else {
bhand._visible = '1';
}
}
frame 2 {
gotoAndPlay(1);
}
}
movieClip 184 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 186 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 188 {
}
movieClip 190 {
}
movieClip 192 {
}
movieClip 194 {
}
movieClip 196 {
}
movieClip 212 {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 213 handGrabF {
}
movieClip 214 handGrabB {
frame 1 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType > 0) {
bhand._visible = '0';
}
if (_root.weaponType == 0) {
bhand._visible = '1';
}
} else {
bhand._visible = '1';
}
}
frame 2 {
gotoAndPlay(1);
}
}
movieClip 227 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 229 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 231 {
}
movieClip 233 {
}
movieClip 235 {
}
movieClip 237 {
}
movieClip 239 {
}
movieClip 241 {
}
movieClip 245 {
}
movieClip 249 {
}
movieClip 251 {
}
movieClip 253 {
}
movieClip 262 {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 263 handfistb {
frame 1 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType > 0) {
bhand._visible = '0';
}
if (_root.weaponType == 0) {
bhand._visible = '1';
}
} else {
bhand._visible = '1';
}
}
frame 2 {
gotoAndPlay(1);
}
}
movieClip 276 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 278 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 306 HandCupF {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 307 HandCupB {
frame 1 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType > 0) {
bhand._visible = '0';
}
if (_root.weaponType == 0) {
bhand._visible = '1';
}
} else {
bhand._visible = '1';
}
}
frame 2 {
gotoAndPlay(1);
}
}
movieClip 321 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 323 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 325 {
}
movieClip 328 {
}
movieClip 330 {
}
movieClip 332 {
}
movieClip 361 handfistf {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 374 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 387 {
frame 1 {
if (!_root.mess) {
gotoAndStop(2);
} else {
gotoAndStop(_root.mess * 2);
}
}
frame 25 {
var frame = (_root.mess << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 26 {
gotoAndPlay(this._currentframe - 1);
}
frame 27 {
var frame = (_root.mess << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 28 {
gotoAndPlay(this._currentframe - 1);
}
frame 29 {
var frame = (_root.mess << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 30 {
gotoAndPlay(this._currentframe - 1);
}
frame 31 {
var frame = (_root.mess << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 32 {
gotoAndPlay(this._currentframe - 1);
}
frame 33 {
var frame = (_root.mess << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 34 {
gotoAndPlay(this._currentframe - 1);
}
frame 35 {
var frame = (_root.mess << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 36 {
gotoAndPlay(this._currentframe - 1);
}
frame 37 {
var frame = (_root.mess << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 38 {
gotoAndPlay(this._currentframe - 1);
}
frame 39 {
var frame = (_root.mess << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 40 {
gotoAndPlay(this._currentframe - 1);
}
frame 41 {
var frame = (_root.mess << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 42 {
gotoAndPlay(this._currentframe - 1);
}
}
movieClip 390 {
frame 1 {
if (!_root.messyarms) {
_root.messyarms = 0;
}
if (_root.messyarms >= 3) {
_root.messyarms = 3;
}
gotoAndStop(_root.messyarms * 2 + 2);
}
}
movieClip 407 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 420 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 434 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 435 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc * 2);
}
}
}
movieClip 438 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 441 {
}
movieClip 443 {
}
movieClip 445 {
}
movieClip 447 {
}
movieClip 449 {
}
movieClip 452 {
}
movieClip 454 {
}
movieClip 506 {
}
movieClip 509 armlf {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 523 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 527 {
frame 1 {
if (!_root.messyass) {
_root.messyass = 0;
}
if (_root.messyass >= 3) {
_root.messyass = 3;
}
gotoAndStop(_root.messyass * 2 + 2);
}
}
movieClip 531 {
frame 1 {
if (!_root.messylegs) {
_root.messylegs = 0;
}
if (_root.messylegs >= 3) {
_root.messylegs = 3;
}
gotoAndStop(_root.messylegs * 2 + 2);
}
}
movieClip 552 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 567 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 581 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 585 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc * 2);
}
}
}
movieClip 588 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 590 {
}
movieClip 592 {
}
movieClip 594 {
}
movieClip 596 {
}
movieClip 599 {
}
movieClip 602 {
}
movieClip 604 {
}
movieClip 659 legf {
frame 1 {
if (!_root.legs) {
gotoAndStop(2);
} else {
gotoAndStop(_root.legs * 2);
}
}
}
movieClip 672 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 676 {
frame 1 {
if (!_root.messycalves) {
_root.messycalves = 0;
}
if (_root.messycalves >= 3) {
_root.messycalves = 3;
}
gotoAndStop(_root.messycalves * 2 + 2);
}
}
movieClip 699 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 713 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 728 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 731 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc * 2);
}
}
}
movieClip 733 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 736 {
}
movieClip 738 {
}
movieClip 741 {
}
movieClip 743 {
}
movieClip 745 {
}
movieClip 749 {
}
movieClip 751 {
}
movieClip 819 {
}
movieClip 824 footf {
frame 1 {
if (!_root.feet) {
gotoAndStop(2);
} else {
gotoAndStop(_root.feet * 2);
}
}
}
movieClip 853 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 867 {
frame 1 {
if (!_root.lips) {
gotoAndStop(2);
} else {
gotoAndStop(_root.lips * 2);
}
}
}
movieClip 875 {
frame 1 {
if (!_root.eyes) {
gotoAndStop(2);
} else {
gotoAndStop(_root.eyes);
}
}
}
movieClip 931 {
frame 1 {
if (!_root.eyes) {
gotoAndStop(2);
} else {
gotoAndStop(_root.eyes);
}
}
}
movieClip 932 {
frame 1 {
gotoAndPlay('SendTo');
}
frame 2 {
if (_root.lookDir == 'UP') {
if (_root.lookTo == 'UP') {
gotoAndStop('UP');
_root.looking = 'UP';
} else {
if (_root.lookTo == 'forward' or 'forwardRelaxed' or 'forwardErratic' or 'darting') {
gotoAndPlay('UPtoF');
_root.looking = 'UPtoF';
_root.lookDir = 'trans';
} else {
if (_root.lookTo == 'back' or 'backRelaxed' or 'backErratic') {
_root.lookDir = 'B';
} else {
if (_root.lookTo == 'DOWN') {
_root.lookDir = 'DOWN';
}
}
}
}
} else {
if (_root.lookDir == 'DOWN') {
if (_root.lookTo == 'DOWN') {
gotoAndStop('DOWN');
_root.looking = 'DOWN';
} else {
if (_root.lookTo == 'forward' or 'forwardRelaxed' or 'forwardErratic' or 'darting') {
gotoAndPlay('DOWNtoF');
_root.looking = 'DOWNtoF';
_root.lookDir = 'trans';
} else {
if (_root.lookTo == 'back' or 'backRelaxed' or 'backErratic') {
_root.lookDir = 'B';
} else {
if (_root.lookTo == 'UP') {
_root.lookDir = 'UP';
}
}
}
}
} else {
if (_root.lookDir == 'F') {
if (_root.lookTo == 'forward') {
gotoAndStop('Forward');
_root.looking = 'forward';
} else {
if (_root.lookTo == 'forwardRelaxed') {
gotoAndPlay('Forward_relaxed');
_root.looking = 'forwardRelaxed';
} else {
if (_root.lookTo == 'forwardErratic') {
gotoAndPlay('Forward_erratic');
_root.looking = 'forwardErratic';
} else {
if (_root.lookTo == 'UP') {
gotoAndPlay('UPf');
_root.looking = 'trans';
} else {
if (_root.lookTo == 'DOWN') {
gotoAndPlay('DOWNf');
_root.looking = 'trans';
} else {
if (_root.lookTo == 'darting') {
gotoAndPlay('Darting');
_root.looking = 'darting';
} else {
gotoAndPlay('F-B');
_root.looking = 'F-B';
_root.lookDir = 'trans';
}
}
}
}
}
}
} else {
if (_root.lookDir == 'B') {
if (_root.lookTo == 'back') {
gotoAndStop('Back');
_root.looking = 'back';
} else {
if (_root.lookTo == 'backRelaxed') {
gotoAndPlay('Back_relaxed');
_root.looking = 'backRelaxed';
} else {
if (_root.lookTo == 'backErratic') {
gotoAndPlay('Back_erratic');
_root.looking = 'backErratic';
} else {
if (_root.lookTo == 'UP') {
gotoAndPlay('UPb');
_root.looking = 'trans';
} else {
if (_root.lookTo == 'DOWN') {
gotoAndPlay('DOWNb');
_root.looking = 'trans';
} else {
gotoAndPlay('B-F');
_root.looking = 'B-F';
_root.lookDir = 'trans';
}
}
}
}
}
} else {
_root.lookTo = 'forward';
_root.looking = 'forward';
_root.lookDir = 'F';
gotoAndStop('Forward');
}
}
}
}
}
frame 3 {
gotoAndPlay('SendTo');
}
frame 5 {
gotoAndPlay('SendTo');
}
frame 95 {
gotoAndPlay('SendTo');
}
frame 140 {
gotoAndPlay('SendTo');
}
frame 147 {
_root.lookDir = 'B';
gotoAndPlay('SendTo');
}
frame 151 {
gotoAndPlay('Back');
}
frame 241 {
gotoAndPlay('SendTo');
}
frame 288 {
gotoAndPlay('SendTo');
}
frame 295 {
_root.lookDir = 'F';
gotoAndPlay('SendTo');
}
frame 302 {
_root.lookDir = 'UP';
gotoAndPlay('SendTo');
}
frame 309 {
_root.lookDir = 'UP';
gotoAndPlay('SendTo');
}
frame 313 {
gotoAndPlay('SendTo');
}
frame 317 {
_root.lookDir = 'F';
gotoAndPlay('SendTo');
}
frame 324 {
_root.lookDir = 'DOWN';
gotoAndPlay('SendTo');
}
frame 331 {
_root.lookDir = 'DOWN';
gotoAndPlay('SendTo');
}
frame 335 {
gotoAndPlay('SendTo');
}
frame 339 {
_root.lookDir = 'F';
gotoAndPlay('SendTo');
}
frame 399 {
gotoAndPlay('SendTo');
}
}
movieClip 946 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1000 {
frame 1 {
if (!_root.hair) {
gotoAndStop(2);
} else {
gotoAndStop(_root.hair * 2);
}
}
}
movieClip 1015 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1048 {
frame 1 {
if (!_root.hair) {
gotoAndStop(2);
} else {
gotoAndStop(_root.hair * 2);
}
}
}
movieClip 1062 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1078 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1087 {
frame 1 {
if (!_root.hair) {
gotoAndStop(2);
} else {
gotoAndStop(_root.hair * 2);
}
}
}
movieClip 1088 {
frame 1 {
if (!_root.emoteEyes) {
stop();
_root.emoteEyesCurrent = 'Idle';
} else {
gotoAndPlay('SendTo');
}
}
frame 2 {
gotoAndPlay(_root.emoteEyes + 'Start');
_root.emoteEyesCurrent = _root.emoteEyes;
}
frame 3 {
gotoAndPlay('SendTo');
}
frame 45 {
if (random(100) < 65) {
gotoAndPlay('Idle');
}
}
frame 82 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 84 {
gotoAndPlay('SendTo');
}
frame 92 {
stop();
}
frame 101 {
gotoAndPlay('SendTo');
}
frame 159 {
if (random(100) < 65) {
gotoAndPlay('relaxed');
}
}
frame 213 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 230 {
gotoAndPlay('SendTo');
}
frame 295 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 304 {
gotoAndPlay('SendTo');
}
frame 354 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 363 {
gotoAndPlay('SendTo');
}
frame 447 {
if (random(100) < 65) {
gotoAndPlay('submissive');
}
}
frame 472 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 481 {
gotoAndPlay('SendTo');
}
frame 513 {
if (random(100) < 65) {
gotoAndPlay('dominant');
}
}
frame 590 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 599 {
gotoAndPlay('SendTo');
}
frame 625 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 634 {
gotoAndPlay('SendTo');
}
frame 662 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 702 {
gotoAndPlay('SendTo');
}
}
movieClip 1101 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1102 {
frame 1 {
if (!_root.blush) {
gotoAndStop(2);
} else {
gotoAndStop(_root.blush * 2);
}
}
}
movieClip 1116 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1135 {
frame 1 {
trace(_root.emoteMouth);
if (!_root.emoteMouth) {
gotoAndStop('none');
} else {
gotoAndStop('sendto');
}
}
frame 2 {
gotoAndPlay(_root.emoteMouth);
}
frame 3 {
gotoAndStop('sendTo');
}
frame 10 {
stop();
}
frame 11 {
gotoAndStop('sendTo');
}
frame 25 {
if (_root.emoteMouthCurrent == _root.emoteMouth) {
stop();
}
}
frame 34 {
gotoAndStop('sendTo');
}
frame 45 {
if (_root.emoteMouthCurrent == _root.emoteMouth) {
stop();
}
}
frame 54 {
gotoAndStop('sendTo');
}
frame 65 {
if (_root.emoteMouthCurrent == _root.emoteMouth) {
stop();
}
}
frame 74 {
gotoAndStop('sendTo');
}
frame 75 {
_parent._parent.headmouth.gotoAndPlay('teeth');
}
frame 85 {
if (_root.emoteMouthCurrent == _root.emoteMouth) {
stop();
_parent._parent.headmouth.gotoAndStop('teethopen');
}
}
frame 94 {
gotoAndStop('sendTo');
}
frame 95 {
_parent._parent.headmouth.gotoAndPlay('teeth');
}
frame 105 {
if (_root.emoteMouthCurrent == _root.emoteMouth) {
stop();
_parent._parent.headmouth.gotoAndStop('teethopen');
}
}
frame 115 {
gotoAndStop('sendTo');
}
}
movieClip 1138 {
frame 1 {
if (!_root.messymouth) {
_root.messymouth = 0;
}
if (_root.messymouth >= 3) {
_root.messymouth = 3;
}
gotoAndStop(_root.messymouth * 2 + 2);
}
}
movieClip 1142 {
frame 1 {
if (!_root.messyhead) {
_root.messyhead = 0;
}
if (_root.messyhead >= 3) {
_root.messyhead = 3;
}
gotoAndStop(_root.messyhead * 2 + 2);
}
}
movieClip 1144 {
}
movieClip 1151 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1153 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc * 2);
}
}
}
movieClip 1160 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 1175 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1203 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1205 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc * 2);
}
}
}
movieClip 1218 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 1233 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1248 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1267 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1282 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1298 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1314 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
frame 25 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 26 {
gotoAndPlay(this._currentframe - 1);
}
frame 27 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 28 {
gotoAndPlay(this._currentframe - 1);
}
frame 29 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 30 {
gotoAndPlay(this._currentframe - 1);
}
frame 31 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 32 {
gotoAndPlay(this._currentframe - 1);
}
frame 33 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 34 {
gotoAndPlay(this._currentframe - 1);
}
frame 35 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 36 {
gotoAndPlay(this._currentframe - 1);
}
frame 37 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 38 {
gotoAndPlay(this._currentframe - 1);
}
frame 39 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 40 {
gotoAndPlay(this._currentframe - 1);
}
frame 41 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 42 {
gotoAndPlay(this._currentframe - 1);
}
frame 43 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 44 {
gotoAndPlay(this._currentframe - 1);
}
}
movieClip 1316 {
}
movieClip 1319 {
}
movieClip 1321 {
}
movieClip 1323 {
}
movieClip 1325 {
}
movieClip 1328 {
}
movieClip 1331 {
}
movieClip 1333 {
}
movieClip 1337 {
}
movieClip 1342 {
}
movieClip 1344 {
}
movieClip 1346 {
}
movieClip 1347 {
frame 1 {
if (!_root.emoteEyes) {
stop();
_root.emoteEyesCurrent = 'Idle';
} else {
gotoAndPlay('SendTo');
}
}
frame 2 {
gotoAndPlay(_root.emoteEyes + 'Start');
_root.emoteEyesCurrent = _root.emoteEyes;
}
frame 3 {
gotoAndPlay('SendTo');
}
frame 7 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 8 {
gotoAndPlay('SendTo');
}
frame 12 {
stop();
}
frame 16 {
gotoAndPlay('SendTo');
}
frame 19 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 20 {
gotoAndPlay('SendTo');
}
frame 23 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 24 {
gotoAndPlay('SendTo');
}
frame 27 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 28 {
gotoAndPlay('SendTo');
}
frame 31 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 32 {
gotoAndPlay('SendTo');
}
frame 35 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 36 {
gotoAndPlay('SendTo');
}
frame 39 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 40 {
gotoAndPlay('SendTo');
}
frame 43 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 44 {
gotoAndPlay('SendTo');
}
}
movieClip 1362 {
frame 1 {
stop();
}
}
movieClip 1366 {
}
movieClip 1382 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1397 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1418 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1439 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1465 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1480 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1497 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1512 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1528 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1543 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1567 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1589 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1632 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1664 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 1700 {
frame 1 {
if (!_root.emoteEyes) {
stop();
_root.emoteEyesCurrent = 'Idle';
} else {
gotoAndPlay('SendTo');
}
}
frame 2 {
gotoAndPlay(_root.emoteEyes + 'Start');
_root.emoteEyesCurrent = _root.emoteEyes;
}
frame 3 {
gotoAndPlay('SendTo');
}
frame 82 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 83 {
gotoAndPlay('SendTo');
}
frame 162 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 163 {
gotoAndPlay('SendTo');
}
frame 209 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 210 {
gotoAndPlay('SendTo');
}
frame 327 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 328 {
gotoAndPlay('SendTo');
}
frame 372 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 373 {
gotoAndPlay('SendTo');
}
frame 451 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 452 {
gotoAndPlay('SendTo');
}
frame 471 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 472 {
gotoAndPlay('SendTo');
}
frame 476 {
if (_root.emoteEyes == _root.emoteEyesCurrent) {
gotoAndPlay(_root.emoteEyes);
}
}
frame 477 {
gotoAndPlay('SendTo');
}
frame 484 {
stop();
}
frame 490 {
gotoAndPlay('SendTo');
}
}
movieClip 1734 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1753 head {
frame 1 {
if (!_root.hair) {
gotoAndStop(2);
} else {
gotoAndStop(_root.hair * 2);
}
}
}
movieClip 1766 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1780 {
frame 1 {
if (!_root.lips) {
gotoAndStop(2);
} else {
gotoAndStop(_root.lips * 2);
}
}
}
movieClip 1782 {
frame 1 {
if (!_root.messymouth) {
_root.messymouth = 0;
}
if (_root.messymouth >= 3) {
_root.messymouth = 3;
}
gotoAndStop(_root.messymouth * 2 + 2);
}
}
movieClip 1783 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc * 2);
}
}
}
movieClip 1785 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 1798 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
frame 41 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 42 {
gotoAndPlay(this._currentframe - 1);
}
frame 43 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 44 {
gotoAndPlay(this._currentframe - 1);
}
frame 45 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 46 {
gotoAndPlay(this._currentframe - 1);
}
frame 47 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 48 {
gotoAndPlay(this._currentframe - 1);
}
frame 49 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 50 {
gotoAndPlay(this._currentframe - 1);
}
frame 51 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 52 {
gotoAndPlay(this._currentframe - 1);
}
frame 53 {
var frame = (_root.tone << 1) + 1;
if (frame >= this._totalframes) {
frame = this._totalframes - 1;
} else {
if (frame < 1) {
frame = 1;
}
}
if (frame != this._currentframe) {
gotoAndPlay(frame);
}
}
frame 54 {
gotoAndPlay(this._currentframe - 1);
}
}
movieClip 1803 headmouth {
frame 1 {
if (!_root.hair) {
gotoAndStop(2);
} else {
gotoAndStop(_root.hair * 2);
}
}
}
movieClip 1806 tongue {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 1825 headmouthv {
frame 1 {
if (_root.voiceHot == 1) {
gotoAndPlay('Hot');
_root.voiceHot = 0;
_root.voiceMed = 0;
_root.voiceMild = 0;
}
if (_root.voiceMed == 1) {
gotoAndPlay('Med');
_root.voiceHot = 0;
_root.voiceMed = 0;
_root.voiceMild = 0;
}
if (_root.voiceMild == 1) {
gotoAndPlay('Mild');
_root.voiceHot = 0;
_root.voiceMed = 0;
_root.voiceMild = 0;
}
}
frame 2 {
gotoAndPlay('shut');
}
frame 31 {
gotoAndPlay(Math.floor(Math.random() * 7) + 32);
}
frame 32 {
gotoAndPlay('Hot01');
}
frame 33 {
gotoAndPlay('Hot02');
}
frame 34 {
gotoAndPlay('Hot03');
}
frame 35 {
gotoAndPlay('Hot04');
}
frame 36 {
gotoAndPlay('Hot05');
}
frame 37 {
gotoAndPlay('Hot06');
}
frame 38 {
gotoAndPlay('Hot06');
}
frame 41 {
gotoAndPlay(Math.floor(Math.random() * 7) + 42);
}
frame 42 {
gotoAndPlay('Med01');
}
frame 43 {
gotoAndPlay('Med02');
}
frame 44 {
gotoAndPlay('Med03');
}
frame 45 {
gotoAndPlay('Med04');
}
frame 46 {
gotoAndPlay('Med05');
}
frame 47 {
gotoAndPlay('Med06');
}
frame 48 {
gotoAndPlay('Med06');
}
frame 51 {
gotoAndPlay(Math.floor(Math.random() * 6) + 52);
}
frame 52 {
gotoAndPlay('Mild01');
}
frame 53 {
gotoAndPlay('Mild02');
}
frame 54 {
gotoAndPlay('Mild03');
}
frame 55 {
gotoAndPlay('Mild04');
}
frame 56 {
gotoAndPlay('Mild05');
}
frame 57 {
gotoAndPlay('Mild05');
}
frame 84 {
stop();
}
frame 95 {
this.gotoAndPlay('shut');
}
frame 124 {
this.gotoAndPlay('shut');
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frame 153 {
this.gotoAndPlay('shut');
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frame 193 {
this.gotoAndPlay('shut');
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frame 220 {
this.gotoAndPlay('shut');
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frame 248 {
this.gotoAndPlay('shut');
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frame 276 {
this.gotoAndPlay('shut');
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frame 298 {
this.gotoAndPlay('shut');
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frame 318 {
this.gotoAndPlay('shut');
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frame 337 {
this.gotoAndPlay('shut');
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frame 360 {
this.gotoAndPlay('shut');
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frame 392 {
this.gotoAndPlay('shut');
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frame 426 {
this.gotoAndPlay('shut');
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frame 455 {
this.gotoAndPlay('shut');
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frame 487 {
this.gotoAndPlay('shut');
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frame 516 {
this.gotoAndPlay('shut');
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frame 550 {
this.gotoAndPlay('shut');
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frame 574 {
this.gotoAndPlay('shut');
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}
movieClip 1847 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
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gotoAndStop(_root.tone * 2);
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}
movieClip 1848 {
frame 1 {
if (!_root.tits) {
gotoAndStop(2);
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gotoAndStop(_root.tits * 2);
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movieClip 1849 nipf {
frame 1 {
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gotoAndStop('normal');
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gotoAndStop(_root.titsize);
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}
movieClip 1862 {
frame 1 {
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gotoAndStop(2);
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gotoAndStop(_root.tone * 2);
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movieClip 1866 {
frame 1 {
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_root.messytits = 3;
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movieClip 1878 {
frame 1 {
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gotoAndStop(2);
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}
movieClip 1892 {
frame 1 {
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gotoAndStop(2);
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}
}
movieClip 1894 {
frame 1 {
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gotoAndStop(2);
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}
movieClip 1897 {
frame 1 {
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gotoAndStop(2);
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}
movieClip 1900 {
}
movieClip 1902 {
}
movieClip 1904 {
}
movieClip 1907 {
}
movieClip 1953 {
frame 1 {
if (!_root.tits) {
gotoAndStop(2);
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}
movieClip 1954 titf {
frame 1 {
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gotoAndStop('normal');
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gotoAndStop(_root.titsize);
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}
}
movieClip 1967 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
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}
}
movieClip 1968 {
frame 1 {
if (!_root.tits) {
gotoAndStop(2);
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gotoAndStop(_root.tits * 2);
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}
}
movieClip 1969 nipb {
frame 1 {
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gotoAndStop(_root.titsize);
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}
}
movieClip 1982 {
frame 1 {
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gotoAndStop(2);
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}
}
movieClip 1986 {
frame 1 {
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if (_root.messytits >= 3) {
_root.messytits = 3;
}
gotoAndStop(_root.messytits * 2 + 2);
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}
movieClip 1996 {
frame 1 {
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gotoAndStop(2);
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}
}
movieClip 2010 {
frame 1 {
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gotoAndStop(2);
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}
}
movieClip 2012 {
frame 1 {
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gotoAndStop(2);
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}
}
movieClip 2015 {
frame 1 {
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gotoAndStop(2);
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gotoAndStop(_root.acc2 * 2);
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}
}
movieClip 2017 {
}
movieClip 2019 {
}
movieClip 2021 {
}
movieClip 2024 {
}
movieClip 2071 {
frame 1 {
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}
movieClip 2072 titb {
frame 1 {
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}
movieClip 2085 {
frame 1 {
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}
movieClip 2089 {
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}
movieClip 2093 {
frame 1 {
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movieClip 2097 {
frame 1 {
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_root.messypelvis = 3;
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gotoAndStop(_root.messypelvis * 2 + 2);
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}
movieClip 2103 {
frame 1 {
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gotoAndStop(2);
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gotoAndStop(_root.tone * 2);
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}
}
movieClip 2108 {
frame 1 {
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gotoAndStop(2);
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gotoAndStop(_root.tone * 2);
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}
movieClip 2114 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
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gotoAndStop(_root.tone * 2);
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frame 1 {
stop();
}
frame 40 {
stop();
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}
movieClip 2115 {
}
movieClip 2116 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
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gotoAndStop(_root.acc * 2);
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}
movieClip 2119 {
}
movieClip 2135 {
frame 1 {
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gotoAndStop(2);
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}
movieClip 2136 {
frame 1 {
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gotoAndStop(2);
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movieClip 2157 {
frame 1 {
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}
movieClip 2177 {
frame 1 {
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}
movieClip 2190 {
frame 1 {
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gotoAndStop(2);
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}
movieClip 2205 {
frame 1 {
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gotoAndStop(2);
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}
movieClip 2207 {
frame 1 {
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}
movieClip 2212 {
frame 1 {
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}
}
movieClip 2214 {
frame 1 {
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gotoAndStop(2);
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movieClip 2220 {
frame 1 {
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movieClip 2222 {
}
movieClip 2224 {
}
movieClip 2226 {
}
movieClip 2228 {
}
movieClip 2230 {
}
movieClip 2233 {
}
movieClip 2235 {
}
movieClip 2302 torso {
frame 1 {
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frame 2 {
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frame 4 {
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frame 6 {
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frame 12 {
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frame 74 {
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frame 76 {
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frame 78 {
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frame 80 {
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frame 82 {
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frame 84 {
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frame 88 {
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frame 90 {
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frame 92 {
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frame 94 {
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frame 98 {
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frame 100 {
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frame 102 {
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frame 104 {
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frame 106 {
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frame 108 {
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frame 110 {
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frame 112 {
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frame 114 {
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frame 116 {
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frame 118 {
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frame 120 {
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movieClip 2304 {
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movieClip 2322 {
frame 1 {
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frame 1 {
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movieClip 2339 {
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frame 1 {
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movieClip 2341 {
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movieClip 2355 {
frame 1 {
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frame 1 {
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movieClip 2371 {
frame 1 {
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frame 1 {
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movieClip 2373 {
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movieClip 2396 {
frame 1 {
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frame 1 {
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movieClip 2414 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 2432 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 2452 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 2472 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 2487 headptail {
frame 1 {
if (!_root.hair) {
gotoAndStop(2);
} else {
gotoAndStop(_root.hair * 2);
}
}
}
movieClip 2489 {
}
movieClip 2506 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 2521 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 2541 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 2543 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 2561 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 2577 {
frame 1 {
if (!_root.hairColour) {
gotoAndStop(2);
}
}
frame 1 {
gotoAndStop(_root.hairColour);
}
}
movieClip 2581 headbangf {
frame 1 {
if (!_root.hair) {
gotoAndStop(2);
} else {
gotoAndStop(_root.hair * 2);
}
}
}
movieClip 2594 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 2598 {
frame 1 {
if (!_root.messyinner) {
_root.messyinner = 0;
}
if (_root.messyinner >= 3) {
_root.messyinner = 3;
}
gotoAndStop(_root.messyinner * 2 + 2);
}
}
movieClip 2618 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 2631 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 2635 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc * 2);
}
}
}
movieClip 2638 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 2640 {
}
movieClip 2642 {
}
movieClip 2643 {
}
movieClip 2645 {
}
movieClip 2647 {
}
movieClip 2650 {
}
movieClip 2652 {
}
movieClip 2704 legb {
frame 1 {
if (!_root.legs) {
gotoAndStop(2);
} else {
gotoAndStop(_root.legs * 2);
}
}
}
movieClip 2717 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 2739 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 2743 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc * 2);
}
}
}
movieClip 2745 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 2747 {
}
movieClip 2749 {
}
movieClip 2750 {
}
movieClip 2752 {
}
movieClip 2754 {
}
movieClip 2757 {
}
movieClip 2759 {
}
movieClip 2765 {
}
movieClip 2825 footb {
frame 1 {
if (!_root.feet) {
gotoAndStop(2);
} else {
gotoAndStop(_root.feet * 2);
}
}
}
movieClip 2838 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 2840 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 2842 {
}
movieClip 2845 {
}
movieClip 2847 {
}
movieClip 2849 {
}
movieClip 2877 handtrigger {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 2890 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 2891 {
}
movieClip 2906 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 2908 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 2937 {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
}
movieClip 2976 {
frame 1 {
if (!_root.ranged) {
gotoAndStop(2);
} else {
gotoAndStop(_root.ranged * 2);
}
}
frame 122 {
if (!_root.weapon) {
gotoAndPlay(2);
}
}
frame 122 {
gotoAndPlay(_root.weapon * 2);
}
frame 124 {
if (!_root.weapon) {
gotoAndPlay(2);
}
}
frame 124 {
gotoAndPlay(_root.weapon * 2);
}
frame 126 {
gotoAndPlay(_root.weapon * 2);
}
frame 128 {
gotoAndPlay(_root.weapon * 2);
}
frame 130 {
gotoAndPlay(_root.weapon * 2);
}
}
movieClip 2978 {
}
movieClip 2979 {
frame 1 {
if (_root.weaponstate == 'hidden') {
this.gotoAndPlay('invis');
} else {
if (_root.weaponstate == 'hide') {
this.gotoAndPlay('phaseout');
} else {
this.gotoAndPlay('vis');
}
}
}
frame 3 {
if (_root.weaponstate == 'hidden') {
this.gotoAndPlay('invis');
} else {
if (_root.weaponstate == 'hide') {
this.gotoAndPlay('phaseout');
} else {
this.gotoAndPlay('vis');
}
}
}
frame 9 {
eval(_parent._parent._parent.armlb.gunbig)._visible = '0';
eval(_parent._parent._parent.armlb.gun)._visible = '0';
_root.weaponstate = 'hidden';
}
frame 11 {
if (_root.weaponstate == 'show') {
this.gotoAndPlay('phasein');
} else {
if (_root.weaponstate == 'shown') {
this.gotoAndPlay('vis');
} else {
this.gotoAndPlay('invis');
}
}
}
frame 12 {
eval(_parent._parent._parent.armlb.gunbig)._visible = '1';
eval(_parent._parent._parent.armlb.gun)._visible = '1';
}
frame 17 {
_root.weaponstate = 'shown';
}
}
movieClip 2982 {
}
movieClip 2999 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 3013 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 3027 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 3028 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc * 2);
}
}
}
movieClip 3031 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 3034 {
}
movieClip 3036 {
frame 1 {
if (!_root.weapon) {
gotoAndPlay(2);
} else {
stop();
}
}
frame 3 {
if (!_root.weapon) {
gotoAndPlay(2);
}
}
}
movieClip 3038 {
}
movieClip 3040 {
frame 1 {
if (!_root.weapon) {
gotoAndPlay(2);
} else {
stop();
}
}
frame 3 {
if (!_root.weapon) {
gotoAndPlay(2);
}
}
}
movieClip 3042 {
}
movieClip 3046 {
}
movieClip 3047 {
frame 1 {
if (!_root.ranged) {
gotoAndStop(2);
} else {
gotoAndStop(_root.ranged * 2);
}
}
}
movieClip 3049 {
}
movieClip 3051 {
}
movieClip 3053 {
}
movieClip 3055 {
}
movieClip 3057 {
}
movieClip 3060 {
}
movieClip 3062 {
}
movieClip 3115 armlb {
frame 1 {
if (!_root.arml) {
gotoAndStop(2);
} else {
gotoAndStop(_root.arml * 2);
}
}
frame 2 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 4 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 6 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 8 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 10 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 12 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 14 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 16 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 18 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 20 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 22 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 24 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 26 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 28 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 30 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 32 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 34 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 36 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 38 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 40 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 42 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 44 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 46 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 48 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 50 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 52 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 54 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 56 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 58 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 60 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 62 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 64 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 66 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 68 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 70 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 72 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 74 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 76 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 78 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 80 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 82 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 84 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 86 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 88 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 90 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 92 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 94 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 96 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 98 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 100 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 102 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 104 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 106 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 108 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 110 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 112 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 114 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 116 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 118 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 120 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
cannon._visible = '0';
}
if (_root.weaponType == 2) {
gun._visible = '1';
gunbig._visible = '1';
} else {
gun._visible = '0';
gunbig._visible = '0';
}
if (_root.weaponType == 3) {
magichand._visible = '1';
} else {
magichand._visible = '0';
}
}
if (_root.weaponstate != 'shown') {
cannon._visible = '0';
gun._visible = '0';
gunbig._visible = '0';
magichand._visible = '0';
}
}
frame 122 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType == 1) {
cannon._visible = '1';
} else {
if (_root.weapon != 1) {
cannon._visible = '0';
}
}
} else {
cannon._visible = '0';
}
}
frame 122 {
if (_root.weaponstate == 'shown') {
if (_root.weapon == 1) {
gunbig._visible = '1';
} else {
if (_root.weapon != 1) {
gunbig._visible = '0';
}
}
}
if (_root.weaponstate == 'hidden') {
gunbig._visible = '0';
}
}
frame 123 {
if (_root.weaponstate == 'shown') {
if (_root.weapon == 1) {
cannon._visible = '1';
} else {
if (_root.weapon != 1) {
cannon._visible = '0';
}
}
} else {
cannon._visible = '0';
}
}
frame 124 {
if (_root.weaponstate == 'shown') {
if (_root.weapon == 1) {
cannon._visible = '1';
} else {
if (_root.weapon != 1) {
cannon._visible = '0';
}
}
} else {
cannon._visible = '0';
}
}
frame 125 {
if (_root.weaponstate == 'shown') {
if (_root.weapon == 1) {
cannon._visible = '1';
} else {
if (_root.weapon != 1) {
cannon._visible = '0';
}
}
} else {
cannon._visible = '0';
}
}
frame 126 {
if (_root.weaponstate == 'shown') {
if (_root.weapon == 1) {
cannon._visible = '1';
} else {
if (_root.weapon != 1) {
cannon._visible = '0';
}
}
} else {
cannon._visible = '0';
}
}
frame 127 {
if (_root.weaponstate == 'shown') {
if (_root.weapon == 1) {
cannon._visible = '1';
} else {
if (_root.weapon != 1) {
cannon._visible = '0';
}
}
} else {
cannon._visible = '0';
}
}
}
movieClip 3116 handfistB2 {
frame 1 {
if (_root.weaponstate == 'shown') {
if (_root.weaponType > 0) {
bhand._visible = '0';
}
if (_root.weaponType == 0) {
bhand._visible = '1';
}
} else {
bhand._visible = '1';
}
}
frame 2 {
gotoAndPlay(1);
}
}
movieClip 3130 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 3134 {
frame 1 {
if (!_root.messyarms) {
_root.messyarms = 0;
}
if (_root.messyarms >= 3) {
_root.messyarms = 3;
}
gotoAndStop(_root.messyarms * 2 + 2);
}
}
movieClip 3153 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 3167 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 3181 {
frame 1 {
if (!_root.tone) {
gotoAndStop(2);
} else {
gotoAndStop(_root.tone * 2);
}
}
}
movieClip 3182 {
frame 1 {
if (!_root.acc) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc * 2);
}
}
}
movieClip 3186 {
frame 1 {
if (!_root.acc2) {
gotoAndStop(2);
} else {
gotoAndStop(_root.acc2 * 2);
}
}
}
movieClip 3188 {
}
movieClip 3190 {
}
movieClip 3192 {
}
movieClip 3194 {
}
movieClip 3197 {
}
movieClip 3199 {
}
movieClip 3250 {
}
movieClip 3252 armuf {
frame 1 {
if (!_root.armu) {
gotoAndStop(2);
} else {
gotoAndStop(_root.armu * 2);
}
}
}
frame 1 {
function onEnterFrame() {
_root.goldt = _global.gold;
}
function resetCharacter() {
girl.personalityTitle.gotoAndStop(1);
girl.helmet.gotoAndStop(1);
girl.headptail.gotoAndStop(1);
girl.head.gotoAndStop(1);
girl.head.eyes.gotoAndStop(1);
girl.head.eyes.brow.gotoAndStop(1);
girl.head.eyes.lidu.gotoAndStop(1);
girl.head.eyes.lidl.gotoAndStop(1);
girl.head.eyes.eyeball.gotoAndStop(1);
girl.head.eyes.back.gotoAndStop(1);
girl.headmouth.gotoAndStop(1);
girl.headmouth.mouth.gotoAndStop(1);
girl.headmouth.tongue.gotoAndStop(1);
girl.headmouthv.gotoAndStop(1);
girl.headbangf.gotoAndStop(1);
girl.headbangb.gotoAndStop(1);
girl.spadf.gotoAndStop(1);
girl.spadb.gotoAndStop(1);
girl.torso.gotoAndStop(1);
girl.torsoB.gotoAndStop(1);
girl.titf.tit.gotoAndStop(1);
girl.titb.tit.gotoAndStop(1);
girl.nipf.nipple.gotoAndStop(1);
girl.nipb.nipple.gotoAndStop(1);
girl.armuf.gotoAndStop(1);
girl.armub.gotoAndStop(1);
girl.armlf.gotoAndStop(1);
girl.armlb.gotoAndStop(1);
girl.legf.gotoAndStop(1);
girl.legb.gotoAndStop(1);
girl.footf.gotoAndStop(1);
girl.footb.gotoAndStop(1);
girl.bootfixF.gotoAndStop(1);
girl.bootfixB.gotoAndStop(1);
girl.handfistf.gotoAndStop(1);
girl.handfistb.bhand.gotoAndStop(1);
girl.handfistB2.bhand.gotoAndStop(1);
girl.handtrigger.gotoAndStop(1);
girl.handCupF.gotoAndStop(1);
girl.handCupB.bhand.gotoAndStop(1);
girl.handGrabF.handgrabf.gotoAndStop(1);
girl.handGrabB.bhand.gotoAndStop(1);
girl.handStrokeF.gotoAndStop(1);
girl.handStrokeB.bhand.gotoAndStop(1);
girl.handStrokeThumbF.gotoAndStop(1);
girl.handStrokeThumbB.bhand.gotoAndStop(1);
girl.handLooseF.gotoAndStop(1);
girl.handLooseB.bhand.gotoAndStop(1);
girl.handPalmF.gotoAndStop(1);
girl.handPalmB.bhand.gotoAndStop(1);
girl.handFlatF.gotoAndStop(1);
girl.weaponMelee.gotoAndStop(1);
girl.weaponMeleeOver.gotoAndStop(1);
girl.weaponGun.gun.gotoAndStop(1);
girl.handpistol.pistol.gun.gotoAndStop(1);
girl.handpistol.handtrigger.gotoAndStop(1);
girl.magichand.handpalm.gotoAndStop(1);
girl.cannon.gotoAndStop(1);
girl.armlb.cannon.gotoAndStop(1);
girl.armlb.gun.weaponGun.gotoAndStop(1);
girl.armlb.gunbig.weaponGun.gotoAndStop(1);
girl.head.skin.gotoAndStop(1);
girl.head.lips.gotoAndStop(1);
girl.head.emote.gotoAndStop(1);
girl.head.emote.skin.gotoAndStop(1);
girl.head.ear.gotoAndStop(1);
girl.head.earB.gotoAndStop(1);
girl.head.hair.ear.gotoAndStop(1);
girl.head.hair.earB.gotoAndStop(1);
girl.head.eyes.brow.skin.gotoAndStop(1);
girl.head.eyes.lidu.skin.gotoAndStop(1);
girl.head.eyes.lidl.skin.gotoAndStop(1);
girl.head.eyes.back.gotoAndStop(1);
girl.head.eyes.eyeball.iris.gotoAndStop(1);
girl.head.blushAlpha.blush.gotoAndStop(1);
girl.head.eyesB.lidu.skin.gotoAndStop(1);
girl.head.eyesB.lidl.skin.gotoAndStop(1);
girl.head.eyesB.back.gotoAndStop(1);
girl.head.eyesB.eyeball.iris.gotoAndStop(1);
girl.head.eyesB.blush.skin.gotoAndStop(1);
girl.headmouthv.mouth.skin.gotoAndStop(1);
girl.headmouth.mouth.skin.gotoAndStop(1);
girl.headmouth.mouth.lips.gotoAndStop(1);
girl.headmouth.mouth.tongue.gotoAndStop(1);
girl.tongue.gotoAndStop(1);
girl.butthole.gotoAndStop(1);
girl.pussy.gotoAndStop(1);
girl.pussyR.gotoAndStop(1);
girl.pussyL.gotoAndStop(1);
girl.bulgeCheeks.gotoAndStop(1);
girl.bulgeThroat.gotoAndStop(1);
girl.bulgeBody.gotoAndStop(1);
girl.bulgeCheeks.skin.gotoAndStop(1);
girl.bulgeThroat.skin.gotoAndStop(1);
girl.bulgeBody.skin.gotoAndStop(1);
girl.torso.skin.gotoAndStop(1);
girl.torso.nipf.gotoAndStop(1);
girl.torso.nipb.gotoAndStop(1);
girl.torsoB.skin.gotoAndStop(1);
girl.torso.acc.skin.gotoAndStop(1);
girl.torso.acc2.skin.gotoAndStop(1);
girl.torsoB.acc.skin.gotoAndStop(1);
girl.torsoB.acc2.skin.gotoAndStop(1);
girl.titf.tit.skin.gotoAndStop(1);
girl.titf.tit.acc.skin.gotoAndStop(1);
girl.titb.tit.skin.gotoAndStop(1);
girl.titb.tit.acc.skin.gotoAndStop(1);
girl.nipf.nipple.skin.gotoAndStop(1);
girl.nipb.nipple.skin.gotoAndStop(1);
girl.armuf.skin.gotoAndStop(1);
girl.armuf.acc.skin.gotoAndStop(1);
girl.armub.skin.gotoAndStop(1);
girl.armub.acc.skin.gotoAndStop(1);
girl.armlf.skin.gotoAndStop(1);
girl.armlf.acc.skin.gotoAndStop(1);
girl.armlb.skin.gotoAndStop(1);
girl.armlb.acc.skin.gotoAndStop(1);
girl.armlb.gun.gotoAndStop(1);
girl.armlb.magichand.gotoAndStop(1);
girl.legf.skin.gotoAndStop(1);
girl.legf.acc.skin.gotoAndStop(1);
girl.legb.skin.gotoAndStop(1);
girl.legb.acc.skin.gotoAndStop(1);
girl.footf.skin.gotoAndStop(1);
girl.footf.acc.skin.gotoAndStop(1);
girl.footb.skin.gotoAndStop(1);
girl.footb.acc.skin.gotoAndStop(1);
girl.bootfixF.skin.gotoAndStop(1);
girl.bootfixB.skin.gotoAndStop(1);
girl.handfistf.skin.gotoAndStop(1);
girl.handfistb.skin.gotoAndStop(1);
girl.handfistB2.bhand.skin.gotoAndStop(1);
girl.handtrigger.skin.gotoAndStop(1);
girl.handCupF.skin.gotoAndStop(1);
girl.handCupB.bhand.skin.gotoAndStop(1);
girl.handGrabF.handgrabf.skin.gotoAndStop(1);
girl.handGrabB.bhand.skin.gotoAndStop(1);
girl.handStrokeF.skin.gotoAndStop(1);
girl.handStrokeB.bhand.skin.gotoAndStop(1);
girl.handStrokeThumbF.skin.gotoAndStop(1);
girl.handStrokeThumbB.bhand.skin.gotoAndStop(1);
girl.handLooseF.skin.gotoAndStop(1);
girl.handLooseB.bhand.skin.gotoAndStop(1);
girl.handPalmF.skin.gotoAndStop(1);
girl.handPalmB.bhand.skin.gotoAndStop(1);
girl.handFlatF.skin.gotoAndStop(1);
girl.head.acco.gotoAndStop(1);
girl.head.acc2o.gotoAndStop(1);
girl.head.accu.gotoAndStop(1);
girl.head.acc2u.gotoAndStop(1);
girl.head.accu.tone.gotoAndStop(1);
girl.head.acc2u.tone.gotoAndStop(1);
girl.headmouth.mouth.acc.gotoAndStop(1);
girl.headmouth.mouth.acc2.gotoAndStop(1);
girl.torso.acc.gotoAndStop(1);
girl.torso.acc2.gotoAndStop(1);
girl.torso.accOver.gotoAndStop(1);
girl.torso.acc2Over.gotoAndStop(1);
girl.torso.accUnder.gotoAndStop(1);
girl.torso.acc2Under.gotoAndStop(1);
girl.torso.acc2Under.tail.gotoAndStop(1);
girl.torso.acc2Under.tail.Tail_A.gotoAndStop(1);
girl.torso.acc2Under.tail.Tail_B.gotoAndStop(1);
girl.torso.acc2Under.tail.Tail_C.gotoAndStop(1);
girl.torsoB.acc.gotoAndStop(1);
girl.torsoB.acc2.gotoAndStop(1);
girl.torsoB.accOver.gotoAndStop(1);
girl.torsoB.acc2Over.gotoAndStop(1);
girl.torsoB.accUnder.gotoAndStop(1);
girl.torsoB.acc2Under.gotoAndStop(1);
girl.titf.tit.acc.gotoAndStop(1);
girl.titf.tit.acc2.gotoAndStop(1);
girl.titb.tit.acc.gotoAndStop(1);
girl.titb.tit.acc2.gotoAndStop(1);
girl.armuf.acc.gotoAndStop(1);
girl.armuf.acc2.gotoAndStop(1);
girl.armub.acc.gotoAndStop(1);
girl.armub.acc2.gotoAndStop(1);
girl.armlf.acc.gotoAndStop(1);
girl.armlb.acc.gotoAndStop(1);
girl.legf.acc.gotoAndStop(1);
girl.legb.acc.gotoAndStop(1);
girl.footf.acc.gotoAndStop(1);
girl.footb.acc.gotoAndStop(1);
girl.bootfixF.acc.gotoAndStop(1);
girl.bootfixB.acc.gotoAndStop(1);
girl.handfistf.acc.gotoAndStop(1);
girl.handfistb.acc.gotoAndStop(1);
girl.handfistB2.bhand.acc.gotoAndStop(1);
girl.handtrigger.acc.gotoAndStop(1);
girl.handCupF.acc.gotoAndStop(1);
girl.HandCupB.bhand.acc.gotoAndStop(1);
girl.handGrabF.handgrabf.acc.gotoAndStop(1);
girl.handGrabB.bhand.acc.gotoAndStop(1);
girl.handStrokeF.acc.gotoAndStop(1);
girl.handStrokeB.bhand.acc.gotoAndStop(1);
girl.handStrokeThumbF.acc.gotoAndStop(1);
girl.handStrokeThumbB.bhand.acc.gotoAndStop(1);
girl.handLooseF.acc.gotoAndStop(1);
girl.handLooseB.bhand.acc.gotoAndStop(1);
girl.handPalmF.acc.gotoAndStop(1);
girl.handPalmB.bhand.acc.gotoAndStop(1);
girl.handFlatF.acc.gotoAndStop(1);
girl.handfistf.acc2.gotoAndStop(1);
girl.handfistb.acc2.gotoAndStop(1);
girl.handfistB2.bhand.acc2.gotoAndStop(1);
girl.handtrigger.acc2.gotoAndStop(1);
girl.handCupF.acc2.gotoAndStop(1);
girl.HandCupB.bhand.acc2.gotoAndStop(1);
girl.handGrabF.handgrabf.acc2.gotoAndStop(1);
girl.handGrabB.bhand.acc2.gotoAndStop(1);
girl.handStrokeF.acc2.gotoAndStop(1);
girl.handStrokeB.bhand.acc2.gotoAndStop(1);
girl.handStrokeThumbF.acc2.gotoAndStop(1);
girl.handStrokeThumbB.bhand.acc2.gotoAndStop(1);
girl.handLooseF.acc2.gotoAndStop(1);
girl.handLooseB.bhand.acc2.gotoAndStop(1);
girl.handPalmF.acc2.gotoAndStop(1);
girl.handPalmB.bhand.acc2.gotoAndStop(1);
girl.handFlatF.acc2.gotoAndStop(1);
girl.headptail.hair.gotoAndStop(1);
girl.head.hair.gotoAndStop(1);
girl.head.hairb.gotoAndStop(1);
girl.headbangf.hair.gotoAndStop(1);
girl.headbangb.hair.gotoAndStop(1);
girl.head.eyes.brow.hair.gotoAndStop(1);
girl.titf.gotoAndStop(1);
girl.titb.gotoAndStop(1);
girl.nipf.gotoAndStop(1);
girl.nipb.gotoAndStop(1);
}
function resetBlush() {
head.blushAlpha.gotoAndStop(1);
head.eyesB.blushAlpha.gotoAndStop(1);
}
function setLook() {
if (_root.lookTo != _root.looking) {
if (_root.lookDir != 'trans') {
head.eyes.eyeball.gotoAndPlay('SendTo');
}
}
}
_global.everymeal = -1;
_global.back = 1;
_global.food = 1;
_global.police = 0;
_global.version1 = 5;
_global.healrate = 1;
_global.td = new Array();
_global.mstats = new Array();
_global.men = 0;
_global.gstats = new Array();
_global.glook = new Array();
_global.ctab = 1;
_global.popular = 0;
_global.gstats1 = [['name', 'mood', 'stam', 'str', 'int', 'conf', 'obd', 'beauty', 'skill', 't1', 't2', 't3', 'job', 'jail', 'health'], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0], [0], [0], [0], [0]];
_global.glook1 = [['Size', 'Hair', 'Eyes', 'body', 'titst', 'amrs', 'legs', 'feet', 'acc1', 'acc2', 'tone', 'Lips', 'haircolor', 'blank for easy delete', 'blank for easy delete'], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0], [0], [0], [0], [0]];
_global.gstreets = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
_global.gnames = ['Alissa', 'Bella', 'Candice', 'Debby', 'Fran', 'Gilly', 'Hariot', 'Ignis', 'Jane', 'Kelly', 'Linda', 'Mona', 'Nancy', 'Olivia', 'Penelope', 'Quin', 'Rebecca', 'Samantha', 'Tanya', 'Ulga', 'Vicky', 'Wendy', 'Xyra', 'Yvette', 'Zoey'];
_global.traits = ['Bright Side', 'Depressed', 'Strong', 'Anemic', 'Smartass', 'Dumb as a Brick', 'Full of Herself', 'Shy', 'Submissive', 'Rebelious', 'Gorgeous', 'Looks Wierd', 'Total Slut', 'Inexperienced', 'Jock', 'Nerd', 'Cage Fighter', 'Royalty', 'Sex Slave', 'Devious', 'Suicidal', 'Vain', 'Really likes Pineapples', 'Hates Spiders', 'Worships Zod', 'Just here for fun', 'Pretty good at checkers', 'From the moon...', 'Demonic', 'Tribal'];
_global.events1 = ['Regular', 'Skill up', 'Big Tip', 'Cheap', 'Runner', 'Trap', 'Hurt', 'Robbed', 'cops chase', 'cops trap', 'No skill', 'No beauty', 'Girl Run'];
_global.marketstats = [['name', 'mood', 'stam', 'str', 'int', 'conf', 'obd', 'beauty', 'skill', 't1', 't2', 't3', 'cost'], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0]];
_global.marketlook = [['Size', 'Hair', 'Eyes', 'body', 'titst', 'amrs', 'legs', 'feet', 'acc1', 'acc2', 'tone', 'Lips', 'haircolor'], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0]];
_global.marketcap = 5;
_global.inmarket = -1;
_global.house = ['Dorms', 'Office', 'Brothel', 'Infirm', 'Gym', 'Library', 'Bar', 'Kitchen', 'Security', 'Staff Room', 'Ball Room', 'Dungeon', 'Greenhouse'];
_global.housecosts = [[500, 1000, 2000, 5000, 10000, 'Full'], [500, 1000, 2000, 5000, 10000, 'Full'], [500, 1000, 2000, 5000, 10000, 'Full'], [500, 1000, 2000, 5000, 10000, 'Full'], [500, 1000, 2500, 5000, 10000, 25000, 100000, 'Full'], [1000], [5000], [10000]];
_global.houselvl = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
_global.move1 = 0;
_global.day1 = 1;
_global.lawlevel = 1;
_global.girls = 0;
_global.counter = 0;
_global.gold = 600;
_global.sec = -1;
_global.gymt = -1;
_global.libt = -1;
_global.chef = -1;
_global.doc = -1;
_global.clothes = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
_global.access = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
_global.access2 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
_global.curgirl = 0;
_global.curstr = -1;
_global.maxgirls = 5;
_global.lastselectedg = 0;
_global.lastselecteds = 0;
_root.bootfix = true;
_root.weapon = 2;
_root.ranged = 2;
_root.weaponType = 1;
_root.helm = 1;
_root.hair = 1;
_root.eyes = 'blue';
_root.body = 1;
_root.tits = 1;
_root.spads = 2;
_root.armu = 2;
_root.arml = 2;
_root.legs = 1;
_root.feet = 2;
_root.tone = 1;
_root.mess = 0;
_root.weaponstate = 'shown';
messy = 0;
messyhead = 0;
messymouth = 0;
messyhelm = 0;
messytits = 0;
messyass = 0;
messylegs = 0;
messycalves = 0;
messyarms = 0;
messyback = 0;
messytail = 0;
messystomach = 0;
messypelvis = 0;
_global.newGirl = function (form) {
charname = _global.gnames[random(_global.gnames.length)];
numtraits = random(3) + 1;
trait1 = '';
trait2 = '';
trait3 = '';
_root.tabcont.trait1t = trait1;
_root.tabcont.trait2t = trait2;
_root.tabcont.trait3t = trait3;
trait1 = _global.traits[random(_global.traits.length)];
if (numtraits >= 2) {
trait2 = _global.traits[random(_global.traits.length)];
}
if (numtraits >= 3) {
trait3 = _global.traits[random(_global.traits.length)];
}
_root.tabcont.trait1t = trait1;
_root.tabcont.trait2t = trait2;
_root.tabcont.trait3t = trait3;
_root.manager.mood = 30;
_root.tabcont.moodpic.gotoAndStop(3);
_root.bootfix = false;
_root.personality = 'nice';
_root.emoteMouth = 'sad';
_root.titsize = random(5) + 7;
_root.ranged = 1;
_root.weaponType = 3;
hair7 = random(48) + 1;
if (hair7 == 35 || hair7 == 38 || hair7 == 39 || hair7 == 40) {
hair7 = 25;
}
_root.hair = hair7;
_root.eyes = random(58) + 1;
_root.body = 0;
_root.tits = 0;
_root.armu = 1;
_root.arml = 1;
_root.legs = 1;
_root.feet = 1;
_root.acc = 1;
_root.acc2 = 0;
tonel = random(11) + 1;
human = random(3);
if (tonel == 11) {
tonel = 1;
}
if (human < 2) {
tonel = random(5);
}
_root.tone = tonel;
_root.lips = tonel;
_root.hairColour = random(14) + 1;
stam1 = 100;
totalpts = 100 + random(21) + 50 * _global.houselvl[2];
str1 = random(totalpts) + 1;
int1 = random(totalpts - str1) + 1;
obd1 = random(totalpts - str1 - int1) + 1;
conf1 = totalpts - str1 - int1 - obd1 + 1;
skill1 = random(15) + 5 * _global.houselvl[2];
beauty1 = random(25) + 15 + 5 * _global.houselvl[2];
_global.cost = numtraits * 100 + 2 * totalpts;
t = 1;
while (t <= numtraits) {
if (t == 1) {
tr = trait1;
}
if (t == 2) {
tr = trait2;
}
if (t == 3) {
tr = trait3;
}
switch (tr) {
case 'Bright Side':
_root.manager.mood = 61;
_root.moodpic.gotoAndStop(4);
break;
case 'Just here for fun':
_root.manager.mood = 81;
_root.moodpic.gotoAndStop(6);
break;
case 'Depressed':
_root.manager.mood = 19;
_root.moodpic.gotoAndStop(2);
break;
case 'Suicidal':
_root.manager.mood = 10;
_root.moodpic.gotoAndStop(2);
break;
case 'Strong':
strt += 20;
_root.acc = 23;
break;
case 'Anemic':
strt -= 20;
break;
case 'Smartass':
intt += 20;
break;
case 'Dumb as a Brick':
intt -= 20;
break;
case 'Full of Herself':
conft += 20;
break;
case 'Shy':
conft -= 20;
break;
case 'Submissive':
obdt += 20;
break;
case 'Rebelious':
obdt -= 20;
break;
case 'Gorgeous':
beautyt += 20;
break;
case 'Looks Wierd':
beautyt -= 20;
break;
case 'Total Slut':
skillt += 20;
break;
case 'Inexperienced':
skillt -= 20;
break;
case 'jock':
strt += 20;
intt -= 20;
_root.acc = 23;
break;
case 'Nerd':
strt -= 20;
intt += 20;
_root.acc2 = 28;
break;
case 'Cage Fighter':
strt += 30;
conft += 20;
_root.acc = 23;
break;
case 'Royalty':
beautyt += 20;
conft += 20;
_root.acc2 = 21;
strt -= 20;
intt -= 20;
break;
case 'Sex Slave':
skillt += 20;
strt -= 20;
intt -= 20;
obdt += 20;
break;
case 'Devious':
intt += 20;
obdt -= 20;
break;
case 'Vain':
beautytt += 20;
strt -= 10;
intt -= 10;
conft += 20;
break;
case 'Demonic':
beautytt += 10;
strt += 10;
intt += 10;
conft += 10;
obdt -= 30;
beauty += 10;
skillt += 10;
_root.acc2 = 46;
break;
case 'Tribal':
strt += 10;
conft += 10;
obdt -= 20;
_root.acc2 = 20;
break;
default:
}
++t;
}
_root.costt = _global.cost;
_root.tabcont.staminat = stam1;
_root.tabcont.strt = str1 + 10;
_root.tabcont.intt = int1 + 10;
_root.tabcont.conft = conf1 + 10;
_root.tabcont.obdt = obd1 + 10;
_root.tabcont.beautyt = beauty1;
_root.tabcont.skillt = skill1;
mood = _root.manager.mood;
if (mood <= 0) {
_root.tabcont.moodpic.gotoAndStop(1);
_root.emoteMouth = 'grit';
_root.emoteMouthCurrent = 'grit';
_root.emoteEyes = 'dominant';
_root.emoteEyesCurrent = 'dominant';
} else {
if (mood < 20) {
_root.tabcont.moodpic.gotoAndStop(2);
_root.emoteMouth = 'sad';
_root.emoteMouthCurrent = 'sad';
_root.emoteEyes = 'dominant';
_root.emoteEyesCurrent = 'dominant';
} else {
if (mood < 40) {
_root.tabcont.moodpic.gotoAndStop(3);
_root.emoteMouth = 'sad';
_root.emoteMouthCurrent = 'sad';
_root.emoteEyes = 'idle';
_root.emoteEyesCurrent = 'idle';
} else {
if (mood < 60) {
_root.tabcont.moodpic.gotoAndStop(4);
_root.emoteMouth = 'drawn';
_root.emoteMouthCurrent = 'drawn';
_root.emoteEyes = 'idle';
_root.emoteEyesCurrent = 'idle';
} else {
if (mood < 80) {
_root.tabcont.moodpic.gotoAndStop(4);
_root.emoteMouth = 'drawn';
_root.emoteMouthCurrent = 'drawn';
_root.emoteEyes = 'relaxed';
_root.emoteEyesCurrent = 'relaxed';
} else {
if (mood < 100) {
_root.tabcont.moodpic.gotoAndStop(6);
_root.emoteMouth = 'happy';
_root.emoteMouthCurrent = 'happy';
_root.emoteEyes = 'submissive';
_root.emoteEyesCurrent = 'submissive';
} else {
if (mood >= 100) {
_root.tabcont.moodpic.gotoAndStop(7);
_root.emoteMouth = 'grin';
_root.emoteMouthCurrent = 'grin';
_root.emoteEyes = 'submissive';
_root.emoteEyesCurrent = 'submissive';
}
}
}
}
}
}
}
resetCharacter();
setFace();
if (form > -1) {
g1 = form;
_global.marketstats[g1] = _global.marketstats[g1];
_global.marketlook[g1] = _global.marketlook[g1];
_global.marketstats[g1][0] = _root.charname;
_global.marketstats[g1][1] = _root.manager.mood;
_global.marketstats[g1][2] = _root.tabcont.staminat;
_global.marketstats[g1][3] = _root.tabcont.strt;
_global.marketstats[g1][4] = _root.tabcont.intt;
_global.marketstats[g1][5] = _root.tabcont.conft;
_global.marketstats[g1][6] = _root.tabcont.obdt;
_global.marketstats[g1][7] = _root.tabcont.beautyt;
_global.marketstats[g1][8] = _root.tabcont.skillt;
_global.marketstats[g1][9] = _root.tabcont.trait1t;
_global.marketstats[g1][10] = _root.tabcont.trait2t;
_global.marketstats[g1][11] = _root.tabcont.trait3t;
_global.marketstats[g1][12] = _root.costt;
_global.marketlook[g1][0] = _root.titsize;
_global.marketlook[g1][1] = _root.hair;
_global.marketlook[g1][2] = _root.eyes;
_global.marketlook[g1][3] = _root.body;
_global.marketlook[g1][4] = _root.tits;
_global.marketlook[g1][5] = _root.armu;
_global.marketlook[g1][6] = _root.legs;
_global.marketlook[g1][7] = _root.feet;
_global.marketlook[g1][8] = _root.acc;
_global.marketlook[g1][9] = _root.acc2;
_global.marketlook[g1][10] = _root.tone;
_global.marketlook[g1][11] = _root.lips;
_global.marketlook[g1][12] = _root.hairColour;
}
};
_global.loadGirl = function (g1) {
_root.girl.gotoAndStop(1);
_root.ranged = 1;
_root.weaponType = 3;
_root.charname = _global.gstats[g1][0];
mood = _global.gstats[g1][1];
_root.staminat = _global.gstats[g1][2];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
trace('load ' + _global.glook[g1][9]);
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
trace('load2 ' + _global.glook[g1][9]);
if (mood < 0) {
_global.gstats[g1][1] = 0;
}
if (mood <= 0) {
_root.tabcont.moodpic.gotoAndStop(1);
_root.emoteMouth = 'grit';
_root.emoteMouthCurrent = 'grit';
_root.emoteEyes = 'dominant';
_root.emoteEyesCurrent = 'dominant';
} else {
if (mood < 20) {
_root.tabcont.moodpic.gotoAndStop(2);
_root.emoteMouth = 'sad';
_root.emoteMouthCurrent = 'sad';
_root.emoteEyes = 'dominant';
_root.emoteEyesCurrent = 'dominant';
} else {
if (mood < 40) {
_root.tabcont.moodpic.gotoAndStop(3);
_root.emoteMouth = 'sad';
_root.emoteMouthCurrent = 'sad';
_root.emoteEyes = 'idle';
_root.emoteEyesCurrent = 'idle';
} else {
if (mood < 60) {
_root.tabcont.moodpic.gotoAndStop(4);
_root.emoteMouth = 'drawn';
_root.emoteMouthCurrent = 'drawn';
_root.emoteEyes = 'idle';
_root.emoteEyesCurrent = 'idle';
} else {
if (mood < 80) {
_root.tabcont.moodpic.gotoAndStop(4);
_root.emoteMouth = 'drawn';
_root.emoteMouthCurrent = 'drawn';
_root.emoteEyes = 'relaxed';
_root.emoteEyesCurrent = 'relaxed';
} else {
if (mood < 100) {
_root.tabcont.moodpic.gotoAndStop(6);
_root.emoteMouth = 'happy';
_root.emoteMouthCurrent = 'happy';
_root.emoteEyes = 'submissive';
_root.emoteEyesCurrent = 'submissive';
} else {
if (mood >= 100) {
_root.tabcont.moodpic.gotoAndStop(7);
_root.emoteMouth = 'grin';
_root.emoteMouthCurrent = 'grin';
_root.emoteEyes = 'submissive';
_root.emoteEyesCurrent = 'submissive';
}
}
}
}
}
}
}
resetCharacter();
setFace();
};
_global.greset = function () {
resetCharacter();
};
_global.hairmatch = function (m1, g1) {
if (_global.mstats[m1][4] == _global.glook[g1][12]) {
return 1;
}
switch (_global.mstats[m1][4]) {
case 1:
case 2:
if (_global.glook[g1][12] == 1 || _global.glook[g1][12] == 2) {
return 1;
}
if (_global.glook[g1][1] == 23 || _global.glook[g1][1] == 42) {
return 1;
}
return 'poop';
case 3:
case 4:
if (_global.glook[g1][1] == 28 || _global.glook[g1][1] == 49) {
return 1;
}
return 'poop';
case 5:
if (_global.glook[g1][1] == 14 || _global.glook[g1][1] == 15 || _global.glook[g1][1] == 26 || _global.glook[g1][1] == 41 || _global.glook[g1][1] == 47) {
return 1;
}
return 'poop';
case 6:
case 7:
case 8:
if (_global.glook[g1][12] == 6 || _global.glook[g1][12] == 7 || _global.glook[g1][12] == 8) {
return 1;
}
if (_global.glook[g1][1] == 10 || _global.glook[g1][1] == 20 || _global.glook[g1][1] == 29 || _global.glook[g1][1] == 43 || _global.glook[g1][1] == 44 || _global.glook[g1][1] == 48) {
return 1;
}
return 'poop';
case 9:
case 10:
if (_global.glook[g1][12] == 9 || _global.glook[g1][12] == 10) {
return 1;
}
if (_global.glook[g1][1] == 6 || _global.glook[g1][1] == 11 || _global.glook[g1][1] == 12 || _global.glook[g1][1] == 13 || _global.glook[g1][1] == 18 || _global.glook[g1][1] == 21 || _global.glook[g1][1] == 27 || _global.glook[g1][1] == 45) {
return 1;
}
return 'poop';
case 11:
if (_global.glook[g1][1] == 33) {
return 1;
}
return 'poop';
case 12:
if (_global.glook[g1][1] == 16 || _global.glook[g1][1] == 22 || _global.glook[g1][1] == 32 || _global.glook[g1][1] == 34 || _global.glook[g1][1] == 46) {
return 1;
}
return 'poop';
case 13:
if (_global.glook[g1][1] == 46) {
return 1;
}
return 'poop';
}
return 'poop';
};
_global.skinmatch = function (m1, g1) {
if (_global.mstats[m1][6] == _global.glook[g1][10]) {
return 1;
}
switch (_global.mstats[m1][6]) {
return 0;
case 1:
if (_global.glook[g1][10] == 1 || _global.glook[g1][10] == 3) {
return 1;
}
return 0;
case 2:
if (_global.glook[g1][10] == 5 || _global.glook[g1][10] == 7) {
return 1;
}
return 0;
case 3:
if (_global.glook[g1][10] == 7 || _global.glook[g1][10] == 8 || _global.glook[g1][10] == 13) {
return 1;
}
return 0;
case 4:
if (_global.glook[g1][10] == 9 || _global.glook[g1][10] == 11 || _global.glook[g1][10] == 15 || _global.glook[g1][10] == 21) {
return 1;
}
return 0;
case 5:
if (_global.glook[g1][10] == 11) {
return 1;
}
return 0;
case 6:
if (_global.glook[g1][10] == 17) {
return 1;
}
return 0;
case 7:
if (_global.glook[g1][10] == 19 || _global.glook[g1][10] == 23) {
return 1;
}
return 0;
}
return 0;
};
_global.loadsmile = function (g1) {
if (g1 < -1) {
g1 = 0;
}
if (g1 >= 0) {
mood = g1;
if (mood <= 0) {
_root.tabcont.moodpic.gotoAndStop(1);
_root.emoteMouth = 'grit';
_root.emoteMouthCurrent = 'grit';
_root.emoteEyes = 'dominant';
_root.emoteEyesCurrent = 'dominant';
} else {
if (mood < 20) {
_root.tabcont.moodpic.gotoAndStop(2);
_root.emoteMouth = 'sad';
_root.emoteMouthCurrent = 'sad';
_root.emoteEyes = 'dominant';
_root.emoteEyesCurrent = 'dominant';
} else {
if (mood < 40) {
_root.tabcont.moodpic.gotoAndStop(3);
_root.emoteMouth = 'sad';
_root.emoteMouthCurrent = 'sad';
_root.emoteEyes = 'idle';
_root.emoteEyesCurrent = 'idle';
} else {
if (mood < 60) {
_root.tabcont.moodpic.gotoAndStop(4);
_root.emoteMouth = 'drawn';
_root.emoteMouthCurrent = 'drawn';
_root.emoteEyes = 'idle';
_root.emoteEyesCurrent = 'idle';
} else {
if (mood < 80) {
_root.tabcont.moodpic.gotoAndStop(4);
_root.emoteMouth = 'drawn';
_root.emoteMouthCurrent = 'drawn';
_root.emoteEyes = 'relaxed';
_root.emoteEyesCurrent = 'relaxed';
} else {
if (mood < 100) {
_root.tabcont.moodpic.gotoAndStop(6);
_root.emoteMouth = 'happy';
_root.emoteMouthCurrent = 'happy';
_root.emoteEyes = 'submissive';
_root.emoteEyesCurrent = 'submissive';
} else {
if (mood >= 100) {
_root.tabcont.moodpic.gotoAndStop(7);
_root.emoteMouth = 'grin';
_root.emoteMouthCurrent = 'grin';
_root.emoteEyes = 'submissive';
_root.emoteEyesCurrent = 'submissive';
}
}
}
}
}
}
}
} else {
_root.emoteMouth = 'happy';
_root.emoteMouthCurrent = 'happy';
}
trace(_root.emoteMouth);
trace(g1);
resetCharacter();
setFace();
};
}
frame 1 {
stop();
}
// unknown tag 88 length 78
// unknown tag 88 length 67
// unknown tag 88 length 62
movieClip 3296 {
frame 1 {
stop();
}
frame 2 {
stop();
}
}
// unknown tag 88 length 75
button 3301 {
on (release) {
getURL('http://strumpetgame.blogspot.ca/', '_blank');
}
}
button 3305 {
on (release) {
getURL('http://www.patreon.com/strumpets', '_blank');
}
}
movieClip 3308 {
}
movieClip 3310 {
}
button 3312 {
on (release) {
if (_root.game.saveData.data.exist > 1) {
_global.day1 = _root.game.saveData.data.day1;
_global.gold = _root.game.saveData.data.gold;
q = 0;
while (q < _root.game.saveData.data.gstats.length) {
_global.gstats[q] = [].concat(_root.game.saveData.data.gstats[q]);
_global.glook[q] = [].concat(_root.game.saveData.data.glook[q]);
if (_global.gstats[q][12] == 1) {
_global.sec = q;
}
if (_global.gstats[q][12] == 2) {
_global.gymt = q;
}
if (_global.gstats[q][12] == 3) {
_global.libt = q;
}
if (_global.gstats[q][12] == 4) {
_global.chef = q;
}
if (_global.gstats[q][12] == 5) {
_global.doc = q;
}
++q;
}
_global.gstreets = [].concat(_root.game.saveData.data.gstreets);
_global.marketcap = _root.game.saveData.data.marketcap;
_global.housecosts = [].concat(_root.game.saveData.data.housecosts);
_global.house = [].concat(_root.game.saveData.data.house);
_global.houselvl = [].concat(_root.game.saveData.data.houselvl);
_global.girls = _root.game.saveData.data.girls;
_global.maxgirls = _root.game.saveData.data.maxgirls;
_global.popular = _root.game.saveData.data.popular;
_global.clothes = [].concat(_root.game.saveData.data.clothes);
_global.access = [].concat(_root.game.saveData.data.access);
_global.police = _root.game.saveData.data.police;
_root.gotoAndStop(4);
} else {
_root.gotoAndStop(3);
}
}
}
movieClip 3313 {
frame 1 {
function timerHandler() {
if (!loadingComplete) {
var v2 = _root.getBytesLoaded() / _root.getBytesTotal();
bar._xscale = 100 * v2;
if (v2 == 1) {
loadingComplete = true;
if (AUTO_PLAY) {
startMovie();
return undefined;
}
gotoAndStop('loaded');
return undefined;
}
}
}
function startMovie() {
_root.play();
}
_root.stop();
stop();
var AUTO_PLAY = false;
var loadingComplete = false;
timerHandler();
}
instance of movieClip 3310 {
onClipEvent (enterFrame) {
_parent.timerHandler();
}
}
frame 2 {
stop();
}
}
button 3315 {
on (release) {
_root.credits.play();
}
}
button 3318 {
on (release) {
_root.game.saveData.data.exist = 1;
_root.trash._x = -200;
_root.oldsave._y = 1000;
}
}
movieClip 3320 {
}
movieClip 3324 {
}
instance game of movieClip 3324 {
onClipEvent (load) {
_root.emoteEyes = 'idle';
_root.emoteEyesCurrent = 'idle';
tips = ['Hello master, how are you today?', 'Any chance you can take this collar off for a minute?', 'You are much better than my last master, although I bet I told him the same thing...', 'The market gets new girls daily', 'Come see me in the office and I can tell you if we have any orders', 'Hooking on the street is easy money, but it can be very dangerous.', 'Most traits do something small, like give a girl +10 strength', 'You can release a girl in the dorms, but you would never do that to me right?', 'Did you notice that I never wear pants? Just stockings', 'Just because I\'m a secretary, does not mean I can\'t be a whore', 'Pretty convenient that the girl you chose randomly, can speak english and knows all this stuff, huh.', 'Try not to let a girls mood get too low', 'Stong and smart girls will have an easier time escaping if they get a chance.', 'All the other girls hate me for some reason...', 'The higher a girls skill and beauty, the more she will get paid', 'The game saves when you end the day.', 'Is it just me, or do some of these menus look like shit?', 'Are all men in this world just wierd floating dicks?', 'Why do you never use the girls?', 'Who do I have to blow to get a promotion?', 'I think the other girls are jelous that I get to wear clothes', 'Thank God for all this free birth control', 'Legendofkrystal.com!', 'Come see me in the office to get access to new streets.', 'You can pay the bartender so you can work at the bar.', 'Sometimes I feel like im repeating myself...', 'You can rename girls in the dorms by clicking on their names', 'You dont have to give the clients everything they want', 'Hey you should support us on patreon so the developers dont have to work the streets too', 'A girls stats are lowered by how much health she is missing. 50% health is 50% strength.', 'You can get someone to magically modify a girls looks at the shop. I always wanted bigger boobs...'];
choose = 'Choose a secretary';
choice = 1;
_root.dayt = 1;
bar = 0;
cash = 1;
cheat = 0;
cheatime = 0;
cheattype = 0;
saveData = SharedObject.getLocal('strumpets');
if (saveData.data.exist < 1) {
if (_root.game.saveData.data.version1 < _global.version1) {
_root.oldsave._y = 535;
}
saveData.data.exist = 1;
saveData.flush();
}
if (saveData.data.exist < 2) {
_root.trash._x = -200;
}
}
onClipEvent (enterFrame) {
if (cheat > 0) {
if (cheat == 4) {
if (cheattype == 1) {
_global.gold += 5000;
}
if (cheattype == 2) {
i = 0;
while (i < _global.gstats.length) {
_global.gstats[i][2] += 100;
++i;
}
_root.staminat += 100;
}
cheat = 0;
}
if (cheatime > 0) {
--cheatime;
} else {
cheat = 0;
}
}
if (Key.isDown(83) && cheat == 0) {
cheattype = 2;
cheat = 1;
cheatime = 5;
}
if (cheattype == 2) {
if (Key.isDown(84) && cheat == 1) {
cheat = 2;
cheatime = 5;
}
if (Key.isDown(65) && cheat == 2) {
cheat = 3;
cheatime = 5;
}
if (Key.isDown(77) && cheat == 3) {
cheat = 4;
cheatime = 5;
}
}
if (Key.isDown(67) && cheat == 0) {
cheattype = 1;
cheat = 1;
cheatime = 5;
}
if (cheattype == 1) {
if (Key.isDown(65) && cheat == 1) {
cheat = 2;
cheatime = 5;
}
if (Key.isDown(83) && cheat == 2) {
cheat = 3;
cheatime = 5;
}
if (Key.isDown(72) && cheat == 3) {
cheat = 4;
cheatime = 5;
}
}
}
}
button 3334 {
on (release) {
_root.wall1._x = -500;
++_root.manager.currentg;
if (_root.manager.currentg >= _global.marketcap) {
_root.manager.currentg = 0;
}
g1 = _root.manager.currentg;
if (_global.marketstats[g1][1] == -1) {
_root.purchased._x = 555;
} else {
_root.purchased._x = 1555;
}
_root.curgirlt = g1 + 1;
_root.marketgirlst = _global.marketcap;
_root.charname = _global.marketstats[g1][0];
_root.tabcont.staminat = _global.marketstats[g1][2];
_root.tabcont.strt = _global.marketstats[g1][3];
_root.tabcont.intt = _global.marketstats[g1][4];
_root.tabcont.conft = _global.marketstats[g1][5];
_root.tabcont.obdt = _global.marketstats[g1][6];
_root.tabcont.beautyt = _global.marketstats[g1][7];
_root.tabcont.skillt = _global.marketstats[g1][8];
_root.tabcont.trait1t = _global.marketstats[g1][9];
_root.tabcont.trait2t = _global.marketstats[g1][10];
_root.tabcont.trait3t = _global.marketstats[g1][11];
_root.costt = _global.marketstats[g1][12];
_root.titsize = _global.marketlook[g1][0];
_root.hair = _global.marketlook[g1][1];
_root.eyes = _global.marketlook[g1][2];
_root.body = _global.marketlook[g1][3];
_root.tits = _global.marketlook[g1][4];
_root.armu = _global.marketlook[g1][5];
_root.arml = _global.marketlook[g1][5];
_root.legs = _global.marketlook[g1][6];
_root.feet = _global.marketlook[g1][7];
_root.acc = _global.marketlook[g1][8];
_root.acc2 = _global.marketlook[g1][9];
_root.tone = _global.marketlook[g1][10];
_root.lips = _global.marketlook[g1][11];
_root.hairColour = _global.marketlook[g1][12];
resetCharacter();
ability = _global.marketstats[g1][3] + _global.marketstats[g1][4];
_root.lawriskt = _root.manager.lowtohigh[_root.manager.streetlaw[_root.manager.currentup] - _global.lawlevel];
_root.otherriskt = _root.manager.lowtohigh[_root.manager.streetrisk[_root.manager.currentup]];
_root.valuet = _root.manager.lowtohigh[_root.manager.streetvalue[_root.manager.currentup]];
}
}
button 3335 {
on (release) {
_root.wall1._x = -500;
--_root.manager.currentg;
if (_root.manager.currentg < 0) {
_root.manager.currentg = _global.marketcap - 1;
}
g1 = _root.manager.currentg;
if (_global.marketstats[g1][1] == -1) {
_root.purchased._x = 555;
} else {
_root.purchased._x = 1555;
}
_root.curgirlt = g1 + 1;
_root.marketgirlst = _global.marketcap;
_root.charname = _global.marketstats[g1][0];
_root.tabcont.staminat = _global.marketstats[g1][2];
_root.tabcont.strt = _global.marketstats[g1][3];
_root.tabcont.intt = _global.marketstats[g1][4];
_root.tabcont.conft = _global.marketstats[g1][5];
_root.tabcont.obdt = _global.marketstats[g1][6];
_root.tabcont.beautyt = _global.marketstats[g1][7];
_root.tabcont.skillt = _global.marketstats[g1][8];
_root.tabcont.trait1t = _global.marketstats[g1][9];
_root.tabcont.trait2t = _global.marketstats[g1][10];
_root.tabcont.trait3t = _global.marketstats[g1][11];
_root.costt = _global.marketstats[g1][12];
_root.titsize = _global.marketlook[g1][0];
_root.hair = _global.marketlook[g1][1];
_root.eyes = _global.marketlook[g1][2];
_root.body = _global.marketlook[g1][3];
_root.tits = _global.marketlook[g1][4];
_root.armu = _global.marketlook[g1][5];
_root.arml = _global.marketlook[g1][5];
_root.legs = _global.marketlook[g1][6];
_root.feet = _global.marketlook[g1][7];
_root.acc = _global.marketlook[g1][8];
_root.acc2 = _global.marketlook[g1][9];
_root.tone = _global.marketlook[g1][10];
_root.lips = _global.marketlook[g1][11];
_root.hairColour = _global.marketlook[g1][12];
resetCharacter();
_root.lawriskt = _root.manager.lowtohigh[_root.manager.streetlaw[_root.manager.currentup] - _global.lawlevel];
_root.otherriskt = _root.manager.lowtohigh[_root.manager.streetrisk[_root.manager.currentup]];
_root.valuet = _root.manager.lowtohigh[_root.manager.streetvalue[_root.manager.currentup]];
}
}
button 3338 {
on (release) {
gotoAndStop(1);
}
}
button 3342 {
on (release) {
++cur;
if (cur >= reports.length) {
cur = 0;
}
reporttxt = reports[cur];
curgirlt = cur + 1;
}
}
button 3343 {
on (release) {
--cur;
if (cur < 0) {
cur = reports.length - 1;
}
reporttxt = reports[cur];
curgirlt = cur + 1;
}
}
movieClip 3344 {
}
movieClip 3345 {
frame 1 {
stop();
}
frame 2 {
stop();
}
frame 3 {
stop();
}
}
instance endreports of movieClip 3345 {
onClipEvent (load) {
reports = new Array();
repg = new Array();
repg[0] = 0;
reports[0] = 'oops';
cur = 0;
specialg = 0;
}
}
button 3347 {
on (rollOver) {
_root.back1.useHandCursor = false;
}
}
movieClip 3354 {
frame 1 {
if (!_root.dickc) {
gotoAndStop(1);
} else {
gotoAndStop(_root.dickc);
}
}
}
movieClip 3361 {
frame 1 {
if (!_root.dickc) {
gotoAndStop(1);
} else {
gotoAndStop(_root.dickc);
}
}
}
movieClip 3363 {
frame 1 {
stop();
}
frame 18 {
gotoAndPlay(2);
}
frame 37 {
gotoAndPlay(19);
}
frame 55 {
gotoAndPlay(38);
}
frame 76 {
gotoAndPlay(56);
}
frame 93 {
gotoAndPlay(77);
}
frame 94 {
stop();
}
frame 111 {
gotoAndPlay(95);
}
frame 127 {
gotoAndPlay(112);
}
frame 128 {
stop();
}
}
movieClip 3365 {
}
button 3372 {
on (release) {
this._x = -600;
}
}
button 3379 {
on (release) {
this._x = -600;
_parent.gotoAndStop(_global.returnto);
}
}
button 3406 {
on (release) {
this._x = -600;
}
}
button 3432 {
on (release) {
this._x = -600;
_global.sec = -1;
_global.gymt = -1;
_global.libt = -1;
_global.chef = -1;
_global.gstats[_root.manager.currentg][0] = -1;
--_global.girls;
q = 0;
while (q < _global.girls) {
if (_global.gstats[q][0] == -1) {
old1 = q;
i = 0;
while (i < _global.gstats[0].length) {
_global.gstats[q][i] = _global.gstats[q + 1][i];
_global.glook[q][i] = _global.glook[q + 1][i];
++i;
}
_global.gstats[q + 1][0] = -1;
}
++q;
}
_global.gstats.splice(_global.girls, 1);
_global.glook.splice(_global.girls, 1);
trace(_global.gstats);
q = 0;
while (q < _global.girls) {
if (_global.gstats[q][12] == 1) {
_global.sec = q;
}
if (_global.gstats[q][12] == 2) {
_global.gymt = q;
}
if (_global.gstats[q][12] == 3) {
_global.libt = q;
}
if (_global.gstats[q][12] == 4) {
_global.chef = q;
}
++q;
}
_parent.gotoAndStop(4);
}
}
button 3433 {
on (release) {
this._x = -600;
}
}
movieClip 3438 {
frame 1 {
stop();
}
frame 19 {
stop();
}
frame 20 {
stop();
}
frame 21 {
stop();
}
frame 22 {
stop();
}
frame 23 {
stop();
}
frame 31 {
stop();
}
frame 32 {
stop();
}
frame 38 {
stop();
}
frame 39 {
stop();
}
frame 41 {
stop();
}
frame 42 {
stop();
}
}
movieClip 3441 {
}
button 3444 {
on (release) {
_root.tabcont.gotoAndStop(1);
_root.tabcont.moodb.num = 0;
_root.tabcont.stamb.num = 1;
_root.tabcont.strb.num = 2;
_root.tabcont.intb.num = 3;
_root.tabcont.confb.num = 4;
_root.tabcont.obdb.num = 5;
_root.tabcont.beautb.num = 6;
_root.tabcont.skillb.num = 7;
loadsmile(_global.marketstats[_root.manager.currentg][1]);
}
}
button 3445 {
on (release) {
_root.tabcont.gotoAndStop(2);
}
}
button 3446 {
on (release) {
_root.tabcont.gotoAndStop(3);
}
}
movieClip 3448 {
}
button 3451 {
on (release) {
_root.bootfix = false;
_root.personality = 'nice';
_root.weapon = 12;
_root.ranged = 12;
_root.weaponType = 3;
_root.helm = 12;
_root.hair = 12;
_root.eyes = 'greenLight';
_root.body = 12;
_root.tits = 12;
_root.spads = 12;
_root.armu = 12;
_root.arml = 12;
_root.legs = 12;
_root.feet = 12;
_root.acc = 12;
_root.acc2 = 12;
_root.tone = 2;
_root.lips = 1;
_root.hairColour = 'default';
resetCharacter();
}
}
button 3452 {
on (release) {
g1 = _global.girls;
if (_root.costt > 0) {
if (_global.gold >= _root.costt && _global.marketstats[g1][1] != -1) {
if (_global.girls < _global.maxgirls) {
++_global.girls;
_global.gold -= _root.costt;
_global.gstats[g1] = new Array();
_global.gstats[g1][0] = _root.charname;
_global.gstats[g1][1] = _root.tabcont.manager.mood;
_global.gstats[g1][2] = _root.tabcont.staminat;
_global.gstats[g1][3] = _root.tabcont.strt;
_global.gstats[g1][4] = _root.tabcont.intt;
_global.gstats[g1][5] = _root.tabcont.conft;
_global.gstats[g1][6] = _root.tabcont.obdt;
_global.gstats[g1][7] = _root.tabcont.beautyt;
_global.gstats[g1][8] = _root.tabcont.skillt;
_global.gstats[g1][9] = _root.tabcont.trait1t;
_global.gstats[g1][10] = _root.tabcont.trait2t;
_global.gstats[g1][11] = _root.tabcont.trait3t;
_global.gstats[g1][12] = 0;
_global.gstats[g1][13] = 0;
_global.gstats[g1][14] = 100;
_global.glook[g1] = new Array();
_global.glook[g1][0] = _root.titsize;
_global.glook[g1][1] = _root.hair;
_global.glook[g1][2] = _root.eyes;
_global.glook[g1][3] = _root.body;
_global.glook[g1][4] = _root.tits;
_global.glook[g1][5] = _root.armu;
_global.glook[g1][6] = _root.legs;
_global.glook[g1][7] = _root.feet;
_global.glook[g1][8] = _root.acc;
_global.glook[g1][9] = _root.acc2;
_global.glook[g1][10] = _root.tone;
_global.glook[g1][11] = _root.lips;
_global.glook[g1][12] = _root.hairColour;
g1 = _root.manager.currentg;
_global.marketstats[g1][1] = -1;
_root.purchased._x = 555;
--_global.inmarket;
_root.manager.currentg = 0;
_root.charname = _global.marketstats[g1][0];
_root.tabcont.staminat = _global.marketstats[g1][2];
_root.tabcont.strt = _global.marketstats[g1][3];
_root.tabcont.intt = _global.marketstats[g1][4];
_root.tabcont.conft = _global.marketstats[g1][5];
_root.tabcont.obdt = _global.marketstats[g1][6];
_root.tabcont.beautyt = _global.marketstats[g1][7];
_root.tabcont.skillt = _global.marketstats[g1][8];
_root.tabcont.trait1t = _global.marketstats[g1][9];
_root.tabcont.trait2t = _global.marketstats[g1][10];
_root.tabcont.trait3t = _global.marketstats[g1][11];
_root.costt = 'Bought';
_root.titsize = _global.marketlook[g1][0];
_root.hair = _global.marketlook[g1][1];
_root.eyes = _global.marketlook[g1][2];
_root.body = _global.marketlook[g1][3];
_root.tits = _global.marketlook[g1][4];
_root.armu = _global.marketlook[g1][5];
_root.arml = _global.marketlook[g1][5];
_root.legs = _global.marketlook[g1][6];
_root.feet = _global.marketlook[g1][7];
_root.acc = _global.marketlook[g1][8];
_root.acc2 = _global.marketlook[g1][9];
_root.tone = _global.marketlook[g1][10];
_root.lips = _global.marketlook[g1][11];
_root.hairColour = _global.marketlook[g1][12];
resetCharacter();
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
}
button 3453 {
on (release) {
_global.td[3] = new Array();
_global.td[2][3] = 23;
trace(_global.td[2][3]);
}
}
button 3456 {
on (release) {
_root.girlhide._x = -300;
_global.newGirl();
}
}
button 3457 {
on (release) {
_root.bootfix = false;
_root.personality = 'kinky';
_root.weapon = 1;
_root.ranged = 1;
_root.weaponType = 2;
_root.helm = 1;
_root.hair = 1;
_root.eyes = 'blue';
_root.body = 1;
_root.tits = 1;
_root.spads = 1;
_root.armu = 1;
_root.arml = 1;
_root.legs = 1;
_root.feet = 1;
_root.acc = 1;
_root.acc2 = 1;
_root.tone = 1;
_root.lips = 1;
++_global.counter;
_root.acc2 = _global.counter;
resetCharacter();
}
}
button 3458 {
on (release) {
_root.bootfix = false;
_root.personality = 'kinky';
_root.weapon = 1;
_root.ranged = 1;
_root.weaponType = 2;
_root.helm = 1;
_root.hair = 1;
_root.eyes = 'blue';
_root.body = 1;
_root.tits = 1;
_root.spads = 1;
_root.armu = 1;
_root.arml = 1;
_root.legs = 1;
_root.feet = 1;
_root.acc = 1;
_root.acc2 = 1;
_root.tone = 1;
_root.lips = 1;
++_global.counter;
_root.acc = _global.counter;
resetCharacter();
}
}
movieClip 3459 {
frame 1 {
stop();
}
}
instance tab3 of movieClip 3459 {
onClipEvent (load) {
thistab = 3;
this.intab1 = 'Skills';
dep = this.getDepth();
}
}
instance tab2 of movieClip 3459 {
onClipEvent (load) {
thistab = 2;
this.intab1 = 'Traits';
dep = this.getDepth();
}
}
movieClip 3486 {
frame 1 {
if (_parent.num == 0) {
gotoAndStop(2);
}
if (_parent.num == 1) {
gotoAndStop(3);
}
if (_parent.num == 2) {
gotoAndStop(4);
}
if (_parent.num == 3) {
gotoAndStop(5);
}
if (_parent.num == 4) {
gotoAndStop(6);
}
if (_parent.num == 5) {
gotoAndStop(7);
}
if (_parent.num == 6) {
gotoAndStop(8);
}
if (_parent.num == 7) {
gotoAndStop(9);
}
stop();
}
frame 2 {
stop();
}
frame 3 {
stop();
}
frame 4 {
stop();
}
frame 5 {
stop();
}
frame 6 {
stop();
}
frame 7 {
stop();
}
frame 8 {
stop();
}
frame 9 {
stop();
}
}
movieClip 3495 {
frame 1 {
stop();
}
frame 2 {
stop();
}
frame 3 {
stop();
}
frame 4 {
stop();
}
frame 5 {
stop();
}
frame 6 {
stop();
}
frame 7 {
stop();
}
}
movieClip 3508 {
frame 1 {
stop();
}
frame 2 {
stop();
}
frame 3 {
stop();
}
}
button 3512 {
on (release) {
if (_global.gstats.length <= 0) {
_root.error._x = 510;
_root.error.gotoAndStop(24);
} else {
_root.tab1.swapDepths(_root.tab1.dep);
_root.tab2.swapDepths(_root.tab2.dep);
_root.tab3.swapDepths(_root.tab3.dep);
gotoAndStop(4);
}
}
}
button 3517 {
on (release) {
g1 = _global.girls;
if (_root.costt > 0 && _global.marketstats[_root.manager.currentg][1] != -1) {
if (_global.gold >= _root.costt) {
if (_global.girls < _global.maxgirls) {
++_global.girls;
_global.gold -= _root.costt;
_global.gstats[g1] = new Array();
_global.gstats[g1][0] = _root.charname;
_global.gstats[g1][1] = _root.manager.mood;
_global.gstats[g1][2] = _root.tabcont.staminat;
_global.gstats[g1][3] = _root.tabcont.strt;
_global.gstats[g1][4] = _root.tabcont.intt;
_global.gstats[g1][5] = _root.tabcont.conft;
_global.gstats[g1][6] = _root.tabcont.obdt;
_global.gstats[g1][7] = _root.tabcont.beautyt;
_global.gstats[g1][8] = _root.tabcont.skillt;
_global.gstats[g1][9] = _root.tabcont.trait1t;
_global.gstats[g1][10] = _root.tabcont.trait2t;
_global.gstats[g1][11] = _root.tabcont.trait3t;
_global.gstats[g1][12] = 0;
_global.gstats[g1][13] = 0;
_global.gstats[g1][14] = 100;
_global.glook[g1] = new Array();
_global.glook[g1][0] = _root.titsize;
_global.glook[g1][1] = _root.hair;
_global.glook[g1][2] = _root.eyes;
_global.glook[g1][3] = _root.body;
_global.glook[g1][4] = _root.tits;
_global.glook[g1][5] = _root.armu;
_global.glook[g1][6] = _root.legs;
_global.glook[g1][7] = _root.feet;
_global.glook[g1][8] = _root.acc;
_global.glook[g1][9] = _root.acc2;
_global.glook[g1][10] = _root.tone;
_global.glook[g1][11] = _root.lips;
_global.glook[g1][12] = _root.hairColour;
g1 = _root.manager.currentg;
_global.marketstats[g1][1] = -1;
_root.purchased._x = 555;
--_global.inmarket;
} else {
_root.error._x = 510;
_root.error.gotoAndStop(39);
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
}
movieClip 3539 {
frame 1 {
stop();
}
frame 2 {
stop();
}
frame 3 {
stop();
}
}
movieClip 3541 {
}
instance manager of movieClip 3324 {
onClipEvent (load) {
mood = 30;
currentg = 0;
_root.charname = 'Name';
_root.tabcont.staminat = 0;
_root.tabcont.strt = 0;
_root.tabcont.intt = 0;
_root.tabcont.conft = 0;
_root.tabcont.obdt = 0;
_root.tabcont.beautyt = 0;
_root.tabcont.skillt = 0;
_root.tabcont.trait1t = '';
_root.tabcont.trait2t = '';
_root.tabcont.trait3t = '';
_root.costt = 0;
_root.moodpic.gotoAndStop(3);
_root.tabcont.moodb.num = 0;
_root.tabcont.stamb.num = 1;
_root.tabcont.strb.num = 2;
_root.tabcont.intb.num = 3;
_root.tabcont.confb.num = 4;
_root.tabcont.obdb.num = 5;
_root.tabcont.beautb.num = 6;
_root.tabcont.skillb.num = 7;
if (_global.inmarket == -1) {
q = 0;
while (q < _global.marketcap) {
_global.newGirl(q);
++q;
}
_global.inmarket = _global.marketcap;
}
g1 = currentg;
if (_global.marketstats[g1][1] == -1) {
_root.purchased._x = 555;
} else {
_root.purchased._x = 1555;
}
_root.curgirlt = g1 + 1;
_root.marketgirlst = _global.marketcap;
_root.charname = _global.marketstats[g1][0];
_root.tabcont.staminat = _global.marketstats[g1][2];
_root.tabcont.strt = _global.marketstats[g1][3];
_root.tabcont.intt = _global.marketstats[g1][4];
_root.tabcont.conft = _global.marketstats[g1][5];
_root.tabcont.obdt = _global.marketstats[g1][6];
_root.tabcont.beautyt = _global.marketstats[g1][7];
_root.tabcont.skillt = _global.marketstats[g1][8];
_root.tabcont.trait1t = _global.marketstats[g1][9];
_root.tabcont.trait2t = _global.marketstats[g1][10];
_root.tabcont.trait3t = _global.marketstats[g1][11];
_root.tabcont.costt = _global.marketstats[g1][12];
_root.titsize = _global.marketlook[g1][0];
_root.hair = _global.marketlook[g1][1];
_root.eyes = _global.marketlook[g1][2];
_root.body = _global.marketlook[g1][3];
_root.tits = _global.marketlook[g1][4];
_root.armu = _global.marketlook[g1][5];
_root.arml = _global.marketlook[g1][5];
_root.legs = _global.marketlook[g1][6];
_root.feet = _global.marketlook[g1][7];
_root.acc = _global.marketlook[g1][8];
_root.acc2 = _global.marketlook[g1][9];
_root.tone = _global.marketlook[g1][10];
_root.lips = _global.marketlook[g1][11];
_root.hairColour = _global.marketlook[g1][12];
_global.greset();
_root.girl._x = 287;
_root.girl._y = 400;
_root.girl._xscale = 122.1;
_root.girl._yscale = 122.1;
_root.costt = _global.marketstats[g1][12];
loadsmile(_global.marketstats[_root.manager.currentg][1]);
}
}
button 3546 {
on (release) {
_root.wall1._x = -500;
++_root.manager.currentg;
if (_root.manager.currentg >= _global.marketcap) {
_root.manager.currentg = 0;
}
g1 = _root.manager.currentg;
_root.costt = _global.marketstats[g1][12];
if (_global.marketstats[g1][1] == -1) {
_root.purchased._x = 555;
} else {
_root.purchased._x = 1555;
}
_root.curgirlt = g1 + 1;
_root.marketgirlst = _global.marketcap;
_root.charname = _global.marketstats[g1][0];
_root.tabcont.staminat = _global.marketstats[g1][2];
_root.tabcont.strt = _global.marketstats[g1][3];
_root.tabcont.intt = _global.marketstats[g1][4];
_root.tabcont.conft = _global.marketstats[g1][5];
_root.tabcont.obdt = _global.marketstats[g1][6];
_root.tabcont.beautyt = _global.marketstats[g1][7];
_root.tabcont.skillt = _global.marketstats[g1][8];
_root.tabcont.trait1t = _global.marketstats[g1][9];
_root.tabcont.trait2t = _global.marketstats[g1][10];
_root.tabcont.trait3t = _global.marketstats[g1][11];
_root.titsize = _global.marketlook[g1][0];
_root.hair = _global.marketlook[g1][1];
_root.eyes = _global.marketlook[g1][2];
_root.body = _global.marketlook[g1][3];
_root.tits = _global.marketlook[g1][4];
_root.armu = _global.marketlook[g1][5];
_root.arml = _global.marketlook[g1][5];
_root.legs = _global.marketlook[g1][6];
_root.feet = _global.marketlook[g1][7];
_root.acc = _global.marketlook[g1][8];
_root.acc2 = _global.marketlook[g1][9];
_root.tone = _global.marketlook[g1][10];
_root.lips = _global.marketlook[g1][11];
_root.hairColour = _global.marketlook[g1][12];
loadsmile(_global.marketstats[_root.manager.currentg][1]);
ability = _global.marketstats[g1][3] + _global.marketstats[g1][4];
_root.lawriskt = _root.manager.lowtohigh[_root.manager.streetlaw[_root.manager.currentup] - _global.lawlevel];
_root.otherriskt = _root.manager.lowtohigh[_root.manager.streetrisk[_root.manager.currentup]];
_root.valuet = _root.manager.lowtohigh[_root.manager.streetvalue[_root.manager.currentup]];
}
}
button 3547 {
on (release) {
_root.wall1._x = -500;
--_root.manager.currentg;
if (_root.manager.currentg < 0) {
_root.manager.currentg = _global.marketcap - 1;
}
g1 = _root.manager.currentg;
if (_global.marketstats[g1][1] == -1) {
_root.purchased._x = 555;
} else {
_root.purchased._x = 1555;
}
_root.curgirlt = g1 + 1;
_root.marketgirlst = _global.marketcap;
_root.charname = _global.marketstats[g1][0];
_root.tabcont.staminat = _global.marketstats[g1][2];
_root.tabcont.strt = _global.marketstats[g1][3];
_root.tabcont.intt = _global.marketstats[g1][4];
_root.tabcont.conft = _global.marketstats[g1][5];
_root.tabcont.obdt = _global.marketstats[g1][6];
_root.tabcont.beautyt = _global.marketstats[g1][7];
_root.tabcont.skillt = _global.marketstats[g1][8];
_root.tabcont.trait1t = _global.marketstats[g1][9];
_root.tabcont.trait2t = _global.marketstats[g1][10];
_root.tabcont.trait3t = _global.marketstats[g1][11];
_root.costt = _global.marketstats[g1][12];
_root.titsize = _global.marketlook[g1][0];
_root.hair = _global.marketlook[g1][1];
_root.eyes = _global.marketlook[g1][2];
_root.body = _global.marketlook[g1][3];
_root.tits = _global.marketlook[g1][4];
_root.armu = _global.marketlook[g1][5];
_root.arml = _global.marketlook[g1][5];
_root.legs = _global.marketlook[g1][6];
_root.feet = _global.marketlook[g1][7];
_root.acc = _global.marketlook[g1][8];
_root.acc2 = _global.marketlook[g1][9];
_root.tone = _global.marketlook[g1][10];
_root.lips = _global.marketlook[g1][11];
_root.hairColour = _global.marketlook[g1][12];
loadsmile(_global.marketstats[_root.manager.currentg][1]);
ability = _global.marketstats[g1][3] + _global.marketstats[g1][4];
_root.lawriskt = _root.manager.lowtohigh[_root.manager.streetlaw[_root.manager.currentup] - _global.lawlevel];
_root.otherriskt = _root.manager.lowtohigh[_root.manager.streetrisk[_root.manager.currentup]];
_root.valuet = _root.manager.lowtohigh[_root.manager.streetvalue[_root.manager.currentup]];
}
}
movieClip 3551 {
}
frame 4 {
stop();
}
movieClip 3554 {
}
button 3557 {
on (release) {
_global.move1 = 100;
}
}
button 3560 {
on (release) {
_global.move1 = 101;
}
}
button 3565 {
on (release) {
_global.move1 = 102;
}
}
button 3567 {
on (release) {
_global.move1 = 103;
}
}
movieClip 3569 {
}
button 3574 {
on (release) {
++_global.day1;
dayt = _global.day1;
_global.inmarket = -1;
_global.men = 0;
_root.night.play();
--_root.game.bar;
_global.police -= 20;
if (_global.police < 0) {
_global.police = 0;
}
j1 = 0;
while (j1 < _global.girls) {
_global.gstats[j1][14] += _global.healrate;
if (_global.gstats[j1][14] > 100) {
_global.gstats[j1][14] = 100;
}
if (_global.gstats[j1][13] >= 1) {
--_global.gstats[j1][13];
}
_global.gstats[j1][2] = 100;
++j1;
}
r1 = 0;
_root.endreports.reports = new Array();
_root.endreports.repg = new Array();
_root.endreports.reports[r1] = 'Nothing happened tonight.';
_root.endreports.repg[r1] = 0;
foodc = [100, 0, 500, 1000, 2500, 2500];
if (_global.everymeal > -1 && _global.food == 1) {
tempcost = foodc[_global.everymeal];
if (tempcost < _global.gold) {
_global.food = _global.everymeal;
_global.gold -= tempcost;
} else {
_root.endreports.reports[r1] = 'You don\'t have enough money for the chosen meal';
_root.endreports.repg[r1] = _global.chef;
++r1;
}
}
if (_global.gstats.length == 1) {
_root.endreports.reports[r1] = _global.gstats[0][0] + ' is lonely. You should buy some more ladies. -10 mood';
_root.endreports.repg[r1] = 0;
_global.gstats[0][1] -= 10;
++r1;
} else {
rand = random(_global.gstats.length);
rand1 = random(_global.gstats.length);
rand2 = random(100);
if (rand1 != rand) {
if (rand2 > 80) {
_root.endreports.repg[r1] = rand;
_root.endreports.reports[r1] = _global.gstats[rand][0] + ' and ' + _global.gstats[rand1][0] + ' bonded. +10 mood each';
_global.gstats[rand][1] += 10;
_global.gstats[rand1][1] += 10;
++r1;
} else {
if (rand2 > 60) {
_root.endreports.repg[r1] = rand;
_root.endreports.reports[r1] = _global.gstats[rand][0] + ' and ' + _global.gstats[rand1][0] + ' are mad at each other. -20 mood each';
_global.gstats[rand][1] -= 20;
_global.gstats[rand1][1] -= 20;
++r1;
} else {
if (rand2 > 40) {
_root.endreports.repg[r1] = rand;
_root.endreports.reports[r1] = _global.gstats[rand][0] + ' beat ' + _global.gstats[rand1][0] + ' at checkers. Nothing happens.';
++r1;
} else {
if (rand2 > 20) {
_root.endreports.repg[r1] = rand;
_root.endreports.reports[r1] = _global.gstats[rand][0] + ' got angry and beat up ' + _global.gstats[rand1][0] + '. She wont be able to work tomorrow and lost 10 health.';
_global.gstats[rand1][2] -= 100;
_global.gstats[rand1][14] -= 10;
++r1;
} else {
if (rand2 > 10) {
_root.endreports.repg[r1] = rand;
_root.endreports.reports[r1] = _global.gstats[rand][0] + ' and ' + _global.gstats[rand1][0] + ' spent the whole night "bonding". They are too tired to work, but their mood increased by 25 each.';
_global.gstats[rand][2] -= 100;
_global.gstats[rand1][2] -= 100;
_global.gstats[rand][1] += 25;
_global.gstats[rand1][1] += 25;
++r1;
}
}
}
}
}
}
}
if (random(100) > 90) {
_root.endreports.repg[r1] = -1;
if (_global.house[8] == 1) {
_root.endreports.reports[r1] = 'Someone tried to steal some of your gold! Thankfully, your security staff whooped their ass.';
} else {
rand = random(100) + 50;
if (rand > _global.gold) {
rand = _global.gold;
}
_root.endreports.reports[r1] = 'Someone broke in and stole ' + rand + ' gold. You should get some security.';
_global.gold -= rand;
}
++r1;
}
if (random(100) > 90) {
_root.endreports.repg[r1] = -1;
_root.endreports.reports[r1] = 'Some police came to the house and asked questions. Police interest has increased';
_global.police += 20;
++r1;
}
if (random(100) > 90) {
rand = random(_global.gstats.length);
_root.endreports.repg[r1] = rand;
_root.endreports.reports[r1] = _global.gstats[rand][0] + ' Had an amazing sleep last night. +50 stamina.';
_global.gstats[rand][2] += 50;
++r1;
}
if (random(100) > 90) {
rand = random(_global.gstats.length);
_root.endreports.repg[r1] = rand;
_root.endreports.reports[r1] = _global.gstats[rand][0] + ' had an accident. She lost 5 health.';
_global.gstats[rand][14] -= 5;
++r1;
}
if (_global.house[7] == 1) {
if (_global.food == 0) {
_root.endreports.reports[r1] = 'You served a glass full of semen for dinner, since the girls don\'t get enough of that during the day. They all lost 10 mood';
q = 0;
while (q < _global.gstats.length) {
_global.gstats[q][1] -= 10;
++q;
}
}
if (_global.food == 1) {
_root.endreports.reports[r1] = 'You served a disgusting gruel for dinner. It was tasteless.';
}
if (_global.food == 2) {
_root.endreports.reports[r1] = 'You served something that looks like meat. It was ok and everyone got 50 stamina.';
q = 0;
while (q < _global.gstats.length) {
_global.gstats[q][2] += 50;
++q;
}
}
if (_global.food == 3) {
_root.endreports.reports[r1] = 'You served a balanced meal. It had everything a working girl needs to get through the day. Everyone got 100 stamina and 5 mood!';
q = 0;
while (q < _global.gstats.length) {
_global.gstats[q][2] += 100;
_global.gstats[q][1] += 5;
++q;
}
}
if (_global.food == 4) {
_root.endreports.reports[r1] = 'You served an increadibly fancy meal. These girls eat better than you do. Everyone got 150 stamina and 10 mood!';
q = 0;
while (q < _global.gstats.length) {
_global.gstats[q][2] += 150;
_global.gstats[q][1] += 10;
++q;
}
}
if (_global.food == 5) {
_root.endreports.reports[r1] = 'You served a very healthy meal. Everyone got 100 stamina and 5 health';
q = 0;
while (q < _global.gstats.length) {
_global.gstats[q][2] += 100;
_global.gstats[q][14] += 3;
++q;
}
}
_root.endreports.repg[r1] = _global.chef;
++r1;
}
if (_global.house[6] == 1) {
if (random(100) > 90) {
rand = random(150) + 500;
_root.endreports.repg[r1] = -1;
temp1 = int(rand * (_global.popular / 10 + 2));
_global.gold += temp1;
_root.endreports.reports[r1] = 'Someone had a bachelor party at the bar tongiht! You made ' + temp1 + ' gold';
++r1;
} else {
rand = random(150) + 50;
_root.endreports.repg[r1] = -1;
temp1 = int(rand * (_global.popular / 10 + 2));
_global.gold += temp1;
_root.endreports.reports[r1] = 'The bar made ' + temp1 + ' gold tonight. The more popular the brothel, the more money you will make.';
++r1;
}
}
if (_global.house[2] == 1) {
if (random(100) > 90) {
rand = random(_global.gstats.length);
_root.endreports.repg[r1] = rand;
_root.endreports.reports[r1] = 'You made ' + _global.gstats[rand][0] + ' give out free blowjobs to advertise for the brothel. She gained some skill and earned a day off, you also gained some popularity.';
_global.gstats[rand][2] -= 100;
_global.gstats[rand][8] += 10;
_global.popular += 5;
++r1;
}
if (random(100) > 95) {
if (_global.house[8] == 1) {
_root.endreports.reports[r1] = 'A crazy man tried to get in to the brothel. He was stopped by security.';
} else {
_root.endreports.reports[r1] = 'A crazy man wandered into the brothel and started jerking off all over the place. The customers were not pleased. You lost 5 popularity.';
_global.popular -= 5;
}
_root.endreports.repg[r1] = -1;
++r1;
}
}
if (random(100) > 10 && _global.house[2] == 1) {
specialg = (random(5) + 2) * -1;
trace(specialg);
_root.endreports.reports[r1] = 'A woman wants to sell herself into your service for 1000 gold.';
_root.endreports.repg[r1] = specialg;
++r1;
}
_global.food = 1;
_root.game.saveData.data.day1 = _global.day1;
_root.game.saveData.data.gold = _global.gold;
_root.game.saveData.data.gstats = new Array();
_root.game.saveData.data.glook = new Array();
q = 0;
while (q < _global.gstats.length) {
if (_global.gstats[q][14] > 100) {
_global.gstats[q][14] = 100;
}
if (_global.gstats[q][14] < 0) {
_global.gstats[q][14] = 0;
}
_root.game.saveData.data.gstats[q] = [].concat(_global.gstats[q]);
_root.game.saveData.data.glook[q] = [].concat(_global.glook[q]);
++q;
}
_root.game.saveData.data.gstreets = [].concat(_global.gstreets);
_root.game.saveData.data.marketcap = _global.marketcap;
_root.game.saveData.data.housecosts = [].concat(_global.housecosts);
_root.game.saveData.data.house = [].concat(_global.house);
_root.game.saveData.data.houselvl = [].concat(_global.houselvl);
_root.game.saveData.data.girls = _global.girls;
_root.game.saveData.data.maxgirls = _global.maxgirls;
_root.game.saveData.data.popular = _global.popular;
_root.game.saveData.data.clothes = [].concat(_global.clothes);
_root.game.saveData.data.access = [].concat(_global.access);
_root.game.saveData.data.police = _global.police;
_root.game.saveData.data.version1 = _global.version1;
_root.game.saveData.data.exist = 2;
_root.game.saveData.flush();
gotoAndStop(15);
}
}
button 3578 {
on (release) {
gotoAndStop(12);
}
}
button 3582 {
on (release) {
gotoAndStop(9);
}
}
button 3586 {
on (release) {
if (_global.girls > 0) {
gotoAndStop(7);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(1);
}
}
}
button 3590 {
on (release) {
gotoAndStop(6);
}
}
button 3594 {
on (release) {
gotoAndStop(3);
}
}
button 3598 {
on (release) {
gotoAndStop(14);
}
}
button 3602 {
on (release) {
gotoAndStop(13);
}
}
button 3606 {
on (release) {
if (_global.sec > -1) {
gotoAndStop(11);
} else {
_root.game.choose = 'Select a secretary';
_root.game.choice = 1;
_global.move1 = 0;
gotoAndStop(10);
}
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
if (_global.house[6] == 1) {
}
if (_global.house[0] != 1) {
_root.dorms._y = 2289;
}
if (_global.house[1] != 1) {
_root.office._y = 2325;
}
if (_global.house[2] != 1) {
_root.brothel._y = 2245;
}
if (_global.house[3] == 1) {
_root.infirm._x = 40;
_global.healrate = 2;
}
if (_global.house[4] == 1) {
_root.gymb._x = 40;
}
if (_global.house[5] == 1) {
_root.libb._x = 40;
}
if (_global.house[7] == 1) {
_root.kitch._x = 40;
}
_root.dayt = _global.day1;
_root.speecht = '';
_root.girltemp._y = 1890;
if (_global.sec != -1) {
tip1 = random(_root.game.tips.length);
_global.loadGirl(_global.sec);
_root.girltemp._y = 835;
_root.speechb._y = 650;
_root.speecht = _root.game.tips[tip1];
_root.girltemp.gotoAndPlay(130);
}
}
onClipEvent (enterFrame) {
if (_global.move1 == 100) {
if (_global.gymt > -1) {
_root.game.choose = 'Select Who to Train';
_root.game.choice = 4;
_global.move1 = 0;
_parent.gotoAndStop(10);
} else {
_root.game.choose = 'Select a Trainer';
_root.game.choice = 2;
_global.move1 = 0;
_parent.gotoAndStop(10);
}
}
if (_global.move1 == 101) {
if (_global.libt > -1) {
_root.game.choose = 'Select Who to Teach';
_root.game.choice = 5;
_global.move1 = 0;
_parent.gotoAndStop(10);
} else {
_root.game.choose = 'Select a Teacher';
_root.game.choice = 3;
_global.move1 = 0;
_parent.gotoAndStop(10);
}
}
if (_global.move1 == 102) {
_global.move1 = 0;
if (_global.chef > -1) {
_parent.gotoAndStop(16);
} else {
_root.game.choose = 'Select a Chef';
_root.game.choice = 6;
_global.move1 = 0;
_parent.gotoAndStop(10);
}
}
if (_global.move1 == 103) {
_global.move1 = 0;
if (_global.doc > -1) {
_parent.gotoAndStop(17);
} else {
_root.game.choose = 'Select a Nurse';
_root.game.choice = 7;
_global.move1 = 0;
_parent.gotoAndStop(10);
}
}
}
}
frame 5 {
stop();
}
button 3611 {
on (release) {
gotoAndStop(14);
}
}
button 3612 {
on (release) {
gotoAndStop(13);
}
}
// unknown tag 88 length 71
button 3618 {
on (release) {
_global.move1 = 12;
}
}
movieClip 3619 {
}
button 3626 {
on (release) {
_global.move1 = 9;
}
}
movieClip 3627 {
}
button 3633 {
on (release) {
_global.move1 = 10;
}
}
movieClip 3634 {
}
button 3639 {
on (release) {
_parent.gotoAndStop(6);
}
}
movieClip 3640 {
frame 1 {
stop();
}
}
instance of movieClip 3640 {
onClipEvent (load) {
if (_global.house[0] == 1) {
this.dorms._y = 15;
}
if (_global.house[1] == 1) {
this.office._y = 21;
}
if (_global.house[2] == 1) {
this.brothel._y = -41;
}
if (_global.house[4] == 1) {
_root.gymb._x = 40;
}
if (_global.house[5] == 1) {
_root.libb._x = 40;
}
}
onClipEvent (enterFrame) {
if (_global.move1 == 10) {
if (_global.sec > -1) {
_parent.gotoAndStop(11);
} else {
_root.game.choose = 'Select a secretary';
_root.game.choice = 1;
_global.move1 = 0;
_parent.gotoAndStop(10);
}
}
if (_global.move1 == 100) {
if (_global.gymt > -1) {
_root.game.choose = 'Select Who to Train';
_root.game.choice = 4;
_parent.gotoAndStop(10);
} else {
_root.game.choose = 'Select a Trainer';
_root.game.choice = 2;
_global.move1 = 0;
_parent.gotoAndStop(10);
}
}
if (_global.move1 == 101) {
if (_global.libt > -1) {
_root.game.choose = 'Select Who to Teach';
_root.game.choice = 5;
_parent.gotoAndStop(10);
} else {
trace(_global.libt + ' why');
_root.game.choose = 'Select a Teacher';
_root.game.choice = 3;
_global.move1 = 0;
_parent.gotoAndStop(10);
}
}
if (_global.move1 != 0) {
hold1 = _global.move1;
_global.move1 = 0;
_parent.gotoAndStop(hold1);
}
}
}
button 3641 {
on (release) {
gotoAndStop(3);
}
}
button 3642 {
on (release) {
if (_global.girls > 0) {
gotoAndStop(7);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(1);
}
}
}
button 3643 {
on (release) {
++_global.day1;
dayt = _global.day1;
_global.inmarket = -1;
_global.men = 0;
_root.sky.play();
--_root.game.bar;
_global.police -= 20;
if (_global.police < 0) {
_global.police = 0;
}
j1 = 0;
while (j1 < _global.girls) {
if (_global.gstats[j1][13] >= 1) {
--_global.gstats[j1][13];
}
++j1;
}
i = 0;
while (i < _global.gstats.length) {
_global.gstats[i][2] = 100;
++i;
}
_root.game.saveData.data.day1 = _global.day1;
_root.game.saveData.data.gold = _global.gold;
_root.game.saveData.data.gstats = new Array();
_root.game.saveData.data.glook = new Array();
q = 0;
while (q < _global.gstats.length) {
_root.game.saveData.data.gstats[q] = [].concat(_global.gstats[q]);
_root.game.saveData.data.glook[q] = [].concat(_global.glook[q]);
++q;
}
_root.game.saveData.data.gstreets = [].concat(_global.gstreets);
_root.game.saveData.data.marketcap = _global.marketcap;
_root.game.saveData.data.housecosts = [].concat(_global.housecosts);
_root.game.saveData.data.house = [].concat(_global.house);
_root.game.saveData.data.houselvl = [].concat(_global.houselvl);
_root.game.saveData.data.girls = _global.girls;
_root.game.saveData.data.maxgirls = _global.maxgirls;
_root.game.saveData.data.popular = _global.popular;
_root.game.saveData.data.clothes = [].concat(_global.clothes);
_root.game.saveData.data.access = [].concat(_global.access);
_root.game.saveData.data.police = _global.police;
_root.game.saveData.data.version1 = 3;
_root.game.saveData.data.exist = 2;
_root.game.saveData.flush();
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
_global.move1 = 0;
_root.speecht = '';
_root.girl._x = 90;
_root.girl._y = 890;
_root.dayt = _global.day1;
if (_global.sec != -1) {
tip1 = random(_root.game.tips.length);
_global.loadGirl(_global.sec);
_root.girl._y = 690;
_root.speechb._y = 510;
_root.speecht = _root.game.tips[tip1];
}
}
}
button 3650 {
on (press) {
_global.gold += 10000;
}
}
button 3652 {
on (release) {
gotoAndStop(4);
}
}
frame 6 {
stop();
}
movieClip 3656 {
}
button 3657 {
on (release) {
if (_global.gold >= _root.costt && _global.house[_root.manager.currentup] != 1) {
_global.gold -= _root.costt;
_global.house[_root.manager.currentup] = 1;
_root.purchased._x = 775;
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
button 3658 {
on (release) {
gotoAndStop(4);
}
}
button 3661 {
on (release) {
g1 = 0;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
resetCharacter();
}
}
button 3662 {
on (release) {
_root.girlhide._x = -300;
charname = _global.gnames[random(_global.gnames.length)];
numtraits = random(3) + 1;
trait1 = '';
trait2 = '';
trait3 = '';
trait1t = trait1;
trait2t = trait2;
trait3t = trait3;
trait1 = _global.traits[random(_global.traits.length)];
if (numtraits >= 2) {
trait2 = _global.traits[random(_global.traits.length)];
}
if (numtraits >= 3) {
trait3 = _global.traits[random(_global.traits.length)];
}
trait1t = trait1;
trait2t = trait2;
trait3t = trait3;
_root.moodpic.gotoAndStop(3);
_root.bootfix = false;
_root.personality = 'nice';
_root.emoteMouth = 'sad';
_root.titsize = random(5) + 7;
_root.ranged = 1;
_root.weaponType = 3;
hair7 = random(48) + 1;
if (hair7 == 35 || hair7 == 38 || hair7 == 39 || hair7 == 40) {
hair7 = 25;
}
_root.hair = hair7;
_root.eyes = random(58) + 1;
_root.body = 0;
_root.tits = 0;
_root.armu = 1;
_root.arml = 1;
_root.legs = 1;
_root.feet = 1;
_root.acc = 1;
_root.acc2 = 47;
tonel = random(11) + 1;
human = random(3);
if (tonel == 11) {
tonel = 1;
}
if (human < 2) {
tonel = random(5);
}
_root.tone = tonel;
_root.lips = tonel;
_root.hairColour = random(14) + 1;
stam1 = 100;
totalpts = 100 + random(21);
str1 = random(totalpts) + 1;
int1 = random(totalpts - str1) + 1;
obd1 = random(totalpts - str1 - int1) + 1;
conf1 = totalpts - str1 - int1 - obd1 + 1;
skill1 = random(15) + 10;
beauty1 = random(25) + 25;
_global.cost = numtraits * 100 + 2 * totalpts;
t = 1;
while (t <= numtraits) {
if (t == 1) {
tr = trait1;
}
if (t == 2) {
tr = trait2;
}
if (t == 3) {
tr = trait3;
}
switch (tr) {
case 'Bright Side':
_root.moodpic.gotoAndStop(4);
break;
case 'Just here for fun':
_root.moodpic.gotoAndStop(6);
break;
case 'Depressed':
_root.moodpic.gotoAndStop(2);
break;
case 'Suicidal':
_root.moodpic.gotoAndStop(1);
break;
case 'Strong':
strt += 20;
_root.acc = 23;
break;
case 'Anemic':
strt -= 20;
break;
case 'Smartass':
intt += 20;
break;
case 'Dumb as a Brick':
intt -= 20;
break;
case 'Full of Herself':
conft += 20;
break;
case 'Shy':
conft -= 20;
break;
case 'Submissive':
obdt += 20;
break;
case 'Rebelious':
obdt -= 20;
break;
case 'Gorgeous':
beautyt += 20;
break;
case 'Looks Wierd':
beautyt -= 20;
break;
case 'Total Slut':
skillt += 20;
break;
case 'Inexperienced':
skillt -= 20;
break;
case 'jock':
strt += 20;
intt -= 20;
_root.acc = 23;
break;
case 'Nerd':
strt -= 20;
intt += 20;
_root.acc2 = 28;
break;
case 'Cage Fighter':
strt += 30;
conft += 20;
_root.acc = 23;
break;
case 'Royalty':
beautyt += 20;
conft += 20;
_root.acc2 = 21;
strt -= 20;
intt -= 20;
break;
case 'Sex Slave':
skillt += 20;
strt -= 20;
intt -= 20;
obdt += 20;
break;
case 'Devious':
intt += 20;
obdt -= 20;
break;
case 'Vain':
beautytt += 20;
strt -= 10;
intt -= 10;
conft += 20;
break;
case 'Demonic':
beautytt += 10;
strt += 10;
intt += 10;
conft += 10;
obdt -= 30;
beauty += 10;
skillt += 10;
_root.acc2 = 46;
break;
case 'Tribal':
strt += 10;
conft += 10;
obdt -= 20;
_root.acc2 = 20;
break;
default:
}
++t;
}
_root.costt = _global.cost;
_root.tabcont.staminat = stam1;
_root.tabcont.strt = str1 + 10;
_root.tabcont.intt = int1 + 10;
_root.tabcont.conft = conf1 + 10;
_root.tabcont.obdt = obd1 + 10;
_root.tabcont.beautyt = beauty1;
_root.tabcont.skillt = skill1;
resetCharacter();
setFace();
}
}
movieClip 3664 {
}
instance manager of movieClip 3324 {
onClipEvent (load) {
_global.loadGirl(_global.sec);
if (random(100) > 90) {
_root.girl.gotoAndPlay(77);
_root.girl._y = 320;
} else {
_root.girl.gotoAndStop(94);
}
if (_global.sec == -1) {
_root.girl._y = 1835;
}
houseupgrades = ['Dorms', 'Office', 'Brothel', 'Infirmary', 'Gym', 'Library', 'Bar', 'Kitchen', 'Security', 'Staff Room', 'Ball Room', 'Dungeon', 'Greenhouse'];
housecosts = [100, 100, 2000, 1000, 1000, 1000, 1000, 1000, 1000, 100, 100, 100, 100, 100, 100];
currentup = 0;
definitions = ['Adding Dorms to your house will add rooms for the girls. Here you can view and manage the girls you own.', 'Adding an Office will allow you to change one of the girls to your secretary. She can help you with improving your business', 'Adding a Brothel will allow the customers to come to you. A safe place to sell your wares.', 'Adding a Infirmary will heal your girls faster', 'Adding a Gym will let you improve a girls strength', 'Adding a Library will let you improve a girls intelligence', 'Adding a Bar will increase your income from the Brothel and generate money each day', 'Adding a Kitchen will make your girls happier', 'Adding a Security room will help reduce danger and prevent some bad events', 'Adding a Staff Room will let you change the role of your girls(not implemented)', 'Adding a Ball room will make the girls happier(not implemented)', 'Adding a Dungeon will let you punish girls and attract a different kind of customer. (not implemented)', 'Adding a Greenhouse will make the girls happier (not implemented)'];
_root.upgradenamet = _root.manager.houseupgrades[_root.manager.currentup];
_root.upgradedesct = _root.manager.definitions[_root.manager.currentup];
_root.costt = _root.manager.housecosts[_root.manager.currentup];
if (_global.house[_root.manager.currentup] == 1) {
_root.purchased._x = 775;
}
}
}
button 3666 {
on (release) {
++_root.manager.currentup;
if (_root.manager.currentup >= _root.manager.houseupgrades.length) {
_root.manager.currentup = 0;
}
_root.upgradenamet = _root.manager.houseupgrades[_root.manager.currentup];
_root.upgradedesct = _root.manager.definitions[_root.manager.currentup];
_root.costt = _root.manager.housecosts[_root.manager.currentup];
_root.purchased._x = 1555;
if (_global.house[_root.manager.currentup] == 1) {
_root.purchased._x = 775;
}
}
}
button 3667 {
on (release) {
--_root.manager.currentup;
if (_root.manager.currentup < 0) {
_root.manager.currentup = _root.manager.houseupgrades.length - 1;
}
_root.upgradenamet = _root.manager.houseupgrades[_root.manager.currentup];
_root.upgradedesct = _root.manager.definitions[_root.manager.currentup];
_root.costt = _root.manager.housecosts[_root.manager.currentup];
_root.purchased._x = 1555;
if (_global.house[_root.manager.currentup] == 1) {
_root.purchased._x = 775;
}
}
}
frame 7 {
stop();
}
button 3669 {
on (release) {
_global.loadsmile(-1);
resetCharacter();
}
}
movieClip 3672 {
}
movieClip 3674 {
}
movieClip 3675 {
frame 1 {
stop();
}
}
instance wall2 of movieClip 3675 {
onClipEvent (load) {
this.gotoAndStop(_global.back);
}
}
movieClip 3677 {
}
movieClip 3680 {
}
movieClip 3682 {
}
movieClip 3684 {
}
movieClip 3686 {
}
instance bar of movieClip 3686 {
onClipEvent (load) {
if (_global.police >= 100) {
_global.police = 100;
}
this._xscale = _global.police;
if (_global.police >= 33) {
this.gotoAndStop(2);
} else {
if (_global.police >= 66) {
this.gotoAndStop(3);
} else {
this.gotoAndStop(1);
}
}
}
}
button 3690 {
on (release) {
g1 = _root.manager.currentg;
++_root.manager.currentup;
if (_root.manager.currentup >= _root.manager.streetnames.length) {
_root.manager.currentup = 0;
}
if (_global.gstreets[_root.manager.currentup] != 1) {
_root.lock1._x = 800;
} else {
_root.lock1._x = 1200;
}
_root.streetname = _root.manager.streetnames[_root.manager.currentup];
_root.upgradedesct = _root.manager.sdefinitions[_root.manager.currentup];
_root.lawriskt = _root.manager.lowtohigh[_root.manager.streetlaw[_root.manager.currentup] - _global.lawlevel];
_root.otherriskt = _root.manager.lowtohigh[_root.manager.streetrisk[_root.manager.currentup]];
_root.valuet = _root.manager.lowtohigh[_root.manager.streetvalue[_root.manager.currentup]];
}
}
button 3691 {
on (release) {
g1 = _root.manager.currentg;
--_root.manager.currentup;
if (_root.manager.currentup < 0) {
_root.manager.currentup = _root.manager.streetnames.length - 1;
}
if (_global.gstreets[_root.manager.currentup] != 1) {
_root.lock1._x = 800;
} else {
_root.lock1._x = 1200;
}
_root.streetname = _root.manager.streetnames[_root.manager.currentup];
_root.upgradedesct = _root.manager.sdefinitions[_root.manager.currentup];
_root.lawriskt = _root.manager.lowtohigh[_root.manager.streetlaw[_root.manager.currentup] - _global.lawlevel];
_root.otherriskt = _root.manager.lowtohigh[_root.manager.streetrisk[_root.manager.currentup]];
_root.valuet = _root.manager.lowtohigh[_root.manager.streetvalue[_root.manager.currentup]];
}
}
button 3692 {
on (release) {
_root.wall1._x = -600;
++_root.manager.currentg;
if (_root.manager.currentg >= _global.girls) {
_root.manager.currentg = 0;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.staminat = _global.gstats[g1][2];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
loadsmile(_global.gstats[g1][1]);
ability = _global.gstats[g1][3] + _global.gstats[g1][4];
_root.lawriskt = _root.manager.lowtohigh[_root.manager.streetlaw[_root.manager.currentup] - _global.lawlevel];
_root.otherriskt = _root.manager.lowtohigh[_root.manager.streetrisk[_root.manager.currentup]];
_root.valuet = _root.manager.lowtohigh[_root.manager.streetvalue[_root.manager.currentup]];
_root.tabcont.staminat = _global.gstats[g1][2];
if (_global.gstats[g1][13] >= 1) {
_root.jail._y = 333;
} else {
_root.jail._y = 1200;
}
}
}
button 3693 {
on (release) {
_root.wall1._x = -600;
--_root.manager.currentg;
if (_root.manager.currentg < 0) {
_root.manager.currentg = _global.girls - 1;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.staminat = _global.gstats[g1][2];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
loadsmile(_global.gstats[g1][1]);
_root.lawriskt = _root.manager.lowtohigh[_root.manager.streetlaw[_root.manager.currentup] - _global.lawlevel];
_root.otherriskt = _root.manager.lowtohigh[_root.manager.streetrisk[_root.manager.currentup]];
_root.valuet = _root.manager.lowtohigh[_root.manager.streetvalue[_root.manager.currentup]];
_root.tabcont.staminat = _global.gstats[g1][2];
if (_global.gstats[g1][13] >= 1) {
_root.jail._y = 333;
} else {
_root.jail._y = 1200;
}
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
_global.back = 1;
_root.wall2.gotoAndStop(1);
currentup = _global.lastselecteds;
currentg = _global.lastselectedg;
streetnames = ['Slums', 'Back Alley', 'Warehouse District', 'The Bar', 'Red Light District', 'Main Street', 'High Class Casino', 'The Rich Part of Town'];
sdefinitions = ['More likely to get raped than hired, but the law tends to stay away.', 'A lot of shady characters frequent this place, but very few cops.', 'This is where all the low class people work. Higher tier clientel, but also watched by the police', 'Have your girls hang out at the bar to pick people up. You have to pay the owner of the bar.', 'Where all the hookers hang out, and where all the clients look first. Heavy compitition.', 'Much higher tier clientel, but also heavily supervised', 'The casino is full of people wanting to throw money away. Full of the law and you must pay the owner.', 'The place the richest people live. Also where all the police are.'];
streetvalue = [1, 2, 2, 3, 3, 4, 4, 5];
streetlaw = [1, 2, 2, 3, 3, 4, 4, 5];
streetrisk = [5, 4, 2, 3, 4, 2, 2, 2];
lowtohigh = ['None', 'Very Low', 'Low', 'Ok', 'High', 'Very High'];
_root.streetname = _root.manager.streetnames[_root.manager.currentup];
_root.upgradedesct = _root.manager.sdefinitions[_root.manager.currentup];
_root.charname = 'Girl';
_root.lawriskt = '';
_root.otherriskt = '';
_root.valuet = '';
_root.tabcont.staminat = '';
_global.loadGirl(0);
_global.loadGirl(_global.lastselectedg);
g1 = _global.lastselectedg;
_root.girl._y = 422;
_root.charname = _global.gstats[g1][0];
_root.staminat = _global.gstats[g1][2];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
ability = _global.gstats[g1][3] + _global.gstats[g1][4];
if (_global.gstats[g1][13] >= 1) {
_root.jail._y = 400;
} else {
_root.jail._y = 1200;
}
_root.lawriskt = _root.manager.lowtohigh[_root.manager.streetlaw[_root.manager.currentup] - _global.lawlevel];
_root.otherriskt = _root.manager.lowtohigh[_root.manager.streetrisk[_root.manager.currentup]];
_root.valuet = _root.manager.lowtohigh[_root.manager.streetvalue[_root.manager.currentup]];
_root.tabcont.staminat = _global.gstats[g1][2];
loadsmile(_global.gstats[currentg][1]);
}
}
button 3704 {
on (release) {
_root.dickc = random(6) + 1;
if (_global.gstats[_root.manager.currentg][13] >= 1) {
_root.error._x = 510;
_root.error.gotoAndStop(38);
} else {
if (_root.manager.currentg != -1) {
_global.lastselectedg = _root.manager.currentg;
_global.lastselecteds = _root.manager.currentup;
if (_global.gstats[_root.manager.currentg][2] >= 50 && _global.gstreets[_root.manager.currentup] == 1) {
if (_root.manager.currentup != 3 || _root.game.bar >= 1) {
_global.loadsmile(-1);
_global.back = 1;
_global.returnto = 7;
_global.curgirl = _root.manager.currentg;
_global.curstr = _root.manager.currentup;
_global.gstats[_root.manager.currentg][2] -= 50;
_global.police += 2 * (curstr + 1);
gotoAndStop(8);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(22);
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(20);
if (_global.gstreets[_root.manager.currentup] != 1) {
_root.error._x = 510;
_root.error.gotoAndStop(23);
}
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(19);
}
}
}
}
frame 8 {
stop();
}
button 3706 {
on (release) {
if (_root.c1.c2 == 1) {
trace(1);
_root.c1.c2 = 0;
_root.c1.gotoAndStop(2);
_root.body = 0;
_root.tits = 0;
_root.armu = 0;
_root.arml = 0;
_root.legs = 0;
_root.feet = 0;
_root.acc2 = 0;
_root.acc = 0;
resetCharacter();
} else {
if (_root.c1.c2 == 0) {
g1 = _global.curgirl;
_root.c1.c2 = 1;
_root.c1.gotoAndStop(1);
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
resetCharacter();
}
}
}
}
button 3707 {
on (release) {
h1 = _global.gstats[_global.curgirl][14] / 100;
if (_root.manager.done == 0) {
_root.manager.done = 1;
_root.error._x = 510;
value1 = _global.gstats[_global.curgirl][7] * h1 + _global.gstats[_global.curgirl][8] * h1;
switch (_global.curstr) {
case 0:
value1 = 100 + value1 / 2;
eventq = random(10) + 1;
break;
case 1:
value1 += 150 + value1;
eventq = random(10) + 3;
break;
case 2:
value1 += 300 + value1 * 1.5;
eventq = random(10) + 5;
break;
case 3:
value1 += 500 + value1 * 2;
eventq = random(10) + 6;
break;
case 4:
value1 += 1000 + value1 * 3.5;
eventq = random(10) + 20;
break;
default:
value1 = 2000 + value1 * 5;
eventq = 15;
}
value1 = int(value1);
if (_global.returnto == 12) {
_global.gold += value1;
_root.error.earnedt = value1;
if (_global.curstr == 3) {
_root.error.gotoAndStop(25);
} else {
if (_global.curstr == 4) {
_root.error.gotoAndStop(26);
} else {
if (_global.curstr == 5) {
_root.error.gotoAndStop(27);
} else {
if (_global.curstr == 6) {
_root.error.gotoAndStop(28);
}
}
}
}
} else {
if (eventq >= 8) {
event1 = random(_global.events1.length);
} else {
event1 = 0;
}
switch (event1) {
case 0:
_root.error.earnedt = value1;
_global.gold += value1;
_root.error.gotoAndStop(3);
break;
case 1:
_root.error.earnedt = value1;
_global.gold += value1;
_global.gstats[_global.curgirl][8] += 5;
_root.error.gotoAndStop(4);
break;
case 2:
_root.error.earnedt = value1 * 2;
_global.gold += value1 * 2;
_root.error.gotoAndStop(4);
break;
case 3:
_root.error.earnedt = value1 / 2;
_global.gold += value1 / 2;
_root.error.gotoAndStop(6);
break;
case 4:
if (_global.gstats[_global.curgirl][3] * h1 > 40) {
_root.error.earnedt = value1 * 2;
_global.gold += value1 * 2;
_root.error.gotoAndStop(8);
} else {
_root.error.gotoAndStop(_global.returnto);
}
break;
case 5:
if (_global.gstats[_global.curgirl][4] * h1 > 40) {
_root.error.earnedt = value1;
_global.gold += value1;
_root.error.gotoAndStop(10);
} else {
_root.error.gotoAndStop(9);
}
case 6:
if (_global.gstats[_global.curgirl][3] * h1 > 50) {
_root.error.earnedt = value1 * 2;
_global.gold += value1 * 2;
_root.error.gotoAndStop(12);
} else {
_root.error.gotoAndStop(11);
_global.gstats[_global.curgirl][3] - 5;
}
case 7:
_root.error.gotoAndStop(13);
break;
}
default:
_root.error.earnedt = value1;
_global.gold += value1;
_root.error.gotoAndStop(3);
}
}
}
}
movieClip 3709 {
frame 1 {
stop();
}
}
instance c1 of movieClip 3709 {
onClipEvent (load) {
c2 = 1;
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
scenes1 = [2, 19, 38, 56, 77, 19, 112, 95];
pick = random(scenes1.length);
if (pick >= 6) {
_root.girl._y = 570;
}
_root.girl.gotoAndPlay(scenes1[pick]);
done = 0;
h1 = _global.gstats[_global.curgirl][14] / 100;
caught = random(400);
if (_global.curstr == 0) {
caught = 400;
}
if (caught < _global.police) {
_root.error._x = 750;
_root.error.gotoAndStop(34);
_global.gstats[_global.curgirl][13] = 5;
_root.girl.gotoAndStop(1);
} else {
if (done == 0) {
done = 1;
_root.error._x = 750;
value1 = _global.gstats[_global.curgirl][7] * h1 + _global.gstats[_global.curgirl][8] * h1;
switch (_global.curstr) {
case 0:
value1 = 100 + value1 / 2;
eventq = random(10) + 1;
break;
case 1:
value1 += 150 + value1;
eventq = random(10) + 3;
break;
case 2:
value1 += 300 + value1 * 1.5;
eventq = random(10) + 5;
break;
case 3:
value1 += 500 + value1 * 2;
eventq = random(10) + 6;
break;
case 4:
value1 += 1000 + value1 * 3.5;
eventq = random(10) + 20;
break;
default:
value1 = 2000 + value1 * 5;
eventq = 15;
}
value1 = int(value1);
if (_global.returnto == 12) {
_global.gold += value1;
_root.error.earnedt = value1;
if (_global.curstr == 3) {
_root.error.gotoAndStop(25);
} else {
if (_global.curstr == 4) {
_root.error.gotoAndStop(26);
} else {
if (_global.curstr == 5) {
_root.error.gotoAndStop(27);
} else {
if (_global.curstr == 6) {
_root.error.gotoAndStop(28);
}
}
}
}
} else {
if (eventq >= 8) {
event1 = random(_global.events1.length);
} else {
event1 = 0;
}
switch (event1) {
case 0:
_root.error.earnedt = value1;
_global.gold += value1;
_root.error.gotoAndStop(3);
break;
case 1:
_root.error.earnedt = value1;
_global.gold += value1;
_global.gstats[_global.curgirl][8] += 5;
_root.error.gotoAndStop(4);
break;
case 2:
_root.error.earnedt = value1 * 2;
_global.gold += value1 * 2;
_root.error.gotoAndStop(4);
break;
case 3:
_root.error.earnedt = value1 / 2;
_global.gold += value1 / 2;
_root.error.gotoAndStop(6);
break;
case 4:
if (_global.gstats[_global.curgirl][3] * h1 > 40) {
_root.error.earnedt = value1 * 2;
_global.gold += value1 * 2;
_root.error.gotoAndStop(8);
} else {
_root.error.gotoAndStop(_global.returnto);
}
break;
case 5:
if (_global.gstats[_global.curgirl][4] * h1 > 40) {
_root.error.earnedt = value1;
_global.gold += value1;
_root.error.gotoAndStop(10);
_root.girl.gotoAndStop(1);
} else {
_root.error.gotoAndStop(9);
_root.girl.gotoAndStop(1);
_global.gstats[_global.curgirl][14] -= 10;
}
break;
case 6:
if (_global.gstats[_global.curgirl][3] * h1 > 50) {
_root.error.earnedt = value1 * 2;
_global.gold += value1 * 2;
_root.error.gotoAndStop(12);
_root.girl.gotoAndStop(1);
} else {
_root.error.gotoAndStop(11);
_root.girl.gotoAndStop(1);
_global.gstats[_global.curgirl][3] -= 5;
_global.gstats[_global.curgirl][14] -= 10;
}
break;
case 7:
_root.error.gotoAndStop(13);
_global.gstats[_global.curgirl][14] -= 10;
break;
default:
_root.error.earnedt = value1;
_global.gold += value1;
_root.error.gotoAndStop(3);
}
_global.gold = int(_global.gold);
}
}
}
}
}
frame 9 {
stop();
}
movieClip 3713 {
}
button 3717 {
on (release) {
g1 = _global.girls;
if (_global.gold >= _root.costt && _global.marketstats[g1][1] != -1) {
if (_global.girls < _global.maxgirls) {
++_global.girls;
_global.gold -= _root.costt;
_global.gstats[g1] = new Array();
_global.gstats[g1][0] = _root.charname;
_global.gstats[g1][1] = _root.manager.mood;
_global.gstats[g1][2] = _root.tabcont.staminat;
_global.gstats[g1][3] = _root.tabcont.strt;
_global.gstats[g1][4] = _root.tabcont.intt;
_global.gstats[g1][5] = _root.tabcont.conft;
_global.gstats[g1][6] = _root.tabcont.obdt;
_global.gstats[g1][7] = _root.tabcont.beautyt;
_global.gstats[g1][8] = _root.tabcont.skillt;
_global.gstats[g1][9] = _root.tabcont.trait1t;
_global.gstats[g1][10] = _root.tabcont.trait2t;
_global.gstats[g1][11] = _root.tabcont.trait3t;
_global.gstats[g1][12] = 0;
_global.glook[g1] = new Array();
_global.glook[g1][0] = _root.titsize;
_global.glook[g1][1] = _root.hair;
_global.glook[g1][2] = _root.eyes;
_global.glook[g1][3] = _root.body;
_global.glook[g1][4] = _root.tits;
_global.glook[g1][5] = _root.armu;
_global.glook[g1][6] = _root.legs;
_global.glook[g1][7] = _root.feet;
_global.glook[g1][8] = _root.acc;
_global.glook[g1][9] = _root.acc2;
_global.glook[g1][10] = _root.tone;
_global.glook[g1][11] = _root.lips;
_global.glook[g1][12] = _root.hairColour;
g1 = _root.manager.currentg;
_global.marketstats[g1][1] = -1;
_root.purchased._x = 555;
--_global.inmarket;
_root.manager.currentg = 0;
_root.charname = _global.marketstats[g1][0];
_root.tabcont.staminat = _global.marketstats[g1][2];
_root.tabcont.strt = _global.marketstats[g1][3];
_root.tabcont.intt = _global.marketstats[g1][4];
_root.tabcont.conft = _global.marketstats[g1][5];
_root.tabcont.obdt = _global.marketstats[g1][6];
_root.tabcont.beautyt = _global.marketstats[g1][7];
_root.tabcont.skillt = _global.marketstats[g1][8];
_root.tabcont.trait1t = _global.marketstats[g1][9];
_root.tabcont.trait2t = _global.marketstats[g1][10];
_root.tabcont.trait3t = _global.marketstats[g1][11];
_root.costt = _global.marketstats[g1][12];
_root.titsize = _global.marketlook[g1][0];
_root.hair = _global.marketlook[g1][1];
_root.eyes = _global.marketlook[g1][2];
_root.body = _global.marketlook[g1][3];
_root.tits = _global.marketlook[g1][4];
_root.armu = _global.marketlook[g1][5];
_root.arml = _global.marketlook[g1][5];
_root.legs = _global.marketlook[g1][6];
_root.feet = _global.marketlook[g1][7];
_root.acc = _global.marketlook[g1][8];
_root.acc2 = _global.marketlook[g1][9];
_root.tone = _global.marketlook[g1][10];
_root.lips = _global.marketlook[g1][11];
_root.hairColour = _global.marketlook[g1][12];
resetCharacter();
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
button 3720 {
on (release) {
_global.gstats[_root.manager.currentg][1] += 5;
trace(_global.gstats[_root.manager.currentg][1]);
mood1 = Math.floor(_global.gstats[_root.manager.currentg][1] / 20);
_root.tabcont.moodpic.gotoAndStop(mood1);
trace(mood1);
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
button 3721 {
on (release) {
g1 = _root.manager.currentg;
_global.gstats[g1][0] = _root.charname;
if (_global.gstats[0][1] == 'mood') {
_root.error._x = 510;
_root.error.gotoAndStop(24);
} else {
_root.tab1.swapDepths(_root.tab1.dep);
_root.tab2.swapDepths(_root.tab2.dep);
_root.tab3.swapDepths(_root.tab3.dep);
gotoAndStop(4);
}
}
}
button 3722 {
on (release) {
++_root.manager.currentg;
if (_root.manager.currentg >= _global.girls) {
_root.manager.currentg = 0;
}
g1 = _root.manager.currentg;
_root.curgirlt = g1 + 1;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
h1 = _global.gstats[g1][14] / 100;
if (_global.gstats[g1][14] < 100) {
c = 0;
while (c < 6) {
_root.manager.col1[c].setRGB('0xC61020');
++c;
}
} else {
c = 0;
while (c < 6) {
_root.manager.col1[c].setRGB('0x000000');
++c;
}
}
_root.tabcont.strt = int(_global.gstats[g1][3] * h1) + '/' + _global.gstats[g1][3];
_root.tabcont.intt = int(_global.gstats[g1][4] * h1) + '/' + _global.gstats[g1][4];
_root.tabcont.conft = int(_global.gstats[g1][5] * h1) + '/' + _global.gstats[g1][5];
_root.tabcont.obdt = int(_global.gstats[g1][6] * h1) + '/' + _global.gstats[g1][6];
_root.tabcont.beautyt = int(_global.gstats[g1][7] * h1) + '/' + _global.gstats[g1][7];
_root.tabcont.skillt = int(_global.gstats[g1][8] * h1) + '/' + _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
_root.healtht = _global.gstats[g1][14];
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
button 3723 {
on (release) {
_root.wall1._x = -600;
--_root.manager.currentg;
if (_root.manager.currentg < 0) {
_root.manager.currentg = _global.girls - 1;
}
g1 = _root.manager.currentg;
_root.curgirlt = g1 + 1;
h1 = _global.gstats[g1][14] / 100;
if (_global.gstats[g1][14] < 100) {
c = 0;
while (c < 6) {
_root.manager.col1[c].setRGB('0xC61020');
++c;
}
} else {
c = 0;
while (c < 6) {
_root.manager.col1[c].setRGB('0x000000');
++c;
}
}
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.tabcont.strt = int(_global.gstats[g1][3] * h1) + '/' + _global.gstats[g1][3];
_root.tabcont.intt = int(_global.gstats[g1][4] * h1) + '/' + _global.gstats[g1][4];
_root.tabcont.conft = int(_global.gstats[g1][5] * h1) + '/' + _global.gstats[g1][5];
_root.tabcont.obdt = int(_global.gstats[g1][6] * h1) + '/' + _global.gstats[g1][6];
_root.tabcont.beautyt = int(_global.gstats[g1][7] * h1) + '/' + _global.gstats[g1][7];
_root.tabcont.skillt = int(_global.gstats[g1][8] * h1) + '/' + _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
_root.healtht = _global.gstats[g1][14];
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
button 3724 {
on (release) {
g1 = _root.manager.currentg;
_global.gstats[g1][0] = _root.charname;
if (_global.gstats[0][1] == 'mood') {
_root.error._x = 510;
_root.error.gotoAndStop(24);
} else {
_root.tab1.swapDepths(_root.tab1.dep);
_root.tab2.swapDepths(_root.tab2.dep);
_root.tab3.swapDepths(_root.tab3.dep);
gotoAndStop(4);
}
}
}
button 3726 {
on (release) {
trace(_global.gstats[_root.manager.currentg][12]);
if (_global.girls > 1) {
_root.error._x = 510;
_root.error.gotoAndStop(40);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(41);
}
}
}
button 3732 {
on (release) {
_root.tabcont.gotoAndStop(1);
h1 = _global.gstats[g1][14] / 100;
if (_global.gstats[g1][14] < 100) {
c = 0;
while (c < 6) {
_root.manager.col1[c].setRGB('0xC61020');
++c;
}
} else {
c = 0;
while (c < 6) {
_root.manager.col1[c].setRGB('0x000000');
++c;
}
}
_root.tabcont.moodb.num = 0;
_root.tabcont.stamb.num = 1;
_root.tabcont.strb.num = 2;
_root.tabcont.intb.num = 3;
_root.tabcont.confb.num = 4;
_root.tabcont.obdb.num = 5;
_root.tabcont.beautb.num = 6;
_root.tabcont.skillb.num = 7;
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
var col1 = new Array();
col1[0] = new Color(_root.tabcont.strt1);
col1[1] = new Color(_root.tabcont.intt1);
col1[2] = new Color(_root.tabcont.conft1);
col1[3] = new Color(_root.tabcont.obdt1);
col1[4] = new Color(_root.tabcont.beautyt1);
col1[5] = new Color(_root.tabcont.skillt1);
currentg = 0;
_root.marketgirlst = _global.maxgirls;
_root.curgirlt = 1;
_root.charname = 'Name';
_root.tabcont.staminat = 0;
_root.tabcont.trait1t = '';
_root.tabcont.trait2t = '';
_root.tabcont.trait3t = '';
_root.costt = 0;
_root.tabcont.moodb.num = 0;
_root.tabcont.stamb.num = 1;
_root.tabcont.strb.num = 2;
_root.tabcont.intb.num = 3;
_root.tabcont.confb.num = 4;
_root.tabcont.obdb.num = 5;
_root.tabcont.beautb.num = 6;
_root.tabcont.skillb.num = 7;
_global.loadGirl(0);
loadsmile(_global.gstats[currentg][1]);
g1 = 0;
if (_global.gstats[g1][14] != 100) {
c = 0;
while (c < 6) {
_root.manager.col1[c].setRGB('0xC61020');
++c;
}
} else {
c = 0;
while (c < 6) {
_root.manager.col1[c].setRGB('0x000000');
++c;
}
}
h1 = _global.gstats[g1][14] / 100;
_root.tabcont.strt = int(_global.gstats[g1][3] * h1) + '/' + _global.gstats[g1][3];
_root.tabcont.intt = int(_global.gstats[g1][4] * h1) + '/' + _global.gstats[g1][4];
_root.tabcont.conft = int(_global.gstats[g1][5] * h1) + '/' + _global.gstats[g1][5];
_root.tabcont.obdt = int(_global.gstats[g1][6] * h1) + '/' + _global.gstats[g1][6];
_root.tabcont.beautyt = int(_global.gstats[g1][7] * h1) + '/' + _global.gstats[g1][7];
_root.tabcont.skillt = int(_global.gstats[g1][8] * h1) + '/' + _global.gstats[g1][8];
_root.healtht = _global.gstats[g1][14];
}
}
frame 10 {
stop();
}
button 3735 {
on (release) {
_root.tabcont.gotoAndStop(1);
_root.tabcont.moodb.num = 0;
_root.tabcont.stamb.num = 1;
_root.tabcont.strb.num = 2;
_root.tabcont.intb.num = 3;
_root.tabcont.confb.num = 4;
_root.tabcont.obdb.num = 5;
_root.tabcont.beautb.num = 6;
_root.tabcont.skillb.num = 7;
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
button 3737 {
on (release) {
g1 = _root.manager.currentg;
if (_root.game.choice == 1) {
if (_global.gstats[g1][12] == 0) {
_global.sec = _root.manager.currentg;
_global.gstats[g1][12] = 1;
_global.glook[g1][3] = 37;
_global.glook[g1][4] = 37;
_global.glook[g1][5] = 37;
_global.glook[g1][6] = 37;
_global.glook[g1][7] = 37;
_global.clothes[17] = 1;
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
resetCharacter();
gotoAndStop(4);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(31);
}
}
if (_root.game.choice == 7) {
if (_global.gstats[g1][12] == 0) {
_global.doc = _root.manager.currentg;
_global.gstats[g1][12] = 5;
_global.glook[g1][3] = 32;
_global.glook[g1][4] = 32;
_global.glook[g1][5] = 32;
_global.glook[g1][6] = 32;
_global.glook[g1][7] = 32;
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_global.glook[g1][8] = 32;
_global.glook[g1][9] = 32;
_global.clothes[17] = 32;
_root.acc2 = _global.glook[g1][9];
_root.acc = _global.glook[g1][8];
resetCharacter();
gotoAndStop(4);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(31);
}
}
if (_root.game.choice == 6) {
if (_global.gstats[g1][12] == 0) {
_global.chef = _root.manager.currentg;
_global.gstats[g1][12] = 4;
_global.glook[g1][9] = 50;
_global.clothes[17] = 1;
_root.acc2 = _global.glook[g1][9];
resetCharacter();
gotoAndStop(4);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(31);
}
}
if (_root.game.choice == 2) {
if (_global.gstats[g1][12] == 0) {
_global.gymt = _root.manager.currentg;
_global.gstats[g1][12] = 2;
_global.glook[g1][3] = 6;
_global.glook[g1][4] = 6;
_global.glook[g1][5] = 6;
_global.glook[g1][6] = 6;
_global.glook[g1][7] = 6;
_global.glook[g1][8] = 23;
_global.clothes[3] = 1;
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][9];
resetCharacter();
gotoAndStop(4);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(31);
}
}
if (_root.game.choice == 3) {
if (_global.gstats[g1][12] == 0) {
_global.libt = g1;
_global.gstats[g1][12] = 3;
_global.glook[g1][9] = 28;
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc2 = _global.glook[g1][9];
resetCharacter();
gotoAndStop(4);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(31);
}
}
if (_root.game.choice == 4) {
if (_global.gstats[g1][2] >= 50) {
_global.gstats[g1][3] += random(5) + 5;
_global.gstats[g1][2] -= 50;
gotoAndStop(4);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(23);
}
}
if (_root.game.choice == 5) {
if (_global.gstats[g1][2] >= 50) {
_global.gstats[g1][4] += random(5) + 5;
_global.gstats[g1][2] -= 50;
gotoAndStop(4);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(23);
}
}
}
}
button 3739 {
on (release) {
g1 = _global.girls;
if (_global.gold >= _root.costt) {
++_global.girls;
_global.gold -= _root.costt;
_global.gstats[g1][0] = _root.charname;
_global.gstats[g1][1] = 25;
_global.gstats[g1][2] = _root.tabcont.staminat;
_global.gstats[g1][3] = _root.tabcont.strt;
_global.gstats[g1][4] = _root.tabcont.intt;
_global.gstats[g1][5] = _root.tabcont.conft;
_global.gstats[g1][6] = _root.tabcont.obdt;
_global.gstats[g1][7] = _root.tabcont.beautyt;
_global.gstats[g1][8] = _root.tabcont.skillt;
_global.gstats[g1][9] = _root.tabcont.trait1t;
_global.gstats[g1][10] = _root.tabcont.trait2t;
_global.gstats[g1][11] = _root.tabcont.trait3t;
_global.glook[g1][0] = _root.titsize;
_global.glook[g1][1] = _root.hair;
_global.glook[g1][2] = _root.eye;
_global.glook[g1][3] = _root.body;
_global.glook[g1][4] = _root.tits;
_global.glook[g1][5] = _root.armu;
_global.glook[g1][6] = _root.legs;
_global.glook[g1][7] = _root.feet;
_global.glook[g1][8] = _root.acc;
_global.glook[g1][9] = _root.acc2;
_global.glook[g1][10] = _root.tone;
_global.glook[g1][11] = _root.lips;
_global.glook[g1][12] = _root.hairColour;
newGirl();
}
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
_root.decisiont = _root.game.choose;
currentg = 0;
_root.marketgirlst = _global.maxgirls;
_root.curgirlt = 1;
_root.charname = 'Name';
_root.tabcont.staminat = 0;
_root.tabcont.strt = 0;
_root.tabcont.intt = 0;
_root.tabcont.conft = 0;
_root.tabcont.obdt = 0;
_root.tabcont.beautyt = 0;
_root.tabcont.skillt = 0;
_root.tabcont.trait1t = '';
_root.tabcont.trait2t = '';
_root.tabcont.trait3t = '';
_root.costt = 0;
_root.moodpic.gotoAndStop(3);
_root.moodb.num = 0;
_root.stamb.num = 1;
_root.strb.num = 2;
_root.intb.num = 3;
_root.confb.num = 4;
_root.obdb.num = 5;
_root.beautb.num = 6;
_root.skillb.num = 7;
_global.loadGirl(0);
loadsmile(_global.gstats[currentg][1]);
}
}
button 3741 {
on (release) {
++_root.manager.currentg;
if (_root.manager.currentg >= _global.girls) {
_root.manager.currentg = 0;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
button 3742 {
on (release) {
_root.wall1._x = -600;
--_root.manager.currentg;
if (_root.manager.currentg < 0) {
_root.manager.currentg = _global.girls - 1;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
frame 11 {
stop();
}
button 3746 {
on (release) {
if (_root.costt != 'Full') {
if (_global.gold >= _root.costt) {
_global.gold -= _root.costt;
if (_root.manager.currentup == 0) {
_global.maxgirls += 3;
++_global.houselvl[_root.manager.currentup];
_root.curmaxt = 'Current Max: ' + _global.maxgirls;
}
if (_root.manager.currentup == 1) {
_global.marketcap += 2;
++_global.houselvl[_root.manager.currentup];
_global.inmarket = -1;
}
if (_root.manager.currentup == 2) {
++_global.houselvl[_root.manager.currentup];
_global.inmarket = -1;
}
if (_root.manager.currentup == 3) {
str = 0;
while (str < _global.gstreets.length) {
if (_global.gstreets[str] == 0) {
_global.gstreets[str] = 1;
str = 100;
}
++str;
}
++_global.houselvl[_root.manager.currentup];
}
if (_root.manager.currentup == 4) {
if (_global.gstreets[3] != 1) {
_root.error._x = 510;
_root.error.gotoAndStop(32);
_global.gold += _root.costt;
} else {
if (_root.game.bar < 7) {
_root.game.bar += 7;
} else {
_global.gold += _root.costt;
}
}
}
_root.costt = _global.housecosts[_root.manager.currentup][_global.houselvl[_root.manager.currentup]];
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
}
button 3748 {
on (release) {
_root.game.choice = 2;
_root.game.choose = 'Select a Girl';
gotoAndStop(10);
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
_global.loadGirl(_global.sec);
if (random(100) > 90) {
_root.girl.gotoAndPlay(77);
_root.girl._y = 320;
} else {
_root.girl.gotoAndStop(94);
}
_root.curmaxt = 'Current Max: ' + _global.maxgirls;
houseupgrades = ['More Girls', 'Bigger Market', 'Better Market', 'More Streets', 'Work the Bar'];
currentup = 0;
definitions = ['Cram in some extra beds for the girls', 'Invest in the market so it can get more girls every day', 'Invest in the market so new girls will have better stats', 'Expand your territory so you can work girls on better streets', 'Pay the owner of the bar so you can work there for a week', 'Bribe the police to keep them off your tail for a week (not implemented)', 'Adding a Bar will increase your income from the Brothel', 'Adding a Kitchen will make your girls happier', 'Add a Security room will help minimalise danger', 'Adding a Staff Room will let you change the role of your girls', 'Adding a Ball room will make the girls happier', 'Adding a Dungeon will let you punish girls and attract a different kind of customer.', 'Adding a Greenhouse will make the girls happier'];
_root.upgradenamet = _root.manager.houseupgrades[_root.manager.currentup];
_root.upgradedesct = _root.manager.definitions[_root.manager.currentup];
_root.costt = _global.housecosts[_root.manager.currentup][_global.houselvl[_root.manager.currentup]];
if (_global.house[_root.manager.currentup] == 1) {
_root.purchased._x = 555;
}
}
}
button 3752 {
on (release) {
++_root.manager.currentup;
if (_root.manager.currentup >= _root.manager.houseupgrades.length) {
_root.manager.currentup = 0;
}
_root.upgradenamet = _root.manager.houseupgrades[_root.manager.currentup];
_root.upgradedesct = _root.manager.definitions[_root.manager.currentup];
_root.costt = _global.housecosts[_root.manager.currentup][_global.houselvl[_root.manager.currentup]];
_root.curmaxt = '';
if (_root.manager.currentup == 0) {
_root.curmaxt = 'Current Max: ' + _global.maxgirls;
}
}
}
button 3753 {
on (release) {
--_root.manager.currentup;
if (_root.manager.currentup < 0) {
_root.manager.currentup = _root.manager.houseupgrades.length - 1;
}
_root.upgradenamet = _root.manager.houseupgrades[_root.manager.currentup];
_root.upgradedesct = _root.manager.definitions[_root.manager.currentup];
_root.costt = _global.housecosts[_root.manager.currentup][_global.houselvl[_root.manager.currentup]];
_root.curmaxt = '';
if (_root.manager.currentup == 0) {
_root.curmaxt = 'Current Max: ' + _global.maxgirls;
}
}
}
frame 12 {
stop();
}
movieClip 3758 {
}
button 3759 {
on (release) {
_root.dickc = random(6) + 1;
if (_global.gstats[_root.manager.currentg][13] >= 1) {
_root.error._x = 510;
_root.error.gotoAndStop(38);
} else {
if (_global.mstats[_root.manager.currentm][7] != 1) {
if (_root.manager.currentg != -1) {
if (_global.gstats[_root.manager.currentg][2] >= 50) {
_global.loadsmile(-1);
_global.mstats[_root.manager.currentm][7] = 1;
_global.back = 2;
_global.returnto = 12;
_global.lastselectedg = _root.manager.currentg;
_global.curgirl = _root.manager.currentg;
_global.curstr = 3;
_global.gstats[_root.manager.currentg][2] -= 50;
++_global.popular;
if (_global.hairmatch(_root.manager.currentm, _root.manager.currentg) == 1) {
++_global.curstr;
++_global.popular;
}
if (_global.mstats[_root.manager.currentm][5] == _global.glook[_root.manager.currentg][0]) {
++_global.popular;
++_global.curstr;
}
if (_global.skinmatch(_root.manager.currentm, _root.manager.currentg) == 1) {
++_global.popular;
++_global.curstr;
}
if (_global.mstats[_root.manager.currentm][6] == _global.glook[_root.manager.currentg][10]) {
}
gotoAndStop(8);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(20);
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(19);
}
}
}
}
}
button 3761 {
on (release) {
if (_global.gold >= _root.costt) {
_global.gold -= _root.costt;
if (_root.manager.currentup == 0) {
++_global.maxgirls;
++_global.houselvl[_root.manager.currentup];
}
if (_root.manager.currentup == 1) {
++_global.marketcap;
++_global.houselvl[_root.manager.currentup];
}
if (_root.manager.currentup == 2) {
++_global.houselvl[_root.manager.currentup];
}
if (_root.manager.currentup == 3) {
str = 0;
while (str < _global.gstreets.length) {
if (_global.gstreets[str] == 0) {
_global.gstreets[str] = 1;
str = 100;
}
++str;
}
++_global.houselvl[_root.manager.currentup];
}
if (_root.manager.currentup == 4) {
_root.game.bar += 7;
}
_root.costt = _global.housecosts[_root.manager.currentup][_global.houselvl[_root.manager.currentup]];
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
button 3762 {
on (release) {
if (_global.mstats[_root.manager.currentm][7] != 1) {
if (_root.manager.currentg != -1) {
if (_global.gstats[_root.manager.currentg][2] >= 50) {
_global.mstats[_root.manager.currentm][7] = 1;
_global.back = 2;
_global.returnto = 12;
_global.lastselectedg = _root.manager.currentg;
_global.curgirl = _root.manager.currentg;
_global.curstr = 3;
_global.gstats[_root.manager.currentg][2] -= 50;
++_global.popular;
if (_global.hairmatch(_root.manager.currentm, _root.manager.currentg) == 1) {
++_global.curstr;
++_global.popular;
}
if (_global.mstats[_root.manager.currentm][5] == _global.glook[_root.manager.currentg][0]) {
++_global.popular;
++_global.curstr;
}
if (_global.skinmatch(_root.manager.currentm, _root.manager.currentg) == 1) {
++_global.popular;
++_global.curstr;
}
if (_global.mstats[_root.manager.currentm][6] == _global.glook[_root.manager.currentg][10]) {
}
gotoAndStop(8);
} else {
_root.error._x = 510;
_root.error.gotoAndStop(20);
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(19);
}
}
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
_root.popu = _global.popular;
currentg = _global.curgirl;
currentm = 0;
mood = 20;
requesthair = ['Any Kind of', 'Black', 'Black', 'Grey', 'White', 'Red', 'Brown', 'Brown', 'Brown', 'Blonde', 'Blonde', 'Green', 'Blue', 'Purple'];
requesttit = ['Any Size of', 'Error', 'Error', 'Error', 'Error', 'Error', 'Error', 'Small', 'Average', 'Average', 'Average', 'Big'];
requestskin = ['Whatever color', 'Pale', 'Tan', 'Dark', 'Blue', 'Purple', 'Red', 'Green'];
dudenames = ['Andy', 'Bob', 'Carl', 'Dennis', 'Eric', 'Frank', 'Geoff', 'Heraldo', 'Iggy', 'Jack', 'Justin', 'Kenny', 'Lance', 'Mike', 'Ned', 'Oliver', 'Paul', 'Quin', 'Randy', 'Saul', 'Terrence', 'Umbongo', 'Vayne', 'Walter', 'Xavier', 'Zoltan'];
_root.charname = 'Name';
_root.staminat = 0;
_root.tabcont.strt = 0;
_root.tabcont.intt = 0;
_root.tabcont.conft = 0;
_root.tabcont.obdt = 0;
_root.tabcont.beautyt = 0;
_root.tabcont.skillt = 0;
_root.tabcont.trait1t = '';
_root.tabcont.trait2t = '';
_root.tabcont.trait3t = '';
_root.costt = 0;
_root.moodpic.gotoAndStop(3);
_root.moodb.num = 0;
_root.stamb.num = 1;
_root.strb.num = 2;
_root.intb.num = 3;
_root.confb.num = 4;
_root.obdb.num = 5;
_root.beautb.num = 6;
_root.skillb.num = 7;
_global.loadGirl(_global.curgirl);
_root.girl._y = 403;
_root.girl._x = 300;
mood = _global.gstats[_global.curgirl][1];
if (_global.men == 0) {
today = Math.floor(_global.popular / 10) + random(1) + 1;
qmen = 0;
while (qmen <= today) {
++_global.men;
_global.mstats[qmen] = new Array();
_global.mstats[qmen][0] = dudenames[random(dudenames.length - 1)];
_global.mstats[qmen][1] = random(10);
_global.mstats[qmen][2] = random(10);
_global.mstats[qmen][3] = random(10);
_global.mstats[qmen][4] = random(requesthair.length + 3) - 3;
_global.mstats[qmen][5] = random(7) + 5;
_global.mstats[qmen][6] = random(requestskin.length + 4) - 4;
_global.mstats[qmen][7] = 0;
if (_global.mstats[qmen][4] <= 2) {
_global.mstats[qmen][4] = 0;
}
if (_global.mstats[qmen][5] <= 7) {
_global.mstats[qmen][5] = 0;
}
if (_global.mstats[qmen][6] <= 0) {
_global.mstats[qmen][6] = 0;
}
++qmen;
}
}
g1 = 0;
q7 = 0;
while (q7 < _global.mstats.length) {
if (_global.mstats[q7][7] == 0) {
g1 = q7;
q7 = 1000;
}
++q7;
}
currentm = g1;
_root.manname = _global.mstats[g1][0];
if (_global.mstats[g1][7] == 1) {
_root.done1._x = 800;
} else {
_root.done1._x = 1200;
}
_root.manstatst = _global.mstats[g1][1] + '/10 \n' + _global.mstats[g1][2] + '/10 \n' + _global.mstats[g1][3] + '/10';
_root.likest = requesthair[_global.mstats[g1][4]] + ' hair \n' + requesttit[_global.mstats[g1][5]] + ' tits \n' + requestskin[_global.mstats[g1][6]] + ' skin';
_root.curgirlt = g1 + 1;
_root.marketgirlst = _global.men;
if (_global.gstats[g1][13] >= 1) {
_root.jail._y = 400;
} else {
_root.jail._y = 1200;
}
}
}
button 3773 {
on (release) {
++_root.manager.currentm;
if (_root.manager.currentm >= _global.men) {
_root.manager.currentm = 0;
}
g1 = _root.manager.currentm;
_root.curgirlt = g1 + 1;
_root.manname = _global.mstats[g1][0];
_root.manstatst = _global.mstats[g1][1] + '/10 \n' + _global.mstats[g1][2] + '/10 \n' + _global.mstats[g1][3] + '/10';
_root.likest = _root.manager.requesthair[_global.mstats[g1][4]] + ' hair \n' + _root.manager.requesttit[_global.mstats[g1][5]] + ' tits \n' + _root.manager.requestskin[_global.mstats[g1][6]] + ' skin';
if (_global.mstats[g1][7] == 1) {
_root.done1._x = 800;
} else {
_root.done1._x = 1200;
}
}
}
button 3774 {
on (release) {
_root.wall1._x = -500;
--_root.manager.currentm;
if (_root.manager.currentm < 0) {
_root.manager.currentm = _global.men - 1;
}
g1 = _root.manager.currentm;
_root.curgirlt = g1 + 1;
_root.manname = _global.mstats[g1][0];
_root.manstatst = _global.mstats[g1][1] + '/10 \n' + _global.mstats[g1][2] + '/10 \n' + _global.mstats[g1][3] + '/10';
_root.likest = _root.manager.requesthair[_global.mstats[g1][4]] + ' hair \n' + _root.manager.requesttit[_global.mstats[g1][5]] + ' tits \n' + _root.manager.requestskin[_global.mstats[g1][6]] + ' skin';
if (_global.mstats[g1][7] == 1) {
_root.done1._x = 800;
} else {
_root.done1._x = 1200;
}
}
}
button 3776 {
on (release) {
++_root.manager.currentg;
if (_root.manager.currentg >= _global.girls) {
_root.manager.currentg = 0;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.staminat = _global.gstats[g1][2];
_root.manager.mood = _global.gstats[0][1];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
resetCharacter();
if (_global.gstats[g1][13] >= 1) {
_root.jail._y = 400;
} else {
_root.jail._y = 1200;
}
}
}
button 3777 {
on (release) {
_root.wall1._x = -600;
--_root.manager.currentg;
if (_root.manager.currentg < 0) {
_root.manager.currentg = _global.girls - 1;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.staminat = _global.gstats[g1][2];
_root.manager.mood = _global.gstats[0][1];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
resetCharacter();
if (_global.gstats[g1][13] >= 1) {
_root.jail._y = 400;
} else {
_root.jail._y = 1200;
}
}
}
instance moodpic of movieClip 3495 {
onClipEvent (enterFrame) {
if (_root.manager.mood <= 0) {
_root.moodpic.gotoAndStop(1);
} else {
if (_root.manager.mood < 20) {
_root.moodpic.gotoAndStop(2);
} else {
if (_root.manager.mood < 40) {
_root.moodpic.gotoAndStop(3);
} else {
if (_root.manager.mood < 60) {
_root.moodpic.gotoAndStop(4);
} else {
if (_root.manager.mood < 80) {
_root.moodpic.gotoAndStop(4);
} else {
if (_root.manager.mood < 100) {
_root.moodpic.gotoAndStop(6);
} else {
if (_root.manager.mood >= 100) {
_root.moodpic.gotoAndStop(_global.returnto);
}
}
}
}
}
}
}
}
}
movieClip 3782 {
}
frame 13 {
stop();
}
movieClip 3787 {
}
button 3788 {
on (release) {
if (_global.gold >= _root.costt) {
g1 = _root.manager.currentg;
_global.glook[g1][3] = _root.body;
_global.glook[g1][4] = _root.tits;
_global.glook[g1][5] = _root.armu;
_global.glook[g1][6] = _root.arml;
_global.glook[g1][7] = _root.legs;
trace(_root.acc2 + ' and ' + _root.acc);
_global.glook[g1][8] = _root.acc;
_global.glook[g1][9] = _root.acc2;
_global.clothes[_root.manager.current] = 1;
_global.access[_root.manager.currenta] = 1;
_global.access2[_root.manager.currenta2] = 1;
_global.gold -= _root.costt;
_root.goldt = _global.gold;
_root.costt = 0;
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
button 3789 {
on (release) {
_global.curgirl = _root.manager.currentg;
gotoAndStop(18);
}
}
button 3792 {
on (release) {
if (_global.gold >= _root.costt) {
g1 = _root.manager.currentg;
_global.glook[g1][3] = _root.body;
_global.glook[g1][4] = _root.tits;
_global.glook[g1][5] = _root.armu;
_global.glook[g1][6] = _root.arml;
_global.glook[g1][7] = _root.legs;
_global.glook[g1][8] = _root.acc2;
_global.glook[g1][9] = _root.acc;
_global.clothes[_root.manager.current] = 1;
_global.access[_root.manager.currenta] = 1;
_global.gold -= _root.costt;
_root.goldt = _global.gold;
_root.costt = 0;
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
button 3798 {
on (release) {
++_root.manager.currenta;
if (_root.manager.currenta >= _root.manager.access.length) {
_root.manager.currenta = 0;
}
_root.manager.currentm = _root.manager.access[_root.manager.currenta];
_root.acc = _root.manager.currentm;
resetCharacter();
_root.costt = -1000 * (_global.clothes[_root.manager.current] - 1) + -500 * (_global.access[_root.manager.currenta] - 1);
_root.curgirlt1 = _root.manager.currenta + 1;
}
}
button 3799 {
on (release) {
--_root.manager.currenta;
if (_root.manager.currenta < 0) {
_root.manager.currenta = _root.manager.access.length - 1;
}
_root.manager.currentm = _root.manager.access[_root.manager.currenta];
_root.acc = _root.manager.currentm;
resetCharacter();
_root.costt = -1000 * (_global.clothes[_root.manager.current] - 1) + -500 * (_global.access[_root.manager.currenta] - 1);
_root.curgirlt1 = _root.manager.currenta + 1;
}
}
button 3800 {
on (release) {
++_root.manager.astate;
if (_root.manager.astate == 1) {
_root.acc = 0;
} else {
if (_root.manager.astate == 2) {
_root.acc = _root.manager.currentm;
_root.acc2 = 0;
} else {
_root.manager.astate = 0;
_root.acc = _root.manager.currentm;
_root.acc2 = _root.manager.currentm;
}
}
resetCharacter();
}
}
button 3803 {
on (release) {
++_root.manager.currenta2;
if (_root.manager.currenta2 >= _root.manager.access2.length) {
_root.manager.currenta2 = 0;
}
_root.manager.currentm = _root.manager.access2[_root.manager.currenta2];
_root.acc2 = _root.manager.currentm;
resetCharacter();
_root.costt = -1000 * (_global.clothes[_root.manager.current] - 1) + -500 * (_global.access2[_root.manager.currenta2] - 1);
_root.curgirlt2 = _root.manager.currenta2 + 1;
}
}
button 3804 {
on (release) {
--_root.manager.currenta2;
if (_root.manager.currenta2 < 0) {
_root.manager.currenta2 = _root.manager.access2.length - 1;
}
_root.manager.currentm = _root.manager.access2[_root.manager.currenta2];
_root.acc2 = _root.manager.currentm;
resetCharacter();
_root.costt = -1000 * (_global.clothes[_root.manager.current] - 1) + -500 * (_global.access2[_root.manager.currenta2] - 1);
_root.curgirlt2 = _root.manager.currenta2 + 1;
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
currentg = _global.curgirl;
current = 0;
currenta = 0;
currenta2 = 0;
astate = 0;
clothes = [0, 3, 7, 6, 10, 12, 14, 15, 16, 17, 20, 21, 27, 28, 30, 32, 34, 37, 40, 41, 42, 49, 33, 19, 25, 44];
access = [0, 15, 21, 28, 30, 32, 38, 37, 40, 46, 44];
access2 = [0, 11, 17, 18, 20, 21, 28, 29, 30, 32, 34, 35, 37, 46, 50, 33, 19, 25, 44];
_root.costt = 0;
_root.curgirlt = current + 1;
_root.marketgirlst = clothes.length;
_root.curgirlt1 = currenta + 1;
_root.curgirlt2 = currenta2 + 1;
_root.marketgirlst1 = access.length;
_root.marketgirlst2 = access2.length;
_global.loadGirl(_global.curgirl);
}
}
button 3808 {
on (release) {
++_root.manager.current;
if (_root.manager.current >= _root.manager.clothes.length) {
_root.manager.current = 0;
}
_root.manager.currentm = _root.manager.clothes[_root.manager.current];
_root.costt = -1000 * (_global.clothes[_root.manager.current] - 1) + -500 * (_global.access[_root.manager.currenta] - 1);
_root.body = _root.manager.currentm;
_root.tits = _root.manager.currentm;
_root.armu = _root.manager.currentm;
_root.arml = _root.manager.currentm;
_root.legs = _root.manager.currentm;
_root.feet = _root.manager.currentm;
resetCharacter();
_root.curgirlt = _root.manager.current + 1;
}
}
button 3809 {
on (release) {
--_root.manager.current;
if (_root.manager.current < 0) {
_root.manager.current = _root.manager.clothes.length - 1;
}
_root.manager.currentm = _root.manager.clothes[_root.manager.current];
_root.body = _root.manager.currentm;
_root.tits = _root.manager.currentm;
_root.armu = _root.manager.currentm;
_root.arml = _root.manager.currentm;
_root.legs = _root.manager.currentm;
_root.feet = _root.manager.currentm;
resetCharacter();
_root.costt = -1000 * (_global.clothes[_root.manager.current] - 1) + -500 * (_global.access[_root.manager.currenta] - 1);
_root.curgirlt = _root.manager.current + 1;
}
}
button 3811 {
on (release) {
++_root.manager.currentg;
if (_root.manager.currentg >= _global.girls) {
_root.manager.currentg = 0;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.manager.mood = _global.gstats[0][1];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
resetCharacter();
_root.manager.current = 0;
_root.manager.currenta = 0;
_root.curgirlt = _root.manager.current + 1;
_root.curgirlt1 = _root.manager.currenta + 1;
trace(_root.acc2);
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
button 3812 {
on (release) {
_root.wall1._x = -600;
--_root.manager.currentg;
if (_root.manager.currentg < 0) {
_root.manager.currentg = _global.girls - 1;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.manager.mood = _global.gstats[0][1];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
_root.manager.current = 0;
_root.manager.currenta = 0;
_root.curgirlt = _root.manager.current + 1;
_root.curgirlt1 = _root.manager.currenta + 1;
resetCharacter();
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
frame 14 {
stop();
}
movieClip 3816 {
}
button 3818 {
on (release) {
if (_global.gold >= 300) {
if (_global.police > 0) {
_global.gold -= 300;
_global.police = 0;
_root.bar._xscale = _global.police;
if (_global.police >= 33) {
_root.bar.gotoAndStop(2);
} else {
if (_global.police >= 66) {
_root.bar.gotoAndStop(3);
} else {
_root.bar.gotoAndStop(1);
}
}
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
button 3820 {
on (release) {
if (_global.gstats[_root.manager.currentg][13] >= 1) {
if (_global.gold >= 1000) {
_global.gold -= 1000;
_global.gstats[_root.manager.currentg][13] = 0;
_root.girl.gotoAndStop(128);
}
}
}
}
button 3823 {
on (release) {
if (_global.gold >= 300) {
if (_global.police > 0) {
_global.gold -= 300;
_global.police = 0;
_root.bar._xscale = _global.police;
if (_global.police >= 33) {
_root.bar.gotoAndStop(2);
} else {
if (_global.police >= 66) {
_root.bar.gotoAndStop(3);
} else {
_root.bar.gotoAndStop(1);
}
}
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
instance bar of movieClip 3686 {
onClipEvent (load) {
if (_global.police >= 120) {
_global.police = 120;
}
this._xscale = _global.police;
if (_global.police >= 33) {
this.gotoAndStop(2);
} else {
if (_global.police >= 66) {
this.gotoAndStop(3);
} else {
this.gotoAndStop(1);
}
}
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
_root.lawriskt = '';
currentg = -1;
current = 0;
currenta = 0;
astate = 0;
clothes = [0, 3, 7, 6, 10, 12, 14, 15, 16, 17, 20, 21, 27, 28, 30, 32, 34, 37, 40, 41, 42, 49];
access = [0, 11, 15, 17, 18, 20, 21, 28, 29, 30, 32, 34, 35, 38, 37, 40, 46];
_root.costt = 0;
_root.curgirlt = current + 1;
_root.marketgirlst = clothes.length;
_root.curgirlt1 = currenta + 1;
_root.marketgirlst1 = access.length;
trace(_global.girls);
j1 = 0;
while (j1 < _global.girls) {
if (_global.gstats[j1][13] >= 1) {
_global.loadGirl(j1);
currentg = j1;
_root.lawriskt = _global.gstats[j1][13];
j1 = 100;
}
++j1;
}
if (currentg == -1) {
_global.loadGirl(0);
_root.girl.gotoAndStop(128);
_root.charname = 'None in Jail';
}
_root.costt = 1000;
}
}
button 3829 {
on (release) {
j1 = 0;
while (j1 < _global.girls) {
trace(j1 + ' ' + _root.manager.currentg);
trace(_global.gstats[j1][13]);
if (_global.gstats[j1][13] >= 1) {
if (j1 > _root.manager.currentg) {
_root.manager.currentg = j1;
_root.lawriskt = _global.gstats[j1][13];
j1 = 100;
}
}
++j1;
}
trace(_root.manager.j1);
if (_root.manager.currentg >= _global.girls) {
_root.manager.currentg = 0;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.manager.mood = _global.gstats[0][1];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
resetCharacter();
_root.manager.current = 0;
_root.manager.currenta = 0;
_root.curgirlt = _root.manager.current + 1;
_root.curgirlt1 = _root.manager.currenta + 1;
if (g1 == -1) {
_root.charname = 'None in Jail';
}
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
button 3830 {
on (release) {
_root.wall1._x = -600;
j1 = 0;
while (j1 < _global.girls) {
if (_global.gstats[j1][13] >= 1) {
if (j1 <= _root.manager.currentg) {
_root.manager.currentg = j1;
_root.lawriskt = _global.gstats[j1][13];
j1 = 100;
}
}
++j1;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.manager.mood = _global.gstats[0][1];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
_root.manager.current = 0;
_root.manager.currenta = 0;
_root.curgirlt = _root.manager.current + 1;
_root.curgirlt1 = _root.manager.currenta + 1;
resetCharacter();
if (g1 == -1) {
_root.charname = 'None in Jail';
}
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
button 3835 {
on (release) {
if (_global.gstats[_root.manager.currentg][13] >= 1) {
if (_global.gold >= 1000) {
_global.gold -= 1000;
_global.gstats[_root.manager.currentg][13] = 0;
_root.girl.gotoAndStop(128);
}
}
}
}
movieClip 3839 {
}
movieClip 3847 {
frame 15 {
stop();
}
}
movieClip 3849 {
}
button 3850 {
on (release) {
g1 = _global.girls;
if (_root.costt > 0) {
if (_global.gold >= _root.costt) {
if (_global.girls < _global.maxgirls) {
++_global.girls;
_global.gold -= _root.costt;
_global.gstats[g1] = new Array();
_global.gstats[g1][0] = _root.charname;
_global.gstats[g1][1] = 25;
_global.gstats[g1][2] = 50;
_global.gstats[g1][3] = 50;
_global.gstats[g1][4] = 50;
_global.gstats[g1][5] = 50;
_global.gstats[g1][6] = 50;
_global.gstats[g1][7] = 50;
_global.gstats[g1][8] = 50;
_global.gstats[g1][9] = _root.manager.t1;
_global.gstats[g1][10] = _root.manager.t2;
_global.gstats[g1][11] = _root.manager.t3;
_global.gstats[g1][12] = 0;
_global.gstats[g1][13] = 0;
_global.gstats[g1][14] = 100;
_global.glook[g1] = new Array();
_global.glook[g1][0] = _root.titsize;
_global.glook[g1][1] = _root.hair;
_global.glook[g1][2] = _root.eyes;
_global.glook[g1][3] = _root.body;
_global.glook[g1][4] = _root.tits;
_global.glook[g1][5] = _root.armu;
_global.glook[g1][6] = _root.legs;
_global.glook[g1][7] = _root.feet;
_global.glook[g1][8] = _root.acc;
_global.glook[g1][9] = _root.acc2;
_global.glook[g1][10] = _root.tone;
_global.glook[g1][11] = _root.lips;
_global.glook[g1][12] = _root.hairColour;
_root.costt = 0;
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
_root.cover1._y = 680;
_root.reporttxt = _root.endreports.reports[0];
_root.curgirlt = 1;
_root.marketgirlst = _root.endreports.reports.length;
t1 = '';
t2 = '';
t3 = '';
_global.loadGirl(0);
}
}
button 3857 {
on (release) {
_root.cover1._y = 680;
trace('cur ' + _root.endreports.cur);
++_root.endreports.cur;
if (_root.endreports.cur >= _root.endreports.reports.length) {
_root.endreports.cur = 0;
}
if (_root.endreports.repg[_root.endreports.cur] >= 0) {
g1 = _root.endreports.repg[_root.endreports.cur];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
resetCharacter();
}
if (_root.endreports.repg[_root.endreports.cur] == -2) {
_root.titsize = 8;
_root.hair = 10;
_root.eyes = 6;
_root.body = 10;
_root.tits = 10;
_root.armu = 10;
_root.arml = 10;
_root.legs = 10;
_root.feet = 10;
_root.acc = 10;
_root.acc2 = 10;
_root.tone = 2;
_root.lips = 2;
_root.hairColour = 6;
resetCharacter();
_root.costt = 1000;
_root.charname = 'Zelda';
_root.manager.t1 = 'Royalty';
_root.manager.t2 = 'Rebelious';
_root.manager.t3 = 'Loves green elf boys';
_global.loadsmile(-1);
_root.cover1._y = 900;
}
if (_root.endreports.repg[_root.endreports.cur] == -3) {
_root.titsize = 9;
_root.hair = 22;
_root.eyes = 6;
_root.body = 22;
_root.tits = 22;
_root.armu = 22;
_root.arml = 22;
_root.legs = 22;
_root.feet = 22;
_root.acc = 22;
_root.acc2 = 22;
_root.tone = 8;
_root.lips = 8;
_root.hairColour = 0;
resetCharacter();
_root.costt = 1000;
_root.charname = 'Mermaid';
_root.manager.t1 = 'Aquatic';
_root.manager.t2 = 'Extra Slippery.';
_root.manager.t3 = 'Can hold her breath for a long time... Wink Wink.';
_global.loadsmile(-1);
_root.cover1._y = 900;
}
if (_root.endreports.repg[_root.endreports.cur] == -4) {
_root.titsize = 9;
_root.hair = 40;
_root.eyes = 6;
_root.body = 40;
_root.tits = 40;
_root.armu = 40;
_root.arml = 40;
_root.legs = 40;
_root.feet = 40;
_root.acc = 40;
_root.acc2 = 40;
_root.tone = 8;
_root.lips = 8;
_root.hairColour = 0;
resetCharacter();
_root.costt = 1000;
_root.charname = 'Krystal';
_root.manager.t1 = 'Fantastic';
_root.manager.t2 = 'Foxy';
_root.manager.t3 = 'Furry';
_global.loadsmile(-1);
_root.cover1._y = 900;
}
if (_root.endreports.repg[_root.endreports.cur] == -5) {
_root.titsize = 10;
_root.hair = 21;
_root.eyes = 6;
_root.body = 21;
_root.tits = 21;
_root.armu = 21;
_root.arml = 21;
_root.legs = 21;
_root.feet = 21;
_root.acc = 21;
_root.acc2 = 21;
_root.tone = 2;
_root.lips = 3;
_root.hairColour = 0;
resetCharacter();
_global.loadsmile(-1);
_root.costt = 1000;
_root.charname = 'Peach';
_root.manager.t1 = 'Royalty';
_root.manager.t2 = 'Mushroom Addict';
_root.manager.t3 = 'Can float for some reason';
_root.cover1._y = 900;
}
if (_root.endreports.repg[_root.endreports.cur] == -6) {
_root.titsize = 9;
_root.hair = 3;
_root.eyes = 6;
_root.body = 3;
_root.tits = 3;
_root.armu = 3;
_root.arml = 3;
_root.legs = 3;
_root.feet = 3;
_root.acc = 3;
_root.acc2 = 3;
_root.tone = 2;
_root.lips = 3;
_root.hairColour = 0;
resetCharacter();
_global.loadsmile(-1);
_root.costt = 1000;
_root.charname = 'Samus';
_root.manager.t1 = 'Rebelious';
_root.manager.t2 = 'Flexible';
_root.manager.t3 = 'Bounty Hunter';
_root.cover1._y = 900;
}
_root.reporttxt = _root.endreports.reports[_root.endreports.cur];
_root.curgirlt = _root.endreports.cur + 1;
}
}
button 3858 {
on (release) {
_root.cover1._y = 680;
--_root.endreports.cur;
if (_root.endreports.cur < 0) {
_root.endreports.cur = _root.endreports.reports.length - 1;
}
if (_root.endreports.repg[_root.endreports.cur] >= 0) {
g1 = _root.endreports.repg[_root.endreports.cur];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
resetCharacter();
}
if (_root.endreports.repg[_root.endreports.cur] == -2) {
_root.titsize = 8;
_root.hair = 10;
_root.eyes = 6;
_root.body = 10;
_root.tits = 10;
_root.armu = 10;
_root.arml = 10;
_root.legs = 10;
_root.feet = 10;
_root.acc = 10;
_root.acc2 = 10;
_root.tone = 2;
_root.lips = 2;
_root.hairColour = 6;
resetCharacter();
_root.costt = 1000;
_root.charname = 'Zelda';
_root.manager.t1 = 'Royalty';
_root.manager.t2 = 'Rebelious';
_root.manager.t3 = 'Loves green elf boys';
_root.cover1._y = 900;
}
if (_root.endreports.repg[_root.endreports.cur] == -3) {
_root.titsize = 9;
_root.hair = 22;
_root.eyes = 6;
_root.body = 22;
_root.tits = 22;
_root.armu = 22;
_root.arml = 22;
_root.legs = 22;
_root.feet = 22;
_root.acc = 22;
_root.acc2 = 22;
_root.tone = 8;
_root.lips = 8;
_root.hairColour = 0;
resetCharacter();
_root.costt = 1000;
_root.charname = 'Mermaid';
_root.manager.t1 = 'Aquatic';
_root.manager.t2 = 'Extra Slippery.';
_root.manager.t3 = 'Can hold her breath for a long time... Wink Wink.';
_root.cover1._y = 900;
}
if (_root.endreports.repg[_root.endreports.cur] == -4) {
_root.titsize = 9;
_root.hair = 40;
_root.eyes = 6;
_root.body = 40;
_root.tits = 40;
_root.armu = 40;
_root.arml = 40;
_root.legs = 40;
_root.feet = 40;
_root.acc = 40;
_root.acc2 = 40;
_root.tone = 8;
_root.lips = 8;
_root.hairColour = 0;
resetCharacter();
_root.costt = 1000;
_root.charname = 'Krystal';
_root.manager.t1 = 'Fantastic';
_root.manager.t2 = 'Foxy';
_root.manager.t3 = 'Furry';
_root.cover1._y = 900;
}
if (_root.endreports.repg[_root.endreports.cur] == -5) {
_root.titsize = 10;
_root.hair = 21;
_root.eyes = 6;
_root.body = 21;
_root.tits = 21;
_root.armu = 21;
_root.arml = 21;
_root.legs = 21;
_root.feet = 21;
_root.acc = 21;
_root.acc2 = 21;
_root.tone = 2;
_root.lips = 3;
_root.hairColour = 0;
resetCharacter();
_root.costt = 1000;
_root.charname = 'Peach';
_root.manager.t1 = 'Royalty';
_root.manager.t2 = 'Mushroom Addict';
_root.manager.t3 = 'Can float for some reason';
_root.cover1._y = 900;
}
if (_root.endreports.repg[_root.endreports.cur] == -6) {
_root.titsize = 9;
_root.hair = 3;
_root.eyes = 6;
_root.body = 3;
_root.tits = 3;
_root.armu = 3;
_root.arml = 3;
_root.legs = 3;
_root.feet = 3;
_root.acc = 3;
_root.acc2 = 3;
_root.tone = 2;
_root.lips = 3;
_root.hairColour = 0;
resetCharacter();
_root.costt = 1000;
_root.charname = 'Samus';
_root.manager.t1 = 'Rebelious';
_root.manager.t2 = 'Flexible';
_root.manager.t3 = 'Bounty Hunter';
_root.cover1._y = 900;
}
_root.reporttxt = _root.endreports.reports[_root.endreports.cur];
_root.curgirlt = _root.endreports.cur + 1;
}
}
button 3859 {
on (release) {
_root.endreports.cur = 0;
gotoAndStop(4);
}
}
button 3860 {
on (rollOver) {
_root.back1.useHandCursor = false;
}
}
frame 16 {
stop();
}
button 3863 {
on (release) {
if (_global.food == 1) {
if (_global.gold >= _root.costt) {
_global.gold -= _root.costt;
_global.food = _root.manager.cur;
_root.purchased._x = 775;
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
} else {
_root.error._x = 510;
_root.error.gotoAndStop(42);
}
}
}
button 3866 {
on (release) {
if (_global.everymeal == -1) {
_root.everyday.gotoAndStop(2);
_global.everymeal = _root.manager.cur;
} else {
_global.everymeal = -1;
_root.everyday.gotoAndStop(1);
}
}
}
movieClip 3869 {
frame 1 {
stop();
}
frame 2 {
stop();
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
cur = _global.food;
food = ['Semen', 'Gruel', 'Meat?', 'Balanced Meal', 'Fancy Dinner', 'Healthy Dinner'];
foodd = ['Tonights meal will be semen. Not really food... Gives no stamina', 'Tonights meal will be gruel. A gross slop that is apparently food. Gives no stamina', 'Tonights meal will be delicious meat... hopefully. Gives 50 stamina', 'Tonights meal will be balanced. Covers all the food groups! Gives 100 stamina and 5 mood', 'Tonights meal will be fancy. Fish eggs, bottom feeders, and baby animals, yum! Gives 150 stamina and 10 mood', 'Filled with nutrimites and vitamines! Gives 100 stamina and 5 health.'];
foodc = [100, 0, 500, 1000, 2500, 2500];
_root.upgradenamet = food[_global.food];
_root.reporttxt = foodd[_global.food];
_root.costt = foodc[_global.food];
_global.loadGirl(_global.chef);
}
}
button 3872 {
on (release) {
_global.everymeal = -1;
_root.everyday.gotoAndStop(1);
++_root.manager.cur;
if (_root.manager.cur >= _root.manager.food.length) {
_root.manager.cur = 0;
}
_root.upgradenamet = _root.manager.food[_root.manager.cur];
_root.reporttxt = _root.manager.foodd[_root.manager.cur];
_root.costt = _root.manager.foodc[_root.manager.cur];
}
}
button 3873 {
on (release) {
_global.everymeal = -1;
_root.everyday.gotoAndStop(1);
--_root.manager.cur;
if (_root.manager.cur < 0) {
_root.manager.cur = _root.manager.food.length - 1;
}
_root.upgradenamet = _root.manager.food[_root.manager.cur];
_root.reporttxt = _root.manager.foodd[_root.manager.cur];
_root.costt = _root.manager.foodc[_root.manager.cur];
}
}
frame 17 {
stop();
}
button 3875 {
on (release) {
if (_global.gold >= _root.costt) {
g1 = _root.manager.currentg;
_global.gold -= _root.costt;
_global.gstats[g1][14] = 100;
_root.healtht = _global.gstats[g1][14];
_root.healdays = (100 - _global.gstats[g1][14]) / _global.healrate;
_root.costt = (100 - _global.gstats[g1][14]) * 100;
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
currentg = 0;
_global.loadGirl(0);
_root.charname = _global.gstats[0][0];
_root.healtht = _global.gstats[0][14];
_root.healdays = (100 - _global.gstats[0][14]) / _global.healrate;
_root.costt = (100 - _global.gstats[0][14]) * 100;
}
}
button 3882 {
on (release) {
++_root.manager.currentg;
if (_root.manager.currentg >= _global.girls) {
_root.manager.currentg = 0;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.manager.mood = _global.gstats[0][1];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
resetCharacter();
_root.healtht = _global.gstats[g1][14];
_root.healdays = (100 - _global.gstats[g1][14]) / _global.healrate;
_root.healdays = Math.ceil(_root.healdays);
_root.costt = (100 - _global.gstats[g1][14]) * 100;
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
button 3883 {
on (release) {
_root.wall1._x = -600;
--_root.manager.currentg;
if (_root.manager.currentg < 0) {
_root.manager.currentg = _global.girls - 1;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.manager.mood = _global.gstats[0][1];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
_root.healtht = _global.gstats[g1][14];
_root.healdays = (100 - _global.gstats[g1][14]) / _global.healrate;
_root.costt = (100 - _global.gstats[g1][14]) * 100;
resetCharacter();
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
frame 18 {
stop();
}
button 3885 {
on (release) {
_global.curgirl = _root.manager.currentg;
gotoAndStop(13);
}
}
button 3887 {
on (release) {
if (_global.gold >= _root.costt) {
_global.glook[_root.manager.currentg][0] = _root.manager.curbust;
_global.glook[_root.manager.currentg][1] = _root.manager.curhair;
_global.glook[_root.manager.currentg][12] = _root.manager.curhairc;
_global.gold -= _root.costt;
} else {
_root.error._x = 510;
_root.error.gotoAndStop(21);
}
}
}
button 3888 {
on (release) {
_global.gstats[0][14] -= 5;
_root.healtht = _global.gstats[0][14];
}
}
button 3894 {
on (release) {
++_root.manager.curhair;
if (_root.manager.curhair >= 49) {
_root.manager.curhair = 1;
}
_root.hair = _root.manager.curhair;
resetCharacter();
if (_root.manager.curhair != _global.glook[_root.manager.currentg][1]) {
_root.manager.bcost = 1000;
} else {
_root.manager.bcost = 0;
}
_root.costt = _root.manager.acost + _root.manager.bcost + _root.manager.ccost;
_root.curgirlt1 = _root.manager.curhair;
}
}
button 3895 {
on (release) {
--_root.manager.curhair;
if (_root.manager.curhair <= 0) {
_root.manager.curhair = 48;
}
_root.hair = _root.manager.curhair;
resetCharacter();
if (_root.manager.curhair != _global.glook[_root.manager.currentg][1]) {
_root.manager.bcost = 1000;
} else {
_root.manager.bcost = 0;
}
_root.costt = _root.manager.acost + _root.manager.bcost + _root.manager.ccost;
_root.curgirlt1 = _root.manager.curhair;
}
}
button 3898 {
on (release) {
++_root.manager.curhairc;
if (_root.manager.curhairc >= 16) {
_root.manager.curhairc = 1;
}
_root.hairColour = _root.manager.curhairc;
resetCharacter();
if (_root.manager.curhairc != _global.glook[_root.manager.currentg][12]) {
_root.manager.ccost = 1000;
} else {
_root.manager.ccost = 0;
}
_root.costt = _root.manager.acost + _root.manager.bcost + _root.manager.ccost;
_root.curgirlt2 = _root.manager.curhairc;
}
}
button 3899 {
on (release) {
--_root.manager.curhairc;
if (_root.manager.curhairc <= 0) {
_root.manager.curhairc = 15;
}
_root.hairColour = _root.manager.curhairc;
resetCharacter();
if (_root.manager.curhairc != _global.glook[_root.manager.currentg][12]) {
_root.manager.ccost = 1000;
} else {
_root.manager.ccost = 0;
}
_root.costt = _root.manager.acost + _root.manager.bcost + _root.manager.ccost;
_root.curgirlt2 = _root.manager.curhairc;
}
}
button 3902 {
on (release) {
++_root.manager.curbust;
if (_root.manager.curbust >= 12) {
_root.manager.curbust = 7;
}
if (_root.manager.curbust != _global.glook[_root.manager.currentg][0]) {
_root.manager.acost = 10000;
} else {
_root.manager.acost = 0;
}
_root.costt = _root.manager.acost + _root.manager.bcost + _root.manager.ccost;
_root.titsize = _root.manager.curbust;
resetCharacter();
_root.curgirlt = _root.manager.curbust - 6;
}
}
button 3903 {
on (release) {
--_root.manager.curbust;
if (_root.manager.curbust <= 6) {
_root.manager.curbust = 11;
}
if (_root.manager.curbust != _global.glook[_root.manager.currentg][0]) {
_root.manager.acost = 10000;
} else {
_root.manager.acost = 0;
}
_root.costt = _root.manager.acost + _root.manager.bcost + _root.manager.ccost;
_root.titsize = _root.manager.curbust;
resetCharacter();
_root.curgirlt = _root.manager.curbust - 6;
}
}
instance manager of movieClip 3324 {
onClipEvent (load) {
currentg = _global.curgirl;
current = 0;
currenta = 0;
currenta2 = 0;
astate = 0;
acost = 0;
bcost = 0;
ccost = 0;
clothes = [0, 3, 7, 6, 10, 12, 14, 15, 16, 17, 20, 21, 27, 28, 30, 32, 34, 37, 40, 41, 42, 49, 33, 19, 25, 44];
access = [0, 15, 21, 28, 30, 32, 38, 37, 40, 46, 44];
access2 = [0, 11, 17, 18, 20, 21, 28, 29, 30, 32, 34, 35, 37, 46, 50, 33, 19, 25, 44];
curbust = _global.glook[_global.curgirl][0];
curhair = _global.glook[_global.curgirl][1];
curhairc = _global.glook[_global.curgirl][12];
_root.costt = 0;
_root.curgirlt = curbust - 6;
_root.marketgirlst = clothes.length;
_root.curgirlt1 = curhair;
_root.curgirlt2 = curhairc + 1;
_root.marketgirlst1 = access.length;
_root.marketgirlst2 = access2.length;
_global.loadGirl(_global.curgirl);
}
}
button 3904 {
on (release) {
++_root.manager.currentg;
if (_root.manager.currentg >= _global.girls) {
_root.manager.currentg = 0;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.manager.mood = _global.gstats[0][1];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
resetCharacter();
_root.manager.curbust = _global.glook[g1][0];
_root.manager.curhair = _global.glook[g1][1];
_root.manager.curhairc = _global.glook[g1][12];
_root.curgirlt = _root.manager.curbust - 6;
_root.curgirlt1 = _root.manager.curhair;
_root.curgirlt2 = _root.manager.curhairc + 1;
_root.manager.acost = 0;
_root.manager.bcost = 0;
_root.manager.ccost = 0;
_root.costt = 0;
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}
button 3905 {
on (release) {
_root.wall1._x = -600;
--_root.manager.currentg;
if (_root.manager.currentg < 0) {
_root.manager.currentg = _global.girls - 1;
}
g1 = _root.manager.currentg;
_root.charname = _global.gstats[g1][0];
_root.tabcont.staminat = _global.gstats[g1][2];
_root.manager.mood = _global.gstats[0][1];
_root.tabcont.strt = _global.gstats[g1][3];
_root.tabcont.intt = _global.gstats[g1][4];
_root.tabcont.conft = _global.gstats[g1][5];
_root.tabcont.obdt = _global.gstats[g1][6];
_root.tabcont.beautyt = _global.gstats[g1][7];
_root.tabcont.skillt = _global.gstats[g1][8];
_root.tabcont.trait1t = _global.gstats[g1][9];
_root.tabcont.trait2t = _global.gstats[g1][10];
_root.tabcont.trait3t = _global.gstats[g1][11];
_root.titsize = _global.glook[g1][0];
_root.hair = _global.glook[g1][1];
_root.eyes = _global.glook[g1][2];
_root.body = _global.glook[g1][3];
_root.tits = _global.glook[g1][4];
_root.armu = _global.glook[g1][5];
_root.arml = _global.glook[g1][5];
_root.legs = _global.glook[g1][6];
_root.feet = _global.glook[g1][7];
_root.acc = _global.glook[g1][8];
_root.acc2 = _global.glook[g1][9];
_root.tone = _global.glook[g1][10];
_root.lips = _global.glook[g1][11];
_root.hairColour = _global.glook[g1][12];
_root.manager.curbust = _global.glook[g1][0];
_root.manager.curhair = _global.glook[g1][1];
_root.manager.curhairc = _global.glook[g1][12];
_root.curgirlt = _root.manager.curbust - 6;
_root.curgirlt1 = _root.manager.curhair;
_root.curgirlt2 = _root.manager.curhairc + 1;
_root.manager.acost = 0;
_root.manager.bcost = 0;
_root.manager.ccost = 0;
_root.costt = 0;
resetCharacter();
loadsmile(_global.gstats[_root.manager.currentg][1]);
}
}