STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
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This is the info page for Flash #172840 |
llionore |
Entertainment |
<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Loading... please wait.</font></p> |
Start |
Story book |
Disclaimer: All characters depicted in this flash puzzle game are of mature age. Kelsey is (c) CJPVB/Illionore, 2015 |
Story book |
page 1 |
<p align="left"></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Once upon a time... in a coastal area far far away lived a </font></p><p align="left"></p> |
space alien |
beggar |
princess |
<p align="left"></p> |
page 2 |
<p align="left"></p> |
Type the found word: |
OK! |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The princess ran away from the <font color="#009966">kingdom</font> until the tower was out of sight.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The princess normally only ate <font color="#009966">fish</font>, which she caught herself from the sea.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The princess was <font color="#009966">determined</font> to get herself that handy prince, and at any cost!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The beggar had a foot <font color="#009966">fetish</font>. That's the real reason she became a begger in the first place.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Unfortunately, the poor beggar had serious problems with her <font color="#009966">digestion</font>.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The beggar was filled with <font color="#009966">bloodlust</font>, ready to rob everyone of their precious valuables.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The space alien was <font color="#009966">instantly</font> in love with all those beautiful Human feet.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The space alien's bowels were really acting up! All this Earth food was <font color="#009966">horrible</font>!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The space alien had no clue how she would repair the flying <font color="#009966">saucer</font>. It needed raw energies!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">It turned her on, how her <font color="#009966">delicate</font> feet were massaged inside her thin cloth shoes as she walked.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She didn't have time to take any with her while running away from her <font color="#009966">prison</font> tower in the bay.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She thought, maybe I should ask all brave <font color="#009966">knights</font> to fight for me in a competition fight.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She was <font color="#009966">licking</font> and fondling everyone's feet... and that is why she was cast out.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Let's say it this way: she was extremely <font color="#009966">gassy</font>.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She left a trail of <font color="#009966">corpses</font> behind her, all of them undone of jewelry and monies.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">They had feet in <font color="#009966">space</font>, of course, but they were by far not as hot, and they were GREEN to boot!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">In one shop, she farted SO loud that the <font color="#009966">windows</font> all blew out and the people inside fainted!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Basically, to get the thing running again, it had to be fed with the life <font color="#009966">energies</font> of peoples!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Her feet were also quite <font color="#009966">sweaty</font> now, inside those tight shoes. Her trip was very very long!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">So on her travels through towns and villages, she had to be on the <font color="#009966">outlook</font> for other things to eat.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She announced from the town square that the <font color="#009966">winner</font> of the combat would win her hand in marriage.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Without a job and without friends, the only thing she could do to survive was <font color="#009966">stealing</font>.</font></p> |
<p align="left"><font face="Arial" size="18" color="#009966" letterSpacing="0.000000" kerning="1">Everyone<font color="#000000"> could hear her approach, just by keeping their ears open. The sounds she made were loud.</font></font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">This of course wasn't a very smart thing of her to do, because the cops easily <font color="#009966">tracked</font> her down.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">No, these delicious <font color="#009966">juicy</font> looking Human feet were something she could spend watching all day.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Her stomach also made all kinds of weird sounds, from sputtering to slurping to <font color="#009966">roaring</font> to whistling.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">In other words, she would have to <font color="#009966">drain</font> lots and lots of peoples. Maybe half the country!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">In the city she found all kinds of people; from farmer to salesman to machine <font color="#009966">operator</font>.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">And maybe at the same time she could try to spot an <font color="#009966">adequate</font> fellow to become her handy prince!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Many men fought each other and died for her at her feet. It was truly a <font color="#009966">massacre</font>!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Despite of that, she never learned a lesson... and so she still often stole a <font color="#009966">glimpse</font> of bare feet.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Loud farts were flying all over the place, covering the city in a thick layer of <font color="#009966">toxic</font> fog.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">On the run for the town's law enforcement, she had to toss away the valuables to <font color="#009966">distract</font> them.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She pondered why people were all <font color="#009966">pointing</font> at her... but noticed she literally drooled out of her mouth.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Suddenly it appeared as if her belly was going to <font color="#009966">explode</font> and she just simply couldn't hold it in...</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">A lot of alien Earth <font color="#009966">peoples</font> would die, of course, or just be tired a long time, but that was all okay!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">None of these men would satisfy her <font color="#009966">desire</font> to marry a handy prince. None of them were handy. Heh.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">They weren't really selling a lot of fish inland, so she had to settle for buying <font color="#009966">hamburgers</font> all the time.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Finally there was one single man left, and he was the <font color="#009966">victor</font>... all the other men in the city were dead.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">It didn't matter much if she got <font color="#009966">caught</font>. After all, what more could they really take from her anymore?</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">This of course was quite useful, because it made all the people flee the place, seeking <font color="#009966">fresh</font> air.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She jumped over fences, climbed walls, swam across <font color="#009966">channels</font> and bashed herself through crowds...</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The <font color="#009966">saliva</font> ran over her sexy body, washing away strips of mud, revealing green stripes of her skin.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">An <font color="#009966">enormous</font> wave of brown substance spewed out of her bottom, instantly repainting the room.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">These were aliens to her after all, and it was their planet's fault she <font color="#009966">crashed</font> into it in the first place.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">After many kilometers she couldn't walk anymore and had to take off her worn cloth <font color="#009966">shoes</font>.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Her poor delicate princess tummy of course couldn't hold that kind of junk <font color="#009966">food</font>!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">But oh no! He wasn't a handy prince at all! He was nothing more than a <font color="#009966">rotten</font> backstabber thief!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">On the other hand it didn't set her on the path to richness. But then she suddenly knew the <font color="#009966">solution</font>!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">This gave the lovely beggar-with-bowel-problems an easy time grabbing food, moneys and <font color="#009966">jewels</font>.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The cops were angry and followed her like raging <font color="#009966">bulldogs</font>, intending to rip her apart once caught.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Filled with <font color="#009966">panic</font> she ran off and dove into a pen where a few piggies were taking a relaxing mud bath.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Oh <font color="#009966">POOP</font>! she exclaimed. Now I can't go home, but also can't EAT anything here! I'll certainly die!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">They had to <font color="#009966">suffer</font> and die for the evil discomfort and trouble they had made her experience!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The incredible penetrating smell of her <font color="#009966">stinky</font> feet reached all over the land...</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She tried very hard to find a place out of sight to do such an un-princess-like thing as <font color="#009966">vomiting</font>...</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The entire town now consisted of women and <font color="#009966">children</font>... decapitated fatherless families, basically.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Basically all she needed to do was make a very rich person with a foot fetish fall in <font color="#009966">love</font> with her!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The <font color="#009966">biggest</font> gem she found was big enough to plug her butt, and prevent more farts from escaping.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">They chased her all day, but when <font color="#009966">darkness</font> fell at the end of the day she could finally shake them.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">The piggies enjoyed the <font color="#009966">company</font> lots, but the space alien was in deep poop now! How to get home?</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Then she got an <font color="#009966">excellent</font> idea! If the food around here does all these weird things in her bowels...</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">There was a bit of a problem, however. How would she <font color="#009966">transfer</font> all that power into her flying saucer?</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">And while it repulsed the commoner, at the same time it attracted many strangely <font color="#009966">aroused</font> men to</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">her. And who knows, maybe one of these would be the handy prince she was really hoping for?</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Alas, the city was full of people everywhere, and she ended up puking all over a strong looking</font></p><p align="left"><font face="Arial" size="18" color="#009966" letterSpacing="0.000000" kerning="1">gentleman<font color="#000000">. Pity. That wasn't going to be her prince either, then...</font></font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">What a waste. She wasn't anywhere nearer to having her handy prince. She might as well have</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">carried that guillotine along and made all men in the <font color="#009966">city</font> line up for execution.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">An important person such as a superstar or king or queen would be so hard to <font color="#009966">approach</font>, but on the</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">other hand, anyone who would be fat had lots to eat, so they would have to be rich, right?</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Of course everyone knew immediately who had <font color="#009966">robbed</font> them... that could have only been that stinky</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">beggar with the loud farts scaring everyone off... so this really didn't lead to her becoming rich either.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">She couldn't return to this town... maybe in the next town she had more <font color="#009966">luck</font>, but she knew she had</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">to take quite a different approach this time if she was going to be successful.</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">And then she saw the farmer's tractor as well as a big fuel tank. And some old iron. With the right</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">tools and some experimenting she should be able to <font color="#009966">repair</font> her flying saucer! And go home! Whee!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">... then perhaps with the with the right formula; with the right combination of weird Earth foods, she</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">might be able to turn herself into her own biologic propulsion <font color="#009966">rocket</font> and fly home!</font></p> |
<p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Somehow she had to craft a <font color="#009966">super</font> convertor gadget out of these alien Earth items that she can find</font></p><p align="left"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">in the town. If she could pull that off, then all isn't yet lost and she might be able to get back home!</font></p> |
Once she was out of the bay, she started to travel to the first next town. This was all easier said than done, because she also had |
a killer instinct... |
upset bowels... |
a foot fetish... |
The story is complete! Press here to proceed to the last page... |
a=e |
1. |
2. |
g=ck |
page 3 |
<p align="left"></p> |
Type the answer of the riddle to read how this story ends and see the final illustration! |
Success rating: |
The princess noticed how most people ran away when they saw, I mean, when they smelled her... but there were also those who approached her and offered her a foot massage or to take care of their feet in some other ways. She loved the attention, and to be honest... after walking so much (which she wasn't used to at all as a princess who only had to sit on her butt the whole day and sip tea while looking pretty) her feet really needed some relief. So the princess had a pretty nice chance to select her prince from the people who did NOT shun her... but alas, amongst them were no builders and so she never got the castle she had dreamt of so much. On the bright side, however... instead of marrying a handy prince... she found a man who loved her feet as much as she did. And she licked his soles clean for years and years and was quite ok. |
66% |
Please tell me another story, Kelsey! |
1. |
3. |
2. |
r=f |
m=h |
-di |
c+ |
Success rating: |
The princess wandered from place to place, eating only fast food because they didn't sell anything else inland! Her sensitive royal bowels didn't ever get used to this and they kept spewing gasses all over the place. Because of all this kind of food she also gained lots of weight. But she couldn't stop eating the burgers! She searched and searched and finally she found her prince! There was a man who was really weird, he liked her stinky farts and he practically clung to her like a magnet. She couldn't shake him off at all! At first she didn't think he could be her prince, but then when he said he would do everything for her, even build her a castle, if only he could stay with her... then things changed! He was a carpenter, so although it was made completely of wood, he did build her a castle. A castle is a castle, right? So they lived ever happily after! |
100% |
1. |
-k |
2. |
m+ |
p=r |
Success rating: |
When the women and children realized that the all the men, save one dirty thief they didn't like, were dead, they got angry and they jumped her. They put her in the stocks at the square in the middle of the town and put a flag up with a monkey to indicate that she was not worth being a princess, but more like an animal that wasn't worth a thing. So they put her on display there in the middle of the town and that place became the new garbage belt... because the women were so frustrated at Kelsey that they threw all the rotten fruit at her when they passed. I guess they had lots of food so they had more than they could eat before it got rotten. The princess got very dirty very soon, which she hated with each of her cells in her body, because as a princess she didn't like to be dirty! But this was the cruel price she paid for the evil town's women and children! |
33% |
1. |
w=b |
2. |
so=bu |
Success rating: |
And then I went... I mean, the beggar girl went to search and search for a rich foot fetish husband. She was kicked out of esta- estiblash- ... kicked out of places everwhere because she was too poorly dressed and had got a bit dirty again, too. I couldn't help it! Eh, I mean! She couldn't help it! She was just a poor poor beggar girl! A stupid annoying artist even set the police on her and then she had to go to court. But there was a very fat judge! The fattest man in the town! He just HAD to be terribly rich, because he had so much to eat! And when he heard that the beggar girl had a foot fetish TOO, he immediately was happy to marry me... eh, marry her! He licked my feet clean every day and I was allowed to lick his feet clean too. So my feet were no longer dirty and Jen never would punish me for walking in the house with dirty feet again! I mean... She lived happily ever after! |
100% |
He was very rich! |
g=k |
1. |
3. |
2. |
-er |
k=g |
b=c |
Success rating: |
The beggar girl went from place to place, stinking everyone out of the place with her butt unplugged so she could steal all the pretty valuables they had... A bit like how a bee-caretaker would blow smoke to the bees so he could steal their honey. Then afterwards she plugged her butt again with the biggest gem so she wouldn't need to be all totally lonely and stuff. This worked all right for a little while, but then on a certain day she got into trouble. Some of the people who she had robbed managed to track her down and they were very angry. Quickly Kels- eh, I mean, the beggar girl wanted to take the big gem out of her butt, but she had pushed it in a bit too far and she couldn't get it out! So there was no stinky-stink to drive the angry peoples away and they threw her in jail. Eventually the gem popped out because of the pressure, but it was too late for her. The end. |
33% |
+ly |
1. |
3. |
2. |
-t |
e=h |
l+ |
Success rating: |
The beggar had a serious problem, however. She had NO CLUE how to get riches without stealing them from others... she had no job, she had no skills, nobody wanted to hire a filthy starving beggar girl. So she went on doing the one thing she was good at; robbing people. For some weird reason, nobody liked to be robbed and they tried to stop her, fight her, and there was only one way for the poor beggar girl to stay alive... and that was by killing everyone who tried to resist. When she was hungry she walked into a restaurant and started eating. If someone tried to stop her then she had to stop them. It was not an easy life and not exactly the life she wanted either... but at the bright side: she DID get bloody rich! She hid her treasure in hollow trees, behind rocks and other places where others never found them. |
66% |
-c |
1. |
3. |
2. |
-f |
Success rating: |
The space alien broke off many parts of the tractor and mounted the Earth fuel tank onto her flying saucer. When she was finished it looked like a horrible machine, and if you saw it, you thought it probably was a cow-pulverizer-thingy-machine, which was used to change whole cows into hamburgers. Complete with fried and soda, which can then be sold at the shops! It really looked like a thing that probably couldn't fly... but it was the best the space alien could do with all the materials she could find and she was confident that she could fly home with it. She stepped into the machine and started it. There was a crack and a boom and a fweet and a... a Brrpprmmmhgggpphhft... and then a flame and a big BANG and then the machine was lying in pieces all over the place. It was her only chance and now she was stuck on the planet forever. |
33% |
d=h |
b=g |
-e |
1. |
2. |
Success rating: |
The space alien tried all kinds of combinations of food. She tried peanut butter with bananas, cherries with tomatoes, paprikas with peanuts... and every time her tummy did something weird. At long last, she FINALLY found a combination of Human foods that really increased the pressure in her tummy so much that her gasses worked as propulsion. She ate a lot of the necessary foods and took off into space. 'WHEEEEEEE!' she went! Like a rocket she shooted towards her home. Peoples in planes saw her fly and they didn't believe their eyes! The space alien got quite far, but unfortunately... there was not enough gasses to make it all the way home and she stranded on another planet somewhere on the way there. It is not known if she could ever repeat that experiment again, maybe she lived on that other planet for the rest of her life. |
66% |
-ch |
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2. |
3. |
Success rating: |
The space alien thought long and hard, and then she finally knew it. It was so simple! All she needed to do was climb into her space craft, close the dome and suck all energies towards her. That would fill the whole cabin with energies, which then would be pressed into the engine through the openings in the cabin. She put her space craft up straight and then climbed inside. 'Come here energies!' she said aloud. Her body worked as an energies magnet, pulling all energies from everyone and everywhere in the country towards her. Street lanterns flickered and went out... computers, refridgerators, and televisions all went off and people felt really tired. But it was working! Wheeeee! All the energies went into the saucer and the bright lights went on! Then she zoooomed into space and reached her home planet before the energies ran out! |
100% |
ActionScript [AS3]
Section 1//Regular (fl.transitions.easing.Regular) package fl.transitions.easing { public class Regular { public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } } }//package fl.transitions.easingSection 2//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.utils.*; import flash.display.*; public class Tween extends EventDispatcher { public var isPlaying:Boolean;// = false public var obj:Object;// = null public var prop:String;// = "" public var func:Function; public var begin:Number;// = NAN public var change:Number;// = NAN public var useSeconds:Boolean;// = false public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var looping:Boolean;// = false private var _duration:Number;// = NAN private var _time:Number;// = NAN private var _fps:Number;// = NAN private var _position:Number;// = NAN private var _startTime:Number;// = NAN private var _intervalID:uint;// = 0 private var _finish:Number;// = NAN private var _timer:Timer;// = null protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ this.func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function get time():Number{ return (this._time); } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } public function get duration():Number{ return (this._duration); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function get FPS():Number{ return (this._fps); } public function set FPS(_arg1:Number):void{ var _local2:Boolean = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get position():Number{ return (this.getPosition(this._time)); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function get finish():Number{ return ((this.begin + this.change)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function yoyo():void{ this.continueTo(this.begin, this.time); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function fforward():void{ this.time = this._duration; this.fixTime(); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } private function update():void{ this.setPosition(this.getPosition(this._time)); } } }//package fl.transitionsSection 3//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_RESUME:String = "motionResume"; public static const MOTION_LOOP:String = "motionLoop"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitionsSection 4//charID_7 (Storybook_fla.charID_7) package Storybook_fla { import flash.display.*; public dynamic class charID_7 extends MovieClip { public function charID_7(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Storybook_flaSection 5//grid_32 (Storybook_fla.grid_32) package Storybook_fla { import flash.display.*; public dynamic class grid_32 extends MovieClip { public function grid_32(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Storybook_flaSection 6//MainTimeline (Storybook_fla.MainTimeline) package Storybook_fla { import flash.events.*; import fl.transitions.easing.*; import fl.transitions.*; import flash.utils.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var btnProceed:MovieClip; public var sCoconuts:MovieClip; public var sPalmtree:MovieClip; public var text1:MovieClip; public var txt:TextField; public var sSaucer:MovieClip; public var text2:MovieClip; public var sGuard:MovieClip; public var sDirtpath:MovieClip; public var text3:MovieClip; public var sLaundry:MovieClip; public var btnIntroStart:introStartButton; public var text4:MovieClip; public var btnPrincess:MovieClip; public var text5:MovieClip; public var sTower1:MovieClip; public var story:MovieClip; public var text6:MovieClip; public var sBushes:MovieClip; public var sTower2:MovieClip; public var sWall:MovieClip; public var sBridge:MovieClip; public var scene1:MovieClip; public var loader_mc:movie_mc; public var loaded_txt:TextField; public var cover:MovieClip; public var text7:MovieClip; public var text8:MovieClip; public var sRocks:MovieClip; public var sFlag:MovieClip; public var sNet:MovieClip; public var sPath1:MovieClip; public var sGuillotine:MovieClip; public var answerBox:MovieClip; public var sFishingpole:MovieClip; public var btnAnother:MovieClip; public var sSmoke:MovieClip; public var btnSpaceAlien:MovieClip; public var sRowingboat:MovieClip; public var btnBeggar:MovieClip; public var charLabel:MovieClip; public var sWater:MovieClip; public var overlayer:MovieClip; public var grid:MovieClip; public var cloud01:MovieClip; public var bPrincessBlocked; public var bBeggarBlocked; public var bAlienBlocked; public var iClass; public var myTween:Tween; public var iPhase; public var iOddity; public var arrWordlist:Array; public var iNextPage; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12); } public function onProgress(_arg1:ProgressEvent):void{ var _local2:Number = _arg1.target.bytesLoaded; var _local3:Number = _arg1.target.bytesTotal; var _local4:Number = (_local2 / _local3); loader_mc.scaleX = _local4; loaded_txt.text = (("Loading... " + Math.round((_local4 * 100))) + "%"); } public function onComplete(_arg1:Event):void{ loaded_txt.text = "Finished loading."; var _local2:* = this.loaderInfo.url; var _local3:* = false; if (_local2.search("file:") != -1){ _local3 = true; }; if (_local2.search("deviantart.net") != -1){ _local3 = true; }; if (_local3 == true){ btnIntroStart.alpha = 1; btnIntroStart.addEventListener(MouseEvent.CLICK, startGame); }; } public function startGame(_arg1:MouseEvent):void{ btnIntroStart.removeEventListener(MouseEvent.CLICK, startGame); gotoAndStop(2); } public function mouseClickedScene1(_arg1:MouseEvent):void{ var _local2:* = ""; if (_arg1.target.name != null){ _local2 = _arg1.target.name; }; if (iClass == 0){ if (_local2 == "btnPrincess"){ btnPrincess.x = -1000; btnBeggar.x = -1000; btnSpaceAlien.x = -1000; iClass = 1; cloud01.txt.text = "Once upon a time... in a coastal area far far away lived a beautiful princess. The princess was pretty and clean and couldn't stand dirt. All she really wanted with all her heart was a handy prince! (to build her a castle of her own)."; charLabel.charID.gotoAndStop(1); charLabel.txt.text = "Woohoo! I am a princess, and I am gonna find myself a handy prince! Then he can build me a castle!"; charLabel.alpha = 1; } else { if (_local2 == "btnBeggar"){ btnPrincess.x = -1000; btnBeggar.x = -1000; btnSpaceAlien.x = -1000; iClass = 2; cloud01.txt.text = "Once upon a time... in a coastal area far far away lived a poor beggar. She was dirty all over and the police always tried to arrest her. She vowed to become a rich man one day! A rich man with a beard."; charLabel.charID.gotoAndStop(2); charLabel.txt.text = "I'm a poor poor girl. But soon I will be a rich man, you'll see! A rich man with a beard!"; charLabel.alpha = 1; } else { if (_local2 == "btnSpaceAlien"){ btnPrincess.x = -1000; btnBeggar.x = -1000; btnSpaceAlien.x = -1000; iClass = 3; cloud01.txt.text = "Once upon a time... in a coastal area far far away lived a space alien. She crashed with her saucer into this weird planet with peoples. She didn't at all feel at ease here and she wanted to do now was leave. Go home."; charLabel.charID.gotoAndStop(3); charLabel.txt.text = "I'm a space alien! I have tentacles on my head and so everyone sees I'm not from here. I want to go home!"; charLabel.alpha = 1; }; }; }; if (iClass != 0){ myTween = new Tween(scene1, "alpha", Regular.easeIn, 0, 1, 3, true); myTween.FPS = 40; }; } else { cloud01.alpha = 0; if (_local2 == "sWater"){ if (iClass == 1){ charLabel.txt.text = "That's the sea. I can't go swim out of here! These cruel waves are better than high walls to keep me here!"; } else { if (iClass == 2){ if (iPhase == 5){ iPhase = 6; charLabel.txt.text = "There, I washed all the dirt off my body. Now I am ready to go and become a rich man!"; txt.text = "The beggar has a clean face again! Richness awaits!"; charLabel.charID.gotoAndStop(4); cloud01.txt.text = "The beggar girl washed herself in the water. All of the dirt left off her skin and she looked - quite pretty underneath it, if I may say so myself!"; cloud01.alpha = 1; } else { charLabel.txt.text = "Trying to swim away would be a terrible idea! Look at those waves! I'd surely drown!"; }; } else { charLabel.txt.text = "This wet water wave area is not good for space aliens like me. I better steer clear of it!"; }; }; } else { if (_local2 == "sRocks"){ if (iClass == 1){ charLabel.txt.text = "These are the rocks my life has been built on. My tower stands on top of them and I'm not allowed to leave this bay!"; } else { if (iClass == 2){ charLabel.txt.text = "These rocks are about the only place I can go. The water is so violent, I'd drown in an instance..."; } else { charLabel.txt.text = "These are the rocks my space craft has crashed into. Pity they are made of rock, doesn't allow a soft landing."; }; }; } else { if (_local2 == "sPath1"){ if (iClass == 1){ charLabel.txt.text = "This is a dead end. The path ends here. If I wanted to, I could just jump off the rocks here and end my pityful life."; } else { if (iClass == 2){ if (iPhase == 4){ iPhase = 5; charLabel.txt.text = "Wheeee! There you go, crash-test-dummy-doll! Into the water. And I'll scream some too, to attract the guards. AAAAAAH!"; txt.text = "The coconut-filled clothes are thrown over the cliffs. The guards are alarmed and start investigating the water."; cloud01.txt.text = "The beggar throws the human-sized doll, made of princess clothes filled with coconuts over the edge of the cliff. She screams loudly, attracting the attention of the guards, and they go investigate."; cloud01.alpha = 1; } else { charLabel.txt.text = "End of the road, baby! That's also what the sign says: 'End of the road, baby!'"; }; } else { charLabel.txt.text = "The path ends here. I don't know why there is a path here... silly peoples of this planet make paths to nowhere..."; }; }; } else { if (_local2 == "sTower1"){ if (iClass == 1){ if (iPhase == 3){ iPhase = 4; charLabel.txt.text = "Cloth and fishing line... plus my spinning wheel make great make-shift soft shoes for my bare feet! There we go!"; txt.text = "The princess is now wearing improvised cloth shoes."; cloud01.txt.text = "Using the spinning wheel in her tower, the princess sews nice soft cloth shoes from an expensive dress and fishing line. Well, at least, that should keep her feet clean."; cloud01.alpha = 1; } else { charLabel.txt.text = "This little tower on the cliff is my home. Has always been and - I don't want it to always be! I want to leave!"; }; } else { if (iClass == 2){ charLabel.txt.text = "There's some fancy tower there at the end of the cliffs... where probably some fancy princess lives. She wouldn't even look at me!"; } else { charLabel.txt.text = "That tower-thing may be a house or something of the planet-people that live here. I don't want to go there and knock... 'hello, I'm an alien'! Bad idea."; }; }; } else { if (_local2 == "sLaundry"){ if (iClass == 1){ if (iPhase == 2){ iPhase = 3; charLabel.txt.text = "Hm. The laundry... it is clean. It may help me keeping myself clean?"; txt.text = "The princess is now holding fishing line and cloth. That should be enough for making something useful..."; cloud01.txt.text = "The princess pulled an expensive dress off the drying line. This one is dry enough for her plan."; cloud01.alpha = 1; } else { charLabel.txt.text = "That's my clean laundry, blowing in the wind."; }; } else { if (iClass == 2){ if (iPhase == 2){ iPhase = 4; charLabel.txt.text = "Hm, these royal clothes give me an idea. I'll take some off the line and stuff the coconuts in them!"; txt.text = "The beggar is now holding a doll created from princess clothes filled with coconuts."; cloud01.txt.text = "The beggar pulls an expensive dress and some pants off the drying line and stuffs them with coconuts. Not bad, this life-size doll looks almost like a real princess!"; cloud01.alpha = 1; } else { charLabel.txt.text = "There's royal laundry drying on the line. That kind of clothes are WAY too fancy for a beggar girl like me!"; }; } else { charLabel.txt.text = "There's strangely cut pieces of cloth blowing on the wind. No clue what those are for. I better steer clear of them."; }; }; } else { if (_local2 == "sPalmtree"){ if (iClass == 1){ charLabel.txt.text = "It's my cute palm tree! Whee! As a young girl I liked to climb in it, but the guards always told me off for that. Princesses shouldn't climb!"; } else { if (iClass == 2){ charLabel.txt.text = "There's a palm tree on the top of the rocks. Weird place for a palm tree. But what can you do?"; } else { charLabel.txt.text = "This plant creature may be alive? Would it eat peoples? I don't think I want to risk it!"; }; }; } else { if (_local2 == "sCoconuts"){ if (iClass == 1){ charLabel.txt.text = "There are coconuts in my palm tree. I'd eat fish with coconut milk... if only they were a bit easier to get open! Bah! Another off-limits thing for me."; } else { if (iClass == 2){ if (iPhase == 1){ iPhase = 2; charLabel.txt.text = "Hm, those coconuts may come in useful. I'll take a couple of them down!"; txt.text = "The beggar is now holding a number of coconuts."; cloud01.txt.text = "With agility, the beggar climbs into the palm tree and takes a couple of coconuts. At least, I think they are coconuts. Did peanuts also grow on palm trees? Eh, anyway..."; cloud01.alpha = 1; } else { charLabel.txt.text = "There are some coconuts in the palm tree."; }; } else { charLabel.txt.text = "That plant creature may hurl those stone-things at me if I get too close... to knock me unconscious... I better stay at distance."; }; }; } else { if (_local2 == "sSaucer"){ if (iClass == 1){ charLabel.txt.text = "What in the world is that...? Did some weird space craft crash down here, or did my keeper buy a new piece of art for in my view?"; } else { if (iClass == 2){ charLabel.txt.text = "Um, it looks like a crashed flying saucer. So now aside from guards trying to throw me into jail... I also have to beware of vicious alien predators?"; } else { charLabel.txt.text = "That is my beloved little space craft... unfortunately it crashed into these rocks and it is now broken. Won't fly. *sigh* I need to get back home somehow!"; }; }; } else { if (_local2 == "sBridge"){ if (iClass == 1){ charLabel.txt.text = "It's a stone bridge that connects the two rock-tops. It's steady and unbreakable and unshakable... but I wish it took me out of this place."; } else { if (iClass == 2){ charLabel.txt.text = "That's a really lovely bridge. I can walk over it and back... but it isn't useful for much else."; } else { charLabel.txt.text = "It's a big thing that's stuck between those two rocks. Luckily it is there, otherwise I couldn't get off the rock I crashed on."; }; }; } else { if (_local2 == "sFlag"){ if (iClass == 1){ charLabel.txt.text = "My kingdom's flag. My prison. Oh I wish I could escape this place and find a handy prince and then marry him and never return here."; } else { if (iClass == 2){ charLabel.txt.text = "A flag on a pole. Nothing special about that."; } else { charLabel.txt.text = "That's just weird. Why would they put some cloth blowing on the wind at the end of a pole. What use does it have?"; }; }; } else { if (_local2 == "sFishingpole"){ if (iClass == 1){ if (iPhase == 0){ charLabel.txt.text = "That is my fishing pole. Without it I don't know how I would stay alive..."; } else { if (iPhase == 1){ iPhase = 2; charLabel.txt.text = "I think I'll take the line of this fishing pole. It might come in useful."; txt.text = "The princess is holding the line of the fishing pole... what could she do with that?"; cloud01.txt.text = "The princess basically lived from fishing. Princesses have to eat, too! And since nobody came to feed her, this is all she had to survive."; cloud01.alpha = 1; } else { charLabel.txt.text = "I already broke the fishing pole. Pity. Now I can't catch my own lunch anymore."; }; }; } else { if (iClass == 2){ charLabel.txt.text = "If I get hungry I can always try my luck at catching some fish with this fishing pole... but not now."; } else { charLabel.txt.text = "A stick with a string on it. These planet-peoples are strange beings. I have no idea what it's for."; }; }; } else { if (_local2 == "sNet"){ if (iClass == 1){ charLabel.txt.text = "A fishing net. This can be used to catch bigger fish, or get more faster, if ever needed. Usually, for just me, the pole is enough."; } else { if (iClass == 2){ charLabel.txt.text = "Woah. I hope they don't catch beggars in that big net... and hang them out to dry (and become bird food after that)."; } else { if (iPhase < 2){ charLabel.txt.text = "There's some kind of fishing net hanging under the bridge. I don't know why. It's empty."; } else { if (iPhase == 2){ iPhase = 3; charLabel.txt.text = "With the oar I can reach the net. whee! I got it! - oops! Dropped the oar into the water."; txt.text = "The space alien now has a large fishing net. It smells like fish."; cloud01.txt.text = "That was very clever of the space alien! With the oar from the boat, she could reach the net and bring it in. Unfortunately she also dropped the oar, by accident."; cloud01.alpha = 1; } else { charLabel.txt.text = "Why would anyone have a fishing net hanging under a bridge...? Strange."; }; }; }; }; } else { if (_local2 == "sGuillotine"){ if (iClass == 1){ charLabel.txt.text = "All the brave knights who tried to save me from my captivity here have been decapitated with that guillotine by the guards."; } else { if (iClass == 2){ charLabel.txt.text = "EEP... a guillotine. Steer clear! Beggars like me end up getting the blame for all kind of things very quickly!"; } else { if (iPhase == 3){ iPhase = 4; charLabel.txt.text = "Hop, it's easy to cut a smaller section out of the fishing net with this sharp guillotine blade!"; txt.text = "The space alien has cut the fishing net into a small net. She is now carrying a 'small net'."; cloud01.txt.text = "She was afraid of the guilloting, fearing the guards would cut her into pieces with it. But it was also useful it was there. She cut the net smaller with it."; cloud01.alpha = 1; } else { charLabel.txt.text = "It's a guillotine! Brr! If those guards overthere see me, an alien... they may well use it on me and cut me into pieces!"; }; }; }; } else { if (_local2 == "sDirtpath"){ if (iClass == 1){ if (iPhase == 0){ iPhase = 1; charLabel.txt.text = "Eew! A sand path! I'm a barefoot princess. My feet would get dirty walking there! I can't go there! It's off limits!"; } else { if (iPhase < 4){ charLabel.txt.text = "I can't go there! That dirth path will make my pretty bare feet dirty!"; } else { charLabel.txt.text = "With these improvised cloth-shoes I can walk over the path safely!"; }; }; } else { if (iClass == 2){ charLabel.txt.text = "There's a nice sand path going from the gate to the bridge. Nothing special about it otherwise."; } else { if (iPhase == 5){ iPhase = 6; charLabel.txt.text = "Here, if I smear some of this mud over me, I have a much more 'peoples'-skin colour. That may fool them!"; txt.text = "The space alien has placed the hair net over her head to cover her tentacles and is coated with mud to cover her green skin."; cloud01.txt.text = "Look at that! Smearing some mud over her body, she looks almost like me-err, I mean, almost looks like a Human! teehee..."; cloud01.alpha = 1; charLabel.charID.gotoAndStop(4); } else { charLabel.txt.text = "It's a sand path. Walking over here only gets my feet dirty. It's muddy and sticky."; }; }; }; } else { if (_local2 == "sGuard"){ if (iClass == 1){ charLabel.txt.text = "These guards make sure I stay here, locked in. As if the walls wouldn't be enough to keep me here. And the sea."; } else { if (iClass == 2){ if (iPhase == 0){ iPhase = 1; charLabel.txt.text = "Eep! There's guards blocking my way out! I can never pass them without them seeing me! And if they see me, they'll arrest me!"; cloud01.txt.text = "Stupid guards! Always standing in the way!"; cloud01.alpha = 1; } else { if (iPhase == 2){ charLabel.txt.text = "I do NOT want to throw those coconuts at the guards! Talk about getting into even more trouble than I already potentially am!"; } else { if (iPhase == 5){ charLabel.txt.text = "Those guards aren't a problem anymore. They have gone off to investigate the 'dummy' doll that fell off the cliff."; } else { charLabel.txt.text = "I need to come up with a way to distract those guards... so they won't catch me as I try to leave this area."; }; }; }; } else { if (iPhase == 0){ iPhase = 1; charLabel.txt.text = "Oh no! If those those guards see me, they will surely capture me and do who-knows-what with me!"; } else { if (iPhase < 6){ charLabel.txt.text = "Those stupid guards aren't stupid enough to see that I'm a space alien! I have to do something about that..."; } else { charLabel.txt.text = "Great! This way the guards won't suspect I'm a space alien. I should be able to go through the gate now!"; }; }; }; }; } else { if (_local2 == "sWall"){ if (iClass == 1){ if (iPhase == 5){ proceedOnward(); } else { if (iPhase < 4){ charLabel.txt.text = "I cannot get there! There's a DIRT PATH in between of me and the gate! My bare feet would get dirty!"; } else { charLabel.txt.text = "I cannot escape. The guards would stop me, because they have orders to keep the princess locked into these grounds!"; }; }; } else { if (iClass == 2){ if (iPhase == 0){ charLabel.txt.text = "That is the gate to freedom! I need to go through there to gain riches. But what are those two shapes near it?"; } else { if (iPhase == 6){ proceedOnward(); } else { if (iPhase == 5){ charLabel.txt.text = "I can't leave into town like this! If there's police officers they will immediately see I'm a beggar and arrest me!"; } else { charLabel.txt.text = "I can't get anywhere near the gate until those guards have been distracted."; }; }; }; } else { if (iPhase < 6){ charLabel.txt.text = "I look too much like an alien. Those guards overthere won't ever let me through the gate this way!"; } else { proceedOnward(); }; }; }; } else { if (_local2 == "sTower2"){ if (iClass == 1){ charLabel.txt.text = "Tower. Not in use by anything. They could have locked me up in there, too... if they had wanted. No way out of there."; } else { if (iClass == 2){ charLabel.txt.text = "A bigg-butt tower!"; } else { charLabel.txt.text = "Weird building thing there. Is that a house?"; }; }; } else { if (_local2 == "sBushes"){ charLabel.txt.text = "Bushes."; } else { if (_local2 == "sRowingboat"){ if (iClass == 1){ charLabel.txt.text = "This is a simple rowing boat... but not my way out of here, it's broken and would sink to the bottom of the sea immediately."; } else { if (iClass == 2){ charLabel.txt.text = "There's no way I'm going to use a boat with THOSE waves! No way! I need to find another way out of here!"; } else { if (iPhase == 1){ iPhase = 2; charLabel.txt.text = "Hm... this oar might come in useful. I should be able to reach stuff with it."; txt.text = "The space alien is carrying an oar. The words 'not for beating up guards' is carved into the handle."; cloud01.txt.text = "She couldn't really take the boat to escape. The sea with its huge waves would swallow her. But the oar could be useful for something, so she took it."; cloud01.alpha = 1; } else { charLabel.txt.text = "It's a rowing boat. Not a chance I'm going to make it out alive on these wild waves! And I doubt I can use it as a space ship!"; }; }; }; } else { if (_local2 == "sSmoke"){ if (iClass == 1){ charLabel.txt.text = "There's smoke coming out of that... Hopefully the... 'thing' isn't on fire and will destroy the whole island..."; } else { if (iClass == 2){ charLabel.txt.text = "Smells like burning..."; } else { charLabel.txt.text = "My poor space vessel is smoking. Hopefully it won't burn to the ground."; }; }; } else { if (_local2 == "charID"){ if (iClass == 1){ if (iPhase < 4){ charLabel.txt.text = "I'm a princess! Don't you think I'm adorable!? Whee! I wear a princess hat, so people can see I'm a princess!"; } else { if (iPhase == 4){ iPhase = 5; charLabel.txt.text = "I better take this princess hat off now, so the guards don't recognize me. Then I can leave!"; txt.text = "The princess is no longer recognizable as princess... with her princess hat off she is completely incognito!"; charLabel.charID.gotoAndStop(4); cloud01.txt.text = "The princess took off her princess hat! That was SO smart of her, because without it, people wouldn't see that she was the princess! Wheee!"; cloud01.alpha = 1; } else { charLabel.txt.text = "I'm a princess... incognito. You can't recognize me now, because I'm not wearing my princess hat! heehee!"; }; }; } else { if (iClass == 2){ charLabel.txt.text = ""; } else { if (iPhase == 4){ iPhase = 5; charLabel.txt.text = "I can place this net over my hair, like a hair-net, pushing my tentacles down to hide them. But I'm still green... hm..."; txt.text = "The space alien now has a hairnet to hide her tentacles... but needs to do something about her green skin, still..."; cloud01.txt.text = "The space alien knew she had to hide her tentacles if she would want to appear Human. The smaller net would work well as hair net, but that wouldn't be enough. Her skin was still green!"; cloud01.alpha = 1; } else { if (iPhase < 5){ charLabel.txt.text = "I'm a space alien. I'm from far far away. See that star overthere? That's not where I'm from, I'm from way beyond that star!"; } else { charLabel.txt.text = "I'm a space alien. But now you can't see that. Now I can fool those guards into thinking I am peoples and get past them."; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function proceedOnward():void{ stage.removeEventListener(MouseEvent.CLICK, mouseClickedScene1); gotoAndStop(3); } public function mouseClickedPage2(_arg1:MouseEvent):void{ var _local2:* = ""; if (_arg1.target.name != null){ _local2 = _arg1.target.name; }; if (iOddity == 0){ if (_local2 == "btnFootFetish"){ iOddity = 1; initGrid(iOddity); overlayer.y = -1000; overlayer.alpha = 0; answerBox.alpha = 1; grid.alpha = 1; } else { if (_local2 == "btnUpsetBowels"){ iOddity = 2; initGrid(iOddity); overlayer.y = -1000; overlayer.alpha = 0; answerBox.alpha = 1; grid.alpha = 1; } else { if (_local2 == "btnKillerInstinct"){ iOddity = 3; initGrid(iOddity); overlayer.y = -1000; overlayer.alpha = 0; answerBox.alpha = 1; grid.alpha = 1; }; }; }; } else { if (_local2 == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == arrWordlist[0]){ text1.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[1]){ text2.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[2]){ text3.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[3]){ text4.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[4]){ text5.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[5]){ text6.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[6]){ text7.alpha = 1; }; if (answerBox.inputText.text.toLowerCase() == arrWordlist[7]){ text8.alpha = 1; }; if ((((((((text1.alpha + text2.alpha) + text3.alpha) + text4.alpha) + text5.alpha) + text6.alpha) + text7.alpha) + text8.alpha) == 8){ answerBox.y = 1000; answerBox.alpha = 0; btnProceed.y = 460; btnProceed.alpha = 1; }; answerBox.inputText.text = ""; stage.focus = answerBox.inputText; } else { if ((((_local2 == "btnProceed")) && ((btnProceed.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, mouseClickedPage2); gotoAndStop(iNextPage); }; }; }; } public function initGrid(_arg1):void{ var _local2:* = 0; if (iClass == 1){ _local2 = _arg1; } else { if (iClass == 2){ _local2 = (_arg1 + 3); } else { _local2 = (_arg1 + 6); }; }; grid.gotoAndStop(_local2); text1.gotoAndStop(_local2); text2.gotoAndStop(_local2); text3.gotoAndStop(_local2); text4.gotoAndStop(_local2); text5.gotoAndStop(_local2); text6.gotoAndStop(_local2); text7.gotoAndStop(_local2); text8.gotoAndStop(_local2); if ((((iClass == 1)) && ((_arg1 == 1)))){ iNextPage = 4; arrWordlist = ["kingdom", "delicate", "sweaty", "operator", "desire", "shoes", "stinky", "aroused"]; }; if ((((iClass == 1)) && ((_arg1 == 2)))){ iNextPage = 5; arrWordlist = ["fish", "prison", "outlook", "adequate", "hamburgers", "food", "vomiting", "gentleman"]; }; if ((((iClass == 1)) && ((_arg1 == 3)))){ iNextPage = 6; arrWordlist = ["determined", "knights", "winner", "massacre", "victor", "rotten", "children", "city"]; }; if ((((iClass == 2)) && ((_arg1 == 1)))){ iNextPage = 7; arrWordlist = ["fetish", "licking", "stealing", "glimpse", "caught", "solution", "love", "approach"]; }; if ((((iClass == 2)) && ((_arg1 == 2)))){ iNextPage = 8; arrWordlist = ["digestion", "gassy", "everyone", "toxic", "fresh", "jewels", "biggest", "robbed"]; }; if ((((iClass == 2)) && ((_arg1 == 3)))){ iNextPage = 9; arrWordlist = ["bloodlust", "corpses", "tracked", "distract", "channels", "bulldogs", "darkness", "luck"]; }; if ((((iClass == 3)) && ((_arg1 == 1)))){ iNextPage = 10; arrWordlist = ["instantly", "space", "juicy", "pointing", "saliva", "panic", "company", "repair"]; }; if ((((iClass == 3)) && ((_arg1 == 2)))){ iNextPage = 11; arrWordlist = ["horrible", "windows", "roaring", "explode", "enormous", "poop", "excellent", "rocket"]; }; if ((((iClass == 3)) && ((_arg1 == 3)))){ iNextPage = 12; arrWordlist = ["saucer", "energies", "drain", "peoples", "crashed", "suffer", "transfer", "super"]; }; } public function answer1(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if ((((answerBox.inputText.text.toLowerCase() == "toesucker")) || ((answerBox.inputText.text.toLowerCase() == "toe sucker")))){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer5); gotoAndStop(2); }; }; } public function answer2(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "fat chance"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer2); gotoAndStop(2); }; }; } public function answer3(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "nightmare"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer3); gotoAndStop(2); }; }; } public function answer4(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "big bucks"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer4); gotoAndStop(2); }; }; } public function answer5(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "stinking cell"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer5); gotoAndStop(2); }; }; } public function answer6(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "rich but lonely"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer6); gotoAndStop(2); }; }; } public function answer7(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "up in smoke"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer7); gotoAndStop(2); }; }; } public function answer8(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "going home"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer8); gotoAndStop(2); }; }; } public function answer9(_arg1:MouseEvent):void{ if (_arg1.target.name == "btnOk"){ if (answerBox.inputText.text.toLowerCase() == "feet in space"){ answerBox.alpha = 0; cover.alpha = 0; story.alpha = 1; if ((((((bPrincessBlocked == false)) || ((bBeggarBlocked == false)))) || ((bAlienBlocked == false)))){ btnAnother.alpha = 1; }; }; } else { if ((((_arg1.target.name == "btnAnother")) && ((btnAnother.alpha == 1)))){ stage.removeEventListener(MouseEvent.CLICK, answer9); gotoAndStop(2); }; }; } function frame1(){ bPrincessBlocked = false; bBeggarBlocked = false; bAlienBlocked = false; stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); } function frame2(){ stop(); iClass = 0; iPhase = 0; if (bPrincessBlocked == true){ btnPrincess.x = -1000; btnPrincess.alpha = 0; }; if (bBeggarBlocked == true){ btnBeggar.x = -1000; btnBeggar.alpha = 0; }; if (bAlienBlocked == true){ btnSpaceAlien.x = -1000; btnSpaceAlien.alpha = 0; }; stage.addEventListener(MouseEvent.CLICK, mouseClickedScene1); } function frame3(){ stop(); iOddity = 0; arrWordlist = []; iNextPage = 4; stage.addEventListener(MouseEvent.CLICK, mouseClickedPage2); } function frame4(){ stop(); bPrincessBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer1); } function frame5(){ stop(); bPrincessBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer2); } function frame6(){ stop(); bPrincessBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer3); } function frame7(){ stop(); bBeggarBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer4); } function frame8(){ stop(); bBeggarBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer5); } function frame9(){ stop(); bAlienBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer6); } function frame10(){ stop(); bAlienBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer7); } function frame11(){ stop(); bAlienBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer8); } function frame12(){ stop(); bAlienBlocked = true; stage.addEventListener(MouseEvent.CLICK, answer9); } } }//package Storybook_flaSection 7//text1_35 (Storybook_fla.text1_35) package Storybook_fla { import flash.display.*; public dynamic class text1_35 extends MovieClip { public function text1_35(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Storybook_flaSection 8//text2_36 (Storybook_fla.text2_36) package Storybook_fla { import flash.display.*; public dynamic class text2_36 extends MovieClip { public function text2_36(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_flaSection 9//text3_37 (Storybook_fla.text3_37) package Storybook_fla { import flash.display.*; public dynamic class text3_37 extends MovieClip { public function text3_37(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_flaSection 10//text4_38 (Storybook_fla.text4_38) package Storybook_fla { import flash.display.*; public dynamic class text4_38 extends MovieClip { public function text4_38(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_flaSection 11//text5_39 (Storybook_fla.text5_39) package Storybook_fla { import flash.display.*; public dynamic class text5_39 extends MovieClip { public function text5_39(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_flaSection 12//text6_40 (Storybook_fla.text6_40) package Storybook_fla { import flash.display.*; public dynamic class text6_40 extends MovieClip { public function text6_40(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_flaSection 13//text7_41 (Storybook_fla.text7_41) package Storybook_fla { import flash.display.*; public dynamic class text7_41 extends MovieClip { public function text7_41(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Storybook_flaSection 14//text8_42 (Storybook_fla.text8_42) package Storybook_fla { import flash.display.*; public dynamic class text8_42 extends MovieClip { public function text8_42(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Storybook_flaSection 15//introStartButton (introStartButton) package { import flash.display.*; public dynamic class introStartButton extends MovieClip { } }//packageSection 16//movie_mc (movie_mc) package { import flash.display.*; public dynamic class movie_mc extends MovieClip { } }//package
Library Items
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Symbol 3 Text | Uses:2 | Used by:Timeline |
Symbol 4 Text | Uses:2 | Used by:Timeline |
Symbol 5 EditableText | Uses:2 | Used by:Timeline |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip {movie_mc} | Uses:6 | Used by:Timeline |
Symbol 8 Graphic | Used by:10 | |
Symbol 9 Text | Uses:2 | Used by:10 |
Symbol 10 MovieClip {introStartButton} | Uses:8 9 | Used by:Timeline |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:Timeline |
Symbol 13 Font | Used by:14 26 27 92 293 | |
Symbol 14 EditableText | Uses:13 | Used by:Timeline |
Symbol 15 EditableText | Uses:2 | Used by:Timeline |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:Timeline |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:20 |
Symbol 20 MovieClip | Uses:19 | Used by:Timeline |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:23 |
Symbol 23 MovieClip | Uses:22 | Used by:Timeline |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:Timeline |
Symbol 26 Text | Uses:13 | Used by:Timeline |
Symbol 27 Text | Uses:13 | Used by:Timeline |
Symbol 28 Graphic | Used by:39 | |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:37 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:37 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:37 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:37 |
Symbol 37 MovieClip {Storybook_fla.charID_7} | Uses:30 32 34 36 | Used by:39 |
Symbol 38 EditableText | Uses:2 | Used by:39 |
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Symbol 47 MovieClip | Uses:43 46 | Used by:Timeline |
Symbol 48 Text | Uses:2 | Used by:49 |
Symbol 49 MovieClip | Uses:43 48 | Used by:Timeline |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:Timeline |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:52 | Used by:Timeline |
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Symbol 57 MovieClip | Uses:56 | Used by:Timeline |
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Symbol 59 MovieClip | Uses:58 | Used by:Timeline |
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Symbol 63 MovieClip | Uses:62 | Used by:Timeline |
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Symbol 65 MovieClip | Uses:64 | Used by:Timeline |
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Symbol 67 MovieClip | Uses:66 | Used by:Timeline |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:Timeline |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:Timeline |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:Timeline |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:74 | Used by:Timeline |
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Symbol 79 MovieClip | Uses:78 | Used by:Timeline |
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Symbol 81 MovieClip | Uses:80 | Used by:Timeline |
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Symbol 83 MovieClip | Uses:82 | Used by:Timeline |
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Symbol 85 MovieClip | Uses:84 | Used by:Timeline |
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Symbol 87 MovieClip | Uses:86 | Used by:Timeline |
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Symbol 89 MovieClip | Uses:88 | Used by:Timeline |
Symbol 90 EditableText | Uses:2 | Used by:Timeline |
Symbol 91 Graphic | Used by:Timeline | |
Symbol 92 Text | Uses:13 | Used by:Timeline |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:Timeline |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:113 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:113 |
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Symbol 100 Graphic | Uses:99 | Used by:113 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:113 |
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Symbol 106 Graphic | Uses:105 | Used by:113 |
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Symbol 108 Graphic | Uses:107 | Used by:113 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:113 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:113 |
Symbol 113 MovieClip {Storybook_fla.grid_32} | Uses:96 98 100 102 104 106 108 110 112 | Used by:Timeline |
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Symbol 116 EditableText | Uses:2 | Used by:120 |
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Symbol 120 MovieClip | Uses:114 115 116 119 | Used by:Timeline |
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Symbol 135 Graphic | Used by:139 | |
Symbol 136 EditableText | Uses:2 | Used by:139 |
Symbol 137 Graphic | Used by:139 | |
Symbol 138 EditableText | Uses:2 | Used by:139 |
Symbol 139 MovieClip {Storybook_fla.text1_35} | Uses:121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | Used by:Timeline |
Symbol 140 Graphic | Used by:158 | |
Symbol 141 EditableText | Uses:2 | Used by:158 |
Symbol 142 Graphic | Used by:158 | |
Symbol 143 EditableText | Uses:2 | Used by:158 |
Symbol 144 Graphic | Used by:158 | |
Symbol 145 EditableText | Uses:2 | Used by:158 |
Symbol 146 Graphic | Used by:158 | |
Symbol 147 EditableText | Uses:2 | Used by:158 |
Symbol 148 Graphic | Used by:158 | |
Symbol 149 EditableText | Uses:2 | Used by:158 |
Symbol 150 Graphic | Used by:158 | |
Symbol 151 EditableText | Uses:2 | Used by:158 |
Symbol 152 Graphic | Used by:158 | |
Symbol 153 EditableText | Uses:2 | Used by:158 |
Symbol 154 Graphic | Used by:158 | |
Symbol 155 EditableText | Uses:2 | Used by:158 |
Symbol 156 Graphic | Used by:158 | |
Symbol 157 EditableText | Uses:2 | Used by:158 |
Symbol 158 MovieClip {Storybook_fla.text2_36} | Uses:140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 | Used by:Timeline |
Symbol 159 Graphic | Used by:177 | |
Symbol 160 EditableText | Uses:2 | Used by:177 |
Symbol 161 Graphic | Used by:177 | |
Symbol 162 EditableText | Uses:2 | Used by:177 |
Symbol 163 Graphic | Used by:177 | |
Symbol 164 EditableText | Uses:2 | Used by:177 |
Symbol 165 Graphic | Used by:177 | |
Symbol 166 EditableText | Uses:2 | Used by:177 |
Symbol 167 Graphic | Used by:177 | |
Symbol 168 EditableText | Uses:2 | Used by:177 |
Symbol 169 Graphic | Used by:177 | |
Symbol 170 EditableText | Uses:2 | Used by:177 |
Symbol 171 Graphic | Used by:177 | |
Symbol 172 EditableText | Uses:2 | Used by:177 |
Symbol 173 Graphic | Used by:177 | |
Symbol 174 EditableText | Uses:2 | Used by:177 |
Symbol 175 Graphic | Used by:177 | |
Symbol 176 EditableText | Uses:2 | Used by:177 |
Symbol 177 MovieClip {Storybook_fla.text3_37} | Uses:159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | Used by:Timeline |
Symbol 178 Graphic | Used by:196 | |
Symbol 179 EditableText | Uses:2 | Used by:196 |
Symbol 180 Graphic | Used by:196 | |
Symbol 181 EditableText | Uses:2 | Used by:196 |
Symbol 182 Graphic | Used by:196 | |
Symbol 183 EditableText | Uses:2 | Used by:196 |
Symbol 184 Graphic | Used by:196 | |
Symbol 185 EditableText | Uses:2 | Used by:196 |
Symbol 186 Graphic | Used by:196 | |
Symbol 187 EditableText | Uses:2 | Used by:196 |
Symbol 188 Graphic | Used by:196 | |
Symbol 189 EditableText | Uses:2 | Used by:196 |
Symbol 190 Graphic | Used by:196 | |
Symbol 191 EditableText | Uses:2 | Used by:196 |
Symbol 192 Graphic | Used by:196 | |
Symbol 193 EditableText | Uses:2 | Used by:196 |
Symbol 194 Graphic | Used by:196 | |
Symbol 195 EditableText | Uses:2 | Used by:196 |
Symbol 196 MovieClip {Storybook_fla.text4_38} | Uses:178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 | Used by:Timeline |
Symbol 197 Graphic | Used by:215 | |
Symbol 198 EditableText | Uses:2 | Used by:215 |
Symbol 199 Graphic | Used by:215 | |
Symbol 200 EditableText | Uses:2 | Used by:215 |
Symbol 201 Graphic | Used by:215 | |
Symbol 202 EditableText | Uses:2 | Used by:215 |
Symbol 203 Graphic | Used by:215 | |
Symbol 204 EditableText | Uses:2 | Used by:215 |
Symbol 205 Graphic | Used by:215 | |
Symbol 206 EditableText | Uses:2 | Used by:215 |
Symbol 207 Graphic | Used by:215 | |
Symbol 208 EditableText | Uses:2 | Used by:215 |
Symbol 209 Graphic | Used by:215 | |
Symbol 210 EditableText | Uses:2 | Used by:215 |
Symbol 211 Graphic | Used by:215 | |
Symbol 212 EditableText | Uses:2 | Used by:215 |
Symbol 213 Graphic | Used by:215 | |
Symbol 214 EditableText | Uses:2 | Used by:215 |
Symbol 215 MovieClip {Storybook_fla.text5_39} | Uses:197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | Used by:Timeline |
Symbol 216 Graphic | Used by:234 | |
Symbol 217 EditableText | Uses:2 | Used by:234 |
Symbol 218 Graphic | Used by:234 | |
Symbol 219 EditableText | Uses:2 | Used by:234 |
Symbol 220 Graphic | Used by:234 | |
Symbol 221 EditableText | Uses:2 | Used by:234 |
Symbol 222 Graphic | Used by:234 | |
Symbol 223 EditableText | Uses:2 | Used by:234 |
Symbol 224 Graphic | Used by:234 | |
Symbol 225 EditableText | Uses:2 | Used by:234 |
Symbol 226 Graphic | Used by:234 | |
Symbol 227 EditableText | Uses:2 | Used by:234 |
Symbol 228 Graphic | Used by:234 | |
Symbol 229 EditableText | Uses:2 | Used by:234 |
Symbol 230 Graphic | Used by:234 | |
Symbol 231 EditableText | Uses:2 | Used by:234 |
Symbol 232 Graphic | Used by:234 | |
Symbol 233 EditableText | Uses:2 | Used by:234 |
Symbol 234 MovieClip {Storybook_fla.text6_40} | Uses:216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 | Used by:Timeline |
Symbol 235 Graphic | Used by:253 | |
Symbol 236 EditableText | Uses:2 | Used by:253 |
Symbol 237 Graphic | Used by:253 | |
Symbol 238 EditableText | Uses:2 | Used by:253 |
Symbol 239 Graphic | Used by:253 | |
Symbol 240 EditableText | Uses:2 | Used by:253 |
Symbol 241 Graphic | Used by:253 | |
Symbol 242 EditableText | Uses:2 | Used by:253 |
Symbol 243 Graphic | Used by:253 | |
Symbol 244 EditableText | Uses:2 | Used by:253 |
Symbol 245 Graphic | Used by:253 | |
Symbol 246 EditableText | Uses:2 | Used by:253 |
Symbol 247 Graphic | Used by:253 | |
Symbol 248 EditableText | Uses:2 | Used by:253 |
Symbol 249 Graphic | Used by:253 | |
Symbol 250 EditableText | Uses:2 | Used by:253 |
Symbol 251 Graphic | Used by:253 | |
Symbol 252 EditableText | Uses:2 | Used by:253 |
Symbol 253 MovieClip {Storybook_fla.text7_41} | Uses:235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 | Used by:Timeline |
Symbol 254 Graphic | Used by:272 | |
Symbol 255 EditableText | Uses:2 | Used by:272 |
Symbol 256 Graphic | Used by:272 | |
Symbol 257 EditableText | Uses:2 | Used by:272 |
Symbol 258 Graphic | Used by:272 | |
Symbol 259 EditableText | Uses:2 | Used by:272 |
Symbol 260 Graphic | Used by:272 | |
Symbol 261 EditableText | Uses:2 | Used by:272 |
Symbol 262 Graphic | Used by:272 | |
Symbol 263 EditableText | Uses:2 | Used by:272 |
Symbol 264 Graphic | Used by:272 | |
Symbol 265 EditableText | Uses:2 | Used by:272 |
Symbol 266 Graphic | Used by:272 | |
Symbol 267 EditableText | Uses:2 | Used by:272 |
Symbol 268 Graphic | Used by:272 | |
Symbol 269 EditableText | Uses:2 | Used by:272 |
Symbol 270 Graphic | Used by:272 | |
Symbol 271 EditableText | Uses:2 | Used by:272 |
Symbol 272 MovieClip {Storybook_fla.text8_42} | Uses:254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 | Used by:Timeline |
Symbol 273 EditableText | Uses:2 | Used by:281 |
Symbol 274 Graphic | Used by:276 278 280 | |
Symbol 275 EditableText | Uses:2 | Used by:276 |
Symbol 276 MovieClip | Uses:274 275 | Used by:281 |
Symbol 277 EditableText | Uses:2 | Used by:278 |
Symbol 278 MovieClip | Uses:274 277 | Used by:281 |
Symbol 279 EditableText | Uses:2 | Used by:280 |
Symbol 280 MovieClip | Uses:274 279 | Used by:281 |
Symbol 281 MovieClip | Uses:273 276 278 280 | Used by:Timeline |
Symbol 282 Graphic | Used by:284 | |
Symbol 283 EditableText | Uses:2 | Used by:284 |
Symbol 284 MovieClip | Uses:282 283 | Used by:Timeline |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:Timeline |
Symbol 287 Graphic | Used by:292 | |
Symbol 288 EditableText | Uses:2 | Used by:292 |
Symbol 289 EditableText | Uses:2 | Used by:292 |
Symbol 290 EditableText | Uses:2 | Used by:292 |
Symbol 291 EditableText | Uses:2 | Used by:292 |
Symbol 292 MovieClip | Uses:287 288 289 290 291 | Used by:Timeline |
Symbol 293 Text | Uses:13 | Used by:Timeline |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:Timeline |
Symbol 296 Graphic | Used by:299 | |
Symbol 297 EditableText | Uses:2 | Used by:299 |
Symbol 298 EditableText | Uses:2 | Used by:299 |
Symbol 299 MovieClip | Uses:296 297 298 119 | Used by:Timeline |
Symbol 300 EditableText | Uses:2 | Used by:Timeline |
Symbol 301 EditableText | Uses:2 | Used by:303 |
Symbol 302 EditableText | Uses:2 | Used by:303 |
Symbol 303 MovieClip | Uses:301 302 | Used by:Timeline |
Symbol 304 Graphic | Used by:306 | |
Symbol 305 EditableText | Uses:2 | Used by:306 |
Symbol 306 MovieClip | Uses:304 305 | Used by:Timeline |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:Timeline |
Symbol 309 Graphic | Used by:317 | |
Symbol 310 EditableText | Uses:2 | Used by:317 |
Symbol 311 EditableText | Uses:2 | Used by:317 |
Symbol 312 EditableText | Uses:2 | Used by:317 |
Symbol 313 EditableText | Uses:2 | Used by:317 |
Symbol 314 EditableText | Uses:2 | Used by:317 |
Symbol 315 EditableText | Uses:2 | Used by:317 |
Symbol 316 EditableText | Uses:2 | Used by:317 |
Symbol 317 MovieClip | Uses:309 310 311 312 313 314 315 316 | Used by:Timeline |
Symbol 318 EditableText | Uses:2 | Used by:Timeline |
Symbol 319 EditableText | Uses:2 | Used by:321 |
Symbol 320 EditableText | Uses:2 | Used by:321 |
Symbol 321 MovieClip | Uses:319 320 | Used by:Timeline |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:Timeline |
Symbol 324 Graphic | Used by:330 | |
Symbol 325 EditableText | Uses:2 | Used by:330 |
Symbol 326 EditableText | Uses:2 | Used by:330 |
Symbol 327 EditableText | Uses:2 | Used by:330 |
Symbol 328 EditableText | Uses:2 | Used by:330 |
Symbol 329 EditableText | Uses:2 | Used by:330 |
Symbol 330 MovieClip | Uses:324 325 326 327 328 329 | Used by:Timeline |
Symbol 331 EditableText | Uses:2 | Used by:Timeline |
Symbol 332 EditableText | Uses:2 | Used by:334 |
Symbol 333 EditableText | Uses:2 | Used by:334 |
Symbol 334 MovieClip | Uses:332 333 | Used by:Timeline |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:Timeline |
Symbol 337 Graphic | Used by:342 | |
Symbol 338 EditableText | Uses:2 | Used by:342 |
Symbol 339 EditableText | Uses:2 | Used by:342 |
Symbol 340 EditableText | Uses:2 | Used by:342 |
Symbol 341 EditableText | Uses:2 | Used by:342 |
Symbol 342 MovieClip | Uses:337 338 339 340 341 | Used by:Timeline |
Symbol 343 EditableText | Uses:2 | Used by:Timeline |
Symbol 344 EditableText | Uses:2 | Used by:347 |
Symbol 345 EditableText | Uses:2 | Used by:347 |
Symbol 346 EditableText | Uses:2 | Used by:347 |
Symbol 347 MovieClip | Uses:344 345 346 | Used by:Timeline |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:Timeline |
Symbol 350 Graphic | Used by:358 | |
Symbol 351 EditableText | Uses:2 | Used by:358 |
Symbol 352 EditableText | Uses:2 | Used by:358 |
Symbol 353 EditableText | Uses:2 | Used by:358 |
Symbol 354 EditableText | Uses:2 | Used by:358 |
Symbol 355 EditableText | Uses:2 | Used by:358 |
Symbol 356 EditableText | Uses:2 | Used by:358 |
Symbol 357 EditableText | Uses:2 | Used by:358 |
Symbol 358 MovieClip | Uses:350 351 352 353 354 355 356 357 | Used by:Timeline |
Symbol 359 EditableText | Uses:2 | Used by:Timeline |
Symbol 360 EditableText | Uses:2 | Used by:362 |
Symbol 361 EditableText | Uses:2 | Used by:362 |
Symbol 362 MovieClip | Uses:360 361 | Used by:Timeline |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:Timeline |
Symbol 365 Graphic | Used by:373 | |
Symbol 366 EditableText | Uses:2 | Used by:373 |
Symbol 367 EditableText | Uses:2 | Used by:373 |
Symbol 368 EditableText | Uses:2 | Used by:373 |
Symbol 369 EditableText | Uses:2 | Used by:373 |
Symbol 370 EditableText | Uses:2 | Used by:373 |
Symbol 371 EditableText | Uses:2 | Used by:373 |
Symbol 372 EditableText | Uses:2 | Used by:373 |
Symbol 373 MovieClip | Uses:365 366 367 368 369 370 371 372 | Used by:Timeline |
Symbol 374 EditableText | Uses:2 | Used by:Timeline |
Symbol 375 EditableText | Uses:2 | Used by:377 |
Symbol 376 EditableText | Uses:2 | Used by:377 |
Symbol 377 MovieClip | Uses:375 376 | Used by:Timeline |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:Timeline |
Symbol 380 Graphic | Used by:386 | |
Symbol 381 EditableText | Uses:2 | Used by:386 |
Symbol 382 EditableText | Uses:2 | Used by:386 |
Symbol 383 EditableText | Uses:2 | Used by:386 |
Symbol 384 EditableText | Uses:2 | Used by:386 |
Symbol 385 EditableText | Uses:2 | Used by:386 |
Symbol 386 MovieClip | Uses:380 381 382 383 384 385 | Used by:Timeline |
Symbol 387 EditableText | Uses:2 | Used by:Timeline |
Symbol 388 EditableText | Uses:2 | Used by:390 |
Symbol 389 EditableText | Uses:2 | Used by:390 |
Symbol 390 MovieClip | Uses:388 389 | Used by:Timeline |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:Timeline |
Symbol 393 Graphic | Used by:399 | |
Symbol 394 EditableText | Uses:2 | Used by:399 |
Symbol 395 EditableText | Uses:2 | Used by:399 |
Symbol 396 EditableText | Uses:2 | Used by:399 |
Symbol 397 EditableText | Uses:2 | Used by:399 |
Symbol 398 EditableText | Uses:2 | Used by:399 |
Symbol 399 MovieClip | Uses:393 394 395 396 397 398 | Used by:Timeline |
Symbol 400 EditableText | Uses:2 | Used by:Timeline |
Symbol 401 EditableText | Uses:2 | Used by:403 |
Symbol 402 EditableText | Uses:2 | Used by:403 |
Symbol 403 MovieClip | Uses:401 402 | Used by:Timeline |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:Timeline |
Symbol 406 Graphic | Used by:411 | |
Symbol 407 EditableText | Uses:2 | Used by:411 |
Symbol 408 EditableText | Uses:2 | Used by:411 |
Symbol 409 EditableText | Uses:2 | Used by:411 |
Symbol 410 EditableText | Uses:2 | Used by:411 |
Symbol 411 MovieClip | Uses:406 407 408 409 410 | Used by:Timeline |
Symbol 412 EditableText | Uses:2 | Used by:Timeline |
Symbol 413 EditableText | Uses:2 | Used by:415 |
Symbol 414 EditableText | Uses:2 | Used by:415 |
Symbol 415 MovieClip | Uses:413 414 | Used by:Timeline |
Instance Names
"loaded_txt" | Frame 1 | Symbol 5 EditableText |
"loader_mc" | Frame 1 | Symbol 7 MovieClip {movie_mc} |
"btnIntroStart" | Frame 1 | Symbol 10 MovieClip {introStartButton} |
"scene1" | Frame 2 | Symbol 23 MovieClip |
"charLabel" | Frame 2 | Symbol 39 MovieClip |
"cloud01" | Frame 2 | Symbol 42 MovieClip |
"btnSpaceAlien" | Frame 2 | Symbol 45 MovieClip |
"btnBeggar" | Frame 2 | Symbol 47 MovieClip |
"btnPrincess" | Frame 2 | Symbol 49 MovieClip |
"sRocks" | Frame 2 | Symbol 51 MovieClip |
"sPath1" | Frame 2 | Symbol 53 MovieClip |
"sTower1" | Frame 2 | Symbol 55 MovieClip |
"sLaundry" | Frame 2 | Symbol 57 MovieClip |
"sPalmtree" | Frame 2 | Symbol 59 MovieClip |
"sCoconuts" | Frame 2 | Symbol 61 MovieClip |
"sSaucer" | Frame 2 | Symbol 63 MovieClip |
"sBridge" | Frame 2 | Symbol 65 MovieClip |
"sFishingpole" | Frame 2 | Symbol 67 MovieClip |
"sNet" | Frame 2 | Symbol 69 MovieClip |
"sFlag" | Frame 2 | Symbol 71 MovieClip |
"sGuillotine" | Frame 2 | Symbol 73 MovieClip |
"sDirtpath" | Frame 2 | Symbol 75 MovieClip |
"sGuard" | Frame 2 | Symbol 77 MovieClip |
"sWall" | Frame 2 | Symbol 79 MovieClip |
"sTower2" | Frame 2 | Symbol 81 MovieClip |
"sBushes" | Frame 2 | Symbol 83 MovieClip |
"sRowingboat" | Frame 2 | Symbol 85 MovieClip |
"sWater" | Frame 2 | Symbol 87 MovieClip |
"sSmoke" | Frame 2 | Symbol 89 MovieClip |
"txt" | Frame 2 | Symbol 90 EditableText |
"grid" | Frame 3 | Symbol 113 MovieClip {Storybook_fla.grid_32} |
"answerBox" | Frame 3 | Symbol 120 MovieClip |
"text1" | Frame 3 | Symbol 139 MovieClip {Storybook_fla.text1_35} |
"text2" | Frame 3 | Symbol 158 MovieClip {Storybook_fla.text2_36} |
"text3" | Frame 3 | Symbol 177 MovieClip {Storybook_fla.text3_37} |
"text4" | Frame 3 | Symbol 196 MovieClip {Storybook_fla.text4_38} |
"text5" | Frame 3 | Symbol 215 MovieClip {Storybook_fla.text5_39} |
"text6" | Frame 3 | Symbol 234 MovieClip {Storybook_fla.text6_40} |
"text7" | Frame 3 | Symbol 253 MovieClip {Storybook_fla.text7_41} |
"text8" | Frame 3 | Symbol 272 MovieClip {Storybook_fla.text8_42} |
"overlayer" | Frame 3 | Symbol 281 MovieClip |
"btnProceed" | Frame 3 | Symbol 284 MovieClip |
"cover" | Frame 4 | Symbol 292 MovieClip |
"answerBox" | Frame 4 | Symbol 299 MovieClip |
"story" | Frame 4 | Symbol 303 MovieClip |
"btnAnother" | Frame 4 | Symbol 306 MovieClip |
"cover" | Frame 5 | Symbol 317 MovieClip |
"story" | Frame 5 | Symbol 321 MovieClip |
"cover" | Frame 6 | Symbol 330 MovieClip |
"story" | Frame 6 | Symbol 334 MovieClip |
"cover" | Frame 7 | Symbol 342 MovieClip |
"story" | Frame 7 | Symbol 347 MovieClip |
"cover" | Frame 8 | Symbol 358 MovieClip |
"story" | Frame 8 | Symbol 362 MovieClip |
"cover" | Frame 9 | Symbol 373 MovieClip |
"story" | Frame 9 | Symbol 377 MovieClip |
"cover" | Frame 10 | Symbol 386 MovieClip |
"story" | Frame 10 | Symbol 390 MovieClip |
"cover" | Frame 11 | Symbol 399 MovieClip |
"story" | Frame 11 | Symbol 403 MovieClip |
"cover" | Frame 12 | Symbol 411 MovieClip |
"story" | Frame 12 | Symbol 415 MovieClip |
"charID" | Symbol 39 MovieClip Frame 1 | Symbol 37 MovieClip {Storybook_fla.charID_7} |
"txt" | Symbol 39 MovieClip Frame 1 | Symbol 38 EditableText |
"txt" | Symbol 42 MovieClip Frame 1 | Symbol 41 EditableText |
"inputText" | Symbol 120 MovieClip Frame 1 | Symbol 115 EditableText |
"btnOk" | Symbol 120 MovieClip Frame 1 | Symbol 119 MovieClip |
"btnKillerInstinct" | Symbol 281 MovieClip Frame 1 | Symbol 276 MovieClip |
"btnUpsetBowels" | Symbol 281 MovieClip Frame 1 | Symbol 278 MovieClip |
"btnFootFetish" | Symbol 281 MovieClip Frame 1 | Symbol 280 MovieClip |
"inputText" | Symbol 299 MovieClip Frame 1 | Symbol 297 EditableText |
"btnOk" | Symbol 299 MovieClip Frame 1 | Symbol 119 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata present, AS3. |
SWFMetaData (77) | Timeline Frame 1 | 1298 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..." |
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