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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

Nami-san's happiness punch 温泉?旅情 ナミさん幸せパンチ篇.swf

This is the info page for
Flash #180622

(Click the ID number above for more basic data on this flash file.)


Text
Now loading...

<p align="right"><font face="GSNPプリティフランクHS" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1"><b> &nbsp;0</b></font></p>

<p align="right"><font face="GSNPプリティフランクHS" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1"><b> &nbsp;0</b></font></p>

Loading complete!

100

Start

<p align="right"><font face="GSNPプリティフランクHS" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1"><b> &nbsp;0</b></font></p>

凄腕のスナイパーである貴方に依頼があった。
資料によると、ターゲットは女賞金首とのこと
である。
現在はアラバスタに滞在中とのことだ。
あなたは、ターゲットを見事仕留めることが
できるだろうか!?(笑)
【ゲーム説明】
 入浴中のターゲットを狙います。
 複数の人影の中から狙うべきターゲットを特定して
 ください。
 なお、何らかの理由により体力が0になると
 依頼失敗になります。

恒例のあらすじ

依頼遂行

兼 ゲーム説明

Player LIFE

ターゲットを特定せよ!

自主規制自重wwww

Congratulation!!

CLICK!

















































<p align="left"><font face="ARハイカラPOP体H" size="120" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

※テレビをみるときは部屋を明るくして
 画面からはなれてみましょう。

GAME OVER

retry?

ActionScript [AS1/AS2]

Instance of Symbol 5 MovieClip in Frame 1
onClipEvent (enterFrame) { loadedbytes = 0; total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); _root.loadedbytes = Math.floor((loaded / total) * 100); if (_root.loadedbytes == 100) { _root.play(); } }
Instance of Symbol 7 MovieClip in Frame 1
onClipEvent (enterFrame) { _xscale = _root.loadedbytes; }
Instance of Symbol 13 MovieClip in Frame 1
on (release) { getURL ("http://mokusa-painting.net/", "_blank"); }
Frame 2
stop();
Frame 3
stop();
Instance of Symbol 19 MovieClip in Frame 3
on (release) { _root.gotoAndStop("pre"); }
Frame 4
stop();
Instance of Symbol 20 MovieClip in Frame 4
onClipEvent (enterFrame) { loadedbytes = 0; total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); _root.loadedbytes = Math.floor((loaded / total) * 100); if (_root.loadedbytes == 100) { _root.play(); } }
Frame 5
_root.stop();
Instance of Symbol 29 MovieClip in Frame 5
on (release) { _root.gotoAndPlay("top"); }
Frame 7
life = 100;
Instance of Symbol 33 MovieClip "mask" in Frame 7
onClipEvent (mouseMove) { this._x = _root._xmouse; this._y = _root._ymouse; }
Instance of Symbol 37 MovieClip "hantei" in Frame 7
onClipEvent (load) { tmpx = Math.floor(Math.random() * 600) + 20; tmpy = Math.floor(Math.random() * 400) + 100; this._x = tmpx; this._y = tmpy; } on (release) { _root.gotoAndStop("ng"); }
Instance of Symbol 37 MovieClip in Frame 7
onClipEvent (load) { tmpx = Math.floor(Math.random() * 600) + 20; tmpy = Math.floor(Math.random() * 400) + 100; this._x = tmpx; this._y = tmpy; } on (release) { _root.gotoAndStop("ng"); }
Instance of Symbol 37 MovieClip in Frame 7
onClipEvent (load) { tmpx = Math.floor(Math.random() * 600) + 20; tmpy = Math.floor(Math.random() * 400) + 100; this._x = tmpx; this._y = tmpy; } on (release) { _root.gotoAndStop("ng"); }
Instance of Symbol 38 MovieClip in Frame 7
onClipEvent (load) { tmpx = Math.floor(Math.random() * 600) + 20; tmpy = Math.floor(Math.random() * 400) + 100; this._x = tmpx; this._y = tmpy; } on (release) { _root.gotoAndPlay("ok"); }
Instance of Symbol 37 MovieClip in Frame 7
onClipEvent (load) { tmpx = Math.floor(Math.random() * 600) + 20; tmpy = Math.floor(Math.random() * 400) + 100; this._x = tmpx; this._y = tmpy; } on (release) { _root.gotoAndStop("ng"); }
Instance of Symbol 42 MovieClip in Frame 7
onClipEvent (load) { tmpx = Math.floor(Math.random() * 600) + 20; tmpy = Math.floor(Math.random() * 400) + 100; this._x = tmpx; this._y = tmpy; }
Instance of Symbol 43 MovieClip in Frame 7
onClipEvent (load) { tmpx = Math.floor(Math.random() * 600) + 20; tmpy = Math.floor(Math.random() * 400) + 100; this._x = tmpx; this._y = tmpy; }
Frame 8
stop();
Instance of Symbol 45 MovieClip "target" in Frame 8
onClipEvent (mouseMove) { this._x = _root._xmouse; this._y = _root._ymouse; }
Instance of Symbol 51 MovieClip "lifebar" in Frame 8
onClipEvent (enterFrame) { this._xscale = life; }
Frame 9
life = life - 25; _root.lifebar._xscale = life; play();
Instance of Symbol 58 MovieClip in Frame 9
onClipEvent (mouseUp) { _root.gotoAndStop("looptop"); }
Frame 30
if (life <= 0) { life = 0; s1_sound = new Sound(); s1_sound.stop(); _root.gotoAndPlay("badend"); } else { _root.gotoAndPlay("looptop"); }
Frame 83
stop();
Instance of Symbol 90 MovieClip in Frame 83
onClipEvent (mouseUp) { _root.nextFrame(); }
Frame 84
_root.stop();
Frame 87
s1_sound = new Sound(); s1_sound.stop();
Frame 88
_root.play();
Frame 126
_root.gotoAndPlay("gameover");
Frame 162
stop();
Instance of Symbol 160 MovieClip in Frame 162
on (release) { _root.gotoAndPlay("top"); }
Instance of Symbol 13 MovieClip in Frame 162
on (release) { getURL ("http://mokusa-painting.net/", "_blank"); }
Symbol 76 MovieClip Frame 30
this.stop();
Symbol 95 MovieClip Frame 50
this.stop();
Symbol 112 MovieClip Frame 30
stop();
Symbol 128 MovieClip Frame 30
this.stop();
Symbol 140 MovieClip Frame 1
cn = 5;
Symbol 140 MovieClip Frame 20
cn = cn - 1; if (cn > 0) { this.gotoAndPlay("cn1"); }
Symbol 140 MovieClip Frame 21
this.stop(); _root.nextFrame();
Symbol 143 MovieClip Frame 30
this.stop();
Symbol 147 MovieClip Frame 15
this.stop();
Symbol 154 MovieClip Frame 46
this.stop();

Library Items

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Symbol 137 FontUsed by:138
Symbol 138 EditableTextUses:137Used by:140
Symbol 139 SoundUsed by:140
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Symbol 141 MovieClipUses:140Used by:Timeline
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Symbol 144 BitmapUsed by:145
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Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:154
Symbol 152 SoundUsed by:154
Symbol 153 SoundUsed by:154
Symbol 154 MovieClipUses:151 152 153Used by:Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:Timeline
Symbol 157 SoundUsed by:Timeline
Symbol 158 TextUses:25Used by:Timeline
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Symbol 160 MovieClipUses:159Used by:Timeline

Instance Names

"mask"Frame 7Symbol 33 MovieClip
"hantei"Frame 7Symbol 37 MovieClip
"target"Frame 8Symbol 45 MovieClip
"lifebar"Frame 8Symbol 51 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "mizuoto"

Labels

"alltop"Frame 1
"pre"Frame 5
"top"Frame 7
"looptop"Frame 8
"ng"Frame 9
"ok"Frame 31
"badend"Frame 127
"gameover"Frame 130
"cn1"Symbol 140 MovieClip Frame 2

Dynamic Text Variables

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cnSymbol 138 EditableText"<p align="left"><font face="ARハイカラPOP体H" size="120" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"




http://swfchan.com/37/180622/info.shtml
Created: 8/8 -2019 01:18:10 Last modified: 9/7 -2020 19:54:29 Server time: 22/12 -2024 09:29:52